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Add minetest.get_mapgen_object to API
[minetest.git] / src / game.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "game.h"
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
26 #include <IGUIFont.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
29 #include "client.h"
30 #include "server.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
37 #include "tool.h"
38 #include "guiChatConsole.h"
39 #include "config.h"
40 #include "clouds.h"
41 #include "particles.h"
42 #include "camera.h"
43 #include "farmesh.h"
44 #include "mapblock.h"
45 #include "settings.h"
46 #include "profiler.h"
47 #include "mainmenumanager.h"
48 #include "gettext.h"
49 #include "log.h"
50 #include "filesys.h"
51 // Needed for determining pointing to nodes
52 #include "nodedef.h"
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
55 #include "itemdef.h"
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
59 #include "subgame.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
62 #include "hud.h"
63 #include "sky.h"
64 #include "sound.h"
65 #if USE_SOUND
66         #include "sound_openal.h"
67 #endif
68 #include "event_manager.h"
69 #include <iomanip>
70 #include <list>
71 #include "util/directiontables.h"
72
73 /*
74         Text input system
75 */
76
77 struct TextDestChat : public TextDest
78 {
79         TextDestChat(Client *client)
80         {
81                 m_client = client;
82         }
83         void gotText(std::wstring text)
84         {
85                 m_client->typeChatMessage(text);
86         }
87         void gotText(std::map<std::string, std::string> fields)
88         {
89                 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
90         }
91
92         Client *m_client;
93 };
94
95 struct TextDestNodeMetadata : public TextDest
96 {
97         TextDestNodeMetadata(v3s16 p, Client *client)
98         {
99                 m_p = p;
100                 m_client = client;
101         }
102         // This is deprecated I guess? -celeron55
103         void gotText(std::wstring text)
104         {
105                 std::string ntext = wide_to_narrow(text);
106                 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107                                 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108                 std::map<std::string, std::string> fields;
109                 fields["text"] = ntext;
110                 m_client->sendNodemetaFields(m_p, "", fields);
111         }
112         void gotText(std::map<std::string, std::string> fields)
113         {
114                 m_client->sendNodemetaFields(m_p, "", fields);
115         }
116
117         v3s16 m_p;
118         Client *m_client;
119 };
120
121 struct TextDestPlayerInventory : public TextDest
122 {
123         TextDestPlayerInventory(Client *client)
124         {
125                 m_client = client;
126                 m_formname = "";
127         }
128         TextDestPlayerInventory(Client *client, std::string formname)
129         {
130                 m_client = client;
131                 m_formname = formname;
132         }
133         void gotText(std::map<std::string, std::string> fields)
134         {
135                 m_client->sendInventoryFields(m_formname, fields);
136         }
137
138         void setFormName(std::string formname) {
139                 m_formname = formname;
140         }
141
142         Client *m_client;
143         std::string m_formname;
144 };
145
146 /* Respawn menu callback */
147
148 class MainRespawnInitiator: public IRespawnInitiator
149 {
150 public:
151         MainRespawnInitiator(bool *active, Client *client):
152                 m_active(active), m_client(client)
153         {
154                 *m_active = true;
155         }
156         void respawn()
157         {
158                 *m_active = false;
159                 m_client->sendRespawn();
160         }
161 private:
162         bool *m_active;
163         Client *m_client;
164 };
165
166 /* Form update callback */
167
168 class NodeMetadataFormSource: public IFormSource
169 {
170 public:
171         NodeMetadataFormSource(ClientMap *map, v3s16 p):
172                 m_map(map),
173                 m_p(p)
174         {
175         }
176         std::string getForm()
177         {
178                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
179                 if(!meta)
180                         return "";
181                 return meta->getString("formspec");
182         }
183         std::string resolveText(std::string str)
184         {
185                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
186                 if(!meta)
187                         return str;
188                 return meta->resolveString(str);
189         }
190
191         ClientMap *m_map;
192         v3s16 m_p;
193 };
194
195 class PlayerInventoryFormSource: public IFormSource
196 {
197 public:
198         PlayerInventoryFormSource(Client *client):
199                 m_client(client)
200         {
201         }
202         std::string getForm()
203         {
204                 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205                 return player->inventory_formspec;
206         }
207
208         Client *m_client;
209 };
210
211 class FormspecFormSource: public IFormSource
212 {
213 public:
214         FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
215         {
216                 m_formspec = formspec;
217                 m_game_formspec = game_formspec;
218         }
219
220         ~FormspecFormSource()
221         {
222                 *m_game_formspec = 0;
223         }
224
225         void setForm(std::string formspec) {
226                 m_formspec = formspec;
227         }
228
229         std::string getForm()
230         {
231                 return m_formspec;
232         }
233
234         std::string m_formspec;
235         FormspecFormSource** m_game_formspec;
236 };
237
238 /*
239         Check if a node is pointable
240 */
241 inline bool isPointableNode(const MapNode& n,
242                 Client *client, bool liquids_pointable)
243 {
244         const ContentFeatures &features = client->getNodeDefManager()->get(n);
245         return features.pointable ||
246                 (liquids_pointable && features.isLiquid());
247 }
248
249 /*
250         Find what the player is pointing at
251 */
252 PointedThing getPointedThing(Client *client, v3f player_position,
253                 v3f camera_direction, v3f camera_position,
254                 core::line3d<f32> shootline, f32 d,
255                 bool liquids_pointable,
256                 bool look_for_object,
257                 std::vector<aabb3f> &hilightboxes,
258                 ClientActiveObject *&selected_object)
259 {
260         PointedThing result;
261
262         hilightboxes.clear();
263         selected_object = NULL;
264
265         INodeDefManager *nodedef = client->getNodeDefManager();
266         ClientMap &map = client->getEnv().getClientMap();
267
268         // First try to find a pointed at active object
269         if(look_for_object)
270         {
271                 selected_object = client->getSelectedActiveObject(d*BS,
272                                 camera_position, shootline);
273
274                 if(selected_object != NULL)
275                 {
276                         if(selected_object->doShowSelectionBox())
277                         {
278                                 aabb3f *selection_box = selected_object->getSelectionBox();
279                                 // Box should exist because object was
280                                 // returned in the first place
281                                 assert(selection_box);
282
283                                 v3f pos = selected_object->getPosition();
284                                 hilightboxes.push_back(aabb3f(
285                                                 selection_box->MinEdge + pos,
286                                                 selection_box->MaxEdge + pos));
287                         }
288
289
290                         result.type = POINTEDTHING_OBJECT;
291                         result.object_id = selected_object->getId();
292                         return result;
293                 }
294         }
295
296         // That didn't work, try to find a pointed at node
297
298         f32 mindistance = BS * 1001;
299         
300         v3s16 pos_i = floatToInt(player_position, BS);
301
302         /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
303                         <<std::endl;*/
304
305         s16 a = d;
306         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
307         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
308         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
309         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
310         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
311         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
312         
313         // Prevent signed number overflow
314         if(yend==32767)
315                 yend=32766;
316         if(zend==32767)
317                 zend=32766;
318         if(xend==32767)
319                 xend=32766;
320
321         for(s16 y = ystart; y <= yend; y++)
322         for(s16 z = zstart; z <= zend; z++)
323         for(s16 x = xstart; x <= xend; x++)
324         {
325                 MapNode n;
326                 try
327                 {
328                         n = map.getNode(v3s16(x,y,z));
329                 }
330                 catch(InvalidPositionException &e)
331                 {
332                         continue;
333                 }
334                 if(!isPointableNode(n, client, liquids_pointable))
335                         continue;
336
337                 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
338
339                 v3s16 np(x,y,z);
340                 v3f npf = intToFloat(np, BS);
341
342                 for(std::vector<aabb3f>::const_iterator
343                                 i = boxes.begin();
344                                 i != boxes.end(); i++)
345                 {
346                         aabb3f box = *i;
347                         box.MinEdge += npf;
348                         box.MaxEdge += npf;
349
350                         for(u16 j=0; j<6; j++)
351                         {
352                                 v3s16 facedir = g_6dirs[j];
353                                 aabb3f facebox = box;
354
355                                 f32 d = 0.001*BS;
356                                 if(facedir.X > 0)
357                                         facebox.MinEdge.X = facebox.MaxEdge.X-d;
358                                 else if(facedir.X < 0)
359                                         facebox.MaxEdge.X = facebox.MinEdge.X+d;
360                                 else if(facedir.Y > 0)
361                                         facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
362                                 else if(facedir.Y < 0)
363                                         facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
364                                 else if(facedir.Z > 0)
365                                         facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
366                                 else if(facedir.Z < 0)
367                                         facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
368
369                                 v3f centerpoint = facebox.getCenter();
370                                 f32 distance = (centerpoint - camera_position).getLength();
371                                 if(distance >= mindistance)
372                                         continue;
373                                 if(!facebox.intersectsWithLine(shootline))
374                                         continue;
375
376                                 v3s16 np_above = np + facedir;
377
378                                 result.type = POINTEDTHING_NODE;
379                                 result.node_undersurface = np;
380                                 result.node_abovesurface = np_above;
381                                 mindistance = distance;
382
383                                 hilightboxes.clear();
384                                 for(std::vector<aabb3f>::const_iterator
385                                                 i2 = boxes.begin();
386                                                 i2 != boxes.end(); i2++)
387                                 {
388                                         aabb3f box = *i2;
389                                         box.MinEdge += npf + v3f(-d,-d,-d);
390                                         box.MaxEdge += npf + v3f(d,d,d);
391                                         hilightboxes.push_back(box);
392                                 }
393                         }
394                 }
395         } // for coords
396
397         return result;
