3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiKeyChangeMenu.h"
34 #include "guiFormSpecMenu.h"
36 #include "guiChatConsole.h"
40 #include "particles.h"
45 #include "mainmenumanager.h"
49 // Needed for determining pointing to nodes
51 #include "nodemetadata.h"
52 #include "main.h" // For g_settings
54 #include "tile.h" // For TextureSource
55 #include "shader.h" // For ShaderSource
56 #include "logoutputbuffer.h"
58 #include "quicktune_shortcutter.h"
59 #include "clientmap.h"
64 #include "sound_openal.h"
66 #include "event_manager.h"
69 #include "util/directiontables.h"
70 #include "util/pointedthing.h"
71 #include "drawscene.h"
72 #include "content_cao.h"
74 #ifdef HAVE_TOUCHSCREENGUI
75 #include "touchscreengui.h"
82 struct TextDestNodeMetadata : public TextDest {
83 TextDestNodeMetadata(v3s16 p, Client *client)
88 // This is deprecated I guess? -celeron55
89 void gotText(std::wstring text)
91 std::string ntext = wide_to_narrow(text);
92 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
93 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
94 std::map<std::string, std::string> fields;
95 fields["text"] = ntext;
96 m_client->sendNodemetaFields(m_p, "", fields);
98 void gotText(std::map<std::string, std::string> fields)
100 m_client->sendNodemetaFields(m_p, "", fields);
107 struct TextDestPlayerInventory : public TextDest {
108 TextDestPlayerInventory(Client *client)
113 TextDestPlayerInventory(Client *client, std::string formname)
116 m_formname = formname;
118 void gotText(std::map<std::string, std::string> fields)
120 m_client->sendInventoryFields(m_formname, fields);
126 struct LocalFormspecHandler : public TextDest {
127 LocalFormspecHandler();
128 LocalFormspecHandler(std::string formname) :
131 m_formname = formname;
134 LocalFormspecHandler(std::string formname, Client *client) :
137 m_formname = formname;
140 void gotText(std::wstring message)
142 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
145 void gotText(std::map<std::string, std::string> fields)
147 if (m_formname == "MT_PAUSE_MENU") {
148 if (fields.find("btn_sound") != fields.end()) {
149 g_gamecallback->changeVolume();
153 if (fields.find("btn_key_config") != fields.end()) {
154 g_gamecallback->keyConfig();
158 if (fields.find("btn_exit_menu") != fields.end()) {
159 g_gamecallback->disconnect();
163 if (fields.find("btn_exit_os") != fields.end()) {
164 g_gamecallback->exitToOS();
168 if (fields.find("btn_change_password") != fields.end()) {
169 g_gamecallback->changePassword();
173 if (fields.find("quit") != fields.end()) {
177 if (fields.find("btn_continue") != fields.end()) {
182 if (m_formname == "MT_CHAT_MENU") {
183 assert(m_client != 0);
185 if ((fields.find("btn_send") != fields.end()) ||
186 (fields.find("quit") != fields.end())) {
187 if (fields.find("f_text") != fields.end()) {
188 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
195 if (m_formname == "MT_DEATH_SCREEN") {
196 assert(m_client != 0);
198 if ((fields.find("btn_respawn") != fields.end())) {
199 m_client->sendRespawn();
203 if (fields.find("quit") != fields.end()) {
204 m_client->sendRespawn();
209 // don't show error message for unhandled cursor keys
210 if ((fields.find("key_up") != fields.end()) ||
211 (fields.find("key_down") != fields.end()) ||
212 (fields.find("key_left") != fields.end()) ||
213 (fields.find("key_right") != fields.end())) {
217 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
220 for (std::map<std::string, std::string>::iterator iter = fields.begin();
221 iter != fields.end(); iter++) {
222 errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
230 /* Form update callback */
232 class NodeMetadataFormSource: public IFormSource
235 NodeMetadataFormSource(ClientMap *map, v3s16 p):
240 std::string getForm()
242 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
247 return meta->getString("formspec");
249 std::string resolveText(std::string str)
251 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
256 return meta->resolveString(str);
263 class PlayerInventoryFormSource: public IFormSource
266 PlayerInventoryFormSource(Client *client):
270 std::string getForm()
272 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
273 return player->inventory_formspec;
280 Check if a node is pointable
282 inline bool isPointableNode(const MapNode &n,
283 Client *client, bool liquids_pointable)
285 const ContentFeatures &features = client->getNodeDefManager()->get(n);
286 return features.pointable ||
287 (liquids_pointable && features.isLiquid());
291 Find what the player is pointing at
293 PointedThing getPointedThing(Client *client, v3f player_position,
294 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
295 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
296 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
300 hilightboxes.clear();
301 selected_object = NULL;
303 INodeDefManager *nodedef = client->getNodeDefManager();
304 ClientMap &map = client->getEnv().getClientMap();
306 f32 mindistance = BS * 1001;
308 // First try to find a pointed at active object
309 if (look_for_object) {
310 selected_object = client->getSelectedActiveObject(d * BS,
311 camera_position, shootline);
313 if (selected_object != NULL) {
314 if (selected_object->doShowSelectionBox()) {
315 aabb3f *selection_box = selected_object->getSelectionBox();
316 // Box should exist because object was
317 // returned in the first place
318 assert(selection_box);
320 v3f pos = selected_object->getPosition();
321 hilightboxes.push_back(aabb3f(
322 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
323 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
326 mindistance = (selected_object->getPosition() - camera_position).getLength();
328 result.type = POINTEDTHING_OBJECT;
329 result.object_id = selected_object->getId();
333 // That didn't work, try to find a pointed at node
336 v3s16 pos_i = floatToInt(player_position, BS);
338 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
342 s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
343 s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
344 s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
345 s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
346 s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
347 s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
349 // Prevent signed number overflow
359 for (s16 y = ystart; y <= yend; y++)
360 for (s16 z = zstart; z <= zend; z++)
361 for (s16 x = xstart; x <= xend; x++) {
365 n = map.getNode(v3s16(x, y, z));
366 } catch (InvalidPositionException &e) {
370 if (!isPointableNode(n, client, liquids_pointable))
373 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
376 v3f npf = intToFloat(np, BS);
378 for (std::vector<aabb3f>::const_iterator
380 i != boxes.end(); i++) {
385 for (u16 j = 0; j < 6; j++) {
386 v3s16 facedir = g_6dirs[j];
387 aabb3f facebox = box;
392 facebox.MinEdge.X = facebox.MaxEdge.X - d;
393 else if (facedir.X < 0)
394 facebox.MaxEdge.X = facebox.MinEdge.X + d;
395 else if (facedir.Y > 0)
396 facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
397 else if (facedir.Y < 0)
398 facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
399 else if (facedir.Z > 0)
400 facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
401 else if (facedir.Z < 0)
402 facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
404 v3f centerpoint = facebox.getCenter();
405 f32 distance = (centerpoint - camera_position).getLength();
407 if (distance >= mindistance)
410 if (!facebox.intersectsWithLine(shootline))
413 v3s16 np_above = np + facedir;
415 result.type = POINTEDTHING_NODE;
416 result.node_undersurface = np;
417 result.node_abovesurface = np_above;
418 mindistance = distance;
420 hilightboxes.clear();
422 if (!g_settings->getBool("enable_node_highlighting")) {
423 for (std::vector<aabb3f>::const_iterator
425 i2 != boxes.end(); i2++) {
427 box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
428 box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
429 hilightboxes.push_back(box);
439 /* Profiler display */
441 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
442 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
443 u32 show_profiler_max)
445 if (show_profiler == 0) {
446 guitext_profiler->setVisible(false);
449 std::ostringstream os(std::ios_base::binary);
450 g_profiler->printPage(os, show_profiler, show_profiler_max);
451 std::wstring text = narrow_to_wide(os.str());
452 guitext_profiler->setText(text.c_str());
453 guitext_profiler->setVisible(true);
455 s32 w = font->getDimension(text.c_str()).Width;
460 core::rect<s32> rect(6, 4 + (text_height + 5) * 2, 12 + w,
461 8 + (text_height + 5) * 2 +
462 font->getDimension(text.c_str()).Height);
463 guitext_profiler->setRelativePosition(rect);
464 guitext_profiler->setVisible(true);
472 Profiler::GraphValues values;
478 Meta(float initial = 0,
479 video::SColor color = video::SColor(255, 255, 255, 255)):
485 std::list<Piece> m_log;
493 void put(const Profiler::GraphValues &values)
496 piece.values = values;
497 m_log.push_back(piece);
499 while (m_log.size() > m_log_max_size)
500 m_log.erase(m_log.begin());
503 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
504 gui::IGUIFont *font) const
506 std::map<std::string, Meta> m_meta;
508 for (std::list<Piece>::const_iterator k = m_log.begin();
509 k != m_log.end(); k++) {
510 const Piece &piece = *k;
512 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
513 i != piece.values.end(); i++) {
514 const std::string &id = i->first;
515 const float &value = i->second;
516 std::map<std::string, Meta>::iterator j =
519 if (j == m_meta.end()) {
520 m_meta[id] = Meta(value);
524 if (value < j->second.min)
525 j->second.min = value;
527 if (value > j->second.max)
528 j->second.max = value;
533 static const video::SColor usable_colors[] = {
534 video::SColor(255, 255, 100, 100),
535 video::SColor(255, 90, 225, 90),
536 video::SColor(255, 100, 100, 255),
537 video::SColor(255, 255, 150, 50),
538 video::SColor(255, 220, 220, 100)
540 static const u32 usable_colors_count =
541 sizeof(usable_colors) / sizeof(*usable_colors);
542 u32 next_color_i = 0;
544 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
545 i != m_meta.end(); i++) {
546 Meta &meta = i->second;
547 video::SColor color(255, 200, 200, 200);
549 if (next_color_i < usable_colors_count)
550 color = usable_colors[next_color_i++];
556 s32 textx = x_left + m_log_max_size + 15;
557 s32 textx2 = textx + 200 - 15;
561 u32 num_graphs = m_meta.size();
562 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
564 video::SColor bgcolor(120,0,0,0);
565 driver->draw2DRectangle(bgcolor, rect, NULL);
570 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
571 i != m_meta.end(); i++) {
572 const std::string &id = i->first;
573 const Meta &meta = i->second;
575 s32 y = y_bottom - meta_i * 50;
576 float show_min = meta.min;
577 float show_max = meta.max;
579 if (show_min >= -0.0001 && show_max >= -0.0001) {
580 if (show_min <= show_max * 0.5)
586 snprintf(buf, 10, "%.3g", show_max);
587 font->draw(narrow_to_wide(buf).c_str(),
588 core::rect<s32>(textx, y - graphh,
589 textx2, y - graphh + texth),
591 snprintf(buf, 10, "%.3g", show_min);
592 font->draw(narrow_to_wide(buf).c_str(),
593 core::rect<s32>(textx, y - texth,
596 font->draw(narrow_to_wide(id).c_str(),
597 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
598 textx2, y - graphh / 2 + texth / 2),
601 s32 graph1h = graphh;
602 bool relativegraph = (show_min != 0 && show_min != show_max);
603 float lastscaledvalue = 0.0;
604 bool lastscaledvalue_exists = false;
606 for (std::list<Piece>::const_iterator j = m_log.begin();
607 j != m_log.end(); j++) {
608 const Piece &piece = *j;
610 bool value_exists = false;
611 Profiler::GraphValues::const_iterator k =
612 piece.values.find(id);
614 if (k != piece.values.end()) {
621 lastscaledvalue_exists = false;
625 float scaledvalue = 1.0;
627 if (show_max != show_min)
628 scaledvalue = (value - show_min) / (show_max - show_min);
630 if (scaledvalue == 1.0 && value == 0) {
632 lastscaledvalue_exists = false;
637 if (lastscaledvalue_exists) {
638 s32 ivalue1 = lastscaledvalue * graph1h;
639 s32 ivalue2 = scaledvalue * graph1h;
640 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
641 v2s32(x, graph1y - ivalue2), meta.color);
644 lastscaledvalue = scaledvalue;
645 lastscaledvalue_exists = true;
647 s32 ivalue = scaledvalue * graph1h;
648 driver->draw2DLine(v2s32(x, graph1y),
649 v2s32(x, graph1y - ivalue), meta.color);
660 class NodeDugEvent: public MtEvent
666 NodeDugEvent(v3s16 p, MapNode n):
670 const char *getType() const
678 ISoundManager *m_sound;
679 INodeDefManager *m_ndef;
681 float m_player_step_timer;
683 SimpleSoundSpec m_player_step_sound;
684 SimpleSoundSpec m_player_leftpunch_sound;
685 SimpleSoundSpec m_player_rightpunch_sound;
687 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
690 m_player_step_timer(0)
694 void playPlayerStep()
696 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
697 m_player_step_timer = 0.03;
698 m_sound->playSound(m_player_step_sound, false);
702 static void viewBobbingStep(MtEvent *e, void *data)
704 SoundMaker *sm = (SoundMaker *)data;
705 sm->playPlayerStep();
708 static void playerRegainGround(MtEvent *e, void *data)
710 SoundMaker *sm = (SoundMaker *)data;
711 sm->playPlayerStep();
714 static void playerJump(MtEvent *e, void *data)
716 //SoundMaker *sm = (SoundMaker*)data;
719 static void cameraPunchLeft(MtEvent *e, void *data)
721 SoundMaker *sm = (SoundMaker *)data;
722 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
725 static void cameraPunchRight(MtEvent *e, void *data)
727 SoundMaker *sm = (SoundMaker *)data;
728 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
731 static void nodeDug(MtEvent *e, void *data)
733 SoundMaker *sm = (SoundMaker *)data;
734 NodeDugEvent *nde = (NodeDugEvent *)e;
735 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
738 static void playerDamage(MtEvent *e, void *data)
740 SoundMaker *sm = (SoundMaker *)data;
741 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
744 static void playerFallingDamage(MtEvent *e, void *data)
746 SoundMaker *sm = (SoundMaker *)data;
