3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
42 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
77 struct TextDestChat : public TextDest
79 TextDestChat(Client *client)
83 void gotText(std::wstring text)
85 m_client->typeChatMessage(text);
87 void gotText(std::map<std::string, std::string> fields)
89 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
95 struct TextDestNodeMetadata : public TextDest
97 TextDestNodeMetadata(v3s16 p, Client *client)
102 // This is deprecated I guess? -celeron55
103 void gotText(std::wstring text)
105 std::string ntext = wide_to_narrow(text);
106 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108 std::map<std::string, std::string> fields;
109 fields["text"] = ntext;
110 m_client->sendNodemetaFields(m_p, "", fields);
112 void gotText(std::map<std::string, std::string> fields)
114 m_client->sendNodemetaFields(m_p, "", fields);
121 struct TextDestPlayerInventory : public TextDest
123 TextDestPlayerInventory(Client *client)
128 TextDestPlayerInventory(Client *client, std::string formname)
131 m_formname = formname;
133 void gotText(std::map<std::string, std::string> fields)
135 m_client->sendInventoryFields(m_formname, fields);
138 void setFormName(std::string formname) {
139 m_formname = formname;
143 std::string m_formname;
146 /* Respawn menu callback */
148 class MainRespawnInitiator: public IRespawnInitiator
151 MainRespawnInitiator(bool *active, Client *client):
152 m_active(active), m_client(client)
159 m_client->sendRespawn();
166 /* Form update callback */
168 class NodeMetadataFormSource: public IFormSource
171 NodeMetadataFormSource(ClientMap *map, v3s16 p):
176 std::string getForm()
178 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
181 return meta->getString("formspec");
183 std::string resolveText(std::string str)
185 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
188 return meta->resolveString(str);
195 class PlayerInventoryFormSource: public IFormSource
198 PlayerInventoryFormSource(Client *client):
202 std::string getForm()
204 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205 return player->inventory_formspec;
212 Check if a node is pointable
214 inline bool isPointableNode(const MapNode& n,
215 Client *client, bool liquids_pointable)
217 const ContentFeatures &features = client->getNodeDefManager()->get(n);
218 return features.pointable ||
219 (liquids_pointable && features.isLiquid());
223 Find what the player is pointing at
225 PointedThing getPointedThing(Client *client, v3f player_position,
226 v3f camera_direction, v3f camera_position,
227 core::line3d<f32> shootline, f32 d,
228 bool liquids_pointable,
229 bool look_for_object,
230 std::vector<aabb3f> &hilightboxes,
231 ClientActiveObject *&selected_object)
235 hilightboxes.clear();
236 selected_object = NULL;
238 INodeDefManager *nodedef = client->getNodeDefManager();
239 ClientMap &map = client->getEnv().getClientMap();
241 // First try to find a pointed at active object
244 selected_object = client->getSelectedActiveObject(d*BS,
245 camera_position, shootline);
247 if(selected_object != NULL)
249 if(selected_object->doShowSelectionBox())
251 aabb3f *selection_box = selected_object->getSelectionBox();
252 // Box should exist because object was
253 // returned in the first place
254 assert(selection_box);
256 v3f pos = selected_object->getPosition();
257 hilightboxes.push_back(aabb3f(
258 selection_box->MinEdge + pos,
259 selection_box->MaxEdge + pos));
263 result.type = POINTEDTHING_OBJECT;
264 result.object_id = selected_object->getId();
269 // That didn't work, try to find a pointed at node
271 f32 mindistance = BS * 1001;
273 v3s16 pos_i = floatToInt(player_position, BS);
275 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
279 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
280 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
281 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
282 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
283 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
284 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
286 // Prevent signed number overflow
294 for(s16 y = ystart; y <= yend; y++)
295 for(s16 z = zstart; z <= zend; z++)
296 for(s16 x = xstart; x <= xend; x++)
301 n = map.getNode(v3s16(x,y,z));
303 catch(InvalidPositionException &e)
307 if(!isPointableNode(n, client, liquids_pointable))
310 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
313 v3f npf = intToFloat(np, BS);
315 for(std::vector<aabb3f>::const_iterator
317 i != boxes.end(); i++)
323 for(u16 j=0; j<6; j++)
325 v3s16 facedir = g_6dirs[j];
326 aabb3f facebox = box;
330 facebox.MinEdge.X = facebox.MaxEdge.X-d;
331 else if(facedir.X < 0)
332 facebox.MaxEdge.X = facebox.MinEdge.X+d;
333 else if(facedir.Y > 0)
334 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
335 else if(facedir.Y < 0)
336 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
337 else if(facedir.Z > 0)
338 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
339 else if(facedir.Z < 0)
340 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
342 v3f centerpoint = facebox.getCenter();
343 f32 distance = (centerpoint - camera_position).getLength();
344 if(distance >= mindistance)
346 if(!facebox.intersectsWithLine(shootline))
349 v3s16 np_above = np + facedir;
351 result.type = POINTEDTHING_NODE;
352 result.node_undersurface = np;
353 result.node_abovesurface = np_above;
354 mindistance = distance;
356 hilightboxes.clear();
357 for(std::vector<aabb3f>::const_iterator
359 i2 != boxes.end(); i2++)
362 box.MinEdge += npf + v3f(-d,-d,-d);
363 box.MaxEdge += npf + v3f(d,d,d);
364 hilightboxes.push_back(box);
374 Draws a screen with a single text on it.
375 Text will be removed when the screen is drawn the next time.
376 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
378 /*gui::IGUIStaticText **/
379 void draw_load_screen(const std::wstring &text,
380 IrrlichtDevice* device, gui::IGUIFont* font,
381 float dtime=0 ,int percent=0, bool clouds=true)
383 video::IVideoDriver* driver = device->getVideoDriver();
384 v2u32 screensize = driver->getScreenSize();
385 const wchar_t *loadingtext = text.c_str();
386 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
387 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
388 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
389 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
391 gui::IGUIStaticText *guitext = guienv->addStaticText(
392 loadingtext, textrect, false, false);
393 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
395 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
396 if (cloud_menu_background)
398 g_menuclouds->step(dtime*3);
399 g_menuclouds->render();
400 driver->beginScene(true, true, video::SColor(255,140,186,250));
401 g_menucloudsmgr->drawAll();
404 driver->beginScene(true, true, video::SColor(255,0,0,0));
405 if (percent >= 0 && percent <= 100) // draw progress bar
407 core::vector2d<s32> barsize(256,32);
408 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
409 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
410 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
411 barrect.UpperLeftCorner+1,
412 barrect.LowerRightCorner-1), NULL); // black inside the bar
413 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
414 barrect.UpperLeftCorner+1,
416 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
417 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
427 /* Profiler display */
429 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
430 gui::IGUIFont *font, u32 text_height,
431 u32 show_profiler, u32 show_profiler_max)
433 if(show_profiler == 0)
435 guitext_profiler->setVisible(false);
440 std::ostringstream os(std::ios_base::binary);
441 g_profiler->printPage(os, show_profiler, show_profiler_max);
442 std::wstring text = narrow_to_wide(os.str());
443 guitext_profiler->setText(text.c_str());
444 guitext_profiler->setVisible(true);
446 s32 w = font->getDimension(text.c_str()).Width;
449 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
450 8+(text_height+5)*2 +
451 font->getDimension(text.c_str()).Height);
452 guitext_profiler->setRelativePosition(rect);
453 guitext_profiler->setVisible(true);
461 Profiler::GraphValues values;
467 Meta(float initial=0, video::SColor color=
468 video::SColor(255,255,255,255)):
474 std::list<Piece> m_log;
482 void put(const Profiler::GraphValues &values)
485 piece.values = values;
486 m_log.push_back(piece);
487 while(m_log.size() > m_log_max_size)
488 m_log.erase(m_log.begin());
491 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
492 gui::IGUIFont* font) const
494 std::map<std::string, Meta> m_meta;
495 for(std::list<Piece>::const_iterator k = m_log.begin();
496 k != m_log.end(); k++)
498 const Piece &piece = *k;
499 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
500 i != piece.values.end(); i++){
501 const std::string &id = i->first;
502 const float &value = i->second;
503 std::map<std::string, Meta>::iterator j =
505 if(j == m_meta.end()){
506 m_meta[id] = Meta(value);
509 if(value < j->second.min)
510 j->second.min = value;
511 if(value > j->second.max)
512 j->second.max = value;
517 static const video::SColor usable_colors[] = {
518 video::SColor(255,255,100,100),
519 video::SColor(255,90,225,90),
520 video::SColor(255,100,100,255),
521 video::SColor(255,255,150,50),
522 video::SColor(255,220,220,100)
524 static const u32 usable_colors_count =
525 sizeof(usable_colors) / sizeof(*usable_colors);
526 u32 next_color_i = 0;
527 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
528 i != m_meta.end(); i++){
529 Meta &meta = i->second;
530 video::SColor color(255,200,200,200);
531 if(next_color_i < usable_colors_count)
532 color = usable_colors[next_color_i++];
537 s32 textx = x_left + m_log_max_size + 15;
538 s32 textx2 = textx + 200 - 15;
542 u32 num_graphs = m_meta.size();
543 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
