3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
65 #include "sound_openal.h"
67 #include "event_manager.h"
69 #include "util/directiontables.h"
75 struct TextDestChat : public TextDest
77 TextDestChat(Client *client)
81 void gotText(std::wstring text)
83 m_client->typeChatMessage(text);
85 void gotText(std::map<std::string, std::string> fields)
87 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
93 struct TextDestNodeMetadata : public TextDest
95 TextDestNodeMetadata(v3s16 p, Client *client)
100 // This is deprecated I guess? -celeron55
101 void gotText(std::wstring text)
103 std::string ntext = wide_to_narrow(text);
104 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
105 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
106 std::map<std::string, std::string> fields;
107 fields["text"] = ntext;
108 m_client->sendNodemetaFields(m_p, "", fields);
110 void gotText(std::map<std::string, std::string> fields)
112 m_client->sendNodemetaFields(m_p, "", fields);
119 struct TextDestPlayerInventory : public TextDest
121 TextDestPlayerInventory(Client *client)
126 TextDestPlayerInventory(Client *client, std::string formname)
129 m_formname = formname;
131 void gotText(std::map<std::string, std::string> fields)
133 m_client->sendInventoryFields(m_formname, fields);
137 std::string m_formname;
140 /* Respawn menu callback */
142 class MainRespawnInitiator: public IRespawnInitiator
145 MainRespawnInitiator(bool *active, Client *client):
146 m_active(active), m_client(client)
153 m_client->sendRespawn();
160 /* Form update callback */
162 class NodeMetadataFormSource: public IFormSource
165 NodeMetadataFormSource(ClientMap *map, v3s16 p):
170 std::string getForm()
172 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
175 return meta->getString("formspec");
177 std::string resolveText(std::string str)
179 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
182 return meta->resolveString(str);
189 class PlayerInventoryFormSource: public IFormSource
192 PlayerInventoryFormSource(Client *client):
196 std::string getForm()
198 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
199 return player->inventory_formspec;
205 class FormspecFormSource: public IFormSource
208 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
210 m_formspec = formspec;
211 m_game_formspec = game_formspec;
214 ~FormspecFormSource()
216 *m_game_formspec = 0;
219 void setForm(std::string formspec) {
220 m_formspec = formspec;
223 std::string getForm()
228 std::string m_formspec;
229 FormspecFormSource** m_game_formspec;
235 void draw_item(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
236 v2s32 upperleftpos, s32 imgsize, s32 itemcount,
237 InventoryList *mainlist, u16 selectitem, unsigned short int direction)
238 //NOTE: selectitem = 0 -> no selected; selectitem 1-based
239 //NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
241 s32 padding = imgsize/12;
242 s32 height = imgsize + padding*2;
243 s32 width = itemcount*(imgsize+padding*2);
244 if(direction == 2 or direction == 3){
245 width = imgsize + padding*2;
246 height = itemcount*(imgsize+padding*2);
248 s32 fullimglen = imgsize + padding*2;
250 // Position of upper left corner of bar
251 v2s32 pos = upperleftpos;
253 // Draw background color
254 /*core::rect<s32> barrect(0,0,width,height);
256 video::SColor bgcolor(255,128,128,128);
257 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
259 core::rect<s32> imgrect(0,0,imgsize,imgsize);
261 for(s32 i=0; i<itemcount; i++)
263 const ItemStack &item = mainlist->getItem(i);
267 steppos = v2s32(-(padding+i*fullimglen), padding);
268 } else if(direction == 2) {
269 steppos = v2s32(padding, padding+i*fullimglen);
270 } else if(direction == 3) {
271 steppos = v2s32(padding, -(padding+i*fullimglen));
273 steppos = v2s32(padding+i*fullimglen, padding);
275 core::rect<s32> rect = imgrect + pos
278 if(selectitem == (i+1))
280 video::SColor c_outside(255,255,0,0);
281 //video::SColor c_outside(255,0,0,0);
282 //video::SColor c_inside(255,192,192,192);
283 s32 x1 = rect.UpperLeftCorner.X;
284 s32 y1 = rect.UpperLeftCorner.Y;
285 s32 x2 = rect.LowerRightCorner.X;
286 s32 y2 = rect.LowerRightCorner.Y;
287 // Black base borders
288 driver->draw2DRectangle(c_outside,
290 v2s32(x1 - padding, y1 - padding),
291 v2s32(x2 + padding, y1)
293 driver->draw2DRectangle(c_outside,
295 v2s32(x1 - padding, y2),
296 v2s32(x2 + padding, y2 + padding)
298 driver->draw2DRectangle(c_outside,
300 v2s32(x1 - padding, y1),
303 driver->draw2DRectangle(c_outside,
306 v2s32(x2 + padding, y2)
308 /*// Light inside borders
309 driver->draw2DRectangle(c_inside,
311 v2s32(x1 - padding/2, y1 - padding/2),
312 v2s32(x2 + padding/2, y1)
314 driver->draw2DRectangle(c_inside,
316 v2s32(x1 - padding/2, y2),
317 v2s32(x2 + padding/2, y2 + padding/2)
319 driver->draw2DRectangle(c_inside,
321 v2s32(x1 - padding/2, y1),
324 driver->draw2DRectangle(c_inside,
327 v2s32(x2 + padding/2, y2)
332 video::SColor bgcolor2(128,0,0,0);
333 driver->draw2DRectangle(bgcolor2, rect, NULL);
334 drawItemStack(driver, font, item, rect, NULL, gamedef);
341 void draw_statbar(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
342 v2s32 upperleftpos, std::string texture, s32 count)
343 //NOTE: selectitem = 0 -> no selected; selectitem 1-based
344 //NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
346 video::ITexture *stat_texture =
347 gamedef->getTextureSource()->getTextureRaw(texture);
350 v2s32 p = upperleftpos;
351 for(s32 i=0; i<count/2; i++)
353 core::dimension2di srcd(stat_texture->getOriginalSize());
354 const video::SColor color(255,255,255,255);
355 const video::SColor colors[] = {color,color,color,color};
356 core::rect<s32> rect(0,0,srcd.Width,srcd.Height);
358 driver->draw2DImage(stat_texture, rect,
359 core::rect<s32>(core::position2d<s32>(0,0), srcd),
361 p += v2s32(srcd.Width,0);
365 core::dimension2di srcd(stat_texture->getOriginalSize());
366 const video::SColor color(255,255,255,255);
367 const video::SColor colors[] = {color,color,color,color};
368 core::rect<s32> rect(0,0,srcd.Width/2,srcd.Height);
371 driver->draw2DImage(stat_texture, rect,
372 core::rect<s32>(core::position2d<s32>(0,0), srcd),
374 p += v2s32(srcd.Width*2,0);
382 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
384 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
385 Inventory *inventory, s32 halfheartcount, u16 playeritem)
387 InventoryList *mainlist = inventory->getList("main");
390 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
394 s32 padding = imgsize/12;
395 //s32 height = imgsize + padding*2;
396 s32 width = itemcount*(imgsize+padding*2);
398 // Position of upper left corner of bar
399 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
401 // Draw background color
402 /*core::rect<s32> barrect(0,0,width,height);
404 video::SColor bgcolor(255,128,128,128);
405 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
407 core::rect<s32> imgrect(0,0,imgsize,imgsize);
409 for(s32 i=0; i<itemcount; i++)
411 const ItemStack &item = mainlist->getItem(i);
413 core::rect<s32> rect = imgrect + pos
414 + v2s32(padding+i*(imgsize+padding*2), padding);
418 video::SColor c_outside(255,255,0,0);
419 //video::SColor c_outside(255,0,0,0);
420 //video::SColor c_inside(255,192,192,192);
421 s32 x1 = rect.UpperLeftCorner.X;
422 s32 y1 = rect.UpperLeftCorner.Y;
423 s32 x2 = rect.LowerRightCorner.X;
424 s32 y2 = rect.LowerRightCorner.Y;
425 // Black base borders
426 driver->draw2DRectangle(c_outside,
428 v2s32(x1 - padding, y1 - padding),
429 v2s32(x2 + padding, y1)
431 driver->draw2DRectangle(c_outside,
433 v2s32(x1 - padding, y2),
434 v2s32(x2 + padding, y2 + padding)
436 driver->draw2DRectangle(c_outside,
438 v2s32(x1 - padding, y1),
441 driver->draw2DRectangle(c_outside,
444 v2s32(x2 + padding, y2)
446 /*// Light inside borders
447 driver->draw2DRectangle(c_inside,
449 v2s32(x1 - padding/2, y1 - padding/2),
450 v2s32(x2 + padding/2, y1)
452 driver->draw2DRectangle(c_inside,
454 v2s32(x1 - padding/2, y2),
455 v2s32(x2 + padding/2, y2 + padding/2)
457 driver->draw2DRectangle(c_inside,
459 v2s32(x1 - padding/2, y1),
462 driver->draw2DRectangle(c_inside,
465 v2s32(x2 + padding/2, y2)
470 video::SColor bgcolor2(128,0,0,0);
471 driver->draw2DRectangle(bgcolor2, rect, NULL);
472 drawItemStack(driver, font, item, rect, NULL, gamedef);
475 s32 padding = imgsize/12;
476 s32 width = itemcount*(imgsize+padding*2);
477 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
478 draw_item(driver, font, gamedef, pos, imgsize, itemcount,
479 mainlist, playeritem + 1, 0);
485 video::ITexture *heart_texture =
486 gamedef->getTextureSource()->getTextureRaw("heart.png");
489 v2s32 p = pos + v2s32(0, -20);
490 for(s32 i=0; i<halfheartcount/2; i++)
492 const video::SColor color(255,255,255,255);
493 const video::SColor colors[] = {color,color,color,color};
494 core::rect<s32> rect(0,0,16,16);
496 driver->draw2DImage(heart_texture, rect,
497 core::rect<s32>(core::position2d<s32>(0,0),
498 core::dimension2di(heart_texture->getOriginalSize())),
502 if(halfheartcount % 2 == 1)
504 const video::SColor color(255,255,255,255);
505 const video::SColor colors[] = {color,color,color,color};
506 core::rect<s32> rect(0,0,16/2,16);
508 core::dimension2di srcd(heart_texture->getOriginalSize());
510 driver->draw2DImage(heart_texture, rect,
511 core::rect<s32>(core::position2d<s32>(0,0), srcd),
517 draw_statbar(driver, font, gamedef, pos + v2s32(0, -20),
518 "heart.png", halfheartcount);
523 Check if a node is pointable
525 inline bool isPointableNode(const MapNode& n,
526 Client *client, bool liquids_pointable)
528 const ContentFeatures &features = client->getNodeDefManager()->get(n);
529 return features.pointable ||
530 (liquids_pointable && features.isLiquid());
534 Find what the player is pointing at
536 PointedThing getPointedThing(Client *client, v3f player_position,
