3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiKeyChangeMenu.h"
34 #include "guiFormSpecMenu.h"
36 #include "guiChatConsole.h"
40 #include "particles.h"
45 #include "mainmenumanager.h"
49 // Needed for determining pointing to nodes
51 #include "nodemetadata.h"
52 #include "main.h" // For g_settings
54 #include "tile.h" // For TextureSource
55 #include "shader.h" // For ShaderSource
56 #include "logoutputbuffer.h"
58 #include "quicktune_shortcutter.h"
59 #include "clientmap.h"
64 #include "sound_openal.h"
66 #include "event_manager.h"
69 #include "util/directiontables.h"
70 #include "util/pointedthing.h"
71 #include "drawscene.h"
72 #include "content_cao.h"
73 #include "fontengine.h"
75 #ifdef HAVE_TOUCHSCREENGUI
76 #include "touchscreengui.h"
83 struct TextDestNodeMetadata : public TextDest {
84 TextDestNodeMetadata(v3s16 p, Client *client)
89 // This is deprecated I guess? -celeron55
90 void gotText(std::wstring text)
92 std::string ntext = wide_to_narrow(text);
93 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
94 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
95 std::map<std::string, std::string> fields;
96 fields["text"] = ntext;
97 m_client->sendNodemetaFields(m_p, "", fields);
99 void gotText(std::map<std::string, std::string> fields)
101 m_client->sendNodemetaFields(m_p, "", fields);
108 struct TextDestPlayerInventory : public TextDest {
109 TextDestPlayerInventory(Client *client)
114 TextDestPlayerInventory(Client *client, std::string formname)
117 m_formname = formname;
119 void gotText(std::map<std::string, std::string> fields)
121 m_client->sendInventoryFields(m_formname, fields);
127 struct LocalFormspecHandler : public TextDest {
128 LocalFormspecHandler();
129 LocalFormspecHandler(std::string formname) :
132 m_formname = formname;
135 LocalFormspecHandler(std::string formname, Client *client) :
138 m_formname = formname;
141 void gotText(std::wstring message)
143 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
146 void gotText(std::map<std::string, std::string> fields)
148 if (m_formname == "MT_PAUSE_MENU") {
149 if (fields.find("btn_sound") != fields.end()) {
150 g_gamecallback->changeVolume();
154 if (fields.find("btn_key_config") != fields.end()) {
155 g_gamecallback->keyConfig();
159 if (fields.find("btn_exit_menu") != fields.end()) {
160 g_gamecallback->disconnect();
164 if (fields.find("btn_exit_os") != fields.end()) {
165 g_gamecallback->exitToOS();
169 if (fields.find("btn_change_password") != fields.end()) {
170 g_gamecallback->changePassword();
174 if (fields.find("quit") != fields.end()) {
178 if (fields.find("btn_continue") != fields.end()) {
183 if (m_formname == "MT_CHAT_MENU") {
184 assert(m_client != 0);
186 if ((fields.find("btn_send") != fields.end()) ||
187 (fields.find("quit") != fields.end())) {
188 if (fields.find("f_text") != fields.end()) {
189 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
196 if (m_formname == "MT_DEATH_SCREEN") {
197 assert(m_client != 0);
199 if ((fields.find("btn_respawn") != fields.end())) {
200 m_client->sendRespawn();
204 if (fields.find("quit") != fields.end()) {
205 m_client->sendRespawn();
210 // don't show error message for unhandled cursor keys
211 if ((fields.find("key_up") != fields.end()) ||
212 (fields.find("key_down") != fields.end()) ||
213 (fields.find("key_left") != fields.end()) ||
214 (fields.find("key_right") != fields.end())) {
218 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
221 for (std::map<std::string, std::string>::iterator iter = fields.begin();
222 iter != fields.end(); iter++) {
223 errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
231 /* Form update callback */
233 class NodeMetadataFormSource: public IFormSource
236 NodeMetadataFormSource(ClientMap *map, v3s16 p):
241 std::string getForm()
243 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
248 return meta->getString("formspec");
250 std::string resolveText(std::string str)
252 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
257 return meta->resolveString(str);
264 class PlayerInventoryFormSource: public IFormSource
267 PlayerInventoryFormSource(Client *client):
271 std::string getForm()
273 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
274 return player->inventory_formspec;
281 Check if a node is pointable
283 inline bool isPointableNode(const MapNode &n,
284 Client *client, bool liquids_pointable)
286 const ContentFeatures &features = client->getNodeDefManager()->get(n);
287 return features.pointable ||
288 (liquids_pointable && features.isLiquid());
292 Find what the player is pointing at
294 PointedThing getPointedThing(Client *client, v3f player_position,
295 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
296 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
297 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
301 hilightboxes.clear();
302 selected_object = NULL;
304 INodeDefManager *nodedef = client->getNodeDefManager();
305 ClientMap &map = client->getEnv().getClientMap();
307 f32 mindistance = BS * 1001;
309 // First try to find a pointed at active object
310 if (look_for_object) {
311 selected_object = client->getSelectedActiveObject(d * BS,
312 camera_position, shootline);
314 if (selected_object != NULL) {
315 if (selected_object->doShowSelectionBox()) {
316 aabb3f *selection_box = selected_object->getSelectionBox();
317 // Box should exist because object was
318 // returned in the first place
319 assert(selection_box);
321 v3f pos = selected_object->getPosition();
322 hilightboxes.push_back(aabb3f(
323 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
324 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
327 mindistance = (selected_object->getPosition() - camera_position).getLength();
329 result.type = POINTEDTHING_OBJECT;
330 result.object_id = selected_object->getId();
334 // That didn't work, try to find a pointed at node
337 v3s16 pos_i = floatToInt(player_position, BS);
339 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
343 s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
344 s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
345 s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
346 s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
347 s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
348 s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
350 // Prevent signed number overflow
360 for (s16 y = ystart; y <= yend; y++)
361 for (s16 z = zstart; z <= zend; z++)
362 for (s16 x = xstart; x <= xend; x++) {
364 bool is_valid_position;
366 n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
367 if (!is_valid_position)
370 if (!isPointableNode(n, client, liquids_pointable))
373 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
376 v3f npf = intToFloat(np, BS);
378 for (std::vector<aabb3f>::const_iterator
380 i != boxes.end(); i++) {
385 for (u16 j = 0; j < 6; j++) {
386 v3s16 facedir = g_6dirs[j];
387 aabb3f facebox = box;
392 facebox.MinEdge.X = facebox.MaxEdge.X - d;
393 else if (facedir.X < 0)
394 facebox.MaxEdge.X = facebox.MinEdge.X + d;
395 else if (facedir.Y > 0)
396 facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
397 else if (facedir.Y < 0)
398 facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
399 else if (facedir.Z > 0)
400 facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
401 else if (facedir.Z < 0)
402 facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
404 v3f centerpoint = facebox.getCenter();
405 f32 distance = (centerpoint - camera_position).getLength();
407 if (distance >= mindistance)
410 if (!facebox.intersectsWithLine(shootline))
413 v3s16 np_above = np + facedir;
415 result.type = POINTEDTHING_NODE;
416 result.node_undersurface = np;
417 result.node_abovesurface = np_above;
418 mindistance = distance;
420 hilightboxes.clear();
422 if (!g_settings->getBool("enable_node_highlighting")) {
423 for (std::vector<aabb3f>::const_iterator
425 i2 != boxes.end(); i2++) {
427 box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
428 box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
429 hilightboxes.push_back(box);
439 /* Profiler display */
441 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
442 u32 show_profiler, u32 show_profiler_max)
444 if (show_profiler == 0) {
445 guitext_profiler->setVisible(false);
448 std::ostringstream os(std::ios_base::binary);
449 g_profiler->printPage(os, show_profiler, show_profiler_max);
450 std::wstring text = narrow_to_wide(os.str());
451 guitext_profiler->setText(text.c_str());
452 guitext_profiler->setVisible(true);
454 s32 w = fe->getTextWidth(text.c_str());
459 core::rect<s32> rect(6, 4 + (fe->getTextHeight() + 5) * 2, 12 + w,
460 8 + (fe->getTextHeight() + 5) * 2 +
461 fe->getTextHeight());
462 guitext_profiler->setRelativePosition(rect);
463 guitext_profiler->setVisible(true);
471 Profiler::GraphValues values;
477 Meta(float initial = 0,
478 video::SColor color = video::SColor(255, 255, 255, 255)):
484 std::list<Piece> m_log;
492 void put(const Profiler::GraphValues &values)
495 piece.values = values;
496 m_log.push_back(piece);
498 while (m_log.size() > m_log_max_size)
499 m_log.erase(m_log.begin());
502 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
503 gui::IGUIFont *font) const
505 std::map<std::string, Meta> m_meta;
507 for (std::list<Piece>::const_iterator k = m_log.begin();
508 k != m_log.end(); k++) {
509 const Piece &piece = *k;
511 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
512 i != piece.values.end(); i++) {
513 const std::string &id = i->first;
514 const float &value = i->second;
515 std::map<std::string, Meta>::iterator j =
518 if (j == m_meta.end()) {
519 m_meta[id] = Meta(value);
523 if (value < j->second.min)
524 j->second.min = value;
526 if (value > j->second.max)
527 j->second.max = value;
532 static const video::SColor usable_colors[] = {
533 video::SColor(255, 255, 100, 100),
534 video::SColor(255, 90, 225, 90),
535 video::SColor(255, 100, 100, 255),
536 video::SColor(255, 255, 150, 50),
537 video::SColor(255, 220, 220, 100)
539 static const u32 usable_colors_count =
540 sizeof(usable_colors) / sizeof(*usable_colors);
541 u32 next_color_i = 0;
543 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
544 i != m_meta.end(); i++) {
545 Meta &meta = i->second;
546 video::SColor color(255, 200, 200, 200);
548 if (next_color_i < usable_colors_count)
549 color = usable_colors[next_color_i++];
555 s32 textx = x_left + m_log_max_size + 15;
556 s32 textx2 = textx + 200 - 15;
560 u32 num_graphs = m_meta.size();
561 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
563 video::SColor bgcolor(120,0,0,0);
564 driver->draw2DRectangle(bgcolor, rect, NULL);
569 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
570 i != m_meta.end(); i++) {
571 const std::string &id = i->first;
572 const Meta &meta = i->second;
574 s32 y = y_bottom - meta_i * 50;
575 float show_min = meta.min;
576 float show_max = meta.max;
578 if (show_min >= -0.0001 && show_max >= -0.0001) {
579 if (show_min <= show_max * 0.5)
585 snprintf(buf, 10, "%.3g", show_max);
586 font->draw(narrow_to_wide(buf).c_str(),
587 core::rect<s32>(textx, y - graphh,
588 textx2, y - graphh + texth),
590 snprintf(buf, 10, "%.3g", show_min);
591 font->draw(narrow_to_wide(buf).c_str(),
592 core::rect<s32>(textx, y - texth,
595 font->draw(narrow_to_wide(id).c_str(),
596 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
597 textx2, y - graphh / 2 + texth / 2),
600 s32 graph1h = graphh;
601 bool relativegraph = (show_min != 0 && show_min != show_max);
602 float lastscaledvalue = 0.0;
603 bool lastscaledvalue_exists = false;
605 for (std::list<Piece>::const_iterator j = m_log.begin();
606 j != m_log.end(); j++) {
607 const Piece &piece = *j;
609 bool value_exists = false;
610 Profiler::GraphValues::const_iterator k =
611 piece.values.find(id);
613 if (k != piece.values.end()) {
620 lastscaledvalue_exists = false;
624 float scaledvalue = 1.0;
626 if (show_max != show_min)
627 scaledvalue = (value - show_min) / (show_max - show_min);
629 if (scaledvalue == 1.0 && value == 0) {
631 lastscaledvalue_exists = false;
636 if (lastscaledvalue_exists) {
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
643 lastscaledvalue = scaledvalue;
644 lastscaledvalue_exists = true;
646 s32 ivalue = scaledvalue * graph1h;
647 driver->draw2DLine(v2s32(x, graph1y),
648 v2s32(x, graph1y - ivalue), meta.color);
659 class NodeDugEvent: public MtEvent
665 NodeDugEvent(v3s16 p, MapNode n):
669 const char *getType() const
677 ISoundManager *m_sound;
678 INodeDefManager *m_ndef;
680 float m_player_step_timer;
682 SimpleSoundSpec m_player_step_sound;
683 SimpleSoundSpec m_player_leftpunch_sound;
684 SimpleSoundSpec m_player_rightpunch_sound;
686 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
689 m_player_step_timer(0)
693 void playPlayerStep()
695 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
696 m_player_step_timer = 0.03;
697 m_sound->playSound(m_player_step_sound, false);
701 static void viewBobbingStep(MtEvent *e, void *data)
703 SoundMaker *sm = (SoundMaker *)data;
704 sm->playPlayerStep();
707 static void playerRegainGround(MtEvent *e, void *data)
709 SoundMaker *sm = (SoundMaker *)data;
710 sm->playPlayerStep();
713 static void playerJump(MtEvent *e, void *data)
715 //SoundMaker *sm = (SoundMaker*)data;
718 static void cameraPunchLeft(MtEvent *e, void *data)
720 SoundMaker *sm = (SoundMaker *)data;
721 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
724 static void cameraPunchRight(MtEvent *e, void *data)
726 SoundMaker *sm = (SoundMaker *)data;
