3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
35 #include "guiChatConsole.h"
43 #include "mainmenumanager.h"
47 // Needed for determining pointing to nodes
49 #include "nodemetadata.h"
50 #include "main.h" // For g_settings
52 #include "tile.h" // For TextureSource
53 #include "logoutputbuffer.h"
55 #include "quicktune_shortcutter.h"
56 #include "clientmap.h"
60 Setting this to 1 enables a special camera mode that forces
61 the renderers to think that the camera statically points from
62 the starting place to a static direction.
64 This allows one to move around with the player and see what
65 is actually drawn behind solid things and behind the player.
67 #define FIELD_OF_VIEW_TEST 0
74 struct TextDestChat : public TextDest
76 TextDestChat(Client *client)
80 void gotText(std::wstring text)
82 m_client->typeChatMessage(text);
88 struct TextDestNodeMetadata : public TextDest
90 TextDestNodeMetadata(v3s16 p, Client *client)
95 void gotText(std::wstring text)
97 std::string ntext = wide_to_narrow(text);
98 infostream<<"Changing text of a sign node: "
100 m_client->sendSignNodeText(m_p, ntext);
107 /* Respawn menu callback */
109 class MainRespawnInitiator: public IRespawnInitiator
112 MainRespawnInitiator(bool *active, Client *client):
113 m_active(active), m_client(client)
120 m_client->sendRespawn();
130 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
132 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
133 Inventory *inventory, s32 halfheartcount, u16 playeritem)
135 InventoryList *mainlist = inventory->getList("main");
138 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
142 s32 padding = imgsize/12;
143 //s32 height = imgsize + padding*2;
144 s32 width = itemcount*(imgsize+padding*2);
146 // Position of upper left corner of bar
147 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
149 // Draw background color
150 /*core::rect<s32> barrect(0,0,width,height);
152 video::SColor bgcolor(255,128,128,128);
153 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
155 core::rect<s32> imgrect(0,0,imgsize,imgsize);
157 for(s32 i=0; i<itemcount; i++)
159 const ItemStack &item = mainlist->getItem(i);
161 core::rect<s32> rect = imgrect + pos
162 + v2s32(padding+i*(imgsize+padding*2), padding);
166 video::SColor c_outside(255,255,0,0);
167 //video::SColor c_outside(255,0,0,0);
168 //video::SColor c_inside(255,192,192,192);
169 s32 x1 = rect.UpperLeftCorner.X;
170 s32 y1 = rect.UpperLeftCorner.Y;
171 s32 x2 = rect.LowerRightCorner.X;
172 s32 y2 = rect.LowerRightCorner.Y;
173 // Black base borders
174 driver->draw2DRectangle(c_outside,
176 v2s32(x1 - padding, y1 - padding),
177 v2s32(x2 + padding, y1)
179 driver->draw2DRectangle(c_outside,
181 v2s32(x1 - padding, y2),
182 v2s32(x2 + padding, y2 + padding)
184 driver->draw2DRectangle(c_outside,
186 v2s32(x1 - padding, y1),
189 driver->draw2DRectangle(c_outside,
192 v2s32(x2 + padding, y2)
194 /*// Light inside borders
195 driver->draw2DRectangle(c_inside,
197 v2s32(x1 - padding/2, y1 - padding/2),
198 v2s32(x2 + padding/2, y1)
200 driver->draw2DRectangle(c_inside,
202 v2s32(x1 - padding/2, y2),
203 v2s32(x2 + padding/2, y2 + padding/2)
205 driver->draw2DRectangle(c_inside,
207 v2s32(x1 - padding/2, y1),
210 driver->draw2DRectangle(c_inside,
213 v2s32(x2 + padding/2, y2)
218 video::SColor bgcolor2(128,0,0,0);
219 driver->draw2DRectangle(bgcolor2, rect, NULL);
220 drawItemStack(driver, font, item, rect, NULL, gamedef);
226 video::ITexture *heart_texture =
227 gamedef->getTextureSource()->getTextureRaw("heart.png");
230 v2s32 p = pos + v2s32(0, -20);
231 for(s32 i=0; i<halfheartcount/2; i++)
233 const video::SColor color(255,255,255,255);
234 const video::SColor colors[] = {color,color,color,color};
235 core::rect<s32> rect(0,0,16,16);
237 driver->draw2DImage(heart_texture, rect,
238 core::rect<s32>(core::position2d<s32>(0,0),
239 core::dimension2di(heart_texture->getOriginalSize())),
243 if(halfheartcount % 2 == 1)
245 const video::SColor color(255,255,255,255);
246 const video::SColor colors[] = {color,color,color,color};
247 core::rect<s32> rect(0,0,16/2,16);
249 core::dimension2di srcd(heart_texture->getOriginalSize());
251 driver->draw2DImage(heart_texture, rect,
252 core::rect<s32>(core::position2d<s32>(0,0), srcd),
260 Check if a node is pointable
262 inline bool isPointableNode(const MapNode& n,
263 Client *client, bool liquids_pointable)
265 const ContentFeatures &features = client->getNodeDefManager()->get(n);
266 return features.pointable ||
267 (liquids_pointable && features.isLiquid());
271 Find what the player is pointing at
273 PointedThing getPointedThing(Client *client, v3f player_position,
274 v3f camera_direction, v3f camera_position,
275 core::line3d<f32> shootline, f32 d,
276 bool liquids_pointable,
277 bool look_for_object,
278 core::aabbox3d<f32> &hilightbox,
279 bool &should_show_hilightbox,
280 ClientActiveObject *&selected_object)
284 hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
285 should_show_hilightbox = false;
286 selected_object = NULL;
288 INodeDefManager *nodedef = client->getNodeDefManager();
289 ClientMap &map = client->getEnv().getClientMap();
291 // First try to find a pointed at active object
294 selected_object = client->getSelectedActiveObject(d*BS,
295 camera_position, shootline);
297 if(selected_object != NULL)
299 core::aabbox3d<f32> *selection_box
300 = selected_object->getSelectionBox();
301 // Box should exist because object was returned in the
303 assert(selection_box);
305 v3f pos = selected_object->getPosition();
307 hilightbox = core::aabbox3d<f32>(
308 selection_box->MinEdge + pos,
309 selection_box->MaxEdge + pos
312 should_show_hilightbox = selected_object->doShowSelectionBox();
314 result.type = POINTEDTHING_OBJECT;
315 result.object_id = selected_object->getId();
319 // That didn't work, try to find a pointed at node
321 f32 mindistance = BS * 1001;
323 v3s16 pos_i = floatToInt(player_position, BS);
325 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
329 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
330 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
331 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
332 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
333 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
334 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
336 for(s16 y = ystart; y <= yend; y++)
