3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiKeyChangeMenu.h"
34 #include "guiFormSpecMenu.h"
36 #include "guiChatConsole.h"
40 #include "particles.h"
45 #include "mainmenumanager.h"
49 // Needed for determining pointing to nodes
51 #include "nodemetadata.h"
52 #include "main.h" // For g_settings
54 #include "tile.h" // For TextureSource
55 #include "shader.h" // For ShaderSource
56 #include "logoutputbuffer.h"
58 #include "quicktune_shortcutter.h"
59 #include "clientmap.h"
64 #include "sound_openal.h"
66 #include "event_manager.h"
69 #include "util/directiontables.h"
70 #include "util/pointedthing.h"
71 #include "drawscene.h"
72 #include "content_cao.h"
74 #ifdef HAVE_TOUCHSCREENGUI
75 #include "touchscreengui.h"
82 struct TextDestNodeMetadata : public TextDest {
83 TextDestNodeMetadata(v3s16 p, Client *client)
88 // This is deprecated I guess? -celeron55
89 void gotText(std::wstring text)
91 std::string ntext = wide_to_narrow(text);
92 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
93 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
94 std::map<std::string, std::string> fields;
95 fields["text"] = ntext;
96 m_client->sendNodemetaFields(m_p, "", fields);
98 void gotText(std::map<std::string, std::string> fields)
100 m_client->sendNodemetaFields(m_p, "", fields);
107 struct TextDestPlayerInventory : public TextDest {
108 TextDestPlayerInventory(Client *client)
113 TextDestPlayerInventory(Client *client, std::string formname)
116 m_formname = formname;
118 void gotText(std::map<std::string, std::string> fields)
120 m_client->sendInventoryFields(m_formname, fields);
126 struct LocalFormspecHandler : public TextDest {
127 LocalFormspecHandler();
128 LocalFormspecHandler(std::string formname) :
131 m_formname = formname;
134 LocalFormspecHandler(std::string formname, Client *client) :
137 m_formname = formname;
140 void gotText(std::wstring message)
142 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
145 void gotText(std::map<std::string, std::string> fields)
147 if (m_formname == "MT_PAUSE_MENU") {
148 if (fields.find("btn_sound") != fields.end()) {
149 g_gamecallback->changeVolume();
153 if (fields.find("btn_key_config") != fields.end()) {
154 g_gamecallback->keyConfig();
158 if (fields.find("btn_exit_menu") != fields.end()) {
159 g_gamecallback->disconnect();
163 if (fields.find("btn_exit_os") != fields.end()) {
164 g_gamecallback->exitToOS();
168 if (fields.find("btn_change_password") != fields.end()) {
169 g_gamecallback->changePassword();
173 if (fields.find("quit") != fields.end()) {
177 if (fields.find("btn_continue") != fields.end()) {
182 if (m_formname == "MT_CHAT_MENU") {
183 assert(m_client != 0);
185 if ((fields.find("btn_send") != fields.end()) ||
186 (fields.find("quit") != fields.end())) {
187 if (fields.find("f_text") != fields.end()) {
188 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
195 if (m_formname == "MT_DEATH_SCREEN") {
196 assert(m_client != 0);
198 if ((fields.find("btn_respawn") != fields.end())) {
199 m_client->sendRespawn();
203 if (fields.find("quit") != fields.end()) {
204 m_client->sendRespawn();
209 // don't show error message for unhandled cursor keys
210 if ((fields.find("key_up") != fields.end()) ||
211 (fields.find("key_down") != fields.end()) ||
212 (fields.find("key_left") != fields.end()) ||
213 (fields.find("key_right") != fields.end())) {
217 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
220 for (std::map<std::string, std::string>::iterator iter = fields.begin();
221 iter != fields.end(); iter++) {
222 errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
230 /* Form update callback */
232 class NodeMetadataFormSource: public IFormSource
235 NodeMetadataFormSource(ClientMap *map, v3s16 p):
240 std::string getForm()
242 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
247 return meta->getString("formspec");
249 std::string resolveText(std::string str)
251 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
256 return meta->resolveString(str);
263 class PlayerInventoryFormSource: public IFormSource
266 PlayerInventoryFormSource(Client *client):
270 std::string getForm()
272 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
273 return player->inventory_formspec;
280 Check if a node is pointable
282 inline bool isPointableNode(const MapNode &n,
283 Client *client, bool liquids_pointable)
285 const ContentFeatures &features = client->getNodeDefManager()->get(n);
286 return features.pointable ||
287 (liquids_pointable && features.isLiquid());
291 Find what the player is pointing at
293 PointedThing getPointedThing(Client *client, v3f player_position,
294 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
295 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
296 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
300 hilightboxes.clear();
301 selected_object = NULL;
303 INodeDefManager *nodedef = client->getNodeDefManager();
304 ClientMap &map = client->getEnv().getClientMap();
306 f32 mindistance = BS * 1001;
308 // First try to find a pointed at active object
309 if (look_for_object) {
310 selected_object = client->getSelectedActiveObject(d * BS,
311 camera_position, shootline);
313 if (selected_object != NULL) {
314 if (selected_object->doShowSelectionBox()) {
315 aabb3f *selection_box = selected_object->getSelectionBox();
316 // Box should exist because object was
317 // returned in the first place
318 assert(selection_box);
320 v3f pos = selected_object->getPosition();
321 hilightboxes.push_back(aabb3f(
322 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
323 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
326 mindistance = (selected_object->getPosition() - camera_position).getLength();
328 result.type = POINTEDTHING_OBJECT;
329 result.object_id = selected_object->getId();
333 // That didn't work, try to find a pointed at node
336 v3s16 pos_i = floatToInt(player_position, BS);
338 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
342 s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
343 s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
344 s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
345 s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
346 s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
347 s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
349 // Prevent signed number overflow
359 for (s16 y = ystart; y <= yend; y++)
360 for (s16 z = zstart; z <= zend; z++)
361 for (s16 x = xstart; x <= xend; x++) {
363 bool is_valid_position;
365 n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
366 if (!is_valid_position)
369 if (!isPointableNode(n, client, liquids_pointable))
372 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
375 v3f npf = intToFloat(np, BS);
377 for (std::vector<aabb3f>::const_iterator
379 i != boxes.end(); i++) {
384 for (u16 j = 0; j < 6; j++) {
385 v3s16 facedir = g_6dirs[j];
386 aabb3f facebox = box;
391 facebox.MinEdge.X = facebox.MaxEdge.X - d;
392 else if (facedir.X < 0)
393 facebox.MaxEdge.X = facebox.MinEdge.X + d;
394 else if (facedir.Y > 0)
395 facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
396 else if (facedir.Y < 0)
397 facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
398 else if (facedir.Z > 0)
399 facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
400 else if (facedir.Z < 0)
401 facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
403 v3f centerpoint = facebox.getCenter();
404 f32 distance = (centerpoint - camera_position).getLength();
406 if (distance >= mindistance)
409 if (!facebox.intersectsWithLine(shootline))
412 v3s16 np_above = np + facedir;
414 result.type = POINTEDTHING_NODE;
415 result.node_undersurface = np;
416 result.node_abovesurface = np_above;
417 mindistance = distance;
419 hilightboxes.clear();
421 if (!g_settings->getBool("enable_node_highlighting")) {
422 for (std::vector<aabb3f>::const_iterator
424 i2 != boxes.end(); i2++) {
426 box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
427 box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
428 hilightboxes.push_back(box);
438 /* Profiler display */
440 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
441 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
442 u32 show_profiler_max)
444 if (show_profiler == 0) {
445 guitext_profiler->setVisible(false);
448 std::ostringstream os(std::ios_base::binary);
449 g_profiler->printPage(os, show_profiler, show_profiler_max);
450 std::wstring text = narrow_to_wide(os.str());
451 guitext_profiler->setText(text.c_str());
452 guitext_profiler->setVisible(true);
454 s32 w = font->getDimension(text.c_str()).Width;
459 core::rect<s32> rect(6, 4 + (text_height + 5) * 2, 12 + w,
460 8 + (text_height + 5) * 2 +
461 font->getDimension(text.c_str()).Height);
462 guitext_profiler->setRelativePosition(rect);
463 guitext_profiler->setVisible(true);
471 Profiler::GraphValues values;
477 Meta(float initial = 0,
478 video::SColor color = video::SColor(255, 255, 255, 255)):
484 std::list<Piece> m_log;
492 void put(const Profiler::GraphValues &values)
495 piece.values = values;
496 m_log.push_back(piece);
498 while (m_log.size() > m_log_max_size)
499 m_log.erase(m_log.begin());
502 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
503 gui::IGUIFont *font) const
505 std::map<std::string, Meta> m_meta;
507 for (std::list<Piece>::const_iterator k = m_log.begin();
508 k != m_log.end(); k++) {
509 const Piece &piece = *k;
511 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
512 i != piece.values.end(); i++) {
513 const std::string &id = i->first;
514 const float &value = i->second;
515 std::map<std::string, Meta>::iterator j =
518 if (j == m_meta.end()) {
519 m_meta[id] = Meta(value);
523 if (value < j->second.min)
524 j->second.min = value;
526 if (value > j->second.max)
527 j->second.max = value;
532 static const video::SColor usable_colors[] = {
533 video::SColor(255, 255, 100, 100),
534 video::SColor(255, 90, 225, 90),
535 video::SColor(255, 100, 100, 255),
536 video::SColor(255, 255, 150, 50),
537 video::SColor(255, 220, 220, 100)
539 static const u32 usable_colors_count =
540 sizeof(usable_colors) / sizeof(*usable_colors);
541 u32 next_color_i = 0;
543 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
544 i != m_meta.end(); i++) {
545 Meta &meta = i->second;
546 video::SColor color(255, 200, 200, 200);
548 if (next_color_i < usable_colors_count)
549 color = usable_colors[next_color_i++];
555 s32 textx = x_left + m_log_max_size + 15;
556 s32 textx2 = textx + 200 - 15;
560 u32 num_graphs = m_meta.size();
561 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
563 video::SColor bgcolor(120,0,0,0);
564 driver->draw2DRectangle(bgcolor, rect, NULL);
569 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
570 i != m_meta.end(); i++) {
571 const std::string &id = i->first;
572 const Meta &meta = i->second;
574 s32 y = y_bottom - meta_i * 50;
575 float show_min = meta.min;
576 float show_max = meta.max;
578 if (show_min >= -0.0001 && show_max >= -0.0001) {
579 if (show_min <= show_max * 0.5)
585 snprintf(buf, 10, "%.3g", show_max);
586 font->draw(narrow_to_wide(buf).c_str(),
587 core::rect<s32>(textx, y - graphh,
588 textx2, y - graphh + texth),
590 snprintf(buf, 10, "%.3g", show_min);
591 font->draw(narrow_to_wide(buf).c_str(),
592 core::rect<s32>(textx, y - texth,
595 font->draw(narrow_to_wide(id).c_str(),
596 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
597 textx2, y - graphh / 2 + texth / 2),
600 s32 graph1h = graphh;
601 bool relativegraph = (show_min != 0 && show_min != show_max);
602 float lastscaledvalue = 0.0;
603 bool lastscaledvalue_exists = false;
605 for (std::list<Piece>::const_iterator j = m_log.begin();
606 j != m_log.end(); j++) {
607 const Piece &piece = *j;
609 bool value_exists = false;
610 Profiler::GraphValues::const_iterator k =
611 piece.values.find(id);
613 if (k != piece.values.end()) {
620 lastscaledvalue_exists = false;
624 float scaledvalue = 1.0;
626 if (show_max != show_min)
627 scaledvalue = (value - show_min) / (show_max - show_min);
629 if (scaledvalue == 1.0 && value == 0) {
631 lastscaledvalue_exists = false;
636 if (lastscaledvalue_exists) {
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
643 lastscaledvalue = scaledvalue;
644 lastscaledvalue_exists = true;
646 s32 ivalue = scaledvalue * graph1h;
647 driver->draw2DLine(v2s32(x, graph1y),
648 v2s32(x, graph1y - ivalue), meta.color);
659 class NodeDugEvent: public MtEvent
665 NodeDugEvent(v3s16 p, MapNode n):
669 const char *getType() const
677 ISoundManager *m_sound;
678 INodeDefManager *m_ndef;
680 float m_player_step_timer;
682 SimpleSoundSpec m_player_step_sound;
683 SimpleSoundSpec m_player_leftpunch_sound;
684 SimpleSoundSpec m_player_rightpunch_sound;
686 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
689 m_player_step_timer(0)
693 void playPlayerStep()
695 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
696 m_player_step_timer = 0.03;
697 m_sound->playSound(m_player_step_sound, false);
701 static void viewBobbingStep(MtEvent *e, void *data)
703 SoundMaker *sm = (SoundMaker *)data;
704 sm->playPlayerStep();
707 static void playerRegainGround(MtEvent *e, void *data)
709 SoundMaker *sm = (SoundMaker *)data;
710 sm->playPlayerStep();
713 static void playerJump(MtEvent *e, void *data)
715 //SoundMaker *sm = (SoundMaker*)data;
718 static void cameraPunchLeft(MtEvent *e, void *data)
720 SoundMaker *sm = (SoundMaker *)data;
721 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
724 static void cameraPunchRight(MtEvent *e, void *data)
726 SoundMaker *sm = (SoundMaker *)data;
