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1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "game.h"
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
26 #include <IGUIFont.h>
27 #include "client.h"
28 #include "server.h"
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "materials.h"
35 #include "config.h"
36 #include "clouds.h"
37 #include "camera.h"
38 #include "farmesh.h"
39 #include "mapblock.h"
40 #include "settings.h"
41 #include "profiler.h"
42 #include "mainmenumanager.h"
43 #include "gettext.h"
44 #include "log.h"
45 #include "filesys.h"
46 // Needed for determining pointing to nodes
47 #include "nodedef.h"
48 #include "nodemetadata.h"
49 #include "main.h" // For g_settings
50 #include "tooldef.h"
51 #include "tile.h" // For TextureSource
52 #include "logoutputbuffer.h"
53
54 /*
55         Setting this to 1 enables a special camera mode that forces
56         the renderers to think that the camera statically points from
57         the starting place to a static direction.
58
59         This allows one to move around with the player and see what
60         is actually drawn behind solid things and behind the player.
61 */
62 #define FIELD_OF_VIEW_TEST 0
63
64
65 // Chat data
66 struct ChatLine
67 {
68         ChatLine():
69                 age(0.0)
70         {
71         }
72         ChatLine(const std::wstring &a_text):
73                 age(0.0),
74                 text(a_text)
75         {
76         }
77         float age;
78         std::wstring text;
79 };
80
81 /*
82         Inventory stuff
83 */
84
85 // Inventory actions from the menu are buffered here before sending
86 Queue<InventoryAction*> inventory_action_queue;
87 // This is a copy of the inventory that the client's environment has
88 Inventory local_inventory;
89
90 u16 g_selected_item = 0;
91
92 /*
93         Text input system
94 */
95
96 struct TextDestChat : public TextDest
97 {
98         TextDestChat(Client *client)
99         {
100                 m_client = client;
101         }
102         void gotText(std::wstring text)
103         {
104                 // Discard empty line
105                 if(text == L"")
106                         return;
107
108                 // Send to others
109                 m_client->sendChatMessage(text);
110                 // Show locally
111                 m_client->addChatMessage(text);
112         }
113
114         Client *m_client;
115 };
116
117 struct TextDestNodeMetadata : public TextDest
118 {
119         TextDestNodeMetadata(v3s16 p, Client *client)
120         {
121                 m_p = p;
122                 m_client = client;
123         }
124         void gotText(std::wstring text)
125         {
126                 std::string ntext = wide_to_narrow(text);
127                 infostream<<"Changing text of a sign node: "
128                                 <<ntext<<std::endl;
129                 m_client->sendSignNodeText(m_p, ntext);
130         }
131
132         v3s16 m_p;
133         Client *m_client;
134 };
135
136 /* Respawn menu callback */
137
138 class MainRespawnInitiator: public IRespawnInitiator
139 {
140 public:
141         MainRespawnInitiator(bool *active, Client *client):
142                 m_active(active), m_client(client)
143         {
144                 *m_active = true;
145         }
146         void respawn()
147         {
148                 *m_active = false;
149                 m_client->sendRespawn();
150         }
151 private:
152         bool *m_active;
153         Client *m_client;
154 };
155
156 /*
157         Hotbar draw routine
158 */
159 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
160                 ITextureSource *tsrc,
161                 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
162                 Inventory *inventory, s32 halfheartcount)
163 {
164         InventoryList *mainlist = inventory->getList("main");
165         if(mainlist == NULL)
166         {
167                 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
168                 return;
169         }
170         
171         s32 padding = imgsize/12;
172         //s32 height = imgsize + padding*2;
173         s32 width = itemcount*(imgsize+padding*2);
174         
175         // Position of upper left corner of bar
176         v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
177         
178         // Draw background color
179         /*core::rect<s32> barrect(0,0,width,height);
180         barrect += pos;
181         video::SColor bgcolor(255,128,128,128);
182         driver->draw2DRectangle(bgcolor, barrect, NULL);*/
183
184         core::rect<s32> imgrect(0,0,imgsize,imgsize);
185
186         for(s32 i=0; i<itemcount; i++)
187         {
188                 InventoryItem *item = mainlist->getItem(i);
189                 
190                 core::rect<s32> rect = imgrect + pos
191                                 + v2s32(padding+i*(imgsize+padding*2), padding);
192                 
193                 if(g_selected_item == i)
194                 {
195                         video::SColor c_outside(255,255,0,0);
196                         //video::SColor c_outside(255,0,0,0);
197                         //video::SColor c_inside(255,192,192,192);
198                         s32 x1 = rect.UpperLeftCorner.X;
199                         s32 y1 = rect.UpperLeftCorner.Y;
200                         s32 x2 = rect.LowerRightCorner.X;
201                         s32 y2 = rect.LowerRightCorner.Y;
202                         // Black base borders
203                         driver->draw2DRectangle(c_outside,
204                                         core::rect<s32>(
205                                                 v2s32(x1 - padding, y1 - padding),
206                                                 v2s32(x2 + padding, y1)
207                                         ), NULL);
208                         driver->draw2DRectangle(c_outside,
209                                         core::rect<s32>(
210                                                 v2s32(x1 - padding, y2),
211                                                 v2s32(x2 + padding, y2 + padding)
212                                         ), NULL);
213                         driver->draw2DRectangle(c_outside,
214                                         core::rect<s32>(
215                                                 v2s32(x1 - padding, y1),
216                                                 v2s32(x1, y2)
217                                         ), NULL);
218                         driver->draw2DRectangle(c_outside,
219                                         core::rect<s32>(
220                                                 v2s32(x2, y1),
221                                                 v2s32(x2 + padding, y2)
222                                         ), NULL);
223                         /*// Light inside borders
224                         driver->draw2DRectangle(c_inside,
225                                         core::rect<s32>(
226                                                 v2s32(x1 - padding/2, y1 - padding/2),
227                                                 v2s32(x2 + padding/2, y1)
228                                         ), NULL);
229                         driver->draw2DRectangle(c_inside,
230                                         core::rect<s32>(
231                                                 v2s32(x1 - padding/2, y2),
232                                                 v2s32(x2 + padding/2, y2 + padding/2)
233                                         ), NULL);
234                         driver->draw2DRectangle(c_inside,
235                                         core::rect<s32>(
236                                                 v2s32(x1 - padding/2, y1),
237                                                 v2s32(x1, y2)
238                                         ), NULL);
239                         driver->draw2DRectangle(c_inside,
240                                         core::rect<s32>(
241                                                 v2s32(x2, y1),
242                                                 v2s32(x2 + padding/2, y2)
243                                         ), NULL);
244                         */
245                 }
246
247                 video::SColor bgcolor2(128,0,0,0);
248                 driver->draw2DRectangle(bgcolor2, rect, NULL);
249
250                 if(item != NULL)
251                 {
252                         drawInventoryItem(driver, font, item, rect, NULL, tsrc);
253                 }
254         }
255         
256         /*
257                 Draw hearts
258         */
259         video::ITexture *heart_texture = tsrc->getTextureRaw("heart.png");
260         if(heart_texture)
261         {
262                 v2s32 p = pos + v2s32(0, -20);
263                 for(s32 i=0; i<halfheartcount/2; i++)
264                 {
265                         const video::SColor color(255,255,255,255);
266                         const video::SColor colors[] = {color,color,color,color};
267                         core::rect<s32> rect(0,0,16,16);
268                         rect += p;
269                         driver->draw2DImage(heart_texture, rect,
270                                 core::rect<s32>(core::position2d<s32>(0,0),
271                                 core::dimension2di(heart_texture->getOriginalSize())),
272                                 NULL, colors, true);
273                         p += v2s32(16,0);
274                 }
275                 if(halfheartcount % 2 == 1)
276                 {
277                         const video::SColor color(255,255,255,255);
278                         const video::SColor colors[] = {color,color,color,color};
279                         core::rect<s32> rect(0,0,16/2,16);
280                         rect += p;
281                         core::dimension2di srcd(heart_texture->getOriginalSize());
282                         srcd.Width /= 2;
283                         driver->draw2DImage(heart_texture, rect,
284                                 core::rect<s32>(core::position2d<s32>(0,0), srcd),
285                                 NULL, colors, true);
286                         p += v2s32(16,0);
287                 }
288         }
289 }
290
291 /*
292         Find what the player is pointing at
293 */
294 void getPointedNode(Client *client, v3f player_position,
295                 v3f camera_direction, v3f camera_position,
296                 bool &nodefound, core::line3d<f32> shootline,
297                 v3s16 &nodepos, v3s16 &neighbourpos,
298                 core::aabbox3d<f32> &nodehilightbox,
299                 f32 d)
300 {
301         f32 mindistance = BS * 1001;
302         
303         v3s16 pos_i = floatToInt(player_position, BS);
304
305         /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
306                         <<std::endl;*/
307
308         s16 a = d;
309         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
310         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
311         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
312         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
313         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
314         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
315         
316         for(s16 y = ystart; y <= yend; y++)
317         for(s16 z = zstart; z <= zend; z++)
318         for(s16 x = xstart; x <= xend; x++)
319         {
320                 MapNode n;
321                 try
322                 {
323                         n = client->getNode(v3s16(x,y,z));
324                         if(client->getNodeDefManager()->get(n).pointable == false)
325                                 continue;
326                 }
327                 catch(InvalidPositionException &e)
328                 {
329                         continue;
330                 }
331
332                 v3s16 np(x,y,z);
333                 v3f npf = intToFloat(np, BS);
334                 
335                 f32 d = 0.01;
336                 
337                 v3s16 dirs[6] = {
338                         v3s16(0,0,1), // back
339                         v3s16(0,1,0), // top
340                         v3s16(1,0,0), // right
341                         v3s16(0,0,-1), // front
342                         v3s16(0,-1,0), // bottom
343                         v3s16(-1,0,0), // left
344                 };
345                 
346                 const ContentFeatures &f = client->getNodeDefManager()->get(n);
347                 
348                 if(f.selection_box.type == NODEBOX_FIXED)
349                 {
350                         core::aabbox3d<f32> box = f.selection_box.fixed;
351                         box.MinEdge += npf;
352                         box.MaxEdge += npf;
353
354                         v3s16 facedirs[6] = {
355                                 v3s16(-1,0,0),
356                                 v3s16(1,0,0),
357                                 v3s16(0,-1,0),
358                                 v3s16(0,1,0),
359                                 v3s16(0,0,-1),
360                                 v3s16(0,0,1),
361                         };
362
