3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
70 #include "util/directiontables.h"
76 struct TextDestChat : public TextDest
78 TextDestChat(Client *client)
82 void gotText(std::wstring text)
84 m_client->typeChatMessage(text);
86 void gotText(std::map<std::string, std::string> fields)
88 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
94 struct TextDestNodeMetadata : public TextDest
96 TextDestNodeMetadata(v3s16 p, Client *client)
101 // This is deprecated I guess? -celeron55
102 void gotText(std::wstring text)
104 std::string ntext = wide_to_narrow(text);
105 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
106 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
107 std::map<std::string, std::string> fields;
108 fields["text"] = ntext;
109 m_client->sendNodemetaFields(m_p, "", fields);
111 void gotText(std::map<std::string, std::string> fields)
113 m_client->sendNodemetaFields(m_p, "", fields);
120 struct TextDestPlayerInventory : public TextDest
122 TextDestPlayerInventory(Client *client)
127 TextDestPlayerInventory(Client *client, std::string formname)
130 m_formname = formname;
132 void gotText(std::map<std::string, std::string> fields)
134 m_client->sendInventoryFields(m_formname, fields);
138 std::string m_formname;
141 /* Respawn menu callback */
143 class MainRespawnInitiator: public IRespawnInitiator
146 MainRespawnInitiator(bool *active, Client *client):
147 m_active(active), m_client(client)
154 m_client->sendRespawn();
161 /* Form update callback */
163 class NodeMetadataFormSource: public IFormSource
166 NodeMetadataFormSource(ClientMap *map, v3s16 p):
171 std::string getForm()
173 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
176 return meta->getString("formspec");
178 std::string resolveText(std::string str)
180 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
183 return meta->resolveString(str);
190 class PlayerInventoryFormSource: public IFormSource
193 PlayerInventoryFormSource(Client *client):
197 std::string getForm()
199 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
200 return player->inventory_formspec;
206 class FormspecFormSource: public IFormSource
209 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
211 m_formspec = formspec;
212 m_game_formspec = game_formspec;
215 ~FormspecFormSource()
217 *m_game_formspec = 0;
220 void setForm(std::string formspec) {
221 m_formspec = formspec;
224 std::string getForm()
229 std::string m_formspec;
230 FormspecFormSource** m_game_formspec;
234 Check if a node is pointable
236 inline bool isPointableNode(const MapNode& n,
237 Client *client, bool liquids_pointable)
239 const ContentFeatures &features = client->getNodeDefManager()->get(n);
240 return features.pointable ||
241 (liquids_pointable && features.isLiquid());
245 Find what the player is pointing at
247 PointedThing getPointedThing(Client *client, v3f player_position,
248 v3f camera_direction, v3f camera_position,
249 core::line3d<f32> shootline, f32 d,
250 bool liquids_pointable,
251 bool look_for_object,
252 std::vector<aabb3f> &hilightboxes,
253 ClientActiveObject *&selected_object)
257 hilightboxes.clear();
258 selected_object = NULL;
260 INodeDefManager *nodedef = client->getNodeDefManager();
261 ClientMap &map = client->getEnv().getClientMap();
263 // First try to find a pointed at active object
266 selected_object = client->getSelectedActiveObject(d*BS,
267 camera_position, shootline);
269 if(selected_object != NULL)
271 if(selected_object->doShowSelectionBox())
273 aabb3f *selection_box = selected_object->getSelectionBox();
274 // Box should exist because object was
275 // returned in the first place
276 assert(selection_box);
278 v3f pos = selected_object->getPosition();
279 hilightboxes.push_back(aabb3f(
280 selection_box->MinEdge + pos,
281 selection_box->MaxEdge + pos));
285 result.type = POINTEDTHING_OBJECT;
286 result.object_id = selected_object->getId();
291 // That didn't work, try to find a pointed at node
293 f32 mindistance = BS * 1001;
295 v3s16 pos_i = floatToInt(player_position, BS);
297 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
301 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
302 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
303 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
304 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
305 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
306 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
308 // Prevent signed number overflow
316 for(s16 y = ystart; y <= yend; y++)
317 for(s16 z = zstart; z <= zend; z++)
318 for(s16 x = xstart; x <= xend; x++)
323 n = map.getNode(v3s16(x,y,z));
325 catch(InvalidPositionException &e)
329 if(!isPointableNode(n, client, liquids_pointable))
332 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
335 v3f npf = intToFloat(np, BS);
337 for(std::vector<aabb3f>::const_iterator
339 i != boxes.end(); i++)
345 for(u16 j=0; j<6; j++)
347 v3s16 facedir = g_6dirs[j];
348 aabb3f facebox = box;
352 facebox.MinEdge.X = facebox.MaxEdge.X-d;
353 else if(facedir.X < 0)
354 facebox.MaxEdge.X = facebox.MinEdge.X+d;
355 else if(facedir.Y > 0)
356 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
357 else if(facedir.Y < 0)
358 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
359 else if(facedir.Z > 0)
360 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
361 else if(facedir.Z < 0)
362 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
364 v3f centerpoint = facebox.getCenter();
365 f32 distance = (centerpoint - camera_position).getLength();
366 if(distance >= mindistance)
368 if(!facebox.intersectsWithLine(shootline))
371 v3s16 np_above = np + facedir;
373 result.type = POINTEDTHING_NODE;
374 result.node_undersurface = np;
375 result.node_abovesurface = np_above;
376 mindistance = distance;
378 hilightboxes.clear();
379 for(std::vector<aabb3f>::const_iterator
381 i2 != boxes.end(); i2++)
384 box.MinEdge += npf + v3f(-d,-d,-d);
385 box.MaxEdge += npf + v3f(d,d,d);
386 hilightboxes.push_back(box);
396 Draws a screen with a single text on it.
397 Text will be removed when the screen is drawn the next time.
399 /*gui::IGUIStaticText **/
400 void draw_load_screen(const std::wstring &text,
401 video::IVideoDriver* driver, gui::IGUIFont* font)
403 v2u32 screensize = driver->getScreenSize();
404 const wchar_t *loadingtext = text.c_str();
405 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
406 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
407 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
408 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
410 gui::IGUIStaticText *guitext = guienv->addStaticText(
411 loadingtext, textrect, false, false);
412 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
414 driver->beginScene(true, true, video::SColor(255,0,0,0));
423 /* Profiler display */
425 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
426 gui::IGUIFont *font, u32 text_height,
427 u32 show_profiler, u32 show_profiler_max)
429 if(show_profiler == 0)
431 guitext_profiler->setVisible(false);
436 std::ostringstream os(std::ios_base::binary);
437 g_profiler->printPage(os, show_profiler, show_profiler_max);
438 std::wstring text = narrow_to_wide(os.str());
439 guitext_profiler->setText(text.c_str());
440 guitext_profiler->setVisible(true);
442 s32 w = font->getDimension(text.c_str()).Width;
445 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
446 8+(text_height+5)*2 +
447 font->getDimension(text.c_str()).Height);
448 guitext_profiler->setRelativePosition(rect);
449 guitext_profiler->setVisible(true);
457 Profiler::GraphValues values;
463 Meta(float initial=0, video::SColor color=
464 video::SColor(255,255,255,255)):
470 std::list<Piece> m_log;
478 void put(const Profiler::GraphValues &values)
481 piece.values = values;
482 m_log.push_back(piece);
483 while(m_log.size() > m_log_max_size)
484 m_log.erase(m_log.begin());
487 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
488 gui::IGUIFont* font) const
490 std::map<std::string, Meta> m_meta;
491 for(std::list<Piece>::const_iterator k = m_log.begin();
492 k != m_log.end(); k++)
494 const Piece &piece = *k;
495 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
496 i != piece.values.end(); i++){
497 const std::string &id = i->first;
498 const float &value = i->second;
499 std::map<std::string, Meta>::iterator j =
501 if(j == m_meta.end()){
502 m_meta[id] = Meta(value);
505 if(value < j->second.min)
506 j->second.min = value;
