3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiKeyChangeMenu.h"
34 #include "guiFormSpecMenu.h"
36 #include "guiChatConsole.h"
40 #include "particles.h"
45 #include "mainmenumanager.h"
49 // Needed for determining pointing to nodes
51 #include "nodemetadata.h"
52 #include "main.h" // For g_settings
54 #include "tile.h" // For TextureSource
55 #include "shader.h" // For ShaderSource
56 #include "logoutputbuffer.h"
58 #include "quicktune_shortcutter.h"
59 #include "clientmap.h"
64 #include "sound_openal.h"
66 #include "event_manager.h"
69 #include "util/directiontables.h"
70 #include "util/pointedthing.h"
71 #include "drawscene.h"
72 #include "content_cao.h"
74 #ifdef HAVE_TOUCHSCREENGUI
75 #include "touchscreengui.h"
82 struct TextDestNodeMetadata : public TextDest {
83 TextDestNodeMetadata(v3s16 p, Client *client)
88 // This is deprecated I guess? -celeron55
89 void gotText(std::wstring text)
91 std::string ntext = wide_to_narrow(text);
92 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
93 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
94 std::map<std::string, std::string> fields;
95 fields["text"] = ntext;
96 m_client->sendNodemetaFields(m_p, "", fields);
98 void gotText(std::map<std::string, std::string> fields)
100 m_client->sendNodemetaFields(m_p, "", fields);
107 struct TextDestPlayerInventory : public TextDest {
108 TextDestPlayerInventory(Client *client)
113 TextDestPlayerInventory(Client *client, std::string formname)
116 m_formname = formname;
118 void gotText(std::map<std::string, std::string> fields)
120 m_client->sendInventoryFields(m_formname, fields);
126 struct LocalFormspecHandler : public TextDest {
127 LocalFormspecHandler();
128 LocalFormspecHandler(std::string formname) :
131 m_formname = formname;
134 LocalFormspecHandler(std::string formname, Client *client) :
137 m_formname = formname;
140 void gotText(std::wstring message)
142 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
145 void gotText(std::map<std::string, std::string> fields)
147 if (m_formname == "MT_PAUSE_MENU") {
148 if (fields.find("btn_sound") != fields.end()) {
149 g_gamecallback->changeVolume();
153 if (fields.find("btn_key_config") != fields.end()) {
154 g_gamecallback->keyConfig();
158 if (fields.find("btn_exit_menu") != fields.end()) {
159 g_gamecallback->disconnect();
163 if (fields.find("btn_exit_os") != fields.end()) {
164 g_gamecallback->exitToOS();
168 if (fields.find("btn_change_password") != fields.end()) {
169 g_gamecallback->changePassword();
173 if (fields.find("quit") != fields.end()) {
177 if (fields.find("btn_continue") != fields.end()) {
182 if (m_formname == "MT_CHAT_MENU") {
183 assert(m_client != 0);
185 if ((fields.find("btn_send") != fields.end()) ||
186 (fields.find("quit") != fields.end())) {
187 if (fields.find("f_text") != fields.end()) {
188 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
195 if (m_formname == "MT_DEATH_SCREEN") {
196 assert(m_client != 0);
198 if ((fields.find("btn_respawn") != fields.end())) {
199 m_client->sendRespawn();
203 if (fields.find("quit") != fields.end()) {
204 m_client->sendRespawn();
209 // don't show error message for unhandled cursor keys
210 if ((fields.find("key_up") != fields.end()) ||
211 (fields.find("key_down") != fields.end()) ||
212 (fields.find("key_left") != fields.end()) ||
213 (fields.find("key_right") != fields.end())) {
217 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
220 for (std::map<std::string, std::string>::iterator iter = fields.begin();
221 iter != fields.end(); iter++) {
222 errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
230 /* Form update callback */
232 class NodeMetadataFormSource: public IFormSource
235 NodeMetadataFormSource(ClientMap *map, v3s16 p):
240 std::string getForm()
242 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
247 return meta->getString("formspec");
249 std::string resolveText(std::string str)
251 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
256 return meta->resolveString(str);
263 class PlayerInventoryFormSource: public IFormSource
266 PlayerInventoryFormSource(Client *client):
270 std::string getForm()
272 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
273 return player->inventory_formspec;
280 Check if a node is pointable
282 inline bool isPointableNode(const MapNode &n,
283 Client *client, bool liquids_pointable)
285 const ContentFeatures &features = client->getNodeDefManager()->get(n);
286 return features.pointable ||
287 (liquids_pointable && features.isLiquid());
291 Find what the player is pointing at
293 PointedThing getPointedThing(Client *client, v3f player_position,
294 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
295 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
296 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
300 hilightboxes.clear();
301 selected_object = NULL;
303 INodeDefManager *nodedef = client->getNodeDefManager();
304 ClientMap &map = client->getEnv().getClientMap();
306 f32 mindistance = BS * 1001;
308 // First try to find a pointed at active object
309 if (look_for_object) {
310 selected_object = client->getSelectedActiveObject(d * BS,
311 camera_position, shootline);
313 if (selected_object != NULL) {
314 if (selected_object->doShowSelectionBox()) {
315 aabb3f *selection_box = selected_object->getSelectionBox();
316 // Box should exist because object was
317 // returned in the first place
318 assert(selection_box);
320 v3f pos = selected_object->getPosition();
321 hilightboxes.push_back(aabb3f(
322 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
323 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
326 mindistance = (selected_object->getPosition() - camera_position).getLength();
328 result.type = POINTEDTHING_OBJECT;
329 result.object_id = selected_object->getId();
333 // That didn't work, try to find a pointed at node
336 v3s16 pos_i = floatToInt(player_position, BS);
338 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
342 s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
343 s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
344 s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
345 s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
346 s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
347 s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
349 // Prevent signed number overflow
359 for (s16 y = ystart; y <= yend; y++)
360 for (s16 z = zstart; z <= zend; z++)
361 for (s16 x = xstart; x <= xend; x++) {
363 bool is_valid_position;
365 n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
366 if (!is_valid_position)
369 if (!isPointableNode(n, client, liquids_pointable))
372 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
375 v3f npf = intToFloat(np, BS);
377 for (std::vector<aabb3f>::const_iterator
379 i != boxes.end(); i++) {
384 for (u16 j = 0; j < 6; j++) {
385 v3s16 facedir = g_6dirs[j];
386 aabb3f facebox = box;
391 facebox.MinEdge.X = facebox.MaxEdge.X - d;
392 else if (facedir.X < 0)
393 facebox.MaxEdge.X = facebox.MinEdge.X + d;
394 else if (facedir.Y > 0)
395 facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
396 else if (facedir.Y < 0)
397 facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
398 else if (facedir.Z > 0)
399 facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
400 else if (facedir.Z < 0)
401 facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
403 v3f centerpoint = facebox.getCenter();
404 f32 distance = (centerpoint - camera_position).getLength();
406 if (distance >= mindistance)
409 if (!facebox.intersectsWithLine(shootline))
412 v3s16 np_above = np + facedir;
414 result.type = POINTEDTHING_NODE;
415 result.node_undersurface = np;
416 result.node_abovesurface = np_above;
417 mindistance = distance;
419 hilightboxes.clear();
421 if (!g_settings->getBool("enable_node_highlighting")) {
422 for (std::vector<aabb3f>::const_iterator
424 i2 != boxes.end(); i2++) {
426 box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
427 box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
428 hilightboxes.push_back(box);
438 /* Profiler display */
440 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
441 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
442 u32 show_profiler_max)
444 if (show_profiler == 0) {
445 guitext_profiler->setVisible(false);
448 std::ostringstream os(std::ios_base::binary);
449 g_profiler->printPage(os, show_profiler, show_profiler_max);
450 std::wstring text = narrow_to_wide(os.str());
451 guitext_profiler->setText(text.c_str());
452 guitext_profiler->setVisible(true);
454 s32 w = font->getDimension(text.c_str()).Width;
459 core::rect<s32> rect(6, 4 + (text_height + 5) * 2, 12 + w,
460 8 + (text_height + 5) * 2 +
461 font->getDimension(text.c_str()).Height);
462 guitext_profiler->setRelativePosition(rect);
463 guitext_profiler->setVisible(true);
471 Profiler::GraphValues values;
477 Meta(float initial = 0,
478 video::SColor color = video::SColor(255, 255, 255, 255)):
484 std::list<Piece> m_log;
492 void put(const Profiler::GraphValues &values)
495 piece.values = values;
496 m_log.push_back(piece);
498 while (m_log.size() > m_log_max_size)
499 m_log.erase(m_log.begin());
502 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
503 gui::IGUIFont *font) const
505 std::map<std::string, Meta> m_meta;
507 for (std::list<Piece>::const_iterator k = m_log.begin();
508 k != m_log.end(); k++) {
509 const Piece &piece = *k;
511 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
512 i != piece.values.end(); i++) {
513 const std::string &id = i->first;
514 const float &value = i->second;
515 std::map<std::string, Meta>::iterator j =
518 if (j == m_meta.end()) {
519 m_meta[id] = Meta(value);
523 if (value < j->second.min)
524 j->second.min = value;
526 if (value > j->second.max)
527 j->second.max = value;
532 static const video::SColor usable_colors[] = {
533 video::SColor(255, 255, 100, 100),
534 video::SColor(255, 90, 225, 90),
535 video::SColor(255, 100, 100, 255),
536 video::SColor(255, 255, 150, 50),
537 video::SColor(255, 220, 220, 100)
539 static const u32 usable_colors_count =
540 sizeof(usable_colors) / sizeof(*usable_colors);
541 u32 next_color_i = 0;
543 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
544 i != m_meta.end(); i++) {
545 Meta &meta = i->second;
546 video::SColor color(255, 200, 200, 200);
548 if (next_color_i < usable_colors_count)
549 color = usable_colors[next_color_i++];
555 s32 textx = x_left + m_log_max_size + 15;
556 s32 textx2 = textx + 200 - 15;
560 u32 num_graphs = m_meta.size();
561 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
563 video::SColor bgcolor(120,0,0,0);
564 driver->draw2DRectangle(bgcolor, rect, NULL);
569 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
570 i != m_meta.end(); i++) {
571 const std::string &id = i->first;
572 const Meta &meta = i->second;
574 s32 y = y_bottom - meta_i * 50;
575 float show_min = meta.min;
576 float show_max = meta.max;
578 if (show_min >= -0.0001 && show_max >= -0.0001) {
579 if (show_min <= show_max * 0.5)
585 snprintf(buf, 10, "%.3g", show_max);
586 font->draw(narrow_to_wide(buf).c_str(),
587 core::rect<s32>(textx, y - graphh,
588 textx2, y - graphh + texth),
590 snprintf(buf, 10, "%.3g", show_min);
591 font->draw(narrow_to_wide(buf).c_str(),
592 core::rect<s32>(textx, y - texth,
595 font->draw(narrow_to_wide(id).c_str(),
596 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
597 textx2, y - graphh / 2 + texth / 2),
600 s32 graph1h = graphh;
601 bool relativegraph = (show_min != 0 && show_min != show_max);
602 float lastscaledvalue = 0.0;
603 bool lastscaledvalue_exists = false;
605 for (std::list<Piece>::const_iterator j = m_log.begin();
606 j != m_log.end(); j++) {
607 const Piece &piece = *j;
609 bool value_exists = false;
610 Profiler::GraphValues::const_iterator k =
611 piece.values.find(id);
613 if (k != piece.values.end()) {
620 lastscaledvalue_exists = false;
624 float scaledvalue = 1.0;
626 if (show_max != show_min)
627 scaledvalue = (value - show_min) / (show_max - show_min);
629 if (scaledvalue == 1.0 && value == 0) {
631 lastscaledvalue_exists = false;
636 if (lastscaledvalue_exists) {
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
643 lastscaledvalue = scaledvalue;
644 lastscaledvalue_exists = true;
646 s32 ivalue = scaledvalue * graph1h;
647 driver->draw2DLine(v2s32(x, graph1y),
648 v2s32(x, graph1y - ivalue), meta.color);
659 class NodeDugEvent: public MtEvent
665 NodeDugEvent(v3s16 p, MapNode n):
669 const char *getType() const
677 ISoundManager *m_sound;
678 INodeDefManager *m_ndef;
680 float m_player_step_timer;
682 SimpleSoundSpec m_player_step_sound;
683 SimpleSoundSpec m_player_leftpunch_sound;
684 SimpleSoundSpec m_player_rightpunch_sound;
686 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
689 m_player_step_timer(0)
693 void playPlayerStep()
695 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
696 m_player_step_timer = 0.03;
697 m_sound->playSound(m_player_step_sound, false);
701 static void viewBobbingStep(MtEvent *e, void *data)
703 SoundMaker *sm = (SoundMaker *)data;
704 sm->playPlayerStep();
707 static void playerRegainGround(MtEvent *e, void *data)
709 SoundMaker *sm = (SoundMaker *)data;
710 sm->playPlayerStep();
713 static void playerJump(MtEvent *e, void *data)
715 //SoundMaker *sm = (SoundMaker*)data;
718 static void cameraPunchLeft(MtEvent *e, void *data)
720 SoundMaker *sm = (SoundMaker *)data;
721 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
724 static void cameraPunchRight(MtEvent *e, void *data)
726 SoundMaker *sm = (SoundMaker *)data;
727 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
