3 #include "./level_picker.h"
4 #include "game/level/background.h"
5 #include "game/sprite_font.h"
7 #include "system/nth_alloc.h"
8 #include "system/stacktrace.h"
9 #include "system/str.h"
10 #include "ui/list_selector.h"
11 #include "system/log.h"
12 #include "game/level_folder.h"
13 #include "ui/menu_title.h"
18 Background *background;
20 LevelFolder *level_folder;
21 MenuTitle *menu_title;
22 ListSelector *list_selector;
25 LevelPicker *create_level_picker(const Sprite_font *sprite_font, const char *dirpath)
27 trace_assert(dirpath);
34 LevelPicker *level_picker = PUSH_LT(
36 nth_calloc(1, sizeof(LevelPicker)),
38 if (level_picker == NULL) {
41 level_picker->lt = lt;
43 level_picker->background = PUSH_LT(
45 create_background(hexstr("073642")),
47 if (level_picker->background == NULL) {
51 level_picker->camera_position = vec(0.0f, 0.0f);
53 level_picker->level_folder = PUSH_LT(
55 create_level_folder(dirpath),
56 destroy_level_folder);
57 if (level_picker->level_folder == NULL) {
61 level_picker->menu_title = PUSH_LT(
63 create_menu_title("Select Level", vec(10.0f, 10.0f), sprite_font),
65 if (level_picker->menu_title == NULL) {
69 level_picker->list_selector = PUSH_LT(
73 level_folder_titles(level_picker->level_folder),
74 level_folder_count(level_picker->level_folder),
77 destroy_list_selector);
78 if (level_picker->list_selector == NULL) {
85 void destroy_level_picker(LevelPicker *level_picker)
87 trace_assert(level_picker);
88 RETURN_LT0(level_picker->lt);
91 int level_picker_render(const LevelPicker *level_picker,
93 SDL_Renderer *renderer)
95 trace_assert(level_picker);
96 trace_assert(renderer);
98 if (background_render(level_picker->background, camera) < 0) {
102 if (menu_title_render(level_picker->menu_title, renderer) < 0) {
106 if (list_selector_render(level_picker->list_selector, renderer) < 0) {
113 int level_picker_update(LevelPicker *level_picker,
116 trace_assert(level_picker);
118 vec_add(&level_picker->camera_position,
119 vec(50.0f * delta_time, 0.0f));
121 if (menu_title_update(level_picker->menu_title, delta_time) < 0) {
128 int level_picker_event(LevelPicker *level_picker, const SDL_Event *event)
130 trace_assert(level_picker);
133 switch (event->type) {
134 case SDL_WINDOWEVENT: {
135 switch (event->window.event) {
136 case SDL_WINDOWEVENT_RESIZED: {
137 const Vec font_scale = vec(5.0f, 5.0f);
138 const float padding_bottom = 50.0f;
140 const float width = (float) event->window.data1;
142 const Vec title_size = menu_title_size(level_picker->menu_title);
143 const float title_margin_top = 100.0f;
144 const float title_margin_bottom = 100.0f;
147 level_picker->menu_title,
148 vec(width * 0.5f - title_size.x * 0.5f, title_margin_top));
150 const Vec selector_size = list_selector_size(
151 level_picker->list_selector,
156 level_picker->list_selector,
157 vec(width * 0.5f - selector_size.x * 0.5f,
158 title_margin_top + title_size.y + title_margin_bottom));
164 return list_selector_event(level_picker->list_selector, event);
167 int level_picker_input(LevelPicker *level_picker,
168 const Uint8 *const keyboard_state,
169 SDL_Joystick *the_stick_of_joy)
171 trace_assert(level_picker);
172 trace_assert(keyboard_state);
173 (void) the_stick_of_joy;
177 const char *level_picker_selected_level(const LevelPicker *level_picker)
179 trace_assert(level_picker);
181 const int selected_index = list_selector_selected(level_picker->list_selector);
182 if (selected_index < 0) {
186 const char **filenames = level_folder_filenames(level_picker->level_folder);
188 return filenames[selected_index];
191 void level_picker_clean_selection(LevelPicker *level_picker)
193 trace_assert(level_picker);
194 list_selector_clean_selection(level_picker->list_selector);
197 int level_picker_enter_camera_event(LevelPicker *level_picker,
200 camera_center_at(camera, level_picker->camera_position);