6 #include "engine/scene.h"
10 DIRECTION_DOWN = 1 << 1,
11 DIRECTION_LEFT = 1 << 2,
12 DIRECTION_RIGHT = 1 << 3,
15 typedef enum Direction Direction;
17 extern Scene* playerCharacter;
18 extern Scene* playerProjectedMovement;
21 void spawnPlayer(Transform transform);
22 void updatePlayer(float delta);
23 void startMovement(Direction direction);
24 void stopMovement(Direction direction);