3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
36 TODO: Move content-aware stuff to separate file by adding properties
37 and virtual interfaces
39 #include "content_mapnode.h"
40 #include "content_nodemeta.h"
43 Setting this to 1 enables a special camera mode that forces
44 the renderers to think that the camera statically points from
45 the starting place to a static direction.
47 This allows one to move around with the player and see what
48 is actually drawn behind solid things and behind the player.
50 #define FIELD_OF_VIEW_TEST 0
53 MapDrawControl draw_control;
62 ChatLine(const std::wstring &a_text):
75 // Inventory actions from the menu are buffered here before sending
76 Queue<InventoryAction*> inventory_action_queue;
77 // This is a copy of the inventory that the client's environment has
78 Inventory local_inventory;
80 u16 g_selected_item = 0;
86 struct TextDestSign : public TextDest
88 TextDestSign(v3s16 blockpos, s16 id, Client *client)
90 m_blockpos = blockpos;
94 void gotText(std::wstring text)
96 std::string ntext = wide_to_narrow(text);
97 dstream<<"Changing text of a sign object: "
99 m_client->sendSignText(m_blockpos, m_id, ntext);
107 struct TextDestChat : public TextDest
109 TextDestChat(Client *client)
113 void gotText(std::wstring text)
115 // Discard empty line
119 // Parse command (server command starts with "/#")
120 if(text[0] == L'/' && text[1] != L'#')
122 std::wstring reply = L"Local: ";
124 reply += L"Local commands not yet supported. "
125 L"Server prefix is \"/#\".";
127 m_client->addChatMessage(reply);
132 m_client->sendChatMessage(text);
134 m_client->addChatMessage(text);
140 struct TextDestSignNode : public TextDest
142 TextDestSignNode(v3s16 p, Client *client)
147 void gotText(std::wstring text)
149 std::string ntext = wide_to_narrow(text);
150 dstream<<"Changing text of a sign node: "
152 m_client->sendSignNodeText(m_p, ntext);
160 Render distance feedback loop
162 void updateViewingRange(f32 frametime_in, Client *client)
164 if(draw_control.range_all == true)
167 static f32 added_frametime = 0;
168 static s16 added_frames = 0;
170 added_frametime += frametime_in;
173 // Actually this counter kind of sucks because frametime is busytime
174 static f32 counter = 0;
175 counter -= frametime_in;
181 /*dstream<<__FUNCTION_NAME
182 <<": Collected "<<added_frames<<" frames, total of "
183 <<added_frametime<<"s."<<std::endl;*/
185 /*dstream<<"draw_control.blocks_drawn="
186 <<draw_control.blocks_drawn
187 <<", draw_control.blocks_would_have_drawn="
188 <<draw_control.blocks_would_have_drawn
191 float range_min = g_settings.getS16("viewing_range_nodes_min");
192 float range_max = g_settings.getS16("viewing_range_nodes_max");
194 // Limit minimum to keep the feedback loop stable
198 draw_control.wanted_min_range = range_min;
199 //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
200 draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
201 if(draw_control.wanted_max_blocks < 10)
202 draw_control.wanted_max_blocks = 10;
204 float block_draw_ratio = 1.0;
205 if(draw_control.blocks_would_have_drawn != 0)
207 block_draw_ratio = (float)draw_control.blocks_drawn
208 / (float)draw_control.blocks_would_have_drawn;
211 // Calculate the average frametime in the case that all wanted
212 // blocks had been drawn
213 f32 frametime = added_frametime / added_frames / block_draw_ratio;
215 added_frametime = 0.0;
218 float wanted_fps = g_settings.getFloat("wanted_fps");
219 float wanted_frametime = 1.0 / wanted_fps;
221 f32 wanted_frametime_change = wanted_frametime - frametime;
222 //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
224 // If needed frametime change is small, just return
225 if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
227 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
231 float range = draw_control.wanted_range;
232 float new_range = range;
234 static s16 range_old = 0;
235 static f32 frametime_old = 0;
237 float d_range = range - range_old;
238 f32 d_frametime = frametime - frametime_old;
239 // A sane default of 30ms per 50 nodes of range
240 static f32 time_per_range = 30. / 50;
243 time_per_range = d_frametime / d_range;
246 // The minimum allowed calculated frametime-range derivative:
247 // Practically this sets the maximum speed of changing the range.
248 // The lower this value, the higher the maximum changing speed.
