3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/renderingengine.h"
27 #include "client/clientevent.h"
28 #include "client/inputhandler.h"
29 #include "client/tile.h" // For TextureSource
30 #include "client/keys.h"
31 #include "client/joystick_controller.h"
32 #include "clientmap.h"
35 #include "content_cao.h"
36 #include "event_manager.h"
37 #include "fontengine.h"
42 #include "gui/guiChatConsole.h"
43 #include "gui/guiFormSpecMenu.h"
44 #include "gui/guiKeyChangeMenu.h"
45 #include "gui/guiPasswordChange.h"
46 #include "gui/guiVolumeChange.h"
47 #include "gui/mainmenumanager.h"
50 #include "nodedef.h" // Needed for determining pointing to nodes
51 #include "nodemetadata.h"
52 #include "particles.h"
54 #include "quicktune_shortcutter.h"
62 #include "translation.h"
63 #include "util/basic_macros.h"
64 #include "util/directiontables.h"
65 #include "util/pointedthing.h"
66 #include "irrlicht_changes/static_text.h"
68 #include "script/scripting_client.h"
71 #include "sound_openal.h"
79 struct TextDestNodeMetadata : public TextDest
81 TextDestNodeMetadata(v3s16 p, Client *client)
86 // This is deprecated I guess? -celeron55
87 void gotText(const std::wstring &text)
89 std::string ntext = wide_to_utf8(text);
90 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
91 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
93 fields["text"] = ntext;
94 m_client->sendNodemetaFields(m_p, "", fields);
96 void gotText(const StringMap &fields)
98 m_client->sendNodemetaFields(m_p, "", fields);
105 struct TextDestPlayerInventory : public TextDest
107 TextDestPlayerInventory(Client *client)
112 TextDestPlayerInventory(Client *client, const std::string &formname)
115 m_formname = formname;
117 void gotText(const StringMap &fields)
119 m_client->sendInventoryFields(m_formname, fields);
125 struct LocalFormspecHandler : public TextDest
127 LocalFormspecHandler(const std::string &formname)
129 m_formname = formname;
132 LocalFormspecHandler(const std::string &formname, Client *client):
135 m_formname = formname;
138 void gotText(const StringMap &fields)
140 if (m_formname == "MT_PAUSE_MENU") {
141 if (fields.find("btn_sound") != fields.end()) {
142 g_gamecallback->changeVolume();
146 if (fields.find("btn_key_config") != fields.end()) {
147 g_gamecallback->keyConfig();
151 if (fields.find("btn_exit_menu") != fields.end()) {
152 g_gamecallback->disconnect();
156 if (fields.find("btn_exit_os") != fields.end()) {
157 g_gamecallback->exitToOS();
159 RenderingEngine::get_raw_device()->closeDevice();
164 if (fields.find("btn_change_password") != fields.end()) {
165 g_gamecallback->changePassword();
169 if (fields.find("quit") != fields.end()) {
173 if (fields.find("btn_continue") != fields.end()) {
178 // Don't disable this part when modding is disabled, it's used in builtin
179 if (m_client && m_client->getScript())
180 m_client->getScript()->on_formspec_input(m_formname, fields);
183 Client *m_client = nullptr;
186 /* Form update callback */
188 static const std::string empty_string = "";
189 class NodeMetadataFormSource: public IFormSource
192 NodeMetadataFormSource(ClientMap *map, v3s16 p):
197 const std::string &getForm() const
199 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
204 return meta->getString("formspec");
207 virtual std::string resolveText(const std::string &str)
209 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
214 return meta->resolveString(str);
221 class PlayerInventoryFormSource: public IFormSource
224 PlayerInventoryFormSource(Client *client):
229 const std::string &getForm() const
231 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
232 return player->inventory_formspec;
238 /* Profiler display */
240 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
241 u32 show_profiler, u32 show_profiler_max, s32 screen_height)
243 if (show_profiler == 0) {
244 guitext_profiler->setVisible(false);
247 std::ostringstream os(std::ios_base::binary);
248 g_profiler->printPage(os, show_profiler, show_profiler_max);
249 std::wstring text = translate_string(utf8_to_wide(os.str()));
250 setStaticText(guitext_profiler, text.c_str());
251 guitext_profiler->setVisible(true);
253 s32 w = fe->getTextWidth(text);
258 unsigned text_height = fe->getTextHeight();
260 core::position2di upper_left, lower_right;
263 upper_left.Y = (text_height + 5) * 2;
264 lower_right.X = 12 + w;
265 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
267 if (lower_right.Y > screen_height * 2 / 3)
268 lower_right.Y = screen_height * 2 / 3;
270 core::rect<s32> rect(upper_left, lower_right);
272 guitext_profiler->setRelativePosition(rect);
273 guitext_profiler->setVisible(true);
281 Profiler::GraphValues values;
287 Meta(float initial = 0,
288 video::SColor color = video::SColor(255, 255, 255, 255)):
294 std::deque<Piece> m_log;
296 u32 m_log_max_size = 200;
298 ProfilerGraph() = default;
300 void put(const Profiler::GraphValues &values)
303 piece.values = values;
304 m_log.push_back(piece);
306 while (m_log.size() > m_log_max_size)
307 m_log.erase(m_log.begin());
310 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
311 gui::IGUIFont *font) const
313 // Do *not* use UNORDERED_MAP here as the order needs
314 // to be the same for each call to prevent flickering
315 std::map<std::string, Meta> m_meta;
317 for (const Piece &piece : m_log) {
318 for (const auto &i : piece.values) {
319 const std::string &id = i.first;
320 const float &value = i.second;
321 std::map<std::string, Meta>::iterator j = m_meta.find(id);
323 if (j == m_meta.end()) {
324 m_meta[id] = Meta(value);
328 if (value < j->second.min)
329 j->second.min = value;
331 if (value > j->second.max)
332 j->second.max = value;
337 static const video::SColor usable_colors[] = {
338 video::SColor(255, 255, 100, 100),
339 video::SColor(255, 90, 225, 90),
340 video::SColor(255, 100, 100, 255),
341 video::SColor(255, 255, 150, 50),
342 video::SColor(255, 220, 220, 100)
344 static const u32 usable_colors_count =
345 sizeof(usable_colors) / sizeof(*usable_colors);
346 u32 next_color_i = 0;
348 for (auto &i : m_meta) {
349 Meta &meta = i.second;
350 video::SColor color(255, 200, 200, 200);
352 if (next_color_i < usable_colors_count)
353 color = usable_colors[next_color_i++];
359 s32 textx = x_left + m_log_max_size + 15;
360 s32 textx2 = textx + 200 - 15;
363 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
364 i != m_meta.end(); ++i) {
365 const std::string &id = i->first;
366 const Meta &meta = i->second;
368 s32 y = y_bottom - meta_i * 50;
369 float show_min = meta.min;
370 float show_max = meta.max;
372 if (show_min >= -0.0001 && show_max >= -0.0001) {
373 if (show_min <= show_max * 0.5)
379 snprintf(buf, 10, "%.3g", show_max);
380 font->draw(utf8_to_wide(buf).c_str(),
381 core::rect<s32>(textx, y - graphh,
382 textx2, y - graphh + texth),
384 snprintf(buf, 10, "%.3g", show_min);
385 font->draw(utf8_to_wide(buf).c_str(),
386 core::rect<s32>(textx, y - texth,
389 font->draw(utf8_to_wide(id).c_str(),
390 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
391 textx2, y - graphh / 2 + texth / 2),
394 s32 graph1h = graphh;
395 bool relativegraph = (show_min != 0 && show_min != show_max);
396 float lastscaledvalue = 0.0;
397 bool lastscaledvalue_exists = false;
399 for (const Piece &piece : m_log) {
401 bool value_exists = false;
402 Profiler::GraphValues::const_iterator k =
403 piece.values.find(id);
405 if (k != piece.values.end()) {
412 lastscaledvalue_exists = false;
416 float scaledvalue = 1.0;
418 if (show_max != show_min)
419 scaledvalue = (value - show_min) / (show_max - show_min);
421 if (scaledvalue == 1.0 && value == 0) {
423 lastscaledvalue_exists = false;
428 if (lastscaledvalue_exists) {
429 s32 ivalue1 = lastscaledvalue * graph1h;
430 s32 ivalue2 = scaledvalue * graph1h;
431 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
432 v2s32(x, graph1y - ivalue2), meta.color);
435 lastscaledvalue = scaledvalue;
436 lastscaledvalue_exists = true;
438 s32 ivalue = scaledvalue * graph1h;
439 driver->draw2DLine(v2s32(x, graph1y),
440 v2s32(x, graph1y - ivalue), meta.color);
451 class NodeDugEvent: public MtEvent
457 NodeDugEvent(v3s16 p, MapNode n):
461 const char *getType() const
469 ISoundManager *m_sound;
470 INodeDefManager *m_ndef;
472 bool makes_footstep_sound;
473 float m_player_step_timer;
475 SimpleSoundSpec m_player_step_sound;
476 SimpleSoundSpec m_player_leftpunch_sound;
477 SimpleSoundSpec m_player_rightpunch_sound;
479 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
482 makes_footstep_sound(true),
483 m_player_step_timer(0)
487 void playPlayerStep()
489 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
490 m_player_step_timer = 0.03;
491 if (makes_footstep_sound)
492 m_sound->playSound(m_player_step_sound, false);
496 static void viewBobbingStep(MtEvent *e, void *data)
498 SoundMaker *sm = (SoundMaker *)data;
499 sm->playPlayerStep();
502 static void playerRegainGround(MtEvent *e, void *data)
504 SoundMaker *sm = (SoundMaker *)data;
505 sm->playPlayerStep();
508 static void playerJump(MtEvent *e, void *data)
510 //SoundMaker *sm = (SoundMaker*)data;
513 static void cameraPunchLeft(MtEvent *e, void *data)
515 SoundMaker *sm = (SoundMaker *)data;
516 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
519 static void cameraPunchRight(MtEvent *e, void *data)
521 SoundMaker *sm = (SoundMaker *)data;
522 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
525 static void nodeDug(MtEvent *e, void *data)
527 SoundMaker *sm = (SoundMaker *)data;
528 NodeDugEvent *nde = (NodeDugEvent *)e;
529 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
532 static void playerDamage(MtEvent *e, void *data)
534 SoundMaker *sm = (SoundMaker *)data;
535 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
538 static void playerFallingDamage(MtEvent *e, void *data)
540 SoundMaker *sm = (SoundMaker *)data;
541 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
544 void registerReceiver(MtEventManager *mgr)
546 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
547 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
548 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
549 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
550 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
551 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
552 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
553 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
556 void step(float dtime)
558 m_player_step_timer -= dtime;
562 // Locally stored sounds don't need to be preloaded because of this
563 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
565 std::set<std::string> m_fetched;
567 void paths_insert(std::set<std::string> &dst_paths,
568 const std::string &base,
569 const std::string &name)
571 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
572 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
573 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
574 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
575 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
576 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
577 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
578 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
579 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
580 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
581 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
584 void fetchSounds(const std::string &name,
585 std::set<std::string> &dst_paths,
586 std::set<std::string> &dst_datas)
588 if (m_fetched.count(name))
591 m_fetched.insert(name);
593 paths_insert(dst_paths, porting::path_share, name);
594 paths_insert(dst_paths, porting::path_user, name);
599 // before 1.8 there isn't a "integer interface", only float
600 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
601 typedef f32 SamplerLayer_t;
603 typedef s32 SamplerLayer_t;
607 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
610 bool *m_force_fog_off;
613 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
614 CachedPixelShaderSetting<float> m_fog_distance;
615 CachedVertexShaderSetting<float> m_animation_timer_vertex;
616 CachedPixelShaderSetting<float> m_animation_timer_pixel;
617 CachedPixelShaderSetting<float, 3> m_day_light;
618 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
619 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
620 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
621 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
622 CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
623 CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
627 void onSettingsChange(const std::string &name)
629 if (name == "enable_fog")
630 m_fog_enabled = g_settings->getBool("enable_fog");
633 static void settingsCallback(const std::string &name, void *userdata)
635 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
638 void setSky(Sky *sky) { m_sky = sky; }
640 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
641 f32 *fog_range, Client *client) :
643 m_force_fog_off(force_fog_off),
644 m_fog_range(fog_range),
645 m_sky_bg_color("skyBgColor"),
646 m_fog_distance("fogDistance"),
647 m_animation_timer_vertex("animationTimer"),
648 m_animation_timer_pixel("animationTimer"),
649 m_day_light("dayLight"),
650 m_eye_position_pixel("eyePosition"),
651 m_eye_position_vertex("eyePosition"),
652 m_minimap_yaw("yawVec"),
653 m_base_texture("baseTexture"),
654 m_normal_texture("normalTexture"),
655 m_texture_flags("textureFlags"),
658 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
659 m_fog_enabled = g_settings->getBool("enable_fog");
662 ~GameGlobalShaderConstantSetter()
664 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
667 virtual void onSetConstants(video::IMaterialRendererServices *services,
674 video::SColor bgcolor = m_sky->getBgColor();
675 video::SColorf bgcolorf(bgcolor);
676 float bgcolorfa[4] = {
682 m_sky_bg_color.set(bgcolorfa, services);
685 float fog_distance = 10000 * BS;
687 if (m_fog_enabled && !*m_force_fog_off)
688 fog_distance = *m_fog_range;
690 m_fog_distance.set(&fog_distance, services);
692 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
693 video::SColorf sunlight;
694 get_sunlight_color(&sunlight, daynight_ratio);
699 m_day_light.set(dnc, services);
701 u32 animation_timer = porting::getTimeMs() % 100000;
702 float animation_timer_f = (float)animation_timer / 100000.f;
703 m_animation_timer_vertex.set(&animation_timer_f, services);
704 m_animation_timer_pixel.set(&animation_timer_f, services);
706 float eye_position_array[3];
707 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
708 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
709 eye_position_array[0] = epos.X;
710 eye_position_array[1] = epos.Y;
711 eye_position_array[2] = epos.Z;
713 epos.getAs3Values(eye_position_array);
715 m_eye_position_pixel.set(eye_position_array, services);
716 m_eye_position_vertex.set(eye_position_array, services);
718 if (m_client->getMinimap()) {
719 float minimap_yaw_array[3];
720 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
721 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
722 minimap_yaw_array[0] = minimap_yaw.X;
723 minimap_yaw_array[1] = minimap_yaw.Y;
724 minimap_yaw_array[2] = minimap_yaw.Z;
726 minimap_yaw.getAs3Values(minimap_yaw_array);
728 m_minimap_yaw.set(minimap_yaw_array, services);
731 SamplerLayer_t base_tex = 0,
734 m_base_texture.set(&base_tex, services);
735 m_normal_texture.set(&normal_tex, services);
736 m_texture_flags.set(&flags_tex, services);
741 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
744 bool *m_force_fog_off;
747 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
749 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
750 f32 *fog_range, Client *client) :
752 m_force_fog_off(force_fog_off),
753 m_fog_range(fog_range),
757 void setSky(Sky *sky) {
759 for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
760 ggscs->setSky(m_sky);
762 created_nosky.clear();
765 virtual IShaderConstantSetter* create()
767 GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
768 m_sky, m_force_fog_off, m_fog_range, m_client);
770 created_nosky.push_back(scs);
776 bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def,
777 const ItemStack &playeritem, v3s16 nodepos, v3s16 neighbourpos)
779 std::string prediction = playeritem_def.node_placement_prediction;
780 INodeDefManager *nodedef = client.ndef();
781 ClientMap &map = client.getEnv().getClientMap();
783 bool is_valid_position;
785 node = map.getNodeNoEx(nodepos, &is_valid_position);
786 if (!is_valid_position)
789 if (!prediction.empty() && !nodedef->get(node).rightclickable) {
790 verbosestream << "Node placement prediction for "
791 << playeritem_def.name << " is "
792 << prediction << std::endl;
793 v3s16 p = neighbourpos;
795 // Place inside node itself if buildable_to
796 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
797 if (is_valid_position)
799 if (nodedef->get(n_under).buildable_to)
802 node = map.getNodeNoEx(p, &is_valid_position);
803 if (is_valid_position &&!nodedef->get(node).buildable_to)
808 // Find id of predicted node
810 bool found = nodedef->getId(prediction, id);
813 errorstream << "Node placement prediction failed for "
814 << playeritem_def.name << " (places "
816 << ") - Name not known" << std::endl;
820 const ContentFeatures &predicted_f = nodedef->get(id);
822 // Predict param2 for facedir and wallmounted nodes
825 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
826 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
827 v3s16 dir = nodepos - neighbourpos;
829 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
830 param2 = dir.Y < 0 ? 1 : 0;
831 } else if (abs(dir.X) > abs(dir.Z)) {
832 param2 = dir.X < 0 ? 3 : 2;
834 param2 = dir.Z < 0 ? 5 : 4;
838 if (predicted_f.param_type_2 == CPT2_FACEDIR ||
839 predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
840 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
842 if (abs(dir.X) > abs(dir.Z)) {
843 param2 = dir.X < 0 ? 3 : 1;
845 param2 = dir.Z < 0 ? 2 : 0;
851 //Check attachment if node is in group attached_node
852 if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
853 static v3s16 wallmounted_dirs[8] = {
863 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
864 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
865 pp = p + wallmounted_dirs[param2];
867 pp = p + v3s16(0, -1, 0);
869 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
874 if ((predicted_f.param_type_2 == CPT2_COLOR
875 || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
876 || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
877 const std::string &indexstr = playeritem.metadata.getString(
879 if (!indexstr.empty()) {
880 s32 index = mystoi(indexstr);
881 if (predicted_f.param_type_2 == CPT2_COLOR) {
883 } else if (predicted_f.param_type_2
884 == CPT2_COLORED_WALLMOUNTED) {
885 // param2 = pure palette index + other
886 param2 = (index & 0xf8) | (param2 & 0x07);
887 } else if (predicted_f.param_type_2
888 == CPT2_COLORED_FACEDIR) {
889 // param2 = pure palette index + other
890 param2 = (index & 0xe0) | (param2 & 0x1f);
895 // Add node to client map
896 MapNode n(id, 0, param2);
899 LocalPlayer *player = client.getEnv().getLocalPlayer();
901 // Dont place node when player would be inside new node
902 // NOTE: This is to be eventually implemented by a mod as client-side Lua
903 if (!nodedef->get(n).walkable ||
904 g_settings->getBool("enable_build_where_you_stand") ||
905 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
906 (nodedef->get(n).walkable &&
907 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
908 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
910 // This triggers the required mesh update too
911 client.addNode(p, n);
914 } catch (InvalidPositionException &e) {
915 errorstream << "Node placement prediction failed for "
916 << playeritem_def.name << " (places "
918 << ") - Position not loaded" << std::endl;
925 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
926 Client *client, JoystickController *joystick,
927 IFormSource *fs_src, TextDest *txt_dest)
930 if (*cur_formspec == 0) {
931 *cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
932 client, client->getTextureSource(), fs_src, txt_dest);
933 (*cur_formspec)->doPause = false;
936 Caution: do not call (*cur_formspec)->drop() here --
937 the reference might outlive the menu, so we will
938 periodically check if *cur_formspec is the only
939 remaining reference (i.e. the menu was removed)
940 and delete it in that case.
