3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
70 #include "util/directiontables.h"
76 struct TextDestChat : public TextDest
78 TextDestChat(Client *client)
82 void gotText(std::wstring text)
84 m_client->typeChatMessage(text);
86 void gotText(std::map<std::string, std::string> fields)
88 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
94 struct TextDestNodeMetadata : public TextDest
96 TextDestNodeMetadata(v3s16 p, Client *client)
101 // This is deprecated I guess? -celeron55
102 void gotText(std::wstring text)
104 std::string ntext = wide_to_narrow(text);
105 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
106 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
107 std::map<std::string, std::string> fields;
108 fields["text"] = ntext;
109 m_client->sendNodemetaFields(m_p, "", fields);
111 void gotText(std::map<std::string, std::string> fields)
113 m_client->sendNodemetaFields(m_p, "", fields);
120 struct TextDestPlayerInventory : public TextDest
122 TextDestPlayerInventory(Client *client)
127 TextDestPlayerInventory(Client *client, std::string formname)
130 m_formname = formname;
132 void gotText(std::map<std::string, std::string> fields)
134 m_client->sendInventoryFields(m_formname, fields);
138 std::string m_formname;
141 /* Respawn menu callback */
143 class MainRespawnInitiator: public IRespawnInitiator
146 MainRespawnInitiator(bool *active, Client *client):
147 m_active(active), m_client(client)
154 m_client->sendRespawn();
161 /* Form update callback */
163 class NodeMetadataFormSource: public IFormSource
166 NodeMetadataFormSource(ClientMap *map, v3s16 p):
171 std::string getForm()
173 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
176 return meta->getString("formspec");
178 std::string resolveText(std::string str)
180 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
183 return meta->resolveString(str);
190 class PlayerInventoryFormSource: public IFormSource
193 PlayerInventoryFormSource(Client *client):
197 std::string getForm()
199 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
200 return player->inventory_formspec;
206 class FormspecFormSource: public IFormSource
209 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
211 m_formspec = formspec;
212 m_game_formspec = game_formspec;
215 ~FormspecFormSource()
217 *m_game_formspec = 0;
220 void setForm(std::string formspec) {
221 m_formspec = formspec;
224 std::string getForm()
229 std::string m_formspec;
230 FormspecFormSource** m_game_formspec;
234 Check if a node is pointable
236 inline bool isPointableNode(const MapNode& n,
237 Client *client, bool liquids_pointable)
239 const ContentFeatures &features = client->getNodeDefManager()->get(n);
240 return features.pointable ||
241 (liquids_pointable && features.isLiquid());
245 Find what the player is pointing at
247 PointedThing getPointedThing(Client *client, v3f player_position,
248 v3f camera_direction, v3f camera_position,
249 core::line3d<f32> shootline, f32 d,
250 bool liquids_pointable,
251 bool look_for_object,
252 std::vector<aabb3f> &hilightboxes,
253 ClientActiveObject *&selected_object)
257 hilightboxes.clear();
258 selected_object = NULL;
260 INodeDefManager *nodedef = client->getNodeDefManager();
261 ClientMap &map = client->getEnv().getClientMap();
263 // First try to find a pointed at active object
266 selected_object = client->getSelectedActiveObject(d*BS,
267 camera_position, shootline);
269 if(selected_object != NULL)
271 if(selected_object->doShowSelectionBox())
273 aabb3f *selection_box = selected_object->getSelectionBox();
274 // Box should exist because object was
275 // returned in the first place
276 assert(selection_box);
278 v3f pos = selected_object->getPosition();
279 hilightboxes.push_back(aabb3f(
280 selection_box->MinEdge + pos,
281 selection_box->MaxEdge + pos));
285 result.type = POINTEDTHING_OBJECT;
286 result.object_id = selected_object->getId();
291 // That didn't work, try to find a pointed at node
293 f32 mindistance = BS * 1001;
295 v3s16 pos_i = floatToInt(player_position, BS);
297 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
301 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
302 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
303 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
304 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
305 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
306 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
308 // Prevent signed number overflow
316 for(s16 y = ystart; y <= yend; y++)
317 for(s16 z = zstart; z <= zend; z++)
318 for(s16 x = xstart; x <= xend; x++)
323 n = map.getNode(v3s16(x,y,z));
325 catch(InvalidPositionException &e)
329 if(!isPointableNode(n, client, liquids_pointable))
332 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
335 v3f npf = intToFloat(np, BS);
337 for(std::vector<aabb3f>::const_iterator
339 i != boxes.end(); i++)
345 for(u16 j=0; j<6; j++)
347 v3s16 facedir = g_6dirs[j];
348 aabb3f facebox = box;
352 facebox.MinEdge.X = facebox.MaxEdge.X-d;
353 else if(facedir.X < 0)
354 facebox.MaxEdge.X = facebox.MinEdge.X+d;
355 else if(facedir.Y > 0)
356 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
357 else if(facedir.Y < 0)
358 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
359 else if(facedir.Z > 0)
360 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
361 else if(facedir.Z < 0)
362 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
364 v3f centerpoint = facebox.getCenter();
365 f32 distance = (centerpoint - camera_position).getLength();
366 if(distance >= mindistance)
368 if(!facebox.intersectsWithLine(shootline))
371 v3s16 np_above = np + facedir;
373 result.type = POINTEDTHING_NODE;
374 result.node_undersurface = np;
375 result.node_abovesurface = np_above;
376 mindistance = distance;
378 hilightboxes.clear();
379 for(std::vector<aabb3f>::const_iterator
381 i2 != boxes.end(); i2++)
384 box.MinEdge += npf + v3f(-d,-d,-d);
385 box.MaxEdge += npf + v3f(d,d,d);
386 hilightboxes.push_back(box);
396 Draws a screen with a single text on it.
397 Text will be removed when the screen is drawn the next time.
398 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
399 With drawsmgr, you can for example draw clouds
401 /*gui::IGUIStaticText **/
402 void draw_load_screen(const std::wstring &text,
403 IrrlichtDevice* device, gui::IGUIFont* font,
404 int percent=-1, bool drawsmgr=false)
406 video::IVideoDriver* driver = device->getVideoDriver();
407 v2u32 screensize = driver->getScreenSize();
408 const wchar_t *loadingtext = text.c_str();
409 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
410 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
411 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
412 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
414 gui::IGUIStaticText *guitext = guienv->addStaticText(
415 loadingtext, textrect, false, false);
416 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
420 driver->beginScene(true, true, video::SColor(255,140,186,250));
421 scene::ISceneManager* smgr = device->getSceneManager();
425 driver->beginScene(true, true, video::SColor(255,0,0,0));
426 if (percent >= 0 && percent <= 100) // draw progress bar
428 core::vector2d<s32> barsize(256,32);
429 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
430 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
431 driver->draw2DRectangle(video::SColor(255,0,0,0), core::rect<s32> (
432 barrect.UpperLeftCorner+1,
433 barrect.LowerRightCorner-1), NULL); // black inside the bar
434 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
435 barrect.UpperLeftCorner+1,
437 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
438 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
448 /* Profiler display */
450 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
451 gui::IGUIFont *font, u32 text_height,
452 u32 show_profiler, u32 show_profiler_max)
454 if(show_profiler == 0)
456 guitext_profiler->setVisible(false);
461 std::ostringstream os(std::ios_base::binary);
462 g_profiler->printPage(os, show_profiler, show_profiler_max);
463 std::wstring text = narrow_to_wide(os.str());
464 guitext_profiler->setText(text.c_str());
465 guitext_profiler->setVisible(true);
467 s32 w = font->getDimension(text.c_str()).Width;
470 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
471 8+(text_height+5)*2 +
472 font->getDimension(text.c_str()).Height);
