3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
70 #include "util/directiontables.h"
76 struct TextDestChat : public TextDest
78 TextDestChat(Client *client)
82 void gotText(std::wstring text)
84 m_client->typeChatMessage(text);
86 void gotText(std::map<std::string, std::string> fields)
88 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
94 struct TextDestNodeMetadata : public TextDest
96 TextDestNodeMetadata(v3s16 p, Client *client)
101 // This is deprecated I guess? -celeron55
102 void gotText(std::wstring text)
104 std::string ntext = wide_to_narrow(text);
105 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
106 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
107 std::map<std::string, std::string> fields;
108 fields["text"] = ntext;
109 m_client->sendNodemetaFields(m_p, "", fields);
111 void gotText(std::map<std::string, std::string> fields)
113 m_client->sendNodemetaFields(m_p, "", fields);
120 struct TextDestPlayerInventory : public TextDest
122 TextDestPlayerInventory(Client *client)
127 TextDestPlayerInventory(Client *client, std::string formname)
130 m_formname = formname;
132 void gotText(std::map<std::string, std::string> fields)
134 m_client->sendInventoryFields(m_formname, fields);
138 std::string m_formname;
141 /* Respawn menu callback */
143 class MainRespawnInitiator: public IRespawnInitiator
146 MainRespawnInitiator(bool *active, Client *client):
147 m_active(active), m_client(client)
154 m_client->sendRespawn();
161 /* Form update callback */
163 class NodeMetadataFormSource: public IFormSource
166 NodeMetadataFormSource(ClientMap *map, v3s16 p):
171 std::string getForm()
173 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
176 return meta->getString("formspec");
178 std::string resolveText(std::string str)
180 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
183 return meta->resolveString(str);
190 class PlayerInventoryFormSource: public IFormSource
193 PlayerInventoryFormSource(Client *client):
197 std::string getForm()
199 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
200 return player->inventory_formspec;
206 class FormspecFormSource: public IFormSource
209 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
211 m_formspec = formspec;
212 m_game_formspec = game_formspec;
215 ~FormspecFormSource()
217 *m_game_formspec = 0;
220 void setForm(std::string formspec) {
221 m_formspec = formspec;
224 std::string getForm()
229 std::string m_formspec;
230 FormspecFormSource** m_game_formspec;
234 Check if a node is pointable
236 inline bool isPointableNode(const MapNode& n,
237 Client *client, bool liquids_pointable)
239 const ContentFeatures &features = client->getNodeDefManager()->get(n);
240 return features.pointable ||
241 (liquids_pointable && features.isLiquid());
245 Find what the player is pointing at
247 PointedThing getPointedThing(Client *client, v3f player_position,
248 v3f camera_direction, v3f camera_position,
249 core::line3d<f32> shootline, f32 d,
250 bool liquids_pointable,
251 bool look_for_object,
252 std::vector<aabb3f> &hilightboxes,
253 ClientActiveObject *&selected_object)
257 hilightboxes.clear();
258 selected_object = NULL;
260 INodeDefManager *nodedef = client->getNodeDefManager();
261 ClientMap &map = client->getEnv().getClientMap();
263 // First try to find a pointed at active object
266 selected_object = client->getSelectedActiveObject(d*BS,
267 camera_position, shootline);
269 if(selected_object != NULL)
271 if(selected_object->doShowSelectionBox())
273 aabb3f *selection_box = selected_object->getSelectionBox();
274 // Box should exist because object was
275 // returned in the first place
276 assert(selection_box);
278 v3f pos = selected_object->getPosition();
279 hilightboxes.push_back(aabb3f(
280 selection_box->MinEdge + pos,
281 selection_box->MaxEdge + pos));
285 result.type = POINTEDTHING_OBJECT;
286 result.object_id = selected_object->getId();
291 // That didn't work, try to find a pointed at node
293 f32 mindistance = BS * 1001;
295 v3s16 pos_i = floatToInt(player_position, BS);
297 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
301 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
302 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
303 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
304 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
305 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
306 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
308 // Prevent signed number overflow
316 for(s16 y = ystart; y <= yend; y++)
317 for(s16 z = zstart; z <= zend; z++)
318 for(s16 x = xstart; x <= xend; x++)
323 n = map.getNode(v3s16(x,y,z));
325 catch(InvalidPositionException &e)
329 if(!isPointableNode(n, client, liquids_pointable))
332 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
335 v3f npf = intToFloat(np, BS);
337 for(std::vector<aabb3f>::const_iterator
339 i != boxes.end(); i++)
345 for(u16 j=0; j<6; j++)
347 v3s16 facedir = g_6dirs[j];
348 aabb3f facebox = box;
352 facebox.MinEdge.X = facebox.MaxEdge.X-d;
353 else if(facedir.X < 0)
354 facebox.MaxEdge.X = facebox.MinEdge.X+d;
355 else if(facedir.Y > 0)
356 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
357 else if(facedir.Y < 0)
358 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
359 else if(facedir.Z > 0)
360 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
361 else if(facedir.Z < 0)
362 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
364 v3f centerpoint = facebox.getCenter();
365 f32 distance = (centerpoint - camera_position).getLength();
366 if(distance >= mindistance)
368 if(!facebox.intersectsWithLine(shootline))
371 v3s16 np_above = np + facedir;
373 result.type = POINTEDTHING_NODE;
374 result.node_undersurface = np;
375 result.node_abovesurface = np_above;
376 mindistance = distance;
378 hilightboxes.clear();
379 for(std::vector<aabb3f>::const_iterator
381 i2 != boxes.end(); i2++)
384 box.MinEdge += npf + v3f(-d,-d,-d);
385 box.MaxEdge += npf + v3f(d,d,d);
386 hilightboxes.push_back(box);
396 Draws a screen with a single text on it.
397 Text will be removed when the screen is drawn the next time.
398 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
400 /*gui::IGUIStaticText **/
401 void draw_load_screen(const std::wstring &text,
402 IrrlichtDevice* device, gui::IGUIFont* font,
403 float dtime=0 ,int percent=0, bool clouds=true)
405 video::IVideoDriver* driver = device->getVideoDriver();
406 v2u32 screensize = driver->getScreenSize();
407 const wchar_t *loadingtext = text.c_str();
408 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
409 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
410 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
411 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
413 gui::IGUIStaticText *guitext = guienv->addStaticText(
414 loadingtext, textrect, false, false);
415 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
417 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
418 if (cloud_menu_background)
420 g_menuclouds->step(dtime*3);
421 g_menuclouds->render();
422 driver->beginScene(true, true, video::SColor(255,140,186,250));
423 g_menucloudsmgr->drawAll();
426 driver->beginScene(true, true, video::SColor(255,0,0,0));
427 if (percent >= 0 && percent <= 100) // draw progress bar
429 core::vector2d<s32> barsize(256,32);
430 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
431 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
432 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
433 barrect.UpperLeftCorner+1,
434 barrect.LowerRightCorner-1), NULL); // black inside the bar
435 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
436 barrect.UpperLeftCorner+1,
438 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
439 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
449 /* Profiler display */
451 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
452 gui::IGUIFont *font, u32 text_height,
453 u32 show_profiler, u32 show_profiler_max)
455 if(show_profiler == 0)
457 guitext_profiler->setVisible(false);
462 std::ostringstream os(std::ios_base::binary);
463 g_profiler->printPage(os, show_profiler, show_profiler_max);
464 std::wstring text = narrow_to_wide(os.str());
465 guitext_profiler->setText(text.c_str());
466 guitext_profiler->setVisible(true);
468 s32 w = font->getDimension(text.c_str()).Width;
471 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
472 8+(text_height+5)*2 +
473 font->getDimension(text.c_str()).Height);
474 guitext_profiler->setRelativePosition(rect);
475 guitext_profiler->setVisible(true);
483 Profiler::GraphValues values;
489 Meta(float initial=0, video::SColor color=
490 video::SColor(255,255,255,255)):
496 std::list<Piece> m_log;
504 void put(const Profiler::GraphValues &values)