747 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
750 void registerReceiver(MtEventManager *mgr)
752 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
753 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
754 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
755 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
756 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
757 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
758 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
759 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
762 void step(float dtime)
764 m_player_step_timer -= dtime;
768 // Locally stored sounds don't need to be preloaded because of this
769 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
771 std::set<std::string> m_fetched;
773 void fetchSounds(const std::string &name,
774 std::set<std::string> &dst_paths,
775 std::set<std::string> &dst_datas)
777 if (m_fetched.count(name))
780 m_fetched.insert(name);
781 std::string base = porting::path_share + DIR_DELIM + "testsounds";
782 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
787 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
788 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
789 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
790 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
791 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
792 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
796 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
799 bool *m_force_fog_off;
804 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
805 f32 *fog_range, Client *client) :
807 m_force_fog_off(force_fog_off),
808 m_fog_range(fog_range),
811 ~GameGlobalShaderConstantSetter() {}
813 virtual void onSetConstants(video::IMaterialRendererServices *services,
820 video::SColor bgcolor = m_sky->getBgColor();
821 video::SColorf bgcolorf(bgcolor);
822 float bgcolorfa[4] = {
828 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
831 float fog_distance = 10000 * BS;
833 if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
834 fog_distance = *m_fog_range;
836 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
839 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
840 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
841 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
843 u32 animation_timer = porting::getTimeMs() % 100000;
844 float animation_timer_f = (float)animation_timer / 100000.0;
845 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
846 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
848 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
849 v3f eye_position = player->getEyePosition();
850 services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
851 services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
853 // Uniform sampler layers
857 // before 1.8 there isn't a "integer interface", only float
858 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
859 services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
860 services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
861 services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
863 services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
864 services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
865 services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
870 bool nodePlacementPrediction(Client &client,
871 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
873 std::string prediction = playeritem_def.node_placement_prediction;
874 INodeDefManager *nodedef = client.ndef();
875 ClientMap &map = client.getEnv().getClientMap();
877 if (prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable) {
878 verbosestream << "Node placement prediction for "
879 << playeritem_def.name << " is "
880 << prediction << std::endl;
881 v3s16 p = neighbourpos;
883 // Place inside node itself if buildable_to
885 MapNode n_under = map.getNode(nodepos);
887 if (nodedef->get(n_under).buildable_to)
889 else if (!nodedef->get(map.getNode(p)).buildable_to)
891 } catch (InvalidPositionException &e) {}
893 // Find id of predicted node
895 bool found = nodedef->getId(prediction, id);
898 errorstream << "Node placement prediction failed for "
899 << playeritem_def.name << " (places "
901 << ") - Name not known" << std::endl;
905 // Predict param2 for facedir and wallmounted nodes
908 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
909 v3s16 dir = nodepos - neighbourpos;
911 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
912 param2 = dir.Y < 0 ? 1 : 0;
913 } else if (abs(dir.X) > abs(dir.Z)) {
914 param2 = dir.X < 0 ? 3 : 2;
916 param2 = dir.Z < 0 ? 5 : 4;
920 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
921 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
923 if (abs(dir.X) > abs(dir.Z)) {
924 param2 = dir.X < 0 ? 3 : 1;
926 param2 = dir.Z < 0 ? 2 : 0;
932 //Check attachment if node is in group attached_node
933 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
934 static v3s16 wallmounted_dirs[8] = {
944 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
945 pp = p + wallmounted_dirs[param2];
947 pp = p + v3s16(0, -1, 0);
949 if (!nodedef->get(map.getNode(pp)).walkable)
953 // Add node to client map
954 MapNode n(id, 0, param2);
957 LocalPlayer *player = client.getEnv().getLocalPlayer();
959 // Dont place node when player would be inside new node
960 // NOTE: This is to be eventually implemented by a mod as client-side Lua
961 if (!nodedef->get(n).walkable ||
962 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
963 (nodedef->get(n).walkable &&
964 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
965 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
967 // This triggers the required mesh update too
968 client.addNode(p, n);
971 } catch (InvalidPositionException &e) {
972 errorstream << "Node placement prediction failed for "
973 << playeritem_def.name << " (places "
975 << ") - Position not loaded" << std::endl;
982 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
983 InventoryManager *invmgr, IGameDef *gamedef,
984 IWritableTextureSource *tsrc, IrrlichtDevice *device,
985 IFormSource *fs_src, TextDest *txt_dest, Client *client)
988 if (*cur_formspec == 0) {
989 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
990 invmgr, gamedef, tsrc, fs_src, txt_dest, client);
991 (*cur_formspec)->doPause = false;
994 Caution: do not call (*cur_formspec)->drop() here --
995 the reference might outlive the menu, so we will
996 periodically check if *cur_formspec is the only
997 remaining reference (i.e. the menu was removed)
998 and delete it in that case.
1002 (*cur_formspec)->setFormSource(fs_src);
1003 (*cur_formspec)->setTextDest(txt_dest);
1008 #define SIZE_TAG "size[11,5.5]"
1010 #define SIZE_TAG "size[11,5.5,true]"
1013 static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
1014 InventoryManager *invmgr, IGameDef *gamedef,
1015 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1016 Client *client, std::string text)
1018 std::string formspec =
1019 FORMSPEC_VERSION_STRING
1021 "field[3,2.35;6,0.5;f_text;;" + text + "]"
1022 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
1026 /* Note: FormspecFormSource and LocalFormspecHandler
1027 * are deleted by guiFormSpecMenu */
1028 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1029 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
1031 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1034 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
1035 InventoryManager *invmgr, IGameDef *gamedef,
1036 IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
1038 std::string formspec =
1039 std::string(FORMSPEC_VERSION_STRING) +
1041 "bgcolor[#320000b4;true]"
1042 "label[4.85,1.35;You died.]"
1043 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
1047 /* Note: FormspecFormSource and LocalFormspecHandler
1048 * are deleted by guiFormSpecMenu */
1049 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1050 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
1052 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1055 /******************************************************************************/
1056 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
1057 InventoryManager *invmgr, IGameDef *gamedef,
1058 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1059 bool singleplayermode)
1062 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1063 "No menu visible:\n"
1064 "- single tap: button activate\n"
1065 "- double tap: place/use\n"
1066 "- slide finger: look around\n"
1067 "Menu/Inventory visible:\n"
1068 "- double tap (outside):\n"
1070 "- touch stack, touch slot:\n"
1072 "- touch&drag, tap 2nd finger\n"
1073 " --> place single item to slot\n"
1076 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1078 "- Space: jump/climb\n"
1079 "- Shift: sneak/go down\n"
1082 "- Mouse: turn/look\n"
1083 "- Mouse left: dig/punch\n"
1084 "- Mouse right: place/use\n"
1085 "- Mouse wheel: select item\n"
1090 float ypos = singleplayermode ? 0.5 : 0.1;
1091 std::ostringstream os;
1093 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1094 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1095 << wide_to_narrow(wstrgettext("Continue")) << "]";
1097 if (!singleplayermode) {
1098 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1099 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1102 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1103 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1104 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
1105 << wide_to_narrow(wstrgettext("Change Keys")) << "]";
1106 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1107 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1108 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1109 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1110 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1111 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1112 << minetest_build_info << "\n"
1113 << "path_user = " << wrap_rows(porting::path_user, 20)
1117 /* Note: FormspecFormSource and LocalFormspecHandler *
1118 * are deleted by guiFormSpecMenu */
1119 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
1120 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1122 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1124 (*cur_formspec)->doPause = true;
1127 /******************************************************************************/
1128 static void updateChat(Client &client, f32 dtime, bool show_debug,
1129 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1130 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat,
1131 gui::IGUIFont *font)
1133 // Add chat log output for errors to be shown in chat
1134 static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1136 // Get new messages from error log buffer
1137 while (!chat_log_error_buf.empty()) {
1138 chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
1141 // Get new messages from client
1142 std::wstring message;
1144 while (client.getChatMessage(message)) {
1145 chat_backend.addUnparsedMessage(message);
1148 // Remove old messages
1149 chat_backend.step(dtime);
1151 // Display all messages in a static text element
1152 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1153 std::wstring recent_chat = chat_backend.getRecentChat();
1155 // TODO replace by fontengine fcts
1156 unsigned int line_height = font->getDimension(L"Ay").Height + font->getKerningHeight();
1158 guitext_chat->setText(recent_chat.c_str());
1160 // Update gui element size and position
1161 s32 chat_y = 5 + line_height;
1164 chat_y += line_height;
1166 // first pass to calculate height of text to be set
1167 s32 width = std::min(font->getDimension(recent_chat.c_str()).Width + 10,
1168 porting::getWindowSize().X - 20);
1169 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1170 guitext_chat->setRelativePosition(rect);
1172 //now use real height of text and adjust rect according to this size
1173 rect = core::rect<s32>(10, chat_y, width,
1174 chat_y + guitext_chat->getTextHeight());
1177 guitext_chat->setRelativePosition(rect);
1178 // Don't show chat if disabled or empty or profiler is enabled
1179 guitext_chat->setVisible(
1180 show_chat && recent_chat_count != 0 && !show_profiler);
1185 /****************************************************************************
1187 ****************************************************************************/
1189 const float object_hit_delay = 0.2;
1192 u32 last_time, busy_time, sleep_time;
1196 /* The reason the following structs are not anonymous structs within the
1197 * class is that they are not used by the majority of member functions and
1198 * many functions that do require objects of thse types do not modify them
1199 * (so they can be passed as a const qualified parameter)
1202 struct CameraOrientation {
1203 f32 camera_yaw; // "right/left"
1204 f32 camera_pitch; // "up/down"
1207 struct GameRunData {
1210 PointedThing pointed_old;
1214 bool update_wielded_item_trigger;
1215 bool reset_jump_timer;
1216 float nodig_delay_timer;
1218 float dig_time_complete;
1219 float repeat_rightclick_timer;
1220 float object_hit_delay_timer;
1221 float time_from_last_punch;
1222 ClientActiveObject *selected_object;
1226 float update_draw_list_timer;
1227 float statustext_time;
1231 v3f update_draw_list_last_cam_dir;
1233 u32 profiler_current_page;
1234 u32 profiler_max_page; // Number of pages
1237 float time_of_day_smooth;
1241 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1249 Jitter dtime_jitter, busy_time_jitter;
1252 /* Flags that can, or may, change during main game loop
1254 struct VolatileRunFlags {
1260 bool show_profiler_graph;
1261 bool disable_camera_update;
1262 bool first_loop_after_window_activation;
1263 bool camera_offset_changed;
1267 /* This is not intended to be a public class. If a public class becomes
1268 * desirable then it may be better to create another 'wrapper' class that
1269 * hides most of the stuff in this class (nothing in this class is required
1270 * by any other file) but exposes the public methods/data only.