398 }
399
400 /*
401         Draws a screen with a single text on it.
402         Text will be removed when the screen is drawn the next time.
403         Additionally, a progressbar can be drawn when percent is set between 0 and 100.
404 */
405 /*gui::IGUIStaticText **/
406 void draw_load_screen(const std::wstring &text,
407                 IrrlichtDevice* device, gui::IGUIFont* font,
408                 float dtime=0 ,int percent=0, bool clouds=true)
409 {
410         video::IVideoDriver* driver = device->getVideoDriver();
411         v2u32 screensize = driver->getScreenSize();
412         const wchar_t *loadingtext = text.c_str();
413         core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
414         core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
415         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
416         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
417
418         gui::IGUIStaticText *guitext = guienv->addStaticText(
419                         loadingtext, textrect, false, false);
420         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
421
422         bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
423         if (cloud_menu_background)
424         {
425                 g_menuclouds->step(dtime*3);
426                 g_menuclouds->render();
427                 driver->beginScene(true, true, video::SColor(255,140,186,250));
428                 g_menucloudsmgr->drawAll();
429         }
430         else
431                 driver->beginScene(true, true, video::SColor(255,0,0,0));
432         if (percent >= 0 && percent <= 100) // draw progress bar
433         {
434                 core::vector2d<s32> barsize(256,32);
435                 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
436                 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
437                 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
438                                 barrect.UpperLeftCorner+1,
439                                 barrect.LowerRightCorner-1), NULL); // black inside the bar
440                 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
441                                 barrect.UpperLeftCorner+1,
442                                 core::vector2d<s32>(
443                                         barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
444                                         barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
445         }
446         guienv->drawAll();
447         driver->endScene();
448         
449         guitext->remove();
450         
451         //return guitext;
452 }
453
454 /* Profiler display */
455
456 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
457                 gui::IGUIFont *font, u32 text_height,
458                 u32 show_profiler, u32 show_profiler_max)
459 {
460         if(show_profiler == 0)
461         {
462                 guitext_profiler->setVisible(false);
463         }
464         else
465         {
466
467                 std::ostringstream os(std::ios_base::binary);
468                 g_profiler->printPage(os, show_profiler, show_profiler_max);
469                 std::wstring text = narrow_to_wide(os.str());
470                 guitext_profiler->setText(text.c_str());
471                 guitext_profiler->setVisible(true);
472
473                 s32 w = font->getDimension(text.c_str()).Width;
474                 if(w < 400)
475                         w = 400;
476                 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
477                                 8+(text_height+5)*2 +
478                                 font->getDimension(text.c_str()).Height);
479                 guitext_profiler->setRelativePosition(rect);
480                 guitext_profiler->setVisible(true);
481         }
482 }
483
484 class ProfilerGraph
485 {
486 private:
487         struct Piece{
488                 Profiler::GraphValues values;
489         };
490         struct Meta{
491                 float min;
492                 float max;
493                 video::SColor color;
494                 Meta(float initial=0, video::SColor color=
495                                 video::SColor(255,255,255,255)):
496                         min(initial),
497                         max(initial),
498                         color(color)
499                 {}
500         };
501         std::list<Piece> m_log;
502 public:
503         u32 m_log_max_size;
504
505         ProfilerGraph():
506                 m_log_max_size(200)
507         {}
508
509         void put(const Profiler::GraphValues &values)
510         {
511                 Piece piece;
512                 piece.values = values;
513                 m_log.push_back(piece);
514                 while(m_log.size() > m_log_max_size)
515                         m_log.erase(m_log.begin());
516         }
517         
518         void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
519                         gui::IGUIFont* font) const
520         {
521                 std::map<std::string, Meta> m_meta;
522                 for(std::list<Piece>::const_iterator k = m_log.begin();
523                                 k != m_log.end(); k++)
524                 {
525                         const Piece &piece = *k;
526                         for(Profiler::GraphValues::const_iterator i = piece.values.begin();
527                                         i != piece.values.end(); i++){
528                                 const std::string &id = i->first;
529                                 const float &value = i->second;
530                                 std::map<std::string, Meta>::iterator j =
531                                                 m_meta.find(id);
532                                 if(j == m_meta.end()){
533                                         m_meta[id] = Meta(value);
534                                         continue;
535                                 }
536                                 if(value < j->second.min)
537                                         j->second.min = value;
538                                 if(value > j->second.max)
539                                         j->second.max = value;
540                         }
541                 }
542
543                 // Assign colors
544                 static const video::SColor usable_colors[] = {
545                         video::SColor(255,255,100,100),
546                         video::SColor(255,90,225,90),
547                         video::SColor(255,100,100,255),
548                         video::SColor(255,255,150,50),
549                         video::SColor(255,220,220,100)
550                 };
551                 static const u32 usable_colors_count =
552                                 sizeof(usable_colors) / sizeof(*usable_colors);
553                 u32 next_color_i = 0;
554                 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
555                                 i != m_meta.end(); i++){
556                         Meta &meta = i->second;
557                         video::SColor color(255,200,200,200);
558                         if(next_color_i < usable_colors_count)
559                                 color = usable_colors[next_color_i++];
560                         meta.color = color;
561                 }
562
563                 s32 graphh = 50;
564                 s32 textx = x_left + m_log_max_size + 15;
565                 s32 textx2 = textx + 200 - 15;
566                 
567                 // Draw background
568                 /*{
569                         u32 num_graphs = m_meta.size();
570                         core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
571                                         textx2, y_bottom);
572                         video::SColor bgcolor(120,0,0,0);
573                         driver->draw2DRectangle(bgcolor, rect, NULL);
574                 }*/
575                 
576                 s32 meta_i = 0;
577                 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
578                                 i != m_meta.end(); i++){
579                         const std::string &id = i->first;
580                         const Meta &meta = i->second;
581                         s32 x = x_left;
582                         s32 y = y_bottom - meta_i * 50;
583                         float show_min = meta.min;
584                         float show_max = meta.max;
585                         if(show_min >= -0.0001 && show_max >= -0.0001){
586                                 if(show_min <= show_max * 0.5)
587                                         show_min = 0;
588                         }
589                         s32 texth = 15;
590                         char buf[10];
591                         snprintf(buf, 10, "%.3g", show_max);
592                         font->draw(narrow_to_wide(buf).c_str(),
593                                         core::rect<s32>(textx, y - graphh,
594                                         textx2, y - graphh + texth),
595                                         meta.color);
596                         snprintf(buf, 10, "%.3g", show_min);
597                         font->draw(narrow_to_wide(buf).c_str(),
598                                         core::rect<s32>(textx, y - texth,
599                                         textx2, y),
600                                         meta.color);
601                         font->draw(narrow_to_wide(id).c_str(),
602                                         core::rect<s32>(textx, y - graphh/2 - texth/2,
603                                         textx2, y - graphh/2 + texth/2),
604                                         meta.color);
605                         s32 graph1y = y;
606                         s32 graph1h = graphh;
607                         bool relativegraph = (show_min != 0 && show_min != show_max);
608                         float lastscaledvalue = 0.0;
609                         bool lastscaledvalue_exists = false;
610                         for(std::list<Piece>::const_iterator j = m_log.begin();
611                                         j != m_log.end(); j++)
612                         {
613                                 const Piece &piece = *j;
614                                 float value = 0;
615                                 bool value_exists = false;
616                                 Profiler::GraphValues::const_iterator k =
617                                                 piece.values.find(id);
618                                 if(k != piece.values.end()){
619                                         value = k->second;
620                                         value_exists = true;
621                                 }
622                                 if(!value_exists){
623                                         x++;
624                                         lastscaledvalue_exists = false;
625                                         continue;
626                                 }
627                                 float scaledvalue = 1.0;
628                                 if(show_max != show_min)
629                                         scaledvalue = (value - show_min) / (show_max - show_min);
630                                 if(scaledvalue == 1.0 && value == 0){
631                                         x++;
632                                         lastscaledvalue_exists = false;
633                                         continue;
634                                 }
635                                 if(relativegraph){
636                                         if(lastscaledvalue_exists){
637                                                 s32 ivalue1 = lastscaledvalue * graph1h;
638                                                 s32 ivalue2 = scaledvalue * graph1h;
639                                                 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
640                                                                 v2s32(x, graph1y - ivalue2), meta.color);
641                                         }
642                                         lastscaledvalue = scaledvalue;
643                                         lastscaledvalue_exists = true;
644                                 } else{
645                                         s32 ivalue = scaledvalue * graph1h;
646                                         driver->draw2DLine(v2s32(x, graph1y),
647                                                         v2s32(x, graph1y - ivalue), meta.color);
648                                 }
649                                 x++;
650                         }
651                         meta_i++;
652                 }
653         }
654 };
655
656 class NodeDugEvent: public MtEvent
657 {
658 public:
659         v3s16 p;
660         MapNode n;
661         
662         NodeDugEvent(v3s16 p, MapNode n):
663                 p(p),
664                 n(n)
665         {}
666         const char* getType() const
667         {return "NodeDug";}
668 };
669
670 class SoundMaker
671 {
672         ISoundManager *m_sound;
673         INodeDefManager *m_ndef;
674 public:
675         float m_player_step_timer;
676
677         SimpleSoundSpec m_player_step_sound;
678         SimpleSoundSpec m_player_leftpunch_sound;
679         SimpleSoundSpec m_player_rightpunch_sound;
680
681         SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
682                 m_sound(sound),
683                 m_ndef(ndef),
684                 m_player_step_timer(0)
685         {
686         }
687
688         void playPlayerStep()
689         {
690                 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
691                         m_player_step_timer = 0.03;
692                         m_sound->playSound(m_player_step_sound, false);
693                 }
694         }
695
696         static void viewBobbingStep(MtEvent *e, void *data)
697         {
698                 SoundMaker *sm = (SoundMaker*)data;
699                 sm->playPlayerStep();
700         }
701
702         static void playerRegainGround(MtEvent *e, void *data)
703         {
704                 SoundMaker *sm = (SoundMaker*)data;
705                 sm->playPlayerStep();
706         }
707
708         static void playerJump(MtEvent *e, void *data)
709         {
710                 //SoundMaker *sm = (SoundMaker*)data;
711         }
712
713         static void cameraPunchLeft(MtEvent *e, void *data)
714         {
715                 SoundMaker *sm = (SoundMaker*)data;
716                 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
717         }
718
719         static void cameraPunchRight(MtEvent *e, void *data)
720         {
721                 SoundMaker *sm = (SoundMaker*)data;
722                 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
723         }
724
725         static void nodeDug(MtEvent *e, void *data)
726         {
727                 SoundMaker *sm = (SoundMaker*)data;
728                 NodeDugEvent *nde = (NodeDugEvent*)e;
729                 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
730         }
731
732         static void playerDamage(MtEvent *e, void *data)
733         {
734                 SoundMaker *sm = (SoundMaker*)data;
735                 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
736         }
737
738         static void playerFallingDamage(MtEvent *e, void *data)
739         {
740                 SoundMaker *sm = (SoundMaker*)data;
741                 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
742         }
743
744         void registerReceiver(MtEventManager *mgr)
745         {
746                 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
747                 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
748                 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
749                 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
750                 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
751                 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
752                 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
753                 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
754         }
755
756         void step(float dtime)
757         {
758                 m_player_step_timer -= dtime;
759         }
760 };
761
762 // Locally stored sounds don't need to be preloaded because of this
763 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
764 {
765         std::set<std::string> m_fetched;
766 public:
767
768         void fetchSounds(const std::string &name,
769                         std::set<std::string> &dst_paths,
770                         std::set<std::string> &dst_datas)
771         {
772                 if(m_fetched.count(name))
773                         return;
774                 m_fetched.insert(name);
775                 std::string base = porting::path_share + DIR_DELIM + "testsounds";
776                 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
777                 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
778                 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
779                 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
780                 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
781                 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
782                 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
783                 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
784                 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
785                 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
786                 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
787         }
788 };
789
790 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
791 {
792         Sky *m_sky;
793         bool *m_force_fog_off;
794         f32 *m_fog_range;
795         Client *m_client;
796
797 public:
798         GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
799                         f32 *fog_range, Client *client):
800                 m_sky(sky),
801                 m_force_fog_off(force_fog_off),
802                 m_fog_range(fog_range),
803                 m_client(client)
804         {}
805         ~GameGlobalShaderConstantSetter() {}
806
807         virtual void onSetConstants(video::IMaterialRendererServices *services,
808                         bool is_highlevel)
809         {
810                 if(!is_highlevel)
811                         return;
812
813                 // Background color
814                 video::SColor bgcolor = m_sky->getBgColor();
815                 video::SColorf bgcolorf(bgcolor);
816                 float bgcolorfa[4] = {
817                         bgcolorf.r,
818                         bgcolorf.g,
819                         bgcolorf.b,
820                         bgcolorf.a,
821                 };
822                 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
823
824                 // Fog distance
825                 float fog_distance = *m_fog_range;
826                 if(*m_force_fog_off)
827                         fog_distance = 10000*BS;
828                 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
829
830                 // Day-night ratio
831                 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
832                 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
833                 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
834         }
835 };
836
837 bool nodePlacementPrediction(Client &client,
838                 const ItemDefinition &playeritem_def,
839                 v3s16 nodepos, v3s16 neighbourpos)
840 {
841         std::string prediction = playeritem_def.node_placement_prediction;
842         INodeDefManager *nodedef = client.ndef();
843         ClientMap &map = client.getEnv().getClientMap();
844
845         if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
846         {
847                 verbosestream<<"Node placement prediction for "
848                                 <<playeritem_def.name<<" is "
849                                 <<prediction<<std::endl;
850                 v3s16 p = neighbourpos;
851                 // Place inside node itself if buildable_to
852                 try{
853                         MapNode n_under = map.getNode(nodepos);
854                         if(nodedef->get(n_under).buildable_to)
855                                 p = nodepos;
856                         else if (!nodedef->get(map.getNode(p)).buildable_to)
857                                 return false;
858                 }catch(InvalidPositionException &e){}
859                 // Find id of predicted node
860                 content_t id;
861                 bool found = nodedef->getId(prediction, id);
862                 if(!found){
863                         errorstream<<"Node placement prediction failed for "
864                                         <<playeritem_def.name<<" (places "
865                                         <<prediction
866                                         <<") - Name not known"<<std::endl;
867                         return false;
868                 }
869                 // Predict param2 for facedir and wallmounted nodes
870                 u8 param2 = 0;
871                 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
872                         v3s16 dir = nodepos - neighbourpos;
873                         if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
874                                 param2 = dir.Y < 0 ? 1 : 0;
875                         } else if(abs(dir.X) > abs(dir.Z)){
876                                 param2 = dir.X < 0 ? 3 : 2;
877                         } else {
878                                 param2 = dir.Z < 0 ? 5 : 4;
879                         }
880                 }
881                 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
882                         v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
883                         if(abs(dir.X) > abs(dir.Z)){
884                                 param2 = dir.X < 0 ? 3 : 1;
885                         } else {
886                                 param2 = dir.Z < 0 ? 2 : 0;
887                         }
888                 }
889                 assert(param2 >= 0 && param2 <= 5);
890                 //Check attachment if node is in group attached_node
891                 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
892                         static v3s16 wallmounted_dirs[8] = {
893                                 v3s16(0,1,0),
894                                 v3s16(0,-1,0),
895                                 v3s16(1,0,0),
896                                 v3s16(-1,0,0),
897                                 v3s16(0,0,1),
898                                 v3s16(0,0,-1),
899                         };
900                         v3s16 pp;
901                         if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
902                                 pp = p + wallmounted_dirs[param2];
903                         else
904                                 pp = p + v3s16(0,-1,0);
905                         if(!nodedef->get(map.getNode(pp)).walkable)
906                                 return false;
907                 }
908                 // Add node to client map
909                 MapNode n(id, 0, param2);
910                 try{
911                         // This triggers the required mesh update too
912                         client.addNode(p, n);
913                         return true;
914                 }catch(InvalidPositionException &e){
915                         errorstream<<"Node placement prediction failed for "
916                                         <<playeritem_def.name<<" (places "
917                                         <<prediction
918                                         <<") - Position not loaded"<<std::endl;
919                 }
920         }
921         return false;
922 }
923
924
925 void the_game(
926         bool &kill,
927         bool random_input,
928         InputHandler *input,
929         IrrlichtDevice *device,
930         gui::IGUIFont* font,
931         std::string map_dir,
932         std::string playername,
933         std::string password,
934         std::string address, // If "", local server is used
935         u16 port,
936         std::wstring &error_message,
937         std::string configpath,
938         ChatBackend &chat_backend,
939         const SubgameSpec &gamespec, // Used for local game,
940         bool simple_singleplayer_mode
941 )
942 {
943         FormspecFormSource* current_formspec = 0;
944         TextDestPlayerInventory* current_textdest = 0;
945         video::IVideoDriver* driver = device->getVideoDriver();
946         scene::ISceneManager* smgr = device->getSceneManager();
947         
948         // Calculate text height using the font
949         u32 text_height = font->getDimension(L"Random test string").Height;
950
951         v2u32 last_screensize(0,0);
952         v2u32 screensize = driver->getScreenSize();
953         
954         /*
955                 Draw "Loading" screen
956         */
957
958         {
959                 wchar_t* text = wgettext("Loading...");
960                 draw_load_screen(text, device, font,0,0);
961                 delete[] text;
962         }
963         
964         // Create texture source
965         IWritableTextureSource *tsrc = createTextureSource(device);
966         
967         // Create shader source
968         IWritableShaderSource *shsrc = createShaderSource(device);
969         
970         // These will be filled by data received from the server
971         // Create item definition manager
972         IWritableItemDefManager *itemdef = createItemDefManager();
973         // Create node definition manager
974         IWritableNodeDefManager *nodedef = createNodeDefManager();
975         
976         // Sound fetcher (useful when testing)
977         GameOnDemandSoundFetcher soundfetcher;
978
979         // Sound manager
980         ISoundManager *sound = NULL;
981         bool sound_is_dummy = false;
982 #if USE_SOUND
983         if(g_settings->getBool("enable_sound")){
984                 infostream<<"Attempting to use OpenAL audio"<<std::endl;
985                 sound = createOpenALSoundManager(&soundfetcher);
986                 if(!sound)
987                         infostream<<"Failed to initialize OpenAL audio"<<std::endl;
988         } else {
989                 infostream<<"Sound disabled."<<std::endl;
990         }
991 #endif
992         if(!sound){
993                 infostream<<"Using dummy audio."<<std::endl;
994                 sound = &dummySoundManager;
995                 sound_is_dummy = true;
996         }
997
998         Server *server = NULL;
999
1000         try{
1001         // Event manager
1002         EventManager eventmgr;
1003
1004         // Sound maker
1005         SoundMaker soundmaker(sound, nodedef);
1006         soundmaker.registerReceiver(&eventmgr);
