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[minetest.git] / src / game.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "common_irrlicht.h"
21 #include "game.h"
22 #include "client.h"
23 #include "server.h"
24 #include "guiPauseMenu.h"
25 #include "guiInventoryMenu.h"
26 #include "guiTextInputMenu.h"
27 #include "guiFurnaceMenu.h"
28 #include "materials.h"
29 #include "config.h"
30 #include "clouds.h"
31
32 /*
33         Setting this to 1 enables a special camera mode that forces
34         the renderers to think that the camera statically points from
35         the starting place to a static direction.
36
37         This allows one to move around with the player and see what
38         is actually drawn behind solid things and behind the player.
39 */
40 #define FIELD_OF_VIEW_TEST 0
41
42
43 MapDrawControl draw_control;
44
45 // Chat data
46 struct ChatLine
47 {
48         ChatLine():
49                 age(0.0)
50         {
51         }
52         ChatLine(const std::wstring &a_text):
53                 age(0.0),
54                 text(a_text)
55         {
56         }
57         float age;
58         std::wstring text;
59 };
60
61 /*
62         Inventory stuff
63 */
64
65 // Inventory actions from the menu are buffered here before sending
66 Queue<InventoryAction*> inventory_action_queue;
67 // This is a copy of the inventory that the client's environment has
68 Inventory local_inventory;
69
70 u16 g_selected_item = 0;
71
72 /*
73         Text input system
74 */
75
76 struct TextDestSign : public TextDest
77 {
78         TextDestSign(v3s16 blockpos, s16 id, Client *client)
79         {
80                 m_blockpos = blockpos;
81                 m_id = id;
82                 m_client = client;
83         }
84         void gotText(std::wstring text)
85         {
86                 std::string ntext = wide_to_narrow(text);
87                 dstream<<"Changing text of a sign object: "
88                                 <<ntext<<std::endl;
89                 m_client->sendSignText(m_blockpos, m_id, ntext);
90         }
91
92         v3s16 m_blockpos;
93         s16 m_id;
94         Client *m_client;
95 };
96
97 struct TextDestChat : public TextDest
98 {
99         TextDestChat(Client *client)
100         {
101                 m_client = client;
102         }
103         void gotText(std::wstring text)
104         {
105                 // Discard empty line
106                 if(text == L"")
107                         return;
108                 
109                 // Parse command (server command starts with "/#")
110                 if(text[0] == L'/' && text[1] != L'#')
111                 {
112                         std::wstring reply = L"Local: ";
113
114                         reply += L"Local commands not yet supported. "
115                                         L"Server prefix is \"/#\".";
116                         
117                         m_client->addChatMessage(reply);
118                         return;
119                 }
120
121                 // Send to others
122                 m_client->sendChatMessage(text);
123                 // Show locally
124                 m_client->addChatMessage(text);
125         }
126
127         Client *m_client;
128 };
129
130 struct TextDestSignNode : public TextDest
131 {
132         TextDestSignNode(v3s16 p, Client *client)
133         {
134                 m_p = p;
135                 m_client = client;
136         }
137         void gotText(std::wstring text)
138         {
139                 std::string ntext = wide_to_narrow(text);
140                 dstream<<"Changing text of a sign node: "
141                                 <<ntext<<std::endl;
142                 m_client->sendSignNodeText(m_p, ntext);
143         }
144
145         v3s16 m_p;
146         Client *m_client;
147 };
148
149 /*
150         Render distance feedback loop
151 */
152 void updateViewingRange(f32 frametime_in, Client *client)
153 {
154         if(draw_control.range_all == true)
155                 return;
156         
157         static f32 added_frametime = 0;
158         static s16 added_frames = 0;
159
160         added_frametime += frametime_in;
161         added_frames += 1;
162
163         // Actually this counter kind of sucks because frametime is busytime
164         static f32 counter = 0;
165         counter -= frametime_in;
166         if(counter > 0)
167                 return;
168         //counter = 0.1;
169         counter = 0.2;
170
171         /*dstream<<__FUNCTION_NAME
172                         <<": Collected "<<added_frames<<" frames, total of "
173                         <<added_frametime<<"s."<<std::endl;*/
174         
175         /*dstream<<"draw_control.blocks_drawn="
176                         <<draw_control.blocks_drawn
177                         <<", draw_control.blocks_would_have_drawn="
178                         <<draw_control.blocks_would_have_drawn
179                         <<std::endl;*/
180         
181         float range_min = g_settings.getS16("viewing_range_nodes_min");
182         float range_max = g_settings.getS16("viewing_range_nodes_max");
183         
184         draw_control.wanted_min_range = range_min;
185         draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
186         
187         float block_draw_ratio = 1.0;
188         if(draw_control.blocks_would_have_drawn != 0)
189         {
190                 block_draw_ratio = (float)draw_control.blocks_drawn
191                         / (float)draw_control.blocks_would_have_drawn;
192         }
193
194         // Calculate the average frametime in the case that all wanted
195         // blocks had been drawn
196         f32 frametime = added_frametime / added_frames / block_draw_ratio;
197         
198         added_frametime = 0.0;
199         added_frames = 0;
200         
201         float wanted_fps = g_settings.getFloat("wanted_fps");
202         float wanted_frametime = 1.0 / wanted_fps;
203         
204         f32 wanted_frametime_change = wanted_frametime - frametime;
205         //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
206         
207         // If needed frametime change is small, just return
208         if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
209         {
210                 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
211                 return;
212         }
213
214         float range = draw_control.wanted_range;
215         float new_range = range;
216
217         static s16 range_old = 0;
218         static f32 frametime_old = 0;
219         
220         float d_range = range - range_old;
221         f32 d_frametime = frametime - frametime_old;
222         // A sane default of 30ms per 50 nodes of range
223         static f32 time_per_range = 30. / 50;
224         if(d_range != 0)
225         {
226                 time_per_range = d_frametime / d_range;
227         }
228         
229         // The minimum allowed calculated frametime-range derivative:
230         // Practically this sets the maximum speed of changing the range.
231         // The lower this value, the higher the maximum changing speed.
