3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "client/renderingengine.h"
27 #include "client/clientevent.h"
28 #include "client/inputhandler.h"
29 #include "client/tile.h" // For TextureSource
30 #include "client/keys.h"
31 #include "client/joystick_controller.h"
32 #include "clientmap.h"
35 #include "content_cao.h"
36 #include "event_manager.h"
37 #include "fontengine.h"
42 #include "guiChatConsole.h"
43 #include "guiFormSpecMenu.h"
44 #include "guiKeyChangeMenu.h"
45 #include "guiPasswordChange.h"
46 #include "guiVolumeChange.h"
47 #include "mainmenumanager.h"
50 #include "nodedef.h" // Needed for determining pointing to nodes
51 #include "nodemetadata.h"
52 #include "particles.h"
54 #include "quicktune_shortcutter.h"
62 #include "translation.h"
63 #include "util/basic_macros.h"
64 #include "util/directiontables.h"
65 #include "util/pointedthing.h"
66 #include "irrlicht_changes/static_text.h"
68 #include "script/scripting_client.h"
71 #include "sound_openal.h"
79 struct TextDestNodeMetadata : public TextDest
81 TextDestNodeMetadata(v3s16 p, Client *client)
86 // This is deprecated I guess? -celeron55
87 void gotText(const std::wstring &text)
89 std::string ntext = wide_to_utf8(text);
90 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
91 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
93 fields["text"] = ntext;
94 m_client->sendNodemetaFields(m_p, "", fields);
96 void gotText(const StringMap &fields)
98 m_client->sendNodemetaFields(m_p, "", fields);
105 struct TextDestPlayerInventory : public TextDest
107 TextDestPlayerInventory(Client *client)
112 TextDestPlayerInventory(Client *client, const std::string &formname)
115 m_formname = formname;
117 void gotText(const StringMap &fields)
119 m_client->sendInventoryFields(m_formname, fields);
125 struct LocalFormspecHandler : public TextDest
127 LocalFormspecHandler(const std::string &formname)
129 m_formname = formname;
132 LocalFormspecHandler(const std::string &formname, Client *client):
135 m_formname = formname;
138 void gotText(const StringMap &fields)
140 if (m_formname == "MT_PAUSE_MENU") {
141 if (fields.find("btn_sound") != fields.end()) {
142 g_gamecallback->changeVolume();
146 if (fields.find("btn_key_config") != fields.end()) {
147 g_gamecallback->keyConfig();
151 if (fields.find("btn_exit_menu") != fields.end()) {
152 g_gamecallback->disconnect();
156 if (fields.find("btn_exit_os") != fields.end()) {
157 g_gamecallback->exitToOS();
159 RenderingEngine::get_raw_device()->closeDevice();
164 if (fields.find("btn_change_password") != fields.end()) {
165 g_gamecallback->changePassword();
169 if (fields.find("quit") != fields.end()) {
173 if (fields.find("btn_continue") != fields.end()) {
178 // Don't disable this part when modding is disabled, it's used in builtin
179 if (m_client && m_client->getScript())
180 m_client->getScript()->on_formspec_input(m_formname, fields);
183 Client *m_client = nullptr;
186 /* Form update callback */
188 class NodeMetadataFormSource: public IFormSource
191 NodeMetadataFormSource(ClientMap *map, v3s16 p):
196 std::string getForm()
198 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
203 return meta->getString("formspec");
206 virtual std::string resolveText(const std::string &str)
208 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
213 return meta->resolveString(str);
220 class PlayerInventoryFormSource: public IFormSource
223 PlayerInventoryFormSource(Client *client):
227 std::string getForm()
229 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
230 return player->inventory_formspec;
236 /* Profiler display */
238 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
239 u32 show_profiler, u32 show_profiler_max, s32 screen_height)
241 if (show_profiler == 0) {
242 guitext_profiler->setVisible(false);
245 std::ostringstream os(std::ios_base::binary);
246 g_profiler->printPage(os, show_profiler, show_profiler_max);
247 std::wstring text = translate_string(utf8_to_wide(os.str()));
248 setStaticText(guitext_profiler, text.c_str());
249 guitext_profiler->setVisible(true);
251 s32 w = fe->getTextWidth(text);
256 unsigned text_height = fe->getTextHeight();
258 core::position2di upper_left, lower_right;
261 upper_left.Y = (text_height + 5) * 2;
262 lower_right.X = 12 + w;
263 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
265 if (lower_right.Y > screen_height * 2 / 3)
266 lower_right.Y = screen_height * 2 / 3;
268 core::rect<s32> rect(upper_left, lower_right);
270 guitext_profiler->setRelativePosition(rect);
271 guitext_profiler->setVisible(true);
279 Profiler::GraphValues values;
285 Meta(float initial = 0,
286 video::SColor color = video::SColor(255, 255, 255, 255)):
292 std::deque<Piece> m_log;
294 u32 m_log_max_size = 200;
296 ProfilerGraph() = default;
298 void put(const Profiler::GraphValues &values)
301 piece.values = values;
302 m_log.push_back(piece);
304 while (m_log.size() > m_log_max_size)
305 m_log.erase(m_log.begin());
308 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
309 gui::IGUIFont *font) const
311 // Do *not* use UNORDERED_MAP here as the order needs
312 // to be the same for each call to prevent flickering
313 std::map<std::string, Meta> m_meta;
315 for (const Piece &piece : m_log) {
316 for (const auto &i : piece.values) {
317 const std::string &id = i.first;
318 const float &value = i.second;
319 std::map<std::string, Meta>::iterator j = m_meta.find(id);
321 if (j == m_meta.end()) {
322 m_meta[id] = Meta(value);
326 if (value < j->second.min)
327 j->second.min = value;
329 if (value > j->second.max)
330 j->second.max = value;
335 static const video::SColor usable_colors[] = {
336 video::SColor(255, 255, 100, 100),
337 video::SColor(255, 90, 225, 90),
338 video::SColor(255, 100, 100, 255),
339 video::SColor(255, 255, 150, 50),
340 video::SColor(255, 220, 220, 100)
342 static const u32 usable_colors_count =
343 sizeof(usable_colors) / sizeof(*usable_colors);
344 u32 next_color_i = 0;
346 for (auto &i : m_meta) {
347 Meta &meta = i.second;
348 video::SColor color(255, 200, 200, 200);
350 if (next_color_i < usable_colors_count)
351 color = usable_colors[next_color_i++];
357 s32 textx = x_left + m_log_max_size + 15;
358 s32 textx2 = textx + 200 - 15;
361 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
362 i != m_meta.end(); ++i) {
363 const std::string &id = i->first;
364 const Meta &meta = i->second;
366 s32 y = y_bottom - meta_i * 50;
367 float show_min = meta.min;
368 float show_max = meta.max;
370 if (show_min >= -0.0001 && show_max >= -0.0001) {
371 if (show_min <= show_max * 0.5)
377 snprintf(buf, 10, "%.3g", show_max);
378 font->draw(utf8_to_wide(buf).c_str(),
379 core::rect<s32>(textx, y - graphh,
380 textx2, y - graphh + texth),
382 snprintf(buf, 10, "%.3g", show_min);
383 font->draw(utf8_to_wide(buf).c_str(),
384 core::rect<s32>(textx, y - texth,
387 font->draw(utf8_to_wide(id).c_str(),
388 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
389 textx2, y - graphh / 2 + texth / 2),
392 s32 graph1h = graphh;
393 bool relativegraph = (show_min != 0 && show_min != show_max);
394 float lastscaledvalue = 0.0;
395 bool lastscaledvalue_exists = false;
397 for (const Piece &piece : m_log) {
399 bool value_exists = false;
400 Profiler::GraphValues::const_iterator k =
401 piece.values.find(id);
403 if (k != piece.values.end()) {
410 lastscaledvalue_exists = false;
414 float scaledvalue = 1.0;
416 if (show_max != show_min)
417 scaledvalue = (value - show_min) / (show_max - show_min);
419 if (scaledvalue == 1.0 && value == 0) {
421 lastscaledvalue_exists = false;
426 if (lastscaledvalue_exists) {
427 s32 ivalue1 = lastscaledvalue * graph1h;
428 s32 ivalue2 = scaledvalue * graph1h;
429 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
430 v2s32(x, graph1y - ivalue2), meta.color);
433 lastscaledvalue = scaledvalue;
434 lastscaledvalue_exists = true;
436 s32 ivalue = scaledvalue * graph1h;
437 driver->draw2DLine(v2s32(x, graph1y),
438 v2s32(x, graph1y - ivalue), meta.color);
449 class NodeDugEvent: public MtEvent
455 NodeDugEvent(v3s16 p, MapNode n):
459 const char *getType() const
467 ISoundManager *m_sound;
468 INodeDefManager *m_ndef;
470 bool makes_footstep_sound;
471 float m_player_step_timer;
473 SimpleSoundSpec m_player_step_sound;
474 SimpleSoundSpec m_player_leftpunch_sound;
475 SimpleSoundSpec m_player_rightpunch_sound;
477 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
480 makes_footstep_sound(true),
481 m_player_step_timer(0)
485 void playPlayerStep()
487 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
488 m_player_step_timer = 0.03;
489 if (makes_footstep_sound)
490 m_sound->playSound(m_player_step_sound, false);
494 static void viewBobbingStep(MtEvent *e, void *data)
496 SoundMaker *sm = (SoundMaker *)data;
497 sm->playPlayerStep();
500 static void playerRegainGround(MtEvent *e, void *data)
502 SoundMaker *sm = (SoundMaker *)data;
503 sm->playPlayerStep();
506 static void playerJump(MtEvent *e, void *data)
508 //SoundMaker *sm = (SoundMaker*)data;
511 static void cameraPunchLeft(MtEvent *e, void *data)
513 SoundMaker *sm = (SoundMaker *)data;
514 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
517 static void cameraPunchRight(MtEvent *e, void *data)
519 SoundMaker *sm = (SoundMaker *)data;
520 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
523 static void nodeDug(MtEvent *e, void *data)
525 SoundMaker *sm = (SoundMaker *)data;
526 NodeDugEvent *nde = (NodeDugEvent *)e;
527 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
530 static void playerDamage(MtEvent *e, void *data)
532 SoundMaker *sm = (SoundMaker *)data;
533 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
536 static void playerFallingDamage(MtEvent *e, void *data)
538 SoundMaker *sm = (SoundMaker *)data;
539 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
542 void registerReceiver(MtEventManager *mgr)
544 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
545 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
546 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
547 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
548 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
549 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
550 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
551 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
554 void step(float dtime)
556 m_player_step_timer -= dtime;
560 // Locally stored sounds don't need to be preloaded because of this
561 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
563 std::set<std::string> m_fetched;
565 void paths_insert(std::set<std::string> &dst_paths,
566 const std::string &base,
567 const std::string &name)
569 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
570 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
571 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
572 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
573 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
574 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
575 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
576 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
577 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
578 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
579 dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
582 void fetchSounds(const std::string &name,
583 std::set<std::string> &dst_paths,
584 std::set<std::string> &dst_datas)
586 if (m_fetched.count(name))
589 m_fetched.insert(name);
591 paths_insert(dst_paths, porting::path_share, name);
592 paths_insert(dst_paths, porting::path_user, name);
597 // before 1.8 there isn't a "integer interface", only float
598 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
599 typedef f32 SamplerLayer_t;
601 typedef s32 SamplerLayer_t;
605 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
608 bool *m_force_fog_off;
611 CachedPixelShaderSetting<float, 4> m_sky_bg_color;
612 CachedPixelShaderSetting<float> m_fog_distance;
613 CachedVertexShaderSetting<float> m_animation_timer_vertex;
614 CachedPixelShaderSetting<float> m_animation_timer_pixel;
615 CachedPixelShaderSetting<float, 3> m_day_light;
616 CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
617 CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
618 CachedPixelShaderSetting<float, 3> m_minimap_yaw;
619 CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
620 CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
621 CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
625 void onSettingsChange(const std::string &name)
627 if (name == "enable_fog")
628 m_fog_enabled = g_settings->getBool("enable_fog");
631 static void settingsCallback(const std::string &name, void *userdata)
633 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
636 void setSky(Sky *sky) { m_sky = sky; }
638 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
639 f32 *fog_range, Client *client) :
641 m_force_fog_off(force_fog_off),
642 m_fog_range(fog_range),
643 m_sky_bg_color("skyBgColor"),
644 m_fog_distance("fogDistance"),
645 m_animation_timer_vertex("animationTimer"),
646 m_animation_timer_pixel("animationTimer"),
647 m_day_light("dayLight"),
648 m_eye_position_pixel("eyePosition"),
649 m_eye_position_vertex("eyePosition"),
650 m_minimap_yaw("yawVec"),
651 m_base_texture("baseTexture"),
652 m_normal_texture("normalTexture"),
653 m_texture_flags("textureFlags"),
656 g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
657 m_fog_enabled = g_settings->getBool("enable_fog");
660 ~GameGlobalShaderConstantSetter()
662 g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
665 virtual void onSetConstants(video::IMaterialRendererServices *services,
672 video::SColor bgcolor = m_sky->getBgColor();
673 video::SColorf bgcolorf(bgcolor);
674 float bgcolorfa[4] = {
680 m_sky_bg_color.set(bgcolorfa, services);
683 float fog_distance = 10000 * BS;
685 if (m_fog_enabled && !*m_force_fog_off)
686 fog_distance = *m_fog_range;
688 m_fog_distance.set(&fog_distance, services);
690 u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
691 video::SColorf sunlight;
692 get_sunlight_color(&sunlight, daynight_ratio);
697 m_day_light.set(dnc, services);
699 u32 animation_timer = porting::getTimeMs() % 100000;
700 float animation_timer_f = (float)animation_timer / 100000.f;
701 m_animation_timer_vertex.set(&animation_timer_f, services);
702 m_animation_timer_pixel.set(&animation_timer_f, services);
704 float eye_position_array[3];
705 v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
706 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
707 eye_position_array[0] = epos.X;
708 eye_position_array[1] = epos.Y;
709 eye_position_array[2] = epos.Z;
711 epos.getAs3Values(eye_position_array);
713 m_eye_position_pixel.set(eye_position_array, services);
714 m_eye_position_vertex.set(eye_position_array, services);
716 if (m_client->getMinimap()) {
717 float minimap_yaw_array[3];
718 v3f minimap_yaw = m_client->getMinimap()->getYawVec();
719 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
720 minimap_yaw_array[0] = minimap_yaw.X;
721 minimap_yaw_array[1] = minimap_yaw.Y;
722 minimap_yaw_array[2] = minimap_yaw.Z;
724 minimap_yaw.getAs3Values(minimap_yaw_array);
726 m_minimap_yaw.set(minimap_yaw_array, services);
729 SamplerLayer_t base_tex = 0,
732 m_base_texture.set(&base_tex, services);
733 m_normal_texture.set(&normal_tex, services);
734 m_texture_flags.set(&flags_tex, services);
739 class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
742 bool *m_force_fog_off;
