3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiKeyChangeMenu.h"
34 #include "guiFormSpecMenu.h"
36 #include "guiChatConsole.h"
40 #include "particles.h"
45 #include "mainmenumanager.h"
49 // Needed for determining pointing to nodes
51 #include "nodemetadata.h"
52 #include "main.h" // For g_settings
54 #include "tile.h" // For TextureSource
55 #include "shader.h" // For ShaderSource
56 #include "logoutputbuffer.h"
58 #include "quicktune_shortcutter.h"
59 #include "clientmap.h"
64 #include "sound_openal.h"
66 #include "event_manager.h"
69 #include "util/directiontables.h"
70 #include "util/pointedthing.h"
71 #include "drawscene.h"
72 #include "content_cao.h"
73 #include "fontengine.h"
75 #ifdef HAVE_TOUCHSCREENGUI
76 #include "touchscreengui.h"
83 struct TextDestNodeMetadata : public TextDest {
84 TextDestNodeMetadata(v3s16 p, Client *client)
89 // This is deprecated I guess? -celeron55
90 void gotText(std::wstring text)
92 std::string ntext = wide_to_narrow(text);
93 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
94 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
95 std::map<std::string, std::string> fields;
96 fields["text"] = ntext;
97 m_client->sendNodemetaFields(m_p, "", fields);
99 void gotText(std::map<std::string, std::string> fields)
101 m_client->sendNodemetaFields(m_p, "", fields);
108 struct TextDestPlayerInventory : public TextDest {
109 TextDestPlayerInventory(Client *client)
114 TextDestPlayerInventory(Client *client, std::string formname)
117 m_formname = formname;
119 void gotText(std::map<std::string, std::string> fields)
121 m_client->sendInventoryFields(m_formname, fields);
127 struct LocalFormspecHandler : public TextDest {
128 LocalFormspecHandler();
129 LocalFormspecHandler(std::string formname) :
132 m_formname = formname;
135 LocalFormspecHandler(std::string formname, Client *client) :
138 m_formname = formname;
141 void gotText(std::wstring message)
143 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
146 void gotText(std::map<std::string, std::string> fields)
148 if (m_formname == "MT_PAUSE_MENU") {
149 if (fields.find("btn_sound") != fields.end()) {
150 g_gamecallback->changeVolume();
154 if (fields.find("btn_key_config") != fields.end()) {
155 g_gamecallback->keyConfig();
159 if (fields.find("btn_exit_menu") != fields.end()) {
160 g_gamecallback->disconnect();
164 if (fields.find("btn_exit_os") != fields.end()) {
165 g_gamecallback->exitToOS();
169 if (fields.find("btn_change_password") != fields.end()) {
170 g_gamecallback->changePassword();
174 if (fields.find("quit") != fields.end()) {
178 if (fields.find("btn_continue") != fields.end()) {
183 if (m_formname == "MT_CHAT_MENU") {
184 assert(m_client != 0);
186 if ((fields.find("btn_send") != fields.end()) ||
187 (fields.find("quit") != fields.end())) {
188 if (fields.find("f_text") != fields.end()) {
189 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
196 if (m_formname == "MT_DEATH_SCREEN") {
197 assert(m_client != 0);
199 if ((fields.find("btn_respawn") != fields.end())) {
200 m_client->sendRespawn();
204 if (fields.find("quit") != fields.end()) {
205 m_client->sendRespawn();
210 // don't show error message for unhandled cursor keys
211 if ((fields.find("key_up") != fields.end()) ||
212 (fields.find("key_down") != fields.end()) ||
213 (fields.find("key_left") != fields.end()) ||
214 (fields.find("key_right") != fields.end())) {
218 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
221 for (std::map<std::string, std::string>::iterator iter = fields.begin();
222 iter != fields.end(); iter++) {
223 errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
231 /* Form update callback */
233 class NodeMetadataFormSource: public IFormSource
236 NodeMetadataFormSource(ClientMap *map, v3s16 p):
241 std::string getForm()
243 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
248 return meta->getString("formspec");
250 std::string resolveText(std::string str)
252 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
257 return meta->resolveString(str);
264 class PlayerInventoryFormSource: public IFormSource
267 PlayerInventoryFormSource(Client *client):
271 std::string getForm()
273 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
274 return player->inventory_formspec;
281 Check if a node is pointable
283 inline bool isPointableNode(const MapNode &n,
284 Client *client, bool liquids_pointable)
286 const ContentFeatures &features = client->getNodeDefManager()->get(n);
287 return features.pointable ||
288 (liquids_pointable && features.isLiquid());
292 Find what the player is pointing at
294 PointedThing getPointedThing(Client *client, v3f player_position,
295 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
296 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
297 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
301 hilightboxes.clear();
302 selected_object = NULL;
304 INodeDefManager *nodedef = client->getNodeDefManager();
305 ClientMap &map = client->getEnv().getClientMap();
307 f32 mindistance = BS * 1001;
309 // First try to find a pointed at active object
310 if (look_for_object) {
311 selected_object = client->getSelectedActiveObject(d * BS,
312 camera_position, shootline);
314 if (selected_object != NULL) {
315 if (selected_object->doShowSelectionBox()) {
316 aabb3f *selection_box = selected_object->getSelectionBox();
317 // Box should exist because object was
318 // returned in the first place
319 assert(selection_box);
321 v3f pos = selected_object->getPosition();
322 hilightboxes.push_back(aabb3f(
323 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
324 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
327 mindistance = (selected_object->getPosition() - camera_position).getLength();
329 result.type = POINTEDTHING_OBJECT;
330 result.object_id = selected_object->getId();
334 // That didn't work, try to find a pointed at node
337 v3s16 pos_i = floatToInt(player_position, BS);
339 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
343 s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
344 s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
345 s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
346 s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
347 s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
348 s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
350 // Prevent signed number overflow
360 for (s16 y = ystart; y <= yend; y++)
361 for (s16 z = zstart; z <= zend; z++)
362 for (s16 x = xstart; x <= xend; x++) {
364 bool is_valid_position;
366 n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
367 if (!is_valid_position)
370 if (!isPointableNode(n, client, liquids_pointable))
373 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
376 v3f npf = intToFloat(np, BS);
378 for (std::vector<aabb3f>::const_iterator
380 i != boxes.end(); i++) {
385 for (u16 j = 0; j < 6; j++) {
386 v3s16 facedir = g_6dirs[j];
387 aabb3f facebox = box;
392 facebox.MinEdge.X = facebox.MaxEdge.X - d;
393 else if (facedir.X < 0)
394 facebox.MaxEdge.X = facebox.MinEdge.X + d;
395 else if (facedir.Y > 0)
396 facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
397 else if (facedir.Y < 0)
398 facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
399 else if (facedir.Z > 0)
400 facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
401 else if (facedir.Z < 0)
402 facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
404 v3f centerpoint = facebox.getCenter();
405 f32 distance = (centerpoint - camera_position).getLength();
407 if (distance >= mindistance)
410 if (!facebox.intersectsWithLine(shootline))
413 v3s16 np_above = np + facedir;
415 result.type = POINTEDTHING_NODE;
416 result.node_undersurface = np;
417 result.node_abovesurface = np_above;
418 mindistance = distance;
420 hilightboxes.clear();
422 if (!g_settings->getBool("enable_node_highlighting")) {
423 for (std::vector<aabb3f>::const_iterator
425 i2 != boxes.end(); i2++) {
427 box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
428 box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
429 hilightboxes.push_back(box);
439 /* Profiler display */
441 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
442 u32 show_profiler, u32 show_profiler_max, s32 screen_height)
444 if (show_profiler == 0) {
445 guitext_profiler->setVisible(false);
448 std::ostringstream os(std::ios_base::binary);
449 g_profiler->printPage(os, show_profiler, show_profiler_max);
450 std::wstring text = narrow_to_wide(os.str());
451 guitext_profiler->setText(text.c_str());
452 guitext_profiler->setVisible(true);
454 s32 w = fe->getTextWidth(text.c_str());
459 unsigned text_height = fe->getTextHeight();
461 core::position2di upper_left, lower_right;
464 upper_left.Y = (text_height + 5) * 2;
465 lower_right.X = 12 + w;
466 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
468 if (lower_right.Y > screen_height * 2 / 3)
469 lower_right.Y = screen_height * 2 / 3;
471 core::rect<s32> rect(upper_left, lower_right);
473 guitext_profiler->setRelativePosition(rect);
474 guitext_profiler->setVisible(true);
482 Profiler::GraphValues values;
488 Meta(float initial = 0,
489 video::SColor color = video::SColor(255, 255, 255, 255)):
495 std::list<Piece> m_log;
503 void put(const Profiler::GraphValues &values)
506 piece.values = values;
507 m_log.push_back(piece);
509 while (m_log.size() > m_log_max_size)
510 m_log.erase(m_log.begin());
513 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
514 gui::IGUIFont *font) const
516 std::map<std::string, Meta> m_meta;
518 for (std::list<Piece>::const_iterator k = m_log.begin();
519 k != m_log.end(); k++) {
520 const Piece &piece = *k;
522 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
523 i != piece.values.end(); i++) {
524 const std::string &id = i->first;
525 const float &value = i->second;
526 std::map<std::string, Meta>::iterator j =
529 if (j == m_meta.end()) {
530 m_meta[id] = Meta(value);
534 if (value < j->second.min)
535 j->second.min = value;
537 if (value > j->second.max)
538 j->second.max = value;
543 static const video::SColor usable_colors[] = {
544 video::SColor(255, 255, 100, 100),
545 video::SColor(255, 90, 225, 90),
546 video::SColor(255, 100, 100, 255),
547 video::SColor(255, 255, 150, 50),
548 video::SColor(255, 220, 220, 100)
550 static const u32 usable_colors_count =
551 sizeof(usable_colors) / sizeof(*usable_colors);
552 u32 next_color_i = 0;
554 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
555 i != m_meta.end(); i++) {
556 Meta &meta = i->second;
557 video::SColor color(255, 200, 200, 200);
559 if (next_color_i < usable_colors_count)
560 color = usable_colors[next_color_i++];
566 s32 textx = x_left + m_log_max_size + 15;
567 s32 textx2 = textx + 200 - 15;
571 u32 num_graphs = m_meta.size();
572 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
574 video::SColor bgcolor(120,0,0,0);
575 driver->draw2DRectangle(bgcolor, rect, NULL);
580 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
581 i != m_meta.end(); i++) {
582 const std::string &id = i->first;
583 const Meta &meta = i->second;
585 s32 y = y_bottom - meta_i * 50;
586 float show_min = meta.min;
587 float show_max = meta.max;
589 if (show_min >= -0.0001 && show_max >= -0.0001) {
590 if (show_min <= show_max * 0.5)
596 snprintf(buf, 10, "%.3g", show_max);
597 font->draw(narrow_to_wide(buf).c_str(),
598 core::rect<s32>(textx, y - graphh,
599 textx2, y - graphh + texth),
601 snprintf(buf, 10, "%.3g", show_min);
602 font->draw(narrow_to_wide(buf).c_str(),
603 core::rect<s32>(textx, y - texth,
606 font->draw(narrow_to_wide(id).c_str(),
607 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
608 textx2, y - graphh / 2 + texth / 2),
611 s32 graph1h = graphh;
612 bool relativegraph = (show_min != 0 && show_min != show_max);
613 float lastscaledvalue = 0.0;
614 bool lastscaledvalue_exists = false;
616 for (std::list<Piece>::const_iterator j = m_log.begin();
617 j != m_log.end(); j++) {
618 const Piece &piece = *j;
620 bool value_exists = false;
621 Profiler::GraphValues::const_iterator k =
622 piece.values.find(id);
624 if (k != piece.values.end()) {
631 lastscaledvalue_exists = false;
635 float scaledvalue = 1.0;
637 if (show_max != show_min)
638 scaledvalue = (value - show_min) / (show_max - show_min);
640 if (scaledvalue == 1.0 && value == 0) {
642 lastscaledvalue_exists = false;
647 if (lastscaledvalue_exists) {
648 s32 ivalue1 = lastscaledvalue * graph1h;
649 s32 ivalue2 = scaledvalue * graph1h;
650 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
651 v2s32(x, graph1y - ivalue2), meta.color);
654 lastscaledvalue = scaledvalue;
655 lastscaledvalue_exists = true;
657 s32 ivalue = scaledvalue * graph1h;
658 driver->draw2DLine(v2s32(x, graph1y),
659 v2s32(x, graph1y - ivalue), meta.color);
670 class NodeDugEvent: public MtEvent
676 NodeDugEvent(v3s16 p, MapNode n):
680 const char *getType() const
688 ISoundManager *m_sound;
689 INodeDefManager *m_ndef;
691 float m_player_step_timer;
693 SimpleSoundSpec m_player_step_sound;
694 SimpleSoundSpec m_player_leftpunch_sound;
695 SimpleSoundSpec m_player_rightpunch_sound;
697 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
700 m_player_step_timer(0)
704 void playPlayerStep()
706 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
707 m_player_step_timer = 0.03;
708 m_sound->playSound(m_player_step_sound, false);
712 static void viewBobbingStep(MtEvent *e, void *data)
714 SoundMaker *sm = (SoundMaker *)data;
715 sm->playPlayerStep();
718 static void playerRegainGround(MtEvent *e, void *data)
720 SoundMaker *sm = (SoundMaker *)data;
721 sm->playPlayerStep();
724 static void playerJump(MtEvent *e, void *data)
726 //SoundMaker *sm = (SoundMaker*)data;
729 static void cameraPunchLeft(MtEvent *e, void *data)
731 SoundMaker *sm = (SoundMaker *)data;
732 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