545 video::SColor bgcolor(120,0,0,0);
546 driver->draw2DRectangle(bgcolor, rect, NULL);
550 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
551 i != m_meta.end(); i++){
552 const std::string &id = i->first;
553 const Meta &meta = i->second;
555 s32 y = y_bottom - meta_i * 50;
556 float show_min = meta.min;
557 float show_max = meta.max;
558 if(show_min >= -0.0001 && show_max >= -0.0001){
559 if(show_min <= show_max * 0.5)
564 snprintf(buf, 10, "%.3g", show_max);
565 font->draw(narrow_to_wide(buf).c_str(),
566 core::rect<s32>(textx, y - graphh,
567 textx2, y - graphh + texth),
569 snprintf(buf, 10, "%.3g", show_min);
570 font->draw(narrow_to_wide(buf).c_str(),
571 core::rect<s32>(textx, y - texth,
574 font->draw(narrow_to_wide(id).c_str(),
575 core::rect<s32>(textx, y - graphh/2 - texth/2,
576 textx2, y - graphh/2 + texth/2),
579 s32 graph1h = graphh;
580 bool relativegraph = (show_min != 0 && show_min != show_max);
581 float lastscaledvalue = 0.0;
582 bool lastscaledvalue_exists = false;
583 for(std::list<Piece>::const_iterator j = m_log.begin();
584 j != m_log.end(); j++)
586 const Piece &piece = *j;
588 bool value_exists = false;
589 Profiler::GraphValues::const_iterator k =
590 piece.values.find(id);
591 if(k != piece.values.end()){
597 lastscaledvalue_exists = false;
600 float scaledvalue = 1.0;
601 if(show_max != show_min)
602 scaledvalue = (value - show_min) / (show_max - show_min);
603 if(scaledvalue == 1.0 && value == 0){
605 lastscaledvalue_exists = false;
609 if(lastscaledvalue_exists){
610 s32 ivalue1 = lastscaledvalue * graph1h;
611 s32 ivalue2 = scaledvalue * graph1h;
612 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
613 v2s32(x, graph1y - ivalue2), meta.color);
615 lastscaledvalue = scaledvalue;
616 lastscaledvalue_exists = true;
618 s32 ivalue = scaledvalue * graph1h;
619 driver->draw2DLine(v2s32(x, graph1y),
620 v2s32(x, graph1y - ivalue), meta.color);
629 class NodeDugEvent: public MtEvent
635 NodeDugEvent(v3s16 p, MapNode n):
639 const char* getType() const
645 ISoundManager *m_sound;
646 INodeDefManager *m_ndef;
648 float m_player_step_timer;
650 SimpleSoundSpec m_player_step_sound;
651 SimpleSoundSpec m_player_leftpunch_sound;
652 SimpleSoundSpec m_player_rightpunch_sound;
654 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
657 m_player_step_timer(0)
661 void playPlayerStep()
663 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
664 m_player_step_timer = 0.03;
665 m_sound->playSound(m_player_step_sound, false);
669 static void viewBobbingStep(MtEvent *e, void *data)
671 SoundMaker *sm = (SoundMaker*)data;
672 sm->playPlayerStep();
675 static void playerRegainGround(MtEvent *e, void *data)
677 SoundMaker *sm = (SoundMaker*)data;
678 sm->playPlayerStep();
681 static void playerJump(MtEvent *e, void *data)
683 //SoundMaker *sm = (SoundMaker*)data;
686 static void cameraPunchLeft(MtEvent *e, void *data)
688 SoundMaker *sm = (SoundMaker*)data;
689 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
692 static void cameraPunchRight(MtEvent *e, void *data)
694 SoundMaker *sm = (SoundMaker*)data;
695 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
698 static void nodeDug(MtEvent *e, void *data)
700 SoundMaker *sm = (SoundMaker*)data;
701 NodeDugEvent *nde = (NodeDugEvent*)e;
702 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
705 static void playerDamage(MtEvent *e, void *data)
707 SoundMaker *sm = (SoundMaker*)data;
708 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
711 static void playerFallingDamage(MtEvent *e, void *data)
713 SoundMaker *sm = (SoundMaker*)data;
714 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
717 void registerReceiver(MtEventManager *mgr)
719 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
720 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
721 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
722 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
723 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
724 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
725 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
726 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
729 void step(float dtime)
731 m_player_step_timer -= dtime;
735 // Locally stored sounds don't need to be preloaded because of this
736 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
738 std::set<std::string> m_fetched;
741 void fetchSounds(const std::string &name,
742 std::set<std::string> &dst_paths,
743 std::set<std::string> &dst_datas)
745 if(m_fetched.count(name))
747 m_fetched.insert(name);
748 std::string base = porting::path_share + DIR_DELIM + "testsounds";
749 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
750 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
751 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
755 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
756 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
759 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
763 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
766 bool *m_force_fog_off;
771 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
772 f32 *fog_range, Client *client):
774 m_force_fog_off(force_fog_off),
775 m_fog_range(fog_range),
778 ~GameGlobalShaderConstantSetter() {}
780 virtual void onSetConstants(video::IMaterialRendererServices *services,
787 video::SColor bgcolor = m_sky->getBgColor();
788 video::SColorf bgcolorf(bgcolor);
789 float bgcolorfa[4] = {
795 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
798 float fog_distance = 10000*BS;
799 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
800 fog_distance = *m_fog_range;
801 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
804 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
805 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
806 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
808 u32 animation_timer = porting::getTimeMs() % 100000;
809 float animation_timer_f = (float)animation_timer / 100000.0;
810 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
811 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
813 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
814 v3f eye_position = player->getEyePosition();
815 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
816 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
818 float enable_bumpmapping = 0;
819 if (g_settings->getBool("enable_bumpmapping"))
820 enable_bumpmapping = 1;
821 services->setPixelShaderConstant("enableBumpmapping", &enable_bumpmapping, 1);
823 float enable_parallax_occlusion = 0;
824 if (g_settings->getBool("enable_parallax_occlusion"));{
825 enable_parallax_occlusion = 1;
826 float parallax_occlusion_scale = g_settings->getFloat("parallax_occlusion_scale");
827 services->setPixelShaderConstant("parallaxOcclusionScale", ¶llax_occlusion_scale, 1);
828 float parallax_occlusion_bias = g_settings->getFloat("parallax_occlusion_bias");
829 services->setPixelShaderConstant("parallaxOcclusionBias", ¶llax_occlusion_bias, 1);
831 services->setPixelShaderConstant("enableParallaxOcclusion", &enable_parallax_occlusion, 1);
833 float enable_waving_water = 0;
834 if (g_settings->getBool("enable_waving_water")){
835 enable_waving_water = 1;
836 float water_wave_height_f = g_settings->getFloat("water_wave_height");
837 services->setVertexShaderConstant("waterWaveHeight", &water_wave_height_f, 1);
838 float water_wave_length_f = g_settings->getFloat("water_wave_length");
839 services->setVertexShaderConstant("waterWaveLength", &water_wave_length_f, 1);
840 float water_wave_speed_f = g_settings->getFloat("water_wave_speed");
841 services->setVertexShaderConstant("waterWaveSpeed", &water_wave_speed_f, 1);
843 services->setVertexShaderConstant("enableWavingWater", &enable_waving_water, 1);
845 float enable_waving_leaves = 0;
846 if (g_settings->getBool("enable_waving_leaves"))
847 enable_waving_leaves = 1;
848 services->setVertexShaderConstant("enableWavingLeaves", &enable_waving_leaves, 1);
850 float enable_waving_plants = 0;
851 if (g_settings->getBool("enable_waving_plants"))
852 enable_waving_plants = 1;
853 services->setVertexShaderConstant("enableWavingPlants", &enable_waving_plants, 1);
856 // Normal map texture layer
859 // before 1.8 there isn't a "integer interface", only float
860 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
861 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
862 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
864 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
865 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
870 bool nodePlacementPrediction(Client &client,
871 const ItemDefinition &playeritem_def,
872 v3s16 nodepos, v3s16 neighbourpos)
874 std::string prediction = playeritem_def.node_placement_prediction;
875 INodeDefManager *nodedef = client.ndef();
876 ClientMap &map = client.getEnv().getClientMap();
878 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
880 verbosestream<<"Node placement prediction for "
881 <<playeritem_def.name<<" is "
882 <<prediction<<std::endl;
883 v3s16 p = neighbourpos;
884 // Place inside node itself if buildable_to
886 MapNode n_under = map.getNode(nodepos);
887 if(nodedef->get(n_under).buildable_to)
889 else if (!nodedef->get(map.getNode(p)).buildable_to)
891 }catch(InvalidPositionException &e){}
892 // Find id of predicted node
894 bool found = nodedef->getId(prediction, id);
896 errorstream<<"Node placement prediction failed for "
897 <<playeritem_def.name<<" (places "
899 <<") - Name not known"<<std::endl;
902 // Predict param2 for facedir and wallmounted nodes
904 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
905 v3s16 dir = nodepos - neighbourpos;
906 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
907 param2 = dir.Y < 0 ? 1 : 0;
908 } else if(abs(dir.X) > abs(dir.Z)){
909 param2 = dir.X < 0 ? 3 : 2;
911 param2 = dir.Z < 0 ? 5 : 4;