337 for(s16 z = zstart; z <= zend; z++)
338 for(s16 x = xstart; x <= xend; x++)
343 n = map.getNode(v3s16(x,y,z));
345 catch(InvalidPositionException &e)
349 if(!isPointableNode(n, client, liquids_pointable))
353 v3f npf = intToFloat(np, BS);
358 v3s16(0,0,1), // back
360 v3s16(1,0,0), // right
361 v3s16(0,0,-1), // front
362 v3s16(0,-1,0), // bottom
363 v3s16(-1,0,0), // left
366 const ContentFeatures &f = nodedef->get(n);
368 if(f.selection_box.type == NODEBOX_FIXED)
370 core::aabbox3d<f32> box = f.selection_box.fixed;
374 v3s16 facedirs[6] = {
383 core::aabbox3d<f32> faceboxes[6] = {
386 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
387 box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
391 box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
392 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
396 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
397 box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
401 box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
402 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
406 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
407 box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
411 box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
412 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
416 for(u16 i=0; i<6; i++)
418 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
419 v3f centerpoint = npf + facedir_f * BS/2;
420 f32 distance = (centerpoint - camera_position).getLength();
421 if(distance >= mindistance)
423 if(!faceboxes[i].intersectsWithLine(shootline))
425 result.type = POINTEDTHING_NODE;
426 result.node_undersurface = np;
427 result.node_abovesurface = np+facedirs[i];
428 mindistance = distance;
430 should_show_hilightbox = true;
433 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
435 v3s16 dir = n.getWallMountedDir(nodedef);
436 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
437 dir_f *= BS/2 - BS/6 - BS/20;
438 v3f cpf = npf + dir_f;
439 f32 distance = (cpf - camera_position).getLength();
441 core::aabbox3d<f32> box;
444 if(dir == v3s16(0,1,0)){
445 box = f.selection_box.wall_top;
448 else if(dir == v3s16(0,-1,0)){
449 box = f.selection_box.wall_bottom;
455 f.selection_box.wall_side.MinEdge,
456 f.selection_box.wall_side.MaxEdge
459 for(s32 i=0; i<2; i++)
461 if(dir == v3s16(-1,0,0))
462 vertices[i].rotateXZBy(0);
463 if(dir == v3s16(1,0,0))
464 vertices[i].rotateXZBy(180);
465 if(dir == v3s16(0,0,-1))
466 vertices[i].rotateXZBy(90);
467 if(dir == v3s16(0,0,1))
468 vertices[i].rotateXZBy(-90);
471 box = core::aabbox3d<f32>(vertices[0]);
472 box.addInternalPoint(vertices[1]);
478 if(distance < mindistance)
480 if(box.intersectsWithLine(shootline))
482 result.type = POINTEDTHING_NODE;
483 result.node_undersurface = np;
484 result.node_abovesurface = np;
485 mindistance = distance;
487 should_show_hilightbox = true;
491 else // NODEBOX_REGULAR
493 for(u16 i=0; i<6; i++)
495 v3f dir_f = v3f(dirs[i].X,
496 dirs[i].Y, dirs[i].Z);
497 v3f centerpoint = npf + dir_f * BS/2;
499 (centerpoint - camera_position).getLength();
501 if(distance < mindistance)
503 core::CMatrix4<f32> m;
504 m.buildRotateFromTo(v3f(0,0,1), dir_f);
506 // This is the back face
508 v3f(BS/2, BS/2, BS/2),
509 v3f(-BS/2, -BS/2, BS/2+d)
512 for(u16 j=0; j<2; j++)
514 m.rotateVect(corners[j]);
518 core::aabbox3d<f32> facebox(corners[0]);
519 facebox.addInternalPoint(corners[1]);
521 if(facebox.intersectsWithLine(shootline))
523 result.type = POINTEDTHING_NODE;
524 result.node_undersurface = np;
525 result.node_abovesurface = np + dirs[i];
526 mindistance = distance;
528 //hilightbox = facebox;
530 const float d = 0.502;
531 core::aabbox3d<f32> nodebox
532 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
533 v3f nodepos_f = intToFloat(np, BS);
534 nodebox.MinEdge += nodepos_f;
535 nodebox.MaxEdge += nodepos_f;
536 hilightbox = nodebox;
537 should_show_hilightbox = true;
539 } // if distance < mindistance
548 Draws a screen with a single text on it.
549 Text will be removed when the screen is drawn the next time.
551 /*gui::IGUIStaticText **/
552 void draw_load_screen(const std::wstring &text,
553 video::IVideoDriver* driver, gui::IGUIFont* font)
555 v2u32 screensize = driver->getScreenSize();
556 const wchar_t *loadingtext = text.c_str();
557 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
558 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
559 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
560 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
562 gui::IGUIStaticText *guitext = guienv->addStaticText(
563 loadingtext, textrect, false, false);
564 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
566 driver->beginScene(true, true, video::SColor(255,0,0,0));
575 /* Profiler display */
577 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
578 gui::IGUIFont *font, u32 text_height,
579 u32 show_profiler, u32 show_profiler_max)
581 if(show_profiler == 0)
583 guitext_profiler->setVisible(false);
588 std::ostringstream os(std::ios_base::binary);
589 g_profiler->printPage(os, show_profiler, show_profiler_max);
590 std::wstring text = narrow_to_wide(os.str());
591 guitext_profiler->setText(text.c_str());
592 guitext_profiler->setVisible(true);
594 s32 w = font->getDimension(text.c_str()).Width;
597 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
598 8+(text_height+5)*2 +
599 font->getDimension(text.c_str()).Height);
600 guitext_profiler->setRelativePosition(rect);
601 guitext_profiler->setVisible(true);
609 IrrlichtDevice *device,
612 std::string playername,
613 std::string password,
614 std::string address, // If "", local server is used
616 std::wstring &error_message,
617 std::string configpath,
618 ChatBackend &chat_backend,
619 const SubgameSpec &gamespec, // Used for local game,
620 bool simple_singleplayer_mode
623 video::IVideoDriver* driver = device->getVideoDriver();
624 scene::ISceneManager* smgr = device->getSceneManager();
626 // Calculate text height using the font
627 u32 text_height = font->getDimension(L"Random test string").Height;
629 v2u32 screensize(0,0);
630 v2u32 last_screensize(0,0);
631 screensize = driver->getScreenSize();
633 const s32 hotbar_itemcount = 8;
634 //const s32 hotbar_imagesize = 36;
635 //const s32 hotbar_imagesize = 64;
636 s32 hotbar_imagesize = 48;
639 Draw "Loading" screen
642 draw_load_screen(L"Loading...", driver, font);