727 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
730 static void nodeDug(MtEvent *e, void *data)
732 SoundMaker *sm = (SoundMaker *)data;
733 NodeDugEvent *nde = (NodeDugEvent *)e;
734 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
737 static void playerDamage(MtEvent *e, void *data)
739 SoundMaker *sm = (SoundMaker *)data;
740 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
743 static void playerFallingDamage(MtEvent *e, void *data)
745 SoundMaker *sm = (SoundMaker *)data;
746 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
749 void registerReceiver(MtEventManager *mgr)
751 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
752 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
753 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
754 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
755 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
756 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
757 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
758 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
761 void step(float dtime)
763 m_player_step_timer -= dtime;
767 // Locally stored sounds don't need to be preloaded because of this
768 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
770 std::set<std::string> m_fetched;
772 void fetchSounds(const std::string &name,
773 std::set<std::string> &dst_paths,
774 std::set<std::string> &dst_datas)
776 if (m_fetched.count(name))
779 m_fetched.insert(name);
780 std::string base = porting::path_share + DIR_DELIM + "testsounds";
781 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
787 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
788 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
789 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
790 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
791 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
795 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
798 bool *m_force_fog_off;
803 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
804 f32 *fog_range, Client *client) :
806 m_force_fog_off(force_fog_off),
807 m_fog_range(fog_range),
810 ~GameGlobalShaderConstantSetter() {}
812 virtual void onSetConstants(video::IMaterialRendererServices *services,
819 video::SColor bgcolor = m_sky->getBgColor();
820 video::SColorf bgcolorf(bgcolor);
821 float bgcolorfa[4] = {
827 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
830 float fog_distance = 10000 * BS;
832 if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
833 fog_distance = *m_fog_range;
835 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
838 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
839 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
840 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
842 u32 animation_timer = porting::getTimeMs() % 100000;
843 float animation_timer_f = (float)animation_timer / 100000.0;
844 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
845 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
847 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
848 v3f eye_position = player->getEyePosition();
849 services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
850 services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
852 // Uniform sampler layers
856 // before 1.8 there isn't a "integer interface", only float
857 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
858 services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
859 services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
860 services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
862 services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
863 services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
864 services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
869 bool nodePlacementPrediction(Client &client,
870 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
872 std::string prediction = playeritem_def.node_placement_prediction;
873 INodeDefManager *nodedef = client.ndef();
874 ClientMap &map = client.getEnv().getClientMap();
876 bool is_valid_position;
878 node = map.getNodeNoEx(nodepos, &is_valid_position);
879 if (!is_valid_position)
882 if (prediction != "" && !nodedef->get(node).rightclickable) {
883 verbosestream << "Node placement prediction for "
884 << playeritem_def.name << " is "
885 << prediction << std::endl;
886 v3s16 p = neighbourpos;
888 // Place inside node itself if buildable_to
889 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
890 if (is_valid_position)
892 if (nodedef->get(n_under).buildable_to)
895 node = map.getNodeNoEx(p, &is_valid_position);
896 if (is_valid_position &&!nodedef->get(node).buildable_to)
901 // Find id of predicted node
903 bool found = nodedef->getId(prediction, id);
906 errorstream << "Node placement prediction failed for "
907 << playeritem_def.name << " (places "
909 << ") - Name not known" << std::endl;
913 // Predict param2 for facedir and wallmounted nodes
916 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
917 v3s16 dir = nodepos - neighbourpos;
919 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
920 param2 = dir.Y < 0 ? 1 : 0;
921 } else if (abs(dir.X) > abs(dir.Z)) {
922 param2 = dir.X < 0 ? 3 : 2;
924 param2 = dir.Z < 0 ? 5 : 4;
928 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
929 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
931 if (abs(dir.X) > abs(dir.Z)) {
932 param2 = dir.X < 0 ? 3 : 1;
934 param2 = dir.Z < 0 ? 2 : 0;
940 //Check attachment if node is in group attached_node
941 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
942 static v3s16 wallmounted_dirs[8] = {
952 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
953 pp = p + wallmounted_dirs[param2];
955 pp = p + v3s16(0, -1, 0);
957 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
961 // Add node to client map
962 MapNode n(id, 0, param2);
965 LocalPlayer *player = client.getEnv().getLocalPlayer();
967 // Dont place node when player would be inside new node
968 // NOTE: This is to be eventually implemented by a mod as client-side Lua
969 if (!nodedef->get(n).walkable ||
970 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
971 (nodedef->get(n).walkable &&
972 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
973 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
975 // This triggers the required mesh update too
976 client.addNode(p, n);
979 } catch (InvalidPositionException &e) {
980 errorstream << "Node placement prediction failed for "
981 << playeritem_def.name << " (places "
983 << ") - Position not loaded" << std::endl;
990 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
991 InventoryManager *invmgr, IGameDef *gamedef,
992 IWritableTextureSource *tsrc, IrrlichtDevice *device,
993 IFormSource *fs_src, TextDest *txt_dest, Client *client)
996 if (*cur_formspec == 0) {
997 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
998 invmgr, gamedef, tsrc, fs_src, txt_dest, client);
999 (*cur_formspec)->doPause = false;
1002 Caution: do not call (*cur_formspec)->drop() here --
1003 the reference might outlive the menu, so we will
1004 periodically check if *cur_formspec is the only
1005 remaining reference (i.e. the menu was removed)
1006 and delete it in that case.
1010 (*cur_formspec)->setFormSource(fs_src);
1011 (*cur_formspec)->setTextDest(txt_dest);
1016 #define SIZE_TAG "size[11,5.5]"
1018 #define SIZE_TAG "size[11,5.5,true]"
1021 static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
1022 InventoryManager *invmgr, IGameDef *gamedef,
1023 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1024 Client *client, std::string text)
1026 std::string formspec =
1027 FORMSPEC_VERSION_STRING
1029 "field[3,2.35;6,0.5;f_text;;" + text + "]"
1030 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
1034 /* Note: FormspecFormSource and LocalFormspecHandler
1035 * are deleted by guiFormSpecMenu */
1036 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1037 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
1039 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1042 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
1043 InventoryManager *invmgr, IGameDef *gamedef,
1044 IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
1046 std::string formspec =
1047 std::string(FORMSPEC_VERSION_STRING) +
1049 "bgcolor[#320000b4;true]"
1050 "label[4.85,1.35;You died.]"
1051 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
1055 /* Note: FormspecFormSource and LocalFormspecHandler
1056 * are deleted by guiFormSpecMenu */
1057 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1058 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
1060 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1063 /******************************************************************************/
1064 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
1065 InventoryManager *invmgr, IGameDef *gamedef,
1066 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1067 bool singleplayermode)
1070 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1071 "No menu visible:\n"
1072 "- single tap: button activate\n"
1073 "- double tap: place/use\n"
1074 "- slide finger: look around\n"
1075 "Menu/Inventory visible:\n"
1076 "- double tap (outside):\n"
1078 "- touch stack, touch slot:\n"
1080 "- touch&drag, tap 2nd finger\n"
1081 " --> place single item to slot\n"
1084 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1086 "- Space: jump/climb\n"
1087 "- Shift: sneak/go down\n"
1090 "- Mouse: turn/look\n"
1091 "- Mouse left: dig/punch\n"
1092 "- Mouse right: place/use\n"
1093 "- Mouse wheel: select item\n"
1098 float ypos = singleplayermode ? 0.5 : 0.1;
1099 std::ostringstream os;
1101 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1102 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1103 << wide_to_narrow(wstrgettext("Continue")) << "]";
1105 if (!singleplayermode) {
1106 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1107 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1110 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1111 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1112 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
1113 << wide_to_narrow(wstrgettext("Change Keys")) << "]";
1114 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1115 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1116 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1117 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1118 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1119 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1120 << minetest_build_info << "\n"
1121 << "path_user = " << wrap_rows(porting::path_user, 20)
1125 /* Note: FormspecFormSource and LocalFormspecHandler *
1126 * are deleted by guiFormSpecMenu */
1127 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
1128 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1130 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1132 (*cur_formspec)->doPause = true;
1135 /******************************************************************************/
1136 static void updateChat(Client &client, f32 dtime, bool show_debug,
1137 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1138 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat,
1139 gui::IGUIFont *font)
1141 // Add chat log output for errors to be shown in chat
1142 static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1144 // Get new messages from error log buffer
1145 while (!chat_log_error_buf.empty()) {
1146 chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
1149 // Get new messages from client
1150 std::wstring message;
1152 while (client.getChatMessage(message)) {
1153 chat_backend.addUnparsedMessage(message);
1156 // Remove old messages
1157 chat_backend.step(dtime);
1159 // Display all messages in a static text element
1160 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1161 std::wstring recent_chat = chat_backend.getRecentChat();
1163 // TODO replace by fontengine fcts
1164 unsigned int line_height = font->getDimension(L"Ay").Height + font->getKerningHeight();
1166 guitext_chat->setText(recent_chat.c_str());
1168 // Update gui element size and position
1169 s32 chat_y = 5 + line_height;
1172 chat_y += line_height;
1174 // first pass to calculate height of text to be set
1175 s32 width = std::min(font->getDimension(recent_chat.c_str()).Width + 10,
1176 porting::getWindowSize().X - 20);
1177 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1178 guitext_chat->setRelativePosition(rect);
1180 //now use real height of text and adjust rect according to this size
1181 rect = core::rect<s32>(10, chat_y, width,
1182 chat_y + guitext_chat->getTextHeight());
1185 guitext_chat->setRelativePosition(rect);
1186 // Don't show chat if disabled or empty or profiler is enabled
1187 guitext_chat->setVisible(
1188 show_chat && recent_chat_count != 0 && !show_profiler);
1192 /****************************************************************************
1193 Fast key cache for main game loop
1194 ****************************************************************************/
1196 /* This is faster than using getKeySetting with the tradeoff that functions
1197 * using it must make sure that it's initialised before using it and there is
1198 * no error handling (for example bounds checking). This is really intended for
1199 * use only in the main running loop of the client (the_game()) where the faster
1200 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1201 * (e.g. formspecs) should continue using getKeySetting().