914 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
915 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
916 if(abs(dir.X) > abs(dir.Z)){
917 param2 = dir.X < 0 ? 3 : 1;
919 param2 = dir.Z < 0 ? 2 : 0;
922 assert(param2 >= 0 && param2 <= 5);
923 //Check attachment if node is in group attached_node
924 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
925 static v3s16 wallmounted_dirs[8] = {
934 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
935 pp = p + wallmounted_dirs[param2];
937 pp = p + v3s16(0,-1,0);
938 if(!nodedef->get(map.getNode(pp)).walkable)
941 // Add node to client map
942 MapNode n(id, 0, param2);
944 // This triggers the required mesh update too
945 client.addNode(p, n);
947 }catch(InvalidPositionException &e){
948 errorstream<<"Node placement prediction failed for "
949 <<playeritem_def.name<<" (places "
951 <<") - Position not loaded"<<std::endl;
962 IrrlichtDevice *device,
965 std::string playername,
966 std::string password,
967 std::string address, // If "", local server is used
969 std::wstring &error_message,
970 ChatBackend &chat_backend,
971 const SubgameSpec &gamespec, // Used for local game,
972 bool simple_singleplayer_mode
975 FormspecFormSource* current_formspec = 0;
976 TextDestPlayerInventory* current_textdest = 0;
977 video::IVideoDriver* driver = device->getVideoDriver();
978 scene::ISceneManager* smgr = device->getSceneManager();
980 // Calculate text height using the font
981 u32 text_height = font->getDimension(L"Random test string").Height;
983 v2u32 last_screensize(0,0);
984 v2u32 screensize = driver->getScreenSize();
987 Draw "Loading" screen
991 wchar_t* text = wgettext("Loading...");
992 draw_load_screen(text, device, font,0,0);
996 // Create texture source
997 IWritableTextureSource *tsrc = createTextureSource(device);
999 // Create shader source
1000 IWritableShaderSource *shsrc = createShaderSource(device);
1002 // These will be filled by data received from the server
1003 // Create item definition manager
1004 IWritableItemDefManager *itemdef = createItemDefManager();
1005 // Create node definition manager
1006 IWritableNodeDefManager *nodedef = createNodeDefManager();
1008 // Sound fetcher (useful when testing)
1009 GameOnDemandSoundFetcher soundfetcher;
1012 ISoundManager *sound = NULL;
1013 bool sound_is_dummy = false;
1015 if(g_settings->getBool("enable_sound")){
1016 infostream<<"Attempting to use OpenAL audio"<<std::endl;
1017 sound = createOpenALSoundManager(&soundfetcher);
1019 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
1021 infostream<<"Sound disabled."<<std::endl;
1025 infostream<<"Using dummy audio."<<std::endl;
1026 sound = &dummySoundManager;
1027 sound_is_dummy = true;
1030 Server *server = NULL;
1034 EventManager eventmgr;
1037 SoundMaker soundmaker(sound, nodedef);
1038 soundmaker.registerReceiver(&eventmgr);
1040 // Add chat log output for errors to be shown in chat
1041 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1043 // Create UI for modifying quicktune values
1044 QuicktuneShortcutter quicktune;
1051 wchar_t* text = wgettext("Creating server....");
1052 draw_load_screen(text, device, font,0,25);
1054 infostream<<"Creating server"<<std::endl;
1055 server = new Server(map_dir, gamespec,
1056 simple_singleplayer_mode);
1057 server->start(port);
1060 do{ // Client scope (breakable do-while(0))
1067 wchar_t* text = wgettext("Creating client...");
1068 draw_load_screen(text, device, font,0,50);
1071 infostream<<"Creating client"<<std::endl;
1073 MapDrawControl draw_control;
1076 wchar_t* text = wgettext("Resolving address...");
1077 draw_load_screen(text, device, font,0,75);
1080 Address connect_address(0,0,0,0, port);
1084 //connect_address.Resolve("localhost");
1085 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1087 IPv6AddressBytes addr_bytes;
1088 addr_bytes.bytes[15] = 1;
1089 connect_address.setAddress(&addr_bytes);
1093 connect_address.setAddress(127,0,0,1);
1097 connect_address.Resolve(address.c_str());
1099 catch(ResolveError &e)
1101 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1102 errorstream<<wide_to_narrow(error_message)<<std::endl;
1103 // Break out of client scope
1110 Client client(device, playername.c_str(), password, draw_control,
1111 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1112 connect_address.isIPv6());
1114 // Client acts as our GameDef
1115 IGameDef *gamedef = &client;
1118 Attempt to connect to the server
1121 infostream<<"Connecting to server at ";
1122 connect_address.print(&infostream);
1123 infostream<<std::endl;
1124 client.connect(connect_address);
1127 Wait for server to accept connection
1129 bool could_connect = false;
1130 bool connect_aborted = false;
1132 float time_counter = 0.0;
1134 float fps_max = g_settings->getFloat("fps_max");
1135 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1136 u32 lasttime = device->getTimer()->getTime();
1137 while(device->run())
1139 f32 dtime = 0.033; // in seconds
1140 if (cloud_menu_background) {
1141 u32 time = device->getTimer()->getTime();
1143 dtime = (time - lasttime) / 1000.0;
1148 // Update client and server
1151 server->step(dtime);
1154 if(client.connectedAndInitialized()){
1155 could_connect = true;
1159 if(client.accessDenied()){
1160 error_message = L"Access denied. Reason: "
1161 +client.accessDeniedReason();
1162 errorstream<<wide_to_narrow(error_message)<<std::endl;
1165 if(input->wasKeyDown(EscapeKey)){
1166 connect_aborted = true;
1167 infostream<<"Connect aborted [Escape]"<<std::endl;
1173 wchar_t* text = wgettext("Connecting to server...");
1174 draw_load_screen(text, device, font, dtime, 100);
1178 // On some computers framerate doesn't seem to be
1179 // automatically limited
1180 if (cloud_menu_background) {
1181 // Time of frame without fps limit
1184 // not using getRealTime is necessary for wine
1185 u32 time = device->getTimer()->getTime();
1187 busytime_u32 = time - lasttime;
1190 busytime = busytime_u32 / 1000.0;
1193 u32 frametime_min = 1000./fps_max;
1195 if(busytime_u32 < frametime_min) {
1196 u32 sleeptime = frametime_min - busytime_u32;
1197 device->sleep(sleeptime);
1202 time_counter += dtime;
1205 catch(con::PeerNotFoundException &e)
1209 Handle failure to connect
1212 if(error_message == L"" && !connect_aborted){
1213 error_message = L"Connection failed";
1214 errorstream<<wide_to_narrow(error_message)<<std::endl;
1216 // Break out of client scope
1221 Wait until content has been received
1223 bool got_content = false;
1224 bool content_aborted = false;
1226 float time_counter = 0.0;
1228 float fps_max = g_settings->getFloat("fps_max");
1229 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1230 u32 lasttime = device->getTimer()->getTime();
1231 while(device->run())
1233 f32 dtime = 0.033; // in seconds
1234 if (cloud_menu_background) {
1235 u32 time = device->getTimer()->getTime();
1237 dtime = (time - lasttime) / 1000.0;
1242 // Update client and server
1245 server->step(dtime);
1248 if(client.texturesReceived() &&
1249 client.itemdefReceived() &&
1250 client.nodedefReceived()){
1255 if(!client.connectedAndInitialized()){
1256 error_message = L"Client disconnected";
1257 errorstream<<wide_to_narrow(error_message)<<std::endl;
1260 if(input->wasKeyDown(EscapeKey)){
1261 content_aborted = true;
1262 infostream<<"Connect aborted [Escape]"<<std::endl;
1268 if (!client.itemdefReceived())
1270 wchar_t* text = wgettext("Item definitions...");
1272 draw_load_screen(text, device, font, dtime, progress);
1275 else if (!client.nodedefReceived())
1277 wchar_t* text = wgettext("Node definitions...");
1279 draw_load_screen(text, device, font, dtime, progress);
1284 wchar_t* text = wgettext("Media...");
1285 progress = 50+client.mediaReceiveProgress()*50+0.5;
1286 draw_load_screen(text, device, font, dtime, progress);
1290 // On some computers framerate doesn't seem to be
1291 // automatically limited
1292 if (cloud_menu_background) {
1293 // Time of frame without fps limit
1296 // not using getRealTime is necessary for wine
1297 u32 time = device->getTimer()->getTime();
1299 busytime_u32 = time - lasttime;
1302 busytime = busytime_u32 / 1000.0;
1305 u32 frametime_min = 1000./fps_max;
1307 if(busytime_u32 < frametime_min) {
1308 u32 sleeptime = frametime_min - busytime_u32;
1309 device->sleep(sleeptime);
1314 time_counter += dtime;
1319 if(error_message == L"" && !content_aborted){
1320 error_message = L"Something failed";
1321 errorstream<<wide_to_narrow(error_message)<<std::endl;
1323 // Break out of client scope
1328 After all content has been received:
1329 Update cached textures, meshes and materials
1331 client.afterContentReceived(device,font);
1334 Create the camera node
1336 Camera camera(smgr, draw_control, gamedef);
1337 if (!camera.successfullyCreated(error_message))
1340 f32 camera_yaw = 0; // "right/left"
1341 f32 camera_pitch = 0; // "up/down"
1347 Clouds *clouds = NULL;
1348 if(g_settings->getBool("enable_clouds"))
1350 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1358 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1361 A copy of the local inventory
1363 Inventory local_inventory(itemdef);
1366 Find out size of crack animation
1368 int crack_animation_length = 5;
1370 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1371 v2u32 size = t->getOriginalSize();
1372 crack_animation_length = size.Y / size.X;
1379 // First line of debug text
1380 gui::IGUIStaticText *guitext = guienv->addStaticText(
1382 core::rect<s32>(5, 5, 795, 5+text_height),
1384 // Second line of debug text
1385 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1387 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1389 // At the middle of the screen
1390 // Object infos are shown in this
1391 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1393 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1396 // Status text (displays info when showing and hiding GUI stuff, etc.)