644 // Create texture source
645 IWritableTextureSource *tsrc = createTextureSource(device);
647 // These will be filled by data received from the server
648 // Create item definition manager
649 IWritableItemDefManager *itemdef = createItemDefManager();
650 // Create node definition manager
651 IWritableNodeDefManager *nodedef = createNodeDefManager();
653 // Add chat log output for errors to be shown in chat
654 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
656 // Create UI for modifying quicktune values
657 QuicktuneShortcutter quicktune;
661 SharedPtr will delete it when it goes out of scope.
663 SharedPtr<Server> server;
665 draw_load_screen(L"Creating server...", driver, font);
666 infostream<<"Creating server"<<std::endl;
667 server = new Server(map_dir, configpath, gamespec,
668 simple_singleplayer_mode);
672 do{ // Client scope (breakable do-while(0))
678 draw_load_screen(L"Creating client...", driver, font);
679 infostream<<"Creating client"<<std::endl;
681 MapDrawControl draw_control;
683 Client client(device, playername.c_str(), password, draw_control,
684 tsrc, itemdef, nodedef);
686 // Client acts as our GameDef
687 IGameDef *gamedef = &client;
689 draw_load_screen(L"Resolving address...", driver, font);
690 Address connect_address(0,0,0,0, port);
693 //connect_address.Resolve("localhost");
694 connect_address.setAddress(127,0,0,1);
696 connect_address.Resolve(address.c_str());
698 catch(ResolveError &e)
700 error_message = L"Couldn't resolve address";
701 errorstream<<wide_to_narrow(error_message)<<std::endl;
702 // Break out of client scope
707 Attempt to connect to the server
710 infostream<<"Connecting to server at ";
711 connect_address.print(&infostream);
712 infostream<<std::endl;
713 client.connect(connect_address);
716 Wait for server to accept connection
718 bool could_connect = false;
719 bool connect_aborted = false;
721 float frametime = 0.033;
722 float time_counter = 0.0;
726 // Update client and server
727 client.step(frametime);
729 server->step(frametime);
732 if(client.connectedAndInitialized()){
733 could_connect = true;
737 if(client.accessDenied()){
738 error_message = L"Access denied. Reason: "
739 +client.accessDeniedReason();
740 errorstream<<wide_to_narrow(error_message)<<std::endl;
743 if(input->wasKeyDown(EscapeKey)){
744 connect_aborted = true;
745 infostream<<"Connect aborted [Escape]"<<std::endl;
750 std::wostringstream ss;
751 ss<<L"Connecting to server... (press Escape to cancel)\n";
752 std::wstring animation = L"/-\\|";
753 ss<<animation[(int)(time_counter/0.2)%4];
754 draw_load_screen(ss.str(), driver, font);
757 sleep_ms(1000*frametime);
758 time_counter += frametime;
761 catch(con::PeerNotFoundException &e)
765 Handle failure to connect
768 if(error_message == L"" && !connect_aborted){
769 error_message = L"Connection failed";
770 errorstream<<wide_to_narrow(error_message)<<std::endl;
772 // Break out of client scope
777 Wait until content has been received
779 bool got_content = false;
780 bool content_aborted = false;
782 float frametime = 0.033;
783 float time_counter = 0.0;
787 // Update client and server
788 client.step(frametime);
790 server->step(frametime);
793 if(client.texturesReceived() &&
794 client.itemdefReceived() &&
795 client.nodedefReceived()){
800 if(!client.connectedAndInitialized()){
801 error_message = L"Client disconnected";
802 errorstream<<wide_to_narrow(error_message)<<std::endl;
805 if(input->wasKeyDown(EscapeKey)){
806 content_aborted = true;
807 infostream<<"Connect aborted [Escape]"<<std::endl;
812 std::wostringstream ss;
813 ss<<L"Waiting content... (press Escape to cancel)\n";
815 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
816 ss<<L" Item definitions\n";
817 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
818 ss<<L" Node definitions\n";
819 //ss<<(client.texturesReceived()?L"[X]":L"[ ]");
820 ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
823 draw_load_screen(ss.str(), driver, font);
826 sleep_ms(1000*frametime);
827 time_counter += frametime;
832 if(error_message == L"" && !content_aborted){
833 error_message = L"Something failed";
834 errorstream<<wide_to_narrow(error_message)<<std::endl;
836 // Break out of client scope
841 After all content has been received:
842 Update cached textures, meshes and materials
844 client.afterContentReceived();
847 Create the camera node
849 Camera camera(smgr, draw_control);
850 if (!camera.successfullyCreated(error_message))
853 f32 camera_yaw = 0; // "right/left"
854 f32 camera_pitch = 0; // "up/down"
860 Clouds *clouds = NULL;
861 if(g_settings->getBool("enable_clouds"))
863 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
871 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
877 FarMesh *farmesh = NULL;
878 if(g_settings->getBool("enable_farmesh"))
880 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
884 A copy of the local inventory
886 Inventory local_inventory(itemdef);
892 //gui_loadingtext->remove();
898 // First line of debug text
899 gui::IGUIStaticText *guitext = guienv->addStaticText(
901 core::rect<s32>(5, 5, 795, 5+text_height),
903 // Second line of debug text
904 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
906 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
908 // At the middle of the screen
909 // Object infos are shown in this
910 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
912 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
915 // Status text (displays info when showing and hiding GUI stuff, etc.)