473 guitext_profiler->setRelativePosition(rect);
474 guitext_profiler->setVisible(true);
482 Profiler::GraphValues values;
488 Meta(float initial=0, video::SColor color=
489 video::SColor(255,255,255,255)):
495 std::list<Piece> m_log;
503 void put(const Profiler::GraphValues &values)
506 piece.values = values;
507 m_log.push_back(piece);
508 while(m_log.size() > m_log_max_size)
509 m_log.erase(m_log.begin());
512 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
513 gui::IGUIFont* font) const
515 std::map<std::string, Meta> m_meta;
516 for(std::list<Piece>::const_iterator k = m_log.begin();
517 k != m_log.end(); k++)
519 const Piece &piece = *k;
520 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
521 i != piece.values.end(); i++){
522 const std::string &id = i->first;
523 const float &value = i->second;
524 std::map<std::string, Meta>::iterator j =
526 if(j == m_meta.end()){
527 m_meta[id] = Meta(value);
530 if(value < j->second.min)
531 j->second.min = value;
532 if(value > j->second.max)
533 j->second.max = value;
538 static const video::SColor usable_colors[] = {
539 video::SColor(255,255,100,100),
540 video::SColor(255,90,225,90),
541 video::SColor(255,100,100,255),
542 video::SColor(255,255,150,50),
543 video::SColor(255,220,220,100)
545 static const u32 usable_colors_count =
546 sizeof(usable_colors) / sizeof(*usable_colors);
547 u32 next_color_i = 0;
548 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
549 i != m_meta.end(); i++){
550 Meta &meta = i->second;
551 video::SColor color(255,200,200,200);
552 if(next_color_i < usable_colors_count)
553 color = usable_colors[next_color_i++];
558 s32 textx = x_left + m_log_max_size + 15;
559 s32 textx2 = textx + 200 - 15;
563 u32 num_graphs = m_meta.size();
564 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
566 video::SColor bgcolor(120,0,0,0);
567 driver->draw2DRectangle(bgcolor, rect, NULL);
571 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
572 i != m_meta.end(); i++){
573 const std::string &id = i->first;
574 const Meta &meta = i->second;
576 s32 y = y_bottom - meta_i * 50;
577 float show_min = meta.min;
578 float show_max = meta.max;
579 if(show_min >= -0.0001 && show_max >= -0.0001){
580 if(show_min <= show_max * 0.5)
585 snprintf(buf, 10, "%.3g", show_max);
586 font->draw(narrow_to_wide(buf).c_str(),
587 core::rect<s32>(textx, y - graphh,
588 textx2, y - graphh + texth),
590 snprintf(buf, 10, "%.3g", show_min);
591 font->draw(narrow_to_wide(buf).c_str(),
592 core::rect<s32>(textx, y - texth,
595 font->draw(narrow_to_wide(id).c_str(),
596 core::rect<s32>(textx, y - graphh/2 - texth/2,
597 textx2, y - graphh/2 + texth/2),
600 s32 graph1h = graphh;
601 bool relativegraph = (show_min != 0 && show_min != show_max);
602 float lastscaledvalue = 0.0;
603 bool lastscaledvalue_exists = false;
604 for(std::list<Piece>::const_iterator j = m_log.begin();
605 j != m_log.end(); j++)
607 const Piece &piece = *j;
609 bool value_exists = false;
610 Profiler::GraphValues::const_iterator k =
611 piece.values.find(id);
612 if(k != piece.values.end()){
618 lastscaledvalue_exists = false;
621 float scaledvalue = 1.0;
622 if(show_max != show_min)
623 scaledvalue = (value - show_min) / (show_max - show_min);
624 if(scaledvalue == 1.0 && value == 0){
626 lastscaledvalue_exists = false;
630 if(lastscaledvalue_exists){
631 s32 ivalue1 = lastscaledvalue * graph1h;
632 s32 ivalue2 = scaledvalue * graph1h;
633 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
634 v2s32(x, graph1y - ivalue2), meta.color);
636 lastscaledvalue = scaledvalue;
637 lastscaledvalue_exists = true;
639 s32 ivalue = scaledvalue * graph1h;
640 driver->draw2DLine(v2s32(x, graph1y),
641 v2s32(x, graph1y - ivalue), meta.color);
650 class NodeDugEvent: public MtEvent
656 NodeDugEvent(v3s16 p, MapNode n):
660 const char* getType() const
666 ISoundManager *m_sound;
667 INodeDefManager *m_ndef;
669 float m_player_step_timer;
671 SimpleSoundSpec m_player_step_sound;
672 SimpleSoundSpec m_player_leftpunch_sound;
673 SimpleSoundSpec m_player_rightpunch_sound;
675 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
678 m_player_step_timer(0)
682 void playPlayerStep()
684 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
685 m_player_step_timer = 0.03;
686 m_sound->playSound(m_player_step_sound, false);
690 static void viewBobbingStep(MtEvent *e, void *data)
692 SoundMaker *sm = (SoundMaker*)data;
693 sm->playPlayerStep();
696 static void playerRegainGround(MtEvent *e, void *data)
698 SoundMaker *sm = (SoundMaker*)data;
699 sm->playPlayerStep();
702 static void playerJump(MtEvent *e, void *data)
704 //SoundMaker *sm = (SoundMaker*)data;
707 static void cameraPunchLeft(MtEvent *e, void *data)
709 SoundMaker *sm = (SoundMaker*)data;
710 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
713 static void cameraPunchRight(MtEvent *e, void *data)
715 SoundMaker *sm = (SoundMaker*)data;
716 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
719 static void nodeDug(MtEvent *e, void *data)
721 SoundMaker *sm = (SoundMaker*)data;
722 NodeDugEvent *nde = (NodeDugEvent*)e;
723 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
726 void registerReceiver(MtEventManager *mgr)
728 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
729 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
730 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
731 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
732 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
733 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
736 void step(float dtime)
738 m_player_step_timer -= dtime;
742 // Locally stored sounds don't need to be preloaded because of this
743 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
745 std::set<std::string> m_fetched;
748 void fetchSounds(const std::string &name,
749 std::set<std::string> &dst_paths,
750 std::set<std::string> &dst_datas)
752 if(m_fetched.count(name))
754 m_fetched.insert(name);
755 std::string base = porting::path_share + DIR_DELIM + "testsounds";
756 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
759 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
760 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
761 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
762 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
763 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
764 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
765 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
766 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
770 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
773 bool *m_force_fog_off;
778 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
779 f32 *fog_range, Client *client):
781 m_force_fog_off(force_fog_off),
782 m_fog_range(fog_range),
785 ~GameGlobalShaderConstantSetter() {}
787 virtual void onSetConstants(video::IMaterialRendererServices *services,
794 video::SColor bgcolor = m_sky->getBgColor();
795 video::SColorf bgcolorf(bgcolor);
796 float bgcolorfa[4] = {
802 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
805 float fog_distance = *m_fog_range;
807 fog_distance = 10000*BS;
808 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
811 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
812 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
813 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
817 void nodePlacementPrediction(Client &client,
818 const ItemDefinition &playeritem_def,
819 v3s16 nodepos, v3s16 neighbourpos)
821 std::string prediction = playeritem_def.node_placement_prediction;
822 INodeDefManager *nodedef = client.ndef();
823 ClientMap &map = client.getEnv().getClientMap();
825 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
827 verbosestream<<"Node placement prediction for "
828 <<playeritem_def.name<<" is "
829 <<prediction<<std::endl;
830 v3s16 p = neighbourpos;
831 // Place inside node itself if buildable_to
833 MapNode n_under = map.getNode(nodepos);
834 if(nodedef->get(n_under).buildable_to)
836 else if (!nodedef->get(map.getNode(p)).buildable_to)
838 }catch(InvalidPositionException &e){}
839 // Find id of predicted node
841 bool found = nodedef->getId(prediction, id);
843 errorstream<<"Node placement prediction failed for "
844 <<playeritem_def.name<<" (places "
846 <<") - Name not known"<<std::endl;
851 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