944 (*cur_formspec)->setFormSource(fs_src);
945 (*cur_formspec)->setTextDest(txt_dest);
951 #define SIZE_TAG "size[11,5.5]"
953 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
956 /******************************************************************************/
957 static void updateChat(Client &client, f32 dtime, bool show_debug,
958 const v2u32 &screensize, bool show_chat, u32 show_profiler,
959 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
961 // Add chat log output for errors to be shown in chat
962 static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
964 // Get new messages from error log buffer
965 while (!chat_log_error_buf.empty()) {
966 std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
967 if (!g_settings->getBool("disable_escape_sequences")) {
968 error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
970 chat_backend.addMessage(L"", error_message);
973 // Get new messages from client
974 std::wstring message;
975 while (client.getChatMessage(message)) {
976 chat_backend.addUnparsedMessage(message);
979 // Remove old messages
980 chat_backend.step(dtime);
982 // Display all messages in a static text element
983 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
984 EnrichedString recent_chat = chat_backend.getRecentChat();
985 unsigned int line_height = g_fontengine->getLineHeight();
987 setStaticText(guitext_chat, recent_chat);
989 // Update gui element size and position
993 chat_y += 2 * line_height;
995 // first pass to calculate height of text to be set
996 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
997 s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
999 core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
1000 guitext_chat->setRelativePosition(rect);
1002 //now use real height of text and adjust rect according to this size
1003 rect = core::rect<s32>(10, chat_y, width,
1004 chat_y + guitext_chat->getTextHeight());
1007 guitext_chat->setRelativePosition(rect);
1008 // Don't show chat if disabled or empty or profiler is enabled
1009 guitext_chat->setVisible(
1010 show_chat && recent_chat_count != 0 && !show_profiler);
1014 /****************************************************************************
1015 Fast key cache for main game loop
1016 ****************************************************************************/
1018 /* This is faster than using getKeySetting with the tradeoff that functions
1019 * using it must make sure that it's initialised before using it and there is
1020 * no error handling (for example bounds checking). This is really intended for
1021 * use only in the main running loop of the client (the_game()) where the faster
1022 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1023 * (e.g. formspecs) should continue using getKeySetting().
1031 populate_nonchanging();
1036 // Keys that are not settings dependent
1037 void populate_nonchanging();
1039 KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
1040 InputHandler *handler;
1043 void KeyCache::populate_nonchanging()
1045 key[KeyType::ESC] = EscapeKey;
1048 void KeyCache::populate()
1050 key[KeyType::FORWARD] = getKeySetting("keymap_forward");
1051 key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
1052 key[KeyType::LEFT] = getKeySetting("keymap_left");
1053 key[KeyType::RIGHT] = getKeySetting("keymap_right");
1054 key[KeyType::JUMP] = getKeySetting("keymap_jump");
1055 key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
1056 key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
1058 key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
1060 key[KeyType::DROP] = getKeySetting("keymap_drop");
1061 key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
1062 key[KeyType::CHAT] = getKeySetting("keymap_chat");
1063 key[KeyType::CMD] = getKeySetting("keymap_cmd");
1064 key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
1065 key[KeyType::CONSOLE] = getKeySetting("keymap_console");
1066 key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
1067 key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
1068 key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
1069 key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
1070 key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
1071 key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
1072 key[KeyType::MUTE] = getKeySetting("keymap_mute");
1073 key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
1074 key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
1075 key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
1076 key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
1077 key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1078 key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1079 key[KeyType::TOGGLE_FORCE_FOG_OFF]
1080 = getKeySetting("keymap_toggle_force_fog_off");
1081 key[KeyType::TOGGLE_UPDATE_CAMERA]
1082 = getKeySetting("keymap_toggle_update_camera");
1083 key[KeyType::TOGGLE_DEBUG]
1084 = getKeySetting("keymap_toggle_debug");
1085 key[KeyType::TOGGLE_PROFILER]
1086 = getKeySetting("keymap_toggle_profiler");
1087 key[KeyType::CAMERA_MODE]
1088 = getKeySetting("keymap_camera_mode");
1089 key[KeyType::INCREASE_VIEWING_RANGE]
1090 = getKeySetting("keymap_increase_viewing_range_min");
1091 key[KeyType::DECREASE_VIEWING_RANGE]
1092 = getKeySetting("keymap_decrease_viewing_range_min");
1093 key[KeyType::RANGESELECT]
1094 = getKeySetting("keymap_rangeselect");
1095 key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
1097 key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1098 key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1099 key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1100 key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1102 for (int i = 0; i < 23; i++) {
1103 std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
1104 key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
1108 // First clear all keys, then re-add the ones we listen for
1109 handler->dontListenForKeys();
1110 for (const KeyPress &k : key) {
1111 handler->listenForKey(k);
1113 handler->listenForKey(EscapeKey);
1114 handler->listenForKey(CancelKey);
1119 /****************************************************************************
1121 ****************************************************************************/
1123 const float object_hit_delay = 0.2;
1126 u32 last_time, busy_time, sleep_time;
1130 /* The reason the following structs are not anonymous structs within the
1131 * class is that they are not used by the majority of member functions and
1132 * many functions that do require objects of thse types do not modify them
1133 * (so they can be passed as a const qualified parameter)
1135 struct CameraOrientation {
1136 f32 camera_yaw; // "right/left"
1137 f32 camera_pitch; // "up/down"
1140 struct GameRunData {
1143 PointedThing pointed_old;
1147 bool digging_blocked;
1149 bool update_wielded_item_trigger;
1150 bool reset_jump_timer;
1151 float nodig_delay_timer;
1153 float dig_time_complete;
1154 float repeat_rightclick_timer;
1155 float object_hit_delay_timer;
1156 float time_from_last_punch;
1157 ClientActiveObject *selected_object;
1161 float update_draw_list_timer;
1162 float statustext_time;
1166 v3f update_draw_list_last_cam_dir;
1168 u32 profiler_current_page;
1169 u32 profiler_max_page; // Number of pages
1172 float time_of_day_smooth;
1176 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1182 Jitter dtime_jitter, busy_time_jitter;
1187 struct ClientEventHandler
1189 void (Game::*handler)(ClientEvent *, CameraOrientation *);
1192 /****************************************************************************
1194 ****************************************************************************/
1196 /* This is not intended to be a public class. If a public class becomes
1197 * desirable then it may be better to create another 'wrapper' class that
1198 * hides most of the stuff in this class (nothing in this class is required
1199 * by any other file) but exposes the public methods/data only.
1206 bool startup(bool *kill,
1208 InputHandler *input,
1209 const std::string &map_dir,
1210 const std::string &playername,
1211 const std::string &password,
1212 // If address is "", local server is used and address is updated
1213 std::string *address,
1215 std::string &error_message,
1217 ChatBackend *chat_backend,
1218 const SubgameSpec &gamespec, // Used for local game
1219 bool simple_singleplayer_mode);
1226 void extendedResourceCleanup();
1228 // Basic initialisation
1229 bool init(const std::string &map_dir, std::string *address,
1231 const SubgameSpec &gamespec);
1233 bool createSingleplayerServer(const std::string &map_dir,
1234 const SubgameSpec &gamespec, u16 port, std::string *address);
1237 bool createClient(const std::string &playername,
1238 const std::string &password, std::string *address, u16 port);
1241 // Client connection
1242 bool connectToServer(const std::string &playername,
1243 const std::string &password, std::string *address, u16 port,
1244 bool *connect_ok, bool *aborted);
1245 bool getServerContent(bool *aborted);
1249 void updateInteractTimers(f32 dtime);
1250 bool checkConnection();
1251 bool handleCallbacks();
1252 void processQueues();
1253 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1254 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1255 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1258 void processUserInput(f32 dtime);
1259 void processKeyInput();
1260 void processItemSelection(u16 *new_playeritem);
1262 void dropSelectedItem(bool single_item = false);
1263 void openInventory();
1264 void openConsole(float scale, const wchar_t *line=NULL);
1265 void toggleFreeMove();
1266 void toggleFreeMoveAlt();
1268 void toggleNoClip();
1269 void toggleCinematic();
1270 void toggleAutoforward();
1274 void toggleMinimap(bool shift_pressed);
1277 void toggleUpdateCamera();
1278 void toggleProfiler();
1280 void increaseViewRange();
1281 void decreaseViewRange();
1282 void toggleFullViewRange();
1284 void updateCameraDirection(CameraOrientation *cam, float dtime);
1285 void updateCameraOrientation(CameraOrientation *cam, float dtime);
1286 void updatePlayerControl(const CameraOrientation &cam);
1287 void step(f32 *dtime);
1288 void processClientEvents(CameraOrientation *cam);
1289 void updateCamera(u32 busy_time, f32 dtime);
1290 void updateSound(f32 dtime);
1291 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
1293 * Returns the object or node the player is pointing at.
1294 * Also updates the selected thing in the Hud.