1278 bool startup(bool *kill,
1280 InputHandler *input,
1281 IrrlichtDevice *device,
1282 gui::IGUIFont *font,
1283 const std::string &map_dir,
1284 const std::string &playername,
1285 const std::string &password,
1286 // If address is "", local server is used and address is updated
1287 std::string *address,
1289 std::wstring *error_message,
1290 ChatBackend *chat_backend,
1291 const SubgameSpec &gamespec, // Used for local game
1292 bool simple_singleplayer_mode);
1299 void extendedResourceCleanup();
1301 // Basic initialisation
1302 bool init(const std::string &map_dir, std::string *address,
1304 const SubgameSpec &gamespec);
1306 bool createSingleplayerServer(const std::string map_dir,
1307 const SubgameSpec &gamespec, u16 port, std::string *address);
1310 bool createClient(const std::string &playername,
1311 const std::string &password, std::string *address, u16 port,
1312 std::wstring *error_message);
1313 bool initGui(std::wstring *error_message);
1315 // Client connection
1316 bool connectToServer(const std::string &playername,
1317 const std::string &password, std::string *address, u16 port,
1318 bool *connect_ok, bool *aborted);
1319 bool getServerContent(bool *aborted);
1323 void updateInteractTimers(GameRunData *args, f32 dtime);
1324 bool checkConnection();
1325 bool handleCallbacks();
1326 void processQueues();
1327 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
1329 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1331 void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
1333 void processKeyboardInput(VolatileRunFlags *flags,
1334 float *statustext_time,
1336 bool *reset_jump_timer,
1337 u32 *profiler_current_page,
1338 u32 profiler_max_page);
1339 void processItemSelection(u16 *new_playeritem);
1341 void dropSelectedItem();
1342 void openInventory();
1344 void toggleFreeMove(float *statustext_time);
1345 void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
1346 void toggleFast(float *statustext_time);
1347 void toggleNoClip(float *statustext_time);
1349 void toggleChat(float *statustext_time, bool *flag);
1350 void toggleHud(float *statustext_time, bool *flag);
1351 void toggleFog(float *statustext_time, bool *flag);
1352 void toggleDebug(float *statustext_time, bool *show_debug,
1353 bool *show_profiler_graph);
1354 void toggleUpdateCamera(float *statustext_time, bool *flag);
1355 void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
1356 u32 profiler_max_page);
1358 void increaseViewRange(float *statustext_time);
1359 void decreaseViewRange(float *statustext_time);
1360 void toggleFullViewRange(float *statustext_time);
1362 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
1363 void updatePlayerControl(const CameraOrientation &cam);
1364 void step(f32 *dtime);
1365 void processClientEvents(CameraOrientation *cam, float *damage_flash);
1366 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
1367 float time_from_last_punch);
1368 void updateSound(f32 dtime);
1369 void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
1370 GameRunData *runData, f32 dtime, bool show_hud,
1372 void handlePointingAtNode(GameRunData *runData,
1373 const PointedThing &pointed, const ItemDefinition &playeritem_def,
1374 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1375 void handlePointingAtObject(GameRunData *runData,
1376 const PointedThing &pointed, const ItemStack &playeritem,
1377 const v3f &player_position, bool show_debug);
1378 void handleDigging(GameRunData *runData, const PointedThing &pointed,
1379 const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
1381 void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
1382 RunStats *stats, GameRunData *runData,
1383 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
1384 void updateGui(float *statustext_time, const RunStats &stats, f32 dtime,
1385 const VolatileRunFlags &flags, const CameraOrientation &cam);
1386 void updateProfilerGraphs(ProfilerGraph *graph);
1389 void limitFps(FpsControl *fps_timings, f32 *dtime);
1391 void showOverlayMessage(const char *msg, float dtime, int percent,
1392 bool draw_clouds = true);
1395 InputHandler *input;
1400 gui::IGUIFont *font;
1402 IWritableTextureSource *texture_src;
1403 IWritableShaderSource *shader_src;
1405 // When created, these will be filled with data received from the server
1406 IWritableItemDefManager *itemdef_manager;
1407 IWritableNodeDefManager *nodedef_manager;
1409 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1410 ISoundManager *sound;
1411 bool sound_is_dummy;
1412 SoundMaker *soundmaker;
1414 ChatBackend *chat_backend;
1416 GUIFormSpecMenu *current_formspec;
1418 EventManager *eventmgr;
1419 QuicktuneShortcutter *quicktune;
1421 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1422 MapDrawControl *draw_control;
1424 Clouds *clouds; // Free using ->Drop()
1425 Sky *sky; // Free using ->Drop()
1426 Inventory *local_inventory;
1430 This class does take ownership/responsibily for cleaning up etc of any of
1431 these items (e.g. device)
1433 IrrlichtDevice *device;
1434 video::IVideoDriver *driver;
1435 scene::ISceneManager *smgr;
1438 std::wstring *error_message;
1439 IGameDef *gamedef; // Convenience (same as *client)
1440 scene::ISceneNode *skybox;
1443 bool simple_singleplayer_mode;
1446 /* Pre-calculated values
1448 int crack_animation_length;
1452 gui::IGUIStaticText *guitext; // First line of debug text
1453 gui::IGUIStaticText *guitext2; // Second line of debug text
1454 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1455 gui::IGUIStaticText *guitext_status;
1456 gui::IGUIStaticText *guitext_chat; // Chat text
1457 gui::IGUIStaticText *guitext_profiler; // Profiler text
1459 std::wstring infotext;
1460 std::wstring statustext;
1469 itemdef_manager(NULL),
1470 nodedef_manager(NULL),
1472 sound_is_dummy(false),
1475 current_formspec(NULL),
1478 gui_chat_console(NULL),
1483 local_inventory(NULL),
1491 /****************************************************************************
1493 ****************************************************************************/
1499 if (!sound_is_dummy)
1502 delete server; // deleted first to stop all server threads
1505 delete local_inventory;
1511 delete nodedef_manager;
1512 delete itemdef_manager;
1513 delete draw_control;
1515 extendedResourceCleanup();
1518 bool Game::startup(bool *kill,
1520 InputHandler *input,
1521 IrrlichtDevice *device,
1522 gui::IGUIFont *font,
1523 const std::string &map_dir,
1524 const std::string &playername,
1525 const std::string &password,
1526 std::string *address, // can change if simple_singleplayer_mode
1528 std::wstring *error_message,
1529 ChatBackend *chat_backend,
1530 const SubgameSpec &gamespec,
1531 bool simple_singleplayer_mode)
1534 this->device = device;
1537 this->error_message = error_message;
1538 this->random_input = random_input;
1539 this->input = input;
1540 this->chat_backend = chat_backend;
1541 this->simple_singleplayer_mode = simple_singleplayer_mode;
1543 driver = device->getVideoDriver();
1544 smgr = device->getSceneManager();
1545 text_height = font->getDimension(L"Random test string").Height;
1547 if (!init(map_dir, address, port, gamespec))
1550 if (!createClient(playername, password, address, port, error_message))
1559 ProfilerGraph graph;
1560 RunStats stats = { 0 };
1561 CameraOrientation cam_view = { 0 };
1562 GameRunData runData = { 0 };
1563 FpsControl draw_times = { 0 };
1564 VolatileRunFlags flags = { 0 };
1565 f32 dtime; // in seconds
1567 runData.time_from_last_punch = 10.0;
1568 runData.profiler_max_page = 3;
1569 runData.update_wielded_item_trigger = true;
1571 flags.show_chat = true;
1572 flags.show_hud = true;
1573 flags.show_debug = g_settings->getBool("show_debug");
1574 flags.invert_mouse = g_settings->getBool("invert_mouse");
1576 /* Clear the profiler */
1577 Profiler::GraphValues dummyvalues;
1578 g_profiler->graphGet(dummyvalues);
1580 draw_times.last_time = device->getTimer()->getTime();
1582 shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1584 &flags.force_fog_off,
1588 std::vector<aabb3f> highlight_boxes;
1590 while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
1592 /* Must be called immediately after a device->run() call because it
1593 * uses device->getTimer()->getTime()
1595 limitFps(&draw_times, &dtime);
1597 updateStats(&stats, draw_times, dtime);
1598 updateInteractTimers(&runData, dtime);
1600 if (!checkConnection())
1602 if (!handleCallbacks())
1608 hud->resizeHotbar();
1609 addProfilerGraphs(stats, draw_times, dtime);
1610 processUserInput(&flags, &runData, dtime);
1611 // Update camera before player movement to avoid camera lag of one frame
1612 updateCameraDirection(&cam_view, &flags);
1613 updatePlayerControl(cam_view);
1615 processClientEvents(&cam_view, &runData.damage_flash);
1616 updateCamera(&flags, draw_times.busy_time, dtime,
1617 runData.time_from_last_punch);
1619 processPlayerInteraction(highlight_boxes, &runData, dtime,
1620 flags.show_hud, flags.show_debug);
1621 updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
1623 updateProfilerGraphs(&graph);
1628 void Game::shutdown()
1630 showOverlayMessage("Shutting down...", 0, 0, false);
1635 if (gui_chat_console)
1636 gui_chat_console->drop();
1644 while (g_menumgr.menuCount() > 0) {
1645 g_menumgr.m_stack.front()->setVisible(false);
1646 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1649 if (current_formspec) {
1650 current_formspec->drop();
1651 current_formspec = NULL;
1654 chat_backend->addMessage(L"", L"# Disconnected.");
1655 chat_backend->addMessage(L"", L"");
1659 while (!client->isShutdown()) {
1660 assert(texture_src != NULL);
1661 assert(shader_src != NULL);
1662 texture_src->processQueue();
1663 shader_src->processQueue();
1671 /****************************************************************************
1673 ****************************************************************************/
1676 const std::string &map_dir,
1677 std::string *address,
1679 const SubgameSpec &gamespec)
1681 showOverlayMessage("Loading...", 0, 0);
1683 texture_src = createTextureSource(device);
1684 shader_src = createShaderSource(device);
1686 itemdef_manager = createItemDefManager();
1687 nodedef_manager = createNodeDefManager();
1689 eventmgr = new EventManager();
1690 quicktune = new QuicktuneShortcutter();
1692 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1693 && eventmgr && quicktune))
1699 // Create a server if not connecting to an existing one
1700 if (*address == "") {
1701 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1708 bool Game::initSound()
1711 if (g_settings->getBool("enable_sound")) {
1712 infostream << "Attempting to use OpenAL audio" << std::endl;
1713 sound = createOpenALSoundManager(&soundfetcher);
1715 infostream << "Failed to initialize OpenAL audio" << std::endl;
1717 infostream << "Sound disabled." << std::endl;
1721 infostream << "Using dummy audio." << std::endl;
1722 sound = &dummySoundManager;
1723 sound_is_dummy = true;
1726 soundmaker = new SoundMaker(sound, nodedef_manager);
1730 soundmaker->registerReceiver(eventmgr);
1735 bool Game::createSingleplayerServer(const std::string map_dir,
1736 const SubgameSpec &gamespec, u16 port, std::string *address)
1738 showOverlayMessage("Creating server...", 0, 25);
1740 std::string bind_str = g_settings->get("bind_address");
1741 Address bind_addr(0, 0, 0, 0, port);
1743 if (g_settings->getBool("ipv6_server")) {
1744 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1748 bind_addr.Resolve(bind_str.c_str());
1749 *address = bind_str;
1750 } catch (ResolveError &e) {
1751 infostream << "Resolving bind address \"" << bind_str
1752 << "\" failed: " << e.what()
1753 << " -- Listening on all addresses." << std::endl;
1756 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1757 *error_message = L"Unable to listen on " +