1397 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1399 core::rect<s32>(0,0,0,0),
1401 guitext_status->setVisible(false);
1403 std::wstring statustext;
1404 float statustext_time = 0;
1407 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1409 core::rect<s32>(0,0,0,0),
1410 //false, false); // Disable word wrap as of now
1412 // Remove stale "recent" chat messages from previous connections
1413 chat_backend.clearRecentChat();
1414 // Chat backend and console
1415 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1417 // Profiler text (size is updated when text is updated)
1418 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1420 core::rect<s32>(0,0,0,0),
1422 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1423 guitext_profiler->setVisible(false);
1424 guitext_profiler->setWordWrap(true);
1427 Some statistics are collected in these
1430 u32 beginscenetime = 0;
1432 u32 endscenetime = 0;
1434 float recent_turn_speed = 0.0;
1436 ProfilerGraph graph;
1437 // Initially clear the profiler
1438 Profiler::GraphValues dummyvalues;
1439 g_profiler->graphGet(dummyvalues);
1441 float nodig_delay_timer = 0.0;
1442 float dig_time = 0.0;
1444 PointedThing pointed_old;
1445 bool digging = false;
1446 bool ldown_for_dig = false;
1448 float damage_flash = 0;
1450 float jump_timer = 0;
1451 bool reset_jump_timer = false;
1453 const float object_hit_delay = 0.2;
1454 float object_hit_delay_timer = 0.0;
1455 float time_from_last_punch = 10;
1457 float update_draw_list_timer = 0.0;
1458 v3f update_draw_list_last_cam_dir;
1460 bool invert_mouse = g_settings->getBool("invert_mouse");
1462 bool respawn_menu_active = false;
1463 bool update_wielded_item_trigger = false;
1465 bool show_hud = true;
1466 bool show_chat = true;
1467 bool force_fog_off = false;
1468 f32 fog_range = 100*BS;
1469 bool disable_camera_update = false;
1470 bool show_debug = g_settings->getBool("show_debug");
1471 bool show_profiler_graph = false;
1472 u32 show_profiler = 0;
1473 u32 show_profiler_max = 3; // Number of pages
1475 float time_of_day = 0;
1476 float time_of_day_smooth = 0;
1478 float repeat_rightclick_timer = 0;
1483 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1484 sky, &force_fog_off, &fog_range, &client));
1490 bool first_loop_after_window_activation = true;
1492 // TODO: Convert the static interval timers to these
1493 // Interval limiter for profiler
1494 IntervalLimiter m_profiler_interval;
1496 // Time is in milliseconds
1497 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1498 // NOTE: So we have to use getTime() and call run()s between them
1499 u32 lasttime = device->getTimer()->getTime();
1501 LocalPlayer* player = client.getEnv().getLocalPlayer();
1502 player->hurt_tilt_timer = 0;
1503 player->hurt_tilt_strength = 0;
1508 Hud hud(driver, guienv, font, text_height,
1509 gamedef, player, &local_inventory);
1511 bool use_weather = g_settings->getBool("weather");
1515 if(device->run() == false || kill == true)
1518 // Time of frame without fps limit
1522 // not using getRealTime is necessary for wine
1523 u32 time = device->getTimer()->getTime();
1525 busytime_u32 = time - lasttime;
1528 busytime = busytime_u32 / 1000.0;
1531 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1533 // Necessary for device->getTimer()->getTime()
1541 float fps_max = g_settings->getFloat("fps_max");
1542 u32 frametime_min = 1000./fps_max;
1544 if(busytime_u32 < frametime_min)
1546 u32 sleeptime = frametime_min - busytime_u32;
1547 device->sleep(sleeptime);
1548 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1552 // Necessary for device->getTimer()->getTime()
1556 Time difference calculation
1558 f32 dtime; // in seconds
1560 u32 time = device->getTimer()->getTime();
1562 dtime = (time - lasttime) / 1000.0;
1567 g_profiler->graphAdd("mainloop_dtime", dtime);
1571 if(nodig_delay_timer >= 0)
1572 nodig_delay_timer -= dtime;
1573 if(object_hit_delay_timer >= 0)
1574 object_hit_delay_timer -= dtime;
1575 time_from_last_punch += dtime;
1577 g_profiler->add("Elapsed time", dtime);
1578 g_profiler->avg("FPS", 1./dtime);
1581 Time average and jitter calculation
1584 static f32 dtime_avg1 = 0.0;
1585 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1586 f32 dtime_jitter1 = dtime - dtime_avg1;
1588 static f32 dtime_jitter1_max_sample = 0.0;
1589 static f32 dtime_jitter1_max_fraction = 0.0;
1591 static f32 jitter1_max = 0.0;
1592 static f32 counter = 0.0;
1593 if(dtime_jitter1 > jitter1_max)
1594 jitter1_max = dtime_jitter1;
1599 dtime_jitter1_max_sample = jitter1_max;
1600 dtime_jitter1_max_fraction
1601 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1607 Busytime average and jitter calculation
1610 static f32 busytime_avg1 = 0.0;
1611 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1612 f32 busytime_jitter1 = busytime - busytime_avg1;
1614 static f32 busytime_jitter1_max_sample = 0.0;
1615 static f32 busytime_jitter1_min_sample = 0.0;
1617 static f32 jitter1_max = 0.0;
1618 static f32 jitter1_min = 0.0;
1619 static f32 counter = 0.0;
1620 if(busytime_jitter1 > jitter1_max)
1621 jitter1_max = busytime_jitter1;
1622 if(busytime_jitter1 < jitter1_min)
1623 jitter1_min = busytime_jitter1;
1627 busytime_jitter1_max_sample = jitter1_max;
1628 busytime_jitter1_min_sample = jitter1_min;
1635 Handle miscellaneous stuff
1638 if(client.accessDenied())
1640 error_message = L"Access denied. Reason: "
1641 +client.accessDeniedReason();
1642 errorstream<<wide_to_narrow(error_message)<<std::endl;
1646 if(g_gamecallback->disconnect_requested)
1648 g_gamecallback->disconnect_requested = false;
1652 if(g_gamecallback->changepassword_requested)
1654 (new GUIPasswordChange(guienv, guiroot, -1,
1655 &g_menumgr, &client))->drop();
1656 g_gamecallback->changepassword_requested = false;
1659 if(g_gamecallback->changevolume_requested)
1661 (new GUIVolumeChange(guienv, guiroot, -1,
1662 &g_menumgr, &client))->drop();
1663 g_gamecallback->changevolume_requested = false;
1666 /* Process TextureSource's queue */
1667 tsrc->processQueue();
1669 /* Process ItemDefManager's queue */
1670 itemdef->processQueue(gamedef);
1673 Process ShaderSource's queue
1675 shsrc->processQueue();
1680 last_screensize = screensize;
1681 screensize = driver->getScreenSize();
1682 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1683 //bool screensize_changed = screensize != last_screensize;
1686 // Update HUD values
1687 hud.screensize = screensize;
1688 hud.displaycenter = displaycenter;
1691 // Hilight boxes collected during the loop and displayed
1692 std::vector<aabb3f> hilightboxes;
1695 std::wstring infotext;
1698 Debug info for client
1701 static float counter = 0.0;
1706 client.printDebugInfo(infostream);
1713 float profiler_print_interval =
1714 g_settings->getFloat("profiler_print_interval");
1715 bool print_to_log = true;
1716 if(profiler_print_interval == 0){
1717 print_to_log = false;
1718 profiler_print_interval = 5;
1720 if(m_profiler_interval.step(dtime, profiler_print_interval))
1723 infostream<<"Profiler:"<<std::endl;
1724 g_profiler->print(infostream);
1727 update_profiler_gui(guitext_profiler, font, text_height,
1728 show_profiler, show_profiler_max);
1730 g_profiler->clear();
1734 Direct handling of user input
1737 // Reset input if window not active or some menu is active
1738 if(device->isWindowActive() == false
1739 || noMenuActive() == false
1740 || guienv->hasFocus(gui_chat_console))
1744 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1746 gui_chat_console->closeConsoleAtOnce();
1749 // Input handler step() (used by the random input generator)
1752 // Increase timer for doubleclick of "jump"
1753 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1754 jump_timer += dtime;
1757 Launch menus and trigger stuff according to keys
1759 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1761 // drop selected item
1762 IDropAction *a = new IDropAction();
1764 a->from_inv.setCurrentPlayer();
1765 a->from_list = "main";
1766 a->from_i = client.getPlayerItem();
1767 client.inventoryAction(a);
1769 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1771 infostream<<"the_game: "
1772 <<"Launching inventory"<<std::endl;
1774 GUIFormSpecMenu *menu =
1775 new GUIFormSpecMenu(device, guiroot, -1,
1777 &client, gamedef, tsrc);
1779 InventoryLocation inventoryloc;
1780 inventoryloc.setCurrentPlayer();
1782 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1784 menu->setFormSpec(src->getForm(), inventoryloc);
1785 menu->setFormSource(src);
1786 menu->setTextDest(new TextDestPlayerInventory(&client));
1789 else if(input->wasKeyDown(EscapeKey))
1791 infostream<<"the_game: "
1792 <<"Launching pause menu"<<std::endl;
1793 // It will delete itself by itself
1794 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1795 &g_menumgr, simple_singleplayer_mode))->drop();
1797 // Move mouse cursor on top of the disconnect button
1798 if(simple_singleplayer_mode)
1799 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1801 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1803 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1805 TextDest *dest = new TextDestChat(&client);
1807 (new GUITextInputMenu(guienv, guiroot, -1,
1811 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1813 TextDest *dest = new TextDestChat(&client);