537 v3f camera_direction, v3f camera_position,
538 core::line3d<f32> shootline, f32 d,
539 bool liquids_pointable,
540 bool look_for_object,
541 std::vector<aabb3f> &hilightboxes,
542 ClientActiveObject *&selected_object)
546 hilightboxes.clear();
547 selected_object = NULL;
549 INodeDefManager *nodedef = client->getNodeDefManager();
550 ClientMap &map = client->getEnv().getClientMap();
552 // First try to find a pointed at active object
555 selected_object = client->getSelectedActiveObject(d*BS,
556 camera_position, shootline);
558 if(selected_object != NULL)
560 if(selected_object->doShowSelectionBox())
562 aabb3f *selection_box = selected_object->getSelectionBox();
563 // Box should exist because object was
564 // returned in the first place
565 assert(selection_box);
567 v3f pos = selected_object->getPosition();
568 hilightboxes.push_back(aabb3f(
569 selection_box->MinEdge + pos,
570 selection_box->MaxEdge + pos));
574 result.type = POINTEDTHING_OBJECT;
575 result.object_id = selected_object->getId();
580 // That didn't work, try to find a pointed at node
582 f32 mindistance = BS * 1001;
584 v3s16 pos_i = floatToInt(player_position, BS);
586 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
590 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
591 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
592 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
593 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
594 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
595 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
597 // Prevent signed number overflow
605 for(s16 y = ystart; y <= yend; y++)
606 for(s16 z = zstart; z <= zend; z++)
607 for(s16 x = xstart; x <= xend; x++)
612 n = map.getNode(v3s16(x,y,z));
614 catch(InvalidPositionException &e)
618 if(!isPointableNode(n, client, liquids_pointable))
621 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
624 v3f npf = intToFloat(np, BS);
626 for(std::vector<aabb3f>::const_iterator
628 i != boxes.end(); i++)
634 for(u16 j=0; j<6; j++)
636 v3s16 facedir = g_6dirs[j];
637 aabb3f facebox = box;
641 facebox.MinEdge.X = facebox.MaxEdge.X-d;
642 else if(facedir.X < 0)
643 facebox.MaxEdge.X = facebox.MinEdge.X+d;
644 else if(facedir.Y > 0)
645 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
646 else if(facedir.Y < 0)
647 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
648 else if(facedir.Z > 0)
649 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
650 else if(facedir.Z < 0)
651 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
653 v3f centerpoint = facebox.getCenter();
654 f32 distance = (centerpoint - camera_position).getLength();
655 if(distance >= mindistance)
657 if(!facebox.intersectsWithLine(shootline))
660 v3s16 np_above = np + facedir;
662 result.type = POINTEDTHING_NODE;
663 result.node_undersurface = np;
664 result.node_abovesurface = np_above;
665 mindistance = distance;
667 hilightboxes.clear();
668 for(std::vector<aabb3f>::const_iterator
670 i2 != boxes.end(); i2++)
673 box.MinEdge += npf + v3f(-d,-d,-d);
674 box.MaxEdge += npf + v3f(d,d,d);
675 hilightboxes.push_back(box);
685 Draws a screen with a single text on it.
686 Text will be removed when the screen is drawn the next time.
688 /*gui::IGUIStaticText **/
689 void draw_load_screen(const std::wstring &text,
690 video::IVideoDriver* driver, gui::IGUIFont* font)
692 v2u32 screensize = driver->getScreenSize();
693 const wchar_t *loadingtext = text.c_str();
694 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
695 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
696 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
697 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
699 gui::IGUIStaticText *guitext = guienv->addStaticText(
700 loadingtext, textrect, false, false);
701 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
703 driver->beginScene(true, true, video::SColor(255,0,0,0));
712 /* Profiler display */
714 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
715 gui::IGUIFont *font, u32 text_height,
716 u32 show_profiler, u32 show_profiler_max)
718 if(show_profiler == 0)
720 guitext_profiler->setVisible(false);
725 std::ostringstream os(std::ios_base::binary);
726 g_profiler->printPage(os, show_profiler, show_profiler_max);
727 std::wstring text = narrow_to_wide(os.str());
728 guitext_profiler->setText(text.c_str());
729 guitext_profiler->setVisible(true);
731 s32 w = font->getDimension(text.c_str()).Width;
734 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
735 8+(text_height+5)*2 +
736 font->getDimension(text.c_str()).Height);
737 guitext_profiler->setRelativePosition(rect);
738 guitext_profiler->setVisible(true);
746 Profiler::GraphValues values;
752 Meta(float initial=0, video::SColor color=
753 video::SColor(255,255,255,255)):
759 std::list<Piece> m_log;
767 void put(const Profiler::GraphValues &values)
770 piece.values = values;
771 m_log.push_back(piece);
772 while(m_log.size() > m_log_max_size)
773 m_log.erase(m_log.begin());
776 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
777 gui::IGUIFont* font) const
779 std::map<std::string, Meta> m_meta;
780 for(std::list<Piece>::const_iterator k = m_log.begin();
781 k != m_log.end(); k++)
783 const Piece &piece = *k;
784 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
785 i != piece.values.end(); i++){
786 const std::string &id = i->first;
787 const float &value = i->second;
788 std::map<std::string, Meta>::iterator j =
790 if(j == m_meta.end()){
791 m_meta[id] = Meta(value);
794 if(value < j->second.min)
795 j->second.min = value;
796 if(value > j->second.max)
797 j->second.max = value;
802 static const video::SColor usable_colors[] = {
803 video::SColor(255,255,100,100),
804 video::SColor(255,90,225,90),
805 video::SColor(255,100,100,255),
806 video::SColor(255,255,150,50),
807 video::SColor(255,220,220,100)
809 static const u32 usable_colors_count =
810 sizeof(usable_colors) / sizeof(*usable_colors);
811 u32 next_color_i = 0;
812 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
813 i != m_meta.end(); i++){
814 Meta &meta = i->second;
815 video::SColor color(255,200,200,200);
816 if(next_color_i < usable_colors_count)
817 color = usable_colors[next_color_i++];
822 s32 textx = x_left + m_log_max_size + 15;
823 s32 textx2 = textx + 200 - 15;
827 u32 num_graphs = m_meta.size();
828 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
830 video::SColor bgcolor(120,0,0,0);
831 driver->draw2DRectangle(bgcolor, rect, NULL);
835 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
836 i != m_meta.end(); i++){
837 const std::string &id = i->first;
838 const Meta &meta = i->second;
840 s32 y = y_bottom - meta_i * 50;
841 float show_min = meta.min;
842 float show_max = meta.max;
843 if(show_min >= -0.0001 && show_max >= -0.0001){
844 if(show_min <= show_max * 0.5)
849 snprintf(buf, 10, "%.3g", show_max);
850 font->draw(narrow_to_wide(buf).c_str(),
851 core::rect<s32>(textx, y - graphh,
852 textx2, y - graphh + texth),
854 snprintf(buf, 10, "%.3g", show_min);
855 font->draw(narrow_to_wide(buf).c_str(),
856 core::rect<s32>(textx, y - texth,
859 font->draw(narrow_to_wide(id).c_str(),
860 core::rect<s32>(textx, y - graphh/2 - texth/2,
861 textx2, y - graphh/2 + texth/2),
864 s32 graph1h = graphh;
865 bool relativegraph = (show_min != 0 && show_min != show_max);
866 float lastscaledvalue = 0.0;
867 bool lastscaledvalue_exists = false;
868 for(std::list<Piece>::const_iterator j = m_log.begin();
869 j != m_log.end(); j++)
871 const Piece &piece = *j;
873 bool value_exists = false;
874 Profiler::GraphValues::const_iterator k =
875 piece.values.find(id);
876 if(k != piece.values.end()){
882 lastscaledvalue_exists = false;
885 float scaledvalue = 1.0;
886 if(show_max != show_min)
887 scaledvalue = (value - show_min) / (show_max - show_min);
888 if(scaledvalue == 1.0 && value == 0){
890 lastscaledvalue_exists = false;
894 if(lastscaledvalue_exists){
895 s32 ivalue1 = lastscaledvalue * graph1h;
896 s32 ivalue2 = scaledvalue * graph1h;
897 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
898 v2s32(x, graph1y - ivalue2), meta.color);
900 lastscaledvalue = scaledvalue;
901 lastscaledvalue_exists = true;
903 s32 ivalue = scaledvalue * graph1h;
904 driver->draw2DLine(v2s32(x, graph1y),
905 v2s32(x, graph1y - ivalue), meta.color);
914 class NodeDugEvent: public MtEvent
920 NodeDugEvent(v3s16 p, MapNode n):
924 const char* getType() const
930 ISoundManager *m_sound;
931 INodeDefManager *m_ndef;
933 float m_player_step_timer;
935 SimpleSoundSpec m_player_step_sound;
936 SimpleSoundSpec m_player_leftpunch_sound;
937 SimpleSoundSpec m_player_rightpunch_sound;
939 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
942 m_player_step_timer(0)
946 void playPlayerStep()
948 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
949 m_player_step_timer = 0.03;
950 m_sound->playSound(m_player_step_sound, false);
954 static void viewBobbingStep(MtEvent *e, void *data)
956 SoundMaker *sm = (SoundMaker*)data;
957 sm->playPlayerStep();
960 static void playerRegainGround(MtEvent *e, void *data)
962 SoundMaker *sm = (SoundMaker*)data;
963 sm->playPlayerStep();
966 static void playerJump(MtEvent *e, void *data)
968 //SoundMaker *sm = (SoundMaker*)data;
971 static void cameraPunchLeft(MtEvent *e, void *data)
973 SoundMaker *sm = (SoundMaker*)data;
974 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
977 static void cameraPunchRight(MtEvent *e, void *data)
979 SoundMaker *sm = (SoundMaker*)data;
980 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
983 static void nodeDug(MtEvent *e, void *data)
985 SoundMaker *sm = (SoundMaker*)data;
986 NodeDugEvent *nde = (NodeDugEvent*)e;
987 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
990 void registerReceiver(MtEventManager *mgr)
992 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
993 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
