3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "materials.h"
42 #include "mainmenumanager.h"
46 // Needed for determining pointing to nodes
48 #include "nodemetadata.h"
49 #include "main.h" // For g_settings
51 #include "tile.h" // For TextureSource
52 #include "logoutputbuffer.h"
55 Setting this to 1 enables a special camera mode that forces
56 the renderers to think that the camera statically points from
57 the starting place to a static direction.
59 This allows one to move around with the player and see what
60 is actually drawn behind solid things and behind the player.
62 #define FIELD_OF_VIEW_TEST 0
72 ChatLine(const std::wstring &a_text):
85 struct TextDestChat : public TextDest
87 TextDestChat(Client *client)
91 void gotText(std::wstring text)
98 m_client->sendChatMessage(text);
100 m_client->addChatMessage(text);
106 struct TextDestNodeMetadata : public TextDest
108 TextDestNodeMetadata(v3s16 p, Client *client)
113 void gotText(std::wstring text)
115 std::string ntext = wide_to_narrow(text);
116 infostream<<"Changing text of a sign node: "
118 m_client->sendSignNodeText(m_p, ntext);
125 /* Respawn menu callback */
127 class MainRespawnInitiator: public IRespawnInitiator
130 MainRespawnInitiator(bool *active, Client *client):
131 m_active(active), m_client(client)
138 m_client->sendRespawn();
148 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
150 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
151 Inventory *inventory, s32 halfheartcount, u16 playeritem)
153 InventoryList *mainlist = inventory->getList("main");
156 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
160 s32 padding = imgsize/12;
161 //s32 height = imgsize + padding*2;
162 s32 width = itemcount*(imgsize+padding*2);
164 // Position of upper left corner of bar
165 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
167 // Draw background color
168 /*core::rect<s32> barrect(0,0,width,height);
170 video::SColor bgcolor(255,128,128,128);
171 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
173 core::rect<s32> imgrect(0,0,imgsize,imgsize);
175 for(s32 i=0; i<itemcount; i++)
177 const ItemStack &item = mainlist->getItem(i);
179 core::rect<s32> rect = imgrect + pos
180 + v2s32(padding+i*(imgsize+padding*2), padding);
184 video::SColor c_outside(255,255,0,0);
185 //video::SColor c_outside(255,0,0,0);
186 //video::SColor c_inside(255,192,192,192);
187 s32 x1 = rect.UpperLeftCorner.X;
188 s32 y1 = rect.UpperLeftCorner.Y;
189 s32 x2 = rect.LowerRightCorner.X;
190 s32 y2 = rect.LowerRightCorner.Y;
191 // Black base borders
192 driver->draw2DRectangle(c_outside,
194 v2s32(x1 - padding, y1 - padding),
195 v2s32(x2 + padding, y1)
197 driver->draw2DRectangle(c_outside,
199 v2s32(x1 - padding, y2),
200 v2s32(x2 + padding, y2 + padding)
202 driver->draw2DRectangle(c_outside,
204 v2s32(x1 - padding, y1),
207 driver->draw2DRectangle(c_outside,
210 v2s32(x2 + padding, y2)
212 /*// Light inside borders
213 driver->draw2DRectangle(c_inside,
215 v2s32(x1 - padding/2, y1 - padding/2),
216 v2s32(x2 + padding/2, y1)
218 driver->draw2DRectangle(c_inside,
220 v2s32(x1 - padding/2, y2),
221 v2s32(x2 + padding/2, y2 + padding/2)
223 driver->draw2DRectangle(c_inside,
225 v2s32(x1 - padding/2, y1),
228 driver->draw2DRectangle(c_inside,
231 v2s32(x2 + padding/2, y2)
236 video::SColor bgcolor2(128,0,0,0);
237 driver->draw2DRectangle(bgcolor2, rect, NULL);
238 drawItemStack(driver, font, item, rect, NULL, gamedef);
244 video::ITexture *heart_texture =
245 gamedef->getTextureSource()->getTextureRaw("heart.png");
248 v2s32 p = pos + v2s32(0, -20);
249 for(s32 i=0; i<halfheartcount/2; i++)
251 const video::SColor color(255,255,255,255);
252 const video::SColor colors[] = {color,color,color,color};
253 core::rect<s32> rect(0,0,16,16);
255 driver->draw2DImage(heart_texture, rect,
256 core::rect<s32>(core::position2d<s32>(0,0),
257 core::dimension2di(heart_texture->getOriginalSize())),
261 if(halfheartcount % 2 == 1)
263 const video::SColor color(255,255,255,255);
264 const video::SColor colors[] = {color,color,color,color};
265 core::rect<s32> rect(0,0,16/2,16);
267 core::dimension2di srcd(heart_texture->getOriginalSize());
269 driver->draw2DImage(heart_texture, rect,
270 core::rect<s32>(core::position2d<s32>(0,0), srcd),
278 Check if a node is pointable
280 inline bool isPointableNode(const MapNode& n,
281 Client *client, bool liquids_pointable)
283 const ContentFeatures &features = client->getNodeDefManager()->get(n);
284 return features.pointable ||
285 (liquids_pointable && features.isLiquid());
289 Find what the player is pointing at
291 PointedThing getPointedThing(Client *client, v3f player_position,
292 v3f camera_direction, v3f camera_position,
293 core::line3d<f32> shootline, f32 d,
294 bool liquids_pointable,
295 bool look_for_object,
296 core::aabbox3d<f32> &hilightbox,
297 bool &should_show_hilightbox,
298 ClientActiveObject *&selected_object)
302 hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
303 should_show_hilightbox = false;
304 selected_object = NULL;
306 INodeDefManager *nodedef = client->getNodeDefManager();
308 // First try to find a pointed at active object
311 selected_object = client->getSelectedActiveObject(d*BS,
312 camera_position, shootline);
314 if(selected_object != NULL)
316 core::aabbox3d<f32> *selection_box
317 = selected_object->getSelectionBox();
318 // Box should exist because object was returned in the
320 assert(selection_box);
322 v3f pos = selected_object->getPosition();
324 hilightbox = core::aabbox3d<f32>(
325 selection_box->MinEdge + pos,
326 selection_box->MaxEdge + pos
329 should_show_hilightbox = selected_object->doShowSelectionBox();
331 result.type = POINTEDTHING_OBJECT;
332 result.object_id = selected_object->getId();
