3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "materials.h"
42 #include "mainmenumanager.h"
48 TODO: Move content-aware stuff to separate file by adding properties
49 and virtual interfaces
51 #include "content_mapnode.h"
52 #include "content_nodemeta.h"
55 Setting this to 1 enables a special camera mode that forces
56 the renderers to think that the camera statically points from
57 the starting place to a static direction.
59 This allows one to move around with the player and see what
60 is actually drawn behind solid things and behind the player.
62 #define FIELD_OF_VIEW_TEST 0
72 ChatLine(const std::wstring &a_text):
85 // Inventory actions from the menu are buffered here before sending
86 Queue<InventoryAction*> inventory_action_queue;
87 // This is a copy of the inventory that the client's environment has
88 Inventory local_inventory;
90 u16 g_selected_item = 0;
96 struct TextDestChat : public TextDest
98 TextDestChat(Client *client)
102 void gotText(std::wstring text)
104 // Discard empty line
109 m_client->sendChatMessage(text);
111 m_client->addChatMessage(text);
117 struct TextDestSignNode : public TextDest
119 TextDestSignNode(v3s16 p, Client *client)
124 void gotText(std::wstring text)
126 std::string ntext = wide_to_narrow(text);
127 infostream<<"Changing text of a sign node: "
129 m_client->sendSignNodeText(m_p, ntext);
136 /* Respawn menu callback */
138 class MainRespawnInitiator: public IRespawnInitiator
141 MainRespawnInitiator(bool *active, Client *client):
142 m_active(active), m_client(client)
149 m_client->sendRespawn();
159 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
160 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
161 Inventory *inventory, s32 halfheartcount)
163 InventoryList *mainlist = inventory->getList("main");
166 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
170 s32 padding = imgsize/12;
171 //s32 height = imgsize + padding*2;
172 s32 width = itemcount*(imgsize+padding*2);
174 // Position of upper left corner of bar
175 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
177 // Draw background color
178 /*core::rect<s32> barrect(0,0,width,height);
180 video::SColor bgcolor(255,128,128,128);
181 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
183 core::rect<s32> imgrect(0,0,imgsize,imgsize);
185 for(s32 i=0; i<itemcount; i++)
187 InventoryItem *item = mainlist->getItem(i);
189 core::rect<s32> rect = imgrect + pos
190 + v2s32(padding+i*(imgsize+padding*2), padding);
192 if(g_selected_item == i)
194 video::SColor c_outside(255,255,0,0);
195 //video::SColor c_outside(255,0,0,0);
196 //video::SColor c_inside(255,192,192,192);
197 s32 x1 = rect.UpperLeftCorner.X;
198 s32 y1 = rect.UpperLeftCorner.Y;
199 s32 x2 = rect.LowerRightCorner.X;
200 s32 y2 = rect.LowerRightCorner.Y;
201 // Black base borders
202 driver->draw2DRectangle(c_outside,
204 v2s32(x1 - padding, y1 - padding),
205 v2s32(x2 + padding, y1)
207 driver->draw2DRectangle(c_outside,
209 v2s32(x1 - padding, y2),
210 v2s32(x2 + padding, y2 + padding)
212 driver->draw2DRectangle(c_outside,
214 v2s32(x1 - padding, y1),
217 driver->draw2DRectangle(c_outside,
220 v2s32(x2 + padding, y2)
222 /*// Light inside borders
223 driver->draw2DRectangle(c_inside,
225 v2s32(x1 - padding/2, y1 - padding/2),
226 v2s32(x2 + padding/2, y1)
228 driver->draw2DRectangle(c_inside,
230 v2s32(x1 - padding/2, y2),
231 v2s32(x2 + padding/2, y2 + padding/2)
233 driver->draw2DRectangle(c_inside,
235 v2s32(x1 - padding/2, y1),
238 driver->draw2DRectangle(c_inside,
241 v2s32(x2 + padding/2, y2)
246 video::SColor bgcolor2(128,0,0,0);
247 driver->draw2DRectangle(bgcolor2, rect, NULL);
251 drawInventoryItem(driver, font, item, rect, NULL);
259 video::ITexture *heart_texture =
260 driver->getTexture(getTexturePath("heart.png").c_str());
261 v2s32 p = pos + v2s32(0, -20);
262 for(s32 i=0; i<halfheartcount/2; i++)
264 const video::SColor color(255,255,255,255);
265 const video::SColor colors[] = {color,color,color,color};
266 core::rect<s32> rect(0,0,16,16);
268 driver->draw2DImage(heart_texture, rect,
269 core::rect<s32>(core::position2d<s32>(0,0),
270 core::dimension2di(heart_texture->getOriginalSize())),
274 if(halfheartcount % 2 == 1)
276 const video::SColor color(255,255,255,255);
277 const video::SColor colors[] = {color,color,color,color};
278 core::rect<s32> rect(0,0,16/2,16);
280 core::dimension2di srcd(heart_texture->getOriginalSize());
282 driver->draw2DImage(heart_texture, rect,
283 core::rect<s32>(core::position2d<s32>(0,0), srcd),
291 Find what the player is pointing at
293 void getPointedNode(Client *client, v3f player_position,
294 v3f camera_direction, v3f camera_position,
295 bool &nodefound, core::line3d<f32> shootline,
296 v3s16 &nodepos, v3s16 &neighbourpos,
297 core::aabbox3d<f32> &nodehilightbox,
300 f32 mindistance = BS * 1001;
302 v3s16 pos_i = floatToInt(player_position, BS);
304 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
308 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
309 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
310 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
311 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
312 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
313 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
315 for(s16 y = ystart; y <= yend; y++)