852 v3s16 dir = nodepos - neighbourpos;
853 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
854 param2 = dir.Y < 0 ? 1 : 0;
855 } else if(abs(dir.X) > abs(dir.Z)){
856 param2 = dir.X < 0 ? 3 : 2;
858 param2 = dir.Z < 0 ? 5 : 4;
861 // TODO: Facedir prediction
862 // TODO: If predicted node is in attached_node group, check attachment
863 // Add node to client map
864 MapNode n(id, 0, param2);
866 // This triggers the required mesh update too
867 client.addNode(p, n);
868 }catch(InvalidPositionException &e){
869 errorstream<<"Node placement prediction failed for "
870 <<playeritem_def.name<<" (places "
872 <<") - Position not loaded"<<std::endl;
882 IrrlichtDevice *device,
885 std::string playername,
886 std::string password,
887 std::string address, // If "", local server is used
889 std::wstring &error_message,
890 std::string configpath,
891 ChatBackend &chat_backend,
892 const SubgameSpec &gamespec, // Used for local game,
893 bool simple_singleplayer_mode
896 FormspecFormSource* current_formspec = 0;
897 video::IVideoDriver* driver = device->getVideoDriver();
898 scene::ISceneManager* smgr = device->getSceneManager();
900 // Calculate text height using the font
901 u32 text_height = font->getDimension(L"Random test string").Height;
903 v2u32 last_screensize(0,0);
904 v2u32 screensize = driver->getScreenSize();
907 Draw "Loading" screen
910 draw_load_screen(L"Loading...", device, font);
912 // Create texture source
913 IWritableTextureSource *tsrc = createTextureSource(device);
915 // Create shader source
916 IWritableShaderSource *shsrc = createShaderSource(device);
918 // These will be filled by data received from the server
919 // Create item definition manager
920 IWritableItemDefManager *itemdef = createItemDefManager();
921 // Create node definition manager
922 IWritableNodeDefManager *nodedef = createNodeDefManager();
924 // Sound fetcher (useful when testing)
925 GameOnDemandSoundFetcher soundfetcher;
928 ISoundManager *sound = NULL;
929 bool sound_is_dummy = false;
931 if(g_settings->getBool("enable_sound")){
932 infostream<<"Attempting to use OpenAL audio"<<std::endl;
933 sound = createOpenALSoundManager(&soundfetcher);
935 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
937 infostream<<"Sound disabled."<<std::endl;
941 infostream<<"Using dummy audio."<<std::endl;
942 sound = &dummySoundManager;
943 sound_is_dummy = true;
946 Server *server = NULL;
950 EventManager eventmgr;
953 SoundMaker soundmaker(sound, nodedef);
954 soundmaker.registerReceiver(&eventmgr);
956 // Add chat log output for errors to be shown in chat
957 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
959 // Create UI for modifying quicktune values
960 QuicktuneShortcutter quicktune;
967 draw_load_screen(L"Creating server...", device, font);
968 infostream<<"Creating server"<<std::endl;
969 server = new Server(map_dir, configpath, gamespec,
970 simple_singleplayer_mode);
974 do{ // Client scope (breakable do-while(0))
980 draw_load_screen(L"Creating client...", device, font);
981 infostream<<"Creating client"<<std::endl;
983 MapDrawControl draw_control;
985 Client client(device, playername.c_str(), password, draw_control,
986 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
988 // Client acts as our GameDef
989 IGameDef *gamedef = &client;
991 draw_load_screen(L"Resolving address...", device, font);
992 Address connect_address(0,0,0,0, port);
995 //connect_address.Resolve("localhost");
996 connect_address.setAddress(127,0,0,1);
998 connect_address.Resolve(address.c_str());
1000 catch(ResolveError &e)
1002 error_message = L"Couldn't resolve address";
1003 errorstream<<wide_to_narrow(error_message)<<std::endl;
1004 // Break out of client scope
1009 Attempt to connect to the server
1012 infostream<<"Connecting to server at ";
1013 connect_address.print(&infostream);
1014 infostream<<std::endl;
1015 client.connect(connect_address);
1018 Wait for server to accept connection
1020 bool could_connect = false;
1021 bool connect_aborted = false;
1023 float frametime = 0.033;
1024 float time_counter = 0.0;
1026 while(device->run())
1028 // Update client and server
1029 client.step(frametime);
1031 server->step(frametime);
1034 if(client.connectedAndInitialized()){
1035 could_connect = true;
1039 if(client.accessDenied()){
1040 error_message = L"Access denied. Reason: "
1041 +client.accessDeniedReason();
1042 errorstream<<wide_to_narrow(error_message)<<std::endl;
1045 if(input->wasKeyDown(EscapeKey)){
1046 connect_aborted = true;
1047 infostream<<"Connect aborted [Escape]"<<std::endl;
1052 std::wostringstream ss;
1053 ss<<L"Connecting to server... (press Escape to cancel)\n";
1054 std::wstring animation = L"/-\\|";
1055 ss<<animation[(int)(time_counter/0.2)%4];
1056 draw_load_screen(ss.str(), device, font);
1059 sleep_ms(1000*frametime);
1060 time_counter += frametime;
1063 catch(con::PeerNotFoundException &e)
1067 Handle failure to connect
1070 if(error_message == L"" && !connect_aborted){
1071 error_message = L"Connection failed";
1072 errorstream<<wide_to_narrow(error_message)<<std::endl;
1074 // Break out of client scope
1079 Wait until content has been received
1081 bool got_content = false;
1082 bool content_aborted = false;
1084 float frametime = 0.033;
1085 float time_counter = 0.0;
1088 scene::ISceneManager* smgr = device->getSceneManager();
1090 if (g_settings->getBool("menu_clouds"))
1093 clouds = new Clouds(smgr->getRootSceneNode(),
1094 smgr, -1, rand(), 100);
1095 clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
1097 // A camera to see the clouds
1098 scene::ICameraSceneNode* camera;
1099 camera = smgr->addCameraSceneNode(0,
1100 v3f(0,0,0), v3f(0, 60, 100));
1101 camera->setFarValue(10000);
1104 while(device->run())
1106 // Update client and server
1107 client.step(frametime);
1109 server->step(frametime);
1112 if(client.texturesReceived() &&
1113 client.itemdefReceived() &&
1114 client.nodedefReceived()){
1119 if(!client.connectedAndInitialized()){
1120 error_message = L"Client disconnected";
1121 errorstream<<wide_to_narrow(error_message)<<std::endl;
1124 if(input->wasKeyDown(EscapeKey)){
1125 content_aborted = true;
1126 infostream<<"Connect aborted [Escape]"<<std::endl;
1131 std::wostringstream ss;
1132 if (!client.itemdefReceived())
1133 ss << L"Item definitions...";
1134 else if (!client.nodedefReceived())
1135 ss << L"Node definitions...";
1137 ss << L"Media (" << (int)(client.mediaReceiveProgress()*100+0.5) << L"%)...";
1141 clouds->step(frametime*3);
1145 draw_load_screen(ss.str(), device, font, client.mediaReceiveProgress()*100+0.5, clouds!=0);
1148 sleep_ms(1000*frametime);
1149 time_counter += frametime;
1153 smgr->addToDeletionQueue(clouds);
1159 if(error_message == L"" && !content_aborted){
1160 error_message = L"Something failed";
1161 errorstream<<wide_to_narrow(error_message)<<std::endl;
1163 // Break out of client scope
1168 After all content has been received:
1169 Update cached textures, meshes and materials
1171 client.afterContentReceived();
1174 Create the camera node
1176 Camera camera(smgr, draw_control, gamedef);
1177 if (!camera.successfullyCreated(error_message))
1180 f32 camera_yaw = 0; // "right/left"
1181 f32 camera_pitch = 0; // "up/down"
1187 Clouds *clouds = NULL;
1188 if(g_settings->getBool("enable_clouds"))
1190 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1198 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1204 FarMesh *farmesh = NULL;
1205 if(g_settings->getBool("enable_farmesh"))
1207 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1211 A copy of the local inventory
1213 Inventory local_inventory(itemdef);
1216 Find out size of crack animation
1218 int crack_animation_length = 5;
1220 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1221 v2u32 size = t->getOriginalSize();
1222 crack_animation_length = size.Y / size.X;
1229 // First line of debug text
1230 gui::IGUIStaticText *guitext = guienv->addStaticText(
1232 core::rect<s32>(5, 5, 795, 5+text_height),
1234 // Second line of debug text
1235 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1237 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1239 // At the middle of the screen
1240 // Object infos are shown in this
1241 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1243 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1246 // Status text (displays info when showing and hiding GUI stuff, etc.)
