]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
(#677) Fix not found target error
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/physical_world.h"
16 #include "game/level/platforms.h"
17 #include "game/level/player.h"
18 #include "game/level/regions.h"
19 #include "game/level/rigid_bodies.h"
20 #include "system/line_stream.h"
21 #include "system/lt.h"
22 #include "system/lt/lt_adapters.h"
23 #include "system/nth_alloc.h"
24
25 #define LEVEL_LINE_MAX_LENGTH 512
26 #define LEVEL_GRAVITY 1500.0f
27
28 struct Level
29 {
30     Lt *lt;
31
32     Background *background;
33     Player *player;
34     Platforms *platforms;
35     Goals *goals;
36     Lava *lava;
37     Platforms *back_platforms;
38     Boxes *boxes;
39     Labels *labels;
40     Regions *regions;
41     Physical_world *physical_world;
42     RigidBodies *rigid_bodies;
43
44     bool flying_mode;
45     Vec flying_camera_position;
46 };
47
48 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
49 {
50     trace_assert(file_name);
51
52     Lt *const lt = create_lt();
53     if (lt == NULL) {
54         return NULL;
55     }
56
57     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
58     if (level == NULL) {
59         RETURN_LT(lt, NULL);
60     }
61
62     LineStream *level_stream = PUSH_LT(
63         lt,
64         create_line_stream(
65             file_name,
66             "r",
67             LEVEL_LINE_MAX_LENGTH),
68         destroy_line_stream);
69     if (level_stream == NULL) {
70         RETURN_LT(lt, NULL);
71     }
72     level->background = PUSH_LT(
73         lt,
74         create_background_from_line_stream(level_stream),
75         destroy_background);
76     if (level->background == NULL) {
77         RETURN_LT(lt, NULL);
78     }
79
80     level->player = PUSH_LT(
81         lt,
82         create_player_from_line_stream(level_stream, broadcast),
83         destroy_player);
84     if (level->player == NULL) {
85         RETURN_LT(lt, NULL);
86     }
87
88     level->platforms = PUSH_LT(
89         lt,
90         create_platforms_from_line_stream(level_stream),
91         destroy_platforms);
92     if (level->platforms == NULL) {
93         RETURN_LT(lt, NULL);
94     }
95
96     level->goals = PUSH_LT(
97         lt,
98         create_goals_from_line_stream(level_stream),
99         destroy_goals);
100     if (level->goals == NULL) {
101         RETURN_LT(lt, NULL);
102     }
103
104     level->lava = PUSH_LT(
105         lt,
106         create_lava_from_line_stream(level_stream),
107         destroy_lava);
108     if (level->lava == NULL) {
109         RETURN_LT(lt, NULL);
110     }
111
112     level->back_platforms = PUSH_LT(
113         lt,
114         create_platforms_from_line_stream(level_stream),
115         destroy_platforms);
116     if (level->back_platforms == NULL) {
117         RETURN_LT(lt, NULL);
118     }
119
120     level->boxes = PUSH_LT(
121         lt,
122         create_boxes_from_line_stream(level_stream),
123         destroy_boxes);
124     if (level->boxes == NULL) {
125         RETURN_LT(lt, NULL);
126     }
127
128     level->labels = PUSH_LT(
129         lt,
130         create_labels_from_line_stream(level_stream),
131         destroy_labels);
132     if (level->labels == NULL) {
133         RETURN_LT(lt, NULL);
134     }
135
136     level->regions = PUSH_LT(
137         lt,
138         create_regions_from_line_stream(level_stream, broadcast),
139         destroy_regions);
140     if (level->regions == NULL) {
141         RETURN_LT(lt, NULL);
142     }
143
144     level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
145     if (level->physical_world == NULL) {
146         RETURN_LT(lt, NULL);
147     }
148     if (physical_world_add_solid(
149             level->physical_world,
150             player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
151     if (boxes_add_to_physical_world(
152             level->boxes,
153             level->physical_world) < 0) { RETURN_LT(lt, NULL); }
154
155     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
156     if (level->rigid_bodies == NULL) {
157         RETURN_LT(lt, NULL);
158     }
159
160     level->flying_mode = false;
161     level->flying_camera_position = vec(0.0f, 0.0f);
162
163     level->lt = lt;
164
165     destroy_line_stream(RELEASE_LT(lt, level_stream));
166
167     return level;
168 }
169
170 void destroy_level(Level *level)
171 {
172     trace_assert(level);
173     RETURN_LT0(level->lt);
174 }
175
176 int level_render(const Level *level, Camera *camera)
177 {
178     trace_assert(level);
179
180     if (background_render(level->background, camera) < 0) {
181         return -1;
182     }
183
184     if (platforms_render(level->back_platforms, camera) < 0) {
