2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/proto_rect.h"
21 #include "game/level/level_editor/layer.h"
22 #include "game/level/level_editor/point_layer.h"
23 #include "system/line_stream.h"
24 #include "system/log.h"
25 #include "system/lt.h"
26 #include "system/lt/lt_adapters.h"
27 #include "system/nth_alloc.h"
28 #include "system/str.h"
29 #include "game/level/level_editor.h"
31 #define LEVEL_LINE_MAX_LENGTH 512
32 #define LEVEL_GRAVITY 1500.0f
38 const char *file_name;
39 LevelMetadata *metadata;
40 // TODO(#812): LevelEditor does not support Background
41 Background *background;
42 RigidBodies *rigid_bodies;
43 // TODO(#813): LevelEditor does not support Player
47 // TODO(#816): LevelEditor does not support Lava
49 Platforms *back_platforms;
51 // TODO(#818): LevelEditor does not support Labels
53 // TODO(#819): LevelEditor does not support Regions
57 LevelEditor *level_editor;
60 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
62 trace_assert(file_name);
66 Level *const level = PUSH_LT(lt, nth_calloc(1, sizeof(Level)), free);
72 level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
73 if (level->file_name == NULL) {
77 LineStream *level_stream = PUSH_LT(
82 LEVEL_LINE_MAX_LENGTH),
84 if (level_stream == NULL) {
88 level->metadata = PUSH_LT(
90 create_level_metadata_from_line_stream(level_stream),
91 destroy_level_metadata);
92 if (level->metadata == NULL) {
96 level->background = PUSH_LT(
98 create_background_from_line_stream(level_stream),
100 if (level->background == NULL) {
104 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
105 if (level->rigid_bodies == NULL) {
109 level->player = PUSH_LT(
111 create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
113 if (level->player == NULL) {
117 RectLayer *platforms_layer = create_layer_from_line_stream(level_stream);
118 if (platforms_layer == NULL) {
122 level->platforms = PUSH_LT(
124 create_platforms_from_rect_layer(platforms_layer),
126 if (level->platforms == NULL) {
130 PointLayer *goals_layer = create_point_layer_from_line_stream(level_stream);
131 if (goals_layer == NULL) {
135 level->goals = PUSH_LT(
137 create_goals_from_point_layer(goals_layer),
139 if (level->goals == NULL) {
143 level->lava = PUSH_LT(
145 create_lava_from_line_stream(level_stream),
147 if (level->lava == NULL) {
151 RectLayer *back_platforms_layer = create_layer_from_line_stream(level_stream);
152 if (back_platforms_layer == NULL) {
156 level->back_platforms = PUSH_LT(
158 create_platforms_from_rect_layer(back_platforms_layer),
160 if (level->back_platforms == NULL) {
164 RectLayer *boxes_layer = create_layer_from_line_stream(level_stream);
165 if (boxes_layer == NULL) {
169 level->boxes = PUSH_LT(
171 create_boxes_from_rect_layer(boxes_layer, level->rigid_bodies),
173 if (level->boxes == NULL) {
177 level->labels = PUSH_LT(
179 create_labels_from_line_stream(level_stream),
181 if (level->labels == NULL) {
185 level->regions = PUSH_LT(
187 create_regions_from_line_stream(level_stream, broadcast),
189 if (level->regions == NULL) {
193 level->edit_mode = false;
194 level->level_editor = PUSH_LT(
199 back_platforms_layer,
201 destroy_level_editor);
202 if (level->level_editor == NULL) {
206 destroy_line_stream(RELEASE_LT(lt, level_stream));
211 void destroy_level(Level *level)
214 RETURN_LT0(level->lt);
218 int level_render(const Level *level, Camera *camera)
222 if (background_render(level->background, camera) < 0) {
226 if (level->edit_mode) {
227 if (level_editor_render(level->level_editor, camera) < 0) {
234 if (platforms_render(level->back_platforms, camera) < 0) {
238 if (player_render(level->player, camera) < 0) {
242 if (boxes_render(level->boxes, camera) < 0) {
246 if (lava_render(level->lava, camera) < 0) {
250 if (platforms_render(level->platforms, camera) < 0) {
254 if (goals_render(level->goals, camera) < 0) {
258 if (labels_render(level->labels, camera) < 0) {
262 if (regions_render(level->regions, camera) < 0) {
269 int level_update(Level *level, float delta_time)
272 trace_assert(delta_time > 0);
