3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/renderingengine.h"
27 #include "client/inputhandler.h"
28 #include "client/tile.h" // For TextureSource
29 #include "client/keys.h"
30 #include "client/joystick_controller.h"
31 #include "clientmap.h"
34 #include "content_cao.h"
35 #include "event_manager.h"
36 #include "fontengine.h"
41 #include "guiChatConsole.h"
42 #include "guiFormSpecMenu.h"
43 #include "guiKeyChangeMenu.h"
44 #include "guiPasswordChange.h"
45 #include "guiVolumeChange.h"
46 #include "mainmenumanager.h"
49 #include "nodedef.h" // Needed for determining pointing to nodes
50 #include "nodemetadata.h"
51 #include "particles.h"
53 #include "quicktune_shortcutter.h"
61 #include "translation.h"
62 #include "util/basic_macros.h"
63 #include "util/directiontables.h"
64 #include "util/pointedthing.h"
65 #include "irrlicht_changes/static_text.h"
67 #include "script/scripting_client.h"
70 #include "sound_openal.h"
78 struct TextDestNodeMetadata : public TextDest
80 TextDestNodeMetadata(v3s16 p, Client *client)
85 // This is deprecated I guess? -celeron55
86 void gotText(const std::wstring &text)
88 std::string ntext = wide_to_utf8(text);
89 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
90 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
92 fields["text"] = ntext;
93 m_client->sendNodemetaFields(m_p, "", fields);
95 void gotText(const StringMap &fields)
97 m_client->sendNodemetaFields(m_p, "", fields);
104 struct TextDestPlayerInventory : public TextDest
106 TextDestPlayerInventory(Client *client)
111 TextDestPlayerInventory(Client *client, const std::string &formname)
114 m_formname = formname;
116 void gotText(const StringMap &fields)
118 m_client->sendInventoryFields(m_formname, fields);
124 struct LocalFormspecHandler : public TextDest
126 LocalFormspecHandler(const std::string &formname)
128 m_formname = formname;
131 LocalFormspecHandler(const std::string &formname, Client *client):
134 m_formname = formname;
137 void gotText(const StringMap &fields)
139 if (m_formname == "MT_PAUSE_MENU") {
140 if (fields.find("btn_sound") != fields.end()) {
141 g_gamecallback->changeVolume();
145 if (fields.find("btn_key_config") != fields.end()) {
146 g_gamecallback->keyConfig();
150 if (fields.find("btn_exit_menu") != fields.end()) {
151 g_gamecallback->disconnect();
155 if (fields.find("btn_exit_os") != fields.end()) {
156 g_gamecallback->exitToOS();
158 RenderingEngine::get_raw_device()->closeDevice();
163 if (fields.find("btn_change_password") != fields.end()) {
164 g_gamecallback->changePassword();
168 if (fields.find("quit") != fields.end()) {
172 if (fields.find("btn_continue") != fields.end()) {
177 // Don't disable this part when modding is disabled, it's used in builtin
178 if (m_client && m_client->getScript())
179 m_client->getScript()->on_formspec_input(m_formname, fields);
182 Client *m_client = nullptr;
185 /* Form update callback */
187 class NodeMetadataFormSource: public IFormSource
190 NodeMetadataFormSource(ClientMap *map, v3s16 p):
195 std::string getForm()
197 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
202 return meta->getString("formspec");
205 virtual std::string resolveText(const std::string &str)
207 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
212 return meta->resolveString(str);
219 class PlayerInventoryFormSource: public IFormSource
222 PlayerInventoryFormSource(Client *client):
226 std::string getForm()
228 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
229 return player->inventory_formspec;
235 /* Profiler display */
237 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
238 u32 show_profiler, u32 show_profiler_max, s32 screen_height)
240 if (show_profiler == 0) {
241 guitext_profiler->setVisible(false);
244 std::ostringstream os(std::ios_base::binary);
245 g_profiler->printPage(os, show_profiler, show_profiler_max);
246 std::wstring text = translate_string(utf8_to_wide(os.str()));
247 setStaticText(guitext_profiler, text.c_str());
248 guitext_profiler->setVisible(true);
250 s32 w = fe->getTextWidth(text);
255 unsigned text_height = fe->getTextHeight();
257 core::position2di upper_left, lower_right;
260 upper_left.Y = (text_height + 5) * 2;
261 lower_right.X = 12 + w;
262 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
264 if (lower_right.Y > screen_height * 2 / 3)
265 lower_right.Y = screen_height * 2 / 3;
267 core::rect<s32> rect(upper_left, lower_right);
269 guitext_profiler->setRelativePosition(rect);
270 guitext_profiler->setVisible(true);
278 Profiler::GraphValues values;
284 Meta(float initial = 0,
285 video::SColor color = video::SColor(255, 255, 255, 255)):
291 std::deque<Piece> m_log;
293 u32 m_log_max_size = 200;
295 ProfilerGraph() = default;
297 void put(const Profiler::GraphValues &values)
300 piece.values = values;
301 m_log.push_back(piece);
303 while (m_log.size() > m_log_max_size)
304 m_log.erase(m_log.begin());
307 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
308 gui::IGUIFont *font) const
310 // Do *not* use UNORDERED_MAP here as the order needs
311 // to be the same for each call to prevent flickering
312 std::map<std::string, Meta> m_meta;
314 for (const Piece &piece : m_log) {
315 for (const auto &i : piece.values) {
316 const std::string &id = i.first;
317 const float &value = i.second;
318 std::map<std::string, Meta>::iterator j = m_meta.find(id);
320 if (j == m_meta.end()) {
321 m_meta[id] = Meta(value);
325 if (value < j->second.min)
326 j->second.min = value;
328 if (value > j->second.max)
329 j->second.max = value;
334 static const video::SColor usable_colors[] = {
335 video::SColor(255, 255, 100, 100),
336 video::SColor(255, 90, 225, 90),
337 video::SColor(255, 100, 100, 255),
338 video::SColor(255, 255, 150, 50),
339 video::SColor(255, 220, 220, 100)
341 static const u32 usable_colors_count =
342 sizeof(usable_colors) / sizeof(*usable_colors);
343 u32 next_color_i = 0;
345 for (auto &i : m_meta) {
346 Meta &meta = i.second;
347 video::SColor color(255, 200, 200, 200);
349 if (next_color_i < usable_colors_count)
350 color = usable_colors[next_color_i++];
356 s32 textx = x_left + m_log_max_size + 15;
357 s32 textx2 = textx + 200 - 15;
360 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
361 i != m_meta.end(); ++i) {
362 const std::string &id = i->first;
363 const Meta &meta = i->second;
365 s32 y = y_bottom - meta_i * 50;
366 float show_min = meta.min;
367 float show_max = meta.max;
369 if (show_min >= -0.0001 && show_max >= -0.0001) {
370 if (show_min <= show_max * 0.5)
376 snprintf(buf, 10, "%.3g", show_max);
377 font->draw(utf8_to_wide(buf).c_str(),
378 core::rect<s32>(textx, y - graphh,
379 textx2, y - graphh + texth),
381 snprintf(buf, 10, "%.3g", show_min);
382 font->draw(utf8_to_wide(buf).c_str(),
383 core::rect<s32>(textx, y - texth,
386 font->draw(utf8_to_wide(id).c_str(),
387 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
388 textx2, y - graphh / 2 + texth / 2),
391 s32 graph1h = graphh;
392 bool relativegraph = (show_min != 0 && show_min != show_max);
393 float lastscaledvalue = 0.0;
394 bool lastscaledvalue_exists = false;
396 for (const Piece &piece : m_log) {
398 bool value_exists = false;
399 Profiler::GraphValues::const_iterator k =
400 piece.values.find(id);
402 if (k != piece.values.end()) {
409 lastscaledvalue_exists = false;
413 float scaledvalue = 1.0;
415 if (show_max != show_min)
416 scaledvalue = (value - show_min) / (show_max - show_min);
418 if (scaledvalue == 1.0 && value == 0) {
420 lastscaledvalue_exists = false;
425 if (lastscaledvalue_exists) {
426 s32 ivalue1 = lastscaledvalue * graph1h;
427 s32 ivalue2 = scaledvalue * graph1h;
428 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
429 v2s32(x, graph1y - ivalue2), meta.color);
432 lastscaledvalue = scaledvalue;
433 lastscaledvalue_exists = true;
435 s32 ivalue = scaledvalue * graph1h;
436 driver->draw2DLine(v2s32(x, graph1y),
437 v2s32(x, graph1y - ivalue), meta.color);
448 class NodeDugEvent: public MtEvent
454 NodeDugEvent(v3s16 p, MapNode n):
458 const char *getType() const
466 ISoundManager *m_sound;
467 INodeDefManager *m_ndef;
469 bool makes_footstep_sound;
470 float m_player_step_timer;
472 SimpleSoundSpec m_player_step_sound;
473 SimpleSoundSpec m_player_leftpunch_sound;
474 SimpleSoundSpec m_player_rightpunch_sound;
476 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
479 makes_footstep_sound(true),
480 m_player_step_timer(0)
484 void playPlayerStep()
486 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
487 m_player_step_timer = 0.03;
488 if (makes_footstep_sound)
489 m_sound->playSound(m_player_step_sound, false);
493 static void viewBobbingStep(MtEvent *e, void *data)
495 SoundMaker *sm = (SoundMaker *)data;
496 sm->playPlayerStep();
499 static void playerRegainGround(MtEvent *e, void *data)
501 SoundMaker *sm = (SoundMaker *)data;
502 sm->playPlayerStep();
505 static void playerJump(MtEvent *e, void *data)
507 //SoundMaker *sm = (SoundMaker*)data;
510 static void cameraPunchLeft(MtEvent *e, void *data)
512 SoundMaker *sm = (SoundMaker *)data;
513 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
516 static void cameraPunchRight(MtEvent *e, void *data)
518 SoundMaker *sm = (SoundMaker *)data;
519 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
522 static void nodeDug(MtEvent *e, void *data)
524 SoundMaker *sm = (SoundMaker *)data;
525 NodeDugEvent *nde = (NodeDugEvent *)e;
526 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
529 static void playerDamage(MtEvent *e, void *data)
531 SoundMaker *sm = (SoundMaker *)data;
532 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
535 static void playerFallingDamage(MtEvent *e, void *data)
537 SoundMaker *sm = (SoundMaker *)data;
538 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
541 void registerReceiver(MtEventManager *mgr)
543 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
544 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
545 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
546 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
547 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
548 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
549 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
550 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
553 void step(float dtime)
555 m_player_step_timer -= dtime;
559 // Locally stored sounds don't need to be preloaded because of this
560 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
562 std::set<std::string> m_fetched;
564 void paths_insert(std::set<std::string> &dst_paths,
565 const std::string &base,
566 const std::string &name)
568 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
569 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
570 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
571 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
572 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
573 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
574 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
575 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
576 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
577 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
578 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
581 void fetchSounds(const std::string &name,
582 std::set<std::string> &dst_paths,
583 std::set<std::string> &dst_datas)
585 if (m_fetched.count(name))
588 m_fetched.insert(name);
590 paths_insert(dst_paths, porting::path_share, name);
591 paths_insert(dst_paths, porting::path_user, name);
596 // before 1.8 there isn't a "integer interface", only float
597 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
598 typedef f32 SamplerLayer_t;
600 typedef s32 SamplerLayer_t;
604 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
607 bool *m_force_fog_off;
610 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
611 CachedPixelShaderSetting<float> m_fog_distance;
612 CachedVertexShaderSetting<float> m_animation_timer_vertex;
613 CachedPixelShaderSetting<float> m_animation_timer_pixel;
614 CachedPixelShaderSetting<float, 3> m_day_light;
615 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
616 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
617 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
618 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
619 CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
620 CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
624 void onSettingsChange(const std::string &name)
626 if (name == "enable_fog")
627 m_fog_enabled = g_settings->getBool("enable_fog");
630 static void settingsCallback(const std::string &name, void *userdata)
632 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
635 void setSky(Sky *sky) { m_sky = sky; }
637 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
638 f32 *fog_range, Client *client) :
640 m_force_fog_off(force_fog_off),
641 m_fog_range(fog_range),
642 m_sky_bg_color("skyBgColor"),
643 m_fog_distance("fogDistance"),
644 m_animation_timer_vertex("animationTimer"),
645 m_animation_timer_pixel("animationTimer"),
646 m_day_light("dayLight"),
647 m_eye_position_pixel("eyePosition"),
648 m_eye_position_vertex("eyePosition"),
649 m_minimap_yaw("yawVec"),
650 m_base_texture("baseTexture"),
651 m_normal_texture("normalTexture"),
652 m_texture_flags("textureFlags"),
655 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
656 m_fog_enabled = g_settings->getBool("enable_fog");
659 ~GameGlobalShaderConstantSetter()
661 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
664 virtual void onSetConstants(video::IMaterialRendererServices *services,
671 video::SColor bgcolor = m_sky->getBgColor();
672 video::SColorf bgcolorf(bgcolor);
673 float bgcolorfa[4] = {
679 m_sky_bg_color.set(bgcolorfa, services);
682 float fog_distance = 10000 * BS;
684 if (m_fog_enabled && !*m_force_fog_off)
685 fog_distance = *m_fog_range;
687 m_fog_distance.set(&fog_distance, services);
689 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
690 video::SColorf sunlight;
691 get_sunlight_color(&sunlight, daynight_ratio);
696 m_day_light.set(dnc, services);
698 u32 animation_timer = porting::getTimeMs() % 100000;
699 float animation_timer_f = (float)animation_timer / 100000.f;
700 m_animation_timer_vertex.set(&animation_timer_f, services);
701 m_animation_timer_pixel.set(&animation_timer_f, services);
703 float eye_position_array[3];
704 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
705 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
706 eye_position_array[0] = epos.X;
707 eye_position_array[1] = epos.Y;
708 eye_position_array[2] = epos.Z;
710 epos.getAs3Values(eye_position_array);
712 m_eye_position_pixel.set(eye_position_array, services);
713 m_eye_position_vertex.set(eye_position_array, services);
715 if (m_client->getMinimap()) {
716 float minimap_yaw_array[3];
717 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
718 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
719 minimap_yaw_array[0] = minimap_yaw.X;
720 minimap_yaw_array[1] = minimap_yaw.Y;
721 minimap_yaw_array[2] = minimap_yaw.Z;
723 minimap_yaw.getAs3Values(minimap_yaw_array);
725 m_minimap_yaw.set(minimap_yaw_array, services);
728 SamplerLayer_t base_tex = 0,
731 m_base_texture.set(&base_tex, services);
732 m_normal_texture.set(&normal_tex, services);
733 m_texture_flags.set(&flags_tex, services);
738 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