745 std::vector<GameGlobalShaderConstantSetter *> created_nosky;
747 GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
748 f32 *fog_range, Client *client) :
750 m_force_fog_off(force_fog_off),
751 m_fog_range(fog_range),
755 void setSky(Sky *sky) {
757 for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
758 ggscs->setSky(m_sky);
760 created_nosky.clear();
763 virtual IShaderConstantSetter* create()
765 GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
766 m_sky, m_force_fog_off, m_fog_range, m_client);
768 created_nosky.push_back(scs);
774 bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def,
775 const ItemStack &playeritem, v3s16 nodepos, v3s16 neighbourpos)
777 std::string prediction = playeritem_def.node_placement_prediction;
778 INodeDefManager *nodedef = client.ndef();
779 ClientMap &map = client.getEnv().getClientMap();
781 bool is_valid_position;
783 node = map.getNodeNoEx(nodepos, &is_valid_position);
784 if (!is_valid_position)
787 if (!prediction.empty() && !nodedef->get(node).rightclickable) {
788 verbosestream << "Node placement prediction for "
789 << playeritem_def.name << " is "
790 << prediction << std::endl;
791 v3s16 p = neighbourpos;
793 // Place inside node itself if buildable_to
794 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
795 if (is_valid_position)
797 if (nodedef->get(n_under).buildable_to)
800 node = map.getNodeNoEx(p, &is_valid_position);
801 if (is_valid_position &&!nodedef->get(node).buildable_to)
806 // Find id of predicted node
808 bool found = nodedef->getId(prediction, id);
811 errorstream << "Node placement prediction failed for "
812 << playeritem_def.name << " (places "
814 << ") - Name not known" << std::endl;
818 const ContentFeatures &predicted_f = nodedef->get(id);
820 // Predict param2 for facedir and wallmounted nodes
823 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
824 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
825 v3s16 dir = nodepos - neighbourpos;
827 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
828 param2 = dir.Y < 0 ? 1 : 0;
829 } else if (abs(dir.X) > abs(dir.Z)) {
830 param2 = dir.X < 0 ? 3 : 2;
832 param2 = dir.Z < 0 ? 5 : 4;
836 if (predicted_f.param_type_2 == CPT2_FACEDIR ||
837 predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
838 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
840 if (abs(dir.X) > abs(dir.Z)) {
841 param2 = dir.X < 0 ? 3 : 1;
843 param2 = dir.Z < 0 ? 2 : 0;
849 //Check attachment if node is in group attached_node
850 if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
851 static v3s16 wallmounted_dirs[8] = {
861 if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
862 predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
863 pp = p + wallmounted_dirs[param2];
865 pp = p + v3s16(0, -1, 0);
867 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
872 if ((predicted_f.param_type_2 == CPT2_COLOR
873 || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
874 || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
875 const std::string &indexstr = playeritem.metadata.getString(
877 if (!indexstr.empty()) {
878 s32 index = mystoi(indexstr);
879 if (predicted_f.param_type_2 == CPT2_COLOR) {
881 } else if (predicted_f.param_type_2
882 == CPT2_COLORED_WALLMOUNTED) {
883 // param2 = pure palette index + other
884 param2 = (index & 0xf8) | (param2 & 0x07);
885 } else if (predicted_f.param_type_2
886 == CPT2_COLORED_FACEDIR) {
887 // param2 = pure palette index + other
888 param2 = (index & 0xe0) | (param2 & 0x1f);
893 // Add node to client map
894 MapNode n(id, 0, param2);
897 LocalPlayer *player = client.getEnv().getLocalPlayer();
899 // Dont place node when player would be inside new node
900 // NOTE: This is to be eventually implemented by a mod as client-side Lua
901 if (!nodedef->get(n).walkable ||
902 g_settings->getBool("enable_build_where_you_stand") ||
903 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
904 (nodedef->get(n).walkable &&
905 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
906 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
908 // This triggers the required mesh update too
909 client.addNode(p, n);
912 } catch (InvalidPositionException &e) {
913 errorstream << "Node placement prediction failed for "
914 << playeritem_def.name << " (places "
916 << ") - Position not loaded" << std::endl;
923 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
924 Client *client, JoystickController *joystick,
925 IFormSource *fs_src, TextDest *txt_dest)
928 if (*cur_formspec == 0) {
929 *cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
930 client, client->getTextureSource(), fs_src, txt_dest);
931 (*cur_formspec)->doPause = false;
934 Caution: do not call (*cur_formspec)->drop() here --
935 the reference might outlive the menu, so we will
936 periodically check if *cur_formspec is the only
937 remaining reference (i.e. the menu was removed)
938 and delete it in that case.
942 (*cur_formspec)->setFormSource(fs_src);
943 (*cur_formspec)->setTextDest(txt_dest);
949 #define SIZE_TAG "size[11,5.5]"
951 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
954 /******************************************************************************/
955 static void updateChat(Client &client, f32 dtime, bool show_debug,
956 const v2u32 &screensize, bool show_chat, u32 show_profiler,
957 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
959 // Add chat log output for errors to be shown in chat
960 static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
962 // Get new messages from error log buffer
963 while (!chat_log_error_buf.empty()) {
964 std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
965 if (!g_settings->getBool("disable_escape_sequences")) {
966 error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
968 chat_backend.addMessage(L"", error_message);
971 // Get new messages from client
972 std::wstring message;
973 while (client.getChatMessage(message)) {
974 chat_backend.addUnparsedMessage(message);
977 // Remove old messages
978 chat_backend.step(dtime);
980 // Display all messages in a static text element
981 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
982 EnrichedString recent_chat = chat_backend.getRecentChat();
983 unsigned int line_height = g_fontengine->getLineHeight();
985 setStaticText(guitext_chat, recent_chat);
987 // Update gui element size and position
991 chat_y += 3 * line_height;
993 // first pass to calculate height of text to be set
994 const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
995 s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
997 core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
998 guitext_chat->setRelativePosition(rect);
1000 //now use real height of text and adjust rect according to this size
1001 rect = core::rect<s32>(10, chat_y, width,
1002 chat_y + guitext_chat->getTextHeight());
1005 guitext_chat->setRelativePosition(rect);
1006 // Don't show chat if disabled or empty or profiler is enabled
1007 guitext_chat->setVisible(
1008 show_chat && recent_chat_count != 0 && !show_profiler);
1012 /****************************************************************************
1013 Fast key cache for main game loop
1014 ****************************************************************************/
1016 /* This is faster than using getKeySetting with the tradeoff that functions
1017 * using it must make sure that it's initialised before using it and there is
1018 * no error handling (for example bounds checking). This is really intended for
1019 * use only in the main running loop of the client (the_game()) where the faster
1020 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1021 * (e.g. formspecs) should continue using getKeySetting().
1029 populate_nonchanging();
1034 // Keys that are not settings dependent
1035 void populate_nonchanging();
1037 KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
1038 InputHandler *handler;
1041 void KeyCache::populate_nonchanging()
1043 key[KeyType::ESC] = EscapeKey;
1046 void KeyCache::populate()
1048 key[KeyType::FORWARD] = getKeySetting("keymap_forward");
1049 key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
1050 key[KeyType::LEFT] = getKeySetting("keymap_left");
1051 key[KeyType::RIGHT] = getKeySetting("keymap_right");
1052 key[KeyType::JUMP] = getKeySetting("keymap_jump");
1053 key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
1054 key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
1056 key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
1058 key[KeyType::DROP] = getKeySetting("keymap_drop");
1059 key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
1060 key[KeyType::CHAT] = getKeySetting("keymap_chat");
1061 key[KeyType::CMD] = getKeySetting("keymap_cmd");
1062 key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
1063 key[KeyType::CONSOLE] = getKeySetting("keymap_console");
1064 key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
1065 key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
1066 key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
1067 key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
1068 key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
1069 key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
1070 key[KeyType::MUTE] = getKeySetting("keymap_mute");
1071 key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
1072 key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
1073 key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
1074 key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
1075 key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1076 key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1077 key[KeyType::TOGGLE_FORCE_FOG_OFF]
1078 = getKeySetting("keymap_toggle_force_fog_off");
1079 key[KeyType::TOGGLE_UPDATE_CAMERA]
1080 = getKeySetting("keymap_toggle_update_camera");
1081 key[KeyType::TOGGLE_DEBUG]
1082 = getKeySetting("keymap_toggle_debug");
1083 key[KeyType::TOGGLE_PROFILER]
1084 = getKeySetting("keymap_toggle_profiler");
1085 key[KeyType::CAMERA_MODE]
1086 = getKeySetting("keymap_camera_mode");
1087 key[KeyType::INCREASE_VIEWING_RANGE]
1088 = getKeySetting("keymap_increase_viewing_range_min");
1089 key[KeyType::DECREASE_VIEWING_RANGE]
1090 = getKeySetting("keymap_decrease_viewing_range_min");
1091 key[KeyType::RANGESELECT]
1092 = getKeySetting("keymap_rangeselect");
1093 key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
1095 key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1096 key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1097 key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1098 key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1100 key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1102 for (int i = 0; i < 23; i++) {
1103 std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
1104 key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
1108 // First clear all keys, then re-add the ones we listen for
1109 handler->dontListenForKeys();
1110 for (const KeyPress &k : key) {
1111 handler->listenForKey(k);
1113 handler->listenForKey(EscapeKey);
1114 handler->listenForKey(CancelKey);
1119 /****************************************************************************
1121 ****************************************************************************/
1123 const float object_hit_delay = 0.2;
1126 u32 last_time, busy_time, sleep_time;
1130 /* The reason the following structs are not anonymous structs within the
1131 * class is that they are not used by the majority of member functions and
1132 * many functions that do require objects of thse types do not modify them
1133 * (so they can be passed as a const qualified parameter)
1135 struct CameraOrientation {
1136 f32 camera_yaw; // "right/left"
1137 f32 camera_pitch; // "up/down"
1140 struct GameRunData {
1143 PointedThing pointed_old;
1147 bool digging_blocked;
1149 bool update_wielded_item_trigger;
1150 bool reset_jump_timer;
1151 float nodig_delay_timer;
1153 float dig_time_complete;
1154 float repeat_rightclick_timer;
1155 float object_hit_delay_timer;
1156 float time_from_last_punch;
1157 ClientActiveObject *selected_object;
1161 float update_draw_list_timer;
1162 float statustext_time;
1166 v3f update_draw_list_last_cam_dir;
1168 u32 profiler_current_page;
1169 u32 profiler_max_page; // Number of pages
1172 float time_of_day_smooth;
1176 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1182 Jitter dtime_jitter, busy_time_jitter;
1187 struct ClientEventHandler
1189 void (Game::*handler)(ClientEvent *, CameraOrientation *);
1192 /****************************************************************************
1194 ****************************************************************************/
1196 /* This is not intended to be a public class. If a public class becomes
1197 * desirable then it may be better to create another 'wrapper' class that
1198 * hides most of the stuff in this class (nothing in this class is required
1199 * by any other file) but exposes the public methods/data only.
1206 bool startup(bool *kill,
1208 InputHandler *input,
1209 const std::string &map_dir,
1210 const std::string &playername,
1211 const std::string &password,
1212 // If address is "", local server is used and address is updated
1213 std::string *address,
1215 std::string &error_message,
1217 ChatBackend *chat_backend,
1218 const SubgameSpec &gamespec, // Used for local game
1219 bool simple_singleplayer_mode);
1226 void extendedResourceCleanup();
1228 // Basic initialisation
1229 bool init(const std::string &map_dir, std::string *address,
1231 const SubgameSpec &gamespec);
1233 bool createSingleplayerServer(const std::string &map_dir,
1234 const SubgameSpec &gamespec, u16 port, std::string *address);
1237 bool createClient(const std::string &playername,
1238 const std::string &password, std::string *address, u16 port);
1241 // Client connection
1242 bool connectToServer(const std::string &playername,
1243 const std::string &password, std::string *address, u16 port,
1244 bool *connect_ok, bool *aborted);
1245 bool getServerContent(bool *aborted);
1249 void updateInteractTimers(f32 dtime);
1250 bool checkConnection();
1251 bool handleCallbacks();
1252 void processQueues();
1253 void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1254 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
1255 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1258 void processUserInput(f32 dtime);
1259 void processKeyInput();
1260 void processItemSelection(u16 *new_playeritem);
1262 void dropSelectedItem(bool single_item = false);
1263 void openInventory();
1264 void openConsole(float scale, const wchar_t *line=NULL);
1265 void toggleFreeMove();
1266 void toggleFreeMoveAlt();
1268 void toggleNoClip();
1269 void toggleCinematic();
1270 void toggleAutoforward();
1274 void toggleMinimap(bool shift_pressed);
1277 void toggleUpdateCamera();
1278 void toggleProfiler();
1280 void increaseViewRange();
1281 void decreaseViewRange();
1282 void toggleFullViewRange();
1284 void updateCameraDirection(CameraOrientation *cam, float dtime);
1285 void updateCameraOrientation(CameraOrientation *cam, float dtime);
1286 void updatePlayerControl(const CameraOrientation &cam);
1287 void step(f32 *dtime);
1288 void processClientEvents(CameraOrientation *cam);
1289 void updateCamera(u32 busy_time, f32 dtime);
1290 void updateSound(f32 dtime);
1291 void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
1293 * Returns the object or node the player is pointing at.
1294 * Also updates the selected thing in the Hud.