363                         core::aabbox3d<f32> faceboxes[6] = {
364                                 // X-
365                                 core::aabbox3d<f32>(
366                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
367                                         box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
368                                 ),
369                                 // X+
370                                 core::aabbox3d<f32>(
371                                         box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
372                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
373                                 ),
374                                 // Y-
375                                 core::aabbox3d<f32>(
376                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
377                                         box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
378                                 ),
379                                 // Y+
380                                 core::aabbox3d<f32>(
381                                         box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
382                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
383                                 ),
384                                 // Z-
385                                 core::aabbox3d<f32>(
386                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
387                                         box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
388                                 ),
389                                 // Z+
390                                 core::aabbox3d<f32>(
391                                         box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
392                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
393                                 ),
394                         };
395
396                         for(u16 i=0; i<6; i++)
397                         {
398                                 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
399                                 v3f centerpoint = npf + facedir_f * BS/2;
400                                 f32 distance = (centerpoint - camera_position).getLength();
401                                 if(distance >= mindistance)
402                                         continue;
403                                 if(!faceboxes[i].intersectsWithLine(shootline))
404                                         continue;
405                                 nodefound = true;
406                                 nodepos = np;
407                                 neighbourpos = np+facedirs[i];
408                                 mindistance = distance;
409                                 nodehilightbox = box;
410                         }
411                 }
412                 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
413                 {
414                         v3s16 dir = unpackDir(n.param2);
415                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
416                         dir_f *= BS/2 - BS/6 - BS/20;
417                         v3f cpf = npf + dir_f;
418                         f32 distance = (cpf - camera_position).getLength();
419
420                         core::aabbox3d<f32> box;
421                         
422                         // top
423                         if(dir == v3s16(0,1,0)){
424                                 box = f.selection_box.wall_top;
425                         }
426                         // bottom
427                         else if(dir == v3s16(0,-1,0)){
428                                 box = f.selection_box.wall_bottom;
429                         }
430                         // side
431                         else{
432                                 v3f vertices[2] =
433                                 {
434                                         f.selection_box.wall_side.MinEdge,
435                                         f.selection_box.wall_side.MaxEdge
436                                 };
437
438                                 for(s32 i=0; i<2; i++)
439                                 {
440                                         if(dir == v3s16(-1,0,0))
441                                                 vertices[i].rotateXZBy(0);
442                                         if(dir == v3s16(1,0,0))
443                                                 vertices[i].rotateXZBy(180);
444                                         if(dir == v3s16(0,0,-1))
445                                                 vertices[i].rotateXZBy(90);
446                                         if(dir == v3s16(0,0,1))
447                                                 vertices[i].rotateXZBy(-90);
448                                 }
449
450                                 box = core::aabbox3d<f32>(vertices[0]);
451                                 box.addInternalPoint(vertices[1]);
452                         }
453
454                         box.MinEdge += npf;
455                         box.MaxEdge += npf;
456                         
457                         if(distance < mindistance)
458                         {
459                                 if(box.intersectsWithLine(shootline))
460                                 {
461                                         nodefound = true;
462                                         nodepos = np;
463                                         neighbourpos = np;
464                                         mindistance = distance;
465                                         nodehilightbox = box;
466                                 }
467                         }
468                 }
469                 else // NODEBOX_REGULAR
470                 {
471                         for(u16 i=0; i<6; i++)
472                         {
473                                 v3f dir_f = v3f(dirs[i].X,
474                                                 dirs[i].Y, dirs[i].Z);
475                                 v3f centerpoint = npf + dir_f * BS/2;
476                                 f32 distance =
477                                                 (centerpoint - camera_position).getLength();
478                                 
479                                 if(distance < mindistance)
480                                 {
481                                         core::CMatrix4<f32> m;
482                                         m.buildRotateFromTo(v3f(0,0,1), dir_f);
483
484                                         // This is the back face
485                                         v3f corners[2] = {
486                                                 v3f(BS/2, BS/2, BS/2),
487                                                 v3f(-BS/2, -BS/2, BS/2+d)
488                                         };
489                                         
490                                         for(u16 j=0; j<2; j++)
491                                         {
492                                                 m.rotateVect(corners[j]);
493                                                 corners[j] += npf;
494                                         }
495
496                                         core::aabbox3d<f32> facebox(corners[0]);
497                                         facebox.addInternalPoint(corners[1]);
498
499                                         if(facebox.intersectsWithLine(shootline))
500                                         {
501                                                 nodefound = true;
502                                                 nodepos = np;
503                                                 neighbourpos = np + dirs[i];
504                                                 mindistance = distance;
505
506                                                 //nodehilightbox = facebox;
507
508                                                 const float d = 0.502;
509                                                 core::aabbox3d<f32> nodebox
510                                                                 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
511                                                 v3f nodepos_f = intToFloat(nodepos, BS);
512                                                 nodebox.MinEdge += nodepos_f;
513                                                 nodebox.MaxEdge += nodepos_f;
514                                                 nodehilightbox = nodebox;
515                                         }
516                                 } // if distance < mindistance
517                         } // for dirs
518                 } // regular block
519         } // for coords
520 }
521
522 void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
523                 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
524                 float brightness)
525 {
526         if(skybox)
527         {
528                 skybox->remove();
529         }
530         
531         /*// Disable skybox if FarMesh is enabled
532         if(g_settings->getBool("enable_farmesh"))
533                 return;*/
534         
535         if(brightness >= 0.5)
536         {
537                 skybox = smgr->addSkyBoxSceneNode(
538                         tsrc->getTextureRaw("skybox2.png"),
539                         tsrc->getTextureRaw("skybox3.png"),
540                         tsrc->getTextureRaw("skybox1.png"),
541                         tsrc->getTextureRaw("skybox1.png"),
542                         tsrc->getTextureRaw("skybox1.png"),
543                         tsrc->getTextureRaw("skybox1.png"));
544         }
545         else if(brightness >= 0.2)
546         {
547                 skybox = smgr->addSkyBoxSceneNode(
548                         tsrc->getTextureRaw("skybox2_dawn.png"),
549                         tsrc->getTextureRaw("skybox3_dawn.png"),
550                         tsrc->getTextureRaw("skybox1_dawn.png"),
551                         tsrc->getTextureRaw("skybox1_dawn.png"),
552                         tsrc->getTextureRaw("skybox1_dawn.png"),
553                         tsrc->getTextureRaw("skybox1_dawn.png"));
554         }
555         else
556         {
557                 skybox = smgr->addSkyBoxSceneNode(
558                         tsrc->getTextureRaw("skybox2_night.png"),
559                         tsrc->getTextureRaw("skybox3_night.png"),
560                         tsrc->getTextureRaw("skybox1_night.png"),
561                         tsrc->getTextureRaw("skybox1_night.png"),
562                         tsrc->getTextureRaw("skybox1_night.png"),
563                         tsrc->getTextureRaw("skybox1_night.png"));
564         }
565 }
566
567 /*
568         Draws a screen with a single text on it.
569         Text will be removed when the screen is drawn the next time.
570 */
571 /*gui::IGUIStaticText **/
572 void draw_load_screen(const std::wstring &text,
573                 video::IVideoDriver* driver, gui::IGUIFont* font)
574 {
575         v2u32 screensize = driver->getScreenSize();
576         const wchar_t *loadingtext = text.c_str();
577         core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
578         core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
579         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
580         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
581
582         gui::IGUIStaticText *guitext = guienv->addStaticText(
583                         loadingtext, textrect, false, false);
584         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
585
586         driver->beginScene(true, true, video::SColor(255,0,0,0));
587         guienv->drawAll();
588         driver->endScene();
589         
590         guitext->remove();
591         
592         //return guitext;
593 }
594
595 void the_game(
596         bool &kill,
597         bool random_input,
598         InputHandler *input,
599         IrrlichtDevice *device,
600         gui::IGUIFont* font,
601         std::string map_dir,
602         std::string playername,
603         std::string password,
604         std::string address,
605         u16 port,
606         std::wstring &error_message,
607     std::string configpath
608 )
609 {
610         video::IVideoDriver* driver = device->getVideoDriver();
611         scene::ISceneManager* smgr = device->getSceneManager();
612         
613         // Calculate text height using the font
614         u32 text_height = font->getDimension(L"Random test string").Height;
615
616         v2u32 screensize(0,0);
617         v2u32 last_screensize(0,0);
618         screensize = driver->getScreenSize();
619
620         const s32 hotbar_itemcount = 8;
621         //const s32 hotbar_imagesize = 36;
622         //const s32 hotbar_imagesize = 64;
623         s32 hotbar_imagesize = 48;
624         
625         // The color of the sky
626
627         //video::SColor skycolor = video::SColor(255,140,186,250);
628
629         video::SColor bgcolor_bright = video::SColor(255,170,200,230);
630
631         /*
632                 Draw "Loading" screen
633         */
634
635         draw_load_screen(L"Loading...", driver, font);