1296 * @param[in] shootline the shootline, starting from
1297 * the camera position. This also gives the maximal distance
1299 * @param[in] liquids_pointable if false, liquids are ignored
1300 * @param[in] look_for_object if false, objects are ignored
1301 * @param[in] camera_offset offset of the camera
1302 * @param[out] selected_object the selected object or
1305 PointedThing updatePointedThing(
1306 const core::line3d<f32> &shootline, bool liquids_pointable,
1307 bool look_for_object, const v3s16 &camera_offset);
1308 void handlePointingAtNothing(const ItemStack &playerItem);
1309 void handlePointingAtNode(const PointedThing &pointed,
1310 const ItemDefinition &playeritem_def, const ItemStack &playeritem,
1311 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1312 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
1313 const v3f &player_position, bool show_debug);
1314 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
1315 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1316 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
1317 const CameraOrientation &cam);
1318 void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
1319 void updateProfilerGraphs(ProfilerGraph *graph);
1322 void limitFps(FpsControl *fps_timings, f32 *dtime);
1324 void showOverlayMessage(const char *msg, float dtime, int percent,
1325 bool draw_clouds = true);
1326 void showStatusTextSimple(const char *msg);
1328 static void settingChangedCallback(const std::string &setting_name, void *data);
1329 void readSettings();
1331 inline bool getLeftClicked()
1333 return input->getLeftClicked() ||
1334 input->joystick.getWasKeyDown(KeyType::MOUSE_L);
1336 inline bool getRightClicked()
1338 return input->getRightClicked() ||
1339 input->joystick.getWasKeyDown(KeyType::MOUSE_R);
1341 inline bool isLeftPressed()
1343 return input->getLeftState() ||
1344 input->joystick.isKeyDown(KeyType::MOUSE_L);
1346 inline bool isRightPressed()
1348 return input->getRightState() ||
1349 input->joystick.isKeyDown(KeyType::MOUSE_R);
1351 inline bool getLeftReleased()
1353 return input->getLeftReleased() ||
1354 input->joystick.wasKeyReleased(KeyType::MOUSE_L);
1357 inline bool isKeyDown(GameKeyType k)
1359 return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
1361 inline bool wasKeyDown(GameKeyType k)
1363 return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
1367 void handleAndroidChatInput();
1371 void showPauseMenu();
1373 // ClientEvent handlers
1374 void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
1375 void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
1376 void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
1377 void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
1378 void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
1379 void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
1380 void handleClientEvent_HandleParticleEvent(ClientEvent *event,
1381 CameraOrientation *cam);
1382 void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
1383 void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
1384 void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
1385 void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
1386 void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
1387 CameraOrientation *cam);
1388 void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
1390 static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
1392 InputHandler *input;
1397 IWritableTextureSource *texture_src;
1398 IWritableShaderSource *shader_src;
1400 // When created, these will be filled with data received from the server
1401 IWritableItemDefManager *itemdef_manager;
1402 IWritableNodeDefManager *nodedef_manager;
1404 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1405 ISoundManager *sound;
1406 bool sound_is_dummy = false;
1407 SoundMaker *soundmaker;
1409 ChatBackend *chat_backend;
1411 GUIFormSpecMenu *current_formspec;
1412 //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
1413 std::string cur_formname;
1415 EventManager *eventmgr;
1416 QuicktuneShortcutter *quicktune;
1418 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1419 MapDrawControl *draw_control;
1421 Clouds *clouds; // Free using ->Drop()
1422 Sky *sky; // Free using ->Drop()
1423 Inventory *local_inventory;
1427 GameRunData runData;
1431 This class does take ownership/responsibily for cleaning up etc of any of
1432 these items (e.g. device)
1434 IrrlichtDevice *device;
1435 video::IVideoDriver *driver;
1436 scene::ISceneManager *smgr;
1438 std::string *error_message;
1439 bool *reconnect_requested;
1440 scene::ISceneNode *skybox;
1443 bool simple_singleplayer_mode;
1446 /* Pre-calculated values
1448 int crack_animation_length;
1452 gui::IGUIStaticText *guitext; // First line of debug text
1453 gui::IGUIStaticText *guitext2; // Second line of debug text
1454 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1455 gui::IGUIStaticText *guitext_status;
1456 gui::IGUIStaticText *guitext_chat; // Chat text
1457 gui::IGUIStaticText *guitext_profiler; // Profiler text
1459 std::wstring infotext;
1460 std::wstring m_statustext;
1464 IntervalLimiter profiler_interval;
1467 * TODO: Local caching of settings is not optimal and should at some stage
1468 * be updated to use a global settings object for getting thse values
1469 * (as opposed to the this local caching). This can be addressed in
1472 bool m_cache_doubletap_jump;
1473 bool m_cache_enable_clouds;
1474 bool m_cache_enable_joysticks;
1475 bool m_cache_enable_particles;
1476 bool m_cache_enable_fog;
1477 bool m_cache_enable_noclip;
1478 bool m_cache_enable_free_move;
1479 f32 m_cache_mouse_sensitivity;
1480 f32 m_cache_joystick_frustum_sensitivity;
1481 f32 m_repeat_right_click_time;
1482 f32 m_cache_cam_smoothing;
1483 f32 m_cache_fog_start;
1485 bool m_invert_mouse = false;
1486 bool m_first_loop_after_window_activation = false;
1487 bool m_camera_offset_changed = false;
1490 bool m_cache_hold_aux1;
1491 bool m_android_chat_open;
1500 itemdef_manager(NULL),
1501 nodedef_manager(NULL),
1505 current_formspec(NULL),
1509 gui_chat_console(NULL),
1514 local_inventory(NULL),
1518 g_settings->registerChangedCallback("doubletap_jump",
1519 &settingChangedCallback, this);
1520 g_settings->registerChangedCallback("enable_clouds",
1521 &settingChangedCallback, this);
1522 g_settings->registerChangedCallback("doubletap_joysticks",
1523 &settingChangedCallback, this);
1524 g_settings->registerChangedCallback("enable_particles",
1525 &settingChangedCallback, this);
1526 g_settings->registerChangedCallback("enable_fog",
1527 &settingChangedCallback, this);
1528 g_settings->registerChangedCallback("mouse_sensitivity",
1529 &settingChangedCallback, this);
1530 g_settings->registerChangedCallback("joystick_frustum_sensitivity",
1531 &settingChangedCallback, this);
1532 g_settings->registerChangedCallback("repeat_rightclick_time",
1533 &settingChangedCallback, this);
1534 g_settings->registerChangedCallback("noclip",
1535 &settingChangedCallback, this);
1536 g_settings->registerChangedCallback("free_move",
1537 &settingChangedCallback, this);
1538 g_settings->registerChangedCallback("cinematic",
1539 &settingChangedCallback, this);
1540 g_settings->registerChangedCallback("cinematic_camera_smoothing",
1541 &settingChangedCallback, this);
1542 g_settings->registerChangedCallback("camera_smoothing",
1543 &settingChangedCallback, this);
1548 m_cache_hold_aux1 = false; // This is initialised properly later
1555 /****************************************************************************
1557 ****************************************************************************/
1563 if (!sound_is_dummy)
1566 delete server; // deleted first to stop all server threads
1569 delete local_inventory;
1575 delete nodedef_manager;
1576 delete itemdef_manager;
1577 delete draw_control;
1579 extendedResourceCleanup();
1581 g_settings->deregisterChangedCallback("doubletap_jump",
1582 &settingChangedCallback, this);
1583 g_settings->deregisterChangedCallback("enable_clouds",
1584 &settingChangedCallback, this);
1585 g_settings->deregisterChangedCallback("enable_particles",
1586 &settingChangedCallback, this);
1587 g_settings->deregisterChangedCallback("enable_fog",
1588 &settingChangedCallback, this);
1589 g_settings->deregisterChangedCallback("mouse_sensitivity",
1590 &settingChangedCallback, this);
1591 g_settings->deregisterChangedCallback("repeat_rightclick_time",
1592 &settingChangedCallback, this);
1593 g_settings->deregisterChangedCallback("noclip",
1594 &settingChangedCallback, this);
1595 g_settings->deregisterChangedCallback("free_move",
1596 &settingChangedCallback, this);
1597 g_settings->deregisterChangedCallback("cinematic",
1598 &settingChangedCallback, this);
1599 g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
1600 &settingChangedCallback, this);
1601 g_settings->deregisterChangedCallback("camera_smoothing",
1602 &settingChangedCallback, this);
1605 bool Game::startup(bool *kill,
1607 InputHandler *input,
1608 const std::string &map_dir,
1609 const std::string &playername,
1610 const std::string &password,
1611 std::string *address, // can change if simple_singleplayer_mode
1613 std::string &error_message,
1615 ChatBackend *chat_backend,
1616 const SubgameSpec &gamespec,
1617 bool simple_singleplayer_mode)
1620 this->device = RenderingEngine::get_raw_device();
1622 this->error_message = &error_message;
1623 this->reconnect_requested = reconnect;
1624 this->random_input = random_input;
1625 this->input = input;
1626 this->chat_backend = chat_backend;
1627 this->simple_singleplayer_mode = simple_singleplayer_mode;
1629 keycache.handler = input;
1630 keycache.populate();
1632 driver = device->getVideoDriver();
1633 smgr = RenderingEngine::get_scene_manager();
1635 RenderingEngine::get_scene_manager()->getParameters()->
1636 setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1638 memset(&runData, 0, sizeof(runData));
1639 runData.time_from_last_punch = 10.0;
1640 runData.profiler_max_page = 3;
1641 runData.update_wielded_item_trigger = true;
1643 memset(&flags, 0, sizeof(flags));
1644 flags.show_chat = true;
1645 flags.show_hud = true;
1646 flags.show_debug = g_settings->getBool("show_debug");
1647 m_invert_mouse = g_settings->getBool("invert_mouse");
1648 m_first_loop_after_window_activation = true;
1650 g_translations->clear();
1652 if (!init(map_dir, address, port, gamespec))
1655 if (!createClient(playername, password, address, port))
1658 RenderingEngine::initialize(client, hud);
1666 ProfilerGraph graph;
1667 RunStats stats = { 0 };
1668 CameraOrientation cam_view_target = { 0 };
1669 CameraOrientation cam_view = { 0 };
1670 FpsControl draw_times = { 0 };
1671 f32 dtime; // in seconds
1673 /* Clear the profiler */
1674 Profiler::GraphValues dummyvalues;
1675 g_profiler->graphGet(dummyvalues);
1677 draw_times.last_time = RenderingEngine::get_timer_time();
1679 set_light_table(g_settings->getFloat("display_gamma"));
1682 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1683 && client->checkPrivilege("fast");
1686 irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
1687 g_settings->getU16("screen_h"));
1689 while (RenderingEngine::run()
1690 && !(*kill || g_gamecallback->shutdown_requested
1691 || (server && server->getShutdownRequested()))) {
1693 const irr::core::dimension2d<u32> ¤t_screen_size =
1694 RenderingEngine::get_video_driver()->getScreenSize();
1695 // Verify if window size has changed and save it if it's the case
1696 // Ensure evaluating settings->getBool after verifying screensize
1697 // First condition is cheaper
1698 if (previous_screen_size != current_screen_size &&
1699 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
1700 g_settings->getBool("autosave_screensize")) {
1701 g_settings->setU16("screen_w", current_screen_size.Width);
1702 g_settings->setU16("screen_h", current_screen_size.Height);
1703 previous_screen_size = current_screen_size;
1706 /* Must be called immediately after a device->run() call because it
1707 * uses device->getTimer()->getTime()
1709 limitFps(&draw_times, &dtime);
1711 updateStats(&stats, draw_times, dtime);
1712 updateInteractTimers(dtime);
1714 if (!checkConnection())
1716 if (!handleCallbacks())
1722 hud->resizeHotbar();
1724 updateProfilers(stats, draw_times, dtime);
1725 processUserInput(dtime);
1726 // Update camera before player movement to avoid camera lag of one frame
1727 updateCameraDirection(&cam_view_target, dtime);
1728 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1729 cam_view.camera_yaw) * m_cache_cam_smoothing;
1730 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1731 cam_view.camera_pitch) * m_cache_cam_smoothing;
1732 updatePlayerControl(cam_view);
1734 processClientEvents(&cam_view_target);
1735 updateCamera(draw_times.busy_time, dtime);
1737 processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
1738 updateFrame(&graph, &stats, dtime, cam_view);
1739 updateProfilerGraphs(&graph);
1741 // Update if minimap has been disabled by the server
1742 flags.show_minimap &= client->shouldShowMinimap();
1747 void Game::shutdown()
1749 RenderingEngine::finalize();
1750 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
1751 if (g_settings->get("3d_mode") == "pageflip") {
1752 driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
1755 if (current_formspec)
1756 current_formspec->quitMenu();
1758 showOverlayMessage("Shutting down...", 0, 0, false);
1763 if (gui_chat_console)
1764 gui_chat_console->drop();
1770 while (g_menumgr.menuCount() > 0) {
1771 g_menumgr.m_stack.front()->setVisible(false);
1772 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1775 if (current_formspec) {
1776 current_formspec->drop();
1777 current_formspec = NULL;
1780 chat_backend->addMessage(L"", L"# Disconnected.");
1781 chat_backend->addMessage(L"", L"");
1785 while (!client->isShutdown()) {
1786 assert(texture_src != NULL);
1787 assert(shader_src != NULL);
1788 texture_src->processQueue();
1789 shader_src->processQueue();
1796 /****************************************************************************/
1797 /****************************************************************************
1799 ****************************************************************************/
1800 /****************************************************************************/
1803 const std::string &map_dir,
1804 std::string *address,
1806 const SubgameSpec &gamespec)
1808 texture_src = createTextureSource();
1810 showOverlayMessage("Loading...", 0, 0);
1812 shader_src = createShaderSource();
1814 itemdef_manager = createItemDefManager();
1815 nodedef_manager = createNodeDefManager();
1817 eventmgr = new EventManager();
1818 quicktune = new QuicktuneShortcutter();
1820 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1821 && eventmgr && quicktune))
1827 // Create a server if not connecting to an existing one
1828 if (address->empty()) {
1829 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1836 bool Game::initSound()
1839 if (g_settings->getBool("enable_sound")) {
1840 infostream << "Attempting to use OpenAL audio" << std::endl;
1841 sound = createOpenALSoundManager(&soundfetcher);
1843 infostream << "Failed to initialize OpenAL audio" << std::endl;
1845 infostream << "Sound disabled." << std::endl;
1849 infostream << "Using dummy audio." << std::endl;
1850 sound = &dummySoundManager;
1851 sound_is_dummy = true;
1854 soundmaker = new SoundMaker(sound, nodedef_manager);
1858 soundmaker->registerReceiver(eventmgr);
1863 bool Game::createSingleplayerServer(const std::string &map_dir,
1864 const SubgameSpec &gamespec, u16 port, std::string *address)
1866 showOverlayMessage("Creating server...", 0, 5);
1868 std::string bind_str = g_settings->get("bind_address");
1869 Address bind_addr(0, 0, 0, 0, port);
1871 if (g_settings->getBool("ipv6_server")) {
1872 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1876 bind_addr.Resolve(bind_str.c_str());
1877 } catch (ResolveError &e) {
1878 infostream << "Resolving bind address \"" << bind_str
1879 << "\" failed: " << e.what()
1880 << " -- Listening on all addresses." << std::endl;
1883 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1884 *error_message = "Unable to listen on " +
1885 bind_addr.serializeString() +
1886 " because IPv6 is disabled";
1887 errorstream << *error_message << std::endl;
1891 server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
1897 bool Game::createClient(const std::string &playername,
1898 const std::string &password, std::string *address, u16 port)
1900 showOverlayMessage("Creating client...", 0, 10);
1902 draw_control = new MapDrawControl;
1906 bool could_connect, connect_aborted;
1908 if (!connectToServer(playername, password, address, port,
1909 &could_connect, &connect_aborted))
1912 if (!could_connect) {
1913 if (error_message->empty() && !connect_aborted) {
1914 // Should not happen if error messages are set properly
1915 *error_message = "Connection failed for unknown reason";
1916 errorstream << *error_message << std::endl;
1921 if (!getServerContent(&connect_aborted)) {
1922 if (error_message->empty() && !connect_aborted) {
1923 // Should not happen if error messages are set properly
1924 *error_message = "Connection failed for unknown reason";
1925 errorstream << *error_message << std::endl;
1930 GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
1931 &flags.force_fog_off, &runData.fog_range, client);
1932 shader_src->addShaderConstantSetterFactory(scsf);
1934 // Update cached textures, meshes and materials
1935 client->afterContentReceived();
1939 camera = new Camera(*draw_control, client);
1940 if (!camera || !camera->successfullyCreated(*error_message))
1942 client->setCamera(camera);
1946 if (m_cache_enable_clouds) {
1947 clouds = new Clouds(smgr, -1, time(0));
1949 *error_message = "Memory allocation error (clouds)";
1950 errorstream << *error_message << std::endl;
1957 sky = new Sky(-1, texture_src);
1959 skybox = NULL; // This is used/set later on in the main run loop
1961 local_inventory = new Inventory(itemdef_manager);
1963 if (!(sky && local_inventory)) {
1964 *error_message = "Memory allocation error (sky or local inventory)";
1965 errorstream << *error_message << std::endl;
1969 /* Pre-calculated values
1971 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1973 v2u32 size = t->getOriginalSize();
1974 crack_animation_length = size.Y / size.X;
1976 crack_animation_length = 5;
1982 /* Set window caption
1984 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
1986 str += utf8_to_wide(g_version_hash);
1988 str += driver->getName();
1990 device->setWindowCaption(str.c_str());
1992 LocalPlayer *player = client->getEnv().getLocalPlayer();
1993 player->hurt_tilt_timer = 0;
1994 player->hurt_tilt_strength = 0;
1996 hud = new Hud(guienv, client, player, local_inventory);
1999 *error_message = "Memory error: could not create HUD";
2000 errorstream << *error_message << std::endl;
2004 mapper = client->getMinimap();
2006 mapper->setMinimapMode(MINIMAP_MODE_OFF);
2011 bool Game::initGui()
2013 // First line of debug text
2014 guitext = addStaticText(guienv,
2015 utf8_to_wide(PROJECT_NAME_C).c_str(),
2016 core::rect<s32>(0, 0, 0, 0),
2017 false, false, guiroot);
2019 // Second line of debug text
2020 guitext2 = addStaticText(guienv,
2022 core::rect<s32>(0, 0, 0, 0),
2023 false, false, guiroot);
2025 // At the middle of the screen
2026 // Object infos are shown in this
2027 guitext_info = addStaticText(guienv,
2029 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2030 false, true, guiroot);
2032 // Status text (displays info when showing and hiding GUI stuff, etc.)