1296 * @param[in] shootline the shootline, starting from
1297 * the camera position. This also gives the maximal distance
1299 * @param[in] liquids_pointable if false, liquids are ignored
1300 * @param[in] look_for_object if false, objects are ignored
1301 * @param[in] camera_offset offset of the camera
1302 * @param[out] selected_object the selected object or
1305 PointedThing updatePointedThing(
1306 const core::line3d<f32> &shootline, bool liquids_pointable,
1307 bool look_for_object, const v3s16 &camera_offset);
1308 void handlePointingAtNothing(const ItemStack &playerItem);
1309 void handlePointingAtNode(const PointedThing &pointed,
1310 const ItemDefinition &playeritem_def, const ItemStack &playeritem,
1311 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1312 void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
1313 const v3f &player_position, bool show_debug);
1314 void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
1315 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1316 void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
1317 const CameraOrientation &cam);
1318 void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
1319 void updateProfilerGraphs(ProfilerGraph *graph);
1322 void limitFps(FpsControl *fps_timings, f32 *dtime);
1324 void showOverlayMessage(const char *msg, float dtime, int percent,
1325 bool draw_clouds = true);
1327 static void settingChangedCallback(const std::string &setting_name, void *data);
1328 void readSettings();
1330 inline bool getLeftClicked()
1332 return input->getLeftClicked() ||
1333 input->joystick.getWasKeyDown(KeyType::MOUSE_L);
1335 inline bool getRightClicked()
1337 return input->getRightClicked() ||
1338 input->joystick.getWasKeyDown(KeyType::MOUSE_R);
1340 inline bool isLeftPressed()
1342 return input->getLeftState() ||
1343 input->joystick.isKeyDown(KeyType::MOUSE_L);
1345 inline bool isRightPressed()
1347 return input->getRightState() ||
1348 input->joystick.isKeyDown(KeyType::MOUSE_R);
1350 inline bool getLeftReleased()
1352 return input->getLeftReleased() ||
1353 input->joystick.wasKeyReleased(KeyType::MOUSE_L);
1356 inline bool isKeyDown(GameKeyType k)
1358 return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
1360 inline bool wasKeyDown(GameKeyType k)
1362 return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
1366 void handleAndroidChatInput();
1370 void showPauseMenu();
1372 // ClientEvent handlers
1373 void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
1374 void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
1375 void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
1376 void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
1377 void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
1378 void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
1379 void handleClientEvent_HandleParticleEvent(ClientEvent *event,
1380 CameraOrientation *cam);
1381 void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
1382 void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
1383 void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
1384 void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
1385 void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
1386 CameraOrientation *cam);
1387 void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
1389 static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
1391 InputHandler *input;
1396 IWritableTextureSource *texture_src;
1397 IWritableShaderSource *shader_src;
1399 // When created, these will be filled with data received from the server
1400 IWritableItemDefManager *itemdef_manager;
1401 IWritableNodeDefManager *nodedef_manager;
1403 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1404 ISoundManager *sound;
1405 bool sound_is_dummy = false;
1406 SoundMaker *soundmaker;
1408 ChatBackend *chat_backend;
1410 GUIFormSpecMenu *current_formspec;
1411 //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
1412 std::string cur_formname;
1414 EventManager *eventmgr;
1415 QuicktuneShortcutter *quicktune;
1417 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1418 MapDrawControl *draw_control;
1420 Clouds *clouds; // Free using ->Drop()
1421 Sky *sky; // Free using ->Drop()
1422 Inventory *local_inventory;
1426 GameRunData runData;
1430 This class does take ownership/responsibily for cleaning up etc of any of
1431 these items (e.g. device)
1433 IrrlichtDevice *device;
1434 video::IVideoDriver *driver;
1435 scene::ISceneManager *smgr;
1437 std::string *error_message;
1438 bool *reconnect_requested;
1439 scene::ISceneNode *skybox;
1442 bool simple_singleplayer_mode;
1445 /* Pre-calculated values
1447 int crack_animation_length;
1451 gui::IGUIStaticText *guitext; // First line of debug text
1452 gui::IGUIStaticText *guitext2; // Second line of debug text
1453 gui::IGUIStaticText *guitext3; // Third line of debug text
1454 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1455 gui::IGUIStaticText *guitext_status;
1456 gui::IGUIStaticText *guitext_chat; // Chat text
1457 gui::IGUIStaticText *guitext_profiler; // Profiler text
1459 std::wstring infotext;
1460 std::wstring m_statustext;
1464 IntervalLimiter profiler_interval;
1467 * TODO: Local caching of settings is not optimal and should at some stage
1468 * be updated to use a global settings object for getting thse values
1469 * (as opposed to the this local caching). This can be addressed in
1472 bool m_cache_doubletap_jump;
1473 bool m_cache_enable_clouds;
1474 bool m_cache_enable_joysticks;
1475 bool m_cache_enable_particles;
1476 bool m_cache_enable_fog;
1477 bool m_cache_enable_noclip;
1478 bool m_cache_enable_free_move;
1479 f32 m_cache_mouse_sensitivity;
1480 f32 m_cache_joystick_frustum_sensitivity;
1481 f32 m_repeat_right_click_time;
1482 f32 m_cache_cam_smoothing;
1483 f32 m_cache_fog_start;
1485 bool m_invert_mouse = false;
1486 bool m_first_loop_after_window_activation = false;
1487 bool m_camera_offset_changed = false;
1490 bool m_cache_hold_aux1;
1491 bool m_android_chat_open;
1500 itemdef_manager(NULL),
1501 nodedef_manager(NULL),
1505 current_formspec(NULL),
1509 gui_chat_console(NULL),
1514 local_inventory(NULL),
1518 g_settings->registerChangedCallback("doubletap_jump",
1519 &settingChangedCallback, this);
1520 g_settings->registerChangedCallback("enable_clouds",
1521 &settingChangedCallback, this);
1522 g_settings->registerChangedCallback("doubletap_joysticks",
1523 &settingChangedCallback, this);
1524 g_settings->registerChangedCallback("enable_particles",
1525 &settingChangedCallback, this);
1526 g_settings->registerChangedCallback("enable_fog",
1527 &settingChangedCallback, this);
1528 g_settings->registerChangedCallback("mouse_sensitivity",
1529 &settingChangedCallback, this);
1530 g_settings->registerChangedCallback("joystick_frustum_sensitivity",
1531 &settingChangedCallback, this);
1532 g_settings->registerChangedCallback("repeat_rightclick_time",
1533 &settingChangedCallback, this);
1534 g_settings->registerChangedCallback("noclip",
1535 &settingChangedCallback, this);
1536 g_settings->registerChangedCallback("free_move",
1537 &settingChangedCallback, this);
1538 g_settings->registerChangedCallback("cinematic",
1539 &settingChangedCallback, this);
1540 g_settings->registerChangedCallback("cinematic_camera_smoothing",
1541 &settingChangedCallback, this);
1542 g_settings->registerChangedCallback("camera_smoothing",
1543 &settingChangedCallback, this);
1548 m_cache_hold_aux1 = false; // This is initialised properly later
1555 /****************************************************************************
1557 ****************************************************************************/
1563 if (!sound_is_dummy)
1566 delete server; // deleted first to stop all server threads
1569 delete local_inventory;
1575 delete nodedef_manager;
1576 delete itemdef_manager;
1577 delete draw_control;
1579 extendedResourceCleanup();
1581 g_settings->deregisterChangedCallback("doubletap_jump",
1582 &settingChangedCallback, this);
1583 g_settings->deregisterChangedCallback("enable_clouds",
1584 &settingChangedCallback, this);
1585 g_settings->deregisterChangedCallback("enable_particles",
1586 &settingChangedCallback, this);
1587 g_settings->deregisterChangedCallback("enable_fog",
1588 &settingChangedCallback, this);
1589 g_settings->deregisterChangedCallback("mouse_sensitivity",
1590 &settingChangedCallback, this);
1591 g_settings->deregisterChangedCallback("repeat_rightclick_time",
1592 &settingChangedCallback, this);
1593 g_settings->deregisterChangedCallback("noclip",
1594 &settingChangedCallback, this);
1595 g_settings->deregisterChangedCallback("free_move",
1596 &settingChangedCallback, this);
1597 g_settings->deregisterChangedCallback("cinematic",
1598 &settingChangedCallback, this);
1599 g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
1600 &settingChangedCallback, this);
1601 g_settings->deregisterChangedCallback("camera_smoothing",
1602 &settingChangedCallback, this);
1605 bool Game::startup(bool *kill,
1607 InputHandler *input,
1608 const std::string &map_dir,
1609 const std::string &playername,
1610 const std::string &password,
1611 std::string *address, // can change if simple_singleplayer_mode
1613 std::string &error_message,
1615 ChatBackend *chat_backend,
1616 const SubgameSpec &gamespec,
1617 bool simple_singleplayer_mode)
1620 this->device = RenderingEngine::get_raw_device();
1622 this->error_message = &error_message;
1623 this->reconnect_requested = reconnect;
1624 this->random_input = random_input;
1625 this->input = input;
1626 this->chat_backend = chat_backend;
1627 this->simple_singleplayer_mode = simple_singleplayer_mode;
1629 keycache.handler = input;
1630 keycache.populate();
1632 driver = device->getVideoDriver();
1633 smgr = RenderingEngine::get_scene_manager();
1635 RenderingEngine::get_scene_manager()->getParameters()->
1636 setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1638 memset(&runData, 0, sizeof(runData));
1639 runData.time_from_last_punch = 10.0;
1640 runData.profiler_max_page = 3;
1641 runData.update_wielded_item_trigger = true;
1643 memset(&flags, 0, sizeof(flags));
1644 flags.show_chat = true;
1645 flags.show_hud = true;
1646 flags.show_debug = g_settings->getBool("show_debug");
1647 m_invert_mouse = g_settings->getBool("invert_mouse");
1648 m_first_loop_after_window_activation = true;
1650 g_translations->clear();
1652 if (!init(map_dir, address, port, gamespec))
1655 if (!createClient(playername, password, address, port))
1664 ProfilerGraph graph;
1665 RunStats stats = { 0 };
1666 CameraOrientation cam_view_target = { 0 };
1667 CameraOrientation cam_view = { 0 };
1668 FpsControl draw_times = { 0 };
1669 f32 dtime; // in seconds
1671 /* Clear the profiler */
1672 Profiler::GraphValues dummyvalues;
1673 g_profiler->graphGet(dummyvalues);
1675 draw_times.last_time = RenderingEngine::get_timer_time();
1677 set_light_table(g_settings->getFloat("display_gamma"));
1680 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1681 && client->checkPrivilege("fast");
1684 irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
1685 g_settings->getU16("screen_h"));
1687 while (RenderingEngine::run()
1688 && !(*kill || g_gamecallback->shutdown_requested
1689 || (server && server->getShutdownRequested()))) {
1691 const irr::core::dimension2d<u32> ¤t_screen_size =
1692 RenderingEngine::get_video_driver()->getScreenSize();
1693 // Verify if window size has changed and save it if it's the case
1694 // Ensure evaluating settings->getBool after verifying screensize
1695 // First condition is cheaper
1696 if (previous_screen_size != current_screen_size &&
1697 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
1698 g_settings->getBool("autosave_screensize")) {
1699 g_settings->setU16("screen_w", current_screen_size.Width);
1700 g_settings->setU16("screen_h", current_screen_size.Height);
1701 previous_screen_size = current_screen_size;
1704 /* Must be called immediately after a device->run() call because it
1705 * uses device->getTimer()->getTime()
1707 limitFps(&draw_times, &dtime);
1709 updateStats(&stats, draw_times, dtime);
1710 updateInteractTimers(dtime);
1712 if (!checkConnection())
1714 if (!handleCallbacks())
1720 hud->resizeHotbar();
1722 updateProfilers(stats, draw_times, dtime);
1723 processUserInput(dtime);
1724 // Update camera before player movement to avoid camera lag of one frame
1725 updateCameraDirection(&cam_view_target, dtime);
1726 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1727 cam_view.camera_yaw) * m_cache_cam_smoothing;
1728 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1729 cam_view.camera_pitch) * m_cache_cam_smoothing;
1730 updatePlayerControl(cam_view);
1732 processClientEvents(&cam_view_target);
1733 updateCamera(draw_times.busy_time, dtime);
1735 processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
1736 updateFrame(&graph, &stats, dtime, cam_view);
1737 updateProfilerGraphs(&graph);
1739 // Update if minimap has been disabled by the server
1740 flags.show_minimap &= client->shouldShowMinimap();
1745 void Game::shutdown()
1747 #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
1748 if (g_settings->get("3d_mode") == "pageflip") {
1749 driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
1752 if (current_formspec)
1753 current_formspec->quitMenu();
1755 showOverlayMessage("Shutting down...", 0, 0, false);
1760 if (gui_chat_console)
1761 gui_chat_console->drop();
1767 while (g_menumgr.menuCount() > 0) {
1768 g_menumgr.m_stack.front()->setVisible(false);
1769 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1772 if (current_formspec) {
1773 current_formspec->drop();
1774 current_formspec = NULL;
1777 chat_backend->addMessage(L"", L"# Disconnected.");
1778 chat_backend->addMessage(L"", L"");
1782 while (!client->isShutdown()) {
1783 assert(texture_src != NULL);
1784 assert(shader_src != NULL);
1785 texture_src->processQueue();
1786 shader_src->processQueue();
1793 /****************************************************************************/
1794 /****************************************************************************
1796 ****************************************************************************/
1797 /****************************************************************************/
1800 const std::string &map_dir,
1801 std::string *address,
1803 const SubgameSpec &gamespec)
1805 texture_src = createTextureSource();
1807 showOverlayMessage("Loading...", 0, 0);
1809 shader_src = createShaderSource();
1811 itemdef_manager = createItemDefManager();
1812 nodedef_manager = createNodeDefManager();
1814 eventmgr = new EventManager();
1815 quicktune = new QuicktuneShortcutter();
1817 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1818 && eventmgr && quicktune))
1824 // Create a server if not connecting to an existing one
1825 if (address->empty()) {
1826 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1833 bool Game::initSound()
1836 if (g_settings->getBool("enable_sound")) {
1837 infostream << "Attempting to use OpenAL audio" << std::endl;
1838 sound = createOpenALSoundManager(&soundfetcher);
1840 infostream << "Failed to initialize OpenAL audio" << std::endl;
1842 infostream << "Sound disabled." << std::endl;
1846 infostream << "Using dummy audio." << std::endl;
1847 sound = &dummySoundManager;
1848 sound_is_dummy = true;
1851 soundmaker = new SoundMaker(sound, nodedef_manager);
1855 soundmaker->registerReceiver(eventmgr);
1860 bool Game::createSingleplayerServer(const std::string &map_dir,
1861 const SubgameSpec &gamespec, u16 port, std::string *address)
1863 showOverlayMessage("Creating server...", 0, 5);
1865 std::string bind_str = g_settings->get("bind_address");
1866 Address bind_addr(0, 0, 0, 0, port);
1868 if (g_settings->getBool("ipv6_server")) {
1869 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1873 bind_addr.Resolve(bind_str.c_str());
1874 } catch (ResolveError &e) {
1875 infostream << "Resolving bind address \"" << bind_str
1876 << "\" failed: " << e.what()
1877 << " -- Listening on all addresses." << std::endl;
1880 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1881 *error_message = "Unable to listen on " +
1882 bind_addr.serializeString() +
1883 " because IPv6 is disabled";
1884 errorstream << *error_message << std::endl;
1888 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1889 bind_addr.isIPv6(), false);
1891 server->start(bind_addr);
1896 bool Game::createClient(const std::string &playername,
1897 const std::string &password, std::string *address, u16 port)
1899 showOverlayMessage("Creating client...", 0, 10);
1901 draw_control = new MapDrawControl;
1905 bool could_connect, connect_aborted;
1907 if (!connectToServer(playername, password, address, port,
1908 &could_connect, &connect_aborted))
1911 if (!could_connect) {
1912 if (error_message->empty() && !connect_aborted) {
1913 // Should not happen if error messages are set properly
1914 *error_message = "Connection failed for unknown reason";
1915 errorstream << *error_message << std::endl;
1920 if (!getServerContent(&connect_aborted)) {
1921 if (error_message->empty() && !connect_aborted) {
1922 // Should not happen if error messages are set properly
1923 *error_message = "Connection failed for unknown reason";
1924 errorstream << *error_message << std::endl;
1929 GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
1930 &flags.force_fog_off, &runData.fog_range, client);
1931 shader_src->addShaderConstantSetterFactory(scsf);
1933 // Update cached textures, meshes and materials
1934 client->afterContentReceived();
1938 camera = new Camera(*draw_control, client);
1939 if (!camera || !camera->successfullyCreated(*error_message))
1941 client->setCamera(camera);
1945 if (m_cache_enable_clouds) {
1946 clouds = new Clouds(smgr, -1, time(0));
1948 *error_message = "Memory allocation error (clouds)";
1949 errorstream << *error_message << std::endl;
1956 sky = new Sky(-1, texture_src);
1958 skybox = NULL; // This is used/set later on in the main run loop
1960 local_inventory = new Inventory(itemdef_manager);
1962 if (!(sky && local_inventory)) {
1963 *error_message = "Memory allocation error (sky or local inventory)";
1964 errorstream << *error_message << std::endl;
1968 /* Pre-calculated values
1970 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1972 v2u32 size = t->getOriginalSize();
1973 crack_animation_length = size.Y / size.X;
1975 crack_animation_length = 5;
1981 /* Set window caption
1983 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
1985 str += utf8_to_wide(g_version_hash);
1987 str += driver->getName();
1989 device->setWindowCaption(str.c_str());
1991 LocalPlayer *player = client->getEnv().getLocalPlayer();
1992 player->hurt_tilt_timer = 0;
1993 player->hurt_tilt_strength = 0;
1995 hud = new Hud(guienv, client, player, local_inventory);
1998 *error_message = "Memory error: could not create HUD";
1999 errorstream << *error_message << std::endl;
2003 mapper = client->getMinimap();
2005 mapper->setMinimapMode(MINIMAP_MODE_OFF);
2010 bool Game::initGui()
2012 // First line of debug text
2013 guitext = addStaticText(guienv,
2014 utf8_to_wide(PROJECT_NAME_C).c_str(),
2015 core::rect<s32>(0, 0, 0, 0),
2016 false, false, guiroot);
2018 // Second line of debug text
2019 guitext2 = addStaticText(guienv,
2021 core::rect<s32>(0, 0, 0, 0),
2022 false, false, guiroot);
2024 // Third line of debug text
2025 guitext3 = addStaticText(guienv,
2027 core::rect<s32>(0, 0, 0, 0),
2028 false, false, guiroot);
2030 // At the middle of the screen
2031 // Object infos are shown in this
2032 guitext_info = addStaticText(guienv,
2034 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2035 false, true, guiroot);
2037 // Status text (displays info when showing and hiding GUI stuff, etc.)
