3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
46 #include "mainmenumanager.h"
50 // Needed for determining pointing to nodes
52 #include "nodemetadata.h"
53 #include "main.h" // For g_settings
55 #include "tile.h" // For TextureSource
56 #include "shader.h" // For ShaderSource
57 #include "logoutputbuffer.h"
59 #include "quicktune_shortcutter.h"
60 #include "clientmap.h"
65 #include "sound_openal.h"
67 #include "event_manager.h"
70 #include "util/directiontables.h"
76 struct TextDestChat : public TextDest
78 TextDestChat(Client *client)
82 void gotText(std::wstring text)
84 m_client->typeChatMessage(text);
86 void gotText(std::map<std::string, std::string> fields)
88 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
94 struct TextDestNodeMetadata : public TextDest
96 TextDestNodeMetadata(v3s16 p, Client *client)
101 // This is deprecated I guess? -celeron55
102 void gotText(std::wstring text)
104 std::string ntext = wide_to_narrow(text);
105 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
106 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
107 std::map<std::string, std::string> fields;
108 fields["text"] = ntext;
109 m_client->sendNodemetaFields(m_p, "", fields);
111 void gotText(std::map<std::string, std::string> fields)
113 m_client->sendNodemetaFields(m_p, "", fields);
120 struct TextDestPlayerInventory : public TextDest
122 TextDestPlayerInventory(Client *client)
127 TextDestPlayerInventory(Client *client, std::string formname)
130 m_formname = formname;
132 void gotText(std::map<std::string, std::string> fields)
134 m_client->sendInventoryFields(m_formname, fields);
137 void setFormName(std::string formname) {
138 m_formname = formname;
142 std::string m_formname;
145 /* Respawn menu callback */
147 class MainRespawnInitiator: public IRespawnInitiator
150 MainRespawnInitiator(bool *active, Client *client):
151 m_active(active), m_client(client)
158 m_client->sendRespawn();
165 /* Form update callback */
167 class NodeMetadataFormSource: public IFormSource
170 NodeMetadataFormSource(ClientMap *map, v3s16 p):
175 std::string getForm()
177 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
180 return meta->getString("formspec");
182 std::string resolveText(std::string str)
184 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
187 return meta->resolveString(str);
194 class PlayerInventoryFormSource: public IFormSource
197 PlayerInventoryFormSource(Client *client):
201 std::string getForm()
203 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
204 return player->inventory_formspec;
211 Check if a node is pointable
213 inline bool isPointableNode(const MapNode& n,
214 Client *client, bool liquids_pointable)
216 const ContentFeatures &features = client->getNodeDefManager()->get(n);
217 return features.pointable ||
218 (liquids_pointable && features.isLiquid());
222 Find what the player is pointing at
224 PointedThing getPointedThing(Client *client, v3f player_position,
225 v3f camera_direction, v3f camera_position,
226 core::line3d<f32> shootline, f32 d,
227 bool liquids_pointable,
228 bool look_for_object,
229 std::vector<aabb3f> &hilightboxes,
230 ClientActiveObject *&selected_object)
234 hilightboxes.clear();
235 selected_object = NULL;
237 INodeDefManager *nodedef = client->getNodeDefManager();
238 ClientMap &map = client->getEnv().getClientMap();
240 // First try to find a pointed at active object
243 selected_object = client->getSelectedActiveObject(d*BS,
244 camera_position, shootline);
246 if(selected_object != NULL)
248 if(selected_object->doShowSelectionBox())
250 aabb3f *selection_box = selected_object->getSelectionBox();
251 // Box should exist because object was
252 // returned in the first place
253 assert(selection_box);
255 v3f pos = selected_object->getPosition();
256 hilightboxes.push_back(aabb3f(
257 selection_box->MinEdge + pos,
258 selection_box->MaxEdge + pos));
262 result.type = POINTEDTHING_OBJECT;
263 result.object_id = selected_object->getId();
268 // That didn't work, try to find a pointed at node
270 f32 mindistance = BS * 1001;
272 v3s16 pos_i = floatToInt(player_position, BS);
274 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
278 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
279 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
280 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
281 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
282 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
283 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
285 // Prevent signed number overflow
293 for(s16 y = ystart; y <= yend; y++)
294 for(s16 z = zstart; z <= zend; z++)
295 for(s16 x = xstart; x <= xend; x++)
300 n = map.getNode(v3s16(x,y,z));
302 catch(InvalidPositionException &e)
306 if(!isPointableNode(n, client, liquids_pointable))
309 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
312 v3f npf = intToFloat(np, BS);
314 for(std::vector<aabb3f>::const_iterator
316 i != boxes.end(); i++)
322 for(u16 j=0; j<6; j++)
324 v3s16 facedir = g_6dirs[j];
325 aabb3f facebox = box;
329 facebox.MinEdge.X = facebox.MaxEdge.X-d;
330 else if(facedir.X < 0)
331 facebox.MaxEdge.X = facebox.MinEdge.X+d;
332 else if(facedir.Y > 0)
333 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
334 else if(facedir.Y < 0)
335 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
336 else if(facedir.Z > 0)
337 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
338 else if(facedir.Z < 0)
339 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
341 v3f centerpoint = facebox.getCenter();
342 f32 distance = (centerpoint - camera_position).getLength();
343 if(distance >= mindistance)
345 if(!facebox.intersectsWithLine(shootline))
348 v3s16 np_above = np + facedir;
350 result.type = POINTEDTHING_NODE;
351 result.node_undersurface = np;
352 result.node_abovesurface = np_above;
353 mindistance = distance;
355 hilightboxes.clear();
356 for(std::vector<aabb3f>::const_iterator
358 i2 != boxes.end(); i2++)
361 box.MinEdge += npf + v3f(-d,-d,-d);
362 box.MaxEdge += npf + v3f(d,d,d);
363 hilightboxes.push_back(box);
373 Draws a screen with a single text on it.
374 Text will be removed when the screen is drawn the next time.
375 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
377 /*gui::IGUIStaticText **/
378 void draw_load_screen(const std::wstring &text,
379 IrrlichtDevice* device, gui::IGUIFont* font,
380 float dtime=0 ,int percent=0, bool clouds=true)
382 video::IVideoDriver* driver = device->getVideoDriver();
383 v2u32 screensize = driver->getScreenSize();
384 const wchar_t *loadingtext = text.c_str();
385 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
386 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
387 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
388 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
390 gui::IGUIStaticText *guitext = guienv->addStaticText(
391 loadingtext, textrect, false, false);
392 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
394 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
395 if (cloud_menu_background)
397 g_menuclouds->step(dtime*3);
398 g_menuclouds->render();
399 driver->beginScene(true, true, video::SColor(255,140,186,250));
400 g_menucloudsmgr->drawAll();
403 driver->beginScene(true, true, video::SColor(255,0,0,0));
404 if (percent >= 0 && percent <= 100) // draw progress bar
406 core::vector2d<s32> barsize(256,32);
407 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
408 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
409 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
410 barrect.UpperLeftCorner+1,
411 barrect.LowerRightCorner-1), NULL); // black inside the bar
412 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
413 barrect.UpperLeftCorner+1,
415 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
416 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
426 /* Profiler display */
428 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
429 gui::IGUIFont *font, u32 text_height,
430 u32 show_profiler, u32 show_profiler_max)
432 if(show_profiler == 0)
434 guitext_profiler->setVisible(false);
439 std::ostringstream os(std::ios_base::binary);
440 g_profiler->printPage(os, show_profiler, show_profiler_max);
441 std::wstring text = narrow_to_wide(os.str());
442 guitext_profiler->setText(text.c_str());
443 guitext_profiler->setVisible(true);
445 s32 w = font->getDimension(text.c_str()).Width;
448 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
449 8+(text_height+5)*2 +
450 font->getDimension(text.c_str()).Height);
451 guitext_profiler->setRelativePosition(rect);
452 guitext_profiler->setVisible(true);
460 Profiler::GraphValues values;
466 Meta(float initial=0, video::SColor color=
467 video::SColor(255,255,255,255)):
473 std::list<Piece> m_log;
481 void put(const Profiler::GraphValues &values)
484 piece.values = values;
485 m_log.push_back(piece);
486 while(m_log.size() > m_log_max_size)
487 m_log.erase(m_log.begin());
490 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
491 gui::IGUIFont* font) const
493 std::map<std::string, Meta> m_meta;
494 for(std::list<Piece>::const_iterator k = m_log.begin();
495 k != m_log.end(); k++)
497 const Piece &piece = *k;