232         // A low value here results in wobbly range (0.001)
233         // A high value here results in slow changing range (0.0025)
234         // SUGG: This could be dynamically adjusted so that when
235         //       the camera is turning, this is lower
236         //float min_time_per_range = 0.0015;
237         float min_time_per_range = 0.0010;
238         //float min_time_per_range = 0.05 / range;
239         if(time_per_range < min_time_per_range)
240         {
241                 time_per_range = min_time_per_range;
242                 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
243         }
244         else
245         {
246                 //dstream<<"time_per_range="<<time_per_range<<std::endl;
247         }
248
249         f32 wanted_range_change = wanted_frametime_change / time_per_range;
250         // Dampen the change a bit to kill oscillations
251         //wanted_range_change *= 0.9;
252         //wanted_range_change *= 0.75;
253         wanted_range_change *= 0.5;
254         //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
255
256         // If needed range change is very small, just return
257         if(fabs(wanted_range_change) < 0.001)
258         {
259                 //dstream<<"ignoring small wanted_range_change"<<std::endl;
260                 return;
261         }
262
263         new_range += wanted_range_change;
264         //dstream<<"new_range="<<new_range/*<<std::endl*/;
265         
266         //float new_range_unclamped = new_range;
267         if(new_range < range_min)
268                 new_range = range_min;
269         if(new_range > range_max)
270                 new_range = range_max;
271         
272         /*if(new_range != new_range_unclamped)
273                 dstream<<", clamped to "<<new_range<<std::endl;
274         else
275                 dstream<<std::endl;*/
276
277         draw_control.wanted_range = new_range;
278
279         range_old = new_range;
280         frametime_old = frametime;
281 }
282
283 /*
284         Hotbar draw routine
285 */
286 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
287                 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
288                 Inventory *inventory, s32 halfheartcount)
289 {
290         InventoryList *mainlist = inventory->getList("main");
291         if(mainlist == NULL)
292         {
293                 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
294                 return;
295         }
296         
297         s32 padding = imgsize/12;
298         //s32 height = imgsize + padding*2;
299         s32 width = itemcount*(imgsize+padding*2);
300         
301         // Position of upper left corner of bar
302         v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
303         
304         // Draw background color
305         /*core::rect<s32> barrect(0,0,width,height);
306         barrect += pos;
307         video::SColor bgcolor(255,128,128,128);
308         driver->draw2DRectangle(bgcolor, barrect, NULL);*/
309
310         core::rect<s32> imgrect(0,0,imgsize,imgsize);
311
312         for(s32 i=0; i<itemcount; i++)
313         {
314                 InventoryItem *item = mainlist->getItem(i);
315                 
316                 core::rect<s32> rect = imgrect + pos
317                                 + v2s32(padding+i*(imgsize+padding*2), padding);
318                 
319                 if(g_selected_item == i)
320                 {
321                         driver->draw2DRectangle(video::SColor(255,255,0,0),
322                                         core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
323                                                         rect.LowerRightCorner + v2s32(1,1)*padding),
324                                         NULL);
325                 }
326                 else
327                 {
328                         video::SColor bgcolor2(128,0,0,0);
329                         driver->draw2DRectangle(bgcolor2, rect, NULL);
330                 }
331
332                 if(item != NULL)
333                 {
334                         drawInventoryItem(driver, font, item, rect, NULL);
335                 }
336         }
337         
338         /*
339                 Draw hearts
340         */
341         {
342                 video::ITexture *heart_texture =
343                                 driver->getTexture(porting::getDataPath("heart.png").c_str());
344                 v2s32 p = pos + v2s32(0, -20);
345                 for(s32 i=0; i<halfheartcount/2; i++)
346                 {
347                         const video::SColor color(255,255,255,255);
348                         const video::SColor colors[] = {color,color,color,color};
349                         core::rect<s32> rect(0,0,16,16);
350                         rect += p;
351                         driver->draw2DImage(heart_texture, rect,
352                                 core::rect<s32>(core::position2d<s32>(0,0),
353                                 core::dimension2di(heart_texture->getOriginalSize())),
354                                 NULL, colors, true);
355                         p += v2s32(20,0);
356                 }
357                 if(halfheartcount % 2 == 1)
358                 {
359                         const video::SColor color(255,255,255,255);
360                         const video::SColor colors[] = {color,color,color,color};
361                         core::rect<s32> rect(0,0,16/2,16);
362                         rect += p;
363                         core::dimension2di srcd(heart_texture->getOriginalSize());
364                         srcd.Width /= 2;
365                         driver->draw2DImage(heart_texture, rect,
366                                 core::rect<s32>(core::position2d<s32>(0,0), srcd),
367                                 NULL, colors, true);
368                         p += v2s32(20,0);
369                 }
370         }
371 }
372
373 /*
374         Find what the player is pointing at
375 */
376 void getPointedNode(Client *client, v3f player_position,
377                 v3f camera_direction, v3f camera_position,
378                 bool &nodefound, core::line3d<f32> shootline,
379                 v3s16 &nodepos, v3s16 &neighbourpos,
380                 core::aabbox3d<f32> &nodehilightbox,
381                 f32 d)
382 {
383         f32 mindistance = BS * 1001;
384         
385         v3s16 pos_i = floatToInt(player_position, BS);
386
387         /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
388                         <<std::endl;*/
389
390         s16 a = d;
391         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
392         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
393         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
394         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
395         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
396         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
397         
398         for(s16 y = ystart; y <= yend; y++)
399         for(s16 z = zstart; z <= zend; z++)
400         for(s16 x = xstart; x <= xend; x++)
401         {
402                 MapNode n;
403                 try
404                 {
405                         n = client->getNode(v3s16(x,y,z));
406                         if(content_pointable(n.d) == false)
407                                 continue;
408                 }
409                 catch(InvalidPositionException &e)
410                 {
411                         continue;
412                 }
413
414                 v3s16 np(x,y,z);
415                 v3f npf = intToFloat(np, BS);
416                 
417                 f32 d = 0.01;
418                 
419                 v3s16 dirs[6] = {
420                         v3s16(0,0,1), // back
421                         v3s16(0,1,0), // top
422                         v3s16(1,0,0), // right
423                         v3s16(0,0,-1), // front
424                         v3s16(0,-1,0), // bottom
425                         v3s16(-1,0,0), // left
426                 };
427                 
428                 /*
429                         Meta-objects
430                 */
431                 if(n.d == CONTENT_TORCH)
432                 {
433                         v3s16 dir = unpackDir(n.dir);
434                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
435                         dir_f *= BS/2 - BS/6 - BS/20;
436                         v3f cpf = npf + dir_f;
437                         f32 distance = (cpf - camera_position).getLength();
438
439                         core::aabbox3d<f32> box;
440                         
441                         // bottom
442                         if(dir == v3s16(0,-1,0))
443                         {
444                                 box = core::aabbox3d<f32>(
445                                         npf - v3f(BS/6, BS/2, BS/6),
446                                         npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
447                                 );
448                         }
449                         // top
450                         else if(dir == v3s16(0,1,0))
451                         {
452                                 box = core::aabbox3d<f32>(
453                                         npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
454                                         npf + v3f(BS/6, BS/2, BS/6)
455                                 );
456                         }
457                         // side
458                         else
459                         {
460                                 box = core::aabbox3d<f32>(
461                                         cpf - v3f(BS/6, BS/3, BS/6),
462                                         cpf + v3f(BS/6, BS/3, BS/6)
463                                 );
464                         }
465
466                         if(distance < mindistance)
467                         {
468                                 if(box.intersectsWithLine(shootline))
469                                 {
470                                         nodefound = true;
471                                         nodepos = np;
472                                         neighbourpos = np;
473                                         mindistance = distance;
474                                         nodehilightbox = box;
475                                 }
476                         }
477                 }
478                 else if(n.d == CONTENT_SIGN_WALL)
479                 {
480                         v3s16 dir = unpackDir(n.dir);
481                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
482                         dir_f *= BS/2 - BS/6 - BS/20;
483                         v3f cpf = npf + dir_f;
484                         f32 distance = (cpf - camera_position).getLength();
485
486                         v3f vertices[4] =
487                         {
488                                 v3f(BS*0.42,-BS*0.35,-BS*0.4),
489                                 v3f(BS*0.49, BS*0.35, BS*0.4),
490                         };
491
492                         for(s32 i=0; i<2; i++)
493                         {
494                                 if(dir == v3s16(1,0,0))
495                                         vertices[i].rotateXZBy(0);
496                                 if(dir == v3s16(-1,0,0))
497                                         vertices[i].rotateXZBy(180);
498                                 if(dir == v3s16(0,0,1))
499                                         vertices[i].rotateXZBy(90);
500                                 if(dir == v3s16(0,0,-1))
501                                         vertices[i].rotateXZBy(-90);
502                                 if(dir == v3s16(0,-1,0))
503                                         vertices[i].rotateXYBy(-90);