316 for(s16 z = zstart; z <= zend; z++)
317 for(s16 x = xstart; x <= xend; x++)
322 n = client->getNode(v3s16(x,y,z));
323 if(content_pointable(n.getContent()) == false)
326 catch(InvalidPositionException &e)
332 v3f npf = intToFloat(np, BS);
337 v3s16(0,0,1), // back
339 v3s16(1,0,0), // right
340 v3s16(0,0,-1), // front
341 v3s16(0,-1,0), // bottom
342 v3s16(-1,0,0), // left
348 if(n.getContent() == CONTENT_TORCH)
350 v3s16 dir = unpackDir(n.param2);
351 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
352 dir_f *= BS/2 - BS/6 - BS/20;
353 v3f cpf = npf + dir_f;
354 f32 distance = (cpf - camera_position).getLength();
356 core::aabbox3d<f32> box;
359 if(dir == v3s16(0,-1,0))
361 box = core::aabbox3d<f32>(
362 npf - v3f(BS/6, BS/2, BS/6),
363 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
367 else if(dir == v3s16(0,1,0))
369 box = core::aabbox3d<f32>(
370 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
371 npf + v3f(BS/6, BS/2, BS/6)
377 box = core::aabbox3d<f32>(
378 cpf - v3f(BS/6, BS/3, BS/6),
379 cpf + v3f(BS/6, BS/3, BS/6)
383 if(distance < mindistance)
385 if(box.intersectsWithLine(shootline))
390 mindistance = distance;
391 nodehilightbox = box;
395 else if(n.getContent() == CONTENT_SIGN_WALL)
397 v3s16 dir = unpackDir(n.param2);
398 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
399 dir_f *= BS/2 - BS/6 - BS/20;
400 v3f cpf = npf + dir_f;
401 f32 distance = (cpf - camera_position).getLength();
405 v3f(BS*0.42,-BS*0.35,-BS*0.4),
406 v3f(BS*0.49, BS*0.35, BS*0.4),
409 for(s32 i=0; i<2; i++)
411 if(dir == v3s16(1,0,0))
412 vertices[i].rotateXZBy(0);
413 if(dir == v3s16(-1,0,0))
414 vertices[i].rotateXZBy(180);
415 if(dir == v3s16(0,0,1))
416 vertices[i].rotateXZBy(90);
417 if(dir == v3s16(0,0,-1))
418 vertices[i].rotateXZBy(-90);
419 if(dir == v3s16(0,-1,0))
420 vertices[i].rotateXYBy(-90);
421 if(dir == v3s16(0,1,0))
422 vertices[i].rotateXYBy(90);
427 core::aabbox3d<f32> box;
429 box = core::aabbox3d<f32>(vertices[0]);
430 box.addInternalPoint(vertices[1]);
432 if(distance < mindistance)
434 if(box.intersectsWithLine(shootline))
439 mindistance = distance;
440 nodehilightbox = box;
445 else if(n.getContent() == CONTENT_LADDER)
447 v3s16 dir = unpackDir(n.param2);
448 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
449 dir_f *= BS/2 - BS/6 - BS/20;
450 v3f cpf = npf + dir_f;
451 f32 distance = (cpf - camera_position).getLength();
455 v3f(BS*0.42,-BS/2,-BS/2),
456 v3f(BS*0.49, BS/2, BS/2),
459 for(s32 i=0; i<2; i++)
461 if(dir == v3s16(1,0,0))
462 vertices[i].rotateXZBy(0);
463 if(dir == v3s16(-1,0,0))
464 vertices[i].rotateXZBy(180);
465 if(dir == v3s16(0,0,1))
466 vertices[i].rotateXZBy(90);
467 if(dir == v3s16(0,0,-1))
468 vertices[i].rotateXZBy(-90);
469 if(dir == v3s16(0,-1,0))
470 vertices[i].rotateXYBy(-90);
471 if(dir == v3s16(0,1,0))
472 vertices[i].rotateXYBy(90);
477 core::aabbox3d<f32> box;
479 box = core::aabbox3d<f32>(vertices[0]);
480 box.addInternalPoint(vertices[1]);
482 if(distance < mindistance)
484 if(box.intersectsWithLine(shootline))
489 mindistance = distance;
490 nodehilightbox = box;
494 else if(n.getContent() == CONTENT_RAIL)
496 v3s16 dir = unpackDir(n.param0);
497 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
498 dir_f *= BS/2 - BS/6 - BS/20;
499 v3f cpf = npf + dir_f;
500 f32 distance = (cpf - camera_position).getLength();
502 float d = (float)BS/16;
505 v3f(BS/2, -BS/2+d, -BS/2),
506 v3f(-BS/2, -BS/2, BS/2),
509 for(s32 i=0; i<2; i++)
514 core::aabbox3d<f32> box;
516 box = core::aabbox3d<f32>(vertices[0]);
517 box.addInternalPoint(vertices[1]);
519 if(distance < mindistance)
521 if(box.intersectsWithLine(shootline))
526 mindistance = distance;
527 nodehilightbox = box;
536 for(u16 i=0; i<6; i++)
538 v3f dir_f = v3f(dirs[i].X,
539 dirs[i].Y, dirs[i].Z);
540 v3f centerpoint = npf + dir_f * BS/2;
542 (centerpoint - camera_position).getLength();
544 if(distance < mindistance)
546 core::CMatrix4<f32> m;
547 m.buildRotateFromTo(v3f(0,0,1), dir_f);
549 // This is the back face
551 v3f(BS/2, BS/2, BS/2),
552 v3f(-BS/2, -BS/2, BS/2+d)
555 for(u16 j=0; j<2; j++)
557 m.rotateVect(corners[j]);
561 core::aabbox3d<f32> facebox(corners[0]);
562 facebox.addInternalPoint(corners[1]);
564 if(facebox.intersectsWithLine(shootline))
568 neighbourpos = np + dirs[i];
569 mindistance = distance;
571 //nodehilightbox = facebox;
573 const float d = 0.502;
574 core::aabbox3d<f32> nodebox
575 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
576 v3f nodepos_f = intToFloat(nodepos, BS);
577 nodebox.MinEdge += nodepos_f;
578 nodebox.MaxEdge += nodepos_f;
579 nodehilightbox = nodebox;
581 } // if distance < mindistance
587 void update_skybox(video::IVideoDriver* driver,
588 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
596 /*// Disable skybox if FarMesh is enabled
597 if(g_settings->getBool("enable_farmesh"))
600 if(brightness >= 0.5)
602 skybox = smgr->addSkyBoxSceneNode(
603 driver->getTexture(getTexturePath("skybox2.png").c_str()),
604 driver->getTexture(getTexturePath("skybox3.png").c_str()),
605 driver->getTexture(getTexturePath("skybox1.png").c_str()),
606 driver->getTexture(getTexturePath("skybox1.png").c_str()),
607 driver->getTexture(getTexturePath("skybox1.png").c_str()),
608 driver->getTexture(getTexturePath("skybox1.png").c_str()));
610 else if(brightness >= 0.2)