336 // That didn't work, try to find a pointed at node
338 f32 mindistance = BS * 1001;
340 v3s16 pos_i = floatToInt(player_position, BS);
342 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
346 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
347 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
348 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
349 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
350 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
351 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
353 for(s16 y = ystart; y <= yend; y++)
354 for(s16 z = zstart; z <= zend; z++)
355 for(s16 x = xstart; x <= xend; x++)
360 n = client->getNode(v3s16(x,y,z));
362 catch(InvalidPositionException &e)
366 if(!isPointableNode(n, client, liquids_pointable))
370 v3f npf = intToFloat(np, BS);
375 v3s16(0,0,1), // back
377 v3s16(1,0,0), // right
378 v3s16(0,0,-1), // front
379 v3s16(0,-1,0), // bottom
380 v3s16(-1,0,0), // left
383 const ContentFeatures &f = nodedef->get(n);
385 if(f.selection_box.type == NODEBOX_FIXED)
387 core::aabbox3d<f32> box = f.selection_box.fixed;
391 v3s16 facedirs[6] = {
400 core::aabbox3d<f32> faceboxes[6] = {
403 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
404 box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
408 box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
409 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
413 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
414 box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
418 box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
419 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
423 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
424 box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
428 box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
429 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
433 for(u16 i=0; i<6; i++)
435 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
436 v3f centerpoint = npf + facedir_f * BS/2;
437 f32 distance = (centerpoint - camera_position).getLength();
438 if(distance >= mindistance)
440 if(!faceboxes[i].intersectsWithLine(shootline))
442 result.type = POINTEDTHING_NODE;
443 result.node_undersurface = np;
444 result.node_abovesurface = np+facedirs[i];
445 mindistance = distance;
447 should_show_hilightbox = true;
450 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
452 v3s16 dir = n.getWallMountedDir(nodedef);
453 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
454 dir_f *= BS/2 - BS/6 - BS/20;
455 v3f cpf = npf + dir_f;
456 f32 distance = (cpf - camera_position).getLength();
458 core::aabbox3d<f32> box;
461 if(dir == v3s16(0,1,0)){
462 box = f.selection_box.wall_top;
465 else if(dir == v3s16(0,-1,0)){
466 box = f.selection_box.wall_bottom;
472 f.selection_box.wall_side.MinEdge,
473 f.selection_box.wall_side.MaxEdge
476 for(s32 i=0; i<2; i++)
478 if(dir == v3s16(-1,0,0))
479 vertices[i].rotateXZBy(0);
480 if(dir == v3s16(1,0,0))
481 vertices[i].rotateXZBy(180);
482 if(dir == v3s16(0,0,-1))
483 vertices[i].rotateXZBy(90);
484 if(dir == v3s16(0,0,1))
485 vertices[i].rotateXZBy(-90);
488 box = core::aabbox3d<f32>(vertices[0]);
489 box.addInternalPoint(vertices[1]);
495 if(distance < mindistance)
497 if(box.intersectsWithLine(shootline))
499 result.type = POINTEDTHING_NODE;
500 result.node_undersurface = np;
501 result.node_abovesurface = np;
502 mindistance = distance;
504 should_show_hilightbox = true;
508 else // NODEBOX_REGULAR
510 for(u16 i=0; i<6; i++)
512 v3f dir_f = v3f(dirs[i].X,
513 dirs[i].Y, dirs[i].Z);
514 v3f centerpoint = npf + dir_f * BS/2;
516 (centerpoint - camera_position).getLength();
518 if(distance < mindistance)
520 core::CMatrix4<f32> m;
521 m.buildRotateFromTo(v3f(0,0,1), dir_f);
523 // This is the back face
525 v3f(BS/2, BS/2, BS/2),
526 v3f(-BS/2, -BS/2, BS/2+d)
529 for(u16 j=0; j<2; j++)
531 m.rotateVect(corners[j]);
535 core::aabbox3d<f32> facebox(corners[0]);
536 facebox.addInternalPoint(corners[1]);
538 if(facebox.intersectsWithLine(shootline))
540 result.type = POINTEDTHING_NODE;
541 result.node_undersurface = np;
542 result.node_abovesurface = np + dirs[i];
543 mindistance = distance;
545 //hilightbox = facebox;
547 const float d = 0.502;
548 core::aabbox3d<f32> nodebox
549 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
550 v3f nodepos_f = intToFloat(np, BS);
551 nodebox.MinEdge += nodepos_f;
552 nodebox.MaxEdge += nodepos_f;
553 hilightbox = nodebox;
554 should_show_hilightbox = true;
556 } // if distance < mindistance
564 void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
565 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
573 /*// Disable skybox if FarMesh is enabled
574 if(g_settings->getBool("enable_farmesh"))
577 if(brightness >= 0.5)
579 skybox = smgr->addSkyBoxSceneNode(
580 tsrc->getTextureRaw("skybox2.png"),
581 tsrc->getTextureRaw("skybox3.png"),
582 tsrc->getTextureRaw("skybox1.png"),
583 tsrc->getTextureRaw("skybox1.png"),
584 tsrc->getTextureRaw("skybox1.png"),
585 tsrc->getTextureRaw("skybox1.png"));
587 else if(brightness >= 0.2)
589 skybox = smgr->addSkyBoxSceneNode(
590 tsrc->getTextureRaw("skybox2_dawn.png"),
591 tsrc->getTextureRaw("skybox3_dawn.png"),
592 tsrc->getTextureRaw("skybox1_dawn.png"),
593 tsrc->getTextureRaw("skybox1_dawn.png"),
594 tsrc->getTextureRaw("skybox1_dawn.png"),
595 tsrc->getTextureRaw("skybox1_dawn.png"));
599 skybox = smgr->addSkyBoxSceneNode(
600 tsrc->getTextureRaw("skybox2_night.png"),
601 tsrc->getTextureRaw("skybox3_night.png"),
602 tsrc->getTextureRaw("skybox1_night.png"),
603 tsrc->getTextureRaw("skybox1_night.png"),
604 tsrc->getTextureRaw("skybox1_night.png"),
605 tsrc->getTextureRaw("skybox1_night.png"));