1007         
1008         // Add chat log output for errors to be shown in chat
1009         LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1010
1011         // Create UI for modifying quicktune values
1012         QuicktuneShortcutter quicktune;
1013
1014         /*
1015                 Create server.
1016         */
1017
1018         if(address == ""){
1019                 wchar_t* text = wgettext("Creating server....");
1020                 draw_load_screen(text, device, font,0,25);
1021                 delete[] text;
1022                 infostream<<"Creating server"<<std::endl;
1023                 server = new Server(map_dir, configpath, gamespec,
1024                                 simple_singleplayer_mode);
1025                 server->start(port);
1026         }
1027
1028         do{ // Client scope (breakable do-while(0))
1029         
1030         /*
1031                 Create client
1032         */
1033
1034         {
1035                 wchar_t* text = wgettext("Creating client...");
1036                 draw_load_screen(text, device, font,0,50);
1037                 delete[] text;
1038         }
1039         infostream<<"Creating client"<<std::endl;
1040         
1041         MapDrawControl draw_control;
1042         
1043         {
1044                 wchar_t* text = wgettext("Resolving address...");
1045                 draw_load_screen(text, device, font,0,75);
1046                 delete[] text;
1047         }
1048         Address connect_address(0,0,0,0, port);
1049         try{
1050                 if(address == "")
1051                 {
1052                         //connect_address.Resolve("localhost");
1053                         if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1054                         {
1055                                 IPv6AddressBytes addr_bytes;
1056                                 addr_bytes.bytes[15] = 1;
1057                                 connect_address.setAddress(&addr_bytes);
1058                         }
1059                         else
1060                         {
1061                                 connect_address.setAddress(127,0,0,1);
1062                         }
1063                 }
1064                 else
1065                         connect_address.Resolve(address.c_str());
1066         }
1067         catch(ResolveError &e)
1068         {
1069                 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1070                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1071                 // Break out of client scope
1072                 break;
1073         }
1074         
1075         /*
1076                 Create client
1077         */
1078         Client client(device, playername.c_str(), password, draw_control,
1079                 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1080                 connect_address.isIPv6());
1081         
1082         // Client acts as our GameDef
1083         IGameDef *gamedef = &client;
1084
1085         /*
1086                 Attempt to connect to the server
1087         */
1088         
1089         infostream<<"Connecting to server at ";
1090         connect_address.print(&infostream);
1091         infostream<<std::endl;
1092         client.connect(connect_address);
1093         
1094         /*
1095                 Wait for server to accept connection
1096         */
1097         bool could_connect = false;
1098         bool connect_aborted = false;
1099         try{
1100                 float time_counter = 0.0;
1101                 input->clear();
1102                 float fps_max = g_settings->getFloat("fps_max");
1103                 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1104                 u32 lasttime = device->getTimer()->getTime();
1105                 while(device->run())
1106                 {
1107                         f32 dtime = 0.033; // in seconds
1108                         if (cloud_menu_background) {
1109                                 u32 time = device->getTimer()->getTime();
1110                                 if(time > lasttime)
1111                                         dtime = (time - lasttime) / 1000.0;
1112                                 else
1113                                         dtime = 0;
1114                                 lasttime = time;
1115                         }
1116                         // Update client and server
1117                         client.step(dtime);
1118                         if(server != NULL)
1119                                 server->step(dtime);
1120                         
1121                         // End condition
1122                         if(client.connectedAndInitialized()){
1123                                 could_connect = true;
1124                                 break;
1125                         }
1126                         // Break conditions
1127                         if(client.accessDenied()){
1128                                 error_message = L"Access denied. Reason: "
1129                                                 +client.accessDeniedReason();
1130                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1131                                 break;
1132                         }
1133                         if(input->wasKeyDown(EscapeKey)){
1134                                 connect_aborted = true;
1135                                 infostream<<"Connect aborted [Escape]"<<std::endl;
1136                                 break;
1137                         }
1138                         
1139                         // Display status
1140                         {
1141                                 wchar_t* text = wgettext("Connecting to server...");
1142                                 draw_load_screen(text, device, font, dtime, 100);
1143                                 delete[] text;
1144                         }
1145                         
1146                         // On some computers framerate doesn't seem to be
1147                         // automatically limited
1148                         if (cloud_menu_background) {
1149                                 // Time of frame without fps limit
1150                                 float busytime;
1151                                 u32 busytime_u32;
1152                                 // not using getRealTime is necessary for wine
1153                                 u32 time = device->getTimer()->getTime();
1154                                 if(time > lasttime)
1155                                         busytime_u32 = time - lasttime;
1156                                 else
1157                                         busytime_u32 = 0;
1158                                 busytime = busytime_u32 / 1000.0;
1159
1160                                 // FPS limiter
1161                                 u32 frametime_min = 1000./fps_max;
1162
1163                                 if(busytime_u32 < frametime_min) {
1164                                         u32 sleeptime = frametime_min - busytime_u32;
1165                                         device->sleep(sleeptime);
1166                                 }
1167                         } else {
1168                                 sleep_ms(25);
1169                         }
1170                         time_counter += dtime;
1171                 }
1172         }
1173         catch(con::PeerNotFoundException &e)
1174         {}
1175         
1176         /*
1177                 Handle failure to connect
1178         */
1179         if(!could_connect){
1180                 if(error_message == L"" && !connect_aborted){
1181                         error_message = L"Connection failed";
1182                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1183                 }
1184                 // Break out of client scope
1185                 break;
1186         }
1187         
1188         /*
1189                 Wait until content has been received
1190         */
1191         bool got_content = false;
1192         bool content_aborted = false;
1193         {
1194                 float time_counter = 0.0;
1195                 input->clear();
1196                 float fps_max = g_settings->getFloat("fps_max");
1197                 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1198                 u32 lasttime = device->getTimer()->getTime();
1199                 while(device->run())
1200                 {
1201                         f32 dtime = 0.033; // in seconds
1202                         if (cloud_menu_background) {
1203                                 u32 time = device->getTimer()->getTime();
1204                                 if(time > lasttime)
1205                                         dtime = (time - lasttime) / 1000.0;
1206                                 else
1207                                         dtime = 0;
1208                                 lasttime = time;
1209                         }
1210                         // Update client and server
1211                         client.step(dtime);
1212                         if(server != NULL)
1213                                 server->step(dtime);
1214                         
1215                         // End condition
1216                         if(client.texturesReceived() &&
1217                                         client.itemdefReceived() &&
1218                                         client.nodedefReceived()){
1219                                 got_content = true;
1220                                 break;
1221                         }
1222                         // Break conditions
1223                         if(!client.connectedAndInitialized()){
1224                                 error_message = L"Client disconnected";
1225                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1226                                 break;
1227                         }
1228                         if(input->wasKeyDown(EscapeKey)){
1229                                 content_aborted = true;
1230                                 infostream<<"Connect aborted [Escape]"<<std::endl;
1231                                 break;
1232                         }
1233                         
1234                         // Display status
1235                         std::ostringstream ss;
1236                         int progress=0;
1237                         if (!client.itemdefReceived())
1238                         {
1239                                 ss << "Item definitions...";
1240                                 progress = 0;
1241                         }
1242                         else if (!client.nodedefReceived())
1243                         {
1244                                 ss << "Node definitions...";
1245                                 progress = 25;
1246                         }
1247                         else
1248                         {
1249                                 ss << "Media...";
1250                                 progress = 50+client.mediaReceiveProgress()*50+0.5;
1251                         }
1252                         wchar_t* text = wgettext(ss.str().c_str());
1253                         draw_load_screen(text, device, font, dtime, progress);
1254                         delete[] text;
1255                         
1256                         // On some computers framerate doesn't seem to be
1257                         // automatically limited
1258                         if (cloud_menu_background) {
1259                                 // Time of frame without fps limit
1260                                 float busytime;
1261                                 u32 busytime_u32;
1262                                 // not using getRealTime is necessary for wine
1263                                 u32 time = device->getTimer()->getTime();
1264                                 if(time > lasttime)
1265                                         busytime_u32 = time - lasttime;
1266                                 else
1267                                         busytime_u32 = 0;
1268                                 busytime = busytime_u32 / 1000.0;
1269
1270                                 // FPS limiter
1271                                 u32 frametime_min = 1000./fps_max;
1272
1273                                 if(busytime_u32 < frametime_min) {
1274                                         u32 sleeptime = frametime_min - busytime_u32;
1275                                         device->sleep(sleeptime);
1276                                 }
1277                         } else {
1278                                 sleep_ms(25);
1279                         }
1280                         time_counter += dtime;
1281                 }
1282         }
1283
1284         if(!got_content){
1285                 if(error_message == L"" && !content_aborted){
1286                         error_message = L"Something failed";
1287                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1288                 }
1289                 // Break out of client scope
1290                 break;
1291         }
1292
1293         /*
1294                 After all content has been received:
1295                 Update cached textures, meshes and materials
1296         */
1297         client.afterContentReceived(device,font);
1298
1299         /*
1300                 Create the camera node
1301         */
1302         Camera camera(smgr, draw_control, gamedef);
1303         if (!camera.successfullyCreated(error_message))
1304                 return;
1305
1306         f32 camera_yaw = 0; // "right/left"
1307         f32 camera_pitch = 0; // "up/down"
1308
1309         /*
1310                 Clouds
1311         */
1312         
1313         Clouds *clouds = NULL;
1314         if(g_settings->getBool("enable_clouds"))
1315         {
1316                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1317         }
1318
1319         /*
1320                 Skybox thingy
1321         */
1322
1323         Sky *sky = NULL;
1324         sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1325         
1326         /*
1327                 FarMesh
1328         */
1329
1330         FarMesh *farmesh = NULL;
1331         if(g_settings->getBool("enable_farmesh"))
1332         {
1333                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1334         }
1335
1336         /*
1337                 A copy of the local inventory
1338         */
1339         Inventory local_inventory(itemdef);
1340
1341         /*
1342                 Find out size of crack animation
1343         */
1344         int crack_animation_length = 5;
1345         {
1346                 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1347                 v2u32 size = t->getOriginalSize();
1348                 crack_animation_length = size.Y / size.X;
1349         }
1350
1351         /*
1352                 Add some gui stuff
1353         */
1354
1355         // First line of debug text
1356         gui::IGUIStaticText *guitext = guienv->addStaticText(
1357                         L"Minetest",
1358                         core::rect<s32>(5, 5, 795, 5+text_height),
1359                         false, false);
1360         // Second line of debug text
1361         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1362                         L"",
1363                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1364                         false, false);
1365         // At the middle of the screen
1366         // Object infos are shown in this
1367         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1368                         L"",
1369                         core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1370                         false, true);
1371         
1372         // Status text (displays info when showing and hiding GUI stuff, etc.)