916 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
918 core::rect<s32>(0,0,0,0),
920 guitext_status->setVisible(false);
922 std::wstring statustext;
923 float statustext_time = 0;
926 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
928 core::rect<s32>(0,0,0,0),
929 //false, false); // Disable word wrap as of now
931 // Remove stale "recent" chat messages from previous connections
932 chat_backend.clearRecentChat();
933 // Chat backend and console
934 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
936 // Profiler text (size is updated when text is updated)
937 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
939 core::rect<s32>(0,0,0,0),
941 guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
942 guitext_profiler->setVisible(false);
944 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
945 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
946 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
947 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
949 // Test the text input system
950 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
952 /*GUIMessageMenu *menu =
953 new GUIMessageMenu(guienv, guiroot, -1,
959 /*(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
960 &g_menumgr))->drop();*/
962 //s32 guitext_chat_pad_bottom = 70;
965 Some statistics are collected in these
968 u32 beginscenetime = 0;
970 u32 endscenetime = 0;
973 //throw con::PeerNotFoundException("lol");
975 float recent_turn_speed = 0.0;
977 core::list<float> frametime_log;
979 float nodig_delay_timer = 0.0;
980 float dig_time = 0.0;
982 PointedThing pointed_old;
983 bool digging = false;
984 bool ldown_for_dig = false;
986 float damage_flash_timer = 0;
987 s16 farmesh_range = 20*MAP_BLOCKSIZE;
989 const float object_hit_delay = 0.2;
990 float object_hit_delay_timer = 0.0;
991 float time_from_last_punch = 10;
993 bool invert_mouse = g_settings->getBool("invert_mouse");
995 bool respawn_menu_active = false;
996 bool update_wielded_item_trigger = false;
998 bool show_hud = true;
999 bool show_chat = true;
1000 bool force_fog_off = false;
1001 bool disable_camera_update = false;
1002 bool show_debug = g_settings->getBool("show_debug");
1003 bool show_debug_frametime = false;
1004 u32 show_profiler = 0;
1005 u32 show_profiler_max = 3; // Number of pages
1007 float time_of_day = 0;
1008 float time_of_day_smooth = 0;
1014 bool first_loop_after_window_activation = true;
1016 // TODO: Convert the static interval timers to these
1017 // Interval limiter for profiler
1018 IntervalLimiter m_profiler_interval;
1020 // Time is in milliseconds
1021 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1022 // NOTE: So we have to use getTime() and call run()s between them
1023 u32 lasttime = device->getTimer()->getTime();
1025 while(device->run() && kill == false)
1027 //std::cerr<<"frame"<<std::endl;
1029 if(client.accessDenied())
1031 error_message = L"Access denied. Reason: "
1032 +client.accessDeniedReason();
1033 errorstream<<wide_to_narrow(error_message)<<std::endl;
1037 if(g_gamecallback->disconnect_requested)
1039 g_gamecallback->disconnect_requested = false;
1043 if(g_gamecallback->changepassword_requested)
1045 (new GUIPasswordChange(guienv, guiroot, -1,
1046 &g_menumgr, &client))->drop();
1047 g_gamecallback->changepassword_requested = false;
1051 Process TextureSource's queue
1053 tsrc->processQueue();
1058 last_screensize = screensize;
1059 screensize = driver->getScreenSize();
1060 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1061 //bool screensize_changed = screensize != last_screensize;
1064 if(screensize.Y <= 800)
1065 hotbar_imagesize = 32;
1066 else if(screensize.Y <= 1280)
1067 hotbar_imagesize = 48;
1069 hotbar_imagesize = 64;
1071 // Hilight boxes collected during the loop and displayed
1072 core::list< core::aabbox3d<f32> > hilightboxes;
1075 std::wstring infotext;
1077 // When screen size changes, update positions and sizes of stuff
1078 /*if(screensize_changed)
1080 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1081 quick_inventory->updatePosition(pos);
1084 //TimeTaker //timer1("//timer1");
1086 // Time of frame without fps limit
1090 // not using getRealTime is necessary for wine
1091 u32 time = device->getTimer()->getTime();
1093 busytime_u32 = time - lasttime;
1096 busytime = busytime_u32 / 1000.0;
1099 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1101 // Necessary for device->getTimer()->getTime()
1109 float fps_max = g_settings->getFloat("fps_max");
1110 u32 frametime_min = 1000./fps_max;
1112 if(busytime_u32 < frametime_min)
1114 u32 sleeptime = frametime_min - busytime_u32;
1115 device->sleep(sleeptime);
1119 // Necessary for device->getTimer()->getTime()
1123 Time difference calculation
1125 f32 dtime; // in seconds
1127 u32 time = device->getTimer()->getTime();
1129 dtime = (time - lasttime) / 1000.0;
1136 if(nodig_delay_timer >= 0)
1137 nodig_delay_timer -= dtime;
1138 if(object_hit_delay_timer >= 0)
1139 object_hit_delay_timer -= dtime;
1140 time_from_last_punch += dtime;
1142 g_profiler->add("Elapsed time", dtime);
1143 g_profiler->avg("FPS", 1./dtime);
1146 Log frametime for visualization
1148 frametime_log.push_back(dtime);
1149 if(frametime_log.size() > 100)
1151 core::list<float>::Iterator i = frametime_log.begin();
1152 frametime_log.erase(i);
1156 Visualize frametime in terminal
1158 /*for(u32 i=0; i<dtime*400; i++)
1160 infostream<<std::endl;*/
1163 Time average and jitter calculation
1166 static f32 dtime_avg1 = 0.0;
1167 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1168 f32 dtime_jitter1 = dtime - dtime_avg1;
1170 static f32 dtime_jitter1_max_sample = 0.0;
1171 static f32 dtime_jitter1_max_fraction = 0.0;
1173 static f32 jitter1_max = 0.0;
1174 static f32 counter = 0.0;
1175 if(dtime_jitter1 > jitter1_max)
1176 jitter1_max = dtime_jitter1;
1181 dtime_jitter1_max_sample = jitter1_max;
1182 dtime_jitter1_max_fraction
1183 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1189 Busytime average and jitter calculation
1192 static f32 busytime_avg1 = 0.0;
1193 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1194 f32 busytime_jitter1 = busytime - busytime_avg1;
1196 static f32 busytime_jitter1_max_sample = 0.0;
1197 static f32 busytime_jitter1_min_sample = 0.0;
1199 static f32 jitter1_max = 0.0;
1200 static f32 jitter1_min = 0.0;
1201 static f32 counter = 0.0;
1202 if(busytime_jitter1 > jitter1_max)
1203 jitter1_max = busytime_jitter1;
1204 if(busytime_jitter1 < jitter1_min)
1205 jitter1_min = busytime_jitter1;
1209 busytime_jitter1_max_sample = jitter1_max;
1210 busytime_jitter1_min_sample = jitter1_min;
1217 Debug info for client
1220 static float counter = 0.0;
1225 client.printDebugInfo(infostream);
1232 float profiler_print_interval =
1233 g_settings->getFloat("profiler_print_interval");
1234 bool print_to_log = true;
1235 if(profiler_print_interval == 0){
1236 print_to_log = false;
1237 profiler_print_interval = 5;
1239 if(m_profiler_interval.step(dtime, profiler_print_interval))
1242 infostream<<"Profiler:"<<std::endl;
1243 g_profiler->print(infostream);
