2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/physical_world.h"
16 #include "game/level/platforms.h"
17 #include "game/level/player.h"
18 #include "game/level/regions.h"
19 #include "game/level/rigid_bodies.h"
20 #include "system/line_stream.h"
21 #include "system/lt.h"
22 #include "system/lt/lt_adapters.h"
23 #include "system/nth_alloc.h"
25 #define LEVEL_LINE_MAX_LENGTH 512
26 #define LEVEL_GRAVITY 1500.0f
32 Background *background;
37 Platforms *back_platforms;
41 Physical_world *physical_world;
42 RigidBodies *rigid_bodies;
45 Vec flying_camera_position;
46 float flying_camera_scale;
49 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
51 trace_assert(file_name);
53 Lt *const lt = create_lt();
58 Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
63 LineStream *level_stream = PUSH_LT(
68 LEVEL_LINE_MAX_LENGTH),
70 if (level_stream == NULL) {
73 level->background = PUSH_LT(
75 create_background_from_line_stream(level_stream),
77 if (level->background == NULL) {
81 level->player = PUSH_LT(
83 create_player_from_line_stream(level_stream, broadcast),
85 if (level->player == NULL) {
89 level->platforms = PUSH_LT(
91 create_platforms_from_line_stream(level_stream),
93 if (level->platforms == NULL) {
97 level->goals = PUSH_LT(
99 create_goals_from_line_stream(level_stream),
101 if (level->goals == NULL) {
105 level->lava = PUSH_LT(
107 create_lava_from_line_stream(level_stream),
109 if (level->lava == NULL) {
113 level->back_platforms = PUSH_LT(
115 create_platforms_from_line_stream(level_stream),
117 if (level->back_platforms == NULL) {
121 level->boxes = PUSH_LT(
123 create_boxes_from_line_stream(level_stream),
125 if (level->boxes == NULL) {
129 level->labels = PUSH_LT(
131 create_labels_from_line_stream(level_stream),
133 if (level->labels == NULL) {
137 level->regions = PUSH_LT(
139 create_regions_from_line_stream(level_stream, broadcast),
141 if (level->regions == NULL) {
145 level->physical_world = PUSH_LT(lt, create_physical_world(), destroy_physical_world);
146 if (level->physical_world == NULL) {
149 if (physical_world_add_solid(
150 level->physical_world,
151 player_as_solid(level->player)) < 0) { RETURN_LT(lt, NULL); }
152 if (boxes_add_to_physical_world(
154 level->physical_world) < 0) { RETURN_LT(lt, NULL); }
156 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
157 if (level->rigid_bodies == NULL) {
161 level->flying_mode = false;
162 level->flying_camera_position = vec(0.0f, 0.0f);
163 level->flying_camera_scale = 1.0f;
167 destroy_line_stream(RELEASE_LT(lt, level_stream));
172 void destroy_level(Level *level)
175 RETURN_LT0(level->lt);
178 int level_render(const Level *level, Camera *camera)
182 if (background_render(level->background, camera) < 0) {
186 if (platforms_render(level->back_platforms, camera) < 0) {
190 if (player_render(level->player, camera) < 0) {
194 if (boxes_render(level->boxes, camera) < 0) {
198 if (lava_render(level->lava, camera) < 0) {
202 if (platforms_render(level->platforms, camera) < 0) {
206 if (goals_render(level->goals, camera) < 0) {
210 if (labels_render(level->labels, camera) < 0) {
214 if (regions_render(level->regions, camera) < 0) {
218 if (rigid_bodies_render(level->rigid_bodies, camera) < 0) {
225 int level_update(Level *level, float delta_time)
228 trace_assert(delta_time > 0);
230 physical_world_apply_gravity(level->physical_world);
231 boxes_float_in_lava(level->boxes, level->lava);
232 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
234 rigid_bodies_update(level->rigid_bodies, delta_time);
235 boxes_update(level->boxes, delta_time);
236 player_update(level->player, delta_time);
238 rigid_bodies_collide(level->rigid_bodies, level->platforms);
239 physical_world_collide_solids(level->physical_world, level->platforms);
241 player_hide_goals(level->player, level->goals);
242 player_die_from_lava(level->player, level->lava);
243 regions_player_enter(level->regions, level->player);
244 regions_player_leave(level->regions, level->player);
246 goals_update(level->goals, delta_time);
247 lava_update(level->lava, delta_time);
248 labels_update(level->labels, delta_time);
253 int level_event(Level *level, const SDL_Event *event)
258 switch (event->type) {
260 switch (event->key.keysym.sym) {
262 player_jump(level->player);
267 case SDL_JOYBUTTONDOWN:
268 if (event->jbutton.button == 1) {
269 player_jump(level->player);
273 case SDL_MOUSEMOTION:
274 if (level->flying_mode) {
275 vec_add(&level->flying_camera_position,
276 vec((float) event->motion.xrel, (float) event->motion.yrel));
281 if (level->flying_mode) {
282 // TODO: zooming in flying mode is not smooth enough
283 if (event->wheel.y > 0) {
284 level->flying_camera_scale += 0.1f;
285 } else if (event->wheel.y < 0) {
286 level->flying_camera_scale = fmaxf(0.1f, level->flying_camera_scale - 0.1f);