2033 guitext_status = addStaticText(guienv,
2035 core::rect<s32>(0, 0, 0, 0),
2036 false, false, guiroot);
2037 guitext_status->setVisible(false);
2040 guitext_chat = addStaticText(
2043 core::rect<s32>(0, 0, 0, 0),
2044 //false, false); // Disable word wrap as of now
2045 false, true, guiroot);
2047 // Remove stale "recent" chat messages from previous connections
2048 chat_backend->clearRecentChat();
2050 // Make sure the size of the recent messages buffer is right
2051 chat_backend->applySettings();
2053 // Chat backend and console
2054 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2055 -1, chat_backend, client, &g_menumgr);
2056 if (!gui_chat_console) {
2057 *error_message = "Could not allocate memory for chat console";
2058 errorstream << *error_message << std::endl;
2062 // Profiler text (size is updated when text is updated)
2063 guitext_profiler = addStaticText(guienv,
2065 core::rect<s32>(0, 0, 0, 0),
2066 false, false, guiroot);
2067 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2068 guitext_profiler->setVisible(false);
2069 guitext_profiler->setWordWrap(true);
2071 #ifdef HAVE_TOUCHSCREENGUI
2073 if (g_touchscreengui)
2074 g_touchscreengui->init(texture_src);
2081 bool Game::connectToServer(const std::string &playername,
2082 const std::string &password, std::string *address, u16 port,
2083 bool *connect_ok, bool *aborted)
2085 *connect_ok = false; // Let's not be overly optimistic
2087 bool local_server_mode = false;
2089 showOverlayMessage("Resolving address...", 0, 15);
2091 Address connect_address(0, 0, 0, 0, port);
2094 connect_address.Resolve(address->c_str());
2096 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2097 //connect_address.Resolve("localhost");
2098 if (connect_address.isIPv6()) {
2099 IPv6AddressBytes addr_bytes;
2100 addr_bytes.bytes[15] = 1;
2101 connect_address.setAddress(&addr_bytes);
2103 connect_address.setAddress(127, 0, 0, 1);
2105 local_server_mode = true;
2107 } catch (ResolveError &e) {
2108 *error_message = std::string("Couldn't resolve address: ") + e.what();
2109 errorstream << *error_message << std::endl;
2113 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2114 *error_message = "Unable to connect to " +
2115 connect_address.serializeString() +
2116 " because IPv6 is disabled";
2117 errorstream << *error_message << std::endl;
2121 client = new Client(playername.c_str(), password, *address,
2122 *draw_control, texture_src, shader_src,
2123 itemdef_manager, nodedef_manager, sound, eventmgr,
2124 connect_address.isIPv6(), &flags);
2129 infostream << "Connecting to server at ";
2130 connect_address.print(&infostream);
2131 infostream << std::endl;
2133 client->connect(connect_address,
2134 simple_singleplayer_mode || local_server_mode);
2137 Wait for server to accept connection
2143 FpsControl fps_control = { 0 };
2145 f32 wait_time = 0; // in seconds
2147 fps_control.last_time = RenderingEngine::get_timer_time();
2149 client->loadBuiltin();
2151 while (RenderingEngine::run()) {
2153 limitFps(&fps_control, &dtime);
2155 // Update client and server
2156 client->step(dtime);
2159 server->step(dtime);
2162 if (client->getState() == LC_Init) {
2168 if (client->accessDenied()) {
2169 *error_message = "Access denied. Reason: "
2170 + client->accessDeniedReason();
2171 *reconnect_requested = client->reconnectRequested();
2172 errorstream << *error_message << std::endl;
2176 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2178 infostream << "Connect aborted [Escape]" << std::endl;
2183 // Only time out if we aren't waiting for the server we started
2184 if (!address->empty() && wait_time > 10) {
2185 *error_message = "Connection timed out.";
2186 errorstream << *error_message << std::endl;
2191 showOverlayMessage("Connecting to server...", dtime, 20);
2193 } catch (con::PeerNotFoundException &e) {
2194 // TODO: Should something be done here? At least an info/error
2202 bool Game::getServerContent(bool *aborted)
2206 FpsControl fps_control = { 0 };
2207 f32 dtime; // in seconds
2209 fps_control.last_time = RenderingEngine::get_timer_time();
2211 while (RenderingEngine::run()) {
2213 limitFps(&fps_control, &dtime);
2215 // Update client and server
2216 client->step(dtime);
2219 server->step(dtime);
2222 if (client->mediaReceived() && client->itemdefReceived() &&
2223 client->nodedefReceived()) {
2228 if (!checkConnection())
2231 if (client->getState() < LC_Init) {
2232 *error_message = "Client disconnected";
2233 errorstream << *error_message << std::endl;
2237 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2239 infostream << "Connect aborted [Escape]" << std::endl;
2246 if (!client->itemdefReceived()) {
2247 const wchar_t *text = wgettext("Item definitions...");
2249 RenderingEngine::draw_load_screen(text, guienv, texture_src,
2252 } else if (!client->nodedefReceived()) {
2253 const wchar_t *text = wgettext("Node definitions...");
2255 RenderingEngine::draw_load_screen(text, guienv, texture_src,
2259 std::stringstream message;
2260 std::fixed(message);
2261 message.precision(0);
2262 message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
2263 message.precision(2);
2265 if ((USE_CURL == 0) ||
2266 (!g_settings->getBool("enable_remote_media_server"))) {
2267 float cur = client->getCurRate();
2268 std::string cur_unit = gettext("KiB/s");
2272 cur_unit = gettext("MiB/s");
2275 message << " (" << cur << ' ' << cur_unit << ")";
2278 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
2279 RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
2280 texture_src, dtime, progress);
2288 /****************************************************************************/
2289 /****************************************************************************
2291 ****************************************************************************/
2292 /****************************************************************************/
2294 inline void Game::updateInteractTimers(f32 dtime)
2296 if (runData.nodig_delay_timer >= 0)
2297 runData.nodig_delay_timer -= dtime;
2299 if (runData.object_hit_delay_timer >= 0)
2300 runData.object_hit_delay_timer -= dtime;
2302 runData.time_from_last_punch += dtime;
2306 /* returns false if game should exit, otherwise true
2308 inline bool Game::checkConnection()
2310 if (client->accessDenied()) {
2311 *error_message = "Access denied. Reason: "
2312 + client->accessDeniedReason();
2313 *reconnect_requested = client->reconnectRequested();
2314 errorstream << *error_message << std::endl;
2322 /* returns false if game should exit, otherwise true
2324 inline bool Game::handleCallbacks()
2326 if (g_gamecallback->disconnect_requested) {
2327 g_gamecallback->disconnect_requested = false;
2331 if (g_gamecallback->changepassword_requested) {
2332 (new GUIPasswordChange(guienv, guiroot, -1,
2333 &g_menumgr, client))->drop();
2334 g_gamecallback->changepassword_requested = false;
2337 if (g_gamecallback->changevolume_requested) {
2338 (new GUIVolumeChange(guienv, guiroot, -1,
2339 &g_menumgr))->drop();
2340 g_gamecallback->changevolume_requested = false;
2343 if (g_gamecallback->keyconfig_requested) {
2344 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2345 &g_menumgr))->drop();
2346 g_gamecallback->keyconfig_requested = false;
2349 if (g_gamecallback->keyconfig_changed) {
2350 keycache.populate(); // update the cache with new settings
2351 g_gamecallback->keyconfig_changed = false;
2358 void Game::processQueues()
2360 texture_src->processQueue();
2361 itemdef_manager->processQueue(client);
2362 shader_src->processQueue();
2366 void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)
2368 float profiler_print_interval =
2369 g_settings->getFloat("profiler_print_interval");
2370 bool print_to_log = true;
2372 if (profiler_print_interval == 0) {
2373 print_to_log = false;
2374 profiler_print_interval = 5;
2377 if (profiler_interval.step(dtime, profiler_print_interval)) {
2379 infostream << "Profiler:" << std::endl;
2380 g_profiler->print(infostream);
2383 update_profiler_gui(guitext_profiler, g_fontengine,
2384 runData.profiler_current_page, runData.profiler_max_page,
2385 driver->getScreenSize().Height);
2387 g_profiler->clear();
2390 addProfilerGraphs(stats, draw_times, dtime);
2394 void Game::addProfilerGraphs(const RunStats &stats,
2395 const FpsControl &draw_times, f32 dtime)
2397 g_profiler->graphAdd("mainloop_other",
2398 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2400 if (draw_times.sleep_time != 0)
2401 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2402 g_profiler->graphAdd("mainloop_dtime", dtime);
2404 g_profiler->add("Elapsed time", dtime);
2405 g_profiler->avg("FPS", 1. / dtime);
2409 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2416 /* Time average and jitter calculation
2418 jp = &stats->dtime_jitter;
2419 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2421 jitter = dtime - jp->avg;
2423 if (jitter > jp->max)
2426 jp->counter += dtime;
2428 if (jp->counter > 0.0) {
2430 jp->max_sample = jp->max;
2431 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2435 /* Busytime average and jitter calculation
2437 jp = &stats->busy_time_jitter;
2438 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2440 jitter = draw_times.busy_time - jp->avg;
2442 if (jitter > jp->max)
2444 if (jitter < jp->min)
2447 jp->counter += dtime;
2449 if (jp->counter > 0.0) {
2451 jp->max_sample = jp->max;
2452 jp->min_sample = jp->min;
2460 /****************************************************************************
2462 ****************************************************************************/
2464 void Game::processUserInput(f32 dtime)
2466 // Reset input if window not active or some menu is active
2467 if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
2469 #ifdef HAVE_TOUCHSCREENGUI
2470 g_touchscreengui->hide();
2473 #ifdef HAVE_TOUCHSCREENGUI
2474 else if (g_touchscreengui) {
2475 /* on touchscreengui step may generate own input events which ain't
2476 * what we want in case we just did clear them */
2477 g_touchscreengui->step(dtime);
2481 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2482 gui_chat_console->closeConsoleAtOnce();
2485 // Input handler step() (used by the random input generator)
2489 if (current_formspec != NULL)
2490 current_formspec->getAndroidUIInput();
2492 handleAndroidChatInput();
2495 // Increase timer for double tap of "keymap_jump"
2496 if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
2497 runData.jump_timer += dtime;
2500 processItemSelection(&runData.new_playeritem);
2504 void Game::processKeyInput()
2506 if (wasKeyDown(KeyType::DROP)) {
2507 dropSelectedItem(isKeyDown(KeyType::SNEAK));
2508 } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
2509 toggleAutoforward();
2510 } else if (wasKeyDown(KeyType::INVENTORY)) {
2512 } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2513 if (!gui_chat_console->isOpenInhibited()) {
2516 } else if (wasKeyDown(KeyType::CHAT)) {
2517 openConsole(0.2, L"");
2518 } else if (wasKeyDown(KeyType::CMD)) {
2519 openConsole(0.2, L"/");
2520 } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
2521 openConsole(0.2, L".");
2522 } else if (wasKeyDown(KeyType::CONSOLE)) {
2523 openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
2524 } else if (wasKeyDown(KeyType::FREEMOVE)) {
2526 } else if (wasKeyDown(KeyType::JUMP)) {
2527 toggleFreeMoveAlt();
2528 } else if (wasKeyDown(KeyType::FASTMOVE)) {
2530 } else if (wasKeyDown(KeyType::NOCLIP)) {
2532 } else if (wasKeyDown(KeyType::MUTE)) {
2533 bool new_mute_sound = !g_settings->getBool("mute_sound");
2534 g_settings->setBool("mute_sound", new_mute_sound);
2536 showStatusTextSimple("Sound muted");
2538 showStatusTextSimple("Sound unmuted");
2539 runData.statustext_time = 0;
2540 } else if (wasKeyDown(KeyType::INC_VOLUME)) {
2541 float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
2543 g_settings->setFloat("sound_volume", new_volume);
2544 const wchar_t *str = wgettext("Volume changed to %d%%");
2545 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
2548 runData.statustext_time = 0;
2549 } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
2550 float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
2552 g_settings->setFloat("sound_volume", new_volume);
2553 const wchar_t *str = wgettext("Volume changed to %d%%");
2554 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
2557 runData.statustext_time = 0;
2558 } else if (wasKeyDown(KeyType::CINEMATIC)) {
2560 } else if (wasKeyDown(KeyType::SCREENSHOT)) {
2561 client->makeScreenshot();
2562 } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
2564 } else if (wasKeyDown(KeyType::MINIMAP)) {
2565 toggleMinimap(isKeyDown(KeyType::SNEAK));
2566 } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
2568 } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
2570 } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
2571 toggleUpdateCamera();
2572 } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
2574 } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
2576 } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
2577 increaseViewRange();
2578 } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
2579 decreaseViewRange();
2580 } else if (wasKeyDown(KeyType::RANGESELECT)) {
2581 toggleFullViewRange();
2582 } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
2584 } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
2586 } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
2588 } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
2592 if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
2593 runData.reset_jump_timer = false;
2594 runData.jump_timer = 0.0f;
2597 if (quicktune->hasMessage()) {
2598 m_statustext = utf8_to_wide(quicktune->getMessage());
2599 runData.statustext_time = 0.0f;
2603 void Game::processItemSelection(u16 *new_playeritem)
2605 LocalPlayer *player = client->getEnv().getLocalPlayer();
2607 /* Item selection using mouse wheel
2609 *new_playeritem = client->getPlayerItem();
2611 s32 wheel = input->getMouseWheel();
2612 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2613 player->hud_hotbar_itemcount - 1);
2617 if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
2618 wasKeyDown(KeyType::HOTBAR_NEXT)) {
2622 if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
2623 wasKeyDown(KeyType::HOTBAR_PREV)) {
2628 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2630 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2633 /* Item selection using hotbar slot keys
2635 for (u16 i = 0; i < 23; i++) {
2636 if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
2637 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2638 *new_playeritem = i;
2639 infostream << "Selected item: " << new_playeritem << std::endl;
2647 void Game::dropSelectedItem(bool single_item)
2649 IDropAction *a = new IDropAction();
2650 a->count = single_item ? 1 : 0;
2651 a->from_inv.setCurrentPlayer();
2652 a->from_list = "main";
2653 a->from_i = client->getPlayerItem();
2654 client->inventoryAction(a);
2658 void Game::openInventory()
2661 * Don't permit to open inventory is CAO or player doesn't exists.