636         
637         // Create texture source
638         IWritableTextureSource *tsrc = createTextureSource(device);
639         
640         // These will be filled by data received from the server
641         // Create tool definition manager
642         IWritableToolDefManager *tooldef = createToolDefManager();
643         // Create node definition manager
644         IWritableNodeDefManager *nodedef = createNodeDefManager();
645
646         // Add chat log output for errors to be shown in chat
647         LogOutputBuffer chat_log_error_buf(LMT_ERROR);
648
649         /*
650                 Create server.
651                 SharedPtr will delete it when it goes out of scope.
652         */
653         SharedPtr<Server> server;
654         if(address == ""){
655                 draw_load_screen(L"Creating server...", driver, font);
656                 infostream<<"Creating server"<<std::endl;
657                 server = new Server(map_dir, configpath);
658                 server->start(port);
659         }
660
661         { // Client scope
662         
663         /*
664                 Create client
665         */
666
667         draw_load_screen(L"Creating client...", driver, font);
668         infostream<<"Creating client"<<std::endl;
669         
670         MapDrawControl draw_control;
671
672         Client client(device, playername.c_str(), password, draw_control,
673                         tsrc, tooldef, nodedef);
674         
675         // Client acts as our GameDef
676         IGameDef *gamedef = &client;
677                         
678         draw_load_screen(L"Resolving address...", driver, font);
679         Address connect_address(0,0,0,0, port);
680         try{
681                 if(address == "")
682                         //connect_address.Resolve("localhost");
683                         connect_address.setAddress(127,0,0,1);
684                 else
685                         connect_address.Resolve(address.c_str());
686         }
687         catch(ResolveError &e)
688         {
689                 errorstream<<"Couldn't resolve address"<<std::endl;
690                 //return 0;
691                 error_message = L"Couldn't resolve address";
692                 //gui_loadingtext->remove();
693                 return;
694         }
695
696         /*
697                 Attempt to connect to the server
698         */
699         
700         infostream<<"Connecting to server at ";
701         connect_address.print(&infostream);
702         infostream<<std::endl;
703         client.connect(connect_address);
704         
705         /*
706                 Wait for server to accept connection
707         */
708         bool could_connect = false;
709         try{
710                 float frametime = 0.033;
711                 const float timeout = 10.0;
712                 float time_counter = 0.0;
713                 for(;;)
714                 {
715                         // Update client and server
716                         client.step(frametime);
717                         if(server != NULL)
718                                 server->step(frametime);
719                         
720                         // End condition
721                         if(client.connectedAndInitialized()){
722                                 could_connect = true;
723                                 break;
724                         }
725                         // Break conditions
726                         if(client.accessDenied())
727                                 break;
728                         if(time_counter >= timeout)
729                                 break;
730                         
731                         // Display status
732                         std::wostringstream ss;
733                         ss<<L"Connecting to server... (timeout in ";
734                         ss<<(int)(timeout - time_counter + 1.0);
735                         ss<<L" seconds)";
736                         draw_load_screen(ss.str(), driver, font);
737                         
738                         // Delay a bit
739                         sleep_ms(1000*frametime);
740                         time_counter += frametime;
741                 }
742         }
743         catch(con::PeerNotFoundException &e)
744         {}
745         
746         /*
747                 Handle failure to connect
748         */
749         if(could_connect == false)
750         {
751                 if(client.accessDenied())
752                 {
753                         error_message = L"Access denied. Reason: "
754                                         +client.accessDeniedReason();
755                         errorstream<<wide_to_narrow(error_message)<<std::endl;
756                 }
757                 else
758                 {
759                         error_message = L"Connection timed out.";
760                         errorstream<<"Timed out."<<std::endl;
761                 }
762                 //gui_loadingtext->remove();
763                 return;
764         }
765         
766         /*
767                 Wait until content has been received
768         */
769         bool got_content = false;
770         {
771                 float frametime = 0.033;
772                 const float timeout = 5.0;
773                 float time_counter = 0.0;
774                 for(;;)
775                 {
776                         // Update client and server
777                         client.step(frametime);
778                         if(server != NULL)
779                                 server->step(frametime);
780                         
781                         // End condition
782                         if(client.texturesReceived() &&
783                                         client.tooldefReceived() &&
784                                         client.nodedefReceived()){
785                                 got_content = true;
786                                 break;
787                         }
788                         // Break conditions
789                         if(!client.connectedAndInitialized())
790                                 break;
791                         if(time_counter >= timeout)
792                                 break;
793                         
794                         // Display status
795                         std::wostringstream ss;
796                         ss<<L"Waiting content... (continuing anyway in ";
797                         ss<<(int)(timeout - time_counter + 1.0);
798                         ss<<L" seconds)\n";
799
800                         ss<<(client.tooldefReceived()?L"[X]":L"[  ]");
801                         ss<<L" Tool definitions\n";
802                         ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
803                         ss<<L" Node definitions\n";
804                         //ss<<(client.texturesReceived()?L"[X]":L"[  ]");
805                         ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
806                         ss<<L" Textures\n";
807
808                         draw_load_screen(ss.str(), driver, font);
809                         
810                         // Delay a bit
811                         sleep_ms(1000*frametime);
812                         time_counter += frametime;
813                 }
814         }
815
816         /*
817                 Create skybox
818         */
819         float old_brightness = 1.0;
820         scene::ISceneNode* skybox = NULL;
821         update_skybox(driver, tsrc, smgr, skybox, 1.0);
822         
823         /*
824                 Create the camera node
825         */
826         Camera camera(smgr, draw_control);
827         if (!camera.successfullyCreated(error_message))
828                 return;
829
830         f32 camera_yaw = 0; // "right/left"
831         f32 camera_pitch = 0; // "up/down"
832
833         /*
834                 Clouds
835         */
836         
837         float cloud_height = BS*100;
838         Clouds *clouds = NULL;
839         if(g_settings->getBool("enable_clouds"))
840         {
841                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
842                                 cloud_height, time(0));
843         }
844         
845         /*
846                 FarMesh
847         */
848
849         FarMesh *farmesh = NULL;
850         if(g_settings->getBool("enable_farmesh"))
851         {
852                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
853         }
854
855         /*
856                 Move into game
857         */
858         
859         //gui_loadingtext->remove();
860
861         /*
862                 Add some gui stuff
863         */
864
865         // First line of debug text
866         gui::IGUIStaticText *guitext = guienv->addStaticText(
867                         L"Minetest-c55",
868                         core::rect<s32>(5, 5, 795, 5+text_height),
869                         false, false);
870         // Second line of debug text
871         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
872                         L"",
873                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
874                         false, false);
875         // At the middle of the screen
876         // Object infos are shown in this
877         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
878                         L"",
879                         core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
880                         false, false);
881         
882         // Chat text
883         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
884                         L"",
885                         core::rect<s32>(0,0,0,0),
886                         //false, false); // Disable word wrap as of now
887                         false, true);
888         //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
889         core::list<ChatLine> chat_lines;
890         
891         // Profiler text (size is updated when text is updated)
892         gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
893                         L"<Profiler>",
894                         core::rect<s32>(6, 4+(text_height+5)*2, 400,
895                         (text_height+5)*2 + text_height*35),
896                         false, false);
897         guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
898         guitext_profiler->setVisible(false);
899         
900         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
901                         (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
902         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
903                         (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
904         
905         // Test the text input system
906         /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
907                         NULL))->drop();*/
908         /*GUIMessageMenu *menu =
909                         new GUIMessageMenu(guienv, guiroot, -1, 
910                                 &g_menumgr,
911                                 L"Asd");
912         menu->drop();*/
913         
914         // Launch pause menu
915         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
916                         &g_menumgr))->drop();
917         
918         // Enable texts
919         /*guitext2->setVisible(true);
920         guitext_info->setVisible(true);
921         guitext_chat->setVisible(true);*/
922
923         //s32 guitext_chat_pad_bottom = 70;
924
925         /*
926                 Some statistics are collected in these
927         */
928         u32 drawtime = 0;
929         u32 beginscenetime = 0;
930         u32 scenetime = 0;
931         u32 endscenetime = 0;
932         
933         // A test
934         //throw con::PeerNotFoundException("lol");
935
936         float brightness = 1.0;
937
938         core::list<float> frametime_log;
939
940         float nodig_delay_counter = 0.0;
941         float dig_time = 0.0;
942         u16 dig_index = 0;
943         v3s16 nodepos_old(-32768,-32768,-32768);
944         bool ldown_for_dig = false;
945
946         float damage_flash_timer = 0;
947         s16 farmesh_range = 20*MAP_BLOCKSIZE;
948
949         const float object_hit_delay = 0.2;
950         float object_hit_delay_timer = 0.0;
951         
952         bool invert_mouse = g_settings->getBool("invert_mouse");
953
954         bool respawn_menu_active = false;
955
956         bool show_profiler = false;
957         bool force_fog_off = false;
958         bool disable_camera_update = false;
959
960         /*
961                 Main loop
962         */
963
964         bool first_loop_after_window_activation = true;
965
966         // TODO: Convert the static interval timers to these
967         // Interval limiter for profiler
968         IntervalLimiter m_profiler_interval;
969
970         // Time is in milliseconds
971         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
972         // NOTE: So we have to use getTime() and call run()s between them
973         u32 lasttime = device->getTimer()->getTime();
974
975         while(device->run() && kill == false)
976         {
977                 //std::cerr<<"frame"<<std::endl;
978
979                 if(client.accessDenied())
980                 {
981                         error_message = L"Access denied. Reason: "
982                                         +client.accessDeniedReason();
983                         errorstream<<wide_to_narrow(error_message)<<std::endl;
984                         break;
985                 }
986
987                 if(g_gamecallback->disconnect_requested)
988                 {
989                         g_gamecallback->disconnect_requested = false;
990                         break;
991                 }
992
993                 if(g_gamecallback->changepassword_requested)
994                 {
995                         (new GUIPasswordChange(guienv, guiroot, -1,
996                                 &g_menumgr, &client))->drop();
997                         g_gamecallback->changepassword_requested = false;
998                 }
999
1000                 /*
