5 #include <SDL2/SDL_mixer.h>
7 #include "game/camera.h"
8 #include "game/level/platforms.h"
9 #include "game/level/player.h"
10 #include "sound_samples.h"
12 typedef struct level_t level_t;
14 level_t *create_level_from_file(const char *file_name);
15 void destroy_level(level_t *level);
17 int level_render(const level_t *level, camera_t *camera);
19 int level_sound(level_t *level, sound_samples_t *sound_samples);
20 int level_update(level_t *level, float delta_time);
22 int level_event(level_t *level, const SDL_Event *event);
23 int level_input(level_t *level,
24 const Uint8 *const keyboard_state,
25 SDL_Joystick *the_stick_of_joy);
26 // TODO: level_enter_camera_event allows rendering in non *_render functions
27 int level_enter_camera_event(level_t *level,
30 int level_reload_preserve_player(level_t *level,
31 const char *file_name);
33 void level_toggle_debug_mode(level_t *level);
34 void level_toggle_pause_mode(level_t *level);