507 if(value > j->second.max)
508 j->second.max = value;
513 static const video::SColor usable_colors[] = {
514 video::SColor(255,255,100,100),
515 video::SColor(255,90,225,90),
516 video::SColor(255,100,100,255),
517 video::SColor(255,255,150,50),
518 video::SColor(255,220,220,100)
520 static const u32 usable_colors_count =
521 sizeof(usable_colors) / sizeof(*usable_colors);
522 u32 next_color_i = 0;
523 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
524 i != m_meta.end(); i++){
525 Meta &meta = i->second;
526 video::SColor color(255,200,200,200);
527 if(next_color_i < usable_colors_count)
528 color = usable_colors[next_color_i++];
533 s32 textx = x_left + m_log_max_size + 15;
534 s32 textx2 = textx + 200 - 15;
538 u32 num_graphs = m_meta.size();
539 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
541 video::SColor bgcolor(120,0,0,0);
542 driver->draw2DRectangle(bgcolor, rect, NULL);
546 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
547 i != m_meta.end(); i++){
548 const std::string &id = i->first;
549 const Meta &meta = i->second;
551 s32 y = y_bottom - meta_i * 50;
552 float show_min = meta.min;
553 float show_max = meta.max;
554 if(show_min >= -0.0001 && show_max >= -0.0001){
555 if(show_min <= show_max * 0.5)
560 snprintf(buf, 10, "%.3g", show_max);
561 font->draw(narrow_to_wide(buf).c_str(),
562 core::rect<s32>(textx, y - graphh,
563 textx2, y - graphh + texth),
565 snprintf(buf, 10, "%.3g", show_min);
566 font->draw(narrow_to_wide(buf).c_str(),
567 core::rect<s32>(textx, y - texth,
570 font->draw(narrow_to_wide(id).c_str(),
571 core::rect<s32>(textx, y - graphh/2 - texth/2,
572 textx2, y - graphh/2 + texth/2),
575 s32 graph1h = graphh;
576 bool relativegraph = (show_min != 0 && show_min != show_max);
577 float lastscaledvalue = 0.0;
578 bool lastscaledvalue_exists = false;
579 for(std::list<Piece>::const_iterator j = m_log.begin();
580 j != m_log.end(); j++)
582 const Piece &piece = *j;
584 bool value_exists = false;
585 Profiler::GraphValues::const_iterator k =
586 piece.values.find(id);
587 if(k != piece.values.end()){
593 lastscaledvalue_exists = false;
596 float scaledvalue = 1.0;
597 if(show_max != show_min)
598 scaledvalue = (value - show_min) / (show_max - show_min);
599 if(scaledvalue == 1.0 && value == 0){
601 lastscaledvalue_exists = false;
605 if(lastscaledvalue_exists){
606 s32 ivalue1 = lastscaledvalue * graph1h;
607 s32 ivalue2 = scaledvalue * graph1h;
608 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
609 v2s32(x, graph1y - ivalue2), meta.color);
611 lastscaledvalue = scaledvalue;
612 lastscaledvalue_exists = true;
614 s32 ivalue = scaledvalue * graph1h;
615 driver->draw2DLine(v2s32(x, graph1y),
616 v2s32(x, graph1y - ivalue), meta.color);
625 class NodeDugEvent: public MtEvent
631 NodeDugEvent(v3s16 p, MapNode n):
635 const char* getType() const
641 ISoundManager *m_sound;
642 INodeDefManager *m_ndef;
644 float m_player_step_timer;
646 SimpleSoundSpec m_player_step_sound;
647 SimpleSoundSpec m_player_leftpunch_sound;
648 SimpleSoundSpec m_player_rightpunch_sound;
650 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
653 m_player_step_timer(0)
657 void playPlayerStep()
659 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
660 m_player_step_timer = 0.03;
661 m_sound->playSound(m_player_step_sound, false);
665 static void viewBobbingStep(MtEvent *e, void *data)
667 SoundMaker *sm = (SoundMaker*)data;
668 sm->playPlayerStep();
671 static void playerRegainGround(MtEvent *e, void *data)
673 SoundMaker *sm = (SoundMaker*)data;
674 sm->playPlayerStep();
677 static void playerJump(MtEvent *e, void *data)
679 //SoundMaker *sm = (SoundMaker*)data;
682 static void cameraPunchLeft(MtEvent *e, void *data)
684 SoundMaker *sm = (SoundMaker*)data;
685 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
688 static void cameraPunchRight(MtEvent *e, void *data)
690 SoundMaker *sm = (SoundMaker*)data;
691 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
694 static void nodeDug(MtEvent *e, void *data)
696 SoundMaker *sm = (SoundMaker*)data;
697 NodeDugEvent *nde = (NodeDugEvent*)e;
698 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
701 void registerReceiver(MtEventManager *mgr)
703 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
704 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
705 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
706 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
707 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
708 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
711 void step(float dtime)
713 m_player_step_timer -= dtime;
717 // Locally stored sounds don't need to be preloaded because of this
718 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
720 std::set<std::string> m_fetched;
723 void fetchSounds(const std::string &name,
724 std::set<std::string> &dst_paths,
725 std::set<std::string> &dst_datas)
727 if(m_fetched.count(name))
729 m_fetched.insert(name);
730 std::string base = porting::path_share + DIR_DELIM + "testsounds";
731 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
732 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
733 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
734 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
735 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
736 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
737 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
738 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
739 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
740 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
741 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
745 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
748 bool *m_force_fog_off;
753 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
754 f32 *fog_range, Client *client):
756 m_force_fog_off(force_fog_off),
757 m_fog_range(fog_range),
760 ~GameGlobalShaderConstantSetter() {}
762 virtual void onSetConstants(video::IMaterialRendererServices *services,
769 video::SColor bgcolor = m_sky->getBgColor();
770 video::SColorf bgcolorf(bgcolor);
771 float bgcolorfa[4] = {
777 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
780 float fog_distance = *m_fog_range;
782 fog_distance = 10000*BS;
783 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
786 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
787 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
788 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
792 void nodePlacementPrediction(Client &client,
793 const ItemDefinition &playeritem_def,
794 v3s16 nodepos, v3s16 neighbourpos)
796 std::string prediction = playeritem_def.node_placement_prediction;
797 INodeDefManager *nodedef = client.ndef();
798 ClientMap &map = client.getEnv().getClientMap();
800 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
802 verbosestream<<"Node placement prediction for "
803 <<playeritem_def.name<<" is "
804 <<prediction<<std::endl;
805 v3s16 p = neighbourpos;
806 // Place inside node itself if buildable_to
808 MapNode n_under = map.getNode(nodepos);
809 if(nodedef->get(n_under).buildable_to)
811 }catch(InvalidPositionException &e){}
812 // Find id of predicted node
814 bool found = nodedef->getId(prediction, id);
816 errorstream<<"Node placement prediction failed for "
817 <<playeritem_def.name<<" (places "
819 <<") - Name not known"<<std::endl;
824 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
825 v3s16 dir = nodepos - neighbourpos;
826 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
827 param2 = dir.Y < 0 ? 1 : 0;
828 } else if(abs(dir.X) > abs(dir.Z)){
829 param2 = dir.X < 0 ? 3 : 2;
831 param2 = dir.Z < 0 ? 5 : 4;
834 // TODO: Facedir prediction
835 // TODO: If predicted node is in attached_node group, check attachment
836 // Add node to client map
837 MapNode n(id, 0, param2);
839 // This triggers the required mesh update too
840 client.addNode(p, n);
841 }catch(InvalidPositionException &e){
842 errorstream<<"Node placement prediction failed for "
843 <<playeritem_def.name<<" (places "
845 <<") - Position not loaded"<<std::endl;
855 IrrlichtDevice *device,
858 std::string playername,
859 std::string password,
860 std::string address, // If "", local server is used
862 std::wstring &error_message,
863 std::string configpath,
864 ChatBackend &chat_backend,
865 const SubgameSpec &gamespec, // Used for local game,
866 bool simple_singleplayer_mode
869 FormspecFormSource* current_formspec = 0;