1001                         Process TextureSource's queue
1002                 */
1003                 tsrc->processQueue();
1004
1005                 /*
1006                         Random calculations
1007                 */
1008                 last_screensize = screensize;
1009                 screensize = driver->getScreenSize();
1010                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1011                 //bool screensize_changed = screensize != last_screensize;
1012
1013                 // Resize hotbar
1014                 if(screensize.Y <= 800)
1015                         hotbar_imagesize = 32;
1016                 else if(screensize.Y <= 1280)
1017                         hotbar_imagesize = 48;
1018                 else
1019                         hotbar_imagesize = 64;
1020                 
1021                 // Hilight boxes collected during the loop and displayed
1022                 core::list< core::aabbox3d<f32> > hilightboxes;
1023                 
1024                 // Info text
1025                 std::wstring infotext;
1026
1027                 // When screen size changes, update positions and sizes of stuff
1028                 /*if(screensize_changed)
1029                 {
1030                         v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1031                         quick_inventory->updatePosition(pos);
1032                 }*/
1033
1034                 //TimeTaker //timer1("//timer1");
1035                 
1036                 // Time of frame without fps limit
1037                 float busytime;
1038                 u32 busytime_u32;
1039                 {
1040                         // not using getRealTime is necessary for wine
1041                         u32 time = device->getTimer()->getTime();
1042                         if(time > lasttime)
1043                                 busytime_u32 = time - lasttime;
1044                         else
1045                                 busytime_u32 = 0;
1046                         busytime = busytime_u32 / 1000.0;
1047                 }
1048
1049                 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1050         
1051                 // Necessary for device->getTimer()->getTime()
1052                 device->run();
1053
1054                 /*
1055                         FPS limiter
1056                 */
1057
1058                 {
1059                         float fps_max = g_settings->getFloat("fps_max");
1060                         u32 frametime_min = 1000./fps_max;
1061                         
1062                         if(busytime_u32 < frametime_min)
1063                         {
1064                                 u32 sleeptime = frametime_min - busytime_u32;
1065                                 device->sleep(sleeptime);
1066                         }
1067                 }
1068
1069                 // Necessary for device->getTimer()->getTime()
1070                 device->run();
1071
1072                 /*
1073                         Time difference calculation
1074                 */
1075                 f32 dtime; // in seconds
1076                 
1077                 u32 time = device->getTimer()->getTime();
1078                 if(time > lasttime)
1079                         dtime = (time - lasttime) / 1000.0;
1080                 else
1081                         dtime = 0;
1082                 lasttime = time;
1083
1084                 /* Run timers */
1085
1086                 object_hit_delay_timer -= dtime;
1087
1088                 g_profiler->add("Elapsed time", dtime);
1089                 g_profiler->avg("FPS", 1./dtime);
1090
1091                 /*
1092                         Log frametime for visualization
1093                 */
1094                 frametime_log.push_back(dtime);
1095                 if(frametime_log.size() > 100)
1096                 {
1097                         core::list<float>::Iterator i = frametime_log.begin();
1098                         frametime_log.erase(i);
1099                 }
1100
1101                 /*
1102                         Visualize frametime in terminal
1103                 */
1104                 /*for(u32 i=0; i<dtime*400; i++)
1105                         infostream<<"X";
1106                 infostream<<std::endl;*/
1107
1108                 /*
1109                         Time average and jitter calculation
1110                 */
1111
1112                 static f32 dtime_avg1 = 0.0;
1113                 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1114                 f32 dtime_jitter1 = dtime - dtime_avg1;
1115
1116                 static f32 dtime_jitter1_max_sample = 0.0;
1117                 static f32 dtime_jitter1_max_fraction = 0.0;
1118                 {
1119                         static f32 jitter1_max = 0.0;
1120                         static f32 counter = 0.0;
1121                         if(dtime_jitter1 > jitter1_max)
1122                                 jitter1_max = dtime_jitter1;
1123                         counter += dtime;
1124                         if(counter > 0.0)
1125                         {
1126                                 counter -= 3.0;
1127                                 dtime_jitter1_max_sample = jitter1_max;
1128                                 dtime_jitter1_max_fraction
1129                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1130                                 jitter1_max = 0.0;
1131                         }
1132                 }
1133                 
1134                 /*
1135                         Busytime average and jitter calculation
1136                 */
1137
1138                 static f32 busytime_avg1 = 0.0;
1139                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1140                 f32 busytime_jitter1 = busytime - busytime_avg1;
1141                 
1142                 static f32 busytime_jitter1_max_sample = 0.0;
1143                 static f32 busytime_jitter1_min_sample = 0.0;
1144                 {
1145                         static f32 jitter1_max = 0.0;
1146                         static f32 jitter1_min = 0.0;
1147                         static f32 counter = 0.0;
1148                         if(busytime_jitter1 > jitter1_max)
1149                                 jitter1_max = busytime_jitter1;
1150                         if(busytime_jitter1 < jitter1_min)
1151                                 jitter1_min = busytime_jitter1;
1152                         counter += dtime;
1153                         if(counter > 0.0){
1154                                 counter -= 3.0;
1155                                 busytime_jitter1_max_sample = jitter1_max;
1156                                 busytime_jitter1_min_sample = jitter1_min;
1157                                 jitter1_max = 0.0;
1158                                 jitter1_min = 0.0;
1159                         }
1160                 }
1161                 
1162                 /*
1163                         Debug info for client
1164                 */
1165                 {
1166                         static float counter = 0.0;
1167                         counter -= dtime;
1168                         if(counter < 0)
1169                         {
1170                                 counter = 30.0;
1171                                 client.printDebugInfo(infostream);
1172                         }
1173                 }
1174
1175                 /*
1176                         Profiler
1177                 */
1178                 float profiler_print_interval =
1179                                 g_settings->getFloat("profiler_print_interval");
1180                 bool print_to_log = true;
1181                 if(profiler_print_interval == 0){
1182                         print_to_log = false;
1183                         profiler_print_interval = 5;
1184                 }
1185                 if(m_profiler_interval.step(dtime, profiler_print_interval))
1186                 {
1187                         if(print_to_log){
1188                                 infostream<<"Profiler:"<<std::endl;
1189                                 g_profiler->print(infostream);
1190                         }
1191
1192                         std::ostringstream os(std::ios_base::binary);
1193                         g_profiler->print(os);
1194                         std::wstring text = narrow_to_wide(os.str());
1195                         guitext_profiler->setText(text.c_str());
1196
1197                         g_profiler->clear();
1198                         
1199                         s32 w = font->getDimension(text.c_str()).Width;
1200                         if(w < 400)
1201                                 w = 400;
1202                         core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
1203                                         8+(text_height+5)*2 +
1204                                         font->getDimension(text.c_str()).Height);
1205                         guitext_profiler->setRelativePosition(rect);
1206                 }
1207
1208                 /*
1209                         Direct handling of user input
1210                 */
1211                 
1212                 // Reset input if window not active or some menu is active
1213                 if(device->isWindowActive() == false || noMenuActive() == false)
1214                 {
1215                         input->clear();
1216                 }
1217
1218                 // Input handler step() (used by the random input generator)
1219                 input->step(dtime);
1220
1221                 /*
1222                         Launch menus and trigger stuff according to keys
1223                 */
1224                 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1225                 {
1226                         // drop selected item
1227                         IDropAction *a = new IDropAction();
1228                         a->count = 0;
1229                         a->from_inv = "current_player";
1230                         a->from_list = "main";
1231                         a->from_i = g_selected_item;
1232                         client.inventoryAction(a);
1233                 }
1234                 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1235                 {
1236                         infostream<<"the_game: "
1237                                         <<"Launching inventory"<<std::endl;
1238                         
1239                         GUIInventoryMenu *menu =
1240                                 new GUIInventoryMenu(guienv, guiroot, -1,
1241                                         &g_menumgr, v2s16(8,7),
1242                                         client.getInventoryContext(),
1243                                         &client, tsrc);
1244
1245                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1246                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1247                                         "list", "current_player", "main",
1248                                         v2s32(0, 3), v2s32(8, 4)));
1249                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1250                                         "list", "current_player", "craft",
1251                                         v2s32(3, 0), v2s32(3, 3)));
1252                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1253                                         "list", "current_player", "craftresult",
1254                                         v2s32(7, 1), v2s32(1, 1)));
1255
1256                         menu->setDrawSpec(draw_spec);
1257
1258                         menu->drop();
1259                 }
1260                 else if(input->wasKeyDown(EscapeKey))
1261                 {
1262                         infostream<<"the_game: "
1263                                         <<"Launching pause menu"<<std::endl;
1264                         // It will delete itself by itself
1265                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1266                                         &g_menumgr))->drop();
1267
1268                         // Move mouse cursor on top of the disconnect button
1269                         input->setMousePos(displaycenter.X, displaycenter.Y+25);
1270                 }
1271                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1272                 {
1273                         TextDest *dest = new TextDestChat(&client);
1274
1275                         (new GUITextInputMenu(guienv, guiroot, -1,
1276                                         &g_menumgr, dest,
1277                                         L""))->drop();
1278                 }
1279                 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1280                 {
1281                         TextDest *dest = new TextDestChat(&client);
1282
1283                         (new GUITextInputMenu(guienv, guiroot, -1,
1284                                         &g_menumgr, dest,
1285                                         L"/"))->drop();
1286                 }
1287                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1288                 {
1289                         if(g_settings->getBool("free_move"))
1290                         {
1291                                 g_settings->set("free_move","false");
1292                                 chat_lines.push_back(ChatLine(L"free_move disabled"));
1293                         }
1294                         else
1295                         {
1296                                 g_settings->set("free_move","true");
1297                                 chat_lines.push_back(ChatLine(L"free_move enabled"));
1298                         }
1299                 }
1300                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1301                 {
1302                         if(g_settings->getBool("fast_move"))
1303                         {
1304                                 g_settings->set("fast_move","false");
1305                                 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1306                         }
1307                         else
