]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
Remove renderer from camera_is_point_visible
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include <assert.h>
3
4 #include "game/level.h"
5 #include "game/level/background.h"
6 #include "game/level/camera.h"
7 #include "game/level/goals.h"
8 #include "game/level/lava.h"
9 #include "game/level/platforms.h"
10 #include "game/level/player.h"
11 #include "system/error.h"
12 #include "system/lt.h"
13
14 /* TODO(#118): Level doesn't play the Nothing and Something sounds when the goal get into view */
15
16 struct level_t
17 {
18     lt_t *lt;
19     player_t *player;
20     platforms_t *platforms;
21     camera_t *camera;
22     goals_t *goals;
23     lava_t *lava;
24     color_t background_color;
25     platforms_t *back_platforms;
26     background_t *background;
27 };
28
29 level_t *create_level_from_file(const char *file_name)
30 {
31     assert(file_name);
32
33     lt_t *const lt = create_lt();
34     if (lt == NULL) {
35         return NULL;
36     }
37
38     level_t *const level = PUSH_LT(lt, malloc(sizeof(level_t)), free);
39     if (level == NULL) {
40         throw_error(ERROR_TYPE_LIBC);
41         RETURN_LT(lt, NULL);
42     }
43
44     FILE *level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose);
45     if (level_file == NULL) {
46         throw_error(ERROR_TYPE_LIBC);
47         RETURN_LT(lt, NULL);
48     }
49
50     char color[7];
51     if (fscanf(level_file, "%6s", color) == EOF) {
52         throw_error(ERROR_TYPE_LIBC);
53         RETURN_LT(lt, NULL);
54     }
55     level->background_color = color_from_hexstr(color);
56
57     level->player = PUSH_LT(lt, create_player_from_stream(level_file), destroy_player);
58     if (level->player == NULL) {
59         RETURN_LT(lt, NULL);
60     }
61
62     level->platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
63     if (level->platforms == NULL) {
64         RETURN_LT(lt, NULL);
65     }
66
67     level->goals = PUSH_LT(lt, create_goals_from_stream(level_file), destroy_goals);
68     if (level->goals == NULL) {
69         RETURN_LT(lt, NULL);
70     }
71
72     level->lava = PUSH_LT(lt, create_lava_from_stream(level_file), destroy_lava);
73     if (level->lava == NULL) {
74         RETURN_LT(lt, NULL);
75     }
76
77     level->back_platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
78     if (level->back_platforms == NULL) {
79         RETURN_LT(lt, NULL);
80     }
81
82     level->camera = PUSH_LT(lt, create_camera(), destroy_camera);
83     if (level->camera == NULL) {
84         RETURN_LT(lt, NULL);
85     }
86
87     level->background = PUSH_LT(lt, create_background(level->background_color), destroy_background);
88     if (level->background == NULL) {
89         RETURN_LT(lt, NULL);
90     }
91
92     level->lt = lt;
93
94     fclose(RELEASE_LT(lt, level_file));
95
96     return level;
97 }
98
99 void destroy_level(level_t *level)
100 {
101     assert(level);
102     RETURN_LT0(level->lt);
103 }
104
105 int level_render(const level_t *level, SDL_Renderer *renderer)
106 {
107     assert(level);
108     assert(renderer);
109
110     if (camera_clear_background(level->camera, level->background_color) < 0) {
111         return -1;
112     }
113
114     const rect_t view_port = camera_view_port(level->camera, renderer);
115
116     background_move_to(level->background, vec(view_port.x + view_port.w * 0.5f,
117                                               view_port.y + view_port.h * 0.5f));
118
119     if (background_render(level->background, renderer, level->camera) < 0) {
120         return -1;
121     }
122
123     if (platforms_render(level->back_platforms, level->camera) < 0) {
124         return -1;
125     }
126
127     if (player_render(level->player, renderer, level->camera) < 0) {
128         return -1;
129     }
130
131     if (lava_render(level->lava, renderer, level->camera) < 0) {
132         return -1;
133     }
134
135     if (platforms_render(level->platforms, level->camera) < 0) {
136         return -1;
137     }
138
139     if (goals_render(level->goals, renderer, level->camera) < 0) {
140         return -1;
141     }
142
143     /* TODO(#157): goals_cue is not supposed to be invoked in level_render
144      *
145      * But I simply couldn't find a better place for it.
