3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "materials.h"
42 #include "mainmenumanager.h"
46 // Needed for determining pointing to nodes
48 #include "nodemetadata.h"
49 #include "main.h" // For g_settings
51 #include "tile.h" // For TextureSource
52 #include "logoutputbuffer.h"
55 Setting this to 1 enables a special camera mode that forces
56 the renderers to think that the camera statically points from
57 the starting place to a static direction.
59 This allows one to move around with the player and see what
60 is actually drawn behind solid things and behind the player.
62 #define FIELD_OF_VIEW_TEST 0
72 ChatLine(const std::wstring &a_text):
85 struct TextDestChat : public TextDest
87 TextDestChat(Client *client)
91 void gotText(std::wstring text)
98 m_client->sendChatMessage(text);
100 m_client->addChatMessage(text);
106 struct TextDestNodeMetadata : public TextDest
108 TextDestNodeMetadata(v3s16 p, Client *client)
113 void gotText(std::wstring text)
115 std::string ntext = wide_to_narrow(text);
116 infostream<<"Changing text of a sign node: "
118 m_client->sendSignNodeText(m_p, ntext);
125 /* Respawn menu callback */
127 class MainRespawnInitiator: public IRespawnInitiator
130 MainRespawnInitiator(bool *active, Client *client):
131 m_active(active), m_client(client)
138 m_client->sendRespawn();
148 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
150 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
151 Inventory *inventory, s32 halfheartcount, u16 playeritem)
153 InventoryList *mainlist = inventory->getList("main");
156 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
160 s32 padding = imgsize/12;
161 //s32 height = imgsize + padding*2;
162 s32 width = itemcount*(imgsize+padding*2);
164 // Position of upper left corner of bar
165 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
167 // Draw background color
168 /*core::rect<s32> barrect(0,0,width,height);
170 video::SColor bgcolor(255,128,128,128);
171 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
173 core::rect<s32> imgrect(0,0,imgsize,imgsize);
175 for(s32 i=0; i<itemcount; i++)
177 const ItemStack &item = mainlist->getItem(i);
179 core::rect<s32> rect = imgrect + pos
180 + v2s32(padding+i*(imgsize+padding*2), padding);
184 video::SColor c_outside(255,255,0,0);
185 //video::SColor c_outside(255,0,0,0);
186 //video::SColor c_inside(255,192,192,192);
187 s32 x1 = rect.UpperLeftCorner.X;
188 s32 y1 = rect.UpperLeftCorner.Y;
189 s32 x2 = rect.LowerRightCorner.X;
190 s32 y2 = rect.LowerRightCorner.Y;
191 // Black base borders
192 driver->draw2DRectangle(c_outside,
194 v2s32(x1 - padding, y1 - padding),
195 v2s32(x2 + padding, y1)
197 driver->draw2DRectangle(c_outside,
199 v2s32(x1 - padding, y2),
200 v2s32(x2 + padding, y2 + padding)
202 driver->draw2DRectangle(c_outside,
204 v2s32(x1 - padding, y1),
207 driver->draw2DRectangle(c_outside,
210 v2s32(x2 + padding, y2)
212 /*// Light inside borders
213 driver->draw2DRectangle(c_inside,
215 v2s32(x1 - padding/2, y1 - padding/2),
216 v2s32(x2 + padding/2, y1)
218 driver->draw2DRectangle(c_inside,
220 v2s32(x1 - padding/2, y2),
221 v2s32(x2 + padding/2, y2 + padding/2)
223 driver->draw2DRectangle(c_inside,
225 v2s32(x1 - padding/2, y1),
228 driver->draw2DRectangle(c_inside,
231 v2s32(x2 + padding/2, y2)
236 video::SColor bgcolor2(128,0,0,0);
237 driver->draw2DRectangle(bgcolor2, rect, NULL);
238 drawItemStack(driver, font, item, rect, NULL, gamedef);
244 video::ITexture *heart_texture =
245 gamedef->getTextureSource()->getTextureRaw("heart.png");
248 v2s32 p = pos + v2s32(0, -20);
249 for(s32 i=0; i<halfheartcount/2; i++)
251 const video::SColor color(255,255,255,255);
252 const video::SColor colors[] = {color,color,color,color};
253 core::rect<s32> rect(0,0,16,16);
255 driver->draw2DImage(heart_texture, rect,
256 core::rect<s32>(core::position2d<s32>(0,0),
257 core::dimension2di(heart_texture->getOriginalSize())),
261 if(halfheartcount % 2 == 1)
263 const video::SColor color(255,255,255,255);
264 const video::SColor colors[] = {color,color,color,color};
265 core::rect<s32> rect(0,0,16/2,16);
267 core::dimension2di srcd(heart_texture->getOriginalSize());
269 driver->draw2DImage(heart_texture, rect,
270 core::rect<s32>(core::position2d<s32>(0,0), srcd),
278 Check if a node is pointable
280 inline bool isPointableNode(const MapNode& n,
281 Client *client, bool liquids_pointable)
283 const ContentFeatures &features = client->getNodeDefManager()->get(n);
284 return features.pointable ||
285 (liquids_pointable && features.isLiquid());
289 Find what the player is pointing at
291 PointedThing getPointedThing(Client *client, v3f player_position,
292 v3f camera_direction, v3f camera_position,
293 core::line3d<f32> shootline, f32 d,
294 bool liquids_pointable,
295 bool look_for_object,
296 core::aabbox3d<f32> &hilightbox,
297 bool &should_show_hilightbox,
298 ClientActiveObject *&selected_object)
302 hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
303 should_show_hilightbox = false;
304 selected_object = NULL;
306 // First try to find a pointed at active object
309 selected_object = client->getSelectedActiveObject(d*BS,
310 camera_position, shootline);
312 if(selected_object != NULL)
314 core::aabbox3d<f32> *selection_box
315 = selected_object->getSelectionBox();
316 // Box should exist because object was returned in the
318 assert(selection_box);
320 v3f pos = selected_object->getPosition();
322 hilightbox = core::aabbox3d<f32>(
323 selection_box->MinEdge + pos,
324 selection_box->MaxEdge + pos
327 should_show_hilightbox = selected_object->doShowSelectionBox();
329 result.type = POINTEDTHING_OBJECT;
330 result.object_id = selected_object->getId();
334 // That didn't work, try to find a pointed at node