2662 * This prevent showing an empty inventory at player load
2665 LocalPlayer *player = client->getEnv().getLocalPlayer();
2666 if (!player || !player->getCAO())
2669 infostream << "the_game: " << "Launching inventory" << std::endl;
2671 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2673 InventoryLocation inventoryloc;
2674 inventoryloc.setCurrentPlayer();
2676 if (!client->moddingEnabled()
2677 || !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
2678 TextDest *txt_dst = new TextDestPlayerInventory(client);
2679 create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
2681 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2686 void Game::openConsole(float scale, const wchar_t *line)
2688 assert(scale > 0.0f && scale <= 1.0f);
2691 porting::showInputDialog(gettext("ok"), "", "", 2);
2692 m_android_chat_open = true;
2694 if (gui_chat_console->isOpenInhibited())
2696 gui_chat_console->openConsole(scale);
2698 gui_chat_console->setCloseOnEnter(true);
2699 gui_chat_console->replaceAndAddToHistory(line);
2705 void Game::handleAndroidChatInput()
2707 if (m_android_chat_open && porting::getInputDialogState() == 0) {
2708 std::string text = porting::getInputDialogValue();
2709 client->typeChatMessage(utf8_to_wide(text));
2715 void Game::toggleFreeMove()
2717 bool free_move = !g_settings->getBool("free_move");
2718 g_settings->set("free_move", bool_to_cstr(free_move));
2720 runData.statustext_time = 0;
2723 if (client->checkPrivilege("fly")) {
2724 showStatusTextSimple("Fly mode enabled");
2726 showStatusTextSimple("Fly mode enabled (note: no 'fly' privilege)");
2729 showStatusTextSimple("Fly mode disabled");
2734 void Game::toggleFreeMoveAlt()
2736 if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
2739 runData.reset_jump_timer = true;
2743 void Game::toggleFast()
2745 bool fast_move = !g_settings->getBool("fast_move");
2746 g_settings->set("fast_move", bool_to_cstr(fast_move));
2748 runData.statustext_time = 0;
2751 if (client->checkPrivilege("fast")) {
2752 showStatusTextSimple("Fast mode enabled");
2754 showStatusTextSimple("Fast mode enabled (note: no 'fast' privilege)");
2757 showStatusTextSimple("Fast mode disabled");
2761 m_cache_hold_aux1 = fast_move && has_fast_privs;
2766 void Game::toggleNoClip()
2768 bool noclip = !g_settings->getBool("noclip");
2769 g_settings->set("noclip", bool_to_cstr(noclip));
2771 runData.statustext_time = 0;
2773 if (client->checkPrivilege("noclip")) {
2774 showStatusTextSimple("Noclip mode enabled");
2776 showStatusTextSimple("Noclip mode enabled (note: no 'noclip' privilege)");
2779 showStatusTextSimple("Noclip mode disabled");
2783 void Game::toggleCinematic()
2785 bool cinematic = !g_settings->getBool("cinematic");
2786 g_settings->set("cinematic", bool_to_cstr(cinematic));
2788 runData.statustext_time = 0;
2790 showStatusTextSimple("Cinematic mode enabled");
2792 showStatusTextSimple("Cinematic mode disabled");
2795 // Autoforward by toggling continuous forward.
2796 void Game::toggleAutoforward()
2798 bool autorun_enabled = !g_settings->getBool("continuous_forward");
2799 g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
2801 runData.statustext_time = 0;
2802 if (autorun_enabled)
2803 showStatusTextSimple("Automatic forwards enabled");
2805 showStatusTextSimple("Automatic forwards disabled");
2808 void Game::toggleChat()
2810 flags.show_chat = !flags.show_chat;
2811 runData.statustext_time = 0;
2812 if (flags.show_chat)
2813 showStatusTextSimple("Chat shown");
2815 showStatusTextSimple("Chat hidden");
2819 void Game::toggleHud()
2821 flags.show_hud = !flags.show_hud;
2822 runData.statustext_time = 0;
2824 showStatusTextSimple("HUD shown");
2826 showStatusTextSimple("HUD hidden");
2829 void Game::toggleMinimap(bool shift_pressed)
2831 if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
2834 if (shift_pressed) {
2835 mapper->toggleMinimapShape();
2839 u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
2841 MinimapMode mode = MINIMAP_MODE_OFF;
2842 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
2843 mode = mapper->getMinimapMode();
2844 mode = (MinimapMode)((int)mode + 1);
2845 // If radar is disabled and in, or switching to, radar mode
2846 if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
2847 mode = MINIMAP_MODE_OFF;
2850 flags.show_minimap = true;
2852 case MINIMAP_MODE_SURFACEx1:
2853 showStatusTextSimple("Minimap in surface mode, Zoom x1");
2855 case MINIMAP_MODE_SURFACEx2:
2856 showStatusTextSimple("Minimap in surface mode, Zoom x2");
2858 case MINIMAP_MODE_SURFACEx4:
2859 showStatusTextSimple("Minimap in surface mode, Zoom x4");
2861 case MINIMAP_MODE_RADARx1:
2862 showStatusTextSimple("Minimap in radar mode, Zoom x1");
2864 case MINIMAP_MODE_RADARx2:
2865 showStatusTextSimple("Minimap in radar mode, Zoom x2");
2867 case MINIMAP_MODE_RADARx4:
2868 showStatusTextSimple("Minimap in radar mode, Zoom x4");
2871 mode = MINIMAP_MODE_OFF;
2872 flags.show_minimap = false;
2873 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
2874 showStatusTextSimple("Minimap hidden");
2876 showStatusTextSimple("Minimap disabled by server");
2879 runData.statustext_time = 0;
2880 mapper->setMinimapMode(mode);
2883 void Game::toggleFog()
2885 flags.force_fog_off = !flags.force_fog_off;
2886 runData.statustext_time = 0;
2887 if (flags.force_fog_off)
2888 showStatusTextSimple("Fog disabled");
2890 showStatusTextSimple("Fog enabled");
2894 void Game::toggleDebug()
2896 // Initial / 4x toggle: Chat only
2897 // 1x toggle: Debug text with chat
2898 // 2x toggle: Debug text with profiler graph
2899 // 3x toggle: Debug text and wireframe
2900 if (!flags.show_debug) {
2901 flags.show_debug = true;
2902 flags.show_profiler_graph = false;
2903 draw_control->show_wireframe = false;
2904 showStatusTextSimple("Debug info shown");
2905 } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
2906 flags.show_profiler_graph = true;
2907 showStatusTextSimple("Profiler graph shown");
2908 } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
2909 flags.show_profiler_graph = false;
2910 draw_control->show_wireframe = true;
2911 showStatusTextSimple("Wireframe shown");
2913 flags.show_debug = false;
2914 flags.show_profiler_graph = false;
2915 draw_control->show_wireframe = false;
2916 if (client->checkPrivilege("debug")) {
2917 showStatusTextSimple("Debug info, profiler graph, and wireframe hidden");
2919 showStatusTextSimple("Debug info and profiler graph hidden");
2922 runData.statustext_time = 0;
2926 void Game::toggleUpdateCamera()
2928 flags.disable_camera_update = !flags.disable_camera_update;
2929 runData.statustext_time = 0;
2930 if (flags.disable_camera_update)
2931 showStatusTextSimple("Camera update disabled");
2933 showStatusTextSimple("Camera update enabled");
2937 void Game::toggleProfiler()
2939 runData.profiler_current_page =
2940 (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
2942 // FIXME: This updates the profiler with incomplete values
2943 update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
2944 runData.profiler_max_page, driver->getScreenSize().Height);
2946 if (runData.profiler_current_page != 0) {
2948 const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
2949 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
2950 runData.profiler_current_page,
2951 runData.profiler_max_page);
2955 showStatusTextSimple("Profiler hidden");
2957 runData.statustext_time = 0;
2961 void Game::increaseViewRange()
2963 s16 range = g_settings->getS16("viewing_range");
2964 s16 range_new = range + 10;
2968 if (range_new > 4000) {
2970 str = wgettext("Viewing range is at maximum: %d");
2971 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2976 str = wgettext("Viewing range changed to %d");
2977 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
2981 g_settings->set("viewing_range", itos(range_new));
2982 runData.statustext_time = 0;
2986 void Game::decreaseViewRange()
2988 s16 range = g_settings->getS16("viewing_range");
2989 s16 range_new = range - 10;
2993 if (range_new < 20) {
2995 str = wgettext("Viewing range is at minimum: %d");
2996 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
3000 str = wgettext("Viewing range changed to %d");
3001 swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
3005 g_settings->set("viewing_range", itos(range_new));
3006 runData.statustext_time = 0;
3010 void Game::toggleFullViewRange()
3012 draw_control->range_all = !draw_control->range_all;
3013 runData.statustext_time = 0;
3014 if (draw_control->range_all)
3015 showStatusTextSimple("Enabled unlimited viewing range");
3017 showStatusTextSimple("Disabled unlimited viewing range");
3021 void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
3023 if ((device->isWindowActive() && device->isWindowFocused()
3024 && !isMenuActive()) || random_input) {
3027 if (!random_input) {
3028 // Mac OSX gets upset if this is set every frame
3029 if (device->getCursorControl()->isVisible())
3030 device->getCursorControl()->setVisible(false);
3034 if (m_first_loop_after_window_activation)
3035 m_first_loop_after_window_activation = false;
3037 updateCameraOrientation(cam, dtime);
3039 input->setMousePos((driver->getScreenSize().Width / 2),
3040 (driver->getScreenSize().Height / 2));
3044 // Mac OSX gets upset if this is set every frame
3045 if (!device->getCursorControl()->isVisible())
3046 device->getCursorControl()->setVisible(true);
3049 m_first_loop_after_window_activation = true;
3054 void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
3056 #ifdef HAVE_TOUCHSCREENGUI
3057 if (g_touchscreengui) {
3058 cam->camera_yaw += g_touchscreengui->getYawChange();
3059 cam->camera_pitch = g_touchscreengui->getPitch();
3063 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
3064 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
3066 if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
3070 cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
3071 cam->camera_pitch += dy * m_cache_mouse_sensitivity;
3073 #ifdef HAVE_TOUCHSCREENGUI
3077 if (m_cache_enable_joysticks) {
3078 f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
3079 cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
3080 cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
3083 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
3087 void Game::updatePlayerControl(const CameraOrientation &cam)
3089 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
3091 // DO NOT use the isKeyDown method for the forward, backward, left, right
3092 // buttons, as the code that uses the controls needs to be able to
3093 // distinguish between the two in order to know when to use joysticks.
