3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiFormSpecMenu.h"
34 #include "guiTextInputMenu.h"
35 #include "guiDeathScreen.h"
37 #include "guiChatConsole.h"
41 #include "particles.h"
46 #include "mainmenumanager.h"
50 // Needed for determining pointing to nodes
52 #include "nodemetadata.h"
53 #include "main.h" // For g_settings
55 #include "tile.h" // For TextureSource
56 #include "shader.h" // For ShaderSource
57 #include "logoutputbuffer.h"
59 #include "quicktune_shortcutter.h"
60 #include "clientmap.h"
65 #include "sound_openal.h"
67 #include "event_manager.h"
70 #include "util/directiontables.h"
71 #include "util/pointedthing.h"
77 struct TextDestNodeMetadata : public TextDest
79 TextDestNodeMetadata(v3s16 p, Client *client)
84 // This is deprecated I guess? -celeron55
85 void gotText(std::wstring text)
87 std::string ntext = wide_to_narrow(text);
88 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
89 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
90 std::map<std::string, std::string> fields;
91 fields["text"] = ntext;
92 m_client->sendNodemetaFields(m_p, "", fields);
94 void gotText(std::map<std::string, std::string> fields)
96 m_client->sendNodemetaFields(m_p, "", fields);
103 struct TextDestPlayerInventory : public TextDest
105 TextDestPlayerInventory(Client *client)
110 TextDestPlayerInventory(Client *client, std::string formname)
113 m_formname = formname;
115 void gotText(std::map<std::string, std::string> fields)
117 m_client->sendInventoryFields(m_formname, fields);
123 struct LocalFormspecHandler : public TextDest
125 LocalFormspecHandler();
126 LocalFormspecHandler(std::string formname) {
127 m_formname = formname;
130 LocalFormspecHandler(std::string formname,Client *client) {
131 m_formname = formname;
135 void gotText(std::string message) {
136 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
139 void gotText(std::map<std::string, std::string> fields)
141 if (m_formname == "MT_PAUSE_MENU") {
142 if (fields.find("btn_sound") != fields.end()) {
143 g_gamecallback->changeVolume();
147 if (fields.find("btn_exit_menu") != fields.end()) {
148 g_gamecallback->disconnect();
152 if (fields.find("btn_exit_os") != fields.end()) {
153 g_gamecallback->exitToOS();
157 if (fields.find("quit") != fields.end()) {
161 if (fields.find("btn_continue") != fields.end()) {
165 if (m_formname == "MT_CHAT_MENU") {
166 if ((fields.find("btn_send") != fields.end()) ||
167 (fields.find("quit") != fields.end())) {
168 if (fields.find("f_text") != fields.end()) {
170 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
173 errorstream << "LocalFormspecHandler::gotText received chat message but m_client is NULL" << std::endl;
180 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
182 for (std::map<std::string,std::string>::iterator iter = fields.begin();
183 iter != fields.end(); iter++) {
184 errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
192 /* Respawn menu callback */
194 class MainRespawnInitiator: public IRespawnInitiator
197 MainRespawnInitiator(bool *active, Client *client):
198 m_active(active), m_client(client)
205 m_client->sendRespawn();
212 /* Form update callback */
214 class NodeMetadataFormSource: public IFormSource
217 NodeMetadataFormSource(ClientMap *map, v3s16 p):
222 std::string getForm()
224 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
227 return meta->getString("formspec");
229 std::string resolveText(std::string str)
231 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
234 return meta->resolveString(str);
241 class PlayerInventoryFormSource: public IFormSource
244 PlayerInventoryFormSource(Client *client):
248 std::string getForm()
250 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
251 return player->inventory_formspec;
258 Check if a node is pointable
260 inline bool isPointableNode(const MapNode& n,
261 Client *client, bool liquids_pointable)
263 const ContentFeatures &features = client->getNodeDefManager()->get(n);
264 return features.pointable ||
265 (liquids_pointable && features.isLiquid());
269 Find what the player is pointing at
271 PointedThing getPointedThing(Client *client, v3f player_position,
272 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
273 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
274 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
278 hilightboxes.clear();
279 selected_object = NULL;
281 INodeDefManager *nodedef = client->getNodeDefManager();
282 ClientMap &map = client->getEnv().getClientMap();
284 f32 mindistance = BS * 1001;
286 // First try to find a pointed at active object
289 selected_object = client->getSelectedActiveObject(d*BS,
290 camera_position, shootline);
292 if(selected_object != NULL)
294 if(selected_object->doShowSelectionBox())
296 aabb3f *selection_box = selected_object->getSelectionBox();
297 // Box should exist because object was
298 // returned in the first place
299 assert(selection_box);
301 v3f pos = selected_object->getPosition();
302 hilightboxes.push_back(aabb3f(
303 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
304 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
307 mindistance = (selected_object->getPosition() - camera_position).getLength();
309 result.type = POINTEDTHING_OBJECT;
310 result.object_id = selected_object->getId();
314 // That didn't work, try to find a pointed at node
317 v3s16 pos_i = floatToInt(player_position, BS);
319 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
323 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
324 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
325 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
326 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
327 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
328 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
330 // Prevent signed number overflow
338 for(s16 y = ystart; y <= yend; y++)
339 for(s16 z = zstart; z <= zend; z++)
340 for(s16 x = xstart; x <= xend; x++)
345 n = map.getNode(v3s16(x,y,z));
347 catch(InvalidPositionException &e)
351 if(!isPointableNode(n, client, liquids_pointable))
354 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
357 v3f npf = intToFloat(np, BS);
359 for(std::vector<aabb3f>::const_iterator
361 i != boxes.end(); i++)
367 for(u16 j=0; j<6; j++)
369 v3s16 facedir = g_6dirs[j];
370 aabb3f facebox = box;
374 facebox.MinEdge.X = facebox.MaxEdge.X-d;
375 else if(facedir.X < 0)
376 facebox.MaxEdge.X = facebox.MinEdge.X+d;
377 else if(facedir.Y > 0)
378 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
379 else if(facedir.Y < 0)
380 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
381 else if(facedir.Z > 0)
382 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
383 else if(facedir.Z < 0)
384 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
386 v3f centerpoint = facebox.getCenter();
387 f32 distance = (centerpoint - camera_position).getLength();
388 if(distance >= mindistance)
390 if(!facebox.intersectsWithLine(shootline))
393 v3s16 np_above = np + facedir;
395 result.type = POINTEDTHING_NODE;
396 result.node_undersurface = np;
397 result.node_abovesurface = np_above;
398 mindistance = distance;
400 hilightboxes.clear();
401 for(std::vector<aabb3f>::const_iterator
403 i2 != boxes.end(); i2++)
406 box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
407 box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
408 hilightboxes.push_back(box);
418 Draws a screen with a single text on it.
419 Text will be removed when the screen is drawn the next time.
420 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
422 /*gui::IGUIStaticText **/
423 void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
424 gui::IGUIFont* font, float dtime=0 ,int percent=0, bool clouds=true)
426 video::IVideoDriver* driver = device->getVideoDriver();
427 v2u32 screensize = driver->getScreenSize();
428 const wchar_t *loadingtext = text.c_str();
429 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
430 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
431 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
432 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
434 gui::IGUIStaticText *guitext = guienv->addStaticText(
435 loadingtext, textrect, false, false);
436 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
438 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
439 if (cloud_menu_background)
441 g_menuclouds->step(dtime*3);
442 g_menuclouds->render();
443 driver->beginScene(true, true, video::SColor(255,140,186,250));
444 g_menucloudsmgr->drawAll();
447 driver->beginScene(true, true, video::SColor(255,0,0,0));
448 if (percent >= 0 && percent <= 100) // draw progress bar
450 core::vector2d<s32> barsize(256,32);
451 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
452 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
453 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
454 barrect.UpperLeftCorner+1,
455 barrect.LowerRightCorner-1), NULL); // black inside the bar
456 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
457 barrect.UpperLeftCorner+1,
459 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
460 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
470 /* Profiler display */
472 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
473 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
474 u32 show_profiler_max)
476 if(show_profiler == 0)
478 guitext_profiler->setVisible(false);
483 std::ostringstream os(std::ios_base::binary);
484 g_profiler->printPage(os, show_profiler, show_profiler_max);
485 std::wstring text = narrow_to_wide(os.str());
486 guitext_profiler->setText(text.c_str());
487 guitext_profiler->setVisible(true);
489 s32 w = font->getDimension(text.c_str()).Width;
492 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
493 8+(text_height+5)*2 +
494 font->getDimension(text.c_str()).Height);
495 guitext_profiler->setRelativePosition(rect);
496 guitext_profiler->setVisible(true);
504 Profiler::GraphValues values;
510 Meta(float initial=0, video::SColor color=
511 video::SColor(255,255,255,255)):
517 std::list<Piece> m_log;
525 void put(const Profiler::GraphValues &values)
528 piece.values = values;
529 m_log.push_back(piece);
530 while(m_log.size() > m_log_max_size)
531 m_log.erase(m_log.begin());
534 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
535 gui::IGUIFont* font) const
537 std::map<std::string, Meta> m_meta;
538 for(std::list<Piece>::const_iterator k = m_log.begin();
539 k != m_log.end(); k++)
541 const Piece &piece = *k;
542 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
543 i != piece.values.end(); i++){
544 const std::string &id = i->first;
545 const float &value = i->second;
546 std::map<std::string, Meta>::iterator j =
548 if(j == m_meta.end()){
549 m_meta[id] = Meta(value);
552 if(value < j->second.min)
553 j->second.min = value;
554 if(value > j->second.max)
555 j->second.max = value;
560 static const video::SColor usable_colors[] = {
561 video::SColor(255,255,100,100),
562 video::SColor(255,90,225,90),
563 video::SColor(255,100,100,255),
564 video::SColor(255,255,150,50),
565 video::SColor(255,220,220,100)
567 static const u32 usable_colors_count =
568 sizeof(usable_colors) / sizeof(*usable_colors);