727 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
730 static void nodeDug(MtEvent *e, void *data)
732 SoundMaker *sm = (SoundMaker *)data;
733 NodeDugEvent *nde = (NodeDugEvent *)e;
734 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
737 static void playerDamage(MtEvent *e, void *data)
739 SoundMaker *sm = (SoundMaker *)data;
740 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
743 static void playerFallingDamage(MtEvent *e, void *data)
745 SoundMaker *sm = (SoundMaker *)data;
746 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
749 void registerReceiver(MtEventManager *mgr)
751 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
752 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
753 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
754 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
755 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
756 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
757 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
758 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
761 void step(float dtime)
763 m_player_step_timer -= dtime;
767 // Locally stored sounds don't need to be preloaded because of this
768 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
770 std::set<std::string> m_fetched;
772 void fetchSounds(const std::string &name,
773 std::set<std::string> &dst_paths,
774 std::set<std::string> &dst_datas)
776 if (m_fetched.count(name))
779 m_fetched.insert(name);
780 std::string base = porting::path_share + DIR_DELIM + "testsounds";
781 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
787 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
788 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
789 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
790 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
791 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
795 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
798 bool *m_force_fog_off;
803 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
804 f32 *fog_range, Client *client) :
806 m_force_fog_off(force_fog_off),
807 m_fog_range(fog_range),
810 ~GameGlobalShaderConstantSetter() {}
812 virtual void onSetConstants(video::IMaterialRendererServices *services,
819 video::SColor bgcolor = m_sky->getBgColor();
820 video::SColorf bgcolorf(bgcolor);
821 float bgcolorfa[4] = {
827 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
830 float fog_distance = 10000 * BS;
832 if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
833 fog_distance = *m_fog_range;
835 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
838 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
839 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
840 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
842 u32 animation_timer = porting::getTimeMs() % 100000;
843 float animation_timer_f = (float)animation_timer / 100000.0;
844 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
845 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
847 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
848 v3f eye_position = player->getEyePosition();
849 services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
850 services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
852 // Uniform sampler layers
856 // before 1.8 there isn't a "integer interface", only float
857 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
858 services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
859 services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
860 services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
862 services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
863 services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
864 services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
869 bool nodePlacementPrediction(Client &client,
870 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
872 std::string prediction = playeritem_def.node_placement_prediction;
873 INodeDefManager *nodedef = client.ndef();
874 ClientMap &map = client.getEnv().getClientMap();
876 bool is_valid_position;
878 node = map.getNodeNoEx(nodepos, &is_valid_position);
879 if (!is_valid_position)
882 if (prediction != "" && !nodedef->get(node).rightclickable) {
883 verbosestream << "Node placement prediction for "
884 << playeritem_def.name << " is "
885 << prediction << std::endl;
886 v3s16 p = neighbourpos;
888 // Place inside node itself if buildable_to
889 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
890 if (is_valid_position)
892 if (nodedef->get(n_under).buildable_to)
895 node = map.getNodeNoEx(p, &is_valid_position);
896 if (is_valid_position &&!nodedef->get(node).buildable_to)
901 // Find id of predicted node
903 bool found = nodedef->getId(prediction, id);
906 errorstream << "Node placement prediction failed for "
907 << playeritem_def.name << " (places "
909 << ") - Name not known" << std::endl;
913 // Predict param2 for facedir and wallmounted nodes
916 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
917 v3s16 dir = nodepos - neighbourpos;
919 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
920 param2 = dir.Y < 0 ? 1 : 0;
921 } else if (abs(dir.X) > abs(dir.Z)) {
922 param2 = dir.X < 0 ? 3 : 2;
924 param2 = dir.Z < 0 ? 5 : 4;
928 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
929 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
931 if (abs(dir.X) > abs(dir.Z)) {
932 param2 = dir.X < 0 ? 3 : 1;
934 param2 = dir.Z < 0 ? 2 : 0;
940 //Check attachment if node is in group attached_node
941 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
942 static v3s16 wallmounted_dirs[8] = {
952 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
953 pp = p + wallmounted_dirs[param2];
955 pp = p + v3s16(0, -1, 0);
957 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
961 // Add node to client map
962 MapNode n(id, 0, param2);
965 LocalPlayer *player = client.getEnv().getLocalPlayer();
967 // Dont place node when player would be inside new node
968 // NOTE: This is to be eventually implemented by a mod as client-side Lua
969 if (!nodedef->get(n).walkable ||
970 g_settings->getBool("enable_build_where_you_stand") ||
971 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
972 (nodedef->get(n).walkable &&
973 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
974 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
976 // This triggers the required mesh update too
977 client.addNode(p, n);
980 } catch (InvalidPositionException &e) {
981 errorstream << "Node placement prediction failed for "
982 << playeritem_def.name << " (places "
984 << ") - Position not loaded" << std::endl;
991 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
992 InventoryManager *invmgr, IGameDef *gamedef,
993 IWritableTextureSource *tsrc, IrrlichtDevice *device,
994 IFormSource *fs_src, TextDest *txt_dest, Client *client)
997 if (*cur_formspec == 0) {
998 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
999 invmgr, gamedef, tsrc, fs_src, txt_dest, client);
1000 (*cur_formspec)->doPause = false;
1003 Caution: do not call (*cur_formspec)->drop() here --
1004 the reference might outlive the menu, so we will
1005 periodically check if *cur_formspec is the only
1006 remaining reference (i.e. the menu was removed)
1007 and delete it in that case.
1011 (*cur_formspec)->setFormSource(fs_src);
1012 (*cur_formspec)->setTextDest(txt_dest);
1017 #define SIZE_TAG "size[11,5.5]"
1019 #define SIZE_TAG "size[11,5.5,true]"
1022 static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
1023 InventoryManager *invmgr, IGameDef *gamedef,
1024 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1025 Client *client, std::string text)
1027 std::string formspec =
1028 FORMSPEC_VERSION_STRING
1030 "field[3,2.35;6,0.5;f_text;;" + text + "]"
1031 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
1035 /* Note: FormspecFormSource and LocalFormspecHandler
1036 * are deleted by guiFormSpecMenu */
1037 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1038 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
1040 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1043 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
1044 InventoryManager *invmgr, IGameDef *gamedef,
1045 IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
1047 std::string formspec =
1048 std::string(FORMSPEC_VERSION_STRING) +
1050 "bgcolor[#320000b4;true]"
1051 "label[4.85,1.35;You died.]"
1052 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
1056 /* Note: FormspecFormSource and LocalFormspecHandler
1057 * are deleted by guiFormSpecMenu */
1058 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1059 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
1061 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1064 /******************************************************************************/
1065 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
1066 InventoryManager *invmgr, IGameDef *gamedef,
1067 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1068 bool singleplayermode)
1071 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1072 "No menu visible:\n"
1073 "- single tap: button activate\n"
1074 "- double tap: place/use\n"
1075 "- slide finger: look around\n"
1076 "Menu/Inventory visible:\n"
1077 "- double tap (outside):\n"
1079 "- touch stack, touch slot:\n"
1081 "- touch&drag, tap 2nd finger\n"
1082 " --> place single item to slot\n"
1085 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1087 "- Space: jump/climb\n"
1088 "- Shift: sneak/go down\n"
1091 "- Mouse: turn/look\n"
1092 "- Mouse left: dig/punch\n"
1093 "- Mouse right: place/use\n"
1094 "- Mouse wheel: select item\n"
1099 float ypos = singleplayermode ? 0.5 : 0.1;
1100 std::ostringstream os;
1102 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1103 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1104 << wide_to_narrow(wstrgettext("Continue")) << "]";
1106 if (!singleplayermode) {
1107 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1108 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1111 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1112 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1113 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
1114 << wide_to_narrow(wstrgettext("Change Keys")) << "]";
1115 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1116 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1117 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1118 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1119 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1120 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1121 << minetest_build_info << "\n"
1122 << "path_user = " << wrap_rows(porting::path_user, 20)
1126 /* Note: FormspecFormSource and LocalFormspecHandler *
1127 * are deleted by guiFormSpecMenu */
1128 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
1129 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1131 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1133 (*cur_formspec)->doPause = true;
1136 /******************************************************************************/
1137 static void updateChat(Client &client, f32 dtime, bool show_debug,
1138 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1139 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
1141 // Add chat log output for errors to be shown in chat
1142 static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1144 // Get new messages from error log buffer
1145 while (!chat_log_error_buf.empty()) {
1146 chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
1149 // Get new messages from client
1150 std::wstring message;
1152 while (client.getChatMessage(message)) {
1153 chat_backend.addUnparsedMessage(message);
1156 // Remove old messages
1157 chat_backend.step(dtime);
1159 // Display all messages in a static text element
1160 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1161 std::wstring recent_chat = chat_backend.getRecentChat();
1162 unsigned int line_height = g_fontengine->getLineHeight();
1164 guitext_chat->setText(recent_chat.c_str());
1166 // Update gui element size and position
1167 s32 chat_y = 5 + line_height;
1170 chat_y += line_height;
1172 // first pass to calculate height of text to be set
1173 s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
1174 porting::getWindowSize().X - 20);
1175 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1176 guitext_chat->setRelativePosition(rect);
1178 //now use real height of text and adjust rect according to this size
1179 rect = core::rect<s32>(10, chat_y, width,
1180 chat_y + guitext_chat->getTextHeight());
1183 guitext_chat->setRelativePosition(rect);
1184 // Don't show chat if disabled or empty or profiler is enabled
1185 guitext_chat->setVisible(
1186 show_chat && recent_chat_count != 0 && !show_profiler);
1190 /****************************************************************************
1191 Fast key cache for main game loop
1192 ****************************************************************************/
1194 /* This is faster than using getKeySetting with the tradeoff that functions
1195 * using it must make sure that it's initialised before using it and there is
1196 * no error handling (for example bounds checking). This is really intended for
1197 * use only in the main running loop of the client (the_game()) where the faster
1198 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1199 * (e.g. formspecs) should continue using getKeySetting().