870 video::IVideoDriver* driver = device->getVideoDriver();
871 scene::ISceneManager* smgr = device->getSceneManager();
873 // Calculate text height using the font
874 u32 text_height = font->getDimension(L"Random test string").Height;
876 v2u32 last_screensize(0,0);
877 v2u32 screensize = driver->getScreenSize();
880 Draw "Loading" screen
883 draw_load_screen(L"Loading...", driver, font);
885 // Create texture source
886 IWritableTextureSource *tsrc = createTextureSource(device);
888 // Create shader source
889 IWritableShaderSource *shsrc = createShaderSource(device);
891 // These will be filled by data received from the server
892 // Create item definition manager
893 IWritableItemDefManager *itemdef = createItemDefManager();
894 // Create node definition manager
895 IWritableNodeDefManager *nodedef = createNodeDefManager();
897 // Sound fetcher (useful when testing)
898 GameOnDemandSoundFetcher soundfetcher;
901 ISoundManager *sound = NULL;
902 bool sound_is_dummy = false;
904 if(g_settings->getBool("enable_sound")){
905 infostream<<"Attempting to use OpenAL audio"<<std::endl;
906 sound = createOpenALSoundManager(&soundfetcher);
908 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
910 infostream<<"Sound disabled."<<std::endl;
914 infostream<<"Using dummy audio."<<std::endl;
915 sound = &dummySoundManager;
916 sound_is_dummy = true;
919 Server *server = NULL;
923 EventManager eventmgr;
926 SoundMaker soundmaker(sound, nodedef);
927 soundmaker.registerReceiver(&eventmgr);
929 // Add chat log output for errors to be shown in chat
930 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
932 // Create UI for modifying quicktune values
933 QuicktuneShortcutter quicktune;
940 draw_load_screen(L"Creating server...", driver, font);
941 infostream<<"Creating server"<<std::endl;
942 server = new Server(map_dir, configpath, gamespec,
943 simple_singleplayer_mode);
947 do{ // Client scope (breakable do-while(0))
953 draw_load_screen(L"Creating client...", driver, font);
954 infostream<<"Creating client"<<std::endl;
956 MapDrawControl draw_control;
958 Client client(device, playername.c_str(), password, draw_control,
959 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
961 // Client acts as our GameDef
962 IGameDef *gamedef = &client;
964 draw_load_screen(L"Resolving address...", driver, font);
965 Address connect_address(0,0,0,0, port);
968 //connect_address.Resolve("localhost");
969 connect_address.setAddress(127,0,0,1);
971 connect_address.Resolve(address.c_str());
973 catch(ResolveError &e)
975 error_message = L"Couldn't resolve address";
976 errorstream<<wide_to_narrow(error_message)<<std::endl;
977 // Break out of client scope
982 Attempt to connect to the server
985 infostream<<"Connecting to server at ";
986 connect_address.print(&infostream);
987 infostream<<std::endl;
988 client.connect(connect_address);
991 Wait for server to accept connection
993 bool could_connect = false;
994 bool connect_aborted = false;
996 float frametime = 0.033;
997 float time_counter = 0.0;
1001 // Update client and server
1002 client.step(frametime);
1004 server->step(frametime);
1007 if(client.connectedAndInitialized()){
1008 could_connect = true;
1012 if(client.accessDenied()){
1013 error_message = L"Access denied. Reason: "
1014 +client.accessDeniedReason();
1015 errorstream<<wide_to_narrow(error_message)<<std::endl;
1018 if(input->wasKeyDown(EscapeKey)){
1019 connect_aborted = true;
1020 infostream<<"Connect aborted [Escape]"<<std::endl;
1025 std::wostringstream ss;
1026 ss<<L"Connecting to server... (press Escape to cancel)\n";
1027 std::wstring animation = L"/-\\|";
1028 ss<<animation[(int)(time_counter/0.2)%4];
1029 draw_load_screen(ss.str(), driver, font);
1032 sleep_ms(1000*frametime);
1033 time_counter += frametime;
1036 catch(con::PeerNotFoundException &e)
1040 Handle failure to connect
1043 if(error_message == L"" && !connect_aborted){
1044 error_message = L"Connection failed";
1045 errorstream<<wide_to_narrow(error_message)<<std::endl;
1047 // Break out of client scope
1052 Wait until content has been received
1054 bool got_content = false;
1055 bool content_aborted = false;
1057 float frametime = 0.033;
1058 float time_counter = 0.0;
1060 while(device->run())
1062 // Update client and server
1063 client.step(frametime);
1065 server->step(frametime);
1068 if(client.texturesReceived() &&
1069 client.itemdefReceived() &&
1070 client.nodedefReceived()){
1075 if(!client.connectedAndInitialized()){
1076 error_message = L"Client disconnected";
1077 errorstream<<wide_to_narrow(error_message)<<std::endl;
1080 if(input->wasKeyDown(EscapeKey)){
1081 content_aborted = true;
1082 infostream<<"Connect aborted [Escape]"<<std::endl;
1087 std::wostringstream ss;
1088 ss<<L"Waiting content... (press Escape to cancel)\n";
1090 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
1091 ss<<L" Item definitions\n";
1092 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
1093 ss<<L" Node definitions\n";
1094 ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
1097 draw_load_screen(ss.str(), driver, font);
1100 sleep_ms(1000*frametime);
1101 time_counter += frametime;
1106 if(error_message == L"" && !content_aborted){
1107 error_message = L"Something failed";
1108 errorstream<<wide_to_narrow(error_message)<<std::endl;
1110 // Break out of client scope
1115 After all content has been received:
1116 Update cached textures, meshes and materials
1118 client.afterContentReceived();
1121 Create the camera node
1123 Camera camera(smgr, draw_control, gamedef);
1124 if (!camera.successfullyCreated(error_message))
1127 f32 camera_yaw = 0; // "right/left"
1128 f32 camera_pitch = 0; // "up/down"
1134 Clouds *clouds = NULL;
1135 if(g_settings->getBool("enable_clouds"))
1137 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1145 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1151 FarMesh *farmesh = NULL;
1152 if(g_settings->getBool("enable_farmesh"))
1154 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1158 A copy of the local inventory
1160 Inventory local_inventory(itemdef);
1163 Find out size of crack animation
1165 int crack_animation_length = 5;
1167 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1168 v2u32 size = t->getOriginalSize();
1169 crack_animation_length = size.Y / size.X;
1176 // First line of debug text
1177 gui::IGUIStaticText *guitext = guienv->addStaticText(
1179 core::rect<s32>(5, 5, 795, 5+text_height),
1181 // Second line of debug text
1182 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1184 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1186 // At the middle of the screen
1187 // Object infos are shown in this
1188 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1190 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1193 // Status text (displays info when showing and hiding GUI stuff, etc.)
1194 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1196 core::rect<s32>(0,0,0,0),
1198 guitext_status->setVisible(false);
1200 std::wstring statustext;
1201 float statustext_time = 0;
1204 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1206 core::rect<s32>(0,0,0,0),
1207 //false, false); // Disable word wrap as of now
1209 // Remove stale "recent" chat messages from previous connections
1210 chat_backend.clearRecentChat();
1211 // Chat backend and console
1212 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1214 // Profiler text (size is updated when text is updated)
1215 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1217 core::rect<s32>(0,0,0,0),
1219 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1220 guitext_profiler->setVisible(false);
1223 Some statistics are collected in these
1226 u32 beginscenetime = 0;
1228 u32 endscenetime = 0;
1230 float recent_turn_speed = 0.0;
1232 ProfilerGraph graph;
1233 // Initially clear the profiler
1234 Profiler::GraphValues dummyvalues;
1235 g_profiler->graphGet(dummyvalues);
1237 float nodig_delay_timer = 0.0;
1238 float dig_time = 0.0;
1240 PointedThing pointed_old;
1241 bool digging = false;
1242 bool ldown_for_dig = false;
1244 float damage_flash = 0;
1245 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1247 float jump_timer = 0;
1248 bool reset_jump_timer = false;
1250 const float object_hit_delay = 0.2;
1251 float object_hit_delay_timer = 0.0;
1252 float time_from_last_punch = 10;
1254 float update_draw_list_timer = 0.0;
1255 v3f update_draw_list_last_cam_dir;
1257 bool invert_mouse = g_settings->getBool("invert_mouse");
