3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "guiFurnaceMenu.h"
29 #include "materials.h"
36 Setting this to 1 enables a special camera mode that forces
37 the renderers to think that the camera statically points from
38 the starting place to a static direction.
40 This allows one to move around with the player and see what
41 is actually drawn behind solid things and behind the player.
43 #define FIELD_OF_VIEW_TEST 0
46 MapDrawControl draw_control;
55 ChatLine(const std::wstring &a_text):
68 // Inventory actions from the menu are buffered here before sending
69 Queue<InventoryAction*> inventory_action_queue;
70 // This is a copy of the inventory that the client's environment has
71 Inventory local_inventory;
73 u16 g_selected_item = 0;
79 struct TextDestSign : public TextDest
81 TextDestSign(v3s16 blockpos, s16 id, Client *client)
83 m_blockpos = blockpos;
87 void gotText(std::wstring text)
89 std::string ntext = wide_to_narrow(text);
90 dstream<<"Changing text of a sign object: "
92 m_client->sendSignText(m_blockpos, m_id, ntext);
100 struct TextDestChat : public TextDest
102 TextDestChat(Client *client)
106 void gotText(std::wstring text)
108 // Discard empty line
112 // Parse command (server command starts with "/#")
113 if(text[0] == L'/' && text[1] != L'#')
115 std::wstring reply = L"Local: ";
117 reply += L"Local commands not yet supported. "
118 L"Server prefix is \"/#\".";
120 m_client->addChatMessage(reply);
125 m_client->sendChatMessage(text);
127 m_client->addChatMessage(text);
133 struct TextDestSignNode : public TextDest
135 TextDestSignNode(v3s16 p, Client *client)
140 void gotText(std::wstring text)
142 std::string ntext = wide_to_narrow(text);
143 dstream<<"Changing text of a sign node: "
145 m_client->sendSignNodeText(m_p, ntext);
153 Render distance feedback loop
155 void updateViewingRange(f32 frametime_in, Client *client)
157 if(draw_control.range_all == true)
160 static f32 added_frametime = 0;
161 static s16 added_frames = 0;
163 added_frametime += frametime_in;
166 // Actually this counter kind of sucks because frametime is busytime
167 static f32 counter = 0;
168 counter -= frametime_in;
174 /*dstream<<__FUNCTION_NAME
175 <<": Collected "<<added_frames<<" frames, total of "
176 <<added_frametime<<"s."<<std::endl;*/
178 /*dstream<<"draw_control.blocks_drawn="
179 <<draw_control.blocks_drawn
180 <<", draw_control.blocks_would_have_drawn="
181 <<draw_control.blocks_would_have_drawn
184 float range_min = g_settings.getS16("viewing_range_nodes_min");
185 float range_max = g_settings.getS16("viewing_range_nodes_max");
187 // Limit minimum to keep the feedback loop stable
191 draw_control.wanted_min_range = range_min;
192 //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
193 draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
194 if(draw_control.wanted_max_blocks < 10)
195 draw_control.wanted_max_blocks = 10;
197 float block_draw_ratio = 1.0;
198 if(draw_control.blocks_would_have_drawn != 0)
200 block_draw_ratio = (float)draw_control.blocks_drawn
201 / (float)draw_control.blocks_would_have_drawn;
204 // Calculate the average frametime in the case that all wanted
205 // blocks had been drawn
206 f32 frametime = added_frametime / added_frames / block_draw_ratio;
208 added_frametime = 0.0;
211 float wanted_fps = g_settings.getFloat("wanted_fps");
212 float wanted_frametime = 1.0 / wanted_fps;
214 f32 wanted_frametime_change = wanted_frametime - frametime;
215 //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
217 // If needed frametime change is small, just return
218 if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
220 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
224 float range = draw_control.wanted_range;
225 float new_range = range;
227 static s16 range_old = 0;
228 static f32 frametime_old = 0;
230 float d_range = range - range_old;
231 f32 d_frametime = frametime - frametime_old;
232 // A sane default of 30ms per 50 nodes of range
233 static f32 time_per_range = 30. / 50;
236 time_per_range = d_frametime / d_range;
239 // The minimum allowed calculated frametime-range derivative:
240 // Practically this sets the maximum speed of changing the range.
241 // The lower this value, the higher the maximum changing speed.