994 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
995 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
996 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
997 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
1000 void step(float dtime)
1002 m_player_step_timer -= dtime;
1006 // Locally stored sounds don't need to be preloaded because of this
1007 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
1009 std::set<std::string> m_fetched;
1012 void fetchSounds(const std::string &name,
1013 std::set<std::string> &dst_paths,
1014 std::set<std::string> &dst_datas)
1016 if(m_fetched.count(name))
1018 m_fetched.insert(name);
1019 std::string base = porting::path_share + DIR_DELIM + "testsounds";
1020 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
1021 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
1022 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
1023 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
1024 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
1025 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
1026 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
1027 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
1028 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
1029 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
1030 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
1034 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
1037 bool *m_force_fog_off;
1042 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
1043 f32 *fog_range, Client *client):
1045 m_force_fog_off(force_fog_off),
1046 m_fog_range(fog_range),
1049 ~GameGlobalShaderConstantSetter() {}
1051 virtual void onSetConstants(video::IMaterialRendererServices *services,
1058 video::SColor bgcolor = m_sky->getBgColor();
1059 video::SColorf bgcolorf(bgcolor);
1060 float bgcolorfa[4] = {
1066 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
1069 float fog_distance = *m_fog_range;
1070 if(*m_force_fog_off)
1071 fog_distance = 10000*BS;
1072 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
1075 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
1076 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
1077 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
1084 InputHandler *input,
1085 IrrlichtDevice *device,
1086 gui::IGUIFont* font,
1087 std::string map_dir,
1088 std::string playername,
1089 std::string password,
1090 std::string address, // If "", local server is used
1092 std::wstring &error_message,
1093 std::string configpath,
1094 ChatBackend &chat_backend,
1095 const SubgameSpec &gamespec, // Used for local game,
1096 bool simple_singleplayer_mode
1099 FormspecFormSource* current_formspec = 0;
1100 video::IVideoDriver* driver = device->getVideoDriver();
1101 scene::ISceneManager* smgr = device->getSceneManager();
1103 // Calculate text height using the font
1104 u32 text_height = font->getDimension(L"Random test string").Height;
1106 v2u32 screensize(0,0);
1107 v2u32 last_screensize(0,0);
1108 screensize = driver->getScreenSize();
1110 const s32 hotbar_itemcount = 8;
1111 //const s32 hotbar_imagesize = 36;
1112 //const s32 hotbar_imagesize = 64;
1113 s32 hotbar_imagesize = 48;
1116 Draw "Loading" screen
1119 draw_load_screen(L"Loading...", driver, font);
1121 // Create texture source
1122 IWritableTextureSource *tsrc = createTextureSource(device);
1124 // Create shader source
1125 IWritableShaderSource *shsrc = createShaderSource(device);
1127 // These will be filled by data received from the server
1128 // Create item definition manager
1129 IWritableItemDefManager *itemdef = createItemDefManager();
1130 // Create node definition manager
1131 IWritableNodeDefManager *nodedef = createNodeDefManager();
1133 // Sound fetcher (useful when testing)
1134 GameOnDemandSoundFetcher soundfetcher;
1137 ISoundManager *sound = NULL;
1138 bool sound_is_dummy = false;
1140 if(g_settings->getBool("enable_sound")){
1141 infostream<<"Attempting to use OpenAL audio"<<std::endl;
1142 sound = createOpenALSoundManager(&soundfetcher);
1144 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
1146 infostream<<"Sound disabled."<<std::endl;
1150 infostream<<"Using dummy audio."<<std::endl;
1151 sound = &dummySoundManager;
1152 sound_is_dummy = true;
1155 Server *server = NULL;
1159 EventManager eventmgr;
1162 SoundMaker soundmaker(sound, nodedef);
1163 soundmaker.registerReceiver(&eventmgr);
1165 // Add chat log output for errors to be shown in chat
1166 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1168 // Create UI for modifying quicktune values
1169 QuicktuneShortcutter quicktune;
1176 draw_load_screen(L"Creating server...", driver, font);
1177 infostream<<"Creating server"<<std::endl;
1178 server = new Server(map_dir, configpath, gamespec,
1179 simple_singleplayer_mode);
1180 server->start(port);
1183 do{ // Client scope (breakable do-while(0))
1189 draw_load_screen(L"Creating client...", driver, font);
1190 infostream<<"Creating client"<<std::endl;
1192 MapDrawControl draw_control;
1194 Client client(device, playername.c_str(), password, draw_control,
1195 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
1197 // Client acts as our GameDef
1198 IGameDef *gamedef = &client;
1200 draw_load_screen(L"Resolving address...", driver, font);
1201 Address connect_address(0,0,0,0, port);
1204 //connect_address.Resolve("localhost");
1205 connect_address.setAddress(127,0,0,1);
1207 connect_address.Resolve(address.c_str());
1209 catch(ResolveError &e)
1211 error_message = L"Couldn't resolve address";
1212 errorstream<<wide_to_narrow(error_message)<<std::endl;
1213 // Break out of client scope
1218 Attempt to connect to the server
1221 infostream<<"Connecting to server at ";
1222 connect_address.print(&infostream);
1223 infostream<<std::endl;
1224 client.connect(connect_address);
1227 Wait for server to accept connection
1229 bool could_connect = false;
1230 bool connect_aborted = false;
1232 float frametime = 0.033;
1233 float time_counter = 0.0;
1235 while(device->run())
1237 // Update client and server
1238 client.step(frametime);
1240 server->step(frametime);
1243 if(client.connectedAndInitialized()){
1244 could_connect = true;
1248 if(client.accessDenied()){
1249 error_message = L"Access denied. Reason: "
1250 +client.accessDeniedReason();
1251 errorstream<<wide_to_narrow(error_message)<<std::endl;
1254 if(input->wasKeyDown(EscapeKey)){
1255 connect_aborted = true;
1256 infostream<<"Connect aborted [Escape]"<<std::endl;
1261 std::wostringstream ss;
1262 ss<<L"Connecting to server... (press Escape to cancel)\n";
1263 std::wstring animation = L"/-\\|";
1264 ss<<animation[(int)(time_counter/0.2)%4];
1265 draw_load_screen(ss.str(), driver, font);
1268 sleep_ms(1000*frametime);
1269 time_counter += frametime;
1272 catch(con::PeerNotFoundException &e)
1276 Handle failure to connect
1279 if(error_message == L"" && !connect_aborted){
1280 error_message = L"Connection failed";
1281 errorstream<<wide_to_narrow(error_message)<<std::endl;
1283 // Break out of client scope
1288 Wait until content has been received
1290 bool got_content = false;
1291 bool content_aborted = false;
1293 float frametime = 0.033;
1294 float time_counter = 0.0;
1296 while(device->run())
1298 // Update client and server
1299 client.step(frametime);
1301 server->step(frametime);
1304 if(client.texturesReceived() &&
1305 client.itemdefReceived() &&
1306 client.nodedefReceived()){
1311 if(!client.connectedAndInitialized()){
1312 error_message = L"Client disconnected";
1313 errorstream<<wide_to_narrow(error_message)<<std::endl;
1316 if(input->wasKeyDown(EscapeKey)){
1317 content_aborted = true;
1318 infostream<<"Connect aborted [Escape]"<<std::endl;
1323 std::wostringstream ss;
1324 ss<<L"Waiting content... (press Escape to cancel)\n";
1326 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
1327 ss<<L" Item definitions\n";
1328 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
1329 ss<<L" Node definitions\n";
1330 ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
1333 draw_load_screen(ss.str(), driver, font);
1336 sleep_ms(1000*frametime);
1337 time_counter += frametime;
1342 if(error_message == L"" && !content_aborted){
1343 error_message = L"Something failed";
1344 errorstream<<wide_to_narrow(error_message)<<std::endl;
1346 // Break out of client scope
1351 After all content has been received:
1352 Update cached textures, meshes and materials
1354 client.afterContentReceived();
1357 Create the camera node
1359 Camera camera(smgr, draw_control, gamedef);
1360 if (!camera.successfullyCreated(error_message))
1363 f32 camera_yaw = 0; // "right/left"
1364 f32 camera_pitch = 0; // "up/down"
1370 Clouds *clouds = NULL;
1371 if(g_settings->getBool("enable_clouds"))
1373 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1381 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1387 FarMesh *farmesh = NULL;
1388 if(g_settings->getBool("enable_farmesh"))
1390 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1394 A copy of the local inventory
1396 Inventory local_inventory(itemdef);
1399 Find out size of crack animation
1401 int crack_animation_length = 5;
1403 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1404 v2u32 size = t->getOriginalSize();
1405 crack_animation_length = size.Y / size.X;
1412 // First line of debug text
1413 gui::IGUIStaticText *guitext = guienv->addStaticText(
1415 core::rect<s32>(5, 5, 795, 5+text_height),
1417 // Second line of debug text
1418 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1420 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1422 // At the middle of the screen
1423 // Object infos are shown in this
1424 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1426 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1429 // Status text (displays info when showing and hiding GUI stuff, etc.)