249 // A low value here results in wobbly range (0.001)
250 // A high value here results in slow changing range (0.0025)
251 // SUGG: This could be dynamically adjusted so that when
252 // the camera is turning, this is lower
253 //float min_time_per_range = 0.0015;
254 float min_time_per_range = 0.0010;
255 //float min_time_per_range = 0.05 / range;
256 if(time_per_range < min_time_per_range)
258 time_per_range = min_time_per_range;
259 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
263 //dstream<<"time_per_range="<<time_per_range<<std::endl;
266 f32 wanted_range_change = wanted_frametime_change / time_per_range;
267 // Dampen the change a bit to kill oscillations
268 //wanted_range_change *= 0.9;
269 //wanted_range_change *= 0.75;
270 wanted_range_change *= 0.5;
271 //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
273 // If needed range change is very small, just return
274 if(fabs(wanted_range_change) < 0.001)
276 //dstream<<"ignoring small wanted_range_change"<<std::endl;
280 new_range += wanted_range_change;
282 //float new_range_unclamped = new_range;
283 if(new_range < range_min)
284 new_range = range_min;
285 if(new_range > range_max)
286 new_range = range_max;
288 /*dstream<<"new_range="<<new_range_unclamped
289 <<", clamped to "<<new_range<<std::endl;*/
291 draw_control.wanted_range = new_range;
293 range_old = new_range;
294 frametime_old = frametime;
300 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
301 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
302 Inventory *inventory, s32 halfheartcount)
304 InventoryList *mainlist = inventory->getList("main");
307 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
311 s32 padding = imgsize/12;
312 //s32 height = imgsize + padding*2;
313 s32 width = itemcount*(imgsize+padding*2);
315 // Position of upper left corner of bar
316 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
318 // Draw background color
319 /*core::rect<s32> barrect(0,0,width,height);
321 video::SColor bgcolor(255,128,128,128);
322 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
324 core::rect<s32> imgrect(0,0,imgsize,imgsize);
326 for(s32 i=0; i<itemcount; i++)
328 InventoryItem *item = mainlist->getItem(i);
330 core::rect<s32> rect = imgrect + pos
331 + v2s32(padding+i*(imgsize+padding*2), padding);
333 if(g_selected_item == i)
335 driver->draw2DRectangle(video::SColor(255,255,0,0),
336 core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
337 rect.LowerRightCorner + v2s32(1,1)*padding),
342 video::SColor bgcolor2(128,0,0,0);
343 driver->draw2DRectangle(bgcolor2, rect, NULL);
348 drawInventoryItem(driver, font, item, rect, NULL);
356 video::ITexture *heart_texture =
357 driver->getTexture(getTexturePath("heart.png").c_str());
358 v2s32 p = pos + v2s32(0, -20);
359 for(s32 i=0; i<halfheartcount/2; i++)
361 const video::SColor color(255,255,255,255);
362 const video::SColor colors[] = {color,color,color,color};
363 core::rect<s32> rect(0,0,16,16);
365 driver->draw2DImage(heart_texture, rect,
366 core::rect<s32>(core::position2d<s32>(0,0),
367 core::dimension2di(heart_texture->getOriginalSize())),
371 if(halfheartcount % 2 == 1)
373 const video::SColor color(255,255,255,255);
374 const video::SColor colors[] = {color,color,color,color};
375 core::rect<s32> rect(0,0,16/2,16);
377 core::dimension2di srcd(heart_texture->getOriginalSize());
379 driver->draw2DImage(heart_texture, rect,
380 core::rect<s32>(core::position2d<s32>(0,0), srcd),
388 Find what the player is pointing at
390 void getPointedNode(Client *client, v3f player_position,
391 v3f camera_direction, v3f camera_position,
392 bool &nodefound, core::line3d<f32> shootline,
393 v3s16 &nodepos, v3s16 &neighbourpos,
394 core::aabbox3d<f32> &nodehilightbox,
397 f32 mindistance = BS * 1001;
399 v3s16 pos_i = floatToInt(player_position, BS);
401 /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
405 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
406 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
407 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
408 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
409 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
410 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
412 for(s16 y = ystart; y <= yend; y++)
413 for(s16 z = zstart; z <= zend; z++)
414 for(s16 x = xstart; x <= xend; x++)
419 n = client->getNode(v3s16(x,y,z));
420 if(content_pointable(n.d) == false)
423 catch(InvalidPositionException &e)
429 v3f npf = intToFloat(np, BS);
434 v3s16(0,0,1), // back
436 v3s16(1,0,0), // right
437 v3s16(0,0,-1), // front
438 v3s16(0,-1,0), // bottom
439 v3s16(-1,0,0), // left
445 if(n.d == CONTENT_TORCH)
447 v3s16 dir = unpackDir(n.dir);
448 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
449 dir_f *= BS/2 - BS/6 - BS/20;
450 v3f cpf = npf + dir_f;
451 f32 distance = (cpf - camera_position).getLength();
453 core::aabbox3d<f32> box;
456 if(dir == v3s16(0,-1,0))
458 box = core::aabbox3d<f32>(
459 npf - v3f(BS/6, BS/2, BS/6),
460 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
464 else if(dir == v3s16(0,1,0))
466 box = core::aabbox3d<f32>(
467 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
468 npf + v3f(BS/6, BS/2, BS/6)
474 box = core::aabbox3d<f32>(
475 cpf - v3f(BS/6, BS/3, BS/6),
476 cpf + v3f(BS/6, BS/3, BS/6)
480 if(distance < mindistance)
482 if(box.intersectsWithLine(shootline))
487 mindistance = distance;
488 nodehilightbox = box;
492 else if(n.d == CONTENT_SIGN_WALL)
494 v3s16 dir = unpackDir(n.dir);
495 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
496 dir_f *= BS/2 - BS/6 - BS/20;
497 v3f cpf = npf + dir_f;
498 f32 distance = (cpf - camera_position).getLength();
502 v3f(BS*0.42,-BS*0.35,-BS*0.4),
503 v3f(BS*0.49, BS*0.35, BS*0.4),
506 for(s32 i=0; i<2; i++)
508 if(dir == v3s16(1,0,0))
