3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
42 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
72 #include "util/pointedthing.h"
78 struct TextDestChat : public TextDest
80 TextDestChat(Client *client)
84 void gotText(std::wstring text)
86 m_client->typeChatMessage(text);
88 void gotText(std::map<std::string, std::string> fields)
90 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
96 struct TextDestNodeMetadata : public TextDest
98 TextDestNodeMetadata(v3s16 p, Client *client)
103 // This is deprecated I guess? -celeron55
104 void gotText(std::wstring text)
106 std::string ntext = wide_to_narrow(text);
107 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
108 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
109 std::map<std::string, std::string> fields;
110 fields["text"] = ntext;
111 m_client->sendNodemetaFields(m_p, "", fields);
113 void gotText(std::map<std::string, std::string> fields)
115 m_client->sendNodemetaFields(m_p, "", fields);
122 struct TextDestPlayerInventory : public TextDest
124 TextDestPlayerInventory(Client *client)
129 TextDestPlayerInventory(Client *client, std::string formname)
132 m_formname = formname;
134 void gotText(std::map<std::string, std::string> fields)
136 m_client->sendInventoryFields(m_formname, fields);
139 void setFormName(std::string formname) {
140 m_formname = formname;
144 std::string m_formname;
147 /* Respawn menu callback */
149 class MainRespawnInitiator: public IRespawnInitiator
152 MainRespawnInitiator(bool *active, Client *client):
153 m_active(active), m_client(client)
160 m_client->sendRespawn();
167 /* Form update callback */
169 class NodeMetadataFormSource: public IFormSource
172 NodeMetadataFormSource(ClientMap *map, v3s16 p):
177 std::string getForm()
179 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
182 return meta->getString("formspec");
184 std::string resolveText(std::string str)
186 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
189 return meta->resolveString(str);
196 class PlayerInventoryFormSource: public IFormSource
199 PlayerInventoryFormSource(Client *client):
203 std::string getForm()
205 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
206 return player->inventory_formspec;
213 Check if a node is pointable
215 inline bool isPointableNode(const MapNode& n,
216 Client *client, bool liquids_pointable)
218 const ContentFeatures &features = client->getNodeDefManager()->get(n);
219 return features.pointable ||
220 (liquids_pointable && features.isLiquid());
224 Find what the player is pointing at
226 PointedThing getPointedThing(Client *client, v3f player_position,
227 v3f camera_direction, v3f camera_position,
228 core::line3d<f32> shootline, f32 d,
229 bool liquids_pointable,
230 bool look_for_object,
231 std::vector<aabb3f> &hilightboxes,
232 ClientActiveObject *&selected_object)
236 hilightboxes.clear();
237 selected_object = NULL;
239 INodeDefManager *nodedef = client->getNodeDefManager();
240 ClientMap &map = client->getEnv().getClientMap();
242 f32 mindistance = BS * 1001;
244 // First try to find a pointed at active object
247 selected_object = client->getSelectedActiveObject(d*BS,
248 camera_position, shootline);
250 if(selected_object != NULL)
252 if(selected_object->doShowSelectionBox())
254 aabb3f *selection_box = selected_object->getSelectionBox();
255 // Box should exist because object was
256 // returned in the first place
257 assert(selection_box);
259 v3f pos = selected_object->getPosition();
260 hilightboxes.push_back(aabb3f(
261 selection_box->MinEdge + pos,
262 selection_box->MaxEdge + pos));
265 mindistance = (selected_object->getPosition() - camera_position).getLength();
267 result.type = POINTEDTHING_OBJECT;
268 result.object_id = selected_object->getId();
272 // That didn't work, try to find a pointed at node
275 v3s16 pos_i = floatToInt(player_position, BS);
277 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
281 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
282 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
283 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
284 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
285 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
286 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
288 // Prevent signed number overflow
296 for(s16 y = ystart; y <= yend; y++)
297 for(s16 z = zstart; z <= zend; z++)
298 for(s16 x = xstart; x <= xend; x++)
303 n = map.getNode(v3s16(x,y,z));
305 catch(InvalidPositionException &e)
309 if(!isPointableNode(n, client, liquids_pointable))
312 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
315 v3f npf = intToFloat(np, BS);
317 for(std::vector<aabb3f>::const_iterator
319 i != boxes.end(); i++)
325 for(u16 j=0; j<6; j++)
327 v3s16 facedir = g_6dirs[j];
328 aabb3f facebox = box;
332 facebox.MinEdge.X = facebox.MaxEdge.X-d;
333 else if(facedir.X < 0)
334 facebox.MaxEdge.X = facebox.MinEdge.X+d;
335 else if(facedir.Y > 0)
336 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
337 else if(facedir.Y < 0)
338 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
339 else if(facedir.Z > 0)
340 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
341 else if(facedir.Z < 0)
342 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
344 v3f centerpoint = facebox.getCenter();
345 f32 distance = (centerpoint - camera_position).getLength();
346 if(distance >= mindistance)
348 if(!facebox.intersectsWithLine(shootline))
351 v3s16 np_above = np + facedir;
353 result.type = POINTEDTHING_NODE;
354 result.node_undersurface = np;
355 result.node_abovesurface = np_above;
356 mindistance = distance;
358 hilightboxes.clear();
359 for(std::vector<aabb3f>::const_iterator
361 i2 != boxes.end(); i2++)
364 box.MinEdge += npf + v3f(-d,-d,-d);
365 box.MaxEdge += npf + v3f(d,d,d);
366 hilightboxes.push_back(box);
376 Draws a screen with a single text on it.
377 Text will be removed when the screen is drawn the next time.
378 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
380 /*gui::IGUIStaticText **/
381 void draw_load_screen(const std::wstring &text,
382 IrrlichtDevice* device, gui::IGUIFont* font,
383 float dtime=0 ,int percent=0, bool clouds=true)
385 video::IVideoDriver* driver = device->getVideoDriver();
386 v2u32 screensize = driver->getScreenSize();
387 const wchar_t *loadingtext = text.c_str();
388 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
389 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
390 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
391 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
393 gui::IGUIStaticText *guitext = guienv->addStaticText(
394 loadingtext, textrect, false, false);
395 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
397 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
398 if (cloud_menu_background)
400 g_menuclouds->step(dtime*3);
401 g_menuclouds->render();
402 driver->beginScene(true, true, video::SColor(255,140,186,250));
403 g_menucloudsmgr->drawAll();
406 driver->beginScene(true, true, video::SColor(255,0,0,0));
407 if (percent >= 0 && percent <= 100) // draw progress bar
409 core::vector2d<s32> barsize(256,32);
410 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
411 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
412 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
413 barrect.UpperLeftCorner+1,
414 barrect.LowerRightCorner-1), NULL); // black inside the bar
415 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
416 barrect.UpperLeftCorner+1,
418 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
419 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
429 /* Profiler display */
431 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
432 gui::IGUIFont *font, u32 text_height,
433 u32 show_profiler, u32 show_profiler_max)
435 if(show_profiler == 0)
437 guitext_profiler->setVisible(false);
442 std::ostringstream os(std::ios_base::binary);
443 g_profiler->printPage(os, show_profiler, show_profiler_max);
444 std::wstring text = narrow_to_wide(os.str());
445 guitext_profiler->setText(text.c_str());
446 guitext_profiler->setVisible(true);
448 s32 w = font->getDimension(text.c_str()).Width;
451 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
452 8+(text_height+5)*2 +
453 font->getDimension(text.c_str()).Height);
454 guitext_profiler->setRelativePosition(rect);
455 guitext_profiler->setVisible(true);
463 Profiler::GraphValues values;
469 Meta(float initial=0, video::SColor color=
470 video::SColor(255,255,255,255)):
476 std::list<Piece> m_log;
484 void put(const Profiler::GraphValues &values)
487 piece.values = values;
488 m_log.push_back(piece);
489 while(m_log.size() > m_log_max_size)
490 m_log.erase(m_log.begin());
493 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
494 gui::IGUIFont* font) const
496 std::map<std::string, Meta> m_meta;
497 for(std::list<Piece>::const_iterator k = m_log.begin();
498 k != m_log.end(); k++)
500 const Piece &piece = *k;
501 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
502 i != piece.values.end(); i++){
503 const std::string &id = i->first;
504 const float &value = i->second;
505 std::map<std::string, Meta>::iterator j =
507 if(j == m_meta.end()){
508 m_meta[id] = Meta(value);
511 if(value < j->second.min)
512 j->second.min = value;
513 if(value > j->second.max)
514 j->second.max = value;
519 static const video::SColor usable_colors[] = {
520 video::SColor(255,255,100,100),
521 video::SColor(255,90,225,90),
522 video::SColor(255,100,100,255),
523 video::SColor(255,255,150,50),