1247 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1249 core::rect<s32>(0,0,0,0),
1251 guitext_status->setVisible(false);
1253 std::wstring statustext;
1254 float statustext_time = 0;
1257 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1259 core::rect<s32>(0,0,0,0),
1260 //false, false); // Disable word wrap as of now
1262 // Remove stale "recent" chat messages from previous connections
1263 chat_backend.clearRecentChat();
1264 // Chat backend and console
1265 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1267 // Profiler text (size is updated when text is updated)
1268 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1270 core::rect<s32>(0,0,0,0),
1272 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1273 guitext_profiler->setVisible(false);
1276 Some statistics are collected in these
1279 u32 beginscenetime = 0;
1281 u32 endscenetime = 0;
1283 float recent_turn_speed = 0.0;
1285 ProfilerGraph graph;
1286 // Initially clear the profiler
1287 Profiler::GraphValues dummyvalues;
1288 g_profiler->graphGet(dummyvalues);
1290 float nodig_delay_timer = 0.0;
1291 float dig_time = 0.0;
1293 PointedThing pointed_old;
1294 bool digging = false;
1295 bool ldown_for_dig = false;
1297 float damage_flash = 0;
1298 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1300 float jump_timer = 0;
1301 bool reset_jump_timer = false;
1303 const float object_hit_delay = 0.2;
1304 float object_hit_delay_timer = 0.0;
1305 float time_from_last_punch = 10;
1307 float update_draw_list_timer = 0.0;
1308 v3f update_draw_list_last_cam_dir;
1310 bool invert_mouse = g_settings->getBool("invert_mouse");
1312 bool respawn_menu_active = false;
1313 bool update_wielded_item_trigger = false;
1315 bool show_hud = true;
1316 bool show_chat = true;
1317 bool force_fog_off = false;
1318 f32 fog_range = 100*BS;
1319 bool disable_camera_update = false;
1320 bool show_debug = g_settings->getBool("show_debug");
1321 bool show_profiler_graph = false;
1322 u32 show_profiler = 0;
1323 u32 show_profiler_max = 3; // Number of pages
1325 float time_of_day = 0;
1326 float time_of_day_smooth = 0;
1328 float repeat_rightclick_timer = 0;
1333 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1334 sky, &force_fog_off, &fog_range, &client));
1340 bool first_loop_after_window_activation = true;
1342 // TODO: Convert the static interval timers to these
1343 // Interval limiter for profiler
1344 IntervalLimiter m_profiler_interval;
1346 // Time is in milliseconds
1347 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1348 // NOTE: So we have to use getTime() and call run()s between them
1349 u32 lasttime = device->getTimer()->getTime();
1351 LocalPlayer* player = client.getEnv().getLocalPlayer();
1352 player->hurt_tilt_timer = 0;
1353 player->hurt_tilt_strength = 0;
1358 Hud hud(driver, guienv, font, text_height,
1359 gamedef, player, &local_inventory);
1363 if(device->run() == false || kill == true)
1366 // Time of frame without fps limit
1370 // not using getRealTime is necessary for wine
1371 u32 time = device->getTimer()->getTime();
1373 busytime_u32 = time - lasttime;
1376 busytime = busytime_u32 / 1000.0;
1379 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1381 // Necessary for device->getTimer()->getTime()
1389 float fps_max = g_settings->getFloat("fps_max");
1390 u32 frametime_min = 1000./fps_max;
1392 if(busytime_u32 < frametime_min)
1394 u32 sleeptime = frametime_min - busytime_u32;
1395 device->sleep(sleeptime);
1396 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1400 // Necessary for device->getTimer()->getTime()
1404 Time difference calculation
1406 f32 dtime; // in seconds
1408 u32 time = device->getTimer()->getTime();
1410 dtime = (time - lasttime) / 1000.0;
1415 g_profiler->graphAdd("mainloop_dtime", dtime);
1419 if(nodig_delay_timer >= 0)
1420 nodig_delay_timer -= dtime;
1421 if(object_hit_delay_timer >= 0)
1422 object_hit_delay_timer -= dtime;
1423 time_from_last_punch += dtime;
1425 g_profiler->add("Elapsed time", dtime);
1426 g_profiler->avg("FPS", 1./dtime);
1429 Time average and jitter calculation
1432 static f32 dtime_avg1 = 0.0;
1433 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1434 f32 dtime_jitter1 = dtime - dtime_avg1;
1436 static f32 dtime_jitter1_max_sample = 0.0;
1437 static f32 dtime_jitter1_max_fraction = 0.0;
1439 static f32 jitter1_max = 0.0;
1440 static f32 counter = 0.0;
1441 if(dtime_jitter1 > jitter1_max)
1442 jitter1_max = dtime_jitter1;
1447 dtime_jitter1_max_sample = jitter1_max;
1448 dtime_jitter1_max_fraction
1449 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1455 Busytime average and jitter calculation
1458 static f32 busytime_avg1 = 0.0;
1459 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1460 f32 busytime_jitter1 = busytime - busytime_avg1;
1462 static f32 busytime_jitter1_max_sample = 0.0;
1463 static f32 busytime_jitter1_min_sample = 0.0;
1465 static f32 jitter1_max = 0.0;
1466 static f32 jitter1_min = 0.0;
1467 static f32 counter = 0.0;
1468 if(busytime_jitter1 > jitter1_max)
1469 jitter1_max = busytime_jitter1;
1470 if(busytime_jitter1 < jitter1_min)
1471 jitter1_min = busytime_jitter1;
1475 busytime_jitter1_max_sample = jitter1_max;
1476 busytime_jitter1_min_sample = jitter1_min;
1483 Handle miscellaneous stuff
1486 if(client.accessDenied())
1488 error_message = L"Access denied. Reason: "
1489 +client.accessDeniedReason();
1490 errorstream<<wide_to_narrow(error_message)<<std::endl;
1494 if(g_gamecallback->disconnect_requested)
1496 g_gamecallback->disconnect_requested = false;
1500 if(g_gamecallback->changepassword_requested)
1502 (new GUIPasswordChange(guienv, guiroot, -1,
1503 &g_menumgr, &client))->drop();
1504 g_gamecallback->changepassword_requested = false;
1507 if(g_gamecallback->changevolume_requested)
1509 (new GUIVolumeChange(guienv, guiroot, -1,
1510 &g_menumgr, &client))->drop();
1511 g_gamecallback->changevolume_requested = false;
1514 /* Process TextureSource's queue */
1515 tsrc->processQueue();
1517 /* Process ItemDefManager's queue */
1518 itemdef->processQueue(gamedef);
1521 Process ShaderSource's queue
1523 shsrc->processQueue();
1528 last_screensize = screensize;
1529 screensize = driver->getScreenSize();
1530 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1531 //bool screensize_changed = screensize != last_screensize;
1534 // Update HUD values
1535 hud.screensize = screensize;
1536 hud.displaycenter = displaycenter;
1539 // Hilight boxes collected during the loop and displayed
1540 std::vector<aabb3f> hilightboxes;
1543 std::wstring infotext;
1546 Debug info for client
1549 static float counter = 0.0;
1554 client.printDebugInfo(infostream);
1561 float profiler_print_interval =
1562 g_settings->getFloat("profiler_print_interval");
1563 bool print_to_log = true;
1564 if(profiler_print_interval == 0){
1565 print_to_log = false;
1566 profiler_print_interval = 5;
1568 if(m_profiler_interval.step(dtime, profiler_print_interval))
1571 infostream<<"Profiler:"<<std::endl;
1572 g_profiler->print(infostream);
1575 update_profiler_gui(guitext_profiler, font, text_height,
1576 show_profiler, show_profiler_max);
1578 g_profiler->clear();
1582 Direct handling of user input
1585 // Reset input if window not active or some menu is active
1586 if(device->isWindowActive() == false
1587 || noMenuActive() == false
1588 || guienv->hasFocus(gui_chat_console))
1593 // Input handler step() (used by the random input generator)
1596 // Increase timer for doubleclick of "jump"
1597 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1598 jump_timer += dtime;
1601 Launch menus and trigger stuff according to keys
1603 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1605 // drop selected item
1606 IDropAction *a = new IDropAction();
1608 a->from_inv.setCurrentPlayer();
1609 a->from_list = "main";
1610 a->from_i = client.getPlayerItem();
1611 client.inventoryAction(a);
1613 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1615 infostream<<"the_game: "
1616 <<"Launching inventory"<<std::endl;
1618 GUIFormSpecMenu *menu =
1619 new GUIFormSpecMenu(device, guiroot, -1,
1623 InventoryLocation inventoryloc;
1624 inventoryloc.setCurrentPlayer();
1626 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1628 menu->setFormSpec(src->getForm(), inventoryloc);
1629 menu->setFormSource(src);
1630 menu->setTextDest(new TextDestPlayerInventory(&client));
1633 else if(input->wasKeyDown(EscapeKey))
1635 infostream<<"the_game: "
1636 <<"Launching pause menu"<<std::endl;
1637 // It will delete itself by itself
1638 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1639 &g_menumgr, simple_singleplayer_mode))->drop();
1641 // Move mouse cursor on top of the disconnect button
1642 if(simple_singleplayer_mode)
1643 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1645 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1647 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1649 TextDest *dest = new TextDestChat(&client);
1651 (new GUITextInputMenu(guienv, guiroot, -1,
