]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
Merge pull request #777 from tsoding/278
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/proto_rect.h"
21 #include "system/line_stream.h"
22 #include "system/log.h"
23 #include "system/lt.h"
24 #include "system/lt/lt_adapters.h"
25 #include "system/nth_alloc.h"
26 #include "system/str.h"
27
28 #define LEVEL_LINE_MAX_LENGTH 512
29 #define LEVEL_GRAVITY 1500.0f
30
31 struct Level
32 {
33     Lt *lt;
34
35     const char *file_name;
36     LevelMetadata *metadata;
37     Background *background;
38     RigidBodies *rigid_bodies;
39     Player *player;
40     Platforms *platforms;
41     Goals *goals;
42     Lava *lava;
43     Platforms *back_platforms;
44     Boxes *boxes;
45     Labels *labels;
46     Regions *regions;
47
48     bool flying_mode;
49     Vec flying_camera_position;
50     float flying_camera_scale;
51     ProtoRect proto_rect;
52 };
53
54 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
55 {
56     trace_assert(file_name);
57
58     Lt *const lt = create_lt();
59     if (lt == NULL) {
60         return NULL;
61     }
62
63     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
64     if (level == NULL) {
65         RETURN_LT(lt, NULL);
66     }
67     level->lt = lt;
68
69     level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
70     if (level->file_name == NULL) {
71         RETURN_LT(lt, NULL);
72     }
73
74     LineStream *level_stream = PUSH_LT(
75         lt,
76         create_line_stream(
77             file_name,
78             "r",
79             LEVEL_LINE_MAX_LENGTH),
80         destroy_line_stream);
81     if (level_stream == NULL) {
82         RETURN_LT(lt, NULL);
83     }
84
85     level->metadata = PUSH_LT(
86         lt,
87         create_level_metadata_from_line_stream(level_stream),
88         destroy_level_metadata);
89     if (level->metadata == NULL) {
90         RETURN_LT(lt, NULL);
91     }
92
93     level->background = PUSH_LT(
94         lt,
95         create_background_from_line_stream(level_stream),
96         destroy_background);
97     if (level->background == NULL) {
98         RETURN_LT(lt, NULL);
99     }
100
101     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
102     if (level->rigid_bodies == NULL) {
103         RETURN_LT(lt, NULL);
104     }
105
106     level->player = PUSH_LT(
107         lt,
108         create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
109         destroy_player);
110     if (level->player == NULL) {
111         RETURN_LT(lt, NULL);
112     }
113
114     level->platforms = PUSH_LT(
115         lt,
116         create_platforms_from_line_stream(level_stream),
117         destroy_platforms);
118     if (level->platforms == NULL) {
119         RETURN_LT(lt, NULL);
120     }
121
122     level->goals = PUSH_LT(
123         lt,
124         create_goals_from_line_stream(level_stream),
125         destroy_goals);
126     if (level->goals == NULL) {
127         RETURN_LT(lt, NULL);
128     }
129
130     level->lava = PUSH_LT(
131         lt,
132         create_lava_from_line_stream(level_stream),
133         destroy_lava);
134     if (level->lava == NULL) {
135         RETURN_LT(lt, NULL);
136     }
137
138     level->back_platforms = PUSH_LT(
139         lt,
140         create_platforms_from_line_stream(level_stream),
141         destroy_platforms);
142     if (level->back_platforms == NULL) {
143         RETURN_LT(lt, NULL);
144     }
145
146     level->boxes = PUSH_LT(
147         lt,
148         create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player),
149         destroy_boxes);
150     if (level->boxes == NULL) {
151         RETURN_LT(lt, NULL);
152     }
153
154     level->labels = PUSH_LT(
155         lt,
156         create_labels_from_line_stream(level_stream),
157         destroy_labels);
158     if (level->labels == NULL) {
159         RETURN_LT(lt, NULL);
160     }
161
162     level->regions = PUSH_LT(
163         lt,
164         create_regions_from_line_stream(level_stream, broadcast),
165         destroy_regions);
166     if (level->regions == NULL) {
167         RETURN_LT(lt, NULL);
168     }
169
170     level->flying_mode = false;
171     level->flying_camera_position = vec(0.0f, 0.0f);
172     level->flying_camera_scale = 1.0f;
173
174     memset(&level->proto_rect, 0, sizeof(ProtoRect));
175     level->proto_rect.color = rgba(1.0f, 0.0f, 0.0f, 1.0f);
176
177     destroy_line_stream(RELEASE_LT(lt, level_stream));
178
179     return level;
180 }
181
182 void destroy_level(Level *level)
183 {
184     trace_assert(level);
185     RETURN_LT0(level->lt);
186 }
187
188 int level_render(const Level *level, Camera *camera)
189 {
190     trace_assert(level);
191
192     if (background_render(level->background, camera) < 0) {
193         return -1;
194     }
195
196     if (platforms_render(level->back_platforms, camera) < 0) {