507 piece.values = values;
508 m_log.push_back(piece);
509 while(m_log.size() > m_log_max_size)
510 m_log.erase(m_log.begin());
513 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
514 gui::IGUIFont* font) const
516 std::map<std::string, Meta> m_meta;
517 for(std::list<Piece>::const_iterator k = m_log.begin();
518 k != m_log.end(); k++)
520 const Piece &piece = *k;
521 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
522 i != piece.values.end(); i++){
523 const std::string &id = i->first;
524 const float &value = i->second;
525 std::map<std::string, Meta>::iterator j =
527 if(j == m_meta.end()){
528 m_meta[id] = Meta(value);
531 if(value < j->second.min)
532 j->second.min = value;
533 if(value > j->second.max)
534 j->second.max = value;
539 static const video::SColor usable_colors[] = {
540 video::SColor(255,255,100,100),
541 video::SColor(255,90,225,90),
542 video::SColor(255,100,100,255),
543 video::SColor(255,255,150,50),
544 video::SColor(255,220,220,100)
546 static const u32 usable_colors_count =
547 sizeof(usable_colors) / sizeof(*usable_colors);
548 u32 next_color_i = 0;
549 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
550 i != m_meta.end(); i++){
551 Meta &meta = i->second;
552 video::SColor color(255,200,200,200);
553 if(next_color_i < usable_colors_count)
554 color = usable_colors[next_color_i++];
559 s32 textx = x_left + m_log_max_size + 15;
560 s32 textx2 = textx + 200 - 15;
564 u32 num_graphs = m_meta.size();
565 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
567 video::SColor bgcolor(120,0,0,0);
568 driver->draw2DRectangle(bgcolor, rect, NULL);
572 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
573 i != m_meta.end(); i++){
574 const std::string &id = i->first;
575 const Meta &meta = i->second;
577 s32 y = y_bottom - meta_i * 50;
578 float show_min = meta.min;
579 float show_max = meta.max;
580 if(show_min >= -0.0001 && show_max >= -0.0001){
581 if(show_min <= show_max * 0.5)
586 snprintf(buf, 10, "%.3g", show_max);
587 font->draw(narrow_to_wide(buf).c_str(),
588 core::rect<s32>(textx, y - graphh,
589 textx2, y - graphh + texth),
591 snprintf(buf, 10, "%.3g", show_min);
592 font->draw(narrow_to_wide(buf).c_str(),
593 core::rect<s32>(textx, y - texth,
596 font->draw(narrow_to_wide(id).c_str(),
597 core::rect<s32>(textx, y - graphh/2 - texth/2,
598 textx2, y - graphh/2 + texth/2),
601 s32 graph1h = graphh;
602 bool relativegraph = (show_min != 0 && show_min != show_max);
603 float lastscaledvalue = 0.0;
604 bool lastscaledvalue_exists = false;
605 for(std::list<Piece>::const_iterator j = m_log.begin();
606 j != m_log.end(); j++)
608 const Piece &piece = *j;
610 bool value_exists = false;
611 Profiler::GraphValues::const_iterator k =
612 piece.values.find(id);
613 if(k != piece.values.end()){
619 lastscaledvalue_exists = false;
622 float scaledvalue = 1.0;
623 if(show_max != show_min)
624 scaledvalue = (value - show_min) / (show_max - show_min);
625 if(scaledvalue == 1.0 && value == 0){
627 lastscaledvalue_exists = false;
631 if(lastscaledvalue_exists){
632 s32 ivalue1 = lastscaledvalue * graph1h;
633 s32 ivalue2 = scaledvalue * graph1h;
634 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
635 v2s32(x, graph1y - ivalue2), meta.color);
637 lastscaledvalue = scaledvalue;
638 lastscaledvalue_exists = true;
640 s32 ivalue = scaledvalue * graph1h;
641 driver->draw2DLine(v2s32(x, graph1y),
642 v2s32(x, graph1y - ivalue), meta.color);
651 class NodeDugEvent: public MtEvent
657 NodeDugEvent(v3s16 p, MapNode n):
661 const char* getType() const
667 ISoundManager *m_sound;
668 INodeDefManager *m_ndef;
670 float m_player_step_timer;
672 SimpleSoundSpec m_player_step_sound;
673 SimpleSoundSpec m_player_leftpunch_sound;
674 SimpleSoundSpec m_player_rightpunch_sound;
676 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
679 m_player_step_timer(0)
683 void playPlayerStep()
685 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
686 m_player_step_timer = 0.03;
687 m_sound->playSound(m_player_step_sound, false);
691 static void viewBobbingStep(MtEvent *e, void *data)
693 SoundMaker *sm = (SoundMaker*)data;
694 sm->playPlayerStep();
697 static void playerRegainGround(MtEvent *e, void *data)
699 SoundMaker *sm = (SoundMaker*)data;
700 sm->playPlayerStep();
703 static void playerJump(MtEvent *e, void *data)
705 //SoundMaker *sm = (SoundMaker*)data;
708 static void cameraPunchLeft(MtEvent *e, void *data)
710 SoundMaker *sm = (SoundMaker*)data;
711 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
714 static void cameraPunchRight(MtEvent *e, void *data)
716 SoundMaker *sm = (SoundMaker*)data;
717 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
720 static void nodeDug(MtEvent *e, void *data)
722 SoundMaker *sm = (SoundMaker*)data;
723 NodeDugEvent *nde = (NodeDugEvent*)e;
724 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
727 void registerReceiver(MtEventManager *mgr)
729 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
730 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
731 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
732 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
733 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
734 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
737 void step(float dtime)
739 m_player_step_timer -= dtime;
743 // Locally stored sounds don't need to be preloaded because of this
744 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
746 std::set<std::string> m_fetched;
749 void fetchSounds(const std::string &name,
750 std::set<std::string> &dst_paths,
751 std::set<std::string> &dst_datas)
753 if(m_fetched.count(name))
755 m_fetched.insert(name);
756 std::string base = porting::path_share + DIR_DELIM + "testsounds";
757 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
759 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
760 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
761 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
762 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
763 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
764 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
765 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
766 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
767 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
771 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
774 bool *m_force_fog_off;
779 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
780 f32 *fog_range, Client *client):
782 m_force_fog_off(force_fog_off),
783 m_fog_range(fog_range),
786 ~GameGlobalShaderConstantSetter() {}
788 virtual void onSetConstants(video::IMaterialRendererServices *services,
795 video::SColor bgcolor = m_sky->getBgColor();
796 video::SColorf bgcolorf(bgcolor);
797 float bgcolorfa[4] = {
803 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
806 float fog_distance = *m_fog_range;
808 fog_distance = 10000*BS;
809 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
812 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
813 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
814 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
818 void nodePlacementPrediction(Client &client,
819 const ItemDefinition &playeritem_def,
820 v3s16 nodepos, v3s16 neighbourpos)
822 std::string prediction = playeritem_def.node_placement_prediction;
823 INodeDefManager *nodedef = client.ndef();
824 ClientMap &map = client.getEnv().getClientMap();
826 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
828 verbosestream<<"Node placement prediction for "
829 <<playeritem_def.name<<" is "
830 <<prediction<<std::endl;
831 v3s16 p = neighbourpos;
832 // Place inside node itself if buildable_to
834 MapNode n_under = map.getNode(nodepos);
835 if(nodedef->get(n_under).buildable_to)
837 else if (!nodedef->get(map.getNode(p)).buildable_to)
839 }catch(InvalidPositionException &e){}
840 // Find id of predicted node
842 bool found = nodedef->getId(prediction, id);
844 errorstream<<"Node placement prediction failed for "
845 <<playeritem_def.name<<" (places "
847 <<") - Name not known"<<std::endl;
852 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
853 v3s16 dir = nodepos - neighbourpos;
854 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
855 param2 = dir.Y < 0 ? 1 : 0;
856 } else if(abs(dir.X) > abs(dir.Z)){
857 param2 = dir.X < 0 ? 3 : 2;
859 param2 = dir.Z < 0 ? 5 : 4;
862 // TODO: Facedir prediction
863 // TODO: If predicted node is in attached_node group, check attachment
864 // Add node to client map
865 MapNode n(id, 0, param2);
867 // This triggers the required mesh update too
868 client.addNode(p, n);
869 }catch(InvalidPositionException &e){
870 errorstream<<"Node placement prediction failed for "
871 <<playeritem_def.name<<" (places "