569 u32 next_color_i = 0;
570 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
571 i != m_meta.end(); i++){
572 Meta &meta = i->second;
573 video::SColor color(255,200,200,200);
574 if(next_color_i < usable_colors_count)
575 color = usable_colors[next_color_i++];
580 s32 textx = x_left + m_log_max_size + 15;
581 s32 textx2 = textx + 200 - 15;
585 u32 num_graphs = m_meta.size();
586 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
588 video::SColor bgcolor(120,0,0,0);
589 driver->draw2DRectangle(bgcolor, rect, NULL);
593 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
594 i != m_meta.end(); i++){
595 const std::string &id = i->first;
596 const Meta &meta = i->second;
598 s32 y = y_bottom - meta_i * 50;
599 float show_min = meta.min;
600 float show_max = meta.max;
601 if(show_min >= -0.0001 && show_max >= -0.0001){
602 if(show_min <= show_max * 0.5)
607 snprintf(buf, 10, "%.3g", show_max);
608 font->draw(narrow_to_wide(buf).c_str(),
609 core::rect<s32>(textx, y - graphh,
610 textx2, y - graphh + texth),
612 snprintf(buf, 10, "%.3g", show_min);
613 font->draw(narrow_to_wide(buf).c_str(),
614 core::rect<s32>(textx, y - texth,
617 font->draw(narrow_to_wide(id).c_str(),
618 core::rect<s32>(textx, y - graphh/2 - texth/2,
619 textx2, y - graphh/2 + texth/2),
622 s32 graph1h = graphh;
623 bool relativegraph = (show_min != 0 && show_min != show_max);
624 float lastscaledvalue = 0.0;
625 bool lastscaledvalue_exists = false;
626 for(std::list<Piece>::const_iterator j = m_log.begin();
627 j != m_log.end(); j++)
629 const Piece &piece = *j;
631 bool value_exists = false;
632 Profiler::GraphValues::const_iterator k =
633 piece.values.find(id);
634 if(k != piece.values.end()){
640 lastscaledvalue_exists = false;
643 float scaledvalue = 1.0;
644 if(show_max != show_min)
645 scaledvalue = (value - show_min) / (show_max - show_min);
646 if(scaledvalue == 1.0 && value == 0){
648 lastscaledvalue_exists = false;
652 if(lastscaledvalue_exists){
653 s32 ivalue1 = lastscaledvalue * graph1h;
654 s32 ivalue2 = scaledvalue * graph1h;
655 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
656 v2s32(x, graph1y - ivalue2), meta.color);
658 lastscaledvalue = scaledvalue;
659 lastscaledvalue_exists = true;
661 s32 ivalue = scaledvalue * graph1h;
662 driver->draw2DLine(v2s32(x, graph1y),
663 v2s32(x, graph1y - ivalue), meta.color);
672 class NodeDugEvent: public MtEvent
678 NodeDugEvent(v3s16 p, MapNode n):
682 const char* getType() const
688 ISoundManager *m_sound;
689 INodeDefManager *m_ndef;
691 float m_player_step_timer;
693 SimpleSoundSpec m_player_step_sound;
694 SimpleSoundSpec m_player_leftpunch_sound;
695 SimpleSoundSpec m_player_rightpunch_sound;
697 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
700 m_player_step_timer(0)
704 void playPlayerStep()
706 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
707 m_player_step_timer = 0.03;
708 m_sound->playSound(m_player_step_sound, false);
712 static void viewBobbingStep(MtEvent *e, void *data)
714 SoundMaker *sm = (SoundMaker*)data;
715 sm->playPlayerStep();
718 static void playerRegainGround(MtEvent *e, void *data)
720 SoundMaker *sm = (SoundMaker*)data;
721 sm->playPlayerStep();
724 static void playerJump(MtEvent *e, void *data)
726 //SoundMaker *sm = (SoundMaker*)data;
729 static void cameraPunchLeft(MtEvent *e, void *data)
731 SoundMaker *sm = (SoundMaker*)data;
732 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
735 static void cameraPunchRight(MtEvent *e, void *data)
737 SoundMaker *sm = (SoundMaker*)data;
738 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
741 static void nodeDug(MtEvent *e, void *data)
743 SoundMaker *sm = (SoundMaker*)data;
744 NodeDugEvent *nde = (NodeDugEvent*)e;
745 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
748 static void playerDamage(MtEvent *e, void *data)
750 SoundMaker *sm = (SoundMaker*)data;
751 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
754 static void playerFallingDamage(MtEvent *e, void *data)
756 SoundMaker *sm = (SoundMaker*)data;
757 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
760 void registerReceiver(MtEventManager *mgr)
762 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
763 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
764 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
765 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
766 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
767 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
768 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
769 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
772 void step(float dtime)
774 m_player_step_timer -= dtime;
778 // Locally stored sounds don't need to be preloaded because of this
779 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
781 std::set<std::string> m_fetched;
784 void fetchSounds(const std::string &name,
785 std::set<std::string> &dst_paths,
786 std::set<std::string> &dst_datas)
788 if(m_fetched.count(name))
790 m_fetched.insert(name);
791 std::string base = porting::path_share + DIR_DELIM + "testsounds";
792 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
793 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
794 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
795 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
796 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
797 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
798 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
799 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
800 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
801 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
802 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
806 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
809 bool *m_force_fog_off;
814 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
815 f32 *fog_range, Client *client):
817 m_force_fog_off(force_fog_off),
818 m_fog_range(fog_range),
821 ~GameGlobalShaderConstantSetter() {}
823 virtual void onSetConstants(video::IMaterialRendererServices *services,
830 video::SColor bgcolor = m_sky->getBgColor();
831 video::SColorf bgcolorf(bgcolor);
832 float bgcolorfa[4] = {
838 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
841 float fog_distance = 10000*BS;
842 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
843 fog_distance = *m_fog_range;
844 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
847 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
848 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
849 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
851 u32 animation_timer = porting::getTimeMs() % 100000;
852 float animation_timer_f = (float)animation_timer / 100000.0;
853 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
854 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
856 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
857 v3f eye_position = player->getEyePosition();
858 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
859 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
861 // Uniform sampler layers
865 // before 1.8 there isn't a "integer interface", only float
866 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
867 services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
868 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
869 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
871 services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
872 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
873 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
878 bool nodePlacementPrediction(Client &client,
879 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
881 std::string prediction = playeritem_def.node_placement_prediction;
882 INodeDefManager *nodedef = client.ndef();
883 ClientMap &map = client.getEnv().getClientMap();
885 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
887 verbosestream<<"Node placement prediction for "
888 <<playeritem_def.name<<" is "
889 <<prediction<<std::endl;
890 v3s16 p = neighbourpos;
891 // Place inside node itself if buildable_to
893 MapNode n_under = map.getNode(nodepos);
894 if(nodedef->get(n_under).buildable_to)
896 else if (!nodedef->get(map.getNode(p)).buildable_to)
898 }catch(InvalidPositionException &e){}
899 // Find id of predicted node
901 bool found = nodedef->getId(prediction, id);
903 errorstream<<"Node placement prediction failed for "
904 <<playeritem_def.name<<" (places "
906 <<") - Name not known"<<std::endl;
909 // Predict param2 for facedir and wallmounted nodes
911 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
912 v3s16 dir = nodepos - neighbourpos;
913 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
914 param2 = dir.Y < 0 ? 1 : 0;
915 } else if(abs(dir.X) > abs(dir.Z)){
916 param2 = dir.X < 0 ? 3 : 2;
918 param2 = dir.Z < 0 ? 5 : 4;
921 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
922 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
923 if(abs(dir.X) > abs(dir.Z)){
924 param2 = dir.X < 0 ? 3 : 1;
926 param2 = dir.Z < 0 ? 2 : 0;
929 assert(param2 >= 0 && param2 <= 5);
930 //Check attachment if node is in group attached_node
931 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
932 static v3s16 wallmounted_dirs[8] = {
941 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
942 pp = p + wallmounted_dirs[param2];
944 pp = p + v3s16(0,-1,0);
945 if(!nodedef->get(map.getNode(pp)).walkable)
948 // Add node to client map
949 MapNode n(id, 0, param2);
951 LocalPlayer* player = client.getEnv().getLocalPlayer();
953 // Dont place node when player would be inside new node
954 // NOTE: This is to be eventually implemented by a mod as client-side Lua
955 if (!nodedef->get(n).walkable ||
956 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
957 (nodedef->get(n).walkable &&
958 neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
959 neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
961 // This triggers the required mesh update too
962 client.addNode(p, n);
965 }catch(InvalidPositionException &e){
966 errorstream<<"Node placement prediction failed for "
967 <<playeritem_def.name<<" (places "
969 <<") - Position not loaded"<<std::endl;
975 static void show_chat_menu(FormspecFormSource* current_formspec,
976 TextDest* current_textdest, IWritableTextureSource* tsrc,
977 IrrlichtDevice * device, Client* client, std::string text)
979 std::string formspec =
981 "field[3,2.35;6,0.5;f_text;;" + text + "]"
982 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
986 /* Note: FormspecFormSource and LocalFormspecHandler
987 * are deleted by guiFormSpecMenu */
988 current_formspec = new FormspecFormSource(formspec,¤t_formspec);
989 current_textdest = new LocalFormspecHandler("MT_CHAT_MENU",client);
990 GUIFormSpecMenu *menu =
991 new GUIFormSpecMenu(device, guiroot, -1,
994 menu->doPause = false;
995 menu->setFormSource(current_formspec);
996 menu->setTextDest(current_textdest);
1000 /******************************************************************************/
1001 static void show_pause_menu(FormspecFormSource* current_formspec,
1002 TextDest* current_textdest, IWritableTextureSource* tsrc,
1003 IrrlichtDevice * device)