1373         gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1374                         L"<Status>",
1375                         core::rect<s32>(0,0,0,0),
1376                         false, false);
1377         guitext_status->setVisible(false);
1378         
1379         std::wstring statustext;
1380         float statustext_time = 0;
1381         
1382         // Chat text
1383         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1384                         L"",
1385                         core::rect<s32>(0,0,0,0),
1386                         //false, false); // Disable word wrap as of now
1387                         false, true);
1388         // Remove stale "recent" chat messages from previous connections
1389         chat_backend.clearRecentChat();
1390         // Chat backend and console
1391         GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1392         
1393         // Profiler text (size is updated when text is updated)
1394         gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1395                         L"<Profiler>",
1396                         core::rect<s32>(0,0,0,0),
1397                         false, false);
1398         guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1399         guitext_profiler->setVisible(false);
1400         guitext_profiler->setWordWrap(true);
1401         
1402         /*
1403                 Some statistics are collected in these
1404         */
1405         u32 drawtime = 0;
1406         u32 beginscenetime = 0;
1407         u32 scenetime = 0;
1408         u32 endscenetime = 0;
1409         
1410         float recent_turn_speed = 0.0;
1411         
1412         ProfilerGraph graph;
1413         // Initially clear the profiler
1414         Profiler::GraphValues dummyvalues;
1415         g_profiler->graphGet(dummyvalues);
1416
1417         float nodig_delay_timer = 0.0;
1418         float dig_time = 0.0;
1419         u16 dig_index = 0;
1420         PointedThing pointed_old;
1421         bool digging = false;
1422         bool ldown_for_dig = false;
1423
1424         float damage_flash = 0;
1425         s16 farmesh_range = 20*MAP_BLOCKSIZE;
1426
1427         float jump_timer = 0;
1428         bool reset_jump_timer = false;
1429
1430         const float object_hit_delay = 0.2;
1431         float object_hit_delay_timer = 0.0;
1432         float time_from_last_punch = 10;
1433
1434         float update_draw_list_timer = 0.0;
1435         v3f update_draw_list_last_cam_dir;
1436
1437         bool invert_mouse = g_settings->getBool("invert_mouse");
1438
1439         bool respawn_menu_active = false;
1440         bool update_wielded_item_trigger = false;
1441
1442         bool show_hud = true;
1443         bool show_chat = true;
1444         bool force_fog_off = false;
1445         f32 fog_range = 100*BS;
1446         bool disable_camera_update = false;
1447         bool show_debug = g_settings->getBool("show_debug");
1448         bool show_profiler_graph = false;
1449         u32 show_profiler = 0;
1450         u32 show_profiler_max = 3;  // Number of pages
1451
1452         float time_of_day = 0;
1453         float time_of_day_smooth = 0;
1454
1455         float repeat_rightclick_timer = 0;
1456
1457         /*
1458                 Shader constants
1459         */
1460         shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1461                         sky, &force_fog_off, &fog_range, &client));
1462
1463         /*
1464                 Main loop
1465         */
1466
1467         bool first_loop_after_window_activation = true;
1468
1469         // TODO: Convert the static interval timers to these
1470         // Interval limiter for profiler
1471         IntervalLimiter m_profiler_interval;
1472
1473         // Time is in milliseconds
1474         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1475         // NOTE: So we have to use getTime() and call run()s between them
1476         u32 lasttime = device->getTimer()->getTime();
1477
1478         LocalPlayer* player = client.getEnv().getLocalPlayer();
1479         player->hurt_tilt_timer = 0;
1480         player->hurt_tilt_strength = 0;
1481         
1482         /*
1483                 HUD object
1484         */
1485         Hud hud(driver, guienv, font, text_height,
1486                         gamedef, player, &local_inventory);
1487
1488         for(;;)
1489         {
1490                 if(device->run() == false || kill == true)
1491                         break;
1492
1493                 // Time of frame without fps limit
1494                 float busytime;
1495                 u32 busytime_u32;
1496                 {
1497                         // not using getRealTime is necessary for wine
1498                         u32 time = device->getTimer()->getTime();
1499                         if(time > lasttime)
1500                                 busytime_u32 = time - lasttime;
1501                         else
1502                                 busytime_u32 = 0;
1503                         busytime = busytime_u32 / 1000.0;
1504                 }
1505                 
1506                 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1507
1508                 // Necessary for device->getTimer()->getTime()
1509                 device->run();
1510
1511                 /*
1512                         FPS limiter
1513                 */
1514
1515                 {
1516                         float fps_max = g_settings->getFloat("fps_max");
1517                         u32 frametime_min = 1000./fps_max;
1518                         
1519                         if(busytime_u32 < frametime_min)
1520                         {
1521                                 u32 sleeptime = frametime_min - busytime_u32;
1522                                 device->sleep(sleeptime);
1523                                 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1524                         }
1525                 }
1526
1527                 // Necessary for device->getTimer()->getTime()
1528                 device->run();
1529
1530                 /*
1531                         Time difference calculation
1532                 */
1533                 f32 dtime; // in seconds
1534                 
1535                 u32 time = device->getTimer()->getTime();
1536                 if(time > lasttime)
1537                         dtime = (time - lasttime) / 1000.0;
1538                 else
1539                         dtime = 0;
1540                 lasttime = time;
1541
1542                 g_profiler->graphAdd("mainloop_dtime", dtime);
1543
1544                 /* Run timers */
1545
1546                 if(nodig_delay_timer >= 0)
1547                         nodig_delay_timer -= dtime;
1548                 if(object_hit_delay_timer >= 0)
1549                         object_hit_delay_timer -= dtime;
1550                 time_from_last_punch += dtime;
1551                 
1552                 g_profiler->add("Elapsed time", dtime);
1553                 g_profiler->avg("FPS", 1./dtime);
1554
1555                 /*
1556                         Time average and jitter calculation
1557                 */
1558
1559                 static f32 dtime_avg1 = 0.0;
1560                 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1561                 f32 dtime_jitter1 = dtime - dtime_avg1;
1562
1563                 static f32 dtime_jitter1_max_sample = 0.0;
1564                 static f32 dtime_jitter1_max_fraction = 0.0;
1565                 {
1566                         static f32 jitter1_max = 0.0;
1567                         static f32 counter = 0.0;
1568                         if(dtime_jitter1 > jitter1_max)
1569                                 jitter1_max = dtime_jitter1;
1570                         counter += dtime;
1571                         if(counter > 0.0)
1572                         {
1573                                 counter -= 3.0;
1574                                 dtime_jitter1_max_sample = jitter1_max;
1575                                 dtime_jitter1_max_fraction
1576                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1577                                 jitter1_max = 0.0;
1578                         }
1579                 }
1580                 
1581                 /*
1582                         Busytime average and jitter calculation
1583                 */
1584
1585                 static f32 busytime_avg1 = 0.0;
1586                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1587                 f32 busytime_jitter1 = busytime - busytime_avg1;
1588                 
1589                 static f32 busytime_jitter1_max_sample = 0.0;
1590                 static f32 busytime_jitter1_min_sample = 0.0;
1591                 {
1592                         static f32 jitter1_max = 0.0;
1593                         static f32 jitter1_min = 0.0;
1594                         static f32 counter = 0.0;
1595                         if(busytime_jitter1 > jitter1_max)
1596                                 jitter1_max = busytime_jitter1;
1597                         if(busytime_jitter1 < jitter1_min)
1598                                 jitter1_min = busytime_jitter1;
1599                         counter += dtime;
1600                         if(counter > 0.0){
1601                                 counter -= 3.0;
1602                                 busytime_jitter1_max_sample = jitter1_max;
1603                                 busytime_jitter1_min_sample = jitter1_min;
1604                                 jitter1_max = 0.0;
1605                                 jitter1_min = 0.0;
1606                         }
1607                 }
1608
1609                 /*
1610                         Handle miscellaneous stuff
1611                 */
1612                 
1613                 if(client.accessDenied())
1614                 {
1615                         error_message = L"Access denied. Reason: "
1616                                         +client.accessDeniedReason();
1617                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1618                         break;
1619                 }
1620
1621                 if(g_gamecallback->disconnect_requested)
1622                 {
1623                         g_gamecallback->disconnect_requested = false;
1624                         break;
1625                 }
1626
1627                 if(g_gamecallback->changepassword_requested)
1628                 {
1629                         (new GUIPasswordChange(guienv, guiroot, -1,
1630                                 &g_menumgr, &client))->drop();
1631                         g_gamecallback->changepassword_requested = false;
1632                 }
1633
1634                 if(g_gamecallback->changevolume_requested)
1635                 {
1636                         (new GUIVolumeChange(guienv, guiroot, -1,
1637                                 &g_menumgr, &client))->drop();
1638                         g_gamecallback->changevolume_requested = false;
1639                 }
1640
1641                 /* Process TextureSource's queue */
1642                 tsrc->processQueue();
1643
1644                 /* Process ItemDefManager's queue */
1645                 itemdef->processQueue(gamedef);
1646
1647                 /*
1648                         Process ShaderSource's queue
1649                 */
1650                 shsrc->processQueue();
1651
1652                 /*
1653                         Random calculations
1654                 */
1655                 last_screensize = screensize;
1656                 screensize = driver->getScreenSize();
1657                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1658                 //bool screensize_changed = screensize != last_screensize;
1659
1660                         
1661                 // Update HUD values
1662                 hud.screensize    = screensize;
1663                 hud.displaycenter = displaycenter;
1664                 hud.resizeHotbar();
1665                 
1666                 // Hilight boxes collected during the loop and displayed
1667                 std::vector<aabb3f> hilightboxes;
1668                 
1669                 // Info text
1670                 std::wstring infotext;
1671
1672                 /*
1673                         Debug info for client
1674                 */
1675                 {
1676                         static float counter = 0.0;
1677                         counter -= dtime;
1678                         if(counter < 0)
1679                         {
1680                                 counter = 30.0;
1681                                 client.printDebugInfo(infostream);
1682                         }
1683                 }
1684
1685                 /*
1686                         Profiler
1687                 */
1688                 float profiler_print_interval =
1689                                 g_settings->getFloat("profiler_print_interval");
1690                 bool print_to_log = true;
1691                 if(profiler_print_interval == 0){
1692                         print_to_log = false;
1693                         profiler_print_interval = 5;
1694                 }
1695                 if(m_profiler_interval.step(dtime, profiler_print_interval))
1696                 {
1697                         if(print_to_log){
1698                                 infostream<<"Profiler:"<<std::endl;
1699                                 g_profiler->print(infostream);
1700                         }
1701
1702                         update_profiler_gui(guitext_profiler, font, text_height,
1703                                         show_profiler, show_profiler_max);
1704
1705                         g_profiler->clear();
1706                 }
1707
1708                 /*
1709                         Direct handling of user input
1710                 */
1711                 
1712                 // Reset input if window not active or some menu is active
1713                 if(device->isWindowActive() == false
1714                                 || noMenuActive() == false
1715                                 || guienv->hasFocus(gui_chat_console))
1716                 {
1717                         input->clear();
1718                 }
1719                 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1720                 {
1721                         gui_chat_console->closeConsoleAtOnce();
1722                 }
1723
1724                 // Input handler step() (used by the random input generator)
1725                 input->step(dtime);
1726
1727                 // Increase timer for doubleclick of "jump"
1728                 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1729                         jump_timer += dtime;
1730
1731                 /*
1732                         Launch menus and trigger stuff according to keys
1733                 */
1734                 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1735                 {
1736                         // drop selected item
1737                         IDropAction *a = new IDropAction();
1738                         a->count = 0;
1739                         a->from_inv.setCurrentPlayer();
1740                         a->from_list = "main";
1741                         a->from_i = client.getPlayerItem();
1742                         client.inventoryAction(a);
1743                 }
1744                 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1745                 {
1746                         infostream<<"the_game: "
1747                                         <<"Launching inventory"<<std::endl;
1748                         
1749                         GUIFormSpecMenu *menu =
1750                                 new GUIFormSpecMenu(device, guiroot, -1,
1751                                         &g_menumgr,
1752                                         &client, gamedef);
1753
1754                         InventoryLocation inventoryloc;
1755                         inventoryloc.setCurrentPlayer();
1756
1757                         PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1758                         assert(src);
1759                         menu->setFormSpec(src->getForm(), inventoryloc);
1760                         menu->setFormSource(src);
1761                         menu->setTextDest(new TextDestPlayerInventory(&client));
1762                         menu->drop();
1763                 }
1764                 else if(input->wasKeyDown(EscapeKey))
1765                 {
1766                         infostream<<"the_game: "
1767                                         <<"Launching pause menu"<<std::endl;
1768                         // It will delete itself by itself
1769                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1770                                         &g_menumgr, simple_singleplayer_mode))->drop();
1771
1772                         // Move mouse cursor on top of the disconnect button
1773                         if(simple_singleplayer_mode)
1774                                 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1775                         else
1776                                 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1777                 }
1778                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1779                 {
1780                         TextDest *dest = new TextDestChat(&client);
1781
1782                         (new GUITextInputMenu(guienv, guiroot, -1,
1783                                         &g_menumgr, dest,
1784                                         L""))->drop();
1785                 }
1786                 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1787                 {
1788                         TextDest *dest = new TextDestChat(&client);
1789
1790                         (new GUITextInputMenu(guienv, guiroot, -1,
1791                                         &g_menumgr, dest,
1792                                         L"/"))->drop();
1793                 }
1794                 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1795                 {
1796                         if (!gui_chat_console->isOpenInhibited())
1797                         {
1798                                 // Open up to over half of the screen
1799                                 gui_chat_console->openConsole(0.6);
1800                                 guienv->setFocus(gui_chat_console);
1801                         }
1802                 }
1803                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1804                 {
1805                         if(g_settings->getBool("free_move"))
1806                         {
1807                                 g_settings->set("free_move","false");
1808                                 statustext = L"free_move disabled";
1809                                 statustext_time = 0;
1810                         }
1811                         else
1812                         {
1813                                 g_settings->set("free_move","true");
1814                                 statustext = L"free_move enabled";
1815                                 statustext_time = 0;
1816                                 if(!client.checkPrivilege("fly"))
1817                                         statustext += L" (note: no 'fly' privilege)";
1818                         }
1819                 }
1820                 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1821                 {
1822                         if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1823                         {
1824                                 if(g_settings->getBool("free_move"))
1825                                 {
1826                                         g_settings->set("free_move","false");
1827                                         statustext = L"free_move disabled";
1828                                         statustext_time = 0;
1829                                 }
1830                                 else
1831                                 {
1832                                         g_settings->set("free_move","true");
1833                                         statustext = L"free_move enabled";
1834                                         statustext_time = 0;
1835                                         if(!client.checkPrivilege("fly"))
1836                                                 statustext += L" (note: no 'fly' privilege)";
1837                                 }
1838                         }
1839                         reset_jump_timer = true;
1840                 }
1841                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1842                 {
1843                         if(g_settings->getBool("fast_move"))
1844                         {
1845                                 g_settings->set("fast_move","false");
1846                                 statustext = L"fast_move disabled";
1847                                 statustext_time = 0;
1848                         }
1849                         else
1850                         {
1851                                 g_settings->set("fast_move","true");
1852                                 statustext = L"fast_move enabled";
1853                                 statustext_time = 0;
1854                                 if(!client.checkPrivilege("fast"))
1855                                         statustext += L" (note: no 'fast' privilege)";
1856                         }
1857                 }
1858                 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1859                 {
1860                         if(g_settings->getBool("noclip"))
1861                         {