1308                         {
1309                                 g_settings->set("fast_move","true");
1310                                 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1311                         }
1312                 }
1313                 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1314                 {
1315                         if(g_settings->getBool("frametime_graph"))
1316                         {
1317                                 g_settings->set("frametime_graph","false");
1318                                 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1319                         }
1320                         else
1321                         {
1322                                 g_settings->set("frametime_graph","true");
1323                                 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1324                         }
1325                 }
1326                 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1327                 {
1328                         irr::video::IImage* const image = driver->createScreenShot(); 
1329                         if (image) { 
1330                                 irr::c8 filename[256]; 
1331                                 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
1332                                                  g_settings->get("screenshot_path").c_str(),
1333                                                  device->getTimer()->getRealTime()); 
1334                                 if (driver->writeImageToFile(image, filename)) {
1335                                         std::wstringstream sstr;
1336                                         sstr<<"Saved screenshot to '"<<filename<<"'";
1337                                         infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1338                                         chat_lines.push_back(ChatLine(sstr.str()));
1339                                 } else{
1340                                         infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1341                                 }
1342                                 image->drop(); 
1343                         }                        
1344                 }
1345                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1346                 {
1347                         show_profiler = !show_profiler;
1348                         guitext_profiler->setVisible(show_profiler);
1349                         if(show_profiler)
1350                                 chat_lines.push_back(ChatLine(L"Profiler disabled"));
1351                         else
1352                                 chat_lines.push_back(ChatLine(L"Profiler enabled"));
1353                 }
1354                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1355                 {
1356                         force_fog_off = !force_fog_off;
1357                         if(force_fog_off)
1358                                 chat_lines.push_back(ChatLine(L"Fog disabled"));
1359                         else
1360                                 chat_lines.push_back(ChatLine(L"Fog enabled"));
1361                 }
1362                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1363                 {
1364                         disable_camera_update = !disable_camera_update;
1365                         if(disable_camera_update)
1366                                 chat_lines.push_back(ChatLine(L"Camera update disabled"));
1367                         else
1368                                 chat_lines.push_back(ChatLine(L"Camera update enabled"));
1369                 }
1370
1371                 // Item selection with mouse wheel
1372                 {
1373                         s32 wheel = input->getMouseWheel();
1374                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1375                                         hotbar_itemcount-1);
1376
1377                         if(wheel < 0)
1378                         {
1379                                 if(g_selected_item < max_item)
1380                                         g_selected_item++;
1381                                 else
1382                                         g_selected_item = 0;
1383                         }
1384                         else if(wheel > 0)
1385                         {
1386                                 if(g_selected_item > 0)
1387                                         g_selected_item--;
1388                                 else
1389                                         g_selected_item = max_item;
1390                         }
1391                 }
1392                 
1393                 // Item selection
1394                 for(u16 i=0; i<10; i++)
1395                 {
1396                         const KeyPress *kp = NumberKey + (i + 1) % 10;
1397                         if(input->wasKeyDown(*kp))
1398                         {
1399                                 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1400                                 {
1401                                         g_selected_item = i;
1402
1403                                         infostream<<"Selected item: "
1404                                                         <<g_selected_item<<std::endl;
1405                                 }
1406                         }
1407                 }
1408
1409                 // Viewing range selection
1410                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1411                 {
1412                         if(draw_control.range_all)
1413                         {
1414                                 draw_control.range_all = false;
1415                                 infostream<<"Disabled full viewing range"<<std::endl;
1416                         }
1417                         else
1418                         {
1419                                 draw_control.range_all = true;
1420                                 infostream<<"Enabled full viewing range"<<std::endl;
1421                         }
1422                 }
1423
1424                 // Print debug stacks
1425                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1426                 {
1427                         dstream<<"-----------------------------------------"
1428                                         <<std::endl;
1429                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1430                         dstream<<"-----------------------------------------"
1431                                         <<std::endl;
1432                         debug_stacks_print();
1433                 }
1434
1435                 /*
1436                         Mouse and camera control
1437                         NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1438                 */
1439                 
1440                 if((device->isWindowActive() && noMenuActive()) || random_input)
1441                 {
1442                         if(!random_input)
1443                         {
1444                                 // Mac OSX gets upset if this is set every frame
1445                                 if(device->getCursorControl()->isVisible())
1446                                         device->getCursorControl()->setVisible(false);
1447                         }
1448
1449                         if(first_loop_after_window_activation){
1450                                 //infostream<<"window active, first loop"<<std::endl;
1451                                 first_loop_after_window_activation = false;
1452                         }
1453                         else{
1454                                 s32 dx = input->getMousePos().X - displaycenter.X;
1455                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
1456                                 if(invert_mouse)
1457                                         dy = -dy;
1458                                 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1459                                 
1460                                 /*const float keyspeed = 500;
1461                                 if(input->isKeyDown(irr::KEY_UP))
1462                                         dy -= dtime * keyspeed;
1463                                 if(input->isKeyDown(irr::KEY_DOWN))
1464                                         dy += dtime * keyspeed;
1465                                 if(input->isKeyDown(irr::KEY_LEFT))
1466                                         dx -= dtime * keyspeed;
1467                                 if(input->isKeyDown(irr::KEY_RIGHT))
1468                                         dx += dtime * keyspeed;*/
1469
1470                                 camera_yaw -= dx*0.2;
1471                                 camera_pitch += dy*0.2;
1472                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
1473                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
1474                         }
1475                         input->setMousePos(displaycenter.X, displaycenter.Y);
1476                 }
1477                 else{
1478                         // Mac OSX gets upset if this is set every frame
1479                         if(device->getCursorControl()->isVisible() == false)
1480                                 device->getCursorControl()->setVisible(true);
1481
1482                         //infostream<<"window inactive"<<std::endl;
1483                         first_loop_after_window_activation = true;
1484                 }
1485
1486                 /*
1487                         Player speed control
1488                 */
1489                 
1490                 if(!noMenuActive() || !device->isWindowActive())
1491                 {
1492                         PlayerControl control(
1493                                 false,
1494                                 false,
1495                                 false,
1496                                 false,
1497                                 false,
1498                                 false,
1499                                 false,
1500                                 camera_pitch,
1501                                 camera_yaw
1502                         );
1503                         client.setPlayerControl(control);
1504                 }
1505                 else
1506                 {
1507                         /*bool a_up,
1508                         bool a_down,
1509                         bool a_left,
1510                         bool a_right,
1511                         bool a_jump,
1512                         bool a_superspeed,
1513                         bool a_sneak,
1514                         float a_pitch,
1515                         float a_yaw*/
1516                         PlayerControl control(
1517                                 input->isKeyDown(getKeySetting("keymap_forward")),
1518                                 input->isKeyDown(getKeySetting("keymap_backward")),
1519                                 input->isKeyDown(getKeySetting("keymap_left")),
1520                                 input->isKeyDown(getKeySetting("keymap_right")),
1521                                 input->isKeyDown(getKeySetting("keymap_jump")),
1522                                 input->isKeyDown(getKeySetting("keymap_special1")),
1523                                 input->isKeyDown(getKeySetting("keymap_sneak")),
1524                                 camera_pitch,
1525                                 camera_yaw
1526                         );
1527                         client.setPlayerControl(control);
1528                 }
1529                 
1530                 /*
1531                         Run server
1532                 */
1533
1534                 if(server != NULL)
1535                 {
1536                         //TimeTaker timer("server->step(dtime)");
1537                         server->step(dtime);
1538                 }
1539
1540                 /*
1541                         Process environment
1542                 */
1543                 
1544                 {
1545                         //TimeTaker timer("client.step(dtime)");
1546                         client.step(dtime);
1547                         //client.step(dtime_avg1);
1548                 }
1549
1550                 {
1551                         // Read client events
1552                         for(;;)
1553                         {
1554                                 ClientEvent event = client.getClientEvent();
1555                                 if(event.type == CE_NONE)
1556                                 {
1557                                         break;
1558                                 }
1559                                 else if(event.type == CE_PLAYER_DAMAGE)
1560                                 {
1561                                         //u16 damage = event.player_damage.amount;
1562                                         //infostream<<"Player damage: "<<damage<<std::endl;
1563                                         damage_flash_timer = 0.05;
1564                                         if(event.player_damage.amount >= 2){
1565                                                 damage_flash_timer += 0.05 * event.player_damage.amount;
1566                                         }
1567                                 }
1568                                 else if(event.type == CE_PLAYER_FORCE_MOVE)
1569                                 {
1570                                         camera_yaw = event.player_force_move.yaw;
1571                                         camera_pitch = event.player_force_move.pitch;
1572                                 }
1573                                 else if(event.type == CE_DEATHSCREEN)
1574                                 {
1575                                         if(respawn_menu_active)
1576                                                 continue;
1577
1578                                         /*bool set_camera_point_target =
1579                                                         event.deathscreen.set_camera_point_target;
1580                                         v3f camera_point_target;