1815 (new GUITextInputMenu(guienv, guiroot, -1,
1819 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1821 if (!gui_chat_console->isOpenInhibited())
1823 // Open up to over half of the screen
1824 gui_chat_console->openConsole(0.6);
1825 guienv->setFocus(gui_chat_console);
1828 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1830 if(g_settings->getBool("free_move"))
1832 g_settings->set("free_move","false");
1833 statustext = L"free_move disabled";
1834 statustext_time = 0;
1838 g_settings->set("free_move","true");
1839 statustext = L"free_move enabled";
1840 statustext_time = 0;
1841 if(!client.checkPrivilege("fly"))
1842 statustext += L" (note: no 'fly' privilege)";
1845 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1847 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1849 if(g_settings->getBool("free_move"))
1851 g_settings->set("free_move","false");
1852 statustext = L"free_move disabled";
1853 statustext_time = 0;
1857 g_settings->set("free_move","true");
1858 statustext = L"free_move enabled";
1859 statustext_time = 0;
1860 if(!client.checkPrivilege("fly"))
1861 statustext += L" (note: no 'fly' privilege)";
1864 reset_jump_timer = true;
1866 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1868 if(g_settings->getBool("fast_move"))
1870 g_settings->set("fast_move","false");
1871 statustext = L"fast_move disabled";
1872 statustext_time = 0;
1876 g_settings->set("fast_move","true");
1877 statustext = L"fast_move enabled";
1878 statustext_time = 0;
1879 if(!client.checkPrivilege("fast"))
1880 statustext += L" (note: no 'fast' privilege)";
1883 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1885 if(g_settings->getBool("noclip"))
1887 g_settings->set("noclip","false");
1888 statustext = L"noclip disabled";
1889 statustext_time = 0;
1893 g_settings->set("noclip","true");
1894 statustext = L"noclip enabled";
1895 statustext_time = 0;
1896 if(!client.checkPrivilege("noclip"))
1897 statustext += L" (note: no 'noclip' privilege)";
1900 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1902 irr::video::IImage* const image = driver->createScreenShot();
1904 irr::c8 filename[256];
1905 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1906 g_settings->get("screenshot_path").c_str(),
1907 device->getTimer()->getRealTime());
1908 if (driver->writeImageToFile(image, filename)) {
1909 std::wstringstream sstr;
1910 sstr<<"Saved screenshot to '"<<filename<<"'";
1911 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1912 statustext = sstr.str();
1913 statustext_time = 0;
1915 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1920 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1922 show_hud = !show_hud;
1924 statustext = L"HUD shown";
1926 statustext = L"HUD hidden";
1927 statustext_time = 0;
1929 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1931 show_chat = !show_chat;
1933 statustext = L"Chat shown";
1935 statustext = L"Chat hidden";
1936 statustext_time = 0;
1938 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1940 force_fog_off = !force_fog_off;
1942 statustext = L"Fog disabled";
1944 statustext = L"Fog enabled";
1945 statustext_time = 0;
1947 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1949 disable_camera_update = !disable_camera_update;
1950 if(disable_camera_update)
1951 statustext = L"Camera update disabled";
1953 statustext = L"Camera update enabled";
1954 statustext_time = 0;
1956 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1958 // Initial / 3x toggle: Chat only
1959 // 1x toggle: Debug text with chat
1960 // 2x toggle: Debug text with profiler graph
1964 show_profiler_graph = false;
1965 statustext = L"Debug info shown";
1966 statustext_time = 0;
1968 else if(show_profiler_graph)
1971 show_profiler_graph = false;
1972 statustext = L"Debug info and profiler graph hidden";
1973 statustext_time = 0;
1977 show_profiler_graph = true;
1978 statustext = L"Profiler graph shown";
1979 statustext_time = 0;
1982 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1984 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1986 // FIXME: This updates the profiler with incomplete values
1987 update_profiler_gui(guitext_profiler, font, text_height,
1988 show_profiler, show_profiler_max);
1990 if(show_profiler != 0)
1992 std::wstringstream sstr;
1993 sstr<<"Profiler shown (page "<<show_profiler
1994 <<" of "<<show_profiler_max<<")";
1995 statustext = sstr.str();
1996 statustext_time = 0;
2000 statustext = L"Profiler hidden";
2001 statustext_time = 0;
2004 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2006 s16 range = g_settings->getS16("viewing_range_nodes_min");
2007 s16 range_new = range + 10;
2008 g_settings->set("viewing_range_nodes_min", itos(range_new));
2009 statustext = narrow_to_wide(
2010 "Minimum viewing range changed to "
2012 statustext_time = 0;
2014 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2016 s16 range = g_settings->getS16("viewing_range_nodes_min");
2017 s16 range_new = range - 10;
2020 g_settings->set("viewing_range_nodes_min",
2022 statustext = narrow_to_wide(
2023 "Minimum viewing range changed to "
2025 statustext_time = 0;
2029 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2031 reset_jump_timer = false;
2035 // Handle QuicktuneShortcutter
2036 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2038 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2040 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2042 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2045 std::string msg = quicktune.getMessage();
2047 statustext = narrow_to_wide(msg);
2048 statustext_time = 0;
2052 // Item selection with mouse wheel
2053 u16 new_playeritem = client.getPlayerItem();
2055 s32 wheel = input->getMouseWheel();
2056 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2057 player->hud_hotbar_itemcount-1);
2061 if(new_playeritem < max_item)
2068 if(new_playeritem > 0)
2071 new_playeritem = max_item;
2076 for(u16 i=0; i<10; i++)
2078 const KeyPress *kp = NumberKey + (i + 1) % 10;
2079 if(input->wasKeyDown(*kp))
2081 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2085 infostream<<"Selected item: "
2086 <<new_playeritem<<std::endl;
2091 // Viewing range selection
2092 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2094 draw_control.range_all = !draw_control.range_all;
2095 if(draw_control.range_all)
2097 infostream<<"Enabled full viewing range"<<std::endl;
2098 statustext = L"Enabled full viewing range";
2099 statustext_time = 0;
2103 infostream<<"Disabled full viewing range"<<std::endl;
2104 statustext = L"Disabled full viewing range";
2105 statustext_time = 0;
2109 // Print debug stacks
2110 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2112 dstream<<"-----------------------------------------"
2114 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2115 dstream<<"-----------------------------------------"
2117 debug_stacks_print();
2121 Mouse and camera control
2122 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2125 float turn_amount = 0;
2126 if((device->isWindowActive() && noMenuActive()) || random_input)
2130 // Mac OSX gets upset if this is set every frame
2131 if(device->getCursorControl()->isVisible())
2132 device->getCursorControl()->setVisible(false);
2135 if(first_loop_after_window_activation){
2136 //infostream<<"window active, first loop"<<std::endl;
2137 first_loop_after_window_activation = false;
2140 s32 dx = input->getMousePos().X - displaycenter.X;
2141 s32 dy = input->getMousePos().Y - displaycenter.Y;
2144 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2146 /*const float keyspeed = 500;
2147 if(input->isKeyDown(irr::KEY_UP))
2148 dy -= dtime * keyspeed;
2149 if(input->isKeyDown(irr::KEY_DOWN))
2150 dy += dtime * keyspeed;
2151 if(input->isKeyDown(irr::KEY_LEFT))
2152 dx -= dtime * keyspeed;
2153 if(input->isKeyDown(irr::KEY_RIGHT))
2154 dx += dtime * keyspeed;*/
2156 float d = g_settings->getFloat("mouse_sensitivity");
2157 d = rangelim(d, 0.01, 100.0);
2159 camera_pitch += dy*d;
2160 if(camera_pitch < -89.5) camera_pitch = -89.5;
2161 if(camera_pitch > 89.5) camera_pitch = 89.5;
2163 turn_amount = v2f(dx, dy).getLength() * d;
2165 input->setMousePos(displaycenter.X, displaycenter.Y);
2168 // Mac OSX gets upset if this is set every frame
2169 if(device->getCursorControl()->isVisible() == false)
2170 device->getCursorControl()->setVisible(true);
2172 //infostream<<"window inactive"<<std::endl;
2173 first_loop_after_window_activation = true;
2175 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2176 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2179 Player speed control
2193 PlayerControl control(
2194 input->isKeyDown(getKeySetting("keymap_forward")),
2195 input->isKeyDown(getKeySetting("keymap_backward")),
2196 input->isKeyDown(getKeySetting("keymap_left")),
2197 input->isKeyDown(getKeySetting("keymap_right")),
2198 input->isKeyDown(getKeySetting("keymap_jump")),
2199 input->isKeyDown(getKeySetting("keymap_special1")),
2200 input->isKeyDown(getKeySetting("keymap_sneak")),
2201 input->getLeftState(),
2202 input->getRightState(),
2206 client.setPlayerControl(control);