735 static void cameraPunchRight(MtEvent *e, void *data)
737 SoundMaker *sm = (SoundMaker *)data;
738 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
741 static void nodeDug(MtEvent *e, void *data)
743 SoundMaker *sm = (SoundMaker *)data;
744 NodeDugEvent *nde = (NodeDugEvent *)e;
745 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
748 static void playerDamage(MtEvent *e, void *data)
750 SoundMaker *sm = (SoundMaker *)data;
751 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
754 static void playerFallingDamage(MtEvent *e, void *data)
756 SoundMaker *sm = (SoundMaker *)data;
757 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
760 void registerReceiver(MtEventManager *mgr)
762 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
763 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
764 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
765 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
766 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
767 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
768 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
769 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
772 void step(float dtime)
774 m_player_step_timer -= dtime;
778 // Locally stored sounds don't need to be preloaded because of this
779 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
781 std::set<std::string> m_fetched;
783 void fetchSounds(const std::string &name,
784 std::set<std::string> &dst_paths,
785 std::set<std::string> &dst_datas)
787 if (m_fetched.count(name))
790 m_fetched.insert(name);
791 std::string base = porting::path_share + DIR_DELIM + "testsounds";
792 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
793 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
794 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
795 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
796 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
797 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
798 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
799 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
800 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
801 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
802 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
806 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
809 bool *m_force_fog_off;
814 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
815 f32 *fog_range, Client *client) :
817 m_force_fog_off(force_fog_off),
818 m_fog_range(fog_range),
821 ~GameGlobalShaderConstantSetter() {}
823 virtual void onSetConstants(video::IMaterialRendererServices *services,
830 video::SColor bgcolor = m_sky->getBgColor();
831 video::SColorf bgcolorf(bgcolor);
832 float bgcolorfa[4] = {
838 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
841 float fog_distance = 10000 * BS;
843 if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
844 fog_distance = *m_fog_range;
846 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
849 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
850 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
851 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
853 u32 animation_timer = porting::getTimeMs() % 100000;
854 float animation_timer_f = (float)animation_timer / 100000.0;
855 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
856 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
858 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
859 v3f eye_position = player->getEyePosition();
860 services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
861 services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
863 // Uniform sampler layers
867 // before 1.8 there isn't a "integer interface", only float
868 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
869 services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
870 services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
871 services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
873 services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
874 services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
875 services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
880 bool nodePlacementPrediction(Client &client,
881 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
883 std::string prediction = playeritem_def.node_placement_prediction;
884 INodeDefManager *nodedef = client.ndef();
885 ClientMap &map = client.getEnv().getClientMap();
887 bool is_valid_position;
889 node = map.getNodeNoEx(nodepos, &is_valid_position);
890 if (!is_valid_position)
893 if (prediction != "" && !nodedef->get(node).rightclickable) {
894 verbosestream << "Node placement prediction for "
895 << playeritem_def.name << " is "
896 << prediction << std::endl;
897 v3s16 p = neighbourpos;
899 // Place inside node itself if buildable_to
900 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
901 if (is_valid_position)
903 if (nodedef->get(n_under).buildable_to)
906 node = map.getNodeNoEx(p, &is_valid_position);
907 if (is_valid_position &&!nodedef->get(node).buildable_to)
912 // Find id of predicted node
914 bool found = nodedef->getId(prediction, id);
917 errorstream << "Node placement prediction failed for "
918 << playeritem_def.name << " (places "
920 << ") - Name not known" << std::endl;
924 // Predict param2 for facedir and wallmounted nodes
927 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
928 v3s16 dir = nodepos - neighbourpos;
930 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
931 param2 = dir.Y < 0 ? 1 : 0;
932 } else if (abs(dir.X) > abs(dir.Z)) {
933 param2 = dir.X < 0 ? 3 : 2;
935 param2 = dir.Z < 0 ? 5 : 4;
939 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
940 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
942 if (abs(dir.X) > abs(dir.Z)) {
943 param2 = dir.X < 0 ? 3 : 1;
945 param2 = dir.Z < 0 ? 2 : 0;
951 //Check attachment if node is in group attached_node
952 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
953 static v3s16 wallmounted_dirs[8] = {
963 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
964 pp = p + wallmounted_dirs[param2];
966 pp = p + v3s16(0, -1, 0);
968 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
972 // Add node to client map
973 MapNode n(id, 0, param2);
976 LocalPlayer *player = client.getEnv().getLocalPlayer();
978 // Dont place node when player would be inside new node
979 // NOTE: This is to be eventually implemented by a mod as client-side Lua
980 if (!nodedef->get(n).walkable ||
981 g_settings->getBool("enable_build_where_you_stand") ||
982 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
983 (nodedef->get(n).walkable &&
984 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
985 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
987 // This triggers the required mesh update too
988 client.addNode(p, n);
991 } catch (InvalidPositionException &e) {
992 errorstream << "Node placement prediction failed for "
993 << playeritem_def.name << " (places "
995 << ") - Position not loaded" << std::endl;
1002 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
1003 InventoryManager *invmgr, IGameDef *gamedef,
1004 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1005 IFormSource *fs_src, TextDest *txt_dest, Client *client)
1008 if (*cur_formspec == 0) {
1009 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
1010 invmgr, gamedef, tsrc, fs_src, txt_dest, client);
1011 (*cur_formspec)->doPause = false;
1014 Caution: do not call (*cur_formspec)->drop() here --
1015 the reference might outlive the menu, so we will
1016 periodically check if *cur_formspec is the only
1017 remaining reference (i.e. the menu was removed)
1018 and delete it in that case.
1022 (*cur_formspec)->setFormSource(fs_src);
1023 (*cur_formspec)->setTextDest(txt_dest);
1027 #define SIZE_TAG "size[11,5.5]"
1029 static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
1030 InventoryManager *invmgr, IGameDef *gamedef,
1031 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1032 Client *client, std::string text)
1034 std::string formspec =
1035 FORMSPEC_VERSION_STRING
1037 "field[3,2.35;6,0.5;f_text;;" + text + "]"
1038 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
1042 /* Note: FormspecFormSource and LocalFormspecHandler
1043 * are deleted by guiFormSpecMenu */
1044 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1045 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
1047 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1050 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
1051 InventoryManager *invmgr, IGameDef *gamedef,
1052 IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
1054 std::string formspec =
1055 std::string(FORMSPEC_VERSION_STRING) +
1057 "bgcolor[#320000b4;true]"
1058 "label[4.85,1.35;You died.]"
1059 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
1063 /* Note: FormspecFormSource and LocalFormspecHandler
1064 * are deleted by guiFormSpecMenu */
1065 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1066 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
1068 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1071 /******************************************************************************/
1072 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
1073 InventoryManager *invmgr, IGameDef *gamedef,
1074 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1075 bool singleplayermode)
1078 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1079 "No menu visible:\n"
1080 "- single tap: button activate\n"
1081 "- double tap: place/use\n"
1082 "- slide finger: look around\n"
1083 "Menu/Inventory visible:\n"
1084 "- double tap (outside):\n"
1086 "- touch stack, touch slot:\n"
1088 "- touch&drag, tap 2nd finger\n"
1089 " --> place single item to slot\n"
1092 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1094 "- Space: jump/climb\n"
1095 "- Shift: sneak/go down\n"
1098 "- Mouse: turn/look\n"
1099 "- Mouse left: dig/punch\n"
1100 "- Mouse right: place/use\n"
1101 "- Mouse wheel: select item\n"
1106 float ypos = singleplayermode ? 0.5 : 0.1;
1107 std::ostringstream os;
1109 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1110 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1111 << wide_to_narrow(wstrgettext("Continue")) << "]";
1113 if (!singleplayermode) {
1114 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1115 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1119 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1120 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1121 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
1122 << wide_to_narrow(wstrgettext("Change Keys")) << "]";
1124 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1125 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1126 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1127 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1128 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1129 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1130 << minetest_build_info << "\n"
1131 << "path_user = " << wrap_rows(porting::path_user, 20)
1135 /* Note: FormspecFormSource and LocalFormspecHandler *
1136 * are deleted by guiFormSpecMenu */
1137 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
1138 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1140 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1142 (*cur_formspec)->doPause = true;
1145 /******************************************************************************/
1146 static void updateChat(Client &client, f32 dtime, bool show_debug,
1147 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1148 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
1150 // Add chat log output for errors to be shown in chat
1151 static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1153 // Get new messages from error log buffer
1154 while (!chat_log_error_buf.empty()) {
1155 chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
1158 // Get new messages from client
1159 std::wstring message;
1161 while (client.getChatMessage(message)) {
1162 chat_backend.addUnparsedMessage(message);
1165 // Remove old messages
1166 chat_backend.step(dtime);
1168 // Display all messages in a static text element
1169 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1170 std::wstring recent_chat = chat_backend.getRecentChat();
1171 unsigned int line_height = g_fontengine->getLineHeight();
1173 guitext_chat->setText(recent_chat.c_str());
1175 // Update gui element size and position
1176 s32 chat_y = 5 + line_height;
1179 chat_y += line_height;
1181 // first pass to calculate height of text to be set
1182 s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
1183 porting::getWindowSize().X - 20);
1184 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1185 guitext_chat->setRelativePosition(rect);
1187 //now use real height of text and adjust rect according to this size
1188 rect = core::rect<s32>(10, chat_y, width,
1189 chat_y + guitext_chat->getTextHeight());
1192 guitext_chat->setRelativePosition(rect);
1193 // Don't show chat if disabled or empty or profiler is enabled
1194 guitext_chat->setVisible(
1195 show_chat && recent_chat_count != 0 && !show_profiler);
1199 /****************************************************************************
1200 Fast key cache for main game loop
1201 ****************************************************************************/
1203 /* This is faster than using getKeySetting with the tradeoff that functions
1204 * using it must make sure that it's initialised before using it and there is
1205 * no error handling (for example bounds checking). This is really intended for
1206 * use only in the main running loop of the client (the_game()) where the faster
1207 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1208 * (e.g. formspecs) should continue using getKeySetting().