524 video::SColor(255,220,220,100)
526 static const u32 usable_colors_count =
527 sizeof(usable_colors) / sizeof(*usable_colors);
528 u32 next_color_i = 0;
529 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
530 i != m_meta.end(); i++){
531 Meta &meta = i->second;
532 video::SColor color(255,200,200,200);
533 if(next_color_i < usable_colors_count)
534 color = usable_colors[next_color_i++];
539 s32 textx = x_left + m_log_max_size + 15;
540 s32 textx2 = textx + 200 - 15;
544 u32 num_graphs = m_meta.size();
545 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
547 video::SColor bgcolor(120,0,0,0);
548 driver->draw2DRectangle(bgcolor, rect, NULL);
552 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
553 i != m_meta.end(); i++){
554 const std::string &id = i->first;
555 const Meta &meta = i->second;
557 s32 y = y_bottom - meta_i * 50;
558 float show_min = meta.min;
559 float show_max = meta.max;
560 if(show_min >= -0.0001 && show_max >= -0.0001){
561 if(show_min <= show_max * 0.5)
566 snprintf(buf, 10, "%.3g", show_max);
567 font->draw(narrow_to_wide(buf).c_str(),
568 core::rect<s32>(textx, y - graphh,
569 textx2, y - graphh + texth),
571 snprintf(buf, 10, "%.3g", show_min);
572 font->draw(narrow_to_wide(buf).c_str(),
573 core::rect<s32>(textx, y - texth,
576 font->draw(narrow_to_wide(id).c_str(),
577 core::rect<s32>(textx, y - graphh/2 - texth/2,
578 textx2, y - graphh/2 + texth/2),
581 s32 graph1h = graphh;
582 bool relativegraph = (show_min != 0 && show_min != show_max);
583 float lastscaledvalue = 0.0;
584 bool lastscaledvalue_exists = false;
585 for(std::list<Piece>::const_iterator j = m_log.begin();
586 j != m_log.end(); j++)
588 const Piece &piece = *j;
590 bool value_exists = false;
591 Profiler::GraphValues::const_iterator k =
592 piece.values.find(id);
593 if(k != piece.values.end()){
599 lastscaledvalue_exists = false;
602 float scaledvalue = 1.0;
603 if(show_max != show_min)
604 scaledvalue = (value - show_min) / (show_max - show_min);
605 if(scaledvalue == 1.0 && value == 0){
607 lastscaledvalue_exists = false;
611 if(lastscaledvalue_exists){
612 s32 ivalue1 = lastscaledvalue * graph1h;
613 s32 ivalue2 = scaledvalue * graph1h;
614 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
615 v2s32(x, graph1y - ivalue2), meta.color);
617 lastscaledvalue = scaledvalue;
618 lastscaledvalue_exists = true;
620 s32 ivalue = scaledvalue * graph1h;
621 driver->draw2DLine(v2s32(x, graph1y),
622 v2s32(x, graph1y - ivalue), meta.color);
631 class NodeDugEvent: public MtEvent
637 NodeDugEvent(v3s16 p, MapNode n):
641 const char* getType() const
647 ISoundManager *m_sound;
648 INodeDefManager *m_ndef;
650 float m_player_step_timer;
652 SimpleSoundSpec m_player_step_sound;
653 SimpleSoundSpec m_player_leftpunch_sound;
654 SimpleSoundSpec m_player_rightpunch_sound;
656 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
659 m_player_step_timer(0)
663 void playPlayerStep()
665 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
666 m_player_step_timer = 0.03;
667 m_sound->playSound(m_player_step_sound, false);
671 static void viewBobbingStep(MtEvent *e, void *data)
673 SoundMaker *sm = (SoundMaker*)data;
674 sm->playPlayerStep();
677 static void playerRegainGround(MtEvent *e, void *data)
679 SoundMaker *sm = (SoundMaker*)data;
680 sm->playPlayerStep();
683 static void playerJump(MtEvent *e, void *data)
685 //SoundMaker *sm = (SoundMaker*)data;
688 static void cameraPunchLeft(MtEvent *e, void *data)
690 SoundMaker *sm = (SoundMaker*)data;
691 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
694 static void cameraPunchRight(MtEvent *e, void *data)
696 SoundMaker *sm = (SoundMaker*)data;
697 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
700 static void nodeDug(MtEvent *e, void *data)
702 SoundMaker *sm = (SoundMaker*)data;
703 NodeDugEvent *nde = (NodeDugEvent*)e;
704 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
707 static void playerDamage(MtEvent *e, void *data)
709 SoundMaker *sm = (SoundMaker*)data;
710 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
713 static void playerFallingDamage(MtEvent *e, void *data)
715 SoundMaker *sm = (SoundMaker*)data;
716 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
719 void registerReceiver(MtEventManager *mgr)
721 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
722 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
723 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
724 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
725 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
726 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
727 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
728 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
731 void step(float dtime)
733 m_player_step_timer -= dtime;
737 // Locally stored sounds don't need to be preloaded because of this
738 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
740 std::set<std::string> m_fetched;
743 void fetchSounds(const std::string &name,
744 std::set<std::string> &dst_paths,
745 std::set<std::string> &dst_datas)
747 if(m_fetched.count(name))
749 m_fetched.insert(name);
750 std::string base = porting::path_share + DIR_DELIM + "testsounds";
751 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
755 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
756 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
759 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
760 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
761 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
765 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
768 bool *m_force_fog_off;
773 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
774 f32 *fog_range, Client *client):
776 m_force_fog_off(force_fog_off),
777 m_fog_range(fog_range),
780 ~GameGlobalShaderConstantSetter() {}
782 virtual void onSetConstants(video::IMaterialRendererServices *services,
789 video::SColor bgcolor = m_sky->getBgColor();
790 video::SColorf bgcolorf(bgcolor);
791 float bgcolorfa[4] = {
797 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
800 float fog_distance = 10000*BS;
801 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
802 fog_distance = *m_fog_range;
803 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
806 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
807 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
808 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
810 u32 animation_timer = porting::getTimeMs() % 100000;
811 float animation_timer_f = (float)animation_timer / 100000.0;
812 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
813 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
815 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
816 v3f eye_position = player->getEyePosition();
817 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
818 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
820 // Normal map texture layer
823 // before 1.8 there isn't a "integer interface", only float
824 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
825 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
826 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
828 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
829 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
834 bool nodePlacementPrediction(Client &client,
835 const ItemDefinition &playeritem_def,
836 v3s16 nodepos, v3s16 neighbourpos)
838 std::string prediction = playeritem_def.node_placement_prediction;
839 INodeDefManager *nodedef = client.ndef();
840 ClientMap &map = client.getEnv().getClientMap();
842 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
844 verbosestream<<"Node placement prediction for "
845 <<playeritem_def.name<<" is "
846 <<prediction<<std::endl;
847 v3s16 p = neighbourpos;
848 // Place inside node itself if buildable_to
850 MapNode n_under = map.getNode(nodepos);
851 if(nodedef->get(n_under).buildable_to)
853 else if (!nodedef->get(map.getNode(p)).buildable_to)
855 }catch(InvalidPositionException &e){}
856 // Find id of predicted node
858 bool found = nodedef->getId(prediction, id);
860 errorstream<<"Node placement prediction failed for "
861 <<playeritem_def.name<<" (places "
863 <<") - Name not known"<<std::endl;
866 // Predict param2 for facedir and wallmounted nodes
868 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
869 v3s16 dir = nodepos - neighbourpos;
870 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
871 param2 = dir.Y < 0 ? 1 : 0;
872 } else if(abs(dir.X) > abs(dir.Z)){
873 param2 = dir.X < 0 ? 3 : 2;
875 param2 = dir.Z < 0 ? 5 : 4;
878 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
879 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
880 if(abs(dir.X) > abs(dir.Z)){
881 param2 = dir.X < 0 ? 3 : 1;
883 param2 = dir.Z < 0 ? 2 : 0;
886 assert(param2 >= 0 && param2 <= 5);
887 //Check attachment if node is in group attached_node
888 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
889 static v3s16 wallmounted_dirs[8] = {
898 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
899 pp = p + wallmounted_dirs[param2];
901 pp = p + v3s16(0,-1,0);
902 if(!nodedef->get(map.getNode(pp)).walkable)
905 // Add node to client map
906 MapNode n(id, 0, param2);
908 LocalPlayer* player = client.getEnv().getLocalPlayer();
910 // Dont place node when player would be inside new node
911 // NOTE: This is to be eventually implemented by a mod as client-side Lua
912 if (!nodedef->get(n).walkable ||
913 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
914 (nodedef->get(n).walkable &&