730 static void nodeDug(MtEvent *e, void *data)
732 SoundMaker *sm = (SoundMaker *)data;
733 NodeDugEvent *nde = (NodeDugEvent *)e;
734 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
737 static void playerDamage(MtEvent *e, void *data)
739 SoundMaker *sm = (SoundMaker *)data;
740 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
743 static void playerFallingDamage(MtEvent *e, void *data)
745 SoundMaker *sm = (SoundMaker *)data;
746 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
749 void registerReceiver(MtEventManager *mgr)
751 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
752 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
753 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
754 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
755 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
756 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
757 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
758 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
761 void step(float dtime)
763 m_player_step_timer -= dtime;
767 // Locally stored sounds don't need to be preloaded because of this
768 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
770 std::set<std::string> m_fetched;
772 void fetchSounds(const std::string &name,
773 std::set<std::string> &dst_paths,
774 std::set<std::string> &dst_datas)
776 if (m_fetched.count(name))
779 m_fetched.insert(name);
780 std::string base = porting::path_share + DIR_DELIM + "testsounds";
781 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
787 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
788 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
789 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
790 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
791 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
795 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
798 bool *m_force_fog_off;
803 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
804 f32 *fog_range, Client *client) :
806 m_force_fog_off(force_fog_off),
807 m_fog_range(fog_range),
810 ~GameGlobalShaderConstantSetter() {}
812 virtual void onSetConstants(video::IMaterialRendererServices *services,
819 video::SColor bgcolor = m_sky->getBgColor();
820 video::SColorf bgcolorf(bgcolor);
821 float bgcolorfa[4] = {
827 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
830 float fog_distance = 10000 * BS;
832 if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
833 fog_distance = *m_fog_range;
835 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
838 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
839 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
840 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
842 u32 animation_timer = porting::getTimeMs() % 100000;
843 float animation_timer_f = (float)animation_timer / 100000.0;
844 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
845 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
847 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
848 v3f eye_position = player->getEyePosition();
849 services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
850 services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
852 // Uniform sampler layers
856 // before 1.8 there isn't a "integer interface", only float
857 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
858 services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
859 services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
860 services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
862 services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
863 services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
864 services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
869 bool nodePlacementPrediction(Client &client,
870 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
872 std::string prediction = playeritem_def.node_placement_prediction;
873 INodeDefManager *nodedef = client.ndef();
874 ClientMap &map = client.getEnv().getClientMap();
876 bool is_valid_position;
878 node = map.getNodeNoEx(nodepos, &is_valid_position);
879 if (!is_valid_position)
882 if (prediction != "" && !nodedef->get(node).rightclickable) {
883 verbosestream << "Node placement prediction for "
884 << playeritem_def.name << " is "
885 << prediction << std::endl;
886 v3s16 p = neighbourpos;
888 // Place inside node itself if buildable_to
889 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
890 if (is_valid_position)
892 if (nodedef->get(n_under).buildable_to)
895 node = map.getNodeNoEx(p, &is_valid_position);
896 if (is_valid_position &&!nodedef->get(node).buildable_to)
901 // Find id of predicted node
903 bool found = nodedef->getId(prediction, id);
906 errorstream << "Node placement prediction failed for "
907 << playeritem_def.name << " (places "
909 << ") - Name not known" << std::endl;
913 // Predict param2 for facedir and wallmounted nodes
916 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
917 v3s16 dir = nodepos - neighbourpos;
919 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
920 param2 = dir.Y < 0 ? 1 : 0;
921 } else if (abs(dir.X) > abs(dir.Z)) {
922 param2 = dir.X < 0 ? 3 : 2;
924 param2 = dir.Z < 0 ? 5 : 4;
928 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
929 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
931 if (abs(dir.X) > abs(dir.Z)) {
932 param2 = dir.X < 0 ? 3 : 1;
934 param2 = dir.Z < 0 ? 2 : 0;
940 //Check attachment if node is in group attached_node
941 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
942 static v3s16 wallmounted_dirs[8] = {
952 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
953 pp = p + wallmounted_dirs[param2];
955 pp = p + v3s16(0, -1, 0);
957 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
961 // Add node to client map
962 MapNode n(id, 0, param2);
965 LocalPlayer *player = client.getEnv().getLocalPlayer();
967 // Dont place node when player would be inside new node
968 // NOTE: This is to be eventually implemented by a mod as client-side Lua
969 if (!nodedef->get(n).walkable ||
970 g_settings->getBool("enable_build_where_you_stand") ||
971 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
972 (nodedef->get(n).walkable &&
973 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
974 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
976 // This triggers the required mesh update too
977 client.addNode(p, n);
980 } catch (InvalidPositionException &e) {
981 errorstream << "Node placement prediction failed for "
982 << playeritem_def.name << " (places "
984 << ") - Position not loaded" << std::endl;
991 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
992 InventoryManager *invmgr, IGameDef *gamedef,
993 IWritableTextureSource *tsrc, IrrlichtDevice *device,
994 IFormSource *fs_src, TextDest *txt_dest, Client *client)
997 if (*cur_formspec == 0) {
998 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
999 invmgr, gamedef, tsrc, fs_src, txt_dest, client);
1000 (*cur_formspec)->doPause = false;
1003 Caution: do not call (*cur_formspec)->drop() here --
1004 the reference might outlive the menu, so we will
1005 periodically check if *cur_formspec is the only
1006 remaining reference (i.e. the menu was removed)
1007 and delete it in that case.
1011 (*cur_formspec)->setFormSource(fs_src);
1012 (*cur_formspec)->setTextDest(txt_dest);
1017 #define SIZE_TAG "size[11,5.5]"
1019 #define SIZE_TAG "size[11,5.5,true]"
1022 static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
1023 InventoryManager *invmgr, IGameDef *gamedef,
1024 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1025 Client *client, std::string text)
1027 std::string formspec =
1028 FORMSPEC_VERSION_STRING
1030 "field[3,2.35;6,0.5;f_text;;" + text + "]"
1031 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
1035 /* Note: FormspecFormSource and LocalFormspecHandler
1036 * are deleted by guiFormSpecMenu */
1037 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1038 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
1040 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1043 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
1044 InventoryManager *invmgr, IGameDef *gamedef,
1045 IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
1047 std::string formspec =
1048 std::string(FORMSPEC_VERSION_STRING) +
1050 "bgcolor[#320000b4;true]"
1051 "label[4.85,1.35;You died.]"
1052 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
1056 /* Note: FormspecFormSource and LocalFormspecHandler
1057 * are deleted by guiFormSpecMenu */
1058 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1059 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
1061 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1064 /******************************************************************************/
1065 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
1066 InventoryManager *invmgr, IGameDef *gamedef,
1067 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1068 bool singleplayermode)
1071 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1072 "No menu visible:\n"
1073 "- single tap: button activate\n"
1074 "- double tap: place/use\n"
1075 "- slide finger: look around\n"
1076 "Menu/Inventory visible:\n"
1077 "- double tap (outside):\n"
1079 "- touch stack, touch slot:\n"
1081 "- touch&drag, tap 2nd finger\n"
1082 " --> place single item to slot\n"
1085 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1087 "- Space: jump/climb\n"
1088 "- Shift: sneak/go down\n"
1091 "- Mouse: turn/look\n"
1092 "- Mouse left: dig/punch\n"
1093 "- Mouse right: place/use\n"
1094 "- Mouse wheel: select item\n"
1099 float ypos = singleplayermode ? 0.5 : 0.1;
1100 std::ostringstream os;
1102 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1103 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1104 << wide_to_narrow(wstrgettext("Continue")) << "]";
1106 if (!singleplayermode) {
1107 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1108 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1111 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1112 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1113 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
1114 << wide_to_narrow(wstrgettext("Change Keys")) << "]";
1115 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1116 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1117 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1118 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1119 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1120 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1121 << minetest_build_info << "\n"
1122 << "path_user = " << wrap_rows(porting::path_user, 20)
1126 /* Note: FormspecFormSource and LocalFormspecHandler *
1127 * are deleted by guiFormSpecMenu */
1128 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
1129 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1131 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1133 (*cur_formspec)->doPause = true;
1136 /******************************************************************************/
1137 static void updateChat(Client &client, f32 dtime, bool show_debug,
1138 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1139 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat,
1140 gui::IGUIFont *font)
1142 // Add chat log output for errors to be shown in chat
1143 static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1145 // Get new messages from error log buffer
1146 while (!chat_log_error_buf.empty()) {
1147 chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
1150 // Get new messages from client
1151 std::wstring message;
1153 while (client.getChatMessage(message)) {
1154 chat_backend.addUnparsedMessage(message);
1157 // Remove old messages
1158 chat_backend.step(dtime);
1160 // Display all messages in a static text element
1161 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1162 std::wstring recent_chat = chat_backend.getRecentChat();
1164 // TODO replace by fontengine fcts
1165 unsigned int line_height = font->getDimension(L"Ay").Height + font->getKerningHeight();
1167 guitext_chat->setText(recent_chat.c_str());
1169 // Update gui element size and position
1170 s32 chat_y = 5 + line_height;
1173 chat_y += line_height;
1175 // first pass to calculate height of text to be set
1176 s32 width = std::min(font->getDimension(recent_chat.c_str()).Width + 10,
1177 porting::getWindowSize().X - 20);
1178 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1179 guitext_chat->setRelativePosition(rect);
1181 //now use real height of text and adjust rect according to this size
1182 rect = core::rect<s32>(10, chat_y, width,
1183 chat_y + guitext_chat->getTextHeight());
1186 guitext_chat->setRelativePosition(rect);
1187 // Don't show chat if disabled or empty or profiler is enabled
1188 guitext_chat->setVisible(
1189 show_chat && recent_chat_count != 0 && !show_profiler);
1193 /****************************************************************************
1194 Fast key cache for main game loop
1195 ****************************************************************************/
1197 /* This is faster than using getKeySetting with the tradeoff that functions
1198 * using it must make sure that it's initialised before using it and there is
1199 * no error handling (for example bounds checking). This is really intended for
1200 * use only in the main running loop of the client (the_game()) where the faster
1201 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1202 * (e.g. formspecs) should continue using getKeySetting().