1205 KeyCache() { populate(); }
1219 KEYMAP_ID_INVENTORY,
1226 KEYMAP_ID_SCREENSHOT,
1227 KEYMAP_ID_TOGGLE_HUD,
1228 KEYMAP_ID_TOGGLE_CHAT,
1229 KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
1230 KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
1231 KEYMAP_ID_TOGGLE_DEBUG,
1232 KEYMAP_ID_TOGGLE_PROFILER,
1233 KEYMAP_ID_CAMERA_MODE,
1234 KEYMAP_ID_INCREASE_VIEWING_RANGE,
1235 KEYMAP_ID_DECREASE_VIEWING_RANGE,
1236 KEYMAP_ID_RANGESELECT,
1238 KEYMAP_ID_QUICKTUNE_NEXT,
1239 KEYMAP_ID_QUICKTUNE_PREV,
1240 KEYMAP_ID_QUICKTUNE_INC,
1241 KEYMAP_ID_QUICKTUNE_DEC,
1243 KEYMAP_ID_DEBUG_STACKS,
1245 // Fake keycode for array size and internal checks
1246 KEYMAP_INTERNAL_ENUM_COUNT
1253 KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
1256 void KeyCache::populate()
1258 key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
1259 key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
1260 key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
1261 key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
1262 key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
1263 key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
1264 key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
1266 key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
1267 key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
1268 key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
1269 key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
1270 key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
1271 key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
1272 key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
1273 key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
1274 key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
1275 key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1276 key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1277 key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
1278 = getKeySetting("keymap_toggle_force_fog_off");
1279 key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
1280 = getKeySetting("keymap_toggle_update_camera");
1281 key[KEYMAP_ID_TOGGLE_DEBUG]
1282 = getKeySetting("keymap_toggle_debug");
1283 key[KEYMAP_ID_TOGGLE_PROFILER]
1284 = getKeySetting("keymap_toggle_profiler");
1285 key[KEYMAP_ID_CAMERA_MODE]
1286 = getKeySetting("keymap_camera_mode");
1287 key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
1288 = getKeySetting("keymap_increase_viewing_range_min");
1289 key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
1290 = getKeySetting("keymap_decrease_viewing_range_min");
1291 key[KEYMAP_ID_RANGESELECT]
1292 = getKeySetting("keymap_rangeselect");
1294 key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1295 key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1296 key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1297 key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1299 key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1303 /****************************************************************************
1305 ****************************************************************************/
1307 const float object_hit_delay = 0.2;
1310 u32 last_time, busy_time, sleep_time;
1314 /* The reason the following structs are not anonymous structs within the
1315 * class is that they are not used by the majority of member functions and
1316 * many functions that do require objects of thse types do not modify them
1317 * (so they can be passed as a const qualified parameter)
1320 struct CameraOrientation {
1321 f32 camera_yaw; // "right/left"
1322 f32 camera_pitch; // "up/down"
1325 struct GameRunData {
1328 PointedThing pointed_old;
1332 bool update_wielded_item_trigger;
1333 bool reset_jump_timer;
1334 float nodig_delay_timer;
1336 float dig_time_complete;
1337 float repeat_rightclick_timer;
1338 float object_hit_delay_timer;
1339 float time_from_last_punch;
1340 ClientActiveObject *selected_object;
1344 float update_draw_list_timer;
1345 float statustext_time;
1349 v3f update_draw_list_last_cam_dir;
1351 u32 profiler_current_page;
1352 u32 profiler_max_page; // Number of pages
1355 float time_of_day_smooth;
1359 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1367 Jitter dtime_jitter, busy_time_jitter;
1370 /* Flags that can, or may, change during main game loop
1372 struct VolatileRunFlags {
1378 bool show_profiler_graph;
1379 bool disable_camera_update;
1380 bool first_loop_after_window_activation;
1381 bool camera_offset_changed;
1385 /****************************************************************************
1387 ****************************************************************************/
1389 /* This is not intended to be a public class. If a public class becomes
1390 * desirable then it may be better to create another 'wrapper' class that
1391 * hides most of the stuff in this class (nothing in this class is required
1392 * by any other file) but exposes the public methods/data only.
1400 bool startup(bool *kill,
1402 InputHandler *input,
1403 IrrlichtDevice *device,
1404 gui::IGUIFont *font,
1405 const std::string &map_dir,
1406 const std::string &playername,
1407 const std::string &password,
1408 // If address is "", local server is used and address is updated
1409 std::string *address,
1411 std::wstring *error_message,
1412 ChatBackend *chat_backend,
1413 const SubgameSpec &gamespec, // Used for local game
1414 bool simple_singleplayer_mode);
1421 void extendedResourceCleanup();
1423 // Basic initialisation
1424 bool init(const std::string &map_dir, std::string *address,
1426 const SubgameSpec &gamespec);
1428 bool createSingleplayerServer(const std::string map_dir,
1429 const SubgameSpec &gamespec, u16 port, std::string *address);
1432 bool createClient(const std::string &playername,
1433 const std::string &password, std::string *address, u16 port,
1434 std::wstring *error_message);
1435 bool initGui(std::wstring *error_message);
1437 // Client connection
1438 bool connectToServer(const std::string &playername,
1439 const std::string &password, std::string *address, u16 port,
1440 bool *connect_ok, bool *aborted);
1441 bool getServerContent(bool *aborted);
1445 void updateInteractTimers(GameRunData *args, f32 dtime);
1446 bool checkConnection();
1447 bool handleCallbacks();
1448 void processQueues();
1449 void updateProfilers(const GameRunData &run_data, const RunStats &stats,
1450 const FpsControl &draw_times, f32 dtime);
1451 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
1453 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1455 void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
1457 void processKeyboardInput(VolatileRunFlags *flags,
1458 float *statustext_time,
1460 bool *reset_jump_timer,
1461 u32 *profiler_current_page,
1462 u32 profiler_max_page);
1463 void processItemSelection(u16 *new_playeritem);
1465 void dropSelectedItem();
1466 void openInventory();
1468 void toggleFreeMove(float *statustext_time);
1469 void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
1470 void toggleFast(float *statustext_time);
1471 void toggleNoClip(float *statustext_time);
1473 void toggleChat(float *statustext_time, bool *flag);
1474 void toggleHud(float *statustext_time, bool *flag);
1475 void toggleFog(float *statustext_time, bool *flag);
1476 void toggleDebug(float *statustext_time, bool *show_debug,
1477 bool *show_profiler_graph);
1478 void toggleUpdateCamera(float *statustext_time, bool *flag);
1479 void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
1480 u32 profiler_max_page);
1482 void increaseViewRange(float *statustext_time);
1483 void decreaseViewRange(float *statustext_time);
1484 void toggleFullViewRange(float *statustext_time);
1486 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
1487 void updatePlayerControl(const CameraOrientation &cam);
1488 void step(f32 *dtime);
1489 void processClientEvents(CameraOrientation *cam, float *damage_flash);
1490 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
1491 float time_from_last_punch);
1492 void updateSound(f32 dtime);
1493 void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
1494 GameRunData *runData, f32 dtime, bool show_hud,
1496 void handlePointingAtNode(GameRunData *runData,
1497 const PointedThing &pointed, const ItemDefinition &playeritem_def,
1498 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1499 void handlePointingAtObject(GameRunData *runData,
1500 const PointedThing &pointed, const ItemStack &playeritem,
1501 const v3f &player_position, bool show_debug);
1502 void handleDigging(GameRunData *runData, const PointedThing &pointed,
1503 const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
1505 void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
1506 RunStats *stats, GameRunData *runData,
1507 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
1508 void updateGui(float *statustext_time, const RunStats &stats, f32 dtime,
1509 const VolatileRunFlags &flags, const CameraOrientation &cam);
1510 void updateProfilerGraphs(ProfilerGraph *graph);
1513 void limitFps(FpsControl *fps_timings, f32 *dtime);
1515 void showOverlayMessage(const char *msg, float dtime, int percent,
1516 bool draw_clouds = true);
1519 InputHandler *input;
1524 gui::IGUIFont *font;
1526 IWritableTextureSource *texture_src;
1527 IWritableShaderSource *shader_src;
1529 // When created, these will be filled with data received from the server
1530 IWritableItemDefManager *itemdef_manager;
1531 IWritableNodeDefManager *nodedef_manager;
1533 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1534 ISoundManager *sound;
1535 bool sound_is_dummy;
1536 SoundMaker *soundmaker;
1538 ChatBackend *chat_backend;
1540 GUIFormSpecMenu *current_formspec;
1542 EventManager *eventmgr;
1543 QuicktuneShortcutter *quicktune;
1545 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1546 MapDrawControl *draw_control;
1548 Clouds *clouds; // Free using ->Drop()
1549 Sky *sky; // Free using ->Drop()
1550 Inventory *local_inventory;
1554 This class does take ownership/responsibily for cleaning up etc of any of
1555 these items (e.g. device)
1557 IrrlichtDevice *device;
1558 video::IVideoDriver *driver;
1559 scene::ISceneManager *smgr;
1562 std::wstring *error_message;
1563 IGameDef *gamedef; // Convenience (same as *client)
1564 scene::ISceneNode *skybox;
1567 bool simple_singleplayer_mode;
1570 /* Pre-calculated values
1572 int crack_animation_length;
1576 gui::IGUIStaticText *guitext; // First line of debug text
1577 gui::IGUIStaticText *guitext2; // Second line of debug text
1578 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1579 gui::IGUIStaticText *guitext_status;
1580 gui::IGUIStaticText *guitext_chat; // Chat text
1581 gui::IGUIStaticText *guitext_profiler; // Profiler text
1583 std::wstring infotext;
1584 std::wstring statustext;
1588 IntervalLimiter profiler_interval;
1597 itemdef_manager(NULL),
1598 nodedef_manager(NULL),
1600 sound_is_dummy(false),
1603 current_formspec(NULL),
1606 gui_chat_console(NULL),
1611 local_inventory(NULL),
1619 /****************************************************************************
1621 ****************************************************************************/
1627 if (!sound_is_dummy)
1630 delete server; // deleted first to stop all server threads
1633 delete local_inventory;
1639 delete nodedef_manager;
1640 delete itemdef_manager;
1641 delete draw_control;
1643 extendedResourceCleanup();
1646 bool Game::startup(bool *kill,
1648 InputHandler *input,
1649 IrrlichtDevice *device,
1650 gui::IGUIFont *font,
1651 const std::string &map_dir,
1652 const std::string &playername,
1653 const std::string &password,
1654 std::string *address, // can change if simple_singleplayer_mode
1656 std::wstring *error_message,
1657 ChatBackend *chat_backend,
1658 const SubgameSpec &gamespec,
1659 bool simple_singleplayer_mode)
1662 this->device = device;
1665 this->error_message = error_message;
1666 this->random_input = random_input;
1667 this->input = input;
1668 this->chat_backend = chat_backend;
1669 this->simple_singleplayer_mode = simple_singleplayer_mode;
1671 driver = device->getVideoDriver();
1672 smgr = device->getSceneManager();
1673 text_height = font->getDimension(L"Random test string").Height;
1675 if (!init(map_dir, address, port, gamespec))
1678 if (!createClient(playername, password, address, port, error_message))
1687 ProfilerGraph graph;
1688 RunStats stats = { 0 };
1689 CameraOrientation cam_view = { 0 };
1690 GameRunData runData = { 0 };
1691 FpsControl draw_times = { 0 };
1692 VolatileRunFlags flags = { 0 };
1693 f32 dtime; // in seconds
1695 runData.time_from_last_punch = 10.0;
1696 runData.profiler_max_page = 3;
1697 runData.update_wielded_item_trigger = true;
1699 flags.show_chat = true;
1700 flags.show_hud = true;
1701 flags.show_debug = g_settings->getBool("show_debug");
1702 flags.invert_mouse = g_settings->getBool("invert_mouse");
1704 /* Clear the profiler */
1705 Profiler::GraphValues dummyvalues;
1706 g_profiler->graphGet(dummyvalues);
1708 draw_times.last_time = device->getTimer()->getTime();
1710 shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1712 &flags.force_fog_off,
1716 std::vector<aabb3f> highlight_boxes;
1718 while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