504                                 if(dir == v3s16(0,1,0))
505                                         vertices[i].rotateXYBy(90);
506
507                                 vertices[i] += npf;
508                         }
509
510                         core::aabbox3d<f32> box;
511
512                         box = core::aabbox3d<f32>(vertices[0]);
513                         box.addInternalPoint(vertices[1]);
514
515                         if(distance < mindistance)
516                         {
517                                 if(box.intersectsWithLine(shootline))
518                                 {
519                                         nodefound = true;
520                                         nodepos = np;
521                                         neighbourpos = np;
522                                         mindistance = distance;
523                                         nodehilightbox = box;
524                                 }
525                         }
526                 }
527                 /*
528                         Regular blocks
529                 */
530                 else
531                 {
532                         for(u16 i=0; i<6; i++)
533                         {
534                                 v3f dir_f = v3f(dirs[i].X,
535                                                 dirs[i].Y, dirs[i].Z);
536                                 v3f centerpoint = npf + dir_f * BS/2;
537                                 f32 distance =
538                                                 (centerpoint - camera_position).getLength();
539                                 
540                                 if(distance < mindistance)
541                                 {
542                                         core::CMatrix4<f32> m;
543                                         m.buildRotateFromTo(v3f(0,0,1), dir_f);
544
545                                         // This is the back face
546                                         v3f corners[2] = {
547                                                 v3f(BS/2, BS/2, BS/2),
548                                                 v3f(-BS/2, -BS/2, BS/2+d)
549                                         };
550                                         
551                                         for(u16 j=0; j<2; j++)
552                                         {
553                                                 m.rotateVect(corners[j]);
554                                                 corners[j] += npf;
555                                         }
556
557                                         core::aabbox3d<f32> facebox(corners[0]);
558                                         facebox.addInternalPoint(corners[1]);
559
560                                         if(facebox.intersectsWithLine(shootline))
561                                         {
562                                                 nodefound = true;
563                                                 nodepos = np;
564                                                 neighbourpos = np + dirs[i];
565                                                 mindistance = distance;
566
567                                                 //nodehilightbox = facebox;
568
569                                                 const float d = 0.502;
570                                                 core::aabbox3d<f32> nodebox
571                                                                 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
572                                                 v3f nodepos_f = intToFloat(nodepos, BS);
573                                                 nodebox.MinEdge += nodepos_f;
574                                                 nodebox.MaxEdge += nodepos_f;
575                                                 nodehilightbox = nodebox;
576                                         }
577                                 } // if distance < mindistance
578                         } // for dirs
579                 } // regular block
580         } // for coords
581 }
582
583 void the_game(
584         bool &kill,
585         bool random_input,
586         InputHandler *input,
587         IrrlichtDevice *device,
588         gui::IGUIFont* font,
589         std::string map_dir,
590         std::string playername,
591         std::string address,
592         u16 port,
593         std::wstring &error_message
594 )
595 {
596         video::IVideoDriver* driver = device->getVideoDriver();
597         scene::ISceneManager* smgr = device->getSceneManager();
598
599         v2u32 screensize(0,0);
600         v2u32 last_screensize(0,0);
601         screensize = driver->getScreenSize();
602
603         const s32 hotbar_itemcount = 8;
604         const s32 hotbar_imagesize = 36;
605         
606         // The color of the sky
607
608         //video::SColor skycolor = video::SColor(255,90,140,200);
609         //video::SColor skycolor = video::SColor(255,166,202,244);
610         //video::SColor skycolor = video::SColor(255,120,185,244);
611         video::SColor skycolor = video::SColor(255,140,186,250);
612
613         /*
614                 Draw "Loading" screen
615         */
616         const wchar_t *text = L"Loading and connecting...";
617         u32 text_height = font->getDimension(text).Height;
618         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
619         core::vector2d<s32> textsize(300, text_height);
620         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
621
622         gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
623                         text, textrect, false, false);
624         gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
625
626         driver->beginScene(true, true, video::SColor(255,0,0,0));
627         guienv->drawAll();
628         driver->endScene();
629
630         std::cout<<DTIME<<"Creating server and client"<<std::endl;
631         
632         /*
633                 Create server.
634                 SharedPtr will delete it when it goes out of scope.
635         */
636         SharedPtr<Server> server;
637         if(address == ""){
638                 server = new Server(map_dir);
639                 server->start(port);
640         }
641         
642         /*
643                 Create client
644         */
645
646         Client client(device, playername.c_str(), draw_control);
647                         
648         Address connect_address(0,0,0,0, port);
649         try{
650                 if(address == "")
651                         //connect_address.Resolve("localhost");
652                         connect_address.setAddress(127,0,0,1);
653                 else
654                         connect_address.Resolve(address.c_str());
655         }
656         catch(ResolveError &e)
657         {
658                 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
659                 //return 0;
660                 error_message = L"Couldn't resolve address";
661                 gui_loadingtext->remove();
662                 return;
663         }
664
665         /*
666                 Attempt to connect to the server
667         */
668         
669         dstream<<DTIME<<"Connecting to server at ";
670         connect_address.print(&dstream);
671         dstream<<std::endl;
672         client.connect(connect_address);
673
674         bool could_connect = false;
675         
676         try{
677                 float time_counter = 0.0;
678                 for(;;)
679                 {
680                         if(client.connectedAndInitialized())
681                         {
682                                 could_connect = true;
683                                 break;
684                         }
685                         // Wait for 10 seconds
686                         if(time_counter >= 10.0)
687                         {
688                                 break;
689                         }
690
691                         // Update screen
692                         driver->beginScene(true, true, video::SColor(255,0,0,0));
693                         guienv->drawAll();
694                         driver->endScene();
695
696                         // Update client and server
697
698                         client.step(0.1);
699
700                         if(server != NULL)
701                                 server->step(0.1);
702                         
703                         // Delay a bit
704                         sleep_ms(100);
705                         time_counter += 0.1;
706                 }
707         }
708         catch(con::PeerNotFoundException &e)
709         {}
710
711         if(could_connect == false)
712         {
713                 std::cout<<DTIME<<"Timed out."<<std::endl;
714                 error_message = L"Connection timed out.";
715                 gui_loadingtext->remove();
716                 return;
717         }
718
719         /*
720                 Create skybox
721         */
722         /*scene::ISceneNode* skybox;
723         skybox = smgr->addSkyBoxSceneNode(
724                 driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
725                 driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
726                 driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
727                 driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
728                 driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
729                 driver->getTexture(porting::getDataPath("skybox1.png").c_str()));*/
730         
731         /*
732                 Create the camera node
733         */
734
735         scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
736                 0, // Camera parent
737                 v3f(BS*100, BS*2, BS*100), // Look from
738                 v3f(BS*100+1, BS*2, BS*100), // Look to
739                 -1 // Camera ID
740         );
741
742         if(camera == NULL)
743         {
744                 error_message = L"Failed to create the camera node";
745                 return;
746         }
747
748         camera->setFOV(FOV_ANGLE);
749
750         // Just so big a value that everything rendered is visible
751         camera->setFarValue(100000*BS);
752         
753         f32 camera_yaw = 0; // "right/left"
754         f32 camera_pitch = 0; // "up/down"
755
756         /*
757                 Clouds
758         */
759         
760         float cloud_height = BS*100;
761         //float cloud_height = BS*55;
762         //float cloud_height = BS*20;
763         Clouds *clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
764                         cloud_height, 0);
765
766         /*
767                 Move into game
768         */
769         
770         gui_loadingtext->remove();
771
772         /*
773                 Add some gui stuff
774         */
775
776         // First line of debug text
777         gui::IGUIStaticText *guitext = guienv->addStaticText(
778                         L"Minetest-c55",
779                         core::rect<s32>(5, 5, 795, 5+text_height),
780                         false, false);
781         // Second line of debug text
782         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
783                         L"",
784                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
785                         false, false);
786         
787         // At the middle of the screen
788         // Object infos are shown in this
789         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
790                         L"",
791                         core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
792                         false, false);
793         
794         // Chat text
795         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