336 f32 mindistance = BS * 1001;
338 v3s16 pos_i = floatToInt(player_position, BS);
340 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
344 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
345 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
346 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
347 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
348 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
349 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
351 for(s16 y = ystart; y <= yend; y++)
352 for(s16 z = zstart; z <= zend; z++)
353 for(s16 x = xstart; x <= xend; x++)
358 n = client->getNode(v3s16(x,y,z));
360 catch(InvalidPositionException &e)
364 if(!isPointableNode(n, client, liquids_pointable))
368 v3f npf = intToFloat(np, BS);
373 v3s16(0,0,1), // back
375 v3s16(1,0,0), // right
376 v3s16(0,0,-1), // front
377 v3s16(0,-1,0), // bottom
378 v3s16(-1,0,0), // left
381 const ContentFeatures &f = client->getNodeDefManager()->get(n);
383 if(f.selection_box.type == NODEBOX_FIXED)
385 core::aabbox3d<f32> box = f.selection_box.fixed;
389 v3s16 facedirs[6] = {
398 core::aabbox3d<f32> faceboxes[6] = {
401 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
402 box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
406 box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
407 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
411 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
412 box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
416 box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
417 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
421 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
422 box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
426 box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
427 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
431 for(u16 i=0; i<6; i++)
433 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
434 v3f centerpoint = npf + facedir_f * BS/2;
435 f32 distance = (centerpoint - camera_position).getLength();
436 if(distance >= mindistance)
438 if(!faceboxes[i].intersectsWithLine(shootline))
440 result.type = POINTEDTHING_NODE;
441 result.node_undersurface = np;
442 result.node_abovesurface = np+facedirs[i];
443 mindistance = distance;
445 should_show_hilightbox = true;
448 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
450 v3s16 dir = unpackDir(n.param2);
451 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
452 dir_f *= BS/2 - BS/6 - BS/20;
453 v3f cpf = npf + dir_f;
454 f32 distance = (cpf - camera_position).getLength();
456 core::aabbox3d<f32> box;
459 if(dir == v3s16(0,1,0)){
460 box = f.selection_box.wall_top;
463 else if(dir == v3s16(0,-1,0)){
464 box = f.selection_box.wall_bottom;
470 f.selection_box.wall_side.MinEdge,
471 f.selection_box.wall_side.MaxEdge
474 for(s32 i=0; i<2; i++)
476 if(dir == v3s16(-1,0,0))
477 vertices[i].rotateXZBy(0);
478 if(dir == v3s16(1,0,0))
479 vertices[i].rotateXZBy(180);
480 if(dir == v3s16(0,0,-1))
481 vertices[i].rotateXZBy(90);
482 if(dir == v3s16(0,0,1))
483 vertices[i].rotateXZBy(-90);
486 box = core::aabbox3d<f32>(vertices[0]);
487 box.addInternalPoint(vertices[1]);
493 if(distance < mindistance)
495 if(box.intersectsWithLine(shootline))
497 result.type = POINTEDTHING_NODE;
498 result.node_undersurface = np;
499 result.node_abovesurface = np;
500 mindistance = distance;
502 should_show_hilightbox = true;
506 else // NODEBOX_REGULAR
508 for(u16 i=0; i<6; i++)
510 v3f dir_f = v3f(dirs[i].X,
511 dirs[i].Y, dirs[i].Z);
512 v3f centerpoint = npf + dir_f * BS/2;
514 (centerpoint - camera_position).getLength();
516 if(distance < mindistance)
518 core::CMatrix4<f32> m;
519 m.buildRotateFromTo(v3f(0,0,1), dir_f);
521 // This is the back face
523 v3f(BS/2, BS/2, BS/2),
524 v3f(-BS/2, -BS/2, BS/2+d)
527 for(u16 j=0; j<2; j++)
529 m.rotateVect(corners[j]);
533 core::aabbox3d<f32> facebox(corners[0]);
534 facebox.addInternalPoint(corners[1]);
536 if(facebox.intersectsWithLine(shootline))
538 result.type = POINTEDTHING_NODE;
539 result.node_undersurface = np;
540 result.node_abovesurface = np + dirs[i];
541 mindistance = distance;
543 //hilightbox = facebox;
545 const float d = 0.502;
546 core::aabbox3d<f32> nodebox
547 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
548 v3f nodepos_f = intToFloat(np, BS);
549 nodebox.MinEdge += nodepos_f;
550 nodebox.MaxEdge += nodepos_f;
551 hilightbox = nodebox;
552 should_show_hilightbox = true;
554 } // if distance < mindistance
562 void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
563 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
571 /*// Disable skybox if FarMesh is enabled
572 if(g_settings->getBool("enable_farmesh"))
575 if(brightness >= 0.5)
577 skybox = smgr->addSkyBoxSceneNode(
578 tsrc->getTextureRaw("skybox2.png"),
579 tsrc->getTextureRaw("skybox3.png"),
580 tsrc->getTextureRaw("skybox1.png"),
581 tsrc->getTextureRaw("skybox1.png"),
582 tsrc->getTextureRaw("skybox1.png"),
583 tsrc->getTextureRaw("skybox1.png"));
585 else if(brightness >= 0.2)
587 skybox = smgr->addSkyBoxSceneNode(
588 tsrc->getTextureRaw("skybox2_dawn.png"),
589 tsrc->getTextureRaw("skybox3_dawn.png"),
590 tsrc->getTextureRaw("skybox1_dawn.png"),
591 tsrc->getTextureRaw("skybox1_dawn.png"),
592 tsrc->getTextureRaw("skybox1_dawn.png"),
593 tsrc->getTextureRaw("skybox1_dawn.png"));
597 skybox = smgr->addSkyBoxSceneNode(
598 tsrc->getTextureRaw("skybox2_night.png"),
599 tsrc->getTextureRaw("skybox3_night.png"),
600 tsrc->getTextureRaw("skybox1_night.png"),
601 tsrc->getTextureRaw("skybox1_night.png"),
602 tsrc->getTextureRaw("skybox1_night.png"),
603 tsrc->getTextureRaw("skybox1_night.png"));
