3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "client/tile.h" // For TextureSource
26 #include "client/keys.h"
27 #include "client/joystick_controller.h"
28 #include "clientmap.h"
31 #include "content_cao.h"
32 #include "drawscene.h"
33 #include "event_manager.h"
34 #include "fontengine.h"
39 #include "guiChatConsole.h"
40 #include "guiFormSpecMenu.h"
41 #include "guiKeyChangeMenu.h"
42 #include "guiPasswordChange.h"
43 #include "guiVolumeChange.h"
44 #include "mainmenumanager.h"
46 #include "nodedef.h" // Needed for determining pointing to nodes
47 #include "nodemetadata.h"
48 #include "particles.h"
50 #include "quicktune_shortcutter.h"
53 #include "shader.h" // For ShaderSource
57 #include "util/directiontables.h"
58 #include "util/pointedthing.h"
59 #include "irrlicht_changes/static_text.h"
62 #include "mapblock_mesh.h"
63 #include "script/clientscripting.h"
68 #include "sound_openal.h"
71 #ifdef HAVE_TOUCHSCREENGUI
72 #include "touchscreengui.h"
75 extern Settings *g_settings;
76 extern Profiler *g_profiler;
82 struct TextDestNodeMetadata : public TextDest
84 TextDestNodeMetadata(v3s16 p, Client *client)
89 // This is deprecated I guess? -celeron55
90 void gotText(const std::wstring &text)
92 std::string ntext = wide_to_utf8(text);
93 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
94 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
96 fields["text"] = ntext;
97 m_client->sendNodemetaFields(m_p, "", fields);
99 void gotText(const StringMap &fields)
101 m_client->sendNodemetaFields(m_p, "", fields);
108 struct TextDestPlayerInventory : public TextDest
110 TextDestPlayerInventory(Client *client)
115 TextDestPlayerInventory(Client *client, const std::string &formname)
118 m_formname = formname;
120 void gotText(const StringMap &fields)
122 m_client->sendInventoryFields(m_formname, fields);
128 struct LocalFormspecHandler : public TextDest
130 LocalFormspecHandler(const std::string &formname):
133 m_formname = formname;
136 LocalFormspecHandler(const std::string &formname, Client *client):
139 m_formname = formname;
142 void gotText(const StringMap &fields)
144 if (m_formname == "MT_PAUSE_MENU") {
145 if (fields.find("btn_sound") != fields.end()) {
146 g_gamecallback->changeVolume();
150 if (fields.find("btn_key_config") != fields.end()) {
151 g_gamecallback->keyConfig();
155 if (fields.find("btn_exit_menu") != fields.end()) {
156 g_gamecallback->disconnect();
160 if (fields.find("btn_exit_os") != fields.end()) {
161 g_gamecallback->exitToOS();
165 if (fields.find("btn_change_password") != fields.end()) {
166 g_gamecallback->changePassword();
170 if (fields.find("quit") != fields.end()) {
174 if (fields.find("btn_continue") != fields.end()) {
179 // Don't disable this part when modding is disabled, it's used in builtin
180 m_client->getScript()->on_formspec_input(m_formname, fields);
186 /* Form update callback */
188 class NodeMetadataFormSource: public IFormSource
191 NodeMetadataFormSource(ClientMap *map, v3s16 p):
196 std::string getForm()
198 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
203 return meta->getString("formspec");
205 std::string resolveText(std::string str)
207 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
212 return meta->resolveString(str);
219 class PlayerInventoryFormSource: public IFormSource
222 PlayerInventoryFormSource(Client *client):
226 std::string getForm()
228 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
229 return player->inventory_formspec;
235 /* Profiler display */
237 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
238 u32 show_profiler, u32 show_profiler_max, s32 screen_height)
240 if (show_profiler == 0) {
241 guitext_profiler->setVisible(false);
244 std::ostringstream os(std::ios_base::binary);
245 g_profiler->printPage(os, show_profiler, show_profiler_max);
246 std::wstring text = utf8_to_wide(os.str());
247 setStaticText(guitext_profiler, text.c_str());
248 guitext_profiler->setVisible(true);
250 s32 w = fe->getTextWidth(text.c_str());
255 unsigned text_height = fe->getTextHeight();
257 core::position2di upper_left, lower_right;
260 upper_left.Y = (text_height + 5) * 2;
261 lower_right.X = 12 + w;
262 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
264 if (lower_right.Y > screen_height * 2 / 3)
265 lower_right.Y = screen_height * 2 / 3;
267 core::rect<s32> rect(upper_left, lower_right);
269 guitext_profiler->setRelativePosition(rect);
270 guitext_profiler->setVisible(true);
278 Profiler::GraphValues values;
284 Meta(float initial = 0,
285 video::SColor color = video::SColor(255, 255, 255, 255)):
291 std::deque<Piece> m_log;
299 void put(const Profiler::GraphValues &values)
302 piece.values = values;
303 m_log.push_back(piece);
305 while (m_log.size() > m_log_max_size)
306 m_log.erase(m_log.begin());
309 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
310 gui::IGUIFont *font) const
312 // Do *not* use UNORDERED_MAP here as the order needs
313 // to be the same for each call to prevent flickering
314 std::map<std::string, Meta> m_meta;
316 for (std::deque<Piece>::const_iterator k = m_log.begin();
317 k != m_log.end(); ++k) {
318 const Piece &piece = *k;
320 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
321 i != piece.values.end(); ++i) {
322 const std::string &id = i->first;
323 const float &value = i->second;
324 std::map<std::string, Meta>::iterator j = m_meta.find(id);
326 if (j == m_meta.end()) {
327 m_meta[id] = Meta(value);
331 if (value < j->second.min)
332 j->second.min = value;
334 if (value > j->second.max)
335 j->second.max = value;
340 static const video::SColor usable_colors[] = {
341 video::SColor(255, 255, 100, 100),
342 video::SColor(255, 90, 225, 90),
343 video::SColor(255, 100, 100, 255),
344 video::SColor(255, 255, 150, 50),
345 video::SColor(255, 220, 220, 100)
347 static const u32 usable_colors_count =
348 sizeof(usable_colors) / sizeof(*usable_colors);
349 u32 next_color_i = 0;
351 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
352 i != m_meta.end(); ++i) {
353 Meta &meta = i->second;
354 video::SColor color(255, 200, 200, 200);
356 if (next_color_i < usable_colors_count)
357 color = usable_colors[next_color_i++];
363 s32 textx = x_left + m_log_max_size + 15;
364 s32 textx2 = textx + 200 - 15;
367 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
368 i != m_meta.end(); ++i) {
369 const std::string &id = i->first;
370 const Meta &meta = i->second;
372 s32 y = y_bottom - meta_i * 50;
373 float show_min = meta.min;
374 float show_max = meta.max;
376 if (show_min >= -0.0001 && show_max >= -0.0001) {
377 if (show_min <= show_max * 0.5)
383 snprintf(buf, 10, "%.3g", show_max);
384 font->draw(utf8_to_wide(buf).c_str(),
385 core::rect<s32>(textx, y - graphh,
386 textx2, y - graphh + texth),
388 snprintf(buf, 10, "%.3g", show_min);
389 font->draw(utf8_to_wide(buf).c_str(),
390 core::rect<s32>(textx, y - texth,
393 font->draw(utf8_to_wide(id).c_str(),
394 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
395 textx2, y - graphh / 2 + texth / 2),
398 s32 graph1h = graphh;
399 bool relativegraph = (show_min != 0 && show_min != show_max);
400 float lastscaledvalue = 0.0;
401 bool lastscaledvalue_exists = false;
403 for (std::deque<Piece>::const_iterator j = m_log.begin();
404 j != m_log.end(); ++j) {
405 const Piece &piece = *j;
407 bool value_exists = false;
408 Profiler::GraphValues::const_iterator k =
409 piece.values.find(id);
411 if (k != piece.values.end()) {
418 lastscaledvalue_exists = false;
422 float scaledvalue = 1.0;
424 if (show_max != show_min)
425 scaledvalue = (value - show_min) / (show_max - show_min);
427 if (scaledvalue == 1.0 && value == 0) {
429 lastscaledvalue_exists = false;
434 if (lastscaledvalue_exists) {
435 s32 ivalue1 = lastscaledvalue * graph1h;
436 s32 ivalue2 = scaledvalue * graph1h;
437 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
438 v2s32(x, graph1y - ivalue2), meta.color);
441 lastscaledvalue = scaledvalue;
442 lastscaledvalue_exists = true;
444 s32 ivalue = scaledvalue * graph1h;
445 driver->draw2DLine(v2s32(x, graph1y),
446 v2s32(x, graph1y - ivalue), meta.color);
457 class NodeDugEvent: public MtEvent
463 NodeDugEvent(v3s16 p, MapNode n):
467 const char *getType() const
475 ISoundManager *m_sound;
476 INodeDefManager *m_ndef;
478 float m_player_step_timer;
480 SimpleSoundSpec m_player_step_sound;
481 SimpleSoundSpec m_player_leftpunch_sound;
482 SimpleSoundSpec m_player_rightpunch_sound;
484 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
487 m_player_step_timer(0)
491 void playPlayerStep()
493 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
494 m_player_step_timer = 0.03;
495 m_sound->playSound(m_player_step_sound, false);
499 static void viewBobbingStep(MtEvent *e, void *data)
501 SoundMaker *sm = (SoundMaker *)data;
502 sm->playPlayerStep();
505 static void playerRegainGround(MtEvent *e, void *data)
507 SoundMaker *sm = (SoundMaker *)data;
508 sm->playPlayerStep();
511 static void playerJump(MtEvent *e, void *data)
513 //SoundMaker *sm = (SoundMaker*)data;
516 static void cameraPunchLeft(MtEvent *e, void *data)
518 SoundMaker *sm = (SoundMaker *)data;
519 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
522 static void cameraPunchRight(MtEvent *e, void *data)
524 SoundMaker *sm = (SoundMaker *)data;
525 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
528 static void nodeDug(MtEvent *e, void *data)
530 SoundMaker *sm = (SoundMaker *)data;
531 NodeDugEvent *nde = (NodeDugEvent *)e;
532 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
535 static void playerDamage(MtEvent *e, void *data)
537 SoundMaker *sm = (SoundMaker *)data;
538 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
541 static void playerFallingDamage(MtEvent *e, void *data)
543 SoundMaker *sm = (SoundMaker *)data;
544 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
547 void registerReceiver(MtEventManager *mgr)
549 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
550 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
551 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
552 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
553 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
554 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
555 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
556 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
559 void step(float dtime)
561 m_player_step_timer -= dtime;
565 // Locally stored sounds don't need to be preloaded because of this
566 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
568 std::set<std::string> m_fetched;
570 void fetchSounds(const std::string &name,
571 std::set<std::string> &dst_paths,
572 std::set<std::string> &dst_datas)
574 if (m_fetched.count(name))
577 m_fetched.insert(name);
578 std::string base = porting::path_share + DIR_DELIM + "sounds";
579 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
580 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
581 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
582 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
583 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
584 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
585 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
586 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
587 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
588 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
589 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
594 // before 1.8 there isn't a "integer interface", only float
595 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
596 typedef f32 SamplerLayer_t;
598 typedef s32 SamplerLayer_t;
602 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
605 bool *m_force_fog_off;
608 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
609 CachedPixelShaderSetting<float> m_fog_distance;
610 CachedVertexShaderSetting<float> m_animation_timer_vertex;
611 CachedPixelShaderSetting<float> m_animation_timer_pixel;
612 CachedPixelShaderSetting<float, 3> m_day_light;
613 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
614 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
615 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
616 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
617 CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
618 CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
622 void onSettingsChange(const std::string &name)
624 if (name == "enable_fog")
625 m_fog_enabled = g_settings->getBool("enable_fog");
628 static void settingsCallback(const std::string &name, void *userdata)
630 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
633 void setSky(Sky *sky) { m_sky = sky; }
635 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
636 f32 *fog_range, Client *client) :
638 m_force_fog_off(force_fog_off),
639 m_fog_range(fog_range),
640 m_sky_bg_color("skyBgColor"),
641 m_fog_distance("fogDistance"),
642 m_animation_timer_vertex("animationTimer"),
643 m_animation_timer_pixel("animationTimer"),
644 m_day_light("dayLight"),
645 m_eye_position_pixel("eyePosition"),
646 m_eye_position_vertex("eyePosition"),
647 m_minimap_yaw("yawVec"),
648 m_base_texture("baseTexture"),
649 m_normal_texture("normalTexture"),
650 m_texture_flags("textureFlags"),
653 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
654 m_fog_enabled = g_settings->getBool("enable_fog");
657 ~GameGlobalShaderConstantSetter()
659 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
662 virtual void onSetConstants(video::IMaterialRendererServices *services,
669 video::SColor bgcolor = m_sky->getBgColor();
670 video::SColorf bgcolorf(bgcolor);
671 float bgcolorfa[4] = {
677 m_sky_bg_color.set(bgcolorfa, services);
680 float fog_distance = 10000 * BS;
682 if (m_fog_enabled && !*m_force_fog_off)
683 fog_distance = *m_fog_range;
685 m_fog_distance.set(&fog_distance, services);
687 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
688 video::SColorf sunlight;
689 get_sunlight_color(&sunlight, daynight_ratio);
694 m_day_light.set(dnc, services);
696 u32 animation_timer = porting::getTimeMs() % 100000;
697 float animation_timer_f = (float)animation_timer / 100000.f;
698 m_animation_timer_vertex.set(&animation_timer_f, services);
699 m_animation_timer_pixel.set(&animation_timer_f, services);
701 float eye_position_array[3];
702 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
703 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
704 eye_position_array[0] = epos.X;
705 eye_position_array[1] = epos.Y;
706 eye_position_array[2] = epos.Z;
708 epos.getAs3Values(eye_position_array);
710 m_eye_position_pixel.set(eye_position_array, services);
711 m_eye_position_vertex.set(eye_position_array, services);
713 float minimap_yaw_array[3];
714 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