741 bool *m_force_fog_off;
744 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
746 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
747 f32 *fog_range, Client *client) :
749 m_force_fog_off(force_fog_off),
750 m_fog_range(fog_range),
754 void setSky(Sky *sky) {
756 for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
757 ggscs->setSky(m_sky);
759 created_nosky.clear();
762 virtual IShaderConstantSetter* create()
764 GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
765 m_sky, m_force_fog_off, m_fog_range, m_client);
767 created_nosky.push_back(scs);
773 bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def,
774 const ItemStack &playeritem, v3s16 nodepos, v3s16 neighbourpos)
776 std::string prediction = playeritem_def.node_placement_prediction;
777 INodeDefManager *nodedef = client.ndef();
778 ClientMap &map = client.getEnv().getClientMap();
780 bool is_valid_position;
782 node = map.getNodeNoEx(nodepos, &is_valid_position);
783 if (!is_valid_position)
786 if (!prediction.empty() && !nodedef->get(node).rightclickable) {
787 verbosestream << "Node placement prediction for "
788 << playeritem_def.name << " is "
789 << prediction << std::endl;
790 v3s16 p = neighbourpos;
792 // Place inside node itself if buildable_to
793 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
794 if (is_valid_position)
796 if (nodedef->get(n_under).buildable_to)
799 node = map.getNodeNoEx(p, &is_valid_position);
800 if (is_valid_position &&!nodedef->get(node).buildable_to)
805 // Find id of predicted node
807 bool found = nodedef->getId(prediction, id);
810 errorstream << "Node placement prediction failed for "
811 << playeritem_def.name << " (places "
813 << ") - Name not known" << std::endl;
817 const ContentFeatures &predicted_f = nodedef->get(id);
819 // Predict param2 for facedir and wallmounted nodes
822 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
823 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
824 v3s16 dir = nodepos - neighbourpos;
826 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
827 param2 = dir.Y < 0 ? 1 : 0;
828 } else if (abs(dir.X) > abs(dir.Z)) {
829 param2 = dir.X < 0 ? 3 : 2;
831 param2 = dir.Z < 0 ? 5 : 4;
835 if (predicted_f.param_type_2 == CPT2_FACEDIR ||
836 predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
837 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
839 if (abs(dir.X) > abs(dir.Z)) {
840 param2 = dir.X < 0 ? 3 : 1;
842 param2 = dir.Z < 0 ? 2 : 0;
848 //Check attachment if node is in group attached_node
849 if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
850 static v3s16 wallmounted_dirs[8] = {
860 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
861 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
862 pp = p + wallmounted_dirs[param2];
864 pp = p + v3s16(0, -1, 0);
866 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
871 if ((predicted_f.param_type_2 == CPT2_COLOR
872 || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
873 || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
874 const std::string &indexstr = playeritem.metadata.getString(
876 if (!indexstr.empty()) {
877 s32 index = mystoi(indexstr);
878 if (predicted_f.param_type_2 == CPT2_COLOR) {
880 } else if (predicted_f.param_type_2
881 == CPT2_COLORED_WALLMOUNTED) {
882 // param2 = pure palette index + other
883 param2 = (index & 0xf8) | (param2 & 0x07);
884 } else if (predicted_f.param_type_2
885 == CPT2_COLORED_FACEDIR) {
886 // param2 = pure palette index + other
887 param2 = (index & 0xe0) | (param2 & 0x1f);
892 // Add node to client map
893 MapNode n(id, 0, param2);
896 LocalPlayer *player = client.getEnv().getLocalPlayer();
898 // Dont place node when player would be inside new node
899 // NOTE: This is to be eventually implemented by a mod as client-side Lua
900 if (!nodedef->get(n).walkable ||
901 g_settings->getBool("enable_build_where_you_stand") ||
902 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
903 (nodedef->get(n).walkable &&
904 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
905 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
907 // This triggers the required mesh update too
908 client.addNode(p, n);
911 } catch (InvalidPositionException &e) {
912 errorstream << "Node placement prediction failed for "
913 << playeritem_def.name << " (places "
915 << ") - Position not loaded" << std::endl;
922 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
923 Client *client, JoystickController *joystick,
924 IFormSource *fs_src, TextDest *txt_dest)
927 if (*cur_formspec == 0) {
928 *cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
929 client, client->getTextureSource(), fs_src, txt_dest);
930 (*cur_formspec)->doPause = false;
933 Caution: do not call (*cur_formspec)->drop() here --
934 the reference might outlive the menu, so we will
935 periodically check if *cur_formspec is the only
936 remaining reference (i.e. the menu was removed)
937 and delete it in that case.
941 (*cur_formspec)->setFormSource(fs_src);
942 (*cur_formspec)->setTextDest(txt_dest);
948 #define SIZE_TAG "size[11,5.5]"
950 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
953 /******************************************************************************/
954 static void updateChat(Client &client, f32 dtime, bool show_debug,
955 const v2u32 &screensize, bool show_chat, u32 show_profiler,
956 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
958 // Add chat log output for errors to be shown in chat
959 static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
961 // Get new messages from error log buffer
962 while (!chat_log_error_buf.empty()) {
963 std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
964 if (!g_settings->getBool("disable_escape_sequences")) {
965 error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
967 chat_backend.addMessage(L"", error_message);
970 // Get new messages from client
971 std::wstring message;
972 while (client.getChatMessage(message)) {
973 chat_backend.addUnparsedMessage(message);
976 // Remove old messages
977 chat_backend.step(dtime);
979 // Display all messages in a static text element
980 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
981 EnrichedString recent_chat = chat_backend.getRecentChat();
982 unsigned int line_height = g_fontengine->getLineHeight();
984 setStaticText(guitext_chat, recent_chat);
986 // Update gui element size and position
990 chat_y += 3 * line_height;
992 // first pass to calculate height of text to be set
993 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
994 s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
996 core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
997 guitext_chat->setRelativePosition(rect);
999 //now use real height of text and adjust rect according to this size
1000 rect = core::rect<s32>(10, chat_y, width,
1001 chat_y + guitext_chat->getTextHeight());
1004 guitext_chat->setRelativePosition(rect);
1005 // Don't show chat if disabled or empty or profiler is enabled
1006 guitext_chat->setVisible(
1007 show_chat && recent_chat_count != 0 && !show_profiler);
1011 /****************************************************************************
1012 Fast key cache for main game loop
1013 ****************************************************************************/
1015 /* This is faster than using getKeySetting with the tradeoff that functions
1016 * using it must make sure that it's initialised before using it and there is
1017 * no error handling (for example bounds checking). This is really intended for
1018 * use only in the main running loop of the client (the_game()) where the faster
1019 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1020 * (e.g. formspecs) should continue using getKeySetting().
1028 populate_nonchanging();
1033 // Keys that are not settings dependent
1034 void populate_nonchanging();
1036 KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
1037 InputHandler *handler;
1040 void KeyCache::populate_nonchanging()
1042 key[KeyType::ESC] = EscapeKey;
1045 void KeyCache::populate()
1047 key[KeyType::FORWARD] = getKeySetting("keymap_forward");
1048 key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
1049 key[KeyType::LEFT] = getKeySetting("keymap_left");
1050 key[KeyType::RIGHT] = getKeySetting("keymap_right");
1051 key[KeyType::JUMP] = getKeySetting("keymap_jump");
1052 key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
1053 key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
1055 key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
1057 key[KeyType::DROP] = getKeySetting("keymap_drop");
1058 key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
1059 key[KeyType::CHAT] = getKeySetting("keymap_chat");
1060 key[KeyType::CMD] = getKeySetting("keymap_cmd");
1061 key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
1062 key[KeyType::CONSOLE] = getKeySetting("keymap_console");
1063 key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
1064 key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
1065 key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
1066 key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
1067 key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
1068 key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
1069 key[KeyType::MUTE] = getKeySetting("keymap_mute");
1070 key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
1071 key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
1072 key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
1073 key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
1074 key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1075 key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1076 key[KeyType::TOGGLE_FORCE_FOG_OFF]
1077 = getKeySetting("keymap_toggle_force_fog_off");
1078 key[KeyType::TOGGLE_UPDATE_CAMERA]
1079 = getKeySetting("keymap_toggle_update_camera");
1080 key[KeyType::TOGGLE_DEBUG]
1081 = getKeySetting("keymap_toggle_debug");
1082 key[KeyType::TOGGLE_PROFILER]
1083 = getKeySetting("keymap_toggle_profiler");
1084 key[KeyType::CAMERA_MODE]
1085 = getKeySetting("keymap_camera_mode");
1086 key[KeyType::INCREASE_VIEWING_RANGE]
1087 = getKeySetting("keymap_increase_viewing_range_min");
1088 key[KeyType::DECREASE_VIEWING_RANGE]
1089 = getKeySetting("keymap_decrease_viewing_range_min");
1090 key[KeyType::RANGESELECT]
1091 = getKeySetting("keymap_rangeselect");
1092 key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
1094 key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1095 key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1096 key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1097 key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1099 key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1101 for (int i = 0; i < 23; i++) {
1102 std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
1103 key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
1107 // First clear all keys, then re-add the ones we listen for
1108 handler->dontListenForKeys();
1109 for (const KeyPress &k : key) {
1110 handler->listenForKey(k);
1112 handler->listenForKey(EscapeKey);
1113 handler->listenForKey(CancelKey);
1118 /****************************************************************************
1120 ****************************************************************************/
1122 const float object_hit_delay = 0.2;
1125 u32 last_time, busy_time, sleep_time;
1129 /* The reason the following structs are not anonymous structs within the
1130 * class is that they are not used by the majority of member functions and
1131 * many functions that do require objects of thse types do not modify them
1132 * (so they can be passed as a const qualified parameter)
1134 struct CameraOrientation {
1135 f32 camera_yaw; // "right/left"
1136 f32 camera_pitch; // "up/down"
1139 struct GameRunData {
1142 PointedThing pointed_old;
1146 bool digging_blocked;
1148 bool update_wielded_item_trigger;
1149 bool reset_jump_timer;
1150 float nodig_delay_timer;
1152 float dig_time_complete;
1153 float repeat_rightclick_timer;
1154 float object_hit_delay_timer;
1155 float time_from_last_punch;
1156 ClientActiveObject *selected_object;
1160 float update_draw_list_timer;
1161 float statustext_time;
1165 v3f update_draw_list_last_cam_dir;
1167 u32 profiler_current_page;
1168 u32 profiler_max_page; // Number of pages
1171 float time_of_day_smooth;
1175 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1181 Jitter dtime_jitter, busy_time_jitter;
1184 /****************************************************************************
1186 ****************************************************************************/
1188 /* This is not intended to be a public class. If a public class becomes
1189 * desirable then it may be better to create another 'wrapper' class that
1190 * hides most of the stuff in this class (nothing in this class is required
1191 * by any other file) but exposes the public methods/data only.
1198 bool startup(bool *kill,
1200 InputHandler *input,
1201 const std::string &map_dir,
1202 const std::string &playername,
1203 const std::string &password,
1204 // If address is "", local server is used and address is updated
1205 std::string *address,
1207 std::string &error_message,
1209 ChatBackend *chat_backend,
1210 const SubgameSpec &gamespec, // Used for local game
1211 bool simple_singleplayer_mode);
1218 void extendedResourceCleanup();
1220 // Basic initialisation
1221 bool init(const std::string &map_dir, std::string *address,
1223 const SubgameSpec &gamespec);
1225 bool createSingleplayerServer(const std::string &map_dir,
1226 const SubgameSpec &gamespec, u16 port, std::string *address);
1229 bool createClient(const std::string &playername,
1230 const std::string &password, std::string *address, u16 port);
1233 // Client connection
1234 bool connectToServer(const std::string &playername,
1235 const std::string &password, std::string *address, u16 port,
1236 bool *connect_ok, bool *aborted);
1237 bool getServerContent(bool *aborted);
1241 void updateInteractTimers(f32 dtime);
1242 bool checkConnection();
1243 bool handleCallbacks();
1244 void processQueues();
1245 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1246 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1247 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1250 void processUserInput(f32 dtime);
1251 void processKeyInput();
1252 void processItemSelection(u16 *new_playeritem);
1254 void dropSelectedItem();
1255 void openInventory();
1256 void openConsole(float scale, const wchar_t *line=NULL);
1257 void toggleFreeMove();
1258 void toggleFreeMoveAlt();
1260 void toggleNoClip();
1261 void toggleCinematic();
1262 void toggleAutoforward();
1266 void toggleMinimap(bool shift_pressed);
1269 void toggleUpdateCamera();
1270 void toggleProfiler();
1272 void increaseViewRange();
1273 void decreaseViewRange();
1274 void toggleFullViewRange();
1276 void updateCameraDirection(CameraOrientation *cam, float dtime);
1277 void updateCameraOrientation(CameraOrientation *cam, float dtime);
1278 void updatePlayerControl(const CameraOrientation &cam);
1279 void step(f32 *dtime);
1280 void processClientEvents(CameraOrientation *cam);
1281 void updateCamera(u32 busy_time, f32 dtime);
1282 void updateSound(f32 dtime);
1283 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
1285 * Returns the object or node the player is pointing at.
1286 * Also updates the selected thing in the Hud.