915 neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
916 neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
918 // This triggers the required mesh update too
919 client.addNode(p, n);
922 }catch(InvalidPositionException &e){
923 errorstream<<"Node placement prediction failed for "
924 <<playeritem_def.name<<" (places "
926 <<") - Position not loaded"<<std::endl;
937 IrrlichtDevice *device,
940 std::string playername,
941 std::string password,
942 std::string address, // If "", local server is used
944 std::wstring &error_message,
945 ChatBackend &chat_backend,
946 const SubgameSpec &gamespec, // Used for local game,
947 bool simple_singleplayer_mode
950 FormspecFormSource* current_formspec = 0;
951 TextDestPlayerInventory* current_textdest = 0;
952 video::IVideoDriver* driver = device->getVideoDriver();
953 scene::ISceneManager* smgr = device->getSceneManager();
955 // Calculate text height using the font
956 u32 text_height = font->getDimension(L"Random test string").Height;
958 v2u32 last_screensize(0,0);
959 v2u32 screensize = driver->getScreenSize();
962 Draw "Loading" screen
966 wchar_t* text = wgettext("Loading...");
967 draw_load_screen(text, device, font,0,0);
971 // Create texture source
972 IWritableTextureSource *tsrc = createTextureSource(device);
974 // Create shader source
975 IWritableShaderSource *shsrc = createShaderSource(device);
977 // These will be filled by data received from the server
978 // Create item definition manager
979 IWritableItemDefManager *itemdef = createItemDefManager();
980 // Create node definition manager
981 IWritableNodeDefManager *nodedef = createNodeDefManager();
983 // Sound fetcher (useful when testing)
984 GameOnDemandSoundFetcher soundfetcher;
987 ISoundManager *sound = NULL;
988 bool sound_is_dummy = false;
990 if(g_settings->getBool("enable_sound")){
991 infostream<<"Attempting to use OpenAL audio"<<std::endl;
992 sound = createOpenALSoundManager(&soundfetcher);
994 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
996 infostream<<"Sound disabled."<<std::endl;
1000 infostream<<"Using dummy audio."<<std::endl;
1001 sound = &dummySoundManager;
1002 sound_is_dummy = true;
1005 Server *server = NULL;
1009 EventManager eventmgr;
1012 SoundMaker soundmaker(sound, nodedef);
1013 soundmaker.registerReceiver(&eventmgr);
1015 // Add chat log output for errors to be shown in chat
1016 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1018 // Create UI for modifying quicktune values
1019 QuicktuneShortcutter quicktune;
1026 wchar_t* text = wgettext("Creating server....");
1027 draw_load_screen(text, device, font,0,25);
1029 infostream<<"Creating server"<<std::endl;
1030 server = new Server(map_dir, gamespec,
1031 simple_singleplayer_mode);
1032 server->start(port);
1035 do{ // Client scope (breakable do-while(0))
1042 wchar_t* text = wgettext("Creating client...");
1043 draw_load_screen(text, device, font,0,50);
1046 infostream<<"Creating client"<<std::endl;
1048 MapDrawControl draw_control;
1051 wchar_t* text = wgettext("Resolving address...");
1052 draw_load_screen(text, device, font,0,75);
1055 Address connect_address(0,0,0,0, port);
1059 //connect_address.Resolve("localhost");
1060 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1062 IPv6AddressBytes addr_bytes;
1063 addr_bytes.bytes[15] = 1;
1064 connect_address.setAddress(&addr_bytes);
1068 connect_address.setAddress(127,0,0,1);
1072 connect_address.Resolve(address.c_str());
1074 catch(ResolveError &e)
1076 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1077 errorstream<<wide_to_narrow(error_message)<<std::endl;
1078 // Break out of client scope
1085 Client client(device, playername.c_str(), password, draw_control,
1086 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1087 connect_address.isIPv6());
1089 // Client acts as our GameDef
1090 IGameDef *gamedef = &client;
1093 Attempt to connect to the server
1096 infostream<<"Connecting to server at ";
1097 connect_address.print(&infostream);
1098 infostream<<std::endl;
1099 client.connect(connect_address);
1102 Wait for server to accept connection
1104 bool could_connect = false;
1105 bool connect_aborted = false;
1107 float time_counter = 0.0;
1109 float fps_max = g_settings->getFloat("fps_max");
1110 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1111 u32 lasttime = device->getTimer()->getTime();
1112 while(device->run())
1114 f32 dtime = 0.033; // in seconds
1115 if (cloud_menu_background) {
1116 u32 time = device->getTimer()->getTime();
1118 dtime = (time - lasttime) / 1000.0;
1123 // Update client and server
1126 server->step(dtime);
1129 if(client.connectedAndInitialized()){
1130 could_connect = true;
1134 if(client.accessDenied()){
1135 error_message = L"Access denied. Reason: "
1136 +client.accessDeniedReason();
1137 errorstream<<wide_to_narrow(error_message)<<std::endl;
1140 if(input->wasKeyDown(EscapeKey)){
1141 connect_aborted = true;
1142 infostream<<"Connect aborted [Escape]"<<std::endl;
1148 wchar_t* text = wgettext("Connecting to server...");
1149 draw_load_screen(text, device, font, dtime, 100);
1153 // On some computers framerate doesn't seem to be
1154 // automatically limited
1155 if (cloud_menu_background) {
1156 // Time of frame without fps limit
1159 // not using getRealTime is necessary for wine
1160 u32 time = device->getTimer()->getTime();
1162 busytime_u32 = time - lasttime;
1165 busytime = busytime_u32 / 1000.0;
1168 u32 frametime_min = 1000./fps_max;
1170 if(busytime_u32 < frametime_min) {
1171 u32 sleeptime = frametime_min - busytime_u32;
1172 device->sleep(sleeptime);
1177 time_counter += dtime;
1180 catch(con::PeerNotFoundException &e)
1184 Handle failure to connect
1187 if(error_message == L"" && !connect_aborted){
1188 error_message = L"Connection failed";
1189 errorstream<<wide_to_narrow(error_message)<<std::endl;
1191 // Break out of client scope
1196 Wait until content has been received
1198 bool got_content = false;
1199 bool content_aborted = false;
1201 float time_counter = 0.0;
1203 float fps_max = g_settings->getFloat("fps_max");
1204 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1205 u32 lasttime = device->getTimer()->getTime();
1206 while(device->run())
1208 f32 dtime = 0.033; // in seconds
1209 if (cloud_menu_background) {
1210 u32 time = device->getTimer()->getTime();
1212 dtime = (time - lasttime) / 1000.0;
1217 // Update client and server
1220 server->step(dtime);
1223 if(client.mediaReceived() &&
1224 client.itemdefReceived() &&
1225 client.nodedefReceived()){
1230 if(client.accessDenied()){
1231 error_message = L"Access denied. Reason: "
1232 +client.accessDeniedReason();
1233 errorstream<<wide_to_narrow(error_message)<<std::endl;
1236 if(!client.connectedAndInitialized()){
1237 error_message = L"Client disconnected";
1238 errorstream<<wide_to_narrow(error_message)<<std::endl;
1241 if(input->wasKeyDown(EscapeKey)){
1242 content_aborted = true;
1243 infostream<<"Connect aborted [Escape]"<<std::endl;
1249 if (!client.itemdefReceived())
1251 wchar_t* text = wgettext("Item definitions...");
1253 draw_load_screen(text, device, font, dtime, progress);
1256 else if (!client.nodedefReceived())
1258 wchar_t* text = wgettext("Node definitions...");
1260 draw_load_screen(text, device, font, dtime, progress);
1265 wchar_t* text = wgettext("Media...");
1266 progress = 50+client.mediaReceiveProgress()*50+0.5;
1267 draw_load_screen(text, device, font, dtime, progress);
1271 // On some computers framerate doesn't seem to be
1272 // automatically limited
1273 if (cloud_menu_background) {
1274 // Time of frame without fps limit
1277 // not using getRealTime is necessary for wine
1278 u32 time = device->getTimer()->getTime();
1280 busytime_u32 = time - lasttime;
1283 busytime = busytime_u32 / 1000.0;
1286 u32 frametime_min = 1000./fps_max;
1288 if(busytime_u32 < frametime_min) {
1289 u32 sleeptime = frametime_min - busytime_u32;
1290 device->sleep(sleeptime);
1295 time_counter += dtime;
1300 if(error_message == L"" && !content_aborted){
1301 error_message = L"Something failed";
1302 errorstream<<wide_to_narrow(error_message)<<std::endl;
1304 // Break out of client scope
1309 After all content has been received:
1310 Update cached textures, meshes and materials
1312 client.afterContentReceived(device,font);
1315 Create the camera node
1317 Camera camera(smgr, draw_control, gamedef);
1318 if (!camera.successfullyCreated(error_message))
1321 f32 camera_yaw = 0; // "right/left"
1322 f32 camera_pitch = 0; // "up/down"
1328 Clouds *clouds = NULL;
1329 if(g_settings->getBool("enable_clouds"))
1331 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1339 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
1342 A copy of the local inventory
1344 Inventory local_inventory(itemdef);
1347 Find out size of crack animation
1349 int crack_animation_length = 5;
1351 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1352 v2u32 size = t->getOriginalSize();
1353 crack_animation_length = size.Y / size.X;
1360 // First line of debug text
1361 gui::IGUIStaticText *guitext = guienv->addStaticText(
1363 core::rect<s32>(5, 5, 795, 5+text_height),
1365 // Second line of debug text
1366 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1368 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1370 // At the middle of the screen
1371 // Object infos are shown in this
1372 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1374 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1377 // Status text (displays info when showing and hiding GUI stuff, etc.)