242 // A low value here results in wobbly range (0.001)
243 // A high value here results in slow changing range (0.0025)
244 // SUGG: This could be dynamically adjusted so that when
245 // the camera is turning, this is lower
246 //float min_time_per_range = 0.0015;
247 float min_time_per_range = 0.0010;
248 //float min_time_per_range = 0.05 / range;
249 if(time_per_range < min_time_per_range)
251 time_per_range = min_time_per_range;
252 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
256 //dstream<<"time_per_range="<<time_per_range<<std::endl;
259 f32 wanted_range_change = wanted_frametime_change / time_per_range;
260 // Dampen the change a bit to kill oscillations
261 //wanted_range_change *= 0.9;
262 //wanted_range_change *= 0.75;
263 wanted_range_change *= 0.5;
264 //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
266 // If needed range change is very small, just return
267 if(fabs(wanted_range_change) < 0.001)
269 //dstream<<"ignoring small wanted_range_change"<<std::endl;
273 new_range += wanted_range_change;
275 //float new_range_unclamped = new_range;
276 if(new_range < range_min)
277 new_range = range_min;
278 if(new_range > range_max)
279 new_range = range_max;
281 /*dstream<<"new_range="<<new_range_unclamped
282 <<", clamped to "<<new_range<<std::endl;*/
284 draw_control.wanted_range = new_range;
286 range_old = new_range;
287 frametime_old = frametime;
293 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
294 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
295 Inventory *inventory, s32 halfheartcount)
297 InventoryList *mainlist = inventory->getList("main");
300 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
304 s32 padding = imgsize/12;
305 //s32 height = imgsize + padding*2;
306 s32 width = itemcount*(imgsize+padding*2);
308 // Position of upper left corner of bar
309 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
311 // Draw background color
312 /*core::rect<s32> barrect(0,0,width,height);
314 video::SColor bgcolor(255,128,128,128);
315 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
317 core::rect<s32> imgrect(0,0,imgsize,imgsize);
319 for(s32 i=0; i<itemcount; i++)
321 InventoryItem *item = mainlist->getItem(i);
323 core::rect<s32> rect = imgrect + pos
324 + v2s32(padding+i*(imgsize+padding*2), padding);
326 if(g_selected_item == i)
328 driver->draw2DRectangle(video::SColor(255,255,0,0),
329 core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
330 rect.LowerRightCorner + v2s32(1,1)*padding),
335 video::SColor bgcolor2(128,0,0,0);
336 driver->draw2DRectangle(bgcolor2, rect, NULL);
341 drawInventoryItem(driver, font, item, rect, NULL);
349 video::ITexture *heart_texture =
350 driver->getTexture(getTexturePath("heart.png").c_str());
351 v2s32 p = pos + v2s32(0, -20);
352 for(s32 i=0; i<halfheartcount/2; i++)
354 const video::SColor color(255,255,255,255);
355 const video::SColor colors[] = {color,color,color,color};
356 core::rect<s32> rect(0,0,16,16);
358 driver->draw2DImage(heart_texture, rect,
359 core::rect<s32>(core::position2d<s32>(0,0),
360 core::dimension2di(heart_texture->getOriginalSize())),
364 if(halfheartcount % 2 == 1)
366 const video::SColor color(255,255,255,255);
367 const video::SColor colors[] = {color,color,color,color};
368 core::rect<s32> rect(0,0,16/2,16);
370 core::dimension2di srcd(heart_texture->getOriginalSize());
372 driver->draw2DImage(heart_texture, rect,
373 core::rect<s32>(core::position2d<s32>(0,0), srcd),
381 Find what the player is pointing at
383 void getPointedNode(Client *client, v3f player_position,
384 v3f camera_direction, v3f camera_position,
385 bool &nodefound, core::line3d<f32> shootline,
386 v3s16 &nodepos, v3s16 &neighbourpos,
387 core::aabbox3d<f32> &nodehilightbox,
390 f32 mindistance = BS * 1001;
392 v3s16 pos_i = floatToInt(player_position, BS);
394 /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
398 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
399 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
400 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
401 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
402 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
403 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
405 for(s16 y = ystart; y <= yend; y++)
406 for(s16 z = zstart; z <= zend; z++)
407 for(s16 x = xstart; x <= xend; x++)
412 n = client->getNode(v3s16(x,y,z));
413 if(content_pointable(n.d) == false)
416 catch(InvalidPositionException &e)
422 v3f npf = intToFloat(np, BS);
427 v3s16(0,0,1), // back
429 v3s16(1,0,0), // right
430 v3s16(0,0,-1), // front
431 v3s16(0,-1,0), // bottom
432 v3s16(-1,0,0), // left
438 if(n.d == CONTENT_TORCH)
440 v3s16 dir = unpackDir(n.dir);
441 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
442 dir_f *= BS/2 - BS/6 - BS/20;
443 v3f cpf = npf + dir_f;
444 f32 distance = (cpf - camera_position).getLength();
446 core::aabbox3d<f32> box;
449 if(dir == v3s16(0,-1,0))
451 box = core::aabbox3d<f32>(
452 npf - v3f(BS/6, BS/2, BS/6),
453 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
457 else if(dir == v3s16(0,1,0))
459 box = core::aabbox3d<f32>(
460 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
461 npf + v3f(BS/6, BS/2, BS/6)
467 box = core::aabbox3d<f32>(
468 cpf - v3f(BS/6, BS/3, BS/6),
469 cpf + v3f(BS/6, BS/3, BS/6)
473 if(distance < mindistance)
475 if(box.intersectsWithLine(shootline))
480 mindistance = distance;
481 nodehilightbox = box;
485 else if(n.d == CONTENT_SIGN_WALL)
487 v3s16 dir = unpackDir(n.dir);
488 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