1430 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1432 core::rect<s32>(0,0,0,0),
1434 guitext_status->setVisible(false);
1436 std::wstring statustext;
1437 float statustext_time = 0;
1440 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1442 core::rect<s32>(0,0,0,0),
1443 //false, false); // Disable word wrap as of now
1445 // Remove stale "recent" chat messages from previous connections
1446 chat_backend.clearRecentChat();
1447 // Chat backend and console
1448 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1450 // Profiler text (size is updated when text is updated)
1451 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1453 core::rect<s32>(0,0,0,0),
1455 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1456 guitext_profiler->setVisible(false);
1459 Some statistics are collected in these
1462 u32 beginscenetime = 0;
1464 u32 endscenetime = 0;
1466 float recent_turn_speed = 0.0;
1468 ProfilerGraph graph;
1469 // Initially clear the profiler
1470 Profiler::GraphValues dummyvalues;
1471 g_profiler->graphGet(dummyvalues);
1473 float nodig_delay_timer = 0.0;
1474 float dig_time = 0.0;
1476 PointedThing pointed_old;
1477 bool digging = false;
1478 bool ldown_for_dig = false;
1480 float damage_flash = 0;
1481 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1483 float jump_timer = 0;
1484 bool reset_jump_timer = false;
1486 const float object_hit_delay = 0.2;
1487 float object_hit_delay_timer = 0.0;
1488 float time_from_last_punch = 10;
1490 float update_draw_list_timer = 0.0;
1491 v3f update_draw_list_last_cam_dir;
1493 bool invert_mouse = g_settings->getBool("invert_mouse");
1495 bool respawn_menu_active = false;
1496 bool update_wielded_item_trigger = false;
1498 bool show_hud = true;
1499 bool show_chat = true;
1500 bool force_fog_off = false;
1501 f32 fog_range = 100*BS;
1502 bool disable_camera_update = false;
1503 bool show_debug = g_settings->getBool("show_debug");
1504 bool show_profiler_graph = false;
1505 u32 show_profiler = 0;
1506 u32 show_profiler_max = 3; // Number of pages
1508 float time_of_day = 0;
1509 float time_of_day_smooth = 0;
1511 float repeat_rightclick_timer = 0;
1516 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1517 sky, &force_fog_off, &fog_range, &client));
1523 bool first_loop_after_window_activation = true;
1525 // TODO: Convert the static interval timers to these
1526 // Interval limiter for profiler
1527 IntervalLimiter m_profiler_interval;
1529 // Time is in milliseconds
1530 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1531 // NOTE: So we have to use getTime() and call run()s between them
1532 u32 lasttime = device->getTimer()->getTime();
1534 LocalPlayer* player = client.getEnv().getLocalPlayer();
1535 player->hurt_tilt_timer = 0;
1536 player->hurt_tilt_strength = 0;
1540 if(device->run() == false || kill == true)
1543 // Time of frame without fps limit
1547 // not using getRealTime is necessary for wine
1548 u32 time = device->getTimer()->getTime();
1550 busytime_u32 = time - lasttime;
1553 busytime = busytime_u32 / 1000.0;
1556 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1558 // Necessary for device->getTimer()->getTime()
1566 float fps_max = g_settings->getFloat("fps_max");
1567 u32 frametime_min = 1000./fps_max;
1569 if(busytime_u32 < frametime_min)
1571 u32 sleeptime = frametime_min - busytime_u32;
1572 device->sleep(sleeptime);
1573 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1577 // Necessary for device->getTimer()->getTime()
1581 Time difference calculation
1583 f32 dtime; // in seconds
1585 u32 time = device->getTimer()->getTime();
1587 dtime = (time - lasttime) / 1000.0;
1592 g_profiler->graphAdd("mainloop_dtime", dtime);
1596 if(nodig_delay_timer >= 0)
1597 nodig_delay_timer -= dtime;
1598 if(object_hit_delay_timer >= 0)
1599 object_hit_delay_timer -= dtime;
1600 time_from_last_punch += dtime;
1602 g_profiler->add("Elapsed time", dtime);
1603 g_profiler->avg("FPS", 1./dtime);
1606 Time average and jitter calculation
1609 static f32 dtime_avg1 = 0.0;
1610 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1611 f32 dtime_jitter1 = dtime - dtime_avg1;
1613 static f32 dtime_jitter1_max_sample = 0.0;
1614 static f32 dtime_jitter1_max_fraction = 0.0;
1616 static f32 jitter1_max = 0.0;
1617 static f32 counter = 0.0;
1618 if(dtime_jitter1 > jitter1_max)
1619 jitter1_max = dtime_jitter1;
1624 dtime_jitter1_max_sample = jitter1_max;
1625 dtime_jitter1_max_fraction
1626 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1632 Busytime average and jitter calculation
1635 static f32 busytime_avg1 = 0.0;
1636 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1637 f32 busytime_jitter1 = busytime - busytime_avg1;
1639 static f32 busytime_jitter1_max_sample = 0.0;
1640 static f32 busytime_jitter1_min_sample = 0.0;
1642 static f32 jitter1_max = 0.0;
1643 static f32 jitter1_min = 0.0;
1644 static f32 counter = 0.0;
1645 if(busytime_jitter1 > jitter1_max)
1646 jitter1_max = busytime_jitter1;
1647 if(busytime_jitter1 < jitter1_min)
1648 jitter1_min = busytime_jitter1;
1652 busytime_jitter1_max_sample = jitter1_max;
1653 busytime_jitter1_min_sample = jitter1_min;
1660 Handle miscellaneous stuff
1663 if(client.accessDenied())
1665 error_message = L"Access denied. Reason: "
1666 +client.accessDeniedReason();
1667 errorstream<<wide_to_narrow(error_message)<<std::endl;
1671 if(g_gamecallback->disconnect_requested)
1673 g_gamecallback->disconnect_requested = false;
1677 if(g_gamecallback->changepassword_requested)
1679 (new GUIPasswordChange(guienv, guiroot, -1,
1680 &g_menumgr, &client))->drop();
1681 g_gamecallback->changepassword_requested = false;
1684 if(g_gamecallback->changevolume_requested)
1686 (new GUIVolumeChange(guienv, guiroot, -1,
1687 &g_menumgr, &client))->drop();
1688 g_gamecallback->changevolume_requested = false;
1691 /* Process TextureSource's queue */
1692 tsrc->processQueue();
1694 /* Process ItemDefManager's queue */
1695 itemdef->processQueue(gamedef);
1698 Process ShaderSource's queue
1700 shsrc->processQueue();
1705 last_screensize = screensize;
1706 screensize = driver->getScreenSize();
1707 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1708 //bool screensize_changed = screensize != last_screensize;
1711 if(screensize.Y <= 800)
1712 hotbar_imagesize = 32;
1713 else if(screensize.Y <= 1280)
1714 hotbar_imagesize = 48;
1716 hotbar_imagesize = 64;
1718 // Hilight boxes collected during the loop and displayed
1719 std::vector<aabb3f> hilightboxes;
1722 std::wstring infotext;
1725 Debug info for client
1728 static float counter = 0.0;
1733 client.printDebugInfo(infostream);
1740 float profiler_print_interval =
1741 g_settings->getFloat("profiler_print_interval");
1742 bool print_to_log = true;
1743 if(profiler_print_interval == 0){
1744 print_to_log = false;
1745 profiler_print_interval = 5;
1747 if(m_profiler_interval.step(dtime, profiler_print_interval))
1750 infostream<<"Profiler:"<<std::endl;
1751 g_profiler->print(infostream);
1754 update_profiler_gui(guitext_profiler, font, text_height,
1755 show_profiler, show_profiler_max);
1757 g_profiler->clear();
1761 Direct handling of user input
1764 // Reset input if window not active or some menu is active
1765 if(device->isWindowActive() == false
1766 || noMenuActive() == false
1767 || guienv->hasFocus(gui_chat_console))
1772 // Input handler step() (used by the random input generator)
1775 // Increase timer for doubleclick of "jump"
1776 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1777 jump_timer += dtime;
1780 Launch menus and trigger stuff according to keys
1782 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1784 // drop selected item
1785 IDropAction *a = new IDropAction();
1787 a->from_inv.setCurrentPlayer();
1788 a->from_list = "main";
1789 a->from_i = client.getPlayerItem();
1790 client.inventoryAction(a);
1792 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1794 infostream<<"the_game: "
1795 <<"Launching inventory"<<std::endl;
1797 GUIFormSpecMenu *menu =
1798 new GUIFormSpecMenu(device, guiroot, -1,
1802 InventoryLocation inventoryloc;
1803 inventoryloc.setCurrentPlayer();
1805 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1807 menu->setFormSpec(src->getForm(), inventoryloc);
1808 menu->setFormSource(src);
1809 menu->setTextDest(new TextDestPlayerInventory(&client));
1812 else if(input->wasKeyDown(EscapeKey))
1814 infostream<<"the_game: "
1815 <<"Launching pause menu"<<std::endl;
1816 // It will delete itself by itself
1817 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1818 &g_menumgr, simple_singleplayer_mode))->drop();
1820 // Move mouse cursor on top of the disconnect button
1821 if(simple_singleplayer_mode)
1822 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1824 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1826 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1828 TextDest *dest = new TextDestChat(&client);
1830 (new GUITextInputMenu(guienv, guiroot, -1,
1834 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1836 TextDest *dest = new TextDestChat(&client);
1838 (new GUITextInputMenu(guienv, guiroot, -1,
1842 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1844 if (!gui_chat_console->isOpenInhibited())
1846 // Open up to over half of the screen
1847 gui_chat_console->openConsole(0.6);
1848 guienv->setFocus(gui_chat_console);
1851 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1853 if(g_settings->getBool("free_move"))
1855 g_settings->set("free_move","false");
1856 statustext = L"free_move disabled";
1857 statustext_time = 0;
1861 g_settings->set("free_move","true");
1862 statustext = L"free_move enabled";
1863 statustext_time = 0;
1864 if(!client.checkPrivilege("fly"))
1865 statustext += L" (note: no 'fly' privilege)";
1868 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1870 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1872 if(g_settings->getBool("free_move"))
1874 g_settings->set("free_move","false");
1875 statustext = L"free_move disabled";
1876 statustext_time = 0;
1880 g_settings->set("free_move","true");
1881 statustext = L"free_move enabled";
1882 statustext_time = 0;
1883 if(!client.checkPrivilege("fly"))
1884 statustext += L" (note: no 'fly' privilege)";
