]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
(#522) Implement (hide-goal)
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include <assert.h>
3
4 #include "color.h"
5 #include "game/camera.h"
6 #include "game/level.h"
7 #include "game/level/background.h"
8 #include "game/level/boxes.h"
9 #include "game/level/goals.h"
10 #include "game/level/labels.h"
11 #include "game/level/lava.h"
12 #include "game/level/physical_world.h"
13 #include "game/level/platforms.h"
14 #include "game/level/player.h"
15 #include "game/level/regions.h"
16 #include "system/line_stream.h"
17 #include "system/lt.h"
18 #include "system/lt/lt_adapters.h"
19 #include "system/nth_alloc.h"
20
21 #define LEVEL_LINE_MAX_LENGTH 512
22
23 struct Level
24 {
25     Lt *lt;
26
27     Physical_world *physical_world;
28     Player *player;
29     Platforms *platforms;
30     Goals *goals;
31     Lava *lava;
32     Platforms *back_platforms;
33     Background *background;
34     Boxes *boxes;
35     Labels *labels;
36     Regions *regions;
37 };
38
39 Level *create_level_from_file(const char *file_name)
40 {
41     assert(file_name);
42
43     Lt *const lt = create_lt();
44     if (lt == NULL) {
45         return NULL;
46     }
47
48     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
49     if (level == NULL) {
50         RETURN_LT(lt, NULL);
51     }
52
53     LineStream *level_stream = PUSH_LT(
54         lt,
55         create_line_stream(
56             file_name,
57             "r",
58             LEVEL_LINE_MAX_LENGTH),
59         destroy_line_stream);
60     if (level_stream == NULL) {
61         RETURN_LT(lt, NULL);
62     }
63     level->background = PUSH_LT(
64         lt,
65         create_background_from_line_stream(level_stream),
66         destroy_background);
67     if (level->background == NULL) {
68         RETURN_LT(lt, NULL);
69     }
70
71     level->player = PUSH_LT(
72         lt,
73         create_player_from_line_stream(level_stream),
74         destroy_player);
75     if (level->player == NULL) {
76         RETURN_LT(lt, NULL);
77     }
78
79     level->platforms = PUSH_LT(
80         lt,
81         create_platforms_from_line_stream(level_stream),
82         destroy_platforms);
83     if (level->platforms == NULL) {
84         RETURN_LT(lt, NULL);
85     }
86
87     level->goals = PUSH_LT(
88         lt,
89         create_goals_from_line_stream(level_stream),
90         destroy_goals);
91     if (level->goals == NULL) {
92         RETURN_LT(lt, NULL);
93     }
94
95     level->lava = PUSH_LT(
96         lt,
97         create_lava_from_line_stream(level_stream),
98         destroy_lava);
99     if (level->lava == NULL) {
100         RETURN_LT(lt, NULL);
101     }
102
103     level->back_platforms = PUSH_LT(
104         lt,
105         create_platforms_from_line_stream(level_stream),
106         destroy_platforms);
107     if (level->back_platforms == NULL) {
108         RETURN_LT(lt, NULL);
109     }
110
111     level->boxes = PUSH_LT(
112         lt,
113         create_boxes_from_line_stream(level_stream),
114         destroy_boxes);
115     if (level->boxes == NULL) {
116         RETURN_LT(lt, NULL);
117     }
118
119     level->labels = PUSH_LT(
120         lt,
121         create_labels_from_line_stream(level_stream),
122         destroy_labels);
123     if (level->labels == NULL) {
124         RETURN_LT(lt, NULL);
125     }
126
127     level->regions = PUSH_LT(
128         lt,
129         create_regions_from_line_stream(level_stream, level),
130         destroy_regions);
131     if (level->regions == NULL) {
132         RETURN_LT(lt, NULL);
133     }
134
135     level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
136     if (level->physical_world == NULL) {
137         RETURN_LT(lt, NULL);
138     }
139     if (physical_world_add_solid(
140             level->physical_world,
141             player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
142     if (boxes_add_to_physical_world(
143             level->boxes,
144             level->physical_world) < 0) { RETURN_LT(lt, NULL); }