509 vertices[i].rotateXZBy(0);
510 if(dir == v3s16(-1,0,0))
511 vertices[i].rotateXZBy(180);
512 if(dir == v3s16(0,0,1))
513 vertices[i].rotateXZBy(90);
514 if(dir == v3s16(0,0,-1))
515 vertices[i].rotateXZBy(-90);
516 if(dir == v3s16(0,-1,0))
517 vertices[i].rotateXYBy(-90);
518 if(dir == v3s16(0,1,0))
519 vertices[i].rotateXYBy(90);
524 core::aabbox3d<f32> box;
526 box = core::aabbox3d<f32>(vertices[0]);
527 box.addInternalPoint(vertices[1]);
529 if(distance < mindistance)
531 if(box.intersectsWithLine(shootline))
536 mindistance = distance;
537 nodehilightbox = box;
546 for(u16 i=0; i<6; i++)
548 v3f dir_f = v3f(dirs[i].X,
549 dirs[i].Y, dirs[i].Z);
550 v3f centerpoint = npf + dir_f * BS/2;
552 (centerpoint - camera_position).getLength();
554 if(distance < mindistance)
556 core::CMatrix4<f32> m;
557 m.buildRotateFromTo(v3f(0,0,1), dir_f);
559 // This is the back face
561 v3f(BS/2, BS/2, BS/2),
562 v3f(-BS/2, -BS/2, BS/2+d)
565 for(u16 j=0; j<2; j++)
567 m.rotateVect(corners[j]);
571 core::aabbox3d<f32> facebox(corners[0]);
572 facebox.addInternalPoint(corners[1]);
574 if(facebox.intersectsWithLine(shootline))
578 neighbourpos = np + dirs[i];
579 mindistance = distance;
581 //nodehilightbox = facebox;
583 const float d = 0.502;
584 core::aabbox3d<f32> nodebox
585 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
586 v3f nodepos_f = intToFloat(nodepos, BS);
587 nodebox.MinEdge += nodepos_f;
588 nodebox.MaxEdge += nodepos_f;
589 nodehilightbox = nodebox;
591 } // if distance < mindistance
597 void update_skybox(video::IVideoDriver* driver,
598 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
606 /*// Disable skybox if FarMesh is enabled
607 if(g_settings.getBool("enable_farmesh"))
610 if(brightness >= 0.5)
612 skybox = smgr->addSkyBoxSceneNode(
613 driver->getTexture(getTexturePath("skybox2.png").c_str()),
614 driver->getTexture(getTexturePath("skybox3.png").c_str()),
615 driver->getTexture(getTexturePath("skybox1.png").c_str()),
616 driver->getTexture(getTexturePath("skybox1.png").c_str()),
617 driver->getTexture(getTexturePath("skybox1.png").c_str()),
618 driver->getTexture(getTexturePath("skybox1.png").c_str()));
620 else if(brightness >= 0.2)
622 skybox = smgr->addSkyBoxSceneNode(
623 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
624 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
625 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
626 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
627 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
628 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
632 skybox = smgr->addSkyBoxSceneNode(
633 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
634 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
635 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
636 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
637 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
638 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
646 IrrlichtDevice *device,
649 std::string playername,
650 std::string password,
653 std::wstring &error_message
656 video::IVideoDriver* driver = device->getVideoDriver();
657 scene::ISceneManager* smgr = device->getSceneManager();
659 v2u32 screensize(0,0);
660 v2u32 last_screensize(0,0);
661 screensize = driver->getScreenSize();
663 const s32 hotbar_itemcount = 8;
664 //const s32 hotbar_imagesize = 36;
665 //const s32 hotbar_imagesize = 64;
666 s32 hotbar_imagesize = 48;
668 // The color of the sky
670 //video::SColor skycolor = video::SColor(255,140,186,250);
672 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
675 Draw "Loading" screen
677 const wchar_t *loadingtext = L"Loading and connecting...";
678 u32 text_height = font->getDimension(loadingtext).Height;
679 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
680 core::vector2d<s32> textsize(300, text_height);
681 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
683 gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
684 loadingtext, textrect, false, false);
685 gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
687 driver->beginScene(true, true, video::SColor(255,0,0,0));
694 SharedPtr will delete it when it goes out of scope.
696 SharedPtr<Server> server;
698 std::cout<<DTIME<<"Creating server"<<std::endl;
699 server = new Server(map_dir);
707 std::cout<<DTIME<<"Creating client"<<std::endl;
708 Client client(device, playername.c_str(), password, draw_control);
710 Address connect_address(0,0,0,0, port);
713 //connect_address.Resolve("localhost");
714 connect_address.setAddress(127,0,0,1);
716 connect_address.Resolve(address.c_str());
718 catch(ResolveError &e)
720 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
722 error_message = L"Couldn't resolve address";
723 gui_loadingtext->remove();
728 Attempt to connect to the server
731 dstream<<DTIME<<"Connecting to server at ";
732 connect_address.print(&dstream);
734 client.connect(connect_address);
736 bool could_connect = false;
739 float time_counter = 0.0;
742 if(client.connectedAndInitialized())
744 could_connect = true;
747 if(client.accessDenied())
751 // Wait for 10 seconds
752 if(time_counter >= 10.0)
758 driver->beginScene(true, true, video::SColor(255,0,0,0));
762 // Update client and server
774 catch(con::PeerNotFoundException &e)
777 if(could_connect == false)
779 if(client.accessDenied())
781 error_message = L"Access denied. Reason: "
782 +client.accessDeniedReason();
783 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
787 error_message = L"Connection timed out.";
788 std::cout<<DTIME<<"Timed out."<<std::endl;
790 gui_loadingtext->remove();
797 float old_brightness = 1.0;
798 scene::ISceneNode* skybox = NULL;
799 update_skybox(driver, smgr, skybox, 1.0);
802 Create the camera node
805 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
