]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
(#721) Fix hard reload
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "system/line_stream.h"
20 #include "system/lt.h"
21 #include "system/lt/lt_adapters.h"
22 #include "system/nth_alloc.h"
23 #include "system/str.h"
24 #include "system/log.h"
25
26 #define LEVEL_LINE_MAX_LENGTH 512
27 #define LEVEL_GRAVITY 1500.0f
28
29 struct Level
30 {
31     Lt *lt;
32
33     const char *file_name;
34     Background *background;
35     RigidBodies *rigid_bodies;
36     Player *player;
37     Platforms *platforms;
38     Goals *goals;
39     Lava *lava;
40     Platforms *back_platforms;
41     Boxes *boxes;
42     Labels *labels;
43     Regions *regions;
44
45     bool flying_mode;
46     Vec flying_camera_position;
47     float flying_camera_scale;
48 };
49
50 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
51 {
52     trace_assert(file_name);
53
54     Lt *const lt = create_lt();
55     if (lt == NULL) {
56         return NULL;
57     }
58
59     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
60     if (level == NULL) {
61         RETURN_LT(lt, NULL);
62     }
63     level->lt = lt;
64
65     level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
66     if (level->file_name == NULL) {
67         RETURN_LT(lt, NULL);
68     }
69
70     LineStream *level_stream = PUSH_LT(
71         lt,
72         create_line_stream(
73             file_name,
74             "r",
75             LEVEL_LINE_MAX_LENGTH),
76         destroy_line_stream);
77     if (level_stream == NULL) {
78         RETURN_LT(lt, NULL);
79     }
80     level->background = PUSH_LT(
81         lt,
82         create_background_from_line_stream(level_stream),
83         destroy_background);
84     if (level->background == NULL) {
85         RETURN_LT(lt, NULL);
86     }
87
88     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
89     if (level->rigid_bodies == NULL) {
90         RETURN_LT(lt, NULL);
91     }
92
93     level->player = PUSH_LT(
94         lt,
95         create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
96         destroy_player);
97     if (level->player == NULL) {
98         RETURN_LT(lt, NULL);
99     }
100
101     level->platforms = PUSH_LT(
102         lt,
103         create_platforms_from_line_stream(level_stream),
104         destroy_platforms);
105     if (level->platforms == NULL) {
106         RETURN_LT(lt, NULL);
107     }
108
109     level->goals = PUSH_LT(
110         lt,
111         create_goals_from_line_stream(level_stream),
112         destroy_goals);
113     if (level->goals == NULL) {
114         RETURN_LT(lt, NULL);
115     }
116
117     level->lava = PUSH_LT(
118         lt,
119         create_lava_from_line_stream(level_stream),
120         destroy_lava);
121     if (level->lava == NULL) {
122         RETURN_LT(lt, NULL);
123     }
124
125     level->back_platforms = PUSH_LT(
126         lt,
127         create_platforms_from_line_stream(level_stream),
128         destroy_platforms);
129     if (level->back_platforms == NULL) {
130         RETURN_LT(lt, NULL);
131     }
132
133     level->boxes = PUSH_LT(
134         lt,
135         create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player),
136         destroy_boxes);
137     if (level->boxes == NULL) {
138         RETURN_LT(lt, NULL);
139     }
140
141     level->labels = PUSH_LT(
142         lt,
143         create_labels_from_line_stream(level_stream),
144         destroy_labels);
145     if (level->labels == NULL) {
146         RETURN_LT(lt, NULL);
147     }
148
149     level->regions = PUSH_LT(
150         lt,
151         create_regions_from_line_stream(level_stream, broadcast),
152         destroy_regions);
153     if (level->regions == NULL) {
154         RETURN_LT(lt, NULL);
155     }
156
157     level->flying_mode = false;
158     level->flying_camera_position = vec(0.0f, 0.0f);
159     level->flying_camera_scale = 1.0f;
160
161     destroy_line_stream(RELEASE_LT(lt, level_stream));
162
163     return level;
164 }
165
166 void destroy_level(Level *level)
167 {
168     trace_assert(level);
169     RETURN_LT0(level->lt);
170 }
171
172 int level_render(const Level *level, Camera *camera)
173 {
174     trace_assert(level);
175
176     if (background_render(level->background, camera) < 0) {