1758 narrow_to_wide(bind_addr.serializeString()) +
1759 L" because IPv6 is disabled";
1760 errorstream << wide_to_narrow(*error_message) << std::endl;
1764 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1765 bind_addr.isIPv6());
1767 server->start(bind_addr);
1772 bool Game::createClient(const std::string &playername,
1773 const std::string &password, std::string *address, u16 port,
1774 std::wstring *error_message)
1776 showOverlayMessage("Creating client...", 0, 50);
1778 draw_control = new MapDrawControl;
1782 bool could_connect, connect_aborted;
1784 if (!connectToServer(playername, password, address, port,
1785 &could_connect, &connect_aborted))
1788 if (!could_connect) {
1789 if (*error_message == L"" && !connect_aborted) {
1790 // Should not happen if error messages are set properly
1791 *error_message = L"Connection failed for unknown reason";
1792 errorstream << wide_to_narrow(*error_message) << std::endl;
1797 if (!getServerContent(&connect_aborted)) {
1798 if (*error_message == L"" && !connect_aborted) {
1799 // Should not happen if error messages are set properly
1800 *error_message = L"Connection failed for unknown reason";
1801 errorstream << wide_to_narrow(*error_message) << std::endl;
1806 // Update cached textures, meshes and materials
1807 client->afterContentReceived(device, font);
1811 camera = new Camera(smgr, *draw_control, gamedef);
1812 if (!camera || !camera->successfullyCreated(*error_message))
1817 if (g_settings->getBool("enable_clouds")) {
1818 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1820 *error_message = L"Memory allocation error";
1821 *error_message += narrow_to_wide(" (clouds)");
1822 errorstream << wide_to_narrow(*error_message) << std::endl;
1829 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1830 skybox = NULL; // This is used/set later on in the main run loop
1832 local_inventory = new Inventory(itemdef_manager);
1834 if (!(sky && local_inventory)) {
1835 *error_message = L"Memory allocation error";
1836 *error_message += narrow_to_wide(" (sky or local inventory)");
1837 errorstream << wide_to_narrow(*error_message) << std::endl;
1841 /* Pre-calculated values
1843 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1845 v2u32 size = t->getOriginalSize();
1846 crack_animation_length = size.Y / size.X;
1848 crack_animation_length = 5;
1851 if (!initGui(error_message))
1854 /* Set window caption
1856 core::stringw str = L"Minetest [";
1857 str += driver->getName();
1859 device->setWindowCaption(str.c_str());
1861 LocalPlayer *player = client->getEnv().getLocalPlayer();
1862 player->hurt_tilt_timer = 0;
1863 player->hurt_tilt_strength = 0;
1865 hud = new Hud(driver, smgr, guienv, font, text_height, gamedef,
1866 player, local_inventory);
1869 *error_message = L"Memory error: could not create HUD";
1870 errorstream << wide_to_narrow(*error_message) << std::endl;
1877 bool Game::initGui(std::wstring *error_message)
1879 // First line of debug text
1880 guitext = guienv->addStaticText(
1882 core::rect<s32>(0, 0, 0, 0),
1883 false, false, guiroot);
1885 // Second line of debug text
1886 guitext2 = guienv->addStaticText(
1888 core::rect<s32>(0, 0, 0, 0),
1889 false, false, guiroot);
1891 // At the middle of the screen
1892 // Object infos are shown in this
1893 guitext_info = guienv->addStaticText(
1895 core::rect<s32>(0, 0, 400, text_height * 5 + 5) + v2s32(100, 200),
1896 false, true, guiroot);
1898 // Status text (displays info when showing and hiding GUI stuff, etc.)
1899 guitext_status = guienv->addStaticText(
1901 core::rect<s32>(0, 0, 0, 0),
1902 false, false, guiroot);
1903 guitext_status->setVisible(false);
1906 guitext_chat = guienv->addStaticText(
1908 core::rect<s32>(0, 0, 0, 0),
1909 //false, false); // Disable word wrap as of now
1910 false, true, guiroot);
1911 // Remove stale "recent" chat messages from previous connections
1912 chat_backend->clearRecentChat();
1914 // Chat backend and console
1915 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
1916 -1, chat_backend, client);
1917 if (!gui_chat_console) {
1918 *error_message = L"Could not allocate memory for chat console";
1919 errorstream << wide_to_narrow(*error_message) << std::endl;
1923 // Profiler text (size is updated when text is updated)
1924 guitext_profiler = guienv->addStaticText(
1926 core::rect<s32>(0, 0, 0, 0),
1927 false, false, guiroot);
1928 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
1929 guitext_profiler->setVisible(false);
1930 guitext_profiler->setWordWrap(true);
1932 #ifdef HAVE_TOUCHSCREENGUI
1934 if (g_touchscreengui)
1935 g_touchscreengui->init(tsrc, porting::getDisplayDensity());
1942 bool Game::connectToServer(const std::string &playername,
1943 const std::string &password, std::string *address, u16 port,
1944 bool *connect_ok, bool *aborted)
1946 showOverlayMessage("Resolving address...", 0, 75);
1948 Address connect_address(0, 0, 0, 0, port);
1951 connect_address.Resolve(address->c_str());
1953 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
1954 //connect_address.Resolve("localhost");
1955 if (connect_address.isIPv6()) {
1956 IPv6AddressBytes addr_bytes;
1957 addr_bytes.bytes[15] = 1;
1958 connect_address.setAddress(&addr_bytes);
1960 connect_address.setAddress(127, 0, 0, 1);
1963 } catch (ResolveError &e) {
1964 *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1965 errorstream << wide_to_narrow(*error_message) << std::endl;
1969 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1970 *error_message = L"Unable to connect to " +
1971 narrow_to_wide(connect_address.serializeString()) +
1972 L" because IPv6 is disabled";
1973 errorstream << wide_to_narrow(*error_message) << std::endl;
1977 client = new Client(device, playername.c_str(), password, *draw_control,
1978 texture_src, shader_src, itemdef_manager, nodedef_manager, sound,
1979 eventmgr, connect_address.isIPv6());
1984 gamedef = client; // Client acts as our GameDef
1987 infostream << "Connecting to server at ";
1988 connect_address.print(&infostream);
1989 infostream << std::endl;
1991 client->connect(connect_address);
1995 Wait for server to accept connection
2001 FpsControl fps_control = { 0 };
2002 f32 dtime; // in seconds
2004 while (device->run()) {
2006 limitFps(&fps_control, &dtime);
2008 // Update client and server
2009 client->step(dtime);
2012 server->step(dtime);
2015 if (client->getState() == LC_Init) {
2021 if (client->accessDenied()) {
2022 *error_message = L"Access denied. Reason: "
2023 + client->accessDeniedReason();
2024 errorstream << wide_to_narrow(*error_message) << std::endl;
2028 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2030 infostream << "Connect aborted [Escape]" << std::endl;
2035 showOverlayMessage("Connecting to server...", dtime, 100);
2037 } catch (con::PeerNotFoundException &e) {
2038 // TODO: Should something be done here? At least an info/error
2046 bool Game::getServerContent(bool *aborted)
2050 FpsControl fps_control = { 0 };
2051 f32 dtime; // in seconds
2053 while (device->run()) {
2055 limitFps(&fps_control, &dtime);
2057 // Update client and server
2058 client->step(dtime);
2061 server->step(dtime);
2064 if (client->mediaReceived() && client->itemdefReceived() &&
2065 client->nodedefReceived()) {
2070 if (client->accessDenied()) {
2071 *error_message = L"Access denied. Reason: "
2072 + client->accessDeniedReason();
2073 errorstream << wide_to_narrow(*error_message) << std::endl;
2077 if (client->getState() < LC_Init) {
2078 *error_message = L"Client disconnected";
2079 errorstream << wide_to_narrow(*error_message) << std::endl;
2083 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2085 infostream << "Connect aborted [Escape]" << std::endl;
2092 if (!client->itemdefReceived()) {
2093 wchar_t *text = wgettext("Item definitions...");
2095 draw_load_screen(text, device, guienv, font, dtime, progress);
2097 } else if (!client->nodedefReceived()) {
2098 wchar_t *text = wgettext("Node definitions...");
2100 draw_load_screen(text, device, guienv, font, dtime, progress);
2103 std::stringstream message;
2104 message.precision(3);
2105 message << gettext("Media...");
2107 if ((USE_CURL == 0) ||
2108 (!g_settings->getBool("enable_remote_media_server"))) {
2109 float cur = client->getCurRate();
2110 std::string cur_unit = gettext(" KB/s");
2114 cur_unit = gettext(" MB/s");
2117 message << " ( " << cur << cur_unit << " )";
2120 progress = 50 + client->mediaReceiveProgress() * 50 + 0.5;
2121 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
2122 guienv, font, dtime, progress);
2131 /****************************************************************************
2133 ****************************************************************************/
2135 inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
2137 if (args->nodig_delay_timer >= 0)
2138 args->nodig_delay_timer -= dtime;
2140 if (args->object_hit_delay_timer >= 0)
2141 args->object_hit_delay_timer -= dtime;
2143 args->time_from_last_punch += dtime;
2147 /* returns false if game should exit, otherwise true
2149 inline bool Game::checkConnection()
2151 if (client->accessDenied()) {
2152 *error_message = L"Access denied. Reason: "
2153 + client->accessDeniedReason();
2154 errorstream << wide_to_narrow(*error_message) << std::endl;
2162 /* returns false if game should exit, otherwise true
2164 inline bool Game::handleCallbacks()
2166 if (g_gamecallback->disconnect_requested) {
2167 g_gamecallback->disconnect_requested = false;
2171 if (g_gamecallback->changepassword_requested) {
2172 (new GUIPasswordChange(guienv, guiroot, -1,
2173 &g_menumgr, client))->drop();
2174 g_gamecallback->changepassword_requested = false;
2177 if (g_gamecallback->changevolume_requested) {
2178 (new GUIVolumeChange(guienv, guiroot, -1,
2179 &g_menumgr, client))->drop();
2180 g_gamecallback->changevolume_requested = false;
2183 if (g_gamecallback->keyconfig_requested) {
2184 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2185 &g_menumgr))->drop();
2186 g_gamecallback->keyconfig_requested = false;
2193 void Game::processQueues()
2195 texture_src->processQueue();
2196 itemdef_manager->processQueue(gamedef);
2197 shader_src->processQueue();
2201 void Game::addProfilerGraphs(const RunStats &stats,
2202 const FpsControl &draw_times, f32 dtime)
2204 g_profiler->graphAdd("mainloop_other",
2205 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2207 if (draw_times.sleep_time != 0)
2208 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2209 g_profiler->graphAdd("mainloop_dtime", dtime);
2211 g_profiler->add("Elapsed time", dtime);
2212 g_profiler->avg("FPS", 1. / dtime);
2216 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2223 /* Time average and jitter calculation
2225 jp = &stats->dtime_jitter;
2226 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2228 jitter = dtime - jp->avg;
2230 if (jitter > jp->max)
2233 jp->counter += dtime;
2235 if (jp->counter > 0.0) {
2237 jp->max_sample = jp->max;
2238 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2242 /* Busytime average and jitter calculation
2244 jp = &stats->busy_time_jitter;
2245 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2247 jitter = draw_times.busy_time - jp->avg;
2249 if (jitter > jp->max)
2251 if (jitter < jp->min)
2254 jp->counter += dtime;
2256 if (jp->counter > 0.0) {
2258 jp->max_sample = jp->max;
2259 jp->min_sample = jp->min;
2267 /****************************************************************************
2269 ****************************************************************************/
2271 void Game::processUserInput(VolatileRunFlags *flags,
2272 GameRunData *interact_args, f32 dtime)
2274 // Reset input if window not active or some menu is active
2275 if (device->isWindowActive() == false
2276 || noMenuActive() == false
2277 || guienv->hasFocus(gui_chat_console)) {