1655 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1657 TextDest *dest = new TextDestChat(&client);
1659 (new GUITextInputMenu(guienv, guiroot, -1,
1663 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1665 if (!gui_chat_console->isOpenInhibited())
1667 // Open up to over half of the screen
1668 gui_chat_console->openConsole(0.6);
1669 guienv->setFocus(gui_chat_console);
1672 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1674 if(g_settings->getBool("free_move"))
1676 g_settings->set("free_move","false");
1677 statustext = L"free_move disabled";
1678 statustext_time = 0;
1682 g_settings->set("free_move","true");
1683 statustext = L"free_move enabled";
1684 statustext_time = 0;
1685 if(!client.checkPrivilege("fly"))
1686 statustext += L" (note: no 'fly' privilege)";
1689 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1691 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1693 if(g_settings->getBool("free_move"))
1695 g_settings->set("free_move","false");
1696 statustext = L"free_move disabled";
1697 statustext_time = 0;
1701 g_settings->set("free_move","true");
1702 statustext = L"free_move enabled";
1703 statustext_time = 0;
1704 if(!client.checkPrivilege("fly"))
1705 statustext += L" (note: no 'fly' privilege)";
1708 reset_jump_timer = true;
1710 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1712 if(g_settings->getBool("fast_move"))
1714 g_settings->set("fast_move","false");
1715 statustext = L"fast_move disabled";
1716 statustext_time = 0;
1720 g_settings->set("fast_move","true");
1721 statustext = L"fast_move enabled";
1722 statustext_time = 0;
1723 if(!client.checkPrivilege("fast"))
1724 statustext += L" (note: no 'fast' privilege)";
1727 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1729 if(g_settings->getBool("noclip"))
1731 g_settings->set("noclip","false");
1732 statustext = L"noclip disabled";
1733 statustext_time = 0;
1737 g_settings->set("noclip","true");
1738 statustext = L"noclip enabled";
1739 statustext_time = 0;
1740 if(!client.checkPrivilege("noclip"))
1741 statustext += L" (note: no 'noclip' privilege)";
1744 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1746 irr::video::IImage* const image = driver->createScreenShot();
1748 irr::c8 filename[256];
1749 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1750 g_settings->get("screenshot_path").c_str(),
1751 device->getTimer()->getRealTime());
1752 if (driver->writeImageToFile(image, filename)) {
1753 std::wstringstream sstr;
1754 sstr<<"Saved screenshot to '"<<filename<<"'";
1755 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1756 statustext = sstr.str();
1757 statustext_time = 0;
1759 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1764 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1766 show_hud = !show_hud;
1768 statustext = L"HUD shown";
1770 statustext = L"HUD hidden";
1771 statustext_time = 0;
1773 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1775 show_chat = !show_chat;
1777 statustext = L"Chat shown";
1779 statustext = L"Chat hidden";
1780 statustext_time = 0;
1782 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1784 force_fog_off = !force_fog_off;
1786 statustext = L"Fog disabled";
1788 statustext = L"Fog enabled";
1789 statustext_time = 0;
1791 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1793 disable_camera_update = !disable_camera_update;
1794 if(disable_camera_update)
1795 statustext = L"Camera update disabled";
1797 statustext = L"Camera update enabled";
1798 statustext_time = 0;
1800 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1802 // Initial / 3x toggle: Chat only
1803 // 1x toggle: Debug text with chat
1804 // 2x toggle: Debug text with profiler graph
1808 show_profiler_graph = false;
1809 statustext = L"Debug info shown";
1810 statustext_time = 0;
1812 else if(show_profiler_graph)
1815 show_profiler_graph = false;
1816 statustext = L"Debug info and profiler graph hidden";
1817 statustext_time = 0;
1821 show_profiler_graph = true;
1822 statustext = L"Profiler graph shown";
1823 statustext_time = 0;
1826 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1828 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1830 // FIXME: This updates the profiler with incomplete values
1831 update_profiler_gui(guitext_profiler, font, text_height,
1832 show_profiler, show_profiler_max);
1834 if(show_profiler != 0)
1836 std::wstringstream sstr;
1837 sstr<<"Profiler shown (page "<<show_profiler
1838 <<" of "<<show_profiler_max<<")";
1839 statustext = sstr.str();
1840 statustext_time = 0;
1844 statustext = L"Profiler hidden";
1845 statustext_time = 0;
1848 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1850 s16 range = g_settings->getS16("viewing_range_nodes_min");
1851 s16 range_new = range + 10;
1852 g_settings->set("viewing_range_nodes_min", itos(range_new));
1853 statustext = narrow_to_wide(
1854 "Minimum viewing range changed to "
1856 statustext_time = 0;
1858 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1860 s16 range = g_settings->getS16("viewing_range_nodes_min");
1861 s16 range_new = range - 10;
1864 g_settings->set("viewing_range_nodes_min",
1866 statustext = narrow_to_wide(
1867 "Minimum viewing range changed to "
1869 statustext_time = 0;
1873 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1875 reset_jump_timer = false;
1879 // Handle QuicktuneShortcutter
1880 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1882 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1884 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1886 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1889 std::string msg = quicktune.getMessage();
1891 statustext = narrow_to_wide(msg);
1892 statustext_time = 0;
1896 // Item selection with mouse wheel
1897 u16 new_playeritem = client.getPlayerItem();
1899 s32 wheel = input->getMouseWheel();
1900 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1901 hud.hotbar_itemcount-1);
1905 if(new_playeritem < max_item)
1912 if(new_playeritem > 0)
1915 new_playeritem = max_item;
1920 for(u16 i=0; i<10; i++)
1922 const KeyPress *kp = NumberKey + (i + 1) % 10;
1923 if(input->wasKeyDown(*kp))
1925 if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
1929 infostream<<"Selected item: "
1930 <<new_playeritem<<std::endl;
1935 // Viewing range selection
1936 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1938 draw_control.range_all = !draw_control.range_all;
1939 if(draw_control.range_all)
1941 infostream<<"Enabled full viewing range"<<std::endl;
1942 statustext = L"Enabled full viewing range";
1943 statustext_time = 0;
1947 infostream<<"Disabled full viewing range"<<std::endl;
1948 statustext = L"Disabled full viewing range";
1949 statustext_time = 0;
1953 // Print debug stacks
1954 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1956 dstream<<"-----------------------------------------"
1958 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1959 dstream<<"-----------------------------------------"
1961 debug_stacks_print();
1965 Mouse and camera control
1966 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1969 float turn_amount = 0;
1970 if((device->isWindowActive() && noMenuActive()) || random_input)
1974 // Mac OSX gets upset if this is set every frame
1975 if(device->getCursorControl()->isVisible())
1976 device->getCursorControl()->setVisible(false);
1979 if(first_loop_after_window_activation){
1980 //infostream<<"window active, first loop"<<std::endl;
1981 first_loop_after_window_activation = false;
1984 s32 dx = input->getMousePos().X - displaycenter.X;
1985 s32 dy = input->getMousePos().Y - displaycenter.Y;
1988 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1990 /*const float keyspeed = 500;
1991 if(input->isKeyDown(irr::KEY_UP))
1992 dy -= dtime * keyspeed;
1993 if(input->isKeyDown(irr::KEY_DOWN))
1994 dy += dtime * keyspeed;
1995 if(input->isKeyDown(irr::KEY_LEFT))
1996 dx -= dtime * keyspeed;
1997 if(input->isKeyDown(irr::KEY_RIGHT))
1998 dx += dtime * keyspeed;*/
2002 camera_pitch += dy*d;
2003 if(camera_pitch < -89.5) camera_pitch = -89.5;
2004 if(camera_pitch > 89.5) camera_pitch = 89.5;
2006 turn_amount = v2f(dx, dy).getLength() * d;
2008 input->setMousePos(displaycenter.X, displaycenter.Y);
2011 // Mac OSX gets upset if this is set every frame
2012 if(device->getCursorControl()->isVisible() == false)
2013 device->getCursorControl()->setVisible(true);
2015 //infostream<<"window inactive"<<std::endl;
2016 first_loop_after_window_activation = true;
2018 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2019 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2022 Player speed control
2036 PlayerControl control(
2037 input->isKeyDown(getKeySetting("keymap_forward")),
2038 input->isKeyDown(getKeySetting("keymap_backward")),
2039 input->isKeyDown(getKeySetting("keymap_left")),
2040 input->isKeyDown(getKeySetting("keymap_right")),
2041 input->isKeyDown(getKeySetting("keymap_jump")),
2042 input->isKeyDown(getKeySetting("keymap_special1")),
2043 input->isKeyDown(getKeySetting("keymap_sneak")),
2044 input->getLeftState(),
