3 #include "./level_picker.h"
4 #include "game/level/background.h"
5 #include "game/sprite_font.h"
7 #include "system/nth_alloc.h"
8 #include "system/stacktrace.h"
9 #include "system/str.h"
10 #include "ui/list_selector.h"
11 #include "system/log.h"
12 #include "game/level_folder.h"
13 #include "ui/wiggly_text.h"
14 #include "ui/slider.h"
16 #define TITLE_MARGIN_TOP 100.0f
17 #define TITLE_MARGIN_BOTTOM 100.0f
22 Background background;
23 Vec2f camera_position;
24 LevelFolder *level_folder;
25 WigglyText wiggly_text;
26 ListSelector *list_selector;
29 LevelPicker *create_level_picker(const char *dirpath)
31 trace_assert(dirpath);
35 LevelPicker *level_picker = PUSH_LT(
37 nth_calloc(1, sizeof(LevelPicker)),
39 if (level_picker == NULL) {
42 level_picker->lt = lt;
44 level_picker->background = create_background(hexstr("073642"));
46 level_picker->camera_position = vec(0.0f, 0.0f);
48 level_picker->level_folder = PUSH_LT(
50 create_level_folder(dirpath),
51 destroy_level_folder);
52 if (level_picker->level_folder == NULL) {
56 level_picker->wiggly_text = (WigglyText) {
57 .text = "Select Level",
58 .scale = {10.0f, 10.0f},
62 level_picker->list_selector = PUSH_LT(
65 level_folder_titles(level_picker->level_folder),
66 level_folder_count(level_picker->level_folder),
69 destroy_list_selector);
70 if (level_picker->list_selector == NULL) {
77 void destroy_level_picker(LevelPicker *level_picker)
79 trace_assert(level_picker);
80 RETURN_LT0(level_picker->lt);
83 int level_picker_render(const LevelPicker *level_picker,
86 trace_assert(level_picker);
88 const Rect viewport = camera_view_port_screen(camera);
90 if (background_render(&level_picker->background, camera) < 0) {
94 const Vec2f title_size = wiggly_text_size(&level_picker->wiggly_text);
97 &level_picker->wiggly_text,
99 vec(viewport.w * 0.5f - title_size.x * 0.5f, TITLE_MARGIN_TOP));
101 if (list_selector_render(camera, level_picker->list_selector) < 0) {
107 const float padding = 20.0f;
108 const Vec2f size = vec(3.0f, 3.0f);
109 const Vec2f position = vec(0.0f, viewport.h - size.y * FONT_CHAR_HEIGHT);
112 camera_render_text_screen(
114 "Press 'N' to create new level",
117 vec(position.x + padding,
118 position.y - padding));
124 int level_picker_update(LevelPicker *level_picker,
127 trace_assert(level_picker);
129 vec_add(&level_picker->camera_position,
130 vec(50.0f * delta_time, 0.0f));
132 if (wiggly_text_update(&level_picker->wiggly_text, delta_time) < 0) {
139 int level_picker_event(LevelPicker *level_picker,
140 const SDL_Event *event)
142 trace_assert(level_picker);
145 switch (event->type) {
146 case SDL_WINDOWEVENT: {
147 switch (event->window.event) {
148 case SDL_WINDOWEVENT_SHOWN:
149 case SDL_WINDOWEVENT_SIZE_CHANGED: {
150 const Vec2f font_scale = vec(5.0f, 5.0f);
151 const float padding_bottom = 50.0f;
154 SDL_GetRendererOutputSize(SDL_GetRenderer(SDL_GetWindowFromID(event->window.windowID)), &width, NULL);
156 const Vec2f title_size = wiggly_text_size(&level_picker->wiggly_text);
158 const Vec2f selector_size = list_selector_size(
159 level_picker->list_selector,
164 level_picker->list_selector,
165 vec((float)width * 0.5f - selector_size.x * 0.5f,
166 TITLE_MARGIN_TOP + title_size.y + TITLE_MARGIN_BOTTOM));
172 return list_selector_event(level_picker->list_selector, event);
175 int level_picker_input(LevelPicker *level_picker,
176 const Uint8 *const keyboard_state,
177 SDL_Joystick *the_stick_of_joy)
179 trace_assert(level_picker);
180 trace_assert(keyboard_state);
181 (void) the_stick_of_joy;
185 const char *level_picker_selected_level(const LevelPicker *level_picker)
187 trace_assert(level_picker);
189 const int selected_index = list_selector_selected(level_picker->list_selector);
190 if (selected_index < 0) {
194 const char **filenames = level_folder_filenames(level_picker->level_folder);
196 return filenames[selected_index];
199 void level_picker_clean_selection(LevelPicker *level_picker)
201 trace_assert(level_picker);
202 list_selector_clean_selection(level_picker->list_selector);
205 int level_picker_enter_camera_event(LevelPicker *level_picker,
208 camera_center_at(camera, level_picker->camera_position);