489 dir_f *= BS/2 - BS/6 - BS/20;
490 v3f cpf = npf + dir_f;
491 f32 distance = (cpf - camera_position).getLength();
495 v3f(BS*0.42,-BS*0.35,-BS*0.4),
496 v3f(BS*0.49, BS*0.35, BS*0.4),
499 for(s32 i=0; i<2; i++)
501 if(dir == v3s16(1,0,0))
502 vertices[i].rotateXZBy(0);
503 if(dir == v3s16(-1,0,0))
504 vertices[i].rotateXZBy(180);
505 if(dir == v3s16(0,0,1))
506 vertices[i].rotateXZBy(90);
507 if(dir == v3s16(0,0,-1))
508 vertices[i].rotateXZBy(-90);
509 if(dir == v3s16(0,-1,0))
510 vertices[i].rotateXYBy(-90);
511 if(dir == v3s16(0,1,0))
512 vertices[i].rotateXYBy(90);
517 core::aabbox3d<f32> box;
519 box = core::aabbox3d<f32>(vertices[0]);
520 box.addInternalPoint(vertices[1]);
522 if(distance < mindistance)
524 if(box.intersectsWithLine(shootline))
529 mindistance = distance;
530 nodehilightbox = box;
539 for(u16 i=0; i<6; i++)
541 v3f dir_f = v3f(dirs[i].X,
542 dirs[i].Y, dirs[i].Z);
543 v3f centerpoint = npf + dir_f * BS/2;
545 (centerpoint - camera_position).getLength();
547 if(distance < mindistance)
549 core::CMatrix4<f32> m;
550 m.buildRotateFromTo(v3f(0,0,1), dir_f);
552 // This is the back face
554 v3f(BS/2, BS/2, BS/2),
555 v3f(-BS/2, -BS/2, BS/2+d)
558 for(u16 j=0; j<2; j++)
560 m.rotateVect(corners[j]);
564 core::aabbox3d<f32> facebox(corners[0]);
565 facebox.addInternalPoint(corners[1]);
567 if(facebox.intersectsWithLine(shootline))
571 neighbourpos = np + dirs[i];
572 mindistance = distance;
574 //nodehilightbox = facebox;
576 const float d = 0.502;
577 core::aabbox3d<f32> nodebox
578 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
579 v3f nodepos_f = intToFloat(nodepos, BS);
580 nodebox.MinEdge += nodepos_f;
581 nodebox.MaxEdge += nodepos_f;
582 nodehilightbox = nodebox;
584 } // if distance < mindistance
590 void update_skybox(video::IVideoDriver* driver,
591 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
599 // Disable skybox if FarMesh is enabled
600 if(g_settings.getBool("enable_farmesh"))
603 if(brightness >= 0.5)
605 skybox = smgr->addSkyBoxSceneNode(
606 driver->getTexture(getTexturePath("skybox2.png").c_str()),
607 driver->getTexture(getTexturePath("skybox3.png").c_str()),
608 driver->getTexture(getTexturePath("skybox1.png").c_str()),
609 driver->getTexture(getTexturePath("skybox1.png").c_str()),
610 driver->getTexture(getTexturePath("skybox1.png").c_str()),
611 driver->getTexture(getTexturePath("skybox1.png").c_str()));
613 else if(brightness >= 0.2)
615 skybox = smgr->addSkyBoxSceneNode(
616 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
617 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
618 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
619 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
620 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
621 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
625 skybox = smgr->addSkyBoxSceneNode(
626 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
627 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
628 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
629 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
630 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
631 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
639 IrrlichtDevice *device,
642 std::string playername,
643 std::string password,
646 std::wstring &error_message
649 video::IVideoDriver* driver = device->getVideoDriver();
650 scene::ISceneManager* smgr = device->getSceneManager();
652 v2u32 screensize(0,0);
653 v2u32 last_screensize(0,0);
654 screensize = driver->getScreenSize();
656 const s32 hotbar_itemcount = 8;
657 const s32 hotbar_imagesize = 36;
659 // The color of the sky
661 //video::SColor skycolor = video::SColor(255,140,186,250);
663 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
666 Draw "Loading" screen
668 const wchar_t *loadingtext = L"Loading and connecting...";
669 u32 text_height = font->getDimension(loadingtext).Height;
670 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
671 core::vector2d<s32> textsize(300, text_height);
672 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
674 gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
675 loadingtext, textrect, false, false);
676 gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
678 driver->beginScene(true, true, video::SColor(255,0,0,0));
685 SharedPtr will delete it when it goes out of scope.
687 SharedPtr<Server> server;
689 std::cout<<DTIME<<"Creating server"<<std::endl;
690 server = new Server(map_dir);
698 std::cout<<DTIME<<"Creating client"<<std::endl;
699 Client client(device, playername.c_str(), password, draw_control);
701 Address connect_address(0,0,0,0, port);
704 //connect_address.Resolve("localhost");
705 connect_address.setAddress(127,0,0,1);
707 connect_address.Resolve(address.c_str());
709 catch(ResolveError &e)
711 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
713 error_message = L"Couldn't resolve address";
714 gui_loadingtext->remove();
719 Attempt to connect to the server
722 dstream<<DTIME<<"Connecting to server at ";
723 connect_address.print(&dstream);
725 client.connect(connect_address);
727 bool could_connect = false;
730 float time_counter = 0.0;
733 if(client.connectedAndInitialized())
735 could_connect = true;
738 if(client.accessDenied())
742 // Wait for 10 seconds
743 if(time_counter >= 10.0)
749 driver->beginScene(true, true, video::SColor(255,0,0,0));
753 // Update client and server
765 catch(con::PeerNotFoundException &e)
768 if(could_connect == false)
770 if(client.accessDenied())
