2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "game/level/level_editor/proto_rect.h"
21 #include "system/line_stream.h"
22 #include "system/log.h"
23 #include "system/lt.h"
24 #include "system/lt/lt_adapters.h"
25 #include "system/nth_alloc.h"
26 #include "system/str.h"
27 #include "game/level/level_editor.h"
29 #define LEVEL_LINE_MAX_LENGTH 512
30 #define LEVEL_GRAVITY 1500.0f
36 const char *file_name;
37 LevelMetadata *metadata;
38 Background *background;
39 RigidBodies *rigid_bodies;
44 Platforms *back_platforms;
50 // TODO(#809): LevelEditor doesn't capture the initial state of the level loaded from a file
51 LevelEditor *level_editor;
54 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
56 trace_assert(file_name);
58 Lt *const lt = create_lt();
63 Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
69 level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
70 if (level->file_name == NULL) {
74 LineStream *level_stream = PUSH_LT(
79 LEVEL_LINE_MAX_LENGTH),
81 if (level_stream == NULL) {
85 level->metadata = PUSH_LT(
87 create_level_metadata_from_line_stream(level_stream),
88 destroy_level_metadata);
89 if (level->metadata == NULL) {
93 level->background = PUSH_LT(
95 create_background_from_line_stream(level_stream),
97 if (level->background == NULL) {
101 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
102 if (level->rigid_bodies == NULL) {
106 level->player = PUSH_LT(
108 create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
110 if (level->player == NULL) {
114 level->platforms = PUSH_LT(
116 create_platforms_from_line_stream(level_stream),
118 if (level->platforms == NULL) {
122 level->goals = PUSH_LT(
124 create_goals_from_line_stream(level_stream),
126 if (level->goals == NULL) {
130 level->lava = PUSH_LT(
132 create_lava_from_line_stream(level_stream),
134 if (level->lava == NULL) {
138 level->back_platforms = PUSH_LT(
140 create_platforms_from_line_stream(level_stream),
142 if (level->back_platforms == NULL) {
146 level->boxes = PUSH_LT(
148 create_boxes_from_line_stream(level_stream, level->rigid_bodies),
150 if (level->boxes == NULL) {
154 level->labels = PUSH_LT(
156 create_labels_from_line_stream(level_stream),
158 if (level->labels == NULL) {
162 level->regions = PUSH_LT(
164 create_regions_from_line_stream(level_stream, broadcast),
166 if (level->regions == NULL) {
170 level->edit_mode = false;
171 level->level_editor = PUSH_LT(
173 create_level_editor(),
174 destroy_level_editor);
175 if (level->level_editor == NULL) {
179 destroy_line_stream(RELEASE_LT(lt, level_stream));
184 void destroy_level(Level *level)
187 RETURN_LT0(level->lt);
190 int level_render(const Level *level, Camera *camera)
194 if (background_render(level->background, camera) < 0) {
198 if (platforms_render(level->back_platforms, camera) < 0) {
202 if (player_render(level->player, camera) < 0) {
206 if (boxes_render(level->boxes, camera) < 0) {
210 if (lava_render(level->lava, camera) < 0) {
214 if (platforms_render(level->platforms, camera) < 0) {
218 if (goals_render(level->goals, camera) < 0) {
222 if (labels_render(level->labels, camera) < 0) {
226 if (regions_render(level->regions, camera) < 0) {
230 if (level->edit_mode) {
231 if (level_editor_render(level->level_editor, camera) < 0) {
239 int level_update(Level *level, float delta_time)
242 trace_assert(delta_time > 0);
244 boxes_float_in_lava(level->boxes, level->lava);
245 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
247 boxes_update(level->boxes, delta_time);
248 player_update(level->player, delta_time);
250 rigid_bodies_collide(level->rigid_bodies, level->platforms);
252 player_hide_goals(level->player, level->goals);
253 player_die_from_lava(level->player, level->lava);
254 regions_player_enter(level->regions, level->player);
255 regions_player_leave(level->regions, level->player);
257 goals_update(level->goals, delta_time);
258 lava_update(level->lava, delta_time);
259 labels_update(level->labels, delta_time);
261 if (level->edit_mode) {
262 level_editor_update(level->level_editor, delta_time);
268 int level_event(Level *level, const SDL_Event *event, const Camera *camera)
273 switch (event->type) {
275 switch (event->key.keysym.sym) {
277 player_jump(level->player);
281 level->edit_mode = !level->edit_mode;
282 SDL_SetRelativeMouseMode(level->edit_mode);
283 if (!level->edit_mode) {
284 level->boxes = RESET_LT(
287 create_boxes_from_layer(