1206 KeyCache() { populate(); }
1220 KEYMAP_ID_INVENTORY,
1227 KEYMAP_ID_SCREENSHOT,
1228 KEYMAP_ID_TOGGLE_HUD,
1229 KEYMAP_ID_TOGGLE_CHAT,
1230 KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
1231 KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
1232 KEYMAP_ID_TOGGLE_DEBUG,
1233 KEYMAP_ID_TOGGLE_PROFILER,
1234 KEYMAP_ID_CAMERA_MODE,
1235 KEYMAP_ID_INCREASE_VIEWING_RANGE,
1236 KEYMAP_ID_DECREASE_VIEWING_RANGE,
1237 KEYMAP_ID_RANGESELECT,
1239 KEYMAP_ID_QUICKTUNE_NEXT,
1240 KEYMAP_ID_QUICKTUNE_PREV,
1241 KEYMAP_ID_QUICKTUNE_INC,
1242 KEYMAP_ID_QUICKTUNE_DEC,
1244 KEYMAP_ID_DEBUG_STACKS,
1246 // Fake keycode for array size and internal checks
1247 KEYMAP_INTERNAL_ENUM_COUNT
1254 KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
1257 void KeyCache::populate()
1259 key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
1260 key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
1261 key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
1262 key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
1263 key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
1264 key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
1265 key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
1267 key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
1268 key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
1269 key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
1270 key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
1271 key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
1272 key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
1273 key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
1274 key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
1275 key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
1276 key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1277 key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1278 key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
1279 = getKeySetting("keymap_toggle_force_fog_off");
1280 key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
1281 = getKeySetting("keymap_toggle_update_camera");
1282 key[KEYMAP_ID_TOGGLE_DEBUG]
1283 = getKeySetting("keymap_toggle_debug");
1284 key[KEYMAP_ID_TOGGLE_PROFILER]
1285 = getKeySetting("keymap_toggle_profiler");
1286 key[KEYMAP_ID_CAMERA_MODE]
1287 = getKeySetting("keymap_camera_mode");
1288 key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
1289 = getKeySetting("keymap_increase_viewing_range_min");
1290 key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
1291 = getKeySetting("keymap_decrease_viewing_range_min");
1292 key[KEYMAP_ID_RANGESELECT]
1293 = getKeySetting("keymap_rangeselect");
1295 key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1296 key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1297 key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1298 key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1300 key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1304 /****************************************************************************
1306 ****************************************************************************/
1308 const float object_hit_delay = 0.2;
1311 u32 last_time, busy_time, sleep_time;
1315 /* The reason the following structs are not anonymous structs within the
1316 * class is that they are not used by the majority of member functions and
1317 * many functions that do require objects of thse types do not modify them
1318 * (so they can be passed as a const qualified parameter)
1321 struct CameraOrientation {
1322 f32 camera_yaw; // "right/left"
1323 f32 camera_pitch; // "up/down"
1326 struct GameRunData {
1329 PointedThing pointed_old;
1333 bool update_wielded_item_trigger;
1334 bool reset_jump_timer;
1335 float nodig_delay_timer;
1337 float dig_time_complete;
1338 float repeat_rightclick_timer;
1339 float object_hit_delay_timer;
1340 float time_from_last_punch;
1341 ClientActiveObject *selected_object;
1345 float update_draw_list_timer;
1346 float statustext_time;
1350 v3f update_draw_list_last_cam_dir;
1352 u32 profiler_current_page;
1353 u32 profiler_max_page; // Number of pages
1356 float time_of_day_smooth;
1360 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1368 Jitter dtime_jitter, busy_time_jitter;
1371 /* Flags that can, or may, change during main game loop
1373 struct VolatileRunFlags {
1379 bool show_profiler_graph;
1380 bool disable_camera_update;
1381 bool first_loop_after_window_activation;
1382 bool camera_offset_changed;
1386 /****************************************************************************
1388 ****************************************************************************/
1390 /* This is not intended to be a public class. If a public class becomes
1391 * desirable then it may be better to create another 'wrapper' class that
1392 * hides most of the stuff in this class (nothing in this class is required
1393 * by any other file) but exposes the public methods/data only.
1401 bool startup(bool *kill,
1403 InputHandler *input,
1404 IrrlichtDevice *device,
1405 gui::IGUIFont *font,
1406 const std::string &map_dir,
1407 const std::string &playername,
1408 const std::string &password,
1409 // If address is "", local server is used and address is updated
1410 std::string *address,
1412 std::wstring *error_message,
1413 ChatBackend *chat_backend,
1414 const SubgameSpec &gamespec, // Used for local game
1415 bool simple_singleplayer_mode);
1422 void extendedResourceCleanup();
1424 // Basic initialisation
1425 bool init(const std::string &map_dir, std::string *address,
1427 const SubgameSpec &gamespec);
1429 bool createSingleplayerServer(const std::string map_dir,
1430 const SubgameSpec &gamespec, u16 port, std::string *address);
1433 bool createClient(const std::string &playername,
1434 const std::string &password, std::string *address, u16 port,
1435 std::wstring *error_message);
1436 bool initGui(std::wstring *error_message);
1438 // Client connection
1439 bool connectToServer(const std::string &playername,
1440 const std::string &password, std::string *address, u16 port,
1441 bool *connect_ok, bool *aborted);
1442 bool getServerContent(bool *aborted);
1446 void updateInteractTimers(GameRunData *args, f32 dtime);
1447 bool checkConnection();
1448 bool handleCallbacks();
1449 void processQueues();
1450 void updateProfilers(const GameRunData &run_data, const RunStats &stats,
1451 const FpsControl &draw_times, f32 dtime);
1452 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
1454 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1456 void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
1458 void processKeyboardInput(VolatileRunFlags *flags,
1459 float *statustext_time,
1461 bool *reset_jump_timer,
1462 u32 *profiler_current_page,
1463 u32 profiler_max_page);
1464 void processItemSelection(u16 *new_playeritem);
1466 void dropSelectedItem();
1467 void openInventory();
1469 void toggleFreeMove(float *statustext_time);
1470 void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
1471 void toggleFast(float *statustext_time);
1472 void toggleNoClip(float *statustext_time);
1474 void toggleChat(float *statustext_time, bool *flag);
1475 void toggleHud(float *statustext_time, bool *flag);
1476 void toggleFog(float *statustext_time, bool *flag);
1477 void toggleDebug(float *statustext_time, bool *show_debug,
1478 bool *show_profiler_graph);
1479 void toggleUpdateCamera(float *statustext_time, bool *flag);
1480 void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
1481 u32 profiler_max_page);
1483 void increaseViewRange(float *statustext_time);
1484 void decreaseViewRange(float *statustext_time);
1485 void toggleFullViewRange(float *statustext_time);
1487 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
1488 void updatePlayerControl(const CameraOrientation &cam);
1489 void step(f32 *dtime);
1490 void processClientEvents(CameraOrientation *cam, float *damage_flash);
1491 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
1492 float time_from_last_punch);
1493 void updateSound(f32 dtime);
1494 void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
1495 GameRunData *runData, f32 dtime, bool show_hud,
1497 void handlePointingAtNode(GameRunData *runData,
1498 const PointedThing &pointed, const ItemDefinition &playeritem_def,
1499 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1500 void handlePointingAtObject(GameRunData *runData,
1501 const PointedThing &pointed, const ItemStack &playeritem,
1502 const v3f &player_position, bool show_debug);
1503 void handleDigging(GameRunData *runData, const PointedThing &pointed,
1504 const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
1506 void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
1507 RunStats *stats, GameRunData *runData,
1508 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
1509 void updateGui(float *statustext_time, const RunStats &stats, f32 dtime,
1510 const VolatileRunFlags &flags, const CameraOrientation &cam);
1511 void updateProfilerGraphs(ProfilerGraph *graph);
1514 void limitFps(FpsControl *fps_timings, f32 *dtime);
1516 void showOverlayMessage(const char *msg, float dtime, int percent,
1517 bool draw_clouds = true);
1520 InputHandler *input;
1525 gui::IGUIFont *font;
1527 IWritableTextureSource *texture_src;
1528 IWritableShaderSource *shader_src;
1530 // When created, these will be filled with data received from the server
1531 IWritableItemDefManager *itemdef_manager;
1532 IWritableNodeDefManager *nodedef_manager;
1534 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1535 ISoundManager *sound;
1536 bool sound_is_dummy;
1537 SoundMaker *soundmaker;
1539 ChatBackend *chat_backend;
1541 GUIFormSpecMenu *current_formspec;
1543 EventManager *eventmgr;
1544 QuicktuneShortcutter *quicktune;
1546 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1547 MapDrawControl *draw_control;
1549 Clouds *clouds; // Free using ->Drop()
1550 Sky *sky; // Free using ->Drop()
1551 Inventory *local_inventory;
1555 This class does take ownership/responsibily for cleaning up etc of any of
1556 these items (e.g. device)
1558 IrrlichtDevice *device;
1559 video::IVideoDriver *driver;
1560 scene::ISceneManager *smgr;
1563 std::wstring *error_message;
1564 IGameDef *gamedef; // Convenience (same as *client)
1565 scene::ISceneNode *skybox;
1568 bool simple_singleplayer_mode;
1571 /* Pre-calculated values
1573 int crack_animation_length;
1577 gui::IGUIStaticText *guitext; // First line of debug text
1578 gui::IGUIStaticText *guitext2; // Second line of debug text
1579 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1580 gui::IGUIStaticText *guitext_status;
1581 gui::IGUIStaticText *guitext_chat; // Chat text
1582 gui::IGUIStaticText *guitext_profiler; // Profiler text
1584 std::wstring infotext;
1585 std::wstring statustext;
1589 IntervalLimiter profiler_interval;
1598 itemdef_manager(NULL),
1599 nodedef_manager(NULL),
1601 sound_is_dummy(false),
1604 current_formspec(NULL),
1607 gui_chat_console(NULL),
1612 local_inventory(NULL),
1620 /****************************************************************************
1622 ****************************************************************************/
1628 if (!sound_is_dummy)
1631 delete server; // deleted first to stop all server threads
1634 delete local_inventory;
1640 delete nodedef_manager;
1641 delete itemdef_manager;
1642 delete draw_control;
1644 extendedResourceCleanup();
1647 bool Game::startup(bool *kill,
1649 InputHandler *input,
1650 IrrlichtDevice *device,
1651 gui::IGUIFont *font,
1652 const std::string &map_dir,
1653 const std::string &playername,
1654 const std::string &password,
1655 std::string *address, // can change if simple_singleplayer_mode
1657 std::wstring *error_message,
1658 ChatBackend *chat_backend,
1659 const SubgameSpec &gamespec,
1660 bool simple_singleplayer_mode)
1663 this->device = device;
1666 this->error_message = error_message;
1667 this->random_input = random_input;
1668 this->input = input;
1669 this->chat_backend = chat_backend;
1670 this->simple_singleplayer_mode = simple_singleplayer_mode;
1672 driver = device->getVideoDriver();
1673 smgr = device->getSceneManager();
1674 text_height = font->getDimension(L"Random test string").Height;
1676 if (!init(map_dir, address, port, gamespec))
1679 if (!createClient(playername, password, address, port, error_message))
1688 ProfilerGraph graph;
1689 RunStats stats = { 0 };
1690 CameraOrientation cam_view = { 0 };
1691 GameRunData runData = { 0 };
1692 FpsControl draw_times = { 0 };
1693 VolatileRunFlags flags = { 0 };
1694 f32 dtime; // in seconds
1696 runData.time_from_last_punch = 10.0;
1697 runData.profiler_max_page = 3;
1698 runData.update_wielded_item_trigger = true;
1700 flags.show_chat = true;
1701 flags.show_hud = true;
1702 flags.show_debug = g_settings->getBool("show_debug");
1703 flags.invert_mouse = g_settings->getBool("invert_mouse");
1705 /* Clear the profiler */
1706 Profiler::GraphValues dummyvalues;
1707 g_profiler->graphGet(dummyvalues);
1709 draw_times.last_time = device->getTimer()->getTime();
1711 shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1713 &flags.force_fog_off,
1717 std::vector<aabb3f> highlight_boxes;
1719 while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