796                         L"",
797                         core::rect<s32>(0,0,0,0),
798                         false, false); // Disable word wrap as of now
799                         //false, true);
800         //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
801         core::list<ChatLine> chat_lines;
802         
803         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
804                         (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
805         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
806                         (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
807         
808         // Test the text input system
809         /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
810                         NULL))->drop();*/
811         /*GUIMessageMenu *menu =
812                         new GUIMessageMenu(guienv, guiroot, -1, 
813                                 &g_menumgr,
814                                 L"Asd");
815         menu->drop();*/
816         
817         // Launch pause menu
818         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
819                         &g_menumgr))->drop();
820         
821         // Enable texts
822         /*guitext2->setVisible(true);
823         guitext_info->setVisible(true);
824         guitext_chat->setVisible(true);*/
825
826         //s32 guitext_chat_pad_bottom = 70;
827
828         /*
829                 Some statistics are collected in these
830         */
831         u32 drawtime = 0;
832         u32 beginscenetime = 0;
833         u32 scenetime = 0;
834         u32 endscenetime = 0;
835         
836         // A test
837         //throw con::PeerNotFoundException("lol");
838
839         core::list<float> frametime_log;
840
841         float damage_flash_timer = 0;
842
843         /*
844                 Main loop
845         */
846
847         bool first_loop_after_window_activation = true;
848
849         // Time is in milliseconds
850         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
851         // NOTE: So we have to use getTime() and call run()s between them
852         u32 lasttime = device->getTimer()->getTime();
853
854         while(device->run() && kill == false)
855         {
856                 if(g_gamecallback->disconnect_requested)
857                 {
858                         g_gamecallback->disconnect_requested = false;
859                         break;
860                 }
861
862                 /*
863                         Process TextureSource's queue
864                 */
865                 ((TextureSource*)g_texturesource)->processQueue();
866
867                 /*
868                         Random calculations
869                 */
870                 last_screensize = screensize;
871                 screensize = driver->getScreenSize();
872                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
873                 //bool screensize_changed = screensize != last_screensize;
874                 
875                 // Hilight boxes collected during the loop and displayed
876                 core::list< core::aabbox3d<f32> > hilightboxes;
877                 
878                 // Info text
879                 std::wstring infotext;
880
881                 // When screen size changes, update positions and sizes of stuff
882                 /*if(screensize_changed)
883                 {
884                         v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
885                         quick_inventory->updatePosition(pos);
886                 }*/
887
888                 //TimeTaker //timer1("//timer1");
889                 
890                 // Time of frame without fps limit
891                 float busytime;
892                 u32 busytime_u32;
893                 {
894                         // not using getRealTime is necessary for wine
895                         u32 time = device->getTimer()->getTime();
896                         if(time > lasttime)
897                                 busytime_u32 = time - lasttime;
898                         else
899                                 busytime_u32 = 0;
900                         busytime = busytime_u32 / 1000.0;
901                 }
902
903                 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
904         
905                 // Necessary for device->getTimer()->getTime()
906                 device->run();
907
908                 /*
909                         Viewing range
910                 */
911                 
912                 updateViewingRange(busytime, &client);
913                 
914                 /*
915                         FPS limiter
916                 */
917
918                 {
919                         float fps_max = g_settings.getFloat("fps_max");
920                         u32 frametime_min = 1000./fps_max;
921                         
922                         if(busytime_u32 < frametime_min)
923                         {
924                                 u32 sleeptime = frametime_min - busytime_u32;
925                                 device->sleep(sleeptime);
926                         }
927                 }
928
929                 // Necessary for device->getTimer()->getTime()
930                 device->run();
931
932                 /*
933                         Time difference calculation
934                 */
935                 f32 dtime; // in seconds
936                 
937                 u32 time = device->getTimer()->getTime();
938                 if(time > lasttime)
939                         dtime = (time - lasttime) / 1000.0;
940                 else
941                         dtime = 0;
942                 lasttime = time;
943
944                 /*
945                         Log frametime for visualization
946                 */
947                 frametime_log.push_back(dtime);
948                 if(frametime_log.size() > 100)
949                 {
950                         core::list<float>::Iterator i = frametime_log.begin();
951                         frametime_log.erase(i);
952                 }
953
954                 /*
955                         Visualize frametime in terminal
956                 */
957                 /*for(u32 i=0; i<dtime*400; i++)
958                         std::cout<<"X";
959                 std::cout<<std::endl;*/
960
961                 /*
962                         Time average and jitter calculation
963                 */
964
965                 static f32 dtime_avg1 = 0.0;
966                 dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
967                 f32 dtime_jitter1 = dtime - dtime_avg1;
968
969                 static f32 dtime_jitter1_max_sample = 0.0;
970                 static f32 dtime_jitter1_max_fraction = 0.0;
971                 {
972                         static f32 jitter1_max = 0.0;
973                         static f32 counter = 0.0;
974                         if(dtime_jitter1 > jitter1_max)
975                                 jitter1_max = dtime_jitter1;
976                         counter += dtime;
977                         if(counter > 0.0)
978                         {
979                                 counter -= 3.0;
980                                 dtime_jitter1_max_sample = jitter1_max;
981                                 dtime_jitter1_max_fraction
982                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
983                                 jitter1_max = 0.0;
984                         }
985                 }
986                 
987                 /*
988                         Busytime average and jitter calculation
989                 */
990
991                 static f32 busytime_avg1 = 0.0;
992                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
993                 f32 busytime_jitter1 = busytime - busytime_avg1;
994                 
995                 static f32 busytime_jitter1_max_sample = 0.0;
996                 static f32 busytime_jitter1_min_sample = 0.0;
997                 {
998                         static f32 jitter1_max = 0.0;
999                         static f32 jitter1_min = 0.0;
1000                         static f32 counter = 0.0;
1001                         if(busytime_jitter1 > jitter1_max)
1002                                 jitter1_max = busytime_jitter1;
1003                         if(busytime_jitter1 < jitter1_min)
1004                                 jitter1_min = busytime_jitter1;
1005                         counter += dtime;
1006                         if(counter > 0.0){
1007                                 counter -= 3.0;
1008                                 busytime_jitter1_max_sample = jitter1_max;
1009                                 busytime_jitter1_min_sample = jitter1_min;
1010                                 jitter1_max = 0.0;
1011                                 jitter1_min = 0.0;
1012                         }
1013                 }
1014                 
1015                 /*
1016                         Debug info for client
1017                 */
1018                 {
1019                         static float counter = 0.0;
1020                         counter -= dtime;
1021                         if(counter < 0)
1022                         {
1023                                 counter = 30.0;
1024                                 client.printDebugInfo(std::cout);
1025                         }
1026                 }
1027
1028                 /*
1029                         Direct handling of user input
1030                 */
1031                 
1032                 // Reset input if window not active or some menu is active
1033                 if(device->isWindowActive() == false || noMenuActive() == false)
1034                 {
1035                         input->clear();
1036                 }
1037
1038                 // Input handler step() (used by the random input generator)
1039                 input->step(dtime);
1040
1041                 /*
1042                         Launch menus according to keys
1043                 */
1044                 if(input->wasKeyDown(irr::KEY_KEY_I))
1045                 {
1046                         dstream<<DTIME<<"the_game: "
1047                                         <<"Launching inventory"<<std::endl;
1048                         
1049                         GUIInventoryMenu *menu =
1050                                 new GUIInventoryMenu(guienv, guiroot, -1,
1051                                         &g_menumgr, v2s16(8,7),
1052                                         client.getInventoryContext(),
1053                                         &client);
1054
1055                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1056                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1057                                         "list", "current_player", "main",
1058                                         v2s32(0, 3), v2s32(8, 4)));
1059                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1060                                         "list", "current_player", "craft",
1061                                         v2s32(3, 0), v2s32(3, 3)));
1062                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1063                                         "list", "current_player", "craftresult",
1064                                         v2s32(7, 1), v2s32(1, 1)));
1065
1066                         menu->setDrawSpec(draw_spec);
1067
1068                         menu->drop();
1069                 }
1070                 else if(input->wasKeyDown(irr::KEY_ESCAPE))
1071                 {
1072                         dstream<<DTIME<<"the_game: "
1073                                         <<"Launching pause menu"<<std::endl;
1074                         // It will delete itself by itself
