]> git.lizzy.rs Git - nothing.git/blob - src/game/level_picker.c
(#719) Introduce MenuTitle
[nothing.git] / src / game / level_picker.c
1 #include <stdio.h>
2
3 #include "./level_picker.h"
4 #include "game/level/background.h"
5 #include "game/sprite_font.h"
6 #include "system/lt.h"
7 #include "system/nth_alloc.h"
8 #include "system/stacktrace.h"
9 #include "system/str.h"
10 #include "ui/list_selector.h"
11 #include "system/log.h"
12 #include "game/level_folder.h"
13 #include "ui/menu_title.h"
14
15 struct LevelPicker
16 {
17     Lt *lt;
18     Background *background;
19     Vec camera_position;
20     LevelFolder *level_folder;
21     MenuTitle *menu_title;
22     ListSelector *list_selector;
23 };
24
25 LevelPicker *create_level_picker(const Sprite_font *sprite_font, const char *dirpath)
26 {
27     trace_assert(dirpath);
28
29     Lt *lt = create_lt();
30     if (lt == NULL) {
31         return NULL;
32     }
33
34     LevelPicker *level_picker = PUSH_LT(
35         lt,
36         nth_alloc(sizeof(LevelPicker)),
37         free);
38     if (level_picker == NULL) {
39         RETURN_LT(lt, NULL);
40     }
41     level_picker->lt = lt;
42
43     level_picker->background = PUSH_LT(
44         lt,
45         create_background(hexstr("073642")),
46         destroy_background);
47     if (level_picker->background == NULL) {
48         RETURN_LT(lt, NULL);
49     }
50
51     level_picker->camera_position = vec(0.0f, 0.0f);
52
53     level_picker->level_folder = PUSH_LT(
54         lt,
55         create_level_folder(dirpath),
56         destroy_level_folder);
57     if (level_picker->level_folder == NULL) {
58         RETURN_LT(lt, NULL);
59     }
60
61     level_picker->list_selector = PUSH_LT(
62         lt,
63         create_list_selector(
64             sprite_font,
65             level_folder_files(level_picker->level_folder),
66             level_folder_count(level_picker->level_folder)),
67         destroy_list_selector);
68     if (level_picker->list_selector == NULL) {
69         RETURN_LT(lt, NULL);
70     }
71
72     return level_picker;
73 }
74
75 void destroy_level_picker(LevelPicker *level_picker)
76 {
77     trace_assert(level_picker);
78     RETURN_LT0(level_picker->lt);
79 }
80
81 int level_picker_render(const LevelPicker *level_picker,
82                         Camera *camera,
83                         SDL_Renderer *renderer)
84 {
85     trace_assert(level_picker);
86     trace_assert(renderer);
87
88     // TODO(#719): LevelPicker does not have a "Select Level" title
89
90     if (background_render(level_picker->background, camera) < 0) {
91         return -1;
92     }
93
94     const Vec font_scale = vec(5.0f, 5.0f);
95     const float padding_bottom = 50.0f;
96
97     Vec selector_size = list_selector_size(
98         level_picker->list_selector,
99         font_scale,
100         padding_bottom);
101
102     SDL_Rect view_port;
103     SDL_RenderGetViewport(renderer, &view_port);
104
105     if (list_selector_render(
106             level_picker->list_selector,
107             renderer,
108             vec((float) view_port.w * 0.5f - selector_size.x * 0.5f, 100.0f),
109             font_scale,
110             padding_bottom) < 0) {
111         return -1;
112     }
113
114     return 0;
115 }
116
117 int level_picker_update(LevelPicker *level_picker,
118                         float delta_time)
119 {
120     trace_assert(level_picker);
121
122     vec_add(&level_picker->camera_position,
123             vec(50.0f * delta_time, 0.0f));
124
125     return 0;
126 }
127
128 int level_picker_event(LevelPicker *level_picker, const SDL_Event *event)
129 {
130     trace_assert(level_picker);
131     trace_assert(event);
132     list_selector_event(level_picker->list_selector, event);
133     return 0;
134 }
135
136 int level_picker_input(LevelPicker *level_picker,
137                        const Uint8 *const keyboard_state,
138                        SDL_Joystick *the_stick_of_joy)
139 {
140     trace_assert(level_picker);
141     trace_assert(keyboard_state);
142     (void) the_stick_of_joy;
143     return 0;
144 }
145
146 const char *level_picker_selected_level(const LevelPicker *level_picker)
147 {
148     trace_assert(level_picker);
149     return list_selector_selected(level_picker->list_selector);
150 }
151
152 void level_picker_clean_selection(LevelPicker *level_picker)
153 {
154     trace_assert(level_picker);
155     list_selector_clean_selection(level_picker->list_selector);
156 }
157
158 int level_picker_enter_camera_event(LevelPicker *level_picker,
159                                     Camera *camera)
160 {
161     camera_center_at(camera, level_picker->camera_position);
162     return 0;
163 }