873 <<") - Position not loaded"<<std::endl;
883 IrrlichtDevice *device,
886 std::string playername,
887 std::string password,
888 std::string address, // If "", local server is used
890 std::wstring &error_message,
891 std::string configpath,
892 ChatBackend &chat_backend,
893 const SubgameSpec &gamespec, // Used for local game,
894 bool simple_singleplayer_mode
897 FormspecFormSource* current_formspec = 0;
898 video::IVideoDriver* driver = device->getVideoDriver();
899 scene::ISceneManager* smgr = device->getSceneManager();
901 // Calculate text height using the font
902 u32 text_height = font->getDimension(L"Random test string").Height;
904 v2u32 last_screensize(0,0);
905 v2u32 screensize = driver->getScreenSize();
908 Draw "Loading" screen
912 wchar_t* text = wgettext("Loading...");
913 draw_load_screen(text, device, font,0,0);
917 // Create texture source
918 IWritableTextureSource *tsrc = createTextureSource(device);
920 // Create shader source
921 IWritableShaderSource *shsrc = createShaderSource(device);
923 // These will be filled by data received from the server
924 // Create item definition manager
925 IWritableItemDefManager *itemdef = createItemDefManager();
926 // Create node definition manager
927 IWritableNodeDefManager *nodedef = createNodeDefManager();
929 // Sound fetcher (useful when testing)
930 GameOnDemandSoundFetcher soundfetcher;
933 ISoundManager *sound = NULL;
934 bool sound_is_dummy = false;
936 if(g_settings->getBool("enable_sound")){
937 infostream<<"Attempting to use OpenAL audio"<<std::endl;
938 sound = createOpenALSoundManager(&soundfetcher);
940 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
942 infostream<<"Sound disabled."<<std::endl;
946 infostream<<"Using dummy audio."<<std::endl;
947 sound = &dummySoundManager;
948 sound_is_dummy = true;
951 Server *server = NULL;
955 EventManager eventmgr;
958 SoundMaker soundmaker(sound, nodedef);
959 soundmaker.registerReceiver(&eventmgr);
961 // Add chat log output for errors to be shown in chat
962 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
964 // Create UI for modifying quicktune values
965 QuicktuneShortcutter quicktune;
972 wchar_t* text = wgettext("Creating server....");
973 draw_load_screen(text, device, font,0,25);
975 infostream<<"Creating server"<<std::endl;
976 server = new Server(map_dir, configpath, gamespec,
977 simple_singleplayer_mode);
981 do{ // Client scope (breakable do-while(0))
988 wchar_t* text = wgettext("Creating client...");
989 draw_load_screen(text, device, font,0,50);
992 infostream<<"Creating client"<<std::endl;
994 MapDrawControl draw_control;
996 Client client(device, playername.c_str(), password, draw_control,
997 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
999 // Client acts as our GameDef
1000 IGameDef *gamedef = &client;
1003 wchar_t* text = wgettext("Resolving address...");
1004 draw_load_screen(text, device, font,0,75);
1007 Address connect_address(0,0,0,0, port);
1010 //connect_address.Resolve("localhost");
1011 connect_address.setAddress(127,0,0,1);
1013 connect_address.Resolve(address.c_str());
1015 catch(ResolveError &e)
1017 error_message = L"Couldn't resolve address";
1018 errorstream<<wide_to_narrow(error_message)<<std::endl;
1019 // Break out of client scope
1024 Attempt to connect to the server
1027 infostream<<"Connecting to server at ";
1028 connect_address.print(&infostream);
1029 infostream<<std::endl;
1030 client.connect(connect_address);
1033 Wait for server to accept connection
1035 bool could_connect = false;
1036 bool connect_aborted = false;
1038 float time_counter = 0.0;
1040 float fps_max = g_settings->getFloat("fps_max");
1041 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1042 u32 lasttime = device->getTimer()->getTime();
1043 while(device->run())
1045 f32 dtime=0; // in seconds
1046 if (cloud_menu_background) {
1047 u32 time = device->getTimer()->getTime();
1049 dtime = (time - lasttime) / 1000.0;
1054 // Update client and server
1057 server->step(dtime);
1060 if(client.connectedAndInitialized()){
1061 could_connect = true;
1065 if(client.accessDenied()){
1066 error_message = L"Access denied. Reason: "
1067 +client.accessDeniedReason();
1068 errorstream<<wide_to_narrow(error_message)<<std::endl;
1071 if(input->wasKeyDown(EscapeKey)){
1072 connect_aborted = true;
1073 infostream<<"Connect aborted [Escape]"<<std::endl;
1079 wchar_t* text = wgettext("Connecting to server...");
1080 draw_load_screen(text, device, font, dtime, 100);
1084 // On some computers framerate doesn't seem to be
1085 // automatically limited
1086 if (cloud_menu_background) {
1087 // Time of frame without fps limit
1090 // not using getRealTime is necessary for wine
1091 u32 time = device->getTimer()->getTime();
1093 busytime_u32 = time - lasttime;
1096 busytime = busytime_u32 / 1000.0;
1099 u32 frametime_min = 1000./fps_max;
1101 if(busytime_u32 < frametime_min) {
1102 u32 sleeptime = frametime_min - busytime_u32;
1103 device->sleep(sleeptime);
1108 time_counter += dtime;
1111 catch(con::PeerNotFoundException &e)
1115 Handle failure to connect
1118 if(error_message == L"" && !connect_aborted){
1119 error_message = L"Connection failed";
1120 errorstream<<wide_to_narrow(error_message)<<std::endl;
1122 // Break out of client scope
1127 Wait until content has been received
1129 bool got_content = false;
1130 bool content_aborted = false;
1132 float time_counter = 0.0;
1134 float fps_max = g_settings->getFloat("fps_max");
1135 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1136 u32 lasttime = device->getTimer()->getTime();
1137 while(device->run())
1139 f32 dtime=0; // in seconds
1140 if (cloud_menu_background) {
1141 u32 time = device->getTimer()->getTime();
1143 dtime = (time - lasttime) / 1000.0;
1148 // Update client and server
1151 server->step(dtime);
1154 if(client.texturesReceived() &&
1155 client.itemdefReceived() &&
1156 client.nodedefReceived()){
1161 if(!client.connectedAndInitialized()){
1162 error_message = L"Client disconnected";
1163 errorstream<<wide_to_narrow(error_message)<<std::endl;
1166 if(input->wasKeyDown(EscapeKey)){
1167 content_aborted = true;
1168 infostream<<"Connect aborted [Escape]"<<std::endl;
1173 std::ostringstream ss;
1175 if (!client.itemdefReceived())
1177 ss << "Item definitions...";
1180 else if (!client.nodedefReceived())
1182 ss << "Node definitions...";
1188 progress = 50+client.mediaReceiveProgress()*50+0.5;
1190 wchar_t* text = wgettext(ss.str().c_str());
1191 draw_load_screen(text, device, font, dtime, progress);
1194 // On some computers framerate doesn't seem to be
1195 // automatically limited
1196 if (cloud_menu_background) {
1197 // Time of frame without fps limit
1200 // not using getRealTime is necessary for wine
1201 u32 time = device->getTimer()->getTime();
1203 busytime_u32 = time - lasttime;
1206 busytime = busytime_u32 / 1000.0;
1209 u32 frametime_min = 1000./fps_max;
1211 if(busytime_u32 < frametime_min) {
1212 u32 sleeptime = frametime_min - busytime_u32;
1213 device->sleep(sleeptime);
1218 time_counter += dtime;
1223 if(error_message == L"" && !content_aborted){
1224 error_message = L"Something failed";
1225 errorstream<<wide_to_narrow(error_message)<<std::endl;
1227 // Break out of client scope
1232 After all content has been received:
1233 Update cached textures, meshes and materials
1235 client.afterContentReceived(device,font);
1238 Create the camera node
1240 Camera camera(smgr, draw_control, gamedef);
1241 if (!camera.successfullyCreated(error_message))
1244 f32 camera_yaw = 0; // "right/left"
1245 f32 camera_pitch = 0; // "up/down"
1251 Clouds *clouds = NULL;
1252 if(g_settings->getBool("enable_clouds"))
1254 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1262 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1268 FarMesh *farmesh = NULL;
1269 if(g_settings->getBool("enable_farmesh"))
1271 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1275 A copy of the local inventory
1277 Inventory local_inventory(itemdef);
1280 Find out size of crack animation
1282 int crack_animation_length = 5;
1284 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1285 v2u32 size = t->getOriginalSize();
1286 crack_animation_length = size.Y / size.X;
1293 // First line of debug text
1294 gui::IGUIStaticText *guitext = guienv->addStaticText(
1296 core::rect<s32>(5, 5, 795, 5+text_height),
1298 // Second line of debug text
1299 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1301 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1303 // At the middle of the screen
1304 // Object infos are shown in this
1305 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1307 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1310 // Status text (displays info when showing and hiding GUI stuff, etc.)