2038 guitext_status = addStaticText(guienv,
2040 core::rect<s32>(0, 0, 0, 0),
2041 false, false, guiroot);
2042 guitext_status->setVisible(false);
2045 guitext_chat = addStaticText(
2048 core::rect<s32>(0, 0, 0, 0),
2049 //false, false); // Disable word wrap as of now
2050 false, true, guiroot);
2052 // Remove stale "recent" chat messages from previous connections
2053 chat_backend->clearRecentChat();
2055 // Chat backend and console
2056 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2057 -1, chat_backend, client, &g_menumgr);
2058 if (!gui_chat_console) {
2059 *error_message = "Could not allocate memory for chat console";
2060 errorstream << *error_message << std::endl;
2064 // Profiler text (size is updated when text is updated)
2065 guitext_profiler = addStaticText(guienv,
2067 core::rect<s32>(0, 0, 0, 0),
2068 false, false, guiroot);
2069 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2070 guitext_profiler->setVisible(false);
2071 guitext_profiler->setWordWrap(true);
2073 #ifdef HAVE_TOUCHSCREENGUI
2075 if (g_touchscreengui)
2076 g_touchscreengui->init(texture_src);
2083 bool Game::connectToServer(const std::string &playername,
2084 const std::string &password, std::string *address, u16 port,
2085 bool *connect_ok, bool *aborted)
2087 *connect_ok = false; // Let's not be overly optimistic
2089 bool local_server_mode = false;
2091 showOverlayMessage("Resolving address...", 0, 15);
2093 Address connect_address(0, 0, 0, 0, port);
2096 connect_address.Resolve(address->c_str());
2098 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2099 //connect_address.Resolve("localhost");
2100 if (connect_address.isIPv6()) {
2101 IPv6AddressBytes addr_bytes;
2102 addr_bytes.bytes[15] = 1;
2103 connect_address.setAddress(&addr_bytes);
2105 connect_address.setAddress(127, 0, 0, 1);
2107 local_server_mode = true;
2109 } catch (ResolveError &e) {
2110 *error_message = std::string("Couldn't resolve address: ") + e.what();
2111 errorstream << *error_message << std::endl;
2115 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2116 *error_message = "Unable to connect to " +
2117 connect_address.serializeString() +
2118 " because IPv6 is disabled";
2119 errorstream << *error_message << std::endl;
2123 client = new Client(playername.c_str(), password, *address,
2124 *draw_control, texture_src, shader_src,
2125 itemdef_manager, nodedef_manager, sound, eventmgr,
2126 connect_address.isIPv6(), &flags);
2131 infostream << "Connecting to server at ";
2132 connect_address.print(&infostream);
2133 infostream << std::endl;
2135 client->connect(connect_address,
2136 simple_singleplayer_mode || local_server_mode);
2139 Wait for server to accept connection
2145 FpsControl fps_control = { 0 };
2147 f32 wait_time = 0; // in seconds
2149 fps_control.last_time = RenderingEngine::get_timer_time();
2154 while (RenderingEngine::run()) {
2156 limitFps(&fps_control, &dtime);
2158 // Update client and server
2159 client->step(dtime);
2162 server->step(dtime);
2165 if (client->getState() == LC_Init) {
2171 if (client->accessDenied()) {
2172 *error_message = "Access denied. Reason: "
2173 + client->accessDeniedReason();
2174 *reconnect_requested = client->reconnectRequested();
2175 errorstream << *error_message << std::endl;
2179 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2181 infostream << "Connect aborted [Escape]" << std::endl;
2186 // Only time out if we aren't waiting for the server we started
2187 if ((!address->empty()) && (wait_time > 10)) {
2188 bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
2189 // If no pre v25 init was sent, and no answer was received,
2190 // but the low level connection could be established
2191 // (meaning that we have a peer id), then we probably wanted
2192 // to connect to a legacy server. In this case, tell the user
2193 // to enable the option to be able to connect.
2194 if (!sent_old_init &&
2195 (client->getProtoVersion() == 0) &&
2196 client->connectedToServer()) {
2197 *error_message = "Connection failure: init packet not "
2198 "recognized by server.\n"
2199 "Most likely the server uses an old protocol version (<v25).\n"
2200 "Please ask the server owner to update to 0.4.13 or later.\n"
2201 "To still connect to the server in the meantime,\n"
2202 "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
2203 "or by enabling the 'Client -> Network -> Support older Servers'\n"
2204 "entry in the advanced settings menu.";
2206 *error_message = "Connection timed out.";
2208 errorstream << *error_message << std::endl;
2213 showOverlayMessage("Connecting to server...", dtime, 20);
2215 } catch (con::PeerNotFoundException &e) {
2216 // TODO: Should something be done here? At least an info/error
2224 bool Game::getServerContent(bool *aborted)
2228 FpsControl fps_control = { 0 };
2229 f32 dtime; // in seconds
2231 fps_control.last_time = RenderingEngine::get_timer_time();
2233 while (RenderingEngine::run()) {
2235 limitFps(&fps_control, &dtime);
2237 // Update client and server
2238 client->step(dtime);
2241 server->step(dtime);
2244 if (client->mediaReceived() && client->itemdefReceived() &&
2245 client->nodedefReceived()) {
2250 if (!checkConnection())
2253 if (client->getState() < LC_Init) {
2254 *error_message = "Client disconnected";
2255 errorstream << *error_message << std::endl;
2259 if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2261 infostream << "Connect aborted [Escape]" << std::endl;
2268 if (!client->itemdefReceived()) {
2269 const wchar_t *text = wgettext("Item definitions...");
2271 RenderingEngine::draw_load_screen(text, guienv, texture_src,
2274 } else if (!client->nodedefReceived()) {
2275 const wchar_t *text = wgettext("Node definitions...");
2277 RenderingEngine::draw_load_screen(text, guienv, texture_src,
2281 std::stringstream message;
2282 std::fixed(message);
2283 message.precision(0);
2284 message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
2285 message.precision(2);
2287 if ((USE_CURL == 0) ||
2288 (!g_settings->getBool("enable_remote_media_server"))) {
2289 float cur = client->getCurRate();
2290 std::string cur_unit = gettext("KiB/s");
2294 cur_unit = gettext("MiB/s");
2297 message << " (" << cur << ' ' << cur_unit << ")";
2300 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
2301 RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
2302 texture_src, dtime, progress);
2310 /****************************************************************************/
2311 /****************************************************************************
2313 ****************************************************************************/
2314 /****************************************************************************/
2316 inline void Game::updateInteractTimers(f32 dtime)
2318 if (runData.nodig_delay_timer >= 0)
2319 runData.nodig_delay_timer -= dtime;
2321 if (runData.object_hit_delay_timer >= 0)
2322 runData.object_hit_delay_timer -= dtime;
2324 runData.time_from_last_punch += dtime;
2328 /* returns false if game should exit, otherwise true
2330 inline bool Game::checkConnection()
2332 if (client->accessDenied()) {
2333 *error_message = "Access denied. Reason: "
2334 + client->accessDeniedReason();
2335 *reconnect_requested = client->reconnectRequested();
2336 errorstream << *error_message << std::endl;
2344 /* returns false if game should exit, otherwise true
2346 inline bool Game::handleCallbacks()
2348 if (g_gamecallback->disconnect_requested) {
2349 g_gamecallback->disconnect_requested = false;
2353 if (g_gamecallback->changepassword_requested) {
2354 (new GUIPasswordChange(guienv, guiroot, -1,
2355 &g_menumgr, client))->drop();
2356 g_gamecallback->changepassword_requested = false;
2359 if (g_gamecallback->changevolume_requested) {
2360 (new GUIVolumeChange(guienv, guiroot, -1,
2361 &g_menumgr))->drop();
2362 g_gamecallback->changevolume_requested = false;
2365 if (g_gamecallback->keyconfig_requested) {
2366 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2367 &g_menumgr))->drop();
2368 g_gamecallback->keyconfig_requested = false;
2371 if (g_gamecallback->keyconfig_changed) {
2372 keycache.populate(); // update the cache with new settings
2373 g_gamecallback->keyconfig_changed = false;
2380 void Game::processQueues()
2382 texture_src->processQueue();
2383 itemdef_manager->processQueue(client);
2384 shader_src->processQueue();
2388 void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)
2390 float profiler_print_interval =
2391 g_settings->getFloat("profiler_print_interval");
2392 bool print_to_log = true;
2394 if (profiler_print_interval == 0) {
2395 print_to_log = false;
2396 profiler_print_interval = 5;
2399 if (profiler_interval.step(dtime, profiler_print_interval)) {
2401 infostream << "Profiler:" << std::endl;
2402 g_profiler->print(infostream);
2405 update_profiler_gui(guitext_profiler, g_fontengine,
2406 runData.profiler_current_page, runData.profiler_max_page,
2407 driver->getScreenSize().Height);
2409 g_profiler->clear();
2412 addProfilerGraphs(stats, draw_times, dtime);
2416 void Game::addProfilerGraphs(const RunStats &stats,
2417 const FpsControl &draw_times, f32 dtime)
2419 g_profiler->graphAdd("mainloop_other",
2420 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2422 if (draw_times.sleep_time != 0)
2423 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2424 g_profiler->graphAdd("mainloop_dtime", dtime);
2426 g_profiler->add("Elapsed time", dtime);
2427 g_profiler->avg("FPS", 1. / dtime);
2431 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2438 /* Time average and jitter calculation
2440 jp = &stats->dtime_jitter;
2441 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2443 jitter = dtime - jp->avg;
2445 if (jitter > jp->max)
2448 jp->counter += dtime;
2450 if (jp->counter > 0.0) {
2452 jp->max_sample = jp->max;
2453 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2457 /* Busytime average and jitter calculation
2459 jp = &stats->busy_time_jitter;
2460 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2462 jitter = draw_times.busy_time - jp->avg;
2464 if (jitter > jp->max)
2466 if (jitter < jp->min)
2469 jp->counter += dtime;
2471 if (jp->counter > 0.0) {
2473 jp->max_sample = jp->max;
2474 jp->min_sample = jp->min;
2482 /****************************************************************************
2484 ****************************************************************************/
2486 void Game::processUserInput(f32 dtime)
2488 // Reset input if window not active or some menu is active
2489 if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
2491 #ifdef HAVE_TOUCHSCREENGUI
2492 g_touchscreengui->hide();
2495 #ifdef HAVE_TOUCHSCREENGUI
2496 else if (g_touchscreengui) {
2497 /* on touchscreengui step may generate own input events which ain't
2498 * what we want in case we just did clear them */
2499 g_touchscreengui->step(dtime);
2503 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2504 gui_chat_console->closeConsoleAtOnce();
2507 // Input handler step() (used by the random input generator)
2511 if (current_formspec != NULL)
2512 current_formspec->getAndroidUIInput();
2514 handleAndroidChatInput();
2517 // Increase timer for double tap of "keymap_jump"
2518 if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
2519 runData.jump_timer += dtime;
2522 processItemSelection(&runData.new_playeritem);
2526 void Game::processKeyInput()
2528 if (wasKeyDown(KeyType::DROP)) {
2529 dropSelectedItem(isKeyDown(KeyType::SNEAK));
2530 } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
2531 toggleAutoforward();
2532 } else if (wasKeyDown(KeyType::INVENTORY)) {
2534 } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
2535 if (!gui_chat_console->isOpenInhibited()) {
2538 } else if (wasKeyDown(KeyType::CHAT)) {
2539 openConsole(0.2, L"");
2540 } else if (wasKeyDown(KeyType::CMD)) {
2541 openConsole(0.2, L"/");
2542 } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
2543 openConsole(0.2, L".");
2544 } else if (wasKeyDown(KeyType::CONSOLE)) {
2545 openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
2546 } else if (wasKeyDown(KeyType::FREEMOVE)) {
2548 } else if (wasKeyDown(KeyType::JUMP)) {
2549 toggleFreeMoveAlt();
2550 } else if (wasKeyDown(KeyType::FASTMOVE)) {
2552 } else if (wasKeyDown(KeyType::NOCLIP)) {
2554 } else if (wasKeyDown(KeyType::MUTE)) {
2555 float volume = g_settings->getFloat("sound_volume");
2556 if (volume < 0.001f) {
2557 g_settings->setFloat("sound_volume", 1.0f);
2558 m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
2560 g_settings->setFloat("sound_volume", 0.0f);
2561 m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
2563 runData.statustext_time = 0;
2564 } else if (wasKeyDown(KeyType::INC_VOLUME)) {
2565 float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
2567 g_settings->setFloat("sound_volume", new_volume);
2568 snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
2569 m_statustext = narrow_to_wide(buf);
2570 runData.statustext_time = 0;
2571 } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
2572 float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
2574 g_settings->setFloat("sound_volume", new_volume);
2575 snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
2576 m_statustext = narrow_to_wide(buf);
2577 runData.statustext_time = 0;
2578 } else if (wasKeyDown(KeyType::CINEMATIC)) {
2580 } else if (wasKeyDown(KeyType::SCREENSHOT)) {
2581 client->makeScreenshot();
2582 } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
2584 } else if (wasKeyDown(KeyType::MINIMAP)) {
2585 toggleMinimap(isKeyDown(KeyType::SNEAK));
2586 } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
2588 } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
2590 } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
2591 toggleUpdateCamera();
2592 } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
2594 } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
2596 } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
2597 increaseViewRange();
2598 } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
2599 decreaseViewRange();
2600 } else if (wasKeyDown(KeyType::RANGESELECT)) {
2601 toggleFullViewRange();
2602 } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
2604 } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
2606 } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
2608 } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
2610 } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
2611 // Print debug stacks
2612 dstream << "-----------------------------------------"
2614 dstream << "Printing debug stacks:" << std::endl;
2615 dstream << "-----------------------------------------"
2617 debug_stacks_print();
2620 if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
2621 runData.reset_jump_timer = false;
2622 runData.jump_timer = 0.0f;
2625 if (quicktune->hasMessage()) {
2626 m_statustext = utf8_to_wide(quicktune->getMessage());
2627 runData.statustext_time = 0.0f;
2631 void Game::processItemSelection(u16 *new_playeritem)
2633 LocalPlayer *player = client->getEnv().getLocalPlayer();
2635 /* Item selection using mouse wheel
2637 *new_playeritem = client->getPlayerItem();
2639 s32 wheel = input->getMouseWheel();
2640 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2641 player->hud_hotbar_itemcount - 1);
2645 if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
2646 wasKeyDown(KeyType::HOTBAR_NEXT)) {
2650 if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
2651 wasKeyDown(KeyType::HOTBAR_PREV)) {
2656 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2658 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2661 /* Item selection using hotbar slot keys
2663 for (u16 i = 0; i < 23; i++) {
2664 if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
2665 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2666 *new_playeritem = i;
2667 infostream << "Selected item: " << new_playeritem << std::endl;
2675 void Game::dropSelectedItem(bool single_item)
2677 IDropAction *a = new IDropAction();
2678 a->count = single_item ? 1 : 0;
2679 a->from_inv.setCurrentPlayer();
2680 a->from_list = "main";
2681 a->from_i = client->getPlayerItem();
2682 client->inventoryAction(a);
2686 void Game::openInventory()
2689 * Don't permit to open inventory is CAO or player doesn't exists.
