]> git.lizzy.rs Git - nothing.git/blob - src/game/level.h
Merge pull request #179 from tsoding/renderer-inside-of-camera
[nothing.git] / src / game / level.h
1 #ifndef LEVEL_H_
2 #define LEVEL_H_
3
4 #include <SDL2/SDL.h>
5 #include <SDL2/SDL_mixer.h>
6
7 #include "game/camera.h"
8 #include "game/level/platforms.h"
9 #include "game/level/player.h"
10 #include "sound_medium.h"
11
12 typedef struct level_t level_t;
13
14 level_t *create_level_from_file(const char *file_name);
15 void destroy_level(level_t *level);
16
17 int level_render(const level_t *level, camera_t *camera);
18 int level_sound(level_t *level, sound_medium_t *sound_medium);
19 int level_update(level_t *level, float delta_time);
20
21 int level_event(level_t *level, const SDL_Event *event);
22 int level_input(level_t *level,
23                 const Uint8 *const keyboard_state,
24                 SDL_Joystick *the_stick_of_joy);
25 int level_reload_preserve_player(level_t *level,
26                                  const char *file_name);
27
28 void level_toggle_debug_mode(level_t *level);
29 void level_toggle_pause_mode(level_t *level);
30
31 #endif  // LEVEL_H_