3095 PlayerControl control(
3096 input->isKeyDown(keycache.key[KeyType::FORWARD]),
3097 input->isKeyDown(keycache.key[KeyType::BACKWARD]),
3098 input->isKeyDown(keycache.key[KeyType::LEFT]),
3099 input->isKeyDown(keycache.key[KeyType::RIGHT]),
3100 isKeyDown(KeyType::JUMP),
3101 isKeyDown(KeyType::SPECIAL1),
3102 isKeyDown(KeyType::SNEAK),
3103 isKeyDown(KeyType::ZOOM),
3108 input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
3109 input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
3113 ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
3114 ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
3115 ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
3116 ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
3117 ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
3118 ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
3119 ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
3120 ( (u32)(isLeftPressed() & 0x1) << 7) |
3121 ( (u32)(isRightPressed() & 0x1) << 8
3125 /* For Android, simulate holding down AUX1 (fast move) if the user has
3126 * the fast_move setting toggled on. If there is an aux1 key defined for
3127 * Android then its meaning is inverted (i.e. holding aux1 means walk and
3130 if (m_cache_hold_aux1) {
3131 control.aux1 = control.aux1 ^ true;
3132 keypress_bits ^= ((u32)(1U << 5));
3136 client->setPlayerControl(control);
3137 LocalPlayer *player = client->getEnv().getLocalPlayer();
3138 player->keyPressed = keypress_bits;
3144 inline void Game::step(f32 *dtime)
3146 bool can_be_and_is_paused =
3147 (simple_singleplayer_mode && g_menumgr.pausesGame());
3149 if (can_be_and_is_paused) { // This is for a singleplayer server
3150 *dtime = 0; // No time passes
3152 if (server != NULL) {
3153 //TimeTaker timer("server->step(dtime)");
3154 server->step(*dtime);
3157 //TimeTaker timer("client.step(dtime)");
3158 client->step(*dtime);
3162 const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
3163 {&Game::handleClientEvent_None},
3164 {&Game::handleClientEvent_PlayerDamage},
3165 {&Game::handleClientEvent_PlayerForceMove},
3166 {&Game::handleClientEvent_Deathscreen},
3167 {&Game::handleClientEvent_ShowFormSpec},
3168 {&Game::handleClientEvent_ShowLocalFormSpec},
3169 {&Game::handleClientEvent_HandleParticleEvent},
3170 {&Game::handleClientEvent_HandleParticleEvent},
3171 {&Game::handleClientEvent_HandleParticleEvent},
3172 {&Game::handleClientEvent_HudAdd},
3173 {&Game::handleClientEvent_HudRemove},
3174 {&Game::handleClientEvent_HudChange},
3175 {&Game::handleClientEvent_SetSky},
3176 {&Game::handleClientEvent_OverrideDayNigthRatio},
3177 {&Game::handleClientEvent_CloudParams},
3180 void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
3182 FATAL_ERROR("ClientEvent type None received");
3185 void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
3187 if (client->getHP() == 0)
3190 if (client->moddingEnabled()) {
3191 client->getScript()->on_damage_taken(event->player_damage.amount);
3194 runData.damage_flash += 95.0 + 3.2 * event->player_damage.amount;
3195 runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
3197 LocalPlayer *player = client->getEnv().getLocalPlayer();
3199 player->hurt_tilt_timer = 1.5;
3200 player->hurt_tilt_strength =
3201 rangelim(event->player_damage.amount / 4, 1.0, 4.0);
3203 client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
3206 void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
3208 cam->camera_yaw = event->player_force_move.yaw;
3209 cam->camera_pitch = event->player_force_move.pitch;
3212 void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
3214 // This should be enabled for death formspec in builtin
3215 client->getScript()->on_death();
3217 LocalPlayer *player = client->getEnv().getLocalPlayer();
3219 /* Handle visualization */
3220 runData.damage_flash = 0;
3221 player->hurt_tilt_timer = 0;
3222 player->hurt_tilt_strength = 0;
3225 void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
3227 if (event->show_formspec.formspec->empty()) {
3228 if (current_formspec && (event->show_formspec.formname->empty()
3229 || *(event->show_formspec.formname) == cur_formname)) {
3230 current_formspec->quitMenu();
3233 FormspecFormSource *fs_src =
3234 new FormspecFormSource(*(event->show_formspec.formspec));
3235 TextDestPlayerInventory *txt_dst =
3236 new TextDestPlayerInventory(client, *(event->show_formspec.formname));
3238 create_formspec_menu(¤t_formspec, client, &input->joystick,
3240 cur_formname = *(event->show_formspec.formname);
3243 delete event->show_formspec.formspec;
3244 delete event->show_formspec.formname;
3247 void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
3249 FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
3250 LocalFormspecHandler *txt_dst =
3251 new LocalFormspecHandler(*event->show_formspec.formname, client);
3252 create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
3254 delete event->show_formspec.formspec;
3255 delete event->show_formspec.formname;
3258 void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
3259 CameraOrientation *cam)
3261 LocalPlayer *player = client->getEnv().getLocalPlayer();
3262 client->getParticleManager()->handleParticleEvent(event, client, player);
3265 void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
3267 LocalPlayer *player = client->getEnv().getLocalPlayer();
3269 u32 id = event->hudadd.id;
3271 HudElement *e = player->getHud(id);
3274 delete event->hudadd.pos;
3275 delete event->hudadd.name;
3276 delete event->hudadd.scale;
3277 delete event->hudadd.text;
3278 delete event->hudadd.align;
3279 delete event->hudadd.offset;
3280 delete event->hudadd.world_pos;
3281 delete event->hudadd.size;
3286 e->type = (HudElementType)event->hudadd.type;
3287 e->pos = *event->hudadd.pos;
3288 e->name = *event->hudadd.name;
3289 e->scale = *event->hudadd.scale;
3290 e->text = *event->hudadd.text;
3291 e->number = event->hudadd.number;
3292 e->item = event->hudadd.item;
3293 e->dir = event->hudadd.dir;
3294 e->align = *event->hudadd.align;
3295 e->offset = *event->hudadd.offset;
3296 e->world_pos = *event->hudadd.world_pos;
3297 e->size = *event->hudadd.size;
3299 u32 new_id = player->addHud(e);
3300 //if this isn't true our huds aren't consistent
3301 sanity_check(new_id == id);
3303 delete event->hudadd.pos;
3304 delete event->hudadd.name;
3305 delete event->hudadd.scale;
3306 delete event->hudadd.text;
3307 delete event->hudadd.align;
3308 delete event->hudadd.offset;
3309 delete event->hudadd.world_pos;
3310 delete event->hudadd.size;
3313 void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
3315 LocalPlayer *player = client->getEnv().getLocalPlayer();
3316 HudElement *e = player->removeHud(event->hudrm.id);
3320 void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
3322 LocalPlayer *player = client->getEnv().getLocalPlayer();
3324 u32 id = event->hudchange.id;
3325 HudElement *e = player->getHud(id);
3328 delete event->hudchange.v3fdata;
3329 delete event->hudchange.v2fdata;
3330 delete event->hudchange.sdata;
3331 delete event->hudchange.v2s32data;
3335 switch (event->hudchange.stat) {
3337 e->pos = *event->hudchange.v2fdata;
3341 e->name = *event->hudchange.sdata;
3344 case HUD_STAT_SCALE:
3345 e->scale = *event->hudchange.v2fdata;
3349 e->text = *event->hudchange.sdata;
3352 case HUD_STAT_NUMBER:
3353 e->number = event->hudchange.data;
3357 e->item = event->hudchange.data;
3361 e->dir = event->hudchange.data;
3364 case HUD_STAT_ALIGN:
3365 e->align = *event->hudchange.v2fdata;
3368 case HUD_STAT_OFFSET:
3369 e->offset = *event->hudchange.v2fdata;
3372 case HUD_STAT_WORLD_POS:
3373 e->world_pos = *event->hudchange.v3fdata;
3377 e->size = *event->hudchange.v2s32data;
3381 delete event->hudchange.v3fdata;
3382 delete event->hudchange.v2fdata;
3383 delete event->hudchange.sdata;
3384 delete event->hudchange.v2s32data;
3387 void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
3389 sky->setVisible(false);
3390 // Whether clouds are visible in front of a custom skybox
3391 sky->setCloudsEnabled(event->set_sky.clouds);
3398 // Handle according to type
3399 if (*event->set_sky.type == "regular") {
3400 sky->setVisible(true);
3401 sky->setCloudsEnabled(true);
3402 } else if (*event->set_sky.type == "skybox" &&
3403 event->set_sky.params->size() == 6) {
3404 sky->setFallbackBgColor(*event->set_sky.bgcolor);
3405 skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
3406 texture_src->getTextureForMesh((*event->set_sky.params)[0]),
3407 texture_src->getTextureForMesh((*event->set_sky.params)[1]),
3408 texture_src->getTextureForMesh((*event->set_sky.params)[2]),
3409 texture_src->getTextureForMesh((*event->set_sky.params)[3]),
3410 texture_src->getTextureForMesh((*event->set_sky.params)[4]),
3411 texture_src->getTextureForMesh((*event->set_sky.params)[5]));
3413 // Handle everything else as plain color
3415 if (*event->set_sky.type != "plain")
3416 infostream << "Unknown sky type: "
3417 << (*event->set_sky.type) << std::endl;
3419 sky->setFallbackBgColor(*event->set_sky.bgcolor);
3422 delete event->set_sky.bgcolor;
3423 delete event->set_sky.type;
3424 delete event->set_sky.params;
3427 void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
3428 CameraOrientation *cam)
3430 client->getEnv().setDayNightRatioOverride(
3431 event->override_day_night_ratio.do_override,
3432 event->override_day_night_ratio.ratio_f * 1000.0f);
3435 void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
3440 clouds->setDensity(event->cloud_params.density);
3441 clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
3442 clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
3443 clouds->setHeight(event->cloud_params.height);
3444 clouds->setThickness(event->cloud_params.thickness);
3445 clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
3448 void Game::processClientEvents(CameraOrientation *cam)
3450 while (client->hasClientEvents()) {
3451 std::unique_ptr<ClientEvent> event(client->getClientEvent());
3452 FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
3453 const ClientEventHandler& evHandler = clientEventHandler[event->type];
3454 (this->*evHandler.handler)(event.get(), cam);
3458 void Game::updateCamera(u32 busy_time, f32 dtime)
3460 LocalPlayer *player = client->getEnv().getLocalPlayer();
3463 For interaction purposes, get info about the held item
3465 - Is it a usable item?
3466 - Can it point to liquids?
3468 ItemStack playeritem;
3470 InventoryList *mlist = local_inventory->getList("main");
3472 if (mlist && client->getPlayerItem() < mlist->getSize())
3473 playeritem = mlist->getItem(client->getPlayerItem());
3476 if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
3477 InventoryList *hlist = local_inventory->getList("hand");
3479 playeritem = hlist->getItem(0);
3483 ToolCapabilities playeritem_toolcap =
3484 playeritem.getToolCapabilities(itemdef_manager);
3486 v3s16 old_camera_offset = camera->getOffset();
3488 if (wasKeyDown(KeyType::CAMERA_MODE)) {
3489 GenericCAO *playercao = player->getCAO();
3491 // If playercao not loaded, don't change camera
3495 camera->toggleCameraMode();
3497 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3498 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3501 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3502 float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
3504 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3505 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
3506 camera->step(dtime);
3508 v3f camera_position = camera->getPosition();
3509 v3f camera_direction = camera->getDirection();
3510 f32 camera_fov = camera->getFovMax();
3511 v3s16 camera_offset = camera->getOffset();
3513 m_camera_offset_changed = (camera_offset != old_camera_offset);
3515 if (!flags.disable_camera_update) {
3516 client->getEnv().getClientMap().updateCamera(camera_position,
3517 camera_direction, camera_fov, camera_offset);
3519 if (m_camera_offset_changed) {
3520 client->updateCameraOffset(camera_offset);
3521 client->getEnv().updateCameraOffset(camera_offset);
3524 clouds->updateCameraOffset(camera_offset);
3530 void Game::updateSound(f32 dtime)
3532 // Update sound listener
3533 v3s16 camera_offset = camera->getOffset();
3534 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3535 v3f(0, 0, 0), // velocity
3536 camera->getDirection(),
3537 camera->getCameraNode()->getUpVector());
3539 bool mute_sound = g_settings->getBool("mute_sound");
3541 sound->setListenerGain(0.0f);
3543 // Check if volume is in the proper range, else fix it.
3544 float old_volume = g_settings->getFloat("sound_volume");
3545 float new_volume = rangelim(old_volume, 0.0f, 1.0f);
3546 sound->setListenerGain(new_volume);
3548 if (old_volume != new_volume) {
3549 g_settings->setFloat("sound_volume", new_volume);
3553 LocalPlayer *player = client->getEnv().getLocalPlayer();
3555 // Tell the sound maker whether to make footstep sounds
3556 soundmaker->makes_footstep_sound = player->makes_footstep_sound;
3558 // Update sound maker
3559 if (player->makes_footstep_sound)
3560 soundmaker->step(dtime);
3562 ClientMap &map = client->getEnv().getClientMap();
3563 MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
3564 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3568 void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
3570 LocalPlayer *player = client->getEnv().getLocalPlayer();
3572 ItemStack playeritem;
3574 InventoryList *mlist = local_inventory->getList("main");
3576 if (mlist && client->getPlayerItem() < mlist->getSize())
3577 playeritem = mlist->getItem(client->getPlayerItem());
3580 const ItemDefinition &playeritem_def =
3581 playeritem.getDefinition(itemdef_manager);
3582 InventoryList *hlist = local_inventory->getList("hand");
3583 const ItemDefinition &hand_def =
3584 hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
3586 v3f player_position = player->getPosition();
3587 v3f camera_position = camera->getPosition();
3588 v3f camera_direction = camera->getDirection();
3589 v3s16 camera_offset = camera->getOffset();
3593 Calculate what block is the crosshair pointing to
3596 f32 d = playeritem_def.range; // max. distance
3597 f32 d_hand = hand_def.range;
3599 if (d < 0 && d_hand >= 0)
3604 core::line3d<f32> shootline;
3606 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3607 shootline = core::line3d<f32>(camera_position,
3608 camera_position + camera_direction * BS * d);
3610 // prevent player pointing anything in front-view
3611 shootline = core::line3d<f32>(camera_position,camera_position);
3614 #ifdef HAVE_TOUCHSCREENGUI
3616 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3617 shootline = g_touchscreengui->getShootline();
3618 // Scale shootline to the acual distance the player can reach
3619 shootline.end = shootline.start
3620 + shootline.getVector().normalize() * BS * d;
3621 shootline.start += intToFloat(camera_offset, BS);
3622 shootline.end += intToFloat(camera_offset, BS);
3627 PointedThing pointed = updatePointedThing(shootline,
3628 playeritem_def.liquids_pointable,
3629 !runData.ldown_for_dig,
3632 if (pointed != runData.pointed_old) {
3633 infostream << "Pointing at " << pointed.dump() << std::endl;
3634 hud->updateSelectionMesh(camera_offset);
3637 if (runData.digging_blocked && !isLeftPressed()) {
3638 // allow digging again if button is not pressed
3639 runData.digging_blocked = false;
3644 - releasing left mouse button
3645 - pointing away from node
3647 if (runData.digging) {
3648 if (getLeftReleased()) {
3649 infostream << "Left button released"
3650 << " (stopped digging)" << std::endl;
3651 runData.digging = false;
3652 } else if (pointed != runData.pointed_old) {
3653 if (pointed.type == POINTEDTHING_NODE
3654 && runData.pointed_old.type == POINTEDTHING_NODE
3655 && pointed.node_undersurface
3656 == runData.pointed_old.node_undersurface) {
3657 // Still pointing to the same node, but a different face.
