5 #include <SDL2/SDL_mixer.h>
7 #include "game/camera.h"
8 #include "game/level/platforms.h"
9 #include "game/level/player.h"
10 #include "sound_samples.h"
11 #include "ebisp/expr.h"
13 typedef struct Broadcast Broadcast;
14 typedef struct Level Level;
16 Level *create_level_from_file(const char *file_name, Broadcast *broadcast);
17 void destroy_level(Level *level);
19 int level_render(const Level *level, Camera *camera);
21 int level_sound(Level *level, Sound_samples *sound_samples);
22 int level_update(Level *level, float delta_time);
24 int level_event(Level *level, const SDL_Event *event, const Camera *camera);
25 int level_input(Level *level,
26 const Uint8 *const keyboard_state,
27 SDL_Joystick *the_stick_of_joy);
28 int level_enter_camera_event(Level *level, Camera *camera);
30 int level_reload_preserve_player(Level *level,
31 Broadcast *broadcast);
33 void level_toggle_debug_mode(Level *level);
34 void level_toggle_pause_mode(Level *level);
36 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path);