1212 KeyCache() { populate(); }
1226 KEYMAP_ID_INVENTORY,
1233 KEYMAP_ID_SCREENSHOT,
1234 KEYMAP_ID_TOGGLE_HUD,
1235 KEYMAP_ID_TOGGLE_CHAT,
1236 KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
1237 KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
1238 KEYMAP_ID_TOGGLE_DEBUG,
1239 KEYMAP_ID_TOGGLE_PROFILER,
1240 KEYMAP_ID_CAMERA_MODE,
1241 KEYMAP_ID_INCREASE_VIEWING_RANGE,
1242 KEYMAP_ID_DECREASE_VIEWING_RANGE,
1243 KEYMAP_ID_RANGESELECT,
1245 KEYMAP_ID_QUICKTUNE_NEXT,
1246 KEYMAP_ID_QUICKTUNE_PREV,
1247 KEYMAP_ID_QUICKTUNE_INC,
1248 KEYMAP_ID_QUICKTUNE_DEC,
1250 KEYMAP_ID_DEBUG_STACKS,
1252 // Fake keycode for array size and internal checks
1253 KEYMAP_INTERNAL_ENUM_COUNT
1260 KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
1263 void KeyCache::populate()
1265 key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
1266 key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
1267 key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
1268 key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
1269 key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
1270 key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
1271 key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
1273 key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
1274 key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
1275 key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
1276 key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
1277 key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
1278 key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
1279 key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
1280 key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
1281 key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
1282 key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1283 key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1284 key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
1285 = getKeySetting("keymap_toggle_force_fog_off");
1286 key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
1287 = getKeySetting("keymap_toggle_update_camera");
1288 key[KEYMAP_ID_TOGGLE_DEBUG]
1289 = getKeySetting("keymap_toggle_debug");
1290 key[KEYMAP_ID_TOGGLE_PROFILER]
1291 = getKeySetting("keymap_toggle_profiler");
1292 key[KEYMAP_ID_CAMERA_MODE]
1293 = getKeySetting("keymap_camera_mode");
1294 key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
1295 = getKeySetting("keymap_increase_viewing_range_min");
1296 key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
1297 = getKeySetting("keymap_decrease_viewing_range_min");
1298 key[KEYMAP_ID_RANGESELECT]
1299 = getKeySetting("keymap_rangeselect");
1301 key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1302 key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1303 key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1304 key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1306 key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1310 /****************************************************************************
1312 ****************************************************************************/
1314 const float object_hit_delay = 0.2;
1317 u32 last_time, busy_time, sleep_time;
1321 /* The reason the following structs are not anonymous structs within the
1322 * class is that they are not used by the majority of member functions and
1323 * many functions that do require objects of thse types do not modify them
1324 * (so they can be passed as a const qualified parameter)
1326 struct CameraOrientation {
1327 f32 camera_yaw; // "right/left"
1328 f32 camera_pitch; // "up/down"
1331 struct GameRunData {
1334 PointedThing pointed_old;
1338 bool update_wielded_item_trigger;
1339 bool reset_jump_timer;
1340 float nodig_delay_timer;
1342 float dig_time_complete;
1343 float repeat_rightclick_timer;
1344 float object_hit_delay_timer;
1345 float time_from_last_punch;
1346 ClientActiveObject *selected_object;
1350 float update_draw_list_timer;
1351 float statustext_time;
1355 v3f update_draw_list_last_cam_dir;
1357 u32 profiler_current_page;
1358 u32 profiler_max_page; // Number of pages
1361 float time_of_day_smooth;
1365 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1373 Jitter dtime_jitter, busy_time_jitter;
1376 /* Flags that can, or may, change during main game loop
1378 struct VolatileRunFlags {
1384 bool show_profiler_graph;
1385 bool disable_camera_update;
1386 bool first_loop_after_window_activation;
1387 bool camera_offset_changed;
1391 /****************************************************************************
1393 ****************************************************************************/
1395 /* This is not intended to be a public class. If a public class becomes
1396 * desirable then it may be better to create another 'wrapper' class that
1397 * hides most of the stuff in this class (nothing in this class is required
1398 * by any other file) but exposes the public methods/data only.
1406 bool startup(bool *kill,
1408 InputHandler *input,
1409 IrrlichtDevice *device,
1410 const std::string &map_dir,
1411 const std::string &playername,
1412 const std::string &password,
1413 // If address is "", local server is used and address is updated
1414 std::string *address,
1416 std::wstring *error_message,
1417 ChatBackend *chat_backend,
1418 const SubgameSpec &gamespec, // Used for local game
1419 bool simple_singleplayer_mode);
1426 void extendedResourceCleanup();
1428 // Basic initialisation
1429 bool init(const std::string &map_dir, std::string *address,
1431 const SubgameSpec &gamespec);
1433 bool createSingleplayerServer(const std::string map_dir,
1434 const SubgameSpec &gamespec, u16 port, std::string *address);
1437 bool createClient(const std::string &playername,
1438 const std::string &password, std::string *address, u16 port,
1439 std::wstring *error_message);
1440 bool initGui(std::wstring *error_message);
1442 // Client connection
1443 bool connectToServer(const std::string &playername,
1444 const std::string &password, std::string *address, u16 port,
1445 bool *connect_ok, bool *aborted);
1446 bool getServerContent(bool *aborted);
1450 void updateInteractTimers(GameRunData *args, f32 dtime);
1451 bool checkConnection();
1452 bool handleCallbacks();
1453 void processQueues();
1454 void updateProfilers(const GameRunData &run_data, const RunStats &stats,
1455 const FpsControl &draw_times, f32 dtime);
1456 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
1458 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1460 void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
1462 void processKeyboardInput(VolatileRunFlags *flags,
1463 float *statustext_time,
1465 bool *reset_jump_timer,
1466 u32 *profiler_current_page,
1467 u32 profiler_max_page);
1468 void processItemSelection(u16 *new_playeritem);
1470 void dropSelectedItem();
1471 void openInventory();
1473 void toggleFreeMove(float *statustext_time);
1474 void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
1475 void toggleFast(float *statustext_time);
1476 void toggleNoClip(float *statustext_time);
1478 void toggleChat(float *statustext_time, bool *flag);
1479 void toggleHud(float *statustext_time, bool *flag);
1480 void toggleFog(float *statustext_time, bool *flag);
1481 void toggleDebug(float *statustext_time, bool *show_debug,
1482 bool *show_profiler_graph);
1483 void toggleUpdateCamera(float *statustext_time, bool *flag);
1484 void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
1485 u32 profiler_max_page);
1487 void increaseViewRange(float *statustext_time);
1488 void decreaseViewRange(float *statustext_time);
1489 void toggleFullViewRange(float *statustext_time);
1491 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
1492 void updateCameraOrientation(CameraOrientation *cam,
1493 const VolatileRunFlags &flags);
1494 void updatePlayerControl(const CameraOrientation &cam);
1495 void step(f32 *dtime);
1496 void processClientEvents(CameraOrientation *cam, float *damage_flash);
1497 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
1498 float time_from_last_punch);
1499 void updateSound(f32 dtime);
1500 void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
1501 GameRunData *runData, f32 dtime, bool show_hud,
1503 void handlePointingAtNode(GameRunData *runData,
1504 const PointedThing &pointed, const ItemDefinition &playeritem_def,
1505 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1506 void handlePointingAtObject(GameRunData *runData,
1507 const PointedThing &pointed, const ItemStack &playeritem,
1508 const v3f &player_position, bool show_debug);
1509 void handleDigging(GameRunData *runData, const PointedThing &pointed,
1510 const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
1512 void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
1513 RunStats *stats, GameRunData *runData,
1514 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
1515 void updateGui(float *statustext_time, const RunStats &stats,
1516 const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
1517 const CameraOrientation &cam);
1518 void updateProfilerGraphs(ProfilerGraph *graph);
1521 void limitFps(FpsControl *fps_timings, f32 *dtime);
1523 void showOverlayMessage(const char *msg, float dtime, int percent,
1524 bool draw_clouds = true);
1527 InputHandler *input;
1532 IWritableTextureSource *texture_src;
1533 IWritableShaderSource *shader_src;
1535 // When created, these will be filled with data received from the server
1536 IWritableItemDefManager *itemdef_manager;
1537 IWritableNodeDefManager *nodedef_manager;
1539 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1540 ISoundManager *sound;
1541 bool sound_is_dummy;
1542 SoundMaker *soundmaker;
1544 ChatBackend *chat_backend;
1546 GUIFormSpecMenu *current_formspec;
1548 EventManager *eventmgr;
1549 QuicktuneShortcutter *quicktune;
1551 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1552 MapDrawControl *draw_control;
1554 Clouds *clouds; // Free using ->Drop()
1555 Sky *sky; // Free using ->Drop()
1556 Inventory *local_inventory;
1560 This class does take ownership/responsibily for cleaning up etc of any of
1561 these items (e.g. device)
1563 IrrlichtDevice *device;
1564 video::IVideoDriver *driver;
1565 scene::ISceneManager *smgr;
1567 std::wstring *error_message;
1568 IGameDef *gamedef; // Convenience (same as *client)
1569 scene::ISceneNode *skybox;
1572 bool simple_singleplayer_mode;
1575 /* Pre-calculated values
1577 int crack_animation_length;
1581 gui::IGUIStaticText *guitext; // First line of debug text
1582 gui::IGUIStaticText *guitext2; // Second line of debug text
1583 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1584 gui::IGUIStaticText *guitext_status;
1585 gui::IGUIStaticText *guitext_chat; // Chat text
1586 gui::IGUIStaticText *guitext_profiler; // Profiler text
1588 std::wstring infotext;
1589 std::wstring statustext;
1593 IntervalLimiter profiler_interval;
1595 /* TODO: Add a callback function so these can be updated when a setting
1596 * changes. At this point in time it doesn't matter (e.g. /set
1597 * is documented to change server settings only)
1599 * TODO: Local caching of settings is not optimal and should at some stage
1600 * be updated to use a global settings object for getting thse values
1601 * (as opposed to the this local caching). This can be addressed in
1604 bool m_cache_doubletap_jump;
1605 bool m_cache_enable_node_highlighting;
1606 bool m_cache_enable_clouds;
1607 bool m_cache_enable_particles;
1608 bool m_cache_enable_fog;
1609 f32 m_cache_mouse_sensitivity;
1610 f32 m_repeat_right_click_time;
1618 itemdef_manager(NULL),
1619 nodedef_manager(NULL),
1621 sound_is_dummy(false),
1624 current_formspec(NULL),
1627 gui_chat_console(NULL),
1632 local_inventory(NULL),
1635 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
1636 m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
1637 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
1638 m_cache_enable_particles = g_settings->getBool("enable_particles");
1639 m_cache_enable_fog = g_settings->getBool("enable_fog");
1640 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
1641 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
1643 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
1648 /****************************************************************************
1650 ****************************************************************************/
1656 if (!sound_is_dummy)
1659 delete server; // deleted first to stop all server threads