1006 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1008 "- Space: jump/climb\n"
1009 "- Shift: sneak/go down\n"
1012 "- Mouse: turn/look\n"
1013 "- Mouse left: dig/punch\n"
1014 "- Mouse right: place/use\n"
1015 "- Mouse wheel: select item\n"
1019 std::ostringstream os;
1021 os<<minetest_build_info<<"\n";
1022 os<<"path_user = "<<wrap_rows(porting::path_user, 20)<<"\n";
1024 std::string formspec =
1026 "button_exit[4,1;3,0.5;btn_continue;" + wide_to_narrow(wstrgettext("Continue")) + "]"
1027 "button_exit[4,2;3,0.5;btn_sound;" + wide_to_narrow(wstrgettext("Sound Volume")) + "]"
1028 "button_exit[4,3;3,0.5;btn_exit_menu;" + wide_to_narrow(wstrgettext("Exit to Menu")) + "]"
1029 "button_exit[4,4;3,0.5;btn_exit_os;" + wide_to_narrow(wstrgettext("Exit to OS")) + "]"
1030 "textarea[7.5,0.25;3.75,6;;" + control_text + ";]"
1031 "textarea[0.4,0.25;3.5,6;;" + os.str() + ";]"
1035 /* Note: FormspecFormSource and LocalFormspecHandler *
1036 * are deleted by guiFormSpecMenu */
1037 current_formspec = new FormspecFormSource(formspec,¤t_formspec);
1038 current_textdest = new LocalFormspecHandler("MT_PAUSE_MENU");
1039 GUIFormSpecMenu *menu =
1040 new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, NULL, NULL, tsrc);
1041 menu->doPause = true;
1042 menu->setFormSource(current_formspec);
1043 menu->setTextDest(current_textdest);
1047 /******************************************************************************/
1048 void the_game(bool &kill, bool random_input, InputHandler *input,
1049 IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
1050 std::string playername, std::string password,
1051 std::string address /* If "", local server is used */,
1052 u16 port, std::wstring &error_message, ChatBackend &chat_backend,
1053 const SubgameSpec &gamespec /* Used for local game */,
1054 bool simple_singleplayer_mode)
1056 FormspecFormSource* current_formspec = 0;
1057 TextDest* current_textdest = 0;
1058 video::IVideoDriver* driver = device->getVideoDriver();
1059 scene::ISceneManager* smgr = device->getSceneManager();
1061 // Calculate text height using the font
1062 u32 text_height = font->getDimension(L"Random test string").Height;
1064 v2u32 last_screensize(0,0);
1065 v2u32 screensize = driver->getScreenSize();
1068 Draw "Loading" screen
1072 wchar_t* text = wgettext("Loading...");
1073 draw_load_screen(text, device, font,0,0);
1077 // Create texture source
1078 IWritableTextureSource *tsrc = createTextureSource(device);
1080 // Create shader source
1081 IWritableShaderSource *shsrc = createShaderSource(device);
1083 // These will be filled by data received from the server
1084 // Create item definition manager
1085 IWritableItemDefManager *itemdef = createItemDefManager();
1086 // Create node definition manager
1087 IWritableNodeDefManager *nodedef = createNodeDefManager();
1089 // Sound fetcher (useful when testing)
1090 GameOnDemandSoundFetcher soundfetcher;
1093 ISoundManager *sound = NULL;
1094 bool sound_is_dummy = false;
1096 if(g_settings->getBool("enable_sound")){
1097 infostream<<"Attempting to use OpenAL audio"<<std::endl;
1098 sound = createOpenALSoundManager(&soundfetcher);
1100 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
1102 infostream<<"Sound disabled."<<std::endl;
1106 infostream<<"Using dummy audio."<<std::endl;
1107 sound = &dummySoundManager;
1108 sound_is_dummy = true;
1111 Server *server = NULL;
1115 EventManager eventmgr;
1118 SoundMaker soundmaker(sound, nodedef);
1119 soundmaker.registerReceiver(&eventmgr);
1121 // Add chat log output for errors to be shown in chat
1122 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1124 // Create UI for modifying quicktune values
1125 QuicktuneShortcutter quicktune;
1132 wchar_t* text = wgettext("Creating server....");
1133 draw_load_screen(text, device, font,0,25);
1135 infostream<<"Creating server"<<std::endl;
1136 server = new Server(map_dir, gamespec,
1137 simple_singleplayer_mode);
1139 std::string bind_str = g_settings->get("bind_address");
1140 Address bind_addr(0,0,0,0, port);
1145 bind_addr.Resolve(bind_str.c_str());
1147 } catch (ResolveError &e) {
1148 infostream << "Resolving bind address \"" << bind_str
1149 << "\" failed: " << e.what()
1150 << " -- Listening on all addresses." << std::endl;
1152 if (g_settings->getBool("ipv6_server")) {
1153 bind_addr.setAddress((IPv6AddressBytes*) NULL);
1158 server->start(bind_addr);
1161 do{ // Client scope (breakable do-while(0))
1168 wchar_t* text = wgettext("Creating client...");
1169 draw_load_screen(text, device, font,0,50);
1172 infostream<<"Creating client"<<std::endl;
1174 MapDrawControl draw_control;
1177 wchar_t* text = wgettext("Resolving address...");
1178 draw_load_screen(text, device, font,0,75);
1181 Address connect_address(0,0,0,0, port);
1185 //connect_address.Resolve("localhost");
1186 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1188 IPv6AddressBytes addr_bytes;
1189 addr_bytes.bytes[15] = 1;
1190 connect_address.setAddress(&addr_bytes);
1194 connect_address.setAddress(127,0,0,1);
1198 connect_address.Resolve(address.c_str());
1200 catch(ResolveError &e)
1202 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1203 errorstream<<wide_to_narrow(error_message)<<std::endl;
1204 // Break out of client scope
1211 Client client(device, playername.c_str(), password, draw_control,
1212 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1213 connect_address.isIPv6());
1215 // Client acts as our GameDef
1216 IGameDef *gamedef = &client;
1219 Attempt to connect to the server
1222 infostream<<"Connecting to server at ";
1223 connect_address.print(&infostream);
1224 infostream<<std::endl;
1225 client.connect(connect_address);
1228 Wait for server to accept connection
1230 bool could_connect = false;
1231 bool connect_aborted = false;
1233 float time_counter = 0.0;
1235 float fps_max = g_settings->getFloat("fps_max");
1236 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1237 u32 lasttime = device->getTimer()->getTime();
1238 while(device->run())
1240 f32 dtime = 0.033; // in seconds
1241 if (cloud_menu_background) {
1242 u32 time = device->getTimer()->getTime();
1244 dtime = (time - lasttime) / 1000.0;
1249 // Update client and server
1252 server->step(dtime);
1255 if(client.connectedAndInitialized()){
1256 could_connect = true;
1260 if(client.accessDenied()){
1261 error_message = L"Access denied. Reason: "
1262 +client.accessDeniedReason();
1263 errorstream<<wide_to_narrow(error_message)<<std::endl;
1266 if(input->wasKeyDown(EscapeKey)){
1267 connect_aborted = true;
1268 infostream<<"Connect aborted [Escape]"<<std::endl;
1274 wchar_t* text = wgettext("Connecting to server...");
1275 draw_load_screen(text, device, font, dtime, 100);
1279 // On some computers framerate doesn't seem to be
1280 // automatically limited
1281 if (cloud_menu_background) {
1282 // Time of frame without fps limit
1285 // not using getRealTime is necessary for wine
1286 u32 time = device->getTimer()->getTime();
1288 busytime_u32 = time - lasttime;
1291 busytime = busytime_u32 / 1000.0;
1294 u32 frametime_min = 1000./fps_max;
1296 if(busytime_u32 < frametime_min) {
1297 u32 sleeptime = frametime_min - busytime_u32;
1298 device->sleep(sleeptime);
1303 time_counter += dtime;
1306 catch(con::PeerNotFoundException &e)
1310 Handle failure to connect
1313 if(error_message == L"" && !connect_aborted){
1314 error_message = L"Connection failed";
1315 errorstream<<wide_to_narrow(error_message)<<std::endl;
1317 // Break out of client scope
1322 Wait until content has been received
1324 bool got_content = false;
1325 bool content_aborted = false;
1327 float time_counter = 0.0;
1329 float fps_max = g_settings->getFloat("fps_max");
1330 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1331 u32 lasttime = device->getTimer()->getTime();
1332 while(device->run())
1334 f32 dtime = 0.033; // in seconds
1335 if (cloud_menu_background) {
1336 u32 time = device->getTimer()->getTime();
1338 dtime = (time - lasttime) / 1000.0;
1343 // Update client and server
1346 server->step(dtime);
1349 if(client.mediaReceived() &&
1350 client.itemdefReceived() &&
1351 client.nodedefReceived()){
1356 if(client.accessDenied()){
1357 error_message = L"Access denied. Reason: "
1358 +client.accessDeniedReason();
1359 errorstream<<wide_to_narrow(error_message)<<std::endl;
1362 if(!client.connectedAndInitialized()){
1363 error_message = L"Client disconnected";
1364 errorstream<<wide_to_narrow(error_message)<<std::endl;
1367 if(input->wasKeyDown(EscapeKey)){
1368 content_aborted = true;
1369 infostream<<"Connect aborted [Escape]"<<std::endl;
1375 if (!client.itemdefReceived())
1377 wchar_t* text = wgettext("Item definitions...");
1379 draw_load_screen(text, device, font, dtime, progress);
1382 else if (!client.nodedefReceived())
1384 wchar_t* text = wgettext("Node definitions...");
1386 draw_load_screen(text, device, font, dtime, progress);
1391 wchar_t* text = wgettext("Media...");
1392 progress = 50+client.mediaReceiveProgress()*50+0.5;
1393 draw_load_screen(text, device, font, dtime, progress);
1397 // On some computers framerate doesn't seem to be
1398 // automatically limited
1399 if (cloud_menu_background) {
1400 // Time of frame without fps limit
1403 // not using getRealTime is necessary for wine
1404 u32 time = device->getTimer()->getTime();
1406 busytime_u32 = time - lasttime;
1409 busytime = busytime_u32 / 1000.0;
1412 u32 frametime_min = 1000./fps_max;
1414 if(busytime_u32 < frametime_min) {
1415 u32 sleeptime = frametime_min - busytime_u32;
1416 device->sleep(sleeptime);
1421 time_counter += dtime;
1426 if(error_message == L"" && !content_aborted){
1427 error_message = L"Something failed";
1428 errorstream<<wide_to_narrow(error_message)<<std::endl;
1430 // Break out of client scope
1435 After all content has been received:
1436 Update cached textures, meshes and materials
1438 client.afterContentReceived(device,font);
1441 Create the camera node
1443 Camera camera(smgr, draw_control, gamedef);
1444 if (!camera.successfullyCreated(error_message))
1447 f32 camera_yaw = 0; // "right/left"
1448 f32 camera_pitch = 0; // "up/down"
1454 Clouds *clouds = NULL;
1455 if(g_settings->getBool("enable_clouds"))
1457 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1465 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
1467 scene::ISceneNode* skybox = NULL;
1470 A copy of the local inventory
1472 Inventory local_inventory(itemdef);
1475 Find out size of crack animation
1477 int crack_animation_length = 5;
1479 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1480 v2u32 size = t->getOriginalSize();
1481 crack_animation_length = size.Y / size.X;
1488 // First line of debug text
1489 gui::IGUIStaticText *guitext = guienv->addStaticText(
1491 core::rect<s32>(5, 5, 795, 5+text_height),
1493 // Second line of debug text
1494 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1496 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1498 // At the middle of the screen
1499 // Object infos are shown in this
1500 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1502 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1505 // Status text (displays info when showing and hiding GUI stuff, etc.)