807 v3f(BS*100, BS*2, BS*100), // Look from
808 v3f(BS*100+1, BS*2, BS*100), // Look to
814 error_message = L"Failed to create the camera node";
818 camera->setFOV(FOV_ANGLE);
820 // Just so big a value that everything rendered is visible
821 camera->setFarValue(100000*BS);
823 f32 camera_yaw = 0; // "right/left"
824 f32 camera_pitch = 0; // "up/down"
830 float cloud_height = BS*100;
831 Clouds *clouds = NULL;
832 if(g_settings.getBool("enable_clouds"))
834 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
835 cloud_height, time(0));
842 FarMesh *farmesh = NULL;
843 if(g_settings.getBool("enable_farmesh"))
845 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
852 gui_loadingtext->remove();
858 // First line of debug text
859 gui::IGUIStaticText *guitext = guienv->addStaticText(
861 core::rect<s32>(5, 5, 795, 5+text_height),
863 // Second line of debug text
864 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
866 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
869 // At the middle of the screen
870 // Object infos are shown in this
871 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
873 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
877 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
879 core::rect<s32>(0,0,0,0),
880 //false, false); // Disable word wrap as of now
882 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
883 core::list<ChatLine> chat_lines;
885 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
886 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
887 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
888 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
890 // Test the text input system
891 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
893 /*GUIMessageMenu *menu =
894 new GUIMessageMenu(guienv, guiroot, -1,
900 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
901 &g_menumgr))->drop();
904 /*guitext2->setVisible(true);
905 guitext_info->setVisible(true);
906 guitext_chat->setVisible(true);*/
908 //s32 guitext_chat_pad_bottom = 70;
911 Some statistics are collected in these
914 u32 beginscenetime = 0;
916 u32 endscenetime = 0;
919 //throw con::PeerNotFoundException("lol");
921 core::list<float> frametime_log;
923 float damage_flash_timer = 0;
924 s16 farmesh_range = 20*MAP_BLOCKSIZE;
926 bool invert_mouse = g_settings.getBool("invert_mouse");
932 bool first_loop_after_window_activation = true;
934 // TODO: Convert the static interval timers to these
935 // Interval limiter for profiler
936 IntervalLimiter m_profiler_interval;
938 // Time is in milliseconds
939 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
940 // NOTE: So we have to use getTime() and call run()s between them
941 u32 lasttime = device->getTimer()->getTime();
943 while(device->run() && kill == false)
945 //std::cerr<<"frame"<<std::endl;
947 if(g_gamecallback->disconnect_requested)
949 g_gamecallback->disconnect_requested = false;
953 if(g_gamecallback->changepassword_requested)
955 (new GUIPasswordChange(guienv, guiroot, -1,
956 &g_menumgr, &client))->drop();
957 g_gamecallback->changepassword_requested = false;
961 Process TextureSource's queue
963 ((TextureSource*)g_texturesource)->processQueue();
968 last_screensize = screensize;
969 screensize = driver->getScreenSize();
970 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
971 //bool screensize_changed = screensize != last_screensize;
974 if(screensize.Y <= 600)
975 hotbar_imagesize = 32;
976 else if(screensize.Y <= 1024)
977 hotbar_imagesize = 48;
979 hotbar_imagesize = 64;
981 // Hilight boxes collected during the loop and displayed
982 core::list< core::aabbox3d<f32> > hilightboxes;
985 std::wstring infotext;
987 // When screen size changes, update positions and sizes of stuff
988 /*if(screensize_changed)
990 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
991 quick_inventory->updatePosition(pos);
994 //TimeTaker //timer1("//timer1");
996 // Time of frame without fps limit
1000 // not using getRealTime is necessary for wine
1001 u32 time = device->getTimer()->getTime();
1003 busytime_u32 = time - lasttime;
1006 busytime = busytime_u32 / 1000.0;
1009 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1011 // Necessary for device->getTimer()->getTime()
1018 updateViewingRange(busytime, &client);
1025 float fps_max = g_settings.getFloat("fps_max");
1026 u32 frametime_min = 1000./fps_max;
1028 if(busytime_u32 < frametime_min)
1030 u32 sleeptime = frametime_min - busytime_u32;
1031 device->sleep(sleeptime);
1035 // Necessary for device->getTimer()->getTime()
1039 Time difference calculation
1041 f32 dtime; // in seconds
1043 u32 time = device->getTimer()->getTime();
1045 dtime = (time - lasttime) / 1000.0;
1051 Log frametime for visualization
1053 frametime_log.push_back(dtime);
1054 if(frametime_log.size() > 100)
1056 core::list<float>::Iterator i = frametime_log.begin();
1057 frametime_log.erase(i);
1061 Visualize frametime in terminal
1063 /*for(u32 i=0; i<dtime*400; i++)
1065 std::cout<<std::endl;*/
1068 Time average and jitter calculation
1071 static f32 dtime_avg1 = 0.0;
1072 dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
1073 f32 dtime_jitter1 = dtime - dtime_avg1;
1075 static f32 dtime_jitter1_max_sample = 0.0;
1076 static f32 dtime_jitter1_max_fraction = 0.0;
1078 static f32 jitter1_max = 0.0;
1079 static f32 counter = 0.0;
1080 if(dtime_jitter1 > jitter1_max)
1081 jitter1_max = dtime_jitter1;
1086 dtime_jitter1_max_sample = jitter1_max;
1087 dtime_jitter1_max_fraction
1088 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1094 Busytime average and jitter calculation
1097 static f32 busytime_avg1 = 0.0;
1098 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1099 f32 busytime_jitter1 = busytime - busytime_avg1;
1101 static f32 busytime_jitter1_max_sample = 0.0;