145
146     level->lt = lt;
147
148     destroy_line_stream(RELEASE_LT(lt, level_stream));
149
150     return level;
151 }
152
153 void destroy_level(Level *level)
154 {
155     assert(level);
156     RETURN_LT0(level->lt);
157 }
158
159 int level_render(const Level *level, Camera *camera)
160 {
161     assert(level);
162
163     player_focus_camera(level->player, camera);
164
165     if (background_render(level->background, camera) < 0) {
166         return -1;
167     }
168
169     if (platforms_render(level->back_platforms, camera) < 0) {
170         return -1;
171     }
172
173     if (player_render(level->player, camera) < 0) {
174         return -1;
175     }
176
177     if (boxes_render(level->boxes, camera) < 0) {
178         return -1;
179     }
180
181     if (lava_render(level->lava, camera) < 0) {
182         return -1;
183     }
184
185     if (platforms_render(level->platforms, camera) < 0) {
186         return -1;
187     }
188
189     if (goals_render(level->goals, camera) < 0) {
190         return -1;
191     }
192
193     if (labels_render(level->labels, camera) < 0) {
194         return -1;
195     }
196
197     if (regions_render(level->regions, camera) < 0) {
198         return -1;
199     }
200
201     return 0;
202 }
203
204 int level_update(Level *level, float delta_time)
205 {
206     assert(level);
207     assert(delta_time > 0);
208
209     physical_world_apply_gravity(level->physical_world);
210     boxes_float_in_lava(level->boxes, level->lava);
211
212     boxes_update(level->boxes, delta_time);
213     player_update(level->player, delta_time);
214
215     physical_world_collide_solids(level->physical_world, level->platforms);
216
217     player_hide_goals(level->player, level->goals);
218     player_die_from_lava(level->player, level->lava);
219     regions_player_enter(level->regions, level->player);
220     regions_player_leave(level->regions, level->player);
221
222     goals_update(level->goals, delta_time);
223     lava_update(level->lava, delta_time);
224     labels_update(level->labels, delta_time);
225
226     return 0;
227 }
228
229 int level_event(Level *level, const SDL_Event *event)
230 {
231     assert(level);
232     assert(event);
233
234     switch (event->type) {
235     case SDL_KEYDOWN:
236         switch (event->key.keysym.sym) {
237         case SDLK_SPACE:
238             player_jump(level->player);
239             break;
240         }
241         break;
242
243     case SDL_JOYBUTTONDOWN:
244         if (event->jbutton.button == 1) {
245             player_jump(level->player);
246         }
247         break;
248     }
249
250     return 0;
251 }
252
253 int level_input(Level *level,
254                 const Uint8 *const keyboard_state,
255                 SDL_Joystick *the_stick_of_joy)
256 {
257     assert(level);
258     assert(keyboard_state);
259     (void) the_stick_of_joy;
260
261     if (keyboard_state[SDL_SCANCODE_A]) {
262         player_move_left(level->player);
263     } else if (keyboard_state[SDL_SCANCODE_D]) {
264         player_move_right(level->player);
265     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
266         player_move_left(level->player);
267     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
268         player_move_right(level->player);
269     } else {
270         player_stop(level->player);
271     }
272
273     return 0;
274 }
275
276 int level_reload_preserve_player(Level *level, const char *file_name)
277 {
278     Lt * const lt = create_lt();
279     if (lt == NULL) {
280         return -1;
281     }
282
283     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
284
285     LineStream * const level_stream = PUSH_LT(
286         lt,
287         create_line_stream(
288             file_name,
289             "r",
290             LEVEL_LINE_MAX_LENGTH),
291         destroy_line_stream);
292     if (level_stream == NULL) {
293         RETURN_LT(lt, -1);
294     }
295
296     Background * const background = create_background_from_line_stream(level_stream);