1075                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1076                                         &g_menumgr))->drop();
1077                 }
1078                 else if(input->wasKeyDown(irr::KEY_KEY_T))
1079                 {
1080                         TextDest *dest = new TextDestChat(&client);
1081
1082                         (new GUITextInputMenu(guienv, guiroot, -1,
1083                                         &g_menumgr, dest,
1084                                         L""))->drop();
1085                 }
1086
1087                 // Item selection with mouse wheel
1088                 {
1089                         s32 wheel = input->getMouseWheel();
1090                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1091                                         hotbar_itemcount-1);
1092
1093                         if(wheel < 0)
1094                         {
1095                                 if(g_selected_item < max_item)
1096                                         g_selected_item++;
1097                                 else
1098                                         g_selected_item = 0;
1099                         }
1100                         else if(wheel > 0)
1101                         {
1102                                 if(g_selected_item > 0)
1103                                         g_selected_item--;
1104                                 else
1105                                         g_selected_item = max_item;
1106                         }
1107                 }
1108                 
1109                 // Item selection
1110                 for(u16 i=0; i<10; i++)
1111                 {
1112                         s32 keycode = irr::KEY_KEY_1 + i;
1113                         if(i == 9)
1114                                 keycode = irr::KEY_KEY_0;
1115                         if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1116                         {
1117                                 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1118                                 {
1119                                         g_selected_item = i;
1120
1121                                         dstream<<DTIME<<"Selected item: "
1122                                                         <<g_selected_item<<std::endl;
1123                                 }
1124                         }
1125                 }
1126
1127                 // Viewing range selection
1128                 if(input->wasKeyDown(irr::KEY_KEY_R))
1129                 {
1130                         if(draw_control.range_all)
1131                         {
1132                                 draw_control.range_all = false;
1133                                 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1134                         }
1135                         else
1136                         {
1137                                 draw_control.range_all = true;
1138                                 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1139                         }
1140                 }
1141
1142                 // Print debug stacks
1143                 if(input->wasKeyDown(irr::KEY_KEY_P))
1144                 {
1145                         dstream<<"-----------------------------------------"
1146                                         <<std::endl;
1147                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1148                         dstream<<"-----------------------------------------"
1149                                         <<std::endl;
1150                         debug_stacks_print();
1151                 }
1152
1153                 /*
1154                         Player speed control
1155                 */
1156                 
1157                 {
1158                         /*bool a_up,
1159                         bool a_down,
1160                         bool a_left,
1161                         bool a_right,
1162                         bool a_jump,
1163                         bool a_superspeed,
1164                         bool a_sneak,
1165                         float a_pitch,
1166                         float a_yaw*/
1167                         PlayerControl control(
1168                                 input->isKeyDown(irr::KEY_KEY_W),
1169                                 input->isKeyDown(irr::KEY_KEY_S),
1170                                 input->isKeyDown(irr::KEY_KEY_A),
1171                                 input->isKeyDown(irr::KEY_KEY_D),
1172                                 input->isKeyDown(irr::KEY_SPACE),
1173                                 input->isKeyDown(irr::KEY_KEY_E),
1174                                 input->isKeyDown(irr::KEY_LSHIFT)
1175                                                 || input->isKeyDown(irr::KEY_RSHIFT),
1176                                 camera_pitch,
1177                                 camera_yaw
1178                         );
1179                         client.setPlayerControl(control);
1180                 }
1181                 
1182                 /*
1183                         Run server
1184                 */
1185
1186                 if(server != NULL)
1187                 {
1188                         //TimeTaker timer("server->step(dtime)");
1189                         server->step(dtime);
1190                 }
1191
1192                 /*
1193                         Process environment
1194                 */
1195                 
1196                 {
1197                         //TimeTaker timer("client.step(dtime)");
1198                         client.step(dtime);
1199                         //client.step(dtime_avg1);
1200                 }
1201
1202                 // Read client events
1203                 for(;;)
1204                 {
1205                         ClientEvent event = client.getClientEvent();
1206                         if(event.type == CE_NONE)
1207                         {
1208                                 break;
1209                         }
1210                         else if(event.type == CE_PLAYER_DAMAGE)
1211                         {
1212                                 //u16 damage = event.player_damage.amount;
1213                                 //dstream<<"Player damage: "<<damage<<std::endl;
1214                                 damage_flash_timer = 0.05;
1215                         }
1216                         else if(event.type == CE_PLAYER_FORCE_MOVE)
1217                         {
1218                                 camera_yaw = event.player_force_move.yaw;
1219                                 camera_pitch = event.player_force_move.pitch;
1220                         }
1221                 }
1222                 
1223                 // Get player position
1224                 v3f player_position = client.getPlayerPosition();
1225
1226                 //TimeTaker //timer2("//timer2");
1227
1228                 /*
1229                         Mouse and camera control
1230                 */
1231                 
1232                 if((device->isWindowActive() && noMenuActive()) || random_input)
1233                 {
1234                         if(!random_input)
1235                                 device->getCursorControl()->setVisible(false);
1236
1237                         if(first_loop_after_window_activation){
1238                                 //std::cout<<"window active, first loop"<<std::endl;
1239                                 first_loop_after_window_activation = false;
1240                         }
1241                         else{
1242                                 s32 dx = input->getMousePos().X - displaycenter.X;
1243                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
1244                                 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1245                                 
1246                                 const float keyspeed = 500;
1247                                 if(input->isKeyDown(irr::KEY_UP))
1248                                         dy -= dtime * keyspeed;
1249                                 if(input->isKeyDown(irr::KEY_DOWN))
1250                                         dy += dtime * keyspeed;
1251                                 if(input->isKeyDown(irr::KEY_LEFT))
1252                                         dx -= dtime * keyspeed;
1253                                 if(input->isKeyDown(irr::KEY_RIGHT))
1254                                         dx += dtime * keyspeed;
1255
1256                                 camera_yaw -= dx*0.2;
1257                                 camera_pitch += dy*0.2;
1258                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
1259                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
1260                         }
1261                         input->setMousePos(displaycenter.X, displaycenter.Y);
1262                 }
1263                 else{
1264                         device->getCursorControl()->setVisible(true);
1265
1266                         //std::cout<<"window inactive"<<std::endl;
1267                         first_loop_after_window_activation = true;
1268                 }
1269
1270                 camera_yaw = wrapDegrees(camera_yaw);
1271                 camera_pitch = wrapDegrees(camera_pitch);
1272                 
1273                 v3f camera_direction = v3f(0,0,1);
1274                 camera_direction.rotateYZBy(camera_pitch);
1275                 camera_direction.rotateXZBy(camera_yaw);
1276                 
1277                 // This is at the height of the eyes of the current figure
1278                 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1279                 // This is more like in minecraft
1280                 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1281
1282                 camera->setPosition(camera_position);
1283                 // *100.0 helps in large map coordinates
1284                 camera->setTarget(camera_position + camera_direction * 100.0);
1285
1286                 if(FIELD_OF_VIEW_TEST){
1287                         client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1288                 }
1289                 else{
1290                         //TimeTaker timer("client.updateCamera");
1291                         client.updateCamera(camera_position, camera_direction);
1292                 }
1293                 
1294                 //timer2.stop();
1295                 //TimeTaker //timer3("//timer3");
1296
1297                 /*
1298                         Calculate what block is the crosshair pointing to
1299                 */
1300                 
1301                 //u32 t1 = device->getTimer()->getRealTime();
1302                 
1303                 //f32 d = 4; // max. distance
1304                 f32 d = 4; // max. distance
1305                 core::line3d<f32> shootline(camera_position,
1306                                 camera_position + camera_direction * BS * (d+1));
1307
1308                 MapBlockObject *selected_object = client.getSelectedObject
1309                                 (d*BS, camera_position, shootline);
1310
1311                 ClientActiveObject *selected_active_object
1312                                 = client.getSelectedActiveObject
1313                                         (d*BS, camera_position, shootline);
1314
1315                 if(selected_object != NULL)
1316                 {
1317                         //dstream<<"Client returned selected_object != NULL"<<std::endl;
1318
1319                         core::aabbox3d<f32> box_on_map
1320                                         = selected_object->getSelectionBoxOnMap();
1321
1322                         hilightboxes.push_back(box_on_map);
1323
1324                         infotext = narrow_to_wide(selected_object->infoText());