608 Draws a screen with a single text on it.
609 Text will be removed when the screen is drawn the next time.
611 /*gui::IGUIStaticText **/
612 void draw_load_screen(const std::wstring &text,
613 video::IVideoDriver* driver, gui::IGUIFont* font)
615 v2u32 screensize = driver->getScreenSize();
616 const wchar_t *loadingtext = text.c_str();
617 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
618 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
619 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
620 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
622 gui::IGUIStaticText *guitext = guienv->addStaticText(
623 loadingtext, textrect, false, false);
624 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
626 driver->beginScene(true, true, video::SColor(255,0,0,0));
639 IrrlichtDevice *device,
642 std::string playername,
643 std::string password,
646 std::wstring &error_message,
647 std::string configpath
650 video::IVideoDriver* driver = device->getVideoDriver();
651 scene::ISceneManager* smgr = device->getSceneManager();
653 // Calculate text height using the font
654 u32 text_height = font->getDimension(L"Random test string").Height;
656 v2u32 screensize(0,0);
657 v2u32 last_screensize(0,0);
658 screensize = driver->getScreenSize();
660 const s32 hotbar_itemcount = 8;
661 //const s32 hotbar_imagesize = 36;
662 //const s32 hotbar_imagesize = 64;
663 s32 hotbar_imagesize = 48;
665 // The color of the sky
667 //video::SColor skycolor = video::SColor(255,140,186,250);
669 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
672 Draw "Loading" screen
675 draw_load_screen(L"Loading...", driver, font);
677 // Create texture source
678 IWritableTextureSource *tsrc = createTextureSource(device);
680 // These will be filled by data received from the server
681 // Create item definition manager
682 IWritableItemDefManager *itemdef = createItemDefManager();
683 // Create node definition manager
684 IWritableNodeDefManager *nodedef = createNodeDefManager();
686 // Add chat log output for errors to be shown in chat
687 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
691 SharedPtr will delete it when it goes out of scope.
693 SharedPtr<Server> server;
695 draw_load_screen(L"Creating server...", driver, font);
696 infostream<<"Creating server"<<std::endl;
697 server = new Server(map_dir, configpath);
707 draw_load_screen(L"Creating client...", driver, font);
708 infostream<<"Creating client"<<std::endl;
710 MapDrawControl draw_control;
712 Client client(device, playername.c_str(), password, draw_control,
713 tsrc, itemdef, nodedef);
715 // Client acts as our GameDef
716 IGameDef *gamedef = &client;
718 draw_load_screen(L"Resolving address...", driver, font);
719 Address connect_address(0,0,0,0, port);
722 //connect_address.Resolve("localhost");
723 connect_address.setAddress(127,0,0,1);
725 connect_address.Resolve(address.c_str());
727 catch(ResolveError &e)
729 errorstream<<"Couldn't resolve address"<<std::endl;
731 error_message = L"Couldn't resolve address";
732 //gui_loadingtext->remove();
737 Attempt to connect to the server
740 infostream<<"Connecting to server at ";
741 connect_address.print(&infostream);
742 infostream<<std::endl;
743 client.connect(connect_address);
746 Wait for server to accept connection
748 bool could_connect = false;
750 float frametime = 0.033;
751 const float timeout = 10.0;
752 float time_counter = 0.0;
755 // Update client and server
756 client.step(frametime);
758 server->step(frametime);
761 if(client.connectedAndInitialized()){
762 could_connect = true;
766 if(client.accessDenied())
768 if(time_counter >= timeout)
772 std::wostringstream ss;
773 ss<<L"Connecting to server... (timeout in ";
774 ss<<(int)(timeout - time_counter + 1.0);
776 draw_load_screen(ss.str(), driver, font);
779 sleep_ms(1000*frametime);
780 time_counter += frametime;
783 catch(con::PeerNotFoundException &e)
787 Handle failure to connect
789 if(could_connect == false)
791 if(client.accessDenied())
793 error_message = L"Access denied. Reason: "
794 +client.accessDeniedReason();
795 errorstream<<wide_to_narrow(error_message)<<std::endl;
799 error_message = L"Connection timed out.";
800 errorstream<<"Timed out."<<std::endl;
802 //gui_loadingtext->remove();
807 Wait until content has been received
809 bool got_content = false;
811 float frametime = 0.033;
812 const float timeout = 30.0;
813 float time_counter = 0.0;
816 // Update client and server
817 client.step(frametime);
819 server->step(frametime);
822 if(client.texturesReceived() &&
823 client.itemdefReceived() &&
824 client.nodedefReceived()){
829 if(!client.connectedAndInitialized())
831 if(time_counter >= timeout)
835 std::wostringstream ss;
836 ss<<L"Waiting content... (continuing anyway in ";
837 ss<<(int)(timeout - time_counter + 1.0);
840 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
841 ss<<L" Item definitions\n";
842 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
843 ss<<L" Node definitions\n";
844 //ss<<(client.texturesReceived()?L"[X]":L"[ ]");
845 ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
848 draw_load_screen(ss.str(), driver, font);
851 sleep_ms(1000*frametime);
852 time_counter += frametime;
857 After all content has been received:
858 Update cached textures, meshes and materials
860 client.afterContentReceived();
865 float old_brightness = 1.0;
866 scene::ISceneNode* skybox = NULL;
867 update_skybox(driver, tsrc, smgr, skybox, 1.0);
870 Create the camera node
872 Camera camera(smgr, draw_control);
873 if (!camera.successfullyCreated(error_message))
876 f32 camera_yaw = 0; // "right/left"
877 f32 camera_pitch = 0; // "up/down"
883 float cloud_height = BS*100;
884 Clouds *clouds = NULL;
885 if(g_settings->getBool("enable_clouds"))
887 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
888 cloud_height, time(0));
895 FarMesh *farmesh = NULL;
896 if(g_settings->getBool("enable_farmesh"))
898 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
902 A copy of the local inventory
904 Inventory local_inventory(itemdef);
910 //gui_loadingtext->remove();
916 // First line of debug text
917 gui::IGUIStaticText *guitext = guienv->addStaticText(
919 core::rect<s32>(5, 5, 795, 5+text_height),
921 // Second line of debug text