2690 * This prevent showing an empty inventory at player load
2693 LocalPlayer *player = client->getEnv().getLocalPlayer();
2694 if (!player || !player->getCAO())
2697 infostream << "the_game: " << "Launching inventory" << std::endl;
2699 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2700 TextDest *txt_dst = new TextDestPlayerInventory(client);
2702 create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
2705 InventoryLocation inventoryloc;
2706 inventoryloc.setCurrentPlayer();
2707 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2711 void Game::openConsole(float scale, const wchar_t *line)
2713 assert(scale > 0.0f && scale <= 1.0f);
2716 porting::showInputDialog(gettext("ok"), "", "", 2);
2717 m_android_chat_open = true;
2719 if (gui_chat_console->isOpenInhibited())
2721 gui_chat_console->openConsole(scale);
2723 gui_chat_console->setCloseOnEnter(true);
2724 gui_chat_console->replaceAndAddToHistory(line);
2730 void Game::handleAndroidChatInput()
2732 if (m_android_chat_open && porting::getInputDialogState() == 0) {
2733 std::string text = porting::getInputDialogValue();
2734 client->typeChatMessage(utf8_to_wide(text));
2740 void Game::toggleFreeMove()
2742 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2744 bool free_move = !g_settings->getBool("free_move");
2745 g_settings->set("free_move", bool_to_cstr(free_move));
2747 runData.statustext_time = 0;
2748 m_statustext = msg[free_move];
2749 if (free_move && !client->checkPrivilege("fly"))
2750 m_statustext += L" (note: no 'fly' privilege)";
2754 void Game::toggleFreeMoveAlt()
2756 if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
2759 runData.reset_jump_timer = true;
2763 void Game::toggleFast()
2765 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2766 bool fast_move = !g_settings->getBool("fast_move");
2767 g_settings->set("fast_move", bool_to_cstr(fast_move));
2769 runData.statustext_time = 0;
2770 m_statustext = msg[fast_move];
2772 bool has_fast_privs = client->checkPrivilege("fast");
2774 if (fast_move && !has_fast_privs)
2775 m_statustext += L" (note: no 'fast' privilege)";
2778 m_cache_hold_aux1 = fast_move && has_fast_privs;
2783 void Game::toggleNoClip()
2785 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2786 bool noclip = !g_settings->getBool("noclip");
2787 g_settings->set("noclip", bool_to_cstr(noclip));
2789 runData.statustext_time = 0;
2790 m_statustext = msg[noclip];
2792 if (noclip && !client->checkPrivilege("noclip"))
2793 m_statustext += L" (note: no 'noclip' privilege)";
2796 void Game::toggleCinematic()
2798 static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
2799 bool cinematic = !g_settings->getBool("cinematic");
2800 g_settings->set("cinematic", bool_to_cstr(cinematic));
2802 runData.statustext_time = 0;
2803 m_statustext = msg[cinematic];
2806 // Autoforward by toggling continuous forward.
2807 void Game::toggleAutoforward()
2809 static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" };
2810 bool autoforward_enabled = !g_settings->getBool("continuous_forward");
2811 g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled));
2813 runData.statustext_time = 0;
2814 m_statustext = msg[autoforward_enabled ? 1 : 0];
2817 void Game::toggleChat()
2819 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2821 flags.show_chat = !flags.show_chat;
2822 runData.statustext_time = 0;
2823 m_statustext = msg[flags.show_chat];
2827 void Game::toggleHud()
2829 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2831 flags.show_hud = !flags.show_hud;
2832 runData.statustext_time = 0;
2833 m_statustext = msg[flags.show_hud];
2836 void Game::toggleMinimap(bool shift_pressed)
2838 if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
2841 if (shift_pressed) {
2842 mapper->toggleMinimapShape();
2846 u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
2848 MinimapMode mode = MINIMAP_MODE_OFF;
2849 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
2850 mode = mapper->getMinimapMode();
2851 mode = (MinimapMode)((int)mode + 1);
2852 // If radar is disabled and in, or switching to, radar mode
2853 if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
2854 mode = MINIMAP_MODE_OFF;
2857 flags.show_minimap = true;
2859 case MINIMAP_MODE_SURFACEx1:
2860 m_statustext = L"Minimap in surface mode, Zoom x1";
2862 case MINIMAP_MODE_SURFACEx2:
2863 m_statustext = L"Minimap in surface mode, Zoom x2";
2865 case MINIMAP_MODE_SURFACEx4:
2866 m_statustext = L"Minimap in surface mode, Zoom x4";
2868 case MINIMAP_MODE_RADARx1:
2869 m_statustext = L"Minimap in radar mode, Zoom x1";
2871 case MINIMAP_MODE_RADARx2:
2872 m_statustext = L"Minimap in radar mode, Zoom x2";
2874 case MINIMAP_MODE_RADARx4:
2875 m_statustext = L"Minimap in radar mode, Zoom x4";
2878 mode = MINIMAP_MODE_OFF;
2879 flags.show_minimap = false;
2880 m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
2881 L"Minimap hidden" : L"Minimap disabled by server";
2884 runData.statustext_time = 0;
2885 mapper->setMinimapMode(mode);
2888 void Game::toggleFog()
2890 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2892 flags.force_fog_off = !flags.force_fog_off;
2893 runData.statustext_time = 0;
2894 m_statustext = msg[flags.force_fog_off];
2898 void Game::toggleDebug()
2900 // Initial / 4x toggle: Chat only
2901 // 1x toggle: Debug text with chat
2902 // 2x toggle: Debug text with profiler graph
2903 // 3x toggle: Debug text and wireframe
2904 if (!flags.show_debug) {
2905 flags.show_debug = true;
2906 flags.show_profiler_graph = false;
2907 draw_control->show_wireframe = false;
2908 m_statustext = L"Debug info shown";
2909 } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
2910 flags.show_profiler_graph = true;
2911 m_statustext = L"Profiler graph shown";
2912 } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
2913 flags.show_profiler_graph = false;
2914 draw_control->show_wireframe = true;
2915 m_statustext = L"Wireframe shown";
2917 flags.show_debug = false;
2918 flags.show_profiler_graph = false;
2919 draw_control->show_wireframe = false;
2920 if (client->checkPrivilege("debug")) {
2921 m_statustext = L"Debug info, profiler graph, and wireframe hidden";
2923 m_statustext = L"Debug info and profiler graph hidden";
2926 runData.statustext_time = 0;
2930 void Game::toggleUpdateCamera()
2932 static const wchar_t *msg[] = {
2933 L"Camera update enabled",
2934 L"Camera update disabled"
2937 flags.disable_camera_update = !flags.disable_camera_update;
2938 runData.statustext_time = 0;
2939 m_statustext = msg[flags.disable_camera_update];
2943 void Game::toggleProfiler()
2945 runData.profiler_current_page =
2946 (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
2948 // FIXME: This updates the profiler with incomplete values
2949 update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
2950 runData.profiler_max_page, driver->getScreenSize().Height);
2952 if (runData.profiler_current_page != 0) {
2953 std::wstringstream sstr;
2954 sstr << "Profiler shown (page " << runData.profiler_current_page
2955 << " of " << runData.profiler_max_page << ")";
2956 m_statustext = sstr.str();
2958 m_statustext = L"Profiler hidden";
2960 runData.statustext_time = 0;
2964 void Game::increaseViewRange()
2966 s16 range = g_settings->getS16("viewing_range");
2967 s16 range_new = range + 10;
2969 if (range_new > 4000) {
2971 m_statustext = utf8_to_wide("Viewing range is at maximum: "
2974 m_statustext = utf8_to_wide("Viewing range changed to "
2977 g_settings->set("viewing_range", itos(range_new));
2978 runData.statustext_time = 0;
2982 void Game::decreaseViewRange()
2984 s16 range = g_settings->getS16("viewing_range");
2985 s16 range_new = range - 10;
2987 if (range_new < 20) {
2989 m_statustext = utf8_to_wide("Viewing range is at minimum: "
2992 m_statustext = utf8_to_wide("Viewing range changed to "
2995 g_settings->set("viewing_range", itos(range_new));
2996 runData.statustext_time = 0;
3000 void Game::toggleFullViewRange()
3002 static const wchar_t *msg[] = {
3003 L"Normal view range",
3004 L"Infinite view range"
3007 draw_control->range_all = !draw_control->range_all;
3008 infostream << msg[draw_control->range_all] << std::endl;
3009 m_statustext = msg[draw_control->range_all];
3010 runData.statustext_time = 0;
3014 void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
3016 if ((device->isWindowActive() && device->isWindowFocused()
3017 && !isMenuActive()) || random_input) {
3020 if (!random_input) {
3021 // Mac OSX gets upset if this is set every frame
3022 if (device->getCursorControl()->isVisible())
3023 device->getCursorControl()->setVisible(false);
3027 if (m_first_loop_after_window_activation)
3028 m_first_loop_after_window_activation = false;
3030 updateCameraOrientation(cam, dtime);
3032 input->setMousePos((driver->getScreenSize().Width / 2),
3033 (driver->getScreenSize().Height / 2));
3037 // Mac OSX gets upset if this is set every frame
3038 if (!device->getCursorControl()->isVisible())
3039 device->getCursorControl()->setVisible(true);
3042 m_first_loop_after_window_activation = true;
3047 void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
3049 #ifdef HAVE_TOUCHSCREENGUI
3050 if (g_touchscreengui) {
3051 cam->camera_yaw += g_touchscreengui->getYawChange();
3052 cam->camera_pitch = g_touchscreengui->getPitch();
3056 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
3057 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
3059 if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
3063 cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
3064 cam->camera_pitch += dy * m_cache_mouse_sensitivity;
3066 #ifdef HAVE_TOUCHSCREENGUI
3070 if (m_cache_enable_joysticks) {
3071 f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
3072 cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
3073 cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
3076 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
3080 void Game::updatePlayerControl(const CameraOrientation &cam)
3082 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
3084 // DO NOT use the isKeyDown method for the forward, backward, left, right
3085 // buttons, as the code that uses the controls needs to be able to
3086 // distinguish between the two in order to know when to use joysticks.