612 skybox = smgr->addSkyBoxSceneNode(
613 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
614 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
615 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
616 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
617 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
618 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
622 skybox = smgr->addSkyBoxSceneNode(
623 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
624 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
625 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
626 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
627 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
628 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
633 Draws a screen with a single text on it.
634 Text will be removed when the screen is drawn the next time.
636 /*gui::IGUIStaticText **/
637 void draw_load_screen(const std::wstring &text,
638 video::IVideoDriver* driver, gui::IGUIFont* font)
640 v2u32 screensize = driver->getScreenSize();
641 const wchar_t *loadingtext = text.c_str();
642 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
643 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
644 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
645 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
647 gui::IGUIStaticText *guitext = guienv->addStaticText(
648 loadingtext, textrect, false, false);
649 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
651 driver->beginScene(true, true, video::SColor(255,0,0,0));
664 IrrlichtDevice *device,
667 std::string playername,
668 std::string password,
671 std::wstring &error_message,
672 std::string configpath
675 video::IVideoDriver* driver = device->getVideoDriver();
676 scene::ISceneManager* smgr = device->getSceneManager();
678 // Calculate text height using the font
679 u32 text_height = font->getDimension(L"Random test string").Height;
681 v2u32 screensize(0,0);
682 v2u32 last_screensize(0,0);
683 screensize = driver->getScreenSize();
685 const s32 hotbar_itemcount = 8;
686 //const s32 hotbar_imagesize = 36;
687 //const s32 hotbar_imagesize = 64;
688 s32 hotbar_imagesize = 48;
690 // The color of the sky
692 //video::SColor skycolor = video::SColor(255,140,186,250);
694 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
697 Draw "Loading" screen
699 /*gui::IGUIStaticText *gui_loadingtext = */
700 //draw_load_screen(L"Loading and connecting...", driver, font);
702 draw_load_screen(L"Loading...", driver, font);
706 SharedPtr will delete it when it goes out of scope.
708 SharedPtr<Server> server;
710 draw_load_screen(L"Creating server...", driver, font);
711 infostream<<"Creating server"<<std::endl;
712 server = new Server(map_dir, configpath);
720 draw_load_screen(L"Creating client...", driver, font);
721 infostream<<"Creating client"<<std::endl;
722 MapDrawControl draw_control;
723 Client client(device, playername.c_str(), password, draw_control);
725 draw_load_screen(L"Resolving address...", driver, font);
726 Address connect_address(0,0,0,0, port);
729 //connect_address.Resolve("localhost");
730 connect_address.setAddress(127,0,0,1);
732 connect_address.Resolve(address.c_str());
734 catch(ResolveError &e)
736 errorstream<<"Couldn't resolve address"<<std::endl;
738 error_message = L"Couldn't resolve address";
739 //gui_loadingtext->remove();
744 Attempt to connect to the server
747 infostream<<"Connecting to server at ";
748 connect_address.print(&infostream);
749 infostream<<std::endl;
750 client.connect(connect_address);
752 bool could_connect = false;
755 float time_counter = 0.0;
758 if(client.connectedAndInitialized())
760 could_connect = true;
763 if(client.accessDenied())
767 // Wait for 10 seconds
768 if(time_counter >= 10.0)
773 std::wostringstream ss;
774 ss<<L"Connecting to server... (timeout in ";
775 ss<<(int)(10.0 - time_counter + 1.0);
777 draw_load_screen(ss.str(), driver, font);
780 driver->beginScene(true, true, video::SColor(255,0,0,0));
782 driver->endScene();*/
784 // Update client and server
796 catch(con::PeerNotFoundException &e)
799 if(could_connect == false)
801 if(client.accessDenied())
803 error_message = L"Access denied. Reason: "
804 +client.accessDeniedReason();
805 errorstream<<wide_to_narrow(error_message)<<std::endl;
809 error_message = L"Connection timed out.";
810 errorstream<<"Timed out."<<std::endl;
812 //gui_loadingtext->remove();
819 float old_brightness = 1.0;
820 scene::ISceneNode* skybox = NULL;
821 update_skybox(driver, smgr, skybox, 1.0);
824 Create the camera node
826 Camera camera(smgr, draw_control);
827 if (!camera.successfullyCreated(error_message))
830 f32 camera_yaw = 0; // "right/left"
831 f32 camera_pitch = 0; // "up/down"
837 float cloud_height = BS*100;
838 Clouds *clouds = NULL;
839 if(g_settings->getBool("enable_clouds"))
841 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
842 cloud_height, time(0));
849 FarMesh *farmesh = NULL;
850 if(g_settings->getBool("enable_farmesh"))
852 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
859 //gui_loadingtext->remove();
865 // First line of debug text
866 gui::IGUIStaticText *guitext = guienv->addStaticText(
868 core::rect<s32>(5, 5, 795, 5+text_height),
870 // Second line of debug text
871 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
873 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
876 // At the middle of the screen
877 // Object infos are shown in this
878 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
880 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
884 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
886 core::rect<s32>(0,0,0,0),
887 //false, false); // Disable word wrap as of now