1325
1326                         if(input->getLeftClicked())
1327                         {
1328                                 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1329                                 client.clickObject(0, selected_object->getBlock()->getPos(),
1330                                                 selected_object->getId(), g_selected_item);
1331                         }
1332                         else if(input->getRightClicked())
1333                         {
1334                                 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1335                                 /*
1336                                         Check if we want to modify the object ourselves
1337                                 */
1338                                 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1339                                 {
1340                                         dstream<<"Sign object right-clicked"<<std::endl;
1341                                         
1342                                         if(random_input == false)
1343                                         {
1344                                                 // Get a new text for it
1345
1346                                                 TextDest *dest = new TextDestSign(
1347                                                                 selected_object->getBlock()->getPos(),
1348                                                                 selected_object->getId(),
1349                                                                 &client);
1350
1351                                                 SignObject *sign_object = (SignObject*)selected_object;
1352
1353                                                 std::wstring wtext =
1354                                                                 narrow_to_wide(sign_object->getText());
1355
1356                                                 (new GUITextInputMenu(guienv, guiroot, -1,
1357                                                                 &g_menumgr, dest,
1358                                                                 wtext))->drop();
1359                                         }
1360                                 }
1361                                 /*
1362                                         Otherwise pass the event to the server as-is
1363                                 */
1364                                 else
1365                                 {
1366                                         client.clickObject(1, selected_object->getBlock()->getPos(),
1367                                                         selected_object->getId(), g_selected_item);
1368                                 }
1369                         }
1370                 }
1371                 else if(selected_active_object != NULL)
1372                 {
1373                         //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1374                         
1375                         core::aabbox3d<f32> *selection_box
1376                                         = selected_active_object->getSelectionBox();
1377                         // Box should exist because object was returned in the
1378                         // first place
1379                         assert(selection_box);
1380
1381                         v3f pos = selected_active_object->getPosition();
1382
1383                         core::aabbox3d<f32> box_on_map(
1384                                         selection_box->MinEdge + pos,
1385                                         selection_box->MaxEdge + pos
1386                         );
1387
1388                         hilightboxes.push_back(box_on_map);
1389
1390                         //infotext = narrow_to_wide("A ClientActiveObject");
1391                         infotext = narrow_to_wide(selected_active_object->infoText());
1392
1393                         if(input->getLeftClicked())
1394                         {
1395                                 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1396                                 client.clickActiveObject(0,
1397                                                 selected_active_object->getId(), g_selected_item);
1398                         }
1399                         else if(input->getRightClicked())
1400                         {
1401                                 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1402                         }
1403                 }
1404                 else // selected_object == NULL
1405                 {
1406
1407                 /*
1408                         Find out which node we are pointing at
1409                 */
1410                 
1411                 bool nodefound = false;
1412                 v3s16 nodepos;
1413                 v3s16 neighbourpos;
1414                 core::aabbox3d<f32> nodehilightbox;
1415
1416                 getPointedNode(&client, player_position,
1417                                 camera_direction, camera_position,
1418                                 nodefound, shootline,
1419                                 nodepos, neighbourpos,
1420                                 nodehilightbox, d);
1421         
1422                 static float nodig_delay_counter = 0.0;
1423
1424                 if(nodefound)
1425                 {
1426                         static v3s16 nodepos_old(-32768,-32768,-32768);
1427
1428                         static float dig_time = 0.0;
1429                         static u16 dig_index = 0;
1430                         
1431                         /*
1432                                 Visualize selection
1433                         */
1434
1435                         hilightboxes.push_back(nodehilightbox);
1436
1437                         /*
1438                                 Check information text of node
1439                         */
1440
1441                         NodeMetadata *meta = client.getNodeMetadata(nodepos);
1442                         if(meta)
1443                         {
1444                                 infotext = narrow_to_wide(meta->infoText());
1445                         }
1446                         
1447                         //MapNode node = client.getNode(nodepos);
1448
1449                         /*
1450                                 Handle digging
1451                         */
1452                         
1453                         if(input->getLeftReleased())
1454                         {
1455                                 client.clearTempMod(nodepos);
1456                                 dig_time = 0.0;
1457                         }
1458                         
1459                         if(nodig_delay_counter > 0.0)
1460                         {
1461                                 nodig_delay_counter -= dtime;
1462                         }
1463                         else
1464                         {
1465                                 if(nodepos != nodepos_old)
1466                                 {
1467                                         std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1468                                                         <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1469
1470                                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1471                                         {
1472                                                 client.clearTempMod(nodepos_old);
1473                                                 dig_time = 0.0;
1474                                         }
1475                                 }
1476
1477                                 if(input->getLeftClicked() ||
1478                                                 (input->getLeftState() && nodepos != nodepos_old))
1479                                 {
1480                                         dstream<<DTIME<<"Started digging"<<std::endl;
1481                                         client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1482                                 }
1483                                 if(input->getLeftClicked())
1484                                 {
1485                                         client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1486                                 }
1487                                 if(input->getLeftState())
1488                                 {
1489                                         MapNode n = client.getNode(nodepos);
1490                                 
1491                                         // Get tool name. Default is "" = bare hands
1492                                         std::string toolname = "";
1493                                         InventoryList *mlist = local_inventory.getList("main");
1494                                         if(mlist != NULL)
1495                                         {
1496                                                 InventoryItem *item = mlist->getItem(g_selected_item);
1497                                                 if(item && (std::string)item->getName() == "ToolItem")
1498                                                 {
1499                                                         ToolItem *titem = (ToolItem*)item;
1500                                                         toolname = titem->getToolName();
1501                                                 }
1502                                         }
1503
1504                                         // Get digging properties for material and tool
1505                                         u8 material = n.d;
1506                                         DiggingProperties prop =
1507                                                         getDiggingProperties(material, toolname);
1508                                         
1509                                         float dig_time_complete = 0.0;
1510
1511                                         if(prop.diggable == false)
1512                                         {
1513                                                 /*dstream<<"Material "<<(int)material
1514                                                                 <<" not diggable with \""
1515                                                                 <<toolname<<"\""<<std::endl;*/
1516                                                 // I guess nobody will wait for this long
1517                                                 dig_time_complete = 10000000.0;
1518                                         }
1519                                         else
1520                                         {
1521                                                 dig_time_complete = prop.time;
1522                                         }
1523                                         
1524                                         if(dig_time_complete >= 0.001)
1525                                         {
1526                                                 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1527                                                                 * dig_time/dig_time_complete);
1528                                         }
1529                                         // This is for torches
1530                                         else
1531                                         {
1532                                                 dig_index = CRACK_ANIMATION_LENGTH;
1533                                         }
1534
1535                                         if(dig_index < CRACK_ANIMATION_LENGTH)
1536                                         {
1537                                                 //TimeTaker timer("client.setTempMod");