772 error_message = L"Access denied. Reason: "
773 +client.accessDeniedReason();
774 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
778 error_message = L"Connection timed out.";
779 std::cout<<DTIME<<"Timed out."<<std::endl;
781 gui_loadingtext->remove();
788 float old_brightness = 1.0;
789 scene::ISceneNode* skybox = NULL;
790 update_skybox(driver, smgr, skybox, 1.0);
793 Create the camera node
796 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
798 v3f(BS*100, BS*2, BS*100), // Look from
799 v3f(BS*100+1, BS*2, BS*100), // Look to
805 error_message = L"Failed to create the camera node";
809 camera->setFOV(FOV_ANGLE);
811 // Just so big a value that everything rendered is visible
812 camera->setFarValue(100000*BS);
814 f32 camera_yaw = 0; // "right/left"
815 f32 camera_pitch = 0; // "up/down"
821 float cloud_height = BS*100;
822 Clouds *clouds = NULL;
823 if(g_settings.getBool("enable_clouds"))
825 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
826 cloud_height, time(0));
833 FarMesh *farmesh = NULL;
834 if(g_settings.getBool("enable_farmesh"))
836 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed());
843 gui_loadingtext->remove();
849 // First line of debug text
850 gui::IGUIStaticText *guitext = guienv->addStaticText(
852 core::rect<s32>(5, 5, 795, 5+text_height),
854 // Second line of debug text
855 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
857 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
860 // At the middle of the screen
861 // Object infos are shown in this
862 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
864 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
868 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
870 core::rect<s32>(0,0,0,0),
871 false, false); // Disable word wrap as of now
873 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
874 core::list<ChatLine> chat_lines;
876 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
877 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
878 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
879 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
881 // Test the text input system
882 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
884 /*GUIMessageMenu *menu =
885 new GUIMessageMenu(guienv, guiroot, -1,
891 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
892 &g_menumgr))->drop();
895 /*guitext2->setVisible(true);
896 guitext_info->setVisible(true);
897 guitext_chat->setVisible(true);*/
899 //s32 guitext_chat_pad_bottom = 70;
902 Some statistics are collected in these
905 u32 beginscenetime = 0;
907 u32 endscenetime = 0;
910 //throw con::PeerNotFoundException("lol");
912 core::list<float> frametime_log;
914 float damage_flash_timer = 0;
916 bool invert_mouse = g_settings.getBool("invert_mouse");
922 bool first_loop_after_window_activation = true;
924 // TODO: Convert the static interval timers to these
925 // Interval limiter for profiler
926 IntervalLimiter m_profiler_interval;
928 // Time is in milliseconds
929 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
930 // NOTE: So we have to use getTime() and call run()s between them
931 u32 lasttime = device->getTimer()->getTime();
933 while(device->run() && kill == false)
935 if(g_gamecallback->disconnect_requested)
937 g_gamecallback->disconnect_requested = false;
941 if(g_gamecallback->changepassword_requested)
943 (new GUIPasswordChange(guienv, guiroot, -1,
944 &g_menumgr, &client))->drop();
945 g_gamecallback->changepassword_requested = false;
949 Process TextureSource's queue
951 ((TextureSource*)g_texturesource)->processQueue();
956 last_screensize = screensize;
957 screensize = driver->getScreenSize();
958 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
959 //bool screensize_changed = screensize != last_screensize;
961 // Hilight boxes collected during the loop and displayed
962 core::list< core::aabbox3d<f32> > hilightboxes;
965 std::wstring infotext;
967 // When screen size changes, update positions and sizes of stuff
968 /*if(screensize_changed)
970 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
971 quick_inventory->updatePosition(pos);
974 //TimeTaker //timer1("//timer1");
976 // Time of frame without fps limit
980 // not using getRealTime is necessary for wine
981 u32 time = device->getTimer()->getTime();
983 busytime_u32 = time - lasttime;
986 busytime = busytime_u32 / 1000.0;
989 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
991 // Necessary for device->getTimer()->getTime()
998 updateViewingRange(busytime, &client);
1005 float fps_max = g_settings.getFloat("fps_max");
1006 u32 frametime_min = 1000./fps_max;
1008 if(busytime_u32 < frametime_min)
1010 u32 sleeptime = frametime_min - busytime_u32;
1011 device->sleep(sleeptime);
1015 // Necessary for device->getTimer()->getTime()
1019 Time difference calculation
1021 f32 dtime; // in seconds
1023 u32 time = device->getTimer()->getTime();
1025 dtime = (time - lasttime) / 1000.0;
1031 Log frametime for visualization
1033 frametime_log.push_back(dtime);
1034 if(frametime_log.size() > 100)
1036 core::list<float>::Iterator i = frametime_log.begin();
1037 frametime_log.erase(i);
1041 Visualize frametime in terminal
1043 /*for(u32 i=0; i<dtime*400; i++)
1045 std::cout<<std::endl;*/
1048 Time average and jitter calculation
1051 static f32 dtime_avg1 = 0.0;
1052 dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
1053 f32 dtime_jitter1 = dtime - dtime_avg1;
1055 static f32 dtime_jitter1_max_sample = 0.0;
1056 static f32 dtime_jitter1_max_fraction = 0.0;
1058 static f32 jitter1_max = 0.0;