889 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
890 core::list<ChatLine> chat_lines;
892 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
893 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
894 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
895 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
897 // Test the text input system
898 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
900 /*GUIMessageMenu *menu =
901 new GUIMessageMenu(guienv, guiroot, -1,
907 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
908 &g_menumgr))->drop();
911 /*guitext2->setVisible(true);
912 guitext_info->setVisible(true);
913 guitext_chat->setVisible(true);*/
915 //s32 guitext_chat_pad_bottom = 70;
918 Some statistics are collected in these
921 u32 beginscenetime = 0;
923 u32 endscenetime = 0;
926 //throw con::PeerNotFoundException("lol");
928 core::list<float> frametime_log;
930 float nodig_delay_counter = 0.0;
931 float dig_time = 0.0;
933 v3s16 nodepos_old(-32768,-32768,-32768);
935 float damage_flash_timer = 0;
936 s16 farmesh_range = 20*MAP_BLOCKSIZE;
938 const float object_hit_delay = 0.5;
939 float object_hit_delay_timer = 0.0;
941 bool invert_mouse = g_settings->getBool("invert_mouse");
943 bool respawn_menu_active = false;
949 bool first_loop_after_window_activation = true;
951 // TODO: Convert the static interval timers to these
952 // Interval limiter for profiler
953 IntervalLimiter m_profiler_interval;
955 // Time is in milliseconds
956 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
957 // NOTE: So we have to use getTime() and call run()s between them
958 u32 lasttime = device->getTimer()->getTime();
960 while(device->run() && kill == false)
962 //std::cerr<<"frame"<<std::endl;
964 if(client.accessDenied())
966 error_message = L"Access denied. Reason: "
967 +client.accessDeniedReason();
968 errorstream<<wide_to_narrow(error_message)<<std::endl;
972 if(g_gamecallback->disconnect_requested)
974 g_gamecallback->disconnect_requested = false;
978 if(g_gamecallback->changepassword_requested)
980 (new GUIPasswordChange(guienv, guiroot, -1,
981 &g_menumgr, &client))->drop();
982 g_gamecallback->changepassword_requested = false;
986 Process TextureSource's queue
988 ((TextureSource*)g_texturesource)->processQueue();
993 last_screensize = screensize;
994 screensize = driver->getScreenSize();
995 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
996 //bool screensize_changed = screensize != last_screensize;
999 if(screensize.Y <= 800)
1000 hotbar_imagesize = 32;
1001 else if(screensize.Y <= 1280)
1002 hotbar_imagesize = 48;
1004 hotbar_imagesize = 64;
1006 // Hilight boxes collected during the loop and displayed
1007 core::list< core::aabbox3d<f32> > hilightboxes;
1010 std::wstring infotext;
1012 // When screen size changes, update positions and sizes of stuff
1013 /*if(screensize_changed)
1015 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1016 quick_inventory->updatePosition(pos);
1019 //TimeTaker //timer1("//timer1");
1021 // Time of frame without fps limit
1025 // not using getRealTime is necessary for wine
1026 u32 time = device->getTimer()->getTime();
1028 busytime_u32 = time - lasttime;
1031 busytime = busytime_u32 / 1000.0;
1034 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1036 // Necessary for device->getTimer()->getTime()
1044 float fps_max = g_settings->getFloat("fps_max");
1045 u32 frametime_min = 1000./fps_max;
1047 if(busytime_u32 < frametime_min)
1049 u32 sleeptime = frametime_min - busytime_u32;
1050 device->sleep(sleeptime);
1054 // Necessary for device->getTimer()->getTime()
1058 Time difference calculation
1060 f32 dtime; // in seconds
1062 u32 time = device->getTimer()->getTime();
1064 dtime = (time - lasttime) / 1000.0;
1071 object_hit_delay_timer -= dtime;
1074 Log frametime for visualization
1076 frametime_log.push_back(dtime);
1077 if(frametime_log.size() > 100)
1079 core::list<float>::Iterator i = frametime_log.begin();
1080 frametime_log.erase(i);
1084 Visualize frametime in terminal
1086 /*for(u32 i=0; i<dtime*400; i++)
1088 infostream<<std::endl;*/
1091 Time average and jitter calculation
1094 static f32 dtime_avg1 = 0.0;
1095 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1096 f32 dtime_jitter1 = dtime - dtime_avg1;
1098 static f32 dtime_jitter1_max_sample = 0.0;
1099 static f32 dtime_jitter1_max_fraction = 0.0;
1101 static f32 jitter1_max = 0.0;
1102 static f32 counter = 0.0;
1103 if(dtime_jitter1 > jitter1_max)
1104 jitter1_max = dtime_jitter1;
1109 dtime_jitter1_max_sample = jitter1_max;
1110 dtime_jitter1_max_fraction
1111 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1117 Busytime average and jitter calculation
1120 static f32 busytime_avg1 = 0.0;
1121 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1122 f32 busytime_jitter1 = busytime - busytime_avg1;
1124 static f32 busytime_jitter1_max_sample = 0.0;
1125 static f32 busytime_jitter1_min_sample = 0.0;
1127 static f32 jitter1_max = 0.0;
1128 static f32 jitter1_min = 0.0;
1129 static f32 counter = 0.0;
1130 if(busytime_jitter1 > jitter1_max)
1131 jitter1_max = busytime_jitter1;
1132 if(busytime_jitter1 < jitter1_min)
1133 jitter1_min = busytime_jitter1;
1137 busytime_jitter1_max_sample = jitter1_max;
1138 busytime_jitter1_min_sample = jitter1_min;
1145 Debug info for client
1148 static float counter = 0.0;
1153 client.printDebugInfo(infostream);
1160 float profiler_print_interval =
1161 g_settings->getFloat("profiler_print_interval");
1162 if(profiler_print_interval != 0)
1164 if(m_profiler_interval.step(0.030, profiler_print_interval))
1166 infostream<<"Profiler:"<<std::endl;
1167 g_profiler->print(infostream);
1168 g_profiler->clear();