1538                                                 //dstream<<"dig_index="<<dig_index<<std::endl;
1539                                                 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1540                                         }
1541                                         else
1542                                         {
1543                                                 dstream<<DTIME<<"Digging completed"<<std::endl;
1544                                                 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1545                                                 client.clearTempMod(nodepos);
1546                                                 client.removeNode(nodepos);
1547
1548                                                 dig_time = 0;
1549
1550                                                 nodig_delay_counter = dig_time_complete
1551                                                                 / (float)CRACK_ANIMATION_LENGTH;
1552
1553                                                 // We don't want a corresponding delay to
1554                                                 // very time consuming nodes
1555                                                 if(nodig_delay_counter > 0.5)
1556                                                 {
1557                                                         nodig_delay_counter = 0.5;
1558                                                 }
1559                                                 // We want a slight delay to very little
1560                                                 // time consuming nodes
1561                                                 float mindelay = 0.15;
1562                                                 if(nodig_delay_counter < mindelay)
1563                                                 {
1564                                                         nodig_delay_counter = mindelay;
1565                                                 }
1566                                         }
1567
1568                                         dig_time += dtime;
1569                                 }
1570                         }
1571                         
1572                         if(input->getRightClicked())
1573                         {
1574                                 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1575                                 
1576                                 if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1577                                 {
1578                                         dstream<<"Sign node right-clicked"<<std::endl;
1579                                         
1580                                         SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1581                                         
1582                                         // Get a new text for it
1583
1584                                         TextDest *dest = new TextDestSignNode(nodepos, &client);
1585
1586                                         std::wstring wtext =
1587                                                         narrow_to_wide(signmeta->getText());
1588
1589                                         (new GUITextInputMenu(guienv, guiroot, -1,
1590                                                         &g_menumgr, dest,
1591                                                         wtext))->drop();
1592                                 }
1593                                 else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
1594                                 {
1595                                         dstream<<"Chest node right-clicked"<<std::endl;
1596                                         
1597                                         //ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
1598
1599                                         std::string chest_inv_id;
1600                                         chest_inv_id += "nodemeta:";
1601                                         chest_inv_id += itos(nodepos.X);
1602                                         chest_inv_id += ",";
1603                                         chest_inv_id += itos(nodepos.Y);
1604                                         chest_inv_id += ",";
1605                                         chest_inv_id += itos(nodepos.Z);
1606                                         
1607                                         GUIInventoryMenu *menu =
1608                                                 new GUIInventoryMenu(guienv, guiroot, -1,
1609                                                         &g_menumgr, v2s16(8,9),
1610                                                         client.getInventoryContext(),
1611                                                         &client);
1612
1613                                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1614                                         
1615                                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1616                                                         "list", chest_inv_id, "0",
1617                                                         v2s32(0, 0), v2s32(8, 4)));
1618                                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1619                                                         "list", "current_player", "main",
1620                                                         v2s32(0, 5), v2s32(8, 4)));
1621
1622                                         menu->setDrawSpec(draw_spec);
1623
1624                                         menu->drop();
1625
1626                                 }
1627                                 else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
1628                                 {
1629                                         dstream<<"Furnace node right-clicked"<<std::endl;
1630                                         
1631                                         GUIFurnaceMenu *menu =
1632                                                 new GUIFurnaceMenu(guienv, guiroot, -1,
1633                                                         &g_menumgr, nodepos, &client);
1634
1635                                         menu->drop();
1636
1637                                 }
1638                                 else
1639                                 {
1640                                         client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1641                                 }
1642                         }
1643                         
1644                         nodepos_old = nodepos;
1645                 }
1646                 else{
1647                 }
1648
1649                 } // selected_object == NULL
1650                 
1651                 input->resetLeftClicked();
1652                 input->resetRightClicked();
1653                 
1654                 if(input->getLeftReleased())
1655                 {
1656                         std::cout<<DTIME<<"Left button released (stopped digging)"
1657                                         <<std::endl;
1658                         client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1659                 }
1660                 if(input->getRightReleased())
1661                 {
1662                         //std::cout<<DTIME<<"Right released"<<std::endl;
1663                         // Nothing here
1664                 }
1665                 
1666                 input->resetLeftReleased();
1667                 input->resetRightReleased();
1668                 
1669                 /*
1670                         Calculate stuff for drawing
1671                 */
1672
1673                 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1674                 
1675                 u32 daynight_ratio = client.getDayNightRatio();
1676                 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1677                 video::SColor bgcolor = video::SColor(
1678                                 255,
1679                                 skycolor.getRed() * l / 255,
1680                                 skycolor.getGreen() * l / 255,
1681                                 skycolor.getBlue() * l / 255);
1682
1683                 /*
1684                         Update coulds
1685                 */
1686                 clouds->step(dtime);
1687                 clouds->update(v2f(player_position.X, player_position.Z), (float)l/255.0);
1688                 
1689                 /*
1690                         Fog
1691                 */
1692                 
1693                 if(g_settings.getBool("enable_fog") == true)
1694                 {
1695                         f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1696                         if(draw_control.range_all)
1697                                 range = 100000*BS;
1698
1699                         driver->setFog(
1700                                 bgcolor,
1701                                 video::EFT_FOG_LINEAR,
1702                                 range*0.4,
1703                                 range*1.0,
1704                                 0.01,
1705                                 false, // pixel fog
1706                                 false // range fog
1707                         );
1708                 }
1709                 else
1710                 {
1711                         driver->setFog(
1712                                 bgcolor,
1713                                 video::EFT_FOG_LINEAR,
1714                                 100000*BS,
1715                                 110000*BS,
1716                                 0.01,
1717                                 false, // pixel fog
1718                                 false // range fog
1719                         );
1720                 }
1721
1722
1723                 /*
1724                         Update gui stuff (0ms)
1725                 */
1726
1727                 //TimeTaker guiupdatetimer("Gui updating");
1728                 
1729                 {
1730                         static float drawtime_avg = 0;
1731                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
1732                         static float beginscenetime_avg = 0;
1733                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
1734                         static float scenetime_avg = 0;
1735                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
1736                         static float endscenetime_avg = 0;
1737                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
1738                         
1739                         char temptext[300];
1740                         snprintf(temptext, 300, "Minetest-c55 %s ("
1741                                         "R: range_all=%i"
1742                                         ")"
1743                                         " drawtime=%.0f, beginscenetime=%.0f"
1744                                         ", scenetime=%.0f, endscenetime=%.0f",
1745                                         VERSION_STRING,
1746                                         draw_control.range_all,
1747                                         drawtime_avg,
1748                                         beginscenetime_avg,
1749                                         scenetime_avg,
1750                                         endscenetime_avg
1751                                         );
1752                         
1753                         guitext->setText(narrow_to_wide(temptext).c_str());
1754                 }
1755                 
1756                 {
1757                         char temptext[300];
1758                         snprintf(temptext, 300,
1759                                         "(% .1f, % .1f, % .1f)"
1760                                         " (% .3f < btime_jitter < % .3f"