1311 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1313 core::rect<s32>(0,0,0,0),
1315 guitext_status->setVisible(false);
1317 std::wstring statustext;
1318 float statustext_time = 0;
1321 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1323 core::rect<s32>(0,0,0,0),
1324 //false, false); // Disable word wrap as of now
1326 // Remove stale "recent" chat messages from previous connections
1327 chat_backend.clearRecentChat();
1328 // Chat backend and console
1329 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1331 // Profiler text (size is updated when text is updated)
1332 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1334 core::rect<s32>(0,0,0,0),
1336 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1337 guitext_profiler->setVisible(false);
1340 Some statistics are collected in these
1343 u32 beginscenetime = 0;
1345 u32 endscenetime = 0;
1347 float recent_turn_speed = 0.0;
1349 ProfilerGraph graph;
1350 // Initially clear the profiler
1351 Profiler::GraphValues dummyvalues;
1352 g_profiler->graphGet(dummyvalues);
1354 float nodig_delay_timer = 0.0;
1355 float dig_time = 0.0;
1357 PointedThing pointed_old;
1358 bool digging = false;
1359 bool ldown_for_dig = false;
1361 float damage_flash = 0;
1362 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1364 float jump_timer = 0;
1365 bool reset_jump_timer = false;
1367 const float object_hit_delay = 0.2;
1368 float object_hit_delay_timer = 0.0;
1369 float time_from_last_punch = 10;
1371 float update_draw_list_timer = 0.0;
1372 v3f update_draw_list_last_cam_dir;
1374 bool invert_mouse = g_settings->getBool("invert_mouse");
1376 bool respawn_menu_active = false;
1377 bool update_wielded_item_trigger = false;
1379 bool show_hud = true;
1380 bool show_chat = true;
1381 bool force_fog_off = false;
1382 f32 fog_range = 100*BS;
1383 bool disable_camera_update = false;
1384 bool show_debug = g_settings->getBool("show_debug");
1385 bool show_profiler_graph = false;
1386 u32 show_profiler = 0;
1387 u32 show_profiler_max = 3; // Number of pages
1389 float time_of_day = 0;
1390 float time_of_day_smooth = 0;
1392 float repeat_rightclick_timer = 0;
1397 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1398 sky, &force_fog_off, &fog_range, &client));
1404 bool first_loop_after_window_activation = true;
1406 // TODO: Convert the static interval timers to these
1407 // Interval limiter for profiler
1408 IntervalLimiter m_profiler_interval;
1410 // Time is in milliseconds
1411 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1412 // NOTE: So we have to use getTime() and call run()s between them
1413 u32 lasttime = device->getTimer()->getTime();
1415 LocalPlayer* player = client.getEnv().getLocalPlayer();
1416 player->hurt_tilt_timer = 0;
1417 player->hurt_tilt_strength = 0;
1422 Hud hud(driver, guienv, font, text_height,
1423 gamedef, player, &local_inventory);
1427 if(device->run() == false || kill == true)
1430 // Time of frame without fps limit
1434 // not using getRealTime is necessary for wine
1435 u32 time = device->getTimer()->getTime();
1437 busytime_u32 = time - lasttime;
1440 busytime = busytime_u32 / 1000.0;
1443 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1445 // Necessary for device->getTimer()->getTime()
1453 float fps_max = g_settings->getFloat("fps_max");
1454 u32 frametime_min = 1000./fps_max;
1456 if(busytime_u32 < frametime_min)
1458 u32 sleeptime = frametime_min - busytime_u32;
1459 device->sleep(sleeptime);
1460 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1464 // Necessary for device->getTimer()->getTime()
1468 Time difference calculation
1470 f32 dtime; // in seconds
1472 u32 time = device->getTimer()->getTime();
1474 dtime = (time - lasttime) / 1000.0;
1479 g_profiler->graphAdd("mainloop_dtime", dtime);
1483 if(nodig_delay_timer >= 0)
1484 nodig_delay_timer -= dtime;
1485 if(object_hit_delay_timer >= 0)
1486 object_hit_delay_timer -= dtime;
1487 time_from_last_punch += dtime;
1489 g_profiler->add("Elapsed time", dtime);
1490 g_profiler->avg("FPS", 1./dtime);
1493 Time average and jitter calculation
1496 static f32 dtime_avg1 = 0.0;
1497 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1498 f32 dtime_jitter1 = dtime - dtime_avg1;
1500 static f32 dtime_jitter1_max_sample = 0.0;
1501 static f32 dtime_jitter1_max_fraction = 0.0;
1503 static f32 jitter1_max = 0.0;
1504 static f32 counter = 0.0;
1505 if(dtime_jitter1 > jitter1_max)
1506 jitter1_max = dtime_jitter1;
1511 dtime_jitter1_max_sample = jitter1_max;
1512 dtime_jitter1_max_fraction
1513 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1519 Busytime average and jitter calculation
1522 static f32 busytime_avg1 = 0.0;
1523 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1524 f32 busytime_jitter1 = busytime - busytime_avg1;
1526 static f32 busytime_jitter1_max_sample = 0.0;
1527 static f32 busytime_jitter1_min_sample = 0.0;
1529 static f32 jitter1_max = 0.0;
1530 static f32 jitter1_min = 0.0;
1531 static f32 counter = 0.0;
1532 if(busytime_jitter1 > jitter1_max)
1533 jitter1_max = busytime_jitter1;
1534 if(busytime_jitter1 < jitter1_min)
1535 jitter1_min = busytime_jitter1;
1539 busytime_jitter1_max_sample = jitter1_max;
1540 busytime_jitter1_min_sample = jitter1_min;
1547 Handle miscellaneous stuff
1550 if(client.accessDenied())
1552 error_message = L"Access denied. Reason: "
1553 +client.accessDeniedReason();
1554 errorstream<<wide_to_narrow(error_message)<<std::endl;
1558 if(g_gamecallback->disconnect_requested)
1560 g_gamecallback->disconnect_requested = false;
1564 if(g_gamecallback->changepassword_requested)
1566 (new GUIPasswordChange(guienv, guiroot, -1,
1567 &g_menumgr, &client))->drop();
1568 g_gamecallback->changepassword_requested = false;
1571 if(g_gamecallback->changevolume_requested)
1573 (new GUIVolumeChange(guienv, guiroot, -1,
1574 &g_menumgr, &client))->drop();
1575 g_gamecallback->changevolume_requested = false;
1578 /* Process TextureSource's queue */
1579 tsrc->processQueue();
1581 /* Process ItemDefManager's queue */
1582 itemdef->processQueue(gamedef);
1585 Process ShaderSource's queue
1587 shsrc->processQueue();
1592 last_screensize = screensize;
1593 screensize = driver->getScreenSize();
1594 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1595 //bool screensize_changed = screensize != last_screensize;
1598 // Update HUD values
1599 hud.screensize = screensize;
1600 hud.displaycenter = displaycenter;
1603 // Hilight boxes collected during the loop and displayed
1604 std::vector<aabb3f> hilightboxes;
1607 std::wstring infotext;
1610 Debug info for client
1613 static float counter = 0.0;
1618 client.printDebugInfo(infostream);
1625 float profiler_print_interval =
1626 g_settings->getFloat("profiler_print_interval");
1627 bool print_to_log = true;
1628 if(profiler_print_interval == 0){
1629 print_to_log = false;
1630 profiler_print_interval = 5;
1632 if(m_profiler_interval.step(dtime, profiler_print_interval))
1635 infostream<<"Profiler:"<<std::endl;
1636 g_profiler->print(infostream);
1639 update_profiler_gui(guitext_profiler, font, text_height,
1640 show_profiler, show_profiler_max);
1642 g_profiler->clear();
1646 Direct handling of user input
1649 // Reset input if window not active or some menu is active
1650 if(device->isWindowActive() == false
1651 || noMenuActive() == false
1652 || guienv->hasFocus(gui_chat_console))
1657 // Input handler step() (used by the random input generator)
1660 // Increase timer for doubleclick of "jump"
1661 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1662 jump_timer += dtime;
1665 Launch menus and trigger stuff according to keys
1667 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1669 // drop selected item
1670 IDropAction *a = new IDropAction();
1672 a->from_inv.setCurrentPlayer();
1673 a->from_list = "main";
1674 a->from_i = client.getPlayerItem();
1675 client.inventoryAction(a);
1677 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1679 infostream<<"the_game: "
1680 <<"Launching inventory"<<std::endl;
1682 GUIFormSpecMenu *menu =
1683 new GUIFormSpecMenu(device, guiroot, -1,
1687 InventoryLocation inventoryloc;
1688 inventoryloc.setCurrentPlayer();
1690 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1692 menu->setFormSpec(src->getForm(), inventoryloc);
1693 menu->setFormSource(src);
1694 menu->setTextDest(new TextDestPlayerInventory(&client));
1697 else if(input->wasKeyDown(EscapeKey))
1699 infostream<<"the_game: "
1700 <<"Launching pause menu"<<std::endl;
1701 // It will delete itself by itself
1702 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1703 &g_menumgr, simple_singleplayer_mode))->drop();
1705 // Move mouse cursor on top of the disconnect button
1706 if(simple_singleplayer_mode)
1707 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1709 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1711 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1713 TextDest *dest = new TextDestChat(&client);
1715 (new GUITextInputMenu(guienv, guiroot, -1,