715 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
716 minimap_yaw_array[0] = minimap_yaw.X;
717 minimap_yaw_array[1] = minimap_yaw.Y;
718 minimap_yaw_array[2] = minimap_yaw.Z;
720 minimap_yaw.getAs3Values(minimap_yaw_array);
722 m_minimap_yaw.set(minimap_yaw_array, services);
724 SamplerLayer_t base_tex = 0,
727 m_base_texture.set(&base_tex, services);
728 m_normal_texture.set(&normal_tex, services);
729 m_texture_flags.set(&flags_tex, services);
734 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
737 bool *m_force_fog_off;
740 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
742 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
743 f32 *fog_range, Client *client) :
745 m_force_fog_off(force_fog_off),
746 m_fog_range(fog_range),
750 void setSky(Sky *sky) {
752 for (size_t i = 0; i < created_nosky.size(); ++i) {
753 created_nosky[i]->setSky(m_sky);
755 created_nosky.clear();
758 virtual IShaderConstantSetter* create()
760 GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
761 m_sky, m_force_fog_off, m_fog_range, m_client);
763 created_nosky.push_back(scs);
769 bool nodePlacementPrediction(Client &client,
770 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
772 std::string prediction = playeritem_def.node_placement_prediction;
773 INodeDefManager *nodedef = client.ndef();
774 ClientMap &map = client.getEnv().getClientMap();
776 bool is_valid_position;
778 node = map.getNodeNoEx(nodepos, &is_valid_position);
779 if (!is_valid_position)
782 if (prediction != "" && !nodedef->get(node).rightclickable) {
783 verbosestream << "Node placement prediction for "
784 << playeritem_def.name << " is "
785 << prediction << std::endl;
786 v3s16 p = neighbourpos;
788 // Place inside node itself if buildable_to
789 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
790 if (is_valid_position)
792 if (nodedef->get(n_under).buildable_to)
795 node = map.getNodeNoEx(p, &is_valid_position);
796 if (is_valid_position &&!nodedef->get(node).buildable_to)
801 // Find id of predicted node
803 bool found = nodedef->getId(prediction, id);
806 errorstream << "Node placement prediction failed for "
807 << playeritem_def.name << " (places "
809 << ") - Name not known" << std::endl;
813 // Predict param2 for facedir and wallmounted nodes
816 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
817 nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) {
818 v3s16 dir = nodepos - neighbourpos;
820 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
821 param2 = dir.Y < 0 ? 1 : 0;
822 } else if (abs(dir.X) > abs(dir.Z)) {
823 param2 = dir.X < 0 ? 3 : 2;
825 param2 = dir.Z < 0 ? 5 : 4;
829 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR ||
830 nodedef->get(id).param_type_2 == CPT2_COLORED_FACEDIR) {
831 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
833 if (abs(dir.X) > abs(dir.Z)) {
834 param2 = dir.X < 0 ? 3 : 1;
836 param2 = dir.Z < 0 ? 2 : 0;
842 //Check attachment if node is in group attached_node
843 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
844 static v3s16 wallmounted_dirs[8] = {
854 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
855 nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED)
856 pp = p + wallmounted_dirs[param2];
858 pp = p + v3s16(0, -1, 0);
860 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
864 // Add node to client map
865 MapNode n(id, 0, param2);
868 LocalPlayer *player = client.getEnv().getLocalPlayer();
870 // Dont place node when player would be inside new node
871 // NOTE: This is to be eventually implemented by a mod as client-side Lua
872 if (!nodedef->get(n).walkable ||
873 g_settings->getBool("enable_build_where_you_stand") ||
874 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
875 (nodedef->get(n).walkable &&
876 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
877 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
879 // This triggers the required mesh update too
880 client.addNode(p, n);
883 } catch (InvalidPositionException &e) {
884 errorstream << "Node placement prediction failed for "
885 << playeritem_def.name << " (places "
887 << ") - Position not loaded" << std::endl;
894 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
895 Client *client, IrrlichtDevice *device, JoystickController *joystick,
896 IFormSource *fs_src, TextDest *txt_dest)
899 if (*cur_formspec == 0) {
900 *cur_formspec = new GUIFormSpecMenu(device, joystick,
901 guiroot, -1, &g_menumgr, client, client->getTextureSource(),
903 (*cur_formspec)->doPause = false;
906 Caution: do not call (*cur_formspec)->drop() here --
907 the reference might outlive the menu, so we will
908 periodically check if *cur_formspec is the only
909 remaining reference (i.e. the menu was removed)
910 and delete it in that case.
914 (*cur_formspec)->setFormSource(fs_src);
915 (*cur_formspec)->setTextDest(txt_dest);
921 #define SIZE_TAG "size[11,5.5]"
923 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
926 /******************************************************************************/
927 static void updateChat(Client &client, f32 dtime, bool show_debug,
928 const v2u32 &screensize, bool show_chat, u32 show_profiler,
929 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
931 // Add chat log output for errors to be shown in chat
932 static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
934 // Get new messages from error log buffer
935 while (!chat_log_error_buf.empty()) {
936 std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
937 if (!g_settings->getBool("disable_escape_sequences")) {
938 error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
940 chat_backend.addMessage(L"", error_message);
943 // Get new messages from client
944 std::wstring message;
946 while (client.getChatMessage(message)) {
947 chat_backend.addUnparsedMessage(message);
950 // Remove old messages
951 chat_backend.step(dtime);
953 // Display all messages in a static text element
954 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
955 EnrichedString recent_chat = chat_backend.getRecentChat();
956 unsigned int line_height = g_fontengine->getLineHeight();
958 setStaticText(guitext_chat, recent_chat);
960 // Update gui element size and position
964 chat_y += 2 * line_height;
966 // first pass to calculate height of text to be set
967 s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
968 porting::getWindowSize().X - 20);
969 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
970 guitext_chat->setRelativePosition(rect);
972 //now use real height of text and adjust rect according to this size
973 rect = core::rect<s32>(10, chat_y, width,
974 chat_y + guitext_chat->getTextHeight());
977 guitext_chat->setRelativePosition(rect);
978 // Don't show chat if disabled or empty or profiler is enabled
979 guitext_chat->setVisible(
980 show_chat && recent_chat_count != 0 && !show_profiler);
984 /****************************************************************************
985 Fast key cache for main game loop
986 ****************************************************************************/
988 /* This is faster than using getKeySetting with the tradeoff that functions
989 * using it must make sure that it's initialised before using it and there is
990 * no error handling (for example bounds checking). This is really intended for
991 * use only in the main running loop of the client (the_game()) where the faster
992 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
993 * (e.g. formspecs) should continue using getKeySetting().
1001 populate_nonchanging();
1006 // Keys that are not settings dependent
1007 void populate_nonchanging();
1009 KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
1010 InputHandler *handler;
1013 void KeyCache::populate_nonchanging()
1015 key[KeyType::ESC] = EscapeKey;
1018 void KeyCache::populate()
1020 key[KeyType::FORWARD] = getKeySetting("keymap_forward");
1021 key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
1022 key[KeyType::LEFT] = getKeySetting("keymap_left");
1023 key[KeyType::RIGHT] = getKeySetting("keymap_right");
1024 key[KeyType::JUMP] = getKeySetting("keymap_jump");
1025 key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
1026 key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
1028 key[KeyType::AUTORUN] = getKeySetting("keymap_autorun");
1030 key[KeyType::DROP] = getKeySetting("keymap_drop");
1031 key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
1032 key[KeyType::CHAT] = getKeySetting("keymap_chat");
1033 key[KeyType::CMD] = getKeySetting("keymap_cmd");
1034 key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
1035 key[KeyType::CONSOLE] = getKeySetting("keymap_console");
1036 key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
1037 key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
1038 key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
1039 key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
1040 key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
1041 key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
1042 key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1043 key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1044 key[KeyType::TOGGLE_FORCE_FOG_OFF]
1045 = getKeySetting("keymap_toggle_force_fog_off");
1046 key[KeyType::TOGGLE_UPDATE_CAMERA]
1047 = getKeySetting("keymap_toggle_update_camera");
1048 key[KeyType::TOGGLE_DEBUG]
1049 = getKeySetting("keymap_toggle_debug");
1050 key[KeyType::TOGGLE_PROFILER]
1051 = getKeySetting("keymap_toggle_profiler");
1052 key[KeyType::CAMERA_MODE]
1053 = getKeySetting("keymap_camera_mode");
1054 key[KeyType::INCREASE_VIEWING_RANGE]
1055 = getKeySetting("keymap_increase_viewing_range_min");
1056 key[KeyType::DECREASE_VIEWING_RANGE]
1057 = getKeySetting("keymap_decrease_viewing_range_min");
1058 key[KeyType::RANGESELECT]
1059 = getKeySetting("keymap_rangeselect");
1060 key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
1062 key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1063 key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1064 key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1065 key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1067 key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1070 // First clear all keys, then re-add the ones we listen for
1071 handler->dontListenForKeys();
1072 for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
1073 handler->listenForKey(key[i]);
1075 handler->listenForKey(EscapeKey);
1076 handler->listenForKey(CancelKey);
1077 for (size_t i = 0; i < 10; i++) {
1078 handler->listenForKey(NumberKey[i]);
1084 /****************************************************************************
1086 ****************************************************************************/
1088 const float object_hit_delay = 0.2;
1091 u32 last_time, busy_time, sleep_time;
1095 /* The reason the following structs are not anonymous structs within the
1096 * class is that they are not used by the majority of member functions and
1097 * many functions that do require objects of thse types do not modify them
1098 * (so they can be passed as a const qualified parameter)
1100 struct CameraOrientation {
1101 f32 camera_yaw; // "right/left"
1102 f32 camera_pitch; // "up/down"
1105 struct GameRunData {
1108 PointedThing pointed_old;
1112 bool update_wielded_item_trigger;
1113 bool reset_jump_timer;
1114 float nodig_delay_timer;
1116 float dig_time_complete;
1117 float repeat_rightclick_timer;
1118 float object_hit_delay_timer;
1119 float time_from_last_punch;
1120 ClientActiveObject *selected_object;
1124 float update_draw_list_timer;
1125 float statustext_time;
1129 v3f update_draw_list_last_cam_dir;
1131 u32 profiler_current_page;
1132 u32 profiler_max_page; // Number of pages
1135 float time_of_day_smooth;
1139 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1145 Jitter dtime_jitter, busy_time_jitter;
1148 /****************************************************************************
1150 ****************************************************************************/
1152 /* This is not intended to be a public class. If a public class becomes
1153 * desirable then it may be better to create another 'wrapper' class that
1154 * hides most of the stuff in this class (nothing in this class is required
1155 * by any other file) but exposes the public methods/data only.
1162 bool startup(bool *kill,
1164 InputHandler *input,
1165 IrrlichtDevice *device,
1166 const std::string &map_dir,
1167 const std::string &playername,
1168 const std::string &password,
1169 // If address is "", local server is used and address is updated
1170 std::string *address,
1172 std::string &error_message,
1174 ChatBackend *chat_backend,
1175 const SubgameSpec &gamespec, // Used for local game
1176 bool simple_singleplayer_mode);
1183 void extendedResourceCleanup();
1185 // Basic initialisation
1186 bool init(const std::string &map_dir, std::string *address,
1188 const SubgameSpec &gamespec);
1190 bool createSingleplayerServer(const std::string &map_dir,
1191 const SubgameSpec &gamespec, u16 port, std::string *address);
1194 bool createClient(const std::string &playername,
1195 const std::string &password, std::string *address, u16 port);
1198 // Client connection
1199 bool connectToServer(const std::string &playername,
1200 const std::string &password, std::string *address, u16 port,
1201 bool *connect_ok, bool *aborted);
1202 bool getServerContent(bool *aborted);
1206 void updateInteractTimers(f32 dtime);
1207 bool checkConnection();
1208 bool handleCallbacks();
1209 void processQueues();
1210 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1211 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1212 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1215 void processUserInput(f32 dtime);
1216 void processKeyInput();
1217 void processItemSelection(u16 *new_playeritem);
1219 void dropSelectedItem();
1220 void openInventory();
1221 void openConsole(float scale, const wchar_t *line=NULL);
1222 void toggleFreeMove();
1223 void toggleFreeMoveAlt();
1225 void toggleNoClip();
1226 void toggleCinematic();
1227 void toggleAutorun();
1231 void toggleMinimap(bool shift_pressed);
1234 void toggleUpdateCamera();
1235 void toggleProfiler();
1237 void increaseViewRange();
1238 void decreaseViewRange();
1239 void toggleFullViewRange();
1241 void updateCameraDirection(CameraOrientation *cam, float dtime);
1242 void updateCameraOrientation(CameraOrientation *cam, float dtime);
1243 void updatePlayerControl(const CameraOrientation &cam);
1244 void step(f32 *dtime);
1245 void processClientEvents(CameraOrientation *cam);
1246 void updateCamera(u32 busy_time, f32 dtime);
1247 void updateSound(f32 dtime);
1248 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
1250 * Returns the object or node the player is pointing at.
1251 * Also updates the selected thing in the Hud.