197         return -1;
198     }
199
200     if (player_render(level->player, camera) < 0) {
201         return -1;
202     }
203
204     if (boxes_render(level->boxes, camera) < 0) {
205         return -1;
206     }
207
208     if (lava_render(level->lava, camera) < 0) {
209         return -1;
210     }
211
212     if (platforms_render(level->platforms, camera) < 0) {
213         return -1;
214     }
215
216     if (goals_render(level->goals, camera) < 0) {
217         return -1;
218     }
219
220     if (labels_render(level->labels, camera) < 0) {
221         return -1;
222     }
223
224     if (regions_render(level->regions, camera) < 0) {
225         return -1;
226     }
227
228     if (level->flying_mode) {
229         if (proto_rect_render(&level->proto_rect, camera) < 0) {
230             return -1;
231         }
232     }
233
234     return 0;
235 }
236
237 int level_update(Level *level, float delta_time)
238 {
239     trace_assert(level);
240     trace_assert(delta_time > 0);
241
242     boxes_float_in_lava(level->boxes, level->lava);
243     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
244
245     boxes_update(level->boxes, delta_time);
246     player_update(level->player, delta_time);
247
248     rigid_bodies_collide(level->rigid_bodies, level->platforms);
249
250     player_hide_goals(level->player, level->goals);
251     player_die_from_lava(level->player, level->lava);
252     regions_player_enter(level->regions, level->player);
253     regions_player_leave(level->regions, level->player);
254
255     goals_update(level->goals, delta_time);
256     lava_update(level->lava, delta_time);
257     labels_update(level->labels, delta_time);
258
259     if (level->flying_mode) {
260         proto_rect_update(&level->proto_rect, delta_time);
261     }
262
263     return 0;
264 }
265
266 int level_event(Level *level, const SDL_Event *event, const Camera *camera)
267 {
268     trace_assert(level);
269     trace_assert(event);
270
271     switch (event->type) {
272     case SDL_KEYDOWN:
273         switch (event->key.keysym.sym) {
274         case SDLK_SPACE:
275             player_jump(level->player);
276             break;
277         }
278         break;
279
280     case SDL_JOYBUTTONDOWN:
281         if (event->jbutton.button == 1) {
282             player_jump(level->player);
283         }
284         break;
285
286     case SDL_MOUSEMOTION:
287         if (level->flying_mode) {
288             const float sens = 1.0f / level->flying_camera_scale * 0.25f;
289             vec_add(&level->flying_camera_position,
290                     vec((float) event->motion.xrel * sens, (float) event->motion.yrel * sens));
291         }
292         break;
293
294     case SDL_MOUSEWHEEL:
295         if (level->flying_mode) {
296             // TODO(#679): zooming in flying mode is not smooth enough
297             if (event->wheel.y > 0) {
298                 level->flying_camera_scale += 0.1f;
299             } else if (event->wheel.y < 0) {
300                 level->flying_camera_scale = fmaxf(0.1f, level->flying_camera_scale - 0.1f);
301             }
302         }
303         break;
304     }
305
306     if (level->flying_mode) {
307         proto_rect_event(&level->proto_rect, event, camera);
308     }
309
310     return 0;
311 }
312
313 int level_input(Level *level,
314                 const Uint8 *const keyboard_state,
315                 SDL_Joystick *the_stick_of_joy)
316 {
317     trace_assert(level);
318     trace_assert(keyboard_state);
319     (void) the_stick_of_joy;
320
321     if (keyboard_state[SDL_SCANCODE_A]) {
322         player_move_left(level->player);
323     } else if (keyboard_state[SDL_SCANCODE_D]) {
324         player_move_right(level->player);
325     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
326         player_move_left(level->player);
327     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
328         player_move_right(level->player);
329     } else {
330         player_stop(level->player);
331     }
332
333     return 0;
334 }
335
336 int level_reload_preserve_player(Level *level, Broadcast *broadcast)
337 {
338     Lt * const lt = create_lt();
339     if (lt == NULL) {
340         return -1;
341     }
342
343     log_info("Soft-reloading the level from '%s'...\n", level->file_name);
344
345     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
346
347     LineStream * const level_stream = PUSH_LT(
348         lt,
349         create_line_stream(
350             level->file_name,
351             "r",
352             LEVEL_LINE_MAX_LENGTH),
353         destroy_line_stream);
354     if (level_stream == NULL) {
355         RETURN_LT(lt, -1);
356     }
357
358     LevelMetadata *const metadata = create_level_metadata_from_line_stream(level_stream);
359     if (metadata == NULL) {
360         RETURN_LT(lt, -1);