1719 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1721 TextDest *dest = new TextDestChat(&client);
1723 (new GUITextInputMenu(guienv, guiroot, -1,
1727 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1729 if (!gui_chat_console->isOpenInhibited())
1731 // Open up to over half of the screen
1732 gui_chat_console->openConsole(0.6);
1733 guienv->setFocus(gui_chat_console);
1736 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1738 if(g_settings->getBool("free_move"))
1740 g_settings->set("free_move","false");
1741 statustext = L"free_move disabled";
1742 statustext_time = 0;
1746 g_settings->set("free_move","true");
1747 statustext = L"free_move enabled";
1748 statustext_time = 0;
1749 if(!client.checkPrivilege("fly"))
1750 statustext += L" (note: no 'fly' privilege)";
1753 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1755 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1757 if(g_settings->getBool("free_move"))
1759 g_settings->set("free_move","false");
1760 statustext = L"free_move disabled";
1761 statustext_time = 0;
1765 g_settings->set("free_move","true");
1766 statustext = L"free_move enabled";
1767 statustext_time = 0;
1768 if(!client.checkPrivilege("fly"))
1769 statustext += L" (note: no 'fly' privilege)";
1772 reset_jump_timer = true;
1774 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1776 if(g_settings->getBool("fast_move"))
1778 g_settings->set("fast_move","false");
1779 statustext = L"fast_move disabled";
1780 statustext_time = 0;
1784 g_settings->set("fast_move","true");
1785 statustext = L"fast_move enabled";
1786 statustext_time = 0;
1787 if(!client.checkPrivilege("fast"))
1788 statustext += L" (note: no 'fast' privilege)";
1791 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1793 if(g_settings->getBool("noclip"))
1795 g_settings->set("noclip","false");
1796 statustext = L"noclip disabled";
1797 statustext_time = 0;
1801 g_settings->set("noclip","true");
1802 statustext = L"noclip enabled";
1803 statustext_time = 0;
1804 if(!client.checkPrivilege("noclip"))
1805 statustext += L" (note: no 'noclip' privilege)";
1808 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1810 irr::video::IImage* const image = driver->createScreenShot();
1812 irr::c8 filename[256];
1813 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1814 g_settings->get("screenshot_path").c_str(),
1815 device->getTimer()->getRealTime());
1816 if (driver->writeImageToFile(image, filename)) {
1817 std::wstringstream sstr;
1818 sstr<<"Saved screenshot to '"<<filename<<"'";
1819 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1820 statustext = sstr.str();
1821 statustext_time = 0;
1823 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1828 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1830 show_hud = !show_hud;
1832 statustext = L"HUD shown";
1834 statustext = L"HUD hidden";
1835 statustext_time = 0;
1837 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1839 show_chat = !show_chat;
1841 statustext = L"Chat shown";
1843 statustext = L"Chat hidden";
1844 statustext_time = 0;
1846 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1848 force_fog_off = !force_fog_off;
1850 statustext = L"Fog disabled";
1852 statustext = L"Fog enabled";
1853 statustext_time = 0;
1855 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1857 disable_camera_update = !disable_camera_update;
1858 if(disable_camera_update)
1859 statustext = L"Camera update disabled";
1861 statustext = L"Camera update enabled";
1862 statustext_time = 0;
1864 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1866 // Initial / 3x toggle: Chat only
1867 // 1x toggle: Debug text with chat
1868 // 2x toggle: Debug text with profiler graph
1872 show_profiler_graph = false;
1873 statustext = L"Debug info shown";
1874 statustext_time = 0;
1876 else if(show_profiler_graph)
1879 show_profiler_graph = false;
1880 statustext = L"Debug info and profiler graph hidden";
1881 statustext_time = 0;
1885 show_profiler_graph = true;
1886 statustext = L"Profiler graph shown";
1887 statustext_time = 0;
1890 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1892 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1894 // FIXME: This updates the profiler with incomplete values
1895 update_profiler_gui(guitext_profiler, font, text_height,
1896 show_profiler, show_profiler_max);
1898 if(show_profiler != 0)
1900 std::wstringstream sstr;
1901 sstr<<"Profiler shown (page "<<show_profiler
1902 <<" of "<<show_profiler_max<<")";
1903 statustext = sstr.str();
1904 statustext_time = 0;
1908 statustext = L"Profiler hidden";
1909 statustext_time = 0;
1912 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1914 s16 range = g_settings->getS16("viewing_range_nodes_min");
1915 s16 range_new = range + 10;
1916 g_settings->set("viewing_range_nodes_min", itos(range_new));
1917 statustext = narrow_to_wide(
1918 "Minimum viewing range changed to "
1920 statustext_time = 0;
1922 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1924 s16 range = g_settings->getS16("viewing_range_nodes_min");
1925 s16 range_new = range - 10;
1928 g_settings->set("viewing_range_nodes_min",
1930 statustext = narrow_to_wide(
1931 "Minimum viewing range changed to "
1933 statustext_time = 0;
1937 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1939 reset_jump_timer = false;
1943 // Handle QuicktuneShortcutter
1944 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1946 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1948 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1950 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1953 std::string msg = quicktune.getMessage();
1955 statustext = narrow_to_wide(msg);
1956 statustext_time = 0;
1960 // Item selection with mouse wheel
1961 u16 new_playeritem = client.getPlayerItem();
1963 s32 wheel = input->getMouseWheel();
1964 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1965 hud.hotbar_itemcount-1);
1969 if(new_playeritem < max_item)
1976 if(new_playeritem > 0)
1979 new_playeritem = max_item;
1984 for(u16 i=0; i<10; i++)
1986 const KeyPress *kp = NumberKey + (i + 1) % 10;
1987 if(input->wasKeyDown(*kp))
1989 if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
1993 infostream<<"Selected item: "
1994 <<new_playeritem<<std::endl;
1999 // Viewing range selection
2000 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2002 draw_control.range_all = !draw_control.range_all;
2003 if(draw_control.range_all)
2005 infostream<<"Enabled full viewing range"<<std::endl;
2006 statustext = L"Enabled full viewing range";
2007 statustext_time = 0;
2011 infostream<<"Disabled full viewing range"<<std::endl;
2012 statustext = L"Disabled full viewing range";
2013 statustext_time = 0;
2017 // Print debug stacks
2018 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2020 dstream<<"-----------------------------------------"
2022 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2023 dstream<<"-----------------------------------------"
2025 debug_stacks_print();
2029 Mouse and camera control
2030 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2033 float turn_amount = 0;
2034 if((device->isWindowActive() && noMenuActive()) || random_input)
2038 // Mac OSX gets upset if this is set every frame
2039 if(device->getCursorControl()->isVisible())
2040 device->getCursorControl()->setVisible(false);
2043 if(first_loop_after_window_activation){
2044 //infostream<<"window active, first loop"<<std::endl;
2045 first_loop_after_window_activation = false;
2048 s32 dx = input->getMousePos().X - displaycenter.X;
2049 s32 dy = input->getMousePos().Y - displaycenter.Y;
2052 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2054 /*const float keyspeed = 500;
2055 if(input->isKeyDown(irr::KEY_UP))
2056 dy -= dtime * keyspeed;
2057 if(input->isKeyDown(irr::KEY_DOWN))
2058 dy += dtime * keyspeed;
2059 if(input->isKeyDown(irr::KEY_LEFT))
2060 dx -= dtime * keyspeed;
2061 if(input->isKeyDown(irr::KEY_RIGHT))
2062 dx += dtime * keyspeed;*/
2064 float d = g_settings->getFloat("mouse_sensitivity");
2065 d = rangelim(d, 0.01, 100.0);
2067 camera_pitch += dy*d;
2068 if(camera_pitch < -89.5) camera_pitch = -89.5;
2069 if(camera_pitch > 89.5) camera_pitch = 89.5;
2071 turn_amount = v2f(dx, dy).getLength() * d;
2073 input->setMousePos(displaycenter.X, displaycenter.Y);
2076 // Mac OSX gets upset if this is set every frame
2077 if(device->getCursorControl()->isVisible() == false)
2078 device->getCursorControl()->setVisible(true);
2080 //infostream<<"window inactive"<<std::endl;
2081 first_loop_after_window_activation = true;
2083 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2084 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2087 Player speed control
2101 PlayerControl control(
2102 input->isKeyDown(getKeySetting("keymap_forward")),
2103 input->isKeyDown(getKeySetting("keymap_backward")),
2104 input->isKeyDown(getKeySetting("keymap_left")),
2105 input->isKeyDown(getKeySetting("keymap_right")),
2106 input->isKeyDown(getKeySetting("keymap_jump")),
2107 input->isKeyDown(getKeySetting("keymap_special1")),
2108 input->isKeyDown(getKeySetting("keymap_sneak")),