1288 * @param[in] shootline the shootline, starting from
1289 * the camera position. This also gives the maximal distance
1291 * @param[in] liquids_pointable if false, liquids are ignored
1292 * @param[in] look_for_object if false, objects are ignored
1293 * @param[in] camera_offset offset of the camera
1294 * @param[out] selected_object the selected object or
1297 PointedThing updatePointedThing(
1298 const core::line3d<f32> &shootline, bool liquids_pointable,
1299 bool look_for_object, const v3s16 &camera_offset);
1300 void handlePointingAtNothing(const ItemStack &playerItem);
1301 void handlePointingAtNode(const PointedThing &pointed,
1302 const ItemDefinition &playeritem_def, const ItemStack &playeritem,
1303 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1304 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
1305 const v3f &player_position, bool show_debug);
1306 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
1307 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1308 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
1309 const CameraOrientation &cam);
1310 void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
1311 void updateProfilerGraphs(ProfilerGraph *graph);
1314 void limitFps(FpsControl *fps_timings, f32 *dtime);
1316 void showOverlayMessage(const char *msg, float dtime, int percent,
1317 bool draw_clouds = true);
1319 static void settingChangedCallback(const std::string &setting_name, void *data);
1320 void readSettings();
1322 inline bool getLeftClicked()
1324 return input->getLeftClicked() ||
1325 input->joystick.getWasKeyDown(KeyType::MOUSE_L);
1327 inline bool getRightClicked()
1329 return input->getRightClicked() ||
1330 input->joystick.getWasKeyDown(KeyType::MOUSE_R);
1332 inline bool isLeftPressed()
1334 return input->getLeftState() ||
1335 input->joystick.isKeyDown(KeyType::MOUSE_L);
1337 inline bool isRightPressed()
1339 return input->getRightState() ||
1340 input->joystick.isKeyDown(KeyType::MOUSE_R);
1342 inline bool getLeftReleased()
1344 return input->getLeftReleased() ||
1345 input->joystick.wasKeyReleased(KeyType::MOUSE_L);
1348 inline bool isKeyDown(GameKeyType k)
1350 return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
1352 inline bool wasKeyDown(GameKeyType k)
1354 return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
1358 void handleAndroidChatInput();
1362 void showPauseMenu();
1364 InputHandler *input;
1369 IWritableTextureSource *texture_src;
1370 IWritableShaderSource *shader_src;
1372 // When created, these will be filled with data received from the server
1373 IWritableItemDefManager *itemdef_manager;
1374 IWritableNodeDefManager *nodedef_manager;
1376 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1377 ISoundManager *sound;
1378 bool sound_is_dummy = false;
1379 SoundMaker *soundmaker;
1381 ChatBackend *chat_backend;
1383 GUIFormSpecMenu *current_formspec;
1384 //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
1385 std::string cur_formname;
1387 EventManager *eventmgr;
1388 QuicktuneShortcutter *quicktune;
1390 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1391 MapDrawControl *draw_control;
1393 Clouds *clouds; // Free using ->Drop()
1394 Sky *sky; // Free using ->Drop()
1395 Inventory *local_inventory;
1399 GameRunData runData;
1403 This class does take ownership/responsibily for cleaning up etc of any of
1404 these items (e.g. device)
1406 IrrlichtDevice *device;
1407 video::IVideoDriver *driver;
1408 scene::ISceneManager *smgr;
1410 std::string *error_message;
1411 bool *reconnect_requested;
1412 scene::ISceneNode *skybox;
1415 bool simple_singleplayer_mode;
1418 /* Pre-calculated values
1420 int crack_animation_length;
1424 gui::IGUIStaticText *guitext; // First line of debug text
1425 gui::IGUIStaticText *guitext2; // Second line of debug text
1426 gui::IGUIStaticText *guitext3; // Third line of debug text
1427 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1428 gui::IGUIStaticText *guitext_status;
1429 gui::IGUIStaticText *guitext_chat; // Chat text
1430 gui::IGUIStaticText *guitext_profiler; // Profiler text
1432 std::wstring infotext;
1433 std::wstring m_statustext;
1437 IntervalLimiter profiler_interval;
1440 * TODO: Local caching of settings is not optimal and should at some stage
1441 * be updated to use a global settings object for getting thse values
1442 * (as opposed to the this local caching). This can be addressed in
1445 bool m_cache_doubletap_jump;
1446 bool m_cache_enable_clouds;
1447 bool m_cache_enable_joysticks;
1448 bool m_cache_enable_particles;
1449 bool m_cache_enable_fog;
1450 bool m_cache_enable_noclip;
1451 bool m_cache_enable_free_move;
1452 f32 m_cache_mouse_sensitivity;
1453 f32 m_cache_joystick_frustum_sensitivity;
1454 f32 m_repeat_right_click_time;
1455 f32 m_cache_cam_smoothing;
1456 f32 m_cache_fog_start;
1458 bool m_invert_mouse = false;
1459 bool m_first_loop_after_window_activation = false;
1460 bool m_camera_offset_changed = false;
1463 bool m_cache_hold_aux1;
1464 bool m_android_chat_open;
1473 itemdef_manager(NULL),
1474 nodedef_manager(NULL),
1478 current_formspec(NULL),
1482 gui_chat_console(NULL),
1487 local_inventory(NULL),
1491 g_settings->registerChangedCallback("doubletap_jump",
1492 &settingChangedCallback, this);
1493 g_settings->registerChangedCallback("enable_clouds",
1494 &settingChangedCallback, this);
1495 g_settings->registerChangedCallback("doubletap_joysticks",
1496 &settingChangedCallback, this);
1497 g_settings->registerChangedCallback("enable_particles",
1498 &settingChangedCallback, this);
1499 g_settings->registerChangedCallback("enable_fog",
1500 &settingChangedCallback, this);
1501 g_settings->registerChangedCallback("mouse_sensitivity",
1502 &settingChangedCallback, this);
1503 g_settings->registerChangedCallback("joystick_frustum_sensitivity",
1504 &settingChangedCallback, this);
1505 g_settings->registerChangedCallback("repeat_rightclick_time",
1506 &settingChangedCallback, this);
1507 g_settings->registerChangedCallback("noclip",
1508 &settingChangedCallback, this);
1509 g_settings->registerChangedCallback("free_move",
1510 &settingChangedCallback, this);
1511 g_settings->registerChangedCallback("cinematic",
1512 &settingChangedCallback, this);
1513 g_settings->registerChangedCallback("cinematic_camera_smoothing",
1514 &settingChangedCallback, this);
1515 g_settings->registerChangedCallback("camera_smoothing",
1516 &settingChangedCallback, this);
1521 m_cache_hold_aux1 = false; // This is initialised properly later
1528 /****************************************************************************
1530 ****************************************************************************/
1536 if (!sound_is_dummy)
1539 delete server; // deleted first to stop all server threads
1542 delete local_inventory;
1548 delete nodedef_manager;
1549 delete itemdef_manager;
1550 delete draw_control;
1552 extendedResourceCleanup();
1554 g_settings->deregisterChangedCallback("doubletap_jump",
1555 &settingChangedCallback, this);
1556 g_settings->deregisterChangedCallback("enable_clouds",
1557 &settingChangedCallback, this);
1558 g_settings->deregisterChangedCallback("enable_particles",
1559 &settingChangedCallback, this);
1560 g_settings->deregisterChangedCallback("enable_fog",
1561 &settingChangedCallback, this);
1562 g_settings->deregisterChangedCallback("mouse_sensitivity",
1563 &settingChangedCallback, this);
1564 g_settings->deregisterChangedCallback("repeat_rightclick_time",
1565 &settingChangedCallback, this);
1566 g_settings->deregisterChangedCallback("noclip",
1567 &settingChangedCallback, this);
1568 g_settings->deregisterChangedCallback("free_move",
1569 &settingChangedCallback, this);
1570 g_settings->deregisterChangedCallback("cinematic",
1571 &settingChangedCallback, this);
1572 g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
1573 &settingChangedCallback, this);
1574 g_settings->deregisterChangedCallback("camera_smoothing",
1575 &settingChangedCallback, this);
1578 bool Game::startup(bool *kill,
1580 InputHandler *input,
1581 const std::string &map_dir,
1582 const std::string &playername,
1583 const std::string &password,
1584 std::string *address, // can change if simple_singleplayer_mode
1586 std::string &error_message,
1588 ChatBackend *chat_backend,
1589 const SubgameSpec &gamespec,
1590 bool simple_singleplayer_mode)
1593 this->device = RenderingEngine::get_raw_device();
1595 this->error_message = &error_message;
1596 this->reconnect_requested = reconnect;
1597 this->random_input = random_input;
1598 this->input = input;
1599 this->chat_backend = chat_backend;
1600 this->simple_singleplayer_mode = simple_singleplayer_mode;
1602 keycache.handler = input;
1603 keycache.populate();
1605 driver = device->getVideoDriver();
1606 smgr = RenderingEngine::get_scene_manager();
1608 RenderingEngine::get_scene_manager()->getParameters()->
1609 setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1611 memset(&runData, 0, sizeof(runData));
1612 runData.time_from_last_punch = 10.0;
1613 runData.profiler_max_page = 3;
1614 runData.update_wielded_item_trigger = true;
1616 memset(&flags, 0, sizeof(flags));
1617 flags.show_chat = true;
1618 flags.show_hud = true;
1619 flags.show_debug = g_settings->getBool("show_debug");
1620 m_invert_mouse = g_settings->getBool("invert_mouse");
1621 m_first_loop_after_window_activation = true;
1623 g_translations->clear();
1625 if (!init(map_dir, address, port, gamespec))
1628 if (!createClient(playername, password, address, port))
1637 ProfilerGraph graph;
1638 RunStats stats = { 0 };
1639 CameraOrientation cam_view_target = { 0 };
1640 CameraOrientation cam_view = { 0 };
1641 FpsControl draw_times = { 0 };
1642 f32 dtime; // in seconds
1644 /* Clear the profiler */
1645 Profiler::GraphValues dummyvalues;
1646 g_profiler->graphGet(dummyvalues);
1648 draw_times.last_time = RenderingEngine::get_timer_time();
1650 set_light_table(g_settings->getFloat("display_gamma"));
1653 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1654 && client->checkPrivilege("fast");
1657 irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
1658 g_settings->getU16("screen_h"));
1660 while (RenderingEngine::run()
1661 && !(*kill || g_gamecallback->shutdown_requested
1662 || (server && server->getShutdownRequested()))) {
1664 const irr::core::dimension2d<u32> ¤t_screen_size =
1665 RenderingEngine::get_video_driver()->getScreenSize();
1666 // Verify if window size has changed and save it if it's the case
1667 // Ensure evaluating settings->getBool after verifying screensize
1668 // First condition is cheaper
1669 if (previous_screen_size != current_screen_size &&
1670 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
1671 g_settings->getBool("autosave_screensize")) {
1672 g_settings->setU16("screen_w", current_screen_size.Width);
1673 g_settings->setU16("screen_h", current_screen_size.Height);
1674 previous_screen_size = current_screen_size;
1677 /* Must be called immediately after a device->run() call because it
1678 * uses device->getTimer()->getTime()
1680 limitFps(&draw_times, &dtime);
1682 updateStats(&stats, draw_times, dtime);
1683 updateInteractTimers(dtime);
1685 if (!checkConnection())
1687 if (!handleCallbacks())
1693 hud->resizeHotbar();
1695 updateProfilers(stats, draw_times, dtime);
1696 processUserInput(dtime);
1697 // Update camera before player movement to avoid camera lag of one frame
1698 updateCameraDirection(&cam_view_target, dtime);
1699 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1700 cam_view.camera_yaw) * m_cache_cam_smoothing;
1701 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1702 cam_view.camera_pitch) * m_cache_cam_smoothing;
1703 updatePlayerControl(cam_view);
1705 processClientEvents(&cam_view_target);
1706 updateCamera(draw_times.busy_time, dtime);
1708 processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
1709 updateFrame(&graph, &stats, dtime, cam_view);
1710 updateProfilerGraphs(&graph);
1712 // Update if minimap has been disabled by the server
1713 flags.show_minimap &= client->shouldShowMinimap();
1718 void Game::shutdown()
1720 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
1721 if (g_settings->get("3d_mode") == "pageflip") {
1722 driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
1725 if (current_formspec)
1726 current_formspec->quitMenu();
1728 showOverlayMessage("Shutting down...", 0, 0, false);
1733 if (gui_chat_console)
1734 gui_chat_console->drop();
1740 while (g_menumgr.menuCount() > 0) {
1741 g_menumgr.m_stack.front()->setVisible(false);
1742 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1745 if (current_formspec) {
1746 current_formspec->drop();
1747 current_formspec = NULL;
1750 chat_backend->addMessage(L"", L"# Disconnected.");
1751 chat_backend->addMessage(L"", L"");
1755 while (!client->isShutdown()) {
1756 assert(texture_src != NULL);
1757 assert(shader_src != NULL);
1758 texture_src->processQueue();
1759 shader_src->processQueue();
1766 /****************************************************************************/
1767 /****************************************************************************
1769 ****************************************************************************/
1770 /****************************************************************************/
1773 const std::string &map_dir,
1774 std::string *address,
1776 const SubgameSpec &gamespec)
1778 texture_src = createTextureSource();
1780 showOverlayMessage("Loading...", 0, 0);
1782 shader_src = createShaderSource();
1784 itemdef_manager = createItemDefManager();
1785 nodedef_manager = createNodeDefManager();
1787 eventmgr = new EventManager();
1788 quicktune = new QuicktuneShortcutter();
1790 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1791 && eventmgr && quicktune))
1797 // Create a server if not connecting to an existing one
1798 if (address->empty()) {
1799 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1806 bool Game::initSound()
1809 if (g_settings->getBool("enable_sound")) {
1810 infostream << "Attempting to use OpenAL audio" << std::endl;
1811 sound = createOpenALSoundManager(&soundfetcher);
1813 infostream << "Failed to initialize OpenAL audio" << std::endl;
1815 infostream << "Sound disabled." << std::endl;
1819 infostream << "Using dummy audio." << std::endl;
1820 sound = &dummySoundManager;
1821 sound_is_dummy = true;
1824 soundmaker = new SoundMaker(sound, nodedef_manager);
1828 soundmaker->registerReceiver(eventmgr);
1833 bool Game::createSingleplayerServer(const std::string &map_dir,
1834 const SubgameSpec &gamespec, u16 port, std::string *address)
1836 showOverlayMessage("Creating server...", 0, 5);
1838 std::string bind_str = g_settings->get("bind_address");
1839 Address bind_addr(0, 0, 0, 0, port);
1841 if (g_settings->getBool("ipv6_server")) {
1842 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1846 bind_addr.Resolve(bind_str.c_str());
1847 } catch (ResolveError &e) {
1848 infostream << "Resolving bind address \"" << bind_str
1849 << "\" failed: " << e.what()
1850 << " -- Listening on all addresses." << std::endl;
1853 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1854 *error_message = "Unable to listen on " +
1855 bind_addr.serializeString() +
1856 " because IPv6 is disabled";
1857 errorstream << *error_message << std::endl;
1861 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1862 bind_addr.isIPv6(), false);
1864 server->start(bind_addr);
1869 bool Game::createClient(const std::string &playername,
1870 const std::string &password, std::string *address, u16 port)
1872 showOverlayMessage("Creating client...", 0, 10);
1874 draw_control = new MapDrawControl;
1878 bool could_connect, connect_aborted;
1880 if (!connectToServer(playername, password, address, port,
1881 &could_connect, &connect_aborted))
1884 if (!could_connect) {
1885 if (error_message->empty() && !connect_aborted) {
1886 // Should not happen if error messages are set properly
1887 *error_message = "Connection failed for unknown reason";
1888 errorstream << *error_message << std::endl;
1893 if (!getServerContent(&connect_aborted)) {
1894 if (error_message->empty() && !connect_aborted) {
1895 // Should not happen if error messages are set properly
1896 *error_message = "Connection failed for unknown reason";
1897 errorstream << *error_message << std::endl;
1902 GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
1903 &flags.force_fog_off, &runData.fog_range, client);
1904 shader_src->addShaderConstantSetterFactory(scsf);
1906 // Update cached textures, meshes and materials
1907 client->afterContentReceived();
1911 camera = new Camera(*draw_control, client);
1912 if (!camera || !camera->successfullyCreated(*error_message))
1914 client->setCamera(camera);
1918 if (m_cache_enable_clouds) {
1919 clouds = new Clouds(smgr, -1, time(0));
1921 *error_message = "Memory allocation error (clouds)";
1922 errorstream << *error_message << std::endl;
1929 sky = new Sky(-1, texture_src);
1931 skybox = NULL; // This is used/set later on in the main run loop
1933 local_inventory = new Inventory(itemdef_manager);
1935 if (!(sky && local_inventory)) {
1936 *error_message = "Memory allocation error (sky or local inventory)";
1937 errorstream << *error_message << std::endl;
1941 /* Pre-calculated values
1943 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1945 v2u32 size = t->getOriginalSize();
1946 crack_animation_length = size.Y / size.X;
1948 crack_animation_length = 5;
1954 /* Set window caption
1956 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
1958 str += utf8_to_wide(g_version_hash);
1960 str += driver->getName();
1962 device->setWindowCaption(str.c_str());
1964 LocalPlayer *player = client->getEnv().getLocalPlayer();
1965 player->hurt_tilt_timer = 0;
1966 player->hurt_tilt_strength = 0;
1968 hud = new Hud(guienv, client, player, local_inventory);
1971 *error_message = "Memory error: could not create HUD";
1972 errorstream << *error_message << std::endl;
1976 mapper = client->getMinimap();
1978 mapper->setMinimapMode(MINIMAP_MODE_OFF);
1983 bool Game::initGui()
1985 // First line of debug text
1986 guitext = addStaticText(guienv,
1987 utf8_to_wide(PROJECT_NAME_C).c_str(),
1988 core::rect<s32>(0, 0, 0, 0),
1989 false, false, guiroot);
1991 // Second line of debug text
1992 guitext2 = addStaticText(guienv,
1994 core::rect<s32>(0, 0, 0, 0),
1995 false, false, guiroot);
1997 // Third line of debug text
1998 guitext3 = addStaticText(guienv,
2000 core::rect<s32>(0, 0, 0, 0),
2001 false, false, guiroot);
2003 // At the middle of the screen
2004 // Object infos are shown in this
2005 guitext_info = addStaticText(guienv,
2007 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2008 false, true, guiroot);
2010 // Status text (displays info when showing and hiding GUI stuff, etc.)