1662 delete local_inventory;
1668 delete nodedef_manager;
1669 delete itemdef_manager;
1670 delete draw_control;
1672 extendedResourceCleanup();
1675 bool Game::startup(bool *kill,
1677 InputHandler *input,
1678 IrrlichtDevice *device,
1679 const std::string &map_dir,
1680 const std::string &playername,
1681 const std::string &password,
1682 std::string *address, // can change if simple_singleplayer_mode
1684 std::wstring *error_message,
1685 ChatBackend *chat_backend,
1686 const SubgameSpec &gamespec,
1687 bool simple_singleplayer_mode)
1690 this->device = device;
1692 this->error_message = error_message;
1693 this->random_input = random_input;
1694 this->input = input;
1695 this->chat_backend = chat_backend;
1696 this->simple_singleplayer_mode = simple_singleplayer_mode;
1698 driver = device->getVideoDriver();
1699 smgr = device->getSceneManager();
1701 smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1703 if (!init(map_dir, address, port, gamespec))
1706 if (!createClient(playername, password, address, port, error_message))
1715 ProfilerGraph graph;
1716 RunStats stats = { 0 };
1717 CameraOrientation cam_view = { 0 };
1718 GameRunData runData = { 0 };
1719 FpsControl draw_times = { 0 };
1720 VolatileRunFlags flags = { 0 };
1721 f32 dtime; // in seconds
1723 runData.time_from_last_punch = 10.0;
1724 runData.profiler_max_page = 3;
1725 runData.update_wielded_item_trigger = true;
1727 flags.show_chat = true;
1728 flags.show_hud = true;
1729 flags.show_debug = g_settings->getBool("show_debug");
1730 flags.invert_mouse = g_settings->getBool("invert_mouse");
1731 flags.first_loop_after_window_activation = true;
1733 /* Clear the profiler */
1734 Profiler::GraphValues dummyvalues;
1735 g_profiler->graphGet(dummyvalues);
1737 draw_times.last_time = device->getTimer()->getTime();
1739 shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1741 &flags.force_fog_off,
1745 std::vector<aabb3f> highlight_boxes;
1747 set_light_table(g_settings->getFloat("display_gamma"));
1749 while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
1751 /* Must be called immediately after a device->run() call because it
1752 * uses device->getTimer()->getTime()
1754 limitFps(&draw_times, &dtime);
1756 updateStats(&stats, draw_times, dtime);
1757 updateInteractTimers(&runData, dtime);
1759 if (!checkConnection())
1761 if (!handleCallbacks())
1767 hud->resizeHotbar();
1769 updateProfilers(runData, stats, draw_times, dtime);
1770 processUserInput(&flags, &runData, dtime);
1771 // Update camera before player movement to avoid camera lag of one frame
1772 updateCameraDirection(&cam_view, &flags);
1773 updatePlayerControl(cam_view);
1775 processClientEvents(&cam_view, &runData.damage_flash);
1776 updateCamera(&flags, draw_times.busy_time, dtime,
1777 runData.time_from_last_punch);
1779 processPlayerInteraction(highlight_boxes, &runData, dtime,
1780 flags.show_hud, flags.show_debug);
1781 updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
1783 updateProfilerGraphs(&graph);
1788 void Game::shutdown()
1790 showOverlayMessage("Shutting down...", 0, 0, false);
1795 if (gui_chat_console)
1796 gui_chat_console->drop();
1802 while (g_menumgr.menuCount() > 0) {
1803 g_menumgr.m_stack.front()->setVisible(false);
1804 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1807 if (current_formspec) {
1808 current_formspec->drop();
1809 current_formspec = NULL;
1812 chat_backend->addMessage(L"", L"# Disconnected.");
1813 chat_backend->addMessage(L"", L"");
1817 while (!client->isShutdown()) {
1818 assert(texture_src != NULL);
1819 assert(shader_src != NULL);
1820 texture_src->processQueue();
1821 shader_src->processQueue();
1829 /****************************************************************************
1831 ****************************************************************************/
1834 const std::string &map_dir,
1835 std::string *address,
1837 const SubgameSpec &gamespec)
1839 showOverlayMessage("Loading...", 0, 0);
1841 texture_src = createTextureSource(device);
1842 shader_src = createShaderSource(device);
1844 itemdef_manager = createItemDefManager();
1845 nodedef_manager = createNodeDefManager();
1847 eventmgr = new EventManager();
1848 quicktune = new QuicktuneShortcutter();
1850 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1851 && eventmgr && quicktune))
1857 // Create a server if not connecting to an existing one
1858 if (*address == "") {
1859 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1866 bool Game::initSound()
1869 if (g_settings->getBool("enable_sound")) {
1870 infostream << "Attempting to use OpenAL audio" << std::endl;
1871 sound = createOpenALSoundManager(&soundfetcher);
1873 infostream << "Failed to initialize OpenAL audio" << std::endl;
1875 infostream << "Sound disabled." << std::endl;
1879 infostream << "Using dummy audio." << std::endl;
1880 sound = &dummySoundManager;
1881 sound_is_dummy = true;
1884 soundmaker = new SoundMaker(sound, nodedef_manager);
1888 soundmaker->registerReceiver(eventmgr);
1893 bool Game::createSingleplayerServer(const std::string map_dir,
1894 const SubgameSpec &gamespec, u16 port, std::string *address)
1896 showOverlayMessage("Creating server...", 0, 5);
1898 std::string bind_str = g_settings->get("bind_address");
1899 Address bind_addr(0, 0, 0, 0, port);
1901 if (g_settings->getBool("ipv6_server")) {
1902 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1906 bind_addr.Resolve(bind_str.c_str());
1907 *address = bind_str;
1908 } catch (ResolveError &e) {
1909 infostream << "Resolving bind address \"" << bind_str
1910 << "\" failed: " << e.what()
1911 << " -- Listening on all addresses." << std::endl;
1914 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1915 *error_message = L"Unable to listen on " +
1916 narrow_to_wide(bind_addr.serializeString()) +
1917 L" because IPv6 is disabled";
1918 errorstream << wide_to_narrow(*error_message) << std::endl;
1922 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1923 bind_addr.isIPv6());
1925 server->start(bind_addr);
1930 bool Game::createClient(const std::string &playername,
1931 const std::string &password, std::string *address, u16 port,
1932 std::wstring *error_message)
1934 showOverlayMessage("Creating client...", 0, 10);
1936 draw_control = new MapDrawControl;
1940 bool could_connect, connect_aborted;
1942 if (!connectToServer(playername, password, address, port,
1943 &could_connect, &connect_aborted))
1946 if (!could_connect) {
1947 if (*error_message == L"" && !connect_aborted) {
1948 // Should not happen if error messages are set properly
1949 *error_message = L"Connection failed for unknown reason";
1950 errorstream << wide_to_narrow(*error_message) << std::endl;
1955 if (!getServerContent(&connect_aborted)) {
1956 if (*error_message == L"" && !connect_aborted) {
1957 // Should not happen if error messages are set properly
1958 *error_message = L"Connection failed for unknown reason";
1959 errorstream << wide_to_narrow(*error_message) << std::endl;
1964 // Update cached textures, meshes and materials
1965 client->afterContentReceived(device, g_fontengine->getFont());
1969 camera = new Camera(smgr, *draw_control, gamedef);
1970 if (!camera || !camera->successfullyCreated(*error_message))
1975 if (m_cache_enable_clouds) {
1976 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1978 *error_message = L"Memory allocation error";
1979 *error_message += narrow_to_wide(" (clouds)");
1980 errorstream << wide_to_narrow(*error_message) << std::endl;
1987 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
1988 skybox = NULL; // This is used/set later on in the main run loop
1990 local_inventory = new Inventory(itemdef_manager);
1992 if (!(sky && local_inventory)) {
1993 *error_message = L"Memory allocation error";
1994 *error_message += narrow_to_wide(" (sky or local inventory)");
1995 errorstream << wide_to_narrow(*error_message) << std::endl;
1999 /* Pre-calculated values
2001 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
2003 v2u32 size = t->getOriginalSize();
2004 crack_animation_length = size.Y / size.X;
2006 crack_animation_length = 5;
2009 if (!initGui(error_message))
2012 /* Set window caption
2014 core::stringw str = L"Minetest [";
2015 str += driver->getName();
2017 device->setWindowCaption(str.c_str());
2019 LocalPlayer *player = client->getEnv().getLocalPlayer();
2020 player->hurt_tilt_timer = 0;
2021 player->hurt_tilt_strength = 0;
2023 hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
2026 *error_message = L"Memory error: could not create HUD";
2027 errorstream << wide_to_narrow(*error_message) << std::endl;
2034 bool Game::initGui(std::wstring *error_message)
2036 // First line of debug text
2037 guitext = guienv->addStaticText(
2039 core::rect<s32>(0, 0, 0, 0),
2040 false, false, guiroot);
2042 // Second line of debug text
2043 guitext2 = guienv->addStaticText(
2045 core::rect<s32>(0, 0, 0, 0),
2046 false, false, guiroot);
2048 // At the middle of the screen
2049 // Object infos are shown in this
2050 guitext_info = guienv->addStaticText(
2052 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2053 false, true, guiroot);
2055 // Status text (displays info when showing and hiding GUI stuff, etc.)
2056 guitext_status = guienv->addStaticText(
2058 core::rect<s32>(0, 0, 0, 0),
2059 false, false, guiroot);
2060 guitext_status->setVisible(false);
2063 guitext_chat = guienv->addStaticText(
2065 core::rect<s32>(0, 0, 0, 0),
2066 //false, false); // Disable word wrap as of now
2067 false, true, guiroot);
2068 // Remove stale "recent" chat messages from previous connections
2069 chat_backend->clearRecentChat();
2071 // Chat backend and console
2072 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2073 -1, chat_backend, client);
2074 if (!gui_chat_console) {
2075 *error_message = L"Could not allocate memory for chat console";
2076 errorstream << wide_to_narrow(*error_message) << std::endl;
2080 // Profiler text (size is updated when text is updated)
2081 guitext_profiler = guienv->addStaticText(
2083 core::rect<s32>(0, 0, 0, 0),
2084 false, false, guiroot);
2085 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2086 guitext_profiler->setVisible(false);
2087 guitext_profiler->setWordWrap(true);
2089 #ifdef HAVE_TOUCHSCREENGUI
2091 if (g_touchscreengui)
2092 g_touchscreengui->init(texture_src, porting::getDisplayDensity());
2099 bool Game::connectToServer(const std::string &playername,
2100 const std::string &password, std::string *address, u16 port,
2101 bool *connect_ok, bool *aborted)
2103 showOverlayMessage("Resolving address...", 0, 15);
2105 Address connect_address(0, 0, 0, 0, port);
2108 connect_address.Resolve(address->c_str());
2110 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2111 //connect_address.Resolve("localhost");
2112 if (connect_address.isIPv6()) {
2113 IPv6AddressBytes addr_bytes;
2114 addr_bytes.bytes[15] = 1;
2115 connect_address.setAddress(&addr_bytes);
2117 connect_address.setAddress(127, 0, 0, 1);
2120 } catch (ResolveError &e) {
2121 *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
2122 errorstream << wide_to_narrow(*error_message) << std::endl;
2126 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2127 *error_message = L"Unable to connect to " +
2128 narrow_to_wide(connect_address.serializeString()) +
2129 L" because IPv6 is disabled";
2130 errorstream << wide_to_narrow(*error_message) << std::endl;
2134 client = new Client(device,
2135 playername.c_str(), password, simple_singleplayer_mode,
2136 *draw_control, texture_src, shader_src,
2137 itemdef_manager, nodedef_manager, sound, eventmgr,
2138 connect_address.isIPv6());
2143 gamedef = client; // Client acts as our GameDef
2146 infostream << "Connecting to server at ";
2147 connect_address.print(&infostream);
2148 infostream << std::endl;
2150 client->connect(connect_address);
2154 Wait for server to accept connection
2160 FpsControl fps_control = { 0 };
2161 f32 dtime; // in seconds
2163 while (device->run()) {
2165 limitFps(&fps_control, &dtime);
2167 // Update client and server
2168 client->step(dtime);
2171 server->step(dtime);
2174 if (client->getState() == LC_Init) {
2180 if (client->accessDenied()) {
2181 *error_message = L"Access denied. Reason: "
2182 + client->accessDeniedReason();
2183 errorstream << wide_to_narrow(*error_message) << std::endl;
2187 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2189 infostream << "Connect aborted [Escape]" << std::endl;
2194 showOverlayMessage("Connecting to server...", dtime, 20);