1887 reset_jump_timer = true;
1889 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1891 if(g_settings->getBool("fast_move"))
1893 g_settings->set("fast_move","false");
1894 statustext = L"fast_move disabled";
1895 statustext_time = 0;
1899 g_settings->set("fast_move","true");
1900 statustext = L"fast_move enabled";
1901 statustext_time = 0;
1902 if(!client.checkPrivilege("fast"))
1903 statustext += L" (note: no 'fast' privilege)";
1906 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1908 if(g_settings->getBool("noclip"))
1910 g_settings->set("noclip","false");
1911 statustext = L"noclip disabled";
1912 statustext_time = 0;
1916 g_settings->set("noclip","true");
1917 statustext = L"noclip enabled";
1918 statustext_time = 0;
1919 if(!client.checkPrivilege("noclip"))
1920 statustext += L" (note: no 'noclip' privilege)";
1923 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1925 irr::video::IImage* const image = driver->createScreenShot();
1927 irr::c8 filename[256];
1928 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1929 g_settings->get("screenshot_path").c_str(),
1930 device->getTimer()->getRealTime());
1931 if (driver->writeImageToFile(image, filename)) {
1932 std::wstringstream sstr;
1933 sstr<<"Saved screenshot to '"<<filename<<"'";
1934 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1935 statustext = sstr.str();
1936 statustext_time = 0;
1938 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1943 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1945 show_hud = !show_hud;
1947 statustext = L"HUD shown";
1949 statustext = L"HUD hidden";
1950 statustext_time = 0;
1952 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1954 show_chat = !show_chat;
1956 statustext = L"Chat shown";
1958 statustext = L"Chat hidden";
1959 statustext_time = 0;
1961 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1963 force_fog_off = !force_fog_off;
1965 statustext = L"Fog disabled";
1967 statustext = L"Fog enabled";
1968 statustext_time = 0;
1970 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1972 disable_camera_update = !disable_camera_update;
1973 if(disable_camera_update)
1974 statustext = L"Camera update disabled";
1976 statustext = L"Camera update enabled";
1977 statustext_time = 0;
1979 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1981 // Initial / 3x toggle: Chat only
1982 // 1x toggle: Debug text with chat
1983 // 2x toggle: Debug text with profiler graph
1987 show_profiler_graph = false;
1988 statustext = L"Debug info shown";
1989 statustext_time = 0;
1991 else if(show_profiler_graph)
1994 show_profiler_graph = false;
1995 statustext = L"Debug info and profiler graph hidden";
1996 statustext_time = 0;
2000 show_profiler_graph = true;
2001 statustext = L"Profiler graph shown";
2002 statustext_time = 0;
2005 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
2007 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
2009 // FIXME: This updates the profiler with incomplete values
2010 update_profiler_gui(guitext_profiler, font, text_height,
2011 show_profiler, show_profiler_max);
2013 if(show_profiler != 0)
2015 std::wstringstream sstr;
2016 sstr<<"Profiler shown (page "<<show_profiler
2017 <<" of "<<show_profiler_max<<")";
2018 statustext = sstr.str();
2019 statustext_time = 0;
2023 statustext = L"Profiler hidden";
2024 statustext_time = 0;
2027 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2029 s16 range = g_settings->getS16("viewing_range_nodes_min");
2030 s16 range_new = range + 10;
2031 g_settings->set("viewing_range_nodes_min", itos(range_new));
2032 statustext = narrow_to_wide(
2033 "Minimum viewing range changed to "
2035 statustext_time = 0;
2037 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2039 s16 range = g_settings->getS16("viewing_range_nodes_min");
2040 s16 range_new = range - 10;
2043 g_settings->set("viewing_range_nodes_min",
2045 statustext = narrow_to_wide(
2046 "Minimum viewing range changed to "
2048 statustext_time = 0;
2052 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2054 reset_jump_timer = false;
2058 // Handle QuicktuneShortcutter
2059 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2061 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2063 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2065 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2068 std::string msg = quicktune.getMessage();
2070 statustext = narrow_to_wide(msg);
2071 statustext_time = 0;
2075 // Item selection with mouse wheel
2076 u16 new_playeritem = client.getPlayerItem();
2078 s32 wheel = input->getMouseWheel();
2079 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2080 hotbar_itemcount-1);
2084 if(new_playeritem < max_item)
2091 if(new_playeritem > 0)
2094 new_playeritem = max_item;
2099 for(u16 i=0; i<10; i++)
2101 const KeyPress *kp = NumberKey + (i + 1) % 10;
2102 if(input->wasKeyDown(*kp))
2104 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
2108 infostream<<"Selected item: "
2109 <<new_playeritem<<std::endl;
2114 // Viewing range selection
2115 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2117 draw_control.range_all = !draw_control.range_all;
2118 if(draw_control.range_all)
2120 infostream<<"Enabled full viewing range"<<std::endl;
2121 statustext = L"Enabled full viewing range";
2122 statustext_time = 0;
2126 infostream<<"Disabled full viewing range"<<std::endl;
2127 statustext = L"Disabled full viewing range";
2128 statustext_time = 0;
2132 // Print debug stacks
2133 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2135 dstream<<"-----------------------------------------"
2137 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2138 dstream<<"-----------------------------------------"
2140 debug_stacks_print();
2144 Mouse and camera control
2145 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2148 float turn_amount = 0;
2149 if((device->isWindowActive() && noMenuActive()) || random_input)
2153 // Mac OSX gets upset if this is set every frame
2154 if(device->getCursorControl()->isVisible())
2155 device->getCursorControl()->setVisible(false);
2158 if(first_loop_after_window_activation){
2159 //infostream<<"window active, first loop"<<std::endl;
2160 first_loop_after_window_activation = false;
2163 s32 dx = input->getMousePos().X - displaycenter.X;
2164 s32 dy = input->getMousePos().Y - displaycenter.Y;
2167 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2169 /*const float keyspeed = 500;
2170 if(input->isKeyDown(irr::KEY_UP))
2171 dy -= dtime * keyspeed;
2172 if(input->isKeyDown(irr::KEY_DOWN))
2173 dy += dtime * keyspeed;
2174 if(input->isKeyDown(irr::KEY_LEFT))
2175 dx -= dtime * keyspeed;
2176 if(input->isKeyDown(irr::KEY_RIGHT))
2177 dx += dtime * keyspeed;*/
2181 camera_pitch += dy*d;
2182 if(camera_pitch < -89.5) camera_pitch = -89.5;
2183 if(camera_pitch > 89.5) camera_pitch = 89.5;
2185 turn_amount = v2f(dx, dy).getLength() * d;
2187 input->setMousePos(displaycenter.X, displaycenter.Y);
2190 // Mac OSX gets upset if this is set every frame
2191 if(device->getCursorControl()->isVisible() == false)
2192 device->getCursorControl()->setVisible(true);
2194 //infostream<<"window inactive"<<std::endl;
2195 first_loop_after_window_activation = true;
2197 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2198 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2201 Player speed control
2215 PlayerControl control(
2216 input->isKeyDown(getKeySetting("keymap_forward")),
2217 input->isKeyDown(getKeySetting("keymap_backward")),
2218 input->isKeyDown(getKeySetting("keymap_left")),
2219 input->isKeyDown(getKeySetting("keymap_right")),
2220 input->isKeyDown(getKeySetting("keymap_jump")),
2221 input->isKeyDown(getKeySetting("keymap_special1")),
2222 input->isKeyDown(getKeySetting("keymap_sneak")),
2223 input->getLeftState(),
2224 input->getRightState(),
2228 client.setPlayerControl(control);
2230 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2231 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2232 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2233 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2234 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2235 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2236 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2237 128*(int)input->getLeftState()+
2238 256*(int)input->getRightState();
2239 LocalPlayer* player = client.getEnv().getLocalPlayer();
2240 player->keyPressed=keyPressed;
2249 //TimeTaker timer("server->step(dtime)");
2250 server->step(dtime);
2258 //TimeTaker timer("client.step(dtime)");
2260 //client.step(dtime_avg1);
2264 // Read client events
2267 ClientEvent event = client.getClientEvent();
2268 if(event.type == CE_NONE)
2272 else if(event.type == CE_PLAYER_DAMAGE &&
2273 client.getHP() != 0)
2275 //u16 damage = event.player_damage.amount;
2276 //infostream<<"Player damage: "<<damage<<std::endl;
2278 damage_flash += 100.0;
2279 damage_flash += 8.0 * event.player_damage.amount;
2281 player->hurt_tilt_timer = 1.5;
2282 player->hurt_tilt_strength = event.player_damage.amount/2;
2283 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2285 else if(event.type == CE_PLAYER_FORCE_MOVE)
2287 camera_yaw = event.player_force_move.yaw;
2288 camera_pitch = event.player_force_move.pitch;
2290 else if(event.type == CE_DEATHSCREEN)
2292 if(respawn_menu_active)
2295 /*bool set_camera_point_target =
2296 event.deathscreen.set_camera_point_target;
2297 v3f camera_point_target;
2298 camera_point_target.X = event.deathscreen.camera_point_target_x;
2299 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2300 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2301 MainRespawnInitiator *respawner =
2302 new MainRespawnInitiator(
2303 &respawn_menu_active, &client);
2304 GUIDeathScreen *menu =
2305 new GUIDeathScreen(guienv, guiroot, -1,
2306 &g_menumgr, respawner);
2309 chat_backend.addMessage(L"", L"You died.");
2311 /* Handle visualization */
2315 LocalPlayer* player = client.getEnv().getLocalPlayer();
2316 player->hurt_tilt_timer = 0;
2317 player->hurt_tilt_strength = 0;
2319 /*LocalPlayer* player = client.getLocalPlayer();
2320 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2321 camera.update(player, busytime, screensize);*/