1378 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1380 core::rect<s32>(0,0,0,0),
1382 guitext_status->setVisible(false);
1384 std::wstring statustext;
1385 float statustext_time = 0;
1388 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1390 core::rect<s32>(0,0,0,0),
1391 //false, false); // Disable word wrap as of now
1393 // Remove stale "recent" chat messages from previous connections
1394 chat_backend.clearRecentChat();
1395 // Chat backend and console
1396 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1398 // Profiler text (size is updated when text is updated)
1399 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1401 core::rect<s32>(0,0,0,0),
1403 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1404 guitext_profiler->setVisible(false);
1405 guitext_profiler->setWordWrap(true);
1408 Some statistics are collected in these
1411 u32 beginscenetime = 0;
1413 u32 endscenetime = 0;
1415 float recent_turn_speed = 0.0;
1417 ProfilerGraph graph;
1418 // Initially clear the profiler
1419 Profiler::GraphValues dummyvalues;
1420 g_profiler->graphGet(dummyvalues);
1422 float nodig_delay_timer = 0.0;
1423 float dig_time = 0.0;
1425 PointedThing pointed_old;
1426 bool digging = false;
1427 bool ldown_for_dig = false;
1429 float damage_flash = 0;
1431 float jump_timer = 0;
1432 bool reset_jump_timer = false;
1434 const float object_hit_delay = 0.2;
1435 float object_hit_delay_timer = 0.0;
1436 float time_from_last_punch = 10;
1438 float update_draw_list_timer = 0.0;
1439 v3f update_draw_list_last_cam_dir;
1441 bool invert_mouse = g_settings->getBool("invert_mouse");
1443 bool respawn_menu_active = false;
1444 bool update_wielded_item_trigger = true;
1446 bool show_hud = true;
1447 bool show_chat = true;
1448 bool force_fog_off = false;
1449 f32 fog_range = 100*BS;
1450 bool disable_camera_update = false;
1451 bool show_debug = g_settings->getBool("show_debug");
1452 bool show_profiler_graph = false;
1453 u32 show_profiler = 0;
1454 u32 show_profiler_max = 3; // Number of pages
1456 float time_of_day = 0;
1457 float time_of_day_smooth = 0;
1459 float repeat_rightclick_timer = 0;
1464 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1465 sky, &force_fog_off, &fog_range, &client));
1471 bool first_loop_after_window_activation = true;
1473 // TODO: Convert the static interval timers to these
1474 // Interval limiter for profiler
1475 IntervalLimiter m_profiler_interval;
1477 // Time is in milliseconds
1478 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1479 // NOTE: So we have to use getTime() and call run()s between them
1480 u32 lasttime = device->getTimer()->getTime();
1482 LocalPlayer* player = client.getEnv().getLocalPlayer();
1483 player->hurt_tilt_timer = 0;
1484 player->hurt_tilt_strength = 0;
1489 Hud hud(driver, guienv, font, text_height,
1490 gamedef, player, &local_inventory);
1492 bool use_weather = g_settings->getBool("weather");
1494 core::stringw str = L"Minetest [";
1495 str += driver->getName();
1497 device->setWindowCaption(str.c_str());
1501 if(device->run() == false || kill == true)
1504 // Time of frame without fps limit
1508 // not using getRealTime is necessary for wine
1509 u32 time = device->getTimer()->getTime();
1511 busytime_u32 = time - lasttime;
1514 busytime = busytime_u32 / 1000.0;
1517 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1519 // Necessary for device->getTimer()->getTime()
1527 float fps_max = g_menumgr.pausesGame() ?
1528 g_settings->getFloat("pause_fps_max") :
1529 g_settings->getFloat("fps_max");
1530 u32 frametime_min = 1000./fps_max;
1532 if(busytime_u32 < frametime_min)
1534 u32 sleeptime = frametime_min - busytime_u32;
1535 device->sleep(sleeptime);
1536 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1540 // Necessary for device->getTimer()->getTime()
1544 Time difference calculation
1546 f32 dtime; // in seconds
1548 u32 time = device->getTimer()->getTime();
1550 dtime = (time - lasttime) / 1000.0;
1555 g_profiler->graphAdd("mainloop_dtime", dtime);
1559 if(nodig_delay_timer >= 0)
1560 nodig_delay_timer -= dtime;
1561 if(object_hit_delay_timer >= 0)
1562 object_hit_delay_timer -= dtime;
1563 time_from_last_punch += dtime;
1565 g_profiler->add("Elapsed time", dtime);
1566 g_profiler->avg("FPS", 1./dtime);
1569 Time average and jitter calculation
1572 static f32 dtime_avg1 = 0.0;
1573 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1574 f32 dtime_jitter1 = dtime - dtime_avg1;
1576 static f32 dtime_jitter1_max_sample = 0.0;
1577 static f32 dtime_jitter1_max_fraction = 0.0;
1579 static f32 jitter1_max = 0.0;
1580 static f32 counter = 0.0;
1581 if(dtime_jitter1 > jitter1_max)
1582 jitter1_max = dtime_jitter1;
1587 dtime_jitter1_max_sample = jitter1_max;
1588 dtime_jitter1_max_fraction
1589 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1595 Busytime average and jitter calculation
1598 static f32 busytime_avg1 = 0.0;
1599 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1600 f32 busytime_jitter1 = busytime - busytime_avg1;
1602 static f32 busytime_jitter1_max_sample = 0.0;
1603 static f32 busytime_jitter1_min_sample = 0.0;
1605 static f32 jitter1_max = 0.0;
1606 static f32 jitter1_min = 0.0;
1607 static f32 counter = 0.0;
1608 if(busytime_jitter1 > jitter1_max)
1609 jitter1_max = busytime_jitter1;
1610 if(busytime_jitter1 < jitter1_min)
1611 jitter1_min = busytime_jitter1;
1615 busytime_jitter1_max_sample = jitter1_max;
1616 busytime_jitter1_min_sample = jitter1_min;
1623 Handle miscellaneous stuff
1626 if(client.accessDenied())
1628 error_message = L"Access denied. Reason: "
1629 +client.accessDeniedReason();
1630 errorstream<<wide_to_narrow(error_message)<<std::endl;
1634 if(g_gamecallback->disconnect_requested)
1636 g_gamecallback->disconnect_requested = false;
1640 if(g_gamecallback->changepassword_requested)
1642 (new GUIPasswordChange(guienv, guiroot, -1,
1643 &g_menumgr, &client))->drop();
1644 g_gamecallback->changepassword_requested = false;
1647 if(g_gamecallback->changevolume_requested)
1649 (new GUIVolumeChange(guienv, guiroot, -1,
1650 &g_menumgr, &client))->drop();
1651 g_gamecallback->changevolume_requested = false;
1654 /* Process TextureSource's queue */
1655 tsrc->processQueue();
1657 /* Process ItemDefManager's queue */
1658 itemdef->processQueue(gamedef);
1661 Process ShaderSource's queue
1663 shsrc->processQueue();
1668 last_screensize = screensize;
1669 screensize = driver->getScreenSize();
1670 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1671 //bool screensize_changed = screensize != last_screensize;
1674 // Update HUD values
1675 hud.screensize = screensize;
1676 hud.displaycenter = displaycenter;
1679 // Hilight boxes collected during the loop and displayed
1680 std::vector<aabb3f> hilightboxes;
1683 std::wstring infotext;
1686 Debug info for client
1689 static float counter = 0.0;
1694 client.printDebugInfo(infostream);
1701 float profiler_print_interval =
1702 g_settings->getFloat("profiler_print_interval");
1703 bool print_to_log = true;
1704 if(profiler_print_interval == 0){
1705 print_to_log = false;
1706 profiler_print_interval = 5;
1708 if(m_profiler_interval.step(dtime, profiler_print_interval))
1711 infostream<<"Profiler:"<<std::endl;
1712 g_profiler->print(infostream);
1715 update_profiler_gui(guitext_profiler, font, text_height,
1716 show_profiler, show_profiler_max);
1718 g_profiler->clear();
1722 Direct handling of user input
1725 // Reset input if window not active or some menu is active
1726 if(device->isWindowActive() == false
1727 || noMenuActive() == false
1728 || guienv->hasFocus(gui_chat_console))
1732 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1734 gui_chat_console->closeConsoleAtOnce();
1737 // Input handler step() (used by the random input generator)
1740 // Increase timer for doubleclick of "jump"
1741 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1742 jump_timer += dtime;
1745 Launch menus and trigger stuff according to keys
1747 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1749 // drop selected item
1750 IDropAction *a = new IDropAction();
1752 a->from_inv.setCurrentPlayer();
1753 a->from_list = "main";
1754 a->from_i = client.getPlayerItem();
1755 client.inventoryAction(a);
1757 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1759 infostream<<"the_game: "
1760 <<"Launching inventory"<<std::endl;
1762 GUIFormSpecMenu *menu =
1763 new GUIFormSpecMenu(device, guiroot, -1,
1765 &client, gamedef, tsrc);
1767 InventoryLocation inventoryloc;
1768 inventoryloc.setCurrentPlayer();
1770 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1772 menu->setFormSpec(src->getForm(), inventoryloc);
1773 menu->setFormSource(src);
1774 menu->setTextDest(new TextDestPlayerInventory(&client));
1777 else if(input->wasKeyDown(EscapeKey))
1779 infostream<<"the_game: "
1780 <<"Launching pause menu"<<std::endl;
1781 // It will delete itself by itself
1782 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1783 &g_menumgr, simple_singleplayer_mode))->drop();
1785 // Move mouse cursor on top of the disconnect button
1786 if(simple_singleplayer_mode)
1787 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1789 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1791 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1793 TextDest *dest = new TextDestChat(&client);
1795 (new GUITextInputMenu(guienv, guiroot, -1,