1203 KeyCache() { populate(); }
1217 KEYMAP_ID_INVENTORY,
1224 KEYMAP_ID_SCREENSHOT,
1225 KEYMAP_ID_TOGGLE_HUD,
1226 KEYMAP_ID_TOGGLE_CHAT,
1227 KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
1228 KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
1229 KEYMAP_ID_TOGGLE_DEBUG,
1230 KEYMAP_ID_TOGGLE_PROFILER,
1231 KEYMAP_ID_CAMERA_MODE,
1232 KEYMAP_ID_INCREASE_VIEWING_RANGE,
1233 KEYMAP_ID_DECREASE_VIEWING_RANGE,
1234 KEYMAP_ID_RANGESELECT,
1236 KEYMAP_ID_QUICKTUNE_NEXT,
1237 KEYMAP_ID_QUICKTUNE_PREV,
1238 KEYMAP_ID_QUICKTUNE_INC,
1239 KEYMAP_ID_QUICKTUNE_DEC,
1241 KEYMAP_ID_DEBUG_STACKS,
1243 // Fake keycode for array size and internal checks
1244 KEYMAP_INTERNAL_ENUM_COUNT
1251 KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
1254 void KeyCache::populate()
1256 key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
1257 key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
1258 key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
1259 key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
1260 key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
1261 key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
1262 key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
1264 key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
1265 key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
1266 key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
1267 key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
1268 key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
1269 key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
1270 key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
1271 key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
1272 key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
1273 key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1274 key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1275 key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
1276 = getKeySetting("keymap_toggle_force_fog_off");
1277 key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
1278 = getKeySetting("keymap_toggle_update_camera");
1279 key[KEYMAP_ID_TOGGLE_DEBUG]
1280 = getKeySetting("keymap_toggle_debug");
1281 key[KEYMAP_ID_TOGGLE_PROFILER]
1282 = getKeySetting("keymap_toggle_profiler");
1283 key[KEYMAP_ID_CAMERA_MODE]
1284 = getKeySetting("keymap_camera_mode");
1285 key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
1286 = getKeySetting("keymap_increase_viewing_range_min");
1287 key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
1288 = getKeySetting("keymap_decrease_viewing_range_min");
1289 key[KEYMAP_ID_RANGESELECT]
1290 = getKeySetting("keymap_rangeselect");
1292 key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1293 key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1294 key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1295 key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1297 key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1301 /****************************************************************************
1303 ****************************************************************************/
1305 const float object_hit_delay = 0.2;
1308 u32 last_time, busy_time, sleep_time;
1312 /* The reason the following structs are not anonymous structs within the
1313 * class is that they are not used by the majority of member functions and
1314 * many functions that do require objects of thse types do not modify them
1315 * (so they can be passed as a const qualified parameter)
1318 struct CameraOrientation {
1319 f32 camera_yaw; // "right/left"
1320 f32 camera_pitch; // "up/down"
1323 struct GameRunData {
1326 PointedThing pointed_old;
1330 bool update_wielded_item_trigger;
1331 bool reset_jump_timer;
1332 float nodig_delay_timer;
1334 float dig_time_complete;
1335 float repeat_rightclick_timer;
1336 float object_hit_delay_timer;
1337 float time_from_last_punch;
1338 ClientActiveObject *selected_object;
1342 float update_draw_list_timer;
1343 float statustext_time;
1347 v3f update_draw_list_last_cam_dir;
1349 u32 profiler_current_page;
1350 u32 profiler_max_page; // Number of pages
1353 float time_of_day_smooth;
1357 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1365 Jitter dtime_jitter, busy_time_jitter;
1368 /* Flags that can, or may, change during main game loop
1370 struct VolatileRunFlags {
1376 bool show_profiler_graph;
1377 bool disable_camera_update;
1378 bool first_loop_after_window_activation;
1379 bool camera_offset_changed;
1383 /****************************************************************************
1385 ****************************************************************************/
1387 /* This is not intended to be a public class. If a public class becomes
1388 * desirable then it may be better to create another 'wrapper' class that
1389 * hides most of the stuff in this class (nothing in this class is required
1390 * by any other file) but exposes the public methods/data only.
1398 bool startup(bool *kill,
1400 InputHandler *input,
1401 IrrlichtDevice *device,
1402 const std::string &map_dir,
1403 const std::string &playername,
1404 const std::string &password,
1405 // If address is "", local server is used and address is updated
1406 std::string *address,
1408 std::wstring *error_message,
1409 ChatBackend *chat_backend,
1410 const SubgameSpec &gamespec, // Used for local game
1411 bool simple_singleplayer_mode);
1418 void extendedResourceCleanup();
1420 // Basic initialisation
1421 bool init(const std::string &map_dir, std::string *address,
1423 const SubgameSpec &gamespec);
1425 bool createSingleplayerServer(const std::string map_dir,
1426 const SubgameSpec &gamespec, u16 port, std::string *address);
1429 bool createClient(const std::string &playername,
1430 const std::string &password, std::string *address, u16 port,
1431 std::wstring *error_message);
1432 bool initGui(std::wstring *error_message);
1434 // Client connection
1435 bool connectToServer(const std::string &playername,
1436 const std::string &password, std::string *address, u16 port,
1437 bool *connect_ok, bool *aborted);
1438 bool getServerContent(bool *aborted);
1442 void updateInteractTimers(GameRunData *args, f32 dtime);
1443 bool checkConnection();
1444 bool handleCallbacks();
1445 void processQueues();
1446 void updateProfilers(const GameRunData &run_data, const RunStats &stats,
1447 const FpsControl &draw_times, f32 dtime);
1448 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
1450 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1452 void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
1454 void processKeyboardInput(VolatileRunFlags *flags,
1455 float *statustext_time,
1457 bool *reset_jump_timer,
1458 u32 *profiler_current_page,
1459 u32 profiler_max_page);
1460 void processItemSelection(u16 *new_playeritem);
1462 void dropSelectedItem();
1463 void openInventory();
1465 void toggleFreeMove(float *statustext_time);
1466 void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
1467 void toggleFast(float *statustext_time);
1468 void toggleNoClip(float *statustext_time);
1470 void toggleChat(float *statustext_time, bool *flag);
1471 void toggleHud(float *statustext_time, bool *flag);
1472 void toggleFog(float *statustext_time, bool *flag);
1473 void toggleDebug(float *statustext_time, bool *show_debug,
1474 bool *show_profiler_graph);
1475 void toggleUpdateCamera(float *statustext_time, bool *flag);
1476 void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
1477 u32 profiler_max_page);
1479 void increaseViewRange(float *statustext_time);
1480 void decreaseViewRange(float *statustext_time);
1481 void toggleFullViewRange(float *statustext_time);
1483 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
1484 void updatePlayerControl(const CameraOrientation &cam);
1485 void step(f32 *dtime);
1486 void processClientEvents(CameraOrientation *cam, float *damage_flash);
1487 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
1488 float time_from_last_punch);
1489 void updateSound(f32 dtime);
1490 void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
1491 GameRunData *runData, f32 dtime, bool show_hud,
1493 void handlePointingAtNode(GameRunData *runData,
1494 const PointedThing &pointed, const ItemDefinition &playeritem_def,
1495 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1496 void handlePointingAtObject(GameRunData *runData,
1497 const PointedThing &pointed, const ItemStack &playeritem,
1498 const v3f &player_position, bool show_debug);
1499 void handleDigging(GameRunData *runData, const PointedThing &pointed,
1500 const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
1502 void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
1503 RunStats *stats, GameRunData *runData,
1504 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
1505 void updateGui(float *statustext_time, const RunStats &stats,
1506 const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
1507 const CameraOrientation &cam);
1508 void updateProfilerGraphs(ProfilerGraph *graph);
1511 void limitFps(FpsControl *fps_timings, f32 *dtime);
1513 void showOverlayMessage(const char *msg, float dtime, int percent,
1514 bool draw_clouds = true);
1517 InputHandler *input;
1522 IWritableTextureSource *texture_src;
1523 IWritableShaderSource *shader_src;
1525 // When created, these will be filled with data received from the server
1526 IWritableItemDefManager *itemdef_manager;
1527 IWritableNodeDefManager *nodedef_manager;
1529 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1530 ISoundManager *sound;
1531 bool sound_is_dummy;
1532 SoundMaker *soundmaker;
1534 ChatBackend *chat_backend;
1536 GUIFormSpecMenu *current_formspec;
1538 EventManager *eventmgr;
1539 QuicktuneShortcutter *quicktune;
1541 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1542 MapDrawControl *draw_control;
1544 Clouds *clouds; // Free using ->Drop()
1545 Sky *sky; // Free using ->Drop()
1546 Inventory *local_inventory;
1550 This class does take ownership/responsibily for cleaning up etc of any of
1551 these items (e.g. device)
1553 IrrlichtDevice *device;
1554 video::IVideoDriver *driver;
1555 scene::ISceneManager *smgr;
1557 std::wstring *error_message;
1558 IGameDef *gamedef; // Convenience (same as *client)
1559 scene::ISceneNode *skybox;
1562 bool simple_singleplayer_mode;
1565 /* Pre-calculated values
1567 int crack_animation_length;
1571 gui::IGUIStaticText *guitext; // First line of debug text
1572 gui::IGUIStaticText *guitext2; // Second line of debug text
1573 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1574 gui::IGUIStaticText *guitext_status;
1575 gui::IGUIStaticText *guitext_chat; // Chat text
1576 gui::IGUIStaticText *guitext_profiler; // Profiler text
1578 std::wstring infotext;
1579 std::wstring statustext;
1583 IntervalLimiter profiler_interval;
1585 /* TODO: Add a callback function so these can be updated when a setting
1586 * changes. At this point in time it doesn't matter (e.g. /set
1587 * is documented to change server settings only)
1589 * TODO: Local caching of settings is not optimal and should at some stage
1590 * be updated to use a global settings object for getting thse values
1591 * (as opposed to the this local caching). This can be addressed in
1594 bool m_cache_doubletap_jump;
1595 bool m_cache_enable_node_highlighting;
1596 bool m_cache_enable_clouds;
1597 bool m_cache_enable_particles;
1598 bool m_cache_enable_fog;
1599 f32 m_cache_mouse_sensitivity;
1600 f32 m_repeat_right_click_time;
1608 itemdef_manager(NULL),
1609 nodedef_manager(NULL),
1611 sound_is_dummy(false),
1614 current_formspec(NULL),
1617 gui_chat_console(NULL),
1622 local_inventory(NULL),
1625 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
1626 m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
1627 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
1628 m_cache_enable_particles = g_settings->getBool("enable_particles");
1629 m_cache_enable_fog = g_settings->getBool("enable_fog");
1630 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
1631 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
1636 /****************************************************************************
1638 ****************************************************************************/
1644 if (!sound_is_dummy)
1647 delete server; // deleted first to stop all server threads
1650 delete local_inventory;
1656 delete nodedef_manager;
1657 delete itemdef_manager;
1658 delete draw_control;
1660 extendedResourceCleanup();
1663 bool Game::startup(bool *kill,
1665 InputHandler *input,
1666 IrrlichtDevice *device,
1667 const std::string &map_dir,
1668 const std::string &playername,
1669 const std::string &password,
1670 std::string *address, // can change if simple_singleplayer_mode
1672 std::wstring *error_message,
1673 ChatBackend *chat_backend,
1674 const SubgameSpec &gamespec,
1675 bool simple_singleplayer_mode)
1678 this->device = device;
1680 this->error_message = error_message;
1681 this->random_input = random_input;
1682 this->input = input;
1683 this->chat_backend = chat_backend;
1684 this->simple_singleplayer_mode = simple_singleplayer_mode;
1686 driver = device->getVideoDriver();
1687 smgr = device->getSceneManager();
1689 if (!init(map_dir, address, port, gamespec))
1692 if (!createClient(playername, password, address, port, error_message))
1701 ProfilerGraph graph;
1702 RunStats stats = { 0 };
1703 CameraOrientation cam_view = { 0 };
1704 GameRunData runData = { 0 };
1705 FpsControl draw_times = { 0 };
1706 VolatileRunFlags flags = { 0 };
