1 #ifndef SOUND_SAMPLES_H_
2 #define SOUND_SAMPLES_H_
4 #include <SDL2/SDL_mixer.h>
6 #include "math/point.h"
8 typedef struct sound_samples_t sound_samples_t;
10 sound_samples_t *create_sound_samples(const char *sample_files[],
11 size_t sample_files_count);
12 void destroy_sound_samples(sound_samples_t *sound_samples);
14 int sound_samples_play_sound(sound_samples_t *sound_samples,
18 int sound_samples_toggle_pause(sound_samples_t *sound_samples);
20 #endif // SOUND_SAMPLES_H_