610 Draws a screen with a single text on it.
611 Text will be removed when the screen is drawn the next time.
613 /*gui::IGUIStaticText **/
614 void draw_load_screen(const std::wstring &text,
615 video::IVideoDriver* driver, gui::IGUIFont* font)
617 v2u32 screensize = driver->getScreenSize();
618 const wchar_t *loadingtext = text.c_str();
619 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
620 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
621 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
622 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
624 gui::IGUIStaticText *guitext = guienv->addStaticText(
625 loadingtext, textrect, false, false);
626 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
628 driver->beginScene(true, true, video::SColor(255,0,0,0));
641 IrrlichtDevice *device,
644 std::string playername,
645 std::string password,
648 std::wstring &error_message,
649 std::string configpath
652 video::IVideoDriver* driver = device->getVideoDriver();
653 scene::ISceneManager* smgr = device->getSceneManager();
655 // Calculate text height using the font
656 u32 text_height = font->getDimension(L"Random test string").Height;
658 v2u32 screensize(0,0);
659 v2u32 last_screensize(0,0);
660 screensize = driver->getScreenSize();
662 const s32 hotbar_itemcount = 8;
663 //const s32 hotbar_imagesize = 36;
664 //const s32 hotbar_imagesize = 64;
665 s32 hotbar_imagesize = 48;
667 // The color of the sky
669 //video::SColor skycolor = video::SColor(255,140,186,250);
671 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
674 Draw "Loading" screen
677 draw_load_screen(L"Loading...", driver, font);
679 // Create texture source
680 IWritableTextureSource *tsrc = createTextureSource(device);
682 // These will be filled by data received from the server
683 // Create item definition manager
684 IWritableItemDefManager *itemdef = createItemDefManager();
685 // Create node definition manager
686 IWritableNodeDefManager *nodedef = createNodeDefManager();
688 // Add chat log output for errors to be shown in chat
689 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
693 SharedPtr will delete it when it goes out of scope.
695 SharedPtr<Server> server;
697 draw_load_screen(L"Creating server...", driver, font);
698 infostream<<"Creating server"<<std::endl;
699 server = new Server(map_dir, configpath);
709 draw_load_screen(L"Creating client...", driver, font);
710 infostream<<"Creating client"<<std::endl;
712 MapDrawControl draw_control;
714 Client client(device, playername.c_str(), password, draw_control,
715 tsrc, itemdef, nodedef);
717 // Client acts as our GameDef
718 IGameDef *gamedef = &client;
720 draw_load_screen(L"Resolving address...", driver, font);
721 Address connect_address(0,0,0,0, port);
724 //connect_address.Resolve("localhost");
725 connect_address.setAddress(127,0,0,1);
727 connect_address.Resolve(address.c_str());
729 catch(ResolveError &e)
731 errorstream<<"Couldn't resolve address"<<std::endl;
733 error_message = L"Couldn't resolve address";
734 //gui_loadingtext->remove();
739 Attempt to connect to the server
742 infostream<<"Connecting to server at ";
743 connect_address.print(&infostream);
744 infostream<<std::endl;
745 client.connect(connect_address);
748 Wait for server to accept connection
750 bool could_connect = false;
752 float frametime = 0.033;
753 const float timeout = 10.0;
754 float time_counter = 0.0;
757 // Update client and server
758 client.step(frametime);
760 server->step(frametime);
763 if(client.connectedAndInitialized()){
764 could_connect = true;
768 if(client.accessDenied())
770 if(time_counter >= timeout)
774 std::wostringstream ss;
775 ss<<L"Connecting to server... (timeout in ";
776 ss<<(int)(timeout - time_counter + 1.0);
778 draw_load_screen(ss.str(), driver, font);
781 sleep_ms(1000*frametime);
782 time_counter += frametime;
785 catch(con::PeerNotFoundException &e)
789 Handle failure to connect
791 if(could_connect == false)
793 if(client.accessDenied())
795 error_message = L"Access denied. Reason: "
796 +client.accessDeniedReason();
797 errorstream<<wide_to_narrow(error_message)<<std::endl;
801 error_message = L"Connection timed out.";
802 errorstream<<"Timed out."<<std::endl;
804 //gui_loadingtext->remove();
809 Wait until content has been received
811 bool got_content = false;
813 float frametime = 0.033;
814 const float timeout = 30.0;
815 float time_counter = 0.0;
818 // Update client and server
819 client.step(frametime);
821 server->step(frametime);
824 if(client.texturesReceived() &&
825 client.itemdefReceived() &&
826 client.nodedefReceived()){
831 if(!client.connectedAndInitialized())
833 if(time_counter >= timeout)
837 std::wostringstream ss;
838 ss<<L"Waiting content... (continuing anyway in ";
839 ss<<(int)(timeout - time_counter + 1.0);
842 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
843 ss<<L" Item definitions\n";
844 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
845 ss<<L" Node definitions\n";
846 //ss<<(client.texturesReceived()?L"[X]":L"[ ]");
847 ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
850 draw_load_screen(ss.str(), driver, font);
853 sleep_ms(1000*frametime);
854 time_counter += frametime;
859 After all content has been received:
860 Update cached textures, meshes and materials
862 client.afterContentReceived();
867 float old_brightness = 1.0;
868 scene::ISceneNode* skybox = NULL;
869 update_skybox(driver, tsrc, smgr, skybox, 1.0);
872 Create the camera node
874 Camera camera(smgr, draw_control);
875 if (!camera.successfullyCreated(error_message))
878 f32 camera_yaw = 0; // "right/left"
879 f32 camera_pitch = 0; // "up/down"
885 float cloud_height = BS*100;
886 Clouds *clouds = NULL;
887 if(g_settings->getBool("enable_clouds"))
889 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
890 cloud_height, time(0));
897 FarMesh *farmesh = NULL;
898 if(g_settings->getBool("enable_farmesh"))
900 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
904 A copy of the local inventory
906 Inventory local_inventory(itemdef);
912 //gui_loadingtext->remove();
918 // First line of debug text
919 gui::IGUIStaticText *guitext = guienv->addStaticText(
921 core::rect<s32>(5, 5, 795, 5+text_height),
923 // Second line of debug text