288 level_editor_boxes(level->level_editor),
289 level->rigid_bodies));
290 if (level->boxes == NULL) {
298 case SDL_JOYBUTTONDOWN:
299 if (event->jbutton.button == 1) {
300 player_jump(level->player);
305 if (level->edit_mode) {
306 level_editor_event(level->level_editor, event, camera);
312 int level_input(Level *level,
313 const Uint8 *const keyboard_state,
314 SDL_Joystick *the_stick_of_joy)
317 trace_assert(keyboard_state);
318 (void) the_stick_of_joy;
320 if (keyboard_state[SDL_SCANCODE_A]) {
321 player_move_left(level->player);
322 } else if (keyboard_state[SDL_SCANCODE_D]) {
323 player_move_right(level->player);
324 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
325 player_move_left(level->player);
326 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
327 player_move_right(level->player);
329 player_stop(level->player);
335 int level_reload_preserve_player(Level *level, Broadcast *broadcast)
337 Lt * const lt = create_lt();
342 log_info("Soft-reloading the level from '%s'...\n", level->file_name);
344 /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
346 LineStream * const level_stream = PUSH_LT(
351 LEVEL_LINE_MAX_LENGTH),
352 destroy_line_stream);
353 if (level_stream == NULL) {
357 LevelMetadata *const metadata = create_level_metadata_from_line_stream(level_stream);
358 if (metadata == NULL) {
361 level->metadata = RESET_LT(level->lt, level->metadata, metadata);
363 Background * const background = create_background_from_line_stream(level_stream);
364 if (background == NULL) {
367 level->background = RESET_LT(level->lt, level->background, background);
369 Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
370 if (skipped_player == NULL) {
373 destroy_player(skipped_player);
375 Platforms * const platforms = create_platforms_from_line_stream(level_stream);
376 if (platforms == NULL) {
379 level->platforms = RESET_LT(level->lt, level->platforms, platforms);
381 Goals * const goals = create_goals_from_line_stream(level_stream);
385 level->goals = RESET_LT(level->lt, level->goals, goals);
387 Lava * const lava = create_lava_from_line_stream(level_stream);
391 level->lava = RESET_LT(level->lt, level->lava, lava);
393 Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
394 if (back_platforms == NULL) {
397 level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
399 Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies);
403 level->boxes = RESET_LT(level->lt, level->boxes, boxes);
405 Labels * const labels = create_labels_from_line_stream(level_stream);
406 if (labels == NULL) {
409 level->labels = RESET_LT(level->lt, level->labels, labels);
411 Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
412 if (regions == NULL) {
415 level->regions = RESET_LT(level->lt, level->regions, regions);
420 int level_sound(Level *level, Sound_samples *sound_samples)
422 if (goals_sound(level->goals, sound_samples) < 0) {
426 if (player_sound(level->player, sound_samples) < 0) {
433 void level_toggle_debug_mode(Level *level)
435 background_toggle_debug_mode(level->background);
438 int level_enter_camera_event(Level *level, Camera *camera)
440 if (!level->edit_mode) {
441 player_focus_camera(level->player, camera);
442 camera_scale(camera, 1.0f);
444 level_editor_focus_camera(
449 goals_cue(level->goals, camera);
450 goals_checkpoint(level->goals, level->player);
451 labels_enter_camera_event(level->labels, camera);
455 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
461 const char *target = NULL;
462 struct Expr rest = void_expr();
463 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
468 if (strcmp(target, "goal") == 0) {
469 return goals_send(level->goals, gc, scope, rest);
470 } else if (strcmp(target, "label") == 0) {
471 return labels_send(level->labels, gc, scope, rest);
472 } else if (strcmp(target, "box") == 0) {
473 return boxes_send(level->boxes, gc, scope, rest);
474 } else if (strcmp(target, "body-push") == 0) {
475 long int id = 0, x = 0, y = 0;
476 res = match_list(gc, "ddd", rest, &id, &x, &y);
481 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
483 return eval_success(NIL(gc));
484 } else if (strcmp(target, "edit") == 0) {
485 level->edit_mode = !level->edit_mode;
486 SDL_SetRelativeMouseMode(level->edit_mode);
487 return eval_success(NIL(gc));
490 return unknown_target(gc, "level", target);
493 bool level_edit_mode(const Level *level)
496 return level->edit_mode;