2323 else if (event.type == CE_SHOW_FORMSPEC)
2325 if (current_formspec == 0)
2328 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2330 GUIFormSpecMenu *menu =
2331 new GUIFormSpecMenu(device, guiroot, -1,
2334 menu->setFormSource(current_formspec);
2335 menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
2341 current_formspec->setForm(*(event.show_formspec.formspec));
2343 delete(event.show_formspec.formspec);
2344 delete(event.show_formspec.formname);
2346 else if(event.type == CE_TEXTURES_UPDATED)
2348 update_wielded_item_trigger = true;
2350 else if(event.type == CE_SPAWN_PARTICLE)
2352 LocalPlayer* player = client.getEnv().getLocalPlayer();
2354 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2356 new Particle(gamedef, smgr, player, client.getEnv(),
2357 *event.spawn_particle.pos,
2358 *event.spawn_particle.vel,
2359 *event.spawn_particle.acc,
2360 event.spawn_particle.expirationtime,
2361 event.spawn_particle.size,
2362 event.spawn_particle.collisiondetection, ap);
2364 else if(event.type == CE_ADD_PARTICLESPAWNER)
2366 LocalPlayer* player = client.getEnv().getLocalPlayer();
2368 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2370 new ParticleSpawner(gamedef, smgr, player,
2371 event.add_particlespawner.amount,
2372 event.add_particlespawner.spawntime,
2373 *event.add_particlespawner.minpos,
2374 *event.add_particlespawner.maxpos,
2375 *event.add_particlespawner.minvel,
2376 *event.add_particlespawner.maxvel,
2377 *event.add_particlespawner.minacc,
2378 *event.add_particlespawner.maxacc,
2379 event.add_particlespawner.minexptime,
2380 event.add_particlespawner.maxexptime,
2381 event.add_particlespawner.minsize,
2382 event.add_particlespawner.maxsize,
2383 event.add_particlespawner.collisiondetection,
2385 event.add_particlespawner.id);
2387 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2389 delete_particlespawner (event.delete_particlespawner.id);
2391 else if (event.type == CE_HUDADD)
2393 HudElement* e = new HudElement;
2394 e->type = event.hudadd.type;
2395 e->pos = *event.hudadd.pos;
2396 e->name = *event.hudadd.name;
2397 e->scale = *event.hudadd.scale;
2398 e->text = *event.hudadd.text;
2399 e->number = event.hudadd.number;
2400 e->item = event.hudadd.item;
2401 e->dir = event.hudadd.dir;
2402 player->hud[event.hudadd.id] = e;
2403 delete(event.hudadd.pos);
2404 delete(event.hudadd.name);
2405 delete(event.hudadd.scale);
2406 delete(event.hudadd.text);
2408 else if (event.type == CE_HUDRM)
2410 player->hud.erase(event.hudrm.id);
2412 else if (event.type == CE_HUDCHANGE)
2414 HudElement* e = player->hud[event.hudchange.id];
2415 if(event.hudchange.stat == 0)
2416 e->pos = *event.hudchange.v2fdata;
2417 else if(event.hudchange.stat == 1)
2418 e->name = *event.hudchange.sdata;
2419 else if(event.hudchange.stat == 2)
2420 e->scale = *event.hudchange.v2fdata;
2421 else if(event.hudchange.stat == 3)
2422 e->text = *event.hudchange.sdata;
2423 else if(event.hudchange.stat == 4)
2424 e->number = event.hudchange.data;
2425 else if(event.hudchange.stat == 5)
2426 e->item = event.hudchange.data;
2427 else if(event.hudchange.stat == 6)
2428 e->dir = event.hudchange.data;
2433 //TimeTaker //timer2("//timer2");
2436 For interaction purposes, get info about the held item
2438 - Is it a usable item?
2439 - Can it point to liquids?
2441 ItemStack playeritem;
2442 bool playeritem_usable = false;
2443 bool playeritem_liquids_pointable = false;
2445 InventoryList *mlist = local_inventory.getList("main");
2448 playeritem = mlist->getItem(client.getPlayerItem());
2449 playeritem_usable = playeritem.getDefinition(itemdef).usable;
2450 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
2453 ToolCapabilities playeritem_toolcap =
2454 playeritem.getToolCapabilities(itemdef);
2460 LocalPlayer* player = client.getEnv().getLocalPlayer();
2461 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2462 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2463 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2464 camera.update(player, busytime, screensize, tool_reload_ratio);
2467 v3f player_position = player->getPosition();
2468 v3f camera_position = camera.getPosition();
2469 v3f camera_direction = camera.getDirection();
2470 f32 camera_fov = camera.getFovMax();
2472 if(!disable_camera_update){
2473 client.getEnv().getClientMap().updateCamera(camera_position,
2474 camera_direction, camera_fov);
2477 // Update sound listener
2478 sound->updateListener(camera.getCameraNode()->getPosition(),
2479 v3f(0,0,0), // velocity
2480 camera.getDirection(),
2481 camera.getCameraNode()->getUpVector());
2482 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2488 soundmaker.step(dtime);
2490 ClientMap &map = client.getEnv().getClientMap();
2491 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2492 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2496 Calculate what block is the crosshair pointing to
2499 //u32 t1 = device->getTimer()->getRealTime();
2501 f32 d = 4; // max. distance
2502 core::line3d<f32> shootline(camera_position,
2503 camera_position + camera_direction * BS * (d+1));
2505 ClientActiveObject *selected_object = NULL;
2507 PointedThing pointed = getPointedThing(
2509 &client, player_position, camera_direction,
2510 camera_position, shootline, d,
2511 playeritem_liquids_pointable, !ldown_for_dig,
2516 if(pointed != pointed_old)
2518 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2519 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2524 - releasing left mouse button
2525 - pointing away from node
2529 if(input->getLeftReleased())
2531 infostream<<"Left button released"
2532 <<" (stopped digging)"<<std::endl;
2535 else if(pointed != pointed_old)
2537 if (pointed.type == POINTEDTHING_NODE
2538 && pointed_old.type == POINTEDTHING_NODE
2539 && pointed.node_undersurface == pointed_old.node_undersurface)
2541 // Still pointing to the same node,
2542 // but a different face. Don't reset.
2546 infostream<<"Pointing away from node"
2547 <<" (stopped digging)"<<std::endl;
2553 client.interact(1, pointed_old);
2554 client.setCrack(-1, v3s16(0,0,0));
2558 if(!digging && ldown_for_dig && !input->getLeftState())
2560 ldown_for_dig = false;
2563 bool left_punch = false;
2564 soundmaker.m_player_leftpunch_sound.name = "";
2566 if(input->getRightState())
2567 repeat_rightclick_timer += dtime;
2569 repeat_rightclick_timer = 0;
2571 if(playeritem_usable && input->getLeftState())
2573 if(input->getLeftClicked())
2574 client.interact(4, pointed);
2576 else if(pointed.type == POINTEDTHING_NODE)
2578 v3s16 nodepos = pointed.node_undersurface;
2579 v3s16 neighbourpos = pointed.node_abovesurface;
2582 Check information text of node
2585 ClientMap &map = client.getEnv().getClientMap();
2586 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2588 infotext = narrow_to_wide(meta->getString("infotext"));
2590 MapNode n = map.getNode(nodepos);
2591 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2592 infotext = L"Unknown node: ";
2593 infotext += narrow_to_wide(nodedef->get(n).name);
2601 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2605 infostream<<"Started digging"<<std::endl;
2606 client.interact(0, pointed);
2608 ldown_for_dig = true;
2610 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2612 // NOTE: Similar piece of code exists on the server side for
2614 // Get digging parameters
2615 DigParams params = getDigParams(nodedef->get(n).groups,
2616 &playeritem_toolcap);
2617 // If can't dig, try hand
2618 if(!params.diggable){
2619 const ItemDefinition &hand = itemdef->get("");
2620 const ToolCapabilities *tp = hand.tool_capabilities;
2622 params = getDigParams(nodedef->get(n).groups, tp);
2625 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2626 if(sound_dig.exists()){
2627 if(sound_dig.name == "__group"){
2628 if(params.main_group != ""){
2629 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2630 soundmaker.m_player_leftpunch_sound.name =
2631 std::string("default_dig_") +
2635 soundmaker.m_player_leftpunch_sound = sound_dig;
2639 float dig_time_complete = 0.0;
2641 if(params.diggable == false)
2643 // I guess nobody will wait for this long
2644 dig_time_complete = 10000000.0;
2648 dig_time_complete = params.time;
2649 if (g_settings->getBool("enable_particles"))
2651 const ContentFeatures &features =
2652 client.getNodeDefManager()->get(n);
2653 addPunchingParticles
2654 (gamedef, smgr, player, client.getEnv(),
2655 nodepos, features.tiles);
2659 if(dig_time_complete >= 0.001)
2661 dig_index = (u16)((float)crack_animation_length
2662 * dig_time/dig_time_complete);
2664 // This is for torches
2667 dig_index = crack_animation_length;
2670 // Don't show cracks if not diggable
2671 if(dig_time_complete >= 100000.0)
2674 else if(dig_index < crack_animation_length)
2676 //TimeTaker timer("client.setTempMod");
2677 //infostream<<"dig_index="<<dig_index<<std::endl;
2678 client.setCrack(dig_index, nodepos);
2682 infostream<<"Digging completed"<<std::endl;
2683 client.interact(2, pointed);
2684 client.setCrack(-1, v3s16(0,0,0));
2685 MapNode wasnode = map.getNode(nodepos);
2686 client.removeNode(nodepos);
2688 if (g_settings->getBool("enable_particles"))
2690 const ContentFeatures &features =
2691 client.getNodeDefManager()->get(wasnode);
2693 (gamedef, smgr, player, client.getEnv(),
2694 nodepos, features.tiles);
2700 nodig_delay_timer = dig_time_complete
2701 / (float)crack_animation_length;
2703 // We don't want a corresponding delay to
2704 // very time consuming nodes
2705 if(nodig_delay_timer > 0.3)
2706 nodig_delay_timer = 0.3;
2707 // We want a slight delay to very little
2708 // time consuming nodes
2709 float mindelay = 0.15;
2710 if(nodig_delay_timer < mindelay)
2711 nodig_delay_timer = mindelay;
2713 // Send event to trigger sound
2714 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2715 gamedef->event()->put(e);
2720 camera.setDigging(0); // left click animation
2723 if(input->getRightClicked() ||
2724 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2726 repeat_rightclick_timer = 0;
2727 infostream<<"Ground right-clicked"<<std::endl;
2729 // Sign special case, at least until formspec is properly implemented.
