3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
42 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
77 struct TextDestChat : public TextDest
79 TextDestChat(Client *client)
83 void gotText(std::wstring text)
85 m_client->typeChatMessage(text);
87 void gotText(std::map<std::string, std::string> fields)
89 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
95 struct TextDestNodeMetadata : public TextDest
97 TextDestNodeMetadata(v3s16 p, Client *client)
102 // This is deprecated I guess? -celeron55
103 void gotText(std::wstring text)
105 std::string ntext = wide_to_narrow(text);
106 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108 std::map<std::string, std::string> fields;
109 fields["text"] = ntext;
110 m_client->sendNodemetaFields(m_p, "", fields);
112 void gotText(std::map<std::string, std::string> fields)
114 m_client->sendNodemetaFields(m_p, "", fields);
121 struct TextDestPlayerInventory : public TextDest
123 TextDestPlayerInventory(Client *client)
128 TextDestPlayerInventory(Client *client, std::string formname)
131 m_formname = formname;
133 void gotText(std::map<std::string, std::string> fields)
135 m_client->sendInventoryFields(m_formname, fields);
138 void setFormName(std::string formname) {
139 m_formname = formname;
143 std::string m_formname;
146 /* Respawn menu callback */
148 class MainRespawnInitiator: public IRespawnInitiator
151 MainRespawnInitiator(bool *active, Client *client):
152 m_active(active), m_client(client)
159 m_client->sendRespawn();
166 /* Form update callback */
168 class NodeMetadataFormSource: public IFormSource
171 NodeMetadataFormSource(ClientMap *map, v3s16 p):
176 std::string getForm()
178 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
181 return meta->getString("formspec");
183 std::string resolveText(std::string str)
185 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
188 return meta->resolveString(str);
195 class PlayerInventoryFormSource: public IFormSource
198 PlayerInventoryFormSource(Client *client):
202 std::string getForm()
204 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205 return player->inventory_formspec;
212 Check if a node is pointable
214 inline bool isPointableNode(const MapNode& n,
215 Client *client, bool liquids_pointable)
217 const ContentFeatures &features = client->getNodeDefManager()->get(n);
218 return features.pointable ||
219 (liquids_pointable && features.isLiquid());
223 Find what the player is pointing at
225 PointedThing getPointedThing(Client *client, v3f player_position,
226 v3f camera_direction, v3f camera_position,
227 core::line3d<f32> shootline, f32 d,
228 bool liquids_pointable,
229 bool look_for_object,
230 std::vector<aabb3f> &hilightboxes,
231 ClientActiveObject *&selected_object)
235 hilightboxes.clear();
236 selected_object = NULL;
238 INodeDefManager *nodedef = client->getNodeDefManager();
239 ClientMap &map = client->getEnv().getClientMap();
241 // First try to find a pointed at active object
244 selected_object = client->getSelectedActiveObject(d*BS,
245 camera_position, shootline);
247 if(selected_object != NULL)
249 if(selected_object->doShowSelectionBox())
251 aabb3f *selection_box = selected_object->getSelectionBox();
252 // Box should exist because object was
253 // returned in the first place
254 assert(selection_box);
256 v3f pos = selected_object->getPosition();
257 hilightboxes.push_back(aabb3f(
258 selection_box->MinEdge + pos,
259 selection_box->MaxEdge + pos));
263 result.type = POINTEDTHING_OBJECT;
264 result.object_id = selected_object->getId();
269 // That didn't work, try to find a pointed at node
271 f32 mindistance = BS * 1001;
273 v3s16 pos_i = floatToInt(player_position, BS);
275 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
279 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
280 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
281 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
282 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
283 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
284 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
286 // Prevent signed number overflow
294 for(s16 y = ystart; y <= yend; y++)
295 for(s16 z = zstart; z <= zend; z++)
296 for(s16 x = xstart; x <= xend; x++)
301 n = map.getNode(v3s16(x,y,z));
303 catch(InvalidPositionException &e)
307 if(!isPointableNode(n, client, liquids_pointable))
310 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
313 v3f npf = intToFloat(np, BS);
315 for(std::vector<aabb3f>::const_iterator
317 i != boxes.end(); i++)
323 for(u16 j=0; j<6; j++)
325 v3s16 facedir = g_6dirs[j];
326 aabb3f facebox = box;
330 facebox.MinEdge.X = facebox.MaxEdge.X-d;
331 else if(facedir.X < 0)
332 facebox.MaxEdge.X = facebox.MinEdge.X+d;
333 else if(facedir.Y > 0)
334 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
335 else if(facedir.Y < 0)
336 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
337 else if(facedir.Z > 0)
338 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
339 else if(facedir.Z < 0)
340 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
342 v3f centerpoint = facebox.getCenter();
343 f32 distance = (centerpoint - camera_position).getLength();
344 if(distance >= mindistance)
346 if(!facebox.intersectsWithLine(shootline))
349 v3s16 np_above = np + facedir;
351 result.type = POINTEDTHING_NODE;
352 result.node_undersurface = np;
353 result.node_abovesurface = np_above;
354 mindistance = distance;
356 hilightboxes.clear();
357 for(std::vector<aabb3f>::const_iterator
359 i2 != boxes.end(); i2++)
362 box.MinEdge += npf + v3f(-d,-d,-d);
363 box.MaxEdge += npf + v3f(d,d,d);
364 hilightboxes.push_back(box);
374 Draws a screen with a single text on it.
375 Text will be removed when the screen is drawn the next time.
376 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
378 /*gui::IGUIStaticText **/
379 void draw_load_screen(const std::wstring &text,
380 IrrlichtDevice* device, gui::IGUIFont* font,
381 float dtime=0 ,int percent=0, bool clouds=true)
383 video::IVideoDriver* driver = device->getVideoDriver();
384 v2u32 screensize = driver->getScreenSize();
385 const wchar_t *loadingtext = text.c_str();
386 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
387 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
388 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
389 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
391 gui::IGUIStaticText *guitext = guienv->addStaticText(
392 loadingtext, textrect, false, false);
393 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
395 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
396 if (cloud_menu_background)
398 g_menuclouds->step(dtime*3);
399 g_menuclouds->render();
400 driver->beginScene(true, true, video::SColor(255,140,186,250));
401 g_menucloudsmgr->drawAll();
404 driver->beginScene(true, true, video::SColor(255,0,0,0));
405 if (percent >= 0 && percent <= 100) // draw progress bar
407 core::vector2d<s32> barsize(256,32);
408 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
409 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
410 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
411 barrect.UpperLeftCorner+1,
412 barrect.LowerRightCorner-1), NULL); // black inside the bar
413 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
414 barrect.UpperLeftCorner+1,
416 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
417 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
427 /* Profiler display */
429 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
430 gui::IGUIFont *font, u32 text_height,
431 u32 show_profiler, u32 show_profiler_max)
433 if(show_profiler == 0)
435 guitext_profiler->setVisible(false);
440 std::ostringstream os(std::ios_base::binary);
441 g_profiler->printPage(os, show_profiler, show_profiler_max);
442 std::wstring text = narrow_to_wide(os.str());
443 guitext_profiler->setText(text.c_str());
444 guitext_profiler->setVisible(true);
446 s32 w = font->getDimension(text.c_str()).Width;
449 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
450 8+(text_height+5)*2 +
451 font->getDimension(text.c_str()).Height);
452 guitext_profiler->setRelativePosition(rect);
453 guitext_profiler->setVisible(true);
461 Profiler::GraphValues values;
467 Meta(float initial=0, video::SColor color=
468 video::SColor(255,255,255,255)):
474 std::list<Piece> m_log;
482 void put(const Profiler::GraphValues &values)
485 piece.values = values;
486 m_log.push_back(piece);
487 while(m_log.size() > m_log_max_size)
488 m_log.erase(m_log.begin());
491 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
492 gui::IGUIFont* font) const
494 std::map<std::string, Meta> m_meta;
495 for(std::list<Piece>::const_iterator k = m_log.begin();
496 k != m_log.end(); k++)
498 const Piece &piece = *k;
499 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
500 i != piece.values.end(); i++){
501 const std::string &id = i->first;
502 const float &value = i->second;
503 std::map<std::string, Meta>::iterator j =
505 if(j == m_meta.end()){
506 m_meta[id] = Meta(value);
509 if(value < j->second.min)
510 j->second.min = value;
511 if(value > j->second.max)
512 j->second.max = value;
517 static const video::SColor usable_colors[] = {
518 video::SColor(255,255,100,100),
519 video::SColor(255,90,225,90),