1721 /* Must be called immediately after a device->run() call because it
1722 * uses device->getTimer()->getTime()
1724 limitFps(&draw_times, &dtime);
1726 updateStats(&stats, draw_times, dtime);
1727 updateInteractTimers(&runData, dtime);
1729 if (!checkConnection())
1731 if (!handleCallbacks())
1737 hud->resizeHotbar();
1739 updateProfilers(runData, stats, draw_times, dtime);
1740 processUserInput(&flags, &runData, dtime);
1741 // Update camera before player movement to avoid camera lag of one frame
1742 updateCameraDirection(&cam_view, &flags);
1743 updatePlayerControl(cam_view);
1745 processClientEvents(&cam_view, &runData.damage_flash);
1746 updateCamera(&flags, draw_times.busy_time, dtime,
1747 runData.time_from_last_punch);
1749 processPlayerInteraction(highlight_boxes, &runData, dtime,
1750 flags.show_hud, flags.show_debug);
1751 updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
1753 updateProfilerGraphs(&graph);
1758 void Game::shutdown()
1760 showOverlayMessage("Shutting down...", 0, 0, false);
1765 if (gui_chat_console)
1766 gui_chat_console->drop();
1774 while (g_menumgr.menuCount() > 0) {
1775 g_menumgr.m_stack.front()->setVisible(false);
1776 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1779 if (current_formspec) {
1780 current_formspec->drop();
1781 current_formspec = NULL;
1784 chat_backend->addMessage(L"", L"# Disconnected.");
1785 chat_backend->addMessage(L"", L"");
1789 while (!client->isShutdown()) {
1790 assert(texture_src != NULL);
1791 assert(shader_src != NULL);
1792 texture_src->processQueue();
1793 shader_src->processQueue();
1801 /****************************************************************************
1803 ****************************************************************************/
1806 const std::string &map_dir,
1807 std::string *address,
1809 const SubgameSpec &gamespec)
1811 showOverlayMessage("Loading...", 0, 0);
1813 texture_src = createTextureSource(device);
1814 shader_src = createShaderSource(device);
1816 itemdef_manager = createItemDefManager();
1817 nodedef_manager = createNodeDefManager();
1819 eventmgr = new EventManager();
1820 quicktune = new QuicktuneShortcutter();
1822 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1823 && eventmgr && quicktune))
1829 // Create a server if not connecting to an existing one
1830 if (*address == "") {
1831 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1838 bool Game::initSound()
1841 if (g_settings->getBool("enable_sound")) {
1842 infostream << "Attempting to use OpenAL audio" << std::endl;
1843 sound = createOpenALSoundManager(&soundfetcher);
1845 infostream << "Failed to initialize OpenAL audio" << std::endl;
1847 infostream << "Sound disabled." << std::endl;
1851 infostream << "Using dummy audio." << std::endl;
1852 sound = &dummySoundManager;
1853 sound_is_dummy = true;
1856 soundmaker = new SoundMaker(sound, nodedef_manager);
1860 soundmaker->registerReceiver(eventmgr);
1865 bool Game::createSingleplayerServer(const std::string map_dir,
1866 const SubgameSpec &gamespec, u16 port, std::string *address)
1868 showOverlayMessage("Creating server...", 0, 25);
1870 std::string bind_str = g_settings->get("bind_address");
1871 Address bind_addr(0, 0, 0, 0, port);
1873 if (g_settings->getBool("ipv6_server")) {
1874 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1878 bind_addr.Resolve(bind_str.c_str());
1879 *address = bind_str;
1880 } catch (ResolveError &e) {
1881 infostream << "Resolving bind address \"" << bind_str
1882 << "\" failed: " << e.what()
1883 << " -- Listening on all addresses." << std::endl;
1886 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1887 *error_message = L"Unable to listen on " +
1888 narrow_to_wide(bind_addr.serializeString()) +
1889 L" because IPv6 is disabled";
1890 errorstream << wide_to_narrow(*error_message) << std::endl;
1894 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1895 bind_addr.isIPv6());
1897 server->start(bind_addr);
1902 bool Game::createClient(const std::string &playername,
1903 const std::string &password, std::string *address, u16 port,
1904 std::wstring *error_message)
1906 showOverlayMessage("Creating client...", 0, 50);
1908 draw_control = new MapDrawControl;
1912 bool could_connect, connect_aborted;
1914 if (!connectToServer(playername, password, address, port,
1915 &could_connect, &connect_aborted))
1918 if (!could_connect) {
1919 if (*error_message == L"" && !connect_aborted) {
1920 // Should not happen if error messages are set properly
1921 *error_message = L"Connection failed for unknown reason";
1922 errorstream << wide_to_narrow(*error_message) << std::endl;
1927 if (!getServerContent(&connect_aborted)) {
1928 if (*error_message == L"" && !connect_aborted) {
1929 // Should not happen if error messages are set properly
1930 *error_message = L"Connection failed for unknown reason";
1931 errorstream << wide_to_narrow(*error_message) << std::endl;
1936 // Update cached textures, meshes and materials
1937 client->afterContentReceived(device, font);
1941 camera = new Camera(smgr, *draw_control, gamedef);
1942 if (!camera || !camera->successfullyCreated(*error_message))
1947 if (g_settings->getBool("enable_clouds")) {
1948 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1950 *error_message = L"Memory allocation error";
1951 *error_message += narrow_to_wide(" (clouds)");
1952 errorstream << wide_to_narrow(*error_message) << std::endl;
1959 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1960 skybox = NULL; // This is used/set later on in the main run loop
1962 local_inventory = new Inventory(itemdef_manager);
1964 if (!(sky && local_inventory)) {
1965 *error_message = L"Memory allocation error";
1966 *error_message += narrow_to_wide(" (sky or local inventory)");
1967 errorstream << wide_to_narrow(*error_message) << std::endl;
1971 /* Pre-calculated values
1973 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1975 v2u32 size = t->getOriginalSize();
1976 crack_animation_length = size.Y / size.X;
1978 crack_animation_length = 5;
1981 if (!initGui(error_message))
1984 /* Set window caption
1986 core::stringw str = L"Minetest [";
1987 str += driver->getName();
1989 device->setWindowCaption(str.c_str());
1991 LocalPlayer *player = client->getEnv().getLocalPlayer();
1992 player->hurt_tilt_timer = 0;
1993 player->hurt_tilt_strength = 0;
1995 hud = new Hud(driver, smgr, guienv, font, text_height, gamedef,
1996 player, local_inventory);
1999 *error_message = L"Memory error: could not create HUD";
2000 errorstream << wide_to_narrow(*error_message) << std::endl;
2007 bool Game::initGui(std::wstring *error_message)
2009 // First line of debug text
2010 guitext = guienv->addStaticText(
2012 core::rect<s32>(0, 0, 0, 0),
2013 false, false, guiroot);
2015 // Second line of debug text
2016 guitext2 = guienv->addStaticText(
2018 core::rect<s32>(0, 0, 0, 0),
2019 false, false, guiroot);
2021 // At the middle of the screen
2022 // Object infos are shown in this
2023 guitext_info = guienv->addStaticText(
2025 core::rect<s32>(0, 0, 400, text_height * 5 + 5) + v2s32(100, 200),
2026 false, true, guiroot);
2028 // Status text (displays info when showing and hiding GUI stuff, etc.)
2029 guitext_status = guienv->addStaticText(
2031 core::rect<s32>(0, 0, 0, 0),
2032 false, false, guiroot);
2033 guitext_status->setVisible(false);
2036 guitext_chat = guienv->addStaticText(
2038 core::rect<s32>(0, 0, 0, 0),
2039 //false, false); // Disable word wrap as of now
2040 false, true, guiroot);
2041 // Remove stale "recent" chat messages from previous connections
2042 chat_backend->clearRecentChat();
2044 // Chat backend and console
2045 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2046 -1, chat_backend, client);
2047 if (!gui_chat_console) {
2048 *error_message = L"Could not allocate memory for chat console";
2049 errorstream << wide_to_narrow(*error_message) << std::endl;
2053 // Profiler text (size is updated when text is updated)
2054 guitext_profiler = guienv->addStaticText(
2056 core::rect<s32>(0, 0, 0, 0),
2057 false, false, guiroot);
2058 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2059 guitext_profiler->setVisible(false);
2060 guitext_profiler->setWordWrap(true);
2062 #ifdef HAVE_TOUCHSCREENGUI
2064 if (g_touchscreengui)
2065 g_touchscreengui->init(texture_src, porting::getDisplayDensity());
2072 bool Game::connectToServer(const std::string &playername,
2073 const std::string &password, std::string *address, u16 port,
2074 bool *connect_ok, bool *aborted)
2076 showOverlayMessage("Resolving address...", 0, 75);
2078 Address connect_address(0, 0, 0, 0, port);
2081 connect_address.Resolve(address->c_str());
2083 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2084 //connect_address.Resolve("localhost");
2085 if (connect_address.isIPv6()) {
2086 IPv6AddressBytes addr_bytes;
2087 addr_bytes.bytes[15] = 1;
2088 connect_address.setAddress(&addr_bytes);
2090 connect_address.setAddress(127, 0, 0, 1);
2093 } catch (ResolveError &e) {
2094 *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
2095 errorstream << wide_to_narrow(*error_message) << std::endl;
2099 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2100 *error_message = L"Unable to connect to " +
2101 narrow_to_wide(connect_address.serializeString()) +
2102 L" because IPv6 is disabled";
2103 errorstream << wide_to_narrow(*error_message) << std::endl;
2107 client = new Client(device,
2108 playername.c_str(), password, simple_singleplayer_mode,
2109 *draw_control, texture_src, shader_src,
2110 itemdef_manager, nodedef_manager, sound, eventmgr,
2111 connect_address.isIPv6());
2116 gamedef = client; // Client acts as our GameDef
2119 infostream << "Connecting to server at ";
2120 connect_address.print(&infostream);
2121 infostream << std::endl;
2123 client->connect(connect_address);
2127 Wait for server to accept connection
2133 FpsControl fps_control = { 0 };
2134 f32 dtime; // in seconds
2136 while (device->run()) {
2138 limitFps(&fps_control, &dtime);
2140 // Update client and server
2141 client->step(dtime);
2144 server->step(dtime);
2147 if (client->getState() == LC_Init) {
2153 if (client->accessDenied()) {
2154 *error_message = L"Access denied. Reason: "
2155 + client->accessDeniedReason();
2156 errorstream << wide_to_narrow(*error_message) << std::endl;
2160 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2162 infostream << "Connect aborted [Escape]" << std::endl;
2167 showOverlayMessage("Connecting to server...", dtime, 100);
2169 } catch (con::PeerNotFoundException &e) {
2170 // TODO: Should something be done here? At least an info/error
2178 bool Game::getServerContent(bool *aborted)
2182 FpsControl fps_control = { 0 };
2183 f32 dtime; // in seconds
2185 while (device->run()) {
2187 limitFps(&fps_control, &dtime);
2189 // Update client and server
2190 client->step(dtime);
2193 server->step(dtime);
2196 if (client->mediaReceived() && client->itemdefReceived() &&
2197 client->nodedefReceived()) {
2202 if (client->accessDenied()) {
2203 *error_message = L"Access denied. Reason: "
2204 + client->accessDeniedReason();
2205 errorstream << wide_to_narrow(*error_message) << std::endl;
2209 if (client->getState() < LC_Init) {
2210 *error_message = L"Client disconnected";
2211 errorstream << wide_to_narrow(*error_message) << std::endl;
2215 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2217 infostream << "Connect aborted [Escape]" << std::endl;
2224 if (!client->itemdefReceived()) {
2225 wchar_t *text = wgettext("Item definitions...");
2227 draw_load_screen(text, device, guienv, font, dtime, progress);
2229 } else if (!client->nodedefReceived()) {
2230 wchar_t *text = wgettext("Node definitions...");
2232 draw_load_screen(text, device, guienv, font, dtime, progress);
2235 std::stringstream message;
2236 message.precision(3);
2237 message << gettext("Media...");
2239 if ((USE_CURL == 0) ||
2240 (!g_settings->getBool("enable_remote_media_server"))) {
2241 float cur = client->getCurRate();
2242 std::string cur_unit = gettext(" KB/s");
2246 cur_unit = gettext(" MB/s");
2249 message << " ( " << cur << cur_unit << " )";
2252 progress = 50 + client->mediaReceiveProgress() * 50 + 0.5;
2253 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
2254 guienv, font, dtime, progress);
2263 /****************************************************************************
2265 ****************************************************************************/
2267 inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
2269 if (args->nodig_delay_timer >= 0)
2270 args->nodig_delay_timer -= dtime;
2272 if (args->object_hit_delay_timer >= 0)
2273 args->object_hit_delay_timer -= dtime;
2275 args->time_from_last_punch += dtime;
2279 /* returns false if game should exit, otherwise true
2281 inline bool Game::checkConnection()
2283 if (client->accessDenied()) {
2284 *error_message = L"Access denied. Reason: "
2285 + client->accessDeniedReason();
2286 errorstream << wide_to_narrow(*error_message) << std::endl;
2294 /* returns false if game should exit, otherwise true
2296 inline bool Game::handleCallbacks()
2298 if (g_gamecallback->disconnect_requested) {
2299 g_gamecallback->disconnect_requested = false;
2303 if (g_gamecallback->changepassword_requested) {
2304 (new GUIPasswordChange(guienv, guiroot, -1,