2011 guitext_status = addStaticText(guienv,
2013 core::rect<s32>(0, 0, 0, 0),
2014 false, false, guiroot);
2015 guitext_status->setVisible(false);
2018 guitext_chat = addStaticText(
2021 core::rect<s32>(0, 0, 0, 0),
2022 //false, false); // Disable word wrap as of now
2023 false, true, guiroot);
2025 // Remove stale "recent" chat messages from previous connections
2026 chat_backend->clearRecentChat();
2028 // Chat backend and console
2029 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2030 -1, chat_backend, client, &g_menumgr);
2031 if (!gui_chat_console) {
2032 *error_message = "Could not allocate memory for chat console";
2033 errorstream << *error_message << std::endl;
2037 // Profiler text (size is updated when text is updated)
2038 guitext_profiler = addStaticText(guienv,
2040 core::rect<s32>(0, 0, 0, 0),
2041 false, false, guiroot);
2042 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2043 guitext_profiler->setVisible(false);
2044 guitext_profiler->setWordWrap(true);
2046 #ifdef HAVE_TOUCHSCREENGUI
2048 if (g_touchscreengui)
2049 g_touchscreengui->init(texture_src);
2056 bool Game::connectToServer(const std::string &playername,
2057 const std::string &password, std::string *address, u16 port,
2058 bool *connect_ok, bool *aborted)
2060 *connect_ok = false; // Let's not be overly optimistic
2062 bool local_server_mode = false;
2064 showOverlayMessage("Resolving address...", 0, 15);
2066 Address connect_address(0, 0, 0, 0, port);
2069 connect_address.Resolve(address->c_str());
2071 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2072 //connect_address.Resolve("localhost");
2073 if (connect_address.isIPv6()) {
2074 IPv6AddressBytes addr_bytes;
2075 addr_bytes.bytes[15] = 1;
2076 connect_address.setAddress(&addr_bytes);
2078 connect_address.setAddress(127, 0, 0, 1);
2080 local_server_mode = true;
2082 } catch (ResolveError &e) {
2083 *error_message = std::string("Couldn't resolve address: ") + e.what();
2084 errorstream << *error_message << std::endl;
2088 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2089 *error_message = "Unable to connect to " +
2090 connect_address.serializeString() +
2091 " because IPv6 is disabled";
2092 errorstream << *error_message << std::endl;
2096 client = new Client(playername.c_str(), password, *address,
2097 *draw_control, texture_src, shader_src,
2098 itemdef_manager, nodedef_manager, sound, eventmgr,
2099 connect_address.isIPv6(), &flags);
2104 infostream << "Connecting to server at ";
2105 connect_address.print(&infostream);
2106 infostream << std::endl;
2108 client->connect(connect_address,
2109 simple_singleplayer_mode || local_server_mode);
2112 Wait for server to accept connection
2118 FpsControl fps_control = { 0 };
2120 f32 wait_time = 0; // in seconds
2122 fps_control.last_time = RenderingEngine::get_timer_time();
2127 while (RenderingEngine::run()) {
2129 limitFps(&fps_control, &dtime);
2131 // Update client and server
2132 client->step(dtime);
2135 server->step(dtime);
2138 if (client->getState() == LC_Init) {
2144 if (client->accessDenied()) {
2145 *error_message = "Access denied. Reason: "
2146 + client->accessDeniedReason();
2147 *reconnect_requested = client->reconnectRequested();
2148 errorstream << *error_message << std::endl;
2152 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2154 infostream << "Connect aborted [Escape]" << std::endl;
2159 // Only time out if we aren't waiting for the server we started
2160 if ((!address->empty()) && (wait_time > 10)) {
2161 bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
2162 // If no pre v25 init was sent, and no answer was received,
2163 // but the low level connection could be established
2164 // (meaning that we have a peer id), then we probably wanted
2165 // to connect to a legacy server. In this case, tell the user
2166 // to enable the option to be able to connect.
2167 if (!sent_old_init &&
2168 (client->getProtoVersion() == 0) &&
2169 client->connectedToServer()) {
2170 *error_message = "Connection failure: init packet not "
2171 "recognized by server.\n"
2172 "Most likely the server uses an old protocol version (<v25).\n"
2173 "Please ask the server owner to update to 0.4.13 or later.\n"
2174 "To still connect to the server in the meantime,\n"
2175 "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
2176 "or by enabling the 'Client -> Network -> Support older Servers'\n"
2177 "entry in the advanced settings menu.";
2179 *error_message = "Connection timed out.";
2181 errorstream << *error_message << std::endl;
2186 showOverlayMessage("Connecting to server...", dtime, 20);
2188 } catch (con::PeerNotFoundException &e) {
2189 // TODO: Should something be done here? At least an info/error
2197 bool Game::getServerContent(bool *aborted)
2201 FpsControl fps_control = { 0 };
2202 f32 dtime; // in seconds
2204 fps_control.last_time = RenderingEngine::get_timer_time();
2206 while (RenderingEngine::run()) {
2208 limitFps(&fps_control, &dtime);
2210 // Update client and server
2211 client->step(dtime);
2214 server->step(dtime);
2217 if (client->mediaReceived() && client->itemdefReceived() &&
2218 client->nodedefReceived()) {
2223 if (!checkConnection())
2226 if (client->getState() < LC_Init) {
2227 *error_message = "Client disconnected";
2228 errorstream << *error_message << std::endl;
2232 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2234 infostream << "Connect aborted [Escape]" << std::endl;
2241 if (!client->itemdefReceived()) {
2242 const wchar_t *text = wgettext("Item definitions...");
2244 RenderingEngine::draw_load_screen(text, guienv, texture_src,
2247 } else if (!client->nodedefReceived()) {
2248 const wchar_t *text = wgettext("Node definitions...");
2250 RenderingEngine::draw_load_screen(text, guienv, texture_src,
2254 std::stringstream message;
2255 std::fixed(message);
2256 message.precision(0);
2257 message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
2258 message.precision(2);
2260 if ((USE_CURL == 0) ||
2261 (!g_settings->getBool("enable_remote_media_server"))) {
2262 float cur = client->getCurRate();
2263 std::string cur_unit = gettext("KiB/s");
2267 cur_unit = gettext("MiB/s");
2270 message << " (" << cur << ' ' << cur_unit << ")";
2273 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
2274 RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
2275 texture_src, dtime, progress);
2283 /****************************************************************************/
2284 /****************************************************************************
2286 ****************************************************************************/
2287 /****************************************************************************/
2289 inline void Game::updateInteractTimers(f32 dtime)
2291 if (runData.nodig_delay_timer >= 0)
2292 runData.nodig_delay_timer -= dtime;
2294 if (runData.object_hit_delay_timer >= 0)
2295 runData.object_hit_delay_timer -= dtime;
2297 runData.time_from_last_punch += dtime;
2301 /* returns false if game should exit, otherwise true
2303 inline bool Game::checkConnection()
2305 if (client->accessDenied()) {
2306 *error_message = "Access denied. Reason: "
2307 + client->accessDeniedReason();
2308 *reconnect_requested = client->reconnectRequested();
2309 errorstream << *error_message << std::endl;
2317 /* returns false if game should exit, otherwise true
2319 inline bool Game::handleCallbacks()
2321 if (g_gamecallback->disconnect_requested) {
2322 g_gamecallback->disconnect_requested = false;
2326 if (g_gamecallback->changepassword_requested) {
2327 (new GUIPasswordChange(guienv, guiroot, -1,
2328 &g_menumgr, client))->drop();
2329 g_gamecallback->changepassword_requested = false;
2332 if (g_gamecallback->changevolume_requested) {
2333 (new GUIVolumeChange(guienv, guiroot, -1,
2334 &g_menumgr))->drop();
2335 g_gamecallback->changevolume_requested = false;
2338 if (g_gamecallback->keyconfig_requested) {
2339 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2340 &g_menumgr))->drop();
2341 g_gamecallback->keyconfig_requested = false;
2344 if (g_gamecallback->keyconfig_changed) {
2345 keycache.populate(); // update the cache with new settings
2346 g_gamecallback->keyconfig_changed = false;
2353 void Game::processQueues()
2355 texture_src->processQueue();
2356 itemdef_manager->processQueue(client);
2357 shader_src->processQueue();
2361 void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)
2363 float profiler_print_interval =
2364 g_settings->getFloat("profiler_print_interval");
2365 bool print_to_log = true;
2367 if (profiler_print_interval == 0) {
2368 print_to_log = false;
2369 profiler_print_interval = 5;
2372 if (profiler_interval.step(dtime, profiler_print_interval)) {
2374 infostream << "Profiler:" << std::endl;
2375 g_profiler->print(infostream);
2378 update_profiler_gui(guitext_profiler, g_fontengine,
2379 runData.profiler_current_page, runData.profiler_max_page,
2380 driver->getScreenSize().Height);
2382 g_profiler->clear();
2385 addProfilerGraphs(stats, draw_times, dtime);
2389 void Game::addProfilerGraphs(const RunStats &stats,
2390 const FpsControl &draw_times, f32 dtime)
2392 g_profiler->graphAdd("mainloop_other",
2393 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2395 if (draw_times.sleep_time != 0)
2396 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2397 g_profiler->graphAdd("mainloop_dtime", dtime);
2399 g_profiler->add("Elapsed time", dtime);
2400 g_profiler->avg("FPS", 1. / dtime);
2404 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2411 /* Time average and jitter calculation
2413 jp = &stats->dtime_jitter;
2414 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2416 jitter = dtime - jp->avg;
2418 if (jitter > jp->max)
2421 jp->counter += dtime;
2423 if (jp->counter > 0.0) {
2425 jp->max_sample = jp->max;
2426 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2430 /* Busytime average and jitter calculation
2432 jp = &stats->busy_time_jitter;
2433 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2435 jitter = draw_times.busy_time - jp->avg;
2437 if (jitter > jp->max)
2439 if (jitter < jp->min)
2442 jp->counter += dtime;
2444 if (jp->counter > 0.0) {
2446 jp->max_sample = jp->max;
2447 jp->min_sample = jp->min;
2455 /****************************************************************************
2457 ****************************************************************************/
2459 void Game::processUserInput(f32 dtime)
2461 // Reset input if window not active or some menu is active
2462 if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
2464 #ifdef HAVE_TOUCHSCREENGUI
2465 g_touchscreengui->hide();
2468 #ifdef HAVE_TOUCHSCREENGUI
2469 else if (g_touchscreengui) {
2470 /* on touchscreengui step may generate own input events which ain't
2471 * what we want in case we just did clear them */
2472 g_touchscreengui->step(dtime);
2476 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2477 gui_chat_console->closeConsoleAtOnce();
2480 // Input handler step() (used by the random input generator)
2484 if (current_formspec != NULL)
2485 current_formspec->getAndroidUIInput();
2487 handleAndroidChatInput();
2490 // Increase timer for double tap of "keymap_jump"
2491 if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
2492 runData.jump_timer += dtime;
2495 processItemSelection(&runData.new_playeritem);
2499 void Game::processKeyInput()
2501 if (wasKeyDown(KeyType::DROP)) {
2503 } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
2504 toggleAutoforward();
2505 } else if (wasKeyDown(KeyType::INVENTORY)) {
2507 } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2508 if (!gui_chat_console->isOpenInhibited()) {
2511 } else if (wasKeyDown(KeyType::CHAT)) {
2512 openConsole(0.2, L"");
2513 } else if (wasKeyDown(KeyType::CMD)) {
2514 openConsole(0.2, L"/");
2515 } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
2516 openConsole(0.2, L".");
2517 } else if (wasKeyDown(KeyType::CONSOLE)) {
2518 openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
2519 } else if (wasKeyDown(KeyType::FREEMOVE)) {
2521 } else if (wasKeyDown(KeyType::JUMP)) {
2522 toggleFreeMoveAlt();
2523 } else if (wasKeyDown(KeyType::FASTMOVE)) {
2525 } else if (wasKeyDown(KeyType::NOCLIP)) {
2527 } else if (wasKeyDown(KeyType::MUTE)) {
2528 float volume = g_settings->getFloat("sound_volume");
2529 if (volume < 0.001f) {
2530 g_settings->setFloat("sound_volume", 1.0f);
2531 m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
2533 g_settings->setFloat("sound_volume", 0.0f);
2534 m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
2536 runData.statustext_time = 0;
2537 } else if (wasKeyDown(KeyType::INC_VOLUME)) {
2538 float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
2540 g_settings->setFloat("sound_volume", new_volume);
2541 snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
2542 m_statustext = narrow_to_wide(buf);
2543 runData.statustext_time = 0;
2544 } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
2545 float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
2547 g_settings->setFloat("sound_volume", new_volume);
2548 snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
2549 m_statustext = narrow_to_wide(buf);
2550 runData.statustext_time = 0;
2551 } else if (wasKeyDown(KeyType::CINEMATIC)) {
2553 } else if (wasKeyDown(KeyType::SCREENSHOT)) {
2554 client->makeScreenshot();
2555 } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
2557 } else if (wasKeyDown(KeyType::MINIMAP)) {
2558 toggleMinimap(isKeyDown(KeyType::SNEAK));
2559 } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
2561 } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
2563 } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
2564 toggleUpdateCamera();
2565 } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
2567 } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
2569 } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
2570 increaseViewRange();
2571 } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
2572 decreaseViewRange();
2573 } else if (wasKeyDown(KeyType::RANGESELECT)) {
2574 toggleFullViewRange();
2575 } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
2577 } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
2579 } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
2581 } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
2583 } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
2584 // Print debug stacks
2585 dstream << "-----------------------------------------"
2587 dstream << "Printing debug stacks:" << std::endl;
2588 dstream << "-----------------------------------------"
2590 debug_stacks_print();
2593 if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
2594 runData.reset_jump_timer = false;
2595 runData.jump_timer = 0.0f;
2598 if (quicktune->hasMessage()) {
2599 m_statustext = utf8_to_wide(quicktune->getMessage());
2600 runData.statustext_time = 0.0f;
2604 void Game::processItemSelection(u16 *new_playeritem)
2606 LocalPlayer *player = client->getEnv().getLocalPlayer();
2608 /* Item selection using mouse wheel
2610 *new_playeritem = client->getPlayerItem();
2612 s32 wheel = input->getMouseWheel();
2613 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2614 player->hud_hotbar_itemcount - 1);
2618 if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
2619 wasKeyDown(KeyType::HOTBAR_NEXT)) {
2623 if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
2624 wasKeyDown(KeyType::HOTBAR_PREV)) {
2629 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2631 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2634 /* Item selection using hotbar slot keys
2636 for (u16 i = 0; i < 23; i++) {
2637 if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
2638 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2639 *new_playeritem = i;
2640 infostream << "Selected item: " << new_playeritem << std::endl;
2648 void Game::dropSelectedItem()
2650 IDropAction *a = new IDropAction();
2652 a->from_inv.setCurrentPlayer();
2653 a->from_list = "main";
2654 a->from_i = client->getPlayerItem();
2655 client->inventoryAction(a);
2659 void Game::openInventory()
2662 * Don't permit to open inventory is CAO or player doesn't exists.