1059 static f32 counter = 0.0;
1060 if(dtime_jitter1 > jitter1_max)
1061 jitter1_max = dtime_jitter1;
1066 dtime_jitter1_max_sample = jitter1_max;
1067 dtime_jitter1_max_fraction
1068 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1074 Busytime average and jitter calculation
1077 static f32 busytime_avg1 = 0.0;
1078 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1079 f32 busytime_jitter1 = busytime - busytime_avg1;
1081 static f32 busytime_jitter1_max_sample = 0.0;
1082 static f32 busytime_jitter1_min_sample = 0.0;
1084 static f32 jitter1_max = 0.0;
1085 static f32 jitter1_min = 0.0;
1086 static f32 counter = 0.0;
1087 if(busytime_jitter1 > jitter1_max)
1088 jitter1_max = busytime_jitter1;
1089 if(busytime_jitter1 < jitter1_min)
1090 jitter1_min = busytime_jitter1;
1094 busytime_jitter1_max_sample = jitter1_max;
1095 busytime_jitter1_min_sample = jitter1_min;
1102 Debug info for client
1105 static float counter = 0.0;
1110 client.printDebugInfo(std::cout);
1117 float profiler_print_interval =
1118 g_settings.getFloat("profiler_print_interval");
1119 if(profiler_print_interval != 0)
1121 if(m_profiler_interval.step(0.030, profiler_print_interval))
1123 dstream<<"Profiler:"<<std::endl;
1124 g_profiler.print(dstream);
1130 Direct handling of user input
1133 // Reset input if window not active or some menu is active
1134 if(device->isWindowActive() == false || noMenuActive() == false)
1139 // Input handler step() (used by the random input generator)
1143 Launch menus according to keys
1145 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1147 dstream<<DTIME<<"the_game: "
1148 <<"Launching inventory"<<std::endl;
1150 GUIInventoryMenu *menu =
1151 new GUIInventoryMenu(guienv, guiroot, -1,
1152 &g_menumgr, v2s16(8,7),
1153 client.getInventoryContext(),
1156 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1157 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1158 "list", "current_player", "main",
1159 v2s32(0, 3), v2s32(8, 4)));
1160 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1161 "list", "current_player", "craft",
1162 v2s32(3, 0), v2s32(3, 3)));
1163 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1164 "list", "current_player", "craftresult",
1165 v2s32(7, 1), v2s32(1, 1)));
1167 menu->setDrawSpec(draw_spec);
1171 else if(input->wasKeyDown(KEY_ESCAPE))
1173 dstream<<DTIME<<"the_game: "
1174 <<"Launching pause menu"<<std::endl;
1175 // It will delete itself by itself
1176 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1177 &g_menumgr))->drop();
1179 // Move mouse cursor on top of the disconnect button
1180 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1182 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1184 TextDest *dest = new TextDestChat(&client);
1186 (new GUITextInputMenu(guienv, guiroot, -1,
1191 // Item selection with mouse wheel
1193 s32 wheel = input->getMouseWheel();
1194 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1195 hotbar_itemcount-1);
1199 if(g_selected_item < max_item)
1202 g_selected_item = 0;
1206 if(g_selected_item > 0)
1209 g_selected_item = max_item;
1214 for(u16 i=0; i<10; i++)
1216 s32 keycode = irr::KEY_KEY_1 + i;
1218 keycode = irr::KEY_KEY_0;
1219 if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1221 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1223 g_selected_item = i;
1225 dstream<<DTIME<<"Selected item: "
1226 <<g_selected_item<<std::endl;
1231 // Viewing range selection
1232 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1234 if(draw_control.range_all)
1236 draw_control.range_all = false;
1237 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1241 draw_control.range_all = true;
1242 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1246 // Print debug stacks
1247 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1249 dstream<<"-----------------------------------------"
1251 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1252 dstream<<"-----------------------------------------"
1254 debug_stacks_print();
1258 Player speed control
1259 TODO: Cache the keycodes from getKeySetting
1272 PlayerControl control(
1273 input->isKeyDown(getKeySetting("keymap_forward")),
1274 input->isKeyDown(getKeySetting("keymap_backward")),
1275 input->isKeyDown(getKeySetting("keymap_left")),
1276 input->isKeyDown(getKeySetting("keymap_right")),
1277 input->isKeyDown(getKeySetting("keymap_jump")),
1278 input->isKeyDown(getKeySetting("keymap_special1")),
1279 input->isKeyDown(getKeySetting("keymap_sneak")),
1283 client.setPlayerControl(control);
1292 //TimeTaker timer("server->step(dtime)");
1293 server->step(dtime);
1301 //TimeTaker timer("client.step(dtime)");
1303 //client.step(dtime_avg1);
1306 // Read client events
1309 ClientEvent event = client.getClientEvent();
1310 if(event.type == CE_NONE)
1314 else if(event.type == CE_PLAYER_DAMAGE)
1316 //u16 damage = event.player_damage.amount;
1317 //dstream<<"Player damage: "<<damage<<std::endl;
1318 damage_flash_timer = 0.05;
1320 else if(event.type == CE_PLAYER_FORCE_MOVE)
1322 camera_yaw = event.player_force_move.yaw;
1323 camera_pitch = event.player_force_move.pitch;
1327 // Get player position
1328 v3f player_position = client.getPlayerPosition();
1330 //TimeTaker //timer2("//timer2");
1333 Mouse and camera control
1336 if((device->isWindowActive() && noMenuActive()) || random_input)
1339 device->getCursorControl()->setVisible(false);
1341 if(first_loop_after_window_activation){
1342 //std::cout<<"window active, first loop"<<std::endl;
1343 first_loop_after_window_activation = false;