924 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
926 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
928 // At the middle of the screen
929 // Object infos are shown in this
930 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
932 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
936 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
938 core::rect<s32>(0,0,0,0),
939 //false, false); // Disable word wrap as of now
941 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
942 core::list<ChatLine> chat_lines;
944 // Profiler text (size is updated when text is updated)
945 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
947 core::rect<s32>(6, 4+(text_height+5)*2, 400,
948 (text_height+5)*2 + text_height*35),
950 guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
951 guitext_profiler->setVisible(false);
953 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
954 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
955 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
956 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
958 // Test the text input system
959 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
961 /*GUIMessageMenu *menu =
962 new GUIMessageMenu(guienv, guiroot, -1,
968 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
969 &g_menumgr))->drop();
972 /*guitext2->setVisible(true);
973 guitext_info->setVisible(true);
974 guitext_chat->setVisible(true);*/
976 //s32 guitext_chat_pad_bottom = 70;
979 Some statistics are collected in these
982 u32 beginscenetime = 0;
984 u32 endscenetime = 0;
987 //throw con::PeerNotFoundException("lol");
989 float brightness = 1.0;
991 core::list<float> frametime_log;
993 float nodig_delay_timer = 0.0;
994 float dig_time = 0.0;
996 PointedThing pointed_old;
997 bool digging = false;
998 bool ldown_for_dig = false;
1000 float damage_flash_timer = 0;
1001 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1003 const float object_hit_delay = 0.2;
1004 float object_hit_delay_timer = 0.0;
1006 bool invert_mouse = g_settings->getBool("invert_mouse");
1008 bool respawn_menu_active = false;
1009 bool update_wielded_item_trigger = false;
1011 bool show_profiler = false;
1012 bool force_fog_off = false;
1013 bool disable_camera_update = false;
1019 bool first_loop_after_window_activation = true;
1021 // TODO: Convert the static interval timers to these
1022 // Interval limiter for profiler
1023 IntervalLimiter m_profiler_interval;
1025 // Time is in milliseconds
1026 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1027 // NOTE: So we have to use getTime() and call run()s between them
1028 u32 lasttime = device->getTimer()->getTime();
1030 while(device->run() && kill == false)
1032 //std::cerr<<"frame"<<std::endl;
1034 if(client.accessDenied())
1036 error_message = L"Access denied. Reason: "
1037 +client.accessDeniedReason();
1038 errorstream<<wide_to_narrow(error_message)<<std::endl;
1042 if(g_gamecallback->disconnect_requested)
1044 g_gamecallback->disconnect_requested = false;
1048 if(g_gamecallback->changepassword_requested)
1050 (new GUIPasswordChange(guienv, guiroot, -1,
1051 &g_menumgr, &client))->drop();
1052 g_gamecallback->changepassword_requested = false;
1056 Process TextureSource's queue
1058 tsrc->processQueue();
1063 last_screensize = screensize;
1064 screensize = driver->getScreenSize();
1065 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1066 //bool screensize_changed = screensize != last_screensize;
1069 if(screensize.Y <= 800)
1070 hotbar_imagesize = 32;
1071 else if(screensize.Y <= 1280)
1072 hotbar_imagesize = 48;
1074 hotbar_imagesize = 64;
1076 // Hilight boxes collected during the loop and displayed
1077 core::list< core::aabbox3d<f32> > hilightboxes;
1080 std::wstring infotext;
1082 // When screen size changes, update positions and sizes of stuff
1083 /*if(screensize_changed)
1085 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1086 quick_inventory->updatePosition(pos);
1089 //TimeTaker //timer1("//timer1");
1091 // Time of frame without fps limit
1095 // not using getRealTime is necessary for wine
1096 u32 time = device->getTimer()->getTime();
1098 busytime_u32 = time - lasttime;
1101 busytime = busytime_u32 / 1000.0;
1104 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1106 // Necessary for device->getTimer()->getTime()
1114 float fps_max = g_settings->getFloat("fps_max");
1115 u32 frametime_min = 1000./fps_max;
1117 if(busytime_u32 < frametime_min)
1119 u32 sleeptime = frametime_min - busytime_u32;
1120 device->sleep(sleeptime);
1124 // Necessary for device->getTimer()->getTime()
1128 Time difference calculation
1130 f32 dtime; // in seconds
1132 u32 time = device->getTimer()->getTime();
1134 dtime = (time - lasttime) / 1000.0;
1141 if(nodig_delay_timer >= 0)
1142 nodig_delay_timer -= dtime;
1143 if(object_hit_delay_timer >= 0)
1144 object_hit_delay_timer -= dtime;
1146 g_profiler->add("Elapsed time", dtime);
1147 g_profiler->avg("FPS", 1./dtime);
1150 Log frametime for visualization
1152 frametime_log.push_back(dtime);
1153 if(frametime_log.size() > 100)
1155 core::list<float>::Iterator i = frametime_log.begin();
1156 frametime_log.erase(i);
1160 Visualize frametime in terminal
1162 /*for(u32 i=0; i<dtime*400; i++)
1164 infostream<<std::endl;*/
1167 Time average and jitter calculation
1170 static f32 dtime_avg1 = 0.0;
1171 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1172 f32 dtime_jitter1 = dtime - dtime_avg1;
1174 static f32 dtime_jitter1_max_sample = 0.0;
1175 static f32 dtime_jitter1_max_fraction = 0.0;
1177 static f32 jitter1_max = 0.0;
1178 static f32 counter = 0.0;
1179 if(dtime_jitter1 > jitter1_max)
1180 jitter1_max = dtime_jitter1;
1185 dtime_jitter1_max_sample = jitter1_max;
1186 dtime_jitter1_max_fraction
1187 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1193 Busytime average and jitter calculation
1196 static f32 busytime_avg1 = 0.0;
1197 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1198 f32 busytime_jitter1 = busytime - busytime_avg1;
1200 static f32 busytime_jitter1_max_sample = 0.0;
1201 static f32 busytime_jitter1_min_sample = 0.0;
1203 static f32 jitter1_max = 0.0;
1204 static f32 jitter1_min = 0.0;
1205 static f32 counter = 0.0;