1173 Direct handling of user input
1176 // Reset input if window not active or some menu is active
1177 if(device->isWindowActive() == false || noMenuActive() == false)
1182 // Input handler step() (used by the random input generator)
1186 Launch menus according to keys
1188 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1190 infostream<<"the_game: "
1191 <<"Launching inventory"<<std::endl;
1193 GUIInventoryMenu *menu =
1194 new GUIInventoryMenu(guienv, guiroot, -1,
1195 &g_menumgr, v2s16(8,7),
1196 client.getInventoryContext(),
1199 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1200 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1201 "list", "current_player", "main",
1202 v2s32(0, 3), v2s32(8, 4)));
1203 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1204 "list", "current_player", "craft",
1205 v2s32(3, 0), v2s32(3, 3)));
1206 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1207 "list", "current_player", "craftresult",
1208 v2s32(7, 1), v2s32(1, 1)));
1210 menu->setDrawSpec(draw_spec);
1214 else if(input->wasKeyDown(EscapeKey))
1216 infostream<<"the_game: "
1217 <<"Launching pause menu"<<std::endl;
1218 // It will delete itself by itself
1219 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1220 &g_menumgr))->drop();
1222 // Move mouse cursor on top of the disconnect button
1223 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1225 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1227 TextDest *dest = new TextDestChat(&client);
1229 (new GUITextInputMenu(guienv, guiroot, -1,
1233 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1235 TextDest *dest = new TextDestChat(&client);
1237 (new GUITextInputMenu(guienv, guiroot, -1,
1241 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1243 if(g_settings->getBool("free_move"))
1245 g_settings->set("free_move","false");
1246 chat_lines.push_back(ChatLine(L"free_move disabled"));
1250 g_settings->set("free_move","true");
1251 chat_lines.push_back(ChatLine(L"free_move enabled"));
1254 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1256 if(g_settings->getBool("fast_move"))
1258 g_settings->set("fast_move","false");
1259 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1263 g_settings->set("fast_move","true");
1264 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1267 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1269 if(g_settings->getBool("frametime_graph"))
1271 g_settings->set("frametime_graph","false");
1272 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1276 g_settings->set("frametime_graph","true");
1277 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1280 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1282 irr::video::IImage* const image = driver->createScreenShot();
1284 irr::c8 filename[256];
1285 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1286 g_settings->get("screenshot_path").c_str(),
1287 device->getTimer()->getRealTime());
1288 if (driver->writeImageToFile(image, filename)) {
1289 std::wstringstream sstr;
1290 sstr<<"Saved screenshot to '"<<filename<<"'";
1291 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1292 chat_lines.push_back(ChatLine(sstr.str()));
1294 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1300 // Item selection with mouse wheel
1302 s32 wheel = input->getMouseWheel();
1303 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1304 hotbar_itemcount-1);
1308 if(g_selected_item < max_item)
1311 g_selected_item = 0;
1315 if(g_selected_item > 0)
1318 g_selected_item = max_item;
1323 for(u16 i=0; i<10; i++)
1325 const KeyPress *kp = NumberKey + (i + 1) % 10;
1326 if(input->wasKeyDown(*kp))
1328 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1330 g_selected_item = i;
1332 infostream<<"Selected item: "
1333 <<g_selected_item<<std::endl;
1338 // Viewing range selection
1339 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1341 if(draw_control.range_all)
1343 draw_control.range_all = false;
1344 infostream<<"Disabled full viewing range"<<std::endl;
1348 draw_control.range_all = true;
1349 infostream<<"Enabled full viewing range"<<std::endl;
1353 // Print debug stacks
1354 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1356 dstream<<"-----------------------------------------"
1358 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1359 dstream<<"-----------------------------------------"
1361 debug_stacks_print();
1365 Mouse and camera control
1366 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1369 if((device->isWindowActive() && noMenuActive()) || random_input)
1373 // Mac OSX gets upset if this is set every frame
1374 if(device->getCursorControl()->isVisible())
1375 device->getCursorControl()->setVisible(false);
1378 if(first_loop_after_window_activation){
1379 //infostream<<"window active, first loop"<<std::endl;
1380 first_loop_after_window_activation = false;
1383 s32 dx = input->getMousePos().X - displaycenter.X;
1384 s32 dy = input->getMousePos().Y - displaycenter.Y;
1387 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1389 /*const float keyspeed = 500;
1390 if(input->isKeyDown(irr::KEY_UP))
1391 dy -= dtime * keyspeed;
1392 if(input->isKeyDown(irr::KEY_DOWN))
1393 dy += dtime * keyspeed;
1394 if(input->isKeyDown(irr::KEY_LEFT))
1395 dx -= dtime * keyspeed;
1396 if(input->isKeyDown(irr::KEY_RIGHT))
1397 dx += dtime * keyspeed;*/
1399 camera_yaw -= dx*0.2;
1400 camera_pitch += dy*0.2;
1401 if(camera_pitch < -89.5) camera_pitch = -89.5;
1402 if(camera_pitch > 89.5) camera_pitch = 89.5;
1404 input->setMousePos(displaycenter.X, displaycenter.Y);
1407 // Mac OSX gets upset if this is set every frame
1408 if(device->getCursorControl()->isVisible() == false)
1409 device->getCursorControl()->setVisible(true);