1346 s32 dx = input->getMousePos().X - displaycenter.X;
1347 s32 dy = input->getMousePos().Y - displaycenter.Y;
1350 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1352 /*const float keyspeed = 500;
1353 if(input->isKeyDown(irr::KEY_UP))
1354 dy -= dtime * keyspeed;
1355 if(input->isKeyDown(irr::KEY_DOWN))
1356 dy += dtime * keyspeed;
1357 if(input->isKeyDown(irr::KEY_LEFT))
1358 dx -= dtime * keyspeed;
1359 if(input->isKeyDown(irr::KEY_RIGHT))
1360 dx += dtime * keyspeed;*/
1362 camera_yaw -= dx*0.2;
1363 camera_pitch += dy*0.2;
1364 if(camera_pitch < -89.5) camera_pitch = -89.5;
1365 if(camera_pitch > 89.5) camera_pitch = 89.5;
1367 input->setMousePos(displaycenter.X, displaycenter.Y);
1370 device->getCursorControl()->setVisible(true);
1372 //std::cout<<"window inactive"<<std::endl;
1373 first_loop_after_window_activation = true;
1376 camera_yaw = wrapDegrees(camera_yaw);
1377 camera_pitch = wrapDegrees(camera_pitch);
1379 v3f camera_direction = v3f(0,0,1);
1380 camera_direction.rotateYZBy(camera_pitch);
1381 camera_direction.rotateXZBy(camera_yaw);
1383 // This is at the height of the eyes of the current figure
1384 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1385 // This is more like in minecraft
1386 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1388 camera->setPosition(camera_position);
1389 // *100.0 helps in large map coordinates
1390 camera->setTarget(camera_position + camera_direction * 100.0);
1392 if(FIELD_OF_VIEW_TEST){
1393 client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1396 //TimeTaker timer("client.updateCamera");
1397 client.updateCamera(camera_position, camera_direction);
1401 //TimeTaker //timer3("//timer3");
1404 Calculate what block is the crosshair pointing to
1407 //u32 t1 = device->getTimer()->getRealTime();
1409 //f32 d = 4; // max. distance
1410 f32 d = 4; // max. distance
1411 core::line3d<f32> shootline(camera_position,
1412 camera_position + camera_direction * BS * (d+1));
1414 MapBlockObject *selected_object = client.getSelectedObject
1415 (d*BS, camera_position, shootline);
1417 ClientActiveObject *selected_active_object
1418 = client.getSelectedActiveObject
1419 (d*BS, camera_position, shootline);
1421 if(selected_object != NULL)
1423 //dstream<<"Client returned selected_object != NULL"<<std::endl;
1425 core::aabbox3d<f32> box_on_map
1426 = selected_object->getSelectionBoxOnMap();
1428 hilightboxes.push_back(box_on_map);
1430 infotext = narrow_to_wide(selected_object->infoText());
1432 if(input->getLeftClicked())
1434 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1435 client.clickObject(0, selected_object->getBlock()->getPos(),
1436 selected_object->getId(), g_selected_item);
1438 else if(input->getRightClicked())
1440 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1442 Check if we want to modify the object ourselves
1444 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1446 dstream<<"Sign object right-clicked"<<std::endl;
1448 if(random_input == false)
1450 // Get a new text for it
1452 TextDest *dest = new TextDestSign(
1453 selected_object->getBlock()->getPos(),
1454 selected_object->getId(),
1457 SignObject *sign_object = (SignObject*)selected_object;
1459 std::wstring wtext =
1460 narrow_to_wide(sign_object->getText());
1462 (new GUITextInputMenu(guienv, guiroot, -1,
1468 Otherwise pass the event to the server as-is
1472 client.clickObject(1, selected_object->getBlock()->getPos(),
1473 selected_object->getId(), g_selected_item);
1477 else if(selected_active_object != NULL)
1479 //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1481 core::aabbox3d<f32> *selection_box
1482 = selected_active_object->getSelectionBox();
1483 // Box should exist because object was returned in the
1485 assert(selection_box);
1487 v3f pos = selected_active_object->getPosition();
1489 core::aabbox3d<f32> box_on_map(
1490 selection_box->MinEdge + pos,
1491 selection_box->MaxEdge + pos
1494 hilightboxes.push_back(box_on_map);
1496 //infotext = narrow_to_wide("A ClientActiveObject");
1497 infotext = narrow_to_wide(selected_active_object->infoText());
1499 if(input->getLeftClicked())
1501 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1502 client.clickActiveObject(0,
1503 selected_active_object->getId(), g_selected_item);
1505 else if(input->getRightClicked())
1507 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1510 else // selected_object == NULL
1514 Find out which node we are pointing at
1517 bool nodefound = false;
1520 core::aabbox3d<f32> nodehilightbox;
1522 getPointedNode(&client, player_position,
1523 camera_direction, camera_position,
1524 nodefound, shootline,
1525 nodepos, neighbourpos,
1528 static float nodig_delay_counter = 0.0;
1532 static v3s16 nodepos_old(-32768,-32768,-32768);
1534 static float dig_time = 0.0;
1535 static u16 dig_index = 0;
1541 hilightboxes.push_back(nodehilightbox);
1544 Check information text of node
1547 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1550 infotext = narrow_to_wide(meta->infoText());
1553 //MapNode node = client.getNode(nodepos);
1559 if(input->getLeftReleased())
1561 client.clearTempMod(nodepos);
1565 if(nodig_delay_counter > 0.0)
1567 nodig_delay_counter -= dtime;
1571 if(nodepos != nodepos_old)
1573 std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1574 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1576 if(nodepos_old != v3s16(-32768,-32768,-32768))
1578 client.clearTempMod(nodepos_old);
1583 if(input->getLeftClicked() ||
1584 (input->getLeftState() && nodepos != nodepos_old))