922 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
924 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
926 // At the middle of the screen
927 // Object infos are shown in this
928 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
930 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
934 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
936 core::rect<s32>(0,0,0,0),
937 //false, false); // Disable word wrap as of now
939 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
940 core::list<ChatLine> chat_lines;
942 // Profiler text (size is updated when text is updated)
943 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
945 core::rect<s32>(6, 4+(text_height+5)*2, 400,
946 (text_height+5)*2 + text_height*35),
948 guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
949 guitext_profiler->setVisible(false);
951 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
952 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
953 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
954 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
956 // Test the text input system
957 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
959 /*GUIMessageMenu *menu =
960 new GUIMessageMenu(guienv, guiroot, -1,
966 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
967 &g_menumgr))->drop();
970 /*guitext2->setVisible(true);
971 guitext_info->setVisible(true);
972 guitext_chat->setVisible(true);*/
974 //s32 guitext_chat_pad_bottom = 70;
977 Some statistics are collected in these
980 u32 beginscenetime = 0;
982 u32 endscenetime = 0;
985 //throw con::PeerNotFoundException("lol");
987 float brightness = 1.0;
989 core::list<float> frametime_log;
991 float nodig_delay_timer = 0.0;
992 float dig_time = 0.0;
994 PointedThing pointed_old;
995 bool digging = false;
996 bool ldown_for_dig = false;
998 float damage_flash_timer = 0;
999 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1001 const float object_hit_delay = 0.2;
1002 float object_hit_delay_timer = 0.0;
1004 bool invert_mouse = g_settings->getBool("invert_mouse");
1006 bool respawn_menu_active = false;
1007 bool update_wielded_item_trigger = false;
1009 bool show_profiler = false;
1010 bool force_fog_off = false;
1011 bool disable_camera_update = false;
1017 bool first_loop_after_window_activation = true;
1019 // TODO: Convert the static interval timers to these
1020 // Interval limiter for profiler
1021 IntervalLimiter m_profiler_interval;
1023 // Time is in milliseconds
1024 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1025 // NOTE: So we have to use getTime() and call run()s between them
1026 u32 lasttime = device->getTimer()->getTime();
1028 while(device->run() && kill == false)
1030 //std::cerr<<"frame"<<std::endl;
1032 if(client.accessDenied())
1034 error_message = L"Access denied. Reason: "
1035 +client.accessDeniedReason();
1036 errorstream<<wide_to_narrow(error_message)<<std::endl;
1040 if(g_gamecallback->disconnect_requested)
1042 g_gamecallback->disconnect_requested = false;
1046 if(g_gamecallback->changepassword_requested)
1048 (new GUIPasswordChange(guienv, guiroot, -1,
1049 &g_menumgr, &client))->drop();
1050 g_gamecallback->changepassword_requested = false;
1054 Process TextureSource's queue
1056 tsrc->processQueue();
1061 last_screensize = screensize;
1062 screensize = driver->getScreenSize();
1063 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1064 //bool screensize_changed = screensize != last_screensize;
1067 if(screensize.Y <= 800)
1068 hotbar_imagesize = 32;
1069 else if(screensize.Y <= 1280)
1070 hotbar_imagesize = 48;
1072 hotbar_imagesize = 64;
1074 // Hilight boxes collected during the loop and displayed
1075 core::list< core::aabbox3d<f32> > hilightboxes;
1078 std::wstring infotext;
1080 // When screen size changes, update positions and sizes of stuff
1081 /*if(screensize_changed)
1083 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1084 quick_inventory->updatePosition(pos);
1087 //TimeTaker //timer1("//timer1");
1089 // Time of frame without fps limit
1093 // not using getRealTime is necessary for wine
1094 u32 time = device->getTimer()->getTime();
1096 busytime_u32 = time - lasttime;
1099 busytime = busytime_u32 / 1000.0;
1102 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1104 // Necessary for device->getTimer()->getTime()
1112 float fps_max = g_settings->getFloat("fps_max");
1113 u32 frametime_min = 1000./fps_max;
1115 if(busytime_u32 < frametime_min)
1117 u32 sleeptime = frametime_min - busytime_u32;
1118 device->sleep(sleeptime);
1122 // Necessary for device->getTimer()->getTime()
1126 Time difference calculation
1128 f32 dtime; // in seconds
1130 u32 time = device->getTimer()->getTime();
1132 dtime = (time - lasttime) / 1000.0;
1139 if(nodig_delay_timer >= 0)
1140 nodig_delay_timer -= dtime;
1141 if(object_hit_delay_timer >= 0)
1142 object_hit_delay_timer -= dtime;
1144 g_profiler->add("Elapsed time", dtime);
1145 g_profiler->avg("FPS", 1./dtime);
1148 Log frametime for visualization
1150 frametime_log.push_back(dtime);
1151 if(frametime_log.size() > 100)
1153 core::list<float>::Iterator i = frametime_log.begin();
1154 frametime_log.erase(i);
1158 Visualize frametime in terminal
1160 /*for(u32 i=0; i<dtime*400; i++)
1162 infostream<<std::endl;*/
1165 Time average and jitter calculation
1168 static f32 dtime_avg1 = 0.0;
1169 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1170 f32 dtime_jitter1 = dtime - dtime_avg1;
1172 static f32 dtime_jitter1_max_sample = 0.0;
1173 static f32 dtime_jitter1_max_fraction = 0.0;
1175 static f32 jitter1_max = 0.0;
1176 static f32 counter = 0.0;
1177 if(dtime_jitter1 > jitter1_max)
1178 jitter1_max = dtime_jitter1;
1183 dtime_jitter1_max_sample = jitter1_max;
1184 dtime_jitter1_max_fraction
1185 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1191 Busytime average and jitter calculation
1194 static f32 busytime_avg1 = 0.0;
1195 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1196 f32 busytime_jitter1 = busytime - busytime_avg1;
1198 static f32 busytime_jitter1_max_sample = 0.0;
1199 static f32 busytime_jitter1_min_sample = 0.0;
1201 static f32 jitter1_max = 0.0;
1202 static f32 jitter1_min = 0.0;
1203 static f32 counter = 0.0;