1707 f32 dtime; // in seconds
1709 runData.time_from_last_punch = 10.0;
1710 runData.profiler_max_page = 3;
1711 runData.update_wielded_item_trigger = true;
1713 flags.show_chat = true;
1714 flags.show_hud = true;
1715 flags.show_debug = g_settings->getBool("show_debug");
1716 flags.invert_mouse = g_settings->getBool("invert_mouse");
1718 /* Clear the profiler */
1719 Profiler::GraphValues dummyvalues;
1720 g_profiler->graphGet(dummyvalues);
1722 draw_times.last_time = device->getTimer()->getTime();
1724 shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1726 &flags.force_fog_off,
1730 std::vector<aabb3f> highlight_boxes;
1732 while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
1734 /* Must be called immediately after a device->run() call because it
1735 * uses device->getTimer()->getTime()
1737 limitFps(&draw_times, &dtime);
1739 updateStats(&stats, draw_times, dtime);
1740 updateInteractTimers(&runData, dtime);
1742 if (!checkConnection())
1744 if (!handleCallbacks())
1750 hud->resizeHotbar();
1752 updateProfilers(runData, stats, draw_times, dtime);
1753 processUserInput(&flags, &runData, dtime);
1754 // Update camera before player movement to avoid camera lag of one frame
1755 updateCameraDirection(&cam_view, &flags);
1756 updatePlayerControl(cam_view);
1758 processClientEvents(&cam_view, &runData.damage_flash);
1759 updateCamera(&flags, draw_times.busy_time, dtime,
1760 runData.time_from_last_punch);
1762 processPlayerInteraction(highlight_boxes, &runData, dtime,
1763 flags.show_hud, flags.show_debug);
1764 updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
1766 updateProfilerGraphs(&graph);
1771 void Game::shutdown()
1773 showOverlayMessage("Shutting down...", 0, 0, false);
1778 if (gui_chat_console)
1779 gui_chat_console->drop();
1787 while (g_menumgr.menuCount() > 0) {
1788 g_menumgr.m_stack.front()->setVisible(false);
1789 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1792 if (current_formspec) {
1793 current_formspec->drop();
1794 current_formspec = NULL;
1797 chat_backend->addMessage(L"", L"# Disconnected.");
1798 chat_backend->addMessage(L"", L"");
1802 while (!client->isShutdown()) {
1803 assert(texture_src != NULL);
1804 assert(shader_src != NULL);
1805 texture_src->processQueue();
1806 shader_src->processQueue();
1814 /****************************************************************************
1816 ****************************************************************************/
1819 const std::string &map_dir,
1820 std::string *address,
1822 const SubgameSpec &gamespec)
1824 showOverlayMessage("Loading...", 0, 0);
1826 texture_src = createTextureSource(device);
1827 shader_src = createShaderSource(device);
1829 itemdef_manager = createItemDefManager();
1830 nodedef_manager = createNodeDefManager();
1832 eventmgr = new EventManager();
1833 quicktune = new QuicktuneShortcutter();
1835 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1836 && eventmgr && quicktune))
1842 // Create a server if not connecting to an existing one
1843 if (*address == "") {
1844 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1851 bool Game::initSound()
1854 if (g_settings->getBool("enable_sound")) {
1855 infostream << "Attempting to use OpenAL audio" << std::endl;
1856 sound = createOpenALSoundManager(&soundfetcher);
1858 infostream << "Failed to initialize OpenAL audio" << std::endl;
1860 infostream << "Sound disabled." << std::endl;
1864 infostream << "Using dummy audio." << std::endl;
1865 sound = &dummySoundManager;
1866 sound_is_dummy = true;
1869 soundmaker = new SoundMaker(sound, nodedef_manager);
1873 soundmaker->registerReceiver(eventmgr);
1878 bool Game::createSingleplayerServer(const std::string map_dir,
1879 const SubgameSpec &gamespec, u16 port, std::string *address)
1881 showOverlayMessage("Creating server...", 0, 25);
1883 std::string bind_str = g_settings->get("bind_address");
1884 Address bind_addr(0, 0, 0, 0, port);
1886 if (g_settings->getBool("ipv6_server")) {
1887 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1891 bind_addr.Resolve(bind_str.c_str());
1892 *address = bind_str;
1893 } catch (ResolveError &e) {
1894 infostream << "Resolving bind address \"" << bind_str
1895 << "\" failed: " << e.what()
1896 << " -- Listening on all addresses." << std::endl;
1899 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1900 *error_message = L"Unable to listen on " +
1901 narrow_to_wide(bind_addr.serializeString()) +
1902 L" because IPv6 is disabled";
1903 errorstream << wide_to_narrow(*error_message) << std::endl;
1907 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1908 bind_addr.isIPv6());
1910 server->start(bind_addr);
1915 bool Game::createClient(const std::string &playername,
1916 const std::string &password, std::string *address, u16 port,
1917 std::wstring *error_message)
1919 showOverlayMessage("Creating client...", 0, 50);
1921 draw_control = new MapDrawControl;
1925 bool could_connect, connect_aborted;
1927 if (!connectToServer(playername, password, address, port,
1928 &could_connect, &connect_aborted))
1931 if (!could_connect) {
1932 if (*error_message == L"" && !connect_aborted) {
1933 // Should not happen if error messages are set properly
1934 *error_message = L"Connection failed for unknown reason";
1935 errorstream << wide_to_narrow(*error_message) << std::endl;
1940 if (!getServerContent(&connect_aborted)) {
1941 if (*error_message == L"" && !connect_aborted) {
1942 // Should not happen if error messages are set properly
1943 *error_message = L"Connection failed for unknown reason";
1944 errorstream << wide_to_narrow(*error_message) << std::endl;
1949 // Update cached textures, meshes and materials
1950 client->afterContentReceived(device, g_fontengine->getFont());
1954 camera = new Camera(smgr, *draw_control, gamedef);
1955 if (!camera || !camera->successfullyCreated(*error_message))
1960 if (m_cache_enable_clouds) {
1961 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1963 *error_message = L"Memory allocation error";
1964 *error_message += narrow_to_wide(" (clouds)");
1965 errorstream << wide_to_narrow(*error_message) << std::endl;
1972 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1973 skybox = NULL; // This is used/set later on in the main run loop
1975 local_inventory = new Inventory(itemdef_manager);
1977 if (!(sky && local_inventory)) {
1978 *error_message = L"Memory allocation error";
1979 *error_message += narrow_to_wide(" (sky or local inventory)");
1980 errorstream << wide_to_narrow(*error_message) << std::endl;
1984 /* Pre-calculated values
1986 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1988 v2u32 size = t->getOriginalSize();
1989 crack_animation_length = size.Y / size.X;
1991 crack_animation_length = 5;
1994 if (!initGui(error_message))
1997 /* Set window caption
1999 core::stringw str = L"Minetest [";
2000 str += driver->getName();
2002 device->setWindowCaption(str.c_str());
2004 LocalPlayer *player = client->getEnv().getLocalPlayer();
2005 player->hurt_tilt_timer = 0;
2006 player->hurt_tilt_strength = 0;
2008 hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
2011 *error_message = L"Memory error: could not create HUD";
2012 errorstream << wide_to_narrow(*error_message) << std::endl;
2019 bool Game::initGui(std::wstring *error_message)
2021 // First line of debug text
2022 guitext = guienv->addStaticText(
2024 core::rect<s32>(0, 0, 0, 0),
2025 false, false, guiroot);
2027 // Second line of debug text
2028 guitext2 = guienv->addStaticText(
2030 core::rect<s32>(0, 0, 0, 0),
2031 false, false, guiroot);
2033 // At the middle of the screen
2034 // Object infos are shown in this
2035 guitext_info = guienv->addStaticText(
2037 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2038 false, true, guiroot);
2040 // Status text (displays info when showing and hiding GUI stuff, etc.)
2041 guitext_status = guienv->addStaticText(
2043 core::rect<s32>(0, 0, 0, 0),
2044 false, false, guiroot);
2045 guitext_status->setVisible(false);
2048 guitext_chat = guienv->addStaticText(
2050 core::rect<s32>(0, 0, 0, 0),
2051 //false, false); // Disable word wrap as of now
2052 false, true, guiroot);
2053 // Remove stale "recent" chat messages from previous connections
2054 chat_backend->clearRecentChat();
2056 // Chat backend and console
2057 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2058 -1, chat_backend, client);
2059 if (!gui_chat_console) {
2060 *error_message = L"Could not allocate memory for chat console";
2061 errorstream << wide_to_narrow(*error_message) << std::endl;
2065 // Profiler text (size is updated when text is updated)
2066 guitext_profiler = guienv->addStaticText(
2068 core::rect<s32>(0, 0, 0, 0),
2069 false, false, guiroot);
2070 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2071 guitext_profiler->setVisible(false);
2072 guitext_profiler->setWordWrap(true);
2074 #ifdef HAVE_TOUCHSCREENGUI
2076 if (g_touchscreengui)
2077 g_touchscreengui->init(texture_src, porting::getDisplayDensity());
2084 bool Game::connectToServer(const std::string &playername,
2085 const std::string &password, std::string *address, u16 port,
2086 bool *connect_ok, bool *aborted)
2088 showOverlayMessage("Resolving address...", 0, 75);
2090 Address connect_address(0, 0, 0, 0, port);
2093 connect_address.Resolve(address->c_str());
2095 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2096 //connect_address.Resolve("localhost");
2097 if (connect_address.isIPv6()) {
2098 IPv6AddressBytes addr_bytes;
2099 addr_bytes.bytes[15] = 1;
2100 connect_address.setAddress(&addr_bytes);
2102 connect_address.setAddress(127, 0, 0, 1);
2105 } catch (ResolveError &e) {
2106 *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
2107 errorstream << wide_to_narrow(*error_message) << std::endl;
2111 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2112 *error_message = L"Unable to connect to " +
2113 narrow_to_wide(connect_address.serializeString()) +
2114 L" because IPv6 is disabled";
2115 errorstream << wide_to_narrow(*error_message) << std::endl;
2119 client = new Client(device,
2120 playername.c_str(), password, simple_singleplayer_mode,
2121 *draw_control, texture_src, shader_src,
2122 itemdef_manager, nodedef_manager, sound, eventmgr,
2123 connect_address.isIPv6());
2128 gamedef = client; // Client acts as our GameDef
2131 infostream << "Connecting to server at ";
2132 connect_address.print(&infostream);
2133 infostream << std::endl;
2135 client->connect(connect_address);
2139 Wait for server to accept connection
2145 FpsControl fps_control = { 0 };
2146 f32 dtime; // in seconds
2148 while (device->run()) {
2150 limitFps(&fps_control, &dtime);
2152 // Update client and server
2153 client->step(dtime);
2156 server->step(dtime);
2159 if (client->getState() == LC_Init) {
2165 if (client->accessDenied()) {
2166 *error_message = L"Access denied. Reason: "
2167 + client->accessDeniedReason();
2168 errorstream << wide_to_narrow(*error_message) << std::endl;
2172 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2174 infostream << "Connect aborted [Escape]" << std::endl;
2179 showOverlayMessage("Connecting to server...", dtime, 100);
2181 } catch (con::PeerNotFoundException &e) {
2182 // TODO: Should something be done here? At least an info/error
2190 bool Game::getServerContent(bool *aborted)
2194 FpsControl fps_control = { 0 };
2195 f32 dtime; // in seconds
2197 while (device->run()) {
2199 limitFps(&fps_control, &dtime);
2201 // Update client and server
2202 client->step(dtime);
2205 server->step(dtime);
2208 if (client->mediaReceived() && client->itemdefReceived() &&
2209 client->nodedefReceived()) {
2214 if (client->accessDenied()) {
2215 *error_message = L"Access denied. Reason: "
2216 + client->accessDeniedReason();
2217 errorstream << wide_to_narrow(*error_message) << std::endl;
2221 if (client->getState() < LC_Init) {
2222 *error_message = L"Client disconnected";
2223 errorstream << wide_to_narrow(*error_message) << std::endl;
2227 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2229 infostream << "Connect aborted [Escape]" << std::endl;
2236 if (!client->itemdefReceived()) {
2237 wchar_t *text = wgettext("Item definitions...");
2239 draw_load_screen(text, device, guienv, dtime, progress);
2241 } else if (!client->nodedefReceived()) {
2242 wchar_t *text = wgettext("Node definitions...");
2244 draw_load_screen(text, device, guienv, dtime, progress);
2247 std::stringstream message;
2248 message.precision(3);
2249 message << gettext("Media...");
2251 if ((USE_CURL == 0) ||
2252 (!g_settings->getBool("enable_remote_media_server"))) {
2253 float cur = client->getCurRate();
2254 std::string cur_unit = gettext(" KB/s");
2258 cur_unit = gettext(" MB/s");
2261 message << " ( " << cur << cur_unit << " )";
2264 progress = 50 + client->mediaReceiveProgress() * 50 + 0.5;
2265 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
2266 guienv, dtime, progress);
2275 /****************************************************************************
2277 ****************************************************************************/
2279 inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
2281 if (args->nodig_delay_timer >= 0)
2282 args->nodig_delay_timer -= dtime;
2284 if (args->object_hit_delay_timer >= 0)
2285 args->object_hit_delay_timer -= dtime;
2287 args->time_from_last_punch += dtime;
2291 /* returns false if game should exit, otherwise true
2293 inline bool Game::checkConnection()
2295 if (client->accessDenied()) {
2296 *error_message = L"Access denied. Reason: "
2297 + client->accessDeniedReason();
2298 errorstream << wide_to_narrow(*error_message) << std::endl;