1581                                         camera_point_target.X = event.deathscreen.camera_point_target_x;
1582                                         camera_point_target.Y = event.deathscreen.camera_point_target_y;
1583                                         camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1584                                         MainRespawnInitiator *respawner =
1585                                                         new MainRespawnInitiator(
1586                                                                         &respawn_menu_active, &client);
1587                                         GUIDeathScreen *menu =
1588                                                         new GUIDeathScreen(guienv, guiroot, -1, 
1589                                                                 &g_menumgr, respawner);
1590                                         menu->drop();
1591                                         
1592                                         /* Handle visualization */
1593
1594                                         damage_flash_timer = 0;
1595
1596                                         /*LocalPlayer* player = client.getLocalPlayer();
1597                                         player->setPosition(player->getPosition() + v3f(0,-BS,0));
1598                                         camera.update(player, busytime, screensize);*/
1599                                 }
1600                                 else if(event.type == CE_TEXTURES_UPDATED)
1601                                 {
1602                                         update_skybox(driver, tsrc, smgr, skybox, brightness);
1603                                 }
1604                         }
1605                 }
1606                 
1607                 //TimeTaker //timer2("//timer2");
1608
1609                 LocalPlayer* player = client.getLocalPlayer();
1610                 camera.update(player, busytime, screensize);
1611                 camera.step(dtime);
1612
1613                 v3f player_position = player->getPosition();
1614                 v3f camera_position = camera.getPosition();
1615                 v3f camera_direction = camera.getDirection();
1616                 f32 camera_fov = camera.getFovMax();
1617                 
1618                 if(!disable_camera_update){
1619                         client.updateCamera(camera_position,
1620                                 camera_direction, camera_fov);
1621                 }
1622
1623                 //timer2.stop();
1624                 //TimeTaker //timer3("//timer3");
1625
1626                 /*
1627                         Calculate what block is the crosshair pointing to
1628                 */
1629                 
1630                 //u32 t1 = device->getTimer()->getRealTime();
1631                 
1632                 //f32 d = 4; // max. distance
1633                 f32 d = 4; // max. distance
1634                 core::line3d<f32> shootline(camera_position,
1635                                 camera_position + camera_direction * BS * (d+1));
1636
1637                 ClientActiveObject *selected_active_object
1638                                 = client.getSelectedActiveObject
1639                                         (d*BS, camera_position, shootline);
1640                 
1641                 bool left_punch = false;
1642                 bool left_punch_muted = false;
1643
1644                 if(selected_active_object != NULL && !ldown_for_dig)
1645                 {
1646                         /* Clear possible cracking animation */
1647                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1648                         {
1649                                 client.clearTempMod(nodepos_old);
1650                                 dig_time = 0.0;
1651                                 nodepos_old = v3s16(-32768,-32768,-32768);
1652                         }
1653
1654                         //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
1655                         
1656                         core::aabbox3d<f32> *selection_box
1657                                         = selected_active_object->getSelectionBox();
1658                         // Box should exist because object was returned in the
1659                         // first place
1660                         assert(selection_box);
1661
1662                         v3f pos = selected_active_object->getPosition();
1663
1664                         core::aabbox3d<f32> box_on_map(
1665                                         selection_box->MinEdge + pos,
1666                                         selection_box->MaxEdge + pos
1667                         );
1668                         
1669                         if(selected_active_object->doShowSelectionBox())
1670                                 hilightboxes.push_back(box_on_map);
1671
1672                         //infotext = narrow_to_wide("A ClientActiveObject");
1673                         infotext = narrow_to_wide(selected_active_object->infoText());
1674
1675                         //if(input->getLeftClicked())
1676                         if(input->getLeftState())
1677                         {
1678                                 bool do_punch = false;
1679                                 bool do_punch_damage = false;
1680                                 if(object_hit_delay_timer <= 0.0){
1681                                         do_punch = true;
1682                                         do_punch_damage = true;
1683                                         object_hit_delay_timer = object_hit_delay;
1684                                 }
1685                                 if(input->getLeftClicked()){
1686                                         do_punch = true;
1687                                 }
1688                                 if(do_punch){
1689                                         infostream<<"Left-clicked object"<<std::endl;
1690                                         left_punch = true;
1691                                 }
1692                                 if(do_punch_damage){
1693                                         client.clickActiveObject(0,
1694                                                         selected_active_object->getId(), g_selected_item);
1695                                 }
1696                         }
1697                         else if(input->getRightClicked())
1698                         {
1699                                 infostream<<"Right-clicked object"<<std::endl;
1700                                 client.clickActiveObject(1,
1701                                                 selected_active_object->getId(), g_selected_item);
1702                         }
1703                 }
1704                 else // selected_object == NULL
1705                 {
1706
1707                 /*
1708                         Find out which node we are pointing at
1709                 */
1710                 
1711                 bool nodefound = false;
1712                 v3s16 nodepos;
1713                 v3s16 neighbourpos;
1714                 core::aabbox3d<f32> nodehilightbox;
1715
1716                 getPointedNode(&client, player_position,
1717                                 camera_direction, camera_position,
1718                                 nodefound, shootline,
1719                                 nodepos, neighbourpos,
1720                                 nodehilightbox, d);
1721         
1722                 if(!nodefound){
1723                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1724                         {
1725                                 client.clearTempMod(nodepos_old);
1726                                 dig_time = 0.0;
1727                                 nodepos_old = v3s16(-32768,-32768,-32768);
1728                                 ldown_for_dig = false;
1729                         }
1730                 } else {
1731                         /*
1732                                 Visualize selection
1733                         */
1734
1735                         hilightboxes.push_back(nodehilightbox);
1736
1737                         /*
1738                                 Check information text of node
1739                         */
1740
1741                         NodeMetadata *meta = client.getNodeMetadata(nodepos);
1742                         if(meta)
1743                         {
1744                                 infotext = narrow_to_wide(meta->infoText());
1745                         }
1746                         
1747                         //MapNode node = client.getNode(nodepos);
1748
1749                         /*
1750                                 Handle digging
1751                         */
1752                         
1753                         if(input->getLeftReleased())
1754                         {
1755                                 client.clearTempMod(nodepos);
1756                                 dig_time = 0.0;
1757                                 ldown_for_dig = false;
1758                         }
1759                         
1760                         if(nodig_delay_counter > 0.0)
1761                         {
1762                                 nodig_delay_counter -= dtime;
1763                         }
1764                         else
1765                         {
1766                                 if(nodepos != nodepos_old)
1767                                 {
1768                                         infostream<<"Pointing at ("<<nodepos.X<<","
1769                                                         <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1770
1771                                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1772                                         {
1773                                                 client.clearTempMod(nodepos_old);
1774                                                 dig_time = 0.0;
1775                                                 nodepos_old = v3s16(-32768,-32768,-32768);
1776                                         }
1777                                 }
1778
1779                                 if(input->getLeftClicked() ||
1780                                                 (input->getLeftState() && nodepos != nodepos_old))
1781                                 {
1782                                         infostream<<"Started digging"<<std::endl;
1783                                         client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1784                                 }
1785                                 if(input->getLeftClicked())
1786                                 {
1787                                         client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1788                                         ldown_for_dig = true;
1789                                 }
1790                                 if(input->getLeftState())
1791                                 {
1792                                         MapNode n = client.getNode(nodepos);
1793                                 
1794                                         // Get tool name. Default is "" = bare hands
1795                                         std::string toolname = "";
1796                                         InventoryList *mlist = local_inventory.getList("main");
1797                                         if(mlist != NULL)
1798                                         {
1799                                                 InventoryItem *item = mlist->getItem(g_selected_item);
1800                                                 if(item && (std::string)item->getName() == "ToolItem")
1801                                                 {
1802                                                         ToolItem *titem = (ToolItem*)item;
1803                                                         toolname = titem->getToolName();
1804                                                 }
1805                                         }
1806
1807                                         // Get digging properties for material and tool
1808                                         content_t material = n.getContent();
1809                                         ToolDiggingProperties tp =
1810                                                         tooldef->getDiggingProperties(toolname);
1811                                         DiggingProperties prop =
1812                                                         getDiggingProperties(material, &tp, nodedef);
1813                                         
1814                                         float dig_time_complete = 0.0;
1815
1816                                         if(prop.diggable == false)
1817                                         {
1818                                                 /*infostream<<"Material "<<(int)material
1819                                                                 <<" not diggable with \""
1820                                                                 <<toolname<<"\""<<std::endl;*/
1821                                                 // I guess nobody will wait for this long
1822                                                 dig_time_complete = 10000000.0;
1823                                         }
1824                                         else
1825                                         {
1826                                                 dig_time_complete = prop.time;
1827                                         }
1828                                         
1829                                         if(dig_time_complete >= 0.001)
1830                                         {
1831                                                 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1832                                                                 * dig_time/dig_time_complete);
1833                                         }
1834                                         // This is for torches
1835                                         else
1836                                         {