274 boxes_float_in_lava(level->boxes, level->lava);
275 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
277 boxes_update(level->boxes, delta_time);
278 player_update(level->player, delta_time);
280 rigid_bodies_collide(level->rigid_bodies, level->platforms);
282 player_hide_goals(level->player, level->goals);
283 player_die_from_lava(level->player, level->lava);
284 regions_player_enter(level->regions, level->player);
285 regions_player_leave(level->regions, level->player);
287 goals_update(level->goals, delta_time);
288 lava_update(level->lava, delta_time);
289 labels_update(level->labels, delta_time);
291 if (level->edit_mode) {
292 level_editor_update(level->level_editor, delta_time);
298 int level_event(Level *level, const SDL_Event *event, const Camera *camera)
303 switch (event->type) {
305 switch (event->key.keysym.sym) {
307 player_jump(level->player);
311 level->edit_mode = !level->edit_mode;
312 SDL_SetRelativeMouseMode(level->edit_mode);
313 if (!level->edit_mode) {
314 level->boxes = RESET_LT(
317 create_boxes_from_rect_layer(
318 level_editor_boxes(level->level_editor),
319 level->rigid_bodies));
320 if (level->boxes == NULL) {
324 level->platforms = RESET_LT(
327 create_platforms_from_rect_layer(
328 level_editor_platforms(
329 level->level_editor)));
330 if (level->platforms == NULL) {
334 level->back_platforms = RESET_LT(
336 level->back_platforms,
337 create_platforms_from_rect_layer(
338 level_editor_back_platforms(
339 level->level_editor)));
340 if (level->back_platforms == NULL) {
344 level->goals = RESET_LT(
347 create_goals_from_point_layer(
348 level_editor_goals_layer(
349 level->level_editor)));
350 if (level->goals == NULL) {
358 case SDL_JOYBUTTONDOWN:
359 if (event->jbutton.button == 1) {
360 player_jump(level->player);
365 if (level->edit_mode) {
366 level_editor_event(level->level_editor, event, camera);
372 int level_input(Level *level,
373 const Uint8 *const keyboard_state,
374 SDL_Joystick *the_stick_of_joy)
377 trace_assert(keyboard_state);
378 (void) the_stick_of_joy;
380 if (keyboard_state[SDL_SCANCODE_A]) {
381 player_move_left(level->player);
382 } else if (keyboard_state[SDL_SCANCODE_D]) {
383 player_move_right(level->player);
384 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
385 player_move_left(level->player);
386 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
387 player_move_right(level->player);
389 player_stop(level->player);
395 int level_sound(Level *level, Sound_samples *sound_samples)
397 if (goals_sound(level->goals, sound_samples) < 0) {
401 if (player_sound(level->player, sound_samples) < 0) {
408 void level_toggle_debug_mode(Level *level)
410 background_toggle_debug_mode(level->background);
413 int level_enter_camera_event(Level *level, Camera *camera)
415 if (!level->edit_mode) {
416 player_focus_camera(level->player, camera);
417 camera_scale(camera, 1.0f);
419 level_editor_focus_camera(
424 goals_cue(level->goals, camera);
425 goals_checkpoint(level->goals, level->player);
426 labels_enter_camera_event(level->labels, camera);
430 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
436 const char *target = NULL;
437 struct Expr rest = void_expr();
438 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
443 if (strcmp(target, "goal") == 0) {
444 return goals_send(level->goals, gc, scope, rest);
445 } else if (strcmp(target, "label") == 0) {
446 return labels_send(level->labels, gc, scope, rest);
447 } else if (strcmp(target, "box") == 0) {
448 return boxes_send(level->boxes, gc, scope, rest);
449 } else if (strcmp(target, "body-push") == 0) {
450 long int id = 0, x = 0, y = 0;
451 res = match_list(gc, "ddd", rest, &id, &x, &y);
456 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
458 return eval_success(NIL(gc));
459 } else if (strcmp(target, "edit") == 0) {
460 level->edit_mode = !level->edit_mode;
461 SDL_SetRelativeMouseMode(level->edit_mode);
462 return eval_success(NIL(gc));
465 return unknown_target(gc, "level", target);
468 bool level_edit_mode(const Level *level)
471 return level->edit_mode;