1102 static f32 busytime_jitter1_min_sample = 0.0;
1104 static f32 jitter1_max = 0.0;
1105 static f32 jitter1_min = 0.0;
1106 static f32 counter = 0.0;
1107 if(busytime_jitter1 > jitter1_max)
1108 jitter1_max = busytime_jitter1;
1109 if(busytime_jitter1 < jitter1_min)
1110 jitter1_min = busytime_jitter1;
1114 busytime_jitter1_max_sample = jitter1_max;
1115 busytime_jitter1_min_sample = jitter1_min;
1122 Debug info for client
1125 static float counter = 0.0;
1130 client.printDebugInfo(std::cout);
1137 float profiler_print_interval =
1138 g_settings.getFloat("profiler_print_interval");
1139 if(profiler_print_interval != 0)
1141 if(m_profiler_interval.step(0.030, profiler_print_interval))
1143 dstream<<"Profiler:"<<std::endl;
1144 g_profiler.print(dstream);
1150 Direct handling of user input
1153 // Reset input if window not active or some menu is active
1154 if(device->isWindowActive() == false || noMenuActive() == false)
1159 // Input handler step() (used by the random input generator)
1163 Launch menus according to keys
1165 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1167 dstream<<DTIME<<"the_game: "
1168 <<"Launching inventory"<<std::endl;
1170 GUIInventoryMenu *menu =
1171 new GUIInventoryMenu(guienv, guiroot, -1,
1172 &g_menumgr, v2s16(8,7),
1173 client.getInventoryContext(),
1176 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1177 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1178 "list", "current_player", "main",
1179 v2s32(0, 3), v2s32(8, 4)));
1180 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1181 "list", "current_player", "craft",
1182 v2s32(3, 0), v2s32(3, 3)));
1183 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1184 "list", "current_player", "craftresult",
1185 v2s32(7, 1), v2s32(1, 1)));
1187 menu->setDrawSpec(draw_spec);
1191 else if(input->wasKeyDown(KEY_ESCAPE))
1193 dstream<<DTIME<<"the_game: "
1194 <<"Launching pause menu"<<std::endl;
1195 // It will delete itself by itself
1196 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1197 &g_menumgr))->drop();
1199 // Move mouse cursor on top of the disconnect button
1200 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1202 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1204 TextDest *dest = new TextDestChat(&client);
1206 (new GUITextInputMenu(guienv, guiroot, -1,
1210 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1212 if(g_settings.getBool("free_move"))
1214 g_settings.set("free_move","false");
1215 chat_lines.push_back(ChatLine(L"free_move disabled"));
1219 g_settings.set("free_move","true");
1220 chat_lines.push_back(ChatLine(L"free_move enabled"));
1223 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1225 if(g_settings.getBool("fast_move"))
1227 g_settings.set("fast_move","false");
1228 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1232 g_settings.set("fast_move","true");
1233 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1236 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1238 if(g_settings.getBool("frametime_graph"))
1240 g_settings.set("frametime_graph","false");
1241 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1245 g_settings.set("frametime_graph","true");
1246 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1249 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1251 irr::video::IImage* const image = driver->createScreenShot();
1253 irr::c8 filename[256];
1254 snprintf(filename, 256, "%s/screenshot_%u.png",
1255 g_settings.get("screenshot_path").c_str(),
1256 device->getTimer()->getRealTime());
1257 if (driver->writeImageToFile(image, filename)) {
1258 std::wstringstream sstr;
1259 sstr<<"Saved screenshot to '"<<filename<<"'";
1260 dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1261 chat_lines.push_back(ChatLine(sstr.str()));
1263 dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1269 // Item selection with mouse wheel
1271 s32 wheel = input->getMouseWheel();
1272 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1273 hotbar_itemcount-1);
1277 if(g_selected_item < max_item)
1280 g_selected_item = 0;
1284 if(g_selected_item > 0)
1287 g_selected_item = max_item;
1292 for(u16 i=0; i<10; i++)
1294 s32 keycode = irr::KEY_KEY_1 + i;
1296 keycode = irr::KEY_KEY_0;
1297 if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1299 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1301 g_selected_item = i;
1303 dstream<<DTIME<<"Selected item: "
1304 <<g_selected_item<<std::endl;
1309 // Viewing range selection
1310 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1312 if(draw_control.range_all)
1314 draw_control.range_all = false;
1315 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1319 draw_control.range_all = true;
1320 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1324 // Print debug stacks
1325 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1327 dstream<<"-----------------------------------------"
1329 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1330 dstream<<"-----------------------------------------"
1332 debug_stacks_print();
1336 Player speed control
1337 TODO: Cache the keycodes from getKeySetting
1350 PlayerControl control(
1351 input->isKeyDown(getKeySetting("keymap_forward")),
1352 input->isKeyDown(getKeySetting("keymap_backward")),
1353 input->isKeyDown(getKeySetting("keymap_left")),
1354 input->isKeyDown(getKeySetting("keymap_right")),
1355 input->isKeyDown(getKeySetting("keymap_jump")),
1356 input->isKeyDown(getKeySetting("keymap_special1")),
1357 input->isKeyDown(getKeySetting("keymap_sneak")),
1361 client.setPlayerControl(control);
1370 //TimeTaker timer("server->step(dtime)");
1371 server->step(dtime);
1379 //TimeTaker timer("client.step(dtime)");
1381 //client.step(dtime_avg1);
1384 // Read client events
1387 ClientEvent event = client.getClientEvent();
1388 if(event.type == CE_NONE)