1253 * @param[in] shootline the shootline, starting from
1254 * the camera position. This also gives the maximal distance
1256 * @param[in] liquids_pointable if false, liquids are ignored
1257 * @param[in] look_for_object if false, objects are ignored
1258 * @param[in] camera_offset offset of the camera
1259 * @param[out] selected_object the selected object or
1262 PointedThing updatePointedThing(
1263 const core::line3d<f32> &shootline, bool liquids_pointable,
1264 bool look_for_object, const v3s16 &camera_offset);
1265 void handlePointingAtNothing(const ItemStack &playerItem);
1266 void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
1267 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1268 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
1269 const v3f &player_position, bool show_debug);
1270 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
1271 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1272 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
1273 const CameraOrientation &cam);
1274 void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
1275 void updateProfilerGraphs(ProfilerGraph *graph);
1278 void limitFps(FpsControl *fps_timings, f32 *dtime);
1280 void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
1281 bool draw_clouds = true);
1283 static void settingChangedCallback(const std::string &setting_name, void *data);
1284 void readSettings();
1286 inline bool getLeftClicked()
1288 return input->getLeftClicked() ||
1289 input->joystick.getWasKeyDown(KeyType::MOUSE_L);
1291 inline bool getRightClicked()
1293 return input->getRightClicked() ||
1294 input->joystick.getWasKeyDown(KeyType::MOUSE_R);
1296 inline bool isLeftPressed()
1298 return input->getLeftState() ||
1299 input->joystick.isKeyDown(KeyType::MOUSE_L);
1301 inline bool isRightPressed()
1303 return input->getRightState() ||
1304 input->joystick.isKeyDown(KeyType::MOUSE_R);
1306 inline bool getLeftReleased()
1308 return input->getLeftReleased() ||
1309 input->joystick.wasKeyReleased(KeyType::MOUSE_L);
1312 inline bool isKeyDown(GameKeyType k)
1314 return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
1316 inline bool wasKeyDown(GameKeyType k)
1318 return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
1322 void handleAndroidChatInput();
1326 void showPauseMenu();
1328 InputHandler *input;
1333 IWritableTextureSource *texture_src;
1334 IWritableShaderSource *shader_src;
1336 // When created, these will be filled with data received from the server
1337 IWritableItemDefManager *itemdef_manager;
1338 IWritableNodeDefManager *nodedef_manager;
1340 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1341 ISoundManager *sound;
1342 bool sound_is_dummy;
1343 SoundMaker *soundmaker;
1345 ChatBackend *chat_backend;
1347 GUIFormSpecMenu *current_formspec;
1348 //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
1349 std::string cur_formname;
1351 EventManager *eventmgr;
1352 QuicktuneShortcutter *quicktune;
1354 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1355 MapDrawControl *draw_control;
1357 Clouds *clouds; // Free using ->Drop()
1358 Sky *sky; // Free using ->Drop()
1359 Inventory *local_inventory;
1363 GameRunData runData;
1367 This class does take ownership/responsibily for cleaning up etc of any of
1368 these items (e.g. device)
1370 IrrlichtDevice *device;
1371 video::IVideoDriver *driver;
1372 scene::ISceneManager *smgr;
1374 std::string *error_message;
1375 bool *reconnect_requested;
1376 scene::ISceneNode *skybox;
1379 bool simple_singleplayer_mode;
1382 /* Pre-calculated values
1384 int crack_animation_length;
1388 gui::IGUIStaticText *guitext; // First line of debug text
1389 gui::IGUIStaticText *guitext2; // Second line of debug text
1390 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1391 gui::IGUIStaticText *guitext_status;
1392 gui::IGUIStaticText *guitext_chat; // Chat text
1393 gui::IGUIStaticText *guitext_profiler; // Profiler text
1395 std::wstring infotext;
1396 std::wstring m_statustext;
1400 IntervalLimiter profiler_interval;
1403 * TODO: Local caching of settings is not optimal and should at some stage
1404 * be updated to use a global settings object for getting thse values
1405 * (as opposed to the this local caching). This can be addressed in
1408 bool m_cache_doubletap_jump;
1409 bool m_cache_enable_clouds;
1410 bool m_cache_enable_joysticks;
1411 bool m_cache_enable_particles;
1412 bool m_cache_enable_fog;
1413 bool m_cache_enable_noclip;
1414 bool m_cache_enable_free_move;
1415 f32 m_cache_mouse_sensitivity;
1416 f32 m_cache_joystick_frustum_sensitivity;
1417 f32 m_repeat_right_click_time;
1418 f32 m_cache_cam_smoothing;
1419 f32 m_cache_fog_start;
1421 bool m_invert_mouse;
1422 bool m_first_loop_after_window_activation;
1423 bool m_camera_offset_changed;
1426 bool m_cache_hold_aux1;
1427 bool m_android_chat_open;
1436 itemdef_manager(NULL),
1437 nodedef_manager(NULL),
1439 sound_is_dummy(false),
1442 current_formspec(NULL),
1446 gui_chat_console(NULL),
1451 local_inventory(NULL),
1454 m_invert_mouse(false),
1455 m_first_loop_after_window_activation(false),
1456 m_camera_offset_changed(false)
1458 g_settings->registerChangedCallback("doubletap_jump",
1459 &settingChangedCallback, this);
1460 g_settings->registerChangedCallback("enable_clouds",
1461 &settingChangedCallback, this);
1462 g_settings->registerChangedCallback("doubletap_joysticks",
1463 &settingChangedCallback, this);
1464 g_settings->registerChangedCallback("enable_particles",
1465 &settingChangedCallback, this);
1466 g_settings->registerChangedCallback("enable_fog",
1467 &settingChangedCallback, this);
1468 g_settings->registerChangedCallback("mouse_sensitivity",
1469 &settingChangedCallback, this);
1470 g_settings->registerChangedCallback("joystick_frustum_sensitivity",
1471 &settingChangedCallback, this);
1472 g_settings->registerChangedCallback("repeat_rightclick_time",
1473 &settingChangedCallback, this);
1474 g_settings->registerChangedCallback("noclip",
1475 &settingChangedCallback, this);
1476 g_settings->registerChangedCallback("free_move",
1477 &settingChangedCallback, this);
1478 g_settings->registerChangedCallback("cinematic",
1479 &settingChangedCallback, this);
1480 g_settings->registerChangedCallback("cinematic_camera_smoothing",
1481 &settingChangedCallback, this);
1482 g_settings->registerChangedCallback("camera_smoothing",
1483 &settingChangedCallback, this);
1488 m_cache_hold_aux1 = false; // This is initialised properly later
1495 /****************************************************************************
1497 ****************************************************************************/
1503 if (!sound_is_dummy)
1506 delete server; // deleted first to stop all server threads
1509 delete local_inventory;
1515 delete nodedef_manager;
1516 delete itemdef_manager;
1517 delete draw_control;
1519 extendedResourceCleanup();
1521 g_settings->deregisterChangedCallback("doubletap_jump",
1522 &settingChangedCallback, this);
1523 g_settings->deregisterChangedCallback("enable_clouds",
1524 &settingChangedCallback, this);
1525 g_settings->deregisterChangedCallback("enable_particles",
1526 &settingChangedCallback, this);
1527 g_settings->deregisterChangedCallback("enable_fog",
1528 &settingChangedCallback, this);
1529 g_settings->deregisterChangedCallback("mouse_sensitivity",
1530 &settingChangedCallback, this);
1531 g_settings->deregisterChangedCallback("repeat_rightclick_time",
1532 &settingChangedCallback, this);
1533 g_settings->deregisterChangedCallback("noclip",
1534 &settingChangedCallback, this);
1535 g_settings->deregisterChangedCallback("free_move",
1536 &settingChangedCallback, this);
1537 g_settings->deregisterChangedCallback("cinematic",
1538 &settingChangedCallback, this);
1539 g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
1540 &settingChangedCallback, this);
1541 g_settings->deregisterChangedCallback("camera_smoothing",
1542 &settingChangedCallback, this);
1545 bool Game::startup(bool *kill,
1547 InputHandler *input,
1548 IrrlichtDevice *device,
1549 const std::string &map_dir,
1550 const std::string &playername,
1551 const std::string &password,
1552 std::string *address, // can change if simple_singleplayer_mode
1554 std::string &error_message,
1556 ChatBackend *chat_backend,
1557 const SubgameSpec &gamespec,
1558 bool simple_singleplayer_mode)
1561 this->device = device;
1563 this->error_message = &error_message;
1564 this->reconnect_requested = reconnect;
1565 this->random_input = random_input;
1566 this->input = input;
1567 this->chat_backend = chat_backend;
1568 this->simple_singleplayer_mode = simple_singleplayer_mode;
1570 keycache.handler = input;
1571 keycache.populate();
1573 driver = device->getVideoDriver();
1574 smgr = device->getSceneManager();
1576 smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1578 memset(&runData, 0, sizeof(runData));
1579 runData.time_from_last_punch = 10.0;
1580 runData.profiler_max_page = 3;
1581 runData.update_wielded_item_trigger = true;
1583 memset(&flags, 0, sizeof(flags));
1584 flags.show_chat = true;
1585 flags.show_hud = true;
1586 flags.show_debug = g_settings->getBool("show_debug");
1587 m_invert_mouse = g_settings->getBool("invert_mouse");
1588 m_first_loop_after_window_activation = true;
1590 if (!init(map_dir, address, port, gamespec))
1593 if (!createClient(playername, password, address, port))
1602 ProfilerGraph graph;
1603 RunStats stats = { 0 };
1604 CameraOrientation cam_view_target = { 0 };
1605 CameraOrientation cam_view = { 0 };
1606 FpsControl draw_times = { 0 };
1607 f32 dtime; // in seconds
1609 /* Clear the profiler */
1610 Profiler::GraphValues dummyvalues;
1611 g_profiler->graphGet(dummyvalues);
1613 draw_times.last_time = device->getTimer()->getTime();
1615 set_light_table(g_settings->getFloat("display_gamma"));
1618 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1619 && client->checkPrivilege("fast");
1622 while (device->run()
1623 && !(*kill || g_gamecallback->shutdown_requested
1624 || (server && server->getShutdownRequested()))) {
1626 /* Must be called immediately after a device->run() call because it
1627 * uses device->getTimer()->getTime()
1629 limitFps(&draw_times, &dtime);
1631 updateStats(&stats, draw_times, dtime);
1632 updateInteractTimers(dtime);
1634 if (!checkConnection())
1636 if (!handleCallbacks())
1642 hud->resizeHotbar();
1644 updateProfilers(stats, draw_times, dtime);
1645 processUserInput(dtime);
1646 // Update camera before player movement to avoid camera lag of one frame
1647 updateCameraDirection(&cam_view_target, dtime);
1648 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1649 cam_view.camera_yaw) * m_cache_cam_smoothing;
1650 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1651 cam_view.camera_pitch) * m_cache_cam_smoothing;
1652 updatePlayerControl(cam_view);
1654 processClientEvents(&cam_view_target);
1655 updateCamera(draw_times.busy_time, dtime);
1657 processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
1658 updateFrame(&graph, &stats, dtime, cam_view);
1659 updateProfilerGraphs(&graph);
1661 // Update if minimap has been disabled by the server
1662 flags.show_minimap &= client->shouldShowMinimap();
1667 void Game::shutdown()
1669 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
1670 if (g_settings->get("3d_mode") == "pageflip") {
1671 driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
1675 showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
1680 if (gui_chat_console)
1681 gui_chat_console->drop();
1687 while (g_menumgr.menuCount() > 0) {
1688 g_menumgr.m_stack.front()->setVisible(false);
1689 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1692 if (current_formspec) {
1693 current_formspec->drop();
1694 current_formspec = NULL;
1697 chat_backend->addMessage(L"", L"# Disconnected.");
1698 chat_backend->addMessage(L"", L"");
1702 while (!client->isShutdown()) {
1703 assert(texture_src != NULL);
1704 assert(shader_src != NULL);
1705 texture_src->processQueue();
1706 shader_src->processQueue();
1713 /****************************************************************************/
1714 /****************************************************************************
1716 ****************************************************************************/
1717 /****************************************************************************/
1720 const std::string &map_dir,
1721 std::string *address,
1723 const SubgameSpec &gamespec)
1725 texture_src = createTextureSource(device);
1727 showOverlayMessage(wgettext("Loading..."), 0, 0);
1729 shader_src = createShaderSource(device);
1731 itemdef_manager = createItemDefManager();
1732 nodedef_manager = createNodeDefManager();
1734 eventmgr = new EventManager();
1735 quicktune = new QuicktuneShortcutter();
1737 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1738 && eventmgr && quicktune))
1744 // Create a server if not connecting to an existing one
1745 if (*address == "") {
1746 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1753 bool Game::initSound()
1756 if (g_settings->getBool("enable_sound")) {
1757 infostream << "Attempting to use OpenAL audio" << std::endl;
1758 sound = createOpenALSoundManager(&soundfetcher);
1760 infostream << "Failed to initialize OpenAL audio" << std::endl;
1762 infostream << "Sound disabled." << std::endl;
1766 infostream << "Using dummy audio." << std::endl;
1767 sound = &dummySoundManager;
1768 sound_is_dummy = true;
1771 soundmaker = new SoundMaker(sound, nodedef_manager);
1775 soundmaker->registerReceiver(eventmgr);
1780 bool Game::createSingleplayerServer(const std::string &map_dir,
1781 const SubgameSpec &gamespec, u16 port, std::string *address)
1783 showOverlayMessage(wgettext("Creating server..."), 0, 5);
1785 std::string bind_str = g_settings->get("bind_address");
1786 Address bind_addr(0, 0, 0, 0, port);
1788 if (g_settings->getBool("ipv6_server")) {
1789 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1793 bind_addr.Resolve(bind_str.c_str());
1794 } catch (ResolveError &e) {
1795 infostream << "Resolving bind address \"" << bind_str
1796 << "\" failed: " << e.what()
1797 << " -- Listening on all addresses." << std::endl;
1800 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1801 *error_message = "Unable to listen on " +
1802 bind_addr.serializeString() +
1803 " because IPv6 is disabled";
1804 errorstream << *error_message << std::endl;
1808 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1809 bind_addr.isIPv6(), false);
1811 server->start(bind_addr);
1816 bool Game::createClient(const std::string &playername,
1817 const std::string &password, std::string *address, u16 port)
1819 showOverlayMessage(wgettext("Creating client..."), 0, 10);
1821 draw_control = new MapDrawControl;
1825 bool could_connect, connect_aborted;
1827 if (!connectToServer(playername, password, address, port,
1828 &could_connect, &connect_aborted))
1831 if (!could_connect) {
1832 if (error_message->empty() && !connect_aborted) {
1833 // Should not happen if error messages are set properly
1834 *error_message = "Connection failed for unknown reason";
1835 errorstream << *error_message << std::endl;
1840 if (!getServerContent(&connect_aborted)) {
1841 if (error_message->empty() && !connect_aborted) {
1842 // Should not happen if error messages are set properly
1843 *error_message = "Connection failed for unknown reason";
1844 errorstream << *error_message << std::endl;
1849 GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
1850 &flags.force_fog_off, &runData.fog_range, client);
1851 shader_src->addShaderConstantSetterFactory(scsf);
1853 // Update cached textures, meshes and materials
1854 client->afterContentReceived(device);
1858 camera = new Camera(smgr, *draw_control, client);
1859 if (!camera || !camera->successfullyCreated(*error_message))
1861 client->setCamera(camera);
1865 if (m_cache_enable_clouds) {
1866 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1868 *error_message = "Memory allocation error (clouds)";
1869 errorstream << *error_message << std::endl;
1876 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
1878 skybox = NULL; // This is used/set later on in the main run loop
1880 local_inventory = new Inventory(itemdef_manager);
1882 if (!(sky && local_inventory)) {
1883 *error_message = "Memory allocation error (sky or local inventory)";
1884 errorstream << *error_message << std::endl;
1888 /* Pre-calculated values
1890 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1892 v2u32 size = t->getOriginalSize();
1893 crack_animation_length = size.Y / size.X;
1895 crack_animation_length = 5;
1901 /* Set window caption
1903 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
1905 str += utf8_to_wide(g_version_hash);
1907 str += driver->getName();
1909 device->setWindowCaption(str.c_str());
1911 LocalPlayer *player = client->getEnv().getLocalPlayer();
1912 player->hurt_tilt_timer = 0;
1913 player->hurt_tilt_strength = 0;
1915 hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
1918 *error_message = "Memory error: could not create HUD";
1919 errorstream << *error_message << std::endl;
1923 mapper = client->getMinimap();
1924 mapper->setMinimapMode(MINIMAP_MODE_OFF);
1929 bool Game::initGui()
1931 // First line of debug text
1932 guitext = addStaticText(guienv,
1933 utf8_to_wide(PROJECT_NAME_C).c_str(),
1934 core::rect<s32>(0, 0, 0, 0),
1935 false, false, guiroot);
1937 // Second line of debug text
1938 guitext2 = addStaticText(guienv,
1940 core::rect<s32>(0, 0, 0, 0),
1941 false, false, guiroot);
1943 // At the middle of the screen
1944 // Object infos are shown in this
1945 guitext_info = addStaticText(guienv,
1947 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
1948 false, true, guiroot);
1950 // Status text (displays info when showing and hiding GUI stuff, etc.)