520 video::SColor(255,100,100,255),
521 video::SColor(255,255,150,50),
522 video::SColor(255,220,220,100)
524 static const u32 usable_colors_count =
525 sizeof(usable_colors) / sizeof(*usable_colors);
526 u32 next_color_i = 0;
527 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
528 i != m_meta.end(); i++){
529 Meta &meta = i->second;
530 video::SColor color(255,200,200,200);
531 if(next_color_i < usable_colors_count)
532 color = usable_colors[next_color_i++];
537 s32 textx = x_left + m_log_max_size + 15;
538 s32 textx2 = textx + 200 - 15;
542 u32 num_graphs = m_meta.size();
543 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
545 video::SColor bgcolor(120,0,0,0);
546 driver->draw2DRectangle(bgcolor, rect, NULL);
550 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
551 i != m_meta.end(); i++){
552 const std::string &id = i->first;
553 const Meta &meta = i->second;
555 s32 y = y_bottom - meta_i * 50;
556 float show_min = meta.min;
557 float show_max = meta.max;
558 if(show_min >= -0.0001 && show_max >= -0.0001){
559 if(show_min <= show_max * 0.5)
564 snprintf(buf, 10, "%.3g", show_max);
565 font->draw(narrow_to_wide(buf).c_str(),
566 core::rect<s32>(textx, y - graphh,
567 textx2, y - graphh + texth),
569 snprintf(buf, 10, "%.3g", show_min);
570 font->draw(narrow_to_wide(buf).c_str(),
571 core::rect<s32>(textx, y - texth,
574 font->draw(narrow_to_wide(id).c_str(),
575 core::rect<s32>(textx, y - graphh/2 - texth/2,
576 textx2, y - graphh/2 + texth/2),
579 s32 graph1h = graphh;
580 bool relativegraph = (show_min != 0 && show_min != show_max);
581 float lastscaledvalue = 0.0;
582 bool lastscaledvalue_exists = false;
583 for(std::list<Piece>::const_iterator j = m_log.begin();
584 j != m_log.end(); j++)
586 const Piece &piece = *j;
588 bool value_exists = false;
589 Profiler::GraphValues::const_iterator k =
590 piece.values.find(id);
591 if(k != piece.values.end()){
597 lastscaledvalue_exists = false;
600 float scaledvalue = 1.0;
601 if(show_max != show_min)
602 scaledvalue = (value - show_min) / (show_max - show_min);
603 if(scaledvalue == 1.0 && value == 0){
605 lastscaledvalue_exists = false;
609 if(lastscaledvalue_exists){
610 s32 ivalue1 = lastscaledvalue * graph1h;
611 s32 ivalue2 = scaledvalue * graph1h;
612 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
613 v2s32(x, graph1y - ivalue2), meta.color);
615 lastscaledvalue = scaledvalue;
616 lastscaledvalue_exists = true;
618 s32 ivalue = scaledvalue * graph1h;
619 driver->draw2DLine(v2s32(x, graph1y),
620 v2s32(x, graph1y - ivalue), meta.color);
629 class NodeDugEvent: public MtEvent
635 NodeDugEvent(v3s16 p, MapNode n):
639 const char* getType() const
645 ISoundManager *m_sound;
646 INodeDefManager *m_ndef;
648 float m_player_step_timer;
650 SimpleSoundSpec m_player_step_sound;
651 SimpleSoundSpec m_player_leftpunch_sound;
652 SimpleSoundSpec m_player_rightpunch_sound;
654 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
657 m_player_step_timer(0)
661 void playPlayerStep()
663 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
664 m_player_step_timer = 0.03;
665 m_sound->playSound(m_player_step_sound, false);
669 static void viewBobbingStep(MtEvent *e, void *data)
671 SoundMaker *sm = (SoundMaker*)data;
672 sm->playPlayerStep();
675 static void playerRegainGround(MtEvent *e, void *data)
677 SoundMaker *sm = (SoundMaker*)data;
678 sm->playPlayerStep();
681 static void playerJump(MtEvent *e, void *data)
683 //SoundMaker *sm = (SoundMaker*)data;
686 static void cameraPunchLeft(MtEvent *e, void *data)
688 SoundMaker *sm = (SoundMaker*)data;
689 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
692 static void cameraPunchRight(MtEvent *e, void *data)
694 SoundMaker *sm = (SoundMaker*)data;
695 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
698 static void nodeDug(MtEvent *e, void *data)
700 SoundMaker *sm = (SoundMaker*)data;
701 NodeDugEvent *nde = (NodeDugEvent*)e;
702 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
705 static void playerDamage(MtEvent *e, void *data)
707 SoundMaker *sm = (SoundMaker*)data;
708 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
711 static void playerFallingDamage(MtEvent *e, void *data)
713 SoundMaker *sm = (SoundMaker*)data;
714 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
717 void registerReceiver(MtEventManager *mgr)
719 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
720 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
721 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
722 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
723 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
724 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
725 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
726 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
729 void step(float dtime)
731 m_player_step_timer -= dtime;
735 // Locally stored sounds don't need to be preloaded because of this
736 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
738 std::set<std::string> m_fetched;
741 void fetchSounds(const std::string &name,
742 std::set<std::string> &dst_paths,
743 std::set<std::string> &dst_datas)
745 if(m_fetched.count(name))
747 m_fetched.insert(name);
748 std::string base = porting::path_share + DIR_DELIM + "testsounds";
749 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
750 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
751 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
755 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
756 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
759 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
763 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
766 bool *m_force_fog_off;
771 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
772 f32 *fog_range, Client *client):
774 m_force_fog_off(force_fog_off),
775 m_fog_range(fog_range),
778 ~GameGlobalShaderConstantSetter() {}
780 virtual void onSetConstants(video::IMaterialRendererServices *services,
787 video::SColor bgcolor = m_sky->getBgColor();
788 video::SColorf bgcolorf(bgcolor);
789 float bgcolorfa[4] = {
795 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
798 float fog_distance = 10000*BS;
799 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
800 fog_distance = *m_fog_range;
801 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
804 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
805 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
806 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
808 u32 animation_timer = porting::getTimeMs() % 100000;
809 float animation_timer_f = (float)animation_timer / 100000.0;
810 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
811 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
813 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
814 v3f eye_position = player->getEyePosition();
815 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
816 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
818 // Normal map texture layer
821 // before 1.8 there isn't a "integer interface", only float
822 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
823 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
824 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
826 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
827 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
832 bool nodePlacementPrediction(Client &client,
833 const ItemDefinition &playeritem_def,
834 v3s16 nodepos, v3s16 neighbourpos)
836 std::string prediction = playeritem_def.node_placement_prediction;
837 INodeDefManager *nodedef = client.ndef();
838 ClientMap &map = client.getEnv().getClientMap();
840 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
842 verbosestream<<"Node placement prediction for "
843 <<playeritem_def.name<<" is "
844 <<prediction<<std::endl;
845 v3s16 p = neighbourpos;
846 // Place inside node itself if buildable_to
848 MapNode n_under = map.getNode(nodepos);
849 if(nodedef->get(n_under).buildable_to)
851 else if (!nodedef->get(map.getNode(p)).buildable_to)
853 }catch(InvalidPositionException &e){}
854 // Find id of predicted node
856 bool found = nodedef->getId(prediction, id);
858 errorstream<<"Node placement prediction failed for "
859 <<playeritem_def.name<<" (places "
861 <<") - Name not known"<<std::endl;
864 // Predict param2 for facedir and wallmounted nodes
866 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
867 v3s16 dir = nodepos - neighbourpos;
868 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
869 param2 = dir.Y < 0 ? 1 : 0;
870 } else if(abs(dir.X) > abs(dir.Z)){
871 param2 = dir.X < 0 ? 3 : 2;
873 param2 = dir.Z < 0 ? 5 : 4;
876 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
877 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
878 if(abs(dir.X) > abs(dir.Z)){
879 param2 = dir.X < 0 ? 3 : 1;
881 param2 = dir.Z < 0 ? 2 : 0;
884 assert(param2 >= 0 && param2 <= 5);
885 //Check attachment if node is in group attached_node
886 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
887 static v3s16 wallmounted_dirs[8] = {
896 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
897 pp = p + wallmounted_dirs[param2];
899 pp = p + v3s16(0,-1,0);
900 if(!nodedef->get(map.getNode(pp)).walkable)
903 // Add node to client map