361     }
362     level->metadata = RESET_LT(level->lt, level->metadata, metadata);
363
364     Background * const background = create_background_from_line_stream(level_stream);
365     if (background == NULL) {
366         RETURN_LT(lt, -1);
367     }
368     level->background = RESET_LT(level->lt, level->background, background);
369
370     Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
371     if (skipped_player == NULL) {
372         RETURN_LT(lt, -1);
373     }
374     destroy_player(skipped_player);
375
376     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
377     if (platforms == NULL) {
378         RETURN_LT(lt, -1);
379     }
380     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
381
382     Goals * const goals = create_goals_from_line_stream(level_stream);
383     if (goals == NULL) {
384         RETURN_LT(lt, -1);
385     }
386     level->goals = RESET_LT(level->lt, level->goals, goals);
387
388     Lava * const lava = create_lava_from_line_stream(level_stream);
389     if (lava == NULL) {
390         RETURN_LT(lt, -1);
391     }
392     level->lava = RESET_LT(level->lt, level->lava, lava);
393
394     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
395     if (back_platforms == NULL) {
396         RETURN_LT(lt, -1);
397     }
398     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
399
400     Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player);
401     if (boxes == NULL) {
402         RETURN_LT(lt, -1);
403     }
404     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
405
406     Labels * const labels = create_labels_from_line_stream(level_stream);
407     if (labels == NULL) {
408         RETURN_LT(lt, -1);
409     }
410     level->labels = RESET_LT(level->lt, level->labels, labels);
411
412     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
413     if (regions == NULL) {
414         RETURN_LT(lt, -1);
415     }
416     level->regions = RESET_LT(level->lt, level->regions, regions);
417
418     RETURN_LT(lt, 0);
419 }
420
421 int level_sound(Level *level, Sound_samples *sound_samples)
422 {
423     if (goals_sound(level->goals, sound_samples) < 0) {
424         return -1;
425     }
426
427     if (player_sound(level->player, sound_samples) < 0) {
428         return -1;
429     }
430
431     return 0;
432 }
433
434 void level_toggle_debug_mode(Level *level)
435 {
436     background_toggle_debug_mode(level->background);
437 }
438
439 int level_enter_camera_event(Level *level, Camera *camera)
440 {
441     if (!level->flying_mode) {
442         player_focus_camera(level->player, camera);
443         camera_scale(camera, 1.0f);
444     } else {
445         camera_center_at(camera, level->flying_camera_position);
446         camera_scale(camera, level->flying_camera_scale);
447     }
448
449     goals_cue(level->goals, camera);
450     goals_checkpoint(level->goals, level->player);
451     labels_enter_camera_event(level->labels, camera);
452     return 0;
453 }
454
455 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
456 {
457     trace_assert(level);
458     trace_assert(gc);
459     trace_assert(scope);
460
461     const char *target = NULL;
462     struct Expr rest = void_expr();
463     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
464     if (res.is_error) {
465         return res;
466     }
467
468     if (strcmp(target, "goal") == 0) {
469         return goals_send(level->goals, gc, scope, rest);
470     } else if (strcmp(target, "label") == 0) {
471         return labels_send(level->labels, gc, scope, rest);
472     } else if (strcmp(target, "box") == 0) {
473         return boxes_send(level->boxes, gc, scope, rest);
474     } else if (strcmp(target, "body-push") == 0) {
475         long int id = 0, x = 0, y = 0;
476         res = match_list(gc, "ddd", rest, &id, &x, &y);
477         if (res.is_error) {
478             return res;
479         }
480
481         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
482
483         return eval_success(NIL(gc));
484     } else if (strcmp(target, "body-add") == 0) {
485         long int x = 0, y = 0, w = 0, h = 0;
486         const char *color = 0;
487         res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
488         if (res.is_error) {
489             return res;
490         }
491
492         return eval_success(
493             NUMBER(
494                 gc,
495                 (long int) rigid_bodies_add(
496                     level->rigid_bodies,
497                     rect((float)x, (float)y, (float)w, (float)h),
498                     hexstr(color))));
499     } else if (strcmp(target, "fly") == 0) {
500         level->flying_mode = !level->flying_mode;
501         SDL_SetRelativeMouseMode(level->flying_mode);
502         return eval_success(NIL(gc));
503     }
504
505     return unknown_target(gc, "level", target);
506 }