1951 guitext_status = addStaticText(guienv,
1953 core::rect<s32>(0, 0, 0, 0),
1954 false, false, guiroot);
1955 guitext_status->setVisible(false);
1958 guitext_chat = addStaticText(
1961 core::rect<s32>(0, 0, 0, 0),
1962 //false, false); // Disable word wrap as of now
1963 false, true, guiroot);
1965 // Remove stale "recent" chat messages from previous connections
1966 chat_backend->clearRecentChat();
1968 // Chat backend and console
1969 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
1970 -1, chat_backend, client, &g_menumgr);
1971 if (!gui_chat_console) {
1972 *error_message = "Could not allocate memory for chat console";
1973 errorstream << *error_message << std::endl;
1977 // Profiler text (size is updated when text is updated)
1978 guitext_profiler = addStaticText(guienv,
1980 core::rect<s32>(0, 0, 0, 0),
1981 false, false, guiroot);
1982 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
1983 guitext_profiler->setVisible(false);
1984 guitext_profiler->setWordWrap(true);
1986 #ifdef HAVE_TOUCHSCREENGUI
1988 if (g_touchscreengui)
1989 g_touchscreengui->init(texture_src);
1996 bool Game::connectToServer(const std::string &playername,
1997 const std::string &password, std::string *address, u16 port,
1998 bool *connect_ok, bool *aborted)
2000 *connect_ok = false; // Let's not be overly optimistic
2002 bool local_server_mode = false;
2004 showOverlayMessage(wgettext("Resolving address..."), 0, 15);
2006 Address connect_address(0, 0, 0, 0, port);
2009 connect_address.Resolve(address->c_str());
2011 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2012 //connect_address.Resolve("localhost");
2013 if (connect_address.isIPv6()) {
2014 IPv6AddressBytes addr_bytes;
2015 addr_bytes.bytes[15] = 1;
2016 connect_address.setAddress(&addr_bytes);
2018 connect_address.setAddress(127, 0, 0, 1);
2020 local_server_mode = true;
2022 } catch (ResolveError &e) {
2023 *error_message = std::string("Couldn't resolve address: ") + e.what();
2024 errorstream << *error_message << std::endl;
2028 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2029 *error_message = "Unable to connect to " +
2030 connect_address.serializeString() +
2031 " because IPv6 is disabled";
2032 errorstream << *error_message << std::endl;
2036 client = new Client(device,
2037 playername.c_str(), password,
2038 *draw_control, texture_src, shader_src,
2039 itemdef_manager, nodedef_manager, sound, eventmgr,
2040 connect_address.isIPv6(), &flags);
2045 infostream << "Connecting to server at ";
2046 connect_address.print(&infostream);
2047 infostream << std::endl;
2049 client->connect(connect_address, *address,
2050 simple_singleplayer_mode || local_server_mode);
2053 Wait for server to accept connection
2059 FpsControl fps_control = { 0 };
2061 f32 wait_time = 0; // in seconds
2063 fps_control.last_time = device->getTimer()->getTime();
2067 while (device->run()) {
2069 limitFps(&fps_control, &dtime);
2071 // Update client and server
2072 client->step(dtime);
2075 server->step(dtime);
2078 if (client->getState() == LC_Init) {
2084 if (client->accessDenied()) {
2085 *error_message = "Access denied. Reason: "
2086 + client->accessDeniedReason();
2087 *reconnect_requested = client->reconnectRequested();
2088 errorstream << *error_message << std::endl;
2092 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2094 infostream << "Connect aborted [Escape]" << std::endl;
2099 // Only time out if we aren't waiting for the server we started
2100 if ((*address != "") && (wait_time > 10)) {
2101 bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
2102 // If no pre v25 init was sent, and no answer was received,
2103 // but the low level connection could be established
2104 // (meaning that we have a peer id), then we probably wanted
2105 // to connect to a legacy server. In this case, tell the user
2106 // to enable the option to be able to connect.
2107 if (!sent_old_init &&
2108 (client->getProtoVersion() == 0) &&
2109 client->connectedToServer()) {
2110 *error_message = "Connection failure: init packet not "
2111 "recognized by server.\n"
2112 "Most likely the server uses an old protocol version (<v25).\n"
2113 "Please ask the server owner to update to 0.4.13 or later.\n"
2114 "To still connect to the server in the meantime,\n"
2115 "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
2116 "or by enabling the 'Client -> Network -> Support older Servers'\n"
2117 "entry in the advanced settings menu.";
2119 *error_message = "Connection timed out.";
2121 errorstream << *error_message << std::endl;
2126 showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
2128 } catch (con::PeerNotFoundException &e) {
2129 // TODO: Should something be done here? At least an info/error
2137 bool Game::getServerContent(bool *aborted)
2141 FpsControl fps_control = { 0 };
2142 f32 dtime; // in seconds
2144 fps_control.last_time = device->getTimer()->getTime();
2146 while (device->run()) {
2148 limitFps(&fps_control, &dtime);
2150 // Update client and server
2151 client->step(dtime);
2154 server->step(dtime);
2157 if (client->mediaReceived() && client->itemdefReceived() &&
2158 client->nodedefReceived()) {
2163 if (!checkConnection())
2166 if (client->getState() < LC_Init) {
2167 *error_message = "Client disconnected";
2168 errorstream << *error_message << std::endl;
2172 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2174 infostream << "Connect aborted [Escape]" << std::endl;
2181 if (!client->itemdefReceived()) {
2182 const wchar_t *text = wgettext("Item definitions...");
2184 draw_load_screen(text, device, guienv, texture_src,
2187 } else if (!client->nodedefReceived()) {
2188 const wchar_t *text = wgettext("Node definitions...");
2190 draw_load_screen(text, device, guienv, texture_src,
2194 std::stringstream message;
2195 std::fixed(message);
2196 message.precision(0);
2197 message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
2198 message.precision(2);
2200 if ((USE_CURL == 0) ||
2201 (!g_settings->getBool("enable_remote_media_server"))) {
2202 float cur = client->getCurRate();
2203 std::string cur_unit = gettext("KiB/s");
2207 cur_unit = gettext("MiB/s");
2210 message << " (" << cur << ' ' << cur_unit << ")";
2213 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
2214 draw_load_screen(utf8_to_wide(message.str()), device,
2215 guienv, texture_src, dtime, progress);
2223 /****************************************************************************/
2224 /****************************************************************************
2226 ****************************************************************************/
2227 /****************************************************************************/
2229 inline void Game::updateInteractTimers(f32 dtime)
2231 if (runData.nodig_delay_timer >= 0)
2232 runData.nodig_delay_timer -= dtime;
2234 if (runData.object_hit_delay_timer >= 0)
2235 runData.object_hit_delay_timer -= dtime;
2237 runData.time_from_last_punch += dtime;
2241 /* returns false if game should exit, otherwise true
2243 inline bool Game::checkConnection()
2245 if (client->accessDenied()) {
2246 *error_message = "Access denied. Reason: "
2247 + client->accessDeniedReason();
2248 *reconnect_requested = client->reconnectRequested();
2249 errorstream << *error_message << std::endl;
2257 /* returns false if game should exit, otherwise true
2259 inline bool Game::handleCallbacks()
2261 if (g_gamecallback->disconnect_requested) {
2262 g_gamecallback->disconnect_requested = false;
2266 if (g_gamecallback->changepassword_requested) {
2267 (new GUIPasswordChange(guienv, guiroot, -1,
2268 &g_menumgr, client))->drop();
2269 g_gamecallback->changepassword_requested = false;
2272 if (g_gamecallback->changevolume_requested) {
2273 (new GUIVolumeChange(guienv, guiroot, -1,
2274 &g_menumgr))->drop();
2275 g_gamecallback->changevolume_requested = false;
2278 if (g_gamecallback->keyconfig_requested) {
2279 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2280 &g_menumgr))->drop();
2281 g_gamecallback->keyconfig_requested = false;
2284 if (g_gamecallback->keyconfig_changed) {
2285 keycache.populate(); // update the cache with new settings
2286 g_gamecallback->keyconfig_changed = false;
2293 void Game::processQueues()
2295 texture_src->processQueue();
2296 itemdef_manager->processQueue(client);
2297 shader_src->processQueue();
2301 void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)
2303 float profiler_print_interval =
2304 g_settings->getFloat("profiler_print_interval");
2305 bool print_to_log = true;
2307 if (profiler_print_interval == 0) {
2308 print_to_log = false;
2309 profiler_print_interval = 5;
2312 if (profiler_interval.step(dtime, profiler_print_interval)) {
2314 infostream << "Profiler:" << std::endl;
2315 g_profiler->print(infostream);
2318 update_profiler_gui(guitext_profiler, g_fontengine,
2319 runData.profiler_current_page, runData.profiler_max_page,
2320 driver->getScreenSize().Height);
2322 g_profiler->clear();
2325 addProfilerGraphs(stats, draw_times, dtime);
2329 void Game::addProfilerGraphs(const RunStats &stats,
2330 const FpsControl &draw_times, f32 dtime)
2332 g_profiler->graphAdd("mainloop_other",
2333 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2335 if (draw_times.sleep_time != 0)
2336 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2337 g_profiler->graphAdd("mainloop_dtime", dtime);
2339 g_profiler->add("Elapsed time", dtime);
2340 g_profiler->avg("FPS", 1. / dtime);
2344 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2351 /* Time average and jitter calculation
2353 jp = &stats->dtime_jitter;
2354 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2356 jitter = dtime - jp->avg;
2358 if (jitter > jp->max)
2361 jp->counter += dtime;
2363 if (jp->counter > 0.0) {
2365 jp->max_sample = jp->max;
2366 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2370 /* Busytime average and jitter calculation
2372 jp = &stats->busy_time_jitter;
2373 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2375 jitter = draw_times.busy_time - jp->avg;
2377 if (jitter > jp->max)
2379 if (jitter < jp->min)
2382 jp->counter += dtime;
2384 if (jp->counter > 0.0) {
2386 jp->max_sample = jp->max;
2387 jp->min_sample = jp->min;
2395 /****************************************************************************
2397 ****************************************************************************/
2399 void Game::processUserInput(f32 dtime)
2401 // Reset input if window not active or some menu is active
2402 if (!device->isWindowActive() || !noMenuActive() || guienv->hasFocus(gui_chat_console)) {
2404 #ifdef HAVE_TOUCHSCREENGUI
2405 g_touchscreengui->hide();
2408 #ifdef HAVE_TOUCHSCREENGUI
2409 else if (g_touchscreengui) {
2410 /* on touchscreengui step may generate own input events which ain't
2411 * what we want in case we just did clear them */
2412 g_touchscreengui->step(dtime);
2416 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2417 gui_chat_console->closeConsoleAtOnce();
2420 // Input handler step() (used by the random input generator)
2424 if (current_formspec != NULL)
2425 current_formspec->getAndroidUIInput();
2427 handleAndroidChatInput();
2430 // Increase timer for double tap of "keymap_jump"
2431 if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
2432 runData.jump_timer += dtime;
2435 processItemSelection(&runData.new_playeritem);
2439 void Game::processKeyInput()
2441 if (wasKeyDown(KeyType::DROP)) {
2443 } else if (wasKeyDown(KeyType::AUTORUN)) {
2445 } else if (wasKeyDown(KeyType::INVENTORY)) {
2447 } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2448 if (!gui_chat_console->isOpenInhibited()) {
2451 } else if (wasKeyDown(KeyType::CHAT)) {
2452 openConsole(0.2, L"");
2453 } else if (wasKeyDown(KeyType::CMD)) {
2454 openConsole(0.2, L"/");
2455 } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
2456 openConsole(0.2, L".");
2457 } else if (wasKeyDown(KeyType::CONSOLE)) {
2458 openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
2459 } else if (wasKeyDown(KeyType::FREEMOVE)) {
2461 } else if (wasKeyDown(KeyType::JUMP)) {
2462 toggleFreeMoveAlt();
2463 } else if (wasKeyDown(KeyType::FASTMOVE)) {
2465 } else if (wasKeyDown(KeyType::NOCLIP)) {
2467 } else if (wasKeyDown(KeyType::CINEMATIC)) {
2469 } else if (wasKeyDown(KeyType::SCREENSHOT)) {
2470 client->makeScreenshot(device);
2471 } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
2473 } else if (wasKeyDown(KeyType::MINIMAP)) {
2474 toggleMinimap(isKeyDown(KeyType::SNEAK));
2475 } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
2477 } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
2479 } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