498 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
499 i != piece.values.end(); i++){
500 const std::string &id = i->first;
501 const float &value = i->second;
502 std::map<std::string, Meta>::iterator j =
504 if(j == m_meta.end()){
505 m_meta[id] = Meta(value);
508 if(value < j->second.min)
509 j->second.min = value;
510 if(value > j->second.max)
511 j->second.max = value;
516 static const video::SColor usable_colors[] = {
517 video::SColor(255,255,100,100),
518 video::SColor(255,90,225,90),
519 video::SColor(255,100,100,255),
520 video::SColor(255,255,150,50),
521 video::SColor(255,220,220,100)
523 static const u32 usable_colors_count =
524 sizeof(usable_colors) / sizeof(*usable_colors);
525 u32 next_color_i = 0;
526 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
527 i != m_meta.end(); i++){
528 Meta &meta = i->second;
529 video::SColor color(255,200,200,200);
530 if(next_color_i < usable_colors_count)
531 color = usable_colors[next_color_i++];
536 s32 textx = x_left + m_log_max_size + 15;
537 s32 textx2 = textx + 200 - 15;
541 u32 num_graphs = m_meta.size();
542 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
544 video::SColor bgcolor(120,0,0,0);
545 driver->draw2DRectangle(bgcolor, rect, NULL);
549 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
550 i != m_meta.end(); i++){
551 const std::string &id = i->first;
552 const Meta &meta = i->second;
554 s32 y = y_bottom - meta_i * 50;
555 float show_min = meta.min;
556 float show_max = meta.max;
557 if(show_min >= -0.0001 && show_max >= -0.0001){
558 if(show_min <= show_max * 0.5)
563 snprintf(buf, 10, "%.3g", show_max);
564 font->draw(narrow_to_wide(buf).c_str(),
565 core::rect<s32>(textx, y - graphh,
566 textx2, y - graphh + texth),
568 snprintf(buf, 10, "%.3g", show_min);
569 font->draw(narrow_to_wide(buf).c_str(),
570 core::rect<s32>(textx, y - texth,
573 font->draw(narrow_to_wide(id).c_str(),
574 core::rect<s32>(textx, y - graphh/2 - texth/2,
575 textx2, y - graphh/2 + texth/2),
578 s32 graph1h = graphh;
579 bool relativegraph = (show_min != 0 && show_min != show_max);
580 float lastscaledvalue = 0.0;
581 bool lastscaledvalue_exists = false;
582 for(std::list<Piece>::const_iterator j = m_log.begin();
583 j != m_log.end(); j++)
585 const Piece &piece = *j;
587 bool value_exists = false;
588 Profiler::GraphValues::const_iterator k =
589 piece.values.find(id);
590 if(k != piece.values.end()){
596 lastscaledvalue_exists = false;
599 float scaledvalue = 1.0;
600 if(show_max != show_min)
601 scaledvalue = (value - show_min) / (show_max - show_min);
602 if(scaledvalue == 1.0 && value == 0){
604 lastscaledvalue_exists = false;
608 if(lastscaledvalue_exists){
609 s32 ivalue1 = lastscaledvalue * graph1h;
610 s32 ivalue2 = scaledvalue * graph1h;
611 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
612 v2s32(x, graph1y - ivalue2), meta.color);
614 lastscaledvalue = scaledvalue;
615 lastscaledvalue_exists = true;
617 s32 ivalue = scaledvalue * graph1h;
618 driver->draw2DLine(v2s32(x, graph1y),
619 v2s32(x, graph1y - ivalue), meta.color);
628 class NodeDugEvent: public MtEvent
634 NodeDugEvent(v3s16 p, MapNode n):
638 const char* getType() const
644 ISoundManager *m_sound;
645 INodeDefManager *m_ndef;
647 float m_player_step_timer;
649 SimpleSoundSpec m_player_step_sound;
650 SimpleSoundSpec m_player_leftpunch_sound;
651 SimpleSoundSpec m_player_rightpunch_sound;
653 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
656 m_player_step_timer(0)
660 void playPlayerStep()
662 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
663 m_player_step_timer = 0.03;
664 m_sound->playSound(m_player_step_sound, false);
668 static void viewBobbingStep(MtEvent *e, void *data)
670 SoundMaker *sm = (SoundMaker*)data;
671 sm->playPlayerStep();
674 static void playerRegainGround(MtEvent *e, void *data)
676 SoundMaker *sm = (SoundMaker*)data;
677 sm->playPlayerStep();
680 static void playerJump(MtEvent *e, void *data)
682 //SoundMaker *sm = (SoundMaker*)data;
685 static void cameraPunchLeft(MtEvent *e, void *data)
687 SoundMaker *sm = (SoundMaker*)data;
688 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
691 static void cameraPunchRight(MtEvent *e, void *data)
693 SoundMaker *sm = (SoundMaker*)data;
694 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
697 static void nodeDug(MtEvent *e, void *data)
699 SoundMaker *sm = (SoundMaker*)data;
700 NodeDugEvent *nde = (NodeDugEvent*)e;
701 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
704 static void playerDamage(MtEvent *e, void *data)
706 SoundMaker *sm = (SoundMaker*)data;
707 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
710 static void playerFallingDamage(MtEvent *e, void *data)
712 SoundMaker *sm = (SoundMaker*)data;
713 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
716 void registerReceiver(MtEventManager *mgr)
718 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
719 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
720 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
721 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
722 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
723 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
724 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
725 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
728 void step(float dtime)
730 m_player_step_timer -= dtime;
734 // Locally stored sounds don't need to be preloaded because of this
735 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
737 std::set<std::string> m_fetched;
740 void fetchSounds(const std::string &name,
741 std::set<std::string> &dst_paths,
742 std::set<std::string> &dst_datas)
744 if(m_fetched.count(name))
746 m_fetched.insert(name);
747 std::string base = porting::path_share + DIR_DELIM + "testsounds";
748 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
749 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
750 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
751 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
755 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
756 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
762 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
765 bool *m_force_fog_off;
770 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
771 f32 *fog_range, Client *client):
773 m_force_fog_off(force_fog_off),
774 m_fog_range(fog_range),
777 ~GameGlobalShaderConstantSetter() {}
779 virtual void onSetConstants(video::IMaterialRendererServices *services,
786 video::SColor bgcolor = m_sky->getBgColor();
787 video::SColorf bgcolorf(bgcolor);
788 float bgcolorfa[4] = {
794 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
797 float fog_distance = 10000*BS;
798 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
799 fog_distance = *m_fog_range;
800 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
803 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
804 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
805 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
807 // Normal map texture layer
809 // before 1.8 there isn't a "integer interface", only float
810 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
811 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
813 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer, 1);
818 bool nodePlacementPrediction(Client &client,
819 const ItemDefinition &playeritem_def,
820 v3s16 nodepos, v3s16 neighbourpos)
822 std::string prediction = playeritem_def.node_placement_prediction;
823 INodeDefManager *nodedef = client.ndef();
824 ClientMap &map = client.getEnv().getClientMap();
826 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
828 verbosestream<<"Node placement prediction for "
829 <<playeritem_def.name<<" is "
830 <<prediction<<std::endl;
831 v3s16 p = neighbourpos;
832 // Place inside node itself if buildable_to
834 MapNode n_under = map.getNode(nodepos);
835 if(nodedef->get(n_under).buildable_to)
837 else if (!nodedef->get(map.getNode(p)).buildable_to)
839 }catch(InvalidPositionException &e){}
840 // Find id of predicted node
842 bool found = nodedef->getId(prediction, id);
844 errorstream<<"Node placement prediction failed for "
845 <<playeritem_def.name<<" (places "
847 <<") - Name not known"<<std::endl;
850 // Predict param2 for facedir and wallmounted nodes
852 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
853 v3s16 dir = nodepos - neighbourpos;
854 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
855 param2 = dir.Y < 0 ? 1 : 0;
856 } else if(abs(dir.X) > abs(dir.Z)){
857 param2 = dir.X < 0 ? 3 : 2;
859 param2 = dir.Z < 0 ? 5 : 4;
862 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
863 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
864 if(abs(dir.X) > abs(dir.Z)){
865 param2 = dir.X < 0 ? 3 : 1;
867 param2 = dir.Z < 0 ? 2 : 0;
870 assert(param2 >= 0 && param2 <= 5);
871 //Check attachment if node is in group attached_node
872 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
873 static v3s16 wallmounted_dirs[8] = {
882 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
883 pp = p + wallmounted_dirs[param2];
885 pp = p + v3s16(0,-1,0);
886 if(!nodedef->get(map.getNode(pp)).walkable)
889 // Add node to client map
890 MapNode n(id, 0, param2);