2109 input->getLeftState(),
2110 input->getRightState(),
2114 client.setPlayerControl(control);
2116 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2117 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2118 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2119 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2120 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2121 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2122 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2123 128*(int)input->getLeftState()+
2124 256*(int)input->getRightState();
2125 LocalPlayer* player = client.getEnv().getLocalPlayer();
2126 player->keyPressed=keyPressed;
2135 //TimeTaker timer("server->step(dtime)");
2136 server->step(dtime);
2144 //TimeTaker timer("client.step(dtime)");
2146 //client.step(dtime_avg1);
2150 // Read client events
2153 ClientEvent event = client.getClientEvent();
2154 if(event.type == CE_NONE)
2158 else if(event.type == CE_PLAYER_DAMAGE &&
2159 client.getHP() != 0)
2161 //u16 damage = event.player_damage.amount;
2162 //infostream<<"Player damage: "<<damage<<std::endl;
2164 damage_flash += 100.0;
2165 damage_flash += 8.0 * event.player_damage.amount;
2167 player->hurt_tilt_timer = 1.5;
2168 player->hurt_tilt_strength = event.player_damage.amount/2;
2169 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2171 else if(event.type == CE_PLAYER_FORCE_MOVE)
2173 camera_yaw = event.player_force_move.yaw;
2174 camera_pitch = event.player_force_move.pitch;
2176 else if(event.type == CE_DEATHSCREEN)
2178 if(respawn_menu_active)
2181 /*bool set_camera_point_target =
2182 event.deathscreen.set_camera_point_target;
2183 v3f camera_point_target;
2184 camera_point_target.X = event.deathscreen.camera_point_target_x;
2185 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2186 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2187 MainRespawnInitiator *respawner =
2188 new MainRespawnInitiator(
2189 &respawn_menu_active, &client);
2190 GUIDeathScreen *menu =
2191 new GUIDeathScreen(guienv, guiroot, -1,
2192 &g_menumgr, respawner);
2195 chat_backend.addMessage(L"", L"You died.");
2197 /* Handle visualization */
2201 LocalPlayer* player = client.getEnv().getLocalPlayer();
2202 player->hurt_tilt_timer = 0;
2203 player->hurt_tilt_strength = 0;
2205 /*LocalPlayer* player = client.getLocalPlayer();
2206 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2207 camera.update(player, busytime, screensize);*/
2209 else if (event.type == CE_SHOW_FORMSPEC)
2211 if (current_formspec == 0)
2214 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2216 GUIFormSpecMenu *menu =
2217 new GUIFormSpecMenu(device, guiroot, -1,
2220 menu->setFormSource(current_formspec);
2221 menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
2227 current_formspec->setForm(*(event.show_formspec.formspec));
2229 delete(event.show_formspec.formspec);
2230 delete(event.show_formspec.formname);
2232 else if(event.type == CE_TEXTURES_UPDATED)
2234 update_wielded_item_trigger = true;
2236 else if(event.type == CE_SPAWN_PARTICLE)
2238 LocalPlayer* player = client.getEnv().getLocalPlayer();
2240 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2242 new Particle(gamedef, smgr, player, client.getEnv(),
2243 *event.spawn_particle.pos,
2244 *event.spawn_particle.vel,
2245 *event.spawn_particle.acc,
2246 event.spawn_particle.expirationtime,
2247 event.spawn_particle.size,
2248 event.spawn_particle.collisiondetection, ap);
2250 else if(event.type == CE_ADD_PARTICLESPAWNER)
2252 LocalPlayer* player = client.getEnv().getLocalPlayer();
2254 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2256 new ParticleSpawner(gamedef, smgr, player,
2257 event.add_particlespawner.amount,
2258 event.add_particlespawner.spawntime,
2259 *event.add_particlespawner.minpos,
2260 *event.add_particlespawner.maxpos,
2261 *event.add_particlespawner.minvel,
2262 *event.add_particlespawner.maxvel,
2263 *event.add_particlespawner.minacc,
2264 *event.add_particlespawner.maxacc,
2265 event.add_particlespawner.minexptime,
2266 event.add_particlespawner.maxexptime,
2267 event.add_particlespawner.minsize,
2268 event.add_particlespawner.maxsize,
2269 event.add_particlespawner.collisiondetection,
2271 event.add_particlespawner.id);
2273 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2275 delete_particlespawner (event.delete_particlespawner.id);
2277 else if (event.type == CE_HUDADD)
2279 u32 id = event.hudadd.id;
2280 size_t nhudelem = player->hud.size();
2281 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2282 delete event.hudadd.pos;
2283 delete event.hudadd.name;
2284 delete event.hudadd.scale;
2285 delete event.hudadd.text;
2286 delete event.hudadd.align;
2287 delete event.hudadd.offset;
2291 HudElement *e = new HudElement;
2292 e->type = (HudElementType)event.hudadd.type;
2293 e->pos = *event.hudadd.pos;
2294 e->name = *event.hudadd.name;
2295 e->scale = *event.hudadd.scale;
2296 e->text = *event.hudadd.text;
2297 e->number = event.hudadd.number;
2298 e->item = event.hudadd.item;
2299 e->dir = event.hudadd.dir;
2300 e->align = *event.hudadd.align;
2301 e->offset = *event.hudadd.offset;
2304 player->hud.push_back(e);
2306 player->hud[id] = e;
2308 delete event.hudadd.pos;
2309 delete event.hudadd.name;
2310 delete event.hudadd.scale;
2311 delete event.hudadd.text;
2312 delete event.hudadd.align;
2313 delete event.hudadd.offset;
2315 else if (event.type == CE_HUDRM)
2317 u32 id = event.hudrm.id;
2318 if (id < player->hud.size() && player->hud[id]) {
2319 delete player->hud[id];
2320 player->hud[id] = NULL;
2323 else if (event.type == CE_HUDCHANGE)
2325 u32 id = event.hudchange.id;
2326 if (id >= player->hud.size() || !player->hud[id]) {
2327 delete event.hudchange.v2fdata;
2328 delete event.hudchange.sdata;
2332 HudElement* e = player->hud[id];
2333 switch (event.hudchange.stat) {
2335 e->pos = *event.hudchange.v2fdata;
2338 e->name = *event.hudchange.sdata;
2340 case HUD_STAT_SCALE:
2341 e->scale = *event.hudchange.v2fdata;
2344 e->text = *event.hudchange.sdata;
2346 case HUD_STAT_NUMBER:
2347 e->number = event.hudchange.data;
2350 e->item = event.hudchange.data;
2353 e->dir = event.hudchange.data;
2355 case HUD_STAT_ALIGN:
2356 e->align = *event.hudchange.v2fdata;
2358 case HUD_STAT_OFFSET:
2359 e->offset = *event.hudchange.v2fdata;
2363 delete event.hudchange.v2fdata;
2364 delete event.hudchange.sdata;
2369 //TimeTaker //timer2("//timer2");
2372 For interaction purposes, get info about the held item
2374 - Is it a usable item?
2375 - Can it point to liquids?
2377 ItemStack playeritem;
2379 InventoryList *mlist = local_inventory.getList("main");
2382 playeritem = mlist->getItem(client.getPlayerItem());
2385 const ItemDefinition &playeritem_def =
2386 playeritem.getDefinition(itemdef);
2387 ToolCapabilities playeritem_toolcap =
2388 playeritem.getToolCapabilities(itemdef);
2394 LocalPlayer* player = client.getEnv().getLocalPlayer();
2395 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2396 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2397 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2398 camera.update(player, busytime, screensize, tool_reload_ratio);
2401 v3f player_position = player->getPosition();
2402 v3f camera_position = camera.getPosition();
2403 v3f camera_direction = camera.getDirection();
2404 f32 camera_fov = camera.getFovMax();
2406 if(!disable_camera_update){
2407 client.getEnv().getClientMap().updateCamera(camera_position,
2408 camera_direction, camera_fov);
2411 // Update sound listener
2412 sound->updateListener(camera.getCameraNode()->getPosition(),
2413 v3f(0,0,0), // velocity
2414 camera.getDirection(),
2415 camera.getCameraNode()->getUpVector());
2416 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2422 soundmaker.step(dtime);
2424 ClientMap &map = client.getEnv().getClientMap();
2425 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2426 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2430 Calculate what block is the crosshair pointing to
2433 //u32 t1 = device->getTimer()->getRealTime();
2435 f32 d = 4; // max. distance
2436 core::line3d<f32> shootline(camera_position,
2437 camera_position + camera_direction * BS * (d+1));
2439 ClientActiveObject *selected_object = NULL;
2441 PointedThing pointed = getPointedThing(
2443 &client, player_position, camera_direction,
2444 camera_position, shootline, d,
2445 playeritem_def.liquids_pointable, !ldown_for_dig,
2450 if(pointed != pointed_old)
2452 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2453 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2458 - releasing left mouse button
2459 - pointing away from node
2463 if(input->getLeftReleased())
2465 infostream<<"Left button released"
2466 <<" (stopped digging)"<<std::endl;
2469 else if(pointed != pointed_old)
2471 if (pointed.type == POINTEDTHING_NODE
2472 && pointed_old.type == POINTEDTHING_NODE
2473 && pointed.node_undersurface == pointed_old.node_undersurface)
2475 // Still pointing to the same node,
2476 // but a different face. Don't reset.