1204 if(busytime_jitter1 > jitter1_max)
1205 jitter1_max = busytime_jitter1;
1206 if(busytime_jitter1 < jitter1_min)
1207 jitter1_min = busytime_jitter1;
1211 busytime_jitter1_max_sample = jitter1_max;
1212 busytime_jitter1_min_sample = jitter1_min;
1219 Debug info for client
1222 static float counter = 0.0;
1227 client.printDebugInfo(infostream);
1234 float profiler_print_interval =
1235 g_settings->getFloat("profiler_print_interval");
1236 bool print_to_log = true;
1237 if(profiler_print_interval == 0){
1238 print_to_log = false;
1239 profiler_print_interval = 5;
1241 if(m_profiler_interval.step(dtime, profiler_print_interval))
1244 infostream<<"Profiler:"<<std::endl;
1245 g_profiler->print(infostream);
1248 std::ostringstream os(std::ios_base::binary);
1249 g_profiler->print(os);
1250 std::wstring text = narrow_to_wide(os.str());
1251 guitext_profiler->setText(text.c_str());
1253 g_profiler->clear();
1255 s32 w = font->getDimension(text.c_str()).Width;
1258 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
1259 8+(text_height+5)*2 +
1260 font->getDimension(text.c_str()).Height);
1261 guitext_profiler->setRelativePosition(rect);
1265 Direct handling of user input
1268 // Reset input if window not active or some menu is active
1269 if(device->isWindowActive() == false || noMenuActive() == false)
1274 // Input handler step() (used by the random input generator)
1278 Launch menus and trigger stuff according to keys
1280 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1282 // drop selected item
1283 IDropAction *a = new IDropAction();
1285 a->from_inv.setCurrentPlayer();
1286 a->from_list = "main";
1287 a->from_i = client.getPlayerItem();
1288 client.inventoryAction(a);
1290 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1292 infostream<<"the_game: "
1293 <<"Launching inventory"<<std::endl;
1295 GUIInventoryMenu *menu =
1296 new GUIInventoryMenu(guienv, guiroot, -1,
1297 &g_menumgr, v2s16(8,7),
1300 InventoryLocation inventoryloc;
1301 inventoryloc.setCurrentPlayer();
1303 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1304 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1305 "list", inventoryloc, "main",
1306 v2s32(0, 3), v2s32(8, 4)));
1307 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1308 "list", inventoryloc, "craft",
1309 v2s32(3, 0), v2s32(3, 3)));
1310 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1311 "list", inventoryloc, "craftresult",
1312 v2s32(7, 1), v2s32(1, 1)));
1314 menu->setDrawSpec(draw_spec);
1318 else if(input->wasKeyDown(EscapeKey))
1320 infostream<<"the_game: "
1321 <<"Launching pause menu"<<std::endl;
1322 // It will delete itself by itself
1323 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1324 &g_menumgr))->drop();
1326 // Move mouse cursor on top of the disconnect button
1327 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1329 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1331 TextDest *dest = new TextDestChat(&client);
1333 (new GUITextInputMenu(guienv, guiroot, -1,
1337 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1339 TextDest *dest = new TextDestChat(&client);
1341 (new GUITextInputMenu(guienv, guiroot, -1,
1345 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1347 if(g_settings->getBool("free_move"))
1349 g_settings->set("free_move","false");
1350 chat_lines.push_back(ChatLine(L"free_move disabled"));
1354 g_settings->set("free_move","true");
1355 chat_lines.push_back(ChatLine(L"free_move enabled"));
1358 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1360 if(g_settings->getBool("fast_move"))
1362 g_settings->set("fast_move","false");
1363 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1367 g_settings->set("fast_move","true");
1368 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1371 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1373 if(g_settings->getBool("frametime_graph"))
1375 g_settings->set("frametime_graph","false");
1376 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1380 g_settings->set("frametime_graph","true");
1381 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1384 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1386 irr::video::IImage* const image = driver->createScreenShot();
1388 irr::c8 filename[256];
1389 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1390 g_settings->get("screenshot_path").c_str(),
1391 device->getTimer()->getRealTime());
1392 if (driver->writeImageToFile(image, filename)) {
1393 std::wstringstream sstr;
1394 sstr<<"Saved screenshot to '"<<filename<<"'";
1395 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1396 chat_lines.push_back(ChatLine(sstr.str()));
1398 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1403 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1405 show_profiler = !show_profiler;
1406 guitext_profiler->setVisible(show_profiler);
1408 chat_lines.push_back(ChatLine(L"Profiler disabled"));
1410 chat_lines.push_back(ChatLine(L"Profiler enabled"));
1412 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1414 force_fog_off = !force_fog_off;
1416 chat_lines.push_back(ChatLine(L"Fog disabled"));
1418 chat_lines.push_back(ChatLine(L"Fog enabled"));
1420 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1422 disable_camera_update = !disable_camera_update;
1423 if(disable_camera_update)
1424 chat_lines.push_back(ChatLine(L"Camera update disabled"));
1426 chat_lines.push_back(ChatLine(L"Camera update enabled"));
1429 // Item selection with mouse wheel
1430 u16 new_playeritem = client.getPlayerItem();
1432 s32 wheel = input->getMouseWheel();
1433 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1434 hotbar_itemcount-1);
1438 if(new_playeritem < max_item)
1445 if(new_playeritem > 0)
1448 new_playeritem = max_item;
1453 for(u16 i=0; i<10; i++)
1455 const KeyPress *kp = NumberKey + (i + 1) % 10;
1456 if(input->wasKeyDown(*kp))
1458 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1462 infostream<<"Selected item: "
1463 <<new_playeritem<<std::endl;
1468 // Viewing range selection
1469 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1471 if(draw_control.range_all)
1473 draw_control.range_all = false;
1474 infostream<<"Disabled full viewing range"<<std::endl;
1478 draw_control.range_all = true;