295 int level_input(Level *level,
296 const Uint8 *const keyboard_state,
297 SDL_Joystick *the_stick_of_joy)
300 trace_assert(keyboard_state);
301 (void) the_stick_of_joy;
303 if (keyboard_state[SDL_SCANCODE_A]) {
304 player_move_left(level->player);
305 } else if (keyboard_state[SDL_SCANCODE_D]) {
306 player_move_right(level->player);
307 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
308 player_move_left(level->player);
309 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
310 player_move_right(level->player);
312 player_stop(level->player);
318 int level_reload_preserve_player(Level *level, const char *file_name, Broadcast *broadcast)
320 Lt * const lt = create_lt();
325 /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
327 LineStream * const level_stream = PUSH_LT(
332 LEVEL_LINE_MAX_LENGTH),
333 destroy_line_stream);
334 if (level_stream == NULL) {
338 Background * const background = create_background_from_line_stream(level_stream);
339 if (background == NULL) {
342 level->background = RESET_LT(level->lt, level->background, background);
344 Player * const skipped_player = create_player_from_line_stream(level_stream, broadcast);
345 if (skipped_player == NULL) {
348 destroy_player(skipped_player);
350 Platforms * const platforms = create_platforms_from_line_stream(level_stream);
351 if (platforms == NULL) {
354 level->platforms = RESET_LT(level->lt, level->platforms, platforms);
356 Goals * const goals = create_goals_from_line_stream(level_stream);
360 level->goals = RESET_LT(level->lt, level->goals, goals);
362 Lava * const lava = create_lava_from_line_stream(level_stream);
366 level->lava = RESET_LT(level->lt, level->lava, lava);
368 Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
369 if (back_platforms == NULL) {
372 level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
374 Boxes * const boxes = create_boxes_from_line_stream(level_stream);
378 level->boxes = RESET_LT(level->lt, level->boxes, boxes);
380 Labels * const labels = create_labels_from_line_stream(level_stream);
381 if (labels == NULL) {
384 level->labels = RESET_LT(level->lt, level->labels, labels);
386 Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
387 if (regions == NULL) {
390 level->regions = RESET_LT(level->lt, level->regions, regions);
392 physical_world_clean(level->physical_world);
393 if (physical_world_add_solid(
394 level->physical_world,
395 player_as_solid(level->player)) < 0) { RETURN_LT(lt, -1); }
396 if (boxes_add_to_physical_world(
398 level->physical_world) < 0) { RETURN_LT(lt, -1); }
403 int level_sound(Level *level, Sound_samples *sound_samples)
405 if (goals_sound(level->goals, sound_samples) < 0) {
409 if (player_sound(level->player, sound_samples) < 0) {
416 void level_toggle_debug_mode(Level *level)
418 background_toggle_debug_mode(level->background);
421 int level_enter_camera_event(Level *level, Camera *camera)
423 if (!level->flying_mode) {
424 player_focus_camera(level->player, camera);
425 camera_scale(camera, 1.0f);
427 camera_center_at(camera, level->flying_camera_position);
428 camera_scale(camera, level->flying_camera_scale);
431 goals_cue(level->goals, camera);
432 goals_checkpoint(level->goals, level->player);
433 labels_enter_camera_event(level->labels, camera);
437 Rigid_rect *level_rigid_rect(Level *level,
438 const char *rigid_rect_id)
441 trace_assert(rigid_rect_id);
443 Rigid_rect *rigid_rect = player_rigid_rect(level->player,
445 if (rigid_rect != NULL) {
449 rigid_rect = boxes_rigid_rect(level->boxes, rigid_rect_id);
450 if (rigid_rect != NULL) {
457 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
463 const char *target = NULL;
464 struct Expr rest = void_expr();
465 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
470 if (strcmp(target, "goal") == 0) {
471 return goals_send(level->goals, gc, scope, rest);
472 } else if (strcmp(target, "label") == 0) {
473 return labels_send(level->labels, gc, scope, rest);
474 } else if (strcmp(target, "box") == 0) {
475 return boxes_send(level->boxes, gc, scope, rest);
476 } else if (strcmp(target, "body-push") == 0) {
477 long int id = 0, x = 0, y = 0;
478 res = match_list(gc, "ddd", rest, &id, &x, &y);
483 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
485 return eval_success(NIL(gc));
486 } else if (strcmp(target, "body-add") == 0) {
487 long int x = 0, y = 0, w = 0, h = 0;
488 const char *color = 0;
489 res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
497 (long int) rigid_bodies_add(
499 rect((float)x, (float)y, (float)w, (float)h),
501 } else if (strcmp(target, "fly") == 0) {
502 level->flying_mode = !level->flying_mode;
503 SDL_SetRelativeMouseMode(level->flying_mode);
504 return eval_success(NIL(gc));
507 return unknown_target(gc, "level", target);