904 MapNode n(id, 0, param2);
906 // This triggers the required mesh update too
907 client.addNode(p, n);
909 }catch(InvalidPositionException &e){
910 errorstream<<"Node placement prediction failed for "
911 <<playeritem_def.name<<" (places "
913 <<") - Position not loaded"<<std::endl;
924 IrrlichtDevice *device,
927 std::string playername,
928 std::string password,
929 std::string address, // If "", local server is used
931 std::wstring &error_message,
932 ChatBackend &chat_backend,
933 const SubgameSpec &gamespec, // Used for local game,
934 bool simple_singleplayer_mode
937 FormspecFormSource* current_formspec = 0;
938 TextDestPlayerInventory* current_textdest = 0;
939 video::IVideoDriver* driver = device->getVideoDriver();
940 scene::ISceneManager* smgr = device->getSceneManager();
942 // Calculate text height using the font
943 u32 text_height = font->getDimension(L"Random test string").Height;
945 v2u32 last_screensize(0,0);
946 v2u32 screensize = driver->getScreenSize();
949 Draw "Loading" screen
953 wchar_t* text = wgettext("Loading...");
954 draw_load_screen(text, device, font,0,0);
958 // Create texture source
959 IWritableTextureSource *tsrc = createTextureSource(device);
961 // Create shader source
962 IWritableShaderSource *shsrc = createShaderSource(device);
964 // These will be filled by data received from the server
965 // Create item definition manager
966 IWritableItemDefManager *itemdef = createItemDefManager();
967 // Create node definition manager
968 IWritableNodeDefManager *nodedef = createNodeDefManager();
970 // Sound fetcher (useful when testing)
971 GameOnDemandSoundFetcher soundfetcher;
974 ISoundManager *sound = NULL;
975 bool sound_is_dummy = false;
977 if(g_settings->getBool("enable_sound")){
978 infostream<<"Attempting to use OpenAL audio"<<std::endl;
979 sound = createOpenALSoundManager(&soundfetcher);
981 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
983 infostream<<"Sound disabled."<<std::endl;
987 infostream<<"Using dummy audio."<<std::endl;
988 sound = &dummySoundManager;
989 sound_is_dummy = true;
992 Server *server = NULL;
996 EventManager eventmgr;
999 SoundMaker soundmaker(sound, nodedef);
1000 soundmaker.registerReceiver(&eventmgr);
1002 // Add chat log output for errors to be shown in chat
1003 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1005 // Create UI for modifying quicktune values
1006 QuicktuneShortcutter quicktune;
1013 wchar_t* text = wgettext("Creating server....");
1014 draw_load_screen(text, device, font,0,25);
1016 infostream<<"Creating server"<<std::endl;
1017 server = new Server(map_dir, gamespec,
1018 simple_singleplayer_mode);
1019 server->start(port);
1022 do{ // Client scope (breakable do-while(0))
1029 wchar_t* text = wgettext("Creating client...");
1030 draw_load_screen(text, device, font,0,50);
1033 infostream<<"Creating client"<<std::endl;
1035 MapDrawControl draw_control;
1038 wchar_t* text = wgettext("Resolving address...");
1039 draw_load_screen(text, device, font,0,75);
1042 Address connect_address(0,0,0,0, port);
1046 //connect_address.Resolve("localhost");
1047 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1049 IPv6AddressBytes addr_bytes;
1050 addr_bytes.bytes[15] = 1;
1051 connect_address.setAddress(&addr_bytes);
1055 connect_address.setAddress(127,0,0,1);
1059 connect_address.Resolve(address.c_str());
1061 catch(ResolveError &e)
1063 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1064 errorstream<<wide_to_narrow(error_message)<<std::endl;
1065 // Break out of client scope
1072 Client client(device, playername.c_str(), password, draw_control,
1073 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1074 connect_address.isIPv6());
1076 // Client acts as our GameDef
1077 IGameDef *gamedef = &client;
1080 Attempt to connect to the server
1083 infostream<<"Connecting to server at ";
1084 connect_address.print(&infostream);
1085 infostream<<std::endl;
1086 client.connect(connect_address);
1089 Wait for server to accept connection
1091 bool could_connect = false;
1092 bool connect_aborted = false;
1094 float time_counter = 0.0;
1096 float fps_max = g_settings->getFloat("fps_max");
1097 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1098 u32 lasttime = device->getTimer()->getTime();
1099 while(device->run())
1101 f32 dtime = 0.033; // in seconds
1102 if (cloud_menu_background) {
1103 u32 time = device->getTimer()->getTime();
1105 dtime = (time - lasttime) / 1000.0;
1110 // Update client and server
1113 server->step(dtime);
1116 if(client.connectedAndInitialized()){
1117 could_connect = true;
1121 if(client.accessDenied()){
1122 error_message = L"Access denied. Reason: "
1123 +client.accessDeniedReason();
1124 errorstream<<wide_to_narrow(error_message)<<std::endl;
1127 if(input->wasKeyDown(EscapeKey)){
1128 connect_aborted = true;
1129 infostream<<"Connect aborted [Escape]"<<std::endl;
1135 wchar_t* text = wgettext("Connecting to server...");
1136 draw_load_screen(text, device, font, dtime, 100);
1140 // On some computers framerate doesn't seem to be
1141 // automatically limited
1142 if (cloud_menu_background) {
1143 // Time of frame without fps limit
1146 // not using getRealTime is necessary for wine
1147 u32 time = device->getTimer()->getTime();
1149 busytime_u32 = time - lasttime;
1152 busytime = busytime_u32 / 1000.0;
1155 u32 frametime_min = 1000./fps_max;
1157 if(busytime_u32 < frametime_min) {
1158 u32 sleeptime = frametime_min - busytime_u32;
1159 device->sleep(sleeptime);
1164 time_counter += dtime;
1167 catch(con::PeerNotFoundException &e)
1171 Handle failure to connect
1174 if(error_message == L"" && !connect_aborted){
1175 error_message = L"Connection failed";
1176 errorstream<<wide_to_narrow(error_message)<<std::endl;
1178 // Break out of client scope
1183 Wait until content has been received
1185 bool got_content = false;
1186 bool content_aborted = false;
1188 float time_counter = 0.0;
1190 float fps_max = g_settings->getFloat("fps_max");
1191 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1192 u32 lasttime = device->getTimer()->getTime();
1193 while(device->run())
1195 f32 dtime = 0.033; // in seconds
1196 if (cloud_menu_background) {
1197 u32 time = device->getTimer()->getTime();
1199 dtime = (time - lasttime) / 1000.0;
1204 // Update client and server
1207 server->step(dtime);
1210 if(client.texturesReceived() &&
1211 client.itemdefReceived() &&
1212 client.nodedefReceived()){
1217 if(!client.connectedAndInitialized()){
1218 error_message = L"Client disconnected";
1219 errorstream<<wide_to_narrow(error_message)<<std::endl;
1222 if(input->wasKeyDown(EscapeKey)){
1223 content_aborted = true;
1224 infostream<<"Connect aborted [Escape]"<<std::endl;
1230 if (!client.itemdefReceived())
1232 wchar_t* text = wgettext("Item definitions...");
1234 draw_load_screen(text, device, font, dtime, progress);
1237 else if (!client.nodedefReceived())
1239 wchar_t* text = wgettext("Node definitions...");
1241 draw_load_screen(text, device, font, dtime, progress);
1246 wchar_t* text = wgettext("Media...");
1247 progress = 50+client.mediaReceiveProgress()*50+0.5;
1248 draw_load_screen(text, device, font, dtime, progress);
1252 // On some computers framerate doesn't seem to be
1253 // automatically limited
1254 if (cloud_menu_background) {
1255 // Time of frame without fps limit
1258 // not using getRealTime is necessary for wine
1259 u32 time = device->getTimer()->getTime();
1261 busytime_u32 = time - lasttime;
1264 busytime = busytime_u32 / 1000.0;
1267 u32 frametime_min = 1000./fps_max;
1269 if(busytime_u32 < frametime_min) {
1270 u32 sleeptime = frametime_min - busytime_u32;
1271 device->sleep(sleeptime);
1276 time_counter += dtime;
1281 if(error_message == L"" && !content_aborted){
1282 error_message = L"Something failed";
1283 errorstream<<wide_to_narrow(error_message)<<std::endl;
1285 // Break out of client scope
1290 After all content has been received:
1291 Update cached textures, meshes and materials
1293 client.afterContentReceived(device,font);
1296 Create the camera node
1298 Camera camera(smgr, draw_control, gamedef);
1299 if (!camera.successfullyCreated(error_message))
1302 f32 camera_yaw = 0; // "right/left"
1303 f32 camera_pitch = 0; // "up/down"
1309 Clouds *clouds = NULL;
1310 if(g_settings->getBool("enable_clouds"))
1312 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1320 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1323 A copy of the local inventory
1325 Inventory local_inventory(itemdef);
1328 Find out size of crack animation
1330 int crack_animation_length = 5;
1332 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1333 v2u32 size = t->getOriginalSize();
1334 crack_animation_length = size.Y / size.X;
1341 // First line of debug text
1342 gui::IGUIStaticText *guitext = guienv->addStaticText(
1344 core::rect<s32>(5, 5, 795, 5+text_height),
1346 // Second line of debug text
1347 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1349 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1351 // At the middle of the screen
1352 // Object infos are shown in this
1353 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1355 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1358 // Status text (displays info when showing and hiding GUI stuff, etc.)