1246 update_profiler_gui(guitext_profiler, font, text_height,
1247 show_profiler, show_profiler_max);
1249 g_profiler->clear();
1253 Direct handling of user input
1256 // Reset input if window not active or some menu is active
1257 if(device->isWindowActive() == false
1258 || noMenuActive() == false
1259 || guienv->hasFocus(gui_chat_console))
1264 // Input handler step() (used by the random input generator)
1268 Launch menus and trigger stuff according to keys
1270 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1272 // drop selected item
1273 IDropAction *a = new IDropAction();
1275 a->from_inv.setCurrentPlayer();
1276 a->from_list = "main";
1277 a->from_i = client.getPlayerItem();
1278 client.inventoryAction(a);
1280 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1282 infostream<<"the_game: "
1283 <<"Launching inventory"<<std::endl;
1285 GUIInventoryMenu *menu =
1286 new GUIInventoryMenu(guienv, guiroot, -1,
1287 &g_menumgr, v2s16(8,7),
1290 InventoryLocation inventoryloc;
1291 inventoryloc.setCurrentPlayer();
1293 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1294 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1295 "list", inventoryloc, "main",
1296 v2s32(0, 3), v2s32(8, 4)));
1297 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1298 "list", inventoryloc, "craft",
1299 v2s32(3, 0), v2s32(3, 3)));
1300 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1301 "list", inventoryloc, "craftpreview",
1302 v2s32(7, 1), v2s32(1, 1)));
1304 menu->setDrawSpec(draw_spec);
1308 else if(input->wasKeyDown(EscapeKey))
1310 infostream<<"the_game: "
1311 <<"Launching pause menu"<<std::endl;
1312 // It will delete itself by itself
1313 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1314 &g_menumgr, simple_singleplayer_mode))->drop();
1316 // Move mouse cursor on top of the disconnect button
1317 if(simple_singleplayer_mode)
1318 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1320 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1322 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1324 TextDest *dest = new TextDestChat(&client);
1326 (new GUITextInputMenu(guienv, guiroot, -1,
1330 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1332 TextDest *dest = new TextDestChat(&client);
1334 (new GUITextInputMenu(guienv, guiroot, -1,
1338 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1340 if (!gui_chat_console->isOpenInhibited())
1342 // Open up to over half of the screen
1343 gui_chat_console->openConsole(0.6);
1344 guienv->setFocus(gui_chat_console);
1347 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1349 if(g_settings->getBool("free_move"))
1351 g_settings->set("free_move","false");
1352 statustext = L"free_move disabled";
1353 statustext_time = 0;
1357 g_settings->set("free_move","true");
1358 statustext = L"free_move enabled";
1359 statustext_time = 0;
1362 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1364 if(g_settings->getBool("fast_move"))
1366 g_settings->set("fast_move","false");
1367 statustext = L"fast_move disabled";
1368 statustext_time = 0;
1372 g_settings->set("fast_move","true");
1373 statustext = L"fast_move enabled";
1374 statustext_time = 0;
1377 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1379 irr::video::IImage* const image = driver->createScreenShot();
1381 irr::c8 filename[256];
1382 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1383 g_settings->get("screenshot_path").c_str(),
1384 device->getTimer()->getRealTime());
1385 if (driver->writeImageToFile(image, filename)) {
1386 std::wstringstream sstr;
1387 sstr<<"Saved screenshot to '"<<filename<<"'";
1388 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1389 statustext = sstr.str();
1390 statustext_time = 0;
1392 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1397 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1399 show_hud = !show_hud;
1401 statustext = L"HUD shown";
1403 statustext = L"HUD hidden";
1404 statustext_time = 0;
1406 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1408 show_chat = !show_chat;
1410 statustext = L"Chat shown";
1412 statustext = L"Chat hidden";
1413 statustext_time = 0;
1415 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1417 force_fog_off = !force_fog_off;
1419 statustext = L"Fog disabled";
1421 statustext = L"Fog enabled";
1422 statustext_time = 0;
1424 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1426 disable_camera_update = !disable_camera_update;
1427 if(disable_camera_update)
1428 statustext = L"Camera update disabled";
1430 statustext = L"Camera update enabled";
1431 statustext_time = 0;
1433 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1435 // Initial / 3x toggle: Chat only
1436 // 1x toggle: Debug text with chat
1437 // 2x toggle: Debug text with frametime
1441 show_debug_frametime = false;
1442 statustext = L"Debug info shown";
1443 statustext_time = 0;
1445 else if(show_debug_frametime)
1448 show_debug_frametime = false;
1449 statustext = L"Debug info and frametime graph hidden";
1450 statustext_time = 0;
1454 show_debug_frametime = true;
1455 statustext = L"Frametime graph shown";
1456 statustext_time = 0;
1459 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1461 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1463 // FIXME: This updates the profiler with incomplete values
1464 update_profiler_gui(guitext_profiler, font, text_height,
1465 show_profiler, show_profiler_max);
1467 if(show_profiler != 0)
1469 std::wstringstream sstr;
1470 sstr<<"Profiler shown (page "<<show_profiler
1471 <<" of "<<show_profiler_max<<")";
1472 statustext = sstr.str();
1473 statustext_time = 0;
1477 statustext = L"Profiler hidden";
1478 statustext_time = 0;
1481 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1483 s16 range = g_settings->getS16("viewing_range_nodes_min");
1484 s16 range_new = range + 10;
1485 g_settings->set("viewing_range_nodes_min", itos(range_new));
1486 statustext = narrow_to_wide(
1487 "Minimum viewing range changed to "
1489 statustext_time = 0;
1491 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1493 s16 range = g_settings->getS16("viewing_range_nodes_min");
1494 s16 range_new = range - 10;
1497 g_settings->set("viewing_range_nodes_min",
1499 statustext = narrow_to_wide(
1500 "Minimum viewing range changed to "
1502 statustext_time = 0;
1505 // Handle QuicktuneShortcutter
1506 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1508 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1510 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1512 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1515 std::string msg = quicktune.getMessage();
1517 statustext = narrow_to_wide(msg);
1518 statustext_time = 0;
1522 // Item selection with mouse wheel
1523 u16 new_playeritem = client.getPlayerItem();
1525 s32 wheel = input->getMouseWheel();
1526 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1527 hotbar_itemcount-1);
1531 if(new_playeritem < max_item)
1538 if(new_playeritem > 0)
1541 new_playeritem = max_item;
1546 for(u16 i=0; i<10; i++)
1548 const KeyPress *kp = NumberKey + (i + 1) % 10;
1549 if(input->wasKeyDown(*kp))