3088 PlayerControl control(
3089 input->isKeyDown(keycache.key[KeyType::FORWARD]),
3090 input->isKeyDown(keycache.key[KeyType::BACKWARD]),
3091 input->isKeyDown(keycache.key[KeyType::LEFT]),
3092 input->isKeyDown(keycache.key[KeyType::RIGHT]),
3093 isKeyDown(KeyType::JUMP),
3094 isKeyDown(KeyType::SPECIAL1),
3095 isKeyDown(KeyType::SNEAK),
3096 isKeyDown(KeyType::ZOOM),
3101 input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
3102 input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
3106 ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
3107 ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
3108 ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
3109 ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
3110 ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
3111 ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
3112 ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
3113 ( (u32)(isLeftPressed() & 0x1) << 7) |
3114 ( (u32)(isRightPressed() & 0x1) << 8
3118 /* For Android, simulate holding down AUX1 (fast move) if the user has
3119 * the fast_move setting toggled on. If there is an aux1 key defined for
3120 * Android then its meaning is inverted (i.e. holding aux1 means walk and
3123 if (m_cache_hold_aux1) {
3124 control.aux1 = control.aux1 ^ true;
3125 keypress_bits ^= ((u32)(1U << 5));
3129 client->setPlayerControl(control);
3130 LocalPlayer *player = client->getEnv().getLocalPlayer();
3131 player->keyPressed = keypress_bits;
3137 inline void Game::step(f32 *dtime)
3139 bool can_be_and_is_paused =
3140 (simple_singleplayer_mode && g_menumgr.pausesGame());
3142 if (can_be_and_is_paused) { // This is for a singleplayer server
3143 *dtime = 0; // No time passes
3145 if (server != NULL) {
3146 //TimeTaker timer("server->step(dtime)");
3147 server->step(*dtime);
3150 //TimeTaker timer("client.step(dtime)");
3151 client->step(*dtime);
3155 const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
3156 {&Game::handleClientEvent_None},
3157 {&Game::handleClientEvent_PlayerDamage},
3158 {&Game::handleClientEvent_PlayerForceMove},
3159 {&Game::handleClientEvent_Deathscreen},
3160 {&Game::handleClientEvent_ShowFormSpec},
3161 {&Game::handleClientEvent_ShowLocalFormSpec},
3162 {&Game::handleClientEvent_HandleParticleEvent},
3163 {&Game::handleClientEvent_HandleParticleEvent},
3164 {&Game::handleClientEvent_HandleParticleEvent},
3165 {&Game::handleClientEvent_HudAdd},
3166 {&Game::handleClientEvent_HudRemove},
3167 {&Game::handleClientEvent_HudChange},
3168 {&Game::handleClientEvent_SetSky},
3169 {&Game::handleClientEvent_OverrideDayNigthRatio},
3170 {&Game::handleClientEvent_CloudParams},
3173 void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
3175 FATAL_ERROR("ClientEvent type None received");
3178 void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
3180 if (client->getHP() == 0)
3183 if (client->moddingEnabled()) {
3184 client->getScript()->on_damage_taken(event->player_damage.amount);
3187 runData.damage_flash += 95.0 + 3.2 * event->player_damage.amount;
3188 runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
3190 LocalPlayer *player = client->getEnv().getLocalPlayer();
3192 player->hurt_tilt_timer = 1.5;
3193 player->hurt_tilt_strength =
3194 rangelim(event->player_damage.amount / 4, 1.0, 4.0);
3196 client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
3199 void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
3201 cam->camera_yaw = event->player_force_move.yaw;
3202 cam->camera_pitch = event->player_force_move.pitch;
3205 void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
3207 // This should be enabled for death formspec in builtin
3208 client->getScript()->on_death();
3210 LocalPlayer *player = client->getEnv().getLocalPlayer();
3212 /* Handle visualization */
3213 runData.damage_flash = 0;
3214 player->hurt_tilt_timer = 0;
3215 player->hurt_tilt_strength = 0;
3218 void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
3220 if (event->show_formspec.formspec->empty()) {
3221 if (current_formspec && (event->show_formspec.formname->empty()
3222 || *(event->show_formspec.formname) == cur_formname)) {
3223 current_formspec->quitMenu();
3226 FormspecFormSource *fs_src =
3227 new FormspecFormSource(*(event->show_formspec.formspec));
3228 TextDestPlayerInventory *txt_dst =
3229 new TextDestPlayerInventory(client, *(event->show_formspec.formname));
3231 create_formspec_menu(¤t_formspec, client, &input->joystick,
3233 cur_formname = *(event->show_formspec.formname);
3236 delete event->show_formspec.formspec;
3237 delete event->show_formspec.formname;
3240 void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
3242 FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
3243 LocalFormspecHandler *txt_dst =
3244 new LocalFormspecHandler(*event->show_formspec.formname, client);
3245 create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
3247 delete event->show_formspec.formspec;
3248 delete event->show_formspec.formname;
3251 void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
3252 CameraOrientation *cam)
3254 LocalPlayer *player = client->getEnv().getLocalPlayer();
3255 client->getParticleManager()->handleParticleEvent(event, client, player);
3258 void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
3260 LocalPlayer *player = client->getEnv().getLocalPlayer();
3262 u32 id = event->hudadd.id;
3264 HudElement *e = player->getHud(id);
3267 delete event->hudadd.pos;
3268 delete event->hudadd.name;
3269 delete event->hudadd.scale;
3270 delete event->hudadd.text;
3271 delete event->hudadd.align;
3272 delete event->hudadd.offset;
3273 delete event->hudadd.world_pos;
3274 delete event->hudadd.size;
3279 e->type = (HudElementType)event->hudadd.type;
3280 e->pos = *event->hudadd.pos;
3281 e->name = *event->hudadd.name;
3282 e->scale = *event->hudadd.scale;
3283 e->text = *event->hudadd.text;
3284 e->number = event->hudadd.number;
3285 e->item = event->hudadd.item;
3286 e->dir = event->hudadd.dir;
3287 e->align = *event->hudadd.align;
3288 e->offset = *event->hudadd.offset;
3289 e->world_pos = *event->hudadd.world_pos;
3290 e->size = *event->hudadd.size;
3292 u32 new_id = player->addHud(e);
3293 //if this isn't true our huds aren't consistent
3294 sanity_check(new_id == id);
3296 delete event->hudadd.pos;
3297 delete event->hudadd.name;
3298 delete event->hudadd.scale;
3299 delete event->hudadd.text;
3300 delete event->hudadd.align;
3301 delete event->hudadd.offset;
3302 delete event->hudadd.world_pos;
3303 delete event->hudadd.size;
3306 void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
3308 LocalPlayer *player = client->getEnv().getLocalPlayer();
3309 HudElement *e = player->removeHud(event->hudrm.id);
3313 void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
3315 LocalPlayer *player = client->getEnv().getLocalPlayer();
3317 u32 id = event->hudchange.id;
3318 HudElement *e = player->getHud(id);
3321 delete event->hudchange.v3fdata;
3322 delete event->hudchange.v2fdata;
3323 delete event->hudchange.sdata;
3324 delete event->hudchange.v2s32data;
3328 switch (event->hudchange.stat) {
3330 e->pos = *event->hudchange.v2fdata;
3334 e->name = *event->hudchange.sdata;
3337 case HUD_STAT_SCALE:
3338 e->scale = *event->hudchange.v2fdata;
3342 e->text = *event->hudchange.sdata;
3345 case HUD_STAT_NUMBER:
3346 e->number = event->hudchange.data;
3350 e->item = event->hudchange.data;
3354 e->dir = event->hudchange.data;
3357 case HUD_STAT_ALIGN:
3358 e->align = *event->hudchange.v2fdata;
3361 case HUD_STAT_OFFSET:
3362 e->offset = *event->hudchange.v2fdata;
3365 case HUD_STAT_WORLD_POS:
3366 e->world_pos = *event->hudchange.v3fdata;
3370 e->size = *event->hudchange.v2s32data;
3374 delete event->hudchange.v3fdata;
3375 delete event->hudchange.v2fdata;
3376 delete event->hudchange.sdata;
3377 delete event->hudchange.v2s32data;
3380 void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
3382 sky->setVisible(false);
3383 // Whether clouds are visible in front of a custom skybox
3384 sky->setCloudsEnabled(event->set_sky.clouds);
3391 // Handle according to type
3392 if (*event->set_sky.type == "regular") {
3393 sky->setVisible(true);
3394 sky->setCloudsEnabled(true);
3395 } else if (*event->set_sky.type == "skybox" &&
3396 event->set_sky.params->size() == 6) {
3397 sky->setFallbackBgColor(*event->set_sky.bgcolor);
3398 skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
3399 texture_src->getTextureForMesh((*event->set_sky.params)[0]),
3400 texture_src->getTextureForMesh((*event->set_sky.params)[1]),
3401 texture_src->getTextureForMesh((*event->set_sky.params)[2]),
3402 texture_src->getTextureForMesh((*event->set_sky.params)[3]),
3403 texture_src->getTextureForMesh((*event->set_sky.params)[4]),
3404 texture_src->getTextureForMesh((*event->set_sky.params)[5]));
3406 // Handle everything else as plain color
3408 if (*event->set_sky.type != "plain")
3409 infostream << "Unknown sky type: "
3410 << (*event->set_sky.type) << std::endl;
3412 sky->setFallbackBgColor(*event->set_sky.bgcolor);
3415 delete event->set_sky.bgcolor;
3416 delete event->set_sky.type;
3417 delete event->set_sky.params;
3420 void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
3421 CameraOrientation *cam)
3423 client->getEnv().setDayNightRatioOverride(
3424 event->override_day_night_ratio.do_override,
3425 event->override_day_night_ratio.ratio_f * 1000.0f);
3428 void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
3433 clouds->setDensity(event->cloud_params.density);
3434 clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
3435 clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
3436 clouds->setHeight(event->cloud_params.height);
3437 clouds->setThickness(event->cloud_params.thickness);
3438 clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
3441 void Game::processClientEvents(CameraOrientation *cam)
3443 while (client->hasClientEvents()) {
3444 std::unique_ptr<ClientEvent> event(client->getClientEvent());
3445 FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
3446 const ClientEventHandler& evHandler = clientEventHandler[event->type];
3447 (this->*evHandler.handler)(event.get(), cam);
3451 void Game::updateCamera(u32 busy_time, f32 dtime)
3453 LocalPlayer *player = client->getEnv().getLocalPlayer();
3456 For interaction purposes, get info about the held item
3458 - Is it a usable item?
3459 - Can it point to liquids?
3461 ItemStack playeritem;
3463 InventoryList *mlist = local_inventory->getList("main");
3465 if (mlist && client->getPlayerItem() < mlist->getSize())
3466 playeritem = mlist->getItem(client->getPlayerItem());
3469 if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
3470 InventoryList *hlist = local_inventory->getList("hand");
3472 playeritem = hlist->getItem(0);
3476 ToolCapabilities playeritem_toolcap =
3477 playeritem.getToolCapabilities(itemdef_manager);
3479 v3s16 old_camera_offset = camera->getOffset();
3481 if (wasKeyDown(KeyType::CAMERA_MODE)) {
3482 GenericCAO *playercao = player->getCAO();
3484 // If playercao not loaded, don't change camera
3488 camera->toggleCameraMode();
3490 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3491 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3494 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3495 float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
3497 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3498 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
3499 camera->step(dtime);
3501 v3f camera_position = camera->getPosition();
3502 v3f camera_direction = camera->getDirection();
3503 f32 camera_fov = camera->getFovMax();
3504 v3s16 camera_offset = camera->getOffset();
3506 m_camera_offset_changed = (camera_offset != old_camera_offset);
3508 if (!flags.disable_camera_update) {
3509 client->getEnv().getClientMap().updateCamera(camera_position,
3510 camera_direction, camera_fov, camera_offset);
3512 if (m_camera_offset_changed) {
3513 client->updateCameraOffset(camera_offset);
3514 client->getEnv().updateCameraOffset(camera_offset);
3517 clouds->updateCameraOffset(camera_offset);
3523 void Game::updateSound(f32 dtime)
3525 // Update sound listener
3526 v3s16 camera_offset = camera->getOffset();
3527 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3528 v3f(0, 0, 0), // velocity
3529 camera->getDirection(),
3530 camera->getCameraNode()->getUpVector());
3532 // Check if volume is in the proper range, else fix it.
3533 float old_volume = g_settings->getFloat("sound_volume");
3534 float new_volume = rangelim(old_volume, 0.0f, 1.0f);
3535 sound->setListenerGain(new_volume);
3537 if (old_volume != new_volume) {
3538 g_settings->setFloat("sound_volume", new_volume);
3541 LocalPlayer *player = client->getEnv().getLocalPlayer();
3543 // Tell the sound maker whether to make footstep sounds
3544 soundmaker->makes_footstep_sound = player->makes_footstep_sound;
3546 // Update sound maker
3547 if (player->makes_footstep_sound)
3548 soundmaker->step(dtime);
3550 ClientMap &map = client->getEnv().getClientMap();
3551 MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
3552 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3556 void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
3558 LocalPlayer *player = client->getEnv().getLocalPlayer();
3560 ItemStack playeritem;
3562 InventoryList *mlist = local_inventory->getList("main");
3564 if (mlist && client->getPlayerItem() < mlist->getSize())
3565 playeritem = mlist->getItem(client->getPlayerItem());
3568 const ItemDefinition &playeritem_def =
3569 playeritem.getDefinition(itemdef_manager);
3570 InventoryList *hlist = local_inventory->getList("hand");
3571 const ItemDefinition &hand_def =
3572 hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
3574 v3f player_position = player->getPosition();
3575 v3f camera_position = camera->getPosition();
3576 v3f camera_direction = camera->getDirection();
3577 v3s16 camera_offset = camera->getOffset();
3581 Calculate what block is the crosshair pointing to
3584 f32 d = playeritem_def.range; // max. distance
3585 f32 d_hand = hand_def.range;
3587 if (d < 0 && d_hand >= 0)
3592 core::line3d<f32> shootline;
3594 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3595 shootline = core::line3d<f32>(camera_position,
3596 camera_position + camera_direction * BS * d);
3598 // prevent player pointing anything in front-view
3599 shootline = core::line3d<f32>(camera_position,camera_position);
3602 #ifdef HAVE_TOUCHSCREENGUI
3604 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3605 shootline = g_touchscreengui->getShootline();
3606 // Scale shootline to the acual distance the player can reach
3607 shootline.end = shootline.start
3608 + shootline.getVector().normalize() * BS * d;
3609 shootline.start += intToFloat(camera_offset, BS);
3610 shootline.end += intToFloat(camera_offset, BS);
3615 PointedThing pointed = updatePointedThing(shootline,
3616 playeritem_def.liquids_pointable,
3617 !runData.ldown_for_dig,
3620 if (pointed != runData.pointed_old) {
3621 infostream << "Pointing at " << pointed.dump() << std::endl;
3622 hud->updateSelectionMesh(camera_offset);
3625 if (runData.digging_blocked && !isLeftPressed()) {
3626 // allow digging again if button is not pressed
3627 runData.digging_blocked = false;
3632 - releasing left mouse button
3633 - pointing away from node
3635 if (runData.digging) {
3636 if (getLeftReleased()) {
3637 infostream << "Left button released"
3638 << " (stopped digging)" << std::endl;
3639 runData.digging = false;
3640 } else if (pointed != runData.pointed_old) {
3641 if (pointed.type == POINTEDTHING_NODE
3642 && runData.pointed_old.type == POINTEDTHING_NODE
3643 && pointed.node_undersurface
3644 == runData.pointed_old.node_undersurface) {
3645 // Still pointing to the same node, but a different face.