2045 input->getRightState(),
2049 client.setPlayerControl(control);
2051 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2052 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2053 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2054 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2055 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2056 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2057 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2058 128*(int)input->getLeftState()+
2059 256*(int)input->getRightState();
2060 LocalPlayer* player = client.getEnv().getLocalPlayer();
2061 player->keyPressed=keyPressed;
2070 //TimeTaker timer("server->step(dtime)");
2071 server->step(dtime);
2079 //TimeTaker timer("client.step(dtime)");
2081 //client.step(dtime_avg1);
2085 // Read client events
2088 ClientEvent event = client.getClientEvent();
2089 if(event.type == CE_NONE)
2093 else if(event.type == CE_PLAYER_DAMAGE &&
2094 client.getHP() != 0)
2096 //u16 damage = event.player_damage.amount;
2097 //infostream<<"Player damage: "<<damage<<std::endl;
2099 damage_flash += 100.0;
2100 damage_flash += 8.0 * event.player_damage.amount;
2102 player->hurt_tilt_timer = 1.5;
2103 player->hurt_tilt_strength = event.player_damage.amount/2;
2104 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2106 else if(event.type == CE_PLAYER_FORCE_MOVE)
2108 camera_yaw = event.player_force_move.yaw;
2109 camera_pitch = event.player_force_move.pitch;
2111 else if(event.type == CE_DEATHSCREEN)
2113 if(respawn_menu_active)
2116 /*bool set_camera_point_target =
2117 event.deathscreen.set_camera_point_target;
2118 v3f camera_point_target;
2119 camera_point_target.X = event.deathscreen.camera_point_target_x;
2120 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2121 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2122 MainRespawnInitiator *respawner =
2123 new MainRespawnInitiator(
2124 &respawn_menu_active, &client);
2125 GUIDeathScreen *menu =
2126 new GUIDeathScreen(guienv, guiroot, -1,
2127 &g_menumgr, respawner);
2130 chat_backend.addMessage(L"", L"You died.");
2132 /* Handle visualization */
2136 LocalPlayer* player = client.getEnv().getLocalPlayer();
2137 player->hurt_tilt_timer = 0;
2138 player->hurt_tilt_strength = 0;
2140 /*LocalPlayer* player = client.getLocalPlayer();
2141 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2142 camera.update(player, busytime, screensize);*/
2144 else if (event.type == CE_SHOW_FORMSPEC)
2146 if (current_formspec == 0)
2149 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2151 GUIFormSpecMenu *menu =
2152 new GUIFormSpecMenu(device, guiroot, -1,
2155 menu->setFormSource(current_formspec);
2156 menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
2162 current_formspec->setForm(*(event.show_formspec.formspec));
2164 delete(event.show_formspec.formspec);
2165 delete(event.show_formspec.formname);
2167 else if(event.type == CE_TEXTURES_UPDATED)
2169 update_wielded_item_trigger = true;
2171 else if(event.type == CE_SPAWN_PARTICLE)
2173 LocalPlayer* player = client.getEnv().getLocalPlayer();
2175 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2177 new Particle(gamedef, smgr, player, client.getEnv(),
2178 *event.spawn_particle.pos,
2179 *event.spawn_particle.vel,
2180 *event.spawn_particle.acc,
2181 event.spawn_particle.expirationtime,
2182 event.spawn_particle.size,
2183 event.spawn_particle.collisiondetection, ap);
2185 else if(event.type == CE_ADD_PARTICLESPAWNER)
2187 LocalPlayer* player = client.getEnv().getLocalPlayer();
2189 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2191 new ParticleSpawner(gamedef, smgr, player,
2192 event.add_particlespawner.amount,
2193 event.add_particlespawner.spawntime,
2194 *event.add_particlespawner.minpos,
2195 *event.add_particlespawner.maxpos,
2196 *event.add_particlespawner.minvel,
2197 *event.add_particlespawner.maxvel,
2198 *event.add_particlespawner.minacc,
2199 *event.add_particlespawner.maxacc,
2200 event.add_particlespawner.minexptime,
2201 event.add_particlespawner.maxexptime,
2202 event.add_particlespawner.minsize,
2203 event.add_particlespawner.maxsize,
2204 event.add_particlespawner.collisiondetection,
2206 event.add_particlespawner.id);
2208 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2210 delete_particlespawner (event.delete_particlespawner.id);
2212 else if (event.type == CE_HUDADD)
2214 u32 id = event.hudadd.id;
2215 size_t nhudelem = player->hud.size();
2216 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2217 delete event.hudadd.pos;
2218 delete event.hudadd.name;
2219 delete event.hudadd.scale;
2220 delete event.hudadd.text;
2221 delete event.hudadd.align;
2222 delete event.hudadd.offset;
2226 HudElement *e = new HudElement;
2227 e->type = (HudElementType)event.hudadd.type;
2228 e->pos = *event.hudadd.pos;
2229 e->name = *event.hudadd.name;
2230 e->scale = *event.hudadd.scale;
2231 e->text = *event.hudadd.text;
2232 e->number = event.hudadd.number;
2233 e->item = event.hudadd.item;
2234 e->dir = event.hudadd.dir;
2235 e->align = *event.hudadd.align;
2236 e->offset = *event.hudadd.offset;
2239 player->hud.push_back(e);
2241 player->hud[id] = e;
2243 delete event.hudadd.pos;
2244 delete event.hudadd.name;
2245 delete event.hudadd.scale;
2246 delete event.hudadd.text;
2247 delete event.hudadd.align;
2248 delete event.hudadd.offset;
2250 else if (event.type == CE_HUDRM)
2252 u32 id = event.hudrm.id;
2253 if (id < player->hud.size() && player->hud[id]) {
2254 delete player->hud[id];
2255 player->hud[id] = NULL;
2258 else if (event.type == CE_HUDCHANGE)
2260 u32 id = event.hudchange.id;
2261 if (id >= player->hud.size() || !player->hud[id]) {
2262 delete event.hudchange.v2fdata;
2263 delete event.hudchange.sdata;
2267 HudElement* e = player->hud[id];
2268 switch (event.hudchange.stat) {
2270 e->pos = *event.hudchange.v2fdata;
2273 e->name = *event.hudchange.sdata;
2275 case HUD_STAT_SCALE:
2276 e->scale = *event.hudchange.v2fdata;
2279 e->text = *event.hudchange.sdata;
2281 case HUD_STAT_NUMBER:
2282 e->number = event.hudchange.data;
2285 e->item = event.hudchange.data;
2288 e->dir = event.hudchange.data;
2290 case HUD_STAT_ALIGN:
2291 e->align = *event.hudchange.v2fdata;
2293 case HUD_STAT_OFFSET:
2294 e->offset = *event.hudchange.v2fdata;
2298 delete event.hudchange.v2fdata;
2299 delete event.hudchange.sdata;
2304 //TimeTaker //timer2("//timer2");
2307 For interaction purposes, get info about the held item
2309 - Is it a usable item?
2310 - Can it point to liquids?
2312 ItemStack playeritem;
2314 InventoryList *mlist = local_inventory.getList("main");
2317 playeritem = mlist->getItem(client.getPlayerItem());
2320 const ItemDefinition &playeritem_def =
2321 playeritem.getDefinition(itemdef);
2322 ToolCapabilities playeritem_toolcap =
2323 playeritem.getToolCapabilities(itemdef);
2329 LocalPlayer* player = client.getEnv().getLocalPlayer();
2330 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2331 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2332 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2333 camera.update(player, busytime, screensize, tool_reload_ratio);
2336 v3f player_position = player->getPosition();
2337 v3f camera_position = camera.getPosition();
2338 v3f camera_direction = camera.getDirection();
2339 f32 camera_fov = camera.getFovMax();
2341 if(!disable_camera_update){
2342 client.getEnv().getClientMap().updateCamera(camera_position,
2343 camera_direction, camera_fov);
2346 // Update sound listener
2347 sound->updateListener(camera.getCameraNode()->getPosition(),
2348 v3f(0,0,0), // velocity
2349 camera.getDirection(),
2350 camera.getCameraNode()->getUpVector());
2351 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2357 soundmaker.step(dtime);
2359 ClientMap &map = client.getEnv().getClientMap();
2360 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2361 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2365 Calculate what block is the crosshair pointing to
2368 //u32 t1 = device->getTimer()->getRealTime();
2370 f32 d = 4; // max. distance
2371 core::line3d<f32> shootline(camera_position,
2372 camera_position + camera_direction * BS * (d+1));
2374 ClientActiveObject *selected_object = NULL;
2376 PointedThing pointed = getPointedThing(
2378 &client, player_position, camera_direction,
2379 camera_position, shootline, d,
2380 playeritem_def.liquids_pointable, !ldown_for_dig,
2385 if(pointed != pointed_old)
2387 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2388 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2393 - releasing left mouse button
2394 - pointing away from node
2398 if(input->getLeftReleased())
2400 infostream<<"Left button released"
2401 <<" (stopped digging)"<<std::endl;
2404 else if(pointed != pointed_old)
2406 if (pointed.type == POINTEDTHING_NODE
2407 && pointed_old.type == POINTEDTHING_NODE
2408 && pointed.node_undersurface == pointed_old.node_undersurface)
2410 // Still pointing to the same node,
2411 // but a different face. Don't reset.