1720 /* Must be called immediately after a device->run() call because it
1721 * uses device->getTimer()->getTime()
1723 limitFps(&draw_times, &dtime);
1725 updateStats(&stats, draw_times, dtime);
1726 updateInteractTimers(&runData, dtime);
1728 if (!checkConnection())
1730 if (!handleCallbacks())
1736 hud->resizeHotbar();
1738 updateProfilers(runData, stats, draw_times, dtime);
1739 processUserInput(&flags, &runData, dtime);
1740 // Update camera before player movement to avoid camera lag of one frame
1741 updateCameraDirection(&cam_view, &flags);
1742 updatePlayerControl(cam_view);
1744 processClientEvents(&cam_view, &runData.damage_flash);
1745 updateCamera(&flags, draw_times.busy_time, dtime,
1746 runData.time_from_last_punch);
1748 processPlayerInteraction(highlight_boxes, &runData, dtime,
1749 flags.show_hud, flags.show_debug);
1750 updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
1752 updateProfilerGraphs(&graph);
1757 void Game::shutdown()
1759 showOverlayMessage("Shutting down...", 0, 0, false);
1764 if (gui_chat_console)
1765 gui_chat_console->drop();
1773 while (g_menumgr.menuCount() > 0) {
1774 g_menumgr.m_stack.front()->setVisible(false);
1775 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1778 if (current_formspec) {
1779 current_formspec->drop();
1780 current_formspec = NULL;
1783 chat_backend->addMessage(L"", L"# Disconnected.");
1784 chat_backend->addMessage(L"", L"");
1788 while (!client->isShutdown()) {
1789 assert(texture_src != NULL);
1790 assert(shader_src != NULL);
1791 texture_src->processQueue();
1792 shader_src->processQueue();
1800 /****************************************************************************
1802 ****************************************************************************/
1805 const std::string &map_dir,
1806 std::string *address,
1808 const SubgameSpec &gamespec)
1810 showOverlayMessage("Loading...", 0, 0);
1812 texture_src = createTextureSource(device);
1813 shader_src = createShaderSource(device);
1815 itemdef_manager = createItemDefManager();
1816 nodedef_manager = createNodeDefManager();
1818 eventmgr = new EventManager();
1819 quicktune = new QuicktuneShortcutter();
1821 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1822 && eventmgr && quicktune))
1828 // Create a server if not connecting to an existing one
1829 if (*address == "") {
1830 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1837 bool Game::initSound()
1840 if (g_settings->getBool("enable_sound")) {
1841 infostream << "Attempting to use OpenAL audio" << std::endl;
1842 sound = createOpenALSoundManager(&soundfetcher);
1844 infostream << "Failed to initialize OpenAL audio" << std::endl;
1846 infostream << "Sound disabled." << std::endl;
1850 infostream << "Using dummy audio." << std::endl;
1851 sound = &dummySoundManager;
1852 sound_is_dummy = true;
1855 soundmaker = new SoundMaker(sound, nodedef_manager);
1859 soundmaker->registerReceiver(eventmgr);
1864 bool Game::createSingleplayerServer(const std::string map_dir,
1865 const SubgameSpec &gamespec, u16 port, std::string *address)
1867 showOverlayMessage("Creating server...", 0, 25);
1869 std::string bind_str = g_settings->get("bind_address");
1870 Address bind_addr(0, 0, 0, 0, port);
1872 if (g_settings->getBool("ipv6_server")) {
1873 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1877 bind_addr.Resolve(bind_str.c_str());
1878 *address = bind_str;
1879 } catch (ResolveError &e) {
1880 infostream << "Resolving bind address \"" << bind_str
1881 << "\" failed: " << e.what()
1882 << " -- Listening on all addresses." << std::endl;
1885 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1886 *error_message = L"Unable to listen on " +
1887 narrow_to_wide(bind_addr.serializeString()) +
1888 L" because IPv6 is disabled";
1889 errorstream << wide_to_narrow(*error_message) << std::endl;
1893 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1894 bind_addr.isIPv6());
1896 server->start(bind_addr);
1901 bool Game::createClient(const std::string &playername,
1902 const std::string &password, std::string *address, u16 port,
1903 std::wstring *error_message)
1905 showOverlayMessage("Creating client...", 0, 50);
1907 draw_control = new MapDrawControl;
1911 bool could_connect, connect_aborted;
1913 if (!connectToServer(playername, password, address, port,
1914 &could_connect, &connect_aborted))
1917 if (!could_connect) {
1918 if (*error_message == L"" && !connect_aborted) {
1919 // Should not happen if error messages are set properly
1920 *error_message = L"Connection failed for unknown reason";
1921 errorstream << wide_to_narrow(*error_message) << std::endl;
1926 if (!getServerContent(&connect_aborted)) {
1927 if (*error_message == L"" && !connect_aborted) {
1928 // Should not happen if error messages are set properly
1929 *error_message = L"Connection failed for unknown reason";
1930 errorstream << wide_to_narrow(*error_message) << std::endl;
1935 // Update cached textures, meshes and materials
1936 client->afterContentReceived(device, font);
1940 camera = new Camera(smgr, *draw_control, gamedef);
1941 if (!camera || !camera->successfullyCreated(*error_message))
1946 if (g_settings->getBool("enable_clouds")) {
1947 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1949 *error_message = L"Memory allocation error";
1950 *error_message += narrow_to_wide(" (clouds)");
1951 errorstream << wide_to_narrow(*error_message) << std::endl;
1958 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1959 skybox = NULL; // This is used/set later on in the main run loop
1961 local_inventory = new Inventory(itemdef_manager);
1963 if (!(sky && local_inventory)) {
1964 *error_message = L"Memory allocation error";
1965 *error_message += narrow_to_wide(" (sky or local inventory)");
1966 errorstream << wide_to_narrow(*error_message) << std::endl;
1970 /* Pre-calculated values
1972 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1974 v2u32 size = t->getOriginalSize();
1975 crack_animation_length = size.Y / size.X;
1977 crack_animation_length = 5;
1980 if (!initGui(error_message))
1983 /* Set window caption
1985 core::stringw str = L"Minetest [";
1986 str += driver->getName();
1988 device->setWindowCaption(str.c_str());
1990 LocalPlayer *player = client->getEnv().getLocalPlayer();
1991 player->hurt_tilt_timer = 0;
1992 player->hurt_tilt_strength = 0;
1994 hud = new Hud(driver, smgr, guienv, font, text_height, gamedef,
1995 player, local_inventory);
1998 *error_message = L"Memory error: could not create HUD";
1999 errorstream << wide_to_narrow(*error_message) << std::endl;
2006 bool Game::initGui(std::wstring *error_message)
2008 // First line of debug text
2009 guitext = guienv->addStaticText(
2011 core::rect<s32>(0, 0, 0, 0),
2012 false, false, guiroot);
2014 // Second line of debug text
2015 guitext2 = guienv->addStaticText(
2017 core::rect<s32>(0, 0, 0, 0),
2018 false, false, guiroot);
2020 // At the middle of the screen
2021 // Object infos are shown in this
2022 guitext_info = guienv->addStaticText(
2024 core::rect<s32>(0, 0, 400, text_height * 5 + 5) + v2s32(100, 200),
2025 false, true, guiroot);
2027 // Status text (displays info when showing and hiding GUI stuff, etc.)
2028 guitext_status = guienv->addStaticText(
2030 core::rect<s32>(0, 0, 0, 0),
2031 false, false, guiroot);
2032 guitext_status->setVisible(false);
2035 guitext_chat = guienv->addStaticText(
2037 core::rect<s32>(0, 0, 0, 0),
2038 //false, false); // Disable word wrap as of now
2039 false, true, guiroot);
2040 // Remove stale "recent" chat messages from previous connections
2041 chat_backend->clearRecentChat();
2043 // Chat backend and console
2044 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2045 -1, chat_backend, client);
2046 if (!gui_chat_console) {
2047 *error_message = L"Could not allocate memory for chat console";
2048 errorstream << wide_to_narrow(*error_message) << std::endl;
2052 // Profiler text (size is updated when text is updated)
2053 guitext_profiler = guienv->addStaticText(
2055 core::rect<s32>(0, 0, 0, 0),
2056 false, false, guiroot);
2057 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2058 guitext_profiler->setVisible(false);
2059 guitext_profiler->setWordWrap(true);
2061 #ifdef HAVE_TOUCHSCREENGUI
2063 if (g_touchscreengui)
2064 g_touchscreengui->init(texture_src, porting::getDisplayDensity());
2071 bool Game::connectToServer(const std::string &playername,
2072 const std::string &password, std::string *address, u16 port,
2073 bool *connect_ok, bool *aborted)
2075 showOverlayMessage("Resolving address...", 0, 75);
2077 Address connect_address(0, 0, 0, 0, port);
2080 connect_address.Resolve(address->c_str());
2082 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2083 //connect_address.Resolve("localhost");
2084 if (connect_address.isIPv6()) {
2085 IPv6AddressBytes addr_bytes;
2086 addr_bytes.bytes[15] = 1;
2087 connect_address.setAddress(&addr_bytes);
2089 connect_address.setAddress(127, 0, 0, 1);
2092 } catch (ResolveError &e) {
2093 *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
2094 errorstream << wide_to_narrow(*error_message) << std::endl;
2098 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2099 *error_message = L"Unable to connect to " +
2100 narrow_to_wide(connect_address.serializeString()) +
2101 L" because IPv6 is disabled";
2102 errorstream << wide_to_narrow(*error_message) << std::endl;
2106 client = new Client(device, playername.c_str(), password, *draw_control,
2107 texture_src, shader_src, itemdef_manager, nodedef_manager, sound,
2108 eventmgr, connect_address.isIPv6());
2113 gamedef = client; // Client acts as our GameDef
2116 infostream << "Connecting to server at ";
2117 connect_address.print(&infostream);
2118 infostream << std::endl;
2120 client->connect(connect_address);
2124 Wait for server to accept connection
2130 FpsControl fps_control = { 0 };
2131 f32 dtime; // in seconds
2133 while (device->run()) {
2135 limitFps(&fps_control, &dtime);
2137 // Update client and server
2138 client->step(dtime);
2141 server->step(dtime);
2144 if (client->getState() == LC_Init) {
2150 if (client->accessDenied()) {
2151 *error_message = L"Access denied. Reason: "
2152 + client->accessDeniedReason();
2153 errorstream << wide_to_narrow(*error_message) << std::endl;
2157 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2159 infostream << "Connect aborted [Escape]" << std::endl;
2164 showOverlayMessage("Connecting to server...", dtime, 100);
2166 } catch (con::PeerNotFoundException &e) {
2167 // TODO: Should something be done here? At least an info/error
2175 bool Game::getServerContent(bool *aborted)
2179 FpsControl fps_control = { 0 };
2180 f32 dtime; // in seconds
2182 while (device->run()) {
2184 limitFps(&fps_control, &dtime);
2186 // Update client and server
2187 client->step(dtime);
2190 server->step(dtime);
2193 if (client->mediaReceived() && client->itemdefReceived() &&
2194 client->nodedefReceived()) {
2199 if (client->accessDenied()) {
2200 *error_message = L"Access denied. Reason: "
2201 + client->accessDeniedReason();
2202 errorstream << wide_to_narrow(*error_message) << std::endl;
2206 if (client->getState() < LC_Init) {
2207 *error_message = L"Client disconnected";
2208 errorstream << wide_to_narrow(*error_message) << std::endl;
2212 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2214 infostream << "Connect aborted [Escape]" << std::endl;
2221 if (!client->itemdefReceived()) {
2222 wchar_t *text = wgettext("Item definitions...");
2224 draw_load_screen(text, device, guienv, font, dtime, progress);
2226 } else if (!client->nodedefReceived()) {
2227 wchar_t *text = wgettext("Node definitions...");
2229 draw_load_screen(text, device, guienv, font, dtime, progress);
2232 std::stringstream message;
2233 message.precision(3);
2234 message << gettext("Media...");
2236 if ((USE_CURL == 0) ||
2237 (!g_settings->getBool("enable_remote_media_server"))) {
2238 float cur = client->getCurRate();
2239 std::string cur_unit = gettext(" KB/s");
2243 cur_unit = gettext(" MB/s");
2246 message << " ( " << cur << cur_unit << " )";
2249 progress = 50 + client->mediaReceiveProgress() * 50 + 0.5;
2250 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
2251 guienv, font, dtime, progress);
2260 /****************************************************************************
2262 ****************************************************************************/
2264 inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
2266 if (args->nodig_delay_timer >= 0)
2267 args->nodig_delay_timer -= dtime;
2269 if (args->object_hit_delay_timer >= 0)
2270 args->object_hit_delay_timer -= dtime;
2272 args->time_from_last_punch += dtime;
2276 /* returns false if game should exit, otherwise true
2278 inline bool Game::checkConnection()
2280 if (client->accessDenied()) {
2281 *error_message = L"Access denied. Reason: "
2282 + client->accessDeniedReason();
2283 errorstream << wide_to_narrow(*error_message) << std::endl;
2291 /* returns false if game should exit, otherwise true
2293 inline bool Game::handleCallbacks()
2295 if (g_gamecallback->disconnect_requested) {
2296 g_gamecallback->disconnect_requested = false;
2300 if (g_gamecallback->changepassword_requested) {
2301 (new GUIPasswordChange(guienv, guiroot, -1,