2196 } catch (con::PeerNotFoundException &e) {
2197 // TODO: Should something be done here? At least an info/error
2205 bool Game::getServerContent(bool *aborted)
2209 FpsControl fps_control = { 0 };
2210 f32 dtime; // in seconds
2212 while (device->run()) {
2214 limitFps(&fps_control, &dtime);
2216 // Update client and server
2217 client->step(dtime);
2220 server->step(dtime);
2223 if (client->mediaReceived() && client->itemdefReceived() &&
2224 client->nodedefReceived()) {
2229 if (client->accessDenied()) {
2230 *error_message = L"Access denied. Reason: "
2231 + client->accessDeniedReason();
2232 errorstream << wide_to_narrow(*error_message) << std::endl;
2236 if (client->getState() < LC_Init) {
2237 *error_message = L"Client disconnected";
2238 errorstream << wide_to_narrow(*error_message) << std::endl;
2242 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2244 infostream << "Connect aborted [Escape]" << std::endl;
2251 if (!client->itemdefReceived()) {
2252 wchar_t *text = wgettext("Item definitions...");
2254 draw_load_screen(text, device, guienv, dtime, progress);
2256 } else if (!client->nodedefReceived()) {
2257 wchar_t *text = wgettext("Node definitions...");
2259 draw_load_screen(text, device, guienv, dtime, progress);
2262 std::stringstream message;
2263 message.precision(3);
2264 message << gettext("Media...");
2266 if ((USE_CURL == 0) ||
2267 (!g_settings->getBool("enable_remote_media_server"))) {
2268 float cur = client->getCurRate();
2269 std::string cur_unit = gettext(" KB/s");
2273 cur_unit = gettext(" MB/s");
2276 message << " ( " << cur << cur_unit << " )";
2279 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
2280 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
2281 guienv, dtime, progress);
2290 /****************************************************************************
2292 ****************************************************************************/
2294 inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
2296 if (args->nodig_delay_timer >= 0)
2297 args->nodig_delay_timer -= dtime;
2299 if (args->object_hit_delay_timer >= 0)
2300 args->object_hit_delay_timer -= dtime;
2302 args->time_from_last_punch += dtime;
2306 /* returns false if game should exit, otherwise true
2308 inline bool Game::checkConnection()
2310 if (client->accessDenied()) {
2311 *error_message = L"Access denied. Reason: "
2312 + client->accessDeniedReason();
2313 errorstream << wide_to_narrow(*error_message) << std::endl;
2321 /* returns false if game should exit, otherwise true
2323 inline bool Game::handleCallbacks()
2325 if (g_gamecallback->disconnect_requested) {
2326 g_gamecallback->disconnect_requested = false;
2330 if (g_gamecallback->changepassword_requested) {
2331 (new GUIPasswordChange(guienv, guiroot, -1,
2332 &g_menumgr, client))->drop();
2333 g_gamecallback->changepassword_requested = false;
2336 if (g_gamecallback->changevolume_requested) {
2337 (new GUIVolumeChange(guienv, guiroot, -1,
2338 &g_menumgr, client))->drop();
2339 g_gamecallback->changevolume_requested = false;
2342 if (g_gamecallback->keyconfig_requested) {
2343 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2344 &g_menumgr))->drop();
2345 g_gamecallback->keyconfig_requested = false;
2348 if (g_gamecallback->keyconfig_changed) {
2349 keycache.populate(); // update the cache with new settings
2350 g_gamecallback->keyconfig_changed = false;
2357 void Game::processQueues()
2359 texture_src->processQueue();
2360 itemdef_manager->processQueue(gamedef);
2361 shader_src->processQueue();
2365 void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
2366 const FpsControl &draw_times, f32 dtime)
2368 float profiler_print_interval =
2369 g_settings->getFloat("profiler_print_interval");
2370 bool print_to_log = true;
2372 if (profiler_print_interval == 0) {
2373 print_to_log = false;
2374 profiler_print_interval = 5;
2377 if (profiler_interval.step(dtime, profiler_print_interval)) {
2379 infostream << "Profiler:" << std::endl;
2380 g_profiler->print(infostream);
2383 update_profiler_gui(guitext_profiler, g_fontengine,
2384 run_data.profiler_current_page, run_data.profiler_max_page,
2385 driver->getScreenSize().Height);
2387 g_profiler->clear();
2390 addProfilerGraphs(stats, draw_times, dtime);
2394 void Game::addProfilerGraphs(const RunStats &stats,
2395 const FpsControl &draw_times, f32 dtime)
2397 g_profiler->graphAdd("mainloop_other",
2398 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2400 if (draw_times.sleep_time != 0)
2401 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2402 g_profiler->graphAdd("mainloop_dtime", dtime);
2404 g_profiler->add("Elapsed time", dtime);
2405 g_profiler->avg("FPS", 1. / dtime);
2409 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2416 /* Time average and jitter calculation
2418 jp = &stats->dtime_jitter;
2419 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2421 jitter = dtime - jp->avg;
2423 if (jitter > jp->max)
2426 jp->counter += dtime;
2428 if (jp->counter > 0.0) {
2430 jp->max_sample = jp->max;
2431 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2435 /* Busytime average and jitter calculation
2437 jp = &stats->busy_time_jitter;
2438 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2440 jitter = draw_times.busy_time - jp->avg;
2442 if (jitter > jp->max)
2444 if (jitter < jp->min)
2447 jp->counter += dtime;
2449 if (jp->counter > 0.0) {
2451 jp->max_sample = jp->max;
2452 jp->min_sample = jp->min;
2460 /****************************************************************************
2462 ****************************************************************************/
2464 void Game::processUserInput(VolatileRunFlags *flags,
2465 GameRunData *interact_args, f32 dtime)
2467 // Reset input if window not active or some menu is active
2468 if (device->isWindowActive() == false
2469 || noMenuActive() == false
2470 || guienv->hasFocus(gui_chat_console)) {
2474 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2475 gui_chat_console->closeConsoleAtOnce();
2478 // Input handler step() (used by the random input generator)
2481 #ifdef HAVE_TOUCHSCREENGUI
2483 if (g_touchscreengui) {
2484 g_touchscreengui->step(dtime);
2490 if (current_formspec != 0)
2491 current_formspec->getAndroidUIInput();
2495 // Increase timer for double tap of "keymap_jump"
2496 if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
2497 interact_args->jump_timer += dtime;
2499 processKeyboardInput(
2501 &interact_args->statustext_time,
2502 &interact_args->jump_timer,
2503 &interact_args->reset_jump_timer,
2504 &interact_args->profiler_current_page,
2505 interact_args->profiler_max_page);
2507 processItemSelection(&interact_args->new_playeritem);
2511 void Game::processKeyboardInput(VolatileRunFlags *flags,
2512 float *statustext_time,
2514 bool *reset_jump_timer,
2515 u32 *profiler_current_page,
2516 u32 profiler_max_page)
2519 //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
2521 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
2523 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
2525 } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2526 show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
2527 simple_singleplayer_mode);
2528 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
2529 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2531 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
2532 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2534 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
2536 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
2537 toggleFreeMove(statustext_time);
2538 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
2539 toggleFreeMoveAlt(statustext_time, jump_timer);
2540 *reset_jump_timer = true;
2541 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
2542 toggleFast(statustext_time);
2543 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
2544 toggleNoClip(statustext_time);
2545 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
2546 client->makeScreenshot(device);
2547 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
2548 toggleHud(statustext_time, &flags->show_hud);
2549 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
2550 toggleChat(statustext_time, &flags->show_chat);
2551 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
2552 toggleFog(statustext_time, &flags->force_fog_off);
2553 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
2554 toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
2555 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
2556 toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
2557 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
2558 toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
2559 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
2560 increaseViewRange(statustext_time);
2561 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
2562 decreaseViewRange(statustext_time);
2563 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
2564 toggleFullViewRange(statustext_time);
2565 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
2567 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
2569 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
2571 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
2573 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
2574 // Print debug stacks
2575 dstream << "-----------------------------------------"
2577 dstream << DTIME << "Printing debug stacks:" << std::endl;
2578 dstream << "-----------------------------------------"
2580 debug_stacks_print();
2583 if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
2584 *reset_jump_timer = false;
2590 if (quicktune->hasMessage()) {
2591 std::string msg = quicktune->getMessage();
2592 statustext = narrow_to_wide(msg);
2593 *statustext_time = 0;
2598 void Game::processItemSelection(u16 *new_playeritem)
2600 LocalPlayer *player = client->getEnv().getLocalPlayer();
2602 /* Item selection using mouse wheel
2604 *new_playeritem = client->getPlayerItem();
2606 s32 wheel = input->getMouseWheel();
2607 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2608 player->hud_hotbar_itemcount - 1);
2611 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2613 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2617 /* Item selection using keyboard
2619 for (u16 i = 0; i < 10; i++) {
2620 static const KeyPress *item_keys[10] = {
2621 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2622 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2623 NumberKey + 9, NumberKey + 0,
2626 if (input->wasKeyDown(*item_keys[i])) {
2627 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2628 *new_playeritem = i;
2629 infostream << "Selected item: " << new_playeritem << std::endl;
2637 void Game::dropSelectedItem()
2639 IDropAction *a = new IDropAction();
2641 a->from_inv.setCurrentPlayer();
2642 a->from_list = "main";
2643 a->from_i = client->getPlayerItem();
2644 client->inventoryAction(a);
2648 void Game::openInventory()
2650 infostream << "the_game: " << "Launching inventory" << std::endl;
2652 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2653 TextDest *txt_dst = new TextDestPlayerInventory(client);
2655 create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
2656 device, fs_src, txt_dst, client);
2658 InventoryLocation inventoryloc;
2659 inventoryloc.setCurrentPlayer();
2660 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2664 void Game::openConsole()
2666 if (!gui_chat_console->isOpenInhibited()) {
2667 // Open up to over half of the screen
2668 gui_chat_console->openConsole(0.6);
2669 guienv->setFocus(gui_chat_console);
2674 void Game::toggleFreeMove(float *statustext_time)
2676 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2678 bool free_move = !g_settings->getBool("free_move");
2679 g_settings->set("free_move", bool_to_cstr(free_move));
2681 *statustext_time = 0;
2682 statustext = msg[free_move];
2683 if (free_move && !client->checkPrivilege("fly"))
2684 statustext += L" (note: no 'fly' privilege)";
2688 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
2690 if (m_cache_doubletap_jump && *jump_timer < 0.2f)
2691 toggleFreeMove(statustext_time);
2695 void Game::toggleFast(float *statustext_time)
2697 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2698 bool fast_move = !g_settings->getBool("fast_move");
2699 g_settings->set("fast_move", bool_to_cstr(fast_move));
2701 *statustext_time = 0;
2702 statustext = msg[fast_move];
2704 if (fast_move && !client->checkPrivilege("fast"))