1359 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1361 core::rect<s32>(0,0,0,0),
1363 guitext_status->setVisible(false);
1365 std::wstring statustext;
1366 float statustext_time = 0;
1369 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1371 core::rect<s32>(0,0,0,0),
1372 //false, false); // Disable word wrap as of now
1374 // Remove stale "recent" chat messages from previous connections
1375 chat_backend.clearRecentChat();
1376 // Chat backend and console
1377 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1379 // Profiler text (size is updated when text is updated)
1380 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1382 core::rect<s32>(0,0,0,0),
1384 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1385 guitext_profiler->setVisible(false);
1386 guitext_profiler->setWordWrap(true);
1389 Some statistics are collected in these
1392 u32 beginscenetime = 0;
1394 u32 endscenetime = 0;
1396 float recent_turn_speed = 0.0;
1398 ProfilerGraph graph;
1399 // Initially clear the profiler
1400 Profiler::GraphValues dummyvalues;
1401 g_profiler->graphGet(dummyvalues);
1403 float nodig_delay_timer = 0.0;
1404 float dig_time = 0.0;
1406 PointedThing pointed_old;
1407 bool digging = false;
1408 bool ldown_for_dig = false;
1410 float damage_flash = 0;
1412 float jump_timer = 0;
1413 bool reset_jump_timer = false;
1415 const float object_hit_delay = 0.2;
1416 float object_hit_delay_timer = 0.0;
1417 float time_from_last_punch = 10;
1419 float update_draw_list_timer = 0.0;
1420 v3f update_draw_list_last_cam_dir;
1422 bool invert_mouse = g_settings->getBool("invert_mouse");
1424 bool respawn_menu_active = false;
1425 bool update_wielded_item_trigger = false;
1427 bool show_hud = true;
1428 bool show_chat = true;
1429 bool force_fog_off = false;
1430 f32 fog_range = 100*BS;
1431 bool disable_camera_update = false;
1432 bool show_debug = g_settings->getBool("show_debug");
1433 bool show_profiler_graph = false;
1434 u32 show_profiler = 0;
1435 u32 show_profiler_max = 3; // Number of pages
1437 float time_of_day = 0;
1438 float time_of_day_smooth = 0;
1440 float repeat_rightclick_timer = 0;
1445 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1446 sky, &force_fog_off, &fog_range, &client));
1452 bool first_loop_after_window_activation = true;
1454 // TODO: Convert the static interval timers to these
1455 // Interval limiter for profiler
1456 IntervalLimiter m_profiler_interval;
1458 // Time is in milliseconds
1459 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1460 // NOTE: So we have to use getTime() and call run()s between them
1461 u32 lasttime = device->getTimer()->getTime();
1463 LocalPlayer* player = client.getEnv().getLocalPlayer();
1464 player->hurt_tilt_timer = 0;
1465 player->hurt_tilt_strength = 0;
1470 Hud hud(driver, guienv, font, text_height,
1471 gamedef, player, &local_inventory);
1473 bool use_weather = g_settings->getBool("weather");
1477 if(device->run() == false || kill == true)
1480 // Time of frame without fps limit
1484 // not using getRealTime is necessary for wine
1485 u32 time = device->getTimer()->getTime();
1487 busytime_u32 = time - lasttime;
1490 busytime = busytime_u32 / 1000.0;
1493 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1495 // Necessary for device->getTimer()->getTime()
1503 float fps_max = g_settings->getFloat("fps_max");
1504 u32 frametime_min = 1000./fps_max;
1506 if(busytime_u32 < frametime_min)
1508 u32 sleeptime = frametime_min - busytime_u32;
1509 device->sleep(sleeptime);
1510 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1514 // Necessary for device->getTimer()->getTime()
1518 Time difference calculation
1520 f32 dtime; // in seconds
1522 u32 time = device->getTimer()->getTime();
1524 dtime = (time - lasttime) / 1000.0;
1529 g_profiler->graphAdd("mainloop_dtime", dtime);
1533 if(nodig_delay_timer >= 0)
1534 nodig_delay_timer -= dtime;
1535 if(object_hit_delay_timer >= 0)
1536 object_hit_delay_timer -= dtime;
1537 time_from_last_punch += dtime;
1539 g_profiler->add("Elapsed time", dtime);
1540 g_profiler->avg("FPS", 1./dtime);
1543 Time average and jitter calculation
1546 static f32 dtime_avg1 = 0.0;
1547 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1548 f32 dtime_jitter1 = dtime - dtime_avg1;
1550 static f32 dtime_jitter1_max_sample = 0.0;
1551 static f32 dtime_jitter1_max_fraction = 0.0;
1553 static f32 jitter1_max = 0.0;
1554 static f32 counter = 0.0;
1555 if(dtime_jitter1 > jitter1_max)
1556 jitter1_max = dtime_jitter1;
1561 dtime_jitter1_max_sample = jitter1_max;
1562 dtime_jitter1_max_fraction
1563 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1569 Busytime average and jitter calculation
1572 static f32 busytime_avg1 = 0.0;
1573 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1574 f32 busytime_jitter1 = busytime - busytime_avg1;
1576 static f32 busytime_jitter1_max_sample = 0.0;
1577 static f32 busytime_jitter1_min_sample = 0.0;
1579 static f32 jitter1_max = 0.0;
1580 static f32 jitter1_min = 0.0;
1581 static f32 counter = 0.0;
1582 if(busytime_jitter1 > jitter1_max)
1583 jitter1_max = busytime_jitter1;
1584 if(busytime_jitter1 < jitter1_min)
1585 jitter1_min = busytime_jitter1;
1589 busytime_jitter1_max_sample = jitter1_max;
1590 busytime_jitter1_min_sample = jitter1_min;
1597 Handle miscellaneous stuff
1600 if(client.accessDenied())
1602 error_message = L"Access denied. Reason: "
1603 +client.accessDeniedReason();
1604 errorstream<<wide_to_narrow(error_message)<<std::endl;
1608 if(g_gamecallback->disconnect_requested)
1610 g_gamecallback->disconnect_requested = false;
1614 if(g_gamecallback->changepassword_requested)
1616 (new GUIPasswordChange(guienv, guiroot, -1,
1617 &g_menumgr, &client))->drop();
1618 g_gamecallback->changepassword_requested = false;
1621 if(g_gamecallback->changevolume_requested)
1623 (new GUIVolumeChange(guienv, guiroot, -1,
1624 &g_menumgr, &client))->drop();
1625 g_gamecallback->changevolume_requested = false;
1628 /* Process TextureSource's queue */
1629 tsrc->processQueue();
1631 /* Process ItemDefManager's queue */
1632 itemdef->processQueue(gamedef);
1635 Process ShaderSource's queue
1637 shsrc->processQueue();
1642 last_screensize = screensize;
1643 screensize = driver->getScreenSize();
1644 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1645 //bool screensize_changed = screensize != last_screensize;
1648 // Update HUD values
1649 hud.screensize = screensize;
1650 hud.displaycenter = displaycenter;
1653 // Hilight boxes collected during the loop and displayed
1654 std::vector<aabb3f> hilightboxes;
1657 std::wstring infotext;
1660 Debug info for client
1663 static float counter = 0.0;
1668 client.printDebugInfo(infostream);
1675 float profiler_print_interval =
1676 g_settings->getFloat("profiler_print_interval");
1677 bool print_to_log = true;
1678 if(profiler_print_interval == 0){
1679 print_to_log = false;
1680 profiler_print_interval = 5;
1682 if(m_profiler_interval.step(dtime, profiler_print_interval))
1685 infostream<<"Profiler:"<<std::endl;
1686 g_profiler->print(infostream);
1689 update_profiler_gui(guitext_profiler, font, text_height,
1690 show_profiler, show_profiler_max);
1692 g_profiler->clear();
1696 Direct handling of user input
1699 // Reset input if window not active or some menu is active
1700 if(device->isWindowActive() == false
1701 || noMenuActive() == false
1702 || guienv->hasFocus(gui_chat_console))
1706 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1708 gui_chat_console->closeConsoleAtOnce();
1711 // Input handler step() (used by the random input generator)
1714 // Increase timer for doubleclick of "jump"
1715 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1716 jump_timer += dtime;
1719 Launch menus and trigger stuff according to keys
1721 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1723 // drop selected item
1724 IDropAction *a = new IDropAction();
1726 a->from_inv.setCurrentPlayer();
1727 a->from_list = "main";
1728 a->from_i = client.getPlayerItem();
1729 client.inventoryAction(a);
1731 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1733 infostream<<"the_game: "
1734 <<"Launching inventory"<<std::endl;
1736 GUIFormSpecMenu *menu =
1737 new GUIFormSpecMenu(device, guiroot, -1,
1739 &client, gamedef, tsrc);
1741 InventoryLocation inventoryloc;
1742 inventoryloc.setCurrentPlayer();
1744 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1746 menu->setFormSpec(src->getForm(), inventoryloc);
1747 menu->setFormSource(src);
1748 menu->setTextDest(new TextDestPlayerInventory(&client));
1751 else if(input->wasKeyDown(EscapeKey))
1753 infostream<<"the_game: "
1754 <<"Launching pause menu"<<std::endl;
1755 // It will delete itself by itself
1756 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1757 &g_menumgr, simple_singleplayer_mode))->drop();
1759 // Move mouse cursor on top of the disconnect button
1760 if(simple_singleplayer_mode)
1761 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1763 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1765 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1767 TextDest *dest = new TextDestChat(&client);
1769 (new GUITextInputMenu(guienv, guiroot, -1,
1773 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1775 TextDest *dest = new TextDestChat(&client);