1506 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1508 core::rect<s32>(0,0,0,0),
1510 guitext_status->setVisible(false);
1512 std::wstring statustext;
1513 float statustext_time = 0;
1516 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1518 core::rect<s32>(0,0,0,0),
1519 //false, false); // Disable word wrap as of now
1521 // Remove stale "recent" chat messages from previous connections
1522 chat_backend.clearRecentChat();
1523 // Chat backend and console
1524 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1526 // Profiler text (size is updated when text is updated)
1527 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1529 core::rect<s32>(0,0,0,0),
1531 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1532 guitext_profiler->setVisible(false);
1533 guitext_profiler->setWordWrap(true);
1536 Some statistics are collected in these
1539 u32 beginscenetime = 0;
1541 u32 endscenetime = 0;
1543 float recent_turn_speed = 0.0;
1545 ProfilerGraph graph;
1546 // Initially clear the profiler
1547 Profiler::GraphValues dummyvalues;
1548 g_profiler->graphGet(dummyvalues);
1550 float nodig_delay_timer = 0.0;
1551 float dig_time = 0.0;
1553 PointedThing pointed_old;
1554 bool digging = false;
1555 bool ldown_for_dig = false;
1557 float damage_flash = 0;
1559 float jump_timer = 0;
1560 bool reset_jump_timer = false;
1562 const float object_hit_delay = 0.2;
1563 float object_hit_delay_timer = 0.0;
1564 float time_from_last_punch = 10;
1566 float update_draw_list_timer = 0.0;
1567 v3f update_draw_list_last_cam_dir;
1569 bool invert_mouse = g_settings->getBool("invert_mouse");
1571 bool respawn_menu_active = false;
1572 bool update_wielded_item_trigger = true;
1574 bool show_hud = true;
1575 bool show_chat = true;
1576 bool force_fog_off = false;
1577 f32 fog_range = 100*BS;
1578 bool disable_camera_update = false;
1579 bool show_debug = g_settings->getBool("show_debug");
1580 bool show_profiler_graph = false;
1581 u32 show_profiler = 0;
1582 u32 show_profiler_max = 3; // Number of pages
1584 float time_of_day = 0;
1585 float time_of_day_smooth = 0;
1587 float repeat_rightclick_timer = 0;
1592 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1593 sky, &force_fog_off, &fog_range, &client));
1599 bool first_loop_after_window_activation = true;
1601 // TODO: Convert the static interval timers to these
1602 // Interval limiter for profiler
1603 IntervalLimiter m_profiler_interval;
1605 // Time is in milliseconds
1606 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1607 // NOTE: So we have to use getTime() and call run()s between them
1608 u32 lasttime = device->getTimer()->getTime();
1610 LocalPlayer* player = client.getEnv().getLocalPlayer();
1611 player->hurt_tilt_timer = 0;
1612 player->hurt_tilt_strength = 0;
1617 Hud hud(driver, smgr, guienv, font, text_height,
1618 gamedef, player, &local_inventory);
1620 bool use_weather = g_settings->getBool("weather");
1622 core::stringw str = L"Minetest [";
1623 str += driver->getName();
1625 device->setWindowCaption(str.c_str());
1628 std::wstring infotext;
1632 if(device->run() == false || kill == true)
1635 // Time of frame without fps limit
1639 // not using getRealTime is necessary for wine
1640 u32 time = device->getTimer()->getTime();
1642 busytime_u32 = time - lasttime;
1645 busytime = busytime_u32 / 1000.0;
1648 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1650 // Necessary for device->getTimer()->getTime()
1658 float fps_max = g_menumgr.pausesGame() ?
1659 g_settings->getFloat("pause_fps_max") :
1660 g_settings->getFloat("fps_max");
1661 u32 frametime_min = 1000./fps_max;
1663 if(busytime_u32 < frametime_min)
1665 u32 sleeptime = frametime_min - busytime_u32;
1666 device->sleep(sleeptime);
1667 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1671 // Necessary for device->getTimer()->getTime()
1675 Time difference calculation
1677 f32 dtime; // in seconds
1679 u32 time = device->getTimer()->getTime();
1681 dtime = (time - lasttime) / 1000.0;
1686 g_profiler->graphAdd("mainloop_dtime", dtime);
1690 if(nodig_delay_timer >= 0)
1691 nodig_delay_timer -= dtime;
1692 if(object_hit_delay_timer >= 0)
1693 object_hit_delay_timer -= dtime;
1694 time_from_last_punch += dtime;
1696 g_profiler->add("Elapsed time", dtime);
1697 g_profiler->avg("FPS", 1./dtime);
1700 Time average and jitter calculation
1703 static f32 dtime_avg1 = 0.0;
1704 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1705 f32 dtime_jitter1 = dtime - dtime_avg1;
1707 static f32 dtime_jitter1_max_sample = 0.0;
1708 static f32 dtime_jitter1_max_fraction = 0.0;
1710 static f32 jitter1_max = 0.0;
1711 static f32 counter = 0.0;
1712 if(dtime_jitter1 > jitter1_max)
1713 jitter1_max = dtime_jitter1;
1718 dtime_jitter1_max_sample = jitter1_max;
1719 dtime_jitter1_max_fraction
1720 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1726 Busytime average and jitter calculation
1729 static f32 busytime_avg1 = 0.0;
1730 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1731 f32 busytime_jitter1 = busytime - busytime_avg1;
1733 static f32 busytime_jitter1_max_sample = 0.0;
1734 static f32 busytime_jitter1_min_sample = 0.0;
1736 static f32 jitter1_max = 0.0;
1737 static f32 jitter1_min = 0.0;
1738 static f32 counter = 0.0;
1739 if(busytime_jitter1 > jitter1_max)
1740 jitter1_max = busytime_jitter1;
1741 if(busytime_jitter1 < jitter1_min)
1742 jitter1_min = busytime_jitter1;
1746 busytime_jitter1_max_sample = jitter1_max;
1747 busytime_jitter1_min_sample = jitter1_min;
1754 Handle miscellaneous stuff
1757 if(client.accessDenied())
1759 error_message = L"Access denied. Reason: "
1760 +client.accessDeniedReason();
1761 errorstream<<wide_to_narrow(error_message)<<std::endl;
1765 if(g_gamecallback->disconnect_requested)
1767 g_gamecallback->disconnect_requested = false;
1771 if(g_gamecallback->changepassword_requested)
1773 (new GUIPasswordChange(guienv, guiroot, -1,
1774 &g_menumgr, &client))->drop();
1775 g_gamecallback->changepassword_requested = false;
1778 if(g_gamecallback->changevolume_requested)
1780 (new GUIVolumeChange(guienv, guiroot, -1,
1781 &g_menumgr, &client))->drop();
1782 g_gamecallback->changevolume_requested = false;
1785 /* Process TextureSource's queue */
1786 tsrc->processQueue();
1788 /* Process ItemDefManager's queue */
1789 itemdef->processQueue(gamedef);
1792 Process ShaderSource's queue
1794 shsrc->processQueue();
1799 last_screensize = screensize;
1800 screensize = driver->getScreenSize();
1801 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1802 //bool screensize_changed = screensize != last_screensize;
1805 // Update HUD values
1806 hud.screensize = screensize;
1807 hud.displaycenter = displaycenter;
1810 // Hilight boxes collected during the loop and displayed
1811 std::vector<aabb3f> hilightboxes;
1813 /* reset infotext */
1818 float profiler_print_interval =
1819 g_settings->getFloat("profiler_print_interval");
1820 bool print_to_log = true;
1821 if(profiler_print_interval == 0){
1822 print_to_log = false;
1823 profiler_print_interval = 5;
1825 if(m_profiler_interval.step(dtime, profiler_print_interval))
1828 infostream<<"Profiler:"<<std::endl;
1829 g_profiler->print(infostream);
1832 update_profiler_gui(guitext_profiler, font, text_height,
1833 show_profiler, show_profiler_max);
1835 g_profiler->clear();
1839 Direct handling of user input
1842 // Reset input if window not active or some menu is active
1843 if(device->isWindowActive() == false
1844 || noMenuActive() == false
1845 || guienv->hasFocus(gui_chat_console))
1849 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1851 gui_chat_console->closeConsoleAtOnce();
1854 // Input handler step() (used by the random input generator)
1857 // Increase timer for doubleclick of "jump"
1858 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1859 jump_timer += dtime;
1862 Launch menus and trigger stuff according to keys
1864 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1866 // drop selected item
1867 IDropAction *a = new IDropAction();
1869 a->from_inv.setCurrentPlayer();
1870 a->from_list = "main";
1871 a->from_i = client.getPlayerItem();
1872 client.inventoryAction(a);
1874 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1876 infostream<<"the_game: "
1877 <<"Launching inventory"<<std::endl;
1879 GUIFormSpecMenu *menu =
1880 new GUIFormSpecMenu(device, guiroot, -1,
1882 &client, gamedef, tsrc);
1884 InventoryLocation inventoryloc;
1885 inventoryloc.setCurrentPlayer();
1887 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1889 menu->doPause = false;
1890 menu->setFormSpec(src->getForm(), inventoryloc);
1891 menu->setFormSource(src);
1892 menu->setTextDest(new TextDestPlayerInventory(&client));
1895 else if(input->wasKeyDown(EscapeKey))
1897 show_pause_menu(current_formspec, current_textdest, tsrc, device);
1899 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1901 show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"");
1903 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1905 show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"/");
1907 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1909 if (!gui_chat_console->isOpenInhibited())
1911 // Open up to over half of the screen
1912 gui_chat_console->openConsole(0.6);
1913 guienv->setFocus(gui_chat_console);
1916 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1918 if(g_settings->getBool("free_move"))
1920 g_settings->set("free_move","false");
1921 statustext = L"free_move disabled";
1922 statustext_time = 0;
1926 g_settings->set("free_move","true");
1927 statustext = L"free_move enabled";
1928 statustext_time = 0;
1929 if(!client.checkPrivilege("fly"))
1930 statustext += L" (note: no 'fly' privilege)";
1933 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1935 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1937 if(g_settings->getBool("free_move"))
1939 g_settings->set("free_move","false");