2480 infostream<<"Pointing away from node"
2481 <<" (stopped digging)"<<std::endl;
2487 client.interact(1, pointed_old);
2488 client.setCrack(-1, v3s16(0,0,0));
2492 if(!digging && ldown_for_dig && !input->getLeftState())
2494 ldown_for_dig = false;
2497 bool left_punch = false;
2498 soundmaker.m_player_leftpunch_sound.name = "";
2500 if(input->getRightState())
2501 repeat_rightclick_timer += dtime;
2503 repeat_rightclick_timer = 0;
2505 if(playeritem_def.usable && input->getLeftState())
2507 if(input->getLeftClicked())
2508 client.interact(4, pointed);
2510 else if(pointed.type == POINTEDTHING_NODE)
2512 v3s16 nodepos = pointed.node_undersurface;
2513 v3s16 neighbourpos = pointed.node_abovesurface;
2516 Check information text of node
2519 ClientMap &map = client.getEnv().getClientMap();
2520 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2522 infotext = narrow_to_wide(meta->getString("infotext"));
2524 MapNode n = map.getNode(nodepos);
2525 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2526 infotext = L"Unknown node: ";
2527 infotext += narrow_to_wide(nodedef->get(n).name);
2535 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2539 infostream<<"Started digging"<<std::endl;
2540 client.interact(0, pointed);
2542 ldown_for_dig = true;
2544 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2546 // NOTE: Similar piece of code exists on the server side for
2548 // Get digging parameters
2549 DigParams params = getDigParams(nodedef->get(n).groups,
2550 &playeritem_toolcap);
2551 // If can't dig, try hand
2552 if(!params.diggable){
2553 const ItemDefinition &hand = itemdef->get("");
2554 const ToolCapabilities *tp = hand.tool_capabilities;
2556 params = getDigParams(nodedef->get(n).groups, tp);
2559 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2560 if(sound_dig.exists()){
2561 if(sound_dig.name == "__group"){
2562 if(params.main_group != ""){
2563 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2564 soundmaker.m_player_leftpunch_sound.name =
2565 std::string("default_dig_") +
2569 soundmaker.m_player_leftpunch_sound = sound_dig;
2573 float dig_time_complete = 0.0;
2575 if(params.diggable == false)
2577 // I guess nobody will wait for this long
2578 dig_time_complete = 10000000.0;
2582 dig_time_complete = params.time;
2583 if (g_settings->getBool("enable_particles"))
2585 const ContentFeatures &features =
2586 client.getNodeDefManager()->get(n);
2587 addPunchingParticles
2588 (gamedef, smgr, player, client.getEnv(),
2589 nodepos, features.tiles);
2593 if(dig_time_complete >= 0.001)
2595 dig_index = (u16)((float)crack_animation_length
2596 * dig_time/dig_time_complete);
2598 // This is for torches
2601 dig_index = crack_animation_length;
2604 // Don't show cracks if not diggable
2605 if(dig_time_complete >= 100000.0)
2608 else if(dig_index < crack_animation_length)
2610 //TimeTaker timer("client.setTempMod");
2611 //infostream<<"dig_index="<<dig_index<<std::endl;
2612 client.setCrack(dig_index, nodepos);
2616 infostream<<"Digging completed"<<std::endl;
2617 client.interact(2, pointed);
2618 client.setCrack(-1, v3s16(0,0,0));
2619 MapNode wasnode = map.getNode(nodepos);
2620 client.removeNode(nodepos);
2622 if (g_settings->getBool("enable_particles"))
2624 const ContentFeatures &features =
2625 client.getNodeDefManager()->get(wasnode);
2627 (gamedef, smgr, player, client.getEnv(),
2628 nodepos, features.tiles);
2634 nodig_delay_timer = dig_time_complete
2635 / (float)crack_animation_length;
2637 // We don't want a corresponding delay to
2638 // very time consuming nodes
2639 if(nodig_delay_timer > 0.3)
2640 nodig_delay_timer = 0.3;
2641 // We want a slight delay to very little
2642 // time consuming nodes
2643 float mindelay = 0.15;
2644 if(nodig_delay_timer < mindelay)
2645 nodig_delay_timer = mindelay;
2647 // Send event to trigger sound
2648 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2649 gamedef->event()->put(e);
2654 camera.setDigging(0); // left click animation
2657 if(input->getRightClicked() ||
2658 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2660 repeat_rightclick_timer = 0;
2661 infostream<<"Ground right-clicked"<<std::endl;
2663 // Sign special case, at least until formspec is properly implemented.
2665 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2667 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2669 infostream<<"Launching metadata text input"<<std::endl;
2671 // Get a new text for it
2673 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2675 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2677 (new GUITextInputMenu(guienv, guiroot, -1,
2681 // If metadata provides an inventory view, activate it
2682 else if(meta && meta->getString("formspec") != "" && !random_input
2683 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2685 infostream<<"Launching custom inventory view"<<std::endl;
2687 InventoryLocation inventoryloc;
2688 inventoryloc.setNodeMeta(nodepos);
2692 GUIFormSpecMenu *menu =
2693 new GUIFormSpecMenu(device, guiroot, -1,
2696 menu->setFormSpec(meta->getString("formspec"),
2698 menu->setFormSource(new NodeMetadataFormSource(
2699 &client.getEnv().getClientMap(), nodepos));
2700 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2703 // Otherwise report right click to server
2707 client.interact(3, pointed);
2708 camera.setDigging(1); // right click animation
2710 // If the wielded item has node placement prediction,
2712 nodePlacementPrediction(client,
2714 nodepos, neighbourpos);
2717 soundmaker.m_player_rightpunch_sound =
2718 playeritem_def.sound_place;
2722 else if(pointed.type == POINTEDTHING_OBJECT)
2724 infotext = narrow_to_wide(selected_object->infoText());
2726 if(infotext == L"" && show_debug){
2727 infotext = narrow_to_wide(selected_object->debugInfoText());
2730 //if(input->getLeftClicked())
2731 if(input->getLeftState())
2733 bool do_punch = false;
2734 bool do_punch_damage = false;
2735 if(object_hit_delay_timer <= 0.0){
2737 do_punch_damage = true;
2738 object_hit_delay_timer = object_hit_delay;
2740 if(input->getLeftClicked()){
2744 infostream<<"Left-clicked object"<<std::endl;
2747 if(do_punch_damage){
2748 // Report direct punch
2749 v3f objpos = selected_object->getPosition();
2750 v3f dir = (objpos - player_position).normalize();
2752 bool disable_send = selected_object->directReportPunch(
2753 dir, &playeritem, time_from_last_punch);
2754 time_from_last_punch = 0;
2756 client.interact(0, pointed);
2759 else if(input->getRightClicked())
2761 infostream<<"Right-clicked object"<<std::endl;
2762 client.interact(3, pointed); // place
2765 else if(input->getLeftState())
2767 // When button is held down in air, show continuous animation
2771 pointed_old = pointed;
2773 if(left_punch || input->getLeftClicked())
2775 camera.setDigging(0); // left click animation
2778 input->resetLeftClicked();
2779 input->resetRightClicked();
2781 input->resetLeftReleased();
2782 input->resetRightReleased();
2785 Calculate stuff for drawing
2794 fog_range = BS*farmesh_range;
2798 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2800 if(draw_control.range_all)
2801 fog_range = 100000*BS;
2805 Calculate general brightness
2807 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2808 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2809 float direct_brightness = 0;
2810 bool sunlight_seen = false;
2811 if(g_settings->getBool("free_move")){
2812 direct_brightness = time_brightness;
2813 sunlight_seen = true;
2815 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2816 float old_brightness = sky->getBrightness();
2817 direct_brightness = (float)client.getEnv().getClientMap()
2818 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2819 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2823 time_of_day = client.getEnv().getTimeOfDayF();
2825 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2826 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2827 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2828 time_of_day_smooth = time_of_day;
2830 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2831 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2832 + (time_of_day+1.0) * todsm;
2834 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2835 + time_of_day * todsm;
2837 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2840 float brightness = sky->getBrightness();
2841 video::SColor bgcolor = sky->getBgColor();
2842 video::SColor skycolor = sky->getSkyColor();
2848 if(sky->getCloudsVisible()){
2849 clouds->setVisible(true);
2850 clouds->step(dtime);
2851 clouds->update(v2f(player_position.X, player_position.Z),
2852 sky->getCloudColor());
2854 clouds->setVisible(false);
2863 farmesh_range = draw_control.wanted_range * 10;
2864 if(draw_control.range_all && farmesh_range < 500)
2865 farmesh_range = 500;
2866 if(farmesh_range > 1000)
2867 farmesh_range = 1000;
2869 farmesh->step(dtime);
2870 farmesh->update(v2f(player_position.X, player_position.Z),
2871 brightness, farmesh_range);
2878 allparticles_step(dtime, client.getEnv());
2879 allparticlespawners_step(dtime, client.getEnv());
2885 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2889 video::EFT_FOG_LINEAR,
2901 video::EFT_FOG_LINEAR,
2911 Update gui stuff (0ms)
2914 //TimeTaker guiupdatetimer("Gui updating");
2916 const char program_name_and_version[] =
2917 "Minetest " VERSION_STRING;
2921 static float drawtime_avg = 0;
2922 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2923 /*static float beginscenetime_avg = 0;
2924 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2925 static float scenetime_avg = 0;
2926 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2927 static float endscenetime_avg = 0;