2302 &g_menumgr, client))->drop();
2303 g_gamecallback->changepassword_requested = false;
2306 if (g_gamecallback->changevolume_requested) {
2307 (new GUIVolumeChange(guienv, guiroot, -1,
2308 &g_menumgr, client))->drop();
2309 g_gamecallback->changevolume_requested = false;
2312 if (g_gamecallback->keyconfig_requested) {
2313 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2314 &g_menumgr))->drop();
2315 g_gamecallback->keyconfig_requested = false;
2318 if (g_gamecallback->keyconfig_changed) {
2319 keycache.populate(); // update the cache with new settings
2320 g_gamecallback->keyconfig_changed = false;
2327 void Game::processQueues()
2329 texture_src->processQueue();
2330 itemdef_manager->processQueue(gamedef);
2331 shader_src->processQueue();
2335 void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
2336 const FpsControl &draw_times, f32 dtime)
2338 float profiler_print_interval =
2339 g_settings->getFloat("profiler_print_interval");
2340 bool print_to_log = true;
2342 if (profiler_print_interval == 0) {
2343 print_to_log = false;
2344 profiler_print_interval = 5;
2347 if (profiler_interval.step(dtime, profiler_print_interval)) {
2349 infostream << "Profiler:" << std::endl;
2350 g_profiler->print(infostream);
2353 update_profiler_gui(guitext_profiler, font, text_height,
2354 run_data.profiler_current_page, run_data.profiler_max_page);
2356 g_profiler->clear();
2359 addProfilerGraphs(stats, draw_times, dtime);
2363 void Game::addProfilerGraphs(const RunStats &stats,
2364 const FpsControl &draw_times, f32 dtime)
2366 g_profiler->graphAdd("mainloop_other",
2367 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2369 if (draw_times.sleep_time != 0)
2370 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2371 g_profiler->graphAdd("mainloop_dtime", dtime);
2373 g_profiler->add("Elapsed time", dtime);
2374 g_profiler->avg("FPS", 1. / dtime);
2378 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2385 /* Time average and jitter calculation
2387 jp = &stats->dtime_jitter;
2388 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2390 jitter = dtime - jp->avg;
2392 if (jitter > jp->max)
2395 jp->counter += dtime;
2397 if (jp->counter > 0.0) {
2399 jp->max_sample = jp->max;
2400 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2404 /* Busytime average and jitter calculation
2406 jp = &stats->busy_time_jitter;
2407 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2409 jitter = draw_times.busy_time - jp->avg;
2411 if (jitter > jp->max)
2413 if (jitter < jp->min)
2416 jp->counter += dtime;
2418 if (jp->counter > 0.0) {
2420 jp->max_sample = jp->max;
2421 jp->min_sample = jp->min;
2429 /****************************************************************************
2431 ****************************************************************************/
2433 void Game::processUserInput(VolatileRunFlags *flags,
2434 GameRunData *interact_args, f32 dtime)
2436 // Reset input if window not active or some menu is active
2437 if (device->isWindowActive() == false
2438 || noMenuActive() == false
2439 || guienv->hasFocus(gui_chat_console)) {
2443 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2444 gui_chat_console->closeConsoleAtOnce();
2447 // Input handler step() (used by the random input generator)
2450 #ifdef HAVE_TOUCHSCREENGUI
2452 if (g_touchscreengui) {
2453 g_touchscreengui->step(dtime);
2459 if (current_formspec != 0)
2460 current_formspec->getAndroidUIInput();
2464 // Increase timer for double tap of "keymap_jump"
2465 if (g_settings->getBool("doubletap_jump") && interact_args->jump_timer <= 0.2)
2466 interact_args->jump_timer += dtime;
2468 processKeyboardInput(
2470 &interact_args->statustext_time,
2471 &interact_args->jump_timer,
2472 &interact_args->reset_jump_timer,
2473 &interact_args->profiler_current_page,
2474 interact_args->profiler_max_page);
2476 processItemSelection(&interact_args->new_playeritem);
2480 void Game::processKeyboardInput(VolatileRunFlags *flags,
2481 float *statustext_time,
2483 bool *reset_jump_timer,
2484 u32 *profiler_current_page,
2485 u32 profiler_max_page)
2488 //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
2490 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
2492 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
2494 } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2495 show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
2496 simple_singleplayer_mode);
2497 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
2498 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2500 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
2501 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2503 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
2505 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
2506 toggleFreeMove(statustext_time);
2507 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
2508 toggleFreeMoveAlt(statustext_time, jump_timer);
2509 *reset_jump_timer = true;
2510 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
2511 toggleFast(statustext_time);
2512 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
2513 toggleNoClip(statustext_time);
2514 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
2515 client->makeScreenshot(device);
2516 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
2517 toggleHud(statustext_time, &flags->show_hud);
2518 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
2519 toggleChat(statustext_time, &flags->show_chat);
2520 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
2521 toggleFog(statustext_time, &flags->force_fog_off);
2522 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
2523 toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
2524 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
2525 toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
2526 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
2527 toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
2528 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
2529 increaseViewRange(statustext_time);
2530 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
2531 decreaseViewRange(statustext_time);
2532 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
2533 toggleFullViewRange(statustext_time);
2534 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
2536 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
2538 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
2540 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
2542 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
2543 // Print debug stacks
2544 dstream << "-----------------------------------------"
2546 dstream << DTIME << "Printing debug stacks:" << std::endl;
2547 dstream << "-----------------------------------------"
2549 debug_stacks_print();
2552 if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
2553 *reset_jump_timer = false;
2559 if (quicktune->hasMessage()) {
2560 std::string msg = quicktune->getMessage();
2561 statustext = narrow_to_wide(msg);
2562 *statustext_time = 0;
2567 void Game::processItemSelection(u16 *new_playeritem)
2569 LocalPlayer *player = client->getEnv().getLocalPlayer();
2571 /* Item selection using mouse wheel
2573 *new_playeritem = client->getPlayerItem();
2575 s32 wheel = input->getMouseWheel();
2576 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2577 player->hud_hotbar_itemcount - 1);
2580 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2582 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2586 /* Item selection using keyboard
2588 for (u16 i = 0; i < 10; i++) {
2589 static const KeyPress *item_keys[10] = {
2590 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2591 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2592 NumberKey + 9, NumberKey + 0,
2595 if (input->wasKeyDown(*item_keys[i])) {
2596 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2597 *new_playeritem = i;
2598 infostream << "Selected item: " << new_playeritem << std::endl;
2606 void Game::dropSelectedItem()
2608 IDropAction *a = new IDropAction();
2610 a->from_inv.setCurrentPlayer();
2611 a->from_list = "main";
2612 a->from_i = client->getPlayerItem();
2613 client->inventoryAction(a);
2617 void Game::openInventory()
2619 infostream << "the_game: " << "Launching inventory" << std::endl;
2621 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2622 TextDest *txt_dst = new TextDestPlayerInventory(client);
2624 create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
2625 device, fs_src, txt_dst, client);
2627 InventoryLocation inventoryloc;
2628 inventoryloc.setCurrentPlayer();
2629 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2633 void Game::openConsole()
2635 if (!gui_chat_console->isOpenInhibited()) {
2636 // Open up to over half of the screen
2637 gui_chat_console->openConsole(0.6);
2638 guienv->setFocus(gui_chat_console);
2643 void Game::toggleFreeMove(float *statustext_time)
2645 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2647 bool free_move = !g_settings->getBool("free_move");
2648 g_settings->set("free_move", bool_to_cstr(free_move));
2650 *statustext_time = 0;
2651 statustext = msg[free_move];
2652 if (free_move && !client->checkPrivilege("fly"))
2653 statustext += L" (note: no 'fly' privilege)";
2657 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
2659 if (g_settings->getBool("doubletap_jump") && *jump_timer < 0.2f)
2660 toggleFreeMove(statustext_time);
2664 void Game::toggleFast(float *statustext_time)
2666 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2667 bool fast_move = !g_settings->getBool("fast_move");
2668 g_settings->set("fast_move", bool_to_cstr(fast_move));
2670 *statustext_time = 0;
2671 statustext = msg[fast_move];
2673 if (fast_move && !client->checkPrivilege("fast"))
2674 statustext += L" (note: no 'fast' privilege)";
2678 void Game::toggleNoClip(float *statustext_time)
2680 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2681 bool noclip = !g_settings->getBool("noclip");
2682 g_settings->set("noclip", bool_to_cstr(noclip));
2684 *statustext_time = 0;
2685 statustext = msg[noclip];
2687 if (noclip && !client->checkPrivilege("noclip"))
2688 statustext += L" (note: no 'noclip' privilege)";
2692 void Game::toggleChat(float *statustext_time, bool *flag)
2694 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2697 *statustext_time = 0;
2698 statustext = msg[*flag];
2702 void Game::toggleHud(float *statustext_time, bool *flag)
2704 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2707 *statustext_time = 0;
2708 statustext = msg[*flag];
2709 client->setHighlighted(client->getHighlighted(), *flag);
2713 void Game::toggleFog(float *statustext_time, bool *flag)
2715 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2718 *statustext_time = 0;
2719 statustext = msg[*flag];
2723 void Game::toggleDebug(float *statustext_time, bool *show_debug,
2724 bool *show_profiler_graph)
2726 // Initial / 3x toggle: Chat only
2727 // 1x toggle: Debug text with chat
2728 // 2x toggle: Debug text with profiler graph
2731 *show_profiler_graph = false;
2732 statustext = L"Debug info shown";
2733 } else if (*show_profiler_graph) {
2734 *show_debug = false;
2735 *show_profiler_graph = false;
2736 statustext = L"Debug info and profiler graph hidden";
2738 *show_profiler_graph = true;
2739 statustext = L"Profiler graph shown";
2741 *statustext_time = 0;
2745 void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
2747 static const wchar_t *msg[] = {
2748 L"Camera update enabled",
2749 L"Camera update disabled"
2753 *statustext_time = 0;
2754 statustext = msg[*flag];
2758 void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
2759 u32 profiler_max_page)
2761 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2763 // FIXME: This updates the profiler with incomplete values
2764 update_profiler_gui(guitext_profiler, font, text_height,
2765 *profiler_current_page, profiler_max_page);
2767 if (*profiler_current_page != 0) {
2768 std::wstringstream sstr;
2769 sstr << "Profiler shown (page " << *profiler_current_page
2770 << " of " << profiler_max_page << ")";
2771 statustext = sstr.str();
2773 statustext = L"Profiler hidden";
2775 *statustext_time = 0;
2779 void Game::increaseViewRange(float *statustext_time)
2781 s16 range = g_settings->getS16("viewing_range_nodes_min");
2782 s16 range_new = range + 10;
2783 g_settings->set("viewing_range_nodes_min", itos(range_new));
2784 statustext = narrow_to_wide("Minimum viewing range changed to "
2786 *statustext_time = 0;
2790 void Game::decreaseViewRange(float *statustext_time)
2792 s16 range = g_settings->getS16("viewing_range_nodes_min");
2793 s16 range_new = range - 10;
2798 g_settings->set("viewing_range_nodes_min", itos(range_new));
2799 statustext = narrow_to_wide("Minimum viewing range changed to "
2801 *statustext_time = 0;
2805 void Game::toggleFullViewRange(float *statustext_time)
2807 static const wchar_t *msg[] = {
2808 L"Disabled full viewing range",
2809 L"Enabled full viewing range"
2812 draw_control->range_all = !draw_control->range_all;
2813 infostream << msg[draw_control->range_all] << std::endl;
2814 statustext = msg[draw_control->range_all];
2815 *statustext_time = 0;
2819 void Game::updateCameraDirection(CameraOrientation *cam,
2820 VolatileRunFlags *flags)
2822 // float turn_amount = 0; // Deprecated?