2208 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2209 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2210 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2211 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2212 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2213 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2214 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2215 128*(int)input->getLeftState()+
2216 256*(int)input->getRightState();
2217 LocalPlayer* player = client.getEnv().getLocalPlayer();
2218 player->keyPressed=keyPressed;
2227 //TimeTaker timer("server->step(dtime)");
2228 server->step(dtime);
2236 //TimeTaker timer("client.step(dtime)");
2238 //client.step(dtime_avg1);
2242 // Read client events
2245 ClientEvent event = client.getClientEvent();
2246 if(event.type == CE_NONE)
2250 else if(event.type == CE_PLAYER_DAMAGE &&
2251 client.getHP() != 0)
2253 //u16 damage = event.player_damage.amount;
2254 //infostream<<"Player damage: "<<damage<<std::endl;
2256 damage_flash += 100.0;
2257 damage_flash += 8.0 * event.player_damage.amount;
2259 player->hurt_tilt_timer = 1.5;
2260 player->hurt_tilt_strength = event.player_damage.amount/2;
2261 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2263 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2264 gamedef->event()->put(e);
2266 else if(event.type == CE_PLAYER_FORCE_MOVE)
2268 camera_yaw = event.player_force_move.yaw;
2269 camera_pitch = event.player_force_move.pitch;
2271 else if(event.type == CE_DEATHSCREEN)
2273 if(respawn_menu_active)
2276 /*bool set_camera_point_target =
2277 event.deathscreen.set_camera_point_target;
2278 v3f camera_point_target;
2279 camera_point_target.X = event.deathscreen.camera_point_target_x;
2280 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2281 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2282 MainRespawnInitiator *respawner =
2283 new MainRespawnInitiator(
2284 &respawn_menu_active, &client);
2285 GUIDeathScreen *menu =
2286 new GUIDeathScreen(guienv, guiroot, -1,
2287 &g_menumgr, respawner);
2290 chat_backend.addMessage(L"", L"You died.");
2292 /* Handle visualization */
2296 LocalPlayer* player = client.getEnv().getLocalPlayer();
2297 player->hurt_tilt_timer = 0;
2298 player->hurt_tilt_strength = 0;
2300 /*LocalPlayer* player = client.getLocalPlayer();
2301 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2302 camera.update(player, busytime, screensize);*/
2304 else if (event.type == CE_SHOW_FORMSPEC)
2306 if (current_formspec == 0)
2309 /* Note: FormspecFormSource and TextDestPlayerInventory
2310 * are deleted by guiFormSpecMenu */
2311 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2312 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2313 GUIFormSpecMenu *menu =
2314 new GUIFormSpecMenu(device, guiroot, -1,
2316 &client, gamedef, tsrc);
2317 menu->setFormSource(current_formspec);
2318 menu->setTextDest(current_textdest);
2323 assert(current_textdest != 0);
2325 current_textdest->setFormName(*(event.show_formspec.formname));
2326 current_formspec->setForm(*(event.show_formspec.formspec));
2328 delete(event.show_formspec.formspec);
2329 delete(event.show_formspec.formname);
2331 else if(event.type == CE_TEXTURES_UPDATED)
2333 update_wielded_item_trigger = true;
2335 else if(event.type == CE_SPAWN_PARTICLE)
2337 LocalPlayer* player = client.getEnv().getLocalPlayer();
2338 video::ITexture *texture =
2339 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2341 new Particle(gamedef, smgr, player, client.getEnv(),
2342 *event.spawn_particle.pos,
2343 *event.spawn_particle.vel,
2344 *event.spawn_particle.acc,
2345 event.spawn_particle.expirationtime,
2346 event.spawn_particle.size,
2347 event.spawn_particle.collisiondetection,
2352 else if(event.type == CE_ADD_PARTICLESPAWNER)
2354 LocalPlayer* player = client.getEnv().getLocalPlayer();
2355 video::ITexture *texture =
2356 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2358 new ParticleSpawner(gamedef, smgr, player,
2359 event.add_particlespawner.amount,
2360 event.add_particlespawner.spawntime,
2361 *event.add_particlespawner.minpos,
2362 *event.add_particlespawner.maxpos,
2363 *event.add_particlespawner.minvel,
2364 *event.add_particlespawner.maxvel,
2365 *event.add_particlespawner.minacc,
2366 *event.add_particlespawner.maxacc,
2367 event.add_particlespawner.minexptime,
2368 event.add_particlespawner.maxexptime,
2369 event.add_particlespawner.minsize,
2370 event.add_particlespawner.maxsize,
2371 event.add_particlespawner.collisiondetection,
2373 event.add_particlespawner.id);
2375 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2377 delete_particlespawner (event.delete_particlespawner.id);
2379 else if (event.type == CE_HUDADD)
2381 u32 id = event.hudadd.id;
2382 size_t nhudelem = player->hud.size();
2383 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2384 delete event.hudadd.pos;
2385 delete event.hudadd.name;
2386 delete event.hudadd.scale;
2387 delete event.hudadd.text;
2388 delete event.hudadd.align;
2389 delete event.hudadd.offset;
2393 HudElement *e = new HudElement;
2394 e->type = (HudElementType)event.hudadd.type;
2395 e->pos = *event.hudadd.pos;
2396 e->name = *event.hudadd.name;
2397 e->scale = *event.hudadd.scale;
2398 e->text = *event.hudadd.text;
2399 e->number = event.hudadd.number;
2400 e->item = event.hudadd.item;
2401 e->dir = event.hudadd.dir;
2402 e->align = *event.hudadd.align;
2403 e->offset = *event.hudadd.offset;
2406 player->hud.push_back(e);
2408 player->hud[id] = e;
2410 delete event.hudadd.pos;
2411 delete event.hudadd.name;
2412 delete event.hudadd.scale;
2413 delete event.hudadd.text;
2414 delete event.hudadd.align;
2415 delete event.hudadd.offset;
2417 else if (event.type == CE_HUDRM)
2419 u32 id = event.hudrm.id;
2420 if (id < player->hud.size() && player->hud[id]) {
2421 delete player->hud[id];
2422 player->hud[id] = NULL;
2425 else if (event.type == CE_HUDCHANGE)
2427 u32 id = event.hudchange.id;
2428 if (id >= player->hud.size() || !player->hud[id]) {
2429 delete event.hudchange.v2fdata;
2430 delete event.hudchange.sdata;
2434 HudElement* e = player->hud[id];
2435 switch (event.hudchange.stat) {
2437 e->pos = *event.hudchange.v2fdata;
2440 e->name = *event.hudchange.sdata;
2442 case HUD_STAT_SCALE:
2443 e->scale = *event.hudchange.v2fdata;
2446 e->text = *event.hudchange.sdata;
2448 case HUD_STAT_NUMBER:
2449 e->number = event.hudchange.data;
2452 e->item = event.hudchange.data;
2455 e->dir = event.hudchange.data;
2457 case HUD_STAT_ALIGN:
2458 e->align = *event.hudchange.v2fdata;
2460 case HUD_STAT_OFFSET:
2461 e->offset = *event.hudchange.v2fdata;
2465 delete event.hudchange.v2fdata;
2466 delete event.hudchange.sdata;
2471 //TimeTaker //timer2("//timer2");
2474 For interaction purposes, get info about the held item
2476 - Is it a usable item?
2477 - Can it point to liquids?
2479 ItemStack playeritem;
2481 InventoryList *mlist = local_inventory.getList("main");
2484 playeritem = mlist->getItem(client.getPlayerItem());
2487 const ItemDefinition &playeritem_def =
2488 playeritem.getDefinition(itemdef);
2489 ToolCapabilities playeritem_toolcap =
2490 playeritem.getToolCapabilities(itemdef);
2496 LocalPlayer* player = client.getEnv().getLocalPlayer();
2497 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2498 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2499 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2500 camera.update(player, dtime, busytime, screensize,
2504 v3f player_position = player->getPosition();
2505 v3s16 pos_i = floatToInt(player_position, BS);
2506 v3f camera_position = camera.getPosition();
2507 v3f camera_direction = camera.getDirection();
2508 f32 camera_fov = camera.getFovMax();
2510 if(!disable_camera_update){
2511 client.getEnv().getClientMap().updateCamera(camera_position,
2512 camera_direction, camera_fov);
2515 // Update sound listener
2516 sound->updateListener(camera.getCameraNode()->getPosition(),
2517 v3f(0,0,0), // velocity
2518 camera.getDirection(),
2519 camera.getCameraNode()->getUpVector());
2520 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2526 soundmaker.step(dtime);
2528 ClientMap &map = client.getEnv().getClientMap();
2529 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2530 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2534 Calculate what block is the crosshair pointing to
2537 //u32 t1 = device->getTimer()->getRealTime();
2539 f32 d = playeritem_def.range; // max. distance
2540 f32 d_hand = itemdef->get("").range;
2541 if(d < 0 && d_hand >= 0)
2545 core::line3d<f32> shootline(camera_position,
2546 camera_position + camera_direction * BS * (d+1));
2548 ClientActiveObject *selected_object = NULL;
2550 PointedThing pointed = getPointedThing(
2552 &client, player_position, camera_direction,
2553 camera_position, shootline, d,
2554 playeritem_def.liquids_pointable, !ldown_for_dig,
2559 if(pointed != pointed_old)
2561 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2562 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2567 - releasing left mouse button
2568 - pointing away from node
2572 if(input->getLeftReleased())
2574 infostream<<"Left button released"
2575 <<" (stopped digging)"<<std::endl;
2578 else if(pointed != pointed_old)
2580 if (pointed.type == POINTEDTHING_NODE
2581 && pointed_old.type == POINTEDTHING_NODE
2582 && pointed.node_undersurface == pointed_old.node_undersurface)
2584 // Still pointing to the same node,
2585 // but a different face. Don't reset.