1761                                         ", dtime_jitter = % .1f %%"
1762                                         ", v_range = %.1f)",
1763                                         player_position.X/BS,
1764                                         player_position.Y/BS,
1765                                         player_position.Z/BS,
1766                                         busytime_jitter1_min_sample,
1767                                         busytime_jitter1_max_sample,
1768                                         dtime_jitter1_max_fraction * 100.0,
1769                                         draw_control.wanted_range
1770                                         );
1771
1772                         guitext2->setText(narrow_to_wide(temptext).c_str());
1773                 }
1774                 
1775                 {
1776                         guitext_info->setText(infotext.c_str());
1777                 }
1778                 
1779                 /*
1780                         Get chat messages from client
1781                 */
1782                 {
1783                         // Get new messages
1784                         std::wstring message;
1785                         while(client.getChatMessage(message))
1786                         {
1787                                 chat_lines.push_back(ChatLine(message));
1788                                 /*if(chat_lines.size() > 6)
1789                                 {
1790                                         core::list<ChatLine>::Iterator
1791                                                         i = chat_lines.begin();
1792                                         chat_lines.erase(i);
1793                                 }*/
1794                         }
1795                         // Append them to form the whole static text and throw
1796                         // it to the gui element
1797                         std::wstring whole;
1798                         // This will correspond to the line number counted from
1799                         // top to bottom, from size-1 to 0
1800                         s16 line_number = chat_lines.size();
1801                         // Count of messages to be removed from the top
1802                         u16 to_be_removed_count = 0;
1803                         for(core::list<ChatLine>::Iterator
1804                                         i = chat_lines.begin();
1805                                         i != chat_lines.end(); i++)
1806                         {
1807                                 // After this, line number is valid for this loop
1808                                 line_number--;
1809                                 // Increment age
1810                                 (*i).age += dtime;
1811                                 /*
1812                                         This results in a maximum age of 60*6 to the
1813                                         lowermost line and a maximum of 6 lines
1814                                 */
1815                                 float allowed_age = (6-line_number) * 60.0;
1816
1817                                 if((*i).age > allowed_age)
1818                                 {
1819                                         to_be_removed_count++;
1820                                         continue;
1821                                 }
1822                                 whole += (*i).text + L'\n';
1823                         }
1824                         for(u16 i=0; i<to_be_removed_count; i++)
1825                         {
1826                                 core::list<ChatLine>::Iterator
1827                                                 it = chat_lines.begin();
1828                                 chat_lines.erase(it);
1829                         }
1830                         guitext_chat->setText(whole.c_str());
1831
1832                         // Update gui element size and position
1833
1834                         /*core::rect<s32> rect(
1835                                         10,
1836                                         screensize.Y - guitext_chat_pad_bottom
1837                                                         - text_height*chat_lines.size(),
1838                                         screensize.X - 10,
1839                                         screensize.Y - guitext_chat_pad_bottom
1840                         );*/
1841                         core::rect<s32> rect(
1842                                         10,
1843                                         50,
1844                                         screensize.X - 10,
1845                                         50 + text_height*chat_lines.size()
1846                         );
1847
1848                         guitext_chat->setRelativePosition(rect);
1849
1850                         if(chat_lines.size() == 0)
1851                                 guitext_chat->setVisible(false);
1852                         else
1853                                 guitext_chat->setVisible(true);
1854                 }
1855
1856                 /*
1857                         Inventory
1858                 */
1859                 
1860                 static u16 old_selected_item = 65535;
1861                 if(client.getLocalInventoryUpdated()
1862                                 || g_selected_item != old_selected_item)
1863                 {
1864                         old_selected_item = g_selected_item;
1865                         //std::cout<<"Updating local inventory"<<std::endl;
1866                         client.getLocalInventory(local_inventory);
1867                 }
1868                 
1869                 /*
1870                         Send actions returned by the inventory menu
1871                 */
1872                 while(inventory_action_queue.size() != 0)
1873                 {
1874                         InventoryAction *a = inventory_action_queue.pop_front();
1875
1876                         client.sendInventoryAction(a);
1877                         // Eat it
1878                         delete a;
1879                 }
1880
1881                 /*
1882                         Drawing begins
1883                 */
1884
1885                 TimeTaker drawtimer("Drawing");
1886
1887                 
1888                 {
1889                         TimeTaker timer("beginScene");
1890                         driver->beginScene(true, true, bgcolor);
1891                         //driver->beginScene(false, true, bgcolor);
1892                         beginscenetime = timer.stop(true);
1893                 }
1894
1895                 //timer3.stop();
1896                 
1897                 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
1898                 
1899                 {
1900                         TimeTaker timer("smgr");
1901                         smgr->drawAll();
1902                         scenetime = timer.stop(true);
1903                 }
1904                 
1905                 {
1906                 //TimeTaker timer9("auxiliary drawings");
1907                 // 0ms
1908                 
1909                 //timer9.stop();
1910                 //TimeTaker //timer10("//timer10");
1911                 
1912                 video::SMaterial m;
1913                 //m.Thickness = 10;
1914                 m.Thickness = 3;
1915                 m.Lighting = false;
1916                 driver->setMaterial(m);
1917
1918                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
1919
1920                 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
1921                                 i != hilightboxes.end(); i++)
1922                 {
1923                         /*std::cout<<"hilightbox min="
1924                                         <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
1925                                         <<" max="
1926                                         <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
1927                                         <<std::endl;*/
1928                         driver->draw3DBox(*i, video::SColor(255,0,0,0));
1929                 }
1930
1931                 /*
1932                         Frametime log
1933                 */
1934                 if(g_settings.getBool("frametime_graph") == true)
1935                 {
1936                         s32 x = 10;
1937                         for(core::list<float>::Iterator
1938                                         i = frametime_log.begin();
1939                                         i != frametime_log.end();
1940                                         i++)
1941                         {
1942                                 driver->draw2DLine(v2s32(x,50),
1943                                                 v2s32(x,50+(*i)*1000),
1944                                                 video::SColor(255,255,255,255));
1945                                 x++;
1946                         }
1947                 }
1948
1949                 /*
1950                         Draw crosshair
1951                 */
1952                 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
1953                                 displaycenter + core::vector2d<s32>(10,0),
1954                                 video::SColor(255,255,255,255));
1955                 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
1956                                 displaycenter + core::vector2d<s32>(0,10),
1957                                 video::SColor(255,255,255,255));
1958
1959                 } // timer
1960
1961                 //timer10.stop();
1962                 //TimeTaker //timer11("//timer11");
1963
1964                 /*
1965                         Draw gui
1966                 */
1967                 // 0-1ms
1968                 guienv->drawAll();
1969
1970                 /*
1971                         Draw hotbar
1972                 */
1973                 {
1974                         draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
1975                                         hotbar_imagesize, hotbar_itemcount, &local_inventory,
1976                                         client.getHP());
1977                 }
1978
1979                 /*
1980                         Damage flash
1981                 */
1982                 if(damage_flash_timer > 0.0)
1983                 {
1984                         damage_flash_timer -= dtime;
1985                         
1986                         video::SColor color(128,255,0,0);
1987                         driver->draw2DRectangle(color,
1988                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
1989                                         NULL);
1990                 }
1991                 
1992                 /*
1993                         End scene
1994                 */
1995                 {
1996                         TimeTaker timer("endScene");
1997                         driver->endScene();
1998                         endscenetime = timer.stop(true);
1999                 }
2000
2001                 drawtime = drawtimer.stop(true);
2002
2003                 /*
2004                         End of drawing
2005                 */
2006
2007                 static s16 lastFPS = 0;
2008                 //u16 fps = driver->getFPS();
2009                 u16 fps = (1.0/dtime_avg1);
2010
2011                 if (lastFPS != fps)
2012                 {
2013                         core::stringw str = L"Minetest [";
2014                         str += driver->getName();
2015                         str += "] FPS:";
2016                         str += fps;
2017
2018                         device->setWindowCaption(str.c_str());
2019                         lastFPS = fps;
2020                 }
2021         }
2022 }
2023
2024