1837                                                 dig_index = CRACK_ANIMATION_LENGTH;
1838                                         }
1839
1840                                         if(dig_index < CRACK_ANIMATION_LENGTH)
1841                                         {
1842                                                 //TimeTaker timer("client.setTempMod");
1843                                                 //infostream<<"dig_index="<<dig_index<<std::endl;
1844                                                 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1845                                         }
1846                                         else
1847                                         {
1848                                                 infostream<<"Digging completed"<<std::endl;
1849                                                 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1850                                                 client.clearTempMod(nodepos);
1851                                                 client.removeNode(nodepos);
1852
1853                                                 dig_time = 0;
1854
1855                                                 nodig_delay_counter = dig_time_complete
1856                                                                 / (float)CRACK_ANIMATION_LENGTH;
1857
1858                                                 // We don't want a corresponding delay to
1859                                                 // very time consuming nodes
1860                                                 if(nodig_delay_counter > 0.5)
1861                                                 {
1862                                                         nodig_delay_counter = 0.5;
1863                                                 }
1864                                                 // We want a slight delay to very little
1865                                                 // time consuming nodes
1866                                                 float mindelay = 0.15;
1867                                                 if(nodig_delay_counter < mindelay)
1868                                                 {
1869                                                         nodig_delay_counter = mindelay;
1870                                                 }
1871                                         }
1872
1873                                         dig_time += dtime;
1874
1875                                         camera.setDigging(0);  // left click animation
1876                                 }
1877                         }
1878                         
1879                         
1880                         if(input->getRightClicked())
1881                         {
1882                                 infostream<<"Ground right-clicked"<<std::endl;
1883                                 
1884                                 // If metadata provides an inventory view, activate it
1885                                 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1886                                 {
1887                                         infostream<<"Launching custom inventory view"<<std::endl;
1888                                         /*
1889                                                 Construct the unique identification string of the node
1890                                         */
1891                                         std::string current_name;
1892                                         current_name += "nodemeta:";
1893                                         current_name += itos(nodepos.X);
1894                                         current_name += ",";
1895                                         current_name += itos(nodepos.Y);
1896                                         current_name += ",";
1897                                         current_name += itos(nodepos.Z);
1898                                         
1899                                         /*
1900                                                 Create menu
1901                                         */
1902
1903                                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1904                                         v2s16 invsize =
1905                                                 GUIInventoryMenu::makeDrawSpecArrayFromString(
1906                                                         draw_spec,
1907                                                         meta->getInventoryDrawSpecString(),
1908                                                         current_name);
1909
1910                                         GUIInventoryMenu *menu =
1911                                                 new GUIInventoryMenu(guienv, guiroot, -1,
1912                                                         &g_menumgr, invsize,
1913                                                         client.getInventoryContext(),
1914                                                         &client, tsrc);
1915                                         menu->setDrawSpec(draw_spec);
1916                                         menu->drop();
1917                                 }
1918                                 // If metadata provides text input, activate text input
1919                                 else if(meta && meta->allowsTextInput() && !random_input)
1920                                 {
1921                                         infostream<<"Launching metadata text input"<<std::endl;
1922                                         
1923                                         // Get a new text for it
1924
1925                                         TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
1926
1927                                         std::wstring wtext = narrow_to_wide(meta->getText());
1928
1929                                         (new GUITextInputMenu(guienv, guiroot, -1,
1930                                                         &g_menumgr, dest,
1931                                                         wtext))->drop();
1932                                 }
1933                                 // Otherwise report right click to server
1934                                 else
1935                                 {
1936                                         client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1937                                         camera.setDigging(1);  // right click animation
1938                                 }
1939                         }
1940                         
1941                         nodepos_old = nodepos;
1942                 }
1943
1944                 } // selected_object == NULL
1945                 
1946                 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
1947                 {
1948                         camera.setDigging(0); // left click animation
1949                 }
1950
1951                 input->resetLeftClicked();
1952                 input->resetRightClicked();
1953                 
1954                 if(input->getLeftReleased())
1955                 {
1956                         infostream<<"Left button released (stopped digging)"
1957                                         <<std::endl;
1958                         client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1959                         ldown_for_dig = false;
1960                 }
1961                 if(input->getRightReleased())
1962                 {
1963                         //inostream<<DTIME<<"Right released"<<std::endl;
1964                         // Nothing here
1965                 }
1966                 
1967                 input->resetLeftReleased();
1968                 input->resetRightReleased();
1969                 
1970                 /*
1971                         Calculate stuff for drawing
1972                 */
1973                 
1974                 /*
1975                         Calculate general brightness
1976                 */
1977                 u32 daynight_ratio = client.getDayNightRatio();
1978                 u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1979                 brightness = (float)light8/255.0;
1980                 video::SColor bgcolor = video::SColor(
1981                                 255,
1982                                 bgcolor_bright.getRed() * brightness,
1983                                 bgcolor_bright.getGreen() * brightness,
1984                                 bgcolor_bright.getBlue() * brightness);
1985                                 /*skycolor.getRed() * brightness,
1986                                 skycolor.getGreen() * brightness,
1987                                 skycolor.getBlue() * brightness);*/
1988
1989                 /*
1990                         Update skybox
1991                 */
1992                 if(fabs(brightness - old_brightness) > 0.01)
1993                         update_skybox(driver, tsrc, smgr, skybox, brightness);
1994
1995                 /*
1996                         Update clouds
1997                 */
1998                 if(clouds)
1999                 {
2000                         clouds->step(dtime);
2001                         clouds->update(v2f(player_position.X, player_position.Z),
2002                                         0.05+brightness*0.95);
2003                 }
2004                 
2005                 /*
2006                         Update farmesh
2007                 */
2008                 if(farmesh)
2009                 {
2010                         farmesh_range = draw_control.wanted_range * 10;
2011                         if(draw_control.range_all && farmesh_range < 500)
2012                                 farmesh_range = 500;
2013                         if(farmesh_range > 1000)
2014                                 farmesh_range = 1000;
2015
2016                         farmesh->step(dtime);
2017                         farmesh->update(v2f(player_position.X, player_position.Z),
2018                                         0.05+brightness*0.95, farmesh_range);
2019                 }
2020                 
2021                 // Store brightness value
2022                 old_brightness = brightness;
2023
2024                 /*
2025                         Fog
2026                 */
2027                 
2028                 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2029                 {
2030                         f32 range;
2031                         if(farmesh)
2032                         {
2033                                 range = BS*farmesh_range;
2034                         }
2035                         else
2036                         {
2037                                 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
2038                                 range *= 0.9;
2039                                 if(draw_control.range_all)
2040                                         range = 100000*BS;
2041                                 /*if(range < 50*BS)
2042                                         range = range * 0.5 + 25*BS;*/
2043                         }
2044
2045                         driver->setFog(
2046                                 bgcolor,
2047                                 video::EFT_FOG_LINEAR,
2048                                 range*0.4,
2049                                 range*1.0,
2050                                 0.01,
2051                                 false, // pixel fog
2052                                 false // range fog
2053                         );
2054                 }
2055                 else
2056                 {
2057                         driver->setFog(
2058                                 bgcolor,
2059                                 video::EFT_FOG_LINEAR,
2060                                 100000*BS,
2061                                 110000*BS,
2062                                 0.01,
2063                                 false, // pixel fog
2064                                 false // range fog
2065                         );
2066                 }
2067
2068                 /*
2069                         Update gui stuff (0ms)
2070                 */
2071
2072                 //TimeTaker guiupdatetimer("Gui updating");
2073                 
2074                 {
2075                         static float drawtime_avg = 0;
2076                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2077                         static float beginscenetime_avg = 0;
2078                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2079                         static float scenetime_avg = 0;
2080                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2081                         static float endscenetime_avg = 0;
2082                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2083                         
2084                         char temptext[300];
2085                         snprintf(temptext, 300, "Minetest-c55 %s ("
2086                                         "R: range_all=%i"
2087                                         ")"
2088                                         " drawtime=%.0f, beginscenetime=%.0f"
2089                                         ", scenetime=%.0f, endscenetime=%.0f",
2090                                         VERSION_STRING,
2091                                         draw_control.range_all,
2092                                         drawtime_avg,
2093                                         beginscenetime_avg,
2094                                         scenetime_avg,
2095                                         endscenetime_avg
2096                                         );
2097                         
2098                         guitext->setText(narrow_to_wide(temptext).c_str());
2099                 }
2100                 
2101                 {
2102                         char temptext[300];
2103                         snprintf(temptext, 300,
2104                                         "(% .1f, % .1f, % .1f)"
2105                                         " (% .3f < btime_jitter < % .3f"