1392 else if(event.type == CE_PLAYER_DAMAGE)
1394 //u16 damage = event.player_damage.amount;
1395 //dstream<<"Player damage: "<<damage<<std::endl;
1396 damage_flash_timer = 0.05;
1398 else if(event.type == CE_PLAYER_FORCE_MOVE)
1400 camera_yaw = event.player_force_move.yaw;
1401 camera_pitch = event.player_force_move.pitch;
1405 // Get player position
1406 v3f player_position = client.getPlayerPosition();
1408 //TimeTaker //timer2("//timer2");
1411 Mouse and camera control
1414 if((device->isWindowActive() && noMenuActive()) || random_input)
1418 // Mac OSX gets upset if this is set every frame
1419 if(device->getCursorControl()->isVisible())
1420 device->getCursorControl()->setVisible(false);
1423 if(first_loop_after_window_activation){
1424 //std::cout<<"window active, first loop"<<std::endl;
1425 first_loop_after_window_activation = false;
1428 s32 dx = input->getMousePos().X - displaycenter.X;
1429 s32 dy = input->getMousePos().Y - displaycenter.Y;
1432 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1434 /*const float keyspeed = 500;
1435 if(input->isKeyDown(irr::KEY_UP))
1436 dy -= dtime * keyspeed;
1437 if(input->isKeyDown(irr::KEY_DOWN))
1438 dy += dtime * keyspeed;
1439 if(input->isKeyDown(irr::KEY_LEFT))
1440 dx -= dtime * keyspeed;
1441 if(input->isKeyDown(irr::KEY_RIGHT))
1442 dx += dtime * keyspeed;*/
1444 camera_yaw -= dx*0.2;
1445 camera_pitch += dy*0.2;
1446 if(camera_pitch < -89.5) camera_pitch = -89.5;
1447 if(camera_pitch > 89.5) camera_pitch = 89.5;
1449 input->setMousePos(displaycenter.X, displaycenter.Y);
1452 // Mac OSX gets upset if this is set every frame
1453 if(device->getCursorControl()->isVisible() == false)
1454 device->getCursorControl()->setVisible(true);
1456 //std::cout<<"window inactive"<<std::endl;
1457 first_loop_after_window_activation = true;
1460 camera_yaw = wrapDegrees(camera_yaw);
1461 camera_pitch = wrapDegrees(camera_pitch);
1463 v3f camera_direction = v3f(0,0,1);
1464 camera_direction.rotateYZBy(camera_pitch);
1465 camera_direction.rotateXZBy(camera_yaw);
1467 // This is at the height of the eyes of the current figure
1468 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1469 // This is more like in minecraft
1470 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1472 camera->setPosition(camera_position);
1473 // *100.0 helps in large map coordinates
1474 camera->setTarget(camera_position + camera_direction * 100.0);
1476 if(FIELD_OF_VIEW_TEST){
1477 client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1480 //TimeTaker timer("client.updateCamera");
1481 client.updateCamera(camera_position, camera_direction);
1485 //TimeTaker //timer3("//timer3");
1488 Calculate what block is the crosshair pointing to
1491 //u32 t1 = device->getTimer()->getRealTime();
1493 //f32 d = 4; // max. distance
1494 f32 d = 4; // max. distance
1495 core::line3d<f32> shootline(camera_position,
1496 camera_position + camera_direction * BS * (d+1));
1498 MapBlockObject *selected_object = client.getSelectedObject
1499 (d*BS, camera_position, shootline);
1501 ClientActiveObject *selected_active_object
1502 = client.getSelectedActiveObject
1503 (d*BS, camera_position, shootline);
1505 if(selected_object != NULL)
1507 //dstream<<"Client returned selected_object != NULL"<<std::endl;
1509 core::aabbox3d<f32> box_on_map
1510 = selected_object->getSelectionBoxOnMap();
1512 hilightboxes.push_back(box_on_map);
1514 infotext = narrow_to_wide(selected_object->infoText());
1516 if(input->getLeftClicked())
1518 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1519 client.clickObject(0, selected_object->getBlock()->getPos(),
1520 selected_object->getId(), g_selected_item);
1522 else if(input->getRightClicked())
1524 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1526 Check if we want to modify the object ourselves
1528 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1530 dstream<<"Sign object right-clicked"<<std::endl;
1532 if(random_input == false)
1534 // Get a new text for it
1536 TextDest *dest = new TextDestSign(
1537 selected_object->getBlock()->getPos(),
1538 selected_object->getId(),
1541 SignObject *sign_object = (SignObject*)selected_object;
1543 std::wstring wtext =
1544 narrow_to_wide(sign_object->getText());
1546 (new GUITextInputMenu(guienv, guiroot, -1,
1552 Otherwise pass the event to the server as-is
1556 client.clickObject(1, selected_object->getBlock()->getPos(),
1557 selected_object->getId(), g_selected_item);
1561 else if(selected_active_object != NULL)
1563 //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1565 core::aabbox3d<f32> *selection_box
1566 = selected_active_object->getSelectionBox();
1567 // Box should exist because object was returned in the
1569 assert(selection_box);
1571 v3f pos = selected_active_object->getPosition();
1573 core::aabbox3d<f32> box_on_map(
1574 selection_box->MinEdge + pos,
1575 selection_box->MaxEdge + pos
1578 hilightboxes.push_back(box_on_map);
1580 //infotext = narrow_to_wide("A ClientActiveObject");
1581 infotext = narrow_to_wide(selected_active_object->infoText());
1583 if(input->getLeftClicked())
1585 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1586 client.clickActiveObject(0,
1587 selected_active_object->getId(), g_selected_item);
1589 else if(input->getRightClicked())
1591 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1594 else // selected_object == NULL
1598 Find out which node we are pointing at
1601 bool nodefound = false;
1604 core::aabbox3d<f32> nodehilightbox;
1606 getPointedNode(&client, player_position,
1607 camera_direction, camera_position,
1608 nodefound, shootline,
1609 nodepos, neighbourpos,
1612 static float nodig_delay_counter = 0.0;
1616 static v3s16 nodepos_old(-32768,-32768,-32768);
1618 static float dig_time = 0.0;
1619 static u16 dig_index = 0;