2480 toggleUpdateCamera();
2481 } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
2483 } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
2485 } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
2486 increaseViewRange();
2487 } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
2488 decreaseViewRange();
2489 } else if (wasKeyDown(KeyType::RANGESELECT)) {
2490 toggleFullViewRange();
2491 } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
2493 } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
2495 } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
2497 } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
2499 } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
2500 // Print debug stacks
2501 dstream << "-----------------------------------------"
2503 dstream << "Printing debug stacks:" << std::endl;
2504 dstream << "-----------------------------------------"
2506 debug_stacks_print();
2509 if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
2510 runData.reset_jump_timer = false;
2511 runData.jump_timer = 0.0f;
2514 if (quicktune->hasMessage()) {
2515 m_statustext = utf8_to_wide(quicktune->getMessage());
2516 runData.statustext_time = 0.0f;
2520 void Game::processItemSelection(u16 *new_playeritem)
2522 LocalPlayer *player = client->getEnv().getLocalPlayer();
2524 /* Item selection using mouse wheel
2526 *new_playeritem = client->getPlayerItem();
2528 s32 wheel = input->getMouseWheel();
2529 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2530 player->hud_hotbar_itemcount - 1);
2534 if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
2538 if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
2543 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2545 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2548 /* Item selection using keyboard
2550 for (u16 i = 0; i < 10; i++) {
2551 static const KeyPress *item_keys[10] = {
2552 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2553 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2554 NumberKey + 9, NumberKey + 0,
2557 if (input->wasKeyDown(*item_keys[i])) {
2558 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2559 *new_playeritem = i;
2560 infostream << "Selected item: " << new_playeritem << std::endl;
2568 void Game::dropSelectedItem()
2570 IDropAction *a = new IDropAction();
2572 a->from_inv.setCurrentPlayer();
2573 a->from_list = "main";
2574 a->from_i = client->getPlayerItem();
2575 client->inventoryAction(a);
2579 void Game::openInventory()
2582 * Don't permit to open inventory is CAO or player doesn't exists.
2583 * This prevent showing an empty inventory at player load
2586 LocalPlayer *player = client->getEnv().getLocalPlayer();
2587 if (player == NULL || player->getCAO() == NULL)
2590 infostream << "the_game: " << "Launching inventory" << std::endl;
2592 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2593 TextDest *txt_dst = new TextDestPlayerInventory(client);
2595 create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
2598 InventoryLocation inventoryloc;
2599 inventoryloc.setCurrentPlayer();
2600 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2604 void Game::openConsole(float scale, const wchar_t *line)
2606 assert(scale > 0.0f && scale <= 1.0f);
2609 porting::showInputDialog(gettext("ok"), "", "", 2);
2610 m_android_chat_open = true;
2612 if (gui_chat_console->isOpenInhibited())
2614 gui_chat_console->openConsole(scale);
2616 gui_chat_console->setCloseOnEnter(true);
2617 gui_chat_console->replaceAndAddToHistory(line);
2623 void Game::handleAndroidChatInput()
2625 if (m_android_chat_open && porting::getInputDialogState() == 0) {
2626 std::string text = porting::getInputDialogValue();
2627 client->typeChatMessage(utf8_to_wide(text));
2633 void Game::toggleFreeMove()
2635 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2637 bool free_move = !g_settings->getBool("free_move");
2638 g_settings->set("free_move", bool_to_cstr(free_move));
2640 runData.statustext_time = 0;
2641 m_statustext = msg[free_move];
2642 if (free_move && !client->checkPrivilege("fly"))
2643 m_statustext += L" (note: no 'fly' privilege)";
2647 void Game::toggleFreeMoveAlt()
2649 if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
2652 runData.reset_jump_timer = true;
2656 void Game::toggleFast()
2658 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2659 bool fast_move = !g_settings->getBool("fast_move");
2660 g_settings->set("fast_move", bool_to_cstr(fast_move));
2662 runData.statustext_time = 0;
2663 m_statustext = msg[fast_move];
2665 bool has_fast_privs = client->checkPrivilege("fast");
2667 if (fast_move && !has_fast_privs)
2668 m_statustext += L" (note: no 'fast' privilege)";
2671 m_cache_hold_aux1 = fast_move && has_fast_privs;
2676 void Game::toggleNoClip()
2678 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2679 bool noclip = !g_settings->getBool("noclip");
2680 g_settings->set("noclip", bool_to_cstr(noclip));
2682 runData.statustext_time = 0;
2683 m_statustext = msg[noclip];
2685 if (noclip && !client->checkPrivilege("noclip"))
2686 m_statustext += L" (note: no 'noclip' privilege)";
2689 void Game::toggleCinematic()
2691 static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
2692 bool cinematic = !g_settings->getBool("cinematic");
2693 g_settings->set("cinematic", bool_to_cstr(cinematic));
2695 runData.statustext_time = 0;
2696 m_statustext = msg[cinematic];
2699 // Add WoW-style autorun by toggling continuous forward.
2700 void Game::toggleAutorun()
2702 static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
2703 bool autorun_enabled = !g_settings->getBool("continuous_forward");
2704 g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
2706 runData.statustext_time = 0;
2707 m_statustext = msg[autorun_enabled ? 1 : 0];
2710 void Game::toggleChat()
2712 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2714 flags.show_chat = !flags.show_chat;
2715 runData.statustext_time = 0;
2716 m_statustext = msg[flags.show_chat];
2720 void Game::toggleHud()
2722 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2724 flags.show_hud = !flags.show_hud;
2725 runData.statustext_time = 0;
2726 m_statustext = msg[flags.show_hud];
2729 void Game::toggleMinimap(bool shift_pressed)
2731 if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
2734 if (shift_pressed) {
2735 mapper->toggleMinimapShape();
2739 u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
2741 MinimapMode mode = MINIMAP_MODE_OFF;
2742 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
2743 mode = mapper->getMinimapMode();
2744 mode = (MinimapMode)((int)mode + 1);
2747 flags.show_minimap = true;
2749 case MINIMAP_MODE_SURFACEx1:
2750 m_statustext = L"Minimap in surface mode, Zoom x1";
2752 case MINIMAP_MODE_SURFACEx2:
2753 m_statustext = L"Minimap in surface mode, Zoom x2";
2755 case MINIMAP_MODE_SURFACEx4:
2756 m_statustext = L"Minimap in surface mode, Zoom x4";
2758 case MINIMAP_MODE_RADARx1:
2759 m_statustext = L"Minimap in radar mode, Zoom x1";
2761 case MINIMAP_MODE_RADARx2:
2762 m_statustext = L"Minimap in radar mode, Zoom x2";
2764 case MINIMAP_MODE_RADARx4:
2765 m_statustext = L"Minimap in radar mode, Zoom x4";
2768 mode = MINIMAP_MODE_OFF;
2769 flags.show_minimap = false;
2770 m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
2771 L"Minimap hidden" : L"Minimap disabled by server";
2774 runData.statustext_time = 0;
2775 mapper->setMinimapMode(mode);
2778 void Game::toggleFog()
2780 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2782 flags.force_fog_off = !flags.force_fog_off;
2783 runData.statustext_time = 0;
2784 m_statustext = msg[flags.force_fog_off];
2788 void Game::toggleDebug()
2790 // Initial / 4x toggle: Chat only
2791 // 1x toggle: Debug text with chat
2792 // 2x toggle: Debug text with profiler graph
2793 // 3x toggle: Debug text and wireframe
2794 if (!flags.show_debug) {
2795 flags.show_debug = true;
2796 flags.show_profiler_graph = false;
2797 draw_control->show_wireframe = false;
2798 m_statustext = L"Debug info shown";
2799 } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
2800 flags.show_profiler_graph = true;
2801 m_statustext = L"Profiler graph shown";
2802 } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
2803 flags.show_profiler_graph = false;
2804 draw_control->show_wireframe = true;
2805 m_statustext = L"Wireframe shown";
2807 flags.show_debug = false;
2808 flags.show_profiler_graph = false;
2809 draw_control->show_wireframe = false;
2810 if (client->checkPrivilege("debug")) {
2811 m_statustext = L"Debug info, profiler graph, and wireframe hidden";
2813 m_statustext = L"Debug info and profiler graph hidden";
2816 runData.statustext_time = 0;
2820 void Game::toggleUpdateCamera()
2822 static const wchar_t *msg[] = {
2823 L"Camera update enabled",
2824 L"Camera update disabled"
2827 flags.disable_camera_update = !flags.disable_camera_update;
2828 runData.statustext_time = 0;
2829 m_statustext = msg[flags.disable_camera_update];
2833 void Game::toggleProfiler()
2835 runData.profiler_current_page =
2836 (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
2838 // FIXME: This updates the profiler with incomplete values
2839 update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
2840 runData.profiler_max_page, driver->getScreenSize().Height);
2842 if (runData.profiler_current_page != 0) {
2843 std::wstringstream sstr;
2844 sstr << "Profiler shown (page " << runData.profiler_current_page
2845 << " of " << runData.profiler_max_page << ")";
2846 m_statustext = sstr.str();
2848 m_statustext = L"Profiler hidden";
2850 runData.statustext_time = 0;
2854 void Game::increaseViewRange()
2856 s16 range = g_settings->getS16("viewing_range");
2857 s16 range_new = range + 10;
2859 if (range_new > 4000) {
2861 m_statustext = utf8_to_wide("Viewing range is at maximum: "
2864 m_statustext = utf8_to_wide("Viewing range changed to "
2867 g_settings->set("viewing_range", itos(range_new));
2868 runData.statustext_time = 0;
2872 void Game::decreaseViewRange()
2874 s16 range = g_settings->getS16("viewing_range");
2875 s16 range_new = range - 10;
2877 if (range_new < 20) {
2879 m_statustext = utf8_to_wide("Viewing range is at minimum: "
2882 m_statustext = utf8_to_wide("Viewing range changed to "
2885 g_settings->set("viewing_range", itos(range_new));
2886 runData.statustext_time = 0;
2890 void Game::toggleFullViewRange()
2892 static const wchar_t *msg[] = {
2893 L"Disabled full viewing range",
2894 L"Enabled full viewing range"
2897 draw_control->range_all = !draw_control->range_all;
2898 infostream << msg[draw_control->range_all] << std::endl;
2899 m_statustext = msg[draw_control->range_all];
2900 runData.statustext_time = 0;
2904 void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
2906 if ((device->isWindowActive() && noMenuActive()) || random_input) {
2909 if (!random_input) {
2910 // Mac OSX gets upset if this is set every frame
2911 if (device->getCursorControl()->isVisible())
2912 device->getCursorControl()->setVisible(false);
2916 if (m_first_loop_after_window_activation)
2917 m_first_loop_after_window_activation = false;
2919 updateCameraOrientation(cam, dtime);
2921 input->setMousePos((driver->getScreenSize().Width / 2),
2922 (driver->getScreenSize().Height / 2));
2926 // Mac OSX gets upset if this is set every frame
2927 if (!device->getCursorControl()->isVisible())
2928 device->getCursorControl()->setVisible(true);
2931 if (!m_first_loop_after_window_activation)
2932 m_first_loop_after_window_activation = true;
2937 void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
2939 #ifdef HAVE_TOUCHSCREENGUI
2940 if (g_touchscreengui) {
2941 cam->camera_yaw += g_touchscreengui->getYawChange();
2942 cam->camera_pitch = g_touchscreengui->getPitch();
2946 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
2947 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
2949 if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
2953 cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
2954 cam->camera_pitch += dy * m_cache_mouse_sensitivity;
2956 #ifdef HAVE_TOUCHSCREENGUI
2960 if (m_cache_enable_joysticks) {
2961 f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
2962 cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
2963 cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
2966 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
2970 void Game::updatePlayerControl(const CameraOrientation &cam)
2972 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
2974 // DO NOT use the isKeyDown method for the forward, backward, left, right
2975 // buttons, as the code that uses the controls needs to be able to
2976 // distinguish between the two in order to know when to use joysticks.