1206 if(busytime_jitter1 > jitter1_max)
1207 jitter1_max = busytime_jitter1;
1208 if(busytime_jitter1 < jitter1_min)
1209 jitter1_min = busytime_jitter1;
1213 busytime_jitter1_max_sample = jitter1_max;
1214 busytime_jitter1_min_sample = jitter1_min;
1221 Debug info for client
1224 static float counter = 0.0;
1229 client.printDebugInfo(infostream);
1236 float profiler_print_interval =
1237 g_settings->getFloat("profiler_print_interval");
1238 bool print_to_log = true;
1239 if(profiler_print_interval == 0){
1240 print_to_log = false;
1241 profiler_print_interval = 5;
1243 if(m_profiler_interval.step(dtime, profiler_print_interval))
1246 infostream<<"Profiler:"<<std::endl;
1247 g_profiler->print(infostream);
1250 std::ostringstream os(std::ios_base::binary);
1251 g_profiler->print(os);
1252 std::wstring text = narrow_to_wide(os.str());
1253 guitext_profiler->setText(text.c_str());
1255 g_profiler->clear();
1257 s32 w = font->getDimension(text.c_str()).Width;
1260 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
1261 8+(text_height+5)*2 +
1262 font->getDimension(text.c_str()).Height);
1263 guitext_profiler->setRelativePosition(rect);
1267 Direct handling of user input
1270 // Reset input if window not active or some menu is active
1271 if(device->isWindowActive() == false || noMenuActive() == false)
1276 // Input handler step() (used by the random input generator)
1280 Launch menus and trigger stuff according to keys
1282 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1284 // drop selected item
1285 IDropAction *a = new IDropAction();
1287 a->from_inv.setCurrentPlayer();
1288 a->from_list = "main";
1289 a->from_i = client.getPlayerItem();
1290 client.inventoryAction(a);
1292 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1294 infostream<<"the_game: "
1295 <<"Launching inventory"<<std::endl;
1297 GUIInventoryMenu *menu =
1298 new GUIInventoryMenu(guienv, guiroot, -1,
1299 &g_menumgr, v2s16(8,7),
1302 InventoryLocation inventoryloc;
1303 inventoryloc.setCurrentPlayer();
1305 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1306 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1307 "list", inventoryloc, "main",
1308 v2s32(0, 3), v2s32(8, 4)));
1309 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1310 "list", inventoryloc, "craft",
1311 v2s32(3, 0), v2s32(3, 3)));
1312 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1313 "list", inventoryloc, "craftpreview",
1314 v2s32(7, 1), v2s32(1, 1)));
1316 menu->setDrawSpec(draw_spec);
1320 else if(input->wasKeyDown(EscapeKey))
1322 infostream<<"the_game: "
1323 <<"Launching pause menu"<<std::endl;
1324 // It will delete itself by itself
1325 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1326 &g_menumgr))->drop();
1328 // Move mouse cursor on top of the disconnect button
1329 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1331 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1333 TextDest *dest = new TextDestChat(&client);
1335 (new GUITextInputMenu(guienv, guiroot, -1,
1339 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1341 TextDest *dest = new TextDestChat(&client);
1343 (new GUITextInputMenu(guienv, guiroot, -1,
1347 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1349 if(g_settings->getBool("free_move"))
1351 g_settings->set("free_move","false");
1352 chat_lines.push_back(ChatLine(L"free_move disabled"));
1356 g_settings->set("free_move","true");
1357 chat_lines.push_back(ChatLine(L"free_move enabled"));
1360 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1362 if(g_settings->getBool("fast_move"))
1364 g_settings->set("fast_move","false");
1365 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1369 g_settings->set("fast_move","true");
1370 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1373 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1375 if(g_settings->getBool("frametime_graph"))
1377 g_settings->set("frametime_graph","false");
1378 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1382 g_settings->set("frametime_graph","true");
1383 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1386 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1388 irr::video::IImage* const image = driver->createScreenShot();
1390 irr::c8 filename[256];
1391 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1392 g_settings->get("screenshot_path").c_str(),
1393 device->getTimer()->getRealTime());
1394 if (driver->writeImageToFile(image, filename)) {
1395 std::wstringstream sstr;
1396 sstr<<"Saved screenshot to '"<<filename<<"'";
1397 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1398 chat_lines.push_back(ChatLine(sstr.str()));
1400 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1405 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1407 show_profiler = !show_profiler;
1408 guitext_profiler->setVisible(show_profiler);
1410 chat_lines.push_back(ChatLine(L"Profiler disabled"));
1412 chat_lines.push_back(ChatLine(L"Profiler enabled"));
1414 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1416 force_fog_off = !force_fog_off;
1418 chat_lines.push_back(ChatLine(L"Fog disabled"));
1420 chat_lines.push_back(ChatLine(L"Fog enabled"));
1422 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1424 disable_camera_update = !disable_camera_update;
1425 if(disable_camera_update)
1426 chat_lines.push_back(ChatLine(L"Camera update disabled"));
1428 chat_lines.push_back(ChatLine(L"Camera update enabled"));
1431 // Item selection with mouse wheel
1432 u16 new_playeritem = client.getPlayerItem();
1434 s32 wheel = input->getMouseWheel();
1435 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1436 hotbar_itemcount-1);
1440 if(new_playeritem < max_item)
1447 if(new_playeritem > 0)
1450 new_playeritem = max_item;
1455 for(u16 i=0; i<10; i++)
1457 const KeyPress *kp = NumberKey + (i + 1) % 10;
1458 if(input->wasKeyDown(*kp))
1460 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1464 infostream<<"Selected item: "
1465 <<new_playeritem<<std::endl;
1470 // Viewing range selection
1471 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1473 if(draw_control.range_all)
1475 draw_control.range_all = false;
1476 infostream<<"Disabled full viewing range"<<std::endl;
1480 draw_control.range_all = true;