1799 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1801 TextDest *dest = new TextDestChat(&client);
1803 (new GUITextInputMenu(guienv, guiroot, -1,
1807 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1809 if (!gui_chat_console->isOpenInhibited())
1811 // Open up to over half of the screen
1812 gui_chat_console->openConsole(0.6);
1813 guienv->setFocus(gui_chat_console);
1816 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1818 if(g_settings->getBool("free_move"))
1820 g_settings->set("free_move","false");
1821 statustext = L"free_move disabled";
1822 statustext_time = 0;
1826 g_settings->set("free_move","true");
1827 statustext = L"free_move enabled";
1828 statustext_time = 0;
1829 if(!client.checkPrivilege("fly"))
1830 statustext += L" (note: no 'fly' privilege)";
1833 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1835 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1837 if(g_settings->getBool("free_move"))
1839 g_settings->set("free_move","false");
1840 statustext = L"free_move disabled";
1841 statustext_time = 0;
1845 g_settings->set("free_move","true");
1846 statustext = L"free_move enabled";
1847 statustext_time = 0;
1848 if(!client.checkPrivilege("fly"))
1849 statustext += L" (note: no 'fly' privilege)";
1852 reset_jump_timer = true;
1854 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1856 if(g_settings->getBool("fast_move"))
1858 g_settings->set("fast_move","false");
1859 statustext = L"fast_move disabled";
1860 statustext_time = 0;
1864 g_settings->set("fast_move","true");
1865 statustext = L"fast_move enabled";
1866 statustext_time = 0;
1867 if(!client.checkPrivilege("fast"))
1868 statustext += L" (note: no 'fast' privilege)";
1871 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1873 if(g_settings->getBool("noclip"))
1875 g_settings->set("noclip","false");
1876 statustext = L"noclip disabled";
1877 statustext_time = 0;
1881 g_settings->set("noclip","true");
1882 statustext = L"noclip enabled";
1883 statustext_time = 0;
1884 if(!client.checkPrivilege("noclip"))
1885 statustext += L" (note: no 'noclip' privilege)";
1888 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1890 irr::video::IImage* const image = driver->createScreenShot();
1892 irr::c8 filename[256];
1893 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1894 g_settings->get("screenshot_path").c_str(),
1895 device->getTimer()->getRealTime());
1896 if (driver->writeImageToFile(image, filename)) {
1897 std::wstringstream sstr;
1898 sstr<<"Saved screenshot to '"<<filename<<"'";
1899 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1900 statustext = sstr.str();
1901 statustext_time = 0;
1903 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1908 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1910 show_hud = !show_hud;
1912 statustext = L"HUD shown";
1914 statustext = L"HUD hidden";
1915 statustext_time = 0;
1917 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1919 show_chat = !show_chat;
1921 statustext = L"Chat shown";
1923 statustext = L"Chat hidden";
1924 statustext_time = 0;
1926 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1928 force_fog_off = !force_fog_off;
1930 statustext = L"Fog disabled";
1932 statustext = L"Fog enabled";
1933 statustext_time = 0;
1935 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1937 disable_camera_update = !disable_camera_update;
1938 if(disable_camera_update)
1939 statustext = L"Camera update disabled";
1941 statustext = L"Camera update enabled";
1942 statustext_time = 0;
1944 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1946 // Initial / 3x toggle: Chat only
1947 // 1x toggle: Debug text with chat
1948 // 2x toggle: Debug text with profiler graph
1952 show_profiler_graph = false;
1953 statustext = L"Debug info shown";
1954 statustext_time = 0;
1956 else if(show_profiler_graph)
1959 show_profiler_graph = false;
1960 statustext = L"Debug info and profiler graph hidden";
1961 statustext_time = 0;
1965 show_profiler_graph = true;
1966 statustext = L"Profiler graph shown";
1967 statustext_time = 0;
1970 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1972 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1974 // FIXME: This updates the profiler with incomplete values
1975 update_profiler_gui(guitext_profiler, font, text_height,
1976 show_profiler, show_profiler_max);
1978 if(show_profiler != 0)
1980 std::wstringstream sstr;
1981 sstr<<"Profiler shown (page "<<show_profiler
1982 <<" of "<<show_profiler_max<<")";
1983 statustext = sstr.str();
1984 statustext_time = 0;
1988 statustext = L"Profiler hidden";
1989 statustext_time = 0;
1992 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1994 s16 range = g_settings->getS16("viewing_range_nodes_min");
1995 s16 range_new = range + 10;
1996 g_settings->set("viewing_range_nodes_min", itos(range_new));
1997 statustext = narrow_to_wide(
1998 "Minimum viewing range changed to "
2000 statustext_time = 0;
2002 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2004 s16 range = g_settings->getS16("viewing_range_nodes_min");
2005 s16 range_new = range - 10;
2008 g_settings->set("viewing_range_nodes_min",
2010 statustext = narrow_to_wide(
2011 "Minimum viewing range changed to "
2013 statustext_time = 0;
2017 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2019 reset_jump_timer = false;
2023 // Handle QuicktuneShortcutter
2024 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2026 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2028 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2030 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2033 std::string msg = quicktune.getMessage();
2035 statustext = narrow_to_wide(msg);
2036 statustext_time = 0;
2040 // Item selection with mouse wheel
2041 u16 new_playeritem = client.getPlayerItem();
2043 s32 wheel = input->getMouseWheel();
2044 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2045 player->hud_hotbar_itemcount-1);
2049 if(new_playeritem < max_item)
2056 if(new_playeritem > 0)
2059 new_playeritem = max_item;
2064 for(u16 i=0; i<10; i++)
2066 const KeyPress *kp = NumberKey + (i + 1) % 10;
2067 if(input->wasKeyDown(*kp))
2069 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2073 infostream<<"Selected item: "
2074 <<new_playeritem<<std::endl;
2079 // Viewing range selection
2080 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2082 draw_control.range_all = !draw_control.range_all;
2083 if(draw_control.range_all)
2085 infostream<<"Enabled full viewing range"<<std::endl;
2086 statustext = L"Enabled full viewing range";
2087 statustext_time = 0;
2091 infostream<<"Disabled full viewing range"<<std::endl;
2092 statustext = L"Disabled full viewing range";
2093 statustext_time = 0;
2097 // Print debug stacks
2098 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2100 dstream<<"-----------------------------------------"
2102 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2103 dstream<<"-----------------------------------------"
2105 debug_stacks_print();
2109 Mouse and camera control
2110 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2113 float turn_amount = 0;
2114 if((device->isWindowActive() && noMenuActive()) || random_input)
2118 // Mac OSX gets upset if this is set every frame
2119 if(device->getCursorControl()->isVisible())
2120 device->getCursorControl()->setVisible(false);
2123 if(first_loop_after_window_activation){
2124 //infostream<<"window active, first loop"<<std::endl;
2125 first_loop_after_window_activation = false;
2128 s32 dx = input->getMousePos().X - displaycenter.X;
2129 s32 dy = input->getMousePos().Y - displaycenter.Y;
2132 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2134 /*const float keyspeed = 500;
2135 if(input->isKeyDown(irr::KEY_UP))
2136 dy -= dtime * keyspeed;
2137 if(input->isKeyDown(irr::KEY_DOWN))
2138 dy += dtime * keyspeed;
2139 if(input->isKeyDown(irr::KEY_LEFT))
2140 dx -= dtime * keyspeed;
2141 if(input->isKeyDown(irr::KEY_RIGHT))
2142 dx += dtime * keyspeed;*/
2144 float d = g_settings->getFloat("mouse_sensitivity");
2145 d = rangelim(d, 0.01, 100.0);
2147 camera_pitch += dy*d;
2148 if(camera_pitch < -89.5) camera_pitch = -89.5;
2149 if(camera_pitch > 89.5) camera_pitch = 89.5;
2151 turn_amount = v2f(dx, dy).getLength() * d;
2153 input->setMousePos(displaycenter.X, displaycenter.Y);
2156 // Mac OSX gets upset if this is set every frame
2157 if(device->getCursorControl()->isVisible() == false)
2158 device->getCursorControl()->setVisible(true);
2160 //infostream<<"window inactive"<<std::endl;
2161 first_loop_after_window_activation = true;
2163 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2164 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2167 Player speed control
2181 PlayerControl control(
2182 input->isKeyDown(getKeySetting("keymap_forward")),
2183 input->isKeyDown(getKeySetting("keymap_backward")),
2184 input->isKeyDown(getKeySetting("keymap_left")),
2185 input->isKeyDown(getKeySetting("keymap_right")),
2186 input->isKeyDown(getKeySetting("keymap_jump")),
2187 input->isKeyDown(getKeySetting("keymap_special1")),
2188 input->isKeyDown(getKeySetting("keymap_sneak")),
2189 input->getLeftState(),
2190 input->getRightState(),
2194 client.setPlayerControl(control);
2196 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2197 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2198 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2199 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2200 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2201 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2202 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2203 128*(int)input->getLeftState()+