2305 &g_menumgr, client))->drop();
2306 g_gamecallback->changepassword_requested = false;
2309 if (g_gamecallback->changevolume_requested) {
2310 (new GUIVolumeChange(guienv, guiroot, -1,
2311 &g_menumgr, client))->drop();
2312 g_gamecallback->changevolume_requested = false;
2315 if (g_gamecallback->keyconfig_requested) {
2316 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2317 &g_menumgr))->drop();
2318 g_gamecallback->keyconfig_requested = false;
2321 if (g_gamecallback->keyconfig_changed) {
2322 keycache.populate(); // update the cache with new settings
2323 g_gamecallback->keyconfig_changed = false;
2330 void Game::processQueues()
2332 texture_src->processQueue();
2333 itemdef_manager->processQueue(gamedef);
2334 shader_src->processQueue();
2338 void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
2339 const FpsControl &draw_times, f32 dtime)
2341 float profiler_print_interval =
2342 g_settings->getFloat("profiler_print_interval");
2343 bool print_to_log = true;
2345 if (profiler_print_interval == 0) {
2346 print_to_log = false;
2347 profiler_print_interval = 5;
2350 if (profiler_interval.step(dtime, profiler_print_interval)) {
2352 infostream << "Profiler:" << std::endl;
2353 g_profiler->print(infostream);
2356 update_profiler_gui(guitext_profiler, font, text_height,
2357 run_data.profiler_current_page, run_data.profiler_max_page);
2359 g_profiler->clear();
2362 addProfilerGraphs(stats, draw_times, dtime);
2366 void Game::addProfilerGraphs(const RunStats &stats,
2367 const FpsControl &draw_times, f32 dtime)
2369 g_profiler->graphAdd("mainloop_other",
2370 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2372 if (draw_times.sleep_time != 0)
2373 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2374 g_profiler->graphAdd("mainloop_dtime", dtime);
2376 g_profiler->add("Elapsed time", dtime);
2377 g_profiler->avg("FPS", 1. / dtime);
2381 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2388 /* Time average and jitter calculation
2390 jp = &stats->dtime_jitter;
2391 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2393 jitter = dtime - jp->avg;
2395 if (jitter > jp->max)
2398 jp->counter += dtime;
2400 if (jp->counter > 0.0) {
2402 jp->max_sample = jp->max;
2403 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2407 /* Busytime average and jitter calculation
2409 jp = &stats->busy_time_jitter;
2410 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2412 jitter = draw_times.busy_time - jp->avg;
2414 if (jitter > jp->max)
2416 if (jitter < jp->min)
2419 jp->counter += dtime;
2421 if (jp->counter > 0.0) {
2423 jp->max_sample = jp->max;
2424 jp->min_sample = jp->min;
2432 /****************************************************************************
2434 ****************************************************************************/
2436 void Game::processUserInput(VolatileRunFlags *flags,
2437 GameRunData *interact_args, f32 dtime)
2439 // Reset input if window not active or some menu is active
2440 if (device->isWindowActive() == false
2441 || noMenuActive() == false
2442 || guienv->hasFocus(gui_chat_console)) {
2446 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2447 gui_chat_console->closeConsoleAtOnce();
2450 // Input handler step() (used by the random input generator)
2453 #ifdef HAVE_TOUCHSCREENGUI
2455 if (g_touchscreengui) {
2456 g_touchscreengui->step(dtime);
2462 if (current_formspec != 0)
2463 current_formspec->getAndroidUIInput();
2467 // Increase timer for double tap of "keymap_jump"
2468 if (g_settings->getBool("doubletap_jump") && interact_args->jump_timer <= 0.2)
2469 interact_args->jump_timer += dtime;
2471 processKeyboardInput(
2473 &interact_args->statustext_time,
2474 &interact_args->jump_timer,
2475 &interact_args->reset_jump_timer,
2476 &interact_args->profiler_current_page,
2477 interact_args->profiler_max_page);
2479 processItemSelection(&interact_args->new_playeritem);
2483 void Game::processKeyboardInput(VolatileRunFlags *flags,
2484 float *statustext_time,
2486 bool *reset_jump_timer,
2487 u32 *profiler_current_page,
2488 u32 profiler_max_page)
2491 //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
2493 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
2495 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
2497 } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2498 show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
2499 simple_singleplayer_mode);
2500 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
2501 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2503 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
2504 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2506 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
2508 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
2509 toggleFreeMove(statustext_time);
2510 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
2511 toggleFreeMoveAlt(statustext_time, jump_timer);
2512 *reset_jump_timer = true;
2513 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
2514 toggleFast(statustext_time);
2515 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
2516 toggleNoClip(statustext_time);
2517 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
2518 client->makeScreenshot(device);
2519 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
2520 toggleHud(statustext_time, &flags->show_hud);
2521 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
2522 toggleChat(statustext_time, &flags->show_chat);
2523 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
2524 toggleFog(statustext_time, &flags->force_fog_off);
2525 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
2526 toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
2527 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
2528 toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
2529 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
2530 toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
2531 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
2532 increaseViewRange(statustext_time);
2533 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
2534 decreaseViewRange(statustext_time);
2535 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
2536 toggleFullViewRange(statustext_time);
2537 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
2539 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
2541 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
2543 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
2545 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
2546 // Print debug stacks
2547 dstream << "-----------------------------------------"
2549 dstream << DTIME << "Printing debug stacks:" << std::endl;
2550 dstream << "-----------------------------------------"
2552 debug_stacks_print();
2555 if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
2556 *reset_jump_timer = false;
2562 if (quicktune->hasMessage()) {
2563 std::string msg = quicktune->getMessage();
2564 statustext = narrow_to_wide(msg);
2565 *statustext_time = 0;
2570 void Game::processItemSelection(u16 *new_playeritem)
2572 LocalPlayer *player = client->getEnv().getLocalPlayer();
2574 /* Item selection using mouse wheel
2576 *new_playeritem = client->getPlayerItem();
2578 s32 wheel = input->getMouseWheel();
2579 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2580 player->hud_hotbar_itemcount - 1);
2583 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2585 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2589 /* Item selection using keyboard
2591 for (u16 i = 0; i < 10; i++) {
2592 static const KeyPress *item_keys[10] = {
2593 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2594 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2595 NumberKey + 9, NumberKey + 0,
2598 if (input->wasKeyDown(*item_keys[i])) {
2599 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2600 *new_playeritem = i;
2601 infostream << "Selected item: " << new_playeritem << std::endl;
2609 void Game::dropSelectedItem()
2611 IDropAction *a = new IDropAction();
2613 a->from_inv.setCurrentPlayer();
2614 a->from_list = "main";
2615 a->from_i = client->getPlayerItem();
2616 client->inventoryAction(a);
2620 void Game::openInventory()
2622 infostream << "the_game: " << "Launching inventory" << std::endl;
2624 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2625 TextDest *txt_dst = new TextDestPlayerInventory(client);
2627 create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
2628 device, fs_src, txt_dst, client);
2630 InventoryLocation inventoryloc;
2631 inventoryloc.setCurrentPlayer();
2632 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2636 void Game::openConsole()
2638 if (!gui_chat_console->isOpenInhibited()) {
2639 // Open up to over half of the screen
2640 gui_chat_console->openConsole(0.6);
2641 guienv->setFocus(gui_chat_console);
2646 void Game::toggleFreeMove(float *statustext_time)
2648 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2650 bool free_move = !g_settings->getBool("free_move");
2651 g_settings->set("free_move", bool_to_cstr(free_move));
2653 *statustext_time = 0;
2654 statustext = msg[free_move];
2655 if (free_move && !client->checkPrivilege("fly"))
2656 statustext += L" (note: no 'fly' privilege)";
2660 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
2662 if (g_settings->getBool("doubletap_jump") && *jump_timer < 0.2f)
2663 toggleFreeMove(statustext_time);
2667 void Game::toggleFast(float *statustext_time)
2669 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2670 bool fast_move = !g_settings->getBool("fast_move");
2671 g_settings->set("fast_move", bool_to_cstr(fast_move));
2673 *statustext_time = 0;
2674 statustext = msg[fast_move];
2676 if (fast_move && !client->checkPrivilege("fast"))
2677 statustext += L" (note: no 'fast' privilege)";
2681 void Game::toggleNoClip(float *statustext_time)
2683 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2684 bool noclip = !g_settings->getBool("noclip");
2685 g_settings->set("noclip", bool_to_cstr(noclip));
2687 *statustext_time = 0;
2688 statustext = msg[noclip];
2690 if (noclip && !client->checkPrivilege("noclip"))
2691 statustext += L" (note: no 'noclip' privilege)";
2695 void Game::toggleChat(float *statustext_time, bool *flag)
2697 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2700 *statustext_time = 0;
2701 statustext = msg[*flag];
2705 void Game::toggleHud(float *statustext_time, bool *flag)
2707 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2710 *statustext_time = 0;
2711 statustext = msg[*flag];
2712 client->setHighlighted(client->getHighlighted(), *flag);
2716 void Game::toggleFog(float *statustext_time, bool *flag)
2718 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2721 *statustext_time = 0;
2722 statustext = msg[*flag];
2726 void Game::toggleDebug(float *statustext_time, bool *show_debug,
2727 bool *show_profiler_graph)
2729 // Initial / 3x toggle: Chat only
2730 // 1x toggle: Debug text with chat
2731 // 2x toggle: Debug text with profiler graph
2734 *show_profiler_graph = false;
2735 statustext = L"Debug info shown";
2736 } else if (*show_profiler_graph) {
2737 *show_debug = false;
2738 *show_profiler_graph = false;
2739 statustext = L"Debug info and profiler graph hidden";
2741 *show_profiler_graph = true;
2742 statustext = L"Profiler graph shown";
2744 *statustext_time = 0;
2748 void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
2750 static const wchar_t *msg[] = {
2751 L"Camera update enabled",
2752 L"Camera update disabled"
2756 *statustext_time = 0;
2757 statustext = msg[*flag];
2761 void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
2762 u32 profiler_max_page)
2764 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2766 // FIXME: This updates the profiler with incomplete values
2767 update_profiler_gui(guitext_profiler, font, text_height,
2768 *profiler_current_page, profiler_max_page);
2770 if (*profiler_current_page != 0) {
2771 std::wstringstream sstr;
2772 sstr << "Profiler shown (page " << *profiler_current_page
2773 << " of " << profiler_max_page << ")";
2774 statustext = sstr.str();
2776 statustext = L"Profiler hidden";
2778 *statustext_time = 0;
2782 void Game::increaseViewRange(float *statustext_time)
2784 s16 range = g_settings->getS16("viewing_range_nodes_min");
2785 s16 range_new = range + 10;
2786 g_settings->set("viewing_range_nodes_min", itos(range_new));
2787 statustext = narrow_to_wide("Minimum viewing range changed to "
2789 *statustext_time = 0;
2793 void Game::decreaseViewRange(float *statustext_time)
2795 s16 range = g_settings->getS16("viewing_range_nodes_min");
2796 s16 range_new = range - 10;
2801 g_settings->set("viewing_range_nodes_min", itos(range_new));
2802 statustext = narrow_to_wide("Minimum viewing range changed to "
2804 *statustext_time = 0;
2808 void Game::toggleFullViewRange(float *statustext_time)
2810 static const wchar_t *msg[] = {
2811 L"Disabled full viewing range",
2812 L"Enabled full viewing range"
2815 draw_control->range_all = !draw_control->range_all;
2816 infostream << msg[draw_control->range_all] << std::endl;
2817 statustext = msg[draw_control->range_all];
2818 *statustext_time = 0;
2822 void Game::updateCameraDirection(CameraOrientation *cam,
2823 VolatileRunFlags *flags)
2825 // float turn_amount = 0; // Deprecated?