2731 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2733 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2735 infostream<<"Launching metadata text input"<<std::endl;
2737 // Get a new text for it
2739 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2741 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2743 (new GUITextInputMenu(guienv, guiroot, -1,
2747 // If metadata provides an inventory view, activate it
2748 else if(meta && meta->getString("formspec") != "" && !random_input
2749 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2751 infostream<<"Launching custom inventory view"<<std::endl;
2753 InventoryLocation inventoryloc;
2754 inventoryloc.setNodeMeta(nodepos);
2758 GUIFormSpecMenu *menu =
2759 new GUIFormSpecMenu(device, guiroot, -1,
2762 menu->setFormSpec(meta->getString("formspec"),
2764 menu->setFormSource(new NodeMetadataFormSource(
2765 &client.getEnv().getClientMap(), nodepos));
2766 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2769 // Otherwise report right click to server
2773 client.interact(3, pointed);
2774 camera.setDigging(1); // right click animation
2776 // If the wielded item has node placement prediction,
2778 const ItemDefinition &def =
2779 playeritem.getDefinition(itemdef);
2780 if(def.node_placement_prediction != ""
2781 && !nodedef->get(map.getNode(nodepos)).rightclickable)
2783 verbosestream<<"Node placement prediction for "
2784 <<playeritem.name<<" is "
2785 <<def.node_placement_prediction<<std::endl;
2786 v3s16 p = neighbourpos;
2787 // Place inside node itself if buildable_to
2789 MapNode n_under = map.getNode(nodepos);
2790 if(nodedef->get(n_under).buildable_to)
2792 }catch(InvalidPositionException &e){}
2793 // Find id of predicted node
2796 nodedef->getId(def.node_placement_prediction, id);
2798 errorstream<<"Node placement prediction failed for "
2799 <<playeritem.name<<" (places "
2800 <<def.node_placement_prediction
2801 <<") - Name not known"<<std::endl;
2806 // This triggers the required mesh update too
2807 client.addNode(p, n);
2808 }catch(InvalidPositionException &e){
2809 errorstream<<"Node placement prediction failed for "
2810 <<playeritem.name<<" (places "
2811 <<def.node_placement_prediction
2812 <<") - Position not loaded"<<std::endl;
2817 soundmaker.m_player_rightpunch_sound = def.sound_place;
2821 else if(pointed.type == POINTEDTHING_OBJECT)
2823 infotext = narrow_to_wide(selected_object->infoText());
2825 if(infotext == L"" && show_debug){
2826 infotext = narrow_to_wide(selected_object->debugInfoText());
2829 //if(input->getLeftClicked())
2830 if(input->getLeftState())
2832 bool do_punch = false;
2833 bool do_punch_damage = false;
2834 if(object_hit_delay_timer <= 0.0){
2836 do_punch_damage = true;
2837 object_hit_delay_timer = object_hit_delay;
2839 if(input->getLeftClicked()){
2843 infostream<<"Left-clicked object"<<std::endl;
2846 if(do_punch_damage){
2847 // Report direct punch
2848 v3f objpos = selected_object->getPosition();
2849 v3f dir = (objpos - player_position).normalize();
2851 bool disable_send = selected_object->directReportPunch(
2852 dir, &playeritem, time_from_last_punch);
2853 time_from_last_punch = 0;
2855 client.interact(0, pointed);
2858 else if(input->getRightClicked())
2860 infostream<<"Right-clicked object"<<std::endl;
2861 client.interact(3, pointed); // place
2864 else if(input->getLeftState())
2866 // When button is held down in air, show continuous animation
2870 pointed_old = pointed;
2872 if(left_punch || input->getLeftClicked())
2874 camera.setDigging(0); // left click animation
2877 input->resetLeftClicked();
2878 input->resetRightClicked();
2880 input->resetLeftReleased();
2881 input->resetRightReleased();
2884 Calculate stuff for drawing
2893 fog_range = BS*farmesh_range;
2897 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2899 if(draw_control.range_all)
2900 fog_range = 100000*BS;
2904 Calculate general brightness
2906 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2907 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2908 float direct_brightness = 0;
2909 bool sunlight_seen = false;
2910 if(g_settings->getBool("free_move")){
2911 direct_brightness = time_brightness;
2912 sunlight_seen = true;
2914 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2915 float old_brightness = sky->getBrightness();
2916 direct_brightness = (float)client.getEnv().getClientMap()
2917 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2918 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2922 time_of_day = client.getEnv().getTimeOfDayF();
2924 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2925 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2926 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2927 time_of_day_smooth = time_of_day;
2929 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2930 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2931 + (time_of_day+1.0) * todsm;
2933 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2934 + time_of_day * todsm;
2936 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2939 float brightness = sky->getBrightness();
2940 video::SColor bgcolor = sky->getBgColor();
2941 video::SColor skycolor = sky->getSkyColor();
2947 if(sky->getCloudsVisible()){
2948 clouds->setVisible(true);
2949 clouds->step(dtime);
2950 clouds->update(v2f(player_position.X, player_position.Z),
2951 sky->getCloudColor());
2953 clouds->setVisible(false);
2962 farmesh_range = draw_control.wanted_range * 10;
2963 if(draw_control.range_all && farmesh_range < 500)
2964 farmesh_range = 500;
2965 if(farmesh_range > 1000)
2966 farmesh_range = 1000;
2968 farmesh->step(dtime);
2969 farmesh->update(v2f(player_position.X, player_position.Z),
2970 brightness, farmesh_range);
2977 allparticles_step(dtime, client.getEnv());
2978 allparticlespawners_step(dtime, client.getEnv());
2984 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2988 video::EFT_FOG_LINEAR,
3000 video::EFT_FOG_LINEAR,
3010 Update gui stuff (0ms)
3013 //TimeTaker guiupdatetimer("Gui updating");
3015 const char program_name_and_version[] =
3016 "Minetest " VERSION_STRING;
3020 static float drawtime_avg = 0;
3021 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3022 /*static float beginscenetime_avg = 0;
3023 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3024 static float scenetime_avg = 0;
3025 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3026 static float endscenetime_avg = 0;
3027 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3030 snprintf(temptext, 300, "%s ("
3033 " drawtime=%.0f, dtime_jitter = % .1f %%"
3034 ", v_range = %.1f, RTT = %.3f",
3035 program_name_and_version,
3036 draw_control.range_all,
3038 dtime_jitter1_max_fraction * 100.0,
3039 draw_control.wanted_range,
3043 guitext->setText(narrow_to_wide(temptext).c_str());
3044 guitext->setVisible(true);
3046 else if(show_hud || show_chat)
3048 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
3049 guitext->setVisible(true);
3053 guitext->setVisible(false);
3059 snprintf(temptext, 300,
3060 "(% .1f, % .1f, % .1f)"
3061 " (yaw = %.1f) (seed = %llu)",
3062 player_position.X/BS,
3063 player_position.Y/BS,
3064 player_position.Z/BS,
3065 wrapDegrees_0_360(camera_yaw),
3066 (unsigned long long)client.getMapSeed());
3068 guitext2->setText(narrow_to_wide(temptext).c_str());
3069 guitext2->setVisible(true);
3073 guitext2->setVisible(false);
3077 guitext_info->setText(infotext.c_str());
3078 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3082 float statustext_time_max = 1.5;
3083 if(!statustext.empty())
3085 statustext_time += dtime;
3086 if(statustext_time >= statustext_time_max)
3089 statustext_time = 0;
3092 guitext_status->setText(statustext.c_str());
3093 guitext_status->setVisible(!statustext.empty());
3095 if(!statustext.empty())
3097 s32 status_y = screensize.Y - 130;
3098 core::rect<s32> rect(
3100 status_y - guitext_status->getTextHeight(),
3104 guitext_status->setRelativePosition(rect);
3107 video::SColor initial_color(255,0,0,0);
3108 if(guienv->getSkin())
3109 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3110 video::SColor final_color = initial_color;
3111 final_color.setAlpha(0);
3112 video::SColor fade_color =
3113 initial_color.getInterpolated_quadratic(
3116 pow(statustext_time / (float)statustext_time_max, 2.0f));
3117 guitext_status->setOverrideColor(fade_color);
3118 guitext_status->enableOverrideColor(true);
3123 Get chat messages from client
3126 // Get new messages from error log buffer
3127 while(!chat_log_error_buf.empty())
3129 chat_backend.addMessage(L"", narrow_to_wide(
3130 chat_log_error_buf.get()));
3132 // Get new messages from client
3133 std::wstring message;
3134 while(client.getChatMessage(message))
3136 chat_backend.addUnparsedMessage(message);
3138 // Remove old messages
3139 chat_backend.step(dtime);
3141 // Display all messages in a static text element
3142 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3143 std::wstring recent_chat = chat_backend.getRecentChat();
3144 guitext_chat->setText(recent_chat.c_str());
3146 // Update gui element size and position
3147 s32 chat_y = 5+(text_height+5);
3149 chat_y += (text_height+5);
3150 core::rect<s32> rect(
3154 chat_y + guitext_chat->getTextHeight()
3156 guitext_chat->setRelativePosition(rect);
3158 // Don't show chat if disabled or empty or profiler is enabled
3159 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3167 if(client.getPlayerItem() != new_playeritem)
3169 client.selectPlayerItem(new_playeritem);
3171 if(client.getLocalInventoryUpdated())
