2 #include "system/stacktrace.h"
7 #include "sound_samples.h"
8 #include "system/log.h"
10 #include "system/nth_alloc.h"
12 // TODO(#863): Sound_samples is not implemented
13 // TODO(#1022): Sound_samples does not implement volume control.
18 SDL_AudioDeviceID dev;
19 uint8_t **audio_buf_array;
20 uint32_t *audio_buf_size_array;
21 uint8_t **active_audio_buf_array;
28 int init_buffer_and_device(Sound_samples *sound_samples,
29 const char *sample_files[])
31 // TODO(#1023): init_buffer_and_device uses hard-coded audio specification
32 SDL_AudioSpec destination_spec = { // stereo float32 44100Hz
37 // TODO(#1024): a return value by SDL_GetNumAudioDevices that is <= 0 may not indicate an error
38 if (SDL_GetNumAudioDevices(0) <= 0) {
39 log_fail("No audio in 2019 LULW\n");
43 sound_samples->audio_buf_array = PUSH_LT(sound_samples->lt, nth_calloc(sound_samples->samples_count, sizeof(uint8_t*)), free);
44 if (sound_samples->audio_buf_array == NULL) {
45 log_fail("Failed to allocate memory for audio buffer pointer array\n");
48 sound_samples->audio_buf_size_array = PUSH_LT(sound_samples->lt, nth_calloc(sound_samples->samples_count, sizeof(uint32_t)), free);
49 if (sound_samples->audio_buf_size_array == NULL) {
50 log_fail("Failed to allocate memory for audio buffer size array\n");
53 for (size_t i = 0; i < sound_samples->samples_count; ++i) {
54 uint8_t *wav_buf; uint32_t wav_buf_len; SDL_AudioSpec wav_spec;
56 log_info("Loading audio file %s...\n", sample_files[i]);
57 if (SDL_LoadWAV(sample_files[i], &wav_spec, &wav_buf, &wav_buf_len) == NULL) {
58 log_fail("Load WAV file failed: %s\n", SDL_GetError());
61 PUSH_LT(sound_samples->lt, wav_buf, SDL_FreeWAV);
63 int result = SDL_BuildAudioCVT(&cvt, wav_spec.format, (uint8_t)wav_spec.channels, (int)wav_spec.freq,
64 destination_spec.format, (uint8_t)destination_spec.channels, (int)destination_spec.freq);
66 log_fail("SDL_BuildAudioCVT failed: %s\n", SDL_GetError());
68 } else if (result == 0) { // no need to do conversion
69 sound_samples->audio_buf_array[i] = wav_buf;
70 sound_samples->audio_buf_size_array[i] = wav_buf_len;
72 cvt.len = (int)wav_buf_len;
73 cvt.buf = PUSH_LT(sound_samples->lt, malloc((size_t)(cvt.len * cvt.len_mult)), free);
74 if (cvt.buf == NULL) {
75 log_fail("Allocating buffer for conversion failed\n");
78 memcpy(cvt.buf, wav_buf, (size_t)cvt.len);
79 SDL_FreeWAV(RELEASE_LT(sound_samples->lt, wav_buf));
80 if (SDL_ConvertAudio(&cvt) < 0) {
81 log_fail("SDL_ConvertAudio failed: %s\n", SDL_GetError());
84 sound_samples->audio_buf_array[i] = cvt.buf;
85 sound_samples->audio_buf_size_array[i] = (uint32_t)cvt.len_cvt;
89 /* Allocating active audio buffer location*/
90 //TODO: Allocate one huge active audio buffer with length of the maximum of all audio buffer, instead of one active buffer for each audio
91 sound_samples->active_audio_buf_array = PUSH_LT(sound_samples->lt, nth_calloc(sound_samples->samples_count, sizeof(uint8_t*)), free);
92 if (sound_samples->active_audio_buf_array == NULL) {
93 log_fail("Failed to allocate memory for active audio buffer pointer array\n");
96 for (size_t i = 0; i < sound_samples->samples_count; ++i) {
97 sound_samples->active_audio_buf_array[i] = PUSH_LT(sound_samples->lt, nth_calloc(sound_samples->audio_buf_size_array[i],
98 sizeof(uint8_t)), free);
99 if (sound_samples->active_audio_buf_array == NULL) {
100 log_fail("Failed to allocate memory for active audio buffer array\n");
105 /* Opening the device*/
106 sound_samples->dev = SDL_OpenAudioDevice(NULL, 0, &destination_spec, NULL, 0);
107 if (sound_samples->dev == 0) {
108 log_fail("SDL_OpenAudioDevice failed: %s\n", SDL_GetError());
109 log_info("The audio device may not support the hardcoded format\n");
112 log_info("Audio device ID %u opened\n", sound_samples->dev);
116 Sound_samples *create_sound_samples(const char *sample_files[],
117 size_t sample_files_count)
119 trace_assert(sample_files);
120 trace_assert(sample_files_count > 0);
122 Lt *lt = create_lt();
124 Sound_samples *sound_samples = PUSH_LT(lt, nth_calloc(1, sizeof(Sound_samples)), free);
125 if (sound_samples == NULL) {
128 sound_samples->lt = lt;
130 sound_samples->samples_count = sample_files_count;
131 if (init_buffer_and_device(sound_samples, sample_files) < 0) {
132 log_fail("init_buffer_and_device failed\n");
136 sound_samples->paused = 0;
137 SDL_PauseAudioDevice(sound_samples->dev, 0);
139 return sound_samples;
142 void destroy_sound_samples(Sound_samples *sound_samples)
144 // TODO(#1025): Use a seperate callback function for audio handling and pass that into SDL_OpenAudioDevice
145 trace_assert(sound_samples);
146 trace_assert(sound_samples->dev);
147 SDL_CloseAudioDevice(sound_samples->dev);
148 RETURN_LT0(sound_samples->lt);
151 int sound_samples_play_sound(Sound_samples *sound_samples,
154 trace_assert(sound_samples);
155 trace_assert(sound_index < sound_samples->samples_count);
156 trace_assert(sound_samples->dev);
157 /* Premix the audio volume */
158 memset(sound_samples->active_audio_buf_array[sound_index], 0, sound_samples->audio_buf_size_array[sound_index]);
160 //TODO: replace this linear scaling volume with logarithmic scale for better audio perception
161 SDL_MixAudioFormat(sound_samples->active_audio_buf_array[sound_index],
162 sound_samples->audio_buf_array[sound_index],
163 AUDIO_F32, //Hardcoded format just like in issue #1023
164 sound_samples->audio_buf_size_array[sound_index],
165 (int)((float)SDL_MIX_MAXVOLUME * sound_samples->volume / 100.0f));
168 SDL_ClearQueuedAudio(sound_samples->dev);
169 if (SDL_QueueAudio(sound_samples->dev, sound_samples->active_audio_buf_array[sound_index],
170 sound_samples->audio_buf_size_array[sound_index]) < 0) {
171 log_warn("Failed to queue audio data of sound index %zu to device: %s\n", sound_index, SDL_GetError());
174 SDL_PauseAudioDevice(sound_samples->dev, 0);
178 int sound_samples_toggle_pause(Sound_samples *sound_samples)
180 trace_assert(sound_samples);
181 sound_samples->paused = !sound_samples->paused;
182 trace_assert(sound_samples->dev);
183 SDL_PauseAudioDevice(sound_samples->dev, sound_samples->paused);
187 void sound_samples_update_volume(Sound_samples *sound_samples,
190 trace_assert(sound_samples);
191 sound_samples->volume = volume;