2824 if (!(device->isWindowActive() && noMenuActive()) || random_input) {
2826 // FIXME: Clean this up
2829 // Mac OSX gets upset if this is set every frame
2830 if (device->getCursorControl()->isVisible() == false)
2831 device->getCursorControl()->setVisible(true);
2834 //infostream<<"window inactive"<<std::endl;
2835 flags->first_loop_after_window_activation = true;
2840 if (!random_input) {
2841 // Mac OSX gets upset if this is set every frame
2842 if (device->getCursorControl()->isVisible())
2843 device->getCursorControl()->setVisible(false);
2847 if (flags->first_loop_after_window_activation) {
2848 //infostream<<"window active, first loop"<<std::endl;
2849 flags->first_loop_after_window_activation = false;
2852 #ifdef HAVE_TOUCHSCREENGUI
2854 if (g_touchscreengui) {
2855 cam->camera_yaw = g_touchscreengui->getYaw();
2856 cam->camera_pitch = g_touchscreengui->getPitch();
2859 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
2860 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
2862 if (flags->invert_mouse
2863 || (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
2867 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2869 float d = g_settings->getFloat("mouse_sensitivity");
2870 d = rangelim(d, 0.01, 100.0);
2871 cam->camera_yaw -= dx * d;
2872 cam->camera_pitch += dy * d;
2873 // turn_amount = v2f(dx, dy).getLength() * d; // deprecated?
2875 #ifdef HAVE_TOUCHSCREENGUI
2879 if (cam->camera_pitch < -89.5)
2880 cam->camera_pitch = -89.5;
2881 else if (cam->camera_pitch > 89.5)
2882 cam->camera_pitch = 89.5;
2885 input->setMousePos(driver->getScreenSize().Width / 2,
2886 driver->getScreenSize().Height / 2);
2888 // Deprecated? Not used anywhere else
2889 // recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2890 // std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2894 void Game::updatePlayerControl(const CameraOrientation &cam)
2896 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
2898 PlayerControl control(
2899 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
2900 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
2901 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
2902 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
2903 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
2904 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
2905 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
2906 input->getLeftState(),
2907 input->getRightState(),
2911 client->setPlayerControl(control);
2912 LocalPlayer *player = client->getEnv().getLocalPlayer();
2913 player->keyPressed =
2914 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
2915 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
2916 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
2917 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
2918 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
2919 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
2920 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
2921 ( (u32)(input->getLeftState() & 0x1) << 7) |
2922 ( (u32)(input->getRightState() & 0x1) << 8
2929 inline void Game::step(f32 *dtime)
2931 bool can_be_and_is_paused =
2932 (simple_singleplayer_mode && g_menumgr.pausesGame());
2934 if (can_be_and_is_paused) { // This is for a singleplayer server
2935 *dtime = 0; // No time passes
2937 if (server != NULL) {
2938 //TimeTaker timer("server->step(dtime)");
2939 server->step(*dtime);
2942 //TimeTaker timer("client.step(dtime)");
2943 client->step(*dtime);
2948 void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
2950 ClientEvent event = client->getClientEvent();
2952 LocalPlayer *player = client->getEnv().getLocalPlayer();
2954 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
2956 if (event.type == CE_PLAYER_DAMAGE &&
2957 client->getHP() != 0) {
2958 //u16 damage = event.player_damage.amount;
2959 //infostream<<"Player damage: "<<damage<<std::endl;
2961 *damage_flash += 100.0;
2962 *damage_flash += 8.0 * event.player_damage.amount;
2964 player->hurt_tilt_timer = 1.5;
2965 player->hurt_tilt_strength = event.player_damage.amount / 4;
2966 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
2968 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2969 gamedef->event()->put(e);
2970 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
2971 cam->camera_yaw = event.player_force_move.yaw;
2972 cam->camera_pitch = event.player_force_move.pitch;
2973 } else if (event.type == CE_DEATHSCREEN) {
2974 show_deathscreen(¤t_formspec, client, gamedef, texture_src,
2977 chat_backend->addMessage(L"", L"You died.");
2979 /* Handle visualization */
2981 player->hurt_tilt_timer = 0;
2982 player->hurt_tilt_strength = 0;
2984 } else if (event.type == CE_SHOW_FORMSPEC) {
2985 FormspecFormSource *fs_src =
2986 new FormspecFormSource(*(event.show_formspec.formspec));
2987 TextDestPlayerInventory *txt_dst =
2988 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
2990 create_formspec_menu(¤t_formspec, client, gamedef,
2991 texture_src, device, fs_src, txt_dst, client);
2993 delete(event.show_formspec.formspec);
2994 delete(event.show_formspec.formname);
2995 } else if (event.type == CE_SPAWN_PARTICLE) {
2996 video::ITexture *texture =
2997 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2999 new Particle(gamedef, smgr, player, client->getEnv(),
3000 *event.spawn_particle.pos,
3001 *event.spawn_particle.vel,
3002 *event.spawn_particle.acc,
3003 event.spawn_particle.expirationtime,
3004 event.spawn_particle.size,
3005 event.spawn_particle.collisiondetection,
3006 event.spawn_particle.vertical,
3010 } else if (event.type == CE_ADD_PARTICLESPAWNER) {
3011 video::ITexture *texture =
3012 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
3014 new ParticleSpawner(gamedef, smgr, player,
3015 event.add_particlespawner.amount,
3016 event.add_particlespawner.spawntime,
3017 *event.add_particlespawner.minpos,
3018 *event.add_particlespawner.maxpos,
3019 *event.add_particlespawner.minvel,
3020 *event.add_particlespawner.maxvel,
3021 *event.add_particlespawner.minacc,
3022 *event.add_particlespawner.maxacc,
3023 event.add_particlespawner.minexptime,
3024 event.add_particlespawner.maxexptime,
3025 event.add_particlespawner.minsize,
3026 event.add_particlespawner.maxsize,
3027 event.add_particlespawner.collisiondetection,
3028 event.add_particlespawner.vertical,
3030 event.add_particlespawner.id);
3031 } else if (event.type == CE_DELETE_PARTICLESPAWNER) {
3032 delete_particlespawner(event.delete_particlespawner.id);
3033 } else if (event.type == CE_HUDADD) {
3034 u32 id = event.hudadd.id;
3036 LocalPlayer *player = client->getEnv().getLocalPlayer();
3037 HudElement *e = player->getHud(id);
3040 delete event.hudadd.pos;
3041 delete event.hudadd.name;
3042 delete event.hudadd.scale;
3043 delete event.hudadd.text;
3044 delete event.hudadd.align;
3045 delete event.hudadd.offset;
3046 delete event.hudadd.world_pos;
3047 delete event.hudadd.size;
3052 e->type = (HudElementType)event.hudadd.type;
3053 e->pos = *event.hudadd.pos;
3054 e->name = *event.hudadd.name;
3055 e->scale = *event.hudadd.scale;
3056 e->text = *event.hudadd.text;
3057 e->number = event.hudadd.number;
3058 e->item = event.hudadd.item;
3059 e->dir = event.hudadd.dir;
3060 e->align = *event.hudadd.align;
3061 e->offset = *event.hudadd.offset;
3062 e->world_pos = *event.hudadd.world_pos;
3063 e->size = *event.hudadd.size;
3065 u32 new_id = player->addHud(e);
3066 //if this isn't true our huds aren't consistent
3067 assert(new_id == id);
3069 delete event.hudadd.pos;
3070 delete event.hudadd.name;
3071 delete event.hudadd.scale;
3072 delete event.hudadd.text;
3073 delete event.hudadd.align;
3074 delete event.hudadd.offset;
3075 delete event.hudadd.world_pos;
3076 delete event.hudadd.size;
3077 } else if (event.type == CE_HUDRM) {
3078 HudElement *e = player->removeHud(event.hudrm.id);
3082 } else if (event.type == CE_HUDCHANGE) {
3083 u32 id = event.hudchange.id;
3084 HudElement *e = player->getHud(id);
3087 delete event.hudchange.v3fdata;
3088 delete event.hudchange.v2fdata;
3089 delete event.hudchange.sdata;
3090 delete event.hudchange.v2s32data;
3094 switch (event.hudchange.stat) {
3096 e->pos = *event.hudchange.v2fdata;
3100 e->name = *event.hudchange.sdata;
3103 case HUD_STAT_SCALE:
3104 e->scale = *event.hudchange.v2fdata;
3108 e->text = *event.hudchange.sdata;
3111 case HUD_STAT_NUMBER:
3112 e->number = event.hudchange.data;
3116 e->item = event.hudchange.data;
3120 e->dir = event.hudchange.data;
3123 case HUD_STAT_ALIGN:
3124 e->align = *event.hudchange.v2fdata;
3127 case HUD_STAT_OFFSET:
3128 e->offset = *event.hudchange.v2fdata;
3131 case HUD_STAT_WORLD_POS:
3132 e->world_pos = *event.hudchange.v3fdata;
3136 e->size = *event.hudchange.v2s32data;
3140 delete event.hudchange.v3fdata;
3141 delete event.hudchange.v2fdata;
3142 delete event.hudchange.sdata;
3143 delete event.hudchange.v2s32data;
3144 } else if (event.type == CE_SET_SKY) {
3145 sky->setVisible(false);
3152 // Handle according to type
3153 if (*event.set_sky.type == "regular") {
3154 sky->setVisible(true);
3155 } else if (*event.set_sky.type == "skybox" &&
3156 event.set_sky.params->size() == 6) {
3157 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3158 skybox = smgr->addSkyBoxSceneNode(
3159 texture_src->getTexture((*event.set_sky.params)[0]),
3160 texture_src->getTexture((*event.set_sky.params)[1]),
3161 texture_src->getTexture((*event.set_sky.params)[2]),
3162 texture_src->getTexture((*event.set_sky.params)[3]),
3163 texture_src->getTexture((*event.set_sky.params)[4]),
3164 texture_src->getTexture((*event.set_sky.params)[5]));
3166 // Handle everything else as plain color
3168 if (*event.set_sky.type != "plain")
3169 infostream << "Unknown sky type: "
3170 << (*event.set_sky.type) << std::endl;
3172 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3175 delete event.set_sky.bgcolor;
3176 delete event.set_sky.type;
3177 delete event.set_sky.params;
3178 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3179 bool enable = event.override_day_night_ratio.do_override;
3180 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3181 client->getEnv().setDayNightRatioOverride(enable, value);
3187 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
3188 f32 dtime, float time_from_last_punch)
3190 LocalPlayer *player = client->getEnv().getLocalPlayer();
3193 For interaction purposes, get info about the held item
3195 - Is it a usable item?
3196 - Can it point to liquids?