3173 //infostream<<"Updating local inventory"<<std::endl;
3174 client.getLocalInventory(local_inventory);
3176 update_wielded_item_trigger = true;
3178 if(update_wielded_item_trigger)
3180 update_wielded_item_trigger = false;
3181 // Update wielded tool
3182 InventoryList *mlist = local_inventory.getList("main");
3185 item = mlist->getItem(client.getPlayerItem());
3190 Update block draw list every 200ms or when camera direction has
3193 update_draw_list_timer += dtime;
3194 if(update_draw_list_timer >= 0.2 ||
3195 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3196 update_draw_list_timer = 0;
3197 client.getEnv().getClientMap().updateDrawList(driver);
3198 update_draw_list_last_cam_dir = camera_direction;
3205 TimeTaker tt_draw("mainloop: draw");
3209 TimeTaker timer("beginScene");
3210 //driver->beginScene(false, true, bgcolor);
3211 //driver->beginScene(true, true, bgcolor);
3212 driver->beginScene(true, true, skycolor);
3213 beginscenetime = timer.stop(true);
3218 //infostream<<"smgr->drawAll()"<<std::endl;
3220 TimeTaker timer("smgr");
3223 if(g_settings->getBool("anaglyph"))
3225 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3226 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3228 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3230 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3231 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3232 camera.getCameraNode()->getAbsolutePosition() ;
3235 irr::core::vector3df leftEye;
3236 irr::core::matrix4 leftMove;
3238 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3239 leftEye=(startMatrix*leftMove).getTranslation();
3241 //clear the depth buffer, and color
3242 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3244 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3245 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3246 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3247 irr::scene::ESNRP_SOLID +
3248 irr::scene::ESNRP_TRANSPARENT +
3249 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3250 irr::scene::ESNRP_SHADOW;
3252 camera.getCameraNode()->setPosition( leftEye );
3253 camera.getCameraNode()->setTarget( focusPoint );
3255 smgr->drawAll(); // 'smgr->drawAll();' may go here
3259 irr::core::vector3df rightEye;
3260 irr::core::matrix4 rightMove;
3262 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3263 rightEye=(startMatrix*rightMove).getTranslation();
3265 //clear the depth buffer
3266 driver->clearZBuffer();
3268 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3269 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3270 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3271 irr::scene::ESNRP_SOLID +
3272 irr::scene::ESNRP_TRANSPARENT +
3273 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3274 irr::scene::ESNRP_SHADOW;
3276 camera.getCameraNode()->setPosition( rightEye );
3277 camera.getCameraNode()->setTarget( focusPoint );
3279 smgr->drawAll(); // 'smgr->drawAll();' may go here
3282 //driver->endScene();
3284 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3285 driver->getOverrideMaterial().EnableFlags=0;
3286 driver->getOverrideMaterial().EnablePasses=0;
3288 camera.getCameraNode()->setPosition( oldPosition );
3289 camera.getCameraNode()->setTarget( oldTarget );
3292 scenetime = timer.stop(true);
3296 //TimeTaker timer9("auxiliary drawings");
3300 //TimeTaker //timer10("//timer10");
3306 driver->setMaterial(m);
3308 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3312 v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
3313 u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
3314 u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
3315 u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
3317 for(std::vector<aabb3f>::const_iterator
3318 i = hilightboxes.begin();
3319 i != hilightboxes.end(); i++)
3321 /*infostream<<"hilightbox min="
3322 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
3324 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
3326 driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
3335 // Warning: This clears the Z buffer.
3336 camera.drawWieldedTool();
3343 client.getEnv().getClientMap().renderPostFx();
3349 if(show_profiler_graph)
3351 graph.draw(10, screensize.Y - 10, driver, font);
3359 v3f crosshair_color = g_settings->getV3F("crosshair_color");
3360 u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
3361 u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
3362 u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
3363 u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
3365 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
3366 displaycenter + core::vector2d<s32>(10,0),
3367 video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
3368 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
3369 displaycenter + core::vector2d<s32>(0,10),
3370 video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
3376 //TimeTaker //timer11("//timer11");
3384 draw_hotbar(driver, font, gamedef,
3385 v2s32(displaycenter.X, screensize.Y),
3386 hotbar_imagesize, hotbar_itemcount, &local_inventory,
3387 client.getHP(), client.getPlayerItem());
3393 if(damage_flash > 0.0)
3395 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3396 driver->draw2DRectangle(color,
3397 core::rect<s32>(0,0,screensize.X,screensize.Y),
3400 damage_flash -= 100.0*dtime;
3406 if(player->hurt_tilt_timer > 0.0)
3408 player->hurt_tilt_timer -= dtime*5;
3409 if(player->hurt_tilt_timer < 0)
3410 player->hurt_tilt_strength = 0;
3416 std::deque<gui::IGUIStaticText *> luaguitexts;
3419 for(std::map<u32, HudElement*>::iterator it = player->hud.begin();
3420 it != player->hud.end(); ++it)
3422 HudElement* e = it->second;
3423 v2f posp(e->pos * v2f(screensize.X, screensize.Y));
3424 core::vector2d<s32> pos(posp.X, posp.Y);
3425 if(e->type == 'I'){ //Img
3426 video::ITexture *texture =
3427 gamedef->getTextureSource()->getTextureRaw(e->text);
3428 const video::SColor color(255,255,255,255);
3429 const video::SColor colors[] = {color,color,color,color};
3430 core::dimension2di imgsize(texture->getOriginalSize());
3431 core::rect<s32> rect(0, 0, imgsize.Width*e->scale.X,
3432 imgsize.Height*e->scale.X);
3434 driver->draw2DImage(texture, rect,
3435 core::rect<s32>(core::position2d<s32>(0,0), imgsize),
3436 NULL, colors, true);
3437 } else if(e->type == 'T') { //Text
3439 t.assign(e->text.begin(), e->text.end());
3440 gui::IGUIStaticText *luaguitext = guienv->addStaticText(
3442 core::rect<s32>(0, 0, e->scale.X, text_height*(e->scale.Y))+pos,
3444 luaguitexts.push_back(luaguitext);
3445 } else if(e->type == 'S') { //Statbar
3446 draw_statbar(driver, font, gamedef, pos, e->text, e->number);
3447 } else if(e->type == 's') { //Non-conflict Statbar
3448 v2s32 p(displaycenter.X - 143, screensize.Y - 76);
3449 p.X += e->pos.X*173;
3452 draw_statbar(driver, font, gamedef, p, e->text, e->number);
3453 } else if(e->type == 'i') { //Inv
3454 InventoryList* inv = local_inventory.getList(e->text);
3455 draw_item(driver, font, gamedef, pos, hotbar_imagesize,
3456 e->number, inv, e->item, e->dir);
3458 actionstream<<"luadraw: ignoring drawform "<<it->second<<
3459 "of key "<<it->first<<" due to incorrect command."<<std::endl;
3474 for(std::deque<gui::IGUIStaticText *>::iterator it = luaguitexts.begin();
3475 it != luaguitexts.end(); ++it)
3482 TimeTaker timer("endScene");
3484 endscenetime = timer.stop(true);
3487 drawtime = tt_draw.stop(true);
3488 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3494 static s16 lastFPS = 0;
3495 //u16 fps = driver->getFPS();
3496 u16 fps = (1.0/dtime_avg1);
3500 core::stringw str = L"Minetest [";
3501 str += driver->getName();
3505 device->setWindowCaption(str.c_str());
3510 Log times and stuff for visualization
3512 Profiler::GraphValues values;
3513 g_profiler->graphGet(values);
3522 if(gui_chat_console)
3523 gui_chat_console->drop();
3527 Draw a "shutting down" screen, which will be shown while the map
3528 generator and other stuff quits
3531 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3532 draw_load_screen(L"Shutting down stuff...", driver, font);
3533 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3536 gui_shuttingdowntext->remove();*/
3539 chat_backend.addMessage(L"", L"# Disconnected.");
3540 chat_backend.addMessage(L"", L"");
3542 // Client scope (client is destructed before destructing *def and tsrc)
3545 catch(SerializationError &e)
3547 error_message = L"A serialization error occurred:\n"
3548 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3549 L" running a different version of Minetest.";
3550 errorstream<<wide_to_narrow(error_message)<<std::endl;
3552 catch(ServerError &e)
3554 error_message = narrow_to_wide(e.what());
3555 errorstream<<wide_to_narrow(error_message)<<std::endl;
3559 errorstream<<e.what()<<std::endl;
3560 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3568 //has to be deleted first to stop all server threads
3576 //extended resource accounting
3577 infostream << "Irrlicht resources after cleanup:" << std::endl;
3578 infostream << "\tRemaining meshes : "
3579 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3580 infostream << "\tRemaining textures : "
3581 << driver->getTextureCount() << std::endl;
3582 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3583 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3584 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3587 infostream << "\tRemaining materials: "
3588 << driver-> getMaterialRendererCount ()
3589 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;