1625 hilightboxes.push_back(nodehilightbox);
1628 Check information text of node
1631 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1634 infotext = narrow_to_wide(meta->infoText());
1637 //MapNode node = client.getNode(nodepos);
1643 if(input->getLeftReleased())
1645 client.clearTempMod(nodepos);
1649 if(nodig_delay_counter > 0.0)
1651 nodig_delay_counter -= dtime;
1655 if(nodepos != nodepos_old)
1657 std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1658 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1660 if(nodepos_old != v3s16(-32768,-32768,-32768))
1662 client.clearTempMod(nodepos_old);
1667 if(input->getLeftClicked() ||
1668 (input->getLeftState() && nodepos != nodepos_old))
1670 dstream<<DTIME<<"Started digging"<<std::endl;
1671 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1673 if(input->getLeftClicked())
1675 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1677 if(input->getLeftState())
1679 MapNode n = client.getNode(nodepos);
1681 // Get tool name. Default is "" = bare hands
1682 std::string toolname = "";
1683 InventoryList *mlist = local_inventory.getList("main");
1686 InventoryItem *item = mlist->getItem(g_selected_item);
1687 if(item && (std::string)item->getName() == "ToolItem")
1689 ToolItem *titem = (ToolItem*)item;
1690 toolname = titem->getToolName();
1694 // Get digging properties for material and tool
1696 DiggingProperties prop =
1697 getDiggingProperties(material, toolname);
1699 float dig_time_complete = 0.0;
1701 if(prop.diggable == false)
1703 /*dstream<<"Material "<<(int)material
1704 <<" not diggable with \""
1705 <<toolname<<"\""<<std::endl;*/
1706 // I guess nobody will wait for this long
1707 dig_time_complete = 10000000.0;
1711 dig_time_complete = prop.time;
1714 if(dig_time_complete >= 0.001)
1716 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1717 * dig_time/dig_time_complete);
1719 // This is for torches
1722 dig_index = CRACK_ANIMATION_LENGTH;
1725 if(dig_index < CRACK_ANIMATION_LENGTH)
1727 //TimeTaker timer("client.setTempMod");
1728 //dstream<<"dig_index="<<dig_index<<std::endl;
1729 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1733 dstream<<DTIME<<"Digging completed"<<std::endl;
1734 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1735 client.clearTempMod(nodepos);
1736 client.removeNode(nodepos);
1740 nodig_delay_counter = dig_time_complete
1741 / (float)CRACK_ANIMATION_LENGTH;
1743 // We don't want a corresponding delay to
1744 // very time consuming nodes
1745 if(nodig_delay_counter > 0.5)
1747 nodig_delay_counter = 0.5;
1749 // We want a slight delay to very little
1750 // time consuming nodes
1751 float mindelay = 0.15;
1752 if(nodig_delay_counter < mindelay)
1754 nodig_delay_counter = mindelay;
1762 if(input->getRightClicked())
1764 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1766 // If metadata provides an inventory view, activate it
1767 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1769 dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1771 Construct the unique identification string of the node
1773 std::string current_name;
1774 current_name += "nodemeta:";
1775 current_name += itos(nodepos.X);
1776 current_name += ",";
1777 current_name += itos(nodepos.Y);
1778 current_name += ",";
1779 current_name += itos(nodepos.Z);
1785 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1787 GUIInventoryMenu::makeDrawSpecArrayFromString(
1789 meta->getInventoryDrawSpecString(),
1792 GUIInventoryMenu *menu =
1793 new GUIInventoryMenu(guienv, guiroot, -1,
1794 &g_menumgr, invsize,
1795 client.getInventoryContext(),
1797 menu->setDrawSpec(draw_spec);
1800 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1802 dstream<<"Sign node right-clicked"<<std::endl;
1804 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1806 // Get a new text for it
1808 TextDest *dest = new TextDestSignNode(nodepos, &client);
1810 std::wstring wtext =
1811 narrow_to_wide(signmeta->getText());
1813 (new GUITextInputMenu(guienv, guiroot, -1,
1819 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1823 nodepos_old = nodepos;
1828 } // selected_object == NULL
1830 input->resetLeftClicked();
1831 input->resetRightClicked();
1833 if(input->getLeftReleased())
1835 std::cout<<DTIME<<"Left button released (stopped digging)"
1837 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1839 if(input->getRightReleased())
1841 //std::cout<<DTIME<<"Right released"<<std::endl;
1845 input->resetLeftReleased();
1846 input->resetRightReleased();
1849 Calculate stuff for drawing
1852 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1854 u32 daynight_ratio = client.getDayNightRatio();
1855 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1856 video::SColor bgcolor = video::SColor(
1858 bgcolor_bright.getRed() * l / 255,
1859 bgcolor_bright.getGreen() * l / 255,
1860 bgcolor_bright.getBlue() * l / 255);
1861 /*skycolor.getRed() * l / 255,
1862 skycolor.getGreen() * l / 255,
1863 skycolor.getBlue() * l / 255);*/
1865 float brightness = (float)l/255.0;
1870 if(fabs(brightness - old_brightness) > 0.01)
1871 update_skybox(driver, smgr, skybox, brightness);
1878 clouds->step(dtime);
1879 clouds->update(v2f(player_position.X, player_position.Z),
1880 0.05+brightness*0.95);
1888 farmesh_range = draw_control.wanted_range * 10;
1889 if(draw_control.range_all && farmesh_range < 500)
1890 farmesh_range = 500;
1891 if(farmesh_range > 1000)
1892 farmesh_range = 1000;
1894 farmesh->step(dtime);
1895 farmesh->update(v2f(player_position.X, player_position.Z),
1896 0.05+brightness*0.95, farmesh_range);
1899 // Store brightness value
1900 old_brightness = brightness;
1906 if(g_settings.getBool("enable_fog") == true)
1911 range = BS*farmesh_range;
1915 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1916 if(draw_control.range_all)