2705 statustext += L" (note: no 'fast' privilege)";
2709 void Game::toggleNoClip(float *statustext_time)
2711 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2712 bool noclip = !g_settings->getBool("noclip");
2713 g_settings->set("noclip", bool_to_cstr(noclip));
2715 *statustext_time = 0;
2716 statustext = msg[noclip];
2718 if (noclip && !client->checkPrivilege("noclip"))
2719 statustext += L" (note: no 'noclip' privilege)";
2723 void Game::toggleChat(float *statustext_time, bool *flag)
2725 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2728 *statustext_time = 0;
2729 statustext = msg[*flag];
2733 void Game::toggleHud(float *statustext_time, bool *flag)
2735 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2738 *statustext_time = 0;
2739 statustext = msg[*flag];
2740 if (g_settings->getBool("enable_node_highlighting"))
2741 client->setHighlighted(client->getHighlighted(), *flag);
2745 void Game::toggleFog(float *statustext_time, bool *flag)
2747 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2750 *statustext_time = 0;
2751 statustext = msg[*flag];
2755 void Game::toggleDebug(float *statustext_time, bool *show_debug,
2756 bool *show_profiler_graph)
2758 // Initial / 3x toggle: Chat only
2759 // 1x toggle: Debug text with chat
2760 // 2x toggle: Debug text with profiler graph
2763 *show_profiler_graph = false;
2764 statustext = L"Debug info shown";
2765 } else if (*show_profiler_graph) {
2766 *show_debug = false;
2767 *show_profiler_graph = false;
2768 statustext = L"Debug info and profiler graph hidden";
2770 *show_profiler_graph = true;
2771 statustext = L"Profiler graph shown";
2773 *statustext_time = 0;
2777 void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
2779 static const wchar_t *msg[] = {
2780 L"Camera update enabled",
2781 L"Camera update disabled"
2785 *statustext_time = 0;
2786 statustext = msg[*flag];
2790 void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
2791 u32 profiler_max_page)
2793 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2795 // FIXME: This updates the profiler with incomplete values
2796 update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
2797 profiler_max_page, driver->getScreenSize().Height);
2799 if (*profiler_current_page != 0) {
2800 std::wstringstream sstr;
2801 sstr << "Profiler shown (page " << *profiler_current_page
2802 << " of " << profiler_max_page << ")";
2803 statustext = sstr.str();
2805 statustext = L"Profiler hidden";
2807 *statustext_time = 0;
2811 void Game::increaseViewRange(float *statustext_time)
2813 s16 range = g_settings->getS16("viewing_range_nodes_min");
2814 s16 range_new = range + 10;
2815 g_settings->set("viewing_range_nodes_min", itos(range_new));
2816 statustext = narrow_to_wide("Minimum viewing range changed to "
2818 *statustext_time = 0;
2822 void Game::decreaseViewRange(float *statustext_time)
2824 s16 range = g_settings->getS16("viewing_range_nodes_min");
2825 s16 range_new = range - 10;
2830 g_settings->set("viewing_range_nodes_min", itos(range_new));
2831 statustext = narrow_to_wide("Minimum viewing range changed to "
2833 *statustext_time = 0;
2837 void Game::toggleFullViewRange(float *statustext_time)
2839 static const wchar_t *msg[] = {
2840 L"Disabled full viewing range",
2841 L"Enabled full viewing range"
2844 draw_control->range_all = !draw_control->range_all;
2845 infostream << msg[draw_control->range_all] << std::endl;
2846 statustext = msg[draw_control->range_all];
2847 *statustext_time = 0;
2851 void Game::updateCameraDirection(CameraOrientation *cam,
2852 VolatileRunFlags *flags)
2854 if ((device->isWindowActive() && noMenuActive()) || random_input) {
2857 if (!random_input) {
2858 // Mac OSX gets upset if this is set every frame
2859 if (device->getCursorControl()->isVisible())
2860 device->getCursorControl()->setVisible(false);
2864 if (flags->first_loop_after_window_activation)
2865 flags->first_loop_after_window_activation = false;
2867 updateCameraOrientation(cam, *flags);
2869 input->setMousePos((driver->getScreenSize().Width / 2),
2870 (driver->getScreenSize().Height / 2));
2874 // Mac OSX gets upset if this is set every frame
2875 if (device->getCursorControl()->isVisible() == false)
2876 device->getCursorControl()->setVisible(true);
2879 if (!flags->first_loop_after_window_activation)
2880 flags->first_loop_after_window_activation = true;
2886 void Game::updateCameraOrientation(CameraOrientation *cam,
2887 const VolatileRunFlags &flags)
2889 #ifdef HAVE_TOUCHSCREENGUI
2890 if (g_touchscreengui) {
2891 cam->camera_yaw = g_touchscreengui->getYaw();
2892 cam->camera_pitch = g_touchscreengui->getPitch();
2895 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
2896 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
2898 if (flags.invert_mouse
2899 || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
2903 cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
2904 cam->camera_pitch += dy * m_cache_mouse_sensitivity;
2906 #ifdef HAVE_TOUCHSCREENGUI
2910 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
2914 void Game::updatePlayerControl(const CameraOrientation &cam)
2916 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
2918 PlayerControl control(
2919 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
2920 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
2921 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
2922 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
2923 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
2924 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
2925 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
2926 input->getLeftState(),
2927 input->getRightState(),
2931 client->setPlayerControl(control);
2932 LocalPlayer *player = client->getEnv().getLocalPlayer();
2933 player->keyPressed =
2934 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
2935 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
2936 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
2937 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
2938 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
2939 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
2940 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
2941 ( (u32)(input->getLeftState() & 0x1) << 7) |
2942 ( (u32)(input->getRightState() & 0x1) << 8
2949 inline void Game::step(f32 *dtime)
2951 bool can_be_and_is_paused =
2952 (simple_singleplayer_mode && g_menumgr.pausesGame());
2954 if (can_be_and_is_paused) { // This is for a singleplayer server
2955 *dtime = 0; // No time passes
2957 if (server != NULL) {
2958 //TimeTaker timer("server->step(dtime)");
2959 server->step(*dtime);
2962 //TimeTaker timer("client.step(dtime)");
2963 client->step(*dtime);
2968 void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
2970 ClientEvent event = client->getClientEvent();
2972 LocalPlayer *player = client->getEnv().getLocalPlayer();
2974 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
2976 if (event.type == CE_PLAYER_DAMAGE &&
2977 client->getHP() != 0) {
2978 //u16 damage = event.player_damage.amount;
2979 //infostream<<"Player damage: "<<damage<<std::endl;
2981 *damage_flash += 100.0;
2982 *damage_flash += 8.0 * event.player_damage.amount;
2984 player->hurt_tilt_timer = 1.5;
2985 player->hurt_tilt_strength = event.player_damage.amount / 4;
2986 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
2988 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2989 gamedef->event()->put(e);
2990 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
2991 cam->camera_yaw = event.player_force_move.yaw;
2992 cam->camera_pitch = event.player_force_move.pitch;
2993 } else if (event.type == CE_DEATHSCREEN) {
2994 show_deathscreen(¤t_formspec, client, gamedef, texture_src,
2997 chat_backend->addMessage(L"", L"You died.");
2999 /* Handle visualization */
3001 player->hurt_tilt_timer = 0;
3002 player->hurt_tilt_strength = 0;
3004 } else if (event.type == CE_SHOW_FORMSPEC) {
3005 FormspecFormSource *fs_src =
3006 new FormspecFormSource(*(event.show_formspec.formspec));
3007 TextDestPlayerInventory *txt_dst =
3008 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
3010 create_formspec_menu(¤t_formspec, client, gamedef,
3011 texture_src, device, fs_src, txt_dst, client);
3013 delete(event.show_formspec.formspec);
3014 delete(event.show_formspec.formname);
3015 } else if ((event.type == CE_SPAWN_PARTICLE) ||
3016 (event.type == CE_ADD_PARTICLESPAWNER) ||
3017 (event.type == CE_DELETE_PARTICLESPAWNER)) {
3018 client->getParticleManager()->handleParticleEvent(&event, gamedef,
3020 } else if (event.type == CE_HUDADD) {
3021 u32 id = event.hudadd.id;
3023 LocalPlayer *player = client->getEnv().getLocalPlayer();
3024 HudElement *e = player->getHud(id);
3027 delete event.hudadd.pos;
3028 delete event.hudadd.name;
3029 delete event.hudadd.scale;
3030 delete event.hudadd.text;
3031 delete event.hudadd.align;
3032 delete event.hudadd.offset;
3033 delete event.hudadd.world_pos;
3034 delete event.hudadd.size;
3039 e->type = (HudElementType)event.hudadd.type;
3040 e->pos = *event.hudadd.pos;
3041 e->name = *event.hudadd.name;
3042 e->scale = *event.hudadd.scale;
3043 e->text = *event.hudadd.text;
3044 e->number = event.hudadd.number;
3045 e->item = event.hudadd.item;
3046 e->dir = event.hudadd.dir;
3047 e->align = *event.hudadd.align;
3048 e->offset = *event.hudadd.offset;
3049 e->world_pos = *event.hudadd.world_pos;
3050 e->size = *event.hudadd.size;
3052 u32 new_id = player->addHud(e);
3053 //if this isn't true our huds aren't consistent
3054 assert(new_id == id);
3056 delete event.hudadd.pos;
3057 delete event.hudadd.name;
3058 delete event.hudadd.scale;
3059 delete event.hudadd.text;
3060 delete event.hudadd.align;
3061 delete event.hudadd.offset;
3062 delete event.hudadd.world_pos;
3063 delete event.hudadd.size;
3064 } else if (event.type == CE_HUDRM) {
3065 HudElement *e = player->removeHud(event.hudrm.id);
3069 } else if (event.type == CE_HUDCHANGE) {
3070 u32 id = event.hudchange.id;
3071 HudElement *e = player->getHud(id);
3074 delete event.hudchange.v3fdata;
3075 delete event.hudchange.v2fdata;
3076 delete event.hudchange.sdata;
3077 delete event.hudchange.v2s32data;
3081 switch (event.hudchange.stat) {
3083 e->pos = *event.hudchange.v2fdata;
3087 e->name = *event.hudchange.sdata;
3090 case HUD_STAT_SCALE:
3091 e->scale = *event.hudchange.v2fdata;
3095 e->text = *event.hudchange.sdata;
3098 case HUD_STAT_NUMBER:
3099 e->number = event.hudchange.data;
3103 e->item = event.hudchange.data;
3107 e->dir = event.hudchange.data;
3110 case HUD_STAT_ALIGN:
3111 e->align = *event.hudchange.v2fdata;
3114 case HUD_STAT_OFFSET:
3115 e->offset = *event.hudchange.v2fdata;
3118 case HUD_STAT_WORLD_POS:
3119 e->world_pos = *event.hudchange.v3fdata;
3123 e->size = *event.hudchange.v2s32data;
3127 delete event.hudchange.v3fdata;
3128 delete event.hudchange.v2fdata;
3129 delete event.hudchange.sdata;
3130 delete event.hudchange.v2s32data;
3131 } else if (event.type == CE_SET_SKY) {
3132 sky->setVisible(false);
3139 // Handle according to type
3140 if (*event.set_sky.type == "regular") {
3141 sky->setVisible(true);
3142 } else if (*event.set_sky.type == "skybox" &&
3143 event.set_sky.params->size() == 6) {
3144 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3145 skybox = smgr->addSkyBoxSceneNode(
3146 texture_src->getTexture((*event.set_sky.params)[0]),
3147 texture_src->getTexture((*event.set_sky.params)[1]),
3148 texture_src->getTexture((*event.set_sky.params)[2]),
3149 texture_src->getTexture((*event.set_sky.params)[3]),
3150 texture_src->getTexture((*event.set_sky.params)[4]),
3151 texture_src->getTexture((*event.set_sky.params)[5]));
3153 // Handle everything else as plain color
3155 if (*event.set_sky.type != "plain")
3156 infostream << "Unknown sky type: "
3157 << (*event.set_sky.type) << std::endl;
3159 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3162 delete event.set_sky.bgcolor;
3163 delete event.set_sky.type;
3164 delete event.set_sky.params;
3165 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3166 bool enable = event.override_day_night_ratio.do_override;
3167 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3168 client->getEnv().setDayNightRatioOverride(enable, value);
3174 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
3175 f32 dtime, float time_from_last_punch)
3177 LocalPlayer *player = client->getEnv().getLocalPlayer();
3180 For interaction purposes, get info about the held item
3182 - Is it a usable item?
3183 - Can it point to liquids?