2415 infostream<<"Pointing away from node"
2416 <<" (stopped digging)"<<std::endl;
2422 client.interact(1, pointed_old);
2423 client.setCrack(-1, v3s16(0,0,0));
2427 if(!digging && ldown_for_dig && !input->getLeftState())
2429 ldown_for_dig = false;
2432 bool left_punch = false;
2433 soundmaker.m_player_leftpunch_sound.name = "";
2435 if(input->getRightState())
2436 repeat_rightclick_timer += dtime;
2438 repeat_rightclick_timer = 0;
2440 if(playeritem_def.usable && input->getLeftState())
2442 if(input->getLeftClicked())
2443 client.interact(4, pointed);
2445 else if(pointed.type == POINTEDTHING_NODE)
2447 v3s16 nodepos = pointed.node_undersurface;
2448 v3s16 neighbourpos = pointed.node_abovesurface;
2451 Check information text of node
2454 ClientMap &map = client.getEnv().getClientMap();
2455 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2457 infotext = narrow_to_wide(meta->getString("infotext"));
2459 MapNode n = map.getNode(nodepos);
2460 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2461 infotext = L"Unknown node: ";
2462 infotext += narrow_to_wide(nodedef->get(n).name);
2470 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2474 infostream<<"Started digging"<<std::endl;
2475 client.interact(0, pointed);
2477 ldown_for_dig = true;
2479 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2481 // NOTE: Similar piece of code exists on the server side for
2483 // Get digging parameters
2484 DigParams params = getDigParams(nodedef->get(n).groups,
2485 &playeritem_toolcap);
2486 // If can't dig, try hand
2487 if(!params.diggable){
2488 const ItemDefinition &hand = itemdef->get("");
2489 const ToolCapabilities *tp = hand.tool_capabilities;
2491 params = getDigParams(nodedef->get(n).groups, tp);
2494 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2495 if(sound_dig.exists()){
2496 if(sound_dig.name == "__group"){
2497 if(params.main_group != ""){
2498 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2499 soundmaker.m_player_leftpunch_sound.name =
2500 std::string("default_dig_") +
2504 soundmaker.m_player_leftpunch_sound = sound_dig;
2508 float dig_time_complete = 0.0;
2510 if(params.diggable == false)
2512 // I guess nobody will wait for this long
2513 dig_time_complete = 10000000.0;
2517 dig_time_complete = params.time;
2518 if (g_settings->getBool("enable_particles"))
2520 const ContentFeatures &features =
2521 client.getNodeDefManager()->get(n);
2522 addPunchingParticles
2523 (gamedef, smgr, player, client.getEnv(),
2524 nodepos, features.tiles);
2528 if(dig_time_complete >= 0.001)
2530 dig_index = (u16)((float)crack_animation_length
2531 * dig_time/dig_time_complete);
2533 // This is for torches
2536 dig_index = crack_animation_length;
2539 // Don't show cracks if not diggable
2540 if(dig_time_complete >= 100000.0)
2543 else if(dig_index < crack_animation_length)
2545 //TimeTaker timer("client.setTempMod");
2546 //infostream<<"dig_index="<<dig_index<<std::endl;
2547 client.setCrack(dig_index, nodepos);
2551 infostream<<"Digging completed"<<std::endl;
2552 client.interact(2, pointed);
2553 client.setCrack(-1, v3s16(0,0,0));
2554 MapNode wasnode = map.getNode(nodepos);
2555 client.removeNode(nodepos);
2557 if (g_settings->getBool("enable_particles"))
2559 const ContentFeatures &features =
2560 client.getNodeDefManager()->get(wasnode);
2562 (gamedef, smgr, player, client.getEnv(),
2563 nodepos, features.tiles);
2569 nodig_delay_timer = dig_time_complete
2570 / (float)crack_animation_length;
2572 // We don't want a corresponding delay to
2573 // very time consuming nodes
2574 if(nodig_delay_timer > 0.3)
2575 nodig_delay_timer = 0.3;
2576 // We want a slight delay to very little
2577 // time consuming nodes
2578 float mindelay = 0.15;
2579 if(nodig_delay_timer < mindelay)
2580 nodig_delay_timer = mindelay;
2582 // Send event to trigger sound
2583 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2584 gamedef->event()->put(e);
2589 camera.setDigging(0); // left click animation
2592 if(input->getRightClicked() ||
2593 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2595 repeat_rightclick_timer = 0;
2596 infostream<<"Ground right-clicked"<<std::endl;
2598 // Sign special case, at least until formspec is properly implemented.
2600 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2602 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2604 infostream<<"Launching metadata text input"<<std::endl;
2606 // Get a new text for it
2608 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2610 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2612 (new GUITextInputMenu(guienv, guiroot, -1,
2616 // If metadata provides an inventory view, activate it
2617 else if(meta && meta->getString("formspec") != "" && !random_input
2618 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2620 infostream<<"Launching custom inventory view"<<std::endl;
2622 InventoryLocation inventoryloc;
2623 inventoryloc.setNodeMeta(nodepos);
2627 GUIFormSpecMenu *menu =
2628 new GUIFormSpecMenu(device, guiroot, -1,
2631 menu->setFormSpec(meta->getString("formspec"),
2633 menu->setFormSource(new NodeMetadataFormSource(
2634 &client.getEnv().getClientMap(), nodepos));
2635 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2638 // Otherwise report right click to server
2642 client.interact(3, pointed);
2643 camera.setDigging(1); // right click animation
2645 // If the wielded item has node placement prediction,
2647 nodePlacementPrediction(client,
2649 nodepos, neighbourpos);
2652 soundmaker.m_player_rightpunch_sound =
2653 playeritem_def.sound_place;
2657 else if(pointed.type == POINTEDTHING_OBJECT)
2659 infotext = narrow_to_wide(selected_object->infoText());
2661 if(infotext == L"" && show_debug){
2662 infotext = narrow_to_wide(selected_object->debugInfoText());
2665 //if(input->getLeftClicked())
2666 if(input->getLeftState())
2668 bool do_punch = false;
2669 bool do_punch_damage = false;
2670 if(object_hit_delay_timer <= 0.0){
2672 do_punch_damage = true;
2673 object_hit_delay_timer = object_hit_delay;
2675 if(input->getLeftClicked()){
2679 infostream<<"Left-clicked object"<<std::endl;
2682 if(do_punch_damage){
2683 // Report direct punch
2684 v3f objpos = selected_object->getPosition();
2685 v3f dir = (objpos - player_position).normalize();
2687 bool disable_send = selected_object->directReportPunch(
2688 dir, &playeritem, time_from_last_punch);
2689 time_from_last_punch = 0;
2691 client.interact(0, pointed);
2694 else if(input->getRightClicked())
2696 infostream<<"Right-clicked object"<<std::endl;
2697 client.interact(3, pointed); // place
2700 else if(input->getLeftState())
2702 // When button is held down in air, show continuous animation
2706 pointed_old = pointed;
2708 if(left_punch || input->getLeftClicked())
2710 camera.setDigging(0); // left click animation
2713 input->resetLeftClicked();
2714 input->resetRightClicked();
2716 input->resetLeftReleased();
2717 input->resetRightReleased();
2720 Calculate stuff for drawing
2729 fog_range = BS*farmesh_range;
2733 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2735 if(draw_control.range_all)
2736 fog_range = 100000*BS;
2740 Calculate general brightness
2742 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2743 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2744 float direct_brightness = 0;
2745 bool sunlight_seen = false;
2746 if(g_settings->getBool("free_move")){
2747 direct_brightness = time_brightness;
2748 sunlight_seen = true;
2750 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2751 float old_brightness = sky->getBrightness();
2752 direct_brightness = (float)client.getEnv().getClientMap()
2753 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2754 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2758 time_of_day = client.getEnv().getTimeOfDayF();
2760 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2761 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2762 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2763 time_of_day_smooth = time_of_day;
2765 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2766 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2767 + (time_of_day+1.0) * todsm;
2769 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2770 + time_of_day * todsm;
2772 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2775 float brightness = sky->getBrightness();
2776 video::SColor bgcolor = sky->getBgColor();
2777 video::SColor skycolor = sky->getSkyColor();
2783 if(sky->getCloudsVisible()){
2784 clouds->setVisible(true);
2785 clouds->step(dtime);
2786 clouds->update(v2f(player_position.X, player_position.Z),
2787 sky->getCloudColor());
2789 clouds->setVisible(false);
2798 farmesh_range = draw_control.wanted_range * 10;
2799 if(draw_control.range_all && farmesh_range < 500)
2800 farmesh_range = 500;
2801 if(farmesh_range > 1000)
2802 farmesh_range = 1000;
2804 farmesh->step(dtime);
2805 farmesh->update(v2f(player_position.X, player_position.Z),
2806 brightness, farmesh_range);
2813 allparticles_step(dtime, client.getEnv());
2814 allparticlespawners_step(dtime, client.getEnv());
2820 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2824 video::EFT_FOG_LINEAR,
2836 video::EFT_FOG_LINEAR,
2846 Update gui stuff (0ms)
2849 //TimeTaker guiupdatetimer("Gui updating");
2851 const char program_name_and_version[] =
2852 "Minetest " VERSION_STRING;
2856 static float drawtime_avg = 0;
2857 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2858 /*static float beginscenetime_avg = 0;
2859 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2860 static float scenetime_avg = 0;
2861 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2862 static float endscenetime_avg = 0;