2978 PlayerControl control(
2979 input->isKeyDown(keycache.key[KeyType::FORWARD]),
2980 input->isKeyDown(keycache.key[KeyType::BACKWARD]),
2981 input->isKeyDown(keycache.key[KeyType::LEFT]),
2982 input->isKeyDown(keycache.key[KeyType::RIGHT]),
2983 isKeyDown(KeyType::JUMP),
2984 isKeyDown(KeyType::SPECIAL1),
2985 isKeyDown(KeyType::SNEAK),
2986 isKeyDown(KeyType::ZOOM),
2991 input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
2992 input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
2996 ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
2997 ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
2998 ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
2999 ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
3000 ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
3001 ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
3002 ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
3003 ( (u32)(isLeftPressed() & 0x1) << 7) |
3004 ( (u32)(isRightPressed() & 0x1) << 8
3008 /* For Android, simulate holding down AUX1 (fast move) if the user has
3009 * the fast_move setting toggled on. If there is an aux1 key defined for
3010 * Android then its meaning is inverted (i.e. holding aux1 means walk and
3013 if (m_cache_hold_aux1) {
3014 control.aux1 = control.aux1 ^ true;
3015 keypress_bits ^= ((u32)(1U << 5));
3019 client->setPlayerControl(control);
3020 LocalPlayer *player = client->getEnv().getLocalPlayer();
3021 player->keyPressed = keypress_bits;
3027 inline void Game::step(f32 *dtime)
3029 bool can_be_and_is_paused =
3030 (simple_singleplayer_mode && g_menumgr.pausesGame());
3032 if (can_be_and_is_paused) { // This is for a singleplayer server
3033 *dtime = 0; // No time passes
3035 if (server != NULL) {
3036 //TimeTaker timer("server->step(dtime)");
3037 server->step(*dtime);
3040 //TimeTaker timer("client.step(dtime)");
3041 client->step(*dtime);
3046 void Game::processClientEvents(CameraOrientation *cam)
3048 ClientEvent event = client->getClientEvent();
3050 LocalPlayer *player = client->getEnv().getLocalPlayer();
3052 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
3054 switch (event.type) {
3055 case CE_PLAYER_DAMAGE:
3056 if (client->getHP() == 0)
3058 if (client->moddingEnabled()) {
3059 client->getScript()->on_damage_taken(event.player_damage.amount);
3062 runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount;
3063 runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
3065 player->hurt_tilt_timer = 1.5;
3066 player->hurt_tilt_strength =
3067 rangelim(event.player_damage.amount / 4, 1.0, 4.0);
3069 client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
3072 case CE_PLAYER_FORCE_MOVE:
3073 cam->camera_yaw = event.player_force_move.yaw;
3074 cam->camera_pitch = event.player_force_move.pitch;
3077 case CE_DEATHSCREEN:
3078 // This should be enabled for death formspec in builtin
3079 client->getScript()->on_death();
3081 /* Handle visualization */
3082 runData.damage_flash = 0;
3083 player->hurt_tilt_timer = 0;
3084 player->hurt_tilt_strength = 0;
3087 case CE_SHOW_FORMSPEC:
3088 if (*(event.show_formspec.formspec) == "") {
3089 if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
3090 current_formspec->quitMenu();
3093 FormspecFormSource *fs_src =
3094 new FormspecFormSource(*(event.show_formspec.formspec));
3095 TextDestPlayerInventory *txt_dst =
3096 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
3098 create_formspec_menu(¤t_formspec, client, device, &input->joystick,
3100 cur_formname = *(event.show_formspec.formname);
3103 delete event.show_formspec.formspec;
3104 delete event.show_formspec.formname;
3107 case CE_SHOW_LOCAL_FORMSPEC:
3109 FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
3110 LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
3111 create_formspec_menu(¤t_formspec, client, device, &input->joystick,
3114 delete event.show_formspec.formspec;
3115 delete event.show_formspec.formname;
3118 case CE_SPAWN_PARTICLE:
3119 case CE_ADD_PARTICLESPAWNER:
3120 case CE_DELETE_PARTICLESPAWNER:
3121 client->getParticleManager()->handleParticleEvent(&event, client,
3127 u32 id = event.hudadd.id;
3129 HudElement *e = player->getHud(id);
3132 delete event.hudadd.pos;
3133 delete event.hudadd.name;
3134 delete event.hudadd.scale;
3135 delete event.hudadd.text;
3136 delete event.hudadd.align;
3137 delete event.hudadd.offset;
3138 delete event.hudadd.world_pos;
3139 delete event.hudadd.size;
3144 e->type = (HudElementType)event.hudadd.type;
3145 e->pos = *event.hudadd.pos;
3146 e->name = *event.hudadd.name;
3147 e->scale = *event.hudadd.scale;
3148 e->text = *event.hudadd.text;
3149 e->number = event.hudadd.number;
3150 e->item = event.hudadd.item;
3151 e->dir = event.hudadd.dir;
3152 e->align = *event.hudadd.align;
3153 e->offset = *event.hudadd.offset;
3154 e->world_pos = *event.hudadd.world_pos;
3155 e->size = *event.hudadd.size;
3157 u32 new_id = player->addHud(e);
3158 //if this isn't true our huds aren't consistent
3159 sanity_check(new_id == id);
3162 delete event.hudadd.pos;
3163 delete event.hudadd.name;
3164 delete event.hudadd.scale;
3165 delete event.hudadd.text;
3166 delete event.hudadd.align;
3167 delete event.hudadd.offset;
3168 delete event.hudadd.world_pos;
3169 delete event.hudadd.size;
3174 HudElement *e = player->removeHud(event.hudrm.id);
3183 u32 id = event.hudchange.id;
3184 HudElement *e = player->getHud(id);
3187 delete event.hudchange.v3fdata;
3188 delete event.hudchange.v2fdata;
3189 delete event.hudchange.sdata;
3190 delete event.hudchange.v2s32data;
3194 switch (event.hudchange.stat) {
3196 e->pos = *event.hudchange.v2fdata;
3200 e->name = *event.hudchange.sdata;
3203 case HUD_STAT_SCALE:
3204 e->scale = *event.hudchange.v2fdata;
3208 e->text = *event.hudchange.sdata;
3211 case HUD_STAT_NUMBER:
3212 e->number = event.hudchange.data;
3216 e->item = event.hudchange.data;
3220 e->dir = event.hudchange.data;
3223 case HUD_STAT_ALIGN:
3224 e->align = *event.hudchange.v2fdata;
3227 case HUD_STAT_OFFSET:
3228 e->offset = *event.hudchange.v2fdata;
3231 case HUD_STAT_WORLD_POS:
3232 e->world_pos = *event.hudchange.v3fdata;
3236 e->size = *event.hudchange.v2s32data;
3241 delete event.hudchange.v3fdata;
3242 delete event.hudchange.v2fdata;
3243 delete event.hudchange.sdata;
3244 delete event.hudchange.v2s32data;
3248 sky->setVisible(false);
3255 // Handle according to type
3256 if (*event.set_sky.type == "regular") {
3257 sky->setVisible(true);
3258 } else if (*event.set_sky.type == "skybox" &&
3259 event.set_sky.params->size() == 6) {
3260 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3261 skybox = smgr->addSkyBoxSceneNode(
3262 texture_src->getTextureForMesh((*event.set_sky.params)[0]),
3263 texture_src->getTextureForMesh((*event.set_sky.params)[1]),
3264 texture_src->getTextureForMesh((*event.set_sky.params)[2]),
3265 texture_src->getTextureForMesh((*event.set_sky.params)[3]),
3266 texture_src->getTextureForMesh((*event.set_sky.params)[4]),
3267 texture_src->getTextureForMesh((*event.set_sky.params)[5]));
3269 // Handle everything else as plain color
3271 if (*event.set_sky.type != "plain")
3272 infostream << "Unknown sky type: "
3273 << (*event.set_sky.type) << std::endl;
3275 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3278 delete event.set_sky.bgcolor;
3279 delete event.set_sky.type;
3280 delete event.set_sky.params;
3283 case CE_OVERRIDE_DAY_NIGHT_RATIO:
3284 client->getEnv().setDayNightRatioOverride(
3285 event.override_day_night_ratio.do_override,
3286 event.override_day_night_ratio.ratio_f * 1000);
3290 // unknown or unhandled type
3298 void Game::updateCamera(u32 busy_time, f32 dtime)
3300 LocalPlayer *player = client->getEnv().getLocalPlayer();
3303 For interaction purposes, get info about the held item
3305 - Is it a usable item?
3306 - Can it point to liquids?
3308 ItemStack playeritem;
3310 InventoryList *mlist = local_inventory->getList("main");
3312 if (mlist && client->getPlayerItem() < mlist->getSize())
3313 playeritem = mlist->getItem(client->getPlayerItem());
3316 if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
3317 InventoryList *hlist = local_inventory->getList("hand");
3319 playeritem = hlist->getItem(0);
3323 ToolCapabilities playeritem_toolcap =
3324 playeritem.getToolCapabilities(itemdef_manager);
3326 v3s16 old_camera_offset = camera->getOffset();
3328 if (wasKeyDown(KeyType::CAMERA_MODE)) {
3329 GenericCAO *playercao = player->getCAO();
3331 // If playercao not loaded, don't change camera
3332 if (playercao == NULL)
3335 camera->toggleCameraMode();
3337 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3338 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3341 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3342 float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
3344 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3345 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3347 camera->step(dtime);
3349 v3f camera_position = camera->getPosition();
3350 v3f camera_direction = camera->getDirection();
3351 f32 camera_fov = camera->getFovMax();
3352 v3s16 camera_offset = camera->getOffset();
3354 m_camera_offset_changed = (camera_offset != old_camera_offset);
3356 if (!flags.disable_camera_update) {
3357 client->getEnv().getClientMap().updateCamera(camera_position,
3358 camera_direction, camera_fov, camera_offset);
3360 if (m_camera_offset_changed) {
3361 client->updateCameraOffset(camera_offset);
3362 client->getEnv().updateCameraOffset(camera_offset);
3365 clouds->updateCameraOffset(camera_offset);
3371 void Game::updateSound(f32 dtime)
3373 // Update sound listener
3374 v3s16 camera_offset = camera->getOffset();
3375 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3376 v3f(0, 0, 0), // velocity
3377 camera->getDirection(),
3378 camera->getCameraNode()->getUpVector());
3379 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3382 // Update sound maker
3383 soundmaker->step(dtime);
3385 LocalPlayer *player = client->getEnv().getLocalPlayer();
3387 ClientMap &map = client->getEnv().getClientMap();
3388 MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
3389 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3393 void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
3395 LocalPlayer *player = client->getEnv().getLocalPlayer();
3397 ItemStack playeritem;
3399 InventoryList *mlist = local_inventory->getList("main");
3401 if (mlist && client->getPlayerItem() < mlist->getSize())
3402 playeritem = mlist->getItem(client->getPlayerItem());
3405 const ItemDefinition &playeritem_def =
3406 playeritem.getDefinition(itemdef_manager);
3407 InventoryList *hlist = local_inventory->getList("hand");
3408 const ItemDefinition &hand_def =
3409 hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
3411 v3f player_position = player->getPosition();
3412 v3f camera_position = camera->getPosition();
3413 v3f camera_direction = camera->getDirection();
3414 v3s16 camera_offset = camera->getOffset();
3418 Calculate what block is the crosshair pointing to
3421 f32 d = playeritem_def.range; // max. distance
3422 f32 d_hand = hand_def.range;
3424 if (d < 0 && d_hand >= 0)
3429 core::line3d<f32> shootline;
3431 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3432 shootline = core::line3d<f32>(camera_position,
3433 camera_position + camera_direction * BS * d);
3435 // prevent player pointing anything in front-view
3436 shootline = core::line3d<f32>(camera_position,camera_position);
3439 #ifdef HAVE_TOUCHSCREENGUI
3441 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3442 shootline = g_touchscreengui->getShootline();
3443 shootline.start += intToFloat(camera_offset, BS);
3444 shootline.end += intToFloat(camera_offset, BS);
3449 PointedThing pointed = updatePointedThing(shootline,
3450 playeritem_def.liquids_pointable,
3451 !runData.ldown_for_dig,
3454 if (pointed != runData.pointed_old) {
3455 infostream << "Pointing at " << pointed.dump() << std::endl;
3456 hud->updateSelectionMesh(camera_offset);
3461 - releasing left mouse button
3462 - pointing away from node
3464 if (runData.digging) {
3465 if (getLeftReleased()) {
3466 infostream << "Left button released"
3467 << " (stopped digging)" << std::endl;
3468 runData.digging = false;
3469 } else if (pointed != runData.pointed_old) {
3470 if (pointed.type == POINTEDTHING_NODE
3471 && runData.pointed_old.type == POINTEDTHING_NODE
3472 && pointed.node_undersurface
3473 == runData.pointed_old.node_undersurface) {
3474 // Still pointing to the same node, but a different face.