1777 (new GUITextInputMenu(guienv, guiroot, -1,
1781 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1783 if (!gui_chat_console->isOpenInhibited())
1785 // Open up to over half of the screen
1786 gui_chat_console->openConsole(0.6);
1787 guienv->setFocus(gui_chat_console);
1790 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1792 if(g_settings->getBool("free_move"))
1794 g_settings->set("free_move","false");
1795 statustext = L"free_move disabled";
1796 statustext_time = 0;
1800 g_settings->set("free_move","true");
1801 statustext = L"free_move enabled";
1802 statustext_time = 0;
1803 if(!client.checkPrivilege("fly"))
1804 statustext += L" (note: no 'fly' privilege)";
1807 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1809 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1811 if(g_settings->getBool("free_move"))
1813 g_settings->set("free_move","false");
1814 statustext = L"free_move disabled";
1815 statustext_time = 0;
1819 g_settings->set("free_move","true");
1820 statustext = L"free_move enabled";
1821 statustext_time = 0;
1822 if(!client.checkPrivilege("fly"))
1823 statustext += L" (note: no 'fly' privilege)";
1826 reset_jump_timer = true;
1828 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1830 if(g_settings->getBool("fast_move"))
1832 g_settings->set("fast_move","false");
1833 statustext = L"fast_move disabled";
1834 statustext_time = 0;
1838 g_settings->set("fast_move","true");
1839 statustext = L"fast_move enabled";
1840 statustext_time = 0;
1841 if(!client.checkPrivilege("fast"))
1842 statustext += L" (note: no 'fast' privilege)";
1845 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1847 if(g_settings->getBool("noclip"))
1849 g_settings->set("noclip","false");
1850 statustext = L"noclip disabled";
1851 statustext_time = 0;
1855 g_settings->set("noclip","true");
1856 statustext = L"noclip enabled";
1857 statustext_time = 0;
1858 if(!client.checkPrivilege("noclip"))
1859 statustext += L" (note: no 'noclip' privilege)";
1862 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1864 irr::video::IImage* const image = driver->createScreenShot();
1866 irr::c8 filename[256];
1867 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1868 g_settings->get("screenshot_path").c_str(),
1869 device->getTimer()->getRealTime());
1870 if (driver->writeImageToFile(image, filename)) {
1871 std::wstringstream sstr;
1872 sstr<<"Saved screenshot to '"<<filename<<"'";
1873 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1874 statustext = sstr.str();
1875 statustext_time = 0;
1877 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1882 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1884 show_hud = !show_hud;
1886 statustext = L"HUD shown";
1888 statustext = L"HUD hidden";
1889 statustext_time = 0;
1891 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1893 show_chat = !show_chat;
1895 statustext = L"Chat shown";
1897 statustext = L"Chat hidden";
1898 statustext_time = 0;
1900 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1902 force_fog_off = !force_fog_off;
1904 statustext = L"Fog disabled";
1906 statustext = L"Fog enabled";
1907 statustext_time = 0;
1909 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1911 disable_camera_update = !disable_camera_update;
1912 if(disable_camera_update)
1913 statustext = L"Camera update disabled";
1915 statustext = L"Camera update enabled";
1916 statustext_time = 0;
1918 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1920 // Initial / 3x toggle: Chat only
1921 // 1x toggle: Debug text with chat
1922 // 2x toggle: Debug text with profiler graph
1926 show_profiler_graph = false;
1927 statustext = L"Debug info shown";
1928 statustext_time = 0;
1930 else if(show_profiler_graph)
1933 show_profiler_graph = false;
1934 statustext = L"Debug info and profiler graph hidden";
1935 statustext_time = 0;
1939 show_profiler_graph = true;
1940 statustext = L"Profiler graph shown";
1941 statustext_time = 0;
1944 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1946 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1948 // FIXME: This updates the profiler with incomplete values
1949 update_profiler_gui(guitext_profiler, font, text_height,
1950 show_profiler, show_profiler_max);
1952 if(show_profiler != 0)
1954 std::wstringstream sstr;
1955 sstr<<"Profiler shown (page "<<show_profiler
1956 <<" of "<<show_profiler_max<<")";
1957 statustext = sstr.str();
1958 statustext_time = 0;
1962 statustext = L"Profiler hidden";
1963 statustext_time = 0;
1966 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1968 s16 range = g_settings->getS16("viewing_range_nodes_min");
1969 s16 range_new = range + 10;
1970 g_settings->set("viewing_range_nodes_min", itos(range_new));
1971 statustext = narrow_to_wide(
1972 "Minimum viewing range changed to "
1974 statustext_time = 0;
1976 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1978 s16 range = g_settings->getS16("viewing_range_nodes_min");
1979 s16 range_new = range - 10;
1982 g_settings->set("viewing_range_nodes_min",
1984 statustext = narrow_to_wide(
1985 "Minimum viewing range changed to "
1987 statustext_time = 0;
1991 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1993 reset_jump_timer = false;
1997 // Handle QuicktuneShortcutter
1998 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2000 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2002 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2004 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2007 std::string msg = quicktune.getMessage();
2009 statustext = narrow_to_wide(msg);
2010 statustext_time = 0;
2014 // Item selection with mouse wheel
2015 u16 new_playeritem = client.getPlayerItem();
2017 s32 wheel = input->getMouseWheel();
2018 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2019 player->hud_hotbar_itemcount-1);
2023 if(new_playeritem < max_item)
2030 if(new_playeritem > 0)
2033 new_playeritem = max_item;
2038 for(u16 i=0; i<10; i++)
2040 const KeyPress *kp = NumberKey + (i + 1) % 10;
2041 if(input->wasKeyDown(*kp))
2043 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2047 infostream<<"Selected item: "
2048 <<new_playeritem<<std::endl;
2053 // Viewing range selection
2054 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2056 draw_control.range_all = !draw_control.range_all;
2057 if(draw_control.range_all)
2059 infostream<<"Enabled full viewing range"<<std::endl;
2060 statustext = L"Enabled full viewing range";
2061 statustext_time = 0;
2065 infostream<<"Disabled full viewing range"<<std::endl;
2066 statustext = L"Disabled full viewing range";
2067 statustext_time = 0;
2071 // Print debug stacks
2072 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2074 dstream<<"-----------------------------------------"
2076 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2077 dstream<<"-----------------------------------------"
2079 debug_stacks_print();
2083 Mouse and camera control
2084 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2087 float turn_amount = 0;
2088 if((device->isWindowActive() && noMenuActive()) || random_input)
2092 // Mac OSX gets upset if this is set every frame
2093 if(device->getCursorControl()->isVisible())
2094 device->getCursorControl()->setVisible(false);
2097 if(first_loop_after_window_activation){
2098 //infostream<<"window active, first loop"<<std::endl;
2099 first_loop_after_window_activation = false;
2102 s32 dx = input->getMousePos().X - displaycenter.X;
2103 s32 dy = input->getMousePos().Y - displaycenter.Y;
2106 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2108 /*const float keyspeed = 500;
2109 if(input->isKeyDown(irr::KEY_UP))
2110 dy -= dtime * keyspeed;
2111 if(input->isKeyDown(irr::KEY_DOWN))
2112 dy += dtime * keyspeed;
2113 if(input->isKeyDown(irr::KEY_LEFT))
2114 dx -= dtime * keyspeed;
2115 if(input->isKeyDown(irr::KEY_RIGHT))
2116 dx += dtime * keyspeed;*/
2118 float d = g_settings->getFloat("mouse_sensitivity");
2119 d = rangelim(d, 0.01, 100.0);
2121 camera_pitch += dy*d;
2122 if(camera_pitch < -89.5) camera_pitch = -89.5;
2123 if(camera_pitch > 89.5) camera_pitch = 89.5;
2125 turn_amount = v2f(dx, dy).getLength() * d;
2127 input->setMousePos(displaycenter.X, displaycenter.Y);
2130 // Mac OSX gets upset if this is set every frame
2131 if(device->getCursorControl()->isVisible() == false)
2132 device->getCursorControl()->setVisible(true);
2134 //infostream<<"window inactive"<<std::endl;
2135 first_loop_after_window_activation = true;
2137 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2138 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2141 Player speed control
2155 PlayerControl control(
2156 input->isKeyDown(getKeySetting("keymap_forward")),
2157 input->isKeyDown(getKeySetting("keymap_backward")),
2158 input->isKeyDown(getKeySetting("keymap_left")),
2159 input->isKeyDown(getKeySetting("keymap_right")),
2160 input->isKeyDown(getKeySetting("keymap_jump")),
2161 input->isKeyDown(getKeySetting("keymap_special1")),
2162 input->isKeyDown(getKeySetting("keymap_sneak")),
2163 input->getLeftState(),
2164 input->getRightState(),
2168 client.setPlayerControl(control);
