5 #include "math/point.h"
7 typedef struct sprite_font_t sprite_font_t;
9 sprite_font_t *create_sprite_font_from_file(const char *bmp_file_path,
10 SDL_Renderer *renderer);
11 void destroy_sprite_font(sprite_font_t *sprite_font);
13 int sprite_font_render_text(const sprite_font_t *sprite_font,
14 SDL_Renderer *renderer,
20 #endif // SPRITE_FONT_H_