]> git.lizzy.rs Git - nothing.git/blob - src/game/level_picker.c
Merge pull request #913 from tsoding/907
[nothing.git] / src / game / level_picker.c
1 #include <stdio.h>
2
3 #include "./level_picker.h"
4 #include "game/level/background.h"
5 #include "game/sprite_font.h"
6 #include "system/lt.h"
7 #include "system/nth_alloc.h"
8 #include "system/stacktrace.h"
9 #include "system/str.h"
10 #include "ui/list_selector.h"
11 #include "system/log.h"
12 #include "game/level_folder.h"
13 #include "ui/menu_title.h"
14
15 struct LevelPicker
16 {
17     Lt *lt;
18     Background *background;
19     Vec camera_position;
20     LevelFolder *level_folder;
21     MenuTitle *menu_title;
22     ListSelector *list_selector;
23 };
24
25 LevelPicker *create_level_picker(const Sprite_font *sprite_font, const char *dirpath)
26 {
27     trace_assert(dirpath);
28
29     Lt *lt = create_lt();
30
31     LevelPicker *level_picker = PUSH_LT(
32         lt,
33         nth_calloc(1, sizeof(LevelPicker)),
34         free);
35     if (level_picker == NULL) {
36         RETURN_LT(lt, NULL);
37     }
38     level_picker->lt = lt;
39
40     level_picker->background = PUSH_LT(
41         lt,
42         create_background(hexstr("073642")),
43         destroy_background);
44     if (level_picker->background == NULL) {
45         RETURN_LT(lt, NULL);
46     }
47
48     level_picker->camera_position = vec(0.0f, 0.0f);
49
50     level_picker->level_folder = PUSH_LT(
51         lt,
52         create_level_folder(dirpath),
53         destroy_level_folder);
54     if (level_picker->level_folder == NULL) {
55         RETURN_LT(lt, NULL);
56     }
57
58     level_picker->menu_title = PUSH_LT(
59         lt,
60         create_menu_title("Select Level", vec(10.0f, 10.0f), sprite_font),
61         destroy_menu_title);
62     if (level_picker->menu_title == NULL) {
63         RETURN_LT(lt, NULL);
64     }
65
66     level_picker->list_selector = PUSH_LT(
67         lt,
68         create_list_selector(
69             sprite_font,
70             level_folder_titles(level_picker->level_folder),
71             level_folder_count(level_picker->level_folder),
72             vec(5.0f, 5.0f),
73             50.0f),
74         destroy_list_selector);
75     if (level_picker->list_selector == NULL) {
76         RETURN_LT(lt, NULL);
77     }
78
79     return level_picker;
80 }
81
82 void destroy_level_picker(LevelPicker *level_picker)
83 {
84     trace_assert(level_picker);
85     RETURN_LT0(level_picker->lt);
86 }
87
88 int level_picker_render(const LevelPicker *level_picker,
89                         Camera *camera,
90                         SDL_Renderer *renderer)
91 {
92     trace_assert(level_picker);
93     trace_assert(renderer);
94
95     if (background_render(level_picker->background, camera) < 0) {
96         return -1;
97     }
98
99     if (menu_title_render(level_picker->menu_title, renderer) < 0) {
100         return -1;
101     }
102
103     if (list_selector_render(level_picker->list_selector, renderer) < 0) {
104         return -1;
105     }
106
107     /* TODO(#917): there is no visual indication in Level Picker that you can create new level */
108
109     return 0;
110 }
111
112 int level_picker_update(LevelPicker *level_picker,
113                         float delta_time)
114 {
115     trace_assert(level_picker);
116
117     vec_add(&level_picker->camera_position,
118             vec(50.0f * delta_time, 0.0f));
119
120     if (menu_title_update(level_picker->menu_title, delta_time) < 0) {
121         return -1;
122     }
123
124     return 0;
125 }
126
127 int level_picker_event(LevelPicker *level_picker, const SDL_Event *event)
128 {
129     trace_assert(level_picker);
130     trace_assert(event);
131
132     switch (event->type) {
133     case SDL_WINDOWEVENT: {
134         switch (event->window.event) {
135         case SDL_WINDOWEVENT_RESIZED: {
136             const Vec font_scale = vec(5.0f, 5.0f);
137             const float padding_bottom = 50.0f;
138
139             const float width = (float) event->window.data1;
140
141             const Vec title_size = menu_title_size(level_picker->menu_title);
142             const float title_margin_top = 100.0f;
143             const float title_margin_bottom = 100.0f;
144
145             menu_title_move(
146                 level_picker->menu_title,
147                 vec(width * 0.5f - title_size.x * 0.5f, title_margin_top));
148
149             const Vec selector_size = list_selector_size(
150                 level_picker->list_selector,
151                 font_scale,
152                 padding_bottom);
153
154             list_selector_move(
155                 level_picker->list_selector,
156                 vec(width * 0.5f - selector_size.x * 0.5f,
157                     title_margin_top + title_size.y + title_margin_bottom));
158         } break;
159         }
160     } break;
161     }
162
163     return list_selector_event(level_picker->list_selector, event);
164 }
165
166 int level_picker_input(LevelPicker *level_picker,
167                        const Uint8 *const keyboard_state,
168                        SDL_Joystick *the_stick_of_joy)
169 {
170     trace_assert(level_picker);
171     trace_assert(keyboard_state);
172     (void) the_stick_of_joy;
173     return 0;
174 }
175
176 const char *level_picker_selected_level(const LevelPicker *level_picker)
177 {
178     trace_assert(level_picker);
179
180     const int selected_index = list_selector_selected(level_picker->list_selector);
181     if (selected_index < 0) {
182         return NULL;
183     }
184
185     const char **filenames = level_folder_filenames(level_picker->level_folder);
186
187     return filenames[selected_index];
188 }
189
190 void level_picker_clean_selection(LevelPicker *level_picker)
191 {
192     trace_assert(level_picker);
193     list_selector_clean_selection(level_picker->list_selector);
194 }
195
196 int level_picker_enter_camera_event(LevelPicker *level_picker,
197                                     Camera *camera)
198 {
199     camera_center_at(camera, level_picker->camera_position);
200     return 0;
201 }