3198 ItemStack playeritem;
3200 InventoryList *mlist = local_inventory->getList("main");
3202 if (mlist && client->getPlayerItem() < mlist->getSize())
3203 playeritem = mlist->getItem(client->getPlayerItem());
3206 ToolCapabilities playeritem_toolcap =
3207 playeritem.getToolCapabilities(itemdef_manager);
3209 v3s16 old_camera_offset = camera->getOffset();
3211 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
3212 camera->toggleCameraMode();
3213 GenericCAO *playercao = player->getCAO();
3215 assert(playercao != NULL);
3217 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3220 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3221 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
3223 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3224 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3226 camera->step(dtime);
3228 v3f camera_position = camera->getPosition();
3229 v3f camera_direction = camera->getDirection();
3230 f32 camera_fov = camera->getFovMax();
3231 v3s16 camera_offset = camera->getOffset();
3233 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3235 if (!flags->disable_camera_update) {
3236 client->getEnv().getClientMap().updateCamera(camera_position,
3237 camera_direction, camera_fov, camera_offset);
3239 if (flags->camera_offset_changed) {
3240 client->updateCameraOffset(camera_offset);
3241 client->getEnv().updateCameraOffset(camera_offset);
3244 clouds->updateCameraOffset(camera_offset);
3250 void Game::updateSound(f32 dtime)
3252 // Update sound listener
3253 v3s16 camera_offset = camera->getOffset();
3254 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3255 v3f(0, 0, 0), // velocity
3256 camera->getDirection(),
3257 camera->getCameraNode()->getUpVector());
3258 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3261 // Update sound maker
3262 soundmaker->step(dtime);
3264 LocalPlayer *player = client->getEnv().getLocalPlayer();
3266 ClientMap &map = client->getEnv().getClientMap();
3267 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
3268 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3272 void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
3273 GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
3275 LocalPlayer *player = client->getEnv().getLocalPlayer();
3277 ItemStack playeritem;
3279 InventoryList *mlist = local_inventory->getList("main");
3281 if (mlist && client->getPlayerItem() < mlist->getSize())
3282 playeritem = mlist->getItem(client->getPlayerItem());
3285 const ItemDefinition &playeritem_def =
3286 playeritem.getDefinition(itemdef_manager);
3288 v3f player_position = player->getPosition();
3289 v3f camera_position = camera->getPosition();
3290 v3f camera_direction = camera->getDirection();
3291 v3s16 camera_offset = camera->getOffset();
3295 Calculate what block is the crosshair pointing to
3298 f32 d = playeritem_def.range; // max. distance
3299 f32 d_hand = itemdef_manager->get("").range;
3301 if (d < 0 && d_hand >= 0)
3306 core::line3d<f32> shootline;
3308 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3310 shootline = core::line3d<f32>(camera_position,
3311 camera_position + camera_direction * BS * (d + 1));
3314 // prevent player pointing anything in front-view
3315 if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
3316 shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
3319 #ifdef HAVE_TOUCHSCREENGUI
3321 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3322 shootline = g_touchscreengui->getShootline();
3323 shootline.start += intToFloat(camera_offset, BS);
3324 shootline.end += intToFloat(camera_offset, BS);
3329 PointedThing pointed = getPointedThing(
3331 client, player_position, camera_direction,
3332 camera_position, shootline, d,
3333 playeritem_def.liquids_pointable,
3334 !runData->ldown_for_dig,
3338 runData->selected_object);
3340 if (pointed != runData->pointed_old) {
3341 infostream << "Pointing at " << pointed.dump() << std::endl;
3343 if (g_settings->getBool("enable_node_highlighting")) {
3344 if (pointed.type == POINTEDTHING_NODE) {
3345 client->setHighlighted(pointed.node_undersurface, show_hud);
3347 client->setHighlighted(pointed.node_undersurface, false);
3354 - releasing left mouse button
3355 - pointing away from node
3357 if (runData->digging) {
3358 if (input->getLeftReleased()) {
3359 infostream << "Left button released"
3360 << " (stopped digging)" << std::endl;
3361 runData->digging = false;
3362 } else if (pointed != runData->pointed_old) {
3363 if (pointed.type == POINTEDTHING_NODE
3364 && runData->pointed_old.type == POINTEDTHING_NODE
3365 && pointed.node_undersurface
3366 == runData->pointed_old.node_undersurface) {
3367 // Still pointing to the same node, but a different face.
3370 infostream << "Pointing away from node"
3371 << " (stopped digging)" << std::endl;
3372 runData->digging = false;
3376 if (!runData->digging) {
3377 client->interact(1, runData->pointed_old);
3378 client->setCrack(-1, v3s16(0, 0, 0));
3379 runData->dig_time = 0.0;
3383 if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
3384 runData->ldown_for_dig = false;
3387 runData->left_punch = false;
3389 soundmaker->m_player_leftpunch_sound.name = "";
3391 if (input->getRightState())
3392 runData->repeat_rightclick_timer += dtime;
3394 runData->repeat_rightclick_timer = 0;
3396 if (playeritem_def.usable && input->getLeftState()) {
3397 if (input->getLeftClicked())
3398 client->interact(4, pointed);
3399 } else if (pointed.type == POINTEDTHING_NODE) {
3400 ToolCapabilities playeritem_toolcap =
3401 playeritem.getToolCapabilities(itemdef_manager);
3402 handlePointingAtNode(runData, pointed, playeritem_def,
3403 playeritem_toolcap, dtime);
3404 } else if (pointed.type == POINTEDTHING_OBJECT) {
3405 handlePointingAtObject(runData, pointed, playeritem,
3406 player_position, show_debug);
3407 } else if (input->getLeftState()) {
3408 // When button is held down in air, show continuous animation
3409 runData->left_punch = true;
3412 runData->pointed_old = pointed;
3414 if (runData->left_punch || input->getLeftClicked())
3415 camera->setDigging(0); // left click animation
3417 input->resetLeftClicked();
3418 input->resetRightClicked();
3420 input->resetLeftReleased();
3421 input->resetRightReleased();
3425 void Game::handlePointingAtNode(GameRunData *runData,
3426 const PointedThing &pointed, const ItemDefinition &playeritem_def,
3427 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3429 v3s16 nodepos = pointed.node_undersurface;
3430 v3s16 neighbourpos = pointed.node_abovesurface;
3433 Check information text of node
3436 ClientMap &map = client->getEnv().getClientMap();
3437 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3440 infotext = narrow_to_wide(meta->getString("infotext"));
3442 MapNode n = map.getNodeNoEx(nodepos);
3444 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3445 infotext = L"Unknown node: ";
3446 infotext += narrow_to_wide(nodedef_manager->get(n).name);
3450 if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
3451 && client->checkPrivilege("interact")) {
3452 handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
3455 if ((input->getRightClicked() ||
3456 runData->repeat_rightclick_timer >=
3457 g_settings->getFloat("repeat_rightclick_time")) &&
3458 client->checkPrivilege("interact")) {
3459 runData->repeat_rightclick_timer = 0;
3460 infostream << "Ground right-clicked" << std::endl;
3462 if (meta && meta->getString("formspec") != "" && !random_input
3463 && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
3464 infostream << "Launching custom inventory view" << std::endl;
3466 InventoryLocation inventoryloc;
3467 inventoryloc.setNodeMeta(nodepos);
3469 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3470 &client->getEnv().getClientMap(), nodepos);
3471 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3473 create_formspec_menu(¤t_formspec, client, gamedef,
3474 texture_src, device, fs_src, txt_dst, client);
3476 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3478 // Report right click to server
3480 camera->setDigging(1); // right click animation (always shown for feedback)
3482 // If the wielded item has node placement prediction,
3484 bool placed = nodePlacementPrediction(*client,
3486 nodepos, neighbourpos);
3490 client->interact(3, pointed);
3492 soundmaker->m_player_rightpunch_sound =
3493 playeritem_def.sound_place;
3495 soundmaker->m_player_rightpunch_sound =
3499 if (playeritem_def.node_placement_prediction == "" ||
3500 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
3501 client->interact(3, pointed); // Report to server
3507 void Game::handlePointingAtObject(GameRunData *runData,
3508 const PointedThing &pointed,
3509 const ItemStack &playeritem,
3510 const v3f &player_position,
3513 infotext = narrow_to_wide(runData->selected_object->infoText());
3515 if (infotext == L"" && show_debug) {
3516 infotext = narrow_to_wide(runData->selected_object->debugInfoText());
3519 if (input->getLeftState()) {
3520 bool do_punch = false;
3521 bool do_punch_damage = false;
3523 if (runData->object_hit_delay_timer <= 0.0) {
3525 do_punch_damage = true;
3526 runData->object_hit_delay_timer = object_hit_delay;
3529 if (input->getLeftClicked())
3533 infostream << "Left-clicked object" << std::endl;
3534 runData->left_punch = true;
3537 if (do_punch_damage) {
3538 // Report direct punch
3539 v3f objpos = runData->selected_object->getPosition();
3540 v3f dir = (objpos - player_position).normalize();
3542 bool disable_send = runData->selected_object->directReportPunch(
3543 dir, &playeritem, runData->time_from_last_punch);
3544 runData->time_from_last_punch = 0;
3547 client->interact(0, pointed);
3549 } else if (input->getRightClicked()) {
3550 infostream << "Right-clicked object" << std::endl;
3551 client->interact(3, pointed); // place
3556 void Game::handleDigging(GameRunData *runData,
3557 const PointedThing &pointed, const v3s16 &nodepos,
3558 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3560 if (!runData->digging) {
3561 infostream << "Started digging" << std::endl;
3562 client->interact(0, pointed);
3563 runData->digging = true;
3564 runData->ldown_for_dig = true;
3567 LocalPlayer *player = client->getEnv().getLocalPlayer();
3568 ClientMap &map = client->getEnv().getClientMap();
3569 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3571 // NOTE: Similar piece of code exists on the server side for
3573 // Get digging parameters
3574 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3575 &playeritem_toolcap);
3577 // If can't dig, try hand
3578 if (!params.diggable) {
3579 const ItemDefinition &hand = itemdef_manager->get("");
3580 const ToolCapabilities *tp = hand.tool_capabilities;
3583 params = getDigParams(nodedef_manager->get(n).groups, tp);
3586 if (params.diggable == false) {
3587 // I guess nobody will wait for this long
3588 runData->dig_time_complete = 10000000.0;
3590 runData->dig_time_complete = params.time;
3592 if (g_settings->getBool("enable_particles")) {
3593 const ContentFeatures &features =
3594 client->getNodeDefManager()->get(n);
3595 addPunchingParticles(gamedef, smgr, player,
3596 client->getEnv(), nodepos, features.tiles);
3600 if (runData->dig_time_complete >= 0.001) {
3601 runData->dig_index = (float)crack_animation_length
3603 / runData->dig_time_complete;
3605 // This is for torches
3606 runData->dig_index = crack_animation_length;
3609 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3611 if (sound_dig.exists() && params.diggable) {
3612 if (sound_dig.name == "__group") {
3613 if (params.main_group != "") {
3614 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3615 soundmaker->m_player_leftpunch_sound.name =
3616 std::string("default_dig_") +
3620 soundmaker->m_player_leftpunch_sound = sound_dig;
3624 // Don't show cracks if not diggable
3625 if (runData->dig_time_complete >= 100000.0) {
3626 } else if (runData->dig_index < crack_animation_length) {
3627 //TimeTaker timer("client.setTempMod");
3628 //infostream<<"dig_index="<<dig_index<<std::endl;
3629 client->setCrack(runData->dig_index, nodepos);
3631 infostream << "Digging completed" << std::endl;
3632 client->interact(2, pointed);
3633 client->setCrack(-1, v3s16(0, 0, 0));
3634 bool is_valid_position;
3635 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3636 if (is_valid_position)
3637 client->removeNode(nodepos);
3639 if (g_settings->getBool("enable_particles")) {
3640 const ContentFeatures &features =
3641 client->getNodeDefManager()->get(wasnode);
3643 (gamedef, smgr, player, client->getEnv(),
3644 nodepos, features.tiles);
3647 runData->dig_time = 0;
3648 runData->digging = false;
3650 runData->nodig_delay_timer =
3651 runData->dig_time_complete / (float)crack_animation_length;
3653 // We don't want a corresponding delay to
3654 // very time consuming nodes
3655 if (runData->nodig_delay_timer > 0.3)
3656 runData->nodig_delay_timer = 0.3;
3658 // We want a slight delay to very little
3659 // time consuming nodes
3660 const float mindelay = 0.15;
3662 if (runData->nodig_delay_timer < mindelay)
3663 runData->nodig_delay_timer = mindelay;
3665 // Send event to trigger sound
3666 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3667 gamedef->event()->put(e);
3670 if (runData->dig_time_complete < 100000.0) {