185         return -1;
186     }
187
188     if (player_render(level->player, camera) < 0) {
189         return -1;
190     }
191
192     if (boxes_render(level->boxes, camera) < 0) {
193         return -1;
194     }
195
196     if (lava_render(level->lava, camera) < 0) {
197         return -1;
198     }
199
200     if (platforms_render(level->platforms, camera) < 0) {
201         return -1;
202     }
203
204     if (goals_render(level->goals, camera) < 0) {
205         return -1;
206     }
207
208     if (labels_render(level->labels, camera) < 0) {
209         return -1;
210     }
211
212     if (regions_render(level->regions, camera) < 0) {
213         return -1;
214     }
215
216     if (rigid_bodies_render(level->rigid_bodies, camera) < 0) {
217         return -1;
218     }
219
220     return 0;
221 }
222
223 int level_update(Level *level, float delta_time)
224 {
225     trace_assert(level);
226     trace_assert(delta_time > 0);
227
228     physical_world_apply_gravity(level->physical_world);
229     boxes_float_in_lava(level->boxes, level->lava);
230     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
231
232     rigid_bodies_update(level->rigid_bodies, delta_time);
233     boxes_update(level->boxes, delta_time);
234     player_update(level->player, delta_time);
235
236     rigid_bodies_collide(level->rigid_bodies, level->platforms);
237     physical_world_collide_solids(level->physical_world, level->platforms);
238
239     player_hide_goals(level->player, level->goals);
240     player_die_from_lava(level->player, level->lava);
241     regions_player_enter(level->regions, level->player);
242     regions_player_leave(level->regions, level->player);
243
244     goals_update(level->goals, delta_time);
245     lava_update(level->lava, delta_time);
246     labels_update(level->labels, delta_time);
247
248     return 0;
249 }
250
251 int level_event(Level *level, const SDL_Event *event)
252 {
253     trace_assert(level);
254     trace_assert(event);
255
256     switch (event->type) {
257     case SDL_KEYDOWN:
258         switch (event->key.keysym.sym) {
259         case SDLK_SPACE:
260             player_jump(level->player);
261             break;
262         }
263         break;
264
265     case SDL_JOYBUTTONDOWN:
266         if (event->jbutton.button == 1) {
267             player_jump(level->player);
268         }
269         break;
270
271     case SDL_MOUSEMOTION:
272         if (level->flying_mode) {
273             vec_add(&level->flying_camera_position,
274                     vec((float) event->motion.xrel, (float) event->motion.yrel));
275         }
276         break;
277     }
278
279     return 0;
280 }
281
282 int level_input(Level *level,
283                 const Uint8 *const keyboard_state,
284                 SDL_Joystick *the_stick_of_joy)
285 {
286     trace_assert(level);
287     trace_assert(keyboard_state);
288     (void) the_stick_of_joy;
289
290     if (keyboard_state[SDL_SCANCODE_A]) {
291         player_move_left(level->player);
292     } else if (keyboard_state[SDL_SCANCODE_D]) {
293         player_move_right(level->player);
294     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
295         player_move_left(level->player);
296     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
297         player_move_right(level->player);
298     } else {
299         player_stop(level->player);
300     }
301
302     return 0;
303 }
304
305 int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
306 {
307     Lt * const lt = create_lt();
308     if (lt == NULL) {
309         return -1;
310     }
311
312     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
313
314     LineStream * const level_stream = PUSH_LT(
315         lt,
316         create_line_stream(
317             file_name,
318             "r",
319             LEVEL_LINE_MAX_LENGTH),
320         destroy_line_stream);
321     if (level_stream == NULL) {
322         RETURN_LT(lt, -1);
323     }
324
325     Background * const background = create_background_from_line_stream(level_stream);
326     if (background == NULL) {
327         RETURN_LT(lt, -1);
328     }
329     level->background = RESET_LT(level->lt, level->background, background);
330
331     Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast);
332     if (skipped_player == NULL) {
333         RETURN_LT(lt, -1);
334     }
335     destroy_player(skipped_player);
336
337     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
338     if (platforms == NULL) {
339         RETURN_LT(lt, -1);
340     }
341     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
342
343     Goals * const goals = create_goals_from_line_stream(level_stream);
344     if (goals == NULL) {
345         RETURN_LT(lt, -1);
346     }