1479 infostream<<"Enabled full viewing range"<<std::endl;
1483 // Print debug stacks
1484 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1486 dstream<<"-----------------------------------------"
1488 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1489 dstream<<"-----------------------------------------"
1491 debug_stacks_print();
1495 Mouse and camera control
1496 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1499 if((device->isWindowActive() && noMenuActive()) || random_input)
1503 // Mac OSX gets upset if this is set every frame
1504 if(device->getCursorControl()->isVisible())
1505 device->getCursorControl()->setVisible(false);
1508 if(first_loop_after_window_activation){
1509 //infostream<<"window active, first loop"<<std::endl;
1510 first_loop_after_window_activation = false;
1513 s32 dx = input->getMousePos().X - displaycenter.X;
1514 s32 dy = input->getMousePos().Y - displaycenter.Y;
1517 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1519 /*const float keyspeed = 500;
1520 if(input->isKeyDown(irr::KEY_UP))
1521 dy -= dtime * keyspeed;
1522 if(input->isKeyDown(irr::KEY_DOWN))
1523 dy += dtime * keyspeed;
1524 if(input->isKeyDown(irr::KEY_LEFT))
1525 dx -= dtime * keyspeed;
1526 if(input->isKeyDown(irr::KEY_RIGHT))
1527 dx += dtime * keyspeed;*/
1529 camera_yaw -= dx*0.2;
1530 camera_pitch += dy*0.2;
1531 if(camera_pitch < -89.5) camera_pitch = -89.5;
1532 if(camera_pitch > 89.5) camera_pitch = 89.5;
1534 input->setMousePos(displaycenter.X, displaycenter.Y);
1537 // Mac OSX gets upset if this is set every frame
1538 if(device->getCursorControl()->isVisible() == false)
1539 device->getCursorControl()->setVisible(true);
1541 //infostream<<"window inactive"<<std::endl;
1542 first_loop_after_window_activation = true;
1546 Player speed control
1549 if(!noMenuActive() || !device->isWindowActive())
1551 PlayerControl control(
1562 client.setPlayerControl(control);
1575 PlayerControl control(
1576 input->isKeyDown(getKeySetting("keymap_forward")),
1577 input->isKeyDown(getKeySetting("keymap_backward")),
1578 input->isKeyDown(getKeySetting("keymap_left")),
1579 input->isKeyDown(getKeySetting("keymap_right")),
1580 input->isKeyDown(getKeySetting("keymap_jump")),
1581 input->isKeyDown(getKeySetting("keymap_special1")),
1582 input->isKeyDown(getKeySetting("keymap_sneak")),
1586 client.setPlayerControl(control);
1595 //TimeTaker timer("server->step(dtime)");
1596 server->step(dtime);
1604 //TimeTaker timer("client.step(dtime)");
1606 //client.step(dtime_avg1);
1610 // Read client events
1613 ClientEvent event = client.getClientEvent();
1614 if(event.type == CE_NONE)
1618 else if(event.type == CE_PLAYER_DAMAGE)
1620 //u16 damage = event.player_damage.amount;
1621 //infostream<<"Player damage: "<<damage<<std::endl;
1622 damage_flash_timer = 0.05;
1623 if(event.player_damage.amount >= 2){
1624 damage_flash_timer += 0.05 * event.player_damage.amount;
1627 else if(event.type == CE_PLAYER_FORCE_MOVE)
1629 camera_yaw = event.player_force_move.yaw;
1630 camera_pitch = event.player_force_move.pitch;
1632 else if(event.type == CE_DEATHSCREEN)
1634 if(respawn_menu_active)
1637 /*bool set_camera_point_target =
1638 event.deathscreen.set_camera_point_target;
1639 v3f camera_point_target;
1640 camera_point_target.X = event.deathscreen.camera_point_target_x;
1641 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1642 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1643 MainRespawnInitiator *respawner =
1644 new MainRespawnInitiator(
1645 &respawn_menu_active, &client);
1646 GUIDeathScreen *menu =
1647 new GUIDeathScreen(guienv, guiroot, -1,
1648 &g_menumgr, respawner);
1651 /* Handle visualization */
1653 damage_flash_timer = 0;
1655 /*LocalPlayer* player = client.getLocalPlayer();
1656 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1657 camera.update(player, busytime, screensize);*/
1659 else if(event.type == CE_TEXTURES_UPDATED)
1661 update_skybox(driver, tsrc, smgr, skybox, brightness);
1663 update_wielded_item_trigger = true;
1668 //TimeTaker //timer2("//timer2");
1670 LocalPlayer* player = client.getLocalPlayer();
1671 camera.update(player, busytime, screensize);
1674 v3f player_position = player->getPosition();
1675 v3f camera_position = camera.getPosition();
1676 v3f camera_direction = camera.getDirection();
1677 f32 camera_fov = camera.getFovMax();
1679 if(!disable_camera_update){
1680 client.updateCamera(camera_position,
1681 camera_direction, camera_fov);
1685 //TimeTaker //timer3("//timer3");
1688 For interaction purposes, get info about the held item
1690 - Is it a usable item?
1691 - Can it point to liquids?
1693 ItemStack playeritem;
1694 bool playeritem_usable = false;
1695 bool playeritem_liquids_pointable = false;
1697 InventoryList *mlist = local_inventory.getList("main");
1700 playeritem = mlist->getItem(client.getPlayerItem());
1701 playeritem_usable = playeritem.getDefinition(itemdef).usable;
1702 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
1707 Calculate what block is the crosshair pointing to
1710 //u32 t1 = device->getTimer()->getRealTime();
1712 f32 d = 4; // max. distance
1713 core::line3d<f32> shootline(camera_position,
1714 camera_position + camera_direction * BS * (d+1));
1716 core::aabbox3d<f32> hilightbox;
1717 bool should_show_hilightbox = false;
1718 ClientActiveObject *selected_object = NULL;
1720 PointedThing pointed = getPointedThing(
1722 &client, player_position, camera_direction,
1723 camera_position, shootline, d,
1724 playeritem_liquids_pointable, !ldown_for_dig,
1726 hilightbox, should_show_hilightbox,
1729 if(pointed != pointed_old)
1731 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
1732 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
1738 if(should_show_hilightbox)
1739 hilightboxes.push_back(hilightbox);
1743 - releasing left mouse button
1744 - pointing away from node
1748 if(input->getLeftReleased())
1750 infostream<<"Left button released"
1751 <<" (stopped digging)"<<std::endl;
1754 else if(pointed != pointed_old)
1756 if (pointed.type == POINTEDTHING_NODE
1757 && pointed_old.type == POINTEDTHING_NODE
1758 && pointed.node_undersurface == pointed_old.node_undersurface)
1760 // Still pointing to the same node,
1761 // but a different face. Don't reset.