2928 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2931 snprintf(temptext, 300, "%s ("
2934 " drawtime=%.0f, dtime_jitter = % .1f %%"
2935 ", v_range = %.1f, RTT = %.3f",
2936 program_name_and_version,
2937 draw_control.range_all,
2939 dtime_jitter1_max_fraction * 100.0,
2940 draw_control.wanted_range,
2944 guitext->setText(narrow_to_wide(temptext).c_str());
2945 guitext->setVisible(true);
2947 else if(show_hud || show_chat)
2949 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2950 guitext->setVisible(true);
2954 guitext->setVisible(false);
2960 snprintf(temptext, 300,
2961 "(% .1f, % .1f, % .1f)"
2962 " (yaw = %.1f) (seed = %llu)",
2963 player_position.X/BS,
2964 player_position.Y/BS,
2965 player_position.Z/BS,
2966 wrapDegrees_0_360(camera_yaw),
2967 (unsigned long long)client.getMapSeed());
2969 guitext2->setText(narrow_to_wide(temptext).c_str());
2970 guitext2->setVisible(true);
2974 guitext2->setVisible(false);
2978 guitext_info->setText(infotext.c_str());
2979 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2983 float statustext_time_max = 1.5;
2984 if(!statustext.empty())
2986 statustext_time += dtime;
2987 if(statustext_time >= statustext_time_max)
2990 statustext_time = 0;
2993 guitext_status->setText(statustext.c_str());
2994 guitext_status->setVisible(!statustext.empty());
2996 if(!statustext.empty())
2998 s32 status_y = screensize.Y - 130;
2999 core::rect<s32> rect(
3001 status_y - guitext_status->getTextHeight(),
3005 guitext_status->setRelativePosition(rect);
3008 video::SColor initial_color(255,0,0,0);
3009 if(guienv->getSkin())
3010 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3011 video::SColor final_color = initial_color;
3012 final_color.setAlpha(0);
3013 video::SColor fade_color =
3014 initial_color.getInterpolated_quadratic(
3017 pow(statustext_time / (float)statustext_time_max, 2.0f));
3018 guitext_status->setOverrideColor(fade_color);
3019 guitext_status->enableOverrideColor(true);
3024 Get chat messages from client
3027 // Get new messages from error log buffer
3028 while(!chat_log_error_buf.empty())
3030 chat_backend.addMessage(L"", narrow_to_wide(
3031 chat_log_error_buf.get()));
3033 // Get new messages from client
3034 std::wstring message;
3035 while(client.getChatMessage(message))
3037 chat_backend.addUnparsedMessage(message);
3039 // Remove old messages
3040 chat_backend.step(dtime);
3042 // Display all messages in a static text element
3043 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3044 std::wstring recent_chat = chat_backend.getRecentChat();
3045 guitext_chat->setText(recent_chat.c_str());
3047 // Update gui element size and position
3048 s32 chat_y = 5+(text_height+5);
3050 chat_y += (text_height+5);
3051 core::rect<s32> rect(
3055 chat_y + guitext_chat->getTextHeight()
3057 guitext_chat->setRelativePosition(rect);
3059 // Don't show chat if disabled or empty or profiler is enabled
3060 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3068 if(client.getPlayerItem() != new_playeritem)
3070 client.selectPlayerItem(new_playeritem);
3072 if(client.getLocalInventoryUpdated())
3074 //infostream<<"Updating local inventory"<<std::endl;
3075 client.getLocalInventory(local_inventory);
3077 update_wielded_item_trigger = true;
3079 if(update_wielded_item_trigger)
3081 update_wielded_item_trigger = false;
3082 // Update wielded tool
3083 InventoryList *mlist = local_inventory.getList("main");
3086 item = mlist->getItem(client.getPlayerItem());
3091 Update block draw list every 200ms or when camera direction has
3094 update_draw_list_timer += dtime;
3095 if(update_draw_list_timer >= 0.2 ||
3096 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3097 update_draw_list_timer = 0;
3098 client.getEnv().getClientMap().updateDrawList(driver);
3099 update_draw_list_last_cam_dir = camera_direction;
3106 TimeTaker tt_draw("mainloop: draw");
3109 TimeTaker timer("beginScene");
3110 //driver->beginScene(false, true, bgcolor);
3111 //driver->beginScene(true, true, bgcolor);
3112 driver->beginScene(true, true, skycolor);
3113 beginscenetime = timer.stop(true);
3118 //infostream<<"smgr->drawAll()"<<std::endl;
3120 TimeTaker timer("smgr");
3123 if(g_settings->getBool("anaglyph"))
3125 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3126 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3128 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3130 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3131 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3132 camera.getCameraNode()->getAbsolutePosition() ;
3135 irr::core::vector3df leftEye;
3136 irr::core::matrix4 leftMove;
3138 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3139 leftEye=(startMatrix*leftMove).getTranslation();
3141 //clear the depth buffer, and color
3142 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3144 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3145 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3146 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3147 irr::scene::ESNRP_SOLID +
3148 irr::scene::ESNRP_TRANSPARENT +
3149 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3150 irr::scene::ESNRP_SHADOW;
3152 camera.getCameraNode()->setPosition( leftEye );
3153 camera.getCameraNode()->setTarget( focusPoint );
3155 smgr->drawAll(); // 'smgr->drawAll();' may go here
3159 irr::core::vector3df rightEye;
3160 irr::core::matrix4 rightMove;
3162 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3163 rightEye=(startMatrix*rightMove).getTranslation();
3165 //clear the depth buffer
3166 driver->clearZBuffer();
3168 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3169 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3170 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3171 irr::scene::ESNRP_SOLID +
3172 irr::scene::ESNRP_TRANSPARENT +
3173 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3174 irr::scene::ESNRP_SHADOW;
3176 camera.getCameraNode()->setPosition( rightEye );
3177 camera.getCameraNode()->setTarget( focusPoint );
3179 smgr->drawAll(); // 'smgr->drawAll();' may go here
3182 //driver->endScene();
3184 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3185 driver->getOverrideMaterial().EnableFlags=0;
3186 driver->getOverrideMaterial().EnablePasses=0;
3188 camera.getCameraNode()->setPosition( oldPosition );
3189 camera.getCameraNode()->setTarget( oldTarget );
3192 scenetime = timer.stop(true);
3196 //TimeTaker timer9("auxiliary drawings");
3200 //TimeTaker //timer10("//timer10");
3206 driver->setMaterial(m);
3208 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3211 hud.drawSelectionBoxes(hilightboxes);
3215 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3217 // Warning: This clears the Z buffer.
3218 camera.drawWieldedTool();
3225 client.getEnv().getClientMap().renderPostFx();
3231 if(show_profiler_graph)
3233 graph.draw(10, screensize.Y - 10, driver, font);
3240 hud.drawCrosshair();
3245 //TimeTaker //timer11("//timer11");
3253 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3254 client.getHP(), client.getPlayerItem());
3260 if(damage_flash > 0.0)
3262 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3263 driver->draw2DRectangle(color,
3264 core::rect<s32>(0,0,screensize.X,screensize.Y),
3267 damage_flash -= 100.0*dtime;
3273 if(player->hurt_tilt_timer > 0.0)
3275 player->hurt_tilt_timer -= dtime*5;
3276 if(player->hurt_tilt_timer < 0)
3277 player->hurt_tilt_strength = 0;
3284 hud.drawLuaElements();
3296 TimeTaker timer("endScene");
3298 endscenetime = timer.stop(true);
3301 drawtime = tt_draw.stop(true);
3302 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3308 static s16 lastFPS = 0;
3309 //u16 fps = driver->getFPS();
3310 u16 fps = (1.0/dtime_avg1);
3314 core::stringw str = L"Minetest [";
3315 str += driver->getName();
3319 device->setWindowCaption(str.c_str());
3324 Log times and stuff for visualization
3326 Profiler::GraphValues values;
3327 g_profiler->graphGet(values);
3336 if (gui_chat_console)
3337 gui_chat_console->drop();
3343 Draw a "shutting down" screen, which will be shown while the map
3344 generator and other stuff quits
3347 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3348 wchar_t* text = wgettext("Shutting down stuff...");
3349 draw_load_screen(text, device, font, 0, -1, false);
3351 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3354 gui_shuttingdowntext->remove();*/
3357 chat_backend.addMessage(L"", L"# Disconnected.");
3358 chat_backend.addMessage(L"", L"");
3360 // Client scope (client is destructed before destructing *def and tsrc)
3363 catch(SerializationError &e)
3365 error_message = L"A serialization error occurred:\n"
3366 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3367 L" running a different version of Minetest.";
3368 errorstream<<wide_to_narrow(error_message)<<std::endl;
3370 catch(ServerError &e)
3372 error_message = narrow_to_wide(e.what());
3373 errorstream<<wide_to_narrow(error_message)<<std::endl;
3377 errorstream<<e.what()<<std::endl;
3378 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3386 //has to be deleted first to stop all server threads
3394 //extended resource accounting
3395 infostream << "Irrlicht resources after cleanup:" << std::endl;
3396 infostream << "\tRemaining meshes : "
3397 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3398 infostream << "\tRemaining textures : "
3399 << driver->getTextureCount() << std::endl;
3400 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3401 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3402 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3405 infostream << "\tRemaining materials: "
3406 << driver-> getMaterialRendererCount ()
3407 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;