]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
(#677) Implement zoom in/out in flying mode
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/physical_world.h"
16 #include "game/level/platforms.h"
17 #include "game/level/player.h"
18 #include "game/level/regions.h"
19 #include "game/level/rigid_bodies.h"
20 #include "system/line_stream.h"
21 #include "system/lt.h"
22 #include "system/lt/lt_adapters.h"
23 #include "system/nth_alloc.h"
24
25 #define LEVEL_LINE_MAX_LENGTH 512
26 #define LEVEL_GRAVITY 1500.0f
27
28 struct Level
29 {
30     Lt *lt;
31
32     Background *background;
33     Player *player;
34     Platforms *platforms;
35     Goals *goals;
36     Lava *lava;
37     Platforms *back_platforms;
38     Boxes *boxes;
39     Labels *labels;
40     Regions *regions;
41     Physical_world *physical_world;
42     RigidBodies *rigid_bodies;
43
44     bool flying_mode;
45     Vec flying_camera_position;
46     float flying_camera_scale;
47 };
48
49 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
50 {
51     trace_assert(file_name);
52
53     Lt *const lt = create_lt();
54     if (lt == NULL) {
55         return NULL;
56     }
57
58     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
59     if (level == NULL) {
60         RETURN_LT(lt, NULL);
61     }
62
63     LineStream *level_stream = PUSH_LT(
64         lt,
65         create_line_stream(
66             file_name,
67             "r",
68             LEVEL_LINE_MAX_LENGTH),
69         destroy_line_stream);
70     if (level_stream == NULL) {
71         RETURN_LT(lt, NULL);
72     }
73     level->background = PUSH_LT(
74         lt,
75         create_background_from_line_stream(level_stream),
76         destroy_background);
77     if (level->background == NULL) {
78         RETURN_LT(lt, NULL);
79     }
80
81     level->player = PUSH_LT(
82         lt,
83         create_player_from_line_stream(level_stream, broadcast),
84         destroy_player);
85     if (level->player == NULL) {
86         RETURN_LT(lt, NULL);
87     }
88
89     level->platforms = PUSH_LT(
90         lt,
91         create_platforms_from_line_stream(level_stream),
92         destroy_platforms);
93     if (level->platforms == NULL) {
94         RETURN_LT(lt, NULL);
95     }
96
97     level->goals = PUSH_LT(
98         lt,
99         create_goals_from_line_stream(level_stream),
100         destroy_goals);
101     if (level->goals == NULL) {
102         RETURN_LT(lt, NULL);
103     }
104
105     level->lava = PUSH_LT(
106         lt,
107         create_lava_from_line_stream(level_stream),
108         destroy_lava);
109     if (level->lava == NULL) {
110         RETURN_LT(lt, NULL);
111     }
112
113     level->back_platforms = PUSH_LT(
114         lt,
115         create_platforms_from_line_stream(level_stream),
116         destroy_platforms);
117     if (level->back_platforms == NULL) {
118         RETURN_LT(lt, NULL);
119     }
120
121     level->boxes = PUSH_LT(
122         lt,
123         create_boxes_from_line_stream(level_stream),
124         destroy_boxes);
125     if (level->boxes == NULL) {
126         RETURN_LT(lt, NULL);
127     }
128
129     level->labels = PUSH_LT(
130         lt,
131         create_labels_from_line_stream(level_stream),
132         destroy_labels);
133     if (level->labels == NULL) {
134         RETURN_LT(lt, NULL);
135     }
136
137     level->regions = PUSH_LT(
138         lt,
139         create_regions_from_line_stream(level_stream, broadcast),
140         destroy_regions);
141     if (level->regions == NULL) {
142         RETURN_LT(lt, NULL);
143     }
144
145     level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
146     if (level->physical_world == NULL) {
147         RETURN_LT(lt, NULL);
148     }
149     if (physical_world_add_solid(
150             level->physical_world,
151             player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
152     if (boxes_add_to_physical_world(
153             level->boxes,
154             level->physical_world) < 0) { RETURN_LT(lt, NULL); }
155
156     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
157     if (level->rigid_bodies == NULL) {
158         RETURN_LT(lt, NULL);
159     }
160
161     level->flying_mode = false;
162     level->flying_camera_position = vec(0.0f, 0.0f);
163     level->flying_camera_scale = 1.0f;
164
165     level->lt = lt;
166
167     destroy_line_stream(RELEASE_LT(lt, level_stream));
168
169     return level;
170 }
171
172 void destroy_level(Level *level)
173 {
174     trace_assert(level);
175     RETURN_LT0(level->lt);
176 }
177
178 int level_render(const Level *level, Camera *camera)
179 {
180     trace_assert(level);
181
182     if (background_render(level->background, camera) < 0) {
183         return -1;
184     }
185
186     if (platforms_render(level->back_platforms, camera) < 0) {
187         return -1;
188     }
189
190     if (player_render(level->player, camera) < 0) {
191         return -1;
192     }
193