297     if (background == NULL) {
298         RETURN_LT(lt, -1);
299     }
300     level->background = RESET_LT(level->lt, level->background, background);
301
302     Player * const skipped_player = create_player_from_line_stream(level_stream);
303     if (skipped_player == NULL) {
304         RETURN_LT(lt, -1);
305     }
306     destroy_player(skipped_player);
307
308     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
309     if (platforms == NULL) {
310         RETURN_LT(lt, -1);
311     }
312     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
313
314     Goals * const goals = create_goals_from_line_stream(level_stream);
315     if (goals == NULL) {
316         RETURN_LT(lt, -1);
317     }
318     level->goals = RESET_LT(level->lt, level->goals, goals);
319
320     Lava * const lava = create_lava_from_line_stream(level_stream);
321     if (lava == NULL) {
322         RETURN_LT(lt, -1);
323     }
324     level->lava = RESET_LT(level->lt, level->lava, lava);
325
326     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
327     if (back_platforms == NULL) {
328         RETURN_LT(lt, -1);
329     }
330     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
331
332     Boxes * const boxes = create_boxes_from_line_stream(level_stream);
333     if (boxes == NULL) {
334         RETURN_LT(lt, -1);
335     }
336     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
337
338     Labels * const labels = create_labels_from_line_stream(level_stream);
339     if (labels == NULL) {
340         RETURN_LT(lt, -1);
341     }
342     level->labels = RESET_LT(level->lt, level->labels, labels);
343
344     Regions * const regions = create_regions_from_line_stream(level_stream, level);
345     if (regions == NULL) {
346         RETURN_LT(lt, -1);
347     }
348     level->regions = RESET_LT(level->lt, level->regions, regions);
349
350     physical_world_clean(level->physical_world);
351     if (physical_world_add_solid(
352             level->physical_world,
353             player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
354     if (boxes_add_to_physical_world(
355             level->boxes,
356             level->physical_world) < 0) { RETURN_LT(lt, -1); }
357
358     RETURN_LT(lt, 0);
359 }
360
361 int level_sound(Level *level, Sound_samples *sound_samples)
362 {
363     if (goals_sound(level->goals, sound_samples) < 0) {
364         return -1;
365     }
366
367     if (player_sound(level->player, sound_samples) < 0) {
368         return -1;
369     }
370
371     return 0;
372 }
373
374 void level_toggle_debug_mode(Level *level)
375 {
376     background_toggle_debug_mode(level->background);
377 }
378
379 int level_enter_camera_event(Level *level,
380                              const Camera *camera)
381 {
382     goals_cue(level->goals, camera);
383     goals_checkpoint(level->goals, level->player);
384     labels_enter_camera_event(level->labels, camera);
385     return 0;
386 }
387
388 Rigid_rect *level_rigid_rect(Level *level,
389                              const char *rigid_rect_id)
390 {
391     assert(level);
392     assert(rigid_rect_id);
393
394     Rigid_rect *rigid_rect = player_rigid_rect(level->player,
395                                                rigid_rect_id);
396     if (rigid_rect != NULL) {
397         return rigid_rect;
398     }
399
400     rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id);
401     if (rigid_rect != NULL) {
402         return rigid_rect;
403     }
404
405     return NULL;
406 }
407
408 void level_hide_goal(Level *level, const char *goal_id)
409 {
410     goals_hide(level->goals, goal_id);
411 }
412
413 void level_show_goal(Level *level, const char *goal_id)
414 {
415     goals_show(level->goals, goal_id);
416 }
417
418 long int level_player_jump_count(Level *level)
419 {
420     assert(level);
421     return player_jump_count(level->player);
422 }
423
424 void level_hide_label(Level *level, const char *label_id)
425 {
426     assert(level);
427     assert(label_id);
428
429     /* TODO: level_hide_label is not implemented */
430 }