2827 if (!(device->isWindowActive() && noMenuActive()) || random_input) {
2829 // FIXME: Clean this up
2832 // Mac OSX gets upset if this is set every frame
2833 if (device->getCursorControl()->isVisible() == false)
2834 device->getCursorControl()->setVisible(true);
2837 //infostream<<"window inactive"<<std::endl;
2838 flags->first_loop_after_window_activation = true;
2843 if (!random_input) {
2844 // Mac OSX gets upset if this is set every frame
2845 if (device->getCursorControl()->isVisible())
2846 device->getCursorControl()->setVisible(false);
2850 if (flags->first_loop_after_window_activation) {
2851 //infostream<<"window active, first loop"<<std::endl;
2852 flags->first_loop_after_window_activation = false;
2855 #ifdef HAVE_TOUCHSCREENGUI
2857 if (g_touchscreengui) {
2858 cam->camera_yaw = g_touchscreengui->getYaw();
2859 cam->camera_pitch = g_touchscreengui->getPitch();
2862 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
2863 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
2865 if (flags->invert_mouse
2866 || (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
2870 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2872 float d = g_settings->getFloat("mouse_sensitivity");
2873 d = rangelim(d, 0.01, 100.0);
2874 cam->camera_yaw -= dx * d;
2875 cam->camera_pitch += dy * d;
2876 // turn_amount = v2f(dx, dy).getLength() * d; // deprecated?
2878 #ifdef HAVE_TOUCHSCREENGUI
2882 if (cam->camera_pitch < -89.5)
2883 cam->camera_pitch = -89.5;
2884 else if (cam->camera_pitch > 89.5)
2885 cam->camera_pitch = 89.5;
2888 input->setMousePos(driver->getScreenSize().Width / 2,
2889 driver->getScreenSize().Height / 2);
2891 // Deprecated? Not used anywhere else
2892 // recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2893 // std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2897 void Game::updatePlayerControl(const CameraOrientation &cam)
2899 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
2901 PlayerControl control(
2902 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
2903 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
2904 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
2905 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
2906 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
2907 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
2908 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
2909 input->getLeftState(),
2910 input->getRightState(),
2914 client->setPlayerControl(control);
2915 LocalPlayer *player = client->getEnv().getLocalPlayer();
2916 player->keyPressed =
2917 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
2918 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
2919 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
2920 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
2921 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
2922 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
2923 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
2924 ( (u32)(input->getLeftState() & 0x1) << 7) |
2925 ( (u32)(input->getRightState() & 0x1) << 8
2932 inline void Game::step(f32 *dtime)
2934 bool can_be_and_is_paused =
2935 (simple_singleplayer_mode && g_menumgr.pausesGame());
2937 if (can_be_and_is_paused) { // This is for a singleplayer server
2938 *dtime = 0; // No time passes
2940 if (server != NULL) {
2941 //TimeTaker timer("server->step(dtime)");
2942 server->step(*dtime);
2945 //TimeTaker timer("client.step(dtime)");
2946 client->step(*dtime);
2951 void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
2953 ClientEvent event = client->getClientEvent();
2955 LocalPlayer *player = client->getEnv().getLocalPlayer();
2957 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
2959 if (event.type == CE_PLAYER_DAMAGE &&
2960 client->getHP() != 0) {
2961 //u16 damage = event.player_damage.amount;
2962 //infostream<<"Player damage: "<<damage<<std::endl;
2964 *damage_flash += 100.0;
2965 *damage_flash += 8.0 * event.player_damage.amount;
2967 player->hurt_tilt_timer = 1.5;
2968 player->hurt_tilt_strength = event.player_damage.amount / 4;
2969 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
2971 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2972 gamedef->event()->put(e);
2973 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
2974 cam->camera_yaw = event.player_force_move.yaw;
2975 cam->camera_pitch = event.player_force_move.pitch;
2976 } else if (event.type == CE_DEATHSCREEN) {
2977 show_deathscreen(¤t_formspec, client, gamedef, texture_src,
2980 chat_backend->addMessage(L"", L"You died.");
2982 /* Handle visualization */
2984 player->hurt_tilt_timer = 0;
2985 player->hurt_tilt_strength = 0;
2987 } else if (event.type == CE_SHOW_FORMSPEC) {
2988 FormspecFormSource *fs_src =
2989 new FormspecFormSource(*(event.show_formspec.formspec));
2990 TextDestPlayerInventory *txt_dst =
2991 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
2993 create_formspec_menu(¤t_formspec, client, gamedef,
2994 texture_src, device, fs_src, txt_dst, client);
2996 delete(event.show_formspec.formspec);
2997 delete(event.show_formspec.formname);
2998 } else if (event.type == CE_SPAWN_PARTICLE) {
2999 video::ITexture *texture =
3000 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
3002 new Particle(gamedef, smgr, player, client->getEnv(),
3003 *event.spawn_particle.pos,
3004 *event.spawn_particle.vel,
3005 *event.spawn_particle.acc,
3006 event.spawn_particle.expirationtime,
3007 event.spawn_particle.size,
3008 event.spawn_particle.collisiondetection,
3009 event.spawn_particle.vertical,
3013 } else if (event.type == CE_ADD_PARTICLESPAWNER) {
3014 video::ITexture *texture =
3015 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
3017 new ParticleSpawner(gamedef, smgr, player,
3018 event.add_particlespawner.amount,
3019 event.add_particlespawner.spawntime,
3020 *event.add_particlespawner.minpos,
3021 *event.add_particlespawner.maxpos,
3022 *event.add_particlespawner.minvel,
3023 *event.add_particlespawner.maxvel,
3024 *event.add_particlespawner.minacc,
3025 *event.add_particlespawner.maxacc,
3026 event.add_particlespawner.minexptime,
3027 event.add_particlespawner.maxexptime,
3028 event.add_particlespawner.minsize,
3029 event.add_particlespawner.maxsize,
3030 event.add_particlespawner.collisiondetection,
3031 event.add_particlespawner.vertical,
3033 event.add_particlespawner.id);
3034 } else if (event.type == CE_DELETE_PARTICLESPAWNER) {
3035 delete_particlespawner(event.delete_particlespawner.id);
3036 } else if (event.type == CE_HUDADD) {
3037 u32 id = event.hudadd.id;
3039 LocalPlayer *player = client->getEnv().getLocalPlayer();
3040 HudElement *e = player->getHud(id);
3043 delete event.hudadd.pos;
3044 delete event.hudadd.name;
3045 delete event.hudadd.scale;
3046 delete event.hudadd.text;
3047 delete event.hudadd.align;
3048 delete event.hudadd.offset;
3049 delete event.hudadd.world_pos;
3050 delete event.hudadd.size;
3055 e->type = (HudElementType)event.hudadd.type;
3056 e->pos = *event.hudadd.pos;
3057 e->name = *event.hudadd.name;
3058 e->scale = *event.hudadd.scale;
3059 e->text = *event.hudadd.text;
3060 e->number = event.hudadd.number;
3061 e->item = event.hudadd.item;
3062 e->dir = event.hudadd.dir;
3063 e->align = *event.hudadd.align;
3064 e->offset = *event.hudadd.offset;
3065 e->world_pos = *event.hudadd.world_pos;
3066 e->size = *event.hudadd.size;
3068 u32 new_id = player->addHud(e);
3069 //if this isn't true our huds aren't consistent
3070 assert(new_id == id);
3072 delete event.hudadd.pos;
3073 delete event.hudadd.name;
3074 delete event.hudadd.scale;
3075 delete event.hudadd.text;
3076 delete event.hudadd.align;
3077 delete event.hudadd.offset;
3078 delete event.hudadd.world_pos;
3079 delete event.hudadd.size;
3080 } else if (event.type == CE_HUDRM) {
3081 HudElement *e = player->removeHud(event.hudrm.id);
3085 } else if (event.type == CE_HUDCHANGE) {
3086 u32 id = event.hudchange.id;
3087 HudElement *e = player->getHud(id);
3090 delete event.hudchange.v3fdata;
3091 delete event.hudchange.v2fdata;
3092 delete event.hudchange.sdata;
3093 delete event.hudchange.v2s32data;
3097 switch (event.hudchange.stat) {
3099 e->pos = *event.hudchange.v2fdata;
3103 e->name = *event.hudchange.sdata;
3106 case HUD_STAT_SCALE:
3107 e->scale = *event.hudchange.v2fdata;
3111 e->text = *event.hudchange.sdata;
3114 case HUD_STAT_NUMBER:
3115 e->number = event.hudchange.data;
3119 e->item = event.hudchange.data;
3123 e->dir = event.hudchange.data;
3126 case HUD_STAT_ALIGN:
3127 e->align = *event.hudchange.v2fdata;
3130 case HUD_STAT_OFFSET:
3131 e->offset = *event.hudchange.v2fdata;
3134 case HUD_STAT_WORLD_POS:
3135 e->world_pos = *event.hudchange.v3fdata;
3139 e->size = *event.hudchange.v2s32data;
3143 delete event.hudchange.v3fdata;
3144 delete event.hudchange.v2fdata;
3145 delete event.hudchange.sdata;
3146 delete event.hudchange.v2s32data;
3147 } else if (event.type == CE_SET_SKY) {
3148 sky->setVisible(false);
3155 // Handle according to type
3156 if (*event.set_sky.type == "regular") {
3157 sky->setVisible(true);
3158 } else if (*event.set_sky.type == "skybox" &&
3159 event.set_sky.params->size() == 6) {
3160 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3161 skybox = smgr->addSkyBoxSceneNode(
3162 texture_src->getTexture((*event.set_sky.params)[0]),
3163 texture_src->getTexture((*event.set_sky.params)[1]),
3164 texture_src->getTexture((*event.set_sky.params)[2]),
3165 texture_src->getTexture((*event.set_sky.params)[3]),
3166 texture_src->getTexture((*event.set_sky.params)[4]),
3167 texture_src->getTexture((*event.set_sky.params)[5]));
3169 // Handle everything else as plain color
3171 if (*event.set_sky.type != "plain")
3172 infostream << "Unknown sky type: "
3173 << (*event.set_sky.type) << std::endl;
3175 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3178 delete event.set_sky.bgcolor;
3179 delete event.set_sky.type;
3180 delete event.set_sky.params;
3181 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3182 bool enable = event.override_day_night_ratio.do_override;
3183 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3184 client->getEnv().setDayNightRatioOverride(enable, value);
3190 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
3191 f32 dtime, float time_from_last_punch)
3193 LocalPlayer *player = client->getEnv().getLocalPlayer();
3196 For interaction purposes, get info about the held item
3198 - Is it a usable item?
3199 - Can it point to liquids?