2663 * This prevent showing an empty inventory at player load
2666 LocalPlayer *player = client->getEnv().getLocalPlayer();
2667 if (!player || !player->getCAO())
2670 infostream << "the_game: " << "Launching inventory" << std::endl;
2672 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2673 TextDest *txt_dst = new TextDestPlayerInventory(client);
2675 create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
2678 InventoryLocation inventoryloc;
2679 inventoryloc.setCurrentPlayer();
2680 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2684 void Game::openConsole(float scale, const wchar_t *line)
2686 assert(scale > 0.0f && scale <= 1.0f);
2689 porting::showInputDialog(gettext("ok"), "", "", 2);
2690 m_android_chat_open = true;
2692 if (gui_chat_console->isOpenInhibited())
2694 gui_chat_console->openConsole(scale);
2696 gui_chat_console->setCloseOnEnter(true);
2697 gui_chat_console->replaceAndAddToHistory(line);
2703 void Game::handleAndroidChatInput()
2705 if (m_android_chat_open && porting::getInputDialogState() == 0) {
2706 std::string text = porting::getInputDialogValue();
2707 client->typeChatMessage(utf8_to_wide(text));
2713 void Game::toggleFreeMove()
2715 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2717 bool free_move = !g_settings->getBool("free_move");
2718 g_settings->set("free_move", bool_to_cstr(free_move));
2720 runData.statustext_time = 0;
2721 m_statustext = msg[free_move];
2722 if (free_move && !client->checkPrivilege("fly"))
2723 m_statustext += L" (note: no 'fly' privilege)";
2727 void Game::toggleFreeMoveAlt()
2729 if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
2732 runData.reset_jump_timer = true;
2736 void Game::toggleFast()
2738 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2739 bool fast_move = !g_settings->getBool("fast_move");
2740 g_settings->set("fast_move", bool_to_cstr(fast_move));
2742 runData.statustext_time = 0;
2743 m_statustext = msg[fast_move];
2745 bool has_fast_privs = client->checkPrivilege("fast");
2747 if (fast_move && !has_fast_privs)
2748 m_statustext += L" (note: no 'fast' privilege)";
2751 m_cache_hold_aux1 = fast_move && has_fast_privs;
2756 void Game::toggleNoClip()
2758 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2759 bool noclip = !g_settings->getBool("noclip");
2760 g_settings->set("noclip", bool_to_cstr(noclip));
2762 runData.statustext_time = 0;
2763 m_statustext = msg[noclip];
2765 if (noclip && !client->checkPrivilege("noclip"))
2766 m_statustext += L" (note: no 'noclip' privilege)";
2769 void Game::toggleCinematic()
2771 static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
2772 bool cinematic = !g_settings->getBool("cinematic");
2773 g_settings->set("cinematic", bool_to_cstr(cinematic));
2775 runData.statustext_time = 0;
2776 m_statustext = msg[cinematic];
2779 // Autoforward by toggling continuous forward.
2780 void Game::toggleAutoforward()
2782 static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" };
2783 bool autoforward_enabled = !g_settings->getBool("continuous_forward");
2784 g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled));
2786 runData.statustext_time = 0;
2787 m_statustext = msg[autoforward_enabled ? 1 : 0];
2790 void Game::toggleChat()
2792 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2794 flags.show_chat = !flags.show_chat;
2795 runData.statustext_time = 0;
2796 m_statustext = msg[flags.show_chat];
2800 void Game::toggleHud()
2802 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2804 flags.show_hud = !flags.show_hud;
2805 runData.statustext_time = 0;
2806 m_statustext = msg[flags.show_hud];
2809 void Game::toggleMinimap(bool shift_pressed)
2811 if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
2814 if (shift_pressed) {
2815 mapper->toggleMinimapShape();
2819 u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
2821 MinimapMode mode = MINIMAP_MODE_OFF;
2822 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
2823 mode = mapper->getMinimapMode();
2824 mode = (MinimapMode)((int)mode + 1);
2825 // If radar is disabled and in, or switching to, radar mode
2826 if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
2827 mode = MINIMAP_MODE_OFF;
2830 flags.show_minimap = true;
2832 case MINIMAP_MODE_SURFACEx1:
2833 m_statustext = L"Minimap in surface mode, Zoom x1";
2835 case MINIMAP_MODE_SURFACEx2:
2836 m_statustext = L"Minimap in surface mode, Zoom x2";
2838 case MINIMAP_MODE_SURFACEx4:
2839 m_statustext = L"Minimap in surface mode, Zoom x4";
2841 case MINIMAP_MODE_RADARx1:
2842 m_statustext = L"Minimap in radar mode, Zoom x1";
2844 case MINIMAP_MODE_RADARx2:
2845 m_statustext = L"Minimap in radar mode, Zoom x2";
2847 case MINIMAP_MODE_RADARx4:
2848 m_statustext = L"Minimap in radar mode, Zoom x4";
2851 mode = MINIMAP_MODE_OFF;
2852 flags.show_minimap = false;
2853 m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
2854 L"Minimap hidden" : L"Minimap disabled by server";
2857 runData.statustext_time = 0;
2858 mapper->setMinimapMode(mode);
2861 void Game::toggleFog()
2863 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2865 flags.force_fog_off = !flags.force_fog_off;
2866 runData.statustext_time = 0;
2867 m_statustext = msg[flags.force_fog_off];
2871 void Game::toggleDebug()
2873 // Initial / 4x toggle: Chat only
2874 // 1x toggle: Debug text with chat
2875 // 2x toggle: Debug text with profiler graph
2876 // 3x toggle: Debug text and wireframe
2877 if (!flags.show_debug) {
2878 flags.show_debug = true;
2879 flags.show_profiler_graph = false;
2880 draw_control->show_wireframe = false;
2881 m_statustext = L"Debug info shown";
2882 } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
2883 flags.show_profiler_graph = true;
2884 m_statustext = L"Profiler graph shown";
2885 } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
2886 flags.show_profiler_graph = false;
2887 draw_control->show_wireframe = true;
2888 m_statustext = L"Wireframe shown";
2890 flags.show_debug = false;
2891 flags.show_profiler_graph = false;
2892 draw_control->show_wireframe = false;
2893 if (client->checkPrivilege("debug")) {
2894 m_statustext = L"Debug info, profiler graph, and wireframe hidden";
2896 m_statustext = L"Debug info and profiler graph hidden";
2899 runData.statustext_time = 0;
2903 void Game::toggleUpdateCamera()
2905 static const wchar_t *msg[] = {
2906 L"Camera update enabled",
2907 L"Camera update disabled"
2910 flags.disable_camera_update = !flags.disable_camera_update;
2911 runData.statustext_time = 0;
2912 m_statustext = msg[flags.disable_camera_update];
2916 void Game::toggleProfiler()
2918 runData.profiler_current_page =
2919 (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
2921 // FIXME: This updates the profiler with incomplete values
2922 update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
2923 runData.profiler_max_page, driver->getScreenSize().Height);
2925 if (runData.profiler_current_page != 0) {
2926 std::wstringstream sstr;
2927 sstr << "Profiler shown (page " << runData.profiler_current_page
2928 << " of " << runData.profiler_max_page << ")";
2929 m_statustext = sstr.str();
2931 m_statustext = L"Profiler hidden";
2933 runData.statustext_time = 0;
2937 void Game::increaseViewRange()
2939 s16 range = g_settings->getS16("viewing_range");
2940 s16 range_new = range + 10;
2942 if (range_new > 4000) {
2944 m_statustext = utf8_to_wide("Viewing range is at maximum: "
2947 m_statustext = utf8_to_wide("Viewing range changed to "
2950 g_settings->set("viewing_range", itos(range_new));
2951 runData.statustext_time = 0;
2955 void Game::decreaseViewRange()
2957 s16 range = g_settings->getS16("viewing_range");
2958 s16 range_new = range - 10;
2960 if (range_new < 20) {
2962 m_statustext = utf8_to_wide("Viewing range is at minimum: "
2965 m_statustext = utf8_to_wide("Viewing range changed to "
2968 g_settings->set("viewing_range", itos(range_new));
2969 runData.statustext_time = 0;
2973 void Game::toggleFullViewRange()
2975 static const wchar_t *msg[] = {
2976 L"Normal view range",
2977 L"Infinite view range"
2980 draw_control->range_all = !draw_control->range_all;
2981 infostream << msg[draw_control->range_all] << std::endl;
2982 m_statustext = msg[draw_control->range_all];
2983 runData.statustext_time = 0;
2987 void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
2989 if ((device->isWindowActive() && device->isWindowFocused()
2990 && !isMenuActive()) || random_input) {
2993 if (!random_input) {
2994 // Mac OSX gets upset if this is set every frame
2995 if (device->getCursorControl()->isVisible())
2996 device->getCursorControl()->setVisible(false);
3000 if (m_first_loop_after_window_activation)
3001 m_first_loop_after_window_activation = false;
3003 updateCameraOrientation(cam, dtime);
3005 input->setMousePos((driver->getScreenSize().Width / 2),
3006 (driver->getScreenSize().Height / 2));
3010 // Mac OSX gets upset if this is set every frame
3011 if (!device->getCursorControl()->isVisible())
3012 device->getCursorControl()->setVisible(true);
3015 m_first_loop_after_window_activation = true;
3020 void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
3022 #ifdef HAVE_TOUCHSCREENGUI
3023 if (g_touchscreengui) {
3024 cam->camera_yaw += g_touchscreengui->getYawChange();
3025 cam->camera_pitch = g_touchscreengui->getPitch();
3029 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
3030 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
3032 if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
3036 cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
3037 cam->camera_pitch += dy * m_cache_mouse_sensitivity;
3039 #ifdef HAVE_TOUCHSCREENGUI
3043 if (m_cache_enable_joysticks) {
3044 f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
3045 cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
3046 cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
3049 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
3053 void Game::updatePlayerControl(const CameraOrientation &cam)
3055 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
3057 // DO NOT use the isKeyDown method for the forward, backward, left, right
3058 // buttons, as the code that uses the controls needs to be able to
3059 // distinguish between the two in order to know when to use joysticks.