1481 infostream<<"Enabled full viewing range"<<std::endl;
1485 // Print debug stacks
1486 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1488 dstream<<"-----------------------------------------"
1490 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1491 dstream<<"-----------------------------------------"
1493 debug_stacks_print();
1497 Mouse and camera control
1498 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1501 if((device->isWindowActive() && noMenuActive()) || random_input)
1505 // Mac OSX gets upset if this is set every frame
1506 if(device->getCursorControl()->isVisible())
1507 device->getCursorControl()->setVisible(false);
1510 if(first_loop_after_window_activation){
1511 //infostream<<"window active, first loop"<<std::endl;
1512 first_loop_after_window_activation = false;
1515 s32 dx = input->getMousePos().X - displaycenter.X;
1516 s32 dy = input->getMousePos().Y - displaycenter.Y;
1519 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1521 /*const float keyspeed = 500;
1522 if(input->isKeyDown(irr::KEY_UP))
1523 dy -= dtime * keyspeed;
1524 if(input->isKeyDown(irr::KEY_DOWN))
1525 dy += dtime * keyspeed;
1526 if(input->isKeyDown(irr::KEY_LEFT))
1527 dx -= dtime * keyspeed;
1528 if(input->isKeyDown(irr::KEY_RIGHT))
1529 dx += dtime * keyspeed;*/
1531 camera_yaw -= dx*0.2;
1532 camera_pitch += dy*0.2;
1533 if(camera_pitch < -89.5) camera_pitch = -89.5;
1534 if(camera_pitch > 89.5) camera_pitch = 89.5;
1536 input->setMousePos(displaycenter.X, displaycenter.Y);
1539 // Mac OSX gets upset if this is set every frame
1540 if(device->getCursorControl()->isVisible() == false)
1541 device->getCursorControl()->setVisible(true);
1543 //infostream<<"window inactive"<<std::endl;
1544 first_loop_after_window_activation = true;
1548 Player speed control
1551 if(!noMenuActive() || !device->isWindowActive())
1553 PlayerControl control(
1564 client.setPlayerControl(control);
1577 PlayerControl control(
1578 input->isKeyDown(getKeySetting("keymap_forward")),
1579 input->isKeyDown(getKeySetting("keymap_backward")),
1580 input->isKeyDown(getKeySetting("keymap_left")),
1581 input->isKeyDown(getKeySetting("keymap_right")),
1582 input->isKeyDown(getKeySetting("keymap_jump")),
1583 input->isKeyDown(getKeySetting("keymap_special1")),
1584 input->isKeyDown(getKeySetting("keymap_sneak")),
1588 client.setPlayerControl(control);
1597 //TimeTaker timer("server->step(dtime)");
1598 server->step(dtime);
1606 //TimeTaker timer("client.step(dtime)");
1608 //client.step(dtime_avg1);
1612 // Read client events
1615 ClientEvent event = client.getClientEvent();
1616 if(event.type == CE_NONE)
1620 else if(event.type == CE_PLAYER_DAMAGE)
1622 //u16 damage = event.player_damage.amount;
1623 //infostream<<"Player damage: "<<damage<<std::endl;
1624 damage_flash_timer = 0.05;
1625 if(event.player_damage.amount >= 2){
1626 damage_flash_timer += 0.05 * event.player_damage.amount;
1629 else if(event.type == CE_PLAYER_FORCE_MOVE)
1631 camera_yaw = event.player_force_move.yaw;
1632 camera_pitch = event.player_force_move.pitch;
1634 else if(event.type == CE_DEATHSCREEN)
1636 if(respawn_menu_active)
1639 /*bool set_camera_point_target =
1640 event.deathscreen.set_camera_point_target;
1641 v3f camera_point_target;
1642 camera_point_target.X = event.deathscreen.camera_point_target_x;
1643 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1644 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1645 MainRespawnInitiator *respawner =
1646 new MainRespawnInitiator(
1647 &respawn_menu_active, &client);
1648 GUIDeathScreen *menu =
1649 new GUIDeathScreen(guienv, guiroot, -1,
1650 &g_menumgr, respawner);
1653 /* Handle visualization */
1655 damage_flash_timer = 0;
1657 /*LocalPlayer* player = client.getLocalPlayer();
1658 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1659 camera.update(player, busytime, screensize);*/
1661 else if(event.type == CE_TEXTURES_UPDATED)
1663 update_skybox(driver, tsrc, smgr, skybox, brightness);
1665 update_wielded_item_trigger = true;
1670 //TimeTaker //timer2("//timer2");
1672 LocalPlayer* player = client.getLocalPlayer();
1673 camera.update(player, busytime, screensize);
1676 v3f player_position = player->getPosition();
1677 v3f camera_position = camera.getPosition();
1678 v3f camera_direction = camera.getDirection();
1679 f32 camera_fov = camera.getFovMax();
1681 if(!disable_camera_update){
1682 client.updateCamera(camera_position,
1683 camera_direction, camera_fov);
1687 //TimeTaker //timer3("//timer3");
1690 For interaction purposes, get info about the held item
1692 - Is it a usable item?
1693 - Can it point to liquids?
1695 ItemStack playeritem;
1696 bool playeritem_usable = false;
1697 bool playeritem_liquids_pointable = false;
1699 InventoryList *mlist = local_inventory.getList("main");
1702 playeritem = mlist->getItem(client.getPlayerItem());
1703 playeritem_usable = playeritem.getDefinition(itemdef).usable;
1704 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
1709 Calculate what block is the crosshair pointing to
1712 //u32 t1 = device->getTimer()->getRealTime();
1714 f32 d = 4; // max. distance
1715 core::line3d<f32> shootline(camera_position,
1716 camera_position + camera_direction * BS * (d+1));
1718 core::aabbox3d<f32> hilightbox;
1719 bool should_show_hilightbox = false;
1720 ClientActiveObject *selected_object = NULL;
1722 PointedThing pointed = getPointedThing(
1724 &client, player_position, camera_direction,
1725 camera_position, shootline, d,
1726 playeritem_liquids_pointable, !ldown_for_dig,
1728 hilightbox, should_show_hilightbox,
1731 if(pointed != pointed_old)
1733 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
1734 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
1740 if(should_show_hilightbox)
1741 hilightboxes.push_back(hilightbox);
1745 - releasing left mouse button
1746 - pointing away from node
1750 if(input->getLeftReleased())
1752 infostream<<"Left button released"
1753 <<" (stopped digging)"<<std::endl;
1756 else if(pointed != pointed_old)
1758 if (pointed.type == POINTEDTHING_NODE
1759 && pointed_old.type == POINTEDTHING_NODE
1760 && pointed.node_undersurface == pointed_old.node_undersurface)
1762 // Still pointing to the same node,
1763 // but a different face. Don't reset.