1259 bool respawn_menu_active = false;
1260 bool update_wielded_item_trigger = false;
1262 bool show_hud = true;
1263 bool show_chat = true;
1264 bool force_fog_off = false;
1265 f32 fog_range = 100*BS;
1266 bool disable_camera_update = false;
1267 bool show_debug = g_settings->getBool("show_debug");
1268 bool show_profiler_graph = false;
1269 u32 show_profiler = 0;
1270 u32 show_profiler_max = 3; // Number of pages
1272 float time_of_day = 0;
1273 float time_of_day_smooth = 0;
1275 float repeat_rightclick_timer = 0;
1280 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1281 sky, &force_fog_off, &fog_range, &client));
1287 bool first_loop_after_window_activation = true;
1289 // TODO: Convert the static interval timers to these
1290 // Interval limiter for profiler
1291 IntervalLimiter m_profiler_interval;
1293 // Time is in milliseconds
1294 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1295 // NOTE: So we have to use getTime() and call run()s between them
1296 u32 lasttime = device->getTimer()->getTime();
1298 LocalPlayer* player = client.getEnv().getLocalPlayer();
1299 player->hurt_tilt_timer = 0;
1300 player->hurt_tilt_strength = 0;
1305 Hud hud(driver, guienv, font, text_height,
1306 gamedef, player, &local_inventory);
1310 if(device->run() == false || kill == true)
1313 // Time of frame without fps limit
1317 // not using getRealTime is necessary for wine
1318 u32 time = device->getTimer()->getTime();
1320 busytime_u32 = time - lasttime;
1323 busytime = busytime_u32 / 1000.0;
1326 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1328 // Necessary for device->getTimer()->getTime()
1336 float fps_max = g_settings->getFloat("fps_max");
1337 u32 frametime_min = 1000./fps_max;
1339 if(busytime_u32 < frametime_min)
1341 u32 sleeptime = frametime_min - busytime_u32;
1342 device->sleep(sleeptime);
1343 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1347 // Necessary for device->getTimer()->getTime()
1351 Time difference calculation
1353 f32 dtime; // in seconds
1355 u32 time = device->getTimer()->getTime();
1357 dtime = (time - lasttime) / 1000.0;
1362 g_profiler->graphAdd("mainloop_dtime", dtime);
1366 if(nodig_delay_timer >= 0)
1367 nodig_delay_timer -= dtime;
1368 if(object_hit_delay_timer >= 0)
1369 object_hit_delay_timer -= dtime;
1370 time_from_last_punch += dtime;
1372 g_profiler->add("Elapsed time", dtime);
1373 g_profiler->avg("FPS", 1./dtime);
1376 Time average and jitter calculation
1379 static f32 dtime_avg1 = 0.0;
1380 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1381 f32 dtime_jitter1 = dtime - dtime_avg1;
1383 static f32 dtime_jitter1_max_sample = 0.0;
1384 static f32 dtime_jitter1_max_fraction = 0.0;
1386 static f32 jitter1_max = 0.0;
1387 static f32 counter = 0.0;
1388 if(dtime_jitter1 > jitter1_max)
1389 jitter1_max = dtime_jitter1;
1394 dtime_jitter1_max_sample = jitter1_max;
1395 dtime_jitter1_max_fraction
1396 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1402 Busytime average and jitter calculation
1405 static f32 busytime_avg1 = 0.0;
1406 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1407 f32 busytime_jitter1 = busytime - busytime_avg1;
1409 static f32 busytime_jitter1_max_sample = 0.0;
1410 static f32 busytime_jitter1_min_sample = 0.0;
1412 static f32 jitter1_max = 0.0;
1413 static f32 jitter1_min = 0.0;
1414 static f32 counter = 0.0;
1415 if(busytime_jitter1 > jitter1_max)
1416 jitter1_max = busytime_jitter1;
1417 if(busytime_jitter1 < jitter1_min)
1418 jitter1_min = busytime_jitter1;
1422 busytime_jitter1_max_sample = jitter1_max;
1423 busytime_jitter1_min_sample = jitter1_min;
1430 Handle miscellaneous stuff
1433 if(client.accessDenied())
1435 error_message = L"Access denied. Reason: "
1436 +client.accessDeniedReason();
1437 errorstream<<wide_to_narrow(error_message)<<std::endl;
1441 if(g_gamecallback->disconnect_requested)
1443 g_gamecallback->disconnect_requested = false;
1447 if(g_gamecallback->changepassword_requested)
1449 (new GUIPasswordChange(guienv, guiroot, -1,
1450 &g_menumgr, &client))->drop();
1451 g_gamecallback->changepassword_requested = false;
1454 if(g_gamecallback->changevolume_requested)
1456 (new GUIVolumeChange(guienv, guiroot, -1,
1457 &g_menumgr, &client))->drop();
1458 g_gamecallback->changevolume_requested = false;
1461 /* Process TextureSource's queue */
1462 tsrc->processQueue();
1464 /* Process ItemDefManager's queue */
1465 itemdef->processQueue(gamedef);
1468 Process ShaderSource's queue
1470 shsrc->processQueue();
1475 last_screensize = screensize;
1476 screensize = driver->getScreenSize();
1477 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1478 //bool screensize_changed = screensize != last_screensize;
1481 // Update HUD values
1482 hud.screensize = screensize;
1483 hud.displaycenter = displaycenter;
1486 // Hilight boxes collected during the loop and displayed
1487 std::vector<aabb3f> hilightboxes;
1490 std::wstring infotext;
1493 Debug info for client
1496 static float counter = 0.0;
1501 client.printDebugInfo(infostream);
1508 float profiler_print_interval =
1509 g_settings->getFloat("profiler_print_interval");
1510 bool print_to_log = true;
1511 if(profiler_print_interval == 0){
1512 print_to_log = false;
1513 profiler_print_interval = 5;
1515 if(m_profiler_interval.step(dtime, profiler_print_interval))
1518 infostream<<"Profiler:"<<std::endl;
1519 g_profiler->print(infostream);
1522 update_profiler_gui(guitext_profiler, font, text_height,
1523 show_profiler, show_profiler_max);
1525 g_profiler->clear();
1529 Direct handling of user input
1532 // Reset input if window not active or some menu is active
1533 if(device->isWindowActive() == false
1534 || noMenuActive() == false
1535 || guienv->hasFocus(gui_chat_console))
1540 // Input handler step() (used by the random input generator)
1543 // Increase timer for doubleclick of "jump"
1544 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1545 jump_timer += dtime;
1548 Launch menus and trigger stuff according to keys
1550 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1552 // drop selected item
1553 IDropAction *a = new IDropAction();
1555 a->from_inv.setCurrentPlayer();
1556 a->from_list = "main";
1557 a->from_i = client.getPlayerItem();
1558 client.inventoryAction(a);
1560 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1562 infostream<<"the_game: "
1563 <<"Launching inventory"<<std::endl;
1565 GUIFormSpecMenu *menu =
1566 new GUIFormSpecMenu(device, guiroot, -1,
1570 InventoryLocation inventoryloc;
1571 inventoryloc.setCurrentPlayer();
1573 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1575 menu->setFormSpec(src->getForm(), inventoryloc);
1576 menu->setFormSource(src);
1577 menu->setTextDest(new TextDestPlayerInventory(&client));
1580 else if(input->wasKeyDown(EscapeKey))
1582 infostream<<"the_game: "
1583 <<"Launching pause menu"<<std::endl;
1584 // It will delete itself by itself
1585 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1586 &g_menumgr, simple_singleplayer_mode))->drop();
1588 // Move mouse cursor on top of the disconnect button
1589 if(simple_singleplayer_mode)
1590 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1592 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1594 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1596 TextDest *dest = new TextDestChat(&client);
1598 (new GUITextInputMenu(guienv, guiroot, -1,
1602 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1604 TextDest *dest = new TextDestChat(&client);
1606 (new GUITextInputMenu(guienv, guiroot, -1,
1610 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1612 if (!gui_chat_console->isOpenInhibited())
1614 // Open up to over half of the screen
1615 gui_chat_console->openConsole(0.6);
1616 guienv->setFocus(gui_chat_console);
1619 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1621 if(g_settings->getBool("free_move"))
1623 g_settings->set("free_move","false");
1624 statustext = L"free_move disabled";
1625 statustext_time = 0;
1629 g_settings->set("free_move","true");
1630 statustext = L"free_move enabled";
1631 statustext_time = 0;
1632 if(!client.checkPrivilege("fly"))
1633 statustext += L" (note: no 'fly' privilege)";
1636 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1638 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1640 if(g_settings->getBool("free_move"))
1642 g_settings->set("free_move","false");
1643 statustext = L"free_move disabled";
1644 statustext_time = 0;
1648 g_settings->set("free_move","true");