3477 infostream << "Pointing away from node"
3478 << " (stopped digging)" << std::endl;
3479 runData.digging = false;
3480 hud->updateSelectionMesh(camera_offset);
3484 if (!runData.digging) {
3485 client->interact(1, runData.pointed_old);
3486 client->setCrack(-1, v3s16(0, 0, 0));
3487 runData.dig_time = 0.0;
3491 if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
3492 runData.ldown_for_dig = false;
3495 runData.left_punch = false;
3497 soundmaker->m_player_leftpunch_sound.name = "";
3499 if (isRightPressed())
3500 runData.repeat_rightclick_timer += dtime;
3502 runData.repeat_rightclick_timer = 0;
3504 if (playeritem_def.usable && isLeftPressed()) {
3505 if (getLeftClicked())
3506 client->interact(4, pointed);
3507 } else if (pointed.type == POINTEDTHING_NODE) {
3508 ToolCapabilities playeritem_toolcap =
3509 playeritem.getToolCapabilities(itemdef_manager);
3510 if (playeritem.name.empty()) {
3511 playeritem_toolcap = *hand_def.tool_capabilities;
3513 handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
3514 } else if (pointed.type == POINTEDTHING_OBJECT) {
3515 handlePointingAtObject(pointed, playeritem, player_position, show_debug);
3516 } else if (isLeftPressed()) {
3517 // When button is held down in air, show continuous animation
3518 runData.left_punch = true;
3519 } else if (getRightClicked()) {
3520 handlePointingAtNothing(playeritem);
3523 runData.pointed_old = pointed;
3525 if (runData.left_punch || getLeftClicked())
3526 camera->setDigging(0); // left click animation
3528 input->resetLeftClicked();
3529 input->resetRightClicked();
3531 input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
3532 input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
3534 input->resetLeftReleased();
3535 input->resetRightReleased();
3537 input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
3538 input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
3542 PointedThing Game::updatePointedThing(
3543 const core::line3d<f32> &shootline,
3544 bool liquids_pointable,
3545 bool look_for_object,
3546 const v3s16 &camera_offset)
3548 std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
3549 selectionboxes->clear();
3550 hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
3551 static const bool show_entity_selectionbox = g_settings->getBool(
3552 "show_entity_selectionbox");
3554 ClientMap &map = client->getEnv().getClientMap();
3555 INodeDefManager *nodedef=client->getNodeDefManager();
3557 runData.selected_object = NULL;
3559 PointedThing result=client->getEnv().getPointedThing(
3560 shootline, liquids_pointable, look_for_object);
3561 if (result.type == POINTEDTHING_OBJECT) {
3562 runData.selected_object = client->getEnv().getActiveObject(result.object_id);
3563 if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox()) {
3564 aabb3f *selection_box = runData.selected_object->getSelectionBox();
3566 // Box should exist because object was
3567 // returned in the first place
3569 assert(selection_box);
3571 v3f pos = runData.selected_object->getPosition();
3572 selectionboxes->push_back(aabb3f(
3573 selection_box->MinEdge, selection_box->MaxEdge));
3574 selectionboxes->push_back(
3575 aabb3f(selection_box->MinEdge, selection_box->MaxEdge));
3576 hud->setSelectionPos(pos, camera_offset);
3578 } else if (result.type == POINTEDTHING_NODE) {
3579 // Update selection boxes
3580 MapNode n = map.getNodeNoEx(result.node_undersurface);
3581 std::vector<aabb3f> boxes;
3582 n.getSelectionBoxes(nodedef, &boxes,
3583 n.getNeighbors(result.node_undersurface, &map));
3586 for (std::vector<aabb3f>::const_iterator i = boxes.begin();
3587 i != boxes.end(); ++i) {
3589 box.MinEdge -= v3f(d, d, d);
3590 box.MaxEdge += v3f(d, d, d);
3591 selectionboxes->push_back(box);
3593 hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
3595 hud->setSelectedFaceNormal(v3f(
3596 result.intersection_normal.X,
3597 result.intersection_normal.Y,
3598 result.intersection_normal.Z));
3601 // Update selection mesh light level and vertex colors
3602 if (selectionboxes->size() > 0) {
3603 v3f pf = hud->getSelectionPos();
3604 v3s16 p = floatToInt(pf, BS);
3606 // Get selection mesh light level
3607 MapNode n = map.getNodeNoEx(p);
3608 u16 node_light = getInteriorLight(n, -1, nodedef);
3609 u16 light_level = node_light;
3611 for (u8 i = 0; i < 6; i++) {
3612 n = map.getNodeNoEx(p + g_6dirs[i]);
3613 node_light = getInteriorLight(n, -1, nodedef);
3614 if (node_light > light_level)
3615 light_level = node_light;
3618 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3620 final_color_blend(&c, light_level, daynight_ratio);
3622 // Modify final color a bit with time
3623 u32 timer = porting::getTimeMs() % 5000;
3624 float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
3625 float sin_r = 0.08 * sin(timerf);
3626 float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
3627 float sin_b = 0.08 * sin(timerf + irr::core::PI);
3629 core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
3631 core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
3633 core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
3635 // Set mesh final color
3636 hud->setSelectionMeshColor(c);
3642 void Game::handlePointingAtNothing(const ItemStack &playerItem)
3644 infostream << "Right Clicked in Air" << std::endl;
3645 PointedThing fauxPointed;
3646 fauxPointed.type = POINTEDTHING_NOTHING;
3647 client->interact(5, fauxPointed);
3651 void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
3652 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3654 v3s16 nodepos = pointed.node_undersurface;
3655 v3s16 neighbourpos = pointed.node_abovesurface;
3658 Check information text of node
3661 ClientMap &map = client->getEnv().getClientMap();
3662 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3665 infotext = unescape_enriched(utf8_to_wide(meta->getString("infotext")));
3667 MapNode n = map.getNodeNoEx(nodepos);
3669 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3670 infotext = L"Unknown node: ";
3671 infotext += utf8_to_wide(nodedef_manager->get(n).name);
3675 if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
3676 && client->checkPrivilege("interact")) {
3677 handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
3680 if ((getRightClicked() ||
3681 runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
3682 client->checkPrivilege("interact")) {
3683 runData.repeat_rightclick_timer = 0;
3684 infostream << "Ground right-clicked" << std::endl;
3686 if (meta && meta->getString("formspec") != "" && !random_input
3687 && !isKeyDown(KeyType::SNEAK)) {
3688 infostream << "Launching custom inventory view" << std::endl;
3690 InventoryLocation inventoryloc;
3691 inventoryloc.setNodeMeta(nodepos);
3693 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3694 &client->getEnv().getClientMap(), nodepos);
3695 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3697 create_formspec_menu(¤t_formspec, client,
3698 device, &input->joystick, fs_src, txt_dst);
3701 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3703 // Report right click to server
3705 camera->setDigging(1); // right click animation (always shown for feedback)
3707 // If the wielded item has node placement prediction,
3709 bool placed = nodePlacementPrediction(*client,
3711 nodepos, neighbourpos);
3715 client->interact(3, pointed);
3717 soundmaker->m_player_rightpunch_sound =
3718 playeritem_def.sound_place;
3720 soundmaker->m_player_rightpunch_sound =
3723 if (playeritem_def.node_placement_prediction == "" ||
3724 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
3725 client->interact(3, pointed); // Report to server
3727 soundmaker->m_player_rightpunch_sound =
3728 playeritem_def.sound_place_failed;
3736 void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
3737 const v3f &player_position, bool show_debug)
3739 infotext = unescape_enriched(
3740 utf8_to_wide(runData.selected_object->infoText()));
3743 if (infotext != L"") {
3746 infotext += unescape_enriched(utf8_to_wide(
3747 runData.selected_object->debugInfoText()));
3750 if (isLeftPressed()) {
3751 bool do_punch = false;
3752 bool do_punch_damage = false;
3754 if (runData.object_hit_delay_timer <= 0.0) {
3756 do_punch_damage = true;
3757 runData.object_hit_delay_timer = object_hit_delay;
3760 if (getLeftClicked())
3764 infostream << "Left-clicked object" << std::endl;
3765 runData.left_punch = true;
3768 if (do_punch_damage) {
3769 // Report direct punch
3770 v3f objpos = runData.selected_object->getPosition();
3771 v3f dir = (objpos - player_position).normalize();
3772 ItemStack item = playeritem;
3773 if (playeritem.name.empty()) {
3774 InventoryList *hlist = local_inventory->getList("hand");
3776 item = hlist->getItem(0);
3780 bool disable_send = runData.selected_object->directReportPunch(
3781 dir, &item, runData.time_from_last_punch);
3782 runData.time_from_last_punch = 0;
3785 client->interact(0, pointed);
3787 } else if (getRightClicked()) {
3788 infostream << "Right-clicked object" << std::endl;
3789 client->interact(3, pointed); // place
3794 void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
3795 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3797 LocalPlayer *player = client->getEnv().getLocalPlayer();
3798 ClientMap &map = client->getEnv().getClientMap();
3799 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3801 if (!runData.digging) {
3802 infostream << "Started digging" << std::endl;
3803 if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
3805 client->interact(0, pointed);
3806 runData.digging = true;
3807 runData.ldown_for_dig = true;
3810 // NOTE: Similar piece of code exists on the server side for
3812 // Get digging parameters
3813 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3814 &playeritem_toolcap);
3816 // If can't dig, try hand
3817 if (!params.diggable) {
3818 InventoryList *hlist = local_inventory->getList("hand");
3819 const ItemDefinition &hand =
3820 hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
3821 const ToolCapabilities *tp = hand.tool_capabilities;
3824 params = getDigParams(nodedef_manager->get(n).groups, tp);
3827 if (!params.diggable) {
3828 // I guess nobody will wait for this long
3829 runData.dig_time_complete = 10000000.0;
3831 runData.dig_time_complete = params.time;
3833 if (m_cache_enable_particles) {
3834 const ContentFeatures &features =
3835 client->getNodeDefManager()->get(n);
3836 client->getParticleManager()->addPunchingParticles(client, smgr,
3837 player, nodepos, n, features);
3841 if (runData.dig_time_complete >= 0.001) {
3842 runData.dig_index = (float)crack_animation_length
3844 / runData.dig_time_complete;
3846 // This is for torches
3847 runData.dig_index = crack_animation_length;
3850 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3852 if (sound_dig.exists() && params.diggable) {
3853 if (sound_dig.name == "__group") {
3854 if (params.main_group != "") {
3855 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3856 soundmaker->m_player_leftpunch_sound.name =
3857 std::string("default_dig_") +
3861 soundmaker->m_player_leftpunch_sound = sound_dig;
3865 // Don't show cracks if not diggable
3866 if (runData.dig_time_complete >= 100000.0) {
3867 } else if (runData.dig_index < crack_animation_length) {
3868 //TimeTaker timer("client.setTempMod");
3869 //infostream<<"dig_index="<<dig_index<<std::endl;
3870 client->setCrack(runData.dig_index, nodepos);
3872 infostream << "Digging completed" << std::endl;
3873 client->setCrack(-1, v3s16(0, 0, 0));
3875 runData.dig_time = 0;
3876 runData.digging = false;
3878 runData.nodig_delay_timer =
3879 runData.dig_time_complete / (float)crack_animation_length;
3881 // We don't want a corresponding delay to
3882 // very time consuming nodes
3883 if (runData.nodig_delay_timer > 0.3)
3884 runData.nodig_delay_timer = 0.3;
3886 bool is_valid_position;
3887 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3888 if (is_valid_position) {
3889 if (client->moddingEnabled()) {
3890 if (client->getScript()->on_dignode(nodepos, wasnode)) {
3894 client->removeNode(nodepos);
3897 client->interact(2, pointed);
3899 if (m_cache_enable_particles) {
3900 const ContentFeatures &features =
3901 client->getNodeDefManager()->get(wasnode);
3902 client->getParticleManager()->addDiggingParticles(client, smgr,
3903 player, nodepos, wasnode, features);
3907 // Send event to trigger sound
3908 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3909 client->event()->put(e);
3912 if (runData.dig_time_complete < 100000.0) {
3913 runData.dig_time += dtime;
3915 runData.dig_time = 0;
3916 client->setCrack(-1, nodepos);
3919 camera->setDigging(0); // left click animation
3923 void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
3924 const CameraOrientation &cam)
3926 LocalPlayer *player = client->getEnv().getLocalPlayer();
3932 if (draw_control->range_all) {
3933 runData.fog_range = 100000 * BS;
3935 runData.fog_range = draw_control->wanted_range * BS;
3939 Calculate general brightness
3941 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3942 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3943 float direct_brightness;
3946 if (m_cache_enable_noclip && m_cache_enable_free_move) {
3947 direct_brightness = time_brightness;
3948 sunlight_seen = true;
3950 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3951 float old_brightness = sky->getBrightness();
3952 direct_brightness = client->getEnv().getClientMap()
3953 .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
3954 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3958 float time_of_day_smooth = runData.time_of_day_smooth;
3959 float time_of_day = client->getEnv().getTimeOfDayF();
3961 static const float maxsm = 0.05;
3962 static const float todsm = 0.05;
3964 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3965 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3966 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3967 time_of_day_smooth = time_of_day;
3969 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3970 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3971 + (time_of_day + 1.0) * todsm;
3973 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3974 + time_of_day * todsm;
3976 runData.time_of_day = time_of_day;
3977 runData.time_of_day_smooth = time_of_day_smooth;
3979 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3980 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3981 player->getPitch());
3987 v3f player_position = player->getPosition();
3988 if (sky->getCloudsVisible()) {
3989 clouds->setVisible(true);
3990 clouds->step(dtime);
3991 clouds->update(v2f(player_position.X, player_position.Z),
3992 sky->getCloudColor());
3994 clouds->setVisible(false);
4001 client->getParticleManager()->step(dtime);
4007 if (m_cache_enable_fog && !flags.force_fog_off) {
4010 video::EFT_FOG_LINEAR,
4011 runData.fog_range * m_cache_fog_start,
4012 runData.fog_range * 1.0,
4020 video::EFT_FOG_LINEAR,
4030 Get chat messages from client
4033 v2u32 screensize = driver->getScreenSize();