3648 infostream << "Pointing away from node"
3649 << " (stopped digging)" << std::endl;
3650 runData.digging = false;
3651 hud->updateSelectionMesh(camera_offset);
3655 if (!runData.digging) {
3656 client->interact(1, runData.pointed_old);
3657 client->setCrack(-1, v3s16(0, 0, 0));
3658 runData.dig_time = 0.0;
3660 } else if (runData.dig_instantly && getLeftReleased()) {
3661 // Remove e.g. torches faster when clicking instead of holding LMB
3662 runData.nodig_delay_timer = 0;
3663 runData.dig_instantly = false;
3666 if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
3667 runData.ldown_for_dig = false;
3670 runData.left_punch = false;
3672 soundmaker->m_player_leftpunch_sound.name = "";
3674 // Prepare for repeating, unless we're not supposed to
3675 if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
3676 runData.repeat_rightclick_timer += dtime;
3678 runData.repeat_rightclick_timer = 0;
3680 if (playeritem_def.usable && isLeftPressed()) {
3681 if (getLeftClicked() && (!client->moddingEnabled()
3682 || !client->getScript()->on_item_use(playeritem, pointed)))
3683 client->interact(4, pointed);
3684 } else if (pointed.type == POINTEDTHING_NODE) {
3685 ToolCapabilities playeritem_toolcap =
3686 playeritem.getToolCapabilities(itemdef_manager);
3687 if (playeritem.name.empty() && hand_def.tool_capabilities != NULL) {
3688 playeritem_toolcap = *hand_def.tool_capabilities;
3690 handlePointingAtNode(pointed, playeritem_def, playeritem,
3691 playeritem_toolcap, dtime);
3692 } else if (pointed.type == POINTEDTHING_OBJECT) {
3693 handlePointingAtObject(pointed, playeritem, player_position, show_debug);
3694 } else if (isLeftPressed()) {
3695 // When button is held down in air, show continuous animation
3696 runData.left_punch = true;
3697 } else if (getRightClicked()) {
3698 handlePointingAtNothing(playeritem);
3701 runData.pointed_old = pointed;
3703 if (runData.left_punch || getLeftClicked())
3704 camera->setDigging(0); // left click animation
3706 input->resetLeftClicked();
3707 input->resetRightClicked();
3709 input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
3710 input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
3712 input->resetLeftReleased();
3713 input->resetRightReleased();
3715 input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
3716 input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
3720 PointedThing Game::updatePointedThing(
3721 const core::line3d<f32> &shootline,
3722 bool liquids_pointable,
3723 bool look_for_object,
3724 const v3s16 &camera_offset)
3726 std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
3727 selectionboxes->clear();
3728 hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
3729 static thread_local const bool show_entity_selectionbox = g_settings->getBool(
3730 "show_entity_selectionbox");
3732 ClientEnvironment &env = client->getEnv();
3733 ClientMap &map = env.getClientMap();
3734 INodeDefManager *nodedef = map.getNodeDefManager();
3736 runData.selected_object = NULL;
3738 RaycastState s(shootline, look_for_object, liquids_pointable);
3739 PointedThing result;
3740 env.continueRaycast(&s, &result);
3741 if (result.type == POINTEDTHING_OBJECT) {
3742 runData.selected_object = client->getEnv().getActiveObject(result.object_id);
3743 aabb3f selection_box;
3744 if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
3745 runData.selected_object->getSelectionBox(&selection_box)) {
3746 v3f pos = runData.selected_object->getPosition();
3747 selectionboxes->push_back(aabb3f(selection_box));
3748 hud->setSelectionPos(pos, camera_offset);
3750 } else if (result.type == POINTEDTHING_NODE) {
3751 // Update selection boxes
3752 MapNode n = map.getNodeNoEx(result.node_undersurface);
3753 std::vector<aabb3f> boxes;
3754 n.getSelectionBoxes(nodedef, &boxes,
3755 n.getNeighbors(result.node_undersurface, &map));
3758 for (std::vector<aabb3f>::const_iterator i = boxes.begin();
3759 i != boxes.end(); ++i) {
3761 box.MinEdge -= v3f(d, d, d);
3762 box.MaxEdge += v3f(d, d, d);
3763 selectionboxes->push_back(box);
3765 hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
3767 hud->setSelectedFaceNormal(v3f(
3768 result.intersection_normal.X,
3769 result.intersection_normal.Y,
3770 result.intersection_normal.Z));
3773 // Update selection mesh light level and vertex colors
3774 if (!selectionboxes->empty()) {
3775 v3f pf = hud->getSelectionPos();
3776 v3s16 p = floatToInt(pf, BS);
3778 // Get selection mesh light level
3779 MapNode n = map.getNodeNoEx(p);
3780 u16 node_light = getInteriorLight(n, -1, nodedef);
3781 u16 light_level = node_light;
3783 for (const v3s16 &dir : g_6dirs) {
3784 n = map.getNodeNoEx(p + dir);
3785 node_light = getInteriorLight(n, -1, nodedef);
3786 if (node_light > light_level)
3787 light_level = node_light;
3790 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3792 final_color_blend(&c, light_level, daynight_ratio);
3794 // Modify final color a bit with time
3795 u32 timer = porting::getTimeMs() % 5000;
3796 float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
3797 float sin_r = 0.08 * sin(timerf);
3798 float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
3799 float sin_b = 0.08 * sin(timerf + irr::core::PI);
3800 c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
3801 c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
3802 c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
3804 // Set mesh final color
3805 hud->setSelectionMeshColor(c);
3811 void Game::handlePointingAtNothing(const ItemStack &playerItem)
3813 infostream << "Right Clicked in Air" << std::endl;
3814 PointedThing fauxPointed;
3815 fauxPointed.type = POINTEDTHING_NOTHING;
3816 client->interact(5, fauxPointed);
3820 void Game::handlePointingAtNode(const PointedThing &pointed,
3821 const ItemDefinition &playeritem_def, const ItemStack &playeritem,
3822 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3824 v3s16 nodepos = pointed.node_undersurface;
3825 v3s16 neighbourpos = pointed.node_abovesurface;
3828 Check information text of node
3831 ClientMap &map = client->getEnv().getClientMap();
3833 if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
3834 && !runData.digging_blocked
3835 && client->checkPrivilege("interact")) {
3836 handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
3839 // This should be done after digging handling
3840 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3843 infotext = unescape_translate(utf8_to_wide(meta->getString("infotext")));
3845 MapNode n = map.getNodeNoEx(nodepos);
3847 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3848 infotext = L"Unknown node: ";
3849 infotext += utf8_to_wide(nodedef_manager->get(n).name);
3853 if ((getRightClicked() ||
3854 runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
3855 client->checkPrivilege("interact")) {
3856 runData.repeat_rightclick_timer = 0;
3857 infostream << "Ground right-clicked" << std::endl;
3859 if (meta && !meta->getString("formspec").empty() && !random_input
3860 && !isKeyDown(KeyType::SNEAK)) {
3861 // Report right click to server
3862 if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
3863 client->interact(3, pointed);
3866 infostream << "Launching custom inventory view" << std::endl;
3868 InventoryLocation inventoryloc;
3869 inventoryloc.setNodeMeta(nodepos);
3871 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3872 &client->getEnv().getClientMap(), nodepos);
3873 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3875 create_formspec_menu(¤t_formspec, client,
3876 &input->joystick, fs_src, txt_dst);
3879 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3881 // Report right click to server
3883 camera->setDigging(1); // right click animation (always shown for feedback)
3885 // If the wielded item has node placement prediction,
3887 bool placed = nodePlacementPrediction(*client,
3888 playeritem_def, playeritem,
3889 nodepos, neighbourpos);
3893 client->interact(3, pointed);
3895 soundmaker->m_player_rightpunch_sound =
3896 playeritem_def.sound_place;
3898 if (client->moddingEnabled())
3899 client->getScript()->on_placenode(pointed, playeritem_def);
3901 soundmaker->m_player_rightpunch_sound =
3904 if (playeritem_def.node_placement_prediction.empty() ||
3905 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
3906 client->interact(3, pointed); // Report to server
3908 soundmaker->m_player_rightpunch_sound =
3909 playeritem_def.sound_place_failed;
3917 void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
3918 const v3f &player_position, bool show_debug)
3920 infotext = unescape_translate(
3921 utf8_to_wide(runData.selected_object->infoText()));
3924 if (!infotext.empty()) {
3927 infotext += utf8_to_wide(runData.selected_object->debugInfoText());
3930 if (isLeftPressed()) {
3931 bool do_punch = false;
3932 bool do_punch_damage = false;
3934 if (runData.object_hit_delay_timer <= 0.0) {
3936 do_punch_damage = true;
3937 runData.object_hit_delay_timer = object_hit_delay;
3940 if (getLeftClicked())
3944 infostream << "Left-clicked object" << std::endl;
3945 runData.left_punch = true;
3948 if (do_punch_damage) {
3949 // Report direct punch
3950 v3f objpos = runData.selected_object->getPosition();
3951 v3f dir = (objpos - player_position).normalize();
3952 ItemStack item = playeritem;
3953 if (playeritem.name.empty()) {
3954 InventoryList *hlist = local_inventory->getList("hand");
3956 item = hlist->getItem(0);
3960 bool disable_send = runData.selected_object->directReportPunch(
3961 dir, &item, runData.time_from_last_punch);
3962 runData.time_from_last_punch = 0;
3965 client->interact(0, pointed);
3967 } else if (getRightClicked()) {
3968 infostream << "Right-clicked object" << std::endl;
3969 client->interact(3, pointed); // place
3974 void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
3975 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3977 LocalPlayer *player = client->getEnv().getLocalPlayer();
3978 ClientMap &map = client->getEnv().getClientMap();
3979 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3981 // NOTE: Similar piece of code exists on the server side for
3983 // Get digging parameters
3984 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3985 &playeritem_toolcap);
3987 // If can't dig, try hand
3988 if (!params.diggable) {
3989 InventoryList *hlist = local_inventory->getList("hand");
3990 const ItemDefinition &hand =
3991 hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
3992 const ToolCapabilities *tp = hand.tool_capabilities;
3995 params = getDigParams(nodedef_manager->get(n).groups, tp);
3998 if (!params.diggable) {
3999 // I guess nobody will wait for this long
4000 runData.dig_time_complete = 10000000.0;
4002 runData.dig_time_complete = params.time;
4004 if (m_cache_enable_particles) {
4005 const ContentFeatures &features = client->getNodeDefManager()->get(n);
4006 client->getParticleManager()->addPunchingParticles(client,
4007 player, nodepos, n, features);
4011 if (!runData.digging) {
4012 infostream << "Started digging" << std::endl;
4013 runData.dig_instantly = runData.dig_time_complete == 0;
4014 if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
4016 client->interact(0, pointed);
4017 runData.digging = true;
4018 runData.ldown_for_dig = true;
4021 if (!runData.dig_instantly) {
4022 runData.dig_index = (float)crack_animation_length
4024 / runData.dig_time_complete;
4026 // This is for e.g. torches
4027 runData.dig_index = crack_animation_length;
4030 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
4032 if (sound_dig.exists() && params.diggable) {
4033 if (sound_dig.name == "__group") {
4034 if (!params.main_group.empty()) {
4035 soundmaker->m_player_leftpunch_sound.gain = 0.5;
4036 soundmaker->m_player_leftpunch_sound.name =
4037 std::string("default_dig_") +
4041 soundmaker->m_player_leftpunch_sound = sound_dig;
4045 // Don't show cracks if not diggable
4046 if (runData.dig_time_complete >= 100000.0) {
4047 } else if (runData.dig_index < crack_animation_length) {
4048 //TimeTaker timer("client.setTempMod");
4049 //infostream<<"dig_index="<<dig_index<<std::endl;
4050 client->setCrack(runData.dig_index, nodepos);
4052 infostream << "Digging completed" << std::endl;
4053 client->setCrack(-1, v3s16(0, 0, 0));
4055 runData.dig_time = 0;
4056 runData.digging = false;
4057 // we successfully dug, now block it from repeating if we want to be safe
4058 if (g_settings->getBool("safe_dig_and_place"))
4059 runData.digging_blocked = true;
4061 runData.nodig_delay_timer =
4062 runData.dig_time_complete / (float)crack_animation_length;
4064 // We don't want a corresponding delay to very time consuming nodes
4065 // and nodes without digging time (e.g. torches) get a fixed delay.