1862                                 g_settings->set("noclip","false");
1863                                 statustext = L"noclip disabled";
1864                                 statustext_time = 0;
1865                         }
1866                         else
1867                         {
1868                                 g_settings->set("noclip","true");
1869                                 statustext = L"noclip enabled";
1870                                 statustext_time = 0;
1871                                 if(!client.checkPrivilege("noclip"))
1872                                         statustext += L" (note: no 'noclip' privilege)";
1873                         }
1874                 }
1875                 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1876                 {
1877                         irr::video::IImage* const image = driver->createScreenShot(); 
1878                         if (image) { 
1879                                 irr::c8 filename[256]; 
1880                                 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
1881                                                  g_settings->get("screenshot_path").c_str(),
1882                                                  device->getTimer()->getRealTime()); 
1883                                 if (driver->writeImageToFile(image, filename)) {
1884                                         std::wstringstream sstr;
1885                                         sstr<<"Saved screenshot to '"<<filename<<"'";
1886                                         infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1887                                         statustext = sstr.str();
1888                                         statustext_time = 0;
1889                                 } else{
1890                                         infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1891                                 }
1892                                 image->drop(); 
1893                         }                        
1894                 }
1895                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1896                 {
1897                         show_hud = !show_hud;
1898                         if(show_hud)
1899                                 statustext = L"HUD shown";
1900                         else
1901                                 statustext = L"HUD hidden";
1902                         statustext_time = 0;
1903                 }
1904                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1905                 {
1906                         show_chat = !show_chat;
1907                         if(show_chat)
1908                                 statustext = L"Chat shown";
1909                         else
1910                                 statustext = L"Chat hidden";
1911                         statustext_time = 0;
1912                 }
1913                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1914                 {
1915                         force_fog_off = !force_fog_off;
1916                         if(force_fog_off)
1917                                 statustext = L"Fog disabled";
1918                         else
1919                                 statustext = L"Fog enabled";
1920                         statustext_time = 0;
1921                 }
1922                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1923                 {
1924                         disable_camera_update = !disable_camera_update;
1925                         if(disable_camera_update)
1926                                 statustext = L"Camera update disabled";
1927                         else
1928                                 statustext = L"Camera update enabled";
1929                         statustext_time = 0;
1930                 }
1931                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1932                 {
1933                         // Initial / 3x toggle: Chat only
1934                         // 1x toggle: Debug text with chat
1935                         // 2x toggle: Debug text with profiler graph
1936                         if(!show_debug)
1937                         {
1938                                 show_debug = true;
1939                                 show_profiler_graph = false;
1940                                 statustext = L"Debug info shown";
1941                                 statustext_time = 0;
1942                         }
1943                         else if(show_profiler_graph)
1944                         {
1945                                 show_debug = false;
1946                                 show_profiler_graph = false;
1947                                 statustext = L"Debug info and profiler graph hidden";
1948                                 statustext_time = 0;
1949                         }
1950                         else
1951                         {
1952                                 show_profiler_graph = true;
1953                                 statustext = L"Profiler graph shown";
1954                                 statustext_time = 0;
1955                         }
1956                 }
1957                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1958                 {
1959                         show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1960
1961                         // FIXME: This updates the profiler with incomplete values
1962                         update_profiler_gui(guitext_profiler, font, text_height,
1963                                         show_profiler, show_profiler_max);
1964
1965                         if(show_profiler != 0)
1966                         {
1967                                 std::wstringstream sstr;
1968                                 sstr<<"Profiler shown (page "<<show_profiler
1969                                         <<" of "<<show_profiler_max<<")";
1970                                 statustext = sstr.str();
1971                                 statustext_time = 0;
1972                         }
1973                         else
1974                         {
1975                                 statustext = L"Profiler hidden";
1976                                 statustext_time = 0;
1977                         }
1978                 }
1979                 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1980                 {
1981                         s16 range = g_settings->getS16("viewing_range_nodes_min");
1982                         s16 range_new = range + 10;
1983                         g_settings->set("viewing_range_nodes_min", itos(range_new));
1984                         statustext = narrow_to_wide(
1985                                         "Minimum viewing range changed to "
1986                                         + itos(range_new));
1987                         statustext_time = 0;
1988                 }
1989                 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1990                 {
1991                         s16 range = g_settings->getS16("viewing_range_nodes_min");
1992                         s16 range_new = range - 10;
1993                         if(range_new < 0)
1994                                 range_new = range;
1995                         g_settings->set("viewing_range_nodes_min",
1996                                         itos(range_new));
1997                         statustext = narrow_to_wide(
1998                                         "Minimum viewing range changed to "
1999                                         + itos(range_new));
2000                         statustext_time = 0;
2001                 }
2002                 
2003                 // Reset jump_timer
2004                 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2005                 {
2006                         reset_jump_timer = false;
2007                         jump_timer = 0.0;
2008                 }
2009
2010                 // Handle QuicktuneShortcutter
2011                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2012                         quicktune.next();
2013                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2014                         quicktune.prev();
2015                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2016                         quicktune.inc();
2017                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2018                         quicktune.dec();
2019                 {
2020                         std::string msg = quicktune.getMessage();
2021                         if(msg != ""){
2022                                 statustext = narrow_to_wide(msg);
2023                                 statustext_time = 0;
2024                         }
2025                 }
2026
2027                 // Item selection with mouse wheel
2028                 u16 new_playeritem = client.getPlayerItem();
2029                 {
2030                         s32 wheel = input->getMouseWheel();
2031                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2032                                         player->hud_hotbar_itemcount-1);
2033
2034                         if(wheel < 0)
2035                         {
2036                                 if(new_playeritem < max_item)
2037                                         new_playeritem++;
2038                                 else
2039                                         new_playeritem = 0;
2040                         }
2041                         else if(wheel > 0)
2042                         {
2043                                 if(new_playeritem > 0)
2044                                         new_playeritem--;
2045                                 else
2046                                         new_playeritem = max_item;
2047                         }
2048                 }
2049                 
2050                 // Item selection
2051                 for(u16 i=0; i<10; i++)
2052                 {
2053                         const KeyPress *kp = NumberKey + (i + 1) % 10;
2054                         if(input->wasKeyDown(*kp))
2055                         {
2056                                 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2057                                 {
2058                                         new_playeritem = i;
2059
2060                                         infostream<<"Selected item: "
2061                                                         <<new_playeritem<<std::endl;
2062                                 }
2063                         }
2064                 }
2065
2066                 // Viewing range selection
2067                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2068                 {
2069                         draw_control.range_all = !draw_control.range_all;
2070                         if(draw_control.range_all)
2071                         {
2072                                 infostream<<"Enabled full viewing range"<<std::endl;
2073                                 statustext = L"Enabled full viewing range";
2074                                 statustext_time = 0;
2075                         }
2076                         else
2077                         {
2078                                 infostream<<"Disabled full viewing range"<<std::endl;
2079                                 statustext = L"Disabled full viewing range";
2080                                 statustext_time = 0;
2081                         }
2082                 }
2083
2084                 // Print debug stacks
2085                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2086                 {
2087                         dstream<<"-----------------------------------------"
2088                                         <<std::endl;
2089                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2090                         dstream<<"-----------------------------------------"
2091                                         <<std::endl;
2092                         debug_stacks_print();
2093                 }
2094
2095                 /*
2096                         Mouse and camera control
2097                         NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2098                 */
2099                 
2100                 float turn_amount = 0;
2101                 if((device->isWindowActive() && noMenuActive()) || random_input)
2102                 {
2103                         if(!random_input)
2104                         {
2105                                 // Mac OSX gets upset if this is set every frame
2106                                 if(device->getCursorControl()->isVisible())
2107                                         device->getCursorControl()->setVisible(false);
2108                         }
2109
2110                         if(first_loop_after_window_activation){
2111                                 //infostream<<"window active, first loop"<<std::endl;
2112                                 first_loop_after_window_activation = false;
2113                         }
2114                         else{
2115                                 s32 dx = input->getMousePos().X - displaycenter.X;
2116                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
2117                                 if(invert_mouse)
2118                                         dy = -dy;
2119                                 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2120                                 
2121                                 /*const float keyspeed = 500;
2122                                 if(input->isKeyDown(irr::KEY_UP))
2123                                         dy -= dtime * keyspeed;
2124                                 if(input->isKeyDown(irr::KEY_DOWN))
2125                                         dy += dtime * keyspeed;
2126                                 if(input->isKeyDown(irr::KEY_LEFT))
2127                                         dx -= dtime * keyspeed;
2128                                 if(input->isKeyDown(irr::KEY_RIGHT))
2129                                         dx += dtime * keyspeed;*/
2130                                 
2131                                 float d = g_settings->getFloat("mouse_sensitivity");
2132                                 d = rangelim(d, 0.01, 100.0);
2133                                 camera_yaw -= dx*d;
2134                                 camera_pitch += dy*d;
2135                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
2136                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
2137                                 
2138                                 turn_amount = v2f(dx, dy).getLength() * d;
2139                         }
2140                         input->setMousePos(displaycenter.X, displaycenter.Y);
2141                 }
2142                 else{
2143                         // Mac OSX gets upset if this is set every frame
2144                         if(device->getCursorControl()->isVisible() == false)
2145                                 device->getCursorControl()->setVisible(true);
2146
2147                         //infostream<<"window inactive"<<std::endl;
2148                         first_loop_after_window_activation = true;
2149                 }
2150                 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2151                 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2152
2153                 /*
2154                         Player speed control
2155                 */
2156                 {
2157                         /*bool a_up,
2158                         bool a_down,
2159                         bool a_left,
2160                         bool a_right,
2161                         bool a_jump,
2162                         bool a_superspeed,
2163                         bool a_sneak,
2164                         bool a_LMB,
2165                         bool a_RMB,
2166                         float a_pitch,
2167                         float a_yaw*/
2168                         PlayerControl control(
2169                                 input->isKeyDown(getKeySetting("keymap_forward")),
2170                                 input->isKeyDown(getKeySetting("keymap_backward")),
2171                                 input->isKeyDown(getKeySetting("keymap_left")),
2172                                 input->isKeyDown(getKeySetting("keymap_right")),
2173                                 input->isKeyDown(getKeySetting("keymap_jump")),
2174                                 input->isKeyDown(getKeySetting("keymap_special1")),
2175                                 input->isKeyDown(getKeySetting("keymap_sneak")),
2176                                 input->getLeftState(),
2177                                 input->getRightState(),
2178                                 camera_pitch,
2179                                 camera_yaw
2180                         );
2181                         client.setPlayerControl(control);
2182                         u32 keyPressed=
2183                         1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2184                         2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2185                         4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2186                         8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2187                         16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2188                         32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2189                         64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2190                         128*(int)input->getLeftState()+
2191                         256*(int)input->getRightState();
2192                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2193                         player->keyPressed=keyPressed;
2194                 }
2195                 
2196                 /*
2197                         Run server
2198                 */
2199
2200                 if(server != NULL)
2201                 {
2202                         //TimeTaker timer("server->step(dtime)");
2203                         server->step(dtime);
2204                 }
2205
2206                 /*
2207                         Process environment
2208                 */
2209                 
2210                 {
2211                         //TimeTaker timer("client.step(dtime)");
2212                         client.step(dtime);
2213                         //client.step(dtime_avg1);
2214                 }
2215
2216                 {
2217                         // Read client events
2218                         for(;;)
2219                         {
2220                                 ClientEvent event = client.getClientEvent();
2221                                 if(event.type == CE_NONE)
2222                                 {
2223                                         break;
2224                                 }
2225                                 else if(event.type == CE_PLAYER_DAMAGE &&
2226                                                 client.getHP() != 0)
2227                                 {
2228                                         //u16 damage = event.player_damage.amount;
2229                                         //infostream<<"Player damage: "<<damage<<std::endl;
2230
2231                                         damage_flash += 100.0;
2232                                         damage_flash += 8.0 * event.player_damage.amount;
2233
2234                                         player->hurt_tilt_timer = 1.5;
2235                                         player->hurt_tilt_strength = event.player_damage.amount/2;
2236                                         player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2237
2238                                         MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2239                                         gamedef->event()->put(e);
2240                                 }
2241                                 else if(event.type == CE_PLAYER_FORCE_MOVE)
2242                                 {
2243                                         camera_yaw = event.player_force_move.yaw;
2244                                         camera_pitch = event.player_force_move.pitch;
2245                                 }
2246                                 else if(event.type == CE_DEATHSCREEN)
2247                                 {
2248                                         if(respawn_menu_active)
2249                                                 continue;
2250
2251                                         /*bool set_camera_point_target =
2252                                                         event.deathscreen.set_camera_point_target;
2253                                         v3f camera_point_target;
2254                                         camera_point_target.X = event.deathscreen.camera_point_target_x;
2255                                         camera_point_target.Y = event.deathscreen.camera_point_target_y;
2256                                         camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2257                                         MainRespawnInitiator *respawner =
2258                                                         new MainRespawnInitiator(
2259                                                                         &respawn_menu_active, &client);
2260                                         GUIDeathScreen *menu =
2261                                                         new GUIDeathScreen(guienv, guiroot, -1, 
2262                                                                 &g_menumgr, respawner);