1649 statustext = L"free_move enabled";
1650 statustext_time = 0;
1651 if(!client.checkPrivilege("fly"))
1652 statustext += L" (note: no 'fly' privilege)";
1655 reset_jump_timer = true;
1657 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1659 if(g_settings->getBool("fast_move"))
1661 g_settings->set("fast_move","false");
1662 statustext = L"fast_move disabled";
1663 statustext_time = 0;
1667 g_settings->set("fast_move","true");
1668 statustext = L"fast_move enabled";
1669 statustext_time = 0;
1670 if(!client.checkPrivilege("fast"))
1671 statustext += L" (note: no 'fast' privilege)";
1674 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1676 if(g_settings->getBool("noclip"))
1678 g_settings->set("noclip","false");
1679 statustext = L"noclip disabled";
1680 statustext_time = 0;
1684 g_settings->set("noclip","true");
1685 statustext = L"noclip enabled";
1686 statustext_time = 0;
1687 if(!client.checkPrivilege("noclip"))
1688 statustext += L" (note: no 'noclip' privilege)";
1691 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1693 irr::video::IImage* const image = driver->createScreenShot();
1695 irr::c8 filename[256];
1696 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1697 g_settings->get("screenshot_path").c_str(),
1698 device->getTimer()->getRealTime());
1699 if (driver->writeImageToFile(image, filename)) {
1700 std::wstringstream sstr;
1701 sstr<<"Saved screenshot to '"<<filename<<"'";
1702 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1703 statustext = sstr.str();
1704 statustext_time = 0;
1706 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1711 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1713 show_hud = !show_hud;
1715 statustext = L"HUD shown";
1717 statustext = L"HUD hidden";
1718 statustext_time = 0;
1720 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1722 show_chat = !show_chat;
1724 statustext = L"Chat shown";
1726 statustext = L"Chat hidden";
1727 statustext_time = 0;
1729 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1731 force_fog_off = !force_fog_off;
1733 statustext = L"Fog disabled";
1735 statustext = L"Fog enabled";
1736 statustext_time = 0;
1738 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1740 disable_camera_update = !disable_camera_update;
1741 if(disable_camera_update)
1742 statustext = L"Camera update disabled";
1744 statustext = L"Camera update enabled";
1745 statustext_time = 0;
1747 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1749 // Initial / 3x toggle: Chat only
1750 // 1x toggle: Debug text with chat
1751 // 2x toggle: Debug text with profiler graph
1755 show_profiler_graph = false;
1756 statustext = L"Debug info shown";
1757 statustext_time = 0;
1759 else if(show_profiler_graph)
1762 show_profiler_graph = false;
1763 statustext = L"Debug info and profiler graph hidden";
1764 statustext_time = 0;
1768 show_profiler_graph = true;
1769 statustext = L"Profiler graph shown";
1770 statustext_time = 0;
1773 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1775 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1777 // FIXME: This updates the profiler with incomplete values
1778 update_profiler_gui(guitext_profiler, font, text_height,
1779 show_profiler, show_profiler_max);
1781 if(show_profiler != 0)
1783 std::wstringstream sstr;
1784 sstr<<"Profiler shown (page "<<show_profiler
1785 <<" of "<<show_profiler_max<<")";
1786 statustext = sstr.str();
1787 statustext_time = 0;
1791 statustext = L"Profiler hidden";
1792 statustext_time = 0;
1795 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1797 s16 range = g_settings->getS16("viewing_range_nodes_min");
1798 s16 range_new = range + 10;
1799 g_settings->set("viewing_range_nodes_min", itos(range_new));
1800 statustext = narrow_to_wide(
1801 "Minimum viewing range changed to "
1803 statustext_time = 0;
1805 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1807 s16 range = g_settings->getS16("viewing_range_nodes_min");
1808 s16 range_new = range - 10;
1811 g_settings->set("viewing_range_nodes_min",
1813 statustext = narrow_to_wide(
1814 "Minimum viewing range changed to "
1816 statustext_time = 0;
1820 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1822 reset_jump_timer = false;
1826 // Handle QuicktuneShortcutter
1827 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1829 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1831 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1833 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1836 std::string msg = quicktune.getMessage();
1838 statustext = narrow_to_wide(msg);
1839 statustext_time = 0;
1843 // Item selection with mouse wheel
1844 u16 new_playeritem = client.getPlayerItem();
1846 s32 wheel = input->getMouseWheel();
1847 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1848 hud.hotbar_itemcount-1);
1852 if(new_playeritem < max_item)
1859 if(new_playeritem > 0)
1862 new_playeritem = max_item;
1867 for(u16 i=0; i<10; i++)
1869 const KeyPress *kp = NumberKey + (i + 1) % 10;
1870 if(input->wasKeyDown(*kp))
1872 if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
1876 infostream<<"Selected item: "
1877 <<new_playeritem<<std::endl;
1882 // Viewing range selection
1883 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1885 draw_control.range_all = !draw_control.range_all;
1886 if(draw_control.range_all)
1888 infostream<<"Enabled full viewing range"<<std::endl;
1889 statustext = L"Enabled full viewing range";
1890 statustext_time = 0;
1894 infostream<<"Disabled full viewing range"<<std::endl;
1895 statustext = L"Disabled full viewing range";
1896 statustext_time = 0;
1900 // Print debug stacks
1901 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1903 dstream<<"-----------------------------------------"
1905 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1906 dstream<<"-----------------------------------------"
1908 debug_stacks_print();
1912 Mouse and camera control
1913 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1916 float turn_amount = 0;
1917 if((device->isWindowActive() && noMenuActive()) || random_input)
1921 // Mac OSX gets upset if this is set every frame
1922 if(device->getCursorControl()->isVisible())
1923 device->getCursorControl()->setVisible(false);
1926 if(first_loop_after_window_activation){
1927 //infostream<<"window active, first loop"<<std::endl;
1928 first_loop_after_window_activation = false;
1931 s32 dx = input->getMousePos().X - displaycenter.X;
1932 s32 dy = input->getMousePos().Y - displaycenter.Y;
1935 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1937 /*const float keyspeed = 500;
1938 if(input->isKeyDown(irr::KEY_UP))
1939 dy -= dtime * keyspeed;
1940 if(input->isKeyDown(irr::KEY_DOWN))
1941 dy += dtime * keyspeed;
1942 if(input->isKeyDown(irr::KEY_LEFT))
1943 dx -= dtime * keyspeed;
1944 if(input->isKeyDown(irr::KEY_RIGHT))
1945 dx += dtime * keyspeed;*/
1949 camera_pitch += dy*d;
1950 if(camera_pitch < -89.5) camera_pitch = -89.5;
1951 if(camera_pitch > 89.5) camera_pitch = 89.5;
1953 turn_amount = v2f(dx, dy).getLength() * d;
1955 input->setMousePos(displaycenter.X, displaycenter.Y);
1958 // Mac OSX gets upset if this is set every frame
1959 if(device->getCursorControl()->isVisible() == false)
1960 device->getCursorControl()->setVisible(true);
1962 //infostream<<"window inactive"<<std::endl;
1963 first_loop_after_window_activation = true;
1965 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
1966 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
1969 Player speed control
1983 PlayerControl control(
1984 input->isKeyDown(getKeySetting("keymap_forward")),
1985 input->isKeyDown(getKeySetting("keymap_backward")),
1986 input->isKeyDown(getKeySetting("keymap_left")),
1987 input->isKeyDown(getKeySetting("keymap_right")),
1988 input->isKeyDown(getKeySetting("keymap_jump")),
1989 input->isKeyDown(getKeySetting("keymap_special1")),
1990 input->isKeyDown(getKeySetting("keymap_sneak")),
1991 input->getLeftState(),
1992 input->getRightState(),
1996 client.setPlayerControl(control);
1998 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
1999 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2000 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2001 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2002 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2003 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2004 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2005 128*(int)input->getLeftState()+