1765 infostream<<"Pointing away from node"
1766 <<" (stopped digging)"<<std::endl;
1772 client.interact(1, pointed_old);
1773 client.clearTempMod(pointed_old.node_undersurface);
1777 if(!digging && ldown_for_dig && !input->getLeftState())
1779 ldown_for_dig = false;
1782 bool left_punch = false;
1783 bool left_punch_muted = false;
1785 if(playeritem_usable && input->getLeftState())
1787 if(input->getLeftClicked())
1788 client.interact(4, pointed);
1790 else if(pointed.type == POINTEDTHING_NODE)
1792 v3s16 nodepos = pointed.node_undersurface;
1793 v3s16 neighbourpos = pointed.node_abovesurface;
1796 Check information text of node
1799 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1802 infotext = narrow_to_wide(meta->infoText());
1806 MapNode n = client.getNode(nodepos);
1807 if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
1808 infotext = L"Unknown node: ";
1809 infotext += narrow_to_wide(nodedef->get(n).name);
1818 if(nodig_delay_timer <= 0.0 && input->getLeftState())
1822 infostream<<"Started digging"<<std::endl;
1823 client.interact(0, pointed);
1825 ldown_for_dig = true;
1827 MapNode n = client.getNode(nodepos);
1829 // Get digging properties for material and tool
1830 content_t material = n.getContent();
1831 ToolDiggingProperties tp =
1832 playeritem.getToolDiggingProperties(itemdef);
1833 DiggingProperties prop =
1834 getDiggingProperties(material, &tp, nodedef);
1836 float dig_time_complete = 0.0;
1838 if(prop.diggable == false)
1840 // I guess nobody will wait for this long
1841 dig_time_complete = 10000000.0;
1845 dig_time_complete = prop.time;
1848 if(dig_time_complete >= 0.001)
1850 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1851 * dig_time/dig_time_complete);
1853 // This is for torches
1856 dig_index = CRACK_ANIMATION_LENGTH;
1859 if(dig_index < CRACK_ANIMATION_LENGTH)
1861 //TimeTaker timer("client.setTempMod");
1862 //infostream<<"dig_index="<<dig_index<<std::endl;
1863 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1867 infostream<<"Digging completed"<<std::endl;
1868 client.interact(2, pointed);
1869 client.clearTempMod(nodepos);
1870 client.removeNode(nodepos);
1875 nodig_delay_timer = dig_time_complete
1876 / (float)CRACK_ANIMATION_LENGTH;
1878 // We don't want a corresponding delay to
1879 // very time consuming nodes
1880 if(nodig_delay_timer > 0.5)
1882 nodig_delay_timer = 0.5;
1884 // We want a slight delay to very little
1885 // time consuming nodes
1886 float mindelay = 0.15;
1887 if(nodig_delay_timer < mindelay)
1889 nodig_delay_timer = mindelay;
1895 camera.setDigging(0); // left click animation
1898 if(input->getRightClicked())
1900 infostream<<"Ground right-clicked"<<std::endl;
1902 // If metadata provides an inventory view, activate it
1903 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1905 infostream<<"Launching custom inventory view"<<std::endl;
1907 InventoryLocation inventoryloc;
1908 inventoryloc.setNodeMeta(nodepos);
1915 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1917 GUIInventoryMenu::makeDrawSpecArrayFromString(
1919 meta->getInventoryDrawSpecString(),
1922 GUIInventoryMenu *menu =
1923 new GUIInventoryMenu(guienv, guiroot, -1,
1924 &g_menumgr, invsize,
1926 menu->setDrawSpec(draw_spec);
1929 // If metadata provides text input, activate text input
1930 else if(meta && meta->allowsTextInput() && !random_input)
1932 infostream<<"Launching metadata text input"<<std::endl;
1934 // Get a new text for it
1936 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
1938 std::wstring wtext = narrow_to_wide(meta->getText());
1940 (new GUITextInputMenu(guienv, guiroot, -1,
1944 // Otherwise report right click to server
1947 client.interact(3, pointed);
1948 camera.setDigging(1); // right click animation
1952 else if(pointed.type == POINTEDTHING_OBJECT)
1954 infotext = narrow_to_wide(selected_object->infoText());
1956 //if(input->getLeftClicked())
1957 if(input->getLeftState())
1959 bool do_punch = false;
1960 bool do_punch_damage = false;
1961 if(object_hit_delay_timer <= 0.0){
1963 do_punch_damage = true;
1964 object_hit_delay_timer = object_hit_delay;
1966 if(input->getLeftClicked()){
1970 infostream<<"Left-clicked object"<<std::endl;
1973 if(do_punch_damage){
1974 // Report direct punch
1975 v3f objpos = selected_object->getPosition();
1976 v3f dir = (objpos - player_position).normalize();
1978 bool disable_send = selected_object->directReportPunch(playeritem.name, dir);
1980 client.interact(0, pointed);
1983 else if(input->getRightClicked())
1985 infostream<<"Right-clicked object"<<std::endl;
1986 client.interact(3, pointed); // place
1990 pointed_old = pointed;
1992 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
1994 camera.setDigging(0); // left click animation
1997 input->resetLeftClicked();
1998 input->resetRightClicked();
2000 input->resetLeftReleased();
2001 input->resetRightReleased();
2004 Calculate stuff for drawing
2008 Calculate general brightness
2010 u32 daynight_ratio = client.getDayNightRatio();
2011 u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
2012 brightness = (float)light8/255.0;
2013 video::SColor bgcolor = video::SColor(
2015 bgcolor_bright.getRed() * brightness,
2016 bgcolor_bright.getGreen() * brightness,
2017 bgcolor_bright.getBlue() * brightness);
2018 /*skycolor.getRed() * brightness,
2019 skycolor.getGreen() * brightness,
2020 skycolor.getBlue() * brightness);*/
2025 if(fabs(brightness - old_brightness) > 0.01)
2026 update_skybox(driver, tsrc, smgr, skybox, brightness);
2033 clouds->step(dtime);
2034 clouds->update(v2f(player_position.X, player_position.Z),
2035 0.05+brightness*0.95);
2043 farmesh_range = draw_control.wanted_range * 10;
2044 if(draw_control.range_all && farmesh_range < 500)
2045 farmesh_range = 500;
2046 if(farmesh_range > 1000)
2047 farmesh_range = 1000;
2049 farmesh->step(dtime);
2050 farmesh->update(v2f(player_position.X, player_position.Z),
2051 0.05+brightness*0.95, farmesh_range);
2054 // Store brightness value
2055 old_brightness = brightness;
2061 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2066 range = BS*farmesh_range;
2070 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
2072 if(draw_control.range_all)
2075 range = range * 0.5 + 25*BS;*/
2080 video::EFT_FOG_LINEAR,