3185 ItemStack playeritem;
3187 InventoryList *mlist = local_inventory->getList("main");
3189 if (mlist && client->getPlayerItem() < mlist->getSize())
3190 playeritem = mlist->getItem(client->getPlayerItem());
3193 ToolCapabilities playeritem_toolcap =
3194 playeritem.getToolCapabilities(itemdef_manager);
3196 v3s16 old_camera_offset = camera->getOffset();
3198 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
3199 camera->toggleCameraMode();
3200 GenericCAO *playercao = player->getCAO();
3202 assert(playercao != NULL);
3204 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3207 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3208 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
3210 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3211 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3213 camera->step(dtime);
3215 v3f camera_position = camera->getPosition();
3216 v3f camera_direction = camera->getDirection();
3217 f32 camera_fov = camera->getFovMax();
3218 v3s16 camera_offset = camera->getOffset();
3220 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3222 if (!flags->disable_camera_update) {
3223 client->getEnv().getClientMap().updateCamera(camera_position,
3224 camera_direction, camera_fov, camera_offset);
3226 if (flags->camera_offset_changed) {
3227 client->updateCameraOffset(camera_offset);
3228 client->getEnv().updateCameraOffset(camera_offset);
3231 clouds->updateCameraOffset(camera_offset);
3237 void Game::updateSound(f32 dtime)
3239 // Update sound listener
3240 v3s16 camera_offset = camera->getOffset();
3241 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3242 v3f(0, 0, 0), // velocity
3243 camera->getDirection(),
3244 camera->getCameraNode()->getUpVector());
3245 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3248 // Update sound maker
3249 soundmaker->step(dtime);
3251 LocalPlayer *player = client->getEnv().getLocalPlayer();
3253 ClientMap &map = client->getEnv().getClientMap();
3254 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
3255 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3259 void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
3260 GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
3262 LocalPlayer *player = client->getEnv().getLocalPlayer();
3264 ItemStack playeritem;
3266 InventoryList *mlist = local_inventory->getList("main");
3268 if (mlist && client->getPlayerItem() < mlist->getSize())
3269 playeritem = mlist->getItem(client->getPlayerItem());
3272 const ItemDefinition &playeritem_def =
3273 playeritem.getDefinition(itemdef_manager);
3275 v3f player_position = player->getPosition();
3276 v3f camera_position = camera->getPosition();
3277 v3f camera_direction = camera->getDirection();
3278 v3s16 camera_offset = camera->getOffset();
3282 Calculate what block is the crosshair pointing to
3285 f32 d = playeritem_def.range; // max. distance
3286 f32 d_hand = itemdef_manager->get("").range;
3288 if (d < 0 && d_hand >= 0)
3293 core::line3d<f32> shootline;
3295 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3297 shootline = core::line3d<f32>(camera_position,
3298 camera_position + camera_direction * BS * (d + 1));
3301 // prevent player pointing anything in front-view
3302 if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
3303 shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
3306 #ifdef HAVE_TOUCHSCREENGUI
3308 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3309 shootline = g_touchscreengui->getShootline();
3310 shootline.start += intToFloat(camera_offset, BS);
3311 shootline.end += intToFloat(camera_offset, BS);
3316 PointedThing pointed = getPointedThing(
3318 client, player_position, camera_direction,
3319 camera_position, shootline, d,
3320 playeritem_def.liquids_pointable,
3321 !runData->ldown_for_dig,
3325 runData->selected_object);
3327 if (pointed != runData->pointed_old) {
3328 infostream << "Pointing at " << pointed.dump() << std::endl;
3330 if (m_cache_enable_node_highlighting) {
3331 if (pointed.type == POINTEDTHING_NODE) {
3332 client->setHighlighted(pointed.node_undersurface, show_hud);
3334 client->setHighlighted(pointed.node_undersurface, false);
3341 - releasing left mouse button
3342 - pointing away from node
3344 if (runData->digging) {
3345 if (input->getLeftReleased()) {
3346 infostream << "Left button released"
3347 << " (stopped digging)" << std::endl;
3348 runData->digging = false;
3349 } else if (pointed != runData->pointed_old) {
3350 if (pointed.type == POINTEDTHING_NODE
3351 && runData->pointed_old.type == POINTEDTHING_NODE
3352 && pointed.node_undersurface
3353 == runData->pointed_old.node_undersurface) {
3354 // Still pointing to the same node, but a different face.
3357 infostream << "Pointing away from node"
3358 << " (stopped digging)" << std::endl;
3359 runData->digging = false;
3363 if (!runData->digging) {
3364 client->interact(1, runData->pointed_old);
3365 client->setCrack(-1, v3s16(0, 0, 0));
3366 runData->dig_time = 0.0;
3370 if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
3371 runData->ldown_for_dig = false;
3374 runData->left_punch = false;
3376 soundmaker->m_player_leftpunch_sound.name = "";
3378 if (input->getRightState())
3379 runData->repeat_rightclick_timer += dtime;
3381 runData->repeat_rightclick_timer = 0;
3383 if (playeritem_def.usable && input->getLeftState()) {
3384 if (input->getLeftClicked())
3385 client->interact(4, pointed);
3386 } else if (pointed.type == POINTEDTHING_NODE) {
3387 ToolCapabilities playeritem_toolcap =
3388 playeritem.getToolCapabilities(itemdef_manager);
3389 handlePointingAtNode(runData, pointed, playeritem_def,
3390 playeritem_toolcap, dtime);
3391 } else if (pointed.type == POINTEDTHING_OBJECT) {
3392 handlePointingAtObject(runData, pointed, playeritem,
3393 player_position, show_debug);
3394 } else if (input->getLeftState()) {
3395 // When button is held down in air, show continuous animation
3396 runData->left_punch = true;
3399 runData->pointed_old = pointed;
3401 if (runData->left_punch || input->getLeftClicked())
3402 camera->setDigging(0); // left click animation
3404 input->resetLeftClicked();
3405 input->resetRightClicked();
3407 input->resetLeftReleased();
3408 input->resetRightReleased();
3412 void Game::handlePointingAtNode(GameRunData *runData,
3413 const PointedThing &pointed, const ItemDefinition &playeritem_def,
3414 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3416 v3s16 nodepos = pointed.node_undersurface;
3417 v3s16 neighbourpos = pointed.node_abovesurface;
3420 Check information text of node
3423 ClientMap &map = client->getEnv().getClientMap();
3424 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3427 infotext = narrow_to_wide(meta->getString("infotext"));
3429 MapNode n = map.getNodeNoEx(nodepos);
3431 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3432 infotext = L"Unknown node: ";
3433 infotext += narrow_to_wide(nodedef_manager->get(n).name);
3437 if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
3438 && client->checkPrivilege("interact")) {
3439 handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
3442 if ((input->getRightClicked() ||
3443 runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
3444 client->checkPrivilege("interact")) {
3445 runData->repeat_rightclick_timer = 0;
3446 infostream << "Ground right-clicked" << std::endl;
3448 if (meta && meta->getString("formspec") != "" && !random_input
3449 && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
3450 infostream << "Launching custom inventory view" << std::endl;
3452 InventoryLocation inventoryloc;
3453 inventoryloc.setNodeMeta(nodepos);
3455 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3456 &client->getEnv().getClientMap(), nodepos);
3457 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3459 create_formspec_menu(¤t_formspec, client, gamedef,
3460 texture_src, device, fs_src, txt_dst, client);
3462 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3464 // Report right click to server
3466 camera->setDigging(1); // right click animation (always shown for feedback)
3468 // If the wielded item has node placement prediction,
3470 bool placed = nodePlacementPrediction(*client,
3472 nodepos, neighbourpos);
3476 client->interact(3, pointed);
3478 soundmaker->m_player_rightpunch_sound =
3479 playeritem_def.sound_place;
3481 soundmaker->m_player_rightpunch_sound =
3485 if (playeritem_def.node_placement_prediction == "" ||
3486 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
3487 client->interact(3, pointed); // Report to server
3493 void Game::handlePointingAtObject(GameRunData *runData,
3494 const PointedThing &pointed,
3495 const ItemStack &playeritem,
3496 const v3f &player_position,
3499 infotext = narrow_to_wide(runData->selected_object->infoText());
3501 if (infotext == L"" && show_debug) {
3502 infotext = narrow_to_wide(runData->selected_object->debugInfoText());
3505 if (input->getLeftState()) {
3506 bool do_punch = false;
3507 bool do_punch_damage = false;
3509 if (runData->object_hit_delay_timer <= 0.0) {
3511 do_punch_damage = true;
3512 runData->object_hit_delay_timer = object_hit_delay;
3515 if (input->getLeftClicked())
3519 infostream << "Left-clicked object" << std::endl;
3520 runData->left_punch = true;
3523 if (do_punch_damage) {
3524 // Report direct punch
3525 v3f objpos = runData->selected_object->getPosition();
3526 v3f dir = (objpos - player_position).normalize();
3528 bool disable_send = runData->selected_object->directReportPunch(
3529 dir, &playeritem, runData->time_from_last_punch);
3530 runData->time_from_last_punch = 0;
3533 client->interact(0, pointed);
3535 } else if (input->getRightClicked()) {
3536 infostream << "Right-clicked object" << std::endl;
3537 client->interact(3, pointed); // place
3542 void Game::handleDigging(GameRunData *runData,
3543 const PointedThing &pointed, const v3s16 &nodepos,
3544 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3546 if (!runData->digging) {
3547 infostream << "Started digging" << std::endl;
3548 client->interact(0, pointed);
3549 runData->digging = true;
3550 runData->ldown_for_dig = true;
3553 LocalPlayer *player = client->getEnv().getLocalPlayer();
3554 ClientMap &map = client->getEnv().getClientMap();
3555 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3557 // NOTE: Similar piece of code exists on the server side for
3559 // Get digging parameters
3560 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3561 &playeritem_toolcap);
3563 // If can't dig, try hand
3564 if (!params.diggable) {
3565 const ItemDefinition &hand = itemdef_manager->get("");
3566 const ToolCapabilities *tp = hand.tool_capabilities;
3569 params = getDigParams(nodedef_manager->get(n).groups, tp);
3572 if (params.diggable == false) {
3573 // I guess nobody will wait for this long
3574 runData->dig_time_complete = 10000000.0;
3576 runData->dig_time_complete = params.time;
3578 if (m_cache_enable_particles) {
3579 const ContentFeatures &features =
3580 client->getNodeDefManager()->get(n);
3581 client->getParticleManager()->addPunchingParticles(gamedef, smgr,
3582 player, nodepos, features.tiles);
3586 if (runData->dig_time_complete >= 0.001) {
3587 runData->dig_index = (float)crack_animation_length
3589 / runData->dig_time_complete;
3591 // This is for torches
3592 runData->dig_index = crack_animation_length;
3595 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3597 if (sound_dig.exists() && params.diggable) {
3598 if (sound_dig.name == "__group") {
3599 if (params.main_group != "") {
3600 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3601 soundmaker->m_player_leftpunch_sound.name =
3602 std::string("default_dig_") +
3606 soundmaker->m_player_leftpunch_sound = sound_dig;
3610 // Don't show cracks if not diggable
3611 if (runData->dig_time_complete >= 100000.0) {
3612 } else if (runData->dig_index < crack_animation_length) {
3613 //TimeTaker timer("client.setTempMod");
3614 //infostream<<"dig_index="<<dig_index<<std::endl;
3615 client->setCrack(runData->dig_index, nodepos);
3617 infostream << "Digging completed" << std::endl;
3618 client->interact(2, pointed);
3619 client->setCrack(-1, v3s16(0, 0, 0));
3620 bool is_valid_position;
3621 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3622 if (is_valid_position)
3623 client->removeNode(nodepos);
3625 if (m_cache_enable_particles) {
3626 const ContentFeatures &features =
3627 client->getNodeDefManager()->get(wasnode);
3628 client->getParticleManager()->addDiggingParticles(gamedef, smgr,
3629 player, nodepos, features.tiles);
3632 runData->dig_time = 0;
3633 runData->digging = false;
3635 runData->nodig_delay_timer =
3636 runData->dig_time_complete / (float)crack_animation_length;
3638 // We don't want a corresponding delay to
3639 // very time consuming nodes
3640 if (runData->nodig_delay_timer > 0.3)
3641 runData->nodig_delay_timer = 0.3;
3643 // We want a slight delay to very little
3644 // time consuming nodes
3645 const float mindelay = 0.15;
3647 if (runData->nodig_delay_timer < mindelay)
3648 runData->nodig_delay_timer = mindelay;
3650 // Send event to trigger sound
3651 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3652 gamedef->event()->put(e);
3655 if (runData->dig_time_complete < 100000.0) {
3656 runData->dig_time += dtime;
3658 runData->dig_time = 0;
3659 client->setCrack(-1, nodepos);
3662 camera->setDigging(0); // left click animation
3666 void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
3667 ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