3061 PlayerControl control(
3062 input->isKeyDown(keycache.key[KeyType::FORWARD]),
3063 input->isKeyDown(keycache.key[KeyType::BACKWARD]),
3064 input->isKeyDown(keycache.key[KeyType::LEFT]),
3065 input->isKeyDown(keycache.key[KeyType::RIGHT]),
3066 isKeyDown(KeyType::JUMP),
3067 isKeyDown(KeyType::SPECIAL1),
3068 isKeyDown(KeyType::SNEAK),
3069 isKeyDown(KeyType::ZOOM),
3074 input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
3075 input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
3079 ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
3080 ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
3081 ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
3082 ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
3083 ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
3084 ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
3085 ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
3086 ( (u32)(isLeftPressed() & 0x1) << 7) |
3087 ( (u32)(isRightPressed() & 0x1) << 8
3091 /* For Android, simulate holding down AUX1 (fast move) if the user has
3092 * the fast_move setting toggled on. If there is an aux1 key defined for
3093 * Android then its meaning is inverted (i.e. holding aux1 means walk and
3096 if (m_cache_hold_aux1) {
3097 control.aux1 = control.aux1 ^ true;
3098 keypress_bits ^= ((u32)(1U << 5));
3102 client->setPlayerControl(control);
3103 LocalPlayer *player = client->getEnv().getLocalPlayer();
3104 player->keyPressed = keypress_bits;
3110 inline void Game::step(f32 *dtime)
3112 bool can_be_and_is_paused =
3113 (simple_singleplayer_mode && g_menumgr.pausesGame());
3115 if (can_be_and_is_paused) { // This is for a singleplayer server
3116 *dtime = 0; // No time passes
3118 if (server != NULL) {
3119 //TimeTaker timer("server->step(dtime)");
3120 server->step(*dtime);
3123 //TimeTaker timer("client.step(dtime)");
3124 client->step(*dtime);
3129 void Game::processClientEvents(CameraOrientation *cam)
3131 LocalPlayer *player = client->getEnv().getLocalPlayer();
3133 while (client->hasClientEvents()) {
3134 ClientEvent event = client->getClientEvent();
3136 switch (event.type) {
3137 case CE_PLAYER_DAMAGE:
3138 if (client->getHP() == 0)
3140 if (client->moddingEnabled()) {
3141 client->getScript()->on_damage_taken(event.player_damage.amount);
3144 runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount;
3145 runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
3147 player->hurt_tilt_timer = 1.5;
3148 player->hurt_tilt_strength =
3149 rangelim(event.player_damage.amount / 4, 1.0, 4.0);
3151 client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
3154 case CE_PLAYER_FORCE_MOVE:
3155 cam->camera_yaw = event.player_force_move.yaw;
3156 cam->camera_pitch = event.player_force_move.pitch;
3159 case CE_DEATHSCREEN:
3160 // This should be enabled for death formspec in builtin
3161 client->getScript()->on_death();
3163 /* Handle visualization */
3164 runData.damage_flash = 0;
3165 player->hurt_tilt_timer = 0;
3166 player->hurt_tilt_strength = 0;
3169 case CE_SHOW_FORMSPEC:
3170 if (event.show_formspec.formspec->empty()) {
3171 if (current_formspec && (event.show_formspec.formname->empty()
3172 || *(event.show_formspec.formname) == cur_formname)) {
3173 current_formspec->quitMenu();
3176 FormspecFormSource *fs_src =
3177 new FormspecFormSource(*(event.show_formspec.formspec));
3178 TextDestPlayerInventory *txt_dst =
3179 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
3181 create_formspec_menu(¤t_formspec, client, &input->joystick,
3183 cur_formname = *(event.show_formspec.formname);
3186 delete event.show_formspec.formspec;
3187 delete event.show_formspec.formname;
3190 case CE_SHOW_LOCAL_FORMSPEC:
3192 FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
3193 LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
3194 create_formspec_menu(¤t_formspec, client, &input->joystick,
3197 delete event.show_formspec.formspec;
3198 delete event.show_formspec.formname;
3201 case CE_SPAWN_PARTICLE:
3202 case CE_ADD_PARTICLESPAWNER:
3203 case CE_DELETE_PARTICLESPAWNER:
3204 client->getParticleManager()->handleParticleEvent(&event, client, player);
3209 u32 id = event.hudadd.id;
3211 HudElement *e = player->getHud(id);
3214 delete event.hudadd.pos;
3215 delete event.hudadd.name;
3216 delete event.hudadd.scale;
3217 delete event.hudadd.text;
3218 delete event.hudadd.align;
3219 delete event.hudadd.offset;
3220 delete event.hudadd.world_pos;
3221 delete event.hudadd.size;
3226 e->type = (HudElementType)event.hudadd.type;
3227 e->pos = *event.hudadd.pos;
3228 e->name = *event.hudadd.name;
3229 e->scale = *event.hudadd.scale;
3230 e->text = *event.hudadd.text;
3231 e->number = event.hudadd.number;
3232 e->item = event.hudadd.item;
3233 e->dir = event.hudadd.dir;
3234 e->align = *event.hudadd.align;
3235 e->offset = *event.hudadd.offset;
3236 e->world_pos = *event.hudadd.world_pos;
3237 e->size = *event.hudadd.size;
3239 u32 new_id = player->addHud(e);
3240 //if this isn't true our huds aren't consistent
3241 sanity_check(new_id == id);
3244 delete event.hudadd.pos;
3245 delete event.hudadd.name;
3246 delete event.hudadd.scale;
3247 delete event.hudadd.text;
3248 delete event.hudadd.align;
3249 delete event.hudadd.offset;
3250 delete event.hudadd.world_pos;
3251 delete event.hudadd.size;
3256 HudElement *e = player->removeHud(event.hudrm.id);
3264 u32 id = event.hudchange.id;
3265 HudElement *e = player->getHud(id);
3268 delete event.hudchange.v3fdata;
3269 delete event.hudchange.v2fdata;
3270 delete event.hudchange.sdata;
3271 delete event.hudchange.v2s32data;
3275 switch (event.hudchange.stat) {
3277 e->pos = *event.hudchange.v2fdata;
3281 e->name = *event.hudchange.sdata;
3284 case HUD_STAT_SCALE:
3285 e->scale = *event.hudchange.v2fdata;
3289 e->text = *event.hudchange.sdata;
3292 case HUD_STAT_NUMBER:
3293 e->number = event.hudchange.data;
3297 e->item = event.hudchange.data;
3301 e->dir = event.hudchange.data;
3304 case HUD_STAT_ALIGN:
3305 e->align = *event.hudchange.v2fdata;
3308 case HUD_STAT_OFFSET:
3309 e->offset = *event.hudchange.v2fdata;
3312 case HUD_STAT_WORLD_POS:
3313 e->world_pos = *event.hudchange.v3fdata;
3317 e->size = *event.hudchange.v2s32data;
3322 delete event.hudchange.v3fdata;
3323 delete event.hudchange.v2fdata;
3324 delete event.hudchange.sdata;
3325 delete event.hudchange.v2s32data;
3329 sky->setVisible(false);
3330 // Whether clouds are visible in front of a custom skybox
3331 sky->setCloudsEnabled(event.set_sky.clouds);
3338 // Handle according to type
3339 if (*event.set_sky.type == "regular") {
3340 sky->setVisible(true);
3341 sky->setCloudsEnabled(true);
3342 } else if (*event.set_sky.type == "skybox" &&
3343 event.set_sky.params->size() == 6) {
3344 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3345 skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
3346 texture_src->getTextureForMesh((*event.set_sky.params)[0]),
3347 texture_src->getTextureForMesh((*event.set_sky.params)[1]),
3348 texture_src->getTextureForMesh((*event.set_sky.params)[2]),
3349 texture_src->getTextureForMesh((*event.set_sky.params)[3]),
3350 texture_src->getTextureForMesh((*event.set_sky.params)[4]),
3351 texture_src->getTextureForMesh((*event.set_sky.params)[5]));
3353 // Handle everything else as plain color
3355 if (*event.set_sky.type != "plain")
3356 infostream << "Unknown sky type: "
3357 << (*event.set_sky.type) << std::endl;
3359 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3362 delete event.set_sky.bgcolor;
3363 delete event.set_sky.type;
3364 delete event.set_sky.params;
3367 case CE_OVERRIDE_DAY_NIGHT_RATIO:
3368 client->getEnv().setDayNightRatioOverride(
3369 event.override_day_night_ratio.do_override,
3370 event.override_day_night_ratio.ratio_f * 1000);
3373 case CE_CLOUD_PARAMS:
3375 clouds->setDensity(event.cloud_params.density);
3376 clouds->setColorBright(video::SColor(event.cloud_params.color_bright));
3377 clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient));
3378 clouds->setHeight(event.cloud_params.height);
3379 clouds->setThickness(event.cloud_params.thickness);
3380 clouds->setSpeed(v2f(
3381 event.cloud_params.speed_x,
3382 event.cloud_params.speed_y));
3387 // unknown or unhandled type
3395 void Game::updateCamera(u32 busy_time, f32 dtime)
3397 LocalPlayer *player = client->getEnv().getLocalPlayer();
3400 For interaction purposes, get info about the held item
3402 - Is it a usable item?
3403 - Can it point to liquids?
3405 ItemStack playeritem;
3407 InventoryList *mlist = local_inventory->getList("main");
3409 if (mlist && client->getPlayerItem() < mlist->getSize())
3410 playeritem = mlist->getItem(client->getPlayerItem());
3413 if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
3414 InventoryList *hlist = local_inventory->getList("hand");
3416 playeritem = hlist->getItem(0);
3420 ToolCapabilities playeritem_toolcap =
3421 playeritem.getToolCapabilities(itemdef_manager);
3423 v3s16 old_camera_offset = camera->getOffset();
3425 if (wasKeyDown(KeyType::CAMERA_MODE)) {
3426 GenericCAO *playercao = player->getCAO();
3428 // If playercao not loaded, don't change camera
3432 camera->toggleCameraMode();
3434 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3435 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3438 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3439 float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
3441 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3442 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
3443 camera->step(dtime);
3445 v3f camera_position = camera->getPosition();
3446 v3f camera_direction = camera->getDirection();
3447 f32 camera_fov = camera->getFovMax();
3448 v3s16 camera_offset = camera->getOffset();
3450 m_camera_offset_changed = (camera_offset != old_camera_offset);
3452 if (!flags.disable_camera_update) {
3453 client->getEnv().getClientMap().updateCamera(camera_position,
3454 camera_direction, camera_fov, camera_offset);
3456 if (m_camera_offset_changed) {
3457 client->updateCameraOffset(camera_offset);
3458 client->getEnv().updateCameraOffset(camera_offset);
3461 clouds->updateCameraOffset(camera_offset);
3467 void Game::updateSound(f32 dtime)
3469 // Update sound listener
3470 v3s16 camera_offset = camera->getOffset();
3471 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3472 v3f(0, 0, 0), // velocity
3473 camera->getDirection(),
3474 camera->getCameraNode()->getUpVector());
3476 // Check if volume is in the proper range, else fix it.
3477 float old_volume = g_settings->getFloat("sound_volume");
3478 float new_volume = rangelim(old_volume, 0.0f, 1.0f);
3479 sound->setListenerGain(new_volume);
3481 if (old_volume != new_volume) {
3482 g_settings->setFloat("sound_volume", new_volume);
3485 LocalPlayer *player = client->getEnv().getLocalPlayer();
3487 // Tell the sound maker whether to make footstep sounds
3488 soundmaker->makes_footstep_sound = player->makes_footstep_sound;
3490 // Update sound maker
3491 if (player->makes_footstep_sound)
3492 soundmaker->step(dtime);
3494 ClientMap &map = client->getEnv().getClientMap();
3495 MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
3496 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3500 void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
3502 LocalPlayer *player = client->getEnv().getLocalPlayer();
3504 ItemStack playeritem;
3506 InventoryList *mlist = local_inventory->getList("main");
3508 if (mlist && client->getPlayerItem() < mlist->getSize())
3509 playeritem = mlist->getItem(client->getPlayerItem());
3512 const ItemDefinition &playeritem_def =
3513 playeritem.getDefinition(itemdef_manager);
3514 InventoryList *hlist = local_inventory->getList("hand");
3515 const ItemDefinition &hand_def =
3516 hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
3518 v3f player_position = player->getPosition();
3519 v3f camera_position = camera->getPosition();
3520 v3f camera_direction = camera->getDirection();
3521 v3s16 camera_offset = camera->getOffset();
3525 Calculate what block is the crosshair pointing to
3528 f32 d = playeritem_def.range; // max. distance
3529 f32 d_hand = hand_def.range;
3531 if (d < 0 && d_hand >= 0)
3536 core::line3d<f32> shootline;
3538 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3539 shootline = core::line3d<f32>(camera_position,
3540 camera_position + camera_direction * BS * d);
3542 // prevent player pointing anything in front-view
3543 shootline = core::line3d<f32>(camera_position,camera_position);
3546 #ifdef HAVE_TOUCHSCREENGUI
3548 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3549 shootline = g_touchscreengui->getShootline();
3550 // Scale shootline to the acual distance the player can reach
3551 shootline.end = shootline.start
3552 + shootline.getVector().normalize() * BS * d;
3553 shootline.start += intToFloat(camera_offset, BS);
3554 shootline.end += intToFloat(camera_offset, BS);
3559 PointedThing pointed = updatePointedThing(shootline,
3560 playeritem_def.liquids_pointable,
3561 !runData.ldown_for_dig,
3564 if (pointed != runData.pointed_old) {
3565 infostream << "Pointing at " << pointed.dump() << std::endl;
3566 hud->updateSelectionMesh(camera_offset);
3569 if (runData.digging_blocked && !isLeftPressed()) {
3570 // allow digging again if button is not pressed
3571 runData.digging_blocked = false;
3576 - releasing left mouse button
3577 - pointing away from node
3579 if (runData.digging) {
3580 if (getLeftReleased()) {
3581 infostream << "Left button released"
3582 << " (stopped digging)" << std::endl;
3583 runData.digging = false;
3584 } else if (pointed != runData.pointed_old) {
3585 if (pointed.type == POINTEDTHING_NODE
3586 && runData.pointed_old.type == POINTEDTHING_NODE
3587 && pointed.node_undersurface
3588 == runData.pointed_old.node_undersurface) {
3589 // Still pointing to the same node, but a different face.