2006 256*(int)input->getRightState();
2007 LocalPlayer* player = client.getEnv().getLocalPlayer();
2008 player->keyPressed=keyPressed;
2017 //TimeTaker timer("server->step(dtime)");
2018 server->step(dtime);
2026 //TimeTaker timer("client.step(dtime)");
2028 //client.step(dtime_avg1);
2032 // Read client events
2035 ClientEvent event = client.getClientEvent();
2036 if(event.type == CE_NONE)
2040 else if(event.type == CE_PLAYER_DAMAGE &&
2041 client.getHP() != 0)
2043 //u16 damage = event.player_damage.amount;
2044 //infostream<<"Player damage: "<<damage<<std::endl;
2046 damage_flash += 100.0;
2047 damage_flash += 8.0 * event.player_damage.amount;
2049 player->hurt_tilt_timer = 1.5;
2050 player->hurt_tilt_strength = event.player_damage.amount/2;
2051 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2053 else if(event.type == CE_PLAYER_FORCE_MOVE)
2055 camera_yaw = event.player_force_move.yaw;
2056 camera_pitch = event.player_force_move.pitch;
2058 else if(event.type == CE_DEATHSCREEN)
2060 if(respawn_menu_active)
2063 /*bool set_camera_point_target =
2064 event.deathscreen.set_camera_point_target;
2065 v3f camera_point_target;
2066 camera_point_target.X = event.deathscreen.camera_point_target_x;
2067 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2068 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2069 MainRespawnInitiator *respawner =
2070 new MainRespawnInitiator(
2071 &respawn_menu_active, &client);
2072 GUIDeathScreen *menu =
2073 new GUIDeathScreen(guienv, guiroot, -1,
2074 &g_menumgr, respawner);
2077 chat_backend.addMessage(L"", L"You died.");
2079 /* Handle visualization */
2083 LocalPlayer* player = client.getEnv().getLocalPlayer();
2084 player->hurt_tilt_timer = 0;
2085 player->hurt_tilt_strength = 0;
2087 /*LocalPlayer* player = client.getLocalPlayer();
2088 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2089 camera.update(player, busytime, screensize);*/
2091 else if (event.type == CE_SHOW_FORMSPEC)
2093 if (current_formspec == 0)
2096 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2098 GUIFormSpecMenu *menu =
2099 new GUIFormSpecMenu(device, guiroot, -1,
2102 menu->setFormSource(current_formspec);
2103 menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
2109 current_formspec->setForm(*(event.show_formspec.formspec));
2111 delete(event.show_formspec.formspec);
2112 delete(event.show_formspec.formname);
2114 else if(event.type == CE_TEXTURES_UPDATED)
2116 update_wielded_item_trigger = true;
2118 else if(event.type == CE_SPAWN_PARTICLE)
2120 LocalPlayer* player = client.getEnv().getLocalPlayer();
2122 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2124 new Particle(gamedef, smgr, player, client.getEnv(),
2125 *event.spawn_particle.pos,
2126 *event.spawn_particle.vel,
2127 *event.spawn_particle.acc,
2128 event.spawn_particle.expirationtime,
2129 event.spawn_particle.size,
2130 event.spawn_particle.collisiondetection, ap);
2132 else if(event.type == CE_ADD_PARTICLESPAWNER)
2134 LocalPlayer* player = client.getEnv().getLocalPlayer();
2136 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2138 new ParticleSpawner(gamedef, smgr, player,
2139 event.add_particlespawner.amount,
2140 event.add_particlespawner.spawntime,
2141 *event.add_particlespawner.minpos,
2142 *event.add_particlespawner.maxpos,
2143 *event.add_particlespawner.minvel,
2144 *event.add_particlespawner.maxvel,
2145 *event.add_particlespawner.minacc,
2146 *event.add_particlespawner.maxacc,
2147 event.add_particlespawner.minexptime,
2148 event.add_particlespawner.maxexptime,
2149 event.add_particlespawner.minsize,
2150 event.add_particlespawner.maxsize,
2151 event.add_particlespawner.collisiondetection,
2153 event.add_particlespawner.id);
2155 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2157 delete_particlespawner (event.delete_particlespawner.id);
2159 else if (event.type == CE_HUDADD)
2161 u32 id = event.hudadd.id;
2162 size_t nhudelem = player->hud.size();
2163 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2164 delete event.hudadd.pos;
2165 delete event.hudadd.name;
2166 delete event.hudadd.scale;
2167 delete event.hudadd.text;
2168 delete event.hudadd.align;
2169 delete event.hudadd.offset;
2173 HudElement *e = new HudElement;
2174 e->type = (HudElementType)event.hudadd.type;
2175 e->pos = *event.hudadd.pos;
2176 e->name = *event.hudadd.name;
2177 e->scale = *event.hudadd.scale;
2178 e->text = *event.hudadd.text;
2179 e->number = event.hudadd.number;
2180 e->item = event.hudadd.item;
2181 e->dir = event.hudadd.dir;
2182 e->align = *event.hudadd.align;
2183 e->offset = *event.hudadd.offset;
2186 player->hud.push_back(e);
2188 player->hud[id] = e;
2190 delete event.hudadd.pos;
2191 delete event.hudadd.name;
2192 delete event.hudadd.scale;
2193 delete event.hudadd.text;
2194 delete event.hudadd.align;
2195 delete event.hudadd.offset;
2197 else if (event.type == CE_HUDRM)
2199 u32 id = event.hudrm.id;
2200 if (id < player->hud.size() && player->hud[id]) {
2201 delete player->hud[id];
2202 player->hud[id] = NULL;
2205 else if (event.type == CE_HUDCHANGE)
2207 u32 id = event.hudchange.id;
2208 if (id >= player->hud.size() || !player->hud[id]) {
2209 delete event.hudchange.v2fdata;
2210 delete event.hudchange.sdata;
2214 HudElement* e = player->hud[id];
2215 switch (event.hudchange.stat) {
2217 e->pos = *event.hudchange.v2fdata;
2220 e->name = *event.hudchange.sdata;
2222 case HUD_STAT_SCALE:
2223 e->scale = *event.hudchange.v2fdata;
2226 e->text = *event.hudchange.sdata;
2228 case HUD_STAT_NUMBER:
2229 e->number = event.hudchange.data;
2232 e->item = event.hudchange.data;
2235 e->dir = event.hudchange.data;
2237 case HUD_STAT_ALIGN:
2238 e->align = *event.hudchange.v2fdata;
2240 case HUD_STAT_OFFSET:
2241 e->offset = *event.hudchange.v2fdata;
2245 delete event.hudchange.v2fdata;
2246 delete event.hudchange.sdata;
2251 //TimeTaker //timer2("//timer2");
2254 For interaction purposes, get info about the held item
2256 - Is it a usable item?
2257 - Can it point to liquids?
2259 ItemStack playeritem;
2261 InventoryList *mlist = local_inventory.getList("main");
2264 playeritem = mlist->getItem(client.getPlayerItem());
2267 const ItemDefinition &playeritem_def =
2268 playeritem.getDefinition(itemdef);
2269 ToolCapabilities playeritem_toolcap =
2270 playeritem.getToolCapabilities(itemdef);
2276 LocalPlayer* player = client.getEnv().getLocalPlayer();
2277 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2278 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2279 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2280 camera.update(player, busytime, screensize, tool_reload_ratio);
2283 v3f player_position = player->getPosition();
2284 v3f camera_position = camera.getPosition();
2285 v3f camera_direction = camera.getDirection();
2286 f32 camera_fov = camera.getFovMax();
2288 if(!disable_camera_update){
2289 client.getEnv().getClientMap().updateCamera(camera_position,
2290 camera_direction, camera_fov);
2293 // Update sound listener
2294 sound->updateListener(camera.getCameraNode()->getPosition(),
2295 v3f(0,0,0), // velocity
2296 camera.getDirection(),
2297 camera.getCameraNode()->getUpVector());
2298 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2304 soundmaker.step(dtime);
2306 ClientMap &map = client.getEnv().getClientMap();
2307 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2308 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2312 Calculate what block is the crosshair pointing to
2315 //u32 t1 = device->getTimer()->getRealTime();
2317 f32 d = 4; // max. distance
2318 core::line3d<f32> shootline(camera_position,
2319 camera_position + camera_direction * BS * (d+1));
2321 ClientActiveObject *selected_object = NULL;
2323 PointedThing pointed = getPointedThing(
2325 &client, player_position, camera_direction,
2326 camera_position, shootline, d,
2327 playeritem_def.liquids_pointable, !ldown_for_dig,
2332 if(pointed != pointed_old)
2334 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2335 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2340 - releasing left mouse button
2341 - pointing away from node
2345 if(input->getLeftReleased())
2347 infostream<<"Left button released"
2348 <<" (stopped digging)"<<std::endl;
2351 else if(pointed != pointed_old)
2353 if (pointed.type == POINTEDTHING_NODE
2354 && pointed_old.type == POINTEDTHING_NODE
2355 && pointed.node_undersurface == pointed_old.node_undersurface)
2357 // Still pointing to the same node,
2358 // but a different face. Don't reset.