1767 infostream<<"Pointing away from node"
1768 <<" (stopped digging)"<<std::endl;
1774 client.interact(1, pointed_old);
1775 client.clearTempMod(pointed_old.node_undersurface);
1779 if(!digging && ldown_for_dig && !input->getLeftState())
1781 ldown_for_dig = false;
1784 bool left_punch = false;
1785 bool left_punch_muted = false;
1787 if(playeritem_usable && input->getLeftState())
1789 if(input->getLeftClicked())
1790 client.interact(4, pointed);
1792 else if(pointed.type == POINTEDTHING_NODE)
1794 v3s16 nodepos = pointed.node_undersurface;
1795 v3s16 neighbourpos = pointed.node_abovesurface;
1798 Check information text of node
1801 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1804 infotext = narrow_to_wide(meta->infoText());
1808 MapNode n = client.getNode(nodepos);
1809 if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
1810 infotext = L"Unknown node: ";
1811 infotext += narrow_to_wide(nodedef->get(n).name);
1820 if(nodig_delay_timer <= 0.0 && input->getLeftState())
1824 infostream<<"Started digging"<<std::endl;
1825 client.interact(0, pointed);
1827 ldown_for_dig = true;
1829 MapNode n = client.getNode(nodepos);
1831 // Get digging properties for material and tool
1832 MaterialProperties mp = nodedef->get(n.getContent()).material;
1833 ToolDiggingProperties tp =
1834 playeritem.getToolDiggingProperties(itemdef);
1835 DiggingProperties prop = getDiggingProperties(&mp, &tp);
1837 float dig_time_complete = 0.0;
1839 if(prop.diggable == false)
1841 // I guess nobody will wait for this long
1842 dig_time_complete = 10000000.0;
1846 dig_time_complete = prop.time;
1849 if(dig_time_complete >= 0.001)
1851 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1852 * dig_time/dig_time_complete);
1854 // This is for torches
1857 dig_index = CRACK_ANIMATION_LENGTH;
1860 if(dig_index < CRACK_ANIMATION_LENGTH)
1862 //TimeTaker timer("client.setTempMod");
1863 //infostream<<"dig_index="<<dig_index<<std::endl;
1864 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1868 infostream<<"Digging completed"<<std::endl;
1869 client.interact(2, pointed);
1870 client.clearTempMod(nodepos);
1871 client.removeNode(nodepos);
1876 nodig_delay_timer = dig_time_complete
1877 / (float)CRACK_ANIMATION_LENGTH;
1879 // We don't want a corresponding delay to
1880 // very time consuming nodes
1881 if(nodig_delay_timer > 0.5)
1883 nodig_delay_timer = 0.5;
1885 // We want a slight delay to very little
1886 // time consuming nodes
1887 float mindelay = 0.15;
1888 if(nodig_delay_timer < mindelay)
1890 nodig_delay_timer = mindelay;
1896 camera.setDigging(0); // left click animation
1899 if(input->getRightClicked())
1901 infostream<<"Ground right-clicked"<<std::endl;
1903 // If metadata provides an inventory view, activate it
1904 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1906 infostream<<"Launching custom inventory view"<<std::endl;
1908 InventoryLocation inventoryloc;
1909 inventoryloc.setNodeMeta(nodepos);
1916 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1918 GUIInventoryMenu::makeDrawSpecArrayFromString(
1920 meta->getInventoryDrawSpecString(),
1923 GUIInventoryMenu *menu =
1924 new GUIInventoryMenu(guienv, guiroot, -1,
1925 &g_menumgr, invsize,
1927 menu->setDrawSpec(draw_spec);
1930 // If metadata provides text input, activate text input
1931 else if(meta && meta->allowsTextInput() && !random_input)
1933 infostream<<"Launching metadata text input"<<std::endl;
1935 // Get a new text for it
1937 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
1939 std::wstring wtext = narrow_to_wide(meta->getText());
1941 (new GUITextInputMenu(guienv, guiroot, -1,
1945 // Otherwise report right click to server
1948 client.interact(3, pointed);
1949 camera.setDigging(1); // right click animation
1953 else if(pointed.type == POINTEDTHING_OBJECT)
1955 infotext = narrow_to_wide(selected_object->infoText());
1957 //if(input->getLeftClicked())
1958 if(input->getLeftState())
1960 bool do_punch = false;
1961 bool do_punch_damage = false;
1962 if(object_hit_delay_timer <= 0.0){
1964 do_punch_damage = true;
1965 object_hit_delay_timer = object_hit_delay;
1967 if(input->getLeftClicked()){
1971 infostream<<"Left-clicked object"<<std::endl;
1974 if(do_punch_damage){
1975 // Report direct punch
1976 v3f objpos = selected_object->getPosition();
1977 v3f dir = (objpos - player_position).normalize();
1979 bool disable_send = selected_object->directReportPunch(playeritem.name, dir);
1981 client.interact(0, pointed);
1984 else if(input->getRightClicked())
1986 infostream<<"Right-clicked object"<<std::endl;
1987 client.interact(3, pointed); // place
1991 pointed_old = pointed;
1993 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
1995 camera.setDigging(0); // left click animation
1998 input->resetLeftClicked();
1999 input->resetRightClicked();
2001 input->resetLeftReleased();
2002 input->resetRightReleased();
2005 Calculate stuff for drawing
2009 Calculate general brightness
2011 u32 daynight_ratio = client.getDayNightRatio();
2012 u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
2013 brightness = (float)light8/255.0;
2014 video::SColor bgcolor = video::SColor(
2016 bgcolor_bright.getRed() * brightness,
2017 bgcolor_bright.getGreen() * brightness,
2018 bgcolor_bright.getBlue() * brightness);
2019 /*skycolor.getRed() * brightness,
2020 skycolor.getGreen() * brightness,
2021 skycolor.getBlue() * brightness);*/
2026 if(fabs(brightness - old_brightness) > 0.01)
2027 update_skybox(driver, tsrc, smgr, skybox, brightness);
2034 clouds->step(dtime);
2035 clouds->update(v2f(player_position.X, player_position.Z),
2036 0.05+brightness*0.95);
2044 farmesh_range = draw_control.wanted_range * 10;
2045 if(draw_control.range_all && farmesh_range < 500)
2046 farmesh_range = 500;
2047 if(farmesh_range > 1000)
2048 farmesh_range = 1000;
2050 farmesh->step(dtime);
2051 farmesh->update(v2f(player_position.X, player_position.Z),
2052 0.05+brightness*0.95, farmesh_range);
2055 // Store brightness value
2056 old_brightness = brightness;
2062 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2067 range = BS*farmesh_range;
2071 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
2073 if(draw_control.range_all)
2076 range = range * 0.5 + 25*BS;*/