4035 updateChat(*client, dtime, flags.show_debug, screensize,
4036 flags.show_chat, runData.profiler_current_page,
4037 *chat_backend, guitext_chat);
4043 if (client->getPlayerItem() != runData.new_playeritem)
4044 client->selectPlayerItem(runData.new_playeritem);
4046 // Update local inventory if it has changed
4047 if (client->getLocalInventoryUpdated()) {
4048 //infostream<<"Updating local inventory"<<std::endl;
4049 client->getLocalInventory(*local_inventory);
4050 runData.update_wielded_item_trigger = true;
4053 if (runData.update_wielded_item_trigger) {
4054 // Update wielded tool
4055 InventoryList *mlist = local_inventory->getList("main");
4057 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
4058 ItemStack item = mlist->getItem(client->getPlayerItem());
4059 if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
4060 InventoryList *hlist = local_inventory->getList("hand");
4062 item = hlist->getItem(0);
4064 camera->wield(item);
4067 runData.update_wielded_item_trigger = false;
4071 Update block draw list every 200ms or when camera direction has
4074 runData.update_draw_list_timer += dtime;
4076 v3f camera_direction = camera->getDirection();
4077 if (runData.update_draw_list_timer >= 0.2
4078 || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
4079 || m_camera_offset_changed) {
4080 runData.update_draw_list_timer = 0;
4081 client->getEnv().getClientMap().updateDrawList(driver);
4082 runData.update_draw_list_last_cam_dir = camera_direction;
4085 updateGui(*stats, dtime, cam);
4088 make sure menu is on top
4089 1. Delete formspec menu reference if menu was removed
4090 2. Else, make sure formspec menu is on top
4092 if (current_formspec) {
4093 if (current_formspec->getReferenceCount() == 1) {
4094 current_formspec->drop();
4095 current_formspec = NULL;
4096 } else if (!noMenuActive()) {
4097 guiroot->bringToFront(current_formspec);
4105 const video::SColor &skycolor = sky->getSkyColor();
4107 TimeTaker tt_draw("mainloop: draw");
4108 driver->beginScene(true, true, skycolor);
4110 draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
4111 guienv, screensize, skycolor, flags.show_hud,
4112 flags.show_minimap);
4117 if (flags.show_profiler_graph)
4118 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
4123 if (runData.damage_flash > 0.0) {
4124 video::SColor color(runData.damage_flash, 180, 0, 0);
4125 driver->draw2DRectangle(color,
4126 core::rect<s32>(0, 0, screensize.X, screensize.Y),
4129 runData.damage_flash -= 100.0 * dtime;
4135 if (player->hurt_tilt_timer > 0.0) {
4136 player->hurt_tilt_timer -= dtime * 5;
4138 if (player->hurt_tilt_timer < 0)
4139 player->hurt_tilt_strength = 0;
4143 Update minimap pos and rotation
4145 if (flags.show_minimap && flags.show_hud) {
4146 mapper->setPos(floatToInt(player->getPosition(), BS));
4147 mapper->setAngle(player->getYaw());
4155 stats->drawtime = tt_draw.stop(true);
4156 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
4160 inline static const char *yawToDirectionString(int yaw)
4162 static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
4164 yaw = wrapDegrees_0_360(yaw);
4165 yaw = (yaw + 45) % 360 / 90;
4167 return direction[yaw];
4171 void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
4173 v2u32 screensize = driver->getScreenSize();
4174 LocalPlayer *player = client->getEnv().getLocalPlayer();
4175 v3f player_position = player->getPosition();
4177 if (flags.show_debug) {
4178 static float drawtime_avg = 0;
4179 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
4181 u16 fps = 1.0 / stats.dtime_jitter.avg;
4183 std::ostringstream os(std::ios_base::binary);
4185 << PROJECT_NAME_C " " << g_version_hash
4187 << " (R: range_all=" << draw_control->range_all << ")"
4188 << std::setprecision(0)
4189 << " drawtime = " << drawtime_avg
4190 << std::setprecision(1)
4191 << ", dtime_jitter = "
4192 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
4193 << std::setprecision(1)
4194 << ", v_range = " << draw_control->wanted_range
4195 << std::setprecision(3)
4196 << ", RTT = " << client->getRTT();
4197 setStaticText(guitext, utf8_to_wide(os.str()).c_str());
4198 guitext->setVisible(true);
4200 guitext->setVisible(false);
4203 if (guitext->isVisible()) {
4204 core::rect<s32> rect(
4206 screensize.X, 5 + g_fontengine->getTextHeight()
4208 guitext->setRelativePosition(rect);
4211 if (flags.show_debug) {
4212 std::ostringstream os(std::ios_base::binary);
4213 os << std::setprecision(1) << std::fixed
4214 << "(" << (player_position.X / BS)
4215 << ", " << (player_position.Y / BS)
4216 << ", " << (player_position.Z / BS)
4217 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
4218 << " " << yawToDirectionString(cam.camera_yaw)
4219 << ") (seed = " << ((u64)client->getMapSeed())
4222 if (runData.pointed_old.type == POINTEDTHING_NODE) {
4223 ClientMap &map = client->getEnv().getClientMap();
4224 const INodeDefManager *nodedef = client->getNodeDefManager();
4225 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
4226 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
4227 const ContentFeatures &features = nodedef->get(n);
4228 os << " (pointing_at = " << nodedef->get(n).name
4229 << " - " << features.tiledef[0].name.c_str()
4234 setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
4235 guitext2->setVisible(true);
4237 core::rect<s32> rect(
4238 5, 5 + g_fontengine->getTextHeight(),
4239 screensize.X, 5 + g_fontengine->getTextHeight() * 2
4241 guitext2->setRelativePosition(rect);
4243 guitext2->setVisible(false);
4246 setStaticText(guitext_info, infotext.c_str());
4247 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
4249 float statustext_time_max = 1.5;
4251 if (!m_statustext.empty()) {
4252 runData.statustext_time += dtime;
4254 if (runData.statustext_time >= statustext_time_max) {
4256 runData.statustext_time = 0;
4260 setStaticText(guitext_status, m_statustext.c_str());
4261 guitext_status->setVisible(!m_statustext.empty());
4263 if (!m_statustext.empty()) {
4264 s32 status_width = guitext_status->getTextWidth();
4265 s32 status_height = guitext_status->getTextHeight();
4266 s32 status_y = screensize.Y - 150;
4267 s32 status_x = (screensize.X - status_width) / 2;
4268 core::rect<s32> rect(
4269 status_x , status_y - status_height,
4270 status_x + status_width, status_y
4272 guitext_status->setRelativePosition(rect);
4275 video::SColor initial_color(255, 0, 0, 0);
4277 if (guienv->getSkin())
4278 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4280 video::SColor final_color = initial_color;
4281 final_color.setAlpha(0);
4282 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4283 initial_color, final_color,
4284 pow(runData.statustext_time / statustext_time_max, 2.0f));
4285 guitext_status->setOverrideColor(fade_color);
4286 guitext_status->enableOverrideColor(true);
4291 /* Log times and stuff for visualization */
4292 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4294 Profiler::GraphValues values;
4295 g_profiler->graphGet(values);
4301 /****************************************************************************
4303 ****************************************************************************/
4305 /* On some computers framerate doesn't seem to be automatically limited
4307 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4309 // not using getRealTime is necessary for wine
4310 device->getTimer()->tick(); // Maker sure device time is up-to-date
4311 u32 time = device->getTimer()->getTime();
4312 u32 last_time = fps_timings->last_time;
4314 if (time > last_time) // Make sure time hasn't overflowed
4315 fps_timings->busy_time = time - last_time;
4317 fps_timings->busy_time = 0;
4319 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4320 ? g_settings->getFloat("pause_fps_max")
4321 : g_settings->getFloat("fps_max"));
4323 if (fps_timings->busy_time < frametime_min) {
4324 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4325 device->sleep(fps_timings->sleep_time);
4327 fps_timings->sleep_time = 0;
4330 /* Get the new value of the device timer. Note that device->sleep() may
4331 * not sleep for the entire requested time as sleep may be interrupted and
4332 * therefore it is arguably more accurate to get the new time from the
4333 * device rather than calculating it by adding sleep_time to time.
4336 device->getTimer()->tick(); // Update device timer
4337 time = device->getTimer()->getTime();
4339 if (time > last_time) // Make sure last_time hasn't overflowed
4340 *dtime = (time - last_time) / 1000.0;
4344 fps_timings->last_time = time;
4347 // Note: This will free (using delete[])! \p msg. If you want to use it later,
4348 // pass a copy of it to this function
4349 // Note: \p msg must be allocated using new (not malloc())
4350 void Game::showOverlayMessage(const wchar_t *msg, float dtime,
4351 int percent, bool draw_clouds)
4353 draw_load_screen(msg, device, guienv, texture_src, dtime, percent,
4358 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4360 ((Game *)data)->readSettings();
4363 void Game::readSettings()
4365 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4366 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4367 m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
4368 m_cache_enable_particles = g_settings->getBool("enable_particles");
4369 m_cache_enable_fog = g_settings->getBool("enable_fog");
4370 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4371 m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
4372 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
4374 m_cache_enable_noclip = g_settings->getBool("noclip");
4375 m_cache_enable_free_move = g_settings->getBool("free_move");
4377 m_cache_fog_start = g_settings->getFloat("fog_start");
4379 m_cache_cam_smoothing = 0;
4380 if (g_settings->getBool("cinematic"))
4381 m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
4383 m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
4385 m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
4386 m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
4387 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4391 /****************************************************************************/
4392 /****************************************************************************
4394 ****************************************************************************/
4395 /****************************************************************************/
4397 void Game::extendedResourceCleanup()
4399 // Extended resource accounting
4400 infostream << "Irrlicht resources after cleanup:" << std::endl;
4401 infostream << "\tRemaining meshes : "
4402 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4403 infostream << "\tRemaining textures : "
4404 << driver->getTextureCount() << std::endl;
4406 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4407 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4408 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4412 clearTextureNameCache();
4413 infostream << "\tRemaining materials: "
4414 << driver-> getMaterialRendererCount()
4415 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4418 void Game::showPauseMenu()
4421 static const std::string control_text = strgettext("Default Controls:\n"
4422 "No menu visible:\n"
4423 "- single tap: button activate\n"
4424 "- double tap: place/use\n"
4425 "- slide finger: look around\n"
4426 "Menu/Inventory visible:\n"
4427 "- double tap (outside):\n"
4429 "- touch stack, touch slot:\n"
4431 "- touch&drag, tap 2nd finger\n"
4432 " --> place single item to slot\n"
4435 static const std::string control_text = strgettext("Default Controls:\n"
4437 "- Space: jump/climb\n"
4438 "- Shift: sneak/go down\n"
4441 "- Mouse: turn/look\n"
4442 "- Mouse left: dig/punch\n"
4443 "- Mouse right: place/use\n"
4444 "- Mouse wheel: select item\n"
4449 float ypos = simple_singleplayer_mode ? 0.5 : 0.1;
4450 std::ostringstream os;
4452 os << FORMSPEC_VERSION_STRING << SIZE_TAG
4453 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
4454 << strgettext("Continue") << "]";
4456 if (!simple_singleplayer_mode) {
4457 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
4458 << strgettext("Change Password") << "]";
4462 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
4463 << strgettext("Sound Volume") << "]";
4464 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
4465 << strgettext("Change Keys") << "]";
4467 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
4468 << strgettext("Exit to Menu") << "]";
4469 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
4470 << strgettext("Exit to OS") << "]"
4471 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
4472 << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
4473 << g_build_info << "\n"
4474 << "path_user = " << wrap_rows(porting::path_user, 20)
4478 /* Note: FormspecFormSource and LocalFormspecHandler *
4479 * are deleted by guiFormSpecMenu */
4480 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
4481 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
4483 create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
4484 current_formspec->setFocus("btn_continue");
4485 current_formspec->doPause = true;
4488 /****************************************************************************/
4489 /****************************************************************************
4490 extern function for launching the game
4491 ****************************************************************************/
4492 /****************************************************************************/
4494 void the_game(bool *kill,
4496 InputHandler *input,
4497 IrrlichtDevice *device,
4499 const std::string &map_dir,
4500 const std::string &playername,
4501 const std::string &password,
4502 const std::string &address, // If empty local server is created
4505 std::string &error_message,
4506 ChatBackend &chat_backend,
4507 bool *reconnect_requested,
4508 const SubgameSpec &gamespec, // Used for local game
4509 bool simple_singleplayer_mode)
4513 /* Make a copy of the server address because if a local singleplayer server
4514 * is created then this is updated and we don't want to change the value
4515 * passed to us by the calling function
4517 std::string server_address = address;
4521 if (game.startup(kill, random_input, input, device, map_dir,
4522 playername, password, &server_address, port, error_message,
4523 reconnect_requested, &chat_backend, gamespec,
4524 simple_singleplayer_mode)) {
4529 } catch (SerializationError &e) {
4530 error_message = std::string("A serialization error occurred:\n")
4531 + e.what() + "\n\nThe server is probably "
4532 " running a different version of " PROJECT_NAME_C ".";
4533 errorstream << error_message << std::endl;
4534 } catch (ServerError &e) {
4535 error_message = e.what();
4536 errorstream << "ServerError: " << error_message << std::endl;
4537 } catch (ModError &e) {
4538 error_message = e.what() + strgettext("\nCheck debug.txt for details.");
4539 errorstream << "ModError: " << error_message << std::endl;