2306 /* returns false if game should exit, otherwise true
2308 inline bool Game::handleCallbacks()
2310 if (g_gamecallback->disconnect_requested) {
2311 g_gamecallback->disconnect_requested = false;
2315 if (g_gamecallback->changepassword_requested) {
2316 (new GUIPasswordChange(guienv, guiroot, -1,
2317 &g_menumgr, client))->drop();
2318 g_gamecallback->changepassword_requested = false;
2321 if (g_gamecallback->changevolume_requested) {
2322 (new GUIVolumeChange(guienv, guiroot, -1,
2323 &g_menumgr, client))->drop();
2324 g_gamecallback->changevolume_requested = false;
2327 if (g_gamecallback->keyconfig_requested) {
2328 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2329 &g_menumgr))->drop();
2330 g_gamecallback->keyconfig_requested = false;
2333 if (g_gamecallback->keyconfig_changed) {
2334 keycache.populate(); // update the cache with new settings
2335 g_gamecallback->keyconfig_changed = false;
2342 void Game::processQueues()
2344 texture_src->processQueue();
2345 itemdef_manager->processQueue(gamedef);
2346 shader_src->processQueue();
2350 void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
2351 const FpsControl &draw_times, f32 dtime)
2353 float profiler_print_interval =
2354 g_settings->getFloat("profiler_print_interval");
2355 bool print_to_log = true;
2357 if (profiler_print_interval == 0) {
2358 print_to_log = false;
2359 profiler_print_interval = 5;
2362 if (profiler_interval.step(dtime, profiler_print_interval)) {
2364 infostream << "Profiler:" << std::endl;
2365 g_profiler->print(infostream);
2368 update_profiler_gui(guitext_profiler, g_fontengine,
2369 run_data.profiler_current_page, run_data.profiler_max_page);
2371 g_profiler->clear();
2374 addProfilerGraphs(stats, draw_times, dtime);
2378 void Game::addProfilerGraphs(const RunStats &stats,
2379 const FpsControl &draw_times, f32 dtime)
2381 g_profiler->graphAdd("mainloop_other",
2382 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2384 if (draw_times.sleep_time != 0)
2385 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2386 g_profiler->graphAdd("mainloop_dtime", dtime);
2388 g_profiler->add("Elapsed time", dtime);
2389 g_profiler->avg("FPS", 1. / dtime);
2393 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2400 /* Time average and jitter calculation
2402 jp = &stats->dtime_jitter;
2403 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2405 jitter = dtime - jp->avg;
2407 if (jitter > jp->max)
2410 jp->counter += dtime;
2412 if (jp->counter > 0.0) {
2414 jp->max_sample = jp->max;
2415 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2419 /* Busytime average and jitter calculation
2421 jp = &stats->busy_time_jitter;
2422 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2424 jitter = draw_times.busy_time - jp->avg;
2426 if (jitter > jp->max)
2428 if (jitter < jp->min)
2431 jp->counter += dtime;
2433 if (jp->counter > 0.0) {
2435 jp->max_sample = jp->max;
2436 jp->min_sample = jp->min;
2444 /****************************************************************************
2446 ****************************************************************************/
2448 void Game::processUserInput(VolatileRunFlags *flags,
2449 GameRunData *interact_args, f32 dtime)
2451 // Reset input if window not active or some menu is active
2452 if (device->isWindowActive() == false
2453 || noMenuActive() == false
2454 || guienv->hasFocus(gui_chat_console)) {
2458 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2459 gui_chat_console->closeConsoleAtOnce();
2462 // Input handler step() (used by the random input generator)
2465 #ifdef HAVE_TOUCHSCREENGUI
2467 if (g_touchscreengui) {
2468 g_touchscreengui->step(dtime);
2474 if (current_formspec != 0)
2475 current_formspec->getAndroidUIInput();
2479 // Increase timer for double tap of "keymap_jump"
2480 if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
2481 interact_args->jump_timer += dtime;
2483 processKeyboardInput(
2485 &interact_args->statustext_time,
2486 &interact_args->jump_timer,
2487 &interact_args->reset_jump_timer,
2488 &interact_args->profiler_current_page,
2489 interact_args->profiler_max_page);
2491 processItemSelection(&interact_args->new_playeritem);
2495 void Game::processKeyboardInput(VolatileRunFlags *flags,
2496 float *statustext_time,
2498 bool *reset_jump_timer,
2499 u32 *profiler_current_page,
2500 u32 profiler_max_page)
2503 //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
2505 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
2507 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
2509 } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2510 show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
2511 simple_singleplayer_mode);
2512 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
2513 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2515 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
2516 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2518 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
2520 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
2521 toggleFreeMove(statustext_time);
2522 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
2523 toggleFreeMoveAlt(statustext_time, jump_timer);
2524 *reset_jump_timer = true;
2525 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
2526 toggleFast(statustext_time);
2527 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
2528 toggleNoClip(statustext_time);
2529 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
2530 client->makeScreenshot(device);
2531 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
2532 toggleHud(statustext_time, &flags->show_hud);
2533 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
2534 toggleChat(statustext_time, &flags->show_chat);
2535 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
2536 toggleFog(statustext_time, &flags->force_fog_off);
2537 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
2538 toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
2539 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
2540 toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
2541 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
2542 toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
2543 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
2544 increaseViewRange(statustext_time);
2545 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
2546 decreaseViewRange(statustext_time);
2547 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
2548 toggleFullViewRange(statustext_time);
2549 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
2551 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
2553 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
2555 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
2557 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
2558 // Print debug stacks
2559 dstream << "-----------------------------------------"
2561 dstream << DTIME << "Printing debug stacks:" << std::endl;
2562 dstream << "-----------------------------------------"
2564 debug_stacks_print();
2567 if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
2568 *reset_jump_timer = false;
2574 if (quicktune->hasMessage()) {
2575 std::string msg = quicktune->getMessage();
2576 statustext = narrow_to_wide(msg);
2577 *statustext_time = 0;
2582 void Game::processItemSelection(u16 *new_playeritem)
2584 LocalPlayer *player = client->getEnv().getLocalPlayer();
2586 /* Item selection using mouse wheel
2588 *new_playeritem = client->getPlayerItem();
2590 s32 wheel = input->getMouseWheel();
2591 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2592 player->hud_hotbar_itemcount - 1);
2595 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2597 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2601 /* Item selection using keyboard
2603 for (u16 i = 0; i < 10; i++) {
2604 static const KeyPress *item_keys[10] = {
2605 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2606 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2607 NumberKey + 9, NumberKey + 0,
2610 if (input->wasKeyDown(*item_keys[i])) {
2611 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2612 *new_playeritem = i;
2613 infostream << "Selected item: " << new_playeritem << std::endl;
2621 void Game::dropSelectedItem()
2623 IDropAction *a = new IDropAction();
2625 a->from_inv.setCurrentPlayer();
2626 a->from_list = "main";
2627 a->from_i = client->getPlayerItem();
2628 client->inventoryAction(a);
2632 void Game::openInventory()
2634 infostream << "the_game: " << "Launching inventory" << std::endl;
2636 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2637 TextDest *txt_dst = new TextDestPlayerInventory(client);
2639 create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
2640 device, fs_src, txt_dst, client);
2642 InventoryLocation inventoryloc;
2643 inventoryloc.setCurrentPlayer();
2644 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2648 void Game::openConsole()
2650 if (!gui_chat_console->isOpenInhibited()) {
2651 // Open up to over half of the screen
2652 gui_chat_console->openConsole(0.6);
2653 guienv->setFocus(gui_chat_console);
2658 void Game::toggleFreeMove(float *statustext_time)
2660 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2662 bool free_move = !g_settings->getBool("free_move");
2663 g_settings->set("free_move", bool_to_cstr(free_move));
2665 *statustext_time = 0;
2666 statustext = msg[free_move];
2667 if (free_move && !client->checkPrivilege("fly"))
2668 statustext += L" (note: no 'fly' privilege)";
2672 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
2674 if (m_cache_doubletap_jump && *jump_timer < 0.2f)
2675 toggleFreeMove(statustext_time);
2679 void Game::toggleFast(float *statustext_time)
2681 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2682 bool fast_move = !g_settings->getBool("fast_move");
2683 g_settings->set("fast_move", bool_to_cstr(fast_move));
2685 *statustext_time = 0;
2686 statustext = msg[fast_move];
2688 if (fast_move && !client->checkPrivilege("fast"))
2689 statustext += L" (note: no 'fast' privilege)";
2693 void Game::toggleNoClip(float *statustext_time)
2695 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2696 bool noclip = !g_settings->getBool("noclip");
2697 g_settings->set("noclip", bool_to_cstr(noclip));
2699 *statustext_time = 0;
2700 statustext = msg[noclip];
2702 if (noclip && !client->checkPrivilege("noclip"))
2703 statustext += L" (note: no 'noclip' privilege)";
2707 void Game::toggleChat(float *statustext_time, bool *flag)
2709 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2712 *statustext_time = 0;
2713 statustext = msg[*flag];
2717 void Game::toggleHud(float *statustext_time, bool *flag)
2719 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2722 *statustext_time = 0;
2723 statustext = msg[*flag];
2724 if (g_settings->getBool("enable_node_highlighting"))
2725 client->setHighlighted(client->getHighlighted(), *flag);
2729 void Game::toggleFog(float *statustext_time, bool *flag)
2731 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2734 *statustext_time = 0;
2735 statustext = msg[*flag];
2739 void Game::toggleDebug(float *statustext_time, bool *show_debug,
2740 bool *show_profiler_graph)
2742 // Initial / 3x toggle: Chat only
2743 // 1x toggle: Debug text with chat
2744 // 2x toggle: Debug text with profiler graph
2747 *show_profiler_graph = false;
2748 statustext = L"Debug info shown";
2749 } else if (*show_profiler_graph) {
2750 *show_debug = false;
2751 *show_profiler_graph = false;
2752 statustext = L"Debug info and profiler graph hidden";
2754 *show_profiler_graph = true;
2755 statustext = L"Profiler graph shown";
2757 *statustext_time = 0;
2761 void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
2763 static const wchar_t *msg[] = {
2764 L"Camera update enabled",
2765 L"Camera update disabled"
2769 *statustext_time = 0;
2770 statustext = msg[*flag];
2774 void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
2775 u32 profiler_max_page)
2777 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2779 // FIXME: This updates the profiler with incomplete values
2780 update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
2783 if (*profiler_current_page != 0) {
2784 std::wstringstream sstr;
2785 sstr << "Profiler shown (page " << *profiler_current_page
2786 << " of " << profiler_max_page << ")";
2787 statustext = sstr.str();
2789 statustext = L"Profiler hidden";
2791 *statustext_time = 0;
2795 void Game::increaseViewRange(float *statustext_time)
2797 s16 range = g_settings->getS16("viewing_range_nodes_min");
2798 s16 range_new = range + 10;
2799 g_settings->set("viewing_range_nodes_min", itos(range_new));
2800 statustext = narrow_to_wide("Minimum viewing range changed to "
2802 *statustext_time = 0;
2806 void Game::decreaseViewRange(float *statustext_time)
2808 s16 range = g_settings->getS16("viewing_range_nodes_min");
2809 s16 range_new = range - 10;
2814 g_settings->set("viewing_range_nodes_min", itos(range_new));
2815 statustext = narrow_to_wide("Minimum viewing range changed to "
2817 *statustext_time = 0;
2821 void Game::toggleFullViewRange(float *statustext_time)
2823 static const wchar_t *msg[] = {
2824 L"Disabled full viewing range",
2825 L"Enabled full viewing range"
2828 draw_control->range_all = !draw_control->range_all;
2829 infostream << msg[draw_control->range_all] << std::endl;
2830 statustext = msg[draw_control->range_all];
2831 *statustext_time = 0;
2835 void Game::updateCameraDirection(CameraOrientation *cam,
2836 VolatileRunFlags *flags)
2838 // float turn_amount = 0; // Deprecated?