1551 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1555 infostream<<"Selected item: "
1556 <<new_playeritem<<std::endl;
1561 // Viewing range selection
1562 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1564 draw_control.range_all = !draw_control.range_all;
1565 if(draw_control.range_all)
1567 infostream<<"Enabled full viewing range"<<std::endl;
1568 statustext = L"Enabled full viewing range";
1569 statustext_time = 0;
1573 infostream<<"Disabled full viewing range"<<std::endl;
1574 statustext = L"Disabled full viewing range";
1575 statustext_time = 0;
1579 // Print debug stacks
1580 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1582 dstream<<"-----------------------------------------"
1584 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1585 dstream<<"-----------------------------------------"
1587 debug_stacks_print();
1591 Mouse and camera control
1592 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1595 float turn_amount = 0;
1596 if((device->isWindowActive() && noMenuActive()) || random_input)
1600 // Mac OSX gets upset if this is set every frame
1601 if(device->getCursorControl()->isVisible())
1602 device->getCursorControl()->setVisible(false);
1605 if(first_loop_after_window_activation){
1606 //infostream<<"window active, first loop"<<std::endl;
1607 first_loop_after_window_activation = false;
1610 s32 dx = input->getMousePos().X - displaycenter.X;
1611 s32 dy = input->getMousePos().Y - displaycenter.Y;
1614 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1616 /*const float keyspeed = 500;
1617 if(input->isKeyDown(irr::KEY_UP))
1618 dy -= dtime * keyspeed;
1619 if(input->isKeyDown(irr::KEY_DOWN))
1620 dy += dtime * keyspeed;
1621 if(input->isKeyDown(irr::KEY_LEFT))
1622 dx -= dtime * keyspeed;
1623 if(input->isKeyDown(irr::KEY_RIGHT))
1624 dx += dtime * keyspeed;*/
1628 camera_pitch += dy*d;
1629 if(camera_pitch < -89.5) camera_pitch = -89.5;
1630 if(camera_pitch > 89.5) camera_pitch = 89.5;
1632 turn_amount = v2f(dx, dy).getLength() * d;
1634 input->setMousePos(displaycenter.X, displaycenter.Y);
1637 // Mac OSX gets upset if this is set every frame
1638 if(device->getCursorControl()->isVisible() == false)
1639 device->getCursorControl()->setVisible(true);
1641 //infostream<<"window inactive"<<std::endl;
1642 first_loop_after_window_activation = true;
1644 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
1645 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
1648 Player speed control
1660 PlayerControl control(
1661 input->isKeyDown(getKeySetting("keymap_forward")),
1662 input->isKeyDown(getKeySetting("keymap_backward")),
1663 input->isKeyDown(getKeySetting("keymap_left")),
1664 input->isKeyDown(getKeySetting("keymap_right")),
1665 input->isKeyDown(getKeySetting("keymap_jump")),
1666 input->isKeyDown(getKeySetting("keymap_special1")),
1667 input->isKeyDown(getKeySetting("keymap_sneak")),
1671 client.setPlayerControl(control);
1680 //TimeTaker timer("server->step(dtime)");
1681 server->step(dtime);
1689 //TimeTaker timer("client.step(dtime)");
1691 //client.step(dtime_avg1);
1695 // Read client events
1698 ClientEvent event = client.getClientEvent();
1699 if(event.type == CE_NONE)
1703 else if(event.type == CE_PLAYER_DAMAGE)
1705 //u16 damage = event.player_damage.amount;
1706 //infostream<<"Player damage: "<<damage<<std::endl;
1707 damage_flash_timer = 0.05;
1708 if(event.player_damage.amount >= 2){
1709 damage_flash_timer += 0.05 * event.player_damage.amount;
1712 else if(event.type == CE_PLAYER_FORCE_MOVE)
1714 camera_yaw = event.player_force_move.yaw;
1715 camera_pitch = event.player_force_move.pitch;
1717 else if(event.type == CE_DEATHSCREEN)
1719 if(respawn_menu_active)
1722 /*bool set_camera_point_target =
1723 event.deathscreen.set_camera_point_target;
1724 v3f camera_point_target;
1725 camera_point_target.X = event.deathscreen.camera_point_target_x;
1726 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1727 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1728 MainRespawnInitiator *respawner =
1729 new MainRespawnInitiator(
1730 &respawn_menu_active, &client);
1731 GUIDeathScreen *menu =
1732 new GUIDeathScreen(guienv, guiroot, -1,
1733 &g_menumgr, respawner);
1736 chat_backend.addMessage(L"", L"You died.");
1738 /* Handle visualization */
1740 damage_flash_timer = 0;
1742 /*LocalPlayer* player = client.getLocalPlayer();
1743 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1744 camera.update(player, busytime, screensize);*/
1746 else if(event.type == CE_TEXTURES_UPDATED)
1748 update_wielded_item_trigger = true;
1753 //TimeTaker //timer2("//timer2");
1756 For interaction purposes, get info about the held item
1758 - Is it a usable item?
1759 - Can it point to liquids?
1761 ItemStack playeritem;
1762 bool playeritem_usable = false;
1763 bool playeritem_liquids_pointable = false;
1765 InventoryList *mlist = local_inventory.getList("main");
1768 playeritem = mlist->getItem(client.getPlayerItem());
1769 playeritem_usable = playeritem.getDefinition(itemdef).usable;
1770 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
1773 ToolCapabilities playeritem_toolcap =
1774 playeritem.getToolCapabilities(itemdef);
1780 LocalPlayer* player = client.getEnv().getLocalPlayer();
1781 float full_punch_interval = playeritem_toolcap.full_punch_interval;
1782 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
1783 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
1784 camera.update(player, busytime, screensize, tool_reload_ratio);
1787 v3f player_position = player->getPosition();
1788 v3f camera_position = camera.getPosition();
1789 v3f camera_direction = camera.getDirection();
1790 f32 camera_fov = camera.getFovMax();
1792 if(!disable_camera_update){
1793 client.getEnv().getClientMap().updateCamera(camera_position,
1794 camera_direction, camera_fov);
1798 //TimeTaker //timer3("//timer3");
1801 Calculate what block is the crosshair pointing to
1804 //u32 t1 = device->getTimer()->getRealTime();
1806 f32 d = 4; // max. distance
1807 core::line3d<f32> shootline(camera_position,
1808 camera_position + camera_direction * BS * (d+1));
1810 core::aabbox3d<f32> hilightbox;
1811 bool should_show_hilightbox = false;
1812 ClientActiveObject *selected_object = NULL;
1814 PointedThing pointed = getPointedThing(
1816 &client, player_position, camera_direction,
1817 camera_position, shootline, d,
1818 playeritem_liquids_pointable, !ldown_for_dig,
1820 hilightbox, should_show_hilightbox,
1823 if(pointed != pointed_old)
1825 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
1826 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
1832 if(should_show_hilightbox)
1833 hilightboxes.push_back(hilightbox);
1837 - releasing left mouse button
1838 - pointing away from node
1842 if(input->getLeftReleased())
1844 infostream<<"Left button released"
1845 <<" (stopped digging)"<<std::endl;
1848 else if(pointed != pointed_old)
1850 if (pointed.type == POINTEDTHING_NODE
1851 && pointed_old.type == POINTEDTHING_NODE
1852 && pointed.node_undersurface == pointed_old.node_undersurface)
1854 // Still pointing to the same node,
1855 // but a different face. Don't reset.