3201 ItemStack playeritem;
3203 InventoryList *mlist = local_inventory->getList("main");
3205 if (mlist && client->getPlayerItem() < mlist->getSize())
3206 playeritem = mlist->getItem(client->getPlayerItem());
3209 ToolCapabilities playeritem_toolcap =
3210 playeritem.getToolCapabilities(itemdef_manager);
3212 v3s16 old_camera_offset = camera->getOffset();
3214 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
3215 camera->toggleCameraMode();
3216 GenericCAO *playercao = player->getCAO();
3218 assert(playercao != NULL);
3220 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3223 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3224 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
3226 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3227 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3229 camera->step(dtime);
3231 v3f camera_position = camera->getPosition();
3232 v3f camera_direction = camera->getDirection();
3233 f32 camera_fov = camera->getFovMax();
3234 v3s16 camera_offset = camera->getOffset();
3236 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3238 if (!flags->disable_camera_update) {
3239 client->getEnv().getClientMap().updateCamera(camera_position,
3240 camera_direction, camera_fov, camera_offset);
3242 if (flags->camera_offset_changed) {
3243 client->updateCameraOffset(camera_offset);
3244 client->getEnv().updateCameraOffset(camera_offset);
3247 clouds->updateCameraOffset(camera_offset);
3253 void Game::updateSound(f32 dtime)
3255 // Update sound listener
3256 v3s16 camera_offset = camera->getOffset();
3257 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3258 v3f(0, 0, 0), // velocity
3259 camera->getDirection(),
3260 camera->getCameraNode()->getUpVector());
3261 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3264 // Update sound maker
3265 soundmaker->step(dtime);
3267 LocalPlayer *player = client->getEnv().getLocalPlayer();
3269 ClientMap &map = client->getEnv().getClientMap();
3270 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
3271 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3275 void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
3276 GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
3278 LocalPlayer *player = client->getEnv().getLocalPlayer();
3280 ItemStack playeritem;
3282 InventoryList *mlist = local_inventory->getList("main");
3284 if (mlist && client->getPlayerItem() < mlist->getSize())
3285 playeritem = mlist->getItem(client->getPlayerItem());
3288 const ItemDefinition &playeritem_def =
3289 playeritem.getDefinition(itemdef_manager);
3291 v3f player_position = player->getPosition();
3292 v3f camera_position = camera->getPosition();
3293 v3f camera_direction = camera->getDirection();
3294 v3s16 camera_offset = camera->getOffset();
3298 Calculate what block is the crosshair pointing to
3301 f32 d = playeritem_def.range; // max. distance
3302 f32 d_hand = itemdef_manager->get("").range;
3304 if (d < 0 && d_hand >= 0)
3309 core::line3d<f32> shootline;
3311 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3313 shootline = core::line3d<f32>(camera_position,
3314 camera_position + camera_direction * BS * (d + 1));
3317 // prevent player pointing anything in front-view
3318 if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
3319 shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
3322 #ifdef HAVE_TOUCHSCREENGUI
3324 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3325 shootline = g_touchscreengui->getShootline();
3326 shootline.start += intToFloat(camera_offset, BS);
3327 shootline.end += intToFloat(camera_offset, BS);
3332 PointedThing pointed = getPointedThing(
3334 client, player_position, camera_direction,
3335 camera_position, shootline, d,
3336 playeritem_def.liquids_pointable,
3337 !runData->ldown_for_dig,
3341 runData->selected_object);
3343 if (pointed != runData->pointed_old) {
3344 infostream << "Pointing at " << pointed.dump() << std::endl;
3346 if (g_settings->getBool("enable_node_highlighting")) {
3347 if (pointed.type == POINTEDTHING_NODE) {
3348 client->setHighlighted(pointed.node_undersurface, show_hud);
3350 client->setHighlighted(pointed.node_undersurface, false);
3357 - releasing left mouse button
3358 - pointing away from node
3360 if (runData->digging) {
3361 if (input->getLeftReleased()) {
3362 infostream << "Left button released"
3363 << " (stopped digging)" << std::endl;
3364 runData->digging = false;
3365 } else if (pointed != runData->pointed_old) {
3366 if (pointed.type == POINTEDTHING_NODE
3367 && runData->pointed_old.type == POINTEDTHING_NODE
3368 && pointed.node_undersurface
3369 == runData->pointed_old.node_undersurface) {
3370 // Still pointing to the same node, but a different face.
3373 infostream << "Pointing away from node"
3374 << " (stopped digging)" << std::endl;
3375 runData->digging = false;
3379 if (!runData->digging) {
3380 client->interact(1, runData->pointed_old);
3381 client->setCrack(-1, v3s16(0, 0, 0));
3382 runData->dig_time = 0.0;
3386 if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
3387 runData->ldown_for_dig = false;
3390 runData->left_punch = false;
3392 soundmaker->m_player_leftpunch_sound.name = "";
3394 if (input->getRightState())
3395 runData->repeat_rightclick_timer += dtime;
3397 runData->repeat_rightclick_timer = 0;
3399 if (playeritem_def.usable && input->getLeftState()) {
3400 if (input->getLeftClicked())
3401 client->interact(4, pointed);
3402 } else if (pointed.type == POINTEDTHING_NODE) {
3403 ToolCapabilities playeritem_toolcap =
3404 playeritem.getToolCapabilities(itemdef_manager);
3405 handlePointingAtNode(runData, pointed, playeritem_def,
3406 playeritem_toolcap, dtime);
3407 } else if (pointed.type == POINTEDTHING_OBJECT) {
3408 handlePointingAtObject(runData, pointed, playeritem,
3409 player_position, show_debug);
3410 } else if (input->getLeftState()) {
3411 // When button is held down in air, show continuous animation
3412 runData->left_punch = true;
3415 runData->pointed_old = pointed;
3417 if (runData->left_punch || input->getLeftClicked())
3418 camera->setDigging(0); // left click animation
3420 input->resetLeftClicked();
3421 input->resetRightClicked();
3423 input->resetLeftReleased();
3424 input->resetRightReleased();
3428 void Game::handlePointingAtNode(GameRunData *runData,
3429 const PointedThing &pointed, const ItemDefinition &playeritem_def,
3430 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3432 v3s16 nodepos = pointed.node_undersurface;
3433 v3s16 neighbourpos = pointed.node_abovesurface;
3436 Check information text of node
3439 ClientMap &map = client->getEnv().getClientMap();
3440 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3443 infotext = narrow_to_wide(meta->getString("infotext"));
3445 MapNode n = map.getNodeNoEx(nodepos);
3447 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3448 infotext = L"Unknown node: ";
3449 infotext += narrow_to_wide(nodedef_manager->get(n).name);
3453 if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
3454 && client->checkPrivilege("interact")) {
3455 handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
3458 if ((input->getRightClicked() ||
3459 runData->repeat_rightclick_timer >=
3460 g_settings->getFloat("repeat_rightclick_time")) &&
3461 client->checkPrivilege("interact")) {
3462 runData->repeat_rightclick_timer = 0;
3463 infostream << "Ground right-clicked" << std::endl;
3465 if (meta && meta->getString("formspec") != "" && !random_input
3466 && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
3467 infostream << "Launching custom inventory view" << std::endl;
3469 InventoryLocation inventoryloc;
3470 inventoryloc.setNodeMeta(nodepos);
3472 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3473 &client->getEnv().getClientMap(), nodepos);
3474 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3476 create_formspec_menu(¤t_formspec, client, gamedef,
3477 texture_src, device, fs_src, txt_dst, client);
3479 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3481 // Report right click to server
3483 camera->setDigging(1); // right click animation (always shown for feedback)
3485 // If the wielded item has node placement prediction,
3487 bool placed = nodePlacementPrediction(*client,
3489 nodepos, neighbourpos);
3493 client->interact(3, pointed);
3495 soundmaker->m_player_rightpunch_sound =
3496 playeritem_def.sound_place;
3498 soundmaker->m_player_rightpunch_sound =
3502 if (playeritem_def.node_placement_prediction == "" ||
3503 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
3504 client->interact(3, pointed); // Report to server
3510 void Game::handlePointingAtObject(GameRunData *runData,
3511 const PointedThing &pointed,
3512 const ItemStack &playeritem,
3513 const v3f &player_position,
3516 infotext = narrow_to_wide(runData->selected_object->infoText());
3518 if (infotext == L"" && show_debug) {
3519 infotext = narrow_to_wide(runData->selected_object->debugInfoText());
3522 if (input->getLeftState()) {
3523 bool do_punch = false;
3524 bool do_punch_damage = false;
3526 if (runData->object_hit_delay_timer <= 0.0) {
3528 do_punch_damage = true;
3529 runData->object_hit_delay_timer = object_hit_delay;
3532 if (input->getLeftClicked())
3536 infostream << "Left-clicked object" << std::endl;
3537 runData->left_punch = true;
3540 if (do_punch_damage) {
3541 // Report direct punch
3542 v3f objpos = runData->selected_object->getPosition();
3543 v3f dir = (objpos - player_position).normalize();
3545 bool disable_send = runData->selected_object->directReportPunch(
3546 dir, &playeritem, runData->time_from_last_punch);
3547 runData->time_from_last_punch = 0;
3550 client->interact(0, pointed);
3552 } else if (input->getRightClicked()) {
3553 infostream << "Right-clicked object" << std::endl;
3554 client->interact(3, pointed); // place
3559 void Game::handleDigging(GameRunData *runData,
3560 const PointedThing &pointed, const v3s16 &nodepos,
3561 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3563 if (!runData->digging) {
3564 infostream << "Started digging" << std::endl;
3565 client->interact(0, pointed);
3566 runData->digging = true;
3567 runData->ldown_for_dig = true;
3570 LocalPlayer *player = client->getEnv().getLocalPlayer();
3571 ClientMap &map = client->getEnv().getClientMap();
3572 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3574 // NOTE: Similar piece of code exists on the server side for
3576 // Get digging parameters
3577 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3578 &playeritem_toolcap);
3580 // If can't dig, try hand
3581 if (!params.diggable) {
3582 const ItemDefinition &hand = itemdef_manager->get("");
3583 const ToolCapabilities *tp = hand.tool_capabilities;
3586 params = getDigParams(nodedef_manager->get(n).groups, tp);
3589 if (params.diggable == false) {
3590 // I guess nobody will wait for this long
3591 runData->dig_time_complete = 10000000.0;
3593 runData->dig_time_complete = params.time;
3595 if (g_settings->getBool("enable_particles")) {
3596 const ContentFeatures &features =
3597 client->getNodeDefManager()->get(n);
3598 addPunchingParticles(gamedef, smgr, player,
3599 client->getEnv(), nodepos, features.tiles);
3603 if (runData->dig_time_complete >= 0.001) {
3604 runData->dig_index = (float)crack_animation_length
3606 / runData->dig_time_complete;
3608 // This is for torches
3609 runData->dig_index = crack_animation_length;
3612 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3614 if (sound_dig.exists() && params.diggable) {
3615 if (sound_dig.name == "__group") {
3616 if (params.main_group != "") {
3617 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3618 soundmaker->m_player_leftpunch_sound.name =
3619 std::string("default_dig_") +
3623 soundmaker->m_player_leftpunch_sound = sound_dig;
3627 // Don't show cracks if not diggable
3628 if (runData->dig_time_complete >= 100000.0) {
3629 } else if (runData->dig_index < crack_animation_length) {
3630 //TimeTaker timer("client.setTempMod");
3631 //infostream<<"dig_index="<<dig_index<<std::endl;
3632 client->setCrack(runData->dig_index, nodepos);
3634 infostream << "Digging completed" << std::endl;
3635 client->interact(2, pointed);
3636 client->setCrack(-1, v3s16(0, 0, 0));
3637 bool is_valid_position;
3638 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3639 if (is_valid_position)
3640 client->removeNode(nodepos);
3642 if (g_settings->getBool("enable_particles")) {
3643 const ContentFeatures &features =
3644 client->getNodeDefManager()->get(wasnode);
3646 (gamedef, smgr, player, client->getEnv(),
3647 nodepos, features.tiles);
3650 runData->dig_time = 0;
3651 runData->digging = false;
3653 runData->nodig_delay_timer =
3654 runData->dig_time_complete / (float)crack_animation_length;
3656 // We don't want a corresponding delay to
3657 // very time consuming nodes
3658 if (runData->nodig_delay_timer > 0.3)
3659 runData->nodig_delay_timer = 0.3;
3661 // We want a slight delay to very little
3662 // time consuming nodes
3663 const float mindelay = 0.15;
3665 if (runData->nodig_delay_timer < mindelay)
3666 runData->nodig_delay_timer = mindelay;
3668 // Send event to trigger sound
3669 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3670 gamedef->event()->put(e);
3673 if (runData->dig_time_complete < 100000.0) {