2281 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2282 gui_chat_console->closeConsoleAtOnce();
2285 // Input handler step() (used by the random input generator)
2288 #ifdef HAVE_TOUCHSCREENGUI
2290 if (g_touchscreengui) {
2291 g_touchscreengui->step(dtime);
2297 if (current_formspec != 0)
2298 current_formspec->getAndroidUIInput();
2302 // Increase timer for double tap of "keymap_jump"
2303 if (g_settings->getBool("doubletap_jump") && interact_args->jump_timer <= 0.2)
2304 interact_args->jump_timer += dtime;
2306 processKeyboardInput(
2308 &interact_args->statustext_time,
2309 &interact_args->jump_timer,
2310 &interact_args->reset_jump_timer,
2311 &interact_args->profiler_current_page,
2312 interact_args->profiler_max_page);
2314 processItemSelection(&interact_args->new_playeritem);
2318 void Game::processKeyboardInput(VolatileRunFlags *flags,
2319 float *statustext_time,
2321 bool *reset_jump_timer,
2322 u32 *profiler_current_page,
2323 u32 profiler_max_page)
2325 if (input->wasKeyDown(getKeySetting("keymap_drop"))) {
2327 } else if (input->wasKeyDown(getKeySetting("keymap_inventory"))) {
2329 } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2330 show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
2331 simple_singleplayer_mode);
2332 } else if (input->wasKeyDown(getKeySetting("keymap_chat"))) {
2333 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2335 } else if (input->wasKeyDown(getKeySetting("keymap_cmd"))) {
2336 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2338 } else if (input->wasKeyDown(getKeySetting("keymap_console"))) {
2340 } else if (input->wasKeyDown(getKeySetting("keymap_freemove"))) {
2341 toggleFreeMove(statustext_time);
2342 } else if (input->wasKeyDown(getKeySetting("keymap_jump"))) {
2343 toggleFreeMoveAlt(statustext_time, jump_timer);
2344 *reset_jump_timer = true;
2345 } else if (input->wasKeyDown(getKeySetting("keymap_fastmove"))) {
2346 toggleFast(statustext_time);
2347 } else if (input->wasKeyDown(getKeySetting("keymap_noclip"))) {
2348 toggleNoClip(statustext_time);
2349 } else if (input->wasKeyDown(getKeySetting("keymap_screenshot"))) {
2350 client->makeScreenshot(device);
2351 } else if (input->wasKeyDown(getKeySetting("keymap_toggle_hud"))) {
2352 toggleHud(statustext_time, &flags->show_hud);
2353 } else if (input->wasKeyDown(getKeySetting("keymap_toggle_chat"))) {
2354 toggleChat(statustext_time, &flags->show_chat);
2355 } else if (input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off"))) {
2356 toggleFog(statustext_time, &flags->force_fog_off);
2357 } else if (input->wasKeyDown(getKeySetting("keymap_toggle_update_camera"))) {
2358 toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
2359 } else if (input->wasKeyDown(getKeySetting("keymap_toggle_debug"))) {
2360 toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
2361 } else if (input->wasKeyDown(getKeySetting("keymap_toggle_profiler"))) {
2362 toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
2363 } else if (input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min"))) {
2364 increaseViewRange(statustext_time);
2365 } else if (input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min"))) {
2366 decreaseViewRange(statustext_time);
2367 } else if (input->wasKeyDown(getKeySetting("keymap_rangeselect"))) {
2368 toggleFullViewRange(statustext_time);
2371 // Handle QuicktuneShortcutter
2372 if (input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2374 else if (input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2376 else if (input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2378 else if (input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2381 std::string msg = quicktune->getMessage();
2383 statustext = narrow_to_wide(msg);
2384 *statustext_time = 0;
2387 // Print debug stacks
2388 if (input->wasKeyDown(getKeySetting("keymap_print_debug_stacks"))) {
2389 dstream << "-----------------------------------------"
2391 dstream << DTIME << "Printing debug stacks:" << std::endl;
2392 dstream << "-----------------------------------------"
2394 debug_stacks_print();
2397 if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
2398 *reset_jump_timer = false;
2404 void Game::processItemSelection(u16 *new_playeritem)
2406 LocalPlayer *player = client->getEnv().getLocalPlayer();
2408 /* Item selection using mouse wheel
2410 *new_playeritem = client->getPlayerItem();
2412 s32 wheel = input->getMouseWheel();
2413 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2414 player->hud_hotbar_itemcount - 1);
2417 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2419 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2423 /* Item selection using keyboard
2425 for (u16 i = 0; i < 10; i++) {
2426 static const KeyPress *item_keys[10] = {
2427 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2428 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2429 NumberKey + 9, NumberKey + 0,
2432 if (input->wasKeyDown(*item_keys[i])) {
2433 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2434 *new_playeritem = i;
2435 infostream << "Selected item: " << new_playeritem << std::endl;
2443 void Game::dropSelectedItem()
2445 IDropAction *a = new IDropAction();
2447 a->from_inv.setCurrentPlayer();
2448 a->from_list = "main";
2449 a->from_i = client->getPlayerItem();
2450 client->inventoryAction(a);
2454 void Game::openInventory()
2456 infostream << "the_game: " << "Launching inventory" << std::endl;
2458 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2459 TextDest *txt_dst = new TextDestPlayerInventory(client);
2461 create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
2462 device, fs_src, txt_dst, client);
2464 InventoryLocation inventoryloc;
2465 inventoryloc.setCurrentPlayer();
2466 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2470 void Game::openConsole()
2472 if (!gui_chat_console->isOpenInhibited()) {
2473 // Open up to over half of the screen
2474 gui_chat_console->openConsole(0.6);
2475 guienv->setFocus(gui_chat_console);
2480 void Game::toggleFreeMove(float *statustext_time)
2482 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2484 bool free_move = !g_settings->getBool("free_move");
2485 g_settings->set("free_move", bool_to_cstr(free_move));
2487 *statustext_time = 0;
2488 statustext = msg[free_move];
2489 if (free_move && !client->checkPrivilege("fly"))
2490 statustext += L" (note: no 'fly' privilege)";
2494 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
2496 if (g_settings->getBool("doubletap_jump") && *jump_timer < 0.2f)
2497 toggleFreeMove(statustext_time);
2501 void Game::toggleFast(float *statustext_time)
2503 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2504 bool fast_move = !g_settings->getBool("fast_move");
2505 g_settings->set("fast_move", bool_to_cstr(fast_move));
2507 *statustext_time = 0;
2508 statustext = msg[fast_move];
2510 if (fast_move && !client->checkPrivilege("fast"))
2511 statustext += L" (note: no 'fast' privilege)";
2515 void Game::toggleNoClip(float *statustext_time)
2517 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2518 bool noclip = !g_settings->getBool("noclip");
2519 g_settings->set("noclip", bool_to_cstr(noclip));
2521 *statustext_time = 0;
2522 statustext = msg[noclip];
2524 if (noclip && !client->checkPrivilege("noclip"))
2525 statustext += L" (note: no 'noclip' privilege)";
2529 void Game::toggleChat(float *statustext_time, bool *flag)
2531 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2534 *statustext_time = 0;
2535 statustext = msg[*flag];
2539 void Game::toggleHud(float *statustext_time, bool *flag)
2541 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2544 *statustext_time = 0;
2545 statustext = msg[*flag];
2546 client->setHighlighted(client->getHighlighted(), *flag);
2550 void Game::toggleFog(float *statustext_time, bool *flag)
2552 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2555 *statustext_time = 0;
2556 statustext = msg[*flag];
2560 void Game::toggleDebug(float *statustext_time, bool *show_debug,
2561 bool *show_profiler_graph)
2563 // Initial / 3x toggle: Chat only
2564 // 1x toggle: Debug text with chat
2565 // 2x toggle: Debug text with profiler graph
2568 *show_profiler_graph = false;
2569 statustext = L"Debug info shown";
2570 } else if (*show_profiler_graph) {
2571 *show_debug = false;
2572 *show_profiler_graph = false;
2573 statustext = L"Debug info and profiler graph hidden";
2575 *show_profiler_graph = true;
2576 statustext = L"Profiler graph shown";
2578 *statustext_time = 0;
2582 void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
2584 static const wchar_t *msg[] = {
2585 L"Camera update enabled",
2586 L"Camera update disabled"
2590 *statustext_time = 0;
2591 statustext = msg[*flag];
2595 void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
2596 u32 profiler_max_page)
2598 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2600 // FIXME: This updates the profiler with incomplete values
2601 update_profiler_gui(guitext_profiler, font, text_height,
2602 *profiler_current_page, profiler_max_page);
2604 if (*profiler_current_page != 0) {
2605 std::wstringstream sstr;
2606 sstr << "Profiler shown (page " << *profiler_current_page
2607 << " of " << profiler_max_page << ")";
2608 statustext = sstr.str();
2610 statustext = L"Profiler hidden";
2612 *statustext_time = 0;
2616 void Game::increaseViewRange(float *statustext_time)
2618 s16 range = g_settings->getS16("viewing_range_nodes_min");
2619 s16 range_new = range + 10;
2620 g_settings->set("viewing_range_nodes_min", itos(range_new));
2621 statustext = narrow_to_wide("Minimum viewing range changed to "
2623 *statustext_time = 0;
2627 void Game::decreaseViewRange(float *statustext_time)
2629 s16 range = g_settings->getS16("viewing_range_nodes_min");
2630 s16 range_new = range - 10;
2635 g_settings->set("viewing_range_nodes_min", itos(range_new));
2636 statustext = narrow_to_wide("Minimum viewing range changed to "
2638 *statustext_time = 0;
2642 void Game::toggleFullViewRange(float *statustext_time)
2644 static const wchar_t *msg[] = {
2645 L"Disabled full viewing range",
2646 L"Enabled full viewing range"
2649 draw_control->range_all = !draw_control->range_all;
2650 infostream << msg[draw_control->range_all] << std::endl;
2651 statustext = msg[draw_control->range_all];
2652 *statustext_time = 0;
2656 void Game::updateCameraDirection(CameraOrientation *cam,
2657 VolatileRunFlags *flags)
2659 // float turn_amount = 0; // Deprecated?
2661 if (!(device->isWindowActive() && noMenuActive()) || random_input) {
2663 // FIXME: Clean this up
2666 // Mac OSX gets upset if this is set every frame
2667 if (device->getCursorControl()->isVisible() == false)
2668 device->getCursorControl()->setVisible(true);
2671 //infostream<<"window inactive"<<std::endl;
2672 flags->first_loop_after_window_activation = true;
2677 if (!random_input) {
2678 // Mac OSX gets upset if this is set every frame
2679 if (device->getCursorControl()->isVisible())
2680 device->getCursorControl()->setVisible(false);
2684 if (flags->first_loop_after_window_activation) {
2685 //infostream<<"window active, first loop"<<std::endl;
2686 flags->first_loop_after_window_activation = false;
2689 #ifdef HAVE_TOUCHSCREENGUI
2691 if (g_touchscreengui) {
2692 camera_yaw = g_touchscreengui->getYaw();
2693 camera_pitch = g_touchscreengui->getPitch();
2696 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
2697 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
2699 if (flags->invert_mouse
2700 || (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
2704 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2706 float d = g_settings->getFloat("mouse_sensitivity");
2707 d = rangelim(d, 0.01, 100.0);
2708 cam->camera_yaw -= dx * d;
2709 cam->camera_pitch += dy * d;
2710 // turn_amount = v2f(dx, dy).getLength() * d; // deprecated?