892 // This triggers the required mesh update too
893 client.addNode(p, n);
895 }catch(InvalidPositionException &e){
896 errorstream<<"Node placement prediction failed for "
897 <<playeritem_def.name<<" (places "
899 <<") - Position not loaded"<<std::endl;
910 IrrlichtDevice *device,
913 std::string playername,
914 std::string password,
915 std::string address, // If "", local server is used
917 std::wstring &error_message,
918 ChatBackend &chat_backend,
919 const SubgameSpec &gamespec, // Used for local game,
920 bool simple_singleplayer_mode
923 FormspecFormSource* current_formspec = 0;
924 TextDestPlayerInventory* current_textdest = 0;
925 video::IVideoDriver* driver = device->getVideoDriver();
926 scene::ISceneManager* smgr = device->getSceneManager();
928 // Calculate text height using the font
929 u32 text_height = font->getDimension(L"Random test string").Height;
931 v2u32 last_screensize(0,0);
932 v2u32 screensize = driver->getScreenSize();
935 Draw "Loading" screen
939 wchar_t* text = wgettext("Loading...");
940 draw_load_screen(text, device, font,0,0);
944 // Create texture source
945 IWritableTextureSource *tsrc = createTextureSource(device);
947 // Create shader source
948 IWritableShaderSource *shsrc = createShaderSource(device);
950 // These will be filled by data received from the server
951 // Create item definition manager
952 IWritableItemDefManager *itemdef = createItemDefManager();
953 // Create node definition manager
954 IWritableNodeDefManager *nodedef = createNodeDefManager();
956 // Sound fetcher (useful when testing)
957 GameOnDemandSoundFetcher soundfetcher;
960 ISoundManager *sound = NULL;
961 bool sound_is_dummy = false;
963 if(g_settings->getBool("enable_sound")){
964 infostream<<"Attempting to use OpenAL audio"<<std::endl;
965 sound = createOpenALSoundManager(&soundfetcher);
967 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
969 infostream<<"Sound disabled."<<std::endl;
973 infostream<<"Using dummy audio."<<std::endl;
974 sound = &dummySoundManager;
975 sound_is_dummy = true;
978 Server *server = NULL;
982 EventManager eventmgr;
985 SoundMaker soundmaker(sound, nodedef);
986 soundmaker.registerReceiver(&eventmgr);
988 // Add chat log output for errors to be shown in chat
989 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
991 // Create UI for modifying quicktune values
992 QuicktuneShortcutter quicktune;
999 wchar_t* text = wgettext("Creating server....");
1000 draw_load_screen(text, device, font,0,25);
1002 infostream<<"Creating server"<<std::endl;
1003 server = new Server(map_dir, gamespec,
1004 simple_singleplayer_mode);
1005 server->start(port);
1008 do{ // Client scope (breakable do-while(0))
1015 wchar_t* text = wgettext("Creating client...");
1016 draw_load_screen(text, device, font,0,50);
1019 infostream<<"Creating client"<<std::endl;
1021 MapDrawControl draw_control;
1024 wchar_t* text = wgettext("Resolving address...");
1025 draw_load_screen(text, device, font,0,75);
1028 Address connect_address(0,0,0,0, port);
1032 //connect_address.Resolve("localhost");
1033 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1035 IPv6AddressBytes addr_bytes;
1036 addr_bytes.bytes[15] = 1;
1037 connect_address.setAddress(&addr_bytes);
1041 connect_address.setAddress(127,0,0,1);
1045 connect_address.Resolve(address.c_str());
1047 catch(ResolveError &e)
1049 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1050 errorstream<<wide_to_narrow(error_message)<<std::endl;
1051 // Break out of client scope
1058 Client client(device, playername.c_str(), password, draw_control,
1059 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1060 connect_address.isIPv6());
1062 // Client acts as our GameDef
1063 IGameDef *gamedef = &client;
1066 Attempt to connect to the server
1069 infostream<<"Connecting to server at ";
1070 connect_address.print(&infostream);
1071 infostream<<std::endl;
1072 client.connect(connect_address);
1075 Wait for server to accept connection
1077 bool could_connect = false;
1078 bool connect_aborted = false;
1080 float time_counter = 0.0;
1082 float fps_max = g_settings->getFloat("fps_max");
1083 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1084 u32 lasttime = device->getTimer()->getTime();
1085 while(device->run())
1087 f32 dtime = 0.033; // in seconds
1088 if (cloud_menu_background) {
1089 u32 time = device->getTimer()->getTime();
1091 dtime = (time - lasttime) / 1000.0;
1096 // Update client and server
1099 server->step(dtime);
1102 if(client.connectedAndInitialized()){
1103 could_connect = true;
1107 if(client.accessDenied()){
1108 error_message = L"Access denied. Reason: "
1109 +client.accessDeniedReason();
1110 errorstream<<wide_to_narrow(error_message)<<std::endl;
1113 if(input->wasKeyDown(EscapeKey)){
1114 connect_aborted = true;
1115 infostream<<"Connect aborted [Escape]"<<std::endl;
1121 wchar_t* text = wgettext("Connecting to server...");
1122 draw_load_screen(text, device, font, dtime, 100);
1126 // On some computers framerate doesn't seem to be
1127 // automatically limited
1128 if (cloud_menu_background) {
1129 // Time of frame without fps limit
1132 // not using getRealTime is necessary for wine
1133 u32 time = device->getTimer()->getTime();
1135 busytime_u32 = time - lasttime;
1138 busytime = busytime_u32 / 1000.0;
1141 u32 frametime_min = 1000./fps_max;
1143 if(busytime_u32 < frametime_min) {
1144 u32 sleeptime = frametime_min - busytime_u32;
1145 device->sleep(sleeptime);
1150 time_counter += dtime;
1153 catch(con::PeerNotFoundException &e)
1157 Handle failure to connect
1160 if(error_message == L"" && !connect_aborted){
1161 error_message = L"Connection failed";
1162 errorstream<<wide_to_narrow(error_message)<<std::endl;
1164 // Break out of client scope
1169 Wait until content has been received
1171 bool got_content = false;
1172 bool content_aborted = false;
1174 float time_counter = 0.0;
1176 float fps_max = g_settings->getFloat("fps_max");
1177 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1178 u32 lasttime = device->getTimer()->getTime();
1179 while(device->run())
1181 f32 dtime = 0.033; // in seconds
1182 if (cloud_menu_background) {
1183 u32 time = device->getTimer()->getTime();
1185 dtime = (time - lasttime) / 1000.0;
1190 // Update client and server
1193 server->step(dtime);
1196 if(client.texturesReceived() &&
1197 client.itemdefReceived() &&
1198 client.nodedefReceived()){
1203 if(!client.connectedAndInitialized()){
1204 error_message = L"Client disconnected";
1205 errorstream<<wide_to_narrow(error_message)<<std::endl;
1208 if(input->wasKeyDown(EscapeKey)){
1209 content_aborted = true;
1210 infostream<<"Connect aborted [Escape]"<<std::endl;
1216 if (!client.itemdefReceived())
1218 wchar_t* text = wgettext("Item definitions...");
1220 draw_load_screen(text, device, font, dtime, progress);
1223 else if (!client.nodedefReceived())
1225 wchar_t* text = wgettext("Node definitions...");
1227 draw_load_screen(text, device, font, dtime, progress);
1232 wchar_t* text = wgettext("Media...");
1233 progress = 50+client.mediaReceiveProgress()*50+0.5;
1234 draw_load_screen(text, device, font, dtime, progress);
1238 // On some computers framerate doesn't seem to be
1239 // automatically limited
1240 if (cloud_menu_background) {
1241 // Time of frame without fps limit
1244 // not using getRealTime is necessary for wine
1245 u32 time = device->getTimer()->getTime();
1247 busytime_u32 = time - lasttime;
1250 busytime = busytime_u32 / 1000.0;
1253 u32 frametime_min = 1000./fps_max;
1255 if(busytime_u32 < frametime_min) {
1256 u32 sleeptime = frametime_min - busytime_u32;
1257 device->sleep(sleeptime);
1262 time_counter += dtime;
1267 if(error_message == L"" && !content_aborted){
1268 error_message = L"Something failed";
1269 errorstream<<wide_to_narrow(error_message)<<std::endl;
1271 // Break out of client scope
1276 After all content has been received:
1277 Update cached textures, meshes and materials
1279 client.afterContentReceived(device,font);
1282 Create the camera node
1284 Camera camera(smgr, draw_control, gamedef);
1285 if (!camera.successfullyCreated(error_message))
1288 f32 camera_yaw = 0; // "right/left"
1289 f32 camera_pitch = 0; // "up/down"
1295 Clouds *clouds = NULL;
1296 if(g_settings->getBool("enable_clouds"))
1298 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1306 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1309 A copy of the local inventory
1311 Inventory local_inventory(itemdef);
1314 Find out size of crack animation
1316 int crack_animation_length = 5;
1318 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1319 v2u32 size = t->getOriginalSize();
1320 crack_animation_length = size.Y / size.X;
1327 // First line of debug text
1328 gui::IGUIStaticText *guitext = guienv->addStaticText(
1330 core::rect<s32>(5, 5, 795, 5+text_height),
1332 // Second line of debug text
1333 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1335 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1337 // At the middle of the screen
1338 // Object infos are shown in this
1339 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1341 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1344 // Status text (displays info when showing and hiding GUI stuff, etc.)