347     level->goals = RESET_LT(level->lt, level->goals, goals);
348
349     Lava * const lava = create_lava_from_line_stream(level_stream);
350     if (lava == NULL) {
351         RETURN_LT(lt, -1);
352     }
353     level->lava = RESET_LT(level->lt, level->lava, lava);
354
355     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
356     if (back_platforms == NULL) {
357         RETURN_LT(lt, -1);
358     }
359     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
360
361     Boxes * const boxes = create_boxes_from_line_stream(level_stream);
362     if (boxes == NULL) {
363         RETURN_LT(lt, -1);
364     }
365     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
366
367     Labels * const labels = create_labels_from_line_stream(level_stream);
368     if (labels == NULL) {
369         RETURN_LT(lt, -1);
370     }
371     level->labels = RESET_LT(level->lt, level->labels, labels);
372
373     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
374     if (regions == NULL) {
375         RETURN_LT(lt, -1);
376     }
377     level->regions = RESET_LT(level->lt, level->regions, regions);
378
379     physical_world_clean(level->physical_world);
380     if (physical_world_add_solid(
381             level->physical_world,
382             player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
383     if (boxes_add_to_physical_world(
384             level->boxes,
385             level->physical_world) < 0) { RETURN_LT(lt, -1); }
386
387     RETURN_LT(lt, 0);
388 }
389
390 int level_sound(Level *level, Sound_samples *sound_samples)
391 {
392     if (goals_sound(level->goals, sound_samples) < 0) {
393         return -1;
394     }
395
396     if (player_sound(level->player, sound_samples) < 0) {
397         return -1;
398     }
399
400     return 0;
401 }
402
403 void level_toggle_debug_mode(Level *level)
404 {
405     background_toggle_debug_mode(level->background);
406 }
407
408 int level_enter_camera_event(Level *level, Camera *camera)
409 {
410     if (!level->flying_mode) {
411         player_focus_camera(level->player, camera);
412     } else {
413         camera_center_at(camera, level->flying_camera_position);
414     }
415
416     goals_cue(level->goals, camera);
417     goals_checkpoint(level->goals, level->player);
418     labels_enter_camera_event(level->labels, camera);
419     return 0;
420 }
421
422 Rigid_rect *level_rigid_rect(Level *level,
423                              const char *rigid_rect_id)
424 {
425     trace_assert(level);
426     trace_assert(rigid_rect_id);
427
428     Rigid_rect *rigid_rect = player_rigid_rect(level->player,
429                                                rigid_rect_id);
430     if (rigid_rect != NULL) {
431         return rigid_rect;
432     }
433
434     rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id);
435     if (rigid_rect != NULL) {
436         return rigid_rect;
437     }
438
439     return NULL;
440 }
441
442 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
443 {
444     trace_assert(level);
445     trace_assert(gc);
446     trace_assert(scope);
447
448     const char *target = NULL;
449     struct Expr rest = void_expr();
450     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
451     if (res.is_error) {
452         return res;
453     }
454
455     if (strcmp(target, "goal") == 0) {
456         return goals_send(level->goals, gc, scope, rest);
457     } else if (strcmp(target, "label") == 0) {
458         return labels_send(level->labels, gc, scope, rest);
459     } else if (strcmp(target, "box") == 0) {
460         return boxes_send(level->boxes, gc, scope, rest);
461     } else if (strcmp(target, "body-push") == 0) {
462         long int id = 0, x = 0, y = 0;
463         res = match_list(gc, "ddd", rest, &id, &x, &y);
464         if (res.is_error) {
465             return res;
466         }
467
468         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
469
470         return eval_success(NIL(gc));
471     } else if (strcmp(target, "body-add") == 0) {
472         long int x = 0, y = 0, w = 0, h = 0;
473         const char *color = 0;
474         res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
475         if (res.is_error) {
476             return res;
477         }
478
479         return eval_success(
480             NUMBER(
481                 gc,
482                 (long int) rigid_bodies_add(
483                     level->rigid_bodies,
484                     rect((float)x, (float)y, (float)w, (float)h),
485                     hexstr(color))));
486     } else if (strcmp(target, "fly") == 0) {
487         level->flying_mode = !level->flying_mode;
488         return eval_success(NIL(gc));
489     }
490
491     return unknown_target(gc, "level", target);
492 }