2712 #ifdef HAVE_TOUCHSCREENGUI
2716 if (cam->camera_pitch < -89.5)
2717 cam->camera_pitch = -89.5;
2718 else if (cam->camera_pitch > 89.5)
2719 cam->camera_pitch = 89.5;
2722 input->setMousePos(driver->getScreenSize().Width / 2,
2723 driver->getScreenSize().Height / 2);
2725 // Deprecated? Not used anywhere else
2726 // recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2727 // std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2731 void Game::updatePlayerControl(const CameraOrientation &cam)
2733 PlayerControl control(
2734 input->isKeyDown(getKeySetting("keymap_forward")),
2735 input->isKeyDown(getKeySetting("keymap_backward")),
2736 input->isKeyDown(getKeySetting("keymap_left")),
2737 input->isKeyDown(getKeySetting("keymap_right")),
2738 input->isKeyDown(getKeySetting("keymap_jump")),
2739 input->isKeyDown(getKeySetting("keymap_special1")),
2740 input->isKeyDown(getKeySetting("keymap_sneak")),
2741 input->getLeftState(),
2742 input->getRightState(),
2746 client->setPlayerControl(control);
2747 LocalPlayer *player = client->getEnv().getLocalPlayer();
2748 player->keyPressed =
2749 ( (u32)(input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
2750 ( (u32)(input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
2751 ( (u32)(input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
2752 ( (u32)(input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
2753 ( (u32)(input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
2754 ( (u32)(input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
2755 ( (u32)(input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
2756 ( (u32)(input->getLeftState() & 0x1) << 7) |
2757 ( (u32)(input->getRightState() & 0x1) << 8
2763 inline void Game::step(f32 *dtime)
2765 bool can_be_and_is_paused =
2766 (simple_singleplayer_mode && g_menumgr.pausesGame());
2768 if (can_be_and_is_paused) { // This is for a singleplayer server
2769 *dtime = 0; // No time passes
2771 if (server != NULL) {
2772 //TimeTaker timer("server->step(dtime)");
2773 server->step(*dtime);
2776 //TimeTaker timer("client.step(dtime)");
2777 client->step(*dtime);
2782 void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
2784 ClientEvent event = client->getClientEvent();
2786 LocalPlayer *player = client->getEnv().getLocalPlayer();
2788 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
2790 if (event.type == CE_PLAYER_DAMAGE &&
2791 client->getHP() != 0) {
2792 //u16 damage = event.player_damage.amount;
2793 //infostream<<"Player damage: "<<damage<<std::endl;
2795 *damage_flash += 100.0;
2796 *damage_flash += 8.0 * event.player_damage.amount;
2798 player->hurt_tilt_timer = 1.5;
2799 player->hurt_tilt_strength = event.player_damage.amount / 4;
2800 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
2802 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2803 gamedef->event()->put(e);
2804 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
2805 cam->camera_yaw = event.player_force_move.yaw;
2806 cam->camera_pitch = event.player_force_move.pitch;
2807 } else if (event.type == CE_DEATHSCREEN) {
2808 show_deathscreen(¤t_formspec, client, gamedef, texture_src,
2811 chat_backend->addMessage(L"", L"You died.");
2813 /* Handle visualization */
2815 player->hurt_tilt_timer = 0;
2816 player->hurt_tilt_strength = 0;
2818 } else if (event.type == CE_SHOW_FORMSPEC) {
2819 FormspecFormSource *fs_src =
2820 new FormspecFormSource(*(event.show_formspec.formspec));
2821 TextDestPlayerInventory *txt_dst =
2822 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
2824 create_formspec_menu(¤t_formspec, client, gamedef,
2825 texture_src, device, fs_src, txt_dst, client);
2827 delete(event.show_formspec.formspec);
2828 delete(event.show_formspec.formname);
2829 } else if (event.type == CE_SPAWN_PARTICLE) {
2830 video::ITexture *texture =
2831 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2833 new Particle(gamedef, smgr, player, client->getEnv(),
2834 *event.spawn_particle.pos,
2835 *event.spawn_particle.vel,
2836 *event.spawn_particle.acc,
2837 event.spawn_particle.expirationtime,
2838 event.spawn_particle.size,
2839 event.spawn_particle.collisiondetection,
2840 event.spawn_particle.vertical,
2844 } else if (event.type == CE_ADD_PARTICLESPAWNER) {
2845 video::ITexture *texture =
2846 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2848 new ParticleSpawner(gamedef, smgr, player,
2849 event.add_particlespawner.amount,
2850 event.add_particlespawner.spawntime,
2851 *event.add_particlespawner.minpos,
2852 *event.add_particlespawner.maxpos,
2853 *event.add_particlespawner.minvel,
2854 *event.add_particlespawner.maxvel,
2855 *event.add_particlespawner.minacc,
2856 *event.add_particlespawner.maxacc,
2857 event.add_particlespawner.minexptime,
2858 event.add_particlespawner.maxexptime,
2859 event.add_particlespawner.minsize,
2860 event.add_particlespawner.maxsize,
2861 event.add_particlespawner.collisiondetection,
2862 event.add_particlespawner.vertical,
2864 event.add_particlespawner.id);
2865 } else if (event.type == CE_DELETE_PARTICLESPAWNER) {
2866 delete_particlespawner(event.delete_particlespawner.id);
2867 } else if (event.type == CE_HUDADD) {
2868 u32 id = event.hudadd.id;
2870 LocalPlayer *player = client->getEnv().getLocalPlayer();
2871 HudElement *e = player->getHud(id);
2874 delete event.hudadd.pos;
2875 delete event.hudadd.name;
2876 delete event.hudadd.scale;
2877 delete event.hudadd.text;
2878 delete event.hudadd.align;
2879 delete event.hudadd.offset;
2880 delete event.hudadd.world_pos;
2881 delete event.hudadd.size;
2886 e->type = (HudElementType)event.hudadd.type;
2887 e->pos = *event.hudadd.pos;
2888 e->name = *event.hudadd.name;
2889 e->scale = *event.hudadd.scale;
2890 e->text = *event.hudadd.text;
2891 e->number = event.hudadd.number;
2892 e->item = event.hudadd.item;
2893 e->dir = event.hudadd.dir;
2894 e->align = *event.hudadd.align;
2895 e->offset = *event.hudadd.offset;
2896 e->world_pos = *event.hudadd.world_pos;
2897 e->size = *event.hudadd.size;
2899 u32 new_id = player->addHud(e);
2900 //if this isn't true our huds aren't consistent
2901 assert(new_id == id);
2903 delete event.hudadd.pos;
2904 delete event.hudadd.name;
2905 delete event.hudadd.scale;
2906 delete event.hudadd.text;
2907 delete event.hudadd.align;
2908 delete event.hudadd.offset;
2909 delete event.hudadd.world_pos;
2910 delete event.hudadd.size;
2911 } else if (event.type == CE_HUDRM) {
2912 HudElement *e = player->removeHud(event.hudrm.id);
2916 } else if (event.type == CE_HUDCHANGE) {
2917 u32 id = event.hudchange.id;
2918 HudElement *e = player->getHud(id);
2921 delete event.hudchange.v3fdata;
2922 delete event.hudchange.v2fdata;
2923 delete event.hudchange.sdata;
2924 delete event.hudchange.v2s32data;
2928 switch (event.hudchange.stat) {
2930 e->pos = *event.hudchange.v2fdata;
2934 e->name = *event.hudchange.sdata;
2937 case HUD_STAT_SCALE:
2938 e->scale = *event.hudchange.v2fdata;
2942 e->text = *event.hudchange.sdata;
2945 case HUD_STAT_NUMBER:
2946 e->number = event.hudchange.data;
2950 e->item = event.hudchange.data;
2954 e->dir = event.hudchange.data;
2957 case HUD_STAT_ALIGN:
2958 e->align = *event.hudchange.v2fdata;
2961 case HUD_STAT_OFFSET:
2962 e->offset = *event.hudchange.v2fdata;
2965 case HUD_STAT_WORLD_POS:
2966 e->world_pos = *event.hudchange.v3fdata;
2970 e->size = *event.hudchange.v2s32data;
2974 delete event.hudchange.v3fdata;
2975 delete event.hudchange.v2fdata;
2976 delete event.hudchange.sdata;
2977 delete event.hudchange.v2s32data;
2978 } else if (event.type == CE_SET_SKY) {
2979 sky->setVisible(false);
2986 // Handle according to type
2987 if (*event.set_sky.type == "regular") {
2988 sky->setVisible(true);
2989 } else if (*event.set_sky.type == "skybox" &&
2990 event.set_sky.params->size() == 6) {
2991 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2992 skybox = smgr->addSkyBoxSceneNode(
2993 texture_src->getTexture((*event.set_sky.params)[0]),
2994 texture_src->getTexture((*event.set_sky.params)[1]),
2995 texture_src->getTexture((*event.set_sky.params)[2]),
2996 texture_src->getTexture((*event.set_sky.params)[3]),
2997 texture_src->getTexture((*event.set_sky.params)[4]),
2998 texture_src->getTexture((*event.set_sky.params)[5]));
3000 // Handle everything else as plain color
3002 if (*event.set_sky.type != "plain")
3003 infostream << "Unknown sky type: "
3004 << (*event.set_sky.type) << std::endl;
3006 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3009 delete event.set_sky.bgcolor;
3010 delete event.set_sky.type;
3011 delete event.set_sky.params;
3012 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3013 bool enable = event.override_day_night_ratio.do_override;
3014 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3015 client->getEnv().setDayNightRatioOverride(enable, value);
3021 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
3022 f32 dtime, float time_from_last_punch)
3024 LocalPlayer *player = client->getEnv().getLocalPlayer();
3027 For interaction purposes, get info about the held item
3029 - Is it a usable item?
3030 - Can it point to liquids?