1919 range = range * 0.5 + 25*BS;
1924 video::EFT_FOG_LINEAR,
1936 video::EFT_FOG_LINEAR,
1947 Update gui stuff (0ms)
1950 //TimeTaker guiupdatetimer("Gui updating");
1953 static float drawtime_avg = 0;
1954 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
1955 static float beginscenetime_avg = 0;
1956 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
1957 static float scenetime_avg = 0;
1958 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
1959 static float endscenetime_avg = 0;
1960 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
1963 snprintf(temptext, 300, "Minetest-c55 %s ("
1966 " drawtime=%.0f, beginscenetime=%.0f"
1967 ", scenetime=%.0f, endscenetime=%.0f",
1969 draw_control.range_all,
1976 guitext->setText(narrow_to_wide(temptext).c_str());
1981 snprintf(temptext, 300,
1982 "(% .1f, % .1f, % .1f)"
1983 " (% .3f < btime_jitter < % .3f"
1984 ", dtime_jitter = % .1f %%"
1985 ", v_range = %.1f)",
1986 player_position.X/BS,
1987 player_position.Y/BS,
1988 player_position.Z/BS,
1989 busytime_jitter1_min_sample,
1990 busytime_jitter1_max_sample,
1991 dtime_jitter1_max_fraction * 100.0,
1992 draw_control.wanted_range
1995 guitext2->setText(narrow_to_wide(temptext).c_str());
1999 guitext_info->setText(infotext.c_str());
2003 Get chat messages from client
2007 std::wstring message;
2008 while(client.getChatMessage(message))
2010 chat_lines.push_back(ChatLine(message));
2011 /*if(chat_lines.size() > 6)
2013 core::list<ChatLine>::Iterator
2014 i = chat_lines.begin();
2015 chat_lines.erase(i);
2018 // Append them to form the whole static text and throw
2019 // it to the gui element
2021 // This will correspond to the line number counted from
2022 // top to bottom, from size-1 to 0
2023 s16 line_number = chat_lines.size();
2024 // Count of messages to be removed from the top
2025 u16 to_be_removed_count = 0;
2026 for(core::list<ChatLine>::Iterator
2027 i = chat_lines.begin();
2028 i != chat_lines.end(); i++)
2030 // After this, line number is valid for this loop
2035 This results in a maximum age of 60*6 to the
2036 lowermost line and a maximum of 6 lines
2038 float allowed_age = (6-line_number) * 60.0;
2040 if((*i).age > allowed_age)
2042 to_be_removed_count++;
2045 whole += (*i).text + L'\n';
2047 for(u16 i=0; i<to_be_removed_count; i++)
2049 core::list<ChatLine>::Iterator
2050 it = chat_lines.begin();
2051 chat_lines.erase(it);
2053 guitext_chat->setText(whole.c_str());
2055 // Update gui element size and position
2057 /*core::rect<s32> rect(
2059 screensize.Y - guitext_chat_pad_bottom
2060 - text_height*chat_lines.size(),
2062 screensize.Y - guitext_chat_pad_bottom
2064 core::rect<s32> rect(
2068 50 + guitext_chat->getTextHeight()
2071 guitext_chat->setRelativePosition(rect);
2073 if(chat_lines.size() == 0)
2074 guitext_chat->setVisible(false);
2076 guitext_chat->setVisible(true);
2083 static u16 old_selected_item = 65535;
2084 if(client.getLocalInventoryUpdated()
2085 || g_selected_item != old_selected_item)
2087 old_selected_item = g_selected_item;
2088 //std::cout<<"Updating local inventory"<<std::endl;
2089 client.getLocalInventory(local_inventory);
2093 Send actions returned by the inventory menu
2095 while(inventory_action_queue.size() != 0)
2097 InventoryAction *a = inventory_action_queue.pop_front();
2099 client.sendInventoryAction(a);
2108 TimeTaker drawtimer("Drawing");
2112 TimeTaker timer("beginScene");
2113 driver->beginScene(true, true, bgcolor);
2114 //driver->beginScene(false, true, bgcolor);
2115 beginscenetime = timer.stop(true);
2120 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2123 TimeTaker timer("smgr");
2125 scenetime = timer.stop(true);
2129 //TimeTaker timer9("auxiliary drawings");
2133 //TimeTaker //timer10("//timer10");
2139 driver->setMaterial(m);
2141 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2143 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2144 i != hilightboxes.end(); i++)
2146 /*std::cout<<"hilightbox min="
2147 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2149 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2151 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2157 if(g_settings.getBool("frametime_graph") == true)
2160 for(core::list<float>::Iterator
2161 i = frametime_log.begin();
2162 i != frametime_log.end();
2165 driver->draw2DLine(v2s32(x,50),
2166 v2s32(x,50+(*i)*1000),
2167 video::SColor(255,255,255,255));
2175 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2176 displaycenter + core::vector2d<s32>(10,0),
2177 video::SColor(255,255,255,255));
2178 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2179 displaycenter + core::vector2d<s32>(0,10),
2180 video::SColor(255,255,255,255));
2185 //TimeTaker //timer11("//timer11");
2197 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2198 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2205 if(damage_flash_timer > 0.0)
2207 damage_flash_timer -= dtime;
2209 video::SColor color(128,255,0,0);
2210 driver->draw2DRectangle(color,
2211 core::rect<s32>(0,0,screensize.X,screensize.Y),
2219 TimeTaker timer("endScene");
2221 endscenetime = timer.stop(true);
2224 drawtime = drawtimer.stop(true);
2230 static s16 lastFPS = 0;
2231 //u16 fps = driver->getFPS();
2232 u16 fps = (1.0/dtime_avg1);
2236 core::stringw str = L"Minetest [";
2237 str += driver->getName();
2241 device->setWindowCaption(str.c_str());
2253 Draw a "shutting down" screen, which will be shown while the map
2254 generator and other stuff quits
2257 const wchar_t *shuttingdowntext = L"Shutting down stuff...";
2258 gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
2259 shuttingdowntext, textrect, false, false);
2260 gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
2261 gui::EGUIA_UPPERLEFT);
2262 driver->beginScene(true, true, video::SColor(255,0,0,0));
2265 gui_shuttingdowntext->remove();