2589 infostream<<"Pointing away from node"
2590 <<" (stopped digging)"<<std::endl;
2596 client.interact(1, pointed_old);
2597 client.setCrack(-1, v3s16(0,0,0));
2601 if(!digging && ldown_for_dig && !input->getLeftState())
2603 ldown_for_dig = false;
2606 bool left_punch = false;
2607 soundmaker.m_player_leftpunch_sound.name = "";
2609 if(input->getRightState())
2610 repeat_rightclick_timer += dtime;
2612 repeat_rightclick_timer = 0;
2614 if(playeritem_def.usable && input->getLeftState())
2616 if(input->getLeftClicked())
2617 client.interact(4, pointed);
2619 else if(pointed.type == POINTEDTHING_NODE)
2621 v3s16 nodepos = pointed.node_undersurface;
2622 v3s16 neighbourpos = pointed.node_abovesurface;
2625 Check information text of node
2628 ClientMap &map = client.getEnv().getClientMap();
2629 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2631 infotext = narrow_to_wide(meta->getString("infotext"));
2633 MapNode n = map.getNode(nodepos);
2634 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2635 infotext = L"Unknown node: ";
2636 infotext += narrow_to_wide(nodedef->get(n).name);
2644 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2645 && client.checkPrivilege("interact"))
2649 infostream<<"Started digging"<<std::endl;
2650 client.interact(0, pointed);
2652 ldown_for_dig = true;
2654 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2656 // NOTE: Similar piece of code exists on the server side for
2658 // Get digging parameters
2659 DigParams params = getDigParams(nodedef->get(n).groups,
2660 &playeritem_toolcap);
2661 // If can't dig, try hand
2662 if(!params.diggable){
2663 const ItemDefinition &hand = itemdef->get("");
2664 const ToolCapabilities *tp = hand.tool_capabilities;
2666 params = getDigParams(nodedef->get(n).groups, tp);
2669 float dig_time_complete = 0.0;
2671 if(params.diggable == false)
2673 // I guess nobody will wait for this long
2674 dig_time_complete = 10000000.0;
2678 dig_time_complete = params.time;
2679 if (g_settings->getBool("enable_particles"))
2681 const ContentFeatures &features =
2682 client.getNodeDefManager()->get(n);
2683 addPunchingParticles
2684 (gamedef, smgr, player, client.getEnv(),
2685 nodepos, features.tiles);
2689 if(dig_time_complete >= 0.001)
2691 dig_index = (u16)((float)crack_animation_length
2692 * dig_time/dig_time_complete);
2694 // This is for torches
2697 dig_index = crack_animation_length;
2700 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2701 if(sound_dig.exists() && params.diggable){
2702 if(sound_dig.name == "__group"){
2703 if(params.main_group != ""){
2704 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2705 soundmaker.m_player_leftpunch_sound.name =
2706 std::string("default_dig_") +
2710 soundmaker.m_player_leftpunch_sound = sound_dig;
2714 // Don't show cracks if not diggable
2715 if(dig_time_complete >= 100000.0)
2718 else if(dig_index < crack_animation_length)
2720 //TimeTaker timer("client.setTempMod");
2721 //infostream<<"dig_index="<<dig_index<<std::endl;
2722 client.setCrack(dig_index, nodepos);
2726 infostream<<"Digging completed"<<std::endl;
2727 client.interact(2, pointed);
2728 client.setCrack(-1, v3s16(0,0,0));
2729 MapNode wasnode = map.getNode(nodepos);
2730 client.removeNode(nodepos);
2732 if (g_settings->getBool("enable_particles"))
2734 const ContentFeatures &features =
2735 client.getNodeDefManager()->get(wasnode);
2737 (gamedef, smgr, player, client.getEnv(),
2738 nodepos, features.tiles);
2744 nodig_delay_timer = dig_time_complete
2745 / (float)crack_animation_length;
2747 // We don't want a corresponding delay to
2748 // very time consuming nodes
2749 if(nodig_delay_timer > 0.3)
2750 nodig_delay_timer = 0.3;
2751 // We want a slight delay to very little
2752 // time consuming nodes
2753 float mindelay = 0.15;
2754 if(nodig_delay_timer < mindelay)
2755 nodig_delay_timer = mindelay;
2757 // Send event to trigger sound
2758 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2759 gamedef->event()->put(e);
2762 if(dig_time_complete < 100000.0)
2766 client.setCrack(-1, nodepos);
2769 camera.setDigging(0); // left click animation
2772 if((input->getRightClicked() ||
2773 repeat_rightclick_timer >=
2774 g_settings->getFloat("repeat_rightclick_time")) &&
2775 client.checkPrivilege("interact"))
2777 repeat_rightclick_timer = 0;
2778 infostream<<"Ground right-clicked"<<std::endl;
2780 // Sign special case, at least until formspec is properly implemented.
2782 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2784 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2786 infostream<<"Launching metadata text input"<<std::endl;
2788 // Get a new text for it
2790 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2792 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2794 (new GUITextInputMenu(guienv, guiroot, -1,
2798 // If metadata provides an inventory view, activate it
2799 else if(meta && meta->getString("formspec") != "" && !random_input
2800 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2802 infostream<<"Launching custom inventory view"<<std::endl;
2804 InventoryLocation inventoryloc;
2805 inventoryloc.setNodeMeta(nodepos);
2809 GUIFormSpecMenu *menu =
2810 new GUIFormSpecMenu(device, guiroot, -1,
2812 &client, gamedef, tsrc);
2813 menu->setFormSpec(meta->getString("formspec"),
2815 menu->setFormSource(new NodeMetadataFormSource(
2816 &client.getEnv().getClientMap(), nodepos));
2817 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2820 // Otherwise report right click to server
2824 client.interact(3, pointed);
2825 camera.setDigging(1); // right click animation
2827 // If the wielded item has node placement prediction,
2829 bool placed = nodePlacementPrediction(client,
2831 nodepos, neighbourpos);
2835 soundmaker.m_player_rightpunch_sound =
2836 playeritem_def.sound_place;
2838 soundmaker.m_player_rightpunch_sound =
2843 else if(pointed.type == POINTEDTHING_OBJECT)
2845 infotext = narrow_to_wide(selected_object->infoText());
2847 if(infotext == L"" && show_debug){
2848 infotext = narrow_to_wide(selected_object->debugInfoText());
2851 //if(input->getLeftClicked())
2852 if(input->getLeftState())
2854 bool do_punch = false;
2855 bool do_punch_damage = false;
2856 if(object_hit_delay_timer <= 0.0){
2858 do_punch_damage = true;
2859 object_hit_delay_timer = object_hit_delay;
2861 if(input->getLeftClicked()){
2865 infostream<<"Left-clicked object"<<std::endl;
2868 if(do_punch_damage){
2869 // Report direct punch
2870 v3f objpos = selected_object->getPosition();
2871 v3f dir = (objpos - player_position).normalize();
2873 bool disable_send = selected_object->directReportPunch(
2874 dir, &playeritem, time_from_last_punch);
2875 time_from_last_punch = 0;
2877 client.interact(0, pointed);
2880 else if(input->getRightClicked())
2882 infostream<<"Right-clicked object"<<std::endl;
2883 client.interact(3, pointed); // place
2886 else if(input->getLeftState())
2888 // When button is held down in air, show continuous animation
2892 pointed_old = pointed;
2894 if(left_punch || input->getLeftClicked())
2896 camera.setDigging(0); // left click animation
2899 input->resetLeftClicked();
2900 input->resetRightClicked();
2902 input->resetLeftReleased();
2903 input->resetRightReleased();
2906 Calculate stuff for drawing
2913 if(draw_control.range_all)
2914 fog_range = 100000*BS;
2916 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2918 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
2919 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
2924 Calculate general brightness
2926 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2927 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2928 float direct_brightness = 0;
2929 bool sunlight_seen = false;
2930 if(g_settings->getBool("free_move")){
2931 direct_brightness = time_brightness;
2932 sunlight_seen = true;
2934 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2935 float old_brightness = sky->getBrightness();
2936 direct_brightness = (float)client.getEnv().getClientMap()
2937 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2938 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2942 time_of_day = client.getEnv().getTimeOfDayF();
2944 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2945 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2946 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2947 time_of_day_smooth = time_of_day;
2949 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2950 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2951 + (time_of_day+1.0) * todsm;
2953 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2954 + time_of_day * todsm;
2956 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2959 video::SColor bgcolor = sky->getBgColor();
2960 video::SColor skycolor = sky->getSkyColor();
2966 if(sky->getCloudsVisible()){
2967 clouds->setVisible(true);
2968 clouds->step(dtime);
2969 clouds->update(v2f(player_position.X, player_position.Z),
2970 sky->getCloudColor());
2972 clouds->setVisible(false);
2980 allparticles_step(dtime, client.getEnv());
2981 allparticlespawners_step(dtime, client.getEnv());
2987 if(g_settings->getBool("enable_fog") && !force_fog_off)
2991 video::EFT_FOG_LINEAR,
3003 video::EFT_FOG_LINEAR,
3013 Update gui stuff (0ms)
3016 //TimeTaker guiupdatetimer("Gui updating");
3020 static float drawtime_avg = 0;
3021 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3022 /*static float beginscenetime_avg = 0;
3023 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3024 static float scenetime_avg = 0;
3025 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3026 static float endscenetime_avg = 0;
3027 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3029 std::ostringstream os(std::ios_base::binary);
3031 <<"Minetest "<<minetest_version_hash
3032 <<" (R: range_all="<<draw_control.range_all<<")"
3033 <<std::setprecision(0)
3034 <<" drawtime = "<<drawtime_avg
3035 <<std::setprecision(1)
3036 <<", dtime_jitter = "
3037 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3038 <<std::setprecision(1)
3039 <<", v_range = "<<draw_control.wanted_range