3032 ItemStack playeritem;
3034 InventoryList *mlist = local_inventory->getList("main");
3036 if (mlist && client->getPlayerItem() < mlist->getSize())
3037 playeritem = mlist->getItem(client->getPlayerItem());
3040 ToolCapabilities playeritem_toolcap =
3041 playeritem.getToolCapabilities(itemdef_manager);
3043 v3s16 old_camera_offset = camera->getOffset();
3045 if (input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
3046 camera->toggleCameraMode();
3047 GenericCAO *playercao = player->getCAO();
3049 assert(playercao != NULL);
3051 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3054 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3055 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
3057 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3058 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3060 camera->step(dtime);
3062 v3f camera_position = camera->getPosition();
3063 v3f camera_direction = camera->getDirection();
3064 f32 camera_fov = camera->getFovMax();
3065 v3s16 camera_offset = camera->getOffset();
3067 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3069 if (!flags->disable_camera_update) {
3070 client->getEnv().getClientMap().updateCamera(camera_position,
3071 camera_direction, camera_fov, camera_offset);
3073 if (flags->camera_offset_changed) {
3074 client->updateCameraOffset(camera_offset);
3075 client->getEnv().updateCameraOffset(camera_offset);
3078 clouds->updateCameraOffset(camera_offset);
3084 void Game::updateSound(f32 dtime)
3086 // Update sound listener
3087 v3s16 camera_offset = camera->getOffset();
3088 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3089 v3f(0, 0, 0), // velocity
3090 camera->getDirection(),
3091 camera->getCameraNode()->getUpVector());
3092 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3095 // Update sound maker
3096 soundmaker->step(dtime);
3098 LocalPlayer *player = client->getEnv().getLocalPlayer();
3100 ClientMap &map = client->getEnv().getClientMap();
3101 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
3102 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3106 void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
3107 GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
3109 LocalPlayer *player = client->getEnv().getLocalPlayer();
3111 ItemStack playeritem;
3113 InventoryList *mlist = local_inventory->getList("main");
3115 if (mlist && client->getPlayerItem() < mlist->getSize())
3116 playeritem = mlist->getItem(client->getPlayerItem());
3119 const ItemDefinition &playeritem_def =
3120 playeritem.getDefinition(itemdef_manager);
3122 v3f player_position = player->getPosition();
3123 v3f camera_position = camera->getPosition();
3124 v3f camera_direction = camera->getDirection();
3125 v3s16 camera_offset = camera->getOffset();
3129 Calculate what block is the crosshair pointing to
3132 f32 d = playeritem_def.range; // max. distance
3133 f32 d_hand = itemdef_manager->get("").range;
3135 if (d < 0 && d_hand >= 0)
3140 core::line3d<f32> shootline;
3142 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3144 shootline = core::line3d<f32>(camera_position,
3145 camera_position + camera_direction * BS * (d + 1));
3148 // prevent player pointing anything in front-view
3149 if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
3150 shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
3153 #ifdef HAVE_TOUCHSCREENGUI
3155 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3156 shootline = g_touchscreengui->getShootline();
3157 shootline.start += intToFloat(camera_offset, BS);
3158 shootline.end += intToFloat(camera_offset, BS);
3163 PointedThing pointed = getPointedThing(
3165 client, player_position, camera_direction,
3166 camera_position, shootline, d,
3167 playeritem_def.liquids_pointable,
3168 !runData->ldown_for_dig,
3172 runData->selected_object);
3174 if (pointed != runData->pointed_old) {
3175 infostream << "Pointing at " << pointed.dump() << std::endl;
3177 if (g_settings->getBool("enable_node_highlighting")) {
3178 if (pointed.type == POINTEDTHING_NODE) {
3179 client->setHighlighted(pointed.node_undersurface, show_hud);
3181 client->setHighlighted(pointed.node_undersurface, false);
3188 - releasing left mouse button
3189 - pointing away from node
3191 if (runData->digging) {
3192 if (input->getLeftReleased()) {
3193 infostream << "Left button released"
3194 << " (stopped digging)" << std::endl;
3195 runData->digging = false;
3196 } else if (pointed != runData->pointed_old) {
3197 if (pointed.type == POINTEDTHING_NODE
3198 && runData->pointed_old.type == POINTEDTHING_NODE
3199 && pointed.node_undersurface
3200 == runData->pointed_old.node_undersurface) {
3201 // Still pointing to the same node, but a different face.
3204 infostream << "Pointing away from node"
3205 << " (stopped digging)" << std::endl;
3206 runData->digging = false;
3210 if (!runData->digging) {
3211 client->interact(1, runData->pointed_old);
3212 client->setCrack(-1, v3s16(0, 0, 0));
3213 runData->dig_time = 0.0;
3217 if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
3218 runData->ldown_for_dig = false;
3221 runData->left_punch = false;
3223 soundmaker->m_player_leftpunch_sound.name = "";
3225 if (input->getRightState())
3226 runData->repeat_rightclick_timer += dtime;
3228 runData->repeat_rightclick_timer = 0;
3230 if (playeritem_def.usable && input->getLeftState()) {
3231 if (input->getLeftClicked())
3232 client->interact(4, pointed);
3233 } else if (pointed.type == POINTEDTHING_NODE) {
3234 ToolCapabilities playeritem_toolcap =
3235 playeritem.getToolCapabilities(itemdef_manager);
3236 handlePointingAtNode(runData, pointed, playeritem_def,
3237 playeritem_toolcap, dtime);
3238 } else if (pointed.type == POINTEDTHING_OBJECT) {
3239 handlePointingAtObject(runData, pointed, playeritem,
3240 player_position, show_debug);
3241 } else if (input->getLeftState()) {
3242 // When button is held down in air, show continuous animation
3243 runData->left_punch = true;
3246 runData->pointed_old = pointed;
3248 if (runData->left_punch || input->getLeftClicked())
3249 camera->setDigging(0); // left click animation
3251 input->resetLeftClicked();
3252 input->resetRightClicked();
3254 input->resetLeftReleased();
3255 input->resetRightReleased();
3259 void Game::handlePointingAtNode(GameRunData *runData,
3260 const PointedThing &pointed, const ItemDefinition &playeritem_def,
3261 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3263 v3s16 nodepos = pointed.node_undersurface;
3264 v3s16 neighbourpos = pointed.node_abovesurface;
3267 Check information text of node
3270 ClientMap &map = client->getEnv().getClientMap();
3271 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3274 infotext = narrow_to_wide(meta->getString("infotext"));
3276 MapNode n = map.getNode(nodepos);
3278 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3279 infotext = L"Unknown node: ";
3280 infotext += narrow_to_wide(nodedef_manager->get(n).name);
3284 if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
3285 && client->checkPrivilege("interact")) {
3286 handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
3289 if ((input->getRightClicked() ||
3290 runData->repeat_rightclick_timer >=
3291 g_settings->getFloat("repeat_rightclick_time")) &&
3292 client->checkPrivilege("interact")) {
3293 runData->repeat_rightclick_timer = 0;
3294 infostream << "Ground right-clicked" << std::endl;
3296 if (meta && meta->getString("formspec") != "" && !random_input
3297 && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
3298 infostream << "Launching custom inventory view" << std::endl;
3300 InventoryLocation inventoryloc;
3301 inventoryloc.setNodeMeta(nodepos);
3303 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3304 &client->getEnv().getClientMap(), nodepos);
3305 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3307 create_formspec_menu(¤t_formspec, client, gamedef,
3308 texture_src, device, fs_src, txt_dst, client);
3310 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3312 // Report right click to server
3314 camera->setDigging(1); // right click animation (always shown for feedback)
3316 // If the wielded item has node placement prediction,
3318 bool placed = nodePlacementPrediction(*client,
3320 nodepos, neighbourpos);
3324 client->interact(3, pointed);
3326 soundmaker->m_player_rightpunch_sound =
3327 playeritem_def.sound_place;
3329 soundmaker->m_player_rightpunch_sound =
3333 if (playeritem_def.node_placement_prediction == "" ||
3334 nodedef_manager->get(map.getNode(nodepos)).rightclickable)
3335 client->interact(3, pointed); // Report to server
3341 void Game::handlePointingAtObject(GameRunData *runData,
3342 const PointedThing &pointed,
3343 const ItemStack &playeritem,
3344 const v3f &player_position,
3347 infotext = narrow_to_wide(runData->selected_object->infoText());
3349 if (infotext == L"" && show_debug) {
3350 infotext = narrow_to_wide(runData->selected_object->debugInfoText());
3353 if (input->getLeftState()) {
3354 bool do_punch = false;
3355 bool do_punch_damage = false;
3357 if (runData->object_hit_delay_timer <= 0.0) {
3359 do_punch_damage = true;
3360 runData->object_hit_delay_timer = object_hit_delay;
3363 if (input->getLeftClicked())
3367 infostream << "Left-clicked object" << std::endl;
3368 runData->left_punch = true;
3371 if (do_punch_damage) {
3372 // Report direct punch
3373 v3f objpos = runData->selected_object->getPosition();
3374 v3f dir = (objpos - player_position).normalize();
3376 bool disable_send = runData->selected_object->directReportPunch(
3377 dir, &playeritem, runData->time_from_last_punch);
3378 runData->time_from_last_punch = 0;
3381 client->interact(0, pointed);
3383 } else if (input->getRightClicked()) {
3384 infostream << "Right-clicked object" << std::endl;
3385 client->interact(3, pointed); // place
3390 void Game::handleDigging(GameRunData *runData,
3391 const PointedThing &pointed, const v3s16 &nodepos,
3392 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3394 if (!runData->digging) {
3395 infostream << "Started digging" << std::endl;
3396 client->interact(0, pointed);
3397 runData->digging = true;
3398 runData->ldown_for_dig = true;
3401 LocalPlayer *player = client->getEnv().getLocalPlayer();
3402 ClientMap &map = client->getEnv().getClientMap();
3403 MapNode n = client->getEnv().getClientMap().getNode(nodepos);
3405 // NOTE: Similar piece of code exists on the server side for
3407 // Get digging parameters
3408 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3409 &playeritem_toolcap);
3411 // If can't dig, try hand
3412 if (!params.diggable) {
3413 const ItemDefinition &hand = itemdef_manager->get("");
3414 const ToolCapabilities *tp = hand.tool_capabilities;
3417 params = getDigParams(nodedef_manager->get(n).groups, tp);
3420 if (params.diggable == false) {
3421 // I guess nobody will wait for this long
3422 runData->dig_time_complete = 10000000.0;
3424 runData->dig_time_complete = params.time;
3426 if (g_settings->getBool("enable_particles")) {
3427 const ContentFeatures &features =
3428 client->getNodeDefManager()->get(n);
3429 addPunchingParticles(gamedef, smgr, player,
3430 client->getEnv(), nodepos, features.tiles);
3434 if (runData->dig_time_complete >= 0.001) {
3435 runData->dig_index = (float)crack_animation_length
3437 / runData->dig_time_complete;
3439 // This is for torches
3440 runData->dig_index = crack_animation_length;
3443 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3445 if (sound_dig.exists() && params.diggable) {
3446 if (sound_dig.name == "__group") {
3447 if (params.main_group != "") {
3448 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3449 soundmaker->m_player_leftpunch_sound.name =
3450 std::string("default_dig_") +
3454 soundmaker->m_player_leftpunch_sound = sound_dig;
3458 // Don't show cracks if not diggable
3459 if (runData->dig_time_complete >= 100000.0) {
3460 } else if (runData->dig_index < crack_animation_length) {
3461 //TimeTaker timer("client.setTempMod");
3462 //infostream<<"dig_index="<<dig_index<<std::endl;
3463 client->setCrack(runData->dig_index, nodepos);
3465 infostream << "Digging completed" << std::endl;
3466 client->interact(2, pointed);
3467 client->setCrack(-1, v3s16(0, 0, 0));
3468 MapNode wasnode = map.getNode(nodepos);
3469 client->removeNode(nodepos);
3471 if (g_settings->getBool("enable_particles")) {
3472 const ContentFeatures &features =
3473 client->getNodeDefManager()->get(wasnode);
3475 (gamedef, smgr, player, client->getEnv(),
3476 nodepos, features.tiles);
3479 runData->dig_time = 0;
3480 runData->digging = false;
3482 runData->nodig_delay_timer =
3483 runData->dig_time_complete / (float)crack_animation_length;
3485 // We don't want a corresponding delay to
3486 // very time consuming nodes
3487 if (runData->nodig_delay_timer > 0.3)
3488 runData->nodig_delay_timer = 0.3;
3490 // We want a slight delay to very little
3491 // time consuming nodes
3492 const float mindelay = 0.15;
3494 if (runData->nodig_delay_timer < mindelay)
3495 runData->nodig_delay_timer = mindelay;
3497 // Send event to trigger sound
3498 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3499 gamedef->event()->put(e);
3502 if (runData->dig_time_complete < 100000.0) {
3503 runData->dig_time += dtime;