1345 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1347 core::rect<s32>(0,0,0,0),
1349 guitext_status->setVisible(false);
1351 std::wstring statustext;
1352 float statustext_time = 0;
1355 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1357 core::rect<s32>(0,0,0,0),
1358 //false, false); // Disable word wrap as of now
1360 // Remove stale "recent" chat messages from previous connections
1361 chat_backend.clearRecentChat();
1362 // Chat backend and console
1363 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1365 // Profiler text (size is updated when text is updated)
1366 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1368 core::rect<s32>(0,0,0,0),
1370 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1371 guitext_profiler->setVisible(false);
1372 guitext_profiler->setWordWrap(true);
1375 Some statistics are collected in these
1378 u32 beginscenetime = 0;
1380 u32 endscenetime = 0;
1382 float recent_turn_speed = 0.0;
1384 ProfilerGraph graph;
1385 // Initially clear the profiler
1386 Profiler::GraphValues dummyvalues;
1387 g_profiler->graphGet(dummyvalues);
1389 float nodig_delay_timer = 0.0;
1390 float dig_time = 0.0;
1392 PointedThing pointed_old;
1393 bool digging = false;
1394 bool ldown_for_dig = false;
1396 float damage_flash = 0;
1398 float jump_timer = 0;
1399 bool reset_jump_timer = false;
1401 const float object_hit_delay = 0.2;
1402 float object_hit_delay_timer = 0.0;
1403 float time_from_last_punch = 10;
1405 float update_draw_list_timer = 0.0;
1406 v3f update_draw_list_last_cam_dir;
1408 bool invert_mouse = g_settings->getBool("invert_mouse");
1410 bool respawn_menu_active = false;
1411 bool update_wielded_item_trigger = false;
1413 bool show_hud = true;
1414 bool show_chat = true;
1415 bool force_fog_off = false;
1416 f32 fog_range = 100*BS;
1417 bool disable_camera_update = false;
1418 bool show_debug = g_settings->getBool("show_debug");
1419 bool show_profiler_graph = false;
1420 u32 show_profiler = 0;
1421 u32 show_profiler_max = 3; // Number of pages
1423 float time_of_day = 0;
1424 float time_of_day_smooth = 0;
1426 float repeat_rightclick_timer = 0;
1431 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1432 sky, &force_fog_off, &fog_range, &client));
1438 bool first_loop_after_window_activation = true;
1440 // TODO: Convert the static interval timers to these
1441 // Interval limiter for profiler
1442 IntervalLimiter m_profiler_interval;
1444 // Time is in milliseconds
1445 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1446 // NOTE: So we have to use getTime() and call run()s between them
1447 u32 lasttime = device->getTimer()->getTime();
1449 LocalPlayer* player = client.getEnv().getLocalPlayer();
1450 player->hurt_tilt_timer = 0;
1451 player->hurt_tilt_strength = 0;
1456 Hud hud(driver, guienv, font, text_height,
1457 gamedef, player, &local_inventory);
1459 bool use_weather = g_settings->getBool("weather");
1463 if(device->run() == false || kill == true)
1466 // Time of frame without fps limit
1470 // not using getRealTime is necessary for wine
1471 u32 time = device->getTimer()->getTime();
1473 busytime_u32 = time - lasttime;
1476 busytime = busytime_u32 / 1000.0;
1479 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1481 // Necessary for device->getTimer()->getTime()
1489 float fps_max = g_settings->getFloat("fps_max");
1490 u32 frametime_min = 1000./fps_max;
1492 if(busytime_u32 < frametime_min)
1494 u32 sleeptime = frametime_min - busytime_u32;
1495 device->sleep(sleeptime);
1496 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1500 // Necessary for device->getTimer()->getTime()
1504 Time difference calculation
1506 f32 dtime; // in seconds
1508 u32 time = device->getTimer()->getTime();
1510 dtime = (time - lasttime) / 1000.0;
1515 g_profiler->graphAdd("mainloop_dtime", dtime);
1519 if(nodig_delay_timer >= 0)
1520 nodig_delay_timer -= dtime;
1521 if(object_hit_delay_timer >= 0)
1522 object_hit_delay_timer -= dtime;
1523 time_from_last_punch += dtime;
1525 g_profiler->add("Elapsed time", dtime);
1526 g_profiler->avg("FPS", 1./dtime);
1529 Time average and jitter calculation
1532 static f32 dtime_avg1 = 0.0;
1533 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1534 f32 dtime_jitter1 = dtime - dtime_avg1;
1536 static f32 dtime_jitter1_max_sample = 0.0;
1537 static f32 dtime_jitter1_max_fraction = 0.0;
1539 static f32 jitter1_max = 0.0;
1540 static f32 counter = 0.0;
1541 if(dtime_jitter1 > jitter1_max)
1542 jitter1_max = dtime_jitter1;
1547 dtime_jitter1_max_sample = jitter1_max;
1548 dtime_jitter1_max_fraction
1549 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1555 Busytime average and jitter calculation
1558 static f32 busytime_avg1 = 0.0;
1559 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1560 f32 busytime_jitter1 = busytime - busytime_avg1;
1562 static f32 busytime_jitter1_max_sample = 0.0;
1563 static f32 busytime_jitter1_min_sample = 0.0;
1565 static f32 jitter1_max = 0.0;
1566 static f32 jitter1_min = 0.0;
1567 static f32 counter = 0.0;
1568 if(busytime_jitter1 > jitter1_max)
1569 jitter1_max = busytime_jitter1;
1570 if(busytime_jitter1 < jitter1_min)
1571 jitter1_min = busytime_jitter1;
1575 busytime_jitter1_max_sample = jitter1_max;
1576 busytime_jitter1_min_sample = jitter1_min;
1583 Handle miscellaneous stuff
1586 if(client.accessDenied())
1588 error_message = L"Access denied. Reason: "
1589 +client.accessDeniedReason();
1590 errorstream<<wide_to_narrow(error_message)<<std::endl;
1594 if(g_gamecallback->disconnect_requested)
1596 g_gamecallback->disconnect_requested = false;
1600 if(g_gamecallback->changepassword_requested)
1602 (new GUIPasswordChange(guienv, guiroot, -1,
1603 &g_menumgr, &client))->drop();
1604 g_gamecallback->changepassword_requested = false;
1607 if(g_gamecallback->changevolume_requested)
1609 (new GUIVolumeChange(guienv, guiroot, -1,
1610 &g_menumgr, &client))->drop();
1611 g_gamecallback->changevolume_requested = false;
1614 /* Process TextureSource's queue */
1615 tsrc->processQueue();
1617 /* Process ItemDefManager's queue */
1618 itemdef->processQueue(gamedef);
1621 Process ShaderSource's queue
1623 shsrc->processQueue();
1628 last_screensize = screensize;
1629 screensize = driver->getScreenSize();
1630 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1631 //bool screensize_changed = screensize != last_screensize;
1634 // Update HUD values
1635 hud.screensize = screensize;
1636 hud.displaycenter = displaycenter;
1639 // Hilight boxes collected during the loop and displayed
1640 std::vector<aabb3f> hilightboxes;
1643 std::wstring infotext;
1646 Debug info for client
1649 static float counter = 0.0;
1654 client.printDebugInfo(infostream);
1661 float profiler_print_interval =
1662 g_settings->getFloat("profiler_print_interval");
1663 bool print_to_log = true;
1664 if(profiler_print_interval == 0){
1665 print_to_log = false;
1666 profiler_print_interval = 5;
1668 if(m_profiler_interval.step(dtime, profiler_print_interval))
1671 infostream<<"Profiler:"<<std::endl;
1672 g_profiler->print(infostream);
1675 update_profiler_gui(guitext_profiler, font, text_height,
1676 show_profiler, show_profiler_max);
1678 g_profiler->clear();
1682 Direct handling of user input
1685 // Reset input if window not active or some menu is active
1686 if(device->isWindowActive() == false
1687 || noMenuActive() == false
1688 || guienv->hasFocus(gui_chat_console))
1692 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1694 gui_chat_console->closeConsoleAtOnce();
1697 // Input handler step() (used by the random input generator)
1700 // Increase timer for doubleclick of "jump"
1701 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1702 jump_timer += dtime;
1705 Launch menus and trigger stuff according to keys
1707 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1709 // drop selected item
1710 IDropAction *a = new IDropAction();
1712 a->from_inv.setCurrentPlayer();
1713 a->from_list = "main";
1714 a->from_i = client.getPlayerItem();
1715 client.inventoryAction(a);
1717 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1719 infostream<<"the_game: "
1720 <<"Launching inventory"<<std::endl;
1722 GUIFormSpecMenu *menu =
1723 new GUIFormSpecMenu(device, guiroot, -1,
1725 &client, gamedef, tsrc);
1727 InventoryLocation inventoryloc;
1728 inventoryloc.setCurrentPlayer();
1730 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1732 menu->setFormSpec(src->getForm(), inventoryloc);
1733 menu->setFormSource(src);
1734 menu->setTextDest(new TextDestPlayerInventory(&client));
1737 else if(input->wasKeyDown(EscapeKey))
1739 infostream<<"the_game: "
1740 <<"Launching pause menu"<<std::endl;
1741 // It will delete itself by itself
1742 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1743 &g_menumgr, simple_singleplayer_mode))->drop();
1745 // Move mouse cursor on top of the disconnect button
1746 if(simple_singleplayer_mode)
1747 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1749 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1751 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1753 TextDest *dest = new TextDestChat(&client);
1755 (new GUITextInputMenu(guienv, guiroot, -1,
1759 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1761 TextDest *dest = new TextDestChat(&client);