1940 statustext = L"free_move disabled";
1941 statustext_time = 0;
1945 g_settings->set("free_move","true");
1946 statustext = L"free_move enabled";
1947 statustext_time = 0;
1948 if(!client.checkPrivilege("fly"))
1949 statustext += L" (note: no 'fly' privilege)";
1952 reset_jump_timer = true;
1954 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1956 if(g_settings->getBool("fast_move"))
1958 g_settings->set("fast_move","false");
1959 statustext = L"fast_move disabled";
1960 statustext_time = 0;
1964 g_settings->set("fast_move","true");
1965 statustext = L"fast_move enabled";
1966 statustext_time = 0;
1967 if(!client.checkPrivilege("fast"))
1968 statustext += L" (note: no 'fast' privilege)";
1971 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1973 if(g_settings->getBool("noclip"))
1975 g_settings->set("noclip","false");
1976 statustext = L"noclip disabled";
1977 statustext_time = 0;
1981 g_settings->set("noclip","true");
1982 statustext = L"noclip enabled";
1983 statustext_time = 0;
1984 if(!client.checkPrivilege("noclip"))
1985 statustext += L" (note: no 'noclip' privilege)";
1988 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1990 irr::video::IImage* const image = driver->createScreenShot();
1992 irr::c8 filename[256];
1993 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1994 g_settings->get("screenshot_path").c_str(),
1995 device->getTimer()->getRealTime());
1996 if (driver->writeImageToFile(image, filename)) {
1997 std::wstringstream sstr;
1998 sstr<<"Saved screenshot to '"<<filename<<"'";
1999 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
2000 statustext = sstr.str();
2001 statustext_time = 0;
2003 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
2008 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
2010 show_hud = !show_hud;
2012 statustext = L"HUD shown";
2014 statustext = L"HUD hidden";
2015 statustext_time = 0;
2017 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
2019 show_chat = !show_chat;
2021 statustext = L"Chat shown";
2023 statustext = L"Chat hidden";
2024 statustext_time = 0;
2026 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
2028 force_fog_off = !force_fog_off;
2030 statustext = L"Fog disabled";
2032 statustext = L"Fog enabled";
2033 statustext_time = 0;
2035 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
2037 disable_camera_update = !disable_camera_update;
2038 if(disable_camera_update)
2039 statustext = L"Camera update disabled";
2041 statustext = L"Camera update enabled";
2042 statustext_time = 0;
2044 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
2046 // Initial / 3x toggle: Chat only
2047 // 1x toggle: Debug text with chat
2048 // 2x toggle: Debug text with profiler graph
2052 show_profiler_graph = false;
2053 statustext = L"Debug info shown";
2054 statustext_time = 0;
2056 else if(show_profiler_graph)
2059 show_profiler_graph = false;
2060 statustext = L"Debug info and profiler graph hidden";
2061 statustext_time = 0;
2065 show_profiler_graph = true;
2066 statustext = L"Profiler graph shown";
2067 statustext_time = 0;
2070 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
2072 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
2074 // FIXME: This updates the profiler with incomplete values
2075 update_profiler_gui(guitext_profiler, font, text_height,
2076 show_profiler, show_profiler_max);
2078 if(show_profiler != 0)
2080 std::wstringstream sstr;
2081 sstr<<"Profiler shown (page "<<show_profiler
2082 <<" of "<<show_profiler_max<<")";
2083 statustext = sstr.str();
2084 statustext_time = 0;
2088 statustext = L"Profiler hidden";
2089 statustext_time = 0;
2092 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2094 s16 range = g_settings->getS16("viewing_range_nodes_min");
2095 s16 range_new = range + 10;
2096 g_settings->set("viewing_range_nodes_min", itos(range_new));
2097 statustext = narrow_to_wide(
2098 "Minimum viewing range changed to "
2100 statustext_time = 0;
2102 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2104 s16 range = g_settings->getS16("viewing_range_nodes_min");
2105 s16 range_new = range - 10;
2108 g_settings->set("viewing_range_nodes_min",
2110 statustext = narrow_to_wide(
2111 "Minimum viewing range changed to "
2113 statustext_time = 0;
2117 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2119 reset_jump_timer = false;
2123 // Handle QuicktuneShortcutter
2124 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2126 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2128 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2130 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2133 std::string msg = quicktune.getMessage();
2135 statustext = narrow_to_wide(msg);
2136 statustext_time = 0;
2140 // Item selection with mouse wheel
2141 u16 new_playeritem = client.getPlayerItem();
2143 s32 wheel = input->getMouseWheel();
2144 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2145 player->hud_hotbar_itemcount-1);
2149 if(new_playeritem < max_item)
2156 if(new_playeritem > 0)
2159 new_playeritem = max_item;
2164 for(u16 i=0; i<10; i++)
2166 const KeyPress *kp = NumberKey + (i + 1) % 10;
2167 if(input->wasKeyDown(*kp))
2169 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2173 infostream<<"Selected item: "
2174 <<new_playeritem<<std::endl;
2179 // Viewing range selection
2180 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2182 draw_control.range_all = !draw_control.range_all;
2183 if(draw_control.range_all)
2185 infostream<<"Enabled full viewing range"<<std::endl;
2186 statustext = L"Enabled full viewing range";
2187 statustext_time = 0;
2191 infostream<<"Disabled full viewing range"<<std::endl;
2192 statustext = L"Disabled full viewing range";
2193 statustext_time = 0;
2197 // Print debug stacks
2198 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2200 dstream<<"-----------------------------------------"
2202 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2203 dstream<<"-----------------------------------------"
2205 debug_stacks_print();
2209 Mouse and camera control
2210 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2213 float turn_amount = 0;
2214 if((device->isWindowActive() && noMenuActive()) || random_input)
2218 // Mac OSX gets upset if this is set every frame
2219 if(device->getCursorControl()->isVisible())
2220 device->getCursorControl()->setVisible(false);
2223 if(first_loop_after_window_activation){
2224 //infostream<<"window active, first loop"<<std::endl;
2225 first_loop_after_window_activation = false;
2228 s32 dx = input->getMousePos().X - displaycenter.X;
2229 s32 dy = input->getMousePos().Y - displaycenter.Y;
2232 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2234 /*const float keyspeed = 500;
2235 if(input->isKeyDown(irr::KEY_UP))
2236 dy -= dtime * keyspeed;
2237 if(input->isKeyDown(irr::KEY_DOWN))
2238 dy += dtime * keyspeed;
2239 if(input->isKeyDown(irr::KEY_LEFT))
2240 dx -= dtime * keyspeed;
2241 if(input->isKeyDown(irr::KEY_RIGHT))
2242 dx += dtime * keyspeed;*/
2244 float d = g_settings->getFloat("mouse_sensitivity");
2245 d = rangelim(d, 0.01, 100.0);
2247 camera_pitch += dy*d;
2248 if(camera_pitch < -89.5) camera_pitch = -89.5;
2249 if(camera_pitch > 89.5) camera_pitch = 89.5;
2251 turn_amount = v2f(dx, dy).getLength() * d;
2253 input->setMousePos(displaycenter.X, displaycenter.Y);
2256 // Mac OSX gets upset if this is set every frame
2257 if(device->getCursorControl()->isVisible() == false)
2258 device->getCursorControl()->setVisible(true);
2260 //infostream<<"window inactive"<<std::endl;
2261 first_loop_after_window_activation = true;
2263 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2264 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2267 Player speed control
2281 PlayerControl control(
2282 input->isKeyDown(getKeySetting("keymap_forward")),
2283 input->isKeyDown(getKeySetting("keymap_backward")),
2284 input->isKeyDown(getKeySetting("keymap_left")),
2285 input->isKeyDown(getKeySetting("keymap_right")),
2286 input->isKeyDown(getKeySetting("keymap_jump")),
2287 input->isKeyDown(getKeySetting("keymap_special1")),
2288 input->isKeyDown(getKeySetting("keymap_sneak")),
2289 input->getLeftState(),
2290 input->getRightState(),
2294 client.setPlayerControl(control);
2296 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2297 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2298 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2299 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2300 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2301 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2302 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2303 128*(int)input->getLeftState()+
2304 256*(int)input->getRightState();
2305 LocalPlayer* player = client.getEnv().getLocalPlayer();
2306 player->keyPressed=keyPressed;
2310 Run server, client (and process environments)
2312 bool can_be_and_is_paused =
2313 (simple_singleplayer_mode && g_menumgr.pausesGame());
2314 if(can_be_and_is_paused)
2323 //TimeTaker timer("server->step(dtime)");
2324 server->step(dtime);
2327 //TimeTaker timer("client.step(dtime)");
2333 // Read client events
2336 ClientEvent event = client.getClientEvent();
2337 if(event.type == CE_NONE)
2341 else if(event.type == CE_PLAYER_DAMAGE &&
2342 client.getHP() != 0)
2344 //u16 damage = event.player_damage.amount;
2345 //infostream<<"Player damage: "<<damage<<std::endl;
2347 damage_flash += 100.0;
2348 damage_flash += 8.0 * event.player_damage.amount;
2350 player->hurt_tilt_timer = 1.5;
2351 player->hurt_tilt_strength = event.player_damage.amount/2;
2352 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2354 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2355 gamedef->event()->put(e);
2357 else if(event.type == CE_PLAYER_FORCE_MOVE)
2359 camera_yaw = event.player_force_move.yaw;
2360 camera_pitch = event.player_force_move.pitch;