3592 infostream << "Pointing away from node"
3593 << " (stopped digging)" << std::endl;
3594 runData.digging = false;
3595 hud->updateSelectionMesh(camera_offset);
3599 if (!runData.digging) {
3600 client->interact(1, runData.pointed_old);
3601 client->setCrack(-1, v3s16(0, 0, 0));
3602 runData.dig_time = 0.0;
3604 } else if (runData.dig_instantly && getLeftReleased()) {
3605 // Remove e.g. torches faster when clicking instead of holding LMB
3606 runData.nodig_delay_timer = 0;
3607 runData.dig_instantly = false;
3610 if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
3611 runData.ldown_for_dig = false;
3614 runData.left_punch = false;
3616 soundmaker->m_player_leftpunch_sound.name = "";
3618 // Prepare for repeating, unless we're not supposed to
3619 if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
3620 runData.repeat_rightclick_timer += dtime;
3622 runData.repeat_rightclick_timer = 0;
3624 if (playeritem_def.usable && isLeftPressed()) {
3625 if (getLeftClicked() && (!client->moddingEnabled()
3626 || !client->getScript()->on_item_use(playeritem, pointed)))
3627 client->interact(4, pointed);
3628 } else if (pointed.type == POINTEDTHING_NODE) {
3629 ToolCapabilities playeritem_toolcap =
3630 playeritem.getToolCapabilities(itemdef_manager);
3631 if (playeritem.name.empty() && hand_def.tool_capabilities != NULL) {
3632 playeritem_toolcap = *hand_def.tool_capabilities;
3634 handlePointingAtNode(pointed, playeritem_def, playeritem,
3635 playeritem_toolcap, dtime);
3636 } else if (pointed.type == POINTEDTHING_OBJECT) {
3637 handlePointingAtObject(pointed, playeritem, player_position, show_debug);
3638 } else if (isLeftPressed()) {
3639 // When button is held down in air, show continuous animation
3640 runData.left_punch = true;
3641 } else if (getRightClicked()) {
3642 handlePointingAtNothing(playeritem);
3645 runData.pointed_old = pointed;
3647 if (runData.left_punch || getLeftClicked())
3648 camera->setDigging(0); // left click animation
3650 input->resetLeftClicked();
3651 input->resetRightClicked();
3653 input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
3654 input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
3656 input->resetLeftReleased();
3657 input->resetRightReleased();
3659 input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
3660 input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
3664 PointedThing Game::updatePointedThing(
3665 const core::line3d<f32> &shootline,
3666 bool liquids_pointable,
3667 bool look_for_object,
3668 const v3s16 &camera_offset)
3670 std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
3671 selectionboxes->clear();
3672 hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
3673 static thread_local const bool show_entity_selectionbox = g_settings->getBool(
3674 "show_entity_selectionbox");
3676 ClientEnvironment &env = client->getEnv();
3677 ClientMap &map = env.getClientMap();
3678 INodeDefManager *nodedef = map.getNodeDefManager();
3680 runData.selected_object = NULL;
3682 RaycastState s(shootline, look_for_object, liquids_pointable);
3683 PointedThing result;
3684 env.continueRaycast(&s, &result);
3685 if (result.type == POINTEDTHING_OBJECT) {
3686 runData.selected_object = client->getEnv().getActiveObject(result.object_id);
3687 aabb3f selection_box;
3688 if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
3689 runData.selected_object->getSelectionBox(&selection_box)) {
3690 v3f pos = runData.selected_object->getPosition();
3691 selectionboxes->push_back(aabb3f(selection_box));
3692 hud->setSelectionPos(pos, camera_offset);
3694 } else if (result.type == POINTEDTHING_NODE) {
3695 // Update selection boxes
3696 MapNode n = map.getNodeNoEx(result.node_undersurface);
3697 std::vector<aabb3f> boxes;
3698 n.getSelectionBoxes(nodedef, &boxes,
3699 n.getNeighbors(result.node_undersurface, &map));
3702 for (std::vector<aabb3f>::const_iterator i = boxes.begin();
3703 i != boxes.end(); ++i) {
3705 box.MinEdge -= v3f(d, d, d);
3706 box.MaxEdge += v3f(d, d, d);
3707 selectionboxes->push_back(box);
3709 hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
3711 hud->setSelectedFaceNormal(v3f(
3712 result.intersection_normal.X,
3713 result.intersection_normal.Y,
3714 result.intersection_normal.Z));
3717 // Update selection mesh light level and vertex colors
3718 if (!selectionboxes->empty()) {
3719 v3f pf = hud->getSelectionPos();
3720 v3s16 p = floatToInt(pf, BS);
3722 // Get selection mesh light level
3723 MapNode n = map.getNodeNoEx(p);
3724 u16 node_light = getInteriorLight(n, -1, nodedef);
3725 u16 light_level = node_light;
3727 for (const v3s16 &dir : g_6dirs) {
3728 n = map.getNodeNoEx(p + dir);
3729 node_light = getInteriorLight(n, -1, nodedef);
3730 if (node_light > light_level)
3731 light_level = node_light;
3734 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3736 final_color_blend(&c, light_level, daynight_ratio);
3738 // Modify final color a bit with time
3739 u32 timer = porting::getTimeMs() % 5000;
3740 float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
3741 float sin_r = 0.08 * sin(timerf);
3742 float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
3743 float sin_b = 0.08 * sin(timerf + irr::core::PI);
3744 c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
3745 c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
3746 c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
3748 // Set mesh final color
3749 hud->setSelectionMeshColor(c);
3755 void Game::handlePointingAtNothing(const ItemStack &playerItem)
3757 infostream << "Right Clicked in Air" << std::endl;
3758 PointedThing fauxPointed;
3759 fauxPointed.type = POINTEDTHING_NOTHING;
3760 client->interact(5, fauxPointed);
3764 void Game::handlePointingAtNode(const PointedThing &pointed,
3765 const ItemDefinition &playeritem_def, const ItemStack &playeritem,
3766 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3768 v3s16 nodepos = pointed.node_undersurface;
3769 v3s16 neighbourpos = pointed.node_abovesurface;
3772 Check information text of node
3775 ClientMap &map = client->getEnv().getClientMap();
3777 if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
3778 && !runData.digging_blocked
3779 && client->checkPrivilege("interact")) {
3780 handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
3783 // This should be done after digging handling
3784 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3787 infotext = unescape_translate(utf8_to_wide(meta->getString("infotext")));
3789 MapNode n = map.getNodeNoEx(nodepos);
3791 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3792 infotext = L"Unknown node: ";
3793 infotext += utf8_to_wide(nodedef_manager->get(n).name);
3797 if ((getRightClicked() ||
3798 runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
3799 client->checkPrivilege("interact")) {
3800 runData.repeat_rightclick_timer = 0;
3801 infostream << "Ground right-clicked" << std::endl;
3803 if (meta && !meta->getString("formspec").empty() && !random_input
3804 && !isKeyDown(KeyType::SNEAK)) {
3805 // Report right click to server
3806 if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
3807 client->interact(3, pointed);
3810 infostream << "Launching custom inventory view" << std::endl;
3812 InventoryLocation inventoryloc;
3813 inventoryloc.setNodeMeta(nodepos);
3815 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3816 &client->getEnv().getClientMap(), nodepos);
3817 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3819 create_formspec_menu(¤t_formspec, client,
3820 &input->joystick, fs_src, txt_dst);
3823 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3825 // Report right click to server
3827 camera->setDigging(1); // right click animation (always shown for feedback)
3829 // If the wielded item has node placement prediction,
3831 bool placed = nodePlacementPrediction(*client,
3832 playeritem_def, playeritem,
3833 nodepos, neighbourpos);
3837 client->interact(3, pointed);
3839 soundmaker->m_player_rightpunch_sound =
3840 playeritem_def.sound_place;
3842 if (client->moddingEnabled())
3843 client->getScript()->on_placenode(pointed, playeritem_def);
3845 soundmaker->m_player_rightpunch_sound =
3848 if (playeritem_def.node_placement_prediction.empty() ||
3849 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
3850 client->interact(3, pointed); // Report to server
3852 soundmaker->m_player_rightpunch_sound =
3853 playeritem_def.sound_place_failed;
3861 void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
3862 const v3f &player_position, bool show_debug)
3864 infotext = unescape_translate(
3865 utf8_to_wide(runData.selected_object->infoText()));
3868 if (!infotext.empty()) {
3871 infotext += utf8_to_wide(runData.selected_object->debugInfoText());
3874 if (isLeftPressed()) {
3875 bool do_punch = false;
3876 bool do_punch_damage = false;
3878 if (runData.object_hit_delay_timer <= 0.0) {
3880 do_punch_damage = true;
3881 runData.object_hit_delay_timer = object_hit_delay;
3884 if (getLeftClicked())
3888 infostream << "Left-clicked object" << std::endl;
3889 runData.left_punch = true;
3892 if (do_punch_damage) {
3893 // Report direct punch
3894 v3f objpos = runData.selected_object->getPosition();
3895 v3f dir = (objpos - player_position).normalize();
3896 ItemStack item = playeritem;
3897 if (playeritem.name.empty()) {
3898 InventoryList *hlist = local_inventory->getList("hand");
3900 item = hlist->getItem(0);
3904 bool disable_send = runData.selected_object->directReportPunch(
3905 dir, &item, runData.time_from_last_punch);
3906 runData.time_from_last_punch = 0;
3909 client->interact(0, pointed);
3911 } else if (getRightClicked()) {
3912 infostream << "Right-clicked object" << std::endl;
3913 client->interact(3, pointed); // place
3918 void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
3919 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3921 LocalPlayer *player = client->getEnv().getLocalPlayer();
3922 ClientMap &map = client->getEnv().getClientMap();
3923 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3925 // NOTE: Similar piece of code exists on the server side for
3927 // Get digging parameters
3928 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3929 &playeritem_toolcap);
3931 // If can't dig, try hand
3932 if (!params.diggable) {
3933 InventoryList *hlist = local_inventory->getList("hand");
3934 const ItemDefinition &hand =
3935 hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
3936 const ToolCapabilities *tp = hand.tool_capabilities;
3939 params = getDigParams(nodedef_manager->get(n).groups, tp);
3942 if (!params.diggable) {
3943 // I guess nobody will wait for this long
3944 runData.dig_time_complete = 10000000.0;
3946 runData.dig_time_complete = params.time;
3948 if (m_cache_enable_particles) {
3949 const ContentFeatures &features = client->getNodeDefManager()->get(n);
3950 client->getParticleManager()->addPunchingParticles(client,
3951 player, nodepos, n, features);
3955 if (!runData.digging) {
3956 infostream << "Started digging" << std::endl;
3957 runData.dig_instantly = runData.dig_time_complete == 0;
3958 if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
3960 client->interact(0, pointed);
3961 runData.digging = true;
3962 runData.ldown_for_dig = true;
3965 if (!runData.dig_instantly) {
3966 runData.dig_index = (float)crack_animation_length
3968 / runData.dig_time_complete;
3970 // This is for e.g. torches
3971 runData.dig_index = crack_animation_length;
3974 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3976 if (sound_dig.exists() && params.diggable) {
3977 if (sound_dig.name == "__group") {
3978 if (!params.main_group.empty()) {
3979 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3980 soundmaker->m_player_leftpunch_sound.name =
3981 std::string("default_dig_") +
3985 soundmaker->m_player_leftpunch_sound = sound_dig;
3989 // Don't show cracks if not diggable
3990 if (runData.dig_time_complete >= 100000.0) {
3991 } else if (runData.dig_index < crack_animation_length) {
3992 //TimeTaker timer("client.setTempMod");
3993 //infostream<<"dig_index="<<dig_index<<std::endl;
3994 client->setCrack(runData.dig_index, nodepos);
3996 infostream << "Digging completed" << std::endl;
3997 client->setCrack(-1, v3s16(0, 0, 0));
3999 runData.dig_time = 0;
4000 runData.digging = false;
4001 // we successfully dug, now block it from repeating if we want to be safe
4002 if (g_settings->getBool("safe_dig_and_place"))
4003 runData.digging_blocked = true;
4005 runData.nodig_delay_timer =
4006 runData.dig_time_complete / (float)crack_animation_length;
4008 // We don't want a corresponding delay to very time consuming nodes
4009 // and nodes without digging time (e.g. torches) get a fixed delay.
4010 if (runData.nodig_delay_timer > 0.3)
4011 runData.nodig_delay_timer = 0.3;
4012 else if (runData.dig_instantly)
4013 runData.nodig_delay_timer = 0.15;
4015 bool is_valid_position;
4016 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
4017 if (is_valid_position) {
4018 if (client->moddingEnabled() &&
4019 client->getScript()->on_dignode(nodepos, wasnode)) {
4022 client->removeNode(nodepos);
4025 client->interact(2, pointed);
4027 if (m_cache_enable_particles) {
4028 const ContentFeatures &features =
4029 client->getNodeDefManager()->get(wasnode);
4030 client->getParticleManager()->addDiggingParticles(client,
4031 player, nodepos, wasnode, features);
4035 // Send event to trigger sound
4036 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
4037 client->event()->put(e);
4040 if (runData.dig_time_complete < 100000.0) {
4041 runData.dig_time += dtime;
4043 runData.dig_time = 0;
4044 client->setCrack(-1, nodepos);
4047 camera->setDigging(0); // left click animation
4051 void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
4052 const CameraOrientation &cam)
4054 LocalPlayer *player = client->getEnv().getLocalPlayer();
4060 if (draw_control->range_all) {
4061 runData.fog_range = 100000 * BS;
4063 runData.fog_range = draw_control->wanted_range * BS;
4067 Calculate general brightness
4069 u32 daynight_ratio = client->getEnv().getDayNightRatio();
4070 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
4071 float direct_brightness;
4074 if (m_cache_enable_noclip && m_cache_enable_free_move) {
4075 direct_brightness = time_brightness;
4076 sunlight_seen = true;
4078 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
4079 float old_brightness = sky->getBrightness();
4080 direct_brightness = client->getEnv().getClientMap()
4081 .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
4082 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
4086 float time_of_day_smooth = runData.time_of_day_smooth;
4087 float time_of_day = client->getEnv().getTimeOfDayF();
4089 static const float maxsm = 0.05;
4090 static const float todsm = 0.05;
4092 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
4093 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
4094 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
4095 time_of_day_smooth = time_of_day;
4097 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
4098 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
4099 + (time_of_day + 1.0) * todsm;
4101 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
4102 + time_of_day * todsm;
4104 runData.time_of_day = time_of_day;
4105 runData.time_of_day_smooth = time_of_day_smooth;
4107 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
4108 sunlight_seen, camera->getCameraMode(), player->getYaw(),
4109 player->getPitch());
4115 if (sky->getCloudsVisible()) {
4116 clouds->setVisible(true);
4117 clouds->step(dtime);
4118 // camera->getPosition is not enough for 3rd person views
4119 v3f camera_node_position = camera->getCameraNode()->getPosition();
4120 v3s16 camera_offset = camera->getOffset();
4121 camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
4122 camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
4123 camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
4124 clouds->update(camera_node_position,
4125 sky->getCloudColor());
4126 if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
4127 !flags.force_fog_off) {
4128 // if inside clouds, and fog enabled, use that as sky
4130 video::SColor clouds_dark = clouds->getColor()
4131 .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
4132 sky->overrideColors(clouds_dark, clouds->getColor());
4133 sky->setBodiesVisible(false);
4134 runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
4135 // do not draw clouds after all
4136 clouds->setVisible(false);
4139 clouds->setVisible(false);
4146 client->getParticleManager()->step(dtime);
4152 if (m_cache_enable_fog && !flags.force_fog_off) {
4155 video::EFT_FOG_LINEAR,
4156 runData.fog_range * m_cache_fog_start,
4157 runData.fog_range * 1.0,
4165 video::EFT_FOG_LINEAR,
4175 Get chat messages from client
4178 v2u32 screensize = driver->getScreenSize();
4180 updateChat(*client, dtime, flags.show_debug, screensize,
4181 flags.show_chat, runData.profiler_current_page,
4182 *chat_backend, guitext_chat);
4188 if (client->getPlayerItem() != runData.new_playeritem)
4189 client->selectPlayerItem(runData.new_playeritem);