2263                                         menu->drop();
2264                                         
2265                                         chat_backend.addMessage(L"", L"You died.");
2266
2267                                         /* Handle visualization */
2268
2269                                         damage_flash = 0;
2270
2271                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2272                                         player->hurt_tilt_timer = 0;
2273                                         player->hurt_tilt_strength = 0;
2274
2275                                         /*LocalPlayer* player = client.getLocalPlayer();
2276                                         player->setPosition(player->getPosition() + v3f(0,-BS,0));
2277                                         camera.update(player, busytime, screensize);*/
2278                                 }
2279                                 else if (event.type == CE_SHOW_FORMSPEC)
2280                                 {
2281                                         if (current_formspec == 0)
2282                                         {
2283                                                 /* Create menu */
2284                                                 /* Note: FormspecFormSource and TextDestPlayerInventory
2285                                                  * are deleted by guiFormSpecMenu                     */
2286                                                 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
2287                                                 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2288                                                 GUIFormSpecMenu *menu =
2289                                                                 new GUIFormSpecMenu(device, guiroot, -1,
2290                                                                                 &g_menumgr,
2291                                                                                 &client, gamedef);
2292                                                 menu->setFormSource(current_formspec);
2293                                                 menu->setTextDest(current_textdest);
2294                                                 menu->drop();
2295                                         }
2296                                         else
2297                                         {
2298                                                 assert(current_textdest != 0);
2299                                                 /* update menu */
2300                                                 current_textdest->setFormName(*(event.show_formspec.formname));
2301                                                 current_formspec->setForm(*(event.show_formspec.formspec));
2302                                         }
2303                                         delete(event.show_formspec.formspec);
2304                                         delete(event.show_formspec.formname);
2305                                 }
2306                                 else if(event.type == CE_TEXTURES_UPDATED)
2307                                 {
2308                                         update_wielded_item_trigger = true;
2309                                 }
2310                                 else if(event.type == CE_SPAWN_PARTICLE)
2311                                 {
2312                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2313                                         AtlasPointer ap =
2314                                                 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2315
2316                                         new Particle(gamedef, smgr, player, client.getEnv(),
2317                                                 *event.spawn_particle.pos,
2318                                                 *event.spawn_particle.vel,
2319                                                 *event.spawn_particle.acc,
2320                                                  event.spawn_particle.expirationtime,
2321                                                  event.spawn_particle.size,
2322                                                  event.spawn_particle.collisiondetection, ap);
2323                                 }
2324                                 else if(event.type == CE_ADD_PARTICLESPAWNER)
2325                                 {
2326                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2327                                         AtlasPointer ap =
2328                                                 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2329
2330                                         new ParticleSpawner(gamedef, smgr, player,
2331                                                  event.add_particlespawner.amount,
2332                                                  event.add_particlespawner.spawntime,
2333                                                 *event.add_particlespawner.minpos,
2334                                                 *event.add_particlespawner.maxpos,
2335                                                 *event.add_particlespawner.minvel,
2336                                                 *event.add_particlespawner.maxvel,
2337                                                 *event.add_particlespawner.minacc,
2338                                                 *event.add_particlespawner.maxacc,
2339                                                  event.add_particlespawner.minexptime,
2340                                                  event.add_particlespawner.maxexptime,
2341                                                  event.add_particlespawner.minsize,
2342                                                  event.add_particlespawner.maxsize,
2343                                                  event.add_particlespawner.collisiondetection,
2344                                                  ap,
2345                                                  event.add_particlespawner.id);
2346                                 }
2347                                 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2348                                 {
2349                                         delete_particlespawner (event.delete_particlespawner.id);
2350                                 }
2351                                 else if (event.type == CE_HUDADD)
2352                                 {
2353                                         u32 id = event.hudadd.id;
2354                                         size_t nhudelem = player->hud.size();
2355                                         if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2356                                                 delete event.hudadd.pos;
2357                                                 delete event.hudadd.name;
2358                                                 delete event.hudadd.scale;
2359                                                 delete event.hudadd.text;
2360                                                 delete event.hudadd.align;
2361                                                 delete event.hudadd.offset;
2362                                                 continue;
2363                                         }
2364                                         
2365                                         HudElement *e = new HudElement;
2366                                         e->type   = (HudElementType)event.hudadd.type;
2367                                         e->pos    = *event.hudadd.pos;
2368                                         e->name   = *event.hudadd.name;
2369                                         e->scale  = *event.hudadd.scale;
2370                                         e->text   = *event.hudadd.text;
2371                                         e->number = event.hudadd.number;
2372                                         e->item   = event.hudadd.item;
2373                                         e->dir    = event.hudadd.dir;
2374                                         e->align  = *event.hudadd.align;
2375                                         e->offset = *event.hudadd.offset;
2376                                         
2377                                         if (id == nhudelem)
2378                                                 player->hud.push_back(e);
2379                                         else
2380                                                 player->hud[id] = e;
2381
2382                                         delete event.hudadd.pos;
2383                                         delete event.hudadd.name;
2384                                         delete event.hudadd.scale;
2385                                         delete event.hudadd.text;
2386                                         delete event.hudadd.align;
2387                                         delete event.hudadd.offset;
2388                                 }
2389                                 else if (event.type == CE_HUDRM)
2390                                 {
2391                                         u32 id = event.hudrm.id;
2392                                         if (id < player->hud.size() && player->hud[id]) {
2393                                                 delete player->hud[id];
2394                                                 player->hud[id] = NULL;
2395                                         }
2396                                 }
2397                                 else if (event.type == CE_HUDCHANGE)
2398                                 {
2399                                         u32 id = event.hudchange.id;
2400                                         if (id >= player->hud.size() || !player->hud[id]) {
2401                                                 delete event.hudchange.v2fdata;
2402                                                 delete event.hudchange.sdata;
2403                                                 continue;
2404                                         }
2405                                                 
2406                                         HudElement* e = player->hud[id];
2407                                         switch (event.hudchange.stat) {
2408                                                 case HUD_STAT_POS:
2409                                                         e->pos = *event.hudchange.v2fdata;
2410                                                         break;
2411                                                 case HUD_STAT_NAME:
2412                                                         e->name = *event.hudchange.sdata;
2413                                                         break;
2414                                                 case HUD_STAT_SCALE:
2415                                                         e->scale = *event.hudchange.v2fdata;
2416                                                         break;
2417                                                 case HUD_STAT_TEXT:
2418                                                         e->text = *event.hudchange.sdata;
2419                                                         break;
2420                                                 case HUD_STAT_NUMBER:
2421                                                         e->number = event.hudchange.data;
2422                                                         break;
2423                                                 case HUD_STAT_ITEM:
2424                                                         e->item = event.hudchange.data;
2425                                                         break;
2426                                                 case HUD_STAT_DIR:
2427                                                         e->dir = event.hudchange.data;
2428                                                         break;
2429                                                 case HUD_STAT_ALIGN:
2430                                                         e->align = *event.hudchange.v2fdata;
2431                                                         break;
2432                                                 case HUD_STAT_OFFSET:
2433                                                         e->offset = *event.hudchange.v2fdata;
2434                                                         break;
2435                                         }
2436                                         
2437                                         delete event.hudchange.v2fdata;
2438                                         delete event.hudchange.sdata;
2439                                 }
2440                         }
2441                 }
2442                 
2443                 //TimeTaker //timer2("//timer2");
2444
2445                 /*
2446                         For interaction purposes, get info about the held item
2447                         - What item is it?
2448                         - Is it a usable item?
2449                         - Can it point to liquids?
2450                 */
2451                 ItemStack playeritem;
2452                 {
2453                         InventoryList *mlist = local_inventory.getList("main");
2454                         if(mlist != NULL)
2455                         {
2456                                 playeritem = mlist->getItem(client.getPlayerItem());
2457                         }
2458                 }
2459                 const ItemDefinition &playeritem_def =
2460                                 playeritem.getDefinition(itemdef);
2461                 ToolCapabilities playeritem_toolcap =
2462                                 playeritem.getToolCapabilities(itemdef);
2463                 
2464                 /*
2465                         Update camera
2466                 */
2467
2468                 LocalPlayer* player = client.getEnv().getLocalPlayer();
2469                 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2470                 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2471                 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2472                 camera.update(player, busytime, screensize, tool_reload_ratio);
2473                 camera.step(dtime);
2474
2475                 v3f player_position = player->getPosition();
2476                 v3f camera_position = camera.getPosition();
2477                 v3f camera_direction = camera.getDirection();
2478                 f32 camera_fov = camera.getFovMax();
2479                 
2480                 if(!disable_camera_update){
2481                         client.getEnv().getClientMap().updateCamera(camera_position,
2482                                 camera_direction, camera_fov);
2483                 }
2484                 
2485                 // Update sound listener
2486                 sound->updateListener(camera.getCameraNode()->getPosition(),
2487                                 v3f(0,0,0), // velocity
2488                                 camera.getDirection(),
2489                                 camera.getCameraNode()->getUpVector());
2490                 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2491
2492                 /*
2493                         Update sound maker
2494                 */
2495                 {
2496                         soundmaker.step(dtime);
2497                         
2498                         ClientMap &map = client.getEnv().getClientMap();
2499                         MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2500                         soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2501                 }
2502
2503                 /*
2504                         Calculate what block is the crosshair pointing to
2505                 */
2506                 
2507                 //u32 t1 = device->getTimer()->getRealTime();
2508                 
2509                 f32 d = 4; // max. distance
2510                 core::line3d<f32> shootline(camera_position,
2511                                 camera_position + camera_direction * BS * (d+1));
2512
2513                 ClientActiveObject *selected_object = NULL;
2514
2515                 PointedThing pointed = getPointedThing(
2516                                 // input
2517                                 &client, player_position, camera_direction,
2518                                 camera_position, shootline, d,
2519                                 playeritem_def.liquids_pointable, !ldown_for_dig,
2520                                 // output
2521                                 hilightboxes,
2522                                 selected_object);
2523
2524                 if(pointed != pointed_old)
2525                 {
2526                         infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2527                         //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2528                 }
2529
2530                 /*
2531                         Stop digging when
2532                         - releasing left mouse button
2533                         - pointing away from node
2534                 */
2535                 if(digging)
2536                 {
2537                         if(input->getLeftReleased())
2538                         {
2539                                 infostream<<"Left button released"
2540                                         <<" (stopped digging)"<<std::endl;
2541                                 digging = false;
2542                         }
2543                         else if(pointed != pointed_old)
2544                         {
2545                                 if (pointed.type == POINTEDTHING_NODE
2546                                         && pointed_old.type == POINTEDTHING_NODE
2547                                         && pointed.node_undersurface == pointed_old.node_undersurface)
2548                                 {
2549                                         // Still pointing to the same node,
2550                                         // but a different face. Don't reset.
2551                                 }
2552                                 else
2553                                 {
2554                                         infostream<<"Pointing away from node"
2555                                                 <<" (stopped digging)"<<std::endl;
2556                                         digging = false;
2557                                 }
2558                         }
2559                         if(!digging)
2560                         {
2561                                 client.interact(1, pointed_old);
2562                                 client.setCrack(-1, v3s16(0,0,0));
2563                                 dig_time = 0.0;
2564                         }
2565                 }
2566                 if(!digging && ldown_for_dig && !input->getLeftState())
2567                 {
2568                         ldown_for_dig = false;
2569                 }
2570
2571                 bool left_punch = false;
2572                 soundmaker.m_player_leftpunch_sound.name = "";
2573
2574                 if(input->getRightState())
2575                         repeat_rightclick_timer += dtime;
2576                 else
2577                         repeat_rightclick_timer = 0;
2578
2579                 if(playeritem_def.usable && input->getLeftState())
2580                 {
2581                         if(input->getLeftClicked())
2582                                 client.interact(4, pointed);
2583                 }
2584                 else if(pointed.type == POINTEDTHING_NODE)
2585                 {
2586                         v3s16 nodepos = pointed.node_undersurface;
2587                         v3s16 neighbourpos = pointed.node_abovesurface;
2588
2589                         /*
2590                                 Check information text of node
2591                         */
2592                         
2593                         ClientMap &map = client.getEnv().getClientMap();
2594                         NodeMetadata *meta = map.getNodeMetadata(nodepos);
2595                         if(meta){
2596                                 infotext = narrow_to_wide(meta->getString("infotext"));
2597                         } else {
2598                                 MapNode n = map.getNode(nodepos);
2599                                 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2600                                         infotext = L"Unknown node: ";
2601                                         infotext += narrow_to_wide(nodedef->get(n).name);
2602                                 }
2603                         }
2604                         
2605                         /*
2606                                 Handle digging
2607                         */
2608                         
2609                         if(nodig_delay_timer <= 0.0 && input->getLeftState()
2610                                         && client.checkPrivilege("interact"))
2611                         {
2612                                 if(!digging)
2613                                 {
2614                                         infostream<<"Started digging"<<std::endl;
2615                                         client.interact(0, pointed);
2616                                         digging = true;
2617                                         ldown_for_dig = true;
2618                                 }
2619                                 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2620                                 
2621                                 // NOTE: Similar piece of code exists on the server side for
2622                                 // cheat detection.