1763 (new GUITextInputMenu(guienv, guiroot, -1,
1767 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1769 if (!gui_chat_console->isOpenInhibited())
1771 // Open up to over half of the screen
1772 gui_chat_console->openConsole(0.6);
1773 guienv->setFocus(gui_chat_console);
1776 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1778 if(g_settings->getBool("free_move"))
1780 g_settings->set("free_move","false");
1781 statustext = L"free_move disabled";
1782 statustext_time = 0;
1786 g_settings->set("free_move","true");
1787 statustext = L"free_move enabled";
1788 statustext_time = 0;
1789 if(!client.checkPrivilege("fly"))
1790 statustext += L" (note: no 'fly' privilege)";
1793 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1795 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1797 if(g_settings->getBool("free_move"))
1799 g_settings->set("free_move","false");
1800 statustext = L"free_move disabled";
1801 statustext_time = 0;
1805 g_settings->set("free_move","true");
1806 statustext = L"free_move enabled";
1807 statustext_time = 0;
1808 if(!client.checkPrivilege("fly"))
1809 statustext += L" (note: no 'fly' privilege)";
1812 reset_jump_timer = true;
1814 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1816 if(g_settings->getBool("fast_move"))
1818 g_settings->set("fast_move","false");
1819 statustext = L"fast_move disabled";
1820 statustext_time = 0;
1824 g_settings->set("fast_move","true");
1825 statustext = L"fast_move enabled";
1826 statustext_time = 0;
1827 if(!client.checkPrivilege("fast"))
1828 statustext += L" (note: no 'fast' privilege)";
1831 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1833 if(g_settings->getBool("noclip"))
1835 g_settings->set("noclip","false");
1836 statustext = L"noclip disabled";
1837 statustext_time = 0;
1841 g_settings->set("noclip","true");
1842 statustext = L"noclip enabled";
1843 statustext_time = 0;
1844 if(!client.checkPrivilege("noclip"))
1845 statustext += L" (note: no 'noclip' privilege)";
1848 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1850 irr::video::IImage* const image = driver->createScreenShot();
1852 irr::c8 filename[256];
1853 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1854 g_settings->get("screenshot_path").c_str(),
1855 device->getTimer()->getRealTime());
1856 if (driver->writeImageToFile(image, filename)) {
1857 std::wstringstream sstr;
1858 sstr<<"Saved screenshot to '"<<filename<<"'";
1859 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1860 statustext = sstr.str();
1861 statustext_time = 0;
1863 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1868 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1870 show_hud = !show_hud;
1872 statustext = L"HUD shown";
1874 statustext = L"HUD hidden";
1875 statustext_time = 0;
1877 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1879 show_chat = !show_chat;
1881 statustext = L"Chat shown";
1883 statustext = L"Chat hidden";
1884 statustext_time = 0;
1886 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1888 force_fog_off = !force_fog_off;
1890 statustext = L"Fog disabled";
1892 statustext = L"Fog enabled";
1893 statustext_time = 0;
1895 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1897 disable_camera_update = !disable_camera_update;
1898 if(disable_camera_update)
1899 statustext = L"Camera update disabled";
1901 statustext = L"Camera update enabled";
1902 statustext_time = 0;
1904 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1906 // Initial / 3x toggle: Chat only
1907 // 1x toggle: Debug text with chat
1908 // 2x toggle: Debug text with profiler graph
1912 show_profiler_graph = false;
1913 statustext = L"Debug info shown";
1914 statustext_time = 0;
1916 else if(show_profiler_graph)
1919 show_profiler_graph = false;
1920 statustext = L"Debug info and profiler graph hidden";
1921 statustext_time = 0;
1925 show_profiler_graph = true;
1926 statustext = L"Profiler graph shown";
1927 statustext_time = 0;
1930 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1932 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1934 // FIXME: This updates the profiler with incomplete values
1935 update_profiler_gui(guitext_profiler, font, text_height,
1936 show_profiler, show_profiler_max);
1938 if(show_profiler != 0)
1940 std::wstringstream sstr;
1941 sstr<<"Profiler shown (page "<<show_profiler
1942 <<" of "<<show_profiler_max<<")";
1943 statustext = sstr.str();
1944 statustext_time = 0;
1948 statustext = L"Profiler hidden";
1949 statustext_time = 0;
1952 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1954 s16 range = g_settings->getS16("viewing_range_nodes_min");
1955 s16 range_new = range + 10;
1956 g_settings->set("viewing_range_nodes_min", itos(range_new));
1957 statustext = narrow_to_wide(
1958 "Minimum viewing range changed to "
1960 statustext_time = 0;
1962 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1964 s16 range = g_settings->getS16("viewing_range_nodes_min");
1965 s16 range_new = range - 10;
1968 g_settings->set("viewing_range_nodes_min",
1970 statustext = narrow_to_wide(
1971 "Minimum viewing range changed to "
1973 statustext_time = 0;
1977 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1979 reset_jump_timer = false;
1983 // Handle QuicktuneShortcutter
1984 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1986 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1988 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1990 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1993 std::string msg = quicktune.getMessage();
1995 statustext = narrow_to_wide(msg);
1996 statustext_time = 0;
2000 // Item selection with mouse wheel
2001 u16 new_playeritem = client.getPlayerItem();
2003 s32 wheel = input->getMouseWheel();
2004 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2005 player->hud_hotbar_itemcount-1);
2009 if(new_playeritem < max_item)
2016 if(new_playeritem > 0)
2019 new_playeritem = max_item;
2024 for(u16 i=0; i<10; i++)
2026 const KeyPress *kp = NumberKey + (i + 1) % 10;
2027 if(input->wasKeyDown(*kp))
2029 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2033 infostream<<"Selected item: "
2034 <<new_playeritem<<std::endl;
2039 // Viewing range selection
2040 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2042 draw_control.range_all = !draw_control.range_all;
2043 if(draw_control.range_all)
2045 infostream<<"Enabled full viewing range"<<std::endl;
2046 statustext = L"Enabled full viewing range";
2047 statustext_time = 0;
2051 infostream<<"Disabled full viewing range"<<std::endl;
2052 statustext = L"Disabled full viewing range";
2053 statustext_time = 0;
2057 // Print debug stacks
2058 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2060 dstream<<"-----------------------------------------"
2062 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2063 dstream<<"-----------------------------------------"
2065 debug_stacks_print();
2069 Mouse and camera control
2070 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2073 float turn_amount = 0;
2074 if((device->isWindowActive() && noMenuActive()) || random_input)
2078 // Mac OSX gets upset if this is set every frame
2079 if(device->getCursorControl()->isVisible())
2080 device->getCursorControl()->setVisible(false);
2083 if(first_loop_after_window_activation){
2084 //infostream<<"window active, first loop"<<std::endl;
2085 first_loop_after_window_activation = false;
2088 s32 dx = input->getMousePos().X - displaycenter.X;
2089 s32 dy = input->getMousePos().Y - displaycenter.Y;
2092 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2094 /*const float keyspeed = 500;
2095 if(input->isKeyDown(irr::KEY_UP))
2096 dy -= dtime * keyspeed;
2097 if(input->isKeyDown(irr::KEY_DOWN))
2098 dy += dtime * keyspeed;
2099 if(input->isKeyDown(irr::KEY_LEFT))
2100 dx -= dtime * keyspeed;
2101 if(input->isKeyDown(irr::KEY_RIGHT))
2102 dx += dtime * keyspeed;*/
2104 float d = g_settings->getFloat("mouse_sensitivity");
2105 d = rangelim(d, 0.01, 100.0);
2107 camera_pitch += dy*d;
2108 if(camera_pitch < -89.5) camera_pitch = -89.5;
2109 if(camera_pitch > 89.5) camera_pitch = 89.5;
2111 turn_amount = v2f(dx, dy).getLength() * d;
2113 input->setMousePos(displaycenter.X, displaycenter.Y);
2116 // Mac OSX gets upset if this is set every frame
2117 if(device->getCursorControl()->isVisible() == false)
2118 device->getCursorControl()->setVisible(true);
2120 //infostream<<"window inactive"<<std::endl;
2121 first_loop_after_window_activation = true;
2123 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2124 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2127 Player speed control
2141 PlayerControl control(
2142 input->isKeyDown(getKeySetting("keymap_forward")),
2143 input->isKeyDown(getKeySetting("keymap_backward")),
2144 input->isKeyDown(getKeySetting("keymap_left")),
2145 input->isKeyDown(getKeySetting("keymap_right")),
2146 input->isKeyDown(getKeySetting("keymap_jump")),
2147 input->isKeyDown(getKeySetting("keymap_special1")),
2148 input->isKeyDown(getKeySetting("keymap_sneak")),
2149 input->getLeftState(),
2150 input->getRightState(),
2154 client.setPlayerControl(control);