3668 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3670 LocalPlayer *player = client->getEnv().getLocalPlayer();
3676 if (draw_control->range_all) {
3677 runData->fog_range = 100000 * BS;
3679 runData->fog_range = draw_control->wanted_range * BS
3680 + 0.0 * MAP_BLOCKSIZE * BS;
3681 runData->fog_range = MYMIN(
3683 (draw_control->farthest_drawn + 20) * BS);
3684 runData->fog_range *= 0.9;
3688 Calculate general brightness
3690 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3691 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3692 float direct_brightness;
3695 if (g_settings->getBool("free_move")) {
3696 direct_brightness = time_brightness;
3697 sunlight_seen = true;
3699 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3700 float old_brightness = sky->getBrightness();
3701 direct_brightness = client->getEnv().getClientMap()
3702 .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
3703 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3707 float time_of_day = runData->time_of_day;
3708 float time_of_day_smooth = runData->time_of_day_smooth;
3710 time_of_day = client->getEnv().getTimeOfDayF();
3712 const float maxsm = 0.05;
3713 const float todsm = 0.05;
3715 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3716 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3717 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3718 time_of_day_smooth = time_of_day;
3720 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3721 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3722 + (time_of_day + 1.0) * todsm;
3724 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3725 + time_of_day * todsm;
3727 runData->time_of_day = time_of_day;
3728 runData->time_of_day_smooth = time_of_day_smooth;
3730 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3731 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3732 player->getPitch());
3738 v3f player_position = player->getPosition();
3739 if (sky->getCloudsVisible()) {
3740 clouds->setVisible(true);
3741 clouds->step(dtime);
3742 clouds->update(v2f(player_position.X, player_position.Z),
3743 sky->getCloudColor());
3745 clouds->setVisible(false);
3752 client->getParticleManager()->step(dtime);
3758 if (m_cache_enable_fog && !flags.force_fog_off) {
3761 video::EFT_FOG_LINEAR,
3762 runData->fog_range * 0.4,
3763 runData->fog_range * 1.0,
3771 video::EFT_FOG_LINEAR,
3781 Get chat messages from client
3784 v2u32 screensize = driver->getScreenSize();
3786 updateChat(*client, dtime, flags.show_debug, screensize,
3787 flags.show_chat, runData->profiler_current_page,
3788 *chat_backend, guitext_chat);
3794 if (client->getPlayerItem() != runData->new_playeritem)
3795 client->selectPlayerItem(runData->new_playeritem);
3797 // Update local inventory if it has changed
3798 if (client->getLocalInventoryUpdated()) {
3799 //infostream<<"Updating local inventory"<<std::endl;
3800 client->getLocalInventory(*local_inventory);
3801 runData->update_wielded_item_trigger = true;
3804 if (runData->update_wielded_item_trigger) {
3805 // Update wielded tool
3806 InventoryList *mlist = local_inventory->getList("main");
3808 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
3809 ItemStack item = mlist->getItem(client->getPlayerItem());
3810 camera->wield(item);
3812 runData->update_wielded_item_trigger = false;
3816 Update block draw list every 200ms or when camera direction has
3819 runData->update_draw_list_timer += dtime;
3821 v3f camera_direction = camera->getDirection();
3822 if (runData->update_draw_list_timer >= 0.2
3823 || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
3824 || flags.camera_offset_changed) {
3825 runData->update_draw_list_timer = 0;
3826 client->getEnv().getClientMap().updateDrawList(driver);
3827 runData->update_draw_list_last_cam_dir = camera_direction;
3830 updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
3833 make sure menu is on top
3834 1. Delete formspec menu reference if menu was removed
3835 2. Else, make sure formspec menu is on top
3837 if (current_formspec) {
3838 if (current_formspec->getReferenceCount() == 1) {
3839 current_formspec->drop();
3840 current_formspec = NULL;
3841 } else if (!noMenuActive()) {
3842 guiroot->bringToFront(current_formspec);
3850 video::SColor skycolor = sky->getSkyColor();
3852 TimeTaker tt_draw("mainloop: draw");
3854 TimeTaker timer("beginScene");
3855 driver->beginScene(true, true, skycolor);
3856 stats->beginscenetime = timer.stop(true);
3859 draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
3860 highlight_boxes, screensize, skycolor, flags.show_hud);
3865 if (flags.show_profiler_graph)
3866 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
3871 if (runData->damage_flash > 0.0) {
3872 video::SColor color(std::min(runData->damage_flash, 180.0f),
3876 driver->draw2DRectangle(color,
3877 core::rect<s32>(0, 0, screensize.X, screensize.Y),
3880 runData->damage_flash -= 100.0 * dtime;
3886 if (player->hurt_tilt_timer > 0.0) {
3887 player->hurt_tilt_timer -= dtime * 5;
3889 if (player->hurt_tilt_timer < 0)
3890 player->hurt_tilt_strength = 0;
3897 TimeTaker timer("endScene");
3899 stats->endscenetime = timer.stop(true);
3902 stats->drawtime = tt_draw.stop(true);
3903 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
3907 void Game::updateGui(float *statustext_time, const RunStats &stats,
3908 const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
3909 const CameraOrientation &cam)
3911 v2u32 screensize = driver->getScreenSize();
3912 LocalPlayer *player = client->getEnv().getLocalPlayer();
3913 v3f player_position = player->getPosition();
3915 if (flags.show_debug) {
3916 static float drawtime_avg = 0;
3917 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
3919 u16 fps = 1.0 / stats.dtime_jitter.avg;
3920 //s32 fps = driver->getFPS();
3922 std::ostringstream os(std::ios_base::binary);
3924 << "Minetest " << minetest_version_hash
3926 << " (R: range_all=" << draw_control->range_all << ")"
3927 << std::setprecision(0)
3928 << " drawtime = " << drawtime_avg
3929 << std::setprecision(1)
3930 << ", dtime_jitter = "
3931 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
3932 << std::setprecision(1)
3933 << ", v_range = " << draw_control->wanted_range
3934 << std::setprecision(3)
3935 << ", RTT = " << client->getRTT();
3936 guitext->setText(narrow_to_wide(os.str()).c_str());
3937 guitext->setVisible(true);
3938 } else if (flags.show_hud || flags.show_chat) {
3939 std::ostringstream os(std::ios_base::binary);
3940 os << "Minetest " << minetest_version_hash;
3941 guitext->setText(narrow_to_wide(os.str()).c_str());
3942 guitext->setVisible(true);
3944 guitext->setVisible(false);
3947 if (guitext->isVisible()) {
3948 core::rect<s32> rect(
3950 screensize.X, 5 + g_fontengine->getTextHeight()
3952 guitext->setRelativePosition(rect);
3955 if (flags.show_debug) {
3956 std::ostringstream os(std::ios_base::binary);
3957 os << std::setprecision(1) << std::fixed
3958 << "(" << (player_position.X / BS)
3959 << ", " << (player_position.Y / BS)
3960 << ", " << (player_position.Z / BS)
3961 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
3962 << ") (seed = " << ((u64)client->getMapSeed())
3965 if (runData.pointed_old.type == POINTEDTHING_NODE) {
3966 ClientMap &map = client->getEnv().getClientMap();
3967 const INodeDefManager *nodedef = client->getNodeDefManager();
3968 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
3969 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
3970 const ContentFeatures &features = nodedef->get(n);
3971 os << " (pointing_at = " << nodedef->get(n).name
3972 << " - " << features.tiledef[0].name.c_str()
3977 guitext2->setText(narrow_to_wide(os.str()).c_str());
3978 guitext2->setVisible(true);
3980 core::rect<s32> rect(
3981 5, 5 + g_fontengine->getTextHeight(),
3982 screensize.X, 5 + g_fontengine->getTextHeight() * 2
3984 guitext2->setRelativePosition(rect);
3986 guitext2->setVisible(false);
3989 guitext_info->setText(infotext.c_str());
3990 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
3992 float statustext_time_max = 1.5;
3994 if (!statustext.empty()) {
3995 *statustext_time += dtime;
3997 if (*statustext_time >= statustext_time_max) {
3999 *statustext_time = 0;
4003 guitext_status->setText(statustext.c_str());
4004 guitext_status->setVisible(!statustext.empty());
4006 if (!statustext.empty()) {
4007 s32 status_width = guitext_status->getTextWidth();
4008 s32 status_height = guitext_status->getTextHeight();
4009 s32 status_y = screensize.Y - 150;
4010 s32 status_x = (screensize.X - status_width) / 2;
4011 core::rect<s32> rect(
4012 status_x , status_y - status_height,
4013 status_x + status_width, status_y
4015 guitext_status->setRelativePosition(rect);
4018 video::SColor initial_color(255, 0, 0, 0);
4020 if (guienv->getSkin())
4021 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4023 video::SColor final_color = initial_color;
4024 final_color.setAlpha(0);
4025 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4026 initial_color, final_color,
4027 pow(*statustext_time / statustext_time_max, 2.0f));
4028 guitext_status->setOverrideColor(fade_color);
4029 guitext_status->enableOverrideColor(true);
4034 /* Log times and stuff for visualization */
4035 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4037 Profiler::GraphValues values;
4038 g_profiler->graphGet(values);
4044 /****************************************************************************
4046 ****************************************************************************/
4048 /* On some computers framerate doesn't seem to be automatically limited
4050 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4052 // not using getRealTime is necessary for wine
4053 device->getTimer()->tick(); // Maker sure device time is up-to-date
4054 u32 time = device->getTimer()->getTime();
4056 u32 last_time = fps_timings->last_time;
4058 if (time > last_time) // Make sure time hasn't overflowed
4059 fps_timings->busy_time = time - last_time;
4061 fps_timings->busy_time = 0;
4063 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4064 ? g_settings->getFloat("pause_fps_max")
4065 : g_settings->getFloat("fps_max"));
4067 if (fps_timings->busy_time < frametime_min) {
4068 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4069 device->sleep(fps_timings->sleep_time);
4071 fps_timings->sleep_time = 0;
4074 /* Get the new value of the device timer. Note that device->sleep() may
4075 * not sleep for the entire requested time as sleep may be interrupted and
4076 * therefore it is arguably more accurate to get the new time from the
4077 * device rather than calculating it by adding sleep_time to time.
4080 device->getTimer()->tick(); // Update device timer
4081 time = device->getTimer()->getTime();
4083 if (time > last_time) // Make sure last_time hasn't overflowed
4084 *dtime = (time - last_time) / 1000.0;
4088 fps_timings->last_time = time;
4092 void Game::showOverlayMessage(const char *msg, float dtime,
4093 int percent, bool draw_clouds)
4095 wchar_t *text = wgettext(msg);
4096 draw_load_screen(text, device, guienv, dtime, percent, draw_clouds);
4101 /****************************************************************************
4103 ****************************************************************************/
4105 void Game::extendedResourceCleanup()
4107 // Extended resource accounting
4108 infostream << "Irrlicht resources after cleanup:" << std::endl;
4109 infostream << "\tRemaining meshes : "
4110 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4111 infostream << "\tRemaining textures : "
4112 << driver->getTextureCount() << std::endl;
4114 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4115 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4116 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4120 clearTextureNameCache();
4121 infostream << "\tRemaining materials: "
4122 << driver-> getMaterialRendererCount()
4123 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4128 /****************************************************************************
4129 extern function for launching the game
4130 ****************************************************************************/
4132 void the_game(bool *kill,
4134 InputHandler *input,
4135 IrrlichtDevice *device,
4137 const std::string &map_dir,
4138 const std::string &playername,
4139 const std::string &password,
4140 const std::string &address, // If empty local server is created
4143 std::wstring &error_message,
4144 ChatBackend &chat_backend,
4145 const SubgameSpec &gamespec, // Used for local game
4146 bool simple_singleplayer_mode)
4150 /* Make a copy of the server address because if a local singleplayer server
4151 * is created then this is updated and we don't want to change the value
4152 * passed to us by the calling function
4154 std::string server_address = address;
4158 if (game.startup(kill, random_input, input, device, map_dir,
4159 playername, password, &server_address, port,
4160 &error_message, &chat_backend, gamespec,
4161 simple_singleplayer_mode)) {
4167 } catch (SerializationError &e) {
4168 error_message = L"A serialization error occurred:\n"
4169 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
4170 L" running a different version of Minetest.";
4171 errorstream << wide_to_narrow(error_message) << std::endl;
4172 } catch (ServerError &e) {
4173 error_message = narrow_to_wide(e.what());
4174 errorstream << "ServerError: " << e.what() << std::endl;
4175 } catch (ModError &e) {
4176 errorstream << "ModError: " << e.what() << std::endl;
4177 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");