2623                                 // Get digging parameters
2624                                 DigParams params = getDigParams(nodedef->get(n).groups,
2625                                                 &playeritem_toolcap);
2626                                 // If can't dig, try hand
2627                                 if(!params.diggable){
2628                                         const ItemDefinition &hand = itemdef->get("");
2629                                         const ToolCapabilities *tp = hand.tool_capabilities;
2630                                         if(tp)
2631                                                 params = getDigParams(nodedef->get(n).groups, tp);
2632                                 }
2633                                 
2634                                 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2635                                 if(sound_dig.exists()){
2636                                         if(sound_dig.name == "__group"){
2637                                                 if(params.main_group != ""){
2638                                                         soundmaker.m_player_leftpunch_sound.gain = 0.5;
2639                                                         soundmaker.m_player_leftpunch_sound.name =
2640                                                                         std::string("default_dig_") +
2641                                                                                         params.main_group;
2642                                                 }
2643                                         } else{
2644                                                 soundmaker.m_player_leftpunch_sound = sound_dig;
2645                                         }
2646                                 }
2647
2648                                 float dig_time_complete = 0.0;
2649
2650                                 if(params.diggable == false)
2651                                 {
2652                                         // I guess nobody will wait for this long
2653                                         dig_time_complete = 10000000.0;
2654                                 }
2655                                 else
2656                                 {
2657                                         dig_time_complete = params.time;
2658                                         if (g_settings->getBool("enable_particles"))
2659                                         {
2660                                                 const ContentFeatures &features =
2661                                                         client.getNodeDefManager()->get(n);
2662                                                 addPunchingParticles
2663                                                         (gamedef, smgr, player, client.getEnv(),
2664                                                          nodepos, features.tiles);
2665                                         }
2666                                 }
2667
2668                                 if(dig_time_complete >= 0.001)
2669                                 {
2670                                         dig_index = (u16)((float)crack_animation_length
2671                                                         * dig_time/dig_time_complete);
2672                                 }
2673                                 // This is for torches
2674                                 else
2675                                 {
2676                                         dig_index = crack_animation_length;
2677                                 }
2678
2679                                 // Don't show cracks if not diggable
2680                                 if(dig_time_complete >= 100000.0)
2681                                 {
2682                                 }
2683                                 else if(dig_index < crack_animation_length)
2684                                 {
2685                                         //TimeTaker timer("client.setTempMod");
2686                                         //infostream<<"dig_index="<<dig_index<<std::endl;
2687                                         client.setCrack(dig_index, nodepos);
2688                                 }
2689                                 else
2690                                 {
2691                                         infostream<<"Digging completed"<<std::endl;
2692                                         client.interact(2, pointed);
2693                                         client.setCrack(-1, v3s16(0,0,0));
2694                                         MapNode wasnode = map.getNode(nodepos);
2695                                         client.removeNode(nodepos);
2696
2697                                         if (g_settings->getBool("enable_particles"))
2698                                         {
2699                                                 const ContentFeatures &features =
2700                                                         client.getNodeDefManager()->get(wasnode);
2701                                                 addDiggingParticles
2702                                                         (gamedef, smgr, player, client.getEnv(),
2703                                                          nodepos, features.tiles);
2704                                         }
2705
2706                                         dig_time = 0;
2707                                         digging = false;
2708
2709                                         nodig_delay_timer = dig_time_complete
2710                                                         / (float)crack_animation_length;
2711
2712                                         // We don't want a corresponding delay to
2713                                         // very time consuming nodes
2714                                         if(nodig_delay_timer > 0.3)
2715                                                 nodig_delay_timer = 0.3;
2716                                         // We want a slight delay to very little
2717                                         // time consuming nodes
2718                                         float mindelay = 0.15;
2719                                         if(nodig_delay_timer < mindelay)
2720                                                 nodig_delay_timer = mindelay;
2721                                         
2722                                         // Send event to trigger sound
2723                                         MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2724                                         gamedef->event()->put(e);
2725                                 }
2726
2727                                 if(dig_time_complete < 100000.0)
2728                                         dig_time += dtime;
2729                                 else {
2730                                         dig_time = 0;
2731                                         client.setCrack(-1, nodepos);
2732                                 }
2733
2734                                 camera.setDigging(0);  // left click animation
2735                         }
2736
2737                         if((input->getRightClicked() ||
2738                                         repeat_rightclick_timer >=
2739                                                 g_settings->getFloat("repeat_rightclick_time")) &&
2740                                         client.checkPrivilege("interact"))
2741                         {
2742                                 repeat_rightclick_timer = 0;
2743                                 infostream<<"Ground right-clicked"<<std::endl;
2744                                 
2745                                 // Sign special case, at least until formspec is properly implemented.
2746                                 // Deprecated?
2747                                 if(meta && meta->getString("formspec") == "hack:sign_text_input" 
2748                                                 && !random_input
2749                                                 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2750                                 {
2751                                         infostream<<"Launching metadata text input"<<std::endl;
2752                                         
2753                                         // Get a new text for it
2754
2755                                         TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2756
2757                                         std::wstring wtext = narrow_to_wide(meta->getString("text"));
2758
2759                                         (new GUITextInputMenu(guienv, guiroot, -1,
2760                                                         &g_menumgr, dest,
2761                                                         wtext))->drop();
2762                                 }
2763                                 // If metadata provides an inventory view, activate it
2764                                 else if(meta && meta->getString("formspec") != "" && !random_input
2765                                                 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2766                                 {
2767                                         infostream<<"Launching custom inventory view"<<std::endl;
2768
2769                                         InventoryLocation inventoryloc;
2770                                         inventoryloc.setNodeMeta(nodepos);
2771                                         
2772                                         /* Create menu */
2773
2774                                         GUIFormSpecMenu *menu =
2775                                                 new GUIFormSpecMenu(device, guiroot, -1,
2776                                                         &g_menumgr,
2777                                                         &client, gamedef);
2778                                         menu->setFormSpec(meta->getString("formspec"),
2779                                                         inventoryloc);
2780                                         menu->setFormSource(new NodeMetadataFormSource(
2781                                                         &client.getEnv().getClientMap(), nodepos));
2782                                         menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2783                                         menu->drop();
2784                                 }
2785                                 // Otherwise report right click to server
2786                                 else
2787                                 {
2788                                         // Report to server
2789                                         client.interact(3, pointed);
2790                                         camera.setDigging(1);  // right click animation
2791                                         
2792                                         // If the wielded item has node placement prediction,
2793                                         // make that happen
2794                                         bool placed = nodePlacementPrediction(client,
2795                                                         playeritem_def,
2796                                                         nodepos, neighbourpos);
2797                                         
2798                                         // Read the sound
2799                                         if(placed)
2800                                                 soundmaker.m_player_rightpunch_sound =
2801                                                                 playeritem_def.sound_place;
2802                                         else
2803                                                 soundmaker.m_player_rightpunch_sound =
2804                                                                 SimpleSoundSpec();
2805                                 }
2806                         }
2807                 }
2808                 else if(pointed.type == POINTEDTHING_OBJECT)
2809                 {
2810                         infotext = narrow_to_wide(selected_object->infoText());
2811
2812                         if(infotext == L"" && show_debug){
2813                                 infotext = narrow_to_wide(selected_object->debugInfoText());
2814                         }
2815
2816                         //if(input->getLeftClicked())
2817                         if(input->getLeftState())
2818                         {
2819                                 bool do_punch = false;
2820                                 bool do_punch_damage = false;
2821                                 if(object_hit_delay_timer <= 0.0){
2822                                         do_punch = true;
2823                                         do_punch_damage = true;
2824                                         object_hit_delay_timer = object_hit_delay;
2825                                 }
2826                                 if(input->getLeftClicked()){
2827                                         do_punch = true;
2828                                 }
2829                                 if(do_punch){
2830                                         infostream<<"Left-clicked object"<<std::endl;
2831                                         left_punch = true;
2832                                 }
2833                                 if(do_punch_damage){
2834                                         // Report direct punch
2835                                         v3f objpos = selected_object->getPosition();
2836                                         v3f dir = (objpos - player_position).normalize();
2837                                         
2838                                         bool disable_send = selected_object->directReportPunch(
2839                                                         dir, &playeritem, time_from_last_punch);
2840                                         time_from_last_punch = 0;
2841                                         if(!disable_send)
2842                                                 client.interact(0, pointed);
2843                                 }
2844                         }
2845                         else if(input->getRightClicked())
2846                         {
2847                                 infostream<<"Right-clicked object"<<std::endl;
2848                                 client.interact(3, pointed);  // place
2849                         }
2850                 }
2851                 else if(input->getLeftState())
2852                 {
2853                         // When button is held down in air, show continuous animation
2854                         left_punch = true;
2855                 }
2856
2857                 pointed_old = pointed;
2858                 
2859                 if(left_punch || input->getLeftClicked())
2860                 {
2861                         camera.setDigging(0); // left click animation
2862                 }
2863
2864                 input->resetLeftClicked();
2865                 input->resetRightClicked();
2866
2867                 input->resetLeftReleased();
2868                 input->resetRightReleased();
2869                 
2870                 /*
2871                         Calculate stuff for drawing
2872                 */
2873
2874                 /*
2875                         Fog range
2876                 */
2877         
2878                 if(farmesh)
2879                 {
2880                         fog_range = BS*farmesh_range;
2881                 }
2882                 else
2883                 {
2884                         fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2885                         fog_range *= 0.9;
2886                         if(draw_control.range_all)
2887                                 fog_range = 100000*BS;
2888                 }
2889
2890                 /*
2891                         Calculate general brightness
2892                 */
2893                 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2894                 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2895                 float direct_brightness = 0;
2896                 bool sunlight_seen = false;
2897                 if(g_settings->getBool("free_move")){
2898                         direct_brightness = time_brightness;
2899                         sunlight_seen = true;
2900                 } else {
2901                         ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2902                         float old_brightness = sky->getBrightness();
2903                         direct_brightness = (float)client.getEnv().getClientMap()
2904                                         .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2905                                         daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2906                                         / 255.0;
2907                 }
2908                 
2909                 time_of_day = client.getEnv().getTimeOfDayF();
2910                 float maxsm = 0.05;
2911                 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2912                                 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2913                                 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2914                         time_of_day_smooth = time_of_day;
2915                 float todsm = 0.05;
2916                 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2917                         time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2918                                         + (time_of_day+1.0) * todsm;
2919                 else
2920                         time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2921                                         + time_of_day * todsm;
2922                         
2923                 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2924                                 sunlight_seen);
2925                 
2926                 float brightness = sky->getBrightness();
2927                 video::SColor bgcolor = sky->getBgColor();
2928                 video::SColor skycolor = sky->getSkyColor();
2929
2930                 /*
2931                         Update clouds
2932                 */
2933                 if(clouds){
2934                         if(sky->getCloudsVisible()){
2935                                 clouds->setVisible(true);
2936                                 clouds->step(dtime);
2937                                 clouds->update(v2f(player_position.X, player_position.Z),
2938                                                 sky->getCloudColor());
2939                         } else{
2940                                 clouds->setVisible(false);
2941                         }
2942                 }
2943                 
2944                 /*
2945                         Update farmesh
2946                 */
2947                 if(farmesh)
2948                 {
2949                         farmesh_range = draw_control.wanted_range * 10;
2950                         if(draw_control.range_all && farmesh_range < 500)
2951                                 farmesh_range = 500;
2952                         if(farmesh_range > 1000)
2953                                 farmesh_range = 1000;
2954
2955                         farmesh->step(dtime);
2956                         farmesh->update(v2f(player_position.X, player_position.Z),
2957                                         brightness, farmesh_range);
2958                 }
2959
2960                 /*
2961                         Update particles
2962                 */
2963
2964                 allparticles_step(dtime, client.getEnv());
2965                 allparticlespawners_step(dtime, client.getEnv());
2966                 
2967                 /*
2968                         Fog
2969                 */
2970                 
2971                 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2972                 {
2973                         driver->setFog(
2974                                 bgcolor,
2975                                 video::EFT_FOG_LINEAR,
2976                                 fog_range*0.4,
2977                                 fog_range*1.0,
2978                                 0.01,
2979                                 false, // pixel fog
2980                                 false // range fog
2981                         );
2982                 }
2983                 else
2984                 {
2985                         driver->setFog(
2986                                 bgcolor,
2987                                 video::EFT_FOG_LINEAR,
2988                                 100000*BS,
2989                                 110000*BS,
2990                                 0.01,
2991                                 false, // pixel fog
2992                                 false // range fog
2993                         );
2994                 }
2995
2996                 /*
2997                         Update gui stuff (0ms)
2998                 */
2999
3000                 //TimeTaker guiupdatetimer("Gui updating");
3001                 
3002                 const char program_name_and_version[] =
3003                         "Minetest " VERSION_STRING;
3004
3005                 if(show_debug)
3006                 {
3007                         static float drawtime_avg = 0;
3008                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3009                         /*static float beginscenetime_avg = 0;
3010                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3011                         static float scenetime_avg = 0;
3012                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3013                         static float endscenetime_avg = 0;
3014                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3015                         
3016                         std::ostringstream os(std::ios_base::binary);
3017                         os<<std::fixed
3018                                 <<program_name_and_version
3019                                 <<" (R: range_all="<<draw_control.range_all<<")"