2081 video::EFT_FOG_LINEAR,
2093 video::EFT_FOG_LINEAR,
2103 Update gui stuff (0ms)
2106 //TimeTaker guiupdatetimer("Gui updating");
2109 static float drawtime_avg = 0;
2110 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2111 static float beginscenetime_avg = 0;
2112 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2113 static float scenetime_avg = 0;
2114 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2115 static float endscenetime_avg = 0;
2116 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2119 snprintf(temptext, 300, "Minetest-c55 %s ("
2122 " drawtime=%.0f, beginscenetime=%.0f"
2123 ", scenetime=%.0f, endscenetime=%.0f",
2125 draw_control.range_all,
2132 guitext->setText(narrow_to_wide(temptext).c_str());
2137 snprintf(temptext, 300,
2138 "(% .1f, % .1f, % .1f)"
2139 " (% .3f < btime_jitter < % .3f"
2140 ", dtime_jitter = % .1f %%"
2141 ", v_range = %.1f, RTT = %.3f)",
2142 player_position.X/BS,
2143 player_position.Y/BS,
2144 player_position.Z/BS,
2145 busytime_jitter1_min_sample,
2146 busytime_jitter1_max_sample,
2147 dtime_jitter1_max_fraction * 100.0,
2148 draw_control.wanted_range,
2152 guitext2->setText(narrow_to_wide(temptext).c_str());
2156 guitext_info->setText(infotext.c_str());
2160 Get chat messages from client
2163 // Get new messages from error log buffer
2164 while(!chat_log_error_buf.empty())
2166 chat_lines.push_back(ChatLine(narrow_to_wide(
2167 chat_log_error_buf.get())));
2169 // Get new messages from client
2170 std::wstring message;
2171 while(client.getChatMessage(message))
2173 chat_lines.push_back(ChatLine(message));
2174 /*if(chat_lines.size() > 6)
2176 core::list<ChatLine>::Iterator
2177 i = chat_lines.begin();
2178 chat_lines.erase(i);
2181 // Append them to form the whole static text and throw
2182 // it to the gui element
2184 // This will correspond to the line number counted from
2185 // top to bottom, from size-1 to 0
2186 s16 line_number = chat_lines.size();
2187 // Count of messages to be removed from the top
2188 u16 to_be_removed_count = 0;
2189 for(core::list<ChatLine>::Iterator
2190 i = chat_lines.begin();
2191 i != chat_lines.end(); i++)
2193 // After this, line number is valid for this loop
2198 This results in a maximum age of 60*6 to the
2199 lowermost line and a maximum of 6 lines
2201 float allowed_age = (6-line_number) * 60.0;
2203 if((*i).age > allowed_age)
2205 to_be_removed_count++;
2208 whole += (*i).text + L'\n';
2210 for(u16 i=0; i<to_be_removed_count; i++)
2212 core::list<ChatLine>::Iterator
2213 it = chat_lines.begin();
2214 chat_lines.erase(it);
2216 guitext_chat->setText(whole.c_str());
2218 // Update gui element size and position
2220 /*core::rect<s32> rect(
2222 screensize.Y - guitext_chat_pad_bottom
2223 - text_height*chat_lines.size(),
2225 screensize.Y - guitext_chat_pad_bottom
2227 core::rect<s32> rect(
2231 50 + guitext_chat->getTextHeight()
2234 guitext_chat->setRelativePosition(rect);
2236 // Don't show chat if empty or profiler is enabled
2237 if(chat_lines.size() == 0 || show_profiler)
2238 guitext_chat->setVisible(false);
2240 guitext_chat->setVisible(true);
2247 if(client.getPlayerItem() != new_playeritem)
2249 client.selectPlayerItem(new_playeritem);
2251 if(client.getLocalInventoryUpdated())
2253 //infostream<<"Updating local inventory"<<std::endl;
2254 client.getLocalInventory(local_inventory);
2256 update_wielded_item_trigger = true;
2258 if(update_wielded_item_trigger)
2260 update_wielded_item_trigger = false;
2261 // Update wielded tool
2262 InventoryList *mlist = local_inventory.getList("main");
2265 item = mlist->getItem(client.getPlayerItem());
2266 camera.wield(item, gamedef);
2273 TimeTaker drawtimer("Drawing");
2277 TimeTaker timer("beginScene");
2278 driver->beginScene(true, true, bgcolor);
2279 //driver->beginScene(false, true, bgcolor);
2280 beginscenetime = timer.stop(true);
2285 //infostream<<"smgr->drawAll()"<<std::endl;
2288 TimeTaker timer("smgr");
2290 scenetime = timer.stop(true);
2294 //TimeTaker timer9("auxiliary drawings");
2298 //TimeTaker //timer10("//timer10");
2304 driver->setMaterial(m);
2306 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2308 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2309 i != hilightboxes.end(); i++)
2311 /*infostream<<"hilightbox min="
2312 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2314 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2316 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2323 // Warning: This clears the Z buffer.
2324 camera.drawWieldedTool();
2331 client.renderPostFx();
2337 if(g_settings->getBool("frametime_graph") == true)
2340 for(core::list<float>::Iterator
2341 i = frametime_log.begin();
2342 i != frametime_log.end();
2345 driver->draw2DLine(v2s32(x,50),
2346 v2s32(x,50+(*i)*1000),
2347 video::SColor(255,255,255,255));
2355 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2356 displaycenter + core::vector2d<s32>(10,0),
2357 video::SColor(255,255,255,255));
2358 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2359 displaycenter + core::vector2d<s32>(0,10),
2360 video::SColor(255,255,255,255));
2365 //TimeTaker //timer11("//timer11");
2377 draw_hotbar(driver, font, gamedef,
2378 v2s32(displaycenter.X, screensize.Y),
2379 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2380 client.getHP(), client.getPlayerItem());
2386 if(damage_flash_timer > 0.0)
2388 damage_flash_timer -= dtime;
2390 video::SColor color(128,255,0,0);
2391 driver->draw2DRectangle(color,
2392 core::rect<s32>(0,0,screensize.X,screensize.Y),
2400 TimeTaker timer("endScene");
2402 endscenetime = timer.stop(true);
2405 drawtime = drawtimer.stop(true);
2411 static s16 lastFPS = 0;
2412 //u16 fps = driver->getFPS();
2413 u16 fps = (1.0/dtime_avg1);
2417 core::stringw str = L"Minetest [";
2418 str += driver->getName();
2422 device->setWindowCaption(str.c_str());
2434 Draw a "shutting down" screen, which will be shown while the map
2435 generator and other stuff quits
2438 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2439 draw_load_screen(L"Shutting down stuff...", driver, font);
2440 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2443 gui_shuttingdowntext->remove();*/
2446 } // Client scope (must be destructed before destructing *def and tsrc