3660 infostream << "Pointing away from node"
3661 << " (stopped digging)" << std::endl;
3662 runData.digging = false;
3663 hud->updateSelectionMesh(camera_offset);
3667 if (!runData.digging) {
3668 client->interact(1, runData.pointed_old);
3669 client->setCrack(-1, v3s16(0, 0, 0));
3670 runData.dig_time = 0.0;
3672 } else if (runData.dig_instantly && getLeftReleased()) {
3673 // Remove e.g. torches faster when clicking instead of holding LMB
3674 runData.nodig_delay_timer = 0;
3675 runData.dig_instantly = false;
3678 if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
3679 runData.ldown_for_dig = false;
3682 runData.left_punch = false;
3684 soundmaker->m_player_leftpunch_sound.name = "";
3686 // Prepare for repeating, unless we're not supposed to
3687 if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
3688 runData.repeat_rightclick_timer += dtime;
3690 runData.repeat_rightclick_timer = 0;
3692 if (playeritem_def.usable && isLeftPressed()) {
3693 if (getLeftClicked() && (!client->moddingEnabled()
3694 || !client->getScript()->on_item_use(playeritem, pointed)))
3695 client->interact(4, pointed);
3696 } else if (pointed.type == POINTEDTHING_NODE) {
3697 ToolCapabilities playeritem_toolcap =
3698 playeritem.getToolCapabilities(itemdef_manager);
3699 if (playeritem.name.empty()) {
3700 const ToolCapabilities *handToolcap = hlist
3701 ? &hlist->getItem(0).getToolCapabilities(itemdef_manager)
3702 : itemdef_manager->get("").tool_capabilities;
3704 if (handToolcap != nullptr)
3705 playeritem_toolcap = *handToolcap;
3707 handlePointingAtNode(pointed, playeritem_def, playeritem,
3708 playeritem_toolcap, dtime);
3709 } else if (pointed.type == POINTEDTHING_OBJECT) {
3710 handlePointingAtObject(pointed, playeritem, player_position, show_debug);
3711 } else if (isLeftPressed()) {
3712 // When button is held down in air, show continuous animation
3713 runData.left_punch = true;
3714 } else if (getRightClicked()) {
3715 handlePointingAtNothing(playeritem);
3718 runData.pointed_old = pointed;
3720 if (runData.left_punch || getLeftClicked())
3721 camera->setDigging(0); // left click animation
3723 input->resetLeftClicked();
3724 input->resetRightClicked();
3726 input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
3727 input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
3729 input->resetLeftReleased();
3730 input->resetRightReleased();
3732 input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
3733 input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
3737 PointedThing Game::updatePointedThing(
3738 const core::line3d<f32> &shootline,
3739 bool liquids_pointable,
3740 bool look_for_object,
3741 const v3s16 &camera_offset)
3743 std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
3744 selectionboxes->clear();
3745 hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
3746 static thread_local const bool show_entity_selectionbox = g_settings->getBool(
3747 "show_entity_selectionbox");
3749 ClientEnvironment &env = client->getEnv();
3750 ClientMap &map = env.getClientMap();
3751 INodeDefManager *nodedef = map.getNodeDefManager();
3753 runData.selected_object = NULL;
3755 RaycastState s(shootline, look_for_object, liquids_pointable);
3756 PointedThing result;
3757 env.continueRaycast(&s, &result);
3758 if (result.type == POINTEDTHING_OBJECT) {
3759 runData.selected_object = client->getEnv().getActiveObject(result.object_id);
3760 aabb3f selection_box;
3761 if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
3762 runData.selected_object->getSelectionBox(&selection_box)) {
3763 v3f pos = runData.selected_object->getPosition();
3764 selectionboxes->push_back(aabb3f(selection_box));
3765 hud->setSelectionPos(pos, camera_offset);
3767 } else if (result.type == POINTEDTHING_NODE) {
3768 // Update selection boxes
3769 MapNode n = map.getNodeNoEx(result.node_undersurface);
3770 std::vector<aabb3f> boxes;
3771 n.getSelectionBoxes(nodedef, &boxes,
3772 n.getNeighbors(result.node_undersurface, &map));
3775 for (std::vector<aabb3f>::const_iterator i = boxes.begin();
3776 i != boxes.end(); ++i) {
3778 box.MinEdge -= v3f(d, d, d);
3779 box.MaxEdge += v3f(d, d, d);
3780 selectionboxes->push_back(box);
3782 hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
3784 hud->setSelectedFaceNormal(v3f(
3785 result.intersection_normal.X,
3786 result.intersection_normal.Y,
3787 result.intersection_normal.Z));
3790 // Update selection mesh light level and vertex colors
3791 if (!selectionboxes->empty()) {
3792 v3f pf = hud->getSelectionPos();
3793 v3s16 p = floatToInt(pf, BS);
3795 // Get selection mesh light level
3796 MapNode n = map.getNodeNoEx(p);
3797 u16 node_light = getInteriorLight(n, -1, nodedef);
3798 u16 light_level = node_light;
3800 for (const v3s16 &dir : g_6dirs) {
3801 n = map.getNodeNoEx(p + dir);
3802 node_light = getInteriorLight(n, -1, nodedef);
3803 if (node_light > light_level)
3804 light_level = node_light;
3807 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3809 final_color_blend(&c, light_level, daynight_ratio);
3811 // Modify final color a bit with time
3812 u32 timer = porting::getTimeMs() % 5000;
3813 float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
3814 float sin_r = 0.08 * sin(timerf);
3815 float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
3816 float sin_b = 0.08 * sin(timerf + irr::core::PI);
3817 c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
3818 c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
3819 c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
3821 // Set mesh final color
3822 hud->setSelectionMeshColor(c);
3828 void Game::handlePointingAtNothing(const ItemStack &playerItem)
3830 infostream << "Right Clicked in Air" << std::endl;
3831 PointedThing fauxPointed;
3832 fauxPointed.type = POINTEDTHING_NOTHING;
3833 client->interact(5, fauxPointed);
3837 void Game::handlePointingAtNode(const PointedThing &pointed,
3838 const ItemDefinition &playeritem_def, const ItemStack &playeritem,
3839 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3841 v3s16 nodepos = pointed.node_undersurface;
3842 v3s16 neighbourpos = pointed.node_abovesurface;
3845 Check information text of node
3848 ClientMap &map = client->getEnv().getClientMap();
3850 if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
3851 && !runData.digging_blocked
3852 && client->checkPrivilege("interact")) {
3853 handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
3856 // This should be done after digging handling
3857 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3860 infotext = unescape_translate(utf8_to_wide(meta->getString("infotext")));
3862 MapNode n = map.getNodeNoEx(nodepos);
3864 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3865 infotext = L"Unknown node: ";
3866 infotext += utf8_to_wide(nodedef_manager->get(n).name);
3870 if ((getRightClicked() ||
3871 runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
3872 client->checkPrivilege("interact")) {
3873 runData.repeat_rightclick_timer = 0;
3874 infostream << "Ground right-clicked" << std::endl;
3876 if (meta && !meta->getString("formspec").empty() && !random_input
3877 && !isKeyDown(KeyType::SNEAK)) {
3878 // Report right click to server
3879 if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
3880 client->interact(3, pointed);
3883 infostream << "Launching custom inventory view" << std::endl;
3885 InventoryLocation inventoryloc;
3886 inventoryloc.setNodeMeta(nodepos);
3888 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3889 &client->getEnv().getClientMap(), nodepos);
3890 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3892 create_formspec_menu(¤t_formspec, client,
3893 &input->joystick, fs_src, txt_dst);
3896 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3898 // Report right click to server
3900 camera->setDigging(1); // right click animation (always shown for feedback)
3902 // If the wielded item has node placement prediction,
3904 bool placed = nodePlacementPrediction(*client,
3905 playeritem_def, playeritem,
3906 nodepos, neighbourpos);
3910 client->interact(3, pointed);
3912 soundmaker->m_player_rightpunch_sound =
3913 playeritem_def.sound_place;
3915 if (client->moddingEnabled())
3916 client->getScript()->on_placenode(pointed, playeritem_def);
3918 soundmaker->m_player_rightpunch_sound =
3921 if (playeritem_def.node_placement_prediction.empty() ||
3922 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
3923 client->interact(3, pointed); // Report to server
3925 soundmaker->m_player_rightpunch_sound =
3926 playeritem_def.sound_place_failed;
3934 void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
3935 const v3f &player_position, bool show_debug)
3937 infotext = unescape_translate(
3938 utf8_to_wide(runData.selected_object->infoText()));
3941 if (!infotext.empty()) {
3944 infotext += utf8_to_wide(runData.selected_object->debugInfoText());
3947 if (isLeftPressed()) {
3948 bool do_punch = false;
3949 bool do_punch_damage = false;
3951 if (runData.object_hit_delay_timer <= 0.0) {
3953 do_punch_damage = true;
3954 runData.object_hit_delay_timer = object_hit_delay;
3957 if (getLeftClicked())
3961 infostream << "Left-clicked object" << std::endl;
3962 runData.left_punch = true;
3965 if (do_punch_damage) {
3966 // Report direct punch
3967 v3f objpos = runData.selected_object->getPosition();
3968 v3f dir = (objpos - player_position).normalize();
3969 ItemStack item = playeritem;
3970 if (playeritem.name.empty()) {
3971 InventoryList *hlist = local_inventory->getList("hand");
3973 item = hlist->getItem(0);
3977 bool disable_send = runData.selected_object->directReportPunch(
3978 dir, &item, runData.time_from_last_punch);
3979 runData.time_from_last_punch = 0;
3982 client->interact(0, pointed);
3984 } else if (getRightClicked()) {
3985 infostream << "Right-clicked object" << std::endl;
3986 client->interact(3, pointed); // place
3991 void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
3992 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3994 LocalPlayer *player = client->getEnv().getLocalPlayer();
3995 ClientMap &map = client->getEnv().getClientMap();
3996 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3998 // NOTE: Similar piece of code exists on the server side for
4000 // Get digging parameters
4001 DigParams params = getDigParams(nodedef_manager->get(n).groups,
4002 &playeritem_toolcap);
4004 // If can't dig, try hand
4005 if (!params.diggable) {
4006 InventoryList *hlist = local_inventory->getList("hand");
4007 const ToolCapabilities *tp = hlist
4008 ? &hlist->getItem(0).getToolCapabilities(itemdef_manager)
4009 : itemdef_manager->get("").tool_capabilities;
4012 params = getDigParams(nodedef_manager->get(n).groups, tp);
4015 if (!params.diggable) {
4016 // I guess nobody will wait for this long
4017 runData.dig_time_complete = 10000000.0;
4019 runData.dig_time_complete = params.time;
4021 if (m_cache_enable_particles) {
4022 const ContentFeatures &features = client->getNodeDefManager()->get(n);
4023 client->getParticleManager()->addNodeParticle(client,
4024 player, nodepos, n, features);
4028 if (!runData.digging) {
4029 infostream << "Started digging" << std::endl;
4030 runData.dig_instantly = runData.dig_time_complete == 0;
4031 if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
4033 client->interact(0, pointed);
4034 runData.digging = true;
4035 runData.ldown_for_dig = true;
4038 if (!runData.dig_instantly) {
4039 runData.dig_index = (float)crack_animation_length
4041 / runData.dig_time_complete;
4043 // This is for e.g. torches
4044 runData.dig_index = crack_animation_length;
4047 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
4049 if (sound_dig.exists() && params.diggable) {
4050 if (sound_dig.name == "__group") {
4051 if (!params.main_group.empty()) {
4052 soundmaker->m_player_leftpunch_sound.gain = 0.5;
4053 soundmaker->m_player_leftpunch_sound.name =
4054 std::string("default_dig_") +
4058 soundmaker->m_player_leftpunch_sound = sound_dig;
4062 // Don't show cracks if not diggable
4063 if (runData.dig_time_complete >= 100000.0) {
4064 } else if (runData.dig_index < crack_animation_length) {
4065 //TimeTaker timer("client.setTempMod");
4066 //infostream<<"dig_index="<<dig_index<<std::endl;
4067 client->setCrack(runData.dig_index, nodepos);
4069 infostream << "Digging completed" << std::endl;
4070 client->setCrack(-1, v3s16(0, 0, 0));
4072 runData.dig_time = 0;
4073 runData.digging = false;
4074 // we successfully dug, now block it from repeating if we want to be safe
4075 if (g_settings->getBool("safe_dig_and_place"))
4076 runData.digging_blocked = true;
4078 runData.nodig_delay_timer =
4079 runData.dig_time_complete / (float)crack_animation_length;
4081 // We don't want a corresponding delay to very time consuming nodes
4082 // and nodes without digging time (e.g. torches) get a fixed delay.
4083 if (runData.nodig_delay_timer > 0.3)
4084 runData.nodig_delay_timer = 0.3;
4085 else if (runData.dig_instantly)
4086 runData.nodig_delay_timer = 0.15;
4088 bool is_valid_position;
4089 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
4090 if (is_valid_position) {
4091 if (client->moddingEnabled() &&
4092 client->getScript()->on_dignode(nodepos, wasnode)) {
4096 const ContentFeatures &f = client->ndef()->get(wasnode);
4097 if (f.node_dig_prediction == "air") {
4098 client->removeNode(nodepos);
4099 } else if (!f.node_dig_prediction.empty()) {
4101 bool found = client->ndef()->getId(f.node_dig_prediction, id);
4103 client->addNode(nodepos, id, true);
4105 // implicit else: no prediction
4108 client->interact(2, pointed);
4110 if (m_cache_enable_particles) {
4111 const ContentFeatures &features =
4112 client->getNodeDefManager()->get(wasnode);
4113 client->getParticleManager()->addDiggingParticles(client,
4114 player, nodepos, wasnode, features);
4118 // Send event to trigger sound
4119 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
4120 client->event()->put(e);
4123 if (runData.dig_time_complete < 100000.0) {
4124 runData.dig_time += dtime;
4126 runData.dig_time = 0;
4127 client->setCrack(-1, nodepos);
4130 camera->setDigging(0); // left click animation
4134 void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
4135 const CameraOrientation &cam)
4137 LocalPlayer *player = client->getEnv().getLocalPlayer();
4143 if (draw_control->range_all) {
4144 runData.fog_range = 100000 * BS;
4146 runData.fog_range = draw_control->wanted_range * BS;
4150 Calculate general brightness
4152 u32 daynight_ratio = client->getEnv().getDayNightRatio();
4153 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
4154 float direct_brightness;
4157 if (m_cache_enable_noclip && m_cache_enable_free_move) {
4158 direct_brightness = time_brightness;
4159 sunlight_seen = true;
4161 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
4162 float old_brightness = sky->getBrightness();
4163 direct_brightness = client->getEnv().getClientMap()
4164 .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
4165 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
4169 float time_of_day_smooth = runData.time_of_day_smooth;
4170 float time_of_day = client->getEnv().getTimeOfDayF();
4172 static const float maxsm = 0.05;
4173 static const float todsm = 0.05;
4175 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
4176 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
4177 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
4178 time_of_day_smooth = time_of_day;
4180 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
4181 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
4182 + (time_of_day + 1.0) * todsm;
4184 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
4185 + time_of_day * todsm;
4187 runData.time_of_day = time_of_day;
4188 runData.time_of_day_smooth = time_of_day_smooth;
4190 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
4191 sunlight_seen, camera->getCameraMode(), player->getYaw(),
4192 player->getPitch());
4198 if (sky->getCloudsVisible()) {
4199 clouds->setVisible(true);
4200 clouds->step(dtime);
4201 // camera->getPosition is not enough for 3rd person views
4202 v3f camera_node_position = camera->getCameraNode()->getPosition();
4203 v3s16 camera_offset = camera->getOffset();
4204 camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
4205 camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
4206 camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
4207 clouds->update(camera_node_position,
4208 sky->getCloudColor());
4209 if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
4210 !flags.force_fog_off) {
4211 // if inside clouds, and fog enabled, use that as sky
4213 video::SColor clouds_dark = clouds->getColor()
4214 .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
4215 sky->overrideColors(clouds_dark, clouds->getColor());
4216 sky->setBodiesVisible(false);
4217 runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
4218 // do not draw clouds after all
4219 clouds->setVisible(false);
4222 clouds->setVisible(false);
4229 client->getParticleManager()->step(dtime);
4235 if (m_cache_enable_fog && !flags.force_fog_off) {
4238 video::EFT_FOG_LINEAR,
4239 runData.fog_range * m_cache_fog_start,
4240 runData.fog_range * 1.0,
4248 video::EFT_FOG_LINEAR,
4258 Get chat messages from client
4261 v2u32 screensize = driver->getScreenSize();
4263 updateChat(*client, dtime, flags.show_debug, screensize,