2156 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2157 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2158 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2159 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2160 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2161 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2162 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2163 128*(int)input->getLeftState()+
2164 256*(int)input->getRightState();
2165 LocalPlayer* player = client.getEnv().getLocalPlayer();
2166 player->keyPressed=keyPressed;
2175 //TimeTaker timer("server->step(dtime)");
2176 server->step(dtime);
2184 //TimeTaker timer("client.step(dtime)");
2186 //client.step(dtime_avg1);
2190 // Read client events
2193 ClientEvent event = client.getClientEvent();
2194 if(event.type == CE_NONE)
2198 else if(event.type == CE_PLAYER_DAMAGE &&
2199 client.getHP() != 0)
2201 //u16 damage = event.player_damage.amount;
2202 //infostream<<"Player damage: "<<damage<<std::endl;
2204 damage_flash += 100.0;
2205 damage_flash += 8.0 * event.player_damage.amount;
2207 player->hurt_tilt_timer = 1.5;
2208 player->hurt_tilt_strength = event.player_damage.amount/2;
2209 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2211 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2212 gamedef->event()->put(e);
2214 else if(event.type == CE_PLAYER_FORCE_MOVE)
2216 camera_yaw = event.player_force_move.yaw;
2217 camera_pitch = event.player_force_move.pitch;
2219 else if(event.type == CE_DEATHSCREEN)
2221 if(respawn_menu_active)
2224 /*bool set_camera_point_target =
2225 event.deathscreen.set_camera_point_target;
2226 v3f camera_point_target;
2227 camera_point_target.X = event.deathscreen.camera_point_target_x;
2228 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2229 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2230 MainRespawnInitiator *respawner =
2231 new MainRespawnInitiator(
2232 &respawn_menu_active, &client);
2233 GUIDeathScreen *menu =
2234 new GUIDeathScreen(guienv, guiroot, -1,
2235 &g_menumgr, respawner);
2238 chat_backend.addMessage(L"", L"You died.");
2240 /* Handle visualization */
2244 LocalPlayer* player = client.getEnv().getLocalPlayer();
2245 player->hurt_tilt_timer = 0;
2246 player->hurt_tilt_strength = 0;
2248 /*LocalPlayer* player = client.getLocalPlayer();
2249 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2250 camera.update(player, busytime, screensize);*/
2252 else if (event.type == CE_SHOW_FORMSPEC)
2254 if (current_formspec == 0)
2257 /* Note: FormspecFormSource and TextDestPlayerInventory
2258 * are deleted by guiFormSpecMenu */
2259 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2260 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2261 GUIFormSpecMenu *menu =
2262 new GUIFormSpecMenu(device, guiroot, -1,
2264 &client, gamedef, tsrc);
2265 menu->setFormSource(current_formspec);
2266 menu->setTextDest(current_textdest);
2271 assert(current_textdest != 0);
2273 current_textdest->setFormName(*(event.show_formspec.formname));
2274 current_formspec->setForm(*(event.show_formspec.formspec));
2276 delete(event.show_formspec.formspec);
2277 delete(event.show_formspec.formname);
2279 else if(event.type == CE_TEXTURES_UPDATED)
2281 update_wielded_item_trigger = true;
2283 else if(event.type == CE_SPAWN_PARTICLE)
2285 LocalPlayer* player = client.getEnv().getLocalPlayer();
2286 video::ITexture *texture =
2287 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2289 new Particle(gamedef, smgr, player, client.getEnv(),
2290 *event.spawn_particle.pos,
2291 *event.spawn_particle.vel,
2292 *event.spawn_particle.acc,
2293 event.spawn_particle.expirationtime,
2294 event.spawn_particle.size,
2295 event.spawn_particle.collisiondetection,
2300 else if(event.type == CE_ADD_PARTICLESPAWNER)
2302 LocalPlayer* player = client.getEnv().getLocalPlayer();
2303 video::ITexture *texture =
2304 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2306 new ParticleSpawner(gamedef, smgr, player,
2307 event.add_particlespawner.amount,
2308 event.add_particlespawner.spawntime,
2309 *event.add_particlespawner.minpos,
2310 *event.add_particlespawner.maxpos,
2311 *event.add_particlespawner.minvel,
2312 *event.add_particlespawner.maxvel,
2313 *event.add_particlespawner.minacc,
2314 *event.add_particlespawner.maxacc,
2315 event.add_particlespawner.minexptime,
2316 event.add_particlespawner.maxexptime,
2317 event.add_particlespawner.minsize,
2318 event.add_particlespawner.maxsize,
2319 event.add_particlespawner.collisiondetection,
2321 event.add_particlespawner.id);
2323 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2325 delete_particlespawner (event.delete_particlespawner.id);
2327 else if (event.type == CE_HUDADD)
2329 u32 id = event.hudadd.id;
2330 size_t nhudelem = player->hud.size();
2331 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2332 delete event.hudadd.pos;
2333 delete event.hudadd.name;
2334 delete event.hudadd.scale;
2335 delete event.hudadd.text;
2336 delete event.hudadd.align;
2337 delete event.hudadd.offset;
2341 HudElement *e = new HudElement;
2342 e->type = (HudElementType)event.hudadd.type;
2343 e->pos = *event.hudadd.pos;
2344 e->name = *event.hudadd.name;
2345 e->scale = *event.hudadd.scale;
2346 e->text = *event.hudadd.text;
2347 e->number = event.hudadd.number;
2348 e->item = event.hudadd.item;
2349 e->dir = event.hudadd.dir;
2350 e->align = *event.hudadd.align;
2351 e->offset = *event.hudadd.offset;
2354 player->hud.push_back(e);
2356 player->hud[id] = e;
2358 delete event.hudadd.pos;
2359 delete event.hudadd.name;
2360 delete event.hudadd.scale;
2361 delete event.hudadd.text;
2362 delete event.hudadd.align;
2363 delete event.hudadd.offset;
2365 else if (event.type == CE_HUDRM)
2367 u32 id = event.hudrm.id;
2368 if (id < player->hud.size() && player->hud[id]) {
2369 delete player->hud[id];
2370 player->hud[id] = NULL;
2373 else if (event.type == CE_HUDCHANGE)
2375 u32 id = event.hudchange.id;
2376 if (id >= player->hud.size() || !player->hud[id]) {
2377 delete event.hudchange.v2fdata;
2378 delete event.hudchange.sdata;
2382 HudElement* e = player->hud[id];
2383 switch (event.hudchange.stat) {
2385 e->pos = *event.hudchange.v2fdata;
2388 e->name = *event.hudchange.sdata;
2390 case HUD_STAT_SCALE:
2391 e->scale = *event.hudchange.v2fdata;
2394 e->text = *event.hudchange.sdata;
2396 case HUD_STAT_NUMBER:
2397 e->number = event.hudchange.data;
2400 e->item = event.hudchange.data;
2403 e->dir = event.hudchange.data;
2405 case HUD_STAT_ALIGN:
2406 e->align = *event.hudchange.v2fdata;
2408 case HUD_STAT_OFFSET:
2409 e->offset = *event.hudchange.v2fdata;
2413 delete event.hudchange.v2fdata;
2414 delete event.hudchange.sdata;
2419 //TimeTaker //timer2("//timer2");
2422 For interaction purposes, get info about the held item
2424 - Is it a usable item?
2425 - Can it point to liquids?
2427 ItemStack playeritem;
2429 InventoryList *mlist = local_inventory.getList("main");
2432 playeritem = mlist->getItem(client.getPlayerItem());
2435 const ItemDefinition &playeritem_def =
2436 playeritem.getDefinition(itemdef);
2437 ToolCapabilities playeritem_toolcap =
2438 playeritem.getToolCapabilities(itemdef);
2444 LocalPlayer* player = client.getEnv().getLocalPlayer();
2445 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2446 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2447 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2448 camera.update(player, dtime, busytime, screensize,
2452 v3f player_position = player->getPosition();
2453 v3s16 pos_i = floatToInt(player_position, BS);
2454 v3f camera_position = camera.getPosition();
2455 v3f camera_direction = camera.getDirection();
2456 f32 camera_fov = camera.getFovMax();
2458 if(!disable_camera_update){
2459 client.getEnv().getClientMap().updateCamera(camera_position,
2460 camera_direction, camera_fov);
2463 // Update sound listener
2464 sound->updateListener(camera.getCameraNode()->getPosition(),
2465 v3f(0,0,0), // velocity
2466 camera.getDirection(),
2467 camera.getCameraNode()->getUpVector());
2468 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2474 soundmaker.step(dtime);
2476 ClientMap &map = client.getEnv().getClientMap();
2477 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2478 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2482 Calculate what block is the crosshair pointing to
2485 //u32 t1 = device->getTimer()->getRealTime();
2487 f32 d = playeritem_def.range; // max. distance
2488 f32 d_hand = itemdef->get("").range;
2489 if(d < 0 && d_hand >= 0)
2493 core::line3d<f32> shootline(camera_position,
2494 camera_position + camera_direction * BS * (d+1));
2496 ClientActiveObject *selected_object = NULL;
2498 PointedThing pointed = getPointedThing(
2500 &client, player_position, camera_direction,
2501 camera_position, shootline, d,
2502 playeritem_def.liquids_pointable, !ldown_for_dig,
2507 if(pointed != pointed_old)
2509 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2510 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2515 - releasing left mouse button
2516 - pointing away from node
2520 if(input->getLeftReleased())
2522 infostream<<"Left button released"
2523 <<" (stopped digging)"<<std::endl;
2526 else if(pointed != pointed_old)
2528 if (pointed.type == POINTEDTHING_NODE
2529 && pointed_old.type == POINTEDTHING_NODE
2530 && pointed.node_undersurface == pointed_old.node_undersurface)
2532 // Still pointing to the same node,
2533 // but a different face. Don't reset.