2204 256*(int)input->getRightState();
2205 LocalPlayer* player = client.getEnv().getLocalPlayer();
2206 player->keyPressed=keyPressed;
2210 Run server, client (and process environments)
2212 bool can_be_and_is_paused =
2213 (simple_singleplayer_mode && g_menumgr.pausesGame());
2214 if(can_be_and_is_paused)
2223 //TimeTaker timer("server->step(dtime)");
2224 server->step(dtime);
2227 //TimeTaker timer("client.step(dtime)");
2233 // Read client events
2236 ClientEvent event = client.getClientEvent();
2237 if(event.type == CE_NONE)
2241 else if(event.type == CE_PLAYER_DAMAGE &&
2242 client.getHP() != 0)
2244 //u16 damage = event.player_damage.amount;
2245 //infostream<<"Player damage: "<<damage<<std::endl;
2247 damage_flash += 100.0;
2248 damage_flash += 8.0 * event.player_damage.amount;
2250 player->hurt_tilt_timer = 1.5;
2251 player->hurt_tilt_strength = event.player_damage.amount/2;
2252 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2254 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2255 gamedef->event()->put(e);
2257 else if(event.type == CE_PLAYER_FORCE_MOVE)
2259 camera_yaw = event.player_force_move.yaw;
2260 camera_pitch = event.player_force_move.pitch;
2262 else if(event.type == CE_DEATHSCREEN)
2264 if(respawn_menu_active)
2267 /*bool set_camera_point_target =
2268 event.deathscreen.set_camera_point_target;
2269 v3f camera_point_target;
2270 camera_point_target.X = event.deathscreen.camera_point_target_x;
2271 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2272 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2273 MainRespawnInitiator *respawner =
2274 new MainRespawnInitiator(
2275 &respawn_menu_active, &client);
2276 GUIDeathScreen *menu =
2277 new GUIDeathScreen(guienv, guiroot, -1,
2278 &g_menumgr, respawner);
2281 chat_backend.addMessage(L"", L"You died.");
2283 /* Handle visualization */
2287 LocalPlayer* player = client.getEnv().getLocalPlayer();
2288 player->hurt_tilt_timer = 0;
2289 player->hurt_tilt_strength = 0;
2291 /*LocalPlayer* player = client.getLocalPlayer();
2292 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2293 camera.update(player, busytime, screensize);*/
2295 else if (event.type == CE_SHOW_FORMSPEC)
2297 if (current_formspec == 0)
2300 /* Note: FormspecFormSource and TextDestPlayerInventory
2301 * are deleted by guiFormSpecMenu */
2302 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2303 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2304 GUIFormSpecMenu *menu =
2305 new GUIFormSpecMenu(device, guiroot, -1,
2307 &client, gamedef, tsrc);
2308 menu->setFormSource(current_formspec);
2309 menu->setTextDest(current_textdest);
2314 assert(current_textdest != 0);
2316 current_textdest->setFormName(*(event.show_formspec.formname));
2317 current_formspec->setForm(*(event.show_formspec.formspec));
2319 delete(event.show_formspec.formspec);
2320 delete(event.show_formspec.formname);
2322 else if(event.type == CE_SPAWN_PARTICLE)
2324 LocalPlayer* player = client.getEnv().getLocalPlayer();
2325 video::ITexture *texture =
2326 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2328 new Particle(gamedef, smgr, player, client.getEnv(),
2329 *event.spawn_particle.pos,
2330 *event.spawn_particle.vel,
2331 *event.spawn_particle.acc,
2332 event.spawn_particle.expirationtime,
2333 event.spawn_particle.size,
2334 event.spawn_particle.collisiondetection,
2335 event.spawn_particle.vertical,
2340 else if(event.type == CE_ADD_PARTICLESPAWNER)
2342 LocalPlayer* player = client.getEnv().getLocalPlayer();
2343 video::ITexture *texture =
2344 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2346 new ParticleSpawner(gamedef, smgr, player,
2347 event.add_particlespawner.amount,
2348 event.add_particlespawner.spawntime,
2349 *event.add_particlespawner.minpos,
2350 *event.add_particlespawner.maxpos,
2351 *event.add_particlespawner.minvel,
2352 *event.add_particlespawner.maxvel,
2353 *event.add_particlespawner.minacc,
2354 *event.add_particlespawner.maxacc,
2355 event.add_particlespawner.minexptime,
2356 event.add_particlespawner.maxexptime,
2357 event.add_particlespawner.minsize,
2358 event.add_particlespawner.maxsize,
2359 event.add_particlespawner.collisiondetection,
2360 event.add_particlespawner.vertical,
2362 event.add_particlespawner.id);
2364 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2366 delete_particlespawner (event.delete_particlespawner.id);
2368 else if (event.type == CE_HUDADD)
2370 u32 id = event.hudadd.id;
2371 size_t nhudelem = player->hud.size();
2372 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2373 delete event.hudadd.pos;
2374 delete event.hudadd.name;
2375 delete event.hudadd.scale;
2376 delete event.hudadd.text;
2377 delete event.hudadd.align;
2378 delete event.hudadd.offset;
2382 HudElement *e = new HudElement;
2383 e->type = (HudElementType)event.hudadd.type;
2384 e->pos = *event.hudadd.pos;
2385 e->name = *event.hudadd.name;
2386 e->scale = *event.hudadd.scale;
2387 e->text = *event.hudadd.text;
2388 e->number = event.hudadd.number;
2389 e->item = event.hudadd.item;
2390 e->dir = event.hudadd.dir;
2391 e->align = *event.hudadd.align;
2392 e->offset = *event.hudadd.offset;
2395 player->hud.push_back(e);
2397 player->hud[id] = e;
2399 delete event.hudadd.pos;
2400 delete event.hudadd.name;
2401 delete event.hudadd.scale;
2402 delete event.hudadd.text;
2403 delete event.hudadd.align;
2404 delete event.hudadd.offset;
2406 else if (event.type == CE_HUDRM)
2408 u32 id = event.hudrm.id;
2409 if (id < player->hud.size() && player->hud[id]) {
2410 delete player->hud[id];
2411 player->hud[id] = NULL;
2414 else if (event.type == CE_HUDCHANGE)
2416 u32 id = event.hudchange.id;
2417 if (id >= player->hud.size() || !player->hud[id]) {
2418 delete event.hudchange.v2fdata;
2419 delete event.hudchange.sdata;
2423 HudElement* e = player->hud[id];
2424 switch (event.hudchange.stat) {
2426 e->pos = *event.hudchange.v2fdata;
2429 e->name = *event.hudchange.sdata;
2431 case HUD_STAT_SCALE:
2432 e->scale = *event.hudchange.v2fdata;
2435 e->text = *event.hudchange.sdata;
2437 case HUD_STAT_NUMBER:
2438 e->number = event.hudchange.data;
2441 e->item = event.hudchange.data;
2444 e->dir = event.hudchange.data;
2446 case HUD_STAT_ALIGN:
2447 e->align = *event.hudchange.v2fdata;
2449 case HUD_STAT_OFFSET:
2450 e->offset = *event.hudchange.v2fdata;
2454 delete event.hudchange.v2fdata;
2455 delete event.hudchange.sdata;
2460 //TimeTaker //timer2("//timer2");
2463 For interaction purposes, get info about the held item
2465 - Is it a usable item?
2466 - Can it point to liquids?
2468 ItemStack playeritem;
2470 InventoryList *mlist = local_inventory.getList("main");
2473 playeritem = mlist->getItem(client.getPlayerItem());
2476 const ItemDefinition &playeritem_def =
2477 playeritem.getDefinition(itemdef);
2478 ToolCapabilities playeritem_toolcap =
2479 playeritem.getToolCapabilities(itemdef);
2485 LocalPlayer* player = client.getEnv().getLocalPlayer();
2486 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2487 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2488 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2489 camera.update(player, dtime, busytime, screensize,
2493 v3f player_position = player->getPosition();
2494 v3s16 pos_i = floatToInt(player_position, BS);
2495 v3f camera_position = camera.getPosition();
2496 v3f camera_direction = camera.getDirection();
2497 f32 camera_fov = camera.getFovMax();
2499 if(!disable_camera_update){
2500 client.getEnv().getClientMap().updateCamera(camera_position,
2501 camera_direction, camera_fov);
2504 // Update sound listener
2505 sound->updateListener(camera.getCameraNode()->getPosition(),
2506 v3f(0,0,0), // velocity
2507 camera.getDirection(),
2508 camera.getCameraNode()->getUpVector());
2509 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2515 soundmaker.step(dtime);
2517 ClientMap &map = client.getEnv().getClientMap();
2518 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2519 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2523 Calculate what block is the crosshair pointing to
2526 //u32 t1 = device->getTimer()->getRealTime();
2528 f32 d = playeritem_def.range; // max. distance
2529 f32 d_hand = itemdef->get("").range;
2530 if(d < 0 && d_hand >= 0)
2534 core::line3d<f32> shootline(camera_position,
2535 camera_position + camera_direction * BS * (d+1));
2537 ClientActiveObject *selected_object = NULL;
2539 PointedThing pointed = getPointedThing(
2541 &client, player_position, camera_direction,
2542 camera_position, shootline, d,
2543 playeritem_def.liquids_pointable, !ldown_for_dig,
2548 if(pointed != pointed_old)
2550 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2551 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2556 - releasing left mouse button
2557 - pointing away from node
2561 if(input->getLeftReleased())
2563 infostream<<"Left button released"
2564 <<" (stopped digging)"<<std::endl;
2567 else if(pointed != pointed_old)
2569 if (pointed.type == POINTEDTHING_NODE
2570 && pointed_old.type == POINTEDTHING_NODE
2571 && pointed.node_undersurface == pointed_old.node_undersurface)
2573 // Still pointing to the same node,
2574 // but a different face. Don't reset.