2362 else if(event.type == CE_DEATHSCREEN)
2364 if(respawn_menu_active)
2367 /*bool set_camera_point_target =
2368 event.deathscreen.set_camera_point_target;
2369 v3f camera_point_target;
2370 camera_point_target.X = event.deathscreen.camera_point_target_x;
2371 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2372 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2373 MainRespawnInitiator *respawner =
2374 new MainRespawnInitiator(
2375 &respawn_menu_active, &client);
2376 GUIDeathScreen *menu =
2377 new GUIDeathScreen(guienv, guiroot, -1,
2378 &g_menumgr, respawner);
2381 chat_backend.addMessage(L"", L"You died.");
2383 /* Handle visualization */
2387 LocalPlayer* player = client.getEnv().getLocalPlayer();
2388 player->hurt_tilt_timer = 0;
2389 player->hurt_tilt_strength = 0;
2391 /*LocalPlayer* player = client.getLocalPlayer();
2392 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2393 camera.update(player, busytime, screensize);*/
2395 else if (event.type == CE_SHOW_FORMSPEC)
2397 if (current_formspec == 0)
2400 /* Note: FormspecFormSource and TextDestPlayerInventory
2401 * are deleted by guiFormSpecMenu */
2402 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2403 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2404 GUIFormSpecMenu *menu =
2405 new GUIFormSpecMenu(device, guiroot, -1,
2407 &client, gamedef, tsrc);
2408 menu->doPause = false;
2409 menu->setFormSource(current_formspec);
2410 menu->setTextDest(current_textdest);
2415 assert(current_textdest != 0);
2417 current_textdest->setFormName(*(event.show_formspec.formname));
2418 current_formspec->setForm(*(event.show_formspec.formspec));
2420 delete(event.show_formspec.formspec);
2421 delete(event.show_formspec.formname);
2423 else if(event.type == CE_SPAWN_PARTICLE)
2425 LocalPlayer* player = client.getEnv().getLocalPlayer();
2426 video::ITexture *texture =
2427 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2429 new Particle(gamedef, smgr, player, client.getEnv(),
2430 *event.spawn_particle.pos,
2431 *event.spawn_particle.vel,
2432 *event.spawn_particle.acc,
2433 event.spawn_particle.expirationtime,
2434 event.spawn_particle.size,
2435 event.spawn_particle.collisiondetection,
2436 event.spawn_particle.vertical,
2441 else if(event.type == CE_ADD_PARTICLESPAWNER)
2443 LocalPlayer* player = client.getEnv().getLocalPlayer();
2444 video::ITexture *texture =
2445 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2447 new ParticleSpawner(gamedef, smgr, player,
2448 event.add_particlespawner.amount,
2449 event.add_particlespawner.spawntime,
2450 *event.add_particlespawner.minpos,
2451 *event.add_particlespawner.maxpos,
2452 *event.add_particlespawner.minvel,
2453 *event.add_particlespawner.maxvel,
2454 *event.add_particlespawner.minacc,
2455 *event.add_particlespawner.maxacc,
2456 event.add_particlespawner.minexptime,
2457 event.add_particlespawner.maxexptime,
2458 event.add_particlespawner.minsize,
2459 event.add_particlespawner.maxsize,
2460 event.add_particlespawner.collisiondetection,
2461 event.add_particlespawner.vertical,
2463 event.add_particlespawner.id);
2465 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2467 delete_particlespawner (event.delete_particlespawner.id);
2469 else if (event.type == CE_HUDADD)
2471 u32 id = event.hudadd.id;
2472 size_t nhudelem = player->hud.size();
2473 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2474 delete event.hudadd.pos;
2475 delete event.hudadd.name;
2476 delete event.hudadd.scale;
2477 delete event.hudadd.text;
2478 delete event.hudadd.align;
2479 delete event.hudadd.offset;
2480 delete event.hudadd.world_pos;
2484 HudElement *e = new HudElement;
2485 e->type = (HudElementType)event.hudadd.type;
2486 e->pos = *event.hudadd.pos;
2487 e->name = *event.hudadd.name;
2488 e->scale = *event.hudadd.scale;
2489 e->text = *event.hudadd.text;
2490 e->number = event.hudadd.number;
2491 e->item = event.hudadd.item;
2492 e->dir = event.hudadd.dir;
2493 e->align = *event.hudadd.align;
2494 e->offset = *event.hudadd.offset;
2495 e->world_pos = *event.hudadd.world_pos;
2498 player->hud.push_back(e);
2500 player->hud[id] = e;
2502 delete event.hudadd.pos;
2503 delete event.hudadd.name;
2504 delete event.hudadd.scale;
2505 delete event.hudadd.text;
2506 delete event.hudadd.align;
2507 delete event.hudadd.offset;
2508 delete event.hudadd.world_pos;
2510 else if (event.type == CE_HUDRM)
2512 u32 id = event.hudrm.id;
2513 if (id < player->hud.size() && player->hud[id]) {
2514 delete player->hud[id];
2515 player->hud[id] = NULL;
2518 else if (event.type == CE_HUDCHANGE)
2520 u32 id = event.hudchange.id;
2521 if (id >= player->hud.size() || !player->hud[id]) {
2522 delete event.hudchange.v3fdata;
2523 delete event.hudchange.v2fdata;
2524 delete event.hudchange.sdata;
2528 HudElement* e = player->hud[id];
2529 switch (event.hudchange.stat) {
2531 e->pos = *event.hudchange.v2fdata;
2534 e->name = *event.hudchange.sdata;
2536 case HUD_STAT_SCALE:
2537 e->scale = *event.hudchange.v2fdata;
2540 e->text = *event.hudchange.sdata;
2542 case HUD_STAT_NUMBER:
2543 e->number = event.hudchange.data;
2546 e->item = event.hudchange.data;
2549 e->dir = event.hudchange.data;
2551 case HUD_STAT_ALIGN:
2552 e->align = *event.hudchange.v2fdata;
2554 case HUD_STAT_OFFSET:
2555 e->offset = *event.hudchange.v2fdata;
2557 case HUD_STAT_WORLD_POS:
2558 e->world_pos = *event.hudchange.v3fdata;
2562 delete event.hudchange.v3fdata;
2563 delete event.hudchange.v2fdata;
2564 delete event.hudchange.sdata;
2566 else if (event.type == CE_SET_SKY)
2568 sky->setVisible(false);
2573 // Handle according to type
2574 if(*event.set_sky.type == "regular"){
2575 sky->setVisible(true);
2577 else if(*event.set_sky.type == "skybox" &&
2578 event.set_sky.params->size() == 6){
2579 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2580 skybox = smgr->addSkyBoxSceneNode(
2581 tsrc->getTexture((*event.set_sky.params)[0]),
2582 tsrc->getTexture((*event.set_sky.params)[1]),
2583 tsrc->getTexture((*event.set_sky.params)[2]),
2584 tsrc->getTexture((*event.set_sky.params)[3]),
2585 tsrc->getTexture((*event.set_sky.params)[4]),
2586 tsrc->getTexture((*event.set_sky.params)[5]));
2588 // Handle everything else as plain color
2590 if(*event.set_sky.type != "plain")
2591 infostream<<"Unknown sky type: "
2592 <<(*event.set_sky.type)<<std::endl;
2593 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2596 delete event.set_sky.bgcolor;
2597 delete event.set_sky.type;
2598 delete event.set_sky.params;
2600 else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
2602 bool enable = event.override_day_night_ratio.do_override;
2603 u32 value = event.override_day_night_ratio.ratio_f * 1000;
2604 client.getEnv().setDayNightRatioOverride(enable, value);
2609 //TimeTaker //timer2("//timer2");
2612 For interaction purposes, get info about the held item
2614 - Is it a usable item?
2615 - Can it point to liquids?
2617 ItemStack playeritem;
2619 InventoryList *mlist = local_inventory.getList("main");
2622 playeritem = mlist->getItem(client.getPlayerItem());
2625 const ItemDefinition &playeritem_def =
2626 playeritem.getDefinition(itemdef);
2627 ToolCapabilities playeritem_toolcap =
2628 playeritem.getToolCapabilities(itemdef);
2634 v3s16 old_camera_offset = camera.getOffset();
2636 LocalPlayer* player = client.getEnv().getLocalPlayer();
2637 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2638 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2639 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2640 camera.update(player, dtime, busytime, screensize,
2644 v3f player_position = player->getPosition();
2645 v3s16 pos_i = floatToInt(player_position, BS);
2646 v3f camera_position = camera.getPosition();
2647 v3f camera_direction = camera.getDirection();
2648 f32 camera_fov = camera.getFovMax();
2649 v3s16 camera_offset = camera.getOffset();
2651 bool camera_offset_changed = (camera_offset != old_camera_offset);
2653 if(!disable_camera_update){
2654 client.getEnv().getClientMap().updateCamera(camera_position,
2655 camera_direction, camera_fov, camera_offset);
2656 if (camera_offset_changed){
2657 client.updateCameraOffset(camera_offset);
2658 client.getEnv().updateCameraOffset(camera_offset);
2660 clouds->updateCameraOffset(camera_offset);
2664 // Update sound listener
2665 sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
2666 v3f(0,0,0), // velocity
2667 camera.getDirection(),
2668 camera.getCameraNode()->getUpVector());
2669 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2675 soundmaker.step(dtime);
2677 ClientMap &map = client.getEnv().getClientMap();
2678 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2679 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2683 Calculate what block is the crosshair pointing to
2686 //u32 t1 = device->getTimer()->getRealTime();
2688 f32 d = playeritem_def.range; // max. distance
2689 f32 d_hand = itemdef->get("").range;
2690 if(d < 0 && d_hand >= 0)
2694 core::line3d<f32> shootline(camera_position,
2695 camera_position + camera_direction * BS * (d+1));
2697 ClientActiveObject *selected_object = NULL;
2699 PointedThing pointed = getPointedThing(
2701 &client, player_position, camera_direction,
2702 camera_position, shootline, d,
2703 playeritem_def.liquids_pointable, !ldown_for_dig,
2709 if(pointed != pointed_old)
2711 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2712 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2717 - releasing left mouse button
2718 - pointing away from node
2722 if(input->getLeftReleased())
2724 infostream<<"Left button released"
2725 <<" (stopped digging)"<<std::endl;
2728 else if(pointed != pointed_old)
2730 if (pointed.type == POINTEDTHING_NODE
2731 && pointed_old.type == POINTEDTHING_NODE
2732 && pointed.node_undersurface == pointed_old.node_undersurface)
2734 // Still pointing to the same node,
2735 // but a different face. Don't reset.