2537 infostream<<"Pointing away from node"
2538 <<" (stopped digging)"<<std::endl;
2544 client.interact(1, pointed_old);
2545 client.setCrack(-1, v3s16(0,0,0));
2549 if(!digging && ldown_for_dig && !input->getLeftState())
2551 ldown_for_dig = false;
2554 bool left_punch = false;
2555 soundmaker.m_player_leftpunch_sound.name = "";
2557 if(input->getRightState())
2558 repeat_rightclick_timer += dtime;
2560 repeat_rightclick_timer = 0;
2562 if(playeritem_def.usable && input->getLeftState())
2564 if(input->getLeftClicked())
2565 client.interact(4, pointed);
2567 else if(pointed.type == POINTEDTHING_NODE)
2569 v3s16 nodepos = pointed.node_undersurface;
2570 v3s16 neighbourpos = pointed.node_abovesurface;
2573 Check information text of node
2576 ClientMap &map = client.getEnv().getClientMap();
2577 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2579 infotext = narrow_to_wide(meta->getString("infotext"));
2581 MapNode n = map.getNode(nodepos);
2582 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2583 infotext = L"Unknown node: ";
2584 infotext += narrow_to_wide(nodedef->get(n).name);
2592 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2593 && client.checkPrivilege("interact"))
2597 infostream<<"Started digging"<<std::endl;
2598 client.interact(0, pointed);
2600 ldown_for_dig = true;
2602 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2604 // NOTE: Similar piece of code exists on the server side for
2606 // Get digging parameters
2607 DigParams params = getDigParams(nodedef->get(n).groups,
2608 &playeritem_toolcap);
2609 // If can't dig, try hand
2610 if(!params.diggable){
2611 const ItemDefinition &hand = itemdef->get("");
2612 const ToolCapabilities *tp = hand.tool_capabilities;
2614 params = getDigParams(nodedef->get(n).groups, tp);
2617 float dig_time_complete = 0.0;
2619 if(params.diggable == false)
2621 // I guess nobody will wait for this long
2622 dig_time_complete = 10000000.0;
2626 dig_time_complete = params.time;
2627 if (g_settings->getBool("enable_particles"))
2629 const ContentFeatures &features =
2630 client.getNodeDefManager()->get(n);
2631 addPunchingParticles
2632 (gamedef, smgr, player, client.getEnv(),
2633 nodepos, features.tiles);
2637 if(dig_time_complete >= 0.001)
2639 dig_index = (u16)((float)crack_animation_length
2640 * dig_time/dig_time_complete);
2642 // This is for torches
2645 dig_index = crack_animation_length;
2648 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2649 if(sound_dig.exists() && params.diggable){
2650 if(sound_dig.name == "__group"){
2651 if(params.main_group != ""){
2652 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2653 soundmaker.m_player_leftpunch_sound.name =
2654 std::string("default_dig_") +
2658 soundmaker.m_player_leftpunch_sound = sound_dig;
2662 // Don't show cracks if not diggable
2663 if(dig_time_complete >= 100000.0)
2666 else if(dig_index < crack_animation_length)
2668 //TimeTaker timer("client.setTempMod");
2669 //infostream<<"dig_index="<<dig_index<<std::endl;
2670 client.setCrack(dig_index, nodepos);
2674 infostream<<"Digging completed"<<std::endl;
2675 client.interact(2, pointed);
2676 client.setCrack(-1, v3s16(0,0,0));
2677 MapNode wasnode = map.getNode(nodepos);
2678 client.removeNode(nodepos);
2680 if (g_settings->getBool("enable_particles"))
2682 const ContentFeatures &features =
2683 client.getNodeDefManager()->get(wasnode);
2685 (gamedef, smgr, player, client.getEnv(),
2686 nodepos, features.tiles);
2692 nodig_delay_timer = dig_time_complete
2693 / (float)crack_animation_length;
2695 // We don't want a corresponding delay to
2696 // very time consuming nodes
2697 if(nodig_delay_timer > 0.3)
2698 nodig_delay_timer = 0.3;
2699 // We want a slight delay to very little
2700 // time consuming nodes
2701 float mindelay = 0.15;
2702 if(nodig_delay_timer < mindelay)
2703 nodig_delay_timer = mindelay;
2705 // Send event to trigger sound
2706 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2707 gamedef->event()->put(e);
2710 if(dig_time_complete < 100000.0)
2714 client.setCrack(-1, nodepos);
2717 camera.setDigging(0); // left click animation
2720 if((input->getRightClicked() ||
2721 repeat_rightclick_timer >=
2722 g_settings->getFloat("repeat_rightclick_time")) &&
2723 client.checkPrivilege("interact"))
2725 repeat_rightclick_timer = 0;
2726 infostream<<"Ground right-clicked"<<std::endl;
2728 // Sign special case, at least until formspec is properly implemented.
2730 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2732 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2734 infostream<<"Launching metadata text input"<<std::endl;
2736 // Get a new text for it
2738 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2740 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2742 (new GUITextInputMenu(guienv, guiroot, -1,
2746 // If metadata provides an inventory view, activate it
2747 else if(meta && meta->getString("formspec") != "" && !random_input
2748 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2750 infostream<<"Launching custom inventory view"<<std::endl;
2752 InventoryLocation inventoryloc;
2753 inventoryloc.setNodeMeta(nodepos);
2757 GUIFormSpecMenu *menu =
2758 new GUIFormSpecMenu(device, guiroot, -1,
2760 &client, gamedef, tsrc);
2761 menu->setFormSpec(meta->getString("formspec"),
2763 menu->setFormSource(new NodeMetadataFormSource(
2764 &client.getEnv().getClientMap(), nodepos));
2765 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2768 // Otherwise report right click to server
2772 client.interact(3, pointed);
2773 camera.setDigging(1); // right click animation
2775 // If the wielded item has node placement prediction,
2777 bool placed = nodePlacementPrediction(client,
2779 nodepos, neighbourpos);
2783 soundmaker.m_player_rightpunch_sound =
2784 playeritem_def.sound_place;
2786 soundmaker.m_player_rightpunch_sound =
2791 else if(pointed.type == POINTEDTHING_OBJECT)
2793 infotext = narrow_to_wide(selected_object->infoText());
2795 if(infotext == L"" && show_debug){
2796 infotext = narrow_to_wide(selected_object->debugInfoText());
2799 //if(input->getLeftClicked())
2800 if(input->getLeftState())
2802 bool do_punch = false;
2803 bool do_punch_damage = false;
2804 if(object_hit_delay_timer <= 0.0){
2806 do_punch_damage = true;
2807 object_hit_delay_timer = object_hit_delay;
2809 if(input->getLeftClicked()){
2813 infostream<<"Left-clicked object"<<std::endl;
2816 if(do_punch_damage){
2817 // Report direct punch
2818 v3f objpos = selected_object->getPosition();
2819 v3f dir = (objpos - player_position).normalize();
2821 bool disable_send = selected_object->directReportPunch(
2822 dir, &playeritem, time_from_last_punch);
2823 time_from_last_punch = 0;
2825 client.interact(0, pointed);
2828 else if(input->getRightClicked())
2830 infostream<<"Right-clicked object"<<std::endl;
2831 client.interact(3, pointed); // place
2834 else if(input->getLeftState())
2836 // When button is held down in air, show continuous animation
2840 pointed_old = pointed;
2842 if(left_punch || input->getLeftClicked())
2844 camera.setDigging(0); // left click animation
2847 input->resetLeftClicked();
2848 input->resetRightClicked();
2850 input->resetLeftReleased();
2851 input->resetRightReleased();
2854 Calculate stuff for drawing
2861 if(draw_control.range_all)
2862 fog_range = 100000*BS;
2864 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2866 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
2867 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
2872 Calculate general brightness
2874 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2875 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2876 float direct_brightness = 0;
2877 bool sunlight_seen = false;
2878 if(g_settings->getBool("free_move")){
2879 direct_brightness = time_brightness;
2880 sunlight_seen = true;
2882 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2883 float old_brightness = sky->getBrightness();
2884 direct_brightness = (float)client.getEnv().getClientMap()
2885 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2886 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2890 time_of_day = client.getEnv().getTimeOfDayF();
2892 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2893 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2894 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2895 time_of_day_smooth = time_of_day;
2897 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2898 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2899 + (time_of_day+1.0) * todsm;
2901 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2902 + time_of_day * todsm;
2904 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2907 video::SColor bgcolor = sky->getBgColor();
2908 video::SColor skycolor = sky->getSkyColor();
2914 if(sky->getCloudsVisible()){
2915 clouds->setVisible(true);
2916 clouds->step(dtime);
2917 clouds->update(v2f(player_position.X, player_position.Z),
2918 sky->getCloudColor());
2920 clouds->setVisible(false);
2928 allparticles_step(dtime, client.getEnv());
2929 allparticlespawners_step(dtime, client.getEnv());
2935 if(g_settings->getBool("enable_fog") && !force_fog_off)
2939 video::EFT_FOG_LINEAR,
2951 video::EFT_FOG_LINEAR,
2961 Update gui stuff (0ms)
2964 //TimeTaker guiupdatetimer("Gui updating");
2966 const char program_name_and_version[] =
2967 "Minetest " VERSION_STRING;
2971 static float drawtime_avg = 0;
2972 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2973 /*static float beginscenetime_avg = 0;
2974 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2975 static float scenetime_avg = 0;
2976 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2977 static float endscenetime_avg = 0;
2978 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2980 std::ostringstream os(std::ios_base::binary);
2982 <<program_name_and_version
2983 <<" (R: range_all="<<draw_control.range_all<<")"
2984 <<std::setprecision(0)
2985 <<" drawtime = "<<drawtime_avg
2986 <<std::setprecision(1)
2987 <<", dtime_jitter = "
2988 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