2578 infostream<<"Pointing away from node"
2579 <<" (stopped digging)"<<std::endl;
2585 client.interact(1, pointed_old);
2586 client.setCrack(-1, v3s16(0,0,0));
2590 if(!digging && ldown_for_dig && !input->getLeftState())
2592 ldown_for_dig = false;
2595 bool left_punch = false;
2596 soundmaker.m_player_leftpunch_sound.name = "";
2598 if(input->getRightState())
2599 repeat_rightclick_timer += dtime;
2601 repeat_rightclick_timer = 0;
2603 if(playeritem_def.usable && input->getLeftState())
2605 if(input->getLeftClicked())
2606 client.interact(4, pointed);
2608 else if(pointed.type == POINTEDTHING_NODE)
2610 v3s16 nodepos = pointed.node_undersurface;
2611 v3s16 neighbourpos = pointed.node_abovesurface;
2614 Check information text of node
2617 ClientMap &map = client.getEnv().getClientMap();
2618 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2620 infotext = narrow_to_wide(meta->getString("infotext"));
2622 MapNode n = map.getNode(nodepos);
2623 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2624 infotext = L"Unknown node: ";
2625 infotext += narrow_to_wide(nodedef->get(n).name);
2633 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2634 && client.checkPrivilege("interact"))
2638 infostream<<"Started digging"<<std::endl;
2639 client.interact(0, pointed);
2641 ldown_for_dig = true;
2643 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2645 // NOTE: Similar piece of code exists on the server side for
2647 // Get digging parameters
2648 DigParams params = getDigParams(nodedef->get(n).groups,
2649 &playeritem_toolcap);
2650 // If can't dig, try hand
2651 if(!params.diggable){
2652 const ItemDefinition &hand = itemdef->get("");
2653 const ToolCapabilities *tp = hand.tool_capabilities;
2655 params = getDigParams(nodedef->get(n).groups, tp);
2658 float dig_time_complete = 0.0;
2660 if(params.diggable == false)
2662 // I guess nobody will wait for this long
2663 dig_time_complete = 10000000.0;
2667 dig_time_complete = params.time;
2668 if (g_settings->getBool("enable_particles"))
2670 const ContentFeatures &features =
2671 client.getNodeDefManager()->get(n);
2672 addPunchingParticles
2673 (gamedef, smgr, player, client.getEnv(),
2674 nodepos, features.tiles);
2678 if(dig_time_complete >= 0.001)
2680 dig_index = (u16)((float)crack_animation_length
2681 * dig_time/dig_time_complete);
2683 // This is for torches
2686 dig_index = crack_animation_length;
2689 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2690 if(sound_dig.exists() && params.diggable){
2691 if(sound_dig.name == "__group"){
2692 if(params.main_group != ""){
2693 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2694 soundmaker.m_player_leftpunch_sound.name =
2695 std::string("default_dig_") +
2699 soundmaker.m_player_leftpunch_sound = sound_dig;
2703 // Don't show cracks if not diggable
2704 if(dig_time_complete >= 100000.0)
2707 else if(dig_index < crack_animation_length)
2709 //TimeTaker timer("client.setTempMod");
2710 //infostream<<"dig_index="<<dig_index<<std::endl;
2711 client.setCrack(dig_index, nodepos);
2715 infostream<<"Digging completed"<<std::endl;
2716 client.interact(2, pointed);
2717 client.setCrack(-1, v3s16(0,0,0));
2718 MapNode wasnode = map.getNode(nodepos);
2719 client.removeNode(nodepos);
2721 if (g_settings->getBool("enable_particles"))
2723 const ContentFeatures &features =
2724 client.getNodeDefManager()->get(wasnode);
2726 (gamedef, smgr, player, client.getEnv(),
2727 nodepos, features.tiles);
2733 nodig_delay_timer = dig_time_complete
2734 / (float)crack_animation_length;
2736 // We don't want a corresponding delay to
2737 // very time consuming nodes
2738 if(nodig_delay_timer > 0.3)
2739 nodig_delay_timer = 0.3;
2740 // We want a slight delay to very little
2741 // time consuming nodes
2742 float mindelay = 0.15;
2743 if(nodig_delay_timer < mindelay)
2744 nodig_delay_timer = mindelay;
2746 // Send event to trigger sound
2747 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2748 gamedef->event()->put(e);
2751 if(dig_time_complete < 100000.0)
2755 client.setCrack(-1, nodepos);
2758 camera.setDigging(0); // left click animation
2761 if((input->getRightClicked() ||
2762 repeat_rightclick_timer >=
2763 g_settings->getFloat("repeat_rightclick_time")) &&
2764 client.checkPrivilege("interact"))
2766 repeat_rightclick_timer = 0;
2767 infostream<<"Ground right-clicked"<<std::endl;
2769 // Sign special case, at least until formspec is properly implemented.
2771 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2773 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2775 infostream<<"Launching metadata text input"<<std::endl;
2777 // Get a new text for it
2779 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2781 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2783 (new GUITextInputMenu(guienv, guiroot, -1,
2787 // If metadata provides an inventory view, activate it
2788 else if(meta && meta->getString("formspec") != "" && !random_input
2789 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2791 infostream<<"Launching custom inventory view"<<std::endl;
2793 InventoryLocation inventoryloc;
2794 inventoryloc.setNodeMeta(nodepos);
2798 GUIFormSpecMenu *menu =
2799 new GUIFormSpecMenu(device, guiroot, -1,
2801 &client, gamedef, tsrc);
2802 menu->setFormSpec(meta->getString("formspec"),
2804 menu->setFormSource(new NodeMetadataFormSource(
2805 &client.getEnv().getClientMap(), nodepos));
2806 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2809 // Otherwise report right click to server
2812 camera.setDigging(1); // right click animation (always shown for feedback)
2814 // If the wielded item has node placement prediction,
2816 bool placed = nodePlacementPrediction(client,
2818 nodepos, neighbourpos);
2822 client.interact(3, pointed);
2824 soundmaker.m_player_rightpunch_sound =
2825 playeritem_def.sound_place;
2827 soundmaker.m_player_rightpunch_sound =
2831 if (playeritem_def.node_placement_prediction == "" ||
2832 nodedef->get(map.getNode(nodepos)).rightclickable)
2833 client.interact(3, pointed); // Report to server
2837 else if(pointed.type == POINTEDTHING_OBJECT)
2839 infotext = narrow_to_wide(selected_object->infoText());
2841 if(infotext == L"" && show_debug){
2842 infotext = narrow_to_wide(selected_object->debugInfoText());
2845 //if(input->getLeftClicked())
2846 if(input->getLeftState())
2848 bool do_punch = false;
2849 bool do_punch_damage = false;
2850 if(object_hit_delay_timer <= 0.0){
2852 do_punch_damage = true;
2853 object_hit_delay_timer = object_hit_delay;
2855 if(input->getLeftClicked()){
2859 infostream<<"Left-clicked object"<<std::endl;
2862 if(do_punch_damage){
2863 // Report direct punch
2864 v3f objpos = selected_object->getPosition();
2865 v3f dir = (objpos - player_position).normalize();
2867 bool disable_send = selected_object->directReportPunch(
2868 dir, &playeritem, time_from_last_punch);
2869 time_from_last_punch = 0;
2871 client.interact(0, pointed);
2874 else if(input->getRightClicked())
2876 infostream<<"Right-clicked object"<<std::endl;
2877 client.interact(3, pointed); // place
2880 else if(input->getLeftState())
2882 // When button is held down in air, show continuous animation
2886 pointed_old = pointed;
2888 if(left_punch || input->getLeftClicked())
2890 camera.setDigging(0); // left click animation
2893 input->resetLeftClicked();
2894 input->resetRightClicked();
2896 input->resetLeftReleased();
2897 input->resetRightReleased();
2900 Calculate stuff for drawing
2907 if(draw_control.range_all)
2908 fog_range = 100000*BS;
2910 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2912 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
2913 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
2918 Calculate general brightness
2920 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2921 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2922 float direct_brightness = 0;
2923 bool sunlight_seen = false;
2924 if(g_settings->getBool("free_move")){
2925 direct_brightness = time_brightness;
2926 sunlight_seen = true;
2928 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2929 float old_brightness = sky->getBrightness();
2930 direct_brightness = (float)client.getEnv().getClientMap()
2931 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2932 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2936 time_of_day = client.getEnv().getTimeOfDayF();
2938 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2939 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2940 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2941 time_of_day_smooth = time_of_day;
2943 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2944 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2945 + (time_of_day+1.0) * todsm;
2947 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2948 + time_of_day * todsm;
2950 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2953 video::SColor bgcolor = sky->getBgColor();
2954 video::SColor skycolor = sky->getSkyColor();
2960 if(sky->getCloudsVisible()){
2961 clouds->setVisible(true);
2962 clouds->step(dtime);
2963 clouds->update(v2f(player_position.X, player_position.Z),
2964 sky->getCloudColor());
2966 clouds->setVisible(false);
2974 allparticles_step(dtime, client.getEnv());
2975 allparticlespawners_step(dtime, client.getEnv());
2981 if(g_settings->getBool("enable_fog") && !force_fog_off)
2985 video::EFT_FOG_LINEAR,
2997 video::EFT_FOG_LINEAR,
3007 Update gui stuff (0ms)
3010 //TimeTaker guiupdatetimer("Gui updating");
3014 static float drawtime_avg = 0;
3015 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3016 /*static float beginscenetime_avg = 0;
3017 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3018 static float scenetime_avg = 0;
3019 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3020 static float endscenetime_avg = 0;
3021 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3023 u16 fps = (1.0/dtime_avg1);
3025 std::ostringstream os(std::ios_base::binary);
3027 <<"Minetest "<<minetest_version_hash
3029 <<" (R: range_all="<<draw_control.range_all<<")"
3030 <<std::setprecision(0)
3031 <<" drawtime = "<<drawtime_avg
3032 <<std::setprecision(1)
3033 <<", dtime_jitter = "