194     if (boxes_render(level->boxes, camera) < 0) {
195         return -1;
196     }
197
198     if (lava_render(level->lava, camera) < 0) {
199         return -1;
200     }
201
202     if (platforms_render(level->platforms, camera) < 0) {
203         return -1;
204     }
205
206     if (goals_render(level->goals, camera) < 0) {
207         return -1;
208     }
209
210     if (labels_render(level->labels, camera) < 0) {
211         return -1;
212     }
213
214     if (regions_render(level->regions, camera) < 0) {
215         return -1;
216     }
217
218     if (rigid_bodies_render(level->rigid_bodies, camera) < 0) {
219         return -1;
220     }
221
222     return 0;
223 }
224
225 int level_update(Level *level, float delta_time)
226 {
227     trace_assert(level);
228     trace_assert(delta_time > 0);
229
230     physical_world_apply_gravity(level->physical_world);
231     boxes_float_in_lava(level->boxes, level->lava);
232     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
233
234     rigid_bodies_update(level->rigid_bodies, delta_time);
235     boxes_update(level->boxes, delta_time);
236     player_update(level->player, delta_time);
237
238     rigid_bodies_collide(level->rigid_bodies, level->platforms);
239     physical_world_collide_solids(level->physical_world, level->platforms);
240
241     player_hide_goals(level->player, level->goals);
242     player_die_from_lava(level->player, level->lava);
243     regions_player_enter(level->regions, level->player);
244     regions_player_leave(level->regions, level->player);
245
246     goals_update(level->goals, delta_time);
247     lava_update(level->lava, delta_time);
248     labels_update(level->labels, delta_time);
249
250     return 0;
251 }
252
253 int level_event(Level *level, const SDL_Event *event)
254 {
255     trace_assert(level);
256     trace_assert(event);
257
258     switch (event->type) {
259     case SDL_KEYDOWN:
260         switch (event->key.keysym.sym) {
261         case SDLK_SPACE:
262             player_jump(level->player);
263             break;
264         }
265         break;
266
267     case SDL_JOYBUTTONDOWN:
268         if (event->jbutton.button == 1) {
269             player_jump(level->player);
270         }
271         break;
272
273     case SDL_MOUSEMOTION:
274         if (level->flying_mode) {
275             vec_add(&level->flying_camera_position,
276                     vec((float) event->motion.xrel, (float) event->motion.yrel));
277         }
278         break;
279
280     case SDL_MOUSEWHEEL:
281         if (level->flying_mode) {
282             // TODO: zooming in flying mode is not smooth enough
283             if (event->wheel.y > 0) {
284                 level->flying_camera_scale += 0.1f;
285             } else if (event->wheel.y < 0) {
286                 level->flying_camera_scale = fmaxf(0.1f, level->flying_camera_scale - 0.1f);
287             }
288         }
289         break;
290     }
291
292     return 0;
293 }
294
295 int level_input(Level *level,
296                 const Uint8 *const keyboard_state,
297                 SDL_Joystick *the_stick_of_joy)
298 {
299     trace_assert(level);
300     trace_assert(keyboard_state);
301     (void) the_stick_of_joy;
302
303     if (keyboard_state[SDL_SCANCODE_A]) {
304         player_move_left(level->player);
305     } else if (keyboard_state[SDL_SCANCODE_D]) {
306         player_move_right(level->player);
307     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
308         player_move_left(level->player);
309     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
310         player_move_right(level->player);
311     } else {
312         player_stop(level->player);
313     }
314
315     return 0;
316 }
317
318 int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
319 {
320     Lt * const lt = create_lt();
321     if (lt == NULL) {
322         return -1;
323     }
324
325     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
326
327     LineStream * const level_stream = PUSH_LT(
328         lt,
329         create_line_stream(
330             file_name,
331             "r",
332             LEVEL_LINE_MAX_LENGTH),
333         destroy_line_stream);
334     if (level_stream == NULL) {
335         RETURN_LT(lt, -1);
336     }
337
338     Background * const background = create_background_from_line_stream(level_stream);
339     if (background == NULL) {
340         RETURN_LT(lt, -1);
341     }
342     level->background = RESET_LT(level->lt, level->background, background);
343
344     Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast);
345     if (skipped_player == NULL) {
346         RETURN_LT(lt, -1);
347     }
348     destroy_player(skipped_player);
349
350     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
351     if (platforms == NULL) {
352         RETURN_LT(lt, -1);
353     }
354     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
355
356     Goals * const goals = create_goals_from_line_stream(level_stream);