177         return -1;
178     }
179
180     if (platforms_render(level->back_platforms, camera) < 0) {
181         return -1;
182     }
183
184     if (player_render(level->player, camera) < 0) {
185         return -1;
186     }
187
188     if (boxes_render(level->boxes, camera) < 0) {
189         return -1;
190     }
191
192     if (lava_render(level->lava, camera) < 0) {
193         return -1;
194     }
195
196     if (platforms_render(level->platforms, camera) < 0) {
197         return -1;
198     }
199
200     if (goals_render(level->goals, camera) < 0) {
201         return -1;
202     }
203
204     if (labels_render(level->labels, camera) < 0) {
205         return -1;
206     }
207
208     if (regions_render(level->regions, camera) < 0) {
209         return -1;
210     }
211
212     return 0;
213 }
214
215 int level_update(Level *level, float delta_time)
216 {
217     trace_assert(level);
218     trace_assert(delta_time > 0);
219
220     boxes_float_in_lava(level->boxes, level->lava);
221     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
222
223     boxes_update(level->boxes, delta_time);
224     player_update(level->player, delta_time);
225
226     rigid_bodies_collide(level->rigid_bodies, level->platforms);
227
228     player_hide_goals(level->player, level->goals);
229     player_die_from_lava(level->player, level->lava);
230     regions_player_enter(level->regions, level->player);
231     regions_player_leave(level->regions, level->player);
232
233     goals_update(level->goals, delta_time);
234     lava_update(level->lava, delta_time);
235     labels_update(level->labels, delta_time);
236
237     return 0;
238 }
239
240 int level_event(Level *level, const SDL_Event *event)
241 {
242     trace_assert(level);
243     trace_assert(event);
244
245     switch (event->type) {
246     case SDL_KEYDOWN:
247         switch (event->key.keysym.sym) {
248         case SDLK_SPACE:
249             player_jump(level->player);
250             break;
251         }
252         break;
253
254     case SDL_JOYBUTTONDOWN:
255         if (event->jbutton.button == 1) {
256             player_jump(level->player);
257         }
258         break;
259
260     case SDL_MOUSEMOTION:
261         if (level->flying_mode) {
262             vec_add(&level->flying_camera_position,
263                     vec((float) event->motion.xrel, (float) event->motion.yrel));
264         }
265         break;
266
267     case SDL_MOUSEWHEEL:
268         if (level->flying_mode) {
269             // TODO(#679): zooming in flying mode is not smooth enough
270             if (event->wheel.y > 0) {
271                 level->flying_camera_scale += 0.1f;
272             } else if (event->wheel.y < 0) {
273                 level->flying_camera_scale = fmaxf(0.1f, level->flying_camera_scale - 0.1f);
274             }
275         }
276         break;
277     }
278
279     return 0;
280 }
281
282 int level_input(Level *level,
283                 const Uint8 *const keyboard_state,
284                 SDL_Joystick *the_stick_of_joy)
285 {
286     trace_assert(level);
287     trace_assert(keyboard_state);
288     (void) the_stick_of_joy;
289
290     if (keyboard_state[SDL_SCANCODE_A]) {
291         player_move_left(level->player);
292     } else if (keyboard_state[SDL_SCANCODE_D]) {
293         player_move_right(level->player);
294     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
295         player_move_left(level->player);
296     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
297         player_move_right(level->player);
298     } else {
299         player_stop(level->player);
300     }
301
302     return 0;
303 }
304
305 int level_reload_preserve_player(Level *level, Broadcast *broadcast)
306 {
307     Lt * const lt = create_lt();
308     if (lt == NULL) {
309         return -1;
310     }
311
312     log_info("Soft-reloading the level from '%s'...\n", level->file_name);
313
314     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
315
316     LineStream * const level_stream = PUSH_LT(
317         lt,
318         create_line_stream(
319             level->file_name,
320             "r",
321             LEVEL_LINE_MAX_LENGTH),
322         destroy_line_stream);
323     if (level_stream == NULL) {
324         RETURN_LT(lt, -1);