4066 if (runData.nodig_delay_timer > 0.3)
4067 runData.nodig_delay_timer = 0.3;
4068 else if (runData.dig_instantly)
4069 runData.nodig_delay_timer = 0.15;
4071 bool is_valid_position;
4072 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
4073 if (is_valid_position) {
4074 if (client->moddingEnabled() &&
4075 client->getScript()->on_dignode(nodepos, wasnode)) {
4078 client->removeNode(nodepos);
4081 client->interact(2, pointed);
4083 if (m_cache_enable_particles) {
4084 const ContentFeatures &features =
4085 client->getNodeDefManager()->get(wasnode);
4086 client->getParticleManager()->addDiggingParticles(client,
4087 player, nodepos, wasnode, features);
4091 // Send event to trigger sound
4092 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
4093 client->event()->put(e);
4096 if (runData.dig_time_complete < 100000.0) {
4097 runData.dig_time += dtime;
4099 runData.dig_time = 0;
4100 client->setCrack(-1, nodepos);
4103 camera->setDigging(0); // left click animation
4107 void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
4108 const CameraOrientation &cam)
4110 LocalPlayer *player = client->getEnv().getLocalPlayer();
4116 if (draw_control->range_all) {
4117 runData.fog_range = 100000 * BS;
4119 runData.fog_range = draw_control->wanted_range * BS;
4123 Calculate general brightness
4125 u32 daynight_ratio = client->getEnv().getDayNightRatio();
4126 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
4127 float direct_brightness;
4130 if (m_cache_enable_noclip && m_cache_enable_free_move) {
4131 direct_brightness = time_brightness;
4132 sunlight_seen = true;
4134 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
4135 float old_brightness = sky->getBrightness();
4136 direct_brightness = client->getEnv().getClientMap()
4137 .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
4138 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
4142 float time_of_day_smooth = runData.time_of_day_smooth;
4143 float time_of_day = client->getEnv().getTimeOfDayF();
4145 static const float maxsm = 0.05;
4146 static const float todsm = 0.05;
4148 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
4149 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
4150 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
4151 time_of_day_smooth = time_of_day;
4153 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
4154 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
4155 + (time_of_day + 1.0) * todsm;
4157 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
4158 + time_of_day * todsm;
4160 runData.time_of_day = time_of_day;
4161 runData.time_of_day_smooth = time_of_day_smooth;
4163 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
4164 sunlight_seen, camera->getCameraMode(), player->getYaw(),
4165 player->getPitch());
4171 if (sky->getCloudsVisible()) {
4172 clouds->setVisible(true);
4173 clouds->step(dtime);
4174 // camera->getPosition is not enough for 3rd person views
4175 v3f camera_node_position = camera->getCameraNode()->getPosition();
4176 v3s16 camera_offset = camera->getOffset();
4177 camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
4178 camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
4179 camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
4180 clouds->update(camera_node_position,
4181 sky->getCloudColor());
4182 if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
4183 !flags.force_fog_off) {
4184 // if inside clouds, and fog enabled, use that as sky
4186 video::SColor clouds_dark = clouds->getColor()
4187 .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
4188 sky->overrideColors(clouds_dark, clouds->getColor());
4189 sky->setBodiesVisible(false);
4190 runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
4191 // do not draw clouds after all
4192 clouds->setVisible(false);
4195 clouds->setVisible(false);
4202 client->getParticleManager()->step(dtime);
4208 if (m_cache_enable_fog && !flags.force_fog_off) {
4211 video::EFT_FOG_LINEAR,
4212 runData.fog_range * m_cache_fog_start,
4213 runData.fog_range * 1.0,
4221 video::EFT_FOG_LINEAR,
4231 Get chat messages from client
4234 v2u32 screensize = driver->getScreenSize();
4236 updateChat(*client, dtime, flags.show_debug, screensize,
4237 flags.show_chat, runData.profiler_current_page,
4238 *chat_backend, guitext_chat);
4244 if (client->getPlayerItem() != runData.new_playeritem)
4245 client->selectPlayerItem(runData.new_playeritem);
4247 // Update local inventory if it has changed
4248 if (client->getLocalInventoryUpdated()) {
4249 //infostream<<"Updating local inventory"<<std::endl;
4250 client->getLocalInventory(*local_inventory);
4251 runData.update_wielded_item_trigger = true;
4254 if (runData.update_wielded_item_trigger) {
4255 // Update wielded tool
4256 InventoryList *mlist = local_inventory->getList("main");
4258 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
4259 ItemStack item = mlist->getItem(client->getPlayerItem());
4260 if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
4261 InventoryList *hlist = local_inventory->getList("hand");
4263 item = hlist->getItem(0);
4265 camera->wield(item);
4268 runData.update_wielded_item_trigger = false;
4272 Update block draw list every 200ms or when camera direction has
4275 runData.update_draw_list_timer += dtime;
4277 v3f camera_direction = camera->getDirection();
4278 if (runData.update_draw_list_timer >= 0.2
4279 || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
4280 || m_camera_offset_changed) {
4281 runData.update_draw_list_timer = 0;
4282 client->getEnv().getClientMap().updateDrawList();
4283 runData.update_draw_list_last_cam_dir = camera_direction;
4286 updateGui(*stats, dtime, cam);
4289 make sure menu is on top
4290 1. Delete formspec menu reference if menu was removed
4291 2. Else, make sure formspec menu is on top
4293 if (current_formspec) {
4294 if (current_formspec->getReferenceCount() == 1) {
4295 current_formspec->drop();
4296 current_formspec = NULL;
4297 } else if (isMenuActive()) {
4298 guiroot->bringToFront(current_formspec);
4305 const video::SColor &skycolor = sky->getSkyColor();
4307 TimeTaker tt_draw("mainloop: draw");
4308 driver->beginScene(true, true, skycolor);
4310 RenderingEngine::draw_scene(camera, client, player, hud, mapper,
4311 guienv, screensize, skycolor, flags.show_hud,
4312 flags.show_minimap);
4317 if (flags.show_profiler_graph)
4318 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
4323 if (runData.damage_flash > 0.0) {
4324 video::SColor color(runData.damage_flash, 180, 0, 0);
4325 driver->draw2DRectangle(color,
4326 core::rect<s32>(0, 0, screensize.X, screensize.Y),
4329 runData.damage_flash -= 100.0 * dtime;
4335 if (player->hurt_tilt_timer > 0.0) {
4336 player->hurt_tilt_timer -= dtime * 5;
4338 if (player->hurt_tilt_timer < 0)
4339 player->hurt_tilt_strength = 0;
4343 Update minimap pos and rotation
4345 if (mapper && flags.show_minimap && flags.show_hud) {
4346 mapper->setPos(floatToInt(player->getPosition(), BS));
4347 mapper->setAngle(player->getYaw());
4355 stats->drawtime = tt_draw.stop(true);
4356 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
4360 inline static const char *yawToDirectionString(int yaw)
4362 static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
4364 yaw = wrapDegrees_0_360(yaw);
4365 yaw = (yaw + 45) % 360 / 90;
4367 return direction[yaw];
4371 void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
4373 v2u32 screensize = driver->getScreenSize();
4374 LocalPlayer *player = client->getEnv().getLocalPlayer();
4375 v3f player_position = player->getPosition();
4377 if (flags.show_debug) {
4378 static float drawtime_avg = 0;
4379 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
4380 u16 fps = 1.0 / stats.dtime_jitter.avg;
4382 std::ostringstream os(std::ios_base::binary);
4384 << PROJECT_NAME_C " " << g_version_hash
4385 << ", FPS = " << fps
4386 << ", range_all = " << draw_control->range_all
4387 << std::setprecision(0)
4388 << ", drawtime = " << drawtime_avg << " ms"
4389 << std::setprecision(1)
4390 << ", dtime_jitter = "
4391 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
4392 << std::setprecision(1)
4393 << ", view_range = " << draw_control->wanted_range
4394 << std::setprecision(3)
4395 << ", RTT = " << client->getRTT() << " s";
4396 setStaticText(guitext, utf8_to_wide(os.str()).c_str());
4397 guitext->setVisible(true);
4399 guitext->setVisible(false);
4402 if (guitext->isVisible()) {
4403 core::rect<s32> rect(
4405 screensize.X, 5 + g_fontengine->getTextHeight()
4407 guitext->setRelativePosition(rect);
4410 if (flags.show_debug) {
4411 std::ostringstream os(std::ios_base::binary);
4412 os << std::setprecision(1) << std::fixed
4413 << "pos = (" << (player_position.X / BS)
4414 << ", " << (player_position.Y / BS)
4415 << ", " << (player_position.Z / BS)
4416 << "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
4417 << " " << yawToDirectionString(cam.camera_yaw)
4418 << ", seed = " << ((u64)client->getMapSeed());
4419 setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
4420 guitext2->setVisible(true);
4422 guitext2->setVisible(false);
4425 if (guitext2->isVisible()) {
4426 core::rect<s32> rect(
4427 5, 5 + g_fontengine->getTextHeight(),
4428 screensize.X, 5 + g_fontengine->getTextHeight() * 2
4430 guitext2->setRelativePosition(rect);
4433 if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
4434 ClientMap &map = client->getEnv().getClientMap();
4435 const INodeDefManager *nodedef = client->getNodeDefManager();
4436 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
4438 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
4439 std::ostringstream os(std::ios_base::binary);
4440 os << "pointing_at = (" << nodedef->get(n).name
4441 << ", param2 = " << (u64) n.getParam2()
4443 setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
4444 guitext3->setVisible(true);
4446 guitext3->setVisible(false);
4449 guitext3->setVisible(false);
4452 if (guitext3->isVisible()) {
4453 core::rect<s32> rect(
4454 5, 5 + g_fontengine->getTextHeight() * 2,
4455 screensize.X, 5 + g_fontengine->getTextHeight() * 3
4457 guitext3->setRelativePosition(rect);
4460 setStaticText(guitext_info, translate_string(infotext).c_str());
4461 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
4463 float statustext_time_max = 1.5;
4465 if (!m_statustext.empty()) {
4466 runData.statustext_time += dtime;
4468 if (runData.statustext_time >= statustext_time_max) {
4470 runData.statustext_time = 0;
4474 setStaticText(guitext_status, translate_string(m_statustext).c_str());
4475 guitext_status->setVisible(!m_statustext.empty());
4477 if (!m_statustext.empty()) {
4478 s32 status_width = guitext_status->getTextWidth();
4479 s32 status_height = guitext_status->getTextHeight();
4480 s32 status_y = screensize.Y - 150;
4481 s32 status_x = (screensize.X - status_width) / 2;
4482 core::rect<s32> rect(
4483 status_x , status_y - status_height,
4484 status_x + status_width, status_y
4486 guitext_status->setRelativePosition(rect);
4489 video::SColor initial_color(255, 0, 0, 0);
4491 if (guienv->getSkin())
4492 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4494 video::SColor final_color = initial_color;
4495 final_color.setAlpha(0);
4496 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4497 initial_color, final_color,
4498 pow(runData.statustext_time / statustext_time_max, 2.0f));
4499 guitext_status->setOverrideColor(fade_color);
4500 guitext_status->enableOverrideColor(true);
4505 /* Log times and stuff for visualization */
4506 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4508 Profiler::GraphValues values;
4509 g_profiler->graphGet(values);
4515 /****************************************************************************
4517 ****************************************************************************/
4519 /* On some computers framerate doesn't seem to be automatically limited
4521 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4523 // not using getRealTime is necessary for wine
4524 device->getTimer()->tick(); // Maker sure device time is up-to-date
4525 u32 time = device->getTimer()->getTime();
4526 u32 last_time = fps_timings->last_time;
4528 if (time > last_time) // Make sure time hasn't overflowed
4529 fps_timings->busy_time = time - last_time;
4531 fps_timings->busy_time = 0;
4533 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4534 ? g_settings->getFloat("pause_fps_max")
4535 : g_settings->getFloat("fps_max"));
4537 if (fps_timings->busy_time < frametime_min) {
4538 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4539 device->sleep(fps_timings->sleep_time);
4541 fps_timings->sleep_time = 0;
4544 /* Get the new value of the device timer. Note that device->sleep() may
4545 * not sleep for the entire requested time as sleep may be interrupted and
4546 * therefore it is arguably more accurate to get the new time from the
4547 * device rather than calculating it by adding sleep_time to time.
4550 device->getTimer()->tick(); // Update device timer
4551 time = device->getTimer()->getTime();
4553 if (time > last_time) // Make sure last_time hasn't overflowed
4554 *dtime = (time - last_time) / 1000.0;
4558 fps_timings->last_time = time;
4561 void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
4563 const wchar_t *wmsg = wgettext(msg);
4564 RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
4569 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4571 ((Game *)data)->readSettings();
4574 void Game::readSettings()
4576 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4577 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4578 m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
4579 m_cache_enable_particles = g_settings->getBool("enable_particles");
4580 m_cache_enable_fog = g_settings->getBool("enable_fog");
4581 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4582 m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
4583 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
4585 m_cache_enable_noclip = g_settings->getBool("noclip");
4586 m_cache_enable_free_move = g_settings->getBool("free_move");
4588 m_cache_fog_start = g_settings->getFloat("fog_start");
4590 m_cache_cam_smoothing = 0;
4591 if (g_settings->getBool("cinematic"))
4592 m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
4594 m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
4596 m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
4597 m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
4598 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4602 /****************************************************************************/
4603 /****************************************************************************
4605 ****************************************************************************/
4606 /****************************************************************************/
4608 void Game::extendedResourceCleanup()
4610 // Extended resource accounting
4611 infostream << "Irrlicht resources after cleanup:" << std::endl;
4612 infostream << "\tRemaining meshes : "
4613 << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
4614 infostream << "\tRemaining textures : "
4615 << driver->getTextureCount() << std::endl;
4617 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4618 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4619 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4623 clearTextureNameCache();
4624 infostream << "\tRemaining materials: "
4625 << driver-> getMaterialRendererCount()
4626 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4629 #define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
4630 void Game::showPauseMenu()
4633 static const std::string control_text = strgettext("Default Controls:\n"
4634 "No menu visible:\n"
4635 "- single tap: button activate\n"
4636 "- double tap: place/use\n"
4637 "- slide finger: look around\n"
4638 "Menu/Inventory visible:\n"
4639 "- double tap (outside):\n"
4641 "- touch stack, touch slot:\n"
4643 "- touch&drag, tap 2nd finger\n"
4644 " --> place single item to slot\n"
4647 static const std::string control_text_template = strgettext("Controls:\n"
4648 "- %s: move forwards\n"
4649 "- %s: move backwards\n"
4651 "- %s: move right\n"
4652 "- %s: jump/climb\n"
4653 "- %s: sneak/go down\n"
4656 "- Mouse: turn/look\n"
4657 "- Mouse left: dig/punch\n"
4658 "- Mouse right: place/use\n"
4659 "- Mouse wheel: select item\n"
4663 char control_text_buf[600];
4665 snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
4666 GET_KEY_NAME(keymap_forward),
4667 GET_KEY_NAME(keymap_backward),
4668 GET_KEY_NAME(keymap_left),
4669 GET_KEY_NAME(keymap_right),
4670 GET_KEY_NAME(keymap_jump),
4671 GET_KEY_NAME(keymap_sneak),
4672 GET_KEY_NAME(keymap_drop),
4673 GET_KEY_NAME(keymap_inventory),
4674 GET_KEY_NAME(keymap_chat)
4677 std::string control_text = std::string(control_text_buf);
4678 str_formspec_escape(control_text);
4681 float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
4682 std::ostringstream os;
4684 os << FORMSPEC_VERSION_STRING << SIZE_TAG
4685 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
4686 << strgettext("Continue") << "]";
4688 if (!simple_singleplayer_mode) {
4689 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
4690 << strgettext("Change Password") << "]";
4692 os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
4696 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
4697 << strgettext("Sound Volume") << "]";
4698 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
4699 << strgettext("Change Keys") << "]";
4701 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
4702 << strgettext("Exit to Menu") << "]";
4703 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
4704 << strgettext("Exit to OS") << "]"
4705 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
4706 << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
4708 << strgettext("Game info:") << "\n";
4709 const std::string &address = client->getAddressName();
4710 static const std::string mode = strgettext("- Mode: ");
4711 if (!simple_singleplayer_mode) {
4712 Address serverAddress = client->getServerAddress();
4713 if (!address.empty()) {
4714 os << mode << strgettext("Remote server") << "\n"
4715 << strgettext("- Address: ") << address;
4717 os << mode << strgettext("Hosting server");
4719 os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
4721 os << mode << strgettext("Singleplayer") << "\n";
4723 if (simple_singleplayer_mode || address.empty()) {
4724 static const std::string on = strgettext("On");
4725 static const std::string off = strgettext("Off");
4726 const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
4727 const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
4728 const std::string &announced = g_settings->getBool("server_announce") ? on : off;
4729 os << strgettext("- Damage: ") << damage << "\n"
4730 << strgettext("- Creative Mode: ") << creative << "\n";
4731 if (!simple_singleplayer_mode) {
4732 const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
4733 os << strgettext("- PvP: ") << pvp << "\n"
4734 << strgettext("- Public: ") << announced << "\n";
4735 std::string server_name = g_settings->get("server_name");
4736 str_formspec_escape(server_name);
4737 if (announced == on && !server_name.empty())
4738 os << strgettext("- Server Name: ") << server_name;
4745 /* Note: FormspecFormSource and LocalFormspecHandler *
4746 * are deleted by guiFormSpecMenu */
4747 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
4748 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
4750 create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
4751 current_formspec->setFocus("btn_continue");
4752 current_formspec->doPause = true;
4755 /****************************************************************************/
4756 /****************************************************************************
4757 extern function for launching the game
4758 ****************************************************************************/
4759 /****************************************************************************/
4761 void the_game(bool *kill,
4763 InputHandler *input,
4764 const std::string &map_dir,
4765 const std::string &playername,
4766 const std::string &password,
4767 const std::string &address, // If empty local server is created
4770 std::string &error_message,
4771 ChatBackend &chat_backend,
4772 bool *reconnect_requested,
4773 const SubgameSpec &gamespec, // Used for local game
4774 bool simple_singleplayer_mode)
4778 /* Make a copy of the server address because if a local singleplayer server
4779 * is created then this is updated and we don't want to change the value
4780 * passed to us by the calling function
4782 std::string server_address = address;
4786 if (game.startup(kill, random_input, input, map_dir,
4787 playername, password, &server_address, port, error_message,
4788 reconnect_requested, &chat_backend, gamespec,
4789 simple_singleplayer_mode)) {
4794 } catch (SerializationError &e) {
4795 error_message = std::string("A serialization error occurred:\n")
4796 + e.what() + "\n\nThe server is probably "
4797 " running a different version of " PROJECT_NAME_C ".";
4798 errorstream << error_message << std::endl;
4799 } catch (ServerError &e) {
4800 error_message = e.what();
4801 errorstream << "ServerError: " << error_message << std::endl;
4802 } catch (ModError &e) {
4803 error_message = e.what() + strgettext("\nCheck debug.txt for details.");
4804 errorstream << "ModError: " << error_message << std::endl;