2362 infostream<<"Pointing away from node"
2363 <<" (stopped digging)"<<std::endl;
2369 client.interact(1, pointed_old);
2370 client.setCrack(-1, v3s16(0,0,0));
2374 if(!digging && ldown_for_dig && !input->getLeftState())
2376 ldown_for_dig = false;
2379 bool left_punch = false;
2380 soundmaker.m_player_leftpunch_sound.name = "";
2382 if(input->getRightState())
2383 repeat_rightclick_timer += dtime;
2385 repeat_rightclick_timer = 0;
2387 if(playeritem_def.usable && input->getLeftState())
2389 if(input->getLeftClicked())
2390 client.interact(4, pointed);
2392 else if(pointed.type == POINTEDTHING_NODE)
2394 v3s16 nodepos = pointed.node_undersurface;
2395 v3s16 neighbourpos = pointed.node_abovesurface;
2398 Check information text of node
2401 ClientMap &map = client.getEnv().getClientMap();
2402 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2404 infotext = narrow_to_wide(meta->getString("infotext"));
2406 MapNode n = map.getNode(nodepos);
2407 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2408 infotext = L"Unknown node: ";
2409 infotext += narrow_to_wide(nodedef->get(n).name);
2417 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2421 infostream<<"Started digging"<<std::endl;
2422 client.interact(0, pointed);
2424 ldown_for_dig = true;
2426 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2428 // NOTE: Similar piece of code exists on the server side for
2430 // Get digging parameters
2431 DigParams params = getDigParams(nodedef->get(n).groups,
2432 &playeritem_toolcap);
2433 // If can't dig, try hand
2434 if(!params.diggable){
2435 const ItemDefinition &hand = itemdef->get("");
2436 const ToolCapabilities *tp = hand.tool_capabilities;
2438 params = getDigParams(nodedef->get(n).groups, tp);
2441 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2442 if(sound_dig.exists()){
2443 if(sound_dig.name == "__group"){
2444 if(params.main_group != ""){
2445 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2446 soundmaker.m_player_leftpunch_sound.name =
2447 std::string("default_dig_") +
2451 soundmaker.m_player_leftpunch_sound = sound_dig;
2455 float dig_time_complete = 0.0;
2457 if(params.diggable == false)
2459 // I guess nobody will wait for this long
2460 dig_time_complete = 10000000.0;
2464 dig_time_complete = params.time;
2465 if (g_settings->getBool("enable_particles"))
2467 const ContentFeatures &features =
2468 client.getNodeDefManager()->get(n);
2469 addPunchingParticles
2470 (gamedef, smgr, player, client.getEnv(),
2471 nodepos, features.tiles);
2475 if(dig_time_complete >= 0.001)
2477 dig_index = (u16)((float)crack_animation_length
2478 * dig_time/dig_time_complete);
2480 // This is for torches
2483 dig_index = crack_animation_length;
2486 // Don't show cracks if not diggable
2487 if(dig_time_complete >= 100000.0)
2490 else if(dig_index < crack_animation_length)
2492 //TimeTaker timer("client.setTempMod");
2493 //infostream<<"dig_index="<<dig_index<<std::endl;
2494 client.setCrack(dig_index, nodepos);
2498 infostream<<"Digging completed"<<std::endl;
2499 client.interact(2, pointed);
2500 client.setCrack(-1, v3s16(0,0,0));
2501 MapNode wasnode = map.getNode(nodepos);
2502 client.removeNode(nodepos);
2504 if (g_settings->getBool("enable_particles"))
2506 const ContentFeatures &features =
2507 client.getNodeDefManager()->get(wasnode);
2509 (gamedef, smgr, player, client.getEnv(),
2510 nodepos, features.tiles);
2516 nodig_delay_timer = dig_time_complete
2517 / (float)crack_animation_length;
2519 // We don't want a corresponding delay to
2520 // very time consuming nodes
2521 if(nodig_delay_timer > 0.3)
2522 nodig_delay_timer = 0.3;
2523 // We want a slight delay to very little
2524 // time consuming nodes
2525 float mindelay = 0.15;
2526 if(nodig_delay_timer < mindelay)
2527 nodig_delay_timer = mindelay;
2529 // Send event to trigger sound
2530 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2531 gamedef->event()->put(e);
2536 camera.setDigging(0); // left click animation
2539 if(input->getRightClicked() ||
2540 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2542 repeat_rightclick_timer = 0;
2543 infostream<<"Ground right-clicked"<<std::endl;
2545 // Sign special case, at least until formspec is properly implemented.
2547 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2549 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2551 infostream<<"Launching metadata text input"<<std::endl;
2553 // Get a new text for it
2555 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2557 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2559 (new GUITextInputMenu(guienv, guiroot, -1,
2563 // If metadata provides an inventory view, activate it
2564 else if(meta && meta->getString("formspec") != "" && !random_input
2565 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2567 infostream<<"Launching custom inventory view"<<std::endl;
2569 InventoryLocation inventoryloc;
2570 inventoryloc.setNodeMeta(nodepos);
2574 GUIFormSpecMenu *menu =
2575 new GUIFormSpecMenu(device, guiroot, -1,
2578 menu->setFormSpec(meta->getString("formspec"),
2580 menu->setFormSource(new NodeMetadataFormSource(
2581 &client.getEnv().getClientMap(), nodepos));
2582 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2585 // Otherwise report right click to server
2589 client.interact(3, pointed);
2590 camera.setDigging(1); // right click animation
2592 // If the wielded item has node placement prediction,
2594 nodePlacementPrediction(client,
2596 nodepos, neighbourpos);
2599 soundmaker.m_player_rightpunch_sound =
2600 playeritem_def.sound_place;
2604 else if(pointed.type == POINTEDTHING_OBJECT)
2606 infotext = narrow_to_wide(selected_object->infoText());
2608 if(infotext == L"" && show_debug){
2609 infotext = narrow_to_wide(selected_object->debugInfoText());
2612 //if(input->getLeftClicked())
2613 if(input->getLeftState())
2615 bool do_punch = false;
2616 bool do_punch_damage = false;
2617 if(object_hit_delay_timer <= 0.0){
2619 do_punch_damage = true;
2620 object_hit_delay_timer = object_hit_delay;
2622 if(input->getLeftClicked()){
2626 infostream<<"Left-clicked object"<<std::endl;
2629 if(do_punch_damage){
2630 // Report direct punch
2631 v3f objpos = selected_object->getPosition();
2632 v3f dir = (objpos - player_position).normalize();
2634 bool disable_send = selected_object->directReportPunch(
2635 dir, &playeritem, time_from_last_punch);
2636 time_from_last_punch = 0;
2638 client.interact(0, pointed);
2641 else if(input->getRightClicked())
2643 infostream<<"Right-clicked object"<<std::endl;
2644 client.interact(3, pointed); // place
2647 else if(input->getLeftState())
2649 // When button is held down in air, show continuous animation
2653 pointed_old = pointed;
2655 if(left_punch || input->getLeftClicked())
2657 camera.setDigging(0); // left click animation
2660 input->resetLeftClicked();
2661 input->resetRightClicked();
2663 input->resetLeftReleased();
2664 input->resetRightReleased();
2667 Calculate stuff for drawing
2676 fog_range = BS*farmesh_range;
2680 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2682 if(draw_control.range_all)
2683 fog_range = 100000*BS;
2687 Calculate general brightness
2689 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2690 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2691 float direct_brightness = 0;
2692 bool sunlight_seen = false;
2693 if(g_settings->getBool("free_move")){
2694 direct_brightness = time_brightness;
2695 sunlight_seen = true;
2697 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2698 float old_brightness = sky->getBrightness();
2699 direct_brightness = (float)client.getEnv().getClientMap()
2700 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2701 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2705 time_of_day = client.getEnv().getTimeOfDayF();
2707 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2708 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2709 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2710 time_of_day_smooth = time_of_day;
2712 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2713 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2714 + (time_of_day+1.0) * todsm;
2716 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2717 + time_of_day * todsm;
2719 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2722 float brightness = sky->getBrightness();
2723 video::SColor bgcolor = sky->getBgColor();
2724 video::SColor skycolor = sky->getSkyColor();
2730 if(sky->getCloudsVisible()){
2731 clouds->setVisible(true);
2732 clouds->step(dtime);
2733 clouds->update(v2f(player_position.X, player_position.Z),
2734 sky->getCloudColor());
2736 clouds->setVisible(false);
2745 farmesh_range = draw_control.wanted_range * 10;
2746 if(draw_control.range_all && farmesh_range < 500)
2747 farmesh_range = 500;
2748 if(farmesh_range > 1000)
2749 farmesh_range = 1000;
2751 farmesh->step(dtime);
2752 farmesh->update(v2f(player_position.X, player_position.Z),
2753 brightness, farmesh_range);
2760 allparticles_step(dtime, client.getEnv());
2761 allparticlespawners_step(dtime, client.getEnv());
2767 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2771 video::EFT_FOG_LINEAR,
2783 video::EFT_FOG_LINEAR,
2793 Update gui stuff (0ms)
2796 //TimeTaker guiupdatetimer("Gui updating");
2798 const char program_name_and_version[] =
2799 "Minetest " VERSION_STRING;
2803 static float drawtime_avg = 0;
2804 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2805 /*static float beginscenetime_avg = 0;
2806 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2807 static float scenetime_avg = 0;
2808 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2809 static float endscenetime_avg = 0;