357     if (goals == NULL) {
358         RETURN_LT(lt, -1);
359     }
360     level->goals = RESET_LT(level->lt, level->goals, goals);
361
362     Lava * const lava = create_lava_from_line_stream(level_stream);
363     if (lava == NULL) {
364         RETURN_LT(lt, -1);
365     }
366     level->lava = RESET_LT(level->lt, level->lava, lava);
367
368     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
369     if (back_platforms == NULL) {
370         RETURN_LT(lt, -1);
371     }
372     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
373
374     Boxes * const boxes = create_boxes_from_line_stream(level_stream);
375     if (boxes == NULL) {
376         RETURN_LT(lt, -1);
377     }
378     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
379
380     Labels * const labels = create_labels_from_line_stream(level_stream);
381     if (labels == NULL) {
382         RETURN_LT(lt, -1);
383     }
384     level->labels = RESET_LT(level->lt, level->labels, labels);
385
386     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
387     if (regions == NULL) {
388         RETURN_LT(lt, -1);
389     }
390     level->regions = RESET_LT(level->lt, level->regions, regions);
391
392     physical_world_clean(level->physical_world);
393     if (physical_world_add_solid(
394             level->physical_world,
395             player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
396     if (boxes_add_to_physical_world(
397             level->boxes,
398             level->physical_world) < 0) { RETURN_LT(lt, -1); }
399
400     RETURN_LT(lt, 0);
401 }
402
403 int level_sound(Level *level, Sound_samples *sound_samples)
404 {
405     if (goals_sound(level->goals, sound_samples) < 0) {
406         return -1;
407     }
408
409     if (player_sound(level->player, sound_samples) < 0) {
410         return -1;
411     }
412
413     return 0;
414 }
415
416 void level_toggle_debug_mode(Level *level)
417 {
418     background_toggle_debug_mode(level->background);
419 }
420
421 int level_enter_camera_event(Level *level, Camera *camera)
422 {
423     if (!level->flying_mode) {
424         player_focus_camera(level->player, camera);
425         camera_scale(camera, 1.0f);
426     } else {
427         camera_center_at(camera, level->flying_camera_position);
428         camera_scale(camera, level->flying_camera_scale);
429     }
430
431     goals_cue(level->goals, camera);
432     goals_checkpoint(level->goals, level->player);
433     labels_enter_camera_event(level->labels, camera);
434     return 0;
435 }
436
437 Rigid_rect *level_rigid_rect(Level *level,
438                              const char *rigid_rect_id)
439 {
440     trace_assert(level);
441     trace_assert(rigid_rect_id);
442
443     Rigid_rect *rigid_rect = player_rigid_rect(level->player,
444                                                rigid_rect_id);
445     if (rigid_rect != NULL) {
446         return rigid_rect;
447     }
448
449     rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id);
450     if (rigid_rect != NULL) {
451         return rigid_rect;
452     }
453
454     return NULL;
455 }
456
457 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
458 {
459     trace_assert(level);
460     trace_assert(gc);
461     trace_assert(scope);
462
463     const char *target = NULL;
464     struct Expr rest = void_expr();
465     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
466     if (res.is_error) {
467         return res;
468     }
469
470     if (strcmp(target, "goal") == 0) {
471         return goals_send(level->goals, gc, scope, rest);
472     } else if (strcmp(target, "label") == 0) {
473         return labels_send(level->labels, gc, scope, rest);
474     } else if (strcmp(target, "box") == 0) {
475         return boxes_send(level->boxes, gc, scope, rest);
476     } else if (strcmp(target, "body-push") == 0) {
477         long int id = 0, x = 0, y = 0;
478         res = match_list(gc, "ddd", rest, &id, &x, &y);
479         if (res.is_error) {
480             return res;
481         }
482
483         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
484
485         return eval_success(NIL(gc));
486     } else if (strcmp(target, "body-add") == 0) {
487         long int x = 0, y = 0, w = 0, h = 0;
488         const char *color = 0;
489         res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
490         if (res.is_error) {
491             return res;
492         }
493
494         return eval_success(
495             NUMBER(
496                 gc,
497                 (long int) rigid_bodies_add(
498                     level->rigid_bodies,
499                     rect((float)x, (float)y, (float)w, (float)h),
500                     hexstr(color))));
501     } else if (strcmp(target, "fly") == 0) {
502         level->flying_mode = !level->flying_mode;
503         SDL_SetRelativeMouseMode(level->flying_mode);
504         return eval_success(NIL(gc));
505     }
506
507     return unknown_target(gc, "level", target);
508 }