2739 infostream<<"Pointing away from node"
2740 <<" (stopped digging)"<<std::endl;
2746 client.interact(1, pointed_old);
2747 client.setCrack(-1, v3s16(0,0,0));
2751 if(!digging && ldown_for_dig && !input->getLeftState())
2753 ldown_for_dig = false;
2756 bool left_punch = false;
2757 soundmaker.m_player_leftpunch_sound.name = "";
2759 if(input->getRightState())
2760 repeat_rightclick_timer += dtime;
2762 repeat_rightclick_timer = 0;
2764 if(playeritem_def.usable && input->getLeftState())
2766 if(input->getLeftClicked())
2767 client.interact(4, pointed);
2769 else if(pointed.type == POINTEDTHING_NODE)
2771 v3s16 nodepos = pointed.node_undersurface;
2772 v3s16 neighbourpos = pointed.node_abovesurface;
2775 Check information text of node
2778 ClientMap &map = client.getEnv().getClientMap();
2779 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2781 infotext = narrow_to_wide(meta->getString("infotext"));
2783 MapNode n = map.getNode(nodepos);
2784 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2785 infotext = L"Unknown node: ";
2786 infotext += narrow_to_wide(nodedef->get(n).name);
2794 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2795 && client.checkPrivilege("interact"))
2799 infostream<<"Started digging"<<std::endl;
2800 client.interact(0, pointed);
2802 ldown_for_dig = true;
2804 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2806 // NOTE: Similar piece of code exists on the server side for
2808 // Get digging parameters
2809 DigParams params = getDigParams(nodedef->get(n).groups,
2810 &playeritem_toolcap);
2811 // If can't dig, try hand
2812 if(!params.diggable){
2813 const ItemDefinition &hand = itemdef->get("");
2814 const ToolCapabilities *tp = hand.tool_capabilities;
2816 params = getDigParams(nodedef->get(n).groups, tp);
2819 float dig_time_complete = 0.0;
2821 if(params.diggable == false)
2823 // I guess nobody will wait for this long
2824 dig_time_complete = 10000000.0;
2828 dig_time_complete = params.time;
2829 if (g_settings->getBool("enable_particles"))
2831 const ContentFeatures &features =
2832 client.getNodeDefManager()->get(n);
2833 addPunchingParticles
2834 (gamedef, smgr, player, client.getEnv(),
2835 nodepos, features.tiles);
2839 if(dig_time_complete >= 0.001)
2841 dig_index = (u16)((float)crack_animation_length
2842 * dig_time/dig_time_complete);
2844 // This is for torches
2847 dig_index = crack_animation_length;
2850 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2851 if(sound_dig.exists() && params.diggable){
2852 if(sound_dig.name == "__group"){
2853 if(params.main_group != ""){
2854 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2855 soundmaker.m_player_leftpunch_sound.name =
2856 std::string("default_dig_") +
2860 soundmaker.m_player_leftpunch_sound = sound_dig;
2864 // Don't show cracks if not diggable
2865 if(dig_time_complete >= 100000.0)
2868 else if(dig_index < crack_animation_length)
2870 //TimeTaker timer("client.setTempMod");
2871 //infostream<<"dig_index="<<dig_index<<std::endl;
2872 client.setCrack(dig_index, nodepos);
2876 infostream<<"Digging completed"<<std::endl;
2877 client.interact(2, pointed);
2878 client.setCrack(-1, v3s16(0,0,0));
2879 MapNode wasnode = map.getNode(nodepos);
2880 client.removeNode(nodepos);
2882 if (g_settings->getBool("enable_particles"))
2884 const ContentFeatures &features =
2885 client.getNodeDefManager()->get(wasnode);
2887 (gamedef, smgr, player, client.getEnv(),
2888 nodepos, features.tiles);
2894 nodig_delay_timer = dig_time_complete
2895 / (float)crack_animation_length;
2897 // We don't want a corresponding delay to
2898 // very time consuming nodes
2899 if(nodig_delay_timer > 0.3)
2900 nodig_delay_timer = 0.3;
2901 // We want a slight delay to very little
2902 // time consuming nodes
2903 float mindelay = 0.15;
2904 if(nodig_delay_timer < mindelay)
2905 nodig_delay_timer = mindelay;
2907 // Send event to trigger sound
2908 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2909 gamedef->event()->put(e);
2912 if(dig_time_complete < 100000.0)
2916 client.setCrack(-1, nodepos);
2919 camera.setDigging(0); // left click animation
2922 if((input->getRightClicked() ||
2923 repeat_rightclick_timer >=
2924 g_settings->getFloat("repeat_rightclick_time")) &&
2925 client.checkPrivilege("interact"))
2927 repeat_rightclick_timer = 0;
2928 infostream<<"Ground right-clicked"<<std::endl;
2930 // Sign special case, at least until formspec is properly implemented.
2932 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2934 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2936 infostream<<"Launching metadata text input"<<std::endl;
2938 // Get a new text for it
2940 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2942 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2944 (new GUITextInputMenu(guienv, guiroot, -1,
2948 // If metadata provides an inventory view, activate it
2949 else if(meta && meta->getString("formspec") != "" && !random_input
2950 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2952 infostream<<"Launching custom inventory view"<<std::endl;
2954 InventoryLocation inventoryloc;
2955 inventoryloc.setNodeMeta(nodepos);
2959 GUIFormSpecMenu *menu =
2960 new GUIFormSpecMenu(device, guiroot, -1,
2962 &client, gamedef, tsrc);
2963 menu->doPause = false;
2964 menu->setFormSpec(meta->getString("formspec"),
2966 menu->setFormSource(new NodeMetadataFormSource(
2967 &client.getEnv().getClientMap(), nodepos));
2968 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2971 // Otherwise report right click to server
2974 camera.setDigging(1); // right click animation (always shown for feedback)
2976 // If the wielded item has node placement prediction,
2978 bool placed = nodePlacementPrediction(client,
2980 nodepos, neighbourpos);
2984 client.interact(3, pointed);
2986 soundmaker.m_player_rightpunch_sound =
2987 playeritem_def.sound_place;
2989 soundmaker.m_player_rightpunch_sound =
2993 if (playeritem_def.node_placement_prediction == "" ||
2994 nodedef->get(map.getNode(nodepos)).rightclickable)
2995 client.interact(3, pointed); // Report to server
2999 else if(pointed.type == POINTEDTHING_OBJECT)
3001 infotext = narrow_to_wide(selected_object->infoText());
3003 if(infotext == L"" && show_debug){
3004 infotext = narrow_to_wide(selected_object->debugInfoText());
3007 //if(input->getLeftClicked())
3008 if(input->getLeftState())
3010 bool do_punch = false;
3011 bool do_punch_damage = false;
3012 if(object_hit_delay_timer <= 0.0){
3014 do_punch_damage = true;
3015 object_hit_delay_timer = object_hit_delay;
3017 if(input->getLeftClicked()){
3021 infostream<<"Left-clicked object"<<std::endl;
3024 if(do_punch_damage){
3025 // Report direct punch
3026 v3f objpos = selected_object->getPosition();
3027 v3f dir = (objpos - player_position).normalize();
3029 bool disable_send = selected_object->directReportPunch(
3030 dir, &playeritem, time_from_last_punch);
3031 time_from_last_punch = 0;
3033 client.interact(0, pointed);
3036 else if(input->getRightClicked())
3038 infostream<<"Right-clicked object"<<std::endl;
3039 client.interact(3, pointed); // place
3042 else if(input->getLeftState())
3044 // When button is held down in air, show continuous animation
3048 pointed_old = pointed;
3050 if(left_punch || input->getLeftClicked())
3052 camera.setDigging(0); // left click animation
3055 input->resetLeftClicked();
3056 input->resetRightClicked();
3058 input->resetLeftReleased();
3059 input->resetRightReleased();
3062 Calculate stuff for drawing
3069 if(draw_control.range_all)
3070 fog_range = 100000*BS;
3072 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
3074 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
3075 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
3080 Calculate general brightness
3082 u32 daynight_ratio = client.getEnv().getDayNightRatio();
3083 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
3084 float direct_brightness = 0;
3085 bool sunlight_seen = false;
3086 if(g_settings->getBool("free_move")){
3087 direct_brightness = time_brightness;
3088 sunlight_seen = true;
3090 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3091 float old_brightness = sky->getBrightness();
3092 direct_brightness = (float)client.getEnv().getClientMap()
3093 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
3094 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
3098 time_of_day = client.getEnv().getTimeOfDayF();
3100 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
3101 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3102 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3103 time_of_day_smooth = time_of_day;
3105 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
3106 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3107 + (time_of_day+1.0) * todsm;
3109 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3110 + time_of_day * todsm;
3112 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3115 video::SColor bgcolor = sky->getBgColor();
3116 video::SColor skycolor = sky->getSkyColor();
3122 if(sky->getCloudsVisible()){
3123 clouds->setVisible(true);
3124 clouds->step(dtime);
3125 clouds->update(v2f(player_position.X, player_position.Z),
3126 sky->getCloudColor());
3128 clouds->setVisible(false);
3136 allparticles_step(dtime);
3137 allparticlespawners_step(dtime, client.getEnv());
3143 if(g_settings->getBool("enable_fog") && !force_fog_off)
3147 video::EFT_FOG_LINEAR,
3159 video::EFT_FOG_LINEAR,
3169 Update gui stuff (0ms)
3172 //TimeTaker guiupdatetimer("Gui updating");
3176 static float drawtime_avg = 0;
3177 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3178 /*static float beginscenetime_avg = 0;
3179 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3180 static float scenetime_avg = 0;
3181 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3182 static float endscenetime_avg = 0;
3183 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3185 u16 fps = (1.0/dtime_avg1);
3187 std::ostringstream os(std::ios_base::binary);
3189 <<"Minetest "<<minetest_version_hash
3191 <<" (R: range_all="<<draw_control.range_all<<")"
3192 <<std::setprecision(0)
3193 <<" drawtime = "<<drawtime_avg
3194 <<std::setprecision(1)
3195 <<", dtime_jitter = "