2840 if (!(device->isWindowActive() && noMenuActive()) || random_input) {
2842 // FIXME: Clean this up
2845 // Mac OSX gets upset if this is set every frame
2846 if (device->getCursorControl()->isVisible() == false)
2847 device->getCursorControl()->setVisible(true);
2850 //infostream<<"window inactive"<<std::endl;
2851 flags->first_loop_after_window_activation = true;
2856 if (!random_input) {
2857 // Mac OSX gets upset if this is set every frame
2858 if (device->getCursorControl()->isVisible())
2859 device->getCursorControl()->setVisible(false);
2863 if (flags->first_loop_after_window_activation) {
2864 //infostream<<"window active, first loop"<<std::endl;
2865 flags->first_loop_after_window_activation = false;
2868 #ifdef HAVE_TOUCHSCREENGUI
2870 if (g_touchscreengui) {
2871 cam->camera_yaw = g_touchscreengui->getYaw();
2872 cam->camera_pitch = g_touchscreengui->getPitch();
2875 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
2876 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
2878 if (flags->invert_mouse
2879 || (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
2883 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2885 float d = m_cache_mouse_sensitivity;
2886 d = rangelim(d, 0.01, 100.0);
2887 cam->camera_yaw -= dx * d;
2888 cam->camera_pitch += dy * d;
2889 // turn_amount = v2f(dx, dy).getLength() * d; // deprecated?
2891 #ifdef HAVE_TOUCHSCREENGUI
2895 if (cam->camera_pitch < -89.5)
2896 cam->camera_pitch = -89.5;
2897 else if (cam->camera_pitch > 89.5)
2898 cam->camera_pitch = 89.5;
2901 input->setMousePos(driver->getScreenSize().Width / 2,
2902 driver->getScreenSize().Height / 2);
2904 // Deprecated? Not used anywhere else
2905 // recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2906 // std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2910 void Game::updatePlayerControl(const CameraOrientation &cam)
2912 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
2914 PlayerControl control(
2915 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
2916 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
2917 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
2918 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
2919 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
2920 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
2921 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
2922 input->getLeftState(),
2923 input->getRightState(),
2927 client->setPlayerControl(control);
2928 LocalPlayer *player = client->getEnv().getLocalPlayer();
2929 player->keyPressed =
2930 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
2931 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
2932 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
2933 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
2934 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
2935 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
2936 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
2937 ( (u32)(input->getLeftState() & 0x1) << 7) |
2938 ( (u32)(input->getRightState() & 0x1) << 8
2945 inline void Game::step(f32 *dtime)
2947 bool can_be_and_is_paused =
2948 (simple_singleplayer_mode && g_menumgr.pausesGame());
2950 if (can_be_and_is_paused) { // This is for a singleplayer server
2951 *dtime = 0; // No time passes
2953 if (server != NULL) {
2954 //TimeTaker timer("server->step(dtime)");
2955 server->step(*dtime);
2958 //TimeTaker timer("client.step(dtime)");
2959 client->step(*dtime);
2964 void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
2966 ClientEvent event = client->getClientEvent();
2968 LocalPlayer *player = client->getEnv().getLocalPlayer();
2970 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
2972 if (event.type == CE_PLAYER_DAMAGE &&
2973 client->getHP() != 0) {
2974 //u16 damage = event.player_damage.amount;
2975 //infostream<<"Player damage: "<<damage<<std::endl;
2977 *damage_flash += 100.0;
2978 *damage_flash += 8.0 * event.player_damage.amount;
2980 player->hurt_tilt_timer = 1.5;
2981 player->hurt_tilt_strength = event.player_damage.amount / 4;
2982 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
2984 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2985 gamedef->event()->put(e);
2986 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
2987 cam->camera_yaw = event.player_force_move.yaw;
2988 cam->camera_pitch = event.player_force_move.pitch;
2989 } else if (event.type == CE_DEATHSCREEN) {
2990 show_deathscreen(¤t_formspec, client, gamedef, texture_src,
2993 chat_backend->addMessage(L"", L"You died.");
2995 /* Handle visualization */
2997 player->hurt_tilt_timer = 0;
2998 player->hurt_tilt_strength = 0;
3000 } else if (event.type == CE_SHOW_FORMSPEC) {
3001 FormspecFormSource *fs_src =
3002 new FormspecFormSource(*(event.show_formspec.formspec));
3003 TextDestPlayerInventory *txt_dst =
3004 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
3006 create_formspec_menu(¤t_formspec, client, gamedef,
3007 texture_src, device, fs_src, txt_dst, client);
3009 delete(event.show_formspec.formspec);
3010 delete(event.show_formspec.formname);
3011 } else if (event.type == CE_SPAWN_PARTICLE) {
3012 video::ITexture *texture =
3013 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
3015 new Particle(gamedef, smgr, player, client->getEnv(),
3016 *event.spawn_particle.pos,
3017 *event.spawn_particle.vel,
3018 *event.spawn_particle.acc,
3019 event.spawn_particle.expirationtime,
3020 event.spawn_particle.size,
3021 event.spawn_particle.collisiondetection,
3022 event.spawn_particle.vertical,
3026 } else if (event.type == CE_ADD_PARTICLESPAWNER) {
3027 video::ITexture *texture =
3028 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
3030 new ParticleSpawner(gamedef, smgr, player,
3031 event.add_particlespawner.amount,
3032 event.add_particlespawner.spawntime,
3033 *event.add_particlespawner.minpos,
3034 *event.add_particlespawner.maxpos,
3035 *event.add_particlespawner.minvel,
3036 *event.add_particlespawner.maxvel,
3037 *event.add_particlespawner.minacc,
3038 *event.add_particlespawner.maxacc,
3039 event.add_particlespawner.minexptime,
3040 event.add_particlespawner.maxexptime,
3041 event.add_particlespawner.minsize,
3042 event.add_particlespawner.maxsize,
3043 event.add_particlespawner.collisiondetection,
3044 event.add_particlespawner.vertical,
3046 event.add_particlespawner.id);
3047 } else if (event.type == CE_DELETE_PARTICLESPAWNER) {
3048 delete_particlespawner(event.delete_particlespawner.id);
3049 } else if (event.type == CE_HUDADD) {
3050 u32 id = event.hudadd.id;
3052 LocalPlayer *player = client->getEnv().getLocalPlayer();
3053 HudElement *e = player->getHud(id);
3056 delete event.hudadd.pos;
3057 delete event.hudadd.name;
3058 delete event.hudadd.scale;
3059 delete event.hudadd.text;
3060 delete event.hudadd.align;
3061 delete event.hudadd.offset;
3062 delete event.hudadd.world_pos;
3063 delete event.hudadd.size;
3068 e->type = (HudElementType)event.hudadd.type;
3069 e->pos = *event.hudadd.pos;
3070 e->name = *event.hudadd.name;
3071 e->scale = *event.hudadd.scale;
3072 e->text = *event.hudadd.text;
3073 e->number = event.hudadd.number;
3074 e->item = event.hudadd.item;
3075 e->dir = event.hudadd.dir;
3076 e->align = *event.hudadd.align;
3077 e->offset = *event.hudadd.offset;
3078 e->world_pos = *event.hudadd.world_pos;
3079 e->size = *event.hudadd.size;
3081 u32 new_id = player->addHud(e);
3082 //if this isn't true our huds aren't consistent
3083 assert(new_id == id);
3085 delete event.hudadd.pos;
3086 delete event.hudadd.name;
3087 delete event.hudadd.scale;
3088 delete event.hudadd.text;
3089 delete event.hudadd.align;
3090 delete event.hudadd.offset;
3091 delete event.hudadd.world_pos;
3092 delete event.hudadd.size;
3093 } else if (event.type == CE_HUDRM) {
3094 HudElement *e = player->removeHud(event.hudrm.id);
3098 } else if (event.type == CE_HUDCHANGE) {
3099 u32 id = event.hudchange.id;
3100 HudElement *e = player->getHud(id);
3103 delete event.hudchange.v3fdata;
3104 delete event.hudchange.v2fdata;
3105 delete event.hudchange.sdata;
3106 delete event.hudchange.v2s32data;
3110 switch (event.hudchange.stat) {
3112 e->pos = *event.hudchange.v2fdata;
3116 e->name = *event.hudchange.sdata;
3119 case HUD_STAT_SCALE:
3120 e->scale = *event.hudchange.v2fdata;
3124 e->text = *event.hudchange.sdata;
3127 case HUD_STAT_NUMBER:
3128 e->number = event.hudchange.data;
3132 e->item = event.hudchange.data;
3136 e->dir = event.hudchange.data;
3139 case HUD_STAT_ALIGN:
3140 e->align = *event.hudchange.v2fdata;
3143 case HUD_STAT_OFFSET:
3144 e->offset = *event.hudchange.v2fdata;
3147 case HUD_STAT_WORLD_POS:
3148 e->world_pos = *event.hudchange.v3fdata;
3152 e->size = *event.hudchange.v2s32data;
3156 delete event.hudchange.v3fdata;
3157 delete event.hudchange.v2fdata;
3158 delete event.hudchange.sdata;
3159 delete event.hudchange.v2s32data;
3160 } else if (event.type == CE_SET_SKY) {
3161 sky->setVisible(false);
3168 // Handle according to type
3169 if (*event.set_sky.type == "regular") {
3170 sky->setVisible(true);
3171 } else if (*event.set_sky.type == "skybox" &&
3172 event.set_sky.params->size() == 6) {
3173 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3174 skybox = smgr->addSkyBoxSceneNode(
3175 texture_src->getTexture((*event.set_sky.params)[0]),
3176 texture_src->getTexture((*event.set_sky.params)[1]),
3177 texture_src->getTexture((*event.set_sky.params)[2]),
3178 texture_src->getTexture((*event.set_sky.params)[3]),
3179 texture_src->getTexture((*event.set_sky.params)[4]),
3180 texture_src->getTexture((*event.set_sky.params)[5]));
3182 // Handle everything else as plain color
3184 if (*event.set_sky.type != "plain")
3185 infostream << "Unknown sky type: "
3186 << (*event.set_sky.type) << std::endl;
3188 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3191 delete event.set_sky.bgcolor;
3192 delete event.set_sky.type;
3193 delete event.set_sky.params;
3194 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3195 bool enable = event.override_day_night_ratio.do_override;
3196 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3197 client->getEnv().setDayNightRatioOverride(enable, value);
3203 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
3204 f32 dtime, float time_from_last_punch)
3206 LocalPlayer *player = client->getEnv().getLocalPlayer();
3209 For interaction purposes, get info about the held item
3211 - Is it a usable item?
3212 - Can it point to liquids?