3674 runData->dig_time += dtime;
3676 runData->dig_time = 0;
3677 client->setCrack(-1, nodepos);
3680 camera->setDigging(0); // left click animation
3684 void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
3685 ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
3686 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3688 LocalPlayer *player = client->getEnv().getLocalPlayer();
3694 if (draw_control->range_all) {
3695 runData->fog_range = 100000 * BS;
3697 runData->fog_range = draw_control->wanted_range * BS
3698 + 0.0 * MAP_BLOCKSIZE * BS;
3699 runData->fog_range = MYMIN(
3701 (draw_control->farthest_drawn + 20) * BS);
3702 runData->fog_range *= 0.9;
3706 Calculate general brightness
3708 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3709 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3710 float direct_brightness;
3713 if (g_settings->getBool("free_move")) {
3714 direct_brightness = time_brightness;
3715 sunlight_seen = true;
3717 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3718 float old_brightness = sky->getBrightness();
3719 direct_brightness = client->getEnv().getClientMap()
3720 .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
3721 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3725 float time_of_day = runData->time_of_day;
3726 float time_of_day_smooth = runData->time_of_day_smooth;
3728 time_of_day = client->getEnv().getTimeOfDayF();
3730 const float maxsm = 0.05;
3731 const float todsm = 0.05;
3733 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3734 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3735 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3736 time_of_day_smooth = time_of_day;
3738 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3739 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3740 + (time_of_day + 1.0) * todsm;
3742 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3743 + time_of_day * todsm;
3745 runData->time_of_day = time_of_day;
3746 runData->time_of_day_smooth = time_of_day_smooth;
3748 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3749 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3750 player->getPitch());
3756 v3f player_position = player->getPosition();
3757 if (sky->getCloudsVisible()) {
3758 clouds->setVisible(true);
3759 clouds->step(dtime);
3760 clouds->update(v2f(player_position.X, player_position.Z),
3761 sky->getCloudColor());
3763 clouds->setVisible(false);
3771 allparticles_step(dtime);
3772 allparticlespawners_step(dtime, client->getEnv());
3778 if (g_settings->getBool("enable_fog") && !flags.force_fog_off) {
3781 video::EFT_FOG_LINEAR,
3782 runData->fog_range * 0.4,
3783 runData->fog_range * 1.0,
3791 video::EFT_FOG_LINEAR,
3801 Get chat messages from client
3804 v2u32 screensize = driver->getScreenSize();
3806 updateChat(*client, dtime, flags.show_debug, screensize,
3807 flags.show_chat, runData->profiler_current_page,
3808 *chat_backend, guitext_chat, font);
3814 if (client->getPlayerItem() != runData->new_playeritem)
3815 client->selectPlayerItem(runData->new_playeritem);
3817 // Update local inventory if it has changed
3818 if (client->getLocalInventoryUpdated()) {
3819 //infostream<<"Updating local inventory"<<std::endl;
3820 client->getLocalInventory(*local_inventory);
3821 runData->update_wielded_item_trigger = true;
3824 if (runData->update_wielded_item_trigger) {
3825 // Update wielded tool
3826 InventoryList *mlist = local_inventory->getList("main");
3828 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
3829 ItemStack item = mlist->getItem(client->getPlayerItem());
3830 camera->wield(item);
3832 runData->update_wielded_item_trigger = false;
3836 Update block draw list every 200ms or when camera direction has
3839 runData->update_draw_list_timer += dtime;
3841 v3f camera_direction = camera->getDirection();
3842 if (runData->update_draw_list_timer >= 0.2
3843 || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
3844 || flags.camera_offset_changed) {
3845 runData->update_draw_list_timer = 0;
3846 client->getEnv().getClientMap().updateDrawList(driver);
3847 runData->update_draw_list_last_cam_dir = camera_direction;
3850 updateGui(&runData->statustext_time, *stats, dtime, flags, cam);
3853 make sure menu is on top
3854 1. Delete formspec menu reference if menu was removed
3855 2. Else, make sure formspec menu is on top
3857 if (current_formspec) {
3858 if (current_formspec->getReferenceCount() == 1) {
3859 current_formspec->drop();
3860 current_formspec = NULL;
3861 } else if (!noMenuActive()) {
3862 guiroot->bringToFront(current_formspec);
3870 video::SColor skycolor = sky->getSkyColor();
3872 TimeTaker tt_draw("mainloop: draw");
3874 TimeTaker timer("beginScene");
3875 driver->beginScene(true, true, skycolor);
3876 stats->beginscenetime = timer.stop(true);
3879 draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
3880 highlight_boxes, screensize, skycolor, flags.show_hud);
3885 if (flags.show_profiler_graph)
3886 graph->draw(10, screensize.Y - 10, driver, font);
3891 if (runData->damage_flash > 0.0) {
3892 video::SColor color(std::min(runData->damage_flash, 180.0f),
3896 driver->draw2DRectangle(color,
3897 core::rect<s32>(0, 0, screensize.X, screensize.Y),
3900 runData->damage_flash -= 100.0 * dtime;
3906 if (player->hurt_tilt_timer > 0.0) {
3907 player->hurt_tilt_timer -= dtime * 5;
3909 if (player->hurt_tilt_timer < 0)
3910 player->hurt_tilt_strength = 0;
3917 TimeTaker timer("endScene");
3919 stats->endscenetime = timer.stop(true);
3922 stats->drawtime = tt_draw.stop(true);
3923 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
3927 void Game::updateGui(float *statustext_time, const RunStats& stats,
3928 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3930 v2u32 screensize = driver->getScreenSize();
3931 LocalPlayer *player = client->getEnv().getLocalPlayer();
3932 v3f player_position = player->getPosition();
3934 if (flags.show_debug) {
3935 static float drawtime_avg = 0;
3936 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
3938 u16 fps = 1.0 / stats.dtime_jitter.avg;
3939 //s32 fps = driver->getFPS();
3941 std::ostringstream os(std::ios_base::binary);
3943 << "Minetest " << minetest_version_hash
3945 << " (R: range_all=" << draw_control->range_all << ")"
3946 << std::setprecision(0)
3947 << " drawtime = " << drawtime_avg
3948 << std::setprecision(1)
3949 << ", dtime_jitter = "
3950 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
3951 << std::setprecision(1)
3952 << ", v_range = " << draw_control->wanted_range
3953 << std::setprecision(3)
3954 << ", RTT = " << client->getRTT();
3955 guitext->setText(narrow_to_wide(os.str()).c_str());
3956 guitext->setVisible(true);
3957 } else if (flags.show_hud || flags.show_chat) {
3958 std::ostringstream os(std::ios_base::binary);
3959 os << "Minetest " << minetest_version_hash;
3960 guitext->setText(narrow_to_wide(os.str()).c_str());
3961 guitext->setVisible(true);
3963 guitext->setVisible(false);
3966 if (guitext->isVisible()) {
3967 core::rect<s32> rect(
3969 screensize.X, 5 + text_height
3971 guitext->setRelativePosition(rect);
3974 if (flags.show_debug) {
3975 std::ostringstream os(std::ios_base::binary);
3976 os << std::setprecision(1) << std::fixed
3977 << "(" << (player_position.X / BS)
3978 << ", " << (player_position.Y / BS)
3979 << ", " << (player_position.Z / BS)
3980 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
3981 << ") (seed = " << ((u64)client->getMapSeed())
3983 guitext2->setText(narrow_to_wide(os.str()).c_str());
3984 guitext2->setVisible(true);
3986 core::rect<s32> rect(
3988 screensize.X, 5 + text_height * 2
3990 guitext2->setRelativePosition(rect);
3992 guitext2->setVisible(false);
3995 guitext_info->setText(infotext.c_str());
3996 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
3998 float statustext_time_max = 1.5;
4000 if (!statustext.empty()) {
4001 *statustext_time += dtime;
4003 if (*statustext_time >= statustext_time_max) {
4005 *statustext_time = 0;
4009 guitext_status->setText(statustext.c_str());
4010 guitext_status->setVisible(!statustext.empty());
4012 if (!statustext.empty()) {
4013 s32 status_y = screensize.Y - 130;
4014 core::rect<s32> rect(
4015 10, status_y - guitext_status->getTextHeight(),
4016 10 + guitext_status->getTextWidth(), status_y
4018 guitext_status->setRelativePosition(rect);
4021 video::SColor initial_color(255, 0, 0, 0);
4023 if (guienv->getSkin())
4024 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4026 video::SColor final_color = initial_color;
4027 final_color.setAlpha(0);
4028 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4029 initial_color, final_color,
4030 pow(*statustext_time / statustext_time_max, 2.0f));
4031 guitext_status->setOverrideColor(fade_color);
4032 guitext_status->enableOverrideColor(true);
4037 /* Log times and stuff for visualization */
4038 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4040 Profiler::GraphValues values;
4041 g_profiler->graphGet(values);
4047 /****************************************************************************
4049 ****************************************************************************/
4051 /* On some computers framerate doesn't seem to be automatically limited
4053 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4055 // not using getRealTime is necessary for wine
4056 device->getTimer()->tick(); // Maker sure device time is up-to-date
4057 u32 time = device->getTimer()->getTime();
4059 u32 last_time = fps_timings->last_time;
4061 if (time > last_time) // Make sure time hasn't overflowed
4062 fps_timings->busy_time = time - last_time;
4064 fps_timings->busy_time = 0;
4066 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4067 ? g_settings->getFloat("pause_fps_max")
4068 : g_settings->getFloat("fps_max"));
4070 if (fps_timings->busy_time < frametime_min) {
4071 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4072 device->sleep(fps_timings->sleep_time);
4074 fps_timings->sleep_time = 0;
4077 /* Get the new value of the device timer. Note that device->sleep() may
4078 * not sleep for the entire requested time as sleep may be interrupted and
4079 * therefore it is arguably more accurate to get the new time from the
4080 * device rather than calculating it by adding sleep_time to time.
4083 device->getTimer()->tick(); // Update device timer
4084 time = device->getTimer()->getTime();
4086 if (time > last_time) // Make sure last_time hasn't overflowed
4087 *dtime = (time - last_time) / 1000.0;
4091 fps_timings->last_time = time;
4095 void Game::showOverlayMessage(const char *msg, float dtime,
4096 int percent, bool draw_clouds)
4098 wchar_t *text = wgettext(msg);
4099 draw_load_screen(text, device, guienv, font, dtime, percent, draw_clouds);
4104 /****************************************************************************
4106 ****************************************************************************/
4108 void Game::extendedResourceCleanup()
4110 // Extended resource accounting
4111 infostream << "Irrlicht resources after cleanup:" << std::endl;
4112 infostream << "\tRemaining meshes : "
4113 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4114 infostream << "\tRemaining textures : "
4115 << driver->getTextureCount() << std::endl;
4117 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4118 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4119 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4123 clearTextureNameCache();
4124 infostream << "\tRemaining materials: "
4125 << driver-> getMaterialRendererCount()
4126 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4131 /****************************************************************************
4132 extern function for launching the game
4133 ****************************************************************************/
4135 void the_game(bool *kill,
4137 InputHandler *input,
4138 IrrlichtDevice *device,
4139 gui::IGUIFont *font,
4141 const std::string &map_dir,
4142 const std::string &playername,
4143 const std::string &password,
4144 const std::string &address, // If empty local server is created
4147 std::wstring &error_message,
4148 ChatBackend &chat_backend,
4149 const SubgameSpec &gamespec, // Used for local game
4150 bool simple_singleplayer_mode)
4154 /* Make a copy of the server address because if a local singleplayer server
4155 * is created then this is updated and we don't want to change the value
4156 * passed to us by the calling function
4158 std::string server_address = address;
4162 if (game.startup(kill, random_input, input, device, font, map_dir,
4163 playername, password, &server_address, port,
4164 &error_message, &chat_backend, gamespec,
4165 simple_singleplayer_mode)) {
4171 } catch (SerializationError &e) {
4172 error_message = L"A serialization error occurred:\n"
4173 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
4174 L" running a different version of Minetest.";
4175 errorstream << wide_to_narrow(error_message) << std::endl;
4176 } catch (ServerError &e) {
4177 error_message = narrow_to_wide(e.what());
4178 errorstream << "ServerError: " << e.what() << std::endl;
4179 } catch (ModError &e) {
4180 errorstream << "ModError: " << e.what() << std::endl;
4181 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");