4 #include "math/point.h"
6 typedef struct sprite_font_t sprite_font_t;
8 sprite_font_t *create_sprite_font_from_file(const char *bmp_file_path,
9 SDL_Renderer *renderer);
10 void destroy_sprite_font(sprite_font_t *sprite_font);
12 int sprite_font_render_text(const sprite_font_t *sprite_font,
13 SDL_Renderer *renderer,
17 int sprite_font_debug_render_whole_texture(const sprite_font_t *sprite_font,
18 SDL_Renderer *renderer,
21 #endif // SPRITE_FONT_H_