1411 //infostream<<"window inactive"<<std::endl;
1412 first_loop_after_window_activation = true;
1416 Player speed control
1419 if(!noMenuActive() || !device->isWindowActive())
1421 PlayerControl control(
1432 client.setPlayerControl(control);
1445 PlayerControl control(
1446 input->isKeyDown(getKeySetting("keymap_forward")),
1447 input->isKeyDown(getKeySetting("keymap_backward")),
1448 input->isKeyDown(getKeySetting("keymap_left")),
1449 input->isKeyDown(getKeySetting("keymap_right")),
1450 input->isKeyDown(getKeySetting("keymap_jump")),
1451 input->isKeyDown(getKeySetting("keymap_special1")),
1452 input->isKeyDown(getKeySetting("keymap_sneak")),
1456 client.setPlayerControl(control);
1465 //TimeTaker timer("server->step(dtime)");
1466 server->step(dtime);
1474 //TimeTaker timer("client.step(dtime)");
1476 //client.step(dtime_avg1);
1480 // Read client events
1483 ClientEvent event = client.getClientEvent();
1484 if(event.type == CE_NONE)
1488 else if(event.type == CE_PLAYER_DAMAGE)
1490 //u16 damage = event.player_damage.amount;
1491 //infostream<<"Player damage: "<<damage<<std::endl;
1492 damage_flash_timer = 0.05;
1493 if(event.player_damage.amount >= 2){
1494 damage_flash_timer += 0.05 * event.player_damage.amount;
1497 else if(event.type == CE_PLAYER_FORCE_MOVE)
1499 camera_yaw = event.player_force_move.yaw;
1500 camera_pitch = event.player_force_move.pitch;
1502 else if(event.type == CE_DEATHSCREEN)
1504 if(respawn_menu_active)
1507 /*bool set_camera_point_target =
1508 event.deathscreen.set_camera_point_target;
1509 v3f camera_point_target;
1510 camera_point_target.X = event.deathscreen.camera_point_target_x;
1511 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1512 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1513 MainRespawnInitiator *respawner =
1514 new MainRespawnInitiator(
1515 &respawn_menu_active, &client);
1516 GUIDeathScreen *menu =
1517 new GUIDeathScreen(guienv, guiroot, -1,
1518 &g_menumgr, respawner);
1521 /* Handle visualization */
1523 damage_flash_timer = 0;
1525 /*LocalPlayer* player = client.getLocalPlayer();
1526 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1527 camera.update(player, busytime, screensize);*/
1532 //TimeTaker //timer2("//timer2");
1534 LocalPlayer* player = client.getLocalPlayer();
1535 camera.update(player, busytime, screensize);
1538 v3f player_position = player->getPosition();
1539 v3f camera_position = camera.getPosition();
1540 v3f camera_direction = camera.getDirection();
1541 f32 camera_fov = camera.getFovMax();
1543 if(FIELD_OF_VIEW_TEST)
1544 client.updateCamera(v3f(0,0,0), v3f(0,0,1), camera_fov);
1546 client.updateCamera(camera_position,
1547 camera_direction, camera_fov);
1550 //TimeTaker //timer3("//timer3");
1553 Calculate what block is the crosshair pointing to
1556 //u32 t1 = device->getTimer()->getRealTime();
1558 //f32 d = 4; // max. distance
1559 f32 d = 4; // max. distance
1560 core::line3d<f32> shootline(camera_position,
1561 camera_position + camera_direction * BS * (d+1));
1563 ClientActiveObject *selected_active_object
1564 = client.getSelectedActiveObject
1565 (d*BS, camera_position, shootline);
1567 bool left_punch = false;
1568 bool left_punch_muted = false;
1570 if(selected_active_object != NULL)
1572 /* Clear possible cracking animation */
1573 if(nodepos_old != v3s16(-32768,-32768,-32768))
1575 client.clearTempMod(nodepos_old);
1577 nodepos_old = v3s16(-32768,-32768,-32768);
1580 //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
1582 core::aabbox3d<f32> *selection_box
1583 = selected_active_object->getSelectionBox();
1584 // Box should exist because object was returned in the
1586 assert(selection_box);
1588 v3f pos = selected_active_object->getPosition();
1590 core::aabbox3d<f32> box_on_map(
1591 selection_box->MinEdge + pos,
1592 selection_box->MaxEdge + pos
1595 if(selected_active_object->doShowSelectionBox())
1596 hilightboxes.push_back(box_on_map);
1598 //infotext = narrow_to_wide("A ClientActiveObject");
1599 infotext = narrow_to_wide(selected_active_object->infoText());
1601 //if(input->getLeftClicked())
1602 if(input->getLeftState())
1604 bool do_punch = false;
1605 bool do_punch_damage = false;
1606 if(object_hit_delay_timer <= 0.0){
1608 do_punch_damage = true;
1609 object_hit_delay_timer = object_hit_delay;
1611 if(input->getLeftClicked()){
1615 infostream<<"Left-clicked object"<<std::endl;
1618 if(do_punch_damage){
1619 client.clickActiveObject(0,
1620 selected_active_object->getId(), g_selected_item);
1623 else if(input->getRightClicked())
1625 infostream<<"Right-clicked object"<<std::endl;
1626 client.clickActiveObject(1,
1627 selected_active_object->getId(), g_selected_item);
1630 else // selected_object == NULL
1634 Find out which node we are pointing at
1637 bool nodefound = false;
1640 core::aabbox3d<f32> nodehilightbox;
1642 getPointedNode(&client, player_position,
1643 camera_direction, camera_position,
1644 nodefound, shootline,
1645 nodepos, neighbourpos,
1649 if(nodepos_old != v3s16(-32768,-32768,-32768))
1651 client.clearTempMod(nodepos_old);
1653 nodepos_old = v3s16(-32768,-32768,-32768);
1660 hilightboxes.push_back(nodehilightbox);
1663 Check information text of node
1666 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1669 infotext = narrow_to_wide(meta->infoText());
1672 //MapNode node = client.getNode(nodepos);
1678 if(input->getLeftReleased())
1680 client.clearTempMod(nodepos);
1684 if(nodig_delay_counter > 0.0)
1686 nodig_delay_counter -= dtime;
1690 if(nodepos != nodepos_old)
1692 infostream<<"Pointing at ("<<nodepos.X<<","
1693 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1695 if(nodepos_old != v3s16(-32768,-32768,-32768))
1697 client.clearTempMod(nodepos_old);