3214 ItemStack playeritem;
3216 InventoryList *mlist = local_inventory->getList("main");
3218 if (mlist && client->getPlayerItem() < mlist->getSize())
3219 playeritem = mlist->getItem(client->getPlayerItem());
3222 ToolCapabilities playeritem_toolcap =
3223 playeritem.getToolCapabilities(itemdef_manager);
3225 v3s16 old_camera_offset = camera->getOffset();
3227 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
3228 camera->toggleCameraMode();
3229 GenericCAO *playercao = player->getCAO();
3231 assert(playercao != NULL);
3233 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3236 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3237 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
3239 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3240 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3242 camera->step(dtime);
3244 v3f camera_position = camera->getPosition();
3245 v3f camera_direction = camera->getDirection();
3246 f32 camera_fov = camera->getFovMax();
3247 v3s16 camera_offset = camera->getOffset();
3249 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3251 if (!flags->disable_camera_update) {
3252 client->getEnv().getClientMap().updateCamera(camera_position,
3253 camera_direction, camera_fov, camera_offset);
3255 if (flags->camera_offset_changed) {
3256 client->updateCameraOffset(camera_offset);
3257 client->getEnv().updateCameraOffset(camera_offset);
3260 clouds->updateCameraOffset(camera_offset);
3266 void Game::updateSound(f32 dtime)
3268 // Update sound listener
3269 v3s16 camera_offset = camera->getOffset();
3270 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3271 v3f(0, 0, 0), // velocity
3272 camera->getDirection(),
3273 camera->getCameraNode()->getUpVector());
3274 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3277 // Update sound maker
3278 soundmaker->step(dtime);
3280 LocalPlayer *player = client->getEnv().getLocalPlayer();
3282 ClientMap &map = client->getEnv().getClientMap();
3283 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
3284 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3288 void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
3289 GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
3291 LocalPlayer *player = client->getEnv().getLocalPlayer();
3293 ItemStack playeritem;
3295 InventoryList *mlist = local_inventory->getList("main");
3297 if (mlist && client->getPlayerItem() < mlist->getSize())
3298 playeritem = mlist->getItem(client->getPlayerItem());
3301 const ItemDefinition &playeritem_def =
3302 playeritem.getDefinition(itemdef_manager);
3304 v3f player_position = player->getPosition();
3305 v3f camera_position = camera->getPosition();
3306 v3f camera_direction = camera->getDirection();
3307 v3s16 camera_offset = camera->getOffset();
3311 Calculate what block is the crosshair pointing to
3314 f32 d = playeritem_def.range; // max. distance
3315 f32 d_hand = itemdef_manager->get("").range;
3317 if (d < 0 && d_hand >= 0)
3322 core::line3d<f32> shootline;
3324 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3326 shootline = core::line3d<f32>(camera_position,
3327 camera_position + camera_direction * BS * (d + 1));
3330 // prevent player pointing anything in front-view
3331 if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
3332 shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
3335 #ifdef HAVE_TOUCHSCREENGUI
3337 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3338 shootline = g_touchscreengui->getShootline();
3339 shootline.start += intToFloat(camera_offset, BS);
3340 shootline.end += intToFloat(camera_offset, BS);
3345 PointedThing pointed = getPointedThing(
3347 client, player_position, camera_direction,
3348 camera_position, shootline, d,
3349 playeritem_def.liquids_pointable,
3350 !runData->ldown_for_dig,
3354 runData->selected_object);
3356 if (pointed != runData->pointed_old) {
3357 infostream << "Pointing at " << pointed.dump() << std::endl;
3359 if (m_cache_enable_node_highlighting) {
3360 if (pointed.type == POINTEDTHING_NODE) {
3361 client->setHighlighted(pointed.node_undersurface, show_hud);
3363 client->setHighlighted(pointed.node_undersurface, false);
3370 - releasing left mouse button
3371 - pointing away from node
3373 if (runData->digging) {
3374 if (input->getLeftReleased()) {
3375 infostream << "Left button released"
3376 << " (stopped digging)" << std::endl;
3377 runData->digging = false;
3378 } else if (pointed != runData->pointed_old) {
3379 if (pointed.type == POINTEDTHING_NODE
3380 && runData->pointed_old.type == POINTEDTHING_NODE
3381 && pointed.node_undersurface
3382 == runData->pointed_old.node_undersurface) {
3383 // Still pointing to the same node, but a different face.
3386 infostream << "Pointing away from node"
3387 << " (stopped digging)" << std::endl;
3388 runData->digging = false;
3392 if (!runData->digging) {
3393 client->interact(1, runData->pointed_old);
3394 client->setCrack(-1, v3s16(0, 0, 0));
3395 runData->dig_time = 0.0;
3399 if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
3400 runData->ldown_for_dig = false;
3403 runData->left_punch = false;
3405 soundmaker->m_player_leftpunch_sound.name = "";
3407 if (input->getRightState())
3408 runData->repeat_rightclick_timer += dtime;
3410 runData->repeat_rightclick_timer = 0;
3412 if (playeritem_def.usable && input->getLeftState()) {
3413 if (input->getLeftClicked())
3414 client->interact(4, pointed);
3415 } else if (pointed.type == POINTEDTHING_NODE) {
3416 ToolCapabilities playeritem_toolcap =
3417 playeritem.getToolCapabilities(itemdef_manager);
3418 handlePointingAtNode(runData, pointed, playeritem_def,
3419 playeritem_toolcap, dtime);
3420 } else if (pointed.type == POINTEDTHING_OBJECT) {
3421 handlePointingAtObject(runData, pointed, playeritem,
3422 player_position, show_debug);
3423 } else if (input->getLeftState()) {
3424 // When button is held down in air, show continuous animation
3425 runData->left_punch = true;
3428 runData->pointed_old = pointed;
3430 if (runData->left_punch || input->getLeftClicked())
3431 camera->setDigging(0); // left click animation
3433 input->resetLeftClicked();
3434 input->resetRightClicked();
3436 input->resetLeftReleased();
3437 input->resetRightReleased();
3441 void Game::handlePointingAtNode(GameRunData *runData,
3442 const PointedThing &pointed, const ItemDefinition &playeritem_def,
3443 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3445 v3s16 nodepos = pointed.node_undersurface;
3446 v3s16 neighbourpos = pointed.node_abovesurface;
3449 Check information text of node
3452 ClientMap &map = client->getEnv().getClientMap();
3453 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3456 infotext = narrow_to_wide(meta->getString("infotext"));
3458 MapNode n = map.getNodeNoEx(nodepos);
3460 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3461 infotext = L"Unknown node: ";
3462 infotext += narrow_to_wide(nodedef_manager->get(n).name);
3466 if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
3467 && client->checkPrivilege("interact")) {
3468 handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
3471 if ((input->getRightClicked() ||
3472 runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
3473 client->checkPrivilege("interact")) {
3474 runData->repeat_rightclick_timer = 0;
3475 infostream << "Ground right-clicked" << std::endl;
3477 if (meta && meta->getString("formspec") != "" && !random_input
3478 && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
3479 infostream << "Launching custom inventory view" << std::endl;
3481 InventoryLocation inventoryloc;
3482 inventoryloc.setNodeMeta(nodepos);
3484 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3485 &client->getEnv().getClientMap(), nodepos);
3486 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3488 create_formspec_menu(¤t_formspec, client, gamedef,
3489 texture_src, device, fs_src, txt_dst, client);
3491 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3493 // Report right click to server
3495 camera->setDigging(1); // right click animation (always shown for feedback)
3497 // If the wielded item has node placement prediction,
3499 bool placed = nodePlacementPrediction(*client,
3501 nodepos, neighbourpos);
3505 client->interact(3, pointed);
3507 soundmaker->m_player_rightpunch_sound =
3508 playeritem_def.sound_place;
3510 soundmaker->m_player_rightpunch_sound =
3514 if (playeritem_def.node_placement_prediction == "" ||
3515 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
3516 client->interact(3, pointed); // Report to server
3522 void Game::handlePointingAtObject(GameRunData *runData,
3523 const PointedThing &pointed,
3524 const ItemStack &playeritem,
3525 const v3f &player_position,
3528 infotext = narrow_to_wide(runData->selected_object->infoText());
3530 if (infotext == L"" && show_debug) {
3531 infotext = narrow_to_wide(runData->selected_object->debugInfoText());
3534 if (input->getLeftState()) {
3535 bool do_punch = false;
3536 bool do_punch_damage = false;
3538 if (runData->object_hit_delay_timer <= 0.0) {
3540 do_punch_damage = true;
3541 runData->object_hit_delay_timer = object_hit_delay;
3544 if (input->getLeftClicked())
3548 infostream << "Left-clicked object" << std::endl;
3549 runData->left_punch = true;
3552 if (do_punch_damage) {
3553 // Report direct punch
3554 v3f objpos = runData->selected_object->getPosition();
3555 v3f dir = (objpos - player_position).normalize();
3557 bool disable_send = runData->selected_object->directReportPunch(
3558 dir, &playeritem, runData->time_from_last_punch);
3559 runData->time_from_last_punch = 0;
3562 client->interact(0, pointed);
3564 } else if (input->getRightClicked()) {
3565 infostream << "Right-clicked object" << std::endl;
3566 client->interact(3, pointed); // place
3571 void Game::handleDigging(GameRunData *runData,
3572 const PointedThing &pointed, const v3s16 &nodepos,
3573 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3575 if (!runData->digging) {
3576 infostream << "Started digging" << std::endl;
3577 client->interact(0, pointed);
3578 runData->digging = true;
3579 runData->ldown_for_dig = true;
3582 LocalPlayer *player = client->getEnv().getLocalPlayer();
3583 ClientMap &map = client->getEnv().getClientMap();
3584 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3586 // NOTE: Similar piece of code exists on the server side for
3588 // Get digging parameters
3589 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3590 &playeritem_toolcap);
3592 // If can't dig, try hand
3593 if (!params.diggable) {
3594 const ItemDefinition &hand = itemdef_manager->get("");
3595 const ToolCapabilities *tp = hand.tool_capabilities;
3598 params = getDigParams(nodedef_manager->get(n).groups, tp);
3601 if (params.diggable == false) {
3602 // I guess nobody will wait for this long
3603 runData->dig_time_complete = 10000000.0;
3605 runData->dig_time_complete = params.time;
3607 if (m_cache_enable_particles) {
3608 const ContentFeatures &features =
3609 client->getNodeDefManager()->get(n);
3610 addPunchingParticles(gamedef, smgr, player,
3611 client->getEnv(), nodepos, features.tiles);
3615 if (runData->dig_time_complete >= 0.001) {
3616 runData->dig_index = (float)crack_animation_length
3618 / runData->dig_time_complete;
3620 // This is for torches
3621 runData->dig_index = crack_animation_length;
3624 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3626 if (sound_dig.exists() && params.diggable) {
3627 if (sound_dig.name == "__group") {
3628 if (params.main_group != "") {
3629 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3630 soundmaker->m_player_leftpunch_sound.name =
3631 std::string("default_dig_") +
3635 soundmaker->m_player_leftpunch_sound = sound_dig;
3639 // Don't show cracks if not diggable
3640 if (runData->dig_time_complete >= 100000.0) {
3641 } else if (runData->dig_index < crack_animation_length) {
3642 //TimeTaker timer("client.setTempMod");
3643 //infostream<<"dig_index="<<dig_index<<std::endl;
3644 client->setCrack(runData->dig_index, nodepos);
3646 infostream << "Digging completed" << std::endl;
3647 client->interact(2, pointed);
3648 client->setCrack(-1, v3s16(0, 0, 0));
3649 bool is_valid_position;
3650 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3651 if (is_valid_position)
3652 client->removeNode(nodepos);
3654 if (m_cache_enable_particles) {
3655 const ContentFeatures &features =
3656 client->getNodeDefManager()->get(wasnode);
3658 (gamedef, smgr, player, client->getEnv(),
3659 nodepos, features.tiles);
3662 runData->dig_time = 0;
3663 runData->digging = false;
3665 runData->nodig_delay_timer =
3666 runData->dig_time_complete / (float)crack_animation_length;
3668 // We don't want a corresponding delay to
3669 // very time consuming nodes
3670 if (runData->nodig_delay_timer > 0.3)
3671 runData->nodig_delay_timer = 0.3;
3673 // We want a slight delay to very little
3674 // time consuming nodes
3675 const float mindelay = 0.15;
3677 if (runData->nodig_delay_timer < mindelay)
3678 runData->nodig_delay_timer = mindelay;
3680 // Send event to trigger sound
3681 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3682 gamedef->event()->put(e);
3685 if (runData->dig_time_complete < 100000.0) {
3686 runData->dig_time += dtime;
3688 runData->dig_time = 0;
3689 client->setCrack(-1, nodepos);
3692 camera->setDigging(0); // left click animation
3696 void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
3697 ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
