]> git.lizzy.rs Git - shadowclad.git/blob - src/game/player.h
Finish moving to scene tree implementation; clean up unused code
[shadowclad.git] / src / game / player.h
1 #ifndef PLAYER_H_
2 #define PLAYER_H_
3
4 #include <GL/gl.h>
5
6 #include "engine/geometry.h"
7 #include "engine/scene.h"
8
9 Scene* playerCharacter;
10
11 void initPlayer();
12 void spawnPlayer(Transform transform);
13
14 #endif