2989 <<std::setprecision(1)
2990 <<", v_range = "<<draw_control.wanted_range
2991 <<std::setprecision(3)
2992 <<", RTT = "<<client.getRTT();
2993 guitext->setText(narrow_to_wide(os.str()).c_str());
2994 guitext->setVisible(true);
2996 else if(show_hud || show_chat)
2998 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2999 guitext->setVisible(true);
3003 guitext->setVisible(false);
3008 std::ostringstream os(std::ios_base::binary);
3009 os<<std::setprecision(1)<<std::fixed
3010 <<"(" <<(player_position.X/BS)
3011 <<", "<<(player_position.Y/BS)
3012 <<", "<<(player_position.Z/BS)
3013 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3014 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3015 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3016 <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
3018 guitext2->setText(narrow_to_wide(os.str()).c_str());
3019 guitext2->setVisible(true);
3023 guitext2->setVisible(false);
3027 guitext_info->setText(infotext.c_str());
3028 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3032 float statustext_time_max = 1.5;
3033 if(!statustext.empty())
3035 statustext_time += dtime;
3036 if(statustext_time >= statustext_time_max)
3039 statustext_time = 0;
3042 guitext_status->setText(statustext.c_str());
3043 guitext_status->setVisible(!statustext.empty());
3045 if(!statustext.empty())
3047 s32 status_y = screensize.Y - 130;
3048 core::rect<s32> rect(
3050 status_y - guitext_status->getTextHeight(),
3054 guitext_status->setRelativePosition(rect);
3057 video::SColor initial_color(255,0,0,0);
3058 if(guienv->getSkin())
3059 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3060 video::SColor final_color = initial_color;
3061 final_color.setAlpha(0);
3062 video::SColor fade_color =
3063 initial_color.getInterpolated_quadratic(
3066 pow(statustext_time / (float)statustext_time_max, 2.0f));
3067 guitext_status->setOverrideColor(fade_color);
3068 guitext_status->enableOverrideColor(true);
3073 Get chat messages from client
3076 // Get new messages from error log buffer
3077 while(!chat_log_error_buf.empty())
3079 chat_backend.addMessage(L"", narrow_to_wide(
3080 chat_log_error_buf.get()));
3082 // Get new messages from client
3083 std::wstring message;
3084 while(client.getChatMessage(message))
3086 chat_backend.addUnparsedMessage(message);
3088 // Remove old messages
3089 chat_backend.step(dtime);
3091 // Display all messages in a static text element
3092 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3093 std::wstring recent_chat = chat_backend.getRecentChat();
3094 guitext_chat->setText(recent_chat.c_str());
3096 // Update gui element size and position
3097 s32 chat_y = 5+(text_height+5);
3099 chat_y += (text_height+5);
3100 core::rect<s32> rect(
3104 chat_y + guitext_chat->getTextHeight()
3106 guitext_chat->setRelativePosition(rect);
3108 // Don't show chat if disabled or empty or profiler is enabled
3109 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3117 if(client.getPlayerItem() != new_playeritem)
3119 client.selectPlayerItem(new_playeritem);
3121 if(client.getLocalInventoryUpdated())
3123 //infostream<<"Updating local inventory"<<std::endl;
3124 client.getLocalInventory(local_inventory);
3126 update_wielded_item_trigger = true;
3128 if(update_wielded_item_trigger)
3130 update_wielded_item_trigger = false;
3131 // Update wielded tool
3132 InventoryList *mlist = local_inventory.getList("main");
3135 item = mlist->getItem(client.getPlayerItem());
3136 camera.wield(item, client.getPlayerItem());
3140 Update block draw list every 200ms or when camera direction has
3143 update_draw_list_timer += dtime;
3144 if(update_draw_list_timer >= 0.2 ||
3145 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3146 update_draw_list_timer = 0;
3147 client.getEnv().getClientMap().updateDrawList(driver);
3148 update_draw_list_last_cam_dir = camera_direction;
3155 TimeTaker tt_draw("mainloop: draw");
3158 TimeTaker timer("beginScene");
3159 //driver->beginScene(false, true, bgcolor);
3160 //driver->beginScene(true, true, bgcolor);
3161 driver->beginScene(true, true, skycolor);
3162 beginscenetime = timer.stop(true);
3167 //infostream<<"smgr->drawAll()"<<std::endl;
3169 TimeTaker timer("smgr");
3172 if(g_settings->getBool("anaglyph"))
3174 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3175 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3177 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3179 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3180 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3181 camera.getCameraNode()->getAbsolutePosition() ;
3184 irr::core::vector3df leftEye;
3185 irr::core::matrix4 leftMove;
3187 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3188 leftEye=(startMatrix*leftMove).getTranslation();
3190 //clear the depth buffer, and color
3191 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3193 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3194 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3195 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3196 irr::scene::ESNRP_SOLID +
3197 irr::scene::ESNRP_TRANSPARENT +
3198 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3199 irr::scene::ESNRP_SHADOW;
3201 camera.getCameraNode()->setPosition( leftEye );
3202 camera.getCameraNode()->setTarget( focusPoint );
3204 smgr->drawAll(); // 'smgr->drawAll();' may go here
3206 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3209 hud.drawSelectionBoxes(hilightboxes);
3213 irr::core::vector3df rightEye;
3214 irr::core::matrix4 rightMove;
3216 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3217 rightEye=(startMatrix*rightMove).getTranslation();
3219 //clear the depth buffer
3220 driver->clearZBuffer();
3222 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3223 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3224 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3225 irr::scene::ESNRP_SOLID +
3226 irr::scene::ESNRP_TRANSPARENT +
3227 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3228 irr::scene::ESNRP_SHADOW;
3230 camera.getCameraNode()->setPosition( rightEye );
3231 camera.getCameraNode()->setTarget( focusPoint );
3233 smgr->drawAll(); // 'smgr->drawAll();' may go here
3235 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3238 hud.drawSelectionBoxes(hilightboxes);
3241 //driver->endScene();
3243 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3244 driver->getOverrideMaterial().EnableFlags=0;
3245 driver->getOverrideMaterial().EnablePasses=0;
3247 camera.getCameraNode()->setPosition( oldPosition );
3248 camera.getCameraNode()->setTarget( oldTarget );
3251 scenetime = timer.stop(true);
3255 //TimeTaker timer9("auxiliary drawings");
3259 //TimeTaker //timer10("//timer10");
3265 driver->setMaterial(m);
3267 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3268 if((!g_settings->getBool("anaglyph")) && (show_hud))
3270 hud.drawSelectionBoxes(hilightboxes);
3276 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3278 // Warning: This clears the Z buffer.
3279 camera.drawWieldedTool();
3286 client.getEnv().getClientMap().renderPostFx();
3292 if(show_profiler_graph)
3294 graph.draw(10, screensize.Y - 10, driver, font);
3301 hud.drawCrosshair();
3306 //TimeTaker //timer11("//timer11");
3314 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3315 client.getHP(), client.getPlayerItem(), client.getBreath());
3321 if(damage_flash > 0.0)
3323 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3324 driver->draw2DRectangle(color,
3325 core::rect<s32>(0,0,screensize.X,screensize.Y),
3328 damage_flash -= 100.0*dtime;
3334 if(player->hurt_tilt_timer > 0.0)
3336 player->hurt_tilt_timer -= dtime*5;
3337 if(player->hurt_tilt_timer < 0)
3338 player->hurt_tilt_strength = 0;
3345 hud.drawLuaElements();
3357 TimeTaker timer("endScene");
3359 endscenetime = timer.stop(true);
3362 drawtime = tt_draw.stop(true);
3363 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3369 static s16 lastFPS = 0;
3370 //u16 fps = driver->getFPS();
3371 u16 fps = (1.0/dtime_avg1);
3375 core::stringw str = L"Minetest [";
3376 str += driver->getName();
3380 device->setWindowCaption(str.c_str());
3385 Log times and stuff for visualization
3387 Profiler::GraphValues values;
3388 g_profiler->graphGet(values);
3397 if (gui_chat_console)
3398 gui_chat_console->drop();
3404 Draw a "shutting down" screen, which will be shown while the map
3405 generator and other stuff quits
3408 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3409 wchar_t* text = wgettext("Shutting down stuff...");
3410 draw_load_screen(text, device, font, 0, -1, false);
3412 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3415 gui_shuttingdowntext->remove();*/
3418 chat_backend.addMessage(L"", L"# Disconnected.");
3419 chat_backend.addMessage(L"", L"");
3421 // Client scope (client is destructed before destructing *def and tsrc)
3424 catch(SerializationError &e)
3426 error_message = L"A serialization error occurred:\n"
3427 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3428 L" running a different version of Minetest.";
3429 errorstream<<wide_to_narrow(error_message)<<std::endl;
3431 catch(ServerError &e)
3433 error_message = narrow_to_wide(e.what());
3434 errorstream<<wide_to_narrow(error_message)<<std::endl;
3438 errorstream<<e.what()<<std::endl;
3439 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3447 //has to be deleted first to stop all server threads
3455 //extended resource accounting
3456 infostream << "Irrlicht resources after cleanup:" << std::endl;
3457 infostream << "\tRemaining meshes : "
3458 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3459 infostream << "\tRemaining textures : "
3460 << driver->getTextureCount() << std::endl;
3461 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3462 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3463 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3466 clearTextureNameCache();
3467 infostream << "\tRemaining materials: "
3468 << driver-> getMaterialRendererCount ()
3469 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;