1859 infostream<<"Pointing away from node"
1860 <<" (stopped digging)"<<std::endl;
1866 client.interact(1, pointed_old);
1867 client.setCrack(-1, v3s16(0,0,0));
1871 if(!digging && ldown_for_dig && !input->getLeftState())
1873 ldown_for_dig = false;
1876 bool left_punch = false;
1878 if(playeritem_usable && input->getLeftState())
1880 if(input->getLeftClicked())
1881 client.interact(4, pointed);
1883 else if(pointed.type == POINTEDTHING_NODE)
1885 v3s16 nodepos = pointed.node_undersurface;
1886 v3s16 neighbourpos = pointed.node_abovesurface;
1889 Check information text of node
1892 ClientMap &map = client.getEnv().getClientMap();
1893 NodeMetadata *meta = map.getNodeMetadata(nodepos);
1895 infotext = narrow_to_wide(meta->infoText());
1897 MapNode n = map.getNode(nodepos);
1898 if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
1899 infotext = L"Unknown node: ";
1900 infotext += narrow_to_wide(nodedef->get(n).name);
1908 if(nodig_delay_timer <= 0.0 && input->getLeftState())
1912 infostream<<"Started digging"<<std::endl;
1913 client.interact(0, pointed);
1915 ldown_for_dig = true;
1917 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
1919 // Get digging parameters
1920 DigParams params = getDigParams(nodedef->get(n).groups,
1921 &playeritem_toolcap);
1922 // If can't dig, try hand
1923 if(!params.diggable){
1924 const ItemDefinition &hand = itemdef->get("");
1925 const ToolCapabilities *tp = hand.tool_capabilities;
1927 params = getDigParams(nodedef->get(n).groups, tp);
1930 float dig_time_complete = 0.0;
1932 if(params.diggable == false)
1934 // I guess nobody will wait for this long
1935 dig_time_complete = 10000000.0;
1939 dig_time_complete = params.time;
1942 if(dig_time_complete >= 0.001)
1944 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1945 * dig_time/dig_time_complete);
1947 // This is for torches
1950 dig_index = CRACK_ANIMATION_LENGTH;
1953 // Don't show cracks if not diggable
1954 if(dig_time_complete >= 100000.0)
1957 else if(dig_index < CRACK_ANIMATION_LENGTH)
1959 //TimeTaker timer("client.setTempMod");
1960 //infostream<<"dig_index="<<dig_index<<std::endl;
1961 client.setCrack(dig_index, nodepos);
1965 infostream<<"Digging completed"<<std::endl;
1966 client.interact(2, pointed);
1967 client.setCrack(-1, v3s16(0,0,0));
1968 client.removeNode(nodepos);
1973 nodig_delay_timer = dig_time_complete
1974 / (float)CRACK_ANIMATION_LENGTH;
1976 // We don't want a corresponding delay to
1977 // very time consuming nodes
1978 if(nodig_delay_timer > 0.5)
1980 nodig_delay_timer = 0.5;
1982 // We want a slight delay to very little
1983 // time consuming nodes
1984 float mindelay = 0.15;
1985 if(nodig_delay_timer < mindelay)
1987 nodig_delay_timer = mindelay;
1993 camera.setDigging(0); // left click animation
1996 if(input->getRightClicked())
1998 infostream<<"Ground right-clicked"<<std::endl;
2000 // If metadata provides an inventory view, activate it
2001 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
2003 infostream<<"Launching custom inventory view"<<std::endl;
2005 InventoryLocation inventoryloc;
2006 inventoryloc.setNodeMeta(nodepos);
2013 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
2015 GUIInventoryMenu::makeDrawSpecArrayFromString(
2017 meta->getInventoryDrawSpecString(),
2020 GUIInventoryMenu *menu =
2021 new GUIInventoryMenu(guienv, guiroot, -1,
2022 &g_menumgr, invsize,
2024 menu->setDrawSpec(draw_spec);
2027 // If metadata provides text input, activate text input
2028 else if(meta && meta->allowsTextInput() && !random_input)
2030 infostream<<"Launching metadata text input"<<std::endl;
2032 // Get a new text for it
2034 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2036 std::wstring wtext = narrow_to_wide(meta->getText());
2038 (new GUITextInputMenu(guienv, guiroot, -1,
2042 // Otherwise report right click to server
2045 client.interact(3, pointed);
2046 camera.setDigging(1); // right click animation
2050 else if(pointed.type == POINTEDTHING_OBJECT)
2052 infotext = narrow_to_wide(selected_object->infoText());
2054 if(infotext == L"" && show_debug){
2055 infotext = narrow_to_wide(selected_object->debugInfoText());
2058 //if(input->getLeftClicked())
2059 if(input->getLeftState())
2061 bool do_punch = false;
2062 bool do_punch_damage = false;
2063 if(object_hit_delay_timer <= 0.0){
2065 do_punch_damage = true;
2066 object_hit_delay_timer = object_hit_delay;
2068 if(input->getLeftClicked()){
2072 infostream<<"Left-clicked object"<<std::endl;
2075 if(do_punch_damage){
2076 // Report direct punch
2077 v3f objpos = selected_object->getPosition();
2078 v3f dir = (objpos - player_position).normalize();
2080 bool disable_send = selected_object->directReportPunch(
2081 dir, &playeritem, time_from_last_punch);
2082 time_from_last_punch = 0;
2084 client.interact(0, pointed);
2087 else if(input->getRightClicked())
2089 infostream<<"Right-clicked object"<<std::endl;
2090 client.interact(3, pointed); // place
2093 else if(input->getLeftState())
2095 // When button is held down in air, show continuous animation
2099 pointed_old = pointed;
2101 if(left_punch || input->getLeftClicked())
2103 camera.setDigging(0); // left click animation
2106 input->resetLeftClicked();
2107 input->resetRightClicked();
2109 input->resetLeftReleased();
2110 input->resetRightReleased();
2113 Calculate stuff for drawing
2123 fog_range = BS*farmesh_range;
2127 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2129 if(draw_control.range_all)
2130 fog_range = 100000*BS;
2134 Calculate general brightness
2136 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2137 float time_brightness = (float)decode_light(
2138 (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
2139 float direct_brightness = 0;
2140 bool sunlight_seen = false;
2141 if(g_settings->getBool("free_move")){
2142 direct_brightness = time_brightness;
2143 sunlight_seen = true;
2145 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2146 float old_brightness = sky->getBrightness();
2147 direct_brightness = (float)client.getEnv().getClientMap()
2148 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2149 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2153 time_of_day = client.getEnv().getTimeOfDayF();
2155 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2156 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2157 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2158 time_of_day_smooth = time_of_day;
2160 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2161 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2162 + (time_of_day+1.0) * todsm;
2164 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2165 + time_of_day * todsm;
2167 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2170 float brightness = sky->getBrightness();
2171 video::SColor bgcolor = sky->getBgColor();
2172 video::SColor skycolor = sky->getSkyColor();
2178 if(sky->getCloudsVisible()){
2179 clouds->setVisible(true);
2180 clouds->step(dtime);
2181 clouds->update(v2f(player_position.X, player_position.Z),
2182 sky->getCloudColor());
2184 clouds->setVisible(false);
2193 farmesh_range = draw_control.wanted_range * 10;
2194 if(draw_control.range_all && farmesh_range < 500)