1586 dstream<<DTIME<<"Started digging"<<std::endl;
1587 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1589 if(input->getLeftClicked())
1591 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1593 if(input->getLeftState())
1595 MapNode n = client.getNode(nodepos);
1597 // Get tool name. Default is "" = bare hands
1598 std::string toolname = "";
1599 InventoryList *mlist = local_inventory.getList("main");
1602 InventoryItem *item = mlist->getItem(g_selected_item);
1603 if(item && (std::string)item->getName() == "ToolItem")
1605 ToolItem *titem = (ToolItem*)item;
1606 toolname = titem->getToolName();
1610 // Get digging properties for material and tool
1612 DiggingProperties prop =
1613 getDiggingProperties(material, toolname);
1615 float dig_time_complete = 0.0;
1617 if(prop.diggable == false)
1619 /*dstream<<"Material "<<(int)material
1620 <<" not diggable with \""
1621 <<toolname<<"\""<<std::endl;*/
1622 // I guess nobody will wait for this long
1623 dig_time_complete = 10000000.0;
1627 dig_time_complete = prop.time;
1630 if(dig_time_complete >= 0.001)
1632 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1633 * dig_time/dig_time_complete);
1635 // This is for torches
1638 dig_index = CRACK_ANIMATION_LENGTH;
1641 if(dig_index < CRACK_ANIMATION_LENGTH)
1643 //TimeTaker timer("client.setTempMod");
1644 //dstream<<"dig_index="<<dig_index<<std::endl;
1645 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1649 dstream<<DTIME<<"Digging completed"<<std::endl;
1650 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1651 client.clearTempMod(nodepos);
1652 client.removeNode(nodepos);
1656 nodig_delay_counter = dig_time_complete
1657 / (float)CRACK_ANIMATION_LENGTH;
1659 // We don't want a corresponding delay to
1660 // very time consuming nodes
1661 if(nodig_delay_counter > 0.5)
1663 nodig_delay_counter = 0.5;
1665 // We want a slight delay to very little
1666 // time consuming nodes
1667 float mindelay = 0.15;
1668 if(nodig_delay_counter < mindelay)
1670 nodig_delay_counter = mindelay;
1678 if(input->getRightClicked())
1680 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1682 if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1684 dstream<<"Sign node right-clicked"<<std::endl;
1686 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1688 // Get a new text for it
1690 TextDest *dest = new TextDestSignNode(nodepos, &client);
1692 std::wstring wtext =
1693 narrow_to_wide(signmeta->getText());
1695 (new GUITextInputMenu(guienv, guiroot, -1,
1699 else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
1701 dstream<<"Chest node right-clicked"<<std::endl;
1703 //ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
1705 std::string chest_inv_id;
1706 chest_inv_id += "nodemeta:";
1707 chest_inv_id += itos(nodepos.X);
1708 chest_inv_id += ",";
1709 chest_inv_id += itos(nodepos.Y);
1710 chest_inv_id += ",";
1711 chest_inv_id += itos(nodepos.Z);
1713 GUIInventoryMenu *menu =
1714 new GUIInventoryMenu(guienv, guiroot, -1,
1715 &g_menumgr, v2s16(8,9),
1716 client.getInventoryContext(),
1719 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1721 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1722 "list", chest_inv_id, "0",
1723 v2s32(0, 0), v2s32(8, 4)));
1724 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1725 "list", "current_player", "main",
1726 v2s32(0, 5), v2s32(8, 4)));
1728 menu->setDrawSpec(draw_spec);
1733 else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
1735 dstream<<"Furnace node right-clicked"<<std::endl;
1737 GUIFurnaceMenu *menu =
1738 new GUIFurnaceMenu(guienv, guiroot, -1,
1739 &g_menumgr, nodepos, &client);
1746 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1750 nodepos_old = nodepos;
1755 } // selected_object == NULL
1757 input->resetLeftClicked();
1758 input->resetRightClicked();
1760 if(input->getLeftReleased())
1762 std::cout<<DTIME<<"Left button released (stopped digging)"
1764 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1766 if(input->getRightReleased())
1768 //std::cout<<DTIME<<"Right released"<<std::endl;
1772 input->resetLeftReleased();
1773 input->resetRightReleased();
1776 Calculate stuff for drawing
1779 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1781 u32 daynight_ratio = client.getDayNightRatio();
1782 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1783 video::SColor bgcolor = video::SColor(
1785 bgcolor_bright.getRed() * l / 255,
1786 bgcolor_bright.getGreen() * l / 255,
1787 bgcolor_bright.getBlue() * l / 255);
1788 /*skycolor.getRed() * l / 255,
1789 skycolor.getGreen() * l / 255,
1790 skycolor.getBlue() * l / 255);*/
1792 float brightness = (float)l/255.0;
1797 if(fabs(brightness - old_brightness) > 0.01)
1798 update_skybox(driver, smgr, skybox, brightness);
1805 clouds->step(dtime);
1806 clouds->update(v2f(player_position.X, player_position.Z),
1807 0.05+brightness*0.95);
1811 Update farmesh (TODO: Remove from here)
1815 farmesh->step(dtime);
1816 farmesh->update(v2f(player_position.X, player_position.Z),
1817 0.05+brightness*0.95);
1820 // Store brightness value
1821 old_brightness = brightness;
1827 if(g_settings.getBool("enable_fog") == true)
1829 f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1830 if(draw_control.range_all)
1833 range = range * 0.5 + 25*BS;
1837 video::EFT_FOG_LINEAR,
1849 video::EFT_FOG_LINEAR,
1860 Update gui stuff (0ms)
1863 //TimeTaker guiupdatetimer("Gui updating");
1866 static float drawtime_avg = 0;
1867 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
1868 static float beginscenetime_avg = 0;
1869 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