3505 runData->dig_time = 0;
3506 client->setCrack(-1, nodepos);
3509 camera->setDigging(0); // left click animation
3513 void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
3514 ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
3515 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3517 LocalPlayer *player = client->getEnv().getLocalPlayer();
3523 if (draw_control->range_all) {
3524 runData->fog_range = 100000 * BS;
3526 runData->fog_range = draw_control->wanted_range * BS
3527 + 0.0 * MAP_BLOCKSIZE * BS;
3528 runData->fog_range = MYMIN(
3530 (draw_control->farthest_drawn + 20) * BS);
3531 runData->fog_range *= 0.9;
3535 Calculate general brightness
3537 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3538 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3539 float direct_brightness;
3542 if (g_settings->getBool("free_move")) {
3543 direct_brightness = time_brightness;
3544 sunlight_seen = true;
3546 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3547 float old_brightness = sky->getBrightness();
3548 direct_brightness = client->getEnv().getClientMap()
3549 .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
3550 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3554 float time_of_day = runData->time_of_day;
3555 float time_of_day_smooth = runData->time_of_day_smooth;
3557 time_of_day = client->getEnv().getTimeOfDayF();
3559 const float maxsm = 0.05;
3560 const float todsm = 0.05;
3562 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3563 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3564 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3565 time_of_day_smooth = time_of_day;
3567 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3568 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3569 + (time_of_day + 1.0) * todsm;
3571 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3572 + time_of_day * todsm;
3574 runData->time_of_day = time_of_day;
3575 runData->time_of_day_smooth = time_of_day_smooth;
3577 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3578 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3579 player->getPitch());
3585 v3f player_position = player->getPosition();
3586 if (sky->getCloudsVisible()) {
3587 clouds->setVisible(true);
3588 clouds->step(dtime);
3589 clouds->update(v2f(player_position.X, player_position.Z),
3590 sky->getCloudColor());
3592 clouds->setVisible(false);
3600 allparticles_step(dtime);
3601 allparticlespawners_step(dtime, client->getEnv());
3607 if (g_settings->getBool("enable_fog") && !flags.force_fog_off) {
3610 video::EFT_FOG_LINEAR,
3611 runData->fog_range * 0.4,
3612 runData->fog_range * 1.0,
3620 video::EFT_FOG_LINEAR,
3630 Get chat messages from client
3633 v2u32 screensize = driver->getScreenSize();
3635 updateChat(*client, dtime, flags.show_debug, screensize,
3636 flags.show_chat, runData->profiler_current_page,
3637 *chat_backend, guitext_chat, font);
3643 if (client->getPlayerItem() != runData->new_playeritem)
3644 client->selectPlayerItem(runData->new_playeritem);
3646 // Update local inventory if it has changed
3647 if (client->getLocalInventoryUpdated()) {
3648 //infostream<<"Updating local inventory"<<std::endl;
3649 client->getLocalInventory(*local_inventory);
3650 runData->update_wielded_item_trigger = true;
3653 if (runData->update_wielded_item_trigger) {
3654 // Update wielded tool
3655 InventoryList *mlist = local_inventory->getList("main");
3657 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
3658 ItemStack item = mlist->getItem(client->getPlayerItem());
3659 camera->wield(item);
3661 runData->update_wielded_item_trigger = false;
3665 Update block draw list every 200ms or when camera direction has
3668 runData->update_draw_list_timer += dtime;
3670 v3f camera_direction = camera->getDirection();
3671 if (runData->update_draw_list_timer >= 0.2
3672 || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
3673 || flags.camera_offset_changed) {
3674 runData->update_draw_list_timer = 0;
3675 client->getEnv().getClientMap().updateDrawList(driver);
3676 runData->update_draw_list_last_cam_dir = camera_direction;
3679 updateGui(&runData->statustext_time, *stats, dtime, flags, cam);
3682 make sure menu is on top
3683 1. Delete formspec menu reference if menu was removed
3684 2. Else, make sure formspec menu is on top
3686 if (current_formspec) {
3687 if (current_formspec->getReferenceCount() == 1) {
3688 current_formspec->drop();
3689 current_formspec = NULL;
3690 } else if (!noMenuActive()) {
3691 guiroot->bringToFront(current_formspec);
3699 video::SColor skycolor = sky->getSkyColor();
3701 TimeTaker tt_draw("mainloop: draw");
3703 TimeTaker timer("beginScene");
3704 driver->beginScene(true, true, skycolor);
3705 stats->beginscenetime = timer.stop(true);
3708 draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
3709 highlight_boxes, screensize, skycolor, flags.show_hud);
3714 if (flags.show_profiler_graph)
3715 graph->draw(10, screensize.Y - 10, driver, font);
3720 if (runData->damage_flash > 0.0) {
3721 video::SColor color(std::min(runData->damage_flash, 180.0f),
3725 driver->draw2DRectangle(color,
3726 core::rect<s32>(0, 0, screensize.X, screensize.Y),
3729 runData->damage_flash -= 100.0 * dtime;
3735 if (player->hurt_tilt_timer > 0.0) {
3736 player->hurt_tilt_timer -= dtime * 5;
3738 if (player->hurt_tilt_timer < 0)
3739 player->hurt_tilt_strength = 0;
3746 TimeTaker timer("endScene");
3748 stats->endscenetime = timer.stop(true);
3751 stats->drawtime = tt_draw.stop(true);
3752 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
3756 void Game::updateGui(float *statustext_time, const RunStats& stats,
3757 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3759 v2u32 screensize = driver->getScreenSize();
3760 LocalPlayer *player = client->getEnv().getLocalPlayer();
3761 v3f player_position = player->getPosition();
3763 if (flags.show_debug) {
3764 static float drawtime_avg = 0;
3765 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
3767 u16 fps = 1.0 / stats.dtime_jitter.avg;
3768 //s32 fps = driver->getFPS();
3770 std::ostringstream os(std::ios_base::binary);
3772 << "Minetest " << minetest_version_hash
3774 << " (R: range_all=" << draw_control->range_all << ")"
3775 << std::setprecision(0)
3776 << " drawtime = " << drawtime_avg
3777 << std::setprecision(1)
3778 << ", dtime_jitter = "
3779 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
3780 << std::setprecision(1)
3781 << ", v_range = " << draw_control->wanted_range
3782 << std::setprecision(3)
3783 << ", RTT = " << client->getRTT();
3784 guitext->setText(narrow_to_wide(os.str()).c_str());
3785 guitext->setVisible(true);
3786 } else if (flags.show_hud || flags.show_chat) {
3787 std::ostringstream os(std::ios_base::binary);
3788 os << "Minetest " << minetest_version_hash;
3789 guitext->setText(narrow_to_wide(os.str()).c_str());
3790 guitext->setVisible(true);
3792 guitext->setVisible(false);
3795 if (guitext->isVisible()) {
3796 core::rect<s32> rect(
3798 screensize.X, 5 + text_height
3800 guitext->setRelativePosition(rect);
3803 if (flags.show_debug) {
3804 std::ostringstream os(std::ios_base::binary);
3805 os << std::setprecision(1) << std::fixed
3806 << "(" << (player_position.X / BS)
3807 << ", " << (player_position.Y / BS)
3808 << ", " << (player_position.Z / BS)
3809 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
3810 << ") (seed = " << ((u64)client->getMapSeed())
3812 guitext2->setText(narrow_to_wide(os.str()).c_str());
3813 guitext2->setVisible(true);
3815 core::rect<s32> rect(
3817 screensize.X, 5 + text_height * 2
3819 guitext2->setRelativePosition(rect);
3821 guitext2->setVisible(false);
3824 guitext_info->setText(infotext.c_str());
3825 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
3827 float statustext_time_max = 1.5;
3829 if (!statustext.empty()) {
3830 *statustext_time += dtime;
3832 if (*statustext_time >= statustext_time_max) {
3834 *statustext_time = 0;
3838 guitext_status->setText(statustext.c_str());
3839 guitext_status->setVisible(!statustext.empty());
3841 if (!statustext.empty()) {
3842 s32 status_y = screensize.Y - 130;
3843 core::rect<s32> rect(
3844 10, status_y - guitext_status->getTextHeight(),
3845 10 + guitext_status->getTextWidth(), status_y
3847 guitext_status->setRelativePosition(rect);
3850 video::SColor initial_color(255, 0, 0, 0);
3852 if (guienv->getSkin())
3853 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3855 video::SColor final_color = initial_color;
3856 final_color.setAlpha(0);
3857 video::SColor fade_color = initial_color.getInterpolated_quadratic(
3858 initial_color, final_color,
3859 pow(*statustext_time / statustext_time_max, 2.0f));
3860 guitext_status->setOverrideColor(fade_color);
3861 guitext_status->enableOverrideColor(true);
3866 /* Log times and stuff for visualization */
3867 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
3869 Profiler::GraphValues values;
3870 g_profiler->graphGet(values);
3876 /****************************************************************************
3878 ****************************************************************************/
3880 /* On some computers framerate doesn't seem to be automatically limited
3882 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
3884 // not using getRealTime is necessary for wine
3885 device->getTimer()->tick(); // Maker sure device time is up-to-date
3886 u32 time = device->getTimer()->getTime();
3888 u32 last_time = fps_timings->last_time;
3890 if (time > last_time) // Make sure time hasn't overflowed
3891 fps_timings->busy_time = time - last_time;
3893 fps_timings->busy_time = 0;
3895 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
3896 ? g_settings->getFloat("pause_fps_max")
3897 : g_settings->getFloat("fps_max"));
3899 if (fps_timings->busy_time < frametime_min) {
3900 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
3901 device->sleep(fps_timings->sleep_time);
3903 fps_timings->sleep_time = 0;
3906 /* Get the new value of the device timer. Note that device->sleep() may
3907 * not sleep for the entire requested time as sleep may be interrupted and
3908 * therefore it is arguably more accurate to get the new time from the
3909 * device rather than calculating it by adding sleep_time to time.
3912 device->getTimer()->tick(); // Update device timer
3913 time = device->getTimer()->getTime();
3915 if (time > last_time) // Make sure last_time hasn't overflowed
3916 *dtime = (time - last_time) / 1000.0;
3920 fps_timings->last_time = time;
3924 void Game::showOverlayMessage(const char *msg, float dtime,
3925 int percent, bool draw_clouds)
3927 wchar_t *text = wgettext(msg);
3928 draw_load_screen(text, device, guienv, font, dtime, percent, draw_clouds);
3933 /****************************************************************************
3935 ****************************************************************************/
3937 void Game::extendedResourceCleanup()
3939 // Extended resource accounting
3940 infostream << "Irrlicht resources after cleanup:" << std::endl;
3941 infostream << "\tRemaining meshes : "
3942 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3943 infostream << "\tRemaining textures : "
3944 << driver->getTextureCount() << std::endl;
3946 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
3947 irr::video::ITexture *texture = driver->getTextureByIndex(i);
3948 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3952 clearTextureNameCache();
3953 infostream << "\tRemaining materials: "
3954 << driver-> getMaterialRendererCount()
3955 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
3960 /****************************************************************************
3961 extern function for launching the game
3962 ****************************************************************************/
3964 void the_game(bool *kill,
3966 InputHandler *input,
3967 IrrlichtDevice *device,
3968 gui::IGUIFont *font,
3970 const std::string &map_dir,
3971 const std::string &playername,
3972 const std::string &password,
3973 const std::string &address, // If empty local server is created
3976 std::wstring &error_message,
3977 ChatBackend &chat_backend,
3978 const SubgameSpec &gamespec, // Used for local game
3979 bool simple_singleplayer_mode)
3983 /* Make a copy of the server address because if a local singleplayer server
3984 * is created then this is updated and we don't want to change the value
3985 * passed to us by the calling function
3987 std::string server_address = address;
3991 if (game.startup(kill, random_input, input, device, font, map_dir,
3992 playername, password, &server_address, port,
3993 &error_message, &chat_backend, gamespec,
3994 simple_singleplayer_mode)) {
4000 } catch (SerializationError &e) {
4001 error_message = L"A serialization error occurred:\n"
4002 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
4003 L" running a different version of Minetest.";
4004 errorstream << wide_to_narrow(error_message) << std::endl;
4005 } catch (ServerError &e) {
4006 error_message = narrow_to_wide(e.what());
4007 errorstream << "ServerError: " << e.what() << std::endl;
4008 } catch (ModError &e) {
4009 errorstream << "ModError: " << e.what() << std::endl;
4010 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");