3040 <<std::setprecision(3)
3041 <<", RTT = "<<client.getRTT();
3042 guitext->setText(narrow_to_wide(os.str()).c_str());
3043 guitext->setVisible(true);
3045 else if(show_hud || show_chat)
3047 std::ostringstream os(std::ios_base::binary);
3048 os<<"Minetest "<<minetest_version_hash;
3049 guitext->setText(narrow_to_wide(os.str()).c_str());
3050 guitext->setVisible(true);
3054 guitext->setVisible(false);
3059 std::ostringstream os(std::ios_base::binary);
3060 os<<std::setprecision(1)<<std::fixed
3061 <<"(" <<(player_position.X/BS)
3062 <<", "<<(player_position.Y/BS)
3063 <<", "<<(player_position.Z/BS)
3064 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3065 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3066 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3067 <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
3069 guitext2->setText(narrow_to_wide(os.str()).c_str());
3070 guitext2->setVisible(true);
3074 guitext2->setVisible(false);
3078 guitext_info->setText(infotext.c_str());
3079 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3083 float statustext_time_max = 1.5;
3084 if(!statustext.empty())
3086 statustext_time += dtime;
3087 if(statustext_time >= statustext_time_max)
3090 statustext_time = 0;
3093 guitext_status->setText(statustext.c_str());
3094 guitext_status->setVisible(!statustext.empty());
3096 if(!statustext.empty())
3098 s32 status_y = screensize.Y - 130;
3099 core::rect<s32> rect(
3101 status_y - guitext_status->getTextHeight(),
3105 guitext_status->setRelativePosition(rect);
3108 video::SColor initial_color(255,0,0,0);
3109 if(guienv->getSkin())
3110 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3111 video::SColor final_color = initial_color;
3112 final_color.setAlpha(0);
3113 video::SColor fade_color =
3114 initial_color.getInterpolated_quadratic(
3117 pow(statustext_time / (float)statustext_time_max, 2.0f));
3118 guitext_status->setOverrideColor(fade_color);
3119 guitext_status->enableOverrideColor(true);
3124 Get chat messages from client
3127 // Get new messages from error log buffer
3128 while(!chat_log_error_buf.empty())
3130 chat_backend.addMessage(L"", narrow_to_wide(
3131 chat_log_error_buf.get()));
3133 // Get new messages from client
3134 std::wstring message;
3135 while(client.getChatMessage(message))
3137 chat_backend.addUnparsedMessage(message);
3139 // Remove old messages
3140 chat_backend.step(dtime);
3142 // Display all messages in a static text element
3143 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3144 std::wstring recent_chat = chat_backend.getRecentChat();
3145 guitext_chat->setText(recent_chat.c_str());
3147 // Update gui element size and position
3148 s32 chat_y = 5+(text_height+5);
3150 chat_y += (text_height+5);
3151 core::rect<s32> rect(
3155 chat_y + guitext_chat->getTextHeight()
3157 guitext_chat->setRelativePosition(rect);
3159 // Don't show chat if disabled or empty or profiler is enabled
3160 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3168 if(client.getPlayerItem() != new_playeritem)
3170 client.selectPlayerItem(new_playeritem);
3172 if(client.getLocalInventoryUpdated())
3174 //infostream<<"Updating local inventory"<<std::endl;
3175 client.getLocalInventory(local_inventory);
3177 update_wielded_item_trigger = true;
3179 if(update_wielded_item_trigger)
3181 update_wielded_item_trigger = false;
3182 // Update wielded tool
3183 InventoryList *mlist = local_inventory.getList("main");
3186 item = mlist->getItem(client.getPlayerItem());
3187 camera.wield(item, client.getPlayerItem());
3191 Update block draw list every 200ms or when camera direction has
3194 update_draw_list_timer += dtime;
3195 if(update_draw_list_timer >= 0.2 ||
3196 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3197 update_draw_list_timer = 0;
3198 client.getEnv().getClientMap().updateDrawList(driver);
3199 update_draw_list_last_cam_dir = camera_direction;
3206 TimeTaker tt_draw("mainloop: draw");
3209 TimeTaker timer("beginScene");
3210 //driver->beginScene(false, true, bgcolor);
3211 //driver->beginScene(true, true, bgcolor);
3212 driver->beginScene(true, true, skycolor);
3213 beginscenetime = timer.stop(true);
3218 //infostream<<"smgr->drawAll()"<<std::endl;
3220 TimeTaker timer("smgr");
3223 if(g_settings->getBool("anaglyph"))
3225 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3226 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3228 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3230 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3231 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3232 camera.getCameraNode()->getAbsolutePosition() ;
3235 irr::core::vector3df leftEye;
3236 irr::core::matrix4 leftMove;
3238 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3239 leftEye=(startMatrix*leftMove).getTranslation();
3241 //clear the depth buffer, and color
3242 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3244 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3245 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3246 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3247 irr::scene::ESNRP_SOLID +
3248 irr::scene::ESNRP_TRANSPARENT +
3249 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3250 irr::scene::ESNRP_SHADOW;
3252 camera.getCameraNode()->setPosition( leftEye );
3253 camera.getCameraNode()->setTarget( focusPoint );
3255 smgr->drawAll(); // 'smgr->drawAll();' may go here
3257 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3260 hud.drawSelectionBoxes(hilightboxes);
3264 irr::core::vector3df rightEye;
3265 irr::core::matrix4 rightMove;
3267 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3268 rightEye=(startMatrix*rightMove).getTranslation();
3270 //clear the depth buffer
3271 driver->clearZBuffer();
3273 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3274 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3275 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3276 irr::scene::ESNRP_SOLID +
3277 irr::scene::ESNRP_TRANSPARENT +
3278 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3279 irr::scene::ESNRP_SHADOW;
3281 camera.getCameraNode()->setPosition( rightEye );
3282 camera.getCameraNode()->setTarget( focusPoint );
3284 smgr->drawAll(); // 'smgr->drawAll();' may go here
3286 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3289 hud.drawSelectionBoxes(hilightboxes);
3292 //driver->endScene();
3294 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3295 driver->getOverrideMaterial().EnableFlags=0;
3296 driver->getOverrideMaterial().EnablePasses=0;
3298 camera.getCameraNode()->setPosition( oldPosition );
3299 camera.getCameraNode()->setTarget( oldTarget );
3302 scenetime = timer.stop(true);
3306 //TimeTaker timer9("auxiliary drawings");
3310 //TimeTaker //timer10("//timer10");
3316 driver->setMaterial(m);
3318 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3319 if((!g_settings->getBool("anaglyph")) && (show_hud))
3321 hud.drawSelectionBoxes(hilightboxes);
3327 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3329 // Warning: This clears the Z buffer.
3330 camera.drawWieldedTool();
3337 client.getEnv().getClientMap().renderPostFx();
3343 if(show_profiler_graph)
3345 graph.draw(10, screensize.Y - 10, driver, font);
3352 hud.drawCrosshair();
3357 //TimeTaker //timer11("//timer11");
3365 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3366 client.getHP(), client.getPlayerItem(), client.getBreath());
3372 if(damage_flash > 0.0)
3374 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3375 driver->draw2DRectangle(color,
3376 core::rect<s32>(0,0,screensize.X,screensize.Y),
3379 damage_flash -= 100.0*dtime;
3385 if(player->hurt_tilt_timer > 0.0)
3387 player->hurt_tilt_timer -= dtime*5;
3388 if(player->hurt_tilt_timer < 0)
3389 player->hurt_tilt_strength = 0;
3396 hud.drawLuaElements();
3408 TimeTaker timer("endScene");
3410 endscenetime = timer.stop(true);
3413 drawtime = tt_draw.stop(true);
3414 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3420 static s16 lastFPS = 0;
3421 //u16 fps = driver->getFPS();
3422 u16 fps = (1.0/dtime_avg1);
3426 core::stringw str = L"Minetest [";
3427 str += driver->getName();
3431 device->setWindowCaption(str.c_str());
3436 Log times and stuff for visualization
3438 Profiler::GraphValues values;
3439 g_profiler->graphGet(values);
3448 if (gui_chat_console)
3449 gui_chat_console->drop();
3455 Draw a "shutting down" screen, which will be shown while the map
3456 generator and other stuff quits
3459 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3460 wchar_t* text = wgettext("Shutting down stuff...");
3461 draw_load_screen(text, device, font, 0, -1, false);
3463 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3466 gui_shuttingdowntext->remove();*/
3469 chat_backend.addMessage(L"", L"# Disconnected.");
3470 chat_backend.addMessage(L"", L"");
3472 // Client scope (client is destructed before destructing *def and tsrc)
3475 catch(SerializationError &e)
3477 error_message = L"A serialization error occurred:\n"
3478 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3479 L" running a different version of Minetest.";
3480 errorstream<<wide_to_narrow(error_message)<<std::endl;
3482 catch(ServerError &e)
3484 error_message = narrow_to_wide(e.what());
3485 errorstream<<wide_to_narrow(error_message)<<std::endl;
3489 errorstream<<e.what()<<std::endl;
3490 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3498 //has to be deleted first to stop all server threads
3506 //extended resource accounting
3507 infostream << "Irrlicht resources after cleanup:" << std::endl;
3508 infostream << "\tRemaining meshes : "
3509 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3510 infostream << "\tRemaining textures : "
3511 << driver->getTextureCount() << std::endl;
3512 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3513 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3514 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3517 clearTextureNameCache();
3518 infostream << "\tRemaining materials: "
3519 << driver-> getMaterialRendererCount ()
3520 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;