3020                                 <<std::setprecision(0)
3021                                 <<" drawtime = "<<drawtime_avg
3022                                 <<std::setprecision(1)
3023                                 <<", dtime_jitter = "
3024                                 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3025                                 <<std::setprecision(1)
3026                                 <<", v_range = "<<draw_control.wanted_range
3027                                 <<std::setprecision(3)
3028                                 <<", RTT = "<<client.getRTT();
3029                         guitext->setText(narrow_to_wide(os.str()).c_str());
3030                         guitext->setVisible(true);
3031                 }
3032                 else if(show_hud || show_chat)
3033                 {
3034                         guitext->setText(narrow_to_wide(program_name_and_version).c_str());
3035                         guitext->setVisible(true);
3036                 }
3037                 else
3038                 {
3039                         guitext->setVisible(false);
3040                 }
3041                 
3042                 if(show_debug)
3043                 {
3044                         std::ostringstream os(std::ios_base::binary);
3045                         os<<std::setprecision(1)<<std::fixed
3046                                 <<"(" <<(player_position.X/BS)
3047                                 <<", "<<(player_position.Y/BS)
3048                                 <<", "<<(player_position.Z/BS)
3049                                 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3050                                 <<") (seed = "<<((unsigned long long)client.getMapSeed())
3051                                 <<")";
3052                         guitext2->setText(narrow_to_wide(os.str()).c_str());
3053                         guitext2->setVisible(true);
3054                 }
3055                 else
3056                 {
3057                         guitext2->setVisible(false);
3058                 }
3059                 
3060                 {
3061                         guitext_info->setText(infotext.c_str());
3062                         guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3063                 }
3064
3065                 {
3066                         float statustext_time_max = 1.5;
3067                         if(!statustext.empty())
3068                         {
3069                                 statustext_time += dtime;
3070                                 if(statustext_time >= statustext_time_max)
3071                                 {
3072                                         statustext = L"";
3073                                         statustext_time = 0;
3074                                 }
3075                         }
3076                         guitext_status->setText(statustext.c_str());
3077                         guitext_status->setVisible(!statustext.empty());
3078
3079                         if(!statustext.empty())
3080                         {
3081                                 s32 status_y = screensize.Y - 130;
3082                                 core::rect<s32> rect(
3083                                                 10,
3084                                                 status_y - guitext_status->getTextHeight(),
3085                                                 screensize.X - 10,
3086                                                 status_y
3087                                 );
3088                                 guitext_status->setRelativePosition(rect);
3089
3090                                 // Fade out
3091                                 video::SColor initial_color(255,0,0,0);
3092                                 if(guienv->getSkin())
3093                                         initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3094                                 video::SColor final_color = initial_color;
3095                                 final_color.setAlpha(0);
3096                                 video::SColor fade_color =
3097                                         initial_color.getInterpolated_quadratic(
3098                                                 initial_color,
3099                                                 final_color,
3100                                                 pow(statustext_time / (float)statustext_time_max, 2.0f));
3101                                 guitext_status->setOverrideColor(fade_color);
3102                                 guitext_status->enableOverrideColor(true);
3103                         }
3104                 }
3105                 
3106                 /*
3107                         Get chat messages from client
3108                 */
3109                 {
3110                         // Get new messages from error log buffer
3111                         while(!chat_log_error_buf.empty())
3112                         {
3113                                 chat_backend.addMessage(L"", narrow_to_wide(
3114                                                 chat_log_error_buf.get()));
3115                         }
3116                         // Get new messages from client
3117                         std::wstring message;
3118                         while(client.getChatMessage(message))
3119                         {
3120                                 chat_backend.addUnparsedMessage(message);
3121                         }
3122                         // Remove old messages
3123                         chat_backend.step(dtime);
3124
3125                         // Display all messages in a static text element
3126                         u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3127                         std::wstring recent_chat = chat_backend.getRecentChat();
3128                         guitext_chat->setText(recent_chat.c_str());
3129
3130                         // Update gui element size and position
3131                         s32 chat_y = 5+(text_height+5);
3132                         if(show_debug)
3133                                 chat_y += (text_height+5);
3134                         core::rect<s32> rect(
3135                                 10,
3136                                 chat_y,
3137                                 screensize.X - 10,
3138                                 chat_y + guitext_chat->getTextHeight()
3139                         );
3140                         guitext_chat->setRelativePosition(rect);
3141
3142                         // Don't show chat if disabled or empty or profiler is enabled
3143                         guitext_chat->setVisible(show_chat && recent_chat_count != 0
3144                                         && !show_profiler);
3145                 }
3146
3147                 /*
3148                         Inventory
3149                 */
3150                 
3151                 if(client.getPlayerItem() != new_playeritem)
3152                 {
3153                         client.selectPlayerItem(new_playeritem);
3154                 }
3155                 if(client.getLocalInventoryUpdated())
3156                 {
3157                         //infostream<<"Updating local inventory"<<std::endl;
3158                         client.getLocalInventory(local_inventory);
3159                         
3160                         update_wielded_item_trigger = true;
3161                 }
3162                 if(update_wielded_item_trigger)
3163                 {
3164                         update_wielded_item_trigger = false;
3165                         // Update wielded tool
3166                         InventoryList *mlist = local_inventory.getList("main");
3167                         ItemStack item;
3168                         if(mlist != NULL)
3169                                 item = mlist->getItem(client.getPlayerItem());
3170                         camera.wield(item, client.getPlayerItem());
3171                 }
3172
3173                 /*
3174                         Update block draw list every 200ms or when camera direction has
3175                         changed much
3176                 */
3177                 update_draw_list_timer += dtime;
3178                 if(update_draw_list_timer >= 0.2 ||
3179                                 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3180                         update_draw_list_timer = 0;
3181                         client.getEnv().getClientMap().updateDrawList(driver);
3182                         update_draw_list_last_cam_dir = camera_direction;
3183                 }
3184
3185                 /*
3186                         Drawing begins
3187                 */
3188
3189                 TimeTaker tt_draw("mainloop: draw");
3190                 
3191                 {
3192                         TimeTaker timer("beginScene");
3193                         //driver->beginScene(false, true, bgcolor);
3194                         //driver->beginScene(true, true, bgcolor);
3195                         driver->beginScene(true, true, skycolor);
3196                         beginscenetime = timer.stop(true);
3197                 }
3198                 
3199                 //timer3.stop();
3200         
3201                 //infostream<<"smgr->drawAll()"<<std::endl;
3202                 {
3203                         TimeTaker timer("smgr");
3204                         smgr->drawAll();
3205                         
3206                         if(g_settings->getBool("anaglyph"))
3207                         {
3208                                 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3209                                 irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
3210
3211                                 irr::core::matrix4 startMatrix   = camera.getCameraNode()->getAbsoluteTransformation();
3212
3213                                 irr::core::vector3df focusPoint  = (camera.getCameraNode()->getTarget() -
3214                                                                                  camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3215                                                                                  camera.getCameraNode()->getAbsolutePosition() ;
3216
3217                                 //Left eye...
3218                                 irr::core::vector3df leftEye;
3219                                 irr::core::matrix4   leftMove;
3220
3221                                 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3222                                 leftEye=(startMatrix*leftMove).getTranslation();
3223
3224                                 //clear the depth buffer, and color
3225                                 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3226
3227                                 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3228                                 driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
3229                                 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
3230                                                                                                                          irr::scene::ESNRP_SOLID +
3231                                                                                                                          irr::scene::ESNRP_TRANSPARENT +
3232                                                                                                                          irr::scene::ESNRP_TRANSPARENT_EFFECT +
3233                                                                                                                          irr::scene::ESNRP_SHADOW;
3234
3235                                 camera.getCameraNode()->setPosition( leftEye );
3236                                 camera.getCameraNode()->setTarget( focusPoint );
3237
3238                                 smgr->drawAll(); // 'smgr->drawAll();' may go here
3239
3240
3241                                 //Right eye...
3242                                 irr::core::vector3df rightEye;
3243                                 irr::core::matrix4   rightMove;
3244
3245                                 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3246                                 rightEye=(startMatrix*rightMove).getTranslation();
3247
3248                                 //clear the depth buffer
3249                                 driver->clearZBuffer();
3250
3251                                 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3252                                 driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
3253                                 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3254                                                                                                                          irr::scene::ESNRP_SOLID +
3255                                                                                                                          irr::scene::ESNRP_TRANSPARENT +
3256                                                                                                                          irr::scene::ESNRP_TRANSPARENT_EFFECT +
3257                                                                                                                          irr::scene::ESNRP_SHADOW;
3258
3259                                 camera.getCameraNode()->setPosition( rightEye );
3260                                 camera.getCameraNode()->setTarget( focusPoint );
3261
3262                                 smgr->drawAll(); // 'smgr->drawAll();' may go here
3263
3264
3265                                 //driver->endScene();
3266
3267                                 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3268                                 driver->getOverrideMaterial().EnableFlags=0;
3269                                 driver->getOverrideMaterial().EnablePasses=0;
3270
3271                                 camera.getCameraNode()->setPosition( oldPosition );
3272                                 camera.getCameraNode()->setTarget( oldTarget );
3273                         }
3274
3275                         scenetime = timer.stop(true);
3276                 }
3277                 
3278                 {
3279                 //TimeTaker timer9("auxiliary drawings");
3280                 // 0ms
3281                 
3282                 //timer9.stop();
3283                 //TimeTaker //timer10("//timer10");
3284                 
3285                 video::SMaterial m;
3286                 //m.Thickness = 10;
3287                 m.Thickness = 3;
3288                 m.Lighting = false;
3289                 driver->setMaterial(m);
3290
3291                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3292
3293                 if (show_hud)
3294                         hud.drawSelectionBoxes(hilightboxes);
3295                 /*
3296                         Wielded tool
3297                 */
3298                 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3299                 {
3300                         // Warning: This clears the Z buffer.
3301                         camera.drawWieldedTool();
3302                 }
3303
3304                 /*
3305                         Post effects
3306                 */
3307                 {
3308                         client.getEnv().getClientMap().renderPostFx();
3309                 }
3310
3311                 /*
3312                         Profiler graph
3313                 */
3314                 if(show_profiler_graph)
3315                 {
3316                         graph.draw(10, screensize.Y - 10, driver, font);
3317                 }
3318
3319                 /*
3320                         Draw crosshair
3321                 */
3322                 if (show_hud)
3323                         hud.drawCrosshair();
3324                         
3325                 } // timer
3326
3327                 //timer10.stop();
3328                 //TimeTaker //timer11("//timer11");
3329
3330
3331                 /*
3332                         Draw hotbar
3333                 */
3334                 if (show_hud)
3335                 {
3336                         hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3337                                         client.getHP(), client.getPlayerItem(), client.getBreath());
3338                 }
3339
3340                 /*
3341                         Damage flash
3342                 */
3343                 if(damage_flash > 0.0)
3344                 {
3345                         video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3346                         driver->draw2DRectangle(color,
3347                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
3348                                         NULL);
3349                         
3350                         damage_flash -= 100.0*dtime;
3351                 }
3352
3353                 /*
3354                         Damage camera tilt
3355                 */
3356                 if(player->hurt_tilt_timer > 0.0)
3357                 {
3358                         player->hurt_tilt_timer -= dtime*5;
3359                         if(player->hurt_tilt_timer < 0)
3360                                 player->hurt_tilt_strength = 0;
3361                 }
3362
3363                 /*
3364                         Draw lua hud items
3365                 */
3366                 if (show_hud)
3367                         hud.drawLuaElements();
3368
3369                 /*
3370                         Draw gui
3371                 */
3372                 // 0-1ms
3373                 guienv->drawAll();
3374
3375                 /*
3376                         End scene
3377                 */
3378                 {
3379                         TimeTaker timer("endScene");
3380                         endSceneX(driver);
3381                         endscenetime = timer.stop(true);
3382                 }
3383
3384                 drawtime = tt_draw.stop(true);
3385                 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3386
3387                 /*
3388                         End of drawing
3389                 */
3390
3391                 static s16 lastFPS = 0;
3392                 //u16 fps = driver->getFPS();
3393                 u16 fps = (1.0/dtime_avg1);
3394
3395                 if (lastFPS != fps)
3396                 {
3397                         core::stringw str = L"Minetest [";
3398                         str += driver->getName();
3399                         str += "] FPS=";
3400                         str += fps;
3401
3402                         device->setWindowCaption(str.c_str());
3403                         lastFPS = fps;
3404                 }
3405
3406                 /*
3407                         Log times and stuff for visualization
3408                 */
3409                 Profiler::GraphValues values;
3410                 g_profiler->graphGet(values);
3411                 graph.put(values);
3412         }
3413
3414         /*
3415                 Drop stuff
3416         */
3417         if (clouds)
3418                 clouds->drop();
3419         if (gui_chat_console)
3420                 gui_chat_console->drop();
3421         if (sky)
3422                 sky->drop();
3423         clear_particles();
3424         
3425         /*
3426                 Draw a "shutting down" screen, which will be shown while the map
3427                 generator and other stuff quits
3428         */
3429         {
3430                 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3431                 wchar_t* text = wgettext("Shutting down stuff...");
3432                 draw_load_screen(text, device, font, 0, -1, false);
3433                 delete[] text;
3434                 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3435                 guienv->drawAll();
3436                 driver->endScene();
3437                 gui_shuttingdowntext->remove();*/
3438         }
3439
3440         chat_backend.addMessage(L"", L"# Disconnected.");
3441         chat_backend.addMessage(L"", L"");
3442
3443         // Client scope (client is destructed before destructing *def and tsrc)
3444         }while(0);
3445         } // try-catch
3446         catch(SerializationError &e)
3447         {
3448                 error_message = L"A serialization error occurred:\n"
3449                                 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3450                                 L" running a different version of Minetest.";
3451                 errorstream<<wide_to_narrow(error_message)<<std::endl;
3452         }
3453         catch(ServerError &e)
3454         {
3455                 error_message = narrow_to_wide(e.what());
3456                 errorstream<<wide_to_narrow(error_message)<<std::endl;
3457         }
3458         catch(ModError &e)
3459         {
3460                 errorstream<<e.what()<<std::endl;
3461                 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3462         }
3463
3464
3465         
3466         if(!sound_is_dummy)
3467                 delete sound;
3468
3469         //has to be deleted first to stop all server threads
3470         delete server;
3471
3472         delete tsrc;
3473         delete shsrc;
3474         delete nodedef;
3475         delete itemdef;
3476
3477         //extended resource accounting
3478         infostream << "Irrlicht resources after cleanup:" << std::endl;
3479         infostream << "\tRemaining meshes   : "
3480                 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3481         infostream << "\tRemaining textures : "
3482                 << driver->getTextureCount() << std::endl;
3483         for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3484                 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3485                 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3486                                 << std::endl;
3487         }
3488         infostream << "\tRemaining materials: "
3489                 << driver-> getMaterialRendererCount ()
3490                 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
3491 }
3492
3493