2170 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2171 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2172 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2173 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2174 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2175 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2176 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2177 128*(int)input->getLeftState()+
2178 256*(int)input->getRightState();
2179 LocalPlayer* player = client.getEnv().getLocalPlayer();
2180 player->keyPressed=keyPressed;
2189 //TimeTaker timer("server->step(dtime)");
2190 server->step(dtime);
2198 //TimeTaker timer("client.step(dtime)");
2200 //client.step(dtime_avg1);
2204 // Read client events
2207 ClientEvent event = client.getClientEvent();
2208 if(event.type == CE_NONE)
2212 else if(event.type == CE_PLAYER_DAMAGE &&
2213 client.getHP() != 0)
2215 //u16 damage = event.player_damage.amount;
2216 //infostream<<"Player damage: "<<damage<<std::endl;
2218 damage_flash += 100.0;
2219 damage_flash += 8.0 * event.player_damage.amount;
2221 player->hurt_tilt_timer = 1.5;
2222 player->hurt_tilt_strength = event.player_damage.amount/2;
2223 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2225 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2226 gamedef->event()->put(e);
2228 else if(event.type == CE_PLAYER_FORCE_MOVE)
2230 camera_yaw = event.player_force_move.yaw;
2231 camera_pitch = event.player_force_move.pitch;
2233 else if(event.type == CE_DEATHSCREEN)
2235 if(respawn_menu_active)
2238 /*bool set_camera_point_target =
2239 event.deathscreen.set_camera_point_target;
2240 v3f camera_point_target;
2241 camera_point_target.X = event.deathscreen.camera_point_target_x;
2242 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2243 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2244 MainRespawnInitiator *respawner =
2245 new MainRespawnInitiator(
2246 &respawn_menu_active, &client);
2247 GUIDeathScreen *menu =
2248 new GUIDeathScreen(guienv, guiroot, -1,
2249 &g_menumgr, respawner);
2252 chat_backend.addMessage(L"", L"You died.");
2254 /* Handle visualization */
2258 LocalPlayer* player = client.getEnv().getLocalPlayer();
2259 player->hurt_tilt_timer = 0;
2260 player->hurt_tilt_strength = 0;
2262 /*LocalPlayer* player = client.getLocalPlayer();
2263 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2264 camera.update(player, busytime, screensize);*/
2266 else if (event.type == CE_SHOW_FORMSPEC)
2268 if (current_formspec == 0)
2271 /* Note: FormspecFormSource and TextDestPlayerInventory
2272 * are deleted by guiFormSpecMenu */
2273 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2274 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2275 GUIFormSpecMenu *menu =
2276 new GUIFormSpecMenu(device, guiroot, -1,
2278 &client, gamedef, tsrc);
2279 menu->setFormSource(current_formspec);
2280 menu->setTextDest(current_textdest);
2285 assert(current_textdest != 0);
2287 current_textdest->setFormName(*(event.show_formspec.formname));
2288 current_formspec->setForm(*(event.show_formspec.formspec));
2290 delete(event.show_formspec.formspec);
2291 delete(event.show_formspec.formname);
2293 else if(event.type == CE_TEXTURES_UPDATED)
2295 update_wielded_item_trigger = true;
2297 else if(event.type == CE_SPAWN_PARTICLE)
2299 LocalPlayer* player = client.getEnv().getLocalPlayer();
2300 video::ITexture *texture =
2301 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2303 new Particle(gamedef, smgr, player, client.getEnv(),
2304 *event.spawn_particle.pos,
2305 *event.spawn_particle.vel,
2306 *event.spawn_particle.acc,
2307 event.spawn_particle.expirationtime,
2308 event.spawn_particle.size,
2309 event.spawn_particle.collisiondetection,
2314 else if(event.type == CE_ADD_PARTICLESPAWNER)
2316 LocalPlayer* player = client.getEnv().getLocalPlayer();
2317 video::ITexture *texture =
2318 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2320 new ParticleSpawner(gamedef, smgr, player,
2321 event.add_particlespawner.amount,
2322 event.add_particlespawner.spawntime,
2323 *event.add_particlespawner.minpos,
2324 *event.add_particlespawner.maxpos,
2325 *event.add_particlespawner.minvel,
2326 *event.add_particlespawner.maxvel,
2327 *event.add_particlespawner.minacc,
2328 *event.add_particlespawner.maxacc,
2329 event.add_particlespawner.minexptime,
2330 event.add_particlespawner.maxexptime,
2331 event.add_particlespawner.minsize,
2332 event.add_particlespawner.maxsize,
2333 event.add_particlespawner.collisiondetection,
2335 event.add_particlespawner.id);
2337 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2339 delete_particlespawner (event.delete_particlespawner.id);
2341 else if (event.type == CE_HUDADD)
2343 u32 id = event.hudadd.id;
2344 size_t nhudelem = player->hud.size();
2345 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2346 delete event.hudadd.pos;
2347 delete event.hudadd.name;
2348 delete event.hudadd.scale;
2349 delete event.hudadd.text;
2350 delete event.hudadd.align;
2351 delete event.hudadd.offset;
2355 HudElement *e = new HudElement;
2356 e->type = (HudElementType)event.hudadd.type;
2357 e->pos = *event.hudadd.pos;
2358 e->name = *event.hudadd.name;
2359 e->scale = *event.hudadd.scale;
2360 e->text = *event.hudadd.text;
2361 e->number = event.hudadd.number;
2362 e->item = event.hudadd.item;
2363 e->dir = event.hudadd.dir;
2364 e->align = *event.hudadd.align;
2365 e->offset = *event.hudadd.offset;
2368 player->hud.push_back(e);
2370 player->hud[id] = e;
2372 delete event.hudadd.pos;
2373 delete event.hudadd.name;
2374 delete event.hudadd.scale;
2375 delete event.hudadd.text;
2376 delete event.hudadd.align;
2377 delete event.hudadd.offset;
2379 else if (event.type == CE_HUDRM)
2381 u32 id = event.hudrm.id;
2382 if (id < player->hud.size() && player->hud[id]) {
2383 delete player->hud[id];
2384 player->hud[id] = NULL;
2387 else if (event.type == CE_HUDCHANGE)
2389 u32 id = event.hudchange.id;
2390 if (id >= player->hud.size() || !player->hud[id]) {
2391 delete event.hudchange.v2fdata;
2392 delete event.hudchange.sdata;
2396 HudElement* e = player->hud[id];
2397 switch (event.hudchange.stat) {
2399 e->pos = *event.hudchange.v2fdata;
2402 e->name = *event.hudchange.sdata;
2404 case HUD_STAT_SCALE:
2405 e->scale = *event.hudchange.v2fdata;
2408 e->text = *event.hudchange.sdata;
2410 case HUD_STAT_NUMBER:
2411 e->number = event.hudchange.data;
2414 e->item = event.hudchange.data;
2417 e->dir = event.hudchange.data;
2419 case HUD_STAT_ALIGN:
2420 e->align = *event.hudchange.v2fdata;
2422 case HUD_STAT_OFFSET:
2423 e->offset = *event.hudchange.v2fdata;
2427 delete event.hudchange.v2fdata;
2428 delete event.hudchange.sdata;
2433 //TimeTaker //timer2("//timer2");
2436 For interaction purposes, get info about the held item
2438 - Is it a usable item?
2439 - Can it point to liquids?
2441 ItemStack playeritem;
2443 InventoryList *mlist = local_inventory.getList("main");
2446 playeritem = mlist->getItem(client.getPlayerItem());
2449 const ItemDefinition &playeritem_def =
2450 playeritem.getDefinition(itemdef);
2451 ToolCapabilities playeritem_toolcap =
2452 playeritem.getToolCapabilities(itemdef);
2458 LocalPlayer* player = client.getEnv().getLocalPlayer();
2459 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2460 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2461 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2462 camera.update(player, dtime, busytime, screensize,
2466 v3f player_position = player->getPosition();
2467 v3s16 pos_i = floatToInt(player_position, BS);
2468 v3f camera_position = camera.getPosition();
2469 v3f camera_direction = camera.getDirection();
2470 f32 camera_fov = camera.getFovMax();
2472 if(!disable_camera_update){
2473 client.getEnv().getClientMap().updateCamera(camera_position,
2474 camera_direction, camera_fov);
2477 // Update sound listener
2478 sound->updateListener(camera.getCameraNode()->getPosition(),
2479 v3f(0,0,0), // velocity
2480 camera.getDirection(),
2481 camera.getCameraNode()->getUpVector());
2482 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2488 soundmaker.step(dtime);
2490 ClientMap &map = client.getEnv().getClientMap();
2491 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2492 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2496 Calculate what block is the crosshair pointing to
2499 //u32 t1 = device->getTimer()->getRealTime();
2501 f32 d = playeritem_def.range; // max. distance
2502 f32 d_hand = itemdef->get("").range;
2503 if(d < 0 && d_hand >= 0)
2507 core::line3d<f32> shootline(camera_position,
2508 camera_position + camera_direction * BS * (d+1));
2510 ClientActiveObject *selected_object = NULL;
2512 PointedThing pointed = getPointedThing(
2514 &client, player_position, camera_direction,
2515 camera_position, shootline, d,
2516 playeritem_def.liquids_pointable, !ldown_for_dig,
2521 if(pointed != pointed_old)
2523 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2524 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2529 - releasing left mouse button
2530 - pointing away from node
2534 if(input->getLeftReleased())
2536 infostream<<"Left button released"
2537 <<" (stopped digging)"<<std::endl;
2540 else if(pointed != pointed_old)
2542 if (pointed.type == POINTEDTHING_NODE
2543 && pointed_old.type == POINTEDTHING_NODE
2544 && pointed.node_undersurface == pointed_old.node_undersurface)
2546 // Still pointing to the same node,
2547 // but a different face. Don't reset.