2195 farmesh_range = 500;
2196 if(farmesh_range > 1000)
2197 farmesh_range = 1000;
2199 farmesh->step(dtime);
2200 farmesh->update(v2f(player_position.X, player_position.Z),
2201 brightness, farmesh_range);
2208 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2212 video::EFT_FOG_LINEAR,
2224 video::EFT_FOG_LINEAR,
2234 Update gui stuff (0ms)
2237 //TimeTaker guiupdatetimer("Gui updating");
2239 const char program_name_and_version[] =
2240 "Minetest-c55 " VERSION_STRING;
2244 static float drawtime_avg = 0;
2245 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2246 /*static float beginscenetime_avg = 0;
2247 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2248 static float scenetime_avg = 0;
2249 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2250 static float endscenetime_avg = 0;
2251 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2254 snprintf(temptext, 300, "%s ("
2257 " drawtime=%.0f, dtime_jitter = % .1f %%"
2258 ", v_range = %.1f, RTT = %.3f",
2259 program_name_and_version,
2260 draw_control.range_all,
2262 dtime_jitter1_max_fraction * 100.0,
2263 draw_control.wanted_range,
2267 guitext->setText(narrow_to_wide(temptext).c_str());
2268 guitext->setVisible(true);
2270 else if(show_hud || show_chat)
2272 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2273 guitext->setVisible(true);
2277 guitext->setVisible(false);
2283 snprintf(temptext, 300,
2284 "(% .1f, % .1f, % .1f)"
2286 player_position.X/BS,
2287 player_position.Y/BS,
2288 player_position.Z/BS,
2289 wrapDegrees_0_360(camera_yaw));
2291 guitext2->setText(narrow_to_wide(temptext).c_str());
2292 guitext2->setVisible(true);
2296 guitext2->setVisible(false);
2300 guitext_info->setText(infotext.c_str());
2301 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2305 float statustext_time_max = 3.0;
2306 if(!statustext.empty())
2308 statustext_time += dtime;
2309 if(statustext_time >= statustext_time_max)
2312 statustext_time = 0;
2315 guitext_status->setText(statustext.c_str());
2316 guitext_status->setVisible(!statustext.empty());
2318 if(!statustext.empty())
2320 s32 status_y = screensize.Y - 130;
2321 core::rect<s32> rect(
2323 status_y - guitext_status->getTextHeight(),
2327 guitext_status->setRelativePosition(rect);
2330 video::SColor initial_color(255,0,0,0);
2331 if(guienv->getSkin())
2332 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2333 video::SColor final_color = initial_color;
2334 final_color.setAlpha(0);
2335 video::SColor fade_color =
2336 initial_color.getInterpolated_quadratic(
2339 statustext_time / (float) statustext_time_max);
2340 guitext_status->setOverrideColor(fade_color);
2341 guitext_status->enableOverrideColor(true);
2346 Get chat messages from client
2349 // Get new messages from error log buffer
2350 while(!chat_log_error_buf.empty())
2352 chat_backend.addMessage(L"", narrow_to_wide(
2353 chat_log_error_buf.get()));
2355 // Get new messages from client
2356 std::wstring message;
2357 while(client.getChatMessage(message))
2359 chat_backend.addUnparsedMessage(message);
2361 // Remove old messages
2362 chat_backend.step(dtime);
2364 // Display all messages in a static text element
2365 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2366 std::wstring recent_chat = chat_backend.getRecentChat();
2367 guitext_chat->setText(recent_chat.c_str());
2369 // Update gui element size and position
2370 s32 chat_y = 5+(text_height+5);
2372 chat_y += (text_height+5);
2373 core::rect<s32> rect(
2377 chat_y + guitext_chat->getTextHeight()
2379 guitext_chat->setRelativePosition(rect);
2381 // Don't show chat if disabled or empty or profiler is enabled
2382 guitext_chat->setVisible(show_chat && recent_chat_count != 0
2390 if(client.getPlayerItem() != new_playeritem)
2392 client.selectPlayerItem(new_playeritem);
2394 if(client.getLocalInventoryUpdated())
2396 //infostream<<"Updating local inventory"<<std::endl;
2397 client.getLocalInventory(local_inventory);
2399 update_wielded_item_trigger = true;
2401 if(update_wielded_item_trigger)
2403 update_wielded_item_trigger = false;
2404 // Update wielded tool
2405 InventoryList *mlist = local_inventory.getList("main");
2408 item = mlist->getItem(client.getPlayerItem());
2409 camera.wield(item, gamedef);
2416 TimeTaker drawtimer("Drawing");
2420 TimeTaker timer("beginScene");
2421 //driver->beginScene(false, true, bgcolor);
2422 //driver->beginScene(true, true, bgcolor);
2423 driver->beginScene(true, true, skycolor);
2424 beginscenetime = timer.stop(true);
2429 //infostream<<"smgr->drawAll()"<<std::endl;
2431 TimeTaker timer("smgr");
2433 scenetime = timer.stop(true);
2437 //TimeTaker timer9("auxiliary drawings");
2441 //TimeTaker //timer10("//timer10");
2447 driver->setMaterial(m);
2449 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2453 for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
2454 i != hilightboxes.end(); i++)
2456 /*infostream<<"hilightbox min="
2457 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2459 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2461 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2470 // Warning: This clears the Z buffer.
2471 camera.drawWieldedTool();
2478 client.getEnv().getClientMap().renderPostFx();
2484 if(show_debug_frametime)
2487 s32 y = screensize.Y - 10;
2488 for(core::list<float>::Iterator
2489 i = frametime_log.begin();
2490 i != frametime_log.end();
2493 driver->draw2DLine(v2s32(x,y),
2494 v2s32(x,y-(*i)*1000),
2495 video::SColor(255,255,255,255));
2505 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2506 displaycenter + core::vector2d<s32>(10,0),
2507 video::SColor(255,255,255,255));
2508 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2509 displaycenter + core::vector2d<s32>(0,10),
2510 video::SColor(255,255,255,255));
2516 //TimeTaker //timer11("//timer11");
2529 draw_hotbar(driver, font, gamedef,
2530 v2s32(displaycenter.X, screensize.Y),
2531 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2532 client.getHP(), client.getPlayerItem());
2538 if(damage_flash_timer > 0.0)
2540 damage_flash_timer -= dtime;
2542 video::SColor color(128,255,0,0);
2543 driver->draw2DRectangle(color,
2544 core::rect<s32>(0,0,screensize.X,screensize.Y),
2549 driver->clearZBuffer();
2550 // Draw some sky things
2551 //draw_horizon(driver, camera.getCameraNode());
2557 TimeTaker timer("endScene");
2559 endscenetime = timer.stop(true);
2562 drawtime = drawtimer.stop(true);
2568 static s16 lastFPS = 0;
2569 //u16 fps = driver->getFPS();
2570 u16 fps = (1.0/dtime_avg1);
2574 core::stringw str = L"Minetest [";
2575 str += driver->getName();
2579 device->setWindowCaption(str.c_str());
2589 if(gui_chat_console)
2590 gui_chat_console->drop();
2593 Draw a "shutting down" screen, which will be shown while the map
2594 generator and other stuff quits
2597 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2598 draw_load_screen(L"Shutting down stuff...", driver, font);
2599 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2602 gui_shuttingdowntext->remove();*/
2605 chat_backend.addMessage(L"", L"# Disconnected.");
2606 chat_backend.addMessage(L"", L"");
2608 // Client scope (client is destructed before destructing *def and tsrc)