3196 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3197 <<std::setprecision(1)
3198 <<", v_range = "<<draw_control.wanted_range
3199 <<std::setprecision(3)
3200 <<", RTT = "<<client.getRTT();
3201 guitext->setText(narrow_to_wide(os.str()).c_str());
3202 guitext->setVisible(true);
3204 else if(show_hud || show_chat)
3206 std::ostringstream os(std::ios_base::binary);
3207 os<<"Minetest "<<minetest_version_hash;
3208 guitext->setText(narrow_to_wide(os.str()).c_str());
3209 guitext->setVisible(true);
3213 guitext->setVisible(false);
3218 std::ostringstream os(std::ios_base::binary);
3219 os<<std::setprecision(1)<<std::fixed
3220 <<"(" <<(player_position.X/BS)
3221 <<", "<<(player_position.Y/BS)
3222 <<", "<<(player_position.Z/BS)
3223 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3224 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3225 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3226 <<"%) (seed = "<<((u64)client.getMapSeed())
3228 guitext2->setText(narrow_to_wide(os.str()).c_str());
3229 guitext2->setVisible(true);
3233 guitext2->setVisible(false);
3237 guitext_info->setText(infotext.c_str());
3238 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3242 float statustext_time_max = 1.5;
3243 if(!statustext.empty())
3245 statustext_time += dtime;
3246 if(statustext_time >= statustext_time_max)
3249 statustext_time = 0;
3252 guitext_status->setText(statustext.c_str());
3253 guitext_status->setVisible(!statustext.empty());
3255 if(!statustext.empty())
3257 s32 status_y = screensize.Y - 130;
3258 core::rect<s32> rect(
3260 status_y - guitext_status->getTextHeight(),
3264 guitext_status->setRelativePosition(rect);
3267 video::SColor initial_color(255,0,0,0);
3268 if(guienv->getSkin())
3269 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3270 video::SColor final_color = initial_color;
3271 final_color.setAlpha(0);
3272 video::SColor fade_color =
3273 initial_color.getInterpolated_quadratic(
3276 pow(statustext_time / (float)statustext_time_max, 2.0f));
3277 guitext_status->setOverrideColor(fade_color);
3278 guitext_status->enableOverrideColor(true);
3283 Get chat messages from client
3286 // Get new messages from error log buffer
3287 while(!chat_log_error_buf.empty())
3289 chat_backend.addMessage(L"", narrow_to_wide(
3290 chat_log_error_buf.get()));
3292 // Get new messages from client
3293 std::wstring message;
3294 while(client.getChatMessage(message))
3296 chat_backend.addUnparsedMessage(message);
3298 // Remove old messages
3299 chat_backend.step(dtime);
3301 // Display all messages in a static text element
3302 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3303 std::wstring recent_chat = chat_backend.getRecentChat();
3304 guitext_chat->setText(recent_chat.c_str());
3306 // Update gui element size and position
3307 s32 chat_y = 5+(text_height+5);
3309 chat_y += (text_height+5);
3310 core::rect<s32> rect(
3314 chat_y + guitext_chat->getTextHeight()
3316 guitext_chat->setRelativePosition(rect);
3318 // Don't show chat if disabled or empty or profiler is enabled
3319 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3327 if(client.getPlayerItem() != new_playeritem)
3329 client.selectPlayerItem(new_playeritem);
3331 if(client.getLocalInventoryUpdated())
3333 //infostream<<"Updating local inventory"<<std::endl;
3334 client.getLocalInventory(local_inventory);
3336 update_wielded_item_trigger = true;
3338 if(update_wielded_item_trigger)
3340 update_wielded_item_trigger = false;
3341 // Update wielded tool
3342 InventoryList *mlist = local_inventory.getList("main");
3345 item = mlist->getItem(client.getPlayerItem());
3346 camera.wield(item, client.getPlayerItem());
3350 Update block draw list every 200ms or when camera direction has
3353 update_draw_list_timer += dtime;
3354 if(update_draw_list_timer >= 0.2 ||
3355 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
3356 camera_offset_changed){
3357 update_draw_list_timer = 0;
3358 client.getEnv().getClientMap().updateDrawList(driver);
3359 update_draw_list_last_cam_dir = camera_direction;
3366 TimeTaker tt_draw("mainloop: draw");
3369 TimeTaker timer("beginScene");
3370 //driver->beginScene(false, true, bgcolor);
3371 //driver->beginScene(true, true, bgcolor);
3372 driver->beginScene(true, true, skycolor);
3373 beginscenetime = timer.stop(true);
3378 //infostream<<"smgr->drawAll()"<<std::endl;
3380 TimeTaker timer("smgr");
3383 if(g_settings->getBool("anaglyph"))
3385 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3386 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3388 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3390 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3391 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3392 camera.getCameraNode()->getAbsolutePosition() ;
3395 irr::core::vector3df leftEye;
3396 irr::core::matrix4 leftMove;
3398 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3399 leftEye=(startMatrix*leftMove).getTranslation();
3401 //clear the depth buffer, and color
3402 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3404 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3405 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3406 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3407 irr::scene::ESNRP_SOLID +
3408 irr::scene::ESNRP_TRANSPARENT +
3409 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3410 irr::scene::ESNRP_SHADOW;
3412 camera.getCameraNode()->setPosition( leftEye );
3413 camera.getCameraNode()->setTarget( focusPoint );
3415 smgr->drawAll(); // 'smgr->drawAll();' may go here
3417 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3420 hud.drawSelectionBoxes(hilightboxes);
3424 irr::core::vector3df rightEye;
3425 irr::core::matrix4 rightMove;
3427 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3428 rightEye=(startMatrix*rightMove).getTranslation();
3430 //clear the depth buffer
3431 driver->clearZBuffer();
3433 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3434 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3435 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3436 irr::scene::ESNRP_SOLID +
3437 irr::scene::ESNRP_TRANSPARENT +
3438 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3439 irr::scene::ESNRP_SHADOW;
3441 camera.getCameraNode()->setPosition( rightEye );
3442 camera.getCameraNode()->setTarget( focusPoint );
3444 smgr->drawAll(); // 'smgr->drawAll();' may go here
3446 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3449 hud.drawSelectionBoxes(hilightboxes);
3452 //driver->endScene();
3454 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3455 driver->getOverrideMaterial().EnableFlags=0;
3456 driver->getOverrideMaterial().EnablePasses=0;
3458 camera.getCameraNode()->setPosition( oldPosition );
3459 camera.getCameraNode()->setTarget( oldTarget );
3462 scenetime = timer.stop(true);
3466 //TimeTaker timer9("auxiliary drawings");
3470 //TimeTaker //timer10("//timer10");
3476 driver->setMaterial(m);
3478 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3479 if((!g_settings->getBool("anaglyph")) && (show_hud))
3481 hud.drawSelectionBoxes(hilightboxes);
3487 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3489 // Warning: This clears the Z buffer.
3490 camera.drawWieldedTool();
3497 client.getEnv().getClientMap().renderPostFx();
3503 if(show_profiler_graph)
3505 graph.draw(10, screensize.Y - 10, driver, font);
3512 hud.drawCrosshair();
3517 //TimeTaker //timer11("//timer11");
3525 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3526 client.getHP(), client.getPlayerItem(), client.getBreath());
3532 if(damage_flash > 0.0)
3534 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3535 driver->draw2DRectangle(color,
3536 core::rect<s32>(0,0,screensize.X,screensize.Y),
3539 damage_flash -= 100.0*dtime;
3545 if(player->hurt_tilt_timer > 0.0)
3547 player->hurt_tilt_timer -= dtime*5;
3548 if(player->hurt_tilt_timer < 0)
3549 player->hurt_tilt_strength = 0;
3556 hud.drawLuaElements();
3568 TimeTaker timer("endScene");
3570 endscenetime = timer.stop(true);
3573 drawtime = tt_draw.stop(true);
3574 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3581 Log times and stuff for visualization
3583 Profiler::GraphValues values;
3584 g_profiler->graphGet(values);
3593 if (gui_chat_console)
3594 gui_chat_console->drop();
3600 Draw a "shutting down" screen, which will be shown while the map
3601 generator and other stuff quits
3604 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3605 wchar_t* text = wgettext("Shutting down stuff...");
3606 draw_load_screen(text, device, font, 0, -1, false);
3608 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3611 gui_shuttingdowntext->remove();*/
3614 chat_backend.addMessage(L"", L"# Disconnected.");
3615 chat_backend.addMessage(L"", L"");
3619 //force answer all texture and shader jobs (TODO return empty values)
3621 while(!client.isShutdown()) {
3622 tsrc->processQueue();
3623 shsrc->processQueue();
3627 // Client scope (client is destructed before destructing *def and tsrc)
3630 catch(SerializationError &e)
3632 error_message = L"A serialization error occurred:\n"
3633 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3634 L" running a different version of Minetest.";
3635 errorstream<<wide_to_narrow(error_message)<<std::endl;
3637 catch(ServerError &e) {
3638 error_message = narrow_to_wide(e.what());
3639 errorstream << "ServerError: " << e.what() << std::endl;
3641 catch(ModError &e) {
3642 errorstream << "ModError: " << e.what() << std::endl;
3643 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3651 //has to be deleted first to stop all server threads
3659 //extended resource accounting
3660 infostream << "Irrlicht resources after cleanup:" << std::endl;
3661 infostream << "\tRemaining meshes : "
3662 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3663 infostream << "\tRemaining textures : "
3664 << driver->getTextureCount() << std::endl;
3665 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3666 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3667 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3670 clearTextureNameCache();
3671 infostream << "\tRemaining materials: "
3672 << driver-> getMaterialRendererCount ()
3673 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;