2551 infostream<<"Pointing away from node"
2552 <<" (stopped digging)"<<std::endl;
2558 client.interact(1, pointed_old);
2559 client.setCrack(-1, v3s16(0,0,0));
2563 if(!digging && ldown_for_dig && !input->getLeftState())
2565 ldown_for_dig = false;
2568 bool left_punch = false;
2569 soundmaker.m_player_leftpunch_sound.name = "";
2571 if(input->getRightState())
2572 repeat_rightclick_timer += dtime;
2574 repeat_rightclick_timer = 0;
2576 if(playeritem_def.usable && input->getLeftState())
2578 if(input->getLeftClicked())
2579 client.interact(4, pointed);
2581 else if(pointed.type == POINTEDTHING_NODE)
2583 v3s16 nodepos = pointed.node_undersurface;
2584 v3s16 neighbourpos = pointed.node_abovesurface;
2587 Check information text of node
2590 ClientMap &map = client.getEnv().getClientMap();
2591 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2593 infotext = narrow_to_wide(meta->getString("infotext"));
2595 MapNode n = map.getNode(nodepos);
2596 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2597 infotext = L"Unknown node: ";
2598 infotext += narrow_to_wide(nodedef->get(n).name);
2606 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2607 && client.checkPrivilege("interact"))
2611 infostream<<"Started digging"<<std::endl;
2612 client.interact(0, pointed);
2614 ldown_for_dig = true;
2616 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2618 // NOTE: Similar piece of code exists on the server side for
2620 // Get digging parameters
2621 DigParams params = getDigParams(nodedef->get(n).groups,
2622 &playeritem_toolcap);
2623 // If can't dig, try hand
2624 if(!params.diggable){
2625 const ItemDefinition &hand = itemdef->get("");
2626 const ToolCapabilities *tp = hand.tool_capabilities;
2628 params = getDigParams(nodedef->get(n).groups, tp);
2631 float dig_time_complete = 0.0;
2633 if(params.diggable == false)
2635 // I guess nobody will wait for this long
2636 dig_time_complete = 10000000.0;
2640 dig_time_complete = params.time;
2641 if (g_settings->getBool("enable_particles"))
2643 const ContentFeatures &features =
2644 client.getNodeDefManager()->get(n);
2645 addPunchingParticles
2646 (gamedef, smgr, player, client.getEnv(),
2647 nodepos, features.tiles);
2651 if(dig_time_complete >= 0.001)
2653 dig_index = (u16)((float)crack_animation_length
2654 * dig_time/dig_time_complete);
2656 // This is for torches
2659 dig_index = crack_animation_length;
2662 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2663 if(sound_dig.exists() && params.diggable){
2664 if(sound_dig.name == "__group"){
2665 if(params.main_group != ""){
2666 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2667 soundmaker.m_player_leftpunch_sound.name =
2668 std::string("default_dig_") +
2672 soundmaker.m_player_leftpunch_sound = sound_dig;
2676 // Don't show cracks if not diggable
2677 if(dig_time_complete >= 100000.0)
2680 else if(dig_index < crack_animation_length)
2682 //TimeTaker timer("client.setTempMod");
2683 //infostream<<"dig_index="<<dig_index<<std::endl;
2684 client.setCrack(dig_index, nodepos);
2688 infostream<<"Digging completed"<<std::endl;
2689 client.interact(2, pointed);
2690 client.setCrack(-1, v3s16(0,0,0));
2691 MapNode wasnode = map.getNode(nodepos);
2692 client.removeNode(nodepos);
2694 if (g_settings->getBool("enable_particles"))
2696 const ContentFeatures &features =
2697 client.getNodeDefManager()->get(wasnode);
2699 (gamedef, smgr, player, client.getEnv(),
2700 nodepos, features.tiles);
2706 nodig_delay_timer = dig_time_complete
2707 / (float)crack_animation_length;
2709 // We don't want a corresponding delay to
2710 // very time consuming nodes
2711 if(nodig_delay_timer > 0.3)
2712 nodig_delay_timer = 0.3;
2713 // We want a slight delay to very little
2714 // time consuming nodes
2715 float mindelay = 0.15;
2716 if(nodig_delay_timer < mindelay)
2717 nodig_delay_timer = mindelay;
2719 // Send event to trigger sound
2720 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2721 gamedef->event()->put(e);
2724 if(dig_time_complete < 100000.0)
2728 client.setCrack(-1, nodepos);
2731 camera.setDigging(0); // left click animation
2734 if((input->getRightClicked() ||
2735 repeat_rightclick_timer >=
2736 g_settings->getFloat("repeat_rightclick_time")) &&
2737 client.checkPrivilege("interact"))
2739 repeat_rightclick_timer = 0;
2740 infostream<<"Ground right-clicked"<<std::endl;
2742 // Sign special case, at least until formspec is properly implemented.
2744 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2746 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2748 infostream<<"Launching metadata text input"<<std::endl;
2750 // Get a new text for it
2752 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2754 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2756 (new GUITextInputMenu(guienv, guiroot, -1,
2760 // If metadata provides an inventory view, activate it
2761 else if(meta && meta->getString("formspec") != "" && !random_input
2762 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2764 infostream<<"Launching custom inventory view"<<std::endl;
2766 InventoryLocation inventoryloc;
2767 inventoryloc.setNodeMeta(nodepos);
2771 GUIFormSpecMenu *menu =
2772 new GUIFormSpecMenu(device, guiroot, -1,
2774 &client, gamedef, tsrc);
2775 menu->setFormSpec(meta->getString("formspec"),
2777 menu->setFormSource(new NodeMetadataFormSource(
2778 &client.getEnv().getClientMap(), nodepos));
2779 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2782 // Otherwise report right click to server
2786 client.interact(3, pointed);
2787 camera.setDigging(1); // right click animation
2789 // If the wielded item has node placement prediction,
2791 bool placed = nodePlacementPrediction(client,
2793 nodepos, neighbourpos);
2797 soundmaker.m_player_rightpunch_sound =
2798 playeritem_def.sound_place;
2800 soundmaker.m_player_rightpunch_sound =
2805 else if(pointed.type == POINTEDTHING_OBJECT)
2807 infotext = narrow_to_wide(selected_object->infoText());
2809 if(infotext == L"" && show_debug){
2810 infotext = narrow_to_wide(selected_object->debugInfoText());
2813 //if(input->getLeftClicked())
2814 if(input->getLeftState())
2816 bool do_punch = false;
2817 bool do_punch_damage = false;
2818 if(object_hit_delay_timer <= 0.0){
2820 do_punch_damage = true;
2821 object_hit_delay_timer = object_hit_delay;
2823 if(input->getLeftClicked()){
2827 infostream<<"Left-clicked object"<<std::endl;
2830 if(do_punch_damage){
2831 // Report direct punch
2832 v3f objpos = selected_object->getPosition();
2833 v3f dir = (objpos - player_position).normalize();
2835 bool disable_send = selected_object->directReportPunch(
2836 dir, &playeritem, time_from_last_punch);
2837 time_from_last_punch = 0;
2839 client.interact(0, pointed);
2842 else if(input->getRightClicked())
2844 infostream<<"Right-clicked object"<<std::endl;
2845 client.interact(3, pointed); // place
2848 else if(input->getLeftState())
2850 // When button is held down in air, show continuous animation
2854 pointed_old = pointed;
2856 if(left_punch || input->getLeftClicked())
2858 camera.setDigging(0); // left click animation
2861 input->resetLeftClicked();
2862 input->resetRightClicked();
2864 input->resetLeftReleased();
2865 input->resetRightReleased();
2868 Calculate stuff for drawing
2875 if(draw_control.range_all)
2876 fog_range = 100000*BS;
2878 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2880 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
2881 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
2886 Calculate general brightness
2888 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2889 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2890 float direct_brightness = 0;
2891 bool sunlight_seen = false;
2892 if(g_settings->getBool("free_move")){
2893 direct_brightness = time_brightness;
2894 sunlight_seen = true;
2896 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2897 float old_brightness = sky->getBrightness();
2898 direct_brightness = (float)client.getEnv().getClientMap()
2899 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2900 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2904 time_of_day = client.getEnv().getTimeOfDayF();
2906 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2907 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2908 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2909 time_of_day_smooth = time_of_day;
2911 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2912 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2913 + (time_of_day+1.0) * todsm;
2915 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2916 + time_of_day * todsm;
2918 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2921 video::SColor bgcolor = sky->getBgColor();
2922 video::SColor skycolor = sky->getSkyColor();
2928 if(sky->getCloudsVisible()){
2929 clouds->setVisible(true);
2930 clouds->step(dtime);
2931 clouds->update(v2f(player_position.X, player_position.Z),
2932 sky->getCloudColor());
2934 clouds->setVisible(false);
2942 allparticles_step(dtime, client.getEnv());
2943 allparticlespawners_step(dtime, client.getEnv());
2949 if(g_settings->getBool("enable_fog") && !force_fog_off)
2953 video::EFT_FOG_LINEAR,
2965 video::EFT_FOG_LINEAR,
2975 Update gui stuff (0ms)
2978 //TimeTaker guiupdatetimer("Gui updating");
2982 static float drawtime_avg = 0;
2983 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2984 /*static float beginscenetime_avg = 0;
2985 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2986 static float scenetime_avg = 0;
2987 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2988 static float endscenetime_avg = 0;
2989 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2991 std::ostringstream os(std::ios_base::binary);
2993 <<"Minetest "<<minetest_version_hash
2994 <<" (R: range_all="<<draw_control.range_all<<")"
2995 <<std::setprecision(0)
2996 <<" drawtime = "<<drawtime_avg
2997 <<std::setprecision(1)
2998 <<", dtime_jitter = "
2999 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3000 <<std::setprecision(1)
3001 <<", v_range = "<<draw_control.wanted_range