146      */
147     goals_cue(level->goals, level->camera);
148
149     return 0;
150 }
151
152 int level_update(level_t *level, float delta_time)
153 {
154     assert(level);
155     assert(delta_time > 0);
156
157     player_update(level->player, level->platforms, delta_time);
158     player_focus_camera(level->player, level->camera);
159     player_hide_goals(level->player, level->goals);
160     player_die_from_lava(level->player, level->lava);
161
162     goals_update(level->goals, delta_time);
163     goals_checkpoint(level->goals, level->player);
164     lava_update(level->lava, delta_time);
165
166     return 0;
167 }
168
169 int level_event(level_t *level, const SDL_Event *event)
170 {
171     assert(level);
172     assert(event);
173
174     switch (event->type) {
175     case SDL_KEYDOWN:
176         switch (event->key.keysym.sym) {
177         case SDLK_SPACE:
178             player_jump(level->player);
179             break;
180         }
181         break;
182
183     case SDL_JOYBUTTONDOWN:
184         if (event->jbutton.button == 1) {
185             player_jump(level->player);
186         }
187         break;
188     }
189
190     return 0;
191 }
192
193 int level_input(level_t *level,
194                 const Uint8 *const keyboard_state,
195                 SDL_Joystick *the_stick_of_joy)
196 {
197     assert(level);
198     assert(keyboard_state);
199     (void) the_stick_of_joy;
200
201     if (keyboard_state[SDL_SCANCODE_A]) {
202         player_move_left(level->player);
203     } else if (keyboard_state[SDL_SCANCODE_D]) {
204         player_move_right(level->player);
205     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
206         player_move_left(level->player);
207     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
208         player_move_right(level->player);
209     } else {
210         player_stop(level->player);
211     }
212
213     return 0;
214 }
215
216 void level_toggle_debug_mode(level_t *level)
217 {
218     camera_toggle_debug_mode(level->camera);
219 }
220
221 void level_toggle_pause_mode(level_t *level)
222 {
223     camera_toggle_blackwhite_mode(level->camera);
224 }
225
226 int level_reload_preserve_player(level_t *level, const char *file_name)
227 {
228     lt_t * const lt = create_lt();
229     if (lt == NULL) {
230         return -1;
231     }
232
233     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
234
235     FILE * const level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose);
236     if (level_file == NULL) {
237         throw_error(ERROR_TYPE_LIBC);
238         RETURN_LT(lt, -1);
239     }
240
241     char color[7];
242     if (fscanf(level_file, "%6s", color) == EOF) {
243         throw_error(ERROR_TYPE_LIBC);
244         RETURN_LT(lt, -1);
245     }
246     level->background_color = color_from_hexstr(color);
247
248     player_t * const skipped_player = create_player_from_stream(level_file);
249     if (skipped_player == NULL) {
250         RETURN_LT(lt, -1);
251     }
252     destroy_player(skipped_player);
253
254     platforms_t * const platforms = create_platforms_from_stream(level_file);
255     if (platforms == NULL) {
256         RETURN_LT(lt, -1);
257     }
258     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
259
260     goals_t * const goals = create_goals_from_stream(level_file);
261     if (goals == NULL) {
262         RETURN_LT(lt, -1);
263     }
264     level->goals = RESET_LT(level->lt, level->goals, goals);
265
266     lava_t * const lava = create_lava_from_stream(level_file);
267     if (lava == NULL) {
268         RETURN_LT(lt, -1);
269     }
270     level->lava = RESET_LT(level->lt, level->lava, lava);
271
272     platforms_t * const back_platforms = create_platforms_from_stream(level_file);
273     if (back_platforms == NULL) {
274         RETURN_LT(lt, -1);
275     }
276     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
277
278     RETURN_LT(lt, 0);
279 }
280
281 int level_sound(level_t *level, sound_medium_t *sound_medium)
282 {
283     if (goals_sound(level->goals, sound_medium) < 0) {
284         return -1;
285     }
286
287     if (player_sound(level->player, sound_medium) < 0) {
288         return -1;
289     }
290
291     return 0;
292 }