4191 // Update local inventory if it has changed
4192 if (client->getLocalInventoryUpdated()) {
4193 //infostream<<"Updating local inventory"<<std::endl;
4194 client->getLocalInventory(*local_inventory);
4195 runData.update_wielded_item_trigger = true;
4198 if (runData.update_wielded_item_trigger) {
4199 // Update wielded tool
4200 InventoryList *mlist = local_inventory->getList("main");
4202 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
4203 ItemStack item = mlist->getItem(client->getPlayerItem());
4204 if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
4205 InventoryList *hlist = local_inventory->getList("hand");
4207 item = hlist->getItem(0);
4209 camera->wield(item);
4212 runData.update_wielded_item_trigger = false;
4216 Update block draw list every 200ms or when camera direction has
4219 runData.update_draw_list_timer += dtime;
4221 v3f camera_direction = camera->getDirection();
4222 if (runData.update_draw_list_timer >= 0.2
4223 || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
4224 || m_camera_offset_changed) {
4225 runData.update_draw_list_timer = 0;
4226 client->getEnv().getClientMap().updateDrawList();
4227 runData.update_draw_list_last_cam_dir = camera_direction;
4230 updateGui(*stats, dtime, cam);
4233 make sure menu is on top
4234 1. Delete formspec menu reference if menu was removed
4235 2. Else, make sure formspec menu is on top
4237 if (current_formspec) {
4238 if (current_formspec->getReferenceCount() == 1) {
4239 current_formspec->drop();
4240 current_formspec = NULL;
4241 } else if (isMenuActive()) {
4242 guiroot->bringToFront(current_formspec);
4249 const video::SColor &skycolor = sky->getSkyColor();
4251 TimeTaker tt_draw("mainloop: draw");
4252 driver->beginScene(true, true, skycolor);
4254 RenderingEngine::draw_scene(camera, client, player, hud, mapper,
4255 guienv, screensize, skycolor, flags.show_hud,
4256 flags.show_minimap);
4261 if (flags.show_profiler_graph)
4262 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
4267 if (runData.damage_flash > 0.0) {
4268 video::SColor color(runData.damage_flash, 180, 0, 0);
4269 driver->draw2DRectangle(color,
4270 core::rect<s32>(0, 0, screensize.X, screensize.Y),
4273 runData.damage_flash -= 100.0 * dtime;
4279 if (player->hurt_tilt_timer > 0.0) {
4280 player->hurt_tilt_timer -= dtime * 5;
4282 if (player->hurt_tilt_timer < 0)
4283 player->hurt_tilt_strength = 0;
4287 Update minimap pos and rotation
4289 if (mapper && flags.show_minimap && flags.show_hud) {
4290 mapper->setPos(floatToInt(player->getPosition(), BS));
4291 mapper->setAngle(player->getYaw());
4299 stats->drawtime = tt_draw.stop(true);
4300 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
4304 inline static const char *yawToDirectionString(int yaw)
4306 static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
4308 yaw = wrapDegrees_0_360(yaw);
4309 yaw = (yaw + 45) % 360 / 90;
4311 return direction[yaw];
4315 void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
4317 v2u32 screensize = driver->getScreenSize();
4318 LocalPlayer *player = client->getEnv().getLocalPlayer();
4319 v3f player_position = player->getPosition();
4321 if (flags.show_debug) {
4322 static float drawtime_avg = 0;
4323 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
4324 u16 fps = 1.0 / stats.dtime_jitter.avg;
4326 std::ostringstream os(std::ios_base::binary);
4328 << PROJECT_NAME_C " " << g_version_hash
4329 << ", FPS = " << fps
4330 << ", range_all = " << draw_control->range_all
4331 << std::setprecision(0)
4332 << ", drawtime = " << drawtime_avg << " ms"
4333 << std::setprecision(1)
4334 << ", dtime_jitter = "
4335 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
4336 << std::setprecision(1)
4337 << ", view_range = " << draw_control->wanted_range
4338 << std::setprecision(3)
4339 << ", RTT = " << client->getRTT() << " s";
4340 setStaticText(guitext, utf8_to_wide(os.str()).c_str());
4341 guitext->setVisible(true);
4343 guitext->setVisible(false);
4346 if (guitext->isVisible()) {
4347 core::rect<s32> rect(
4349 screensize.X, 5 + g_fontengine->getTextHeight()
4351 guitext->setRelativePosition(rect);
4354 if (flags.show_debug) {
4355 std::ostringstream os(std::ios_base::binary);
4356 os << std::setprecision(1) << std::fixed
4357 << "pos = (" << (player_position.X / BS)
4358 << ", " << (player_position.Y / BS)
4359 << ", " << (player_position.Z / BS)
4360 << "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
4361 << " " << yawToDirectionString(cam.camera_yaw)
4362 << ", seed = " << ((u64)client->getMapSeed());
4363 setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
4364 guitext2->setVisible(true);
4366 guitext2->setVisible(false);
4369 if (guitext2->isVisible()) {
4370 core::rect<s32> rect(
4371 5, 5 + g_fontengine->getTextHeight(),
4372 screensize.X, 5 + g_fontengine->getTextHeight() * 2
4374 guitext2->setRelativePosition(rect);
4377 if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
4378 ClientMap &map = client->getEnv().getClientMap();
4379 const INodeDefManager *nodedef = client->getNodeDefManager();
4380 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
4382 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
4383 std::ostringstream os(std::ios_base::binary);
4384 os << "pointing_at = (" << nodedef->get(n).name
4385 << ", param2 = " << (u64) n.getParam2()
4387 setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
4388 guitext3->setVisible(true);
4390 guitext3->setVisible(false);
4393 guitext3->setVisible(false);
4396 if (guitext3->isVisible()) {
4397 core::rect<s32> rect(
4398 5, 5 + g_fontengine->getTextHeight() * 2,
4399 screensize.X, 5 + g_fontengine->getTextHeight() * 3
4401 guitext3->setRelativePosition(rect);
4404 setStaticText(guitext_info, translate_string(infotext).c_str());
4405 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
4407 float statustext_time_max = 1.5;
4409 if (!m_statustext.empty()) {
4410 runData.statustext_time += dtime;
4412 if (runData.statustext_time >= statustext_time_max) {
4414 runData.statustext_time = 0;
4418 setStaticText(guitext_status, translate_string(m_statustext).c_str());
4419 guitext_status->setVisible(!m_statustext.empty());
4421 if (!m_statustext.empty()) {
4422 s32 status_width = guitext_status->getTextWidth();
4423 s32 status_height = guitext_status->getTextHeight();
4424 s32 status_y = screensize.Y - 150;
4425 s32 status_x = (screensize.X - status_width) / 2;
4426 core::rect<s32> rect(
4427 status_x , status_y - status_height,
4428 status_x + status_width, status_y
4430 guitext_status->setRelativePosition(rect);
4433 video::SColor initial_color(255, 0, 0, 0);
4435 if (guienv->getSkin())
4436 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4438 video::SColor final_color = initial_color;
4439 final_color.setAlpha(0);
4440 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4441 initial_color, final_color,
4442 pow(runData.statustext_time / statustext_time_max, 2.0f));
4443 guitext_status->setOverrideColor(fade_color);
4444 guitext_status->enableOverrideColor(true);
4449 /* Log times and stuff for visualization */
4450 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4452 Profiler::GraphValues values;
4453 g_profiler->graphGet(values);
4459 /****************************************************************************
4461 ****************************************************************************/
4463 /* On some computers framerate doesn't seem to be automatically limited
4465 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4467 // not using getRealTime is necessary for wine
4468 device->getTimer()->tick(); // Maker sure device time is up-to-date
4469 u32 time = device->getTimer()->getTime();
4470 u32 last_time = fps_timings->last_time;
4472 if (time > last_time) // Make sure time hasn't overflowed
4473 fps_timings->busy_time = time - last_time;
4475 fps_timings->busy_time = 0;
4477 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4478 ? g_settings->getFloat("pause_fps_max")
4479 : g_settings->getFloat("fps_max"));
4481 if (fps_timings->busy_time < frametime_min) {
4482 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4483 device->sleep(fps_timings->sleep_time);
4485 fps_timings->sleep_time = 0;
4488 /* Get the new value of the device timer. Note that device->sleep() may
4489 * not sleep for the entire requested time as sleep may be interrupted and
4490 * therefore it is arguably more accurate to get the new time from the
4491 * device rather than calculating it by adding sleep_time to time.
4494 device->getTimer()->tick(); // Update device timer
4495 time = device->getTimer()->getTime();
4497 if (time > last_time) // Make sure last_time hasn't overflowed
4498 *dtime = (time - last_time) / 1000.0;
4502 fps_timings->last_time = time;
4505 void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
4507 const wchar_t *wmsg = wgettext(msg);
4508 RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
4513 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4515 ((Game *)data)->readSettings();
4518 void Game::readSettings()
4520 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4521 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4522 m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
4523 m_cache_enable_particles = g_settings->getBool("enable_particles");
4524 m_cache_enable_fog = g_settings->getBool("enable_fog");
4525 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4526 m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
4527 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
4529 m_cache_enable_noclip = g_settings->getBool("noclip");
4530 m_cache_enable_free_move = g_settings->getBool("free_move");
4532 m_cache_fog_start = g_settings->getFloat("fog_start");
4534 m_cache_cam_smoothing = 0;
4535 if (g_settings->getBool("cinematic"))
4536 m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
4538 m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
4540 m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
4541 m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
4542 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4546 /****************************************************************************/
4547 /****************************************************************************
4549 ****************************************************************************/
4550 /****************************************************************************/
4552 void Game::extendedResourceCleanup()
4554 // Extended resource accounting
4555 infostream << "Irrlicht resources after cleanup:" << std::endl;
4556 infostream << "\tRemaining meshes : "
4557 << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
4558 infostream << "\tRemaining textures : "
4559 << driver->getTextureCount() << std::endl;
4561 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4562 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4563 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4567 clearTextureNameCache();
4568 infostream << "\tRemaining materials: "
4569 << driver-> getMaterialRendererCount()
4570 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4573 #define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
4574 void Game::showPauseMenu()
4577 static const std::string control_text = strgettext("Default Controls:\n"
4578 "No menu visible:\n"
4579 "- single tap: button activate\n"
4580 "- double tap: place/use\n"
4581 "- slide finger: look around\n"
4582 "Menu/Inventory visible:\n"
4583 "- double tap (outside):\n"
4585 "- touch stack, touch slot:\n"
4587 "- touch&drag, tap 2nd finger\n"
4588 " --> place single item to slot\n"
4591 static const std::string control_text_template = strgettext("Controls:\n"
4592 "- %s: move forwards\n"
4593 "- %s: move backwards\n"
4595 "- %s: move right\n"
4596 "- %s: jump/climb\n"
4597 "- %s: sneak/go down\n"
4600 "- Mouse: turn/look\n"
4601 "- Mouse left: dig/punch\n"
4602 "- Mouse right: place/use\n"
4603 "- Mouse wheel: select item\n"
4607 char control_text_buf[600];
4609 snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
4610 GET_KEY_NAME(keymap_forward),
4611 GET_KEY_NAME(keymap_backward),
4612 GET_KEY_NAME(keymap_left),
4613 GET_KEY_NAME(keymap_right),
4614 GET_KEY_NAME(keymap_jump),
4615 GET_KEY_NAME(keymap_sneak),
4616 GET_KEY_NAME(keymap_drop),
4617 GET_KEY_NAME(keymap_inventory),
4618 GET_KEY_NAME(keymap_chat)
4621 std::string control_text = std::string(control_text_buf);
4622 str_formspec_escape(control_text);
4625 float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
4626 std::ostringstream os;
4628 os << FORMSPEC_VERSION_STRING << SIZE_TAG
4629 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
4630 << strgettext("Continue") << "]";
4632 if (!simple_singleplayer_mode) {
4633 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
4634 << strgettext("Change Password") << "]";
4636 os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
4640 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
4641 << strgettext("Sound Volume") << "]";
4642 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
4643 << strgettext("Change Keys") << "]";
4645 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
4646 << strgettext("Exit to Menu") << "]";
4647 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
4648 << strgettext("Exit to OS") << "]"
4649 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
4650 << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
4652 << strgettext("Game info:") << "\n";
4653 const std::string &address = client->getAddressName();
4654 static const std::string mode = strgettext("- Mode: ");
4655 if (!simple_singleplayer_mode) {
4656 Address serverAddress = client->getServerAddress();
4657 if (!address.empty()) {
4658 os << mode << strgettext("Remote server") << "\n"
4659 << strgettext("- Address: ") << address;
4661 os << mode << strgettext("Hosting server");
4663 os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
4665 os << mode << strgettext("Singleplayer") << "\n";
4667 if (simple_singleplayer_mode || address.empty()) {
4668 static const std::string on = strgettext("On");
4669 static const std::string off = strgettext("Off");
4670 const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
4671 const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
4672 const std::string &announced = g_settings->getBool("server_announce") ? on : off;
4673 os << strgettext("- Damage: ") << damage << "\n"
4674 << strgettext("- Creative Mode: ") << creative << "\n";
4675 if (!simple_singleplayer_mode) {
4676 const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
4677 os << strgettext("- PvP: ") << pvp << "\n"
4678 << strgettext("- Public: ") << announced << "\n";
4679 std::string server_name = g_settings->get("server_name");
4680 str_formspec_escape(server_name);
4681 if (announced == on && !server_name.empty())
4682 os << strgettext("- Server Name: ") << server_name;
4689 /* Note: FormspecFormSource and LocalFormspecHandler *
4690 * are deleted by guiFormSpecMenu */
4691 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
4692 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
4694 create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
4695 current_formspec->setFocus("btn_continue");
4696 current_formspec->doPause = true;
4699 /****************************************************************************/
4700 /****************************************************************************
4701 extern function for launching the game
4702 ****************************************************************************/
4703 /****************************************************************************/
4705 void the_game(bool *kill,
4707 InputHandler *input,
4708 const std::string &map_dir,
4709 const std::string &playername,
4710 const std::string &password,
4711 const std::string &address, // If empty local server is created
4714 std::string &error_message,
4715 ChatBackend &chat_backend,
4716 bool *reconnect_requested,
4717 const SubgameSpec &gamespec, // Used for local game
4718 bool simple_singleplayer_mode)
4722 /* Make a copy of the server address because if a local singleplayer server
4723 * is created then this is updated and we don't want to change the value
4724 * passed to us by the calling function
4726 std::string server_address = address;
4730 if (game.startup(kill, random_input, input, map_dir,
4731 playername, password, &server_address, port, error_message,
4732 reconnect_requested, &chat_backend, gamespec,
4733 simple_singleplayer_mode)) {
4738 } catch (SerializationError &e) {
4739 error_message = std::string("A serialization error occurred:\n")
4740 + e.what() + "\n\nThe server is probably "
4741 " running a different version of " PROJECT_NAME_C ".";
4742 errorstream << error_message << std::endl;
4743 } catch (ServerError &e) {
4744 error_message = e.what();
4745 errorstream << "ServerError: " << error_message << std::endl;
4746 } catch (ModError &e) {
4747 error_message = e.what() + strgettext("\nCheck debug.txt for details.");
4748 errorstream << "ModError: " << error_message << std::endl;