1870 static float scenetime_avg = 0;
1871 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
1872 static float endscenetime_avg = 0;
1873 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
1876 snprintf(temptext, 300, "Minetest-c55 %s ("
1879 " drawtime=%.0f, beginscenetime=%.0f"
1880 ", scenetime=%.0f, endscenetime=%.0f",
1882 draw_control.range_all,
1889 guitext->setText(narrow_to_wide(temptext).c_str());
1894 snprintf(temptext, 300,
1895 "(% .1f, % .1f, % .1f)"
1896 " (% .3f < btime_jitter < % .3f"
1897 ", dtime_jitter = % .1f %%"
1898 ", v_range = %.1f)",
1899 player_position.X/BS,
1900 player_position.Y/BS,
1901 player_position.Z/BS,
1902 busytime_jitter1_min_sample,
1903 busytime_jitter1_max_sample,
1904 dtime_jitter1_max_fraction * 100.0,
1905 draw_control.wanted_range
1908 guitext2->setText(narrow_to_wide(temptext).c_str());
1912 guitext_info->setText(infotext.c_str());
1916 Get chat messages from client
1920 std::wstring message;
1921 while(client.getChatMessage(message))
1923 chat_lines.push_back(ChatLine(message));
1924 /*if(chat_lines.size() > 6)
1926 core::list<ChatLine>::Iterator
1927 i = chat_lines.begin();
1928 chat_lines.erase(i);
1931 // Append them to form the whole static text and throw
1932 // it to the gui element
1934 // This will correspond to the line number counted from
1935 // top to bottom, from size-1 to 0
1936 s16 line_number = chat_lines.size();
1937 // Count of messages to be removed from the top
1938 u16 to_be_removed_count = 0;
1939 for(core::list<ChatLine>::Iterator
1940 i = chat_lines.begin();
1941 i != chat_lines.end(); i++)
1943 // After this, line number is valid for this loop
1948 This results in a maximum age of 60*6 to the
1949 lowermost line and a maximum of 6 lines
1951 float allowed_age = (6-line_number) * 60.0;
1953 if((*i).age > allowed_age)
1955 to_be_removed_count++;
1958 whole += (*i).text + L'\n';
1960 for(u16 i=0; i<to_be_removed_count; i++)
1962 core::list<ChatLine>::Iterator
1963 it = chat_lines.begin();
1964 chat_lines.erase(it);
1966 guitext_chat->setText(whole.c_str());
1968 // Update gui element size and position
1970 /*core::rect<s32> rect(
1972 screensize.Y - guitext_chat_pad_bottom
1973 - text_height*chat_lines.size(),
1975 screensize.Y - guitext_chat_pad_bottom
1977 core::rect<s32> rect(
1981 50 + text_height*chat_lines.size()
1984 guitext_chat->setRelativePosition(rect);
1986 if(chat_lines.size() == 0)
1987 guitext_chat->setVisible(false);
1989 guitext_chat->setVisible(true);
1996 static u16 old_selected_item = 65535;
1997 if(client.getLocalInventoryUpdated()
1998 || g_selected_item != old_selected_item)
2000 old_selected_item = g_selected_item;
2001 //std::cout<<"Updating local inventory"<<std::endl;
2002 client.getLocalInventory(local_inventory);
2006 Send actions returned by the inventory menu
2008 while(inventory_action_queue.size() != 0)
2010 InventoryAction *a = inventory_action_queue.pop_front();
2012 client.sendInventoryAction(a);
2021 TimeTaker drawtimer("Drawing");
2025 TimeTaker timer("beginScene");
2026 driver->beginScene(true, true, bgcolor);
2027 //driver->beginScene(false, true, bgcolor);
2028 beginscenetime = timer.stop(true);
2032 Draw farmesh before everything else
2035 //farmesh->render();
2040 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2043 TimeTaker timer("smgr");
2045 scenetime = timer.stop(true);
2049 //TimeTaker timer9("auxiliary drawings");
2053 //TimeTaker //timer10("//timer10");
2059 driver->setMaterial(m);
2061 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2063 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2064 i != hilightboxes.end(); i++)
2066 /*std::cout<<"hilightbox min="
2067 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2069 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2071 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2077 if(g_settings.getBool("frametime_graph") == true)
2080 for(core::list<float>::Iterator
2081 i = frametime_log.begin();
2082 i != frametime_log.end();
2085 driver->draw2DLine(v2s32(x,50),
2086 v2s32(x,50+(*i)*1000),
2087 video::SColor(255,255,255,255));
2095 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2096 displaycenter + core::vector2d<s32>(10,0),
2097 video::SColor(255,255,255,255));
2098 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2099 displaycenter + core::vector2d<s32>(0,10),
2100 video::SColor(255,255,255,255));
2105 //TimeTaker //timer11("//timer11");
2117 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2118 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2125 if(damage_flash_timer > 0.0)
2127 damage_flash_timer -= dtime;
2129 video::SColor color(128,255,0,0);
2130 driver->draw2DRectangle(color,
2131 core::rect<s32>(0,0,screensize.X,screensize.Y),
2139 TimeTaker timer("endScene");
2141 endscenetime = timer.stop(true);
2144 drawtime = drawtimer.stop(true);
2150 static s16 lastFPS = 0;
2151 //u16 fps = driver->getFPS();
2152 u16 fps = (1.0/dtime_avg1);
2156 core::stringw str = L"Minetest [";
2157 str += driver->getName();
2161 device->setWindowCaption(str.c_str());
2173 Draw a "shutting down" screen, which will be shown while the map
2174 generator and other stuff quits
2177 const wchar_t *shuttingdowntext = L"Shutting down stuff...";
2178 gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
2179 shuttingdowntext, textrect, false, false);
2180 gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
2181 gui::EGUIA_UPPERLEFT);
2182 driver->beginScene(true, true, video::SColor(255,0,0,0));
2185 gui_shuttingdowntext->remove();