3698 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3700 LocalPlayer *player = client->getEnv().getLocalPlayer();
3706 if (draw_control->range_all) {
3707 runData->fog_range = 100000 * BS;
3709 runData->fog_range = draw_control->wanted_range * BS
3710 + 0.0 * MAP_BLOCKSIZE * BS;
3711 runData->fog_range = MYMIN(
3713 (draw_control->farthest_drawn + 20) * BS);
3714 runData->fog_range *= 0.9;
3718 Calculate general brightness
3720 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3721 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3722 float direct_brightness;
3725 if (g_settings->getBool("free_move")) {
3726 direct_brightness = time_brightness;
3727 sunlight_seen = true;
3729 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3730 float old_brightness = sky->getBrightness();
3731 direct_brightness = client->getEnv().getClientMap()
3732 .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
3733 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3737 float time_of_day = runData->time_of_day;
3738 float time_of_day_smooth = runData->time_of_day_smooth;
3740 time_of_day = client->getEnv().getTimeOfDayF();
3742 const float maxsm = 0.05;
3743 const float todsm = 0.05;
3745 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3746 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3747 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3748 time_of_day_smooth = time_of_day;
3750 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3751 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3752 + (time_of_day + 1.0) * todsm;
3754 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3755 + time_of_day * todsm;
3757 runData->time_of_day = time_of_day;
3758 runData->time_of_day_smooth = time_of_day_smooth;
3760 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3761 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3762 player->getPitch());
3768 v3f player_position = player->getPosition();
3769 if (sky->getCloudsVisible()) {
3770 clouds->setVisible(true);
3771 clouds->step(dtime);
3772 clouds->update(v2f(player_position.X, player_position.Z),
3773 sky->getCloudColor());
3775 clouds->setVisible(false);
3783 allparticles_step(dtime);
3784 allparticlespawners_step(dtime, client->getEnv());
3790 if (m_cache_enable_fog && !flags.force_fog_off) {
3793 video::EFT_FOG_LINEAR,
3794 runData->fog_range * 0.4,
3795 runData->fog_range * 1.0,
3803 video::EFT_FOG_LINEAR,
3813 Get chat messages from client
3816 v2u32 screensize = driver->getScreenSize();
3818 updateChat(*client, dtime, flags.show_debug, screensize,
3819 flags.show_chat, runData->profiler_current_page,
3820 *chat_backend, guitext_chat);
3826 if (client->getPlayerItem() != runData->new_playeritem)
3827 client->selectPlayerItem(runData->new_playeritem);
3829 // Update local inventory if it has changed
3830 if (client->getLocalInventoryUpdated()) {
3831 //infostream<<"Updating local inventory"<<std::endl;
3832 client->getLocalInventory(*local_inventory);
3833 runData->update_wielded_item_trigger = true;
3836 if (runData->update_wielded_item_trigger) {
3837 // Update wielded tool
3838 InventoryList *mlist = local_inventory->getList("main");
3840 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
3841 ItemStack item = mlist->getItem(client->getPlayerItem());
3842 camera->wield(item);
3844 runData->update_wielded_item_trigger = false;
3848 Update block draw list every 200ms or when camera direction has
3851 runData->update_draw_list_timer += dtime;
3853 v3f camera_direction = camera->getDirection();
3854 if (runData->update_draw_list_timer >= 0.2
3855 || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
3856 || flags.camera_offset_changed) {
3857 runData->update_draw_list_timer = 0;
3858 client->getEnv().getClientMap().updateDrawList(driver);
3859 runData->update_draw_list_last_cam_dir = camera_direction;
3862 updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
3865 make sure menu is on top
3866 1. Delete formspec menu reference if menu was removed
3867 2. Else, make sure formspec menu is on top
3869 if (current_formspec) {
3870 if (current_formspec->getReferenceCount() == 1) {
3871 current_formspec->drop();
3872 current_formspec = NULL;
3873 } else if (!noMenuActive()) {
3874 guiroot->bringToFront(current_formspec);
3882 video::SColor skycolor = sky->getSkyColor();
3884 TimeTaker tt_draw("mainloop: draw");
3886 TimeTaker timer("beginScene");
3887 driver->beginScene(true, true, skycolor);
3888 stats->beginscenetime = timer.stop(true);
3891 draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
3892 highlight_boxes, screensize, skycolor, flags.show_hud);
3897 if (flags.show_profiler_graph)
3898 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
3903 if (runData->damage_flash > 0.0) {
3904 video::SColor color(std::min(runData->damage_flash, 180.0f),
3908 driver->draw2DRectangle(color,
3909 core::rect<s32>(0, 0, screensize.X, screensize.Y),
3912 runData->damage_flash -= 100.0 * dtime;
3918 if (player->hurt_tilt_timer > 0.0) {
3919 player->hurt_tilt_timer -= dtime * 5;
3921 if (player->hurt_tilt_timer < 0)
3922 player->hurt_tilt_strength = 0;
3929 TimeTaker timer("endScene");
3931 stats->endscenetime = timer.stop(true);
3934 stats->drawtime = tt_draw.stop(true);
3935 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
3939 void Game::updateGui(float *statustext_time, const RunStats &stats,
3940 const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
3941 const CameraOrientation &cam)
3943 v2u32 screensize = driver->getScreenSize();
3944 LocalPlayer *player = client->getEnv().getLocalPlayer();
3945 v3f player_position = player->getPosition();
3947 if (flags.show_debug) {
3948 static float drawtime_avg = 0;
3949 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
3951 u16 fps = 1.0 / stats.dtime_jitter.avg;
3952 //s32 fps = driver->getFPS();
3954 std::ostringstream os(std::ios_base::binary);
3956 << "Minetest " << minetest_version_hash
3958 << " (R: range_all=" << draw_control->range_all << ")"
3959 << std::setprecision(0)
3960 << " drawtime = " << drawtime_avg
3961 << std::setprecision(1)
3962 << ", dtime_jitter = "
3963 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
3964 << std::setprecision(1)
3965 << ", v_range = " << draw_control->wanted_range
3966 << std::setprecision(3)
3967 << ", RTT = " << client->getRTT();
3968 guitext->setText(narrow_to_wide(os.str()).c_str());
3969 guitext->setVisible(true);
3970 } else if (flags.show_hud || flags.show_chat) {
3971 std::ostringstream os(std::ios_base::binary);
3972 os << "Minetest " << minetest_version_hash;
3973 guitext->setText(narrow_to_wide(os.str()).c_str());
3974 guitext->setVisible(true);
3976 guitext->setVisible(false);
3979 if (guitext->isVisible()) {
3980 core::rect<s32> rect(
3982 screensize.X, 5 + g_fontengine->getTextHeight()
3984 guitext->setRelativePosition(rect);
3987 if (flags.show_debug) {
3988 std::ostringstream os(std::ios_base::binary);
3989 os << std::setprecision(1) << std::fixed
3990 << "(" << (player_position.X / BS)
3991 << ", " << (player_position.Y / BS)
3992 << ", " << (player_position.Z / BS)
3993 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
3994 << ") (seed = " << ((u64)client->getMapSeed())
3997 if (runData.pointed_old.type == POINTEDTHING_NODE) {
3998 ClientMap &map = client->getEnv().getClientMap();
3999 const INodeDefManager *nodedef = client->getNodeDefManager();
4000 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
4001 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
4002 const ContentFeatures &features = nodedef->get(n);
4003 os << " (pointing_at = " << nodedef->get(n).name
4004 << " - " << features.tiledef[0].name.c_str()
4009 guitext2->setText(narrow_to_wide(os.str()).c_str());
4010 guitext2->setVisible(true);
4012 core::rect<s32> rect(
4013 5, 5 + g_fontengine->getTextHeight(),
4014 screensize.X, 5 + g_fontengine->getTextHeight() * 2
4016 guitext2->setRelativePosition(rect);
4018 guitext2->setVisible(false);
4021 guitext_info->setText(infotext.c_str());
4022 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
4024 float statustext_time_max = 1.5;
4026 if (!statustext.empty()) {
4027 *statustext_time += dtime;
4029 if (*statustext_time >= statustext_time_max) {
4031 *statustext_time = 0;
4035 guitext_status->setText(statustext.c_str());
4036 guitext_status->setVisible(!statustext.empty());
4038 if (!statustext.empty()) {
4039 s32 status_y = screensize.Y - 130;
4040 core::rect<s32> rect(
4041 10, status_y - guitext_status->getTextHeight(),
4042 10 + guitext_status->getTextWidth(), status_y
4044 guitext_status->setRelativePosition(rect);
4047 video::SColor initial_color(255, 0, 0, 0);
4049 if (guienv->getSkin())
4050 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4052 video::SColor final_color = initial_color;
4053 final_color.setAlpha(0);
4054 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4055 initial_color, final_color,
4056 pow(*statustext_time / statustext_time_max, 2.0f));
4057 guitext_status->setOverrideColor(fade_color);
4058 guitext_status->enableOverrideColor(true);
4063 /* Log times and stuff for visualization */
4064 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4066 Profiler::GraphValues values;
4067 g_profiler->graphGet(values);
4073 /****************************************************************************
4075 ****************************************************************************/
4077 /* On some computers framerate doesn't seem to be automatically limited
4079 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4081 // not using getRealTime is necessary for wine
4082 device->getTimer()->tick(); // Maker sure device time is up-to-date
4083 u32 time = device->getTimer()->getTime();
4085 u32 last_time = fps_timings->last_time;
4087 if (time > last_time) // Make sure time hasn't overflowed
4088 fps_timings->busy_time = time - last_time;
4090 fps_timings->busy_time = 0;
4092 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4093 ? g_settings->getFloat("pause_fps_max")
4094 : g_settings->getFloat("fps_max"));
4096 if (fps_timings->busy_time < frametime_min) {
4097 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4098 device->sleep(fps_timings->sleep_time);
4100 fps_timings->sleep_time = 0;
4103 /* Get the new value of the device timer. Note that device->sleep() may
4104 * not sleep for the entire requested time as sleep may be interrupted and
4105 * therefore it is arguably more accurate to get the new time from the
4106 * device rather than calculating it by adding sleep_time to time.
4109 device->getTimer()->tick(); // Update device timer
4110 time = device->getTimer()->getTime();
4112 if (time > last_time) // Make sure last_time hasn't overflowed
4113 *dtime = (time - last_time) / 1000.0;
4117 fps_timings->last_time = time;
4121 void Game::showOverlayMessage(const char *msg, float dtime,
4122 int percent, bool draw_clouds)
4124 wchar_t *text = wgettext(msg);
4125 draw_load_screen(text, device, guienv, dtime, percent, draw_clouds);
4130 /****************************************************************************
4132 ****************************************************************************/
4134 void Game::extendedResourceCleanup()
4136 // Extended resource accounting
4137 infostream << "Irrlicht resources after cleanup:" << std::endl;
4138 infostream << "\tRemaining meshes : "
4139 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4140 infostream << "\tRemaining textures : "
4141 << driver->getTextureCount() << std::endl;
4143 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4144 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4145 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4149 clearTextureNameCache();
4150 infostream << "\tRemaining materials: "
4151 << driver-> getMaterialRendererCount()
4152 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4157 /****************************************************************************
4158 extern function for launching the game
4159 ****************************************************************************/
4161 void the_game(bool *kill,
4163 InputHandler *input,
4164 IrrlichtDevice *device,
4166 const std::string &map_dir,
4167 const std::string &playername,
4168 const std::string &password,
4169 const std::string &address, // If empty local server is created
4172 std::wstring &error_message,
4173 ChatBackend &chat_backend,
4174 const SubgameSpec &gamespec, // Used for local game
4175 bool simple_singleplayer_mode)
4179 /* Make a copy of the server address because if a local singleplayer server
4180 * is created then this is updated and we don't want to change the value
4181 * passed to us by the calling function
4183 std::string server_address = address;
4187 if (game.startup(kill, random_input, input, device, map_dir,
4188 playername, password, &server_address, port,
4189 &error_message, &chat_backend, gamespec,
4190 simple_singleplayer_mode)) {
4196 } catch (SerializationError &e) {
4197 error_message = L"A serialization error occurred:\n"
4198 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
4199 L" running a different version of Minetest.";
4200 errorstream << wide_to_narrow(error_message) << std::endl;
4201 } catch (ServerError &e) {
4202 error_message = narrow_to_wide(e.what());
4203 errorstream << "ServerError: " << e.what() << std::endl;
4204 } catch (ModError &e) {
4205 errorstream << "ModError: " << e.what() << std::endl;
4206 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");