1699 nodepos_old = v3s16(-32768,-32768,-32768);
1703 if(input->getLeftClicked() ||
1704 (input->getLeftState() && nodepos != nodepos_old))
1706 infostream<<"Started digging"<<std::endl;
1707 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1709 if(input->getLeftClicked())
1711 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1713 if(input->getLeftState())
1715 MapNode n = client.getNode(nodepos);
1717 // Get tool name. Default is "" = bare hands
1718 std::string toolname = "";
1719 InventoryList *mlist = local_inventory.getList("main");
1722 InventoryItem *item = mlist->getItem(g_selected_item);
1723 if(item && (std::string)item->getName() == "ToolItem")
1725 ToolItem *titem = (ToolItem*)item;
1726 toolname = titem->getToolName();
1730 // Get digging properties for material and tool
1731 content_t material = n.getContent();
1732 DiggingProperties prop =
1733 getDiggingProperties(material, toolname);
1735 float dig_time_complete = 0.0;
1737 if(prop.diggable == false)
1739 /*infostream<<"Material "<<(int)material
1740 <<" not diggable with \""
1741 <<toolname<<"\""<<std::endl;*/
1742 // I guess nobody will wait for this long
1743 dig_time_complete = 10000000.0;
1747 dig_time_complete = prop.time;
1750 if(dig_time_complete >= 0.001)
1752 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1753 * dig_time/dig_time_complete);
1755 // This is for torches
1758 dig_index = CRACK_ANIMATION_LENGTH;
1761 if(dig_index < CRACK_ANIMATION_LENGTH)
1763 //TimeTaker timer("client.setTempMod");
1764 //infostream<<"dig_index="<<dig_index<<std::endl;
1765 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1769 infostream<<"Digging completed"<<std::endl;
1770 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1771 client.clearTempMod(nodepos);
1772 client.removeNode(nodepos);
1776 nodig_delay_counter = dig_time_complete
1777 / (float)CRACK_ANIMATION_LENGTH;
1779 // We don't want a corresponding delay to
1780 // very time consuming nodes
1781 if(nodig_delay_counter > 0.5)
1783 nodig_delay_counter = 0.5;
1785 // We want a slight delay to very little
1786 // time consuming nodes
1787 float mindelay = 0.15;
1788 if(nodig_delay_counter < mindelay)
1790 nodig_delay_counter = mindelay;
1796 camera.setDigging(0); // left click animation
1801 if(input->getRightClicked())
1803 infostream<<"Ground right-clicked"<<std::endl;
1805 // If metadata provides an inventory view, activate it
1806 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1808 infostream<<"Launching custom inventory view"<<std::endl;
1810 Construct the unique identification string of the node
1812 std::string current_name;
1813 current_name += "nodemeta:";
1814 current_name += itos(nodepos.X);
1815 current_name += ",";
1816 current_name += itos(nodepos.Y);
1817 current_name += ",";
1818 current_name += itos(nodepos.Z);
1824 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1826 GUIInventoryMenu::makeDrawSpecArrayFromString(
1828 meta->getInventoryDrawSpecString(),
1831 GUIInventoryMenu *menu =
1832 new GUIInventoryMenu(guienv, guiroot, -1,
1833 &g_menumgr, invsize,
1834 client.getInventoryContext(),
1836 menu->setDrawSpec(draw_spec);
1839 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1841 infostream<<"Sign node right-clicked"<<std::endl;
1843 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1845 // Get a new text for it
1847 TextDest *dest = new TextDestSignNode(nodepos, &client);
1849 std::wstring wtext =
1850 narrow_to_wide(signmeta->getText());
1852 (new GUITextInputMenu(guienv, guiroot, -1,
1858 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1859 camera.setDigging(1); // right click animation
1863 nodepos_old = nodepos;
1866 } // selected_object == NULL
1868 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
1870 camera.setDigging(0); // left click animation
1873 input->resetLeftClicked();
1874 input->resetRightClicked();
1876 if(input->getLeftReleased())
1878 infostream<<"Left button released (stopped digging)"
1880 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1882 if(input->getRightReleased())
1884 //inostream<<DTIME<<"Right released"<<std::endl;
1888 input->resetLeftReleased();
1889 input->resetRightReleased();
1892 Calculate stuff for drawing
1895 u32 daynight_ratio = client.getDayNightRatio();
1896 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1897 video::SColor bgcolor = video::SColor(
1899 bgcolor_bright.getRed() * l / 255,
1900 bgcolor_bright.getGreen() * l / 255,
1901 bgcolor_bright.getBlue() * l / 255);
1902 /*skycolor.getRed() * l / 255,
1903 skycolor.getGreen() * l / 255,
1904 skycolor.getBlue() * l / 255);*/
1906 float brightness = (float)l/255.0;
1911 if(fabs(brightness - old_brightness) > 0.01)
1912 update_skybox(driver, smgr, skybox, brightness);
1919 clouds->step(dtime);
1920 clouds->update(v2f(player_position.X, player_position.Z),
1921 0.05+brightness*0.95);
1929 farmesh_range = draw_control.wanted_range * 10;
1930 if(draw_control.range_all && farmesh_range < 500)
1931 farmesh_range = 500;
1932 if(farmesh_range > 1000)
1933 farmesh_range = 1000;
1935 farmesh->step(dtime);
1936 farmesh->update(v2f(player_position.X, player_position.Z),
1937 0.05+brightness*0.95, farmesh_range);
1940 // Store brightness value
1941 old_brightness = brightness;
1947 if(g_settings->getBool("enable_fog") == true)
1952 range = BS*farmesh_range;
1956 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1957 if(draw_control.range_all)
1960 range = range * 0.5 + 25*BS;
1965 video::EFT_FOG_LINEAR,
1977 video::EFT_FOG_LINEAR,
1987 Update gui stuff (0ms)
1990 //TimeTaker guiupdatetimer("Gui updating");
1993 static float drawtime_avg = 0;
1994 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