2106                                         ", dtime_jitter = % .1f %%"
2107                                         ", v_range = %.1f, RTT = %.3f)",
2108                                         player_position.X/BS,
2109                                         player_position.Y/BS,
2110                                         player_position.Z/BS,
2111                                         busytime_jitter1_min_sample,
2112                                         busytime_jitter1_max_sample,
2113                                         dtime_jitter1_max_fraction * 100.0,
2114                                         draw_control.wanted_range,
2115                                         client.getRTT()
2116                                         );
2117
2118                         guitext2->setText(narrow_to_wide(temptext).c_str());
2119                 }
2120                 
2121                 {
2122                         guitext_info->setText(infotext.c_str());
2123                 }
2124                 
2125                 /*
2126                         Get chat messages from client
2127                 */
2128                 {
2129                         // Get new messages from error log buffer
2130                         while(!chat_log_error_buf.empty())
2131                         {
2132                                 chat_lines.push_back(ChatLine(narrow_to_wide(
2133                                                 chat_log_error_buf.get())));
2134                         }
2135                         // Get new messages from client
2136                         std::wstring message;
2137                         while(client.getChatMessage(message))
2138                         {
2139                                 chat_lines.push_back(ChatLine(message));
2140                                 /*if(chat_lines.size() > 6)
2141                                 {
2142                                         core::list<ChatLine>::Iterator
2143                                                         i = chat_lines.begin();
2144                                         chat_lines.erase(i);
2145                                 }*/
2146                         }
2147                         // Append them to form the whole static text and throw
2148                         // it to the gui element
2149                         std::wstring whole;
2150                         // This will correspond to the line number counted from
2151                         // top to bottom, from size-1 to 0
2152                         s16 line_number = chat_lines.size();
2153                         // Count of messages to be removed from the top
2154                         u16 to_be_removed_count = 0;
2155                         for(core::list<ChatLine>::Iterator
2156                                         i = chat_lines.begin();
2157                                         i != chat_lines.end(); i++)
2158                         {
2159                                 // After this, line number is valid for this loop
2160                                 line_number--;
2161                                 // Increment age
2162                                 (*i).age += dtime;
2163                                 /*
2164                                         This results in a maximum age of 60*6 to the
2165                                         lowermost line and a maximum of 6 lines
2166                                 */
2167                                 float allowed_age = (6-line_number) * 60.0;
2168
2169                                 if((*i).age > allowed_age)
2170                                 {
2171                                         to_be_removed_count++;
2172                                         continue;
2173                                 }
2174                                 whole += (*i).text + L'\n';
2175                         }
2176                         for(u16 i=0; i<to_be_removed_count; i++)
2177                         {
2178                                 core::list<ChatLine>::Iterator
2179                                                 it = chat_lines.begin();
2180                                 chat_lines.erase(it);
2181                         }
2182                         guitext_chat->setText(whole.c_str());
2183
2184                         // Update gui element size and position
2185
2186                         /*core::rect<s32> rect(
2187                                         10,
2188                                         screensize.Y - guitext_chat_pad_bottom
2189                                                         - text_height*chat_lines.size(),
2190                                         screensize.X - 10,
2191                                         screensize.Y - guitext_chat_pad_bottom
2192                         );*/
2193                         core::rect<s32> rect(
2194                                         10,
2195                                         50,
2196                                         screensize.X - 10,
2197                                         50 + guitext_chat->getTextHeight()
2198                         );
2199
2200                         guitext_chat->setRelativePosition(rect);
2201
2202                         // Don't show chat if empty or profiler is enabled
2203                         if(chat_lines.size() == 0 || show_profiler)
2204                                 guitext_chat->setVisible(false);
2205                         else
2206                                 guitext_chat->setVisible(true);
2207                 }
2208
2209                 /*
2210                         Inventory
2211                 */
2212                 
2213                 static u16 old_selected_item = 65535;
2214                 if(client.getLocalInventoryUpdated()
2215                                 || g_selected_item != old_selected_item)
2216                 {
2217                         client.selectPlayerItem(g_selected_item);
2218                         old_selected_item = g_selected_item;
2219                         //infostream<<"Updating local inventory"<<std::endl;
2220                         client.getLocalInventory(local_inventory);
2221
2222                         // Update wielded tool
2223                         InventoryList *mlist = local_inventory.getList("main");
2224                         InventoryItem *item = NULL;
2225                         if(mlist != NULL)
2226                                 item = mlist->getItem(g_selected_item);
2227                         camera.wield(item, gamedef);
2228                 }
2229                 
2230                 /*
2231                         Send actions returned by the inventory menu
2232                 */
2233                 while(inventory_action_queue.size() != 0)
2234                 {
2235                         InventoryAction *a = inventory_action_queue.pop_front();
2236
2237                         client.sendInventoryAction(a);
2238                         // Eat it
2239                         delete a;
2240                 }
2241
2242                 /*
2243                         Drawing begins
2244                 */
2245
2246                 TimeTaker drawtimer("Drawing");
2247
2248                 
2249                 {
2250                         TimeTaker timer("beginScene");
2251                         driver->beginScene(true, true, bgcolor);
2252                         //driver->beginScene(false, true, bgcolor);
2253                         beginscenetime = timer.stop(true);
2254                 }
2255                 
2256                 //timer3.stop();
2257                 
2258                 //infostream<<"smgr->drawAll()"<<std::endl;
2259                 
2260                 {
2261                         TimeTaker timer("smgr");
2262                         smgr->drawAll();
2263                         scenetime = timer.stop(true);
2264                 }
2265                 
2266                 {
2267                 //TimeTaker timer9("auxiliary drawings");
2268                 // 0ms
2269                 
2270                 //timer9.stop();
2271                 //TimeTaker //timer10("//timer10");
2272                 
2273                 video::SMaterial m;
2274                 //m.Thickness = 10;
2275                 m.Thickness = 3;
2276                 m.Lighting = false;
2277                 driver->setMaterial(m);
2278
2279                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2280
2281                 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2282                                 i != hilightboxes.end(); i++)
2283                 {
2284                         /*infostream<<"hilightbox min="
2285                                         <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2286                                         <<" max="
2287                                         <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2288                                         <<std::endl;*/
2289                         driver->draw3DBox(*i, video::SColor(255,0,0,0));
2290                 }
2291
2292                 /*
2293                         Wielded tool
2294                 */
2295                 {
2296                         // Warning: This clears the Z buffer.
2297                         camera.drawWieldedTool();
2298                 }
2299
2300                 /*
2301                         Post effects
2302                 */
2303                 {
2304                         client.renderPostFx();
2305                 }
2306
2307                 /*
2308                         Frametime log
2309                 */
2310                 if(g_settings->getBool("frametime_graph") == true)
2311                 {
2312                         s32 x = 10;
2313                         for(core::list<float>::Iterator
2314                                         i = frametime_log.begin();
2315                                         i != frametime_log.end();
2316                                         i++)
2317                         {
2318                                 driver->draw2DLine(v2s32(x,50),
2319                                                 v2s32(x,50+(*i)*1000),
2320                                                 video::SColor(255,255,255,255));
2321                                 x++;
2322                         }
2323                 }
2324
2325                 /*
2326                         Draw crosshair
2327                 */
2328                 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2329                                 displaycenter + core::vector2d<s32>(10,0),
2330                                 video::SColor(255,255,255,255));
2331                 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2332                                 displaycenter + core::vector2d<s32>(0,10),
2333                                 video::SColor(255,255,255,255));
2334
2335                 } // timer
2336
2337                 //timer10.stop();
2338                 //TimeTaker //timer11("//timer11");
2339
2340                 /*
2341                         Draw gui
2342                 */
2343                 // 0-1ms
2344                 guienv->drawAll();
2345
2346                 /*
2347                         Draw hotbar
2348                 */
2349                 {
2350                         draw_hotbar(driver, font, tsrc,
2351                                         v2s32(displaycenter.X, screensize.Y),
2352                                         hotbar_imagesize, hotbar_itemcount, &local_inventory,
2353                                         client.getHP());
2354                 }
2355
2356                 /*
2357                         Damage flash
2358                 */
2359                 if(damage_flash_timer > 0.0)
2360                 {
2361                         damage_flash_timer -= dtime;
2362                         
2363                         video::SColor color(128,255,0,0);
2364                         driver->draw2DRectangle(color,
2365                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
2366                                         NULL);
2367                 }
2368
2369                 /*
2370                         End scene
2371                 */
2372                 {
2373                         TimeTaker timer("endScene");
2374                         endSceneX(driver);
2375                         endscenetime = timer.stop(true);
2376                 }
2377
2378                 drawtime = drawtimer.stop(true);
2379
2380                 /*
2381                         End of drawing
2382                 */
2383
2384                 static s16 lastFPS = 0;
2385                 //u16 fps = driver->getFPS();
2386                 u16 fps = (1.0/dtime_avg1);
2387
2388                 if (lastFPS != fps)
2389                 {
2390                         core::stringw str = L"Minetest [";
2391                         str += driver->getName();
2392                         str += "] FPS=";
2393                         str += fps;
2394
2395                         device->setWindowCaption(str.c_str());
2396                         lastFPS = fps;
2397                 }
2398         }
2399
2400         /*
2401                 Drop stuff
2402         */
2403         if(clouds)
2404                 clouds->drop();
2405         
2406         /*
2407                 Draw a "shutting down" screen, which will be shown while the map
2408                 generator and other stuff quits
2409         */
2410         {
2411                 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2412                 draw_load_screen(L"Shutting down stuff...", driver, font);
2413                 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2414                 guienv->drawAll();
2415                 driver->endScene();
2416                 gui_shuttingdowntext->remove();*/
2417         }
2418
2419         } // Client scope (must be destructed before destructing *def and tsrc
2420
2421         delete tooldef;
2422         delete tsrc;
2423         delete nodedef;
2424 }
2425
2426