3034 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3035 <<std::setprecision(1)
3036 <<", v_range = "<<draw_control.wanted_range
3037 <<std::setprecision(3)
3038 <<", RTT = "<<client.getRTT();
3039 guitext->setText(narrow_to_wide(os.str()).c_str());
3040 guitext->setVisible(true);
3042 else if(show_hud || show_chat)
3044 std::ostringstream os(std::ios_base::binary);
3045 os<<"Minetest "<<minetest_version_hash;
3046 guitext->setText(narrow_to_wide(os.str()).c_str());
3047 guitext->setVisible(true);
3051 guitext->setVisible(false);
3056 std::ostringstream os(std::ios_base::binary);
3057 os<<std::setprecision(1)<<std::fixed
3058 <<"(" <<(player_position.X/BS)
3059 <<", "<<(player_position.Y/BS)
3060 <<", "<<(player_position.Z/BS)
3061 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3062 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3063 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3064 <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
3066 guitext2->setText(narrow_to_wide(os.str()).c_str());
3067 guitext2->setVisible(true);
3071 guitext2->setVisible(false);
3075 guitext_info->setText(infotext.c_str());
3076 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3080 float statustext_time_max = 1.5;
3081 if(!statustext.empty())
3083 statustext_time += dtime;
3084 if(statustext_time >= statustext_time_max)
3087 statustext_time = 0;
3090 guitext_status->setText(statustext.c_str());
3091 guitext_status->setVisible(!statustext.empty());
3093 if(!statustext.empty())
3095 s32 status_y = screensize.Y - 130;
3096 core::rect<s32> rect(
3098 status_y - guitext_status->getTextHeight(),
3102 guitext_status->setRelativePosition(rect);
3105 video::SColor initial_color(255,0,0,0);
3106 if(guienv->getSkin())
3107 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3108 video::SColor final_color = initial_color;
3109 final_color.setAlpha(0);
3110 video::SColor fade_color =
3111 initial_color.getInterpolated_quadratic(
3114 pow(statustext_time / (float)statustext_time_max, 2.0f));
3115 guitext_status->setOverrideColor(fade_color);
3116 guitext_status->enableOverrideColor(true);
3121 Get chat messages from client
3124 // Get new messages from error log buffer
3125 while(!chat_log_error_buf.empty())
3127 chat_backend.addMessage(L"", narrow_to_wide(
3128 chat_log_error_buf.get()));
3130 // Get new messages from client
3131 std::wstring message;
3132 while(client.getChatMessage(message))
3134 chat_backend.addUnparsedMessage(message);
3136 // Remove old messages
3137 chat_backend.step(dtime);
3139 // Display all messages in a static text element
3140 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3141 std::wstring recent_chat = chat_backend.getRecentChat();
3142 guitext_chat->setText(recent_chat.c_str());
3144 // Update gui element size and position
3145 s32 chat_y = 5+(text_height+5);
3147 chat_y += (text_height+5);
3148 core::rect<s32> rect(
3152 chat_y + guitext_chat->getTextHeight()
3154 guitext_chat->setRelativePosition(rect);
3156 // Don't show chat if disabled or empty or profiler is enabled
3157 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3165 if(client.getPlayerItem() != new_playeritem)
3167 client.selectPlayerItem(new_playeritem);
3169 if(client.getLocalInventoryUpdated())
3171 //infostream<<"Updating local inventory"<<std::endl;
3172 client.getLocalInventory(local_inventory);
3174 update_wielded_item_trigger = true;
3176 if(update_wielded_item_trigger)
3178 update_wielded_item_trigger = false;
3179 // Update wielded tool
3180 InventoryList *mlist = local_inventory.getList("main");
3183 item = mlist->getItem(client.getPlayerItem());
3184 camera.wield(item, client.getPlayerItem());
3188 Update block draw list every 200ms or when camera direction has
3191 update_draw_list_timer += dtime;
3192 if(update_draw_list_timer >= 0.2 ||
3193 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3194 update_draw_list_timer = 0;
3195 client.getEnv().getClientMap().updateDrawList(driver);
3196 update_draw_list_last_cam_dir = camera_direction;
3203 TimeTaker tt_draw("mainloop: draw");
3206 TimeTaker timer("beginScene");
3207 //driver->beginScene(false, true, bgcolor);
3208 //driver->beginScene(true, true, bgcolor);
3209 driver->beginScene(true, true, skycolor);
3210 beginscenetime = timer.stop(true);
3215 //infostream<<"smgr->drawAll()"<<std::endl;
3217 TimeTaker timer("smgr");
3220 if(g_settings->getBool("anaglyph"))
3222 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3223 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3225 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3227 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3228 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3229 camera.getCameraNode()->getAbsolutePosition() ;
3232 irr::core::vector3df leftEye;
3233 irr::core::matrix4 leftMove;
3235 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3236 leftEye=(startMatrix*leftMove).getTranslation();
3238 //clear the depth buffer, and color
3239 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3241 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3242 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3243 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3244 irr::scene::ESNRP_SOLID +
3245 irr::scene::ESNRP_TRANSPARENT +
3246 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3247 irr::scene::ESNRP_SHADOW;
3249 camera.getCameraNode()->setPosition( leftEye );
3250 camera.getCameraNode()->setTarget( focusPoint );
3252 smgr->drawAll(); // 'smgr->drawAll();' may go here
3254 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3257 hud.drawSelectionBoxes(hilightboxes);
3261 irr::core::vector3df rightEye;
3262 irr::core::matrix4 rightMove;
3264 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3265 rightEye=(startMatrix*rightMove).getTranslation();
3267 //clear the depth buffer
3268 driver->clearZBuffer();
3270 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3271 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3272 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3273 irr::scene::ESNRP_SOLID +
3274 irr::scene::ESNRP_TRANSPARENT +
3275 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3276 irr::scene::ESNRP_SHADOW;
3278 camera.getCameraNode()->setPosition( rightEye );
3279 camera.getCameraNode()->setTarget( focusPoint );
3281 smgr->drawAll(); // 'smgr->drawAll();' may go here
3283 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3286 hud.drawSelectionBoxes(hilightboxes);
3289 //driver->endScene();
3291 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3292 driver->getOverrideMaterial().EnableFlags=0;
3293 driver->getOverrideMaterial().EnablePasses=0;
3295 camera.getCameraNode()->setPosition( oldPosition );
3296 camera.getCameraNode()->setTarget( oldTarget );
3299 scenetime = timer.stop(true);
3303 //TimeTaker timer9("auxiliary drawings");
3307 //TimeTaker //timer10("//timer10");
3313 driver->setMaterial(m);
3315 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3316 if((!g_settings->getBool("anaglyph")) && (show_hud))
3318 hud.drawSelectionBoxes(hilightboxes);
3324 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3326 // Warning: This clears the Z buffer.
3327 camera.drawWieldedTool();
3334 client.getEnv().getClientMap().renderPostFx();
3340 if(show_profiler_graph)
3342 graph.draw(10, screensize.Y - 10, driver, font);
3349 hud.drawCrosshair();
3354 //TimeTaker //timer11("//timer11");
3362 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3363 client.getHP(), client.getPlayerItem(), client.getBreath());
3369 if(damage_flash > 0.0)
3371 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3372 driver->draw2DRectangle(color,
3373 core::rect<s32>(0,0,screensize.X,screensize.Y),
3376 damage_flash -= 100.0*dtime;
3382 if(player->hurt_tilt_timer > 0.0)
3384 player->hurt_tilt_timer -= dtime*5;
3385 if(player->hurt_tilt_timer < 0)
3386 player->hurt_tilt_strength = 0;
3393 hud.drawLuaElements();
3405 TimeTaker timer("endScene");
3407 endscenetime = timer.stop(true);
3410 drawtime = tt_draw.stop(true);
3411 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3418 Log times and stuff for visualization
3420 Profiler::GraphValues values;
3421 g_profiler->graphGet(values);
3430 if (gui_chat_console)
3431 gui_chat_console->drop();
3437 Draw a "shutting down" screen, which will be shown while the map
3438 generator and other stuff quits
3441 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3442 wchar_t* text = wgettext("Shutting down stuff...");
3443 draw_load_screen(text, device, font, 0, -1, false);
3445 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3448 gui_shuttingdowntext->remove();*/
3451 chat_backend.addMessage(L"", L"# Disconnected.");
3452 chat_backend.addMessage(L"", L"");
3456 //force answer all texture and shader jobs (TODO return empty values)
3458 while(!client.isShutdown()) {
3459 tsrc->processQueue();
3460 shsrc->processQueue();
3464 // Client scope (client is destructed before destructing *def and tsrc)
3467 catch(SerializationError &e)
3469 error_message = L"A serialization error occurred:\n"
3470 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3471 L" running a different version of Minetest.";
3472 errorstream<<wide_to_narrow(error_message)<<std::endl;
3474 catch(ServerError &e) {
3475 error_message = narrow_to_wide(e.what());
3476 errorstream << "ServerError: " << e.what() << std::endl;
3478 catch(ModError &e) {
3479 errorstream << "ModError: " << e.what() << std::endl;
3480 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3488 //has to be deleted first to stop all server threads
3496 //extended resource accounting
3497 infostream << "Irrlicht resources after cleanup:" << std::endl;
3498 infostream << "\tRemaining meshes : "
3499 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3500 infostream << "\tRemaining textures : "
3501 << driver->getTextureCount() << std::endl;
3502 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3503 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3504 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3507 clearTextureNameCache();
3508 infostream << "\tRemaining materials: "
3509 << driver-> getMaterialRendererCount ()
3510 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;