1995 static float beginscenetime_avg = 0;
1996 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
1997 static float scenetime_avg = 0;
1998 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
1999 static float endscenetime_avg = 0;
2000 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2003 snprintf(temptext, 300, "Minetest-c55 %s ("
2006 " drawtime=%.0f, beginscenetime=%.0f"
2007 ", scenetime=%.0f, endscenetime=%.0f",
2009 draw_control.range_all,
2016 guitext->setText(narrow_to_wide(temptext).c_str());
2021 snprintf(temptext, 300,
2022 "(% .1f, % .1f, % .1f)"
2023 " (% .3f < btime_jitter < % .3f"
2024 ", dtime_jitter = % .1f %%"
2025 ", v_range = %.1f)",
2026 player_position.X/BS,
2027 player_position.Y/BS,
2028 player_position.Z/BS,
2029 busytime_jitter1_min_sample,
2030 busytime_jitter1_max_sample,
2031 dtime_jitter1_max_fraction * 100.0,
2032 draw_control.wanted_range
2035 guitext2->setText(narrow_to_wide(temptext).c_str());
2039 guitext_info->setText(infotext.c_str());
2043 Get chat messages from client
2047 std::wstring message;
2048 while(client.getChatMessage(message))
2050 chat_lines.push_back(ChatLine(message));
2051 /*if(chat_lines.size() > 6)
2053 core::list<ChatLine>::Iterator
2054 i = chat_lines.begin();
2055 chat_lines.erase(i);
2058 // Append them to form the whole static text and throw
2059 // it to the gui element
2061 // This will correspond to the line number counted from
2062 // top to bottom, from size-1 to 0
2063 s16 line_number = chat_lines.size();
2064 // Count of messages to be removed from the top
2065 u16 to_be_removed_count = 0;
2066 for(core::list<ChatLine>::Iterator
2067 i = chat_lines.begin();
2068 i != chat_lines.end(); i++)
2070 // After this, line number is valid for this loop
2075 This results in a maximum age of 60*6 to the
2076 lowermost line and a maximum of 6 lines
2078 float allowed_age = (6-line_number) * 60.0;
2080 if((*i).age > allowed_age)
2082 to_be_removed_count++;
2085 whole += (*i).text + L'\n';
2087 for(u16 i=0; i<to_be_removed_count; i++)
2089 core::list<ChatLine>::Iterator
2090 it = chat_lines.begin();
2091 chat_lines.erase(it);
2093 guitext_chat->setText(whole.c_str());
2095 // Update gui element size and position
2097 /*core::rect<s32> rect(
2099 screensize.Y - guitext_chat_pad_bottom
2100 - text_height*chat_lines.size(),
2102 screensize.Y - guitext_chat_pad_bottom
2104 core::rect<s32> rect(
2108 50 + guitext_chat->getTextHeight()
2111 guitext_chat->setRelativePosition(rect);
2113 if(chat_lines.size() == 0)
2114 guitext_chat->setVisible(false);
2116 guitext_chat->setVisible(true);
2123 static u16 old_selected_item = 65535;
2124 if(client.getLocalInventoryUpdated()
2125 || g_selected_item != old_selected_item)
2127 client.selectPlayerItem(g_selected_item);
2128 old_selected_item = g_selected_item;
2129 //infostream<<"Updating local inventory"<<std::endl;
2130 client.getLocalInventory(local_inventory);
2132 // Update wielded tool
2133 InventoryList *mlist = local_inventory.getList("main");
2134 InventoryItem *item = NULL;
2136 item = mlist->getItem(g_selected_item);
2141 Send actions returned by the inventory menu
2143 while(inventory_action_queue.size() != 0)
2145 InventoryAction *a = inventory_action_queue.pop_front();
2147 client.sendInventoryAction(a);
2156 TimeTaker drawtimer("Drawing");
2160 TimeTaker timer("beginScene");
2161 driver->beginScene(true, true, bgcolor);
2162 //driver->beginScene(false, true, bgcolor);
2163 beginscenetime = timer.stop(true);
2168 //infostream<<"smgr->drawAll()"<<std::endl;
2171 TimeTaker timer("smgr");
2173 scenetime = timer.stop(true);
2177 //TimeTaker timer9("auxiliary drawings");
2181 //TimeTaker //timer10("//timer10");
2187 driver->setMaterial(m);
2189 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2191 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2192 i != hilightboxes.end(); i++)
2194 /*infostream<<"hilightbox min="
2195 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2197 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2199 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2206 // Warning: This clears the Z buffer.
2207 camera.drawWieldedTool();
2214 client.renderPostFx();
2220 if(g_settings->getBool("frametime_graph") == true)
2223 for(core::list<float>::Iterator
2224 i = frametime_log.begin();
2225 i != frametime_log.end();
2228 driver->draw2DLine(v2s32(x,50),
2229 v2s32(x,50+(*i)*1000),
2230 video::SColor(255,255,255,255));
2238 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2239 displaycenter + core::vector2d<s32>(10,0),
2240 video::SColor(255,255,255,255));
2241 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2242 displaycenter + core::vector2d<s32>(0,10),
2243 video::SColor(255,255,255,255));
2248 //TimeTaker //timer11("//timer11");
2260 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2261 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2268 if(damage_flash_timer > 0.0)
2270 damage_flash_timer -= dtime;
2272 video::SColor color(128,255,0,0);
2273 driver->draw2DRectangle(color,
2274 core::rect<s32>(0,0,screensize.X,screensize.Y),
2282 TimeTaker timer("endScene");
2284 endscenetime = timer.stop(true);
2287 drawtime = drawtimer.stop(true);
2293 static s16 lastFPS = 0;
2294 //u16 fps = driver->getFPS();
2295 u16 fps = (1.0/dtime_avg1);
2299 core::stringw str = L"Minetest [";
2300 str += driver->getName();
2304 device->setWindowCaption(str.c_str());
2316 Draw a "shutting down" screen, which will be shown while the map
2317 generator and other stuff quits
2320 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2321 draw_load_screen(L"Shutting down stuff...", driver, font);
2322 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2325 gui_shuttingdowntext->remove();*/