3671 runData->dig_time += dtime;
3673 runData->dig_time = 0;
3674 client->setCrack(-1, nodepos);
3677 camera->setDigging(0); // left click animation
3681 void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
3682 ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
3683 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3685 LocalPlayer *player = client->getEnv().getLocalPlayer();
3691 if (draw_control->range_all) {
3692 runData->fog_range = 100000 * BS;
3694 runData->fog_range = draw_control->wanted_range * BS
3695 + 0.0 * MAP_BLOCKSIZE * BS;
3696 runData->fog_range = MYMIN(
3698 (draw_control->farthest_drawn + 20) * BS);
3699 runData->fog_range *= 0.9;
3703 Calculate general brightness
3705 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3706 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3707 float direct_brightness;
3710 if (g_settings->getBool("free_move")) {
3711 direct_brightness = time_brightness;
3712 sunlight_seen = true;
3714 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3715 float old_brightness = sky->getBrightness();
3716 direct_brightness = client->getEnv().getClientMap()
3717 .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
3718 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3722 float time_of_day = runData->time_of_day;
3723 float time_of_day_smooth = runData->time_of_day_smooth;
3725 time_of_day = client->getEnv().getTimeOfDayF();
3727 const float maxsm = 0.05;
3728 const float todsm = 0.05;
3730 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3731 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3732 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3733 time_of_day_smooth = time_of_day;
3735 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3736 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3737 + (time_of_day + 1.0) * todsm;
3739 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3740 + time_of_day * todsm;
3742 runData->time_of_day = time_of_day;
3743 runData->time_of_day_smooth = time_of_day_smooth;
3745 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3746 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3747 player->getPitch());
3753 v3f player_position = player->getPosition();
3754 if (sky->getCloudsVisible()) {
3755 clouds->setVisible(true);
3756 clouds->step(dtime);
3757 clouds->update(v2f(player_position.X, player_position.Z),
3758 sky->getCloudColor());
3760 clouds->setVisible(false);
3768 allparticles_step(dtime);
3769 allparticlespawners_step(dtime, client->getEnv());
3775 if (g_settings->getBool("enable_fog") && !flags.force_fog_off) {
3778 video::EFT_FOG_LINEAR,
3779 runData->fog_range * 0.4,
3780 runData->fog_range * 1.0,
3788 video::EFT_FOG_LINEAR,
3798 Get chat messages from client
3801 v2u32 screensize = driver->getScreenSize();
3803 updateChat(*client, dtime, flags.show_debug, screensize,
3804 flags.show_chat, runData->profiler_current_page,
3805 *chat_backend, guitext_chat, font);
3811 if (client->getPlayerItem() != runData->new_playeritem)
3812 client->selectPlayerItem(runData->new_playeritem);
3814 // Update local inventory if it has changed
3815 if (client->getLocalInventoryUpdated()) {
3816 //infostream<<"Updating local inventory"<<std::endl;
3817 client->getLocalInventory(*local_inventory);
3818 runData->update_wielded_item_trigger = true;
3821 if (runData->update_wielded_item_trigger) {
3822 // Update wielded tool
3823 InventoryList *mlist = local_inventory->getList("main");
3825 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
3826 ItemStack item = mlist->getItem(client->getPlayerItem());
3827 camera->wield(item);
3829 runData->update_wielded_item_trigger = false;
3833 Update block draw list every 200ms or when camera direction has
3836 runData->update_draw_list_timer += dtime;
3838 v3f camera_direction = camera->getDirection();
3839 if (runData->update_draw_list_timer >= 0.2
3840 || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
3841 || flags.camera_offset_changed) {
3842 runData->update_draw_list_timer = 0;
3843 client->getEnv().getClientMap().updateDrawList(driver);
3844 runData->update_draw_list_last_cam_dir = camera_direction;
3847 updateGui(&runData->statustext_time, *stats, dtime, flags, cam);
3850 make sure menu is on top
3851 1. Delete formspec menu reference if menu was removed
3852 2. Else, make sure formspec menu is on top
3854 if (current_formspec) {
3855 if (current_formspec->getReferenceCount() == 1) {
3856 current_formspec->drop();
3857 current_formspec = NULL;
3858 } else if (!noMenuActive()) {
3859 guiroot->bringToFront(current_formspec);
3867 video::SColor skycolor = sky->getSkyColor();
3869 TimeTaker tt_draw("mainloop: draw");
3871 TimeTaker timer("beginScene");
3872 driver->beginScene(true, true, skycolor);
3873 stats->beginscenetime = timer.stop(true);
3876 draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
3877 highlight_boxes, screensize, skycolor, flags.show_hud);
3882 if (flags.show_profiler_graph)
3883 graph->draw(10, screensize.Y - 10, driver, font);
3888 if (runData->damage_flash > 0.0) {
3889 video::SColor color(std::min(runData->damage_flash, 180.0f),
3893 driver->draw2DRectangle(color,
3894 core::rect<s32>(0, 0, screensize.X, screensize.Y),
3897 runData->damage_flash -= 100.0 * dtime;
3903 if (player->hurt_tilt_timer > 0.0) {
3904 player->hurt_tilt_timer -= dtime * 5;
3906 if (player->hurt_tilt_timer < 0)
3907 player->hurt_tilt_strength = 0;
3914 TimeTaker timer("endScene");
3916 stats->endscenetime = timer.stop(true);
3919 stats->drawtime = tt_draw.stop(true);
3920 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
3924 void Game::updateGui(float *statustext_time, const RunStats& stats,
3925 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3927 v2u32 screensize = driver->getScreenSize();
3928 LocalPlayer *player = client->getEnv().getLocalPlayer();
3929 v3f player_position = player->getPosition();
3931 if (flags.show_debug) {
3932 static float drawtime_avg = 0;
3933 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
3935 u16 fps = 1.0 / stats.dtime_jitter.avg;
3936 //s32 fps = driver->getFPS();
3938 std::ostringstream os(std::ios_base::binary);
3940 << "Minetest " << minetest_version_hash
3942 << " (R: range_all=" << draw_control->range_all << ")"
3943 << std::setprecision(0)
3944 << " drawtime = " << drawtime_avg
3945 << std::setprecision(1)
3946 << ", dtime_jitter = "
3947 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
3948 << std::setprecision(1)
3949 << ", v_range = " << draw_control->wanted_range
3950 << std::setprecision(3)
3951 << ", RTT = " << client->getRTT();
3952 guitext->setText(narrow_to_wide(os.str()).c_str());
3953 guitext->setVisible(true);
3954 } else if (flags.show_hud || flags.show_chat) {
3955 std::ostringstream os(std::ios_base::binary);
3956 os << "Minetest " << minetest_version_hash;
3957 guitext->setText(narrow_to_wide(os.str()).c_str());
3958 guitext->setVisible(true);
3960 guitext->setVisible(false);
3963 if (guitext->isVisible()) {
3964 core::rect<s32> rect(
3966 screensize.X, 5 + text_height
3968 guitext->setRelativePosition(rect);
3971 if (flags.show_debug) {
3972 std::ostringstream os(std::ios_base::binary);
3973 os << std::setprecision(1) << std::fixed
3974 << "(" << (player_position.X / BS)
3975 << ", " << (player_position.Y / BS)
3976 << ", " << (player_position.Z / BS)
3977 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
3978 << ") (seed = " << ((u64)client->getMapSeed())
3980 guitext2->setText(narrow_to_wide(os.str()).c_str());
3981 guitext2->setVisible(true);
3983 core::rect<s32> rect(
3985 screensize.X, 5 + text_height * 2
3987 guitext2->setRelativePosition(rect);
3989 guitext2->setVisible(false);
3992 guitext_info->setText(infotext.c_str());
3993 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
3995 float statustext_time_max = 1.5;
3997 if (!statustext.empty()) {
3998 *statustext_time += dtime;
4000 if (*statustext_time >= statustext_time_max) {
4002 *statustext_time = 0;
4006 guitext_status->setText(statustext.c_str());
4007 guitext_status->setVisible(!statustext.empty());
4009 if (!statustext.empty()) {
4010 s32 status_y = screensize.Y - 130;
4011 core::rect<s32> rect(
4012 10, status_y - guitext_status->getTextHeight(),
4013 10 + guitext_status->getTextWidth(), status_y
4015 guitext_status->setRelativePosition(rect);
4018 video::SColor initial_color(255, 0, 0, 0);
4020 if (guienv->getSkin())
4021 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4023 video::SColor final_color = initial_color;
4024 final_color.setAlpha(0);
4025 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4026 initial_color, final_color,
4027 pow(*statustext_time / statustext_time_max, 2.0f));
4028 guitext_status->setOverrideColor(fade_color);
4029 guitext_status->enableOverrideColor(true);
4034 /* Log times and stuff for visualization */
4035 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4037 Profiler::GraphValues values;
4038 g_profiler->graphGet(values);
4044 /****************************************************************************
4046 ****************************************************************************/
4048 /* On some computers framerate doesn't seem to be automatically limited
4050 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4052 // not using getRealTime is necessary for wine
4053 device->getTimer()->tick(); // Maker sure device time is up-to-date
4054 u32 time = device->getTimer()->getTime();
4056 u32 last_time = fps_timings->last_time;
4058 if (time > last_time) // Make sure time hasn't overflowed
4059 fps_timings->busy_time = time - last_time;
4061 fps_timings->busy_time = 0;
4063 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4064 ? g_settings->getFloat("pause_fps_max")
4065 : g_settings->getFloat("fps_max"));
4067 if (fps_timings->busy_time < frametime_min) {
4068 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4069 device->sleep(fps_timings->sleep_time);
4071 fps_timings->sleep_time = 0;
4074 /* Get the new value of the device timer. Note that device->sleep() may
4075 * not sleep for the entire requested time as sleep may be interrupted and
4076 * therefore it is arguably more accurate to get the new time from the
4077 * device rather than calculating it by adding sleep_time to time.
4080 device->getTimer()->tick(); // Update device timer
4081 time = device->getTimer()->getTime();
4083 if (time > last_time) // Make sure last_time hasn't overflowed
4084 *dtime = (time - last_time) / 1000.0;
4088 fps_timings->last_time = time;
4092 void Game::showOverlayMessage(const char *msg, float dtime,
4093 int percent, bool draw_clouds)
4095 wchar_t *text = wgettext(msg);
4096 draw_load_screen(text, device, guienv, font, dtime, percent, draw_clouds);
4101 /****************************************************************************
4103 ****************************************************************************/
4105 void Game::extendedResourceCleanup()
4107 // Extended resource accounting
4108 infostream << "Irrlicht resources after cleanup:" << std::endl;
4109 infostream << "\tRemaining meshes : "
4110 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4111 infostream << "\tRemaining textures : "
4112 << driver->getTextureCount() << std::endl;
4114 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4115 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4116 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4120 clearTextureNameCache();
4121 infostream << "\tRemaining materials: "
4122 << driver-> getMaterialRendererCount()
4123 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4128 /****************************************************************************
4129 extern function for launching the game
4130 ****************************************************************************/
4132 void the_game(bool *kill,
4134 InputHandler *input,
4135 IrrlichtDevice *device,
4136 gui::IGUIFont *font,
4138 const std::string &map_dir,
4139 const std::string &playername,
4140 const std::string &password,
4141 const std::string &address, // If empty local server is created
4144 std::wstring &error_message,
4145 ChatBackend &chat_backend,
4146 const SubgameSpec &gamespec, // Used for local game
4147 bool simple_singleplayer_mode)
4151 /* Make a copy of the server address because if a local singleplayer server
4152 * is created then this is updated and we don't want to change the value
4153 * passed to us by the calling function
4155 std::string server_address = address;
4159 if (game.startup(kill, random_input, input, device, font, map_dir,
4160 playername, password, &server_address, port,
4161 &error_message, &chat_backend, gamespec,
4162 simple_singleplayer_mode)) {
4168 } catch (SerializationError &e) {
4169 error_message = L"A serialization error occurred:\n"
4170 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
4171 L" running a different version of Minetest.";
4172 errorstream << wide_to_narrow(error_message) << std::endl;
4173 } catch (ServerError &e) {
4174 error_message = narrow_to_wide(e.what());
4175 errorstream << "ServerError: " << e.what() << std::endl;
4176 } catch (ModError &e) {
4177 errorstream << "ModError: " << e.what() << std::endl;
4178 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");