3002 <<std::setprecision(3)
3003 <<", RTT = "<<client.getRTT();
3004 guitext->setText(narrow_to_wide(os.str()).c_str());
3005 guitext->setVisible(true);
3007 else if(show_hud || show_chat)
3009 std::ostringstream os(std::ios_base::binary);
3010 os<<"Minetest "<<minetest_version_hash;
3011 guitext->setText(narrow_to_wide(os.str()).c_str());
3012 guitext->setVisible(true);
3016 guitext->setVisible(false);
3021 std::ostringstream os(std::ios_base::binary);
3022 os<<std::setprecision(1)<<std::fixed
3023 <<"(" <<(player_position.X/BS)
3024 <<", "<<(player_position.Y/BS)
3025 <<", "<<(player_position.Z/BS)
3026 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3027 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3028 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3029 <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
3031 guitext2->setText(narrow_to_wide(os.str()).c_str());
3032 guitext2->setVisible(true);
3036 guitext2->setVisible(false);
3040 guitext_info->setText(infotext.c_str());
3041 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3045 float statustext_time_max = 1.5;
3046 if(!statustext.empty())
3048 statustext_time += dtime;
3049 if(statustext_time >= statustext_time_max)
3052 statustext_time = 0;
3055 guitext_status->setText(statustext.c_str());
3056 guitext_status->setVisible(!statustext.empty());
3058 if(!statustext.empty())
3060 s32 status_y = screensize.Y - 130;
3061 core::rect<s32> rect(
3063 status_y - guitext_status->getTextHeight(),
3067 guitext_status->setRelativePosition(rect);
3070 video::SColor initial_color(255,0,0,0);
3071 if(guienv->getSkin())
3072 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3073 video::SColor final_color = initial_color;
3074 final_color.setAlpha(0);
3075 video::SColor fade_color =
3076 initial_color.getInterpolated_quadratic(
3079 pow(statustext_time / (float)statustext_time_max, 2.0f));
3080 guitext_status->setOverrideColor(fade_color);
3081 guitext_status->enableOverrideColor(true);
3086 Get chat messages from client
3089 // Get new messages from error log buffer
3090 while(!chat_log_error_buf.empty())
3092 chat_backend.addMessage(L"", narrow_to_wide(
3093 chat_log_error_buf.get()));
3095 // Get new messages from client
3096 std::wstring message;
3097 while(client.getChatMessage(message))
3099 chat_backend.addUnparsedMessage(message);
3101 // Remove old messages
3102 chat_backend.step(dtime);
3104 // Display all messages in a static text element
3105 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3106 std::wstring recent_chat = chat_backend.getRecentChat();
3107 guitext_chat->setText(recent_chat.c_str());
3109 // Update gui element size and position
3110 s32 chat_y = 5+(text_height+5);
3112 chat_y += (text_height+5);
3113 core::rect<s32> rect(
3117 chat_y + guitext_chat->getTextHeight()
3119 guitext_chat->setRelativePosition(rect);
3121 // Don't show chat if disabled or empty or profiler is enabled
3122 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3130 if(client.getPlayerItem() != new_playeritem)
3132 client.selectPlayerItem(new_playeritem);
3134 if(client.getLocalInventoryUpdated())
3136 //infostream<<"Updating local inventory"<<std::endl;
3137 client.getLocalInventory(local_inventory);
3139 update_wielded_item_trigger = true;
3141 if(update_wielded_item_trigger)
3143 update_wielded_item_trigger = false;
3144 // Update wielded tool
3145 InventoryList *mlist = local_inventory.getList("main");
3148 item = mlist->getItem(client.getPlayerItem());
3149 camera.wield(item, client.getPlayerItem());
3153 Update block draw list every 200ms or when camera direction has
3156 update_draw_list_timer += dtime;
3157 if(update_draw_list_timer >= 0.2 ||
3158 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3159 update_draw_list_timer = 0;
3160 client.getEnv().getClientMap().updateDrawList(driver);
3161 update_draw_list_last_cam_dir = camera_direction;
3168 TimeTaker tt_draw("mainloop: draw");
3171 TimeTaker timer("beginScene");
3172 //driver->beginScene(false, true, bgcolor);
3173 //driver->beginScene(true, true, bgcolor);
3174 driver->beginScene(true, true, skycolor);
3175 beginscenetime = timer.stop(true);
3180 //infostream<<"smgr->drawAll()"<<std::endl;
3182 TimeTaker timer("smgr");
3185 if(g_settings->getBool("anaglyph"))
3187 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3188 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3190 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3192 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3193 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3194 camera.getCameraNode()->getAbsolutePosition() ;
3197 irr::core::vector3df leftEye;
3198 irr::core::matrix4 leftMove;
3200 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3201 leftEye=(startMatrix*leftMove).getTranslation();
3203 //clear the depth buffer, and color
3204 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3206 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3207 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3208 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3209 irr::scene::ESNRP_SOLID +
3210 irr::scene::ESNRP_TRANSPARENT +
3211 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3212 irr::scene::ESNRP_SHADOW;
3214 camera.getCameraNode()->setPosition( leftEye );
3215 camera.getCameraNode()->setTarget( focusPoint );
3217 smgr->drawAll(); // 'smgr->drawAll();' may go here
3219 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3222 hud.drawSelectionBoxes(hilightboxes);
3226 irr::core::vector3df rightEye;
3227 irr::core::matrix4 rightMove;
3229 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3230 rightEye=(startMatrix*rightMove).getTranslation();
3232 //clear the depth buffer
3233 driver->clearZBuffer();
3235 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3236 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3237 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3238 irr::scene::ESNRP_SOLID +
3239 irr::scene::ESNRP_TRANSPARENT +
3240 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3241 irr::scene::ESNRP_SHADOW;
3243 camera.getCameraNode()->setPosition( rightEye );
3244 camera.getCameraNode()->setTarget( focusPoint );
3246 smgr->drawAll(); // 'smgr->drawAll();' may go here
3248 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3251 hud.drawSelectionBoxes(hilightboxes);
3254 //driver->endScene();
3256 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3257 driver->getOverrideMaterial().EnableFlags=0;
3258 driver->getOverrideMaterial().EnablePasses=0;
3260 camera.getCameraNode()->setPosition( oldPosition );
3261 camera.getCameraNode()->setTarget( oldTarget );
3264 scenetime = timer.stop(true);
3268 //TimeTaker timer9("auxiliary drawings");
3272 //TimeTaker //timer10("//timer10");
3278 driver->setMaterial(m);
3280 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3281 if((!g_settings->getBool("anaglyph")) && (show_hud))
3283 hud.drawSelectionBoxes(hilightboxes);
3289 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3291 // Warning: This clears the Z buffer.
3292 camera.drawWieldedTool();
3299 client.getEnv().getClientMap().renderPostFx();
3305 if(show_profiler_graph)
3307 graph.draw(10, screensize.Y - 10, driver, font);
3314 hud.drawCrosshair();
3319 //TimeTaker //timer11("//timer11");
3327 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3328 client.getHP(), client.getPlayerItem(), client.getBreath());
3334 if(damage_flash > 0.0)
3336 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3337 driver->draw2DRectangle(color,
3338 core::rect<s32>(0,0,screensize.X,screensize.Y),
3341 damage_flash -= 100.0*dtime;
3347 if(player->hurt_tilt_timer > 0.0)
3349 player->hurt_tilt_timer -= dtime*5;
3350 if(player->hurt_tilt_timer < 0)
3351 player->hurt_tilt_strength = 0;
3358 hud.drawLuaElements();
3370 TimeTaker timer("endScene");
3372 endscenetime = timer.stop(true);
3375 drawtime = tt_draw.stop(true);
3376 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3382 static s16 lastFPS = 0;
3383 //u16 fps = driver->getFPS();
3384 u16 fps = (1.0/dtime_avg1);
3388 core::stringw str = L"Minetest [";
3389 str += driver->getName();
3393 device->setWindowCaption(str.c_str());
3398 Log times and stuff for visualization
3400 Profiler::GraphValues values;
3401 g_profiler->graphGet(values);
3410 if (gui_chat_console)
3411 gui_chat_console->drop();
3417 Draw a "shutting down" screen, which will be shown while the map
3418 generator and other stuff quits
3421 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3422 wchar_t* text = wgettext("Shutting down stuff...");
3423 draw_load_screen(text, device, font, 0, -1, false);
3425 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3428 gui_shuttingdowntext->remove();*/
3431 chat_backend.addMessage(L"", L"# Disconnected.");
3432 chat_backend.addMessage(L"", L"");
3434 // Client scope (client is destructed before destructing *def and tsrc)
3437 catch(SerializationError &e)
3439 error_message = L"A serialization error occurred:\n"
3440 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3441 L" running a different version of Minetest.";
3442 errorstream<<wide_to_narrow(error_message)<<std::endl;
3444 catch(ServerError &e)
3446 error_message = narrow_to_wide(e.what());
3447 errorstream<<wide_to_narrow(error_message)<<std::endl;
3451 errorstream<<e.what()<<std::endl;
3452 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3460 //has to be deleted first to stop all server threads
3468 //extended resource accounting
3469 infostream << "Irrlicht resources after cleanup:" << std::endl;
3470 infostream << "\tRemaining meshes : "
3471 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3472 infostream << "\tRemaining textures : "
3473 << driver->getTextureCount() << std::endl;
3474 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3475 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3476 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3479 clearTextureNameCache();
3480 infostream << "\tRemaining materials: "
3481 << driver-> getMaterialRendererCount ()
3482 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;