2810 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2813 snprintf(temptext, 300, "%s ("
2816 " drawtime=%.0f, dtime_jitter = % .1f %%"
2817 ", v_range = %.1f, RTT = %.3f",
2818 program_name_and_version,
2819 draw_control.range_all,
2821 dtime_jitter1_max_fraction * 100.0,
2822 draw_control.wanted_range,
2826 guitext->setText(narrow_to_wide(temptext).c_str());
2827 guitext->setVisible(true);
2829 else if(show_hud || show_chat)
2831 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2832 guitext->setVisible(true);
2836 guitext->setVisible(false);
2842 snprintf(temptext, 300,
2843 "(% .1f, % .1f, % .1f)"
2844 " (yaw = %.1f) (seed = %llu)",
2845 player_position.X/BS,
2846 player_position.Y/BS,
2847 player_position.Z/BS,
2848 wrapDegrees_0_360(camera_yaw),
2849 (unsigned long long)client.getMapSeed());
2851 guitext2->setText(narrow_to_wide(temptext).c_str());
2852 guitext2->setVisible(true);
2856 guitext2->setVisible(false);
2860 guitext_info->setText(infotext.c_str());
2861 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2865 float statustext_time_max = 1.5;
2866 if(!statustext.empty())
2868 statustext_time += dtime;
2869 if(statustext_time >= statustext_time_max)
2872 statustext_time = 0;
2875 guitext_status->setText(statustext.c_str());
2876 guitext_status->setVisible(!statustext.empty());
2878 if(!statustext.empty())
2880 s32 status_y = screensize.Y - 130;
2881 core::rect<s32> rect(
2883 status_y - guitext_status->getTextHeight(),
2887 guitext_status->setRelativePosition(rect);
2890 video::SColor initial_color(255,0,0,0);
2891 if(guienv->getSkin())
2892 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2893 video::SColor final_color = initial_color;
2894 final_color.setAlpha(0);
2895 video::SColor fade_color =
2896 initial_color.getInterpolated_quadratic(
2899 pow(statustext_time / (float)statustext_time_max, 2.0f));
2900 guitext_status->setOverrideColor(fade_color);
2901 guitext_status->enableOverrideColor(true);
2906 Get chat messages from client
2909 // Get new messages from error log buffer
2910 while(!chat_log_error_buf.empty())
2912 chat_backend.addMessage(L"", narrow_to_wide(
2913 chat_log_error_buf.get()));
2915 // Get new messages from client
2916 std::wstring message;
2917 while(client.getChatMessage(message))
2919 chat_backend.addUnparsedMessage(message);
2921 // Remove old messages
2922 chat_backend.step(dtime);
2924 // Display all messages in a static text element
2925 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2926 std::wstring recent_chat = chat_backend.getRecentChat();
2927 guitext_chat->setText(recent_chat.c_str());
2929 // Update gui element size and position
2930 s32 chat_y = 5+(text_height+5);
2932 chat_y += (text_height+5);
2933 core::rect<s32> rect(
2937 chat_y + guitext_chat->getTextHeight()
2939 guitext_chat->setRelativePosition(rect);
2941 // Don't show chat if disabled or empty or profiler is enabled
2942 guitext_chat->setVisible(show_chat && recent_chat_count != 0
2950 if(client.getPlayerItem() != new_playeritem)
2952 client.selectPlayerItem(new_playeritem);
2954 if(client.getLocalInventoryUpdated())
2956 //infostream<<"Updating local inventory"<<std::endl;
2957 client.getLocalInventory(local_inventory);
2959 update_wielded_item_trigger = true;
2961 if(update_wielded_item_trigger)
2963 update_wielded_item_trigger = false;
2964 // Update wielded tool
2965 InventoryList *mlist = local_inventory.getList("main");
2968 item = mlist->getItem(client.getPlayerItem());
2973 Update block draw list every 200ms or when camera direction has
2976 update_draw_list_timer += dtime;
2977 if(update_draw_list_timer >= 0.2 ||
2978 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
2979 update_draw_list_timer = 0;
2980 client.getEnv().getClientMap().updateDrawList(driver);
2981 update_draw_list_last_cam_dir = camera_direction;
2988 TimeTaker tt_draw("mainloop: draw");
2991 TimeTaker timer("beginScene");
2992 //driver->beginScene(false, true, bgcolor);
2993 //driver->beginScene(true, true, bgcolor);
2994 driver->beginScene(true, true, skycolor);
2995 beginscenetime = timer.stop(true);
3000 //infostream<<"smgr->drawAll()"<<std::endl;
3002 TimeTaker timer("smgr");
3005 if(g_settings->getBool("anaglyph"))
3007 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3008 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3010 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3012 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3013 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3014 camera.getCameraNode()->getAbsolutePosition() ;
3017 irr::core::vector3df leftEye;
3018 irr::core::matrix4 leftMove;
3020 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3021 leftEye=(startMatrix*leftMove).getTranslation();
3023 //clear the depth buffer, and color
3024 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3026 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3027 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3028 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3029 irr::scene::ESNRP_SOLID +
3030 irr::scene::ESNRP_TRANSPARENT +
3031 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3032 irr::scene::ESNRP_SHADOW;
3034 camera.getCameraNode()->setPosition( leftEye );
3035 camera.getCameraNode()->setTarget( focusPoint );
3037 smgr->drawAll(); // 'smgr->drawAll();' may go here
3041 irr::core::vector3df rightEye;
3042 irr::core::matrix4 rightMove;
3044 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3045 rightEye=(startMatrix*rightMove).getTranslation();
3047 //clear the depth buffer
3048 driver->clearZBuffer();
3050 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3051 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3052 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3053 irr::scene::ESNRP_SOLID +
3054 irr::scene::ESNRP_TRANSPARENT +
3055 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3056 irr::scene::ESNRP_SHADOW;
3058 camera.getCameraNode()->setPosition( rightEye );
3059 camera.getCameraNode()->setTarget( focusPoint );
3061 smgr->drawAll(); // 'smgr->drawAll();' may go here
3064 //driver->endScene();
3066 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3067 driver->getOverrideMaterial().EnableFlags=0;
3068 driver->getOverrideMaterial().EnablePasses=0;
3070 camera.getCameraNode()->setPosition( oldPosition );
3071 camera.getCameraNode()->setTarget( oldTarget );
3074 scenetime = timer.stop(true);
3078 //TimeTaker timer9("auxiliary drawings");
3082 //TimeTaker //timer10("//timer10");
3088 driver->setMaterial(m);
3090 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3093 hud.drawSelectionBoxes(hilightboxes);
3097 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3099 // Warning: This clears the Z buffer.
3100 camera.drawWieldedTool();
3107 client.getEnv().getClientMap().renderPostFx();
3113 if(show_profiler_graph)
3115 graph.draw(10, screensize.Y - 10, driver, font);
3122 hud.drawCrosshair();
3127 //TimeTaker //timer11("//timer11");
3135 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3136 client.getHP(), client.getPlayerItem());
3142 if(damage_flash > 0.0)
3144 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3145 driver->draw2DRectangle(color,
3146 core::rect<s32>(0,0,screensize.X,screensize.Y),
3149 damage_flash -= 100.0*dtime;
3155 if(player->hurt_tilt_timer > 0.0)
3157 player->hurt_tilt_timer -= dtime*5;
3158 if(player->hurt_tilt_timer < 0)
3159 player->hurt_tilt_strength = 0;
3166 hud.drawLuaElements();
3178 TimeTaker timer("endScene");
3180 endscenetime = timer.stop(true);
3183 drawtime = tt_draw.stop(true);
3184 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3190 static s16 lastFPS = 0;
3191 //u16 fps = driver->getFPS();
3192 u16 fps = (1.0/dtime_avg1);
3196 core::stringw str = L"Minetest [";
3197 str += driver->getName();
3201 device->setWindowCaption(str.c_str());
3206 Log times and stuff for visualization
3208 Profiler::GraphValues values;
3209 g_profiler->graphGet(values);
3218 if (gui_chat_console)
3219 gui_chat_console->drop();
3223 Draw a "shutting down" screen, which will be shown while the map
3224 generator and other stuff quits
3227 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3228 draw_load_screen(L"Shutting down stuff...", driver, font);
3229 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3232 gui_shuttingdowntext->remove();*/
3235 chat_backend.addMessage(L"", L"# Disconnected.");
3236 chat_backend.addMessage(L"", L"");
3238 // Client scope (client is destructed before destructing *def and tsrc)
3241 catch(SerializationError &e)
3243 error_message = L"A serialization error occurred:\n"
3244 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3245 L" running a different version of Minetest.";
3246 errorstream<<wide_to_narrow(error_message)<<std::endl;
3248 catch(ServerError &e)
3250 error_message = narrow_to_wide(e.what());
3251 errorstream<<wide_to_narrow(error_message)<<std::endl;
3255 errorstream<<e.what()<<std::endl;
3256 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3264 //has to be deleted first to stop all server threads
3272 //extended resource accounting
3273 infostream << "Irrlicht resources after cleanup:" << std::endl;
3274 infostream << "\tRemaining meshes : "
3275 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3276 infostream << "\tRemaining textures : "
3277 << driver->getTextureCount() << std::endl;
3278 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3279 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3280 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3283 infostream << "\tRemaining materials: "
3284 << driver-> getMaterialRendererCount ()
3285 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;