4264 flags.show_chat, runData.profiler_current_page,
4265 *chat_backend, guitext_chat);
4271 if (client->getPlayerItem() != runData.new_playeritem)
4272 client->selectPlayerItem(runData.new_playeritem);
4274 // Update local inventory if it has changed
4275 if (client->getLocalInventoryUpdated()) {
4276 //infostream<<"Updating local inventory"<<std::endl;
4277 client->getLocalInventory(*local_inventory);
4278 runData.update_wielded_item_trigger = true;
4281 if (runData.update_wielded_item_trigger) {
4282 // Update wielded tool
4283 InventoryList *mlist = local_inventory->getList("main");
4285 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
4286 ItemStack item = mlist->getItem(client->getPlayerItem());
4287 if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
4288 InventoryList *hlist = local_inventory->getList("hand");
4290 item = hlist->getItem(0);
4292 camera->wield(item);
4295 runData.update_wielded_item_trigger = false;
4299 Update block draw list every 200ms or when camera direction has
4302 runData.update_draw_list_timer += dtime;
4304 v3f camera_direction = camera->getDirection();
4305 if (runData.update_draw_list_timer >= 0.2
4306 || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
4307 || m_camera_offset_changed) {
4308 runData.update_draw_list_timer = 0;
4309 client->getEnv().getClientMap().updateDrawList();
4310 runData.update_draw_list_last_cam_dir = camera_direction;
4313 updateGui(*stats, dtime, cam);
4316 make sure menu is on top
4317 1. Delete formspec menu reference if menu was removed
4318 2. Else, make sure formspec menu is on top
4320 if (current_formspec) {
4321 if (current_formspec->getReferenceCount() == 1) {
4322 current_formspec->drop();
4323 current_formspec = NULL;
4324 } else if (isMenuActive()) {
4325 guiroot->bringToFront(current_formspec);
4332 const video::SColor &skycolor = sky->getSkyColor();
4334 TimeTaker tt_draw("mainloop: draw");
4335 driver->beginScene(true, true, skycolor);
4337 bool draw_wield_tool = (flags.show_hud &&
4338 (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
4339 (camera->getCameraMode() == CAMERA_MODE_FIRST));
4340 bool draw_crosshair = (
4341 (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
4342 (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
4343 #ifdef HAVE_TOUCHSCREENGUI
4345 draw_crosshair = !g_settings->getBool("touchtarget");
4346 } catch (SettingNotFoundException) {
4349 RenderingEngine::draw_scene(skycolor, flags.show_hud, flags.show_minimap,
4350 draw_wield_tool, draw_crosshair);
4355 if (flags.show_profiler_graph)
4356 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
4361 if (runData.damage_flash > 0.0) {
4362 video::SColor color(runData.damage_flash, 180, 0, 0);
4363 driver->draw2DRectangle(color,
4364 core::rect<s32>(0, 0, screensize.X, screensize.Y),
4367 runData.damage_flash -= 100.0 * dtime;
4373 if (player->hurt_tilt_timer > 0.0) {
4374 player->hurt_tilt_timer -= dtime * 5;
4376 if (player->hurt_tilt_timer < 0)
4377 player->hurt_tilt_strength = 0;
4381 Update minimap pos and rotation
4383 if (mapper && flags.show_minimap && flags.show_hud) {
4384 mapper->setPos(floatToInt(player->getPosition(), BS));
4385 mapper->setAngle(player->getYaw());
4393 stats->drawtime = tt_draw.stop(true);
4394 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
4398 inline static const char *yawToDirectionString(int yaw)
4400 static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"};
4402 yaw = wrapDegrees_0_360(yaw);
4403 yaw = (yaw + 45) % 360 / 90;
4405 return direction[yaw];
4409 void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
4411 v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
4412 LocalPlayer *player = client->getEnv().getLocalPlayer();
4413 v3f player_position = player->getPosition();
4415 if (flags.show_debug) {
4416 static float drawtime_avg = 0;
4417 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
4418 u16 fps = 1.0 / stats.dtime_jitter.avg;
4420 std::ostringstream os(std::ios_base::binary);
4422 << PROJECT_NAME_C " " << g_version_hash
4424 << std::setprecision(0)
4425 << ", drawtime: " << drawtime_avg << "ms"
4426 << std::setprecision(1)
4427 << ", dtime jitter: "
4428 << (stats.dtime_jitter.max_fraction * 100.0) << "%"
4429 << std::setprecision(1)
4431 << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
4432 << std::setprecision(3)
4433 << ", RTT: " << client->getRTT() << "s";
4434 setStaticText(guitext, utf8_to_wide(os.str()).c_str());
4435 guitext->setVisible(true);
4437 guitext->setVisible(false);
4440 if (guitext->isVisible()) {
4441 core::rect<s32> rect(
4443 screensize.X, 5 + g_fontengine->getTextHeight()
4445 guitext->setRelativePosition(rect);
4448 if (flags.show_debug) {
4449 std::ostringstream os(std::ios_base::binary);
4450 os << std::setprecision(1) << std::fixed
4451 << "pos: (" << (player_position.X / BS)
4452 << ", " << (player_position.Y / BS)
4453 << ", " << (player_position.Z / BS)
4454 << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
4455 << yawToDirectionString(cam.camera_yaw)
4456 << ", seed: " << ((u64)client->getMapSeed());
4458 if (runData.pointed_old.type == POINTEDTHING_NODE) {
4459 ClientMap &map = client->getEnv().getClientMap();
4460 const INodeDefManager *nodedef = client->getNodeDefManager();
4461 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
4463 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
4464 os << ", pointed: " << nodedef->get(n).name
4465 << ", param2: " << (u64) n.getParam2();
4469 setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
4470 guitext2->setVisible(true);
4472 guitext2->setVisible(false);
4475 if (guitext2->isVisible()) {
4476 core::rect<s32> rect(
4477 5, 5 + g_fontengine->getTextHeight(),
4478 screensize.X, 5 + g_fontengine->getTextHeight() * 2
4480 guitext2->setRelativePosition(rect);
4483 setStaticText(guitext_info, translate_string(infotext).c_str());
4484 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
4486 float statustext_time_max = 1.5;
4488 if (!m_statustext.empty()) {
4489 runData.statustext_time += dtime;
4491 if (runData.statustext_time >= statustext_time_max) {
4493 runData.statustext_time = 0;
4497 setStaticText(guitext_status, translate_string(m_statustext).c_str());
4498 guitext_status->setVisible(!m_statustext.empty());
4500 if (!m_statustext.empty()) {
4501 s32 status_width = guitext_status->getTextWidth();
4502 s32 status_height = guitext_status->getTextHeight();
4503 s32 status_y = screensize.Y - 150;
4504 s32 status_x = (screensize.X - status_width) / 2;
4505 core::rect<s32> rect(
4506 status_x , status_y - status_height,
4507 status_x + status_width, status_y
4509 guitext_status->setRelativePosition(rect);
4512 video::SColor initial_color(255, 0, 0, 0);
4514 if (guienv->getSkin())
4515 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4517 video::SColor final_color = initial_color;
4518 final_color.setAlpha(0);
4519 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4520 initial_color, final_color,
4521 pow(runData.statustext_time / statustext_time_max, 2.0f));
4522 guitext_status->setOverrideColor(fade_color);
4523 guitext_status->enableOverrideColor(true);
4528 /* Log times and stuff for visualization */
4529 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4531 Profiler::GraphValues values;
4532 g_profiler->graphGet(values);
4538 /****************************************************************************
4540 ****************************************************************************/
4542 /* On some computers framerate doesn't seem to be automatically limited
4544 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4546 // not using getRealTime is necessary for wine
4547 device->getTimer()->tick(); // Maker sure device time is up-to-date
4548 u32 time = device->getTimer()->getTime();
4549 u32 last_time = fps_timings->last_time;
4551 if (time > last_time) // Make sure time hasn't overflowed
4552 fps_timings->busy_time = time - last_time;
4554 fps_timings->busy_time = 0;
4556 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4557 ? g_settings->getFloat("pause_fps_max")
4558 : g_settings->getFloat("fps_max"));
4560 if (fps_timings->busy_time < frametime_min) {
4561 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4562 device->sleep(fps_timings->sleep_time);
4564 fps_timings->sleep_time = 0;
4567 /* Get the new value of the device timer. Note that device->sleep() may
4568 * not sleep for the entire requested time as sleep may be interrupted and
4569 * therefore it is arguably more accurate to get the new time from the
4570 * device rather than calculating it by adding sleep_time to time.
4573 device->getTimer()->tick(); // Update device timer
4574 time = device->getTimer()->getTime();
4576 if (time > last_time) // Make sure last_time hasn't overflowed
4577 *dtime = (time - last_time) / 1000.0;
4581 fps_timings->last_time = time;
4584 void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
4586 const wchar_t *wmsg = wgettext(msg);
4587 RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
4592 void Game::showStatusTextSimple(const char *msg)
4594 const wchar_t *wmsg = wgettext(msg);
4595 m_statustext = wmsg;
4599 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4601 ((Game *)data)->readSettings();
4604 void Game::readSettings()
4606 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4607 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4608 m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
4609 m_cache_enable_particles = g_settings->getBool("enable_particles");
4610 m_cache_enable_fog = g_settings->getBool("enable_fog");
4611 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4612 m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
4613 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
4615 m_cache_enable_noclip = g_settings->getBool("noclip");
4616 m_cache_enable_free_move = g_settings->getBool("free_move");
4618 m_cache_fog_start = g_settings->getFloat("fog_start");
4620 m_cache_cam_smoothing = 0;
4621 if (g_settings->getBool("cinematic"))
4622 m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
4624 m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
4626 m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
4627 m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
4628 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4632 /****************************************************************************/
4633 /****************************************************************************
4635 ****************************************************************************/
4636 /****************************************************************************/
4638 void Game::extendedResourceCleanup()
4640 // Extended resource accounting
4641 infostream << "Irrlicht resources after cleanup:" << std::endl;
4642 infostream << "\tRemaining meshes : "
4643 << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
4644 infostream << "\tRemaining textures : "
4645 << driver->getTextureCount() << std::endl;
4647 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4648 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4649 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4653 clearTextureNameCache();
4654 infostream << "\tRemaining materials: "
4655 << driver-> getMaterialRendererCount()
4656 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4659 #define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
4660 void Game::showPauseMenu()
4663 static const std::string control_text = strgettext("Default Controls:\n"
4664 "No menu visible:\n"
4665 "- single tap: button activate\n"
4666 "- double tap: place/use\n"
4667 "- slide finger: look around\n"
4668 "Menu/Inventory visible:\n"
4669 "- double tap (outside):\n"
4671 "- touch stack, touch slot:\n"
4673 "- touch&drag, tap 2nd finger\n"
4674 " --> place single item to slot\n"
4677 static const std::string control_text_template = strgettext("Controls:\n"
4678 "- %s: move forwards\n"
4679 "- %s: move backwards\n"
4681 "- %s: move right\n"
4682 "- %s: jump/climb\n"
4683 "- %s: sneak/go down\n"
4686 "- Mouse: turn/look\n"
4687 "- Mouse left: dig/punch\n"
4688 "- Mouse right: place/use\n"
4689 "- Mouse wheel: select item\n"
4693 char control_text_buf[600];
4695 snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
4696 GET_KEY_NAME(keymap_forward),
4697 GET_KEY_NAME(keymap_backward),
4698 GET_KEY_NAME(keymap_left),
4699 GET_KEY_NAME(keymap_right),
4700 GET_KEY_NAME(keymap_jump),
4701 GET_KEY_NAME(keymap_sneak),
4702 GET_KEY_NAME(keymap_drop),
4703 GET_KEY_NAME(keymap_inventory),
4704 GET_KEY_NAME(keymap_chat)
4707 std::string control_text = std::string(control_text_buf);
4708 str_formspec_escape(control_text);
4711 float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
4712 std::ostringstream os;
4714 os << FORMSPEC_VERSION_STRING << SIZE_TAG
4715 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
4716 << strgettext("Continue") << "]";
4718 if (!simple_singleplayer_mode) {
4719 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
4720 << strgettext("Change Password") << "]";
4722 os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
4726 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
4727 << strgettext("Sound Volume") << "]";
4728 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
4729 << strgettext("Change Keys") << "]";
4731 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
4732 << strgettext("Exit to Menu") << "]";
4733 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
4734 << strgettext("Exit to OS") << "]"
4735 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
4736 << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
4738 << strgettext("Game info:") << "\n";
4739 const std::string &address = client->getAddressName();
4740 static const std::string mode = strgettext("- Mode: ");
4741 if (!simple_singleplayer_mode) {
4742 Address serverAddress = client->getServerAddress();
4743 if (!address.empty()) {
4744 os << mode << strgettext("Remote server") << "\n"
4745 << strgettext("- Address: ") << address;
4747 os << mode << strgettext("Hosting server");
4749 os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
4751 os << mode << strgettext("Singleplayer") << "\n";
4753 if (simple_singleplayer_mode || address.empty()) {
4754 static const std::string on = strgettext("On");
4755 static const std::string off = strgettext("Off");
4756 const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
4757 const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
4758 const std::string &announced = g_settings->getBool("server_announce") ? on : off;
4759 os << strgettext("- Damage: ") << damage << "\n"
4760 << strgettext("- Creative Mode: ") << creative << "\n";
4761 if (!simple_singleplayer_mode) {
4762 const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
4763 os << strgettext("- PvP: ") << pvp << "\n"
4764 << strgettext("- Public: ") << announced << "\n";
4765 std::string server_name = g_settings->get("server_name");
4766 str_formspec_escape(server_name);
4767 if (announced == on && !server_name.empty())
4768 os << strgettext("- Server Name: ") << server_name;
4775 /* Note: FormspecFormSource and LocalFormspecHandler *
4776 * are deleted by guiFormSpecMenu */
4777 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
4778 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
4780 create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
4781 current_formspec->setFocus("btn_continue");
4782 current_formspec->doPause = true;
4785 /****************************************************************************/
4786 /****************************************************************************
4787 extern function for launching the game
4788 ****************************************************************************/
4789 /****************************************************************************/
4791 void the_game(bool *kill,
4793 InputHandler *input,
4794 const std::string &map_dir,
4795 const std::string &playername,
4796 const std::string &password,
4797 const std::string &address, // If empty local server is created
4800 std::string &error_message,
4801 ChatBackend &chat_backend,
4802 bool *reconnect_requested,
4803 const SubgameSpec &gamespec, // Used for local game
4804 bool simple_singleplayer_mode)
4808 /* Make a copy of the server address because if a local singleplayer server
4809 * is created then this is updated and we don't want to change the value
4810 * passed to us by the calling function
4812 std::string server_address = address;
4816 if (game.startup(kill, random_input, input, map_dir,
4817 playername, password, &server_address, port, error_message,
4818 reconnect_requested, &chat_backend, gamespec,
4819 simple_singleplayer_mode)) {
4824 } catch (SerializationError &e) {
4825 error_message = std::string("A serialization error occurred:\n")
4826 + e.what() + "\n\nThe server is probably "
4827 " running a different version of " PROJECT_NAME_C ".";
4828 errorstream << error_message << std::endl;
4829 } catch (ServerError &e) {
4830 error_message = e.what();
4831 errorstream << "ServerError: " << error_message << std::endl;
4832 } catch (ModError &e) {
4833 error_message = e.what() + strgettext("\nCheck debug.txt for details.");
4834 errorstream << "ModError: " << error_message << std::endl;