2092 video::EFT_FOG_LINEAR,
2102 Update gui stuff (0ms)
2105 //TimeTaker guiupdatetimer("Gui updating");
2108 static float drawtime_avg = 0;
2109 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2110 static float beginscenetime_avg = 0;
2111 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2112 static float scenetime_avg = 0;
2113 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2114 static float endscenetime_avg = 0;
2115 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2118 snprintf(temptext, 300, "Minetest-c55 %s ("
2121 " drawtime=%.0f, beginscenetime=%.0f"
2122 ", scenetime=%.0f, endscenetime=%.0f",
2124 draw_control.range_all,
2131 guitext->setText(narrow_to_wide(temptext).c_str());
2136 snprintf(temptext, 300,
2137 "(% .1f, % .1f, % .1f)"
2138 " (% .3f < btime_jitter < % .3f"
2139 ", dtime_jitter = % .1f %%"
2140 ", v_range = %.1f, RTT = %.3f)",
2141 player_position.X/BS,
2142 player_position.Y/BS,
2143 player_position.Z/BS,
2144 busytime_jitter1_min_sample,
2145 busytime_jitter1_max_sample,
2146 dtime_jitter1_max_fraction * 100.0,
2147 draw_control.wanted_range,
2151 guitext2->setText(narrow_to_wide(temptext).c_str());
2155 guitext_info->setText(infotext.c_str());
2159 Get chat messages from client
2162 // Get new messages from error log buffer
2163 while(!chat_log_error_buf.empty())
2165 chat_lines.push_back(ChatLine(narrow_to_wide(
2166 chat_log_error_buf.get())));
2168 // Get new messages from client
2169 std::wstring message;
2170 while(client.getChatMessage(message))
2172 chat_lines.push_back(ChatLine(message));
2173 /*if(chat_lines.size() > 6)
2175 core::list<ChatLine>::Iterator
2176 i = chat_lines.begin();
2177 chat_lines.erase(i);
2180 // Append them to form the whole static text and throw
2181 // it to the gui element
2183 // This will correspond to the line number counted from
2184 // top to bottom, from size-1 to 0
2185 s16 line_number = chat_lines.size();
2186 // Count of messages to be removed from the top
2187 u16 to_be_removed_count = 0;
2188 for(core::list<ChatLine>::Iterator
2189 i = chat_lines.begin();
2190 i != chat_lines.end(); i++)
2192 // After this, line number is valid for this loop
2197 This results in a maximum age of 60*6 to the
2198 lowermost line and a maximum of 6 lines
2200 float allowed_age = (6-line_number) * 60.0;
2202 if((*i).age > allowed_age)
2204 to_be_removed_count++;
2207 whole += (*i).text + L'\n';
2209 for(u16 i=0; i<to_be_removed_count; i++)
2211 core::list<ChatLine>::Iterator
2212 it = chat_lines.begin();
2213 chat_lines.erase(it);
2215 guitext_chat->setText(whole.c_str());
2217 // Update gui element size and position
2219 /*core::rect<s32> rect(
2221 screensize.Y - guitext_chat_pad_bottom
2222 - text_height*chat_lines.size(),
2224 screensize.Y - guitext_chat_pad_bottom
2226 core::rect<s32> rect(
2230 50 + guitext_chat->getTextHeight()
2233 guitext_chat->setRelativePosition(rect);
2235 // Don't show chat if empty or profiler is enabled
2236 if(chat_lines.size() == 0 || show_profiler)
2237 guitext_chat->setVisible(false);
2239 guitext_chat->setVisible(true);
2246 if(client.getPlayerItem() != new_playeritem)
2248 client.selectPlayerItem(new_playeritem);
2250 if(client.getLocalInventoryUpdated())
2252 //infostream<<"Updating local inventory"<<std::endl;
2253 client.getLocalInventory(local_inventory);
2255 update_wielded_item_trigger = true;
2257 if(update_wielded_item_trigger)
2259 update_wielded_item_trigger = false;
2260 // Update wielded tool
2261 InventoryList *mlist = local_inventory.getList("main");
2264 item = mlist->getItem(client.getPlayerItem());
2265 camera.wield(item, gamedef);
2272 TimeTaker drawtimer("Drawing");
2276 TimeTaker timer("beginScene");
2277 driver->beginScene(true, true, bgcolor);
2278 //driver->beginScene(false, true, bgcolor);
2279 beginscenetime = timer.stop(true);
2284 //infostream<<"smgr->drawAll()"<<std::endl;
2287 TimeTaker timer("smgr");
2289 scenetime = timer.stop(true);
2293 //TimeTaker timer9("auxiliary drawings");
2297 //TimeTaker //timer10("//timer10");
2303 driver->setMaterial(m);
2305 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2307 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2308 i != hilightboxes.end(); i++)
2310 /*infostream<<"hilightbox min="
2311 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2313 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2315 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2322 // Warning: This clears the Z buffer.
2323 camera.drawWieldedTool();
2330 client.renderPostFx();
2336 if(g_settings->getBool("frametime_graph") == true)
2339 for(core::list<float>::Iterator
2340 i = frametime_log.begin();
2341 i != frametime_log.end();
2344 driver->draw2DLine(v2s32(x,50),
2345 v2s32(x,50+(*i)*1000),
2346 video::SColor(255,255,255,255));
2354 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2355 displaycenter + core::vector2d<s32>(10,0),
2356 video::SColor(255,255,255,255));
2357 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2358 displaycenter + core::vector2d<s32>(0,10),
2359 video::SColor(255,255,255,255));
2364 //TimeTaker //timer11("//timer11");
2376 draw_hotbar(driver, font, gamedef,
2377 v2s32(displaycenter.X, screensize.Y),
2378 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2379 client.getHP(), client.getPlayerItem());
2385 if(damage_flash_timer > 0.0)
2387 damage_flash_timer -= dtime;
2389 video::SColor color(128,255,0,0);
2390 driver->draw2DRectangle(color,
2391 core::rect<s32>(0,0,screensize.X,screensize.Y),
2399 TimeTaker timer("endScene");
2401 endscenetime = timer.stop(true);
2404 drawtime = drawtimer.stop(true);
2410 static s16 lastFPS = 0;
2411 //u16 fps = driver->getFPS();
2412 u16 fps = (1.0/dtime_avg1);
2416 core::stringw str = L"Minetest [";
2417 str += driver->getName();
2421 device->setWindowCaption(str.c_str());
2433 Draw a "shutting down" screen, which will be shown while the map
2434 generator and other stuff quits
2437 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2438 draw_load_screen(L"Shutting down stuff...", driver, font);
2439 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2442 gui_shuttingdowntext->remove();*/
2445 } // Client scope (must be destructed before destructing *def and tsrc