2863 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2866 snprintf(temptext, 300, "%s ("
2869 " drawtime=%.0f, dtime_jitter = % .1f %%"
2870 ", v_range = %.1f, RTT = %.3f",
2871 program_name_and_version,
2872 draw_control.range_all,
2874 dtime_jitter1_max_fraction * 100.0,
2875 draw_control.wanted_range,
2879 guitext->setText(narrow_to_wide(temptext).c_str());
2880 guitext->setVisible(true);
2882 else if(show_hud || show_chat)
2884 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2885 guitext->setVisible(true);
2889 guitext->setVisible(false);
2895 snprintf(temptext, 300,
2896 "(% .1f, % .1f, % .1f)"
2897 " (yaw = %.1f) (seed = %llu)",
2898 player_position.X/BS,
2899 player_position.Y/BS,
2900 player_position.Z/BS,
2901 wrapDegrees_0_360(camera_yaw),
2902 (unsigned long long)client.getMapSeed());
2904 guitext2->setText(narrow_to_wide(temptext).c_str());
2905 guitext2->setVisible(true);
2909 guitext2->setVisible(false);
2913 guitext_info->setText(infotext.c_str());
2914 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2918 float statustext_time_max = 1.5;
2919 if(!statustext.empty())
2921 statustext_time += dtime;
2922 if(statustext_time >= statustext_time_max)
2925 statustext_time = 0;
2928 guitext_status->setText(statustext.c_str());
2929 guitext_status->setVisible(!statustext.empty());
2931 if(!statustext.empty())
2933 s32 status_y = screensize.Y - 130;
2934 core::rect<s32> rect(
2936 status_y - guitext_status->getTextHeight(),
2940 guitext_status->setRelativePosition(rect);
2943 video::SColor initial_color(255,0,0,0);
2944 if(guienv->getSkin())
2945 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2946 video::SColor final_color = initial_color;
2947 final_color.setAlpha(0);
2948 video::SColor fade_color =
2949 initial_color.getInterpolated_quadratic(
2952 pow(statustext_time / (float)statustext_time_max, 2.0f));
2953 guitext_status->setOverrideColor(fade_color);
2954 guitext_status->enableOverrideColor(true);
2959 Get chat messages from client
2962 // Get new messages from error log buffer
2963 while(!chat_log_error_buf.empty())
2965 chat_backend.addMessage(L"", narrow_to_wide(
2966 chat_log_error_buf.get()));
2968 // Get new messages from client
2969 std::wstring message;
2970 while(client.getChatMessage(message))
2972 chat_backend.addUnparsedMessage(message);
2974 // Remove old messages
2975 chat_backend.step(dtime);
2977 // Display all messages in a static text element
2978 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2979 std::wstring recent_chat = chat_backend.getRecentChat();
2980 guitext_chat->setText(recent_chat.c_str());
2982 // Update gui element size and position
2983 s32 chat_y = 5+(text_height+5);
2985 chat_y += (text_height+5);
2986 core::rect<s32> rect(
2990 chat_y + guitext_chat->getTextHeight()
2992 guitext_chat->setRelativePosition(rect);
2994 // Don't show chat if disabled or empty or profiler is enabled
2995 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3003 if(client.getPlayerItem() != new_playeritem)
3005 client.selectPlayerItem(new_playeritem);
3007 if(client.getLocalInventoryUpdated())
3009 //infostream<<"Updating local inventory"<<std::endl;
3010 client.getLocalInventory(local_inventory);
3012 update_wielded_item_trigger = true;
3014 if(update_wielded_item_trigger)
3016 update_wielded_item_trigger = false;
3017 // Update wielded tool
3018 InventoryList *mlist = local_inventory.getList("main");
3021 item = mlist->getItem(client.getPlayerItem());
3026 Update block draw list every 200ms or when camera direction has
3029 update_draw_list_timer += dtime;
3030 if(update_draw_list_timer >= 0.2 ||
3031 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3032 update_draw_list_timer = 0;
3033 client.getEnv().getClientMap().updateDrawList(driver);
3034 update_draw_list_last_cam_dir = camera_direction;
3041 TimeTaker tt_draw("mainloop: draw");
3044 TimeTaker timer("beginScene");
3045 //driver->beginScene(false, true, bgcolor);
3046 //driver->beginScene(true, true, bgcolor);
3047 driver->beginScene(true, true, skycolor);
3048 beginscenetime = timer.stop(true);
3053 //infostream<<"smgr->drawAll()"<<std::endl;
3055 TimeTaker timer("smgr");
3058 if(g_settings->getBool("anaglyph"))
3060 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3061 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3063 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3065 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3066 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3067 camera.getCameraNode()->getAbsolutePosition() ;
3070 irr::core::vector3df leftEye;
3071 irr::core::matrix4 leftMove;
3073 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3074 leftEye=(startMatrix*leftMove).getTranslation();
3076 //clear the depth buffer, and color
3077 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3079 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3080 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3081 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3082 irr::scene::ESNRP_SOLID +
3083 irr::scene::ESNRP_TRANSPARENT +
3084 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3085 irr::scene::ESNRP_SHADOW;
3087 camera.getCameraNode()->setPosition( leftEye );
3088 camera.getCameraNode()->setTarget( focusPoint );
3090 smgr->drawAll(); // 'smgr->drawAll();' may go here
3094 irr::core::vector3df rightEye;
3095 irr::core::matrix4 rightMove;
3097 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3098 rightEye=(startMatrix*rightMove).getTranslation();
3100 //clear the depth buffer
3101 driver->clearZBuffer();
3103 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3104 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3105 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3106 irr::scene::ESNRP_SOLID +
3107 irr::scene::ESNRP_TRANSPARENT +
3108 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3109 irr::scene::ESNRP_SHADOW;
3111 camera.getCameraNode()->setPosition( rightEye );
3112 camera.getCameraNode()->setTarget( focusPoint );
3114 smgr->drawAll(); // 'smgr->drawAll();' may go here
3117 //driver->endScene();
3119 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3120 driver->getOverrideMaterial().EnableFlags=0;
3121 driver->getOverrideMaterial().EnablePasses=0;
3123 camera.getCameraNode()->setPosition( oldPosition );
3124 camera.getCameraNode()->setTarget( oldTarget );
3127 scenetime = timer.stop(true);
3131 //TimeTaker timer9("auxiliary drawings");
3135 //TimeTaker //timer10("//timer10");
3141 driver->setMaterial(m);
3143 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3146 hud.drawSelectionBoxes(hilightboxes);
3150 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3152 // Warning: This clears the Z buffer.
3153 camera.drawWieldedTool();
3160 client.getEnv().getClientMap().renderPostFx();
3166 if(show_profiler_graph)
3168 graph.draw(10, screensize.Y - 10, driver, font);
3175 hud.drawCrosshair();
3180 //TimeTaker //timer11("//timer11");
3188 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3189 client.getHP(), client.getPlayerItem());
3195 if(damage_flash > 0.0)
3197 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3198 driver->draw2DRectangle(color,
3199 core::rect<s32>(0,0,screensize.X,screensize.Y),
3202 damage_flash -= 100.0*dtime;
3208 if(player->hurt_tilt_timer > 0.0)
3210 player->hurt_tilt_timer -= dtime*5;
3211 if(player->hurt_tilt_timer < 0)
3212 player->hurt_tilt_strength = 0;
3219 hud.drawLuaElements();
3231 TimeTaker timer("endScene");
3233 endscenetime = timer.stop(true);
3236 drawtime = tt_draw.stop(true);
3237 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3243 static s16 lastFPS = 0;
3244 //u16 fps = driver->getFPS();
3245 u16 fps = (1.0/dtime_avg1);
3249 core::stringw str = L"Minetest [";
3250 str += driver->getName();
3254 device->setWindowCaption(str.c_str());
3259 Log times and stuff for visualization
3261 Profiler::GraphValues values;
3262 g_profiler->graphGet(values);
3271 if (gui_chat_console)
3272 gui_chat_console->drop();
3276 Draw a "shutting down" screen, which will be shown while the map
3277 generator and other stuff quits
3280 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3281 draw_load_screen(L"Shutting down stuff...", device, font);
3282 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3285 gui_shuttingdowntext->remove();*/
3288 chat_backend.addMessage(L"", L"# Disconnected.");
3289 chat_backend.addMessage(L"", L"");
3291 // Client scope (client is destructed before destructing *def and tsrc)
3294 catch(SerializationError &e)
3296 error_message = L"A serialization error occurred:\n"
3297 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3298 L" running a different version of Minetest.";
3299 errorstream<<wide_to_narrow(error_message)<<std::endl;
3301 catch(ServerError &e)
3303 error_message = narrow_to_wide(e.what());
3304 errorstream<<wide_to_narrow(error_message)<<std::endl;
3308 errorstream<<e.what()<<std::endl;
3309 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3317 //has to be deleted first to stop all server threads
3325 //extended resource accounting
3326 infostream << "Irrlicht resources after cleanup:" << std::endl;
3327 infostream << "\tRemaining meshes : "
3328 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3329 infostream << "\tRemaining textures : "
3330 << driver->getTextureCount() << std::endl;
3331 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3332 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3333 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3336 infostream << "\tRemaining materials: "
3337 << driver-> getMaterialRendererCount ()
3338 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;