325     }
326
327     Background * const background = create_background_from_line_stream(level_stream);
328     if (background == NULL) {
329         RETURN_LT(lt, -1);
330     }
331     level->background = RESET_LT(level->lt, level->background, background);
332
333     Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
334     if (skipped_player == NULL) {
335         RETURN_LT(lt, -1);
336     }
337     destroy_player(skipped_player);
338
339     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
340     if (platforms == NULL) {
341         RETURN_LT(lt, -1);
342     }
343     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
344
345     Goals * const goals = create_goals_from_line_stream(level_stream);
346     if (goals == NULL) {
347         RETURN_LT(lt, -1);
348     }
349     level->goals = RESET_LT(level->lt, level->goals, goals);
350
351     Lava * const lava = create_lava_from_line_stream(level_stream);
352     if (lava == NULL) {
353         RETURN_LT(lt, -1);
354     }
355     level->lava = RESET_LT(level->lt, level->lava, lava);
356
357     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
358     if (back_platforms == NULL) {
359         RETURN_LT(lt, -1);
360     }
361     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
362
363     Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player);
364     if (boxes == NULL) {
365         RETURN_LT(lt, -1);
366     }
367     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
368
369     Labels * const labels = create_labels_from_line_stream(level_stream);
370     if (labels == NULL) {
371         RETURN_LT(lt, -1);
372     }
373     level->labels = RESET_LT(level->lt, level->labels, labels);
374
375     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
376     if (regions == NULL) {
377         RETURN_LT(lt, -1);
378     }
379     level->regions = RESET_LT(level->lt, level->regions, regions);
380
381     RETURN_LT(lt, 0);
382 }
383
384 int level_sound(Level *level, Sound_samples *sound_samples)
385 {
386     if (goals_sound(level->goals, sound_samples) < 0) {
387         return -1;
388     }
389
390     if (player_sound(level->player, sound_samples) < 0) {
391         return -1;
392     }
393
394     return 0;
395 }
396
397 void level_toggle_debug_mode(Level *level)
398 {
399     background_toggle_debug_mode(level->background);
400 }
401
402 int level_enter_camera_event(Level *level, Camera *camera)
403 {
404     if (!level->flying_mode) {
405         player_focus_camera(level->player, camera);
406         camera_scale(camera, 1.0f);
407     } else {
408         camera_center_at(camera, level->flying_camera_position);
409         camera_scale(camera, level->flying_camera_scale);
410     }
411
412     goals_cue(level->goals, camera);
413     goals_checkpoint(level->goals, level->player);
414     labels_enter_camera_event(level->labels, camera);
415     return 0;
416 }
417
418 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
419 {
420     trace_assert(level);
421     trace_assert(gc);
422     trace_assert(scope);
423
424     const char *target = NULL;
425     struct Expr rest = void_expr();
426     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
427     if (res.is_error) {
428         return res;
429     }
430
431     if (strcmp(target, "goal") == 0) {
432         return goals_send(level->goals, gc, scope, rest);
433     } else if (strcmp(target, "label") == 0) {
434         return labels_send(level->labels, gc, scope, rest);
435     } else if (strcmp(target, "box") == 0) {
436         return boxes_send(level->boxes, gc, scope, rest);
437     } else if (strcmp(target, "body-push") == 0) {
438         long int id = 0, x = 0, y = 0;
439         res = match_list(gc, "ddd", rest, &id, &x, &y);
440         if (res.is_error) {
441             return res;
442         }
443
444         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
445
446         return eval_success(NIL(gc));
447     } else if (strcmp(target, "body-add") == 0) {
448         long int x = 0, y = 0, w = 0, h = 0;
449         const char *color = 0;
450         res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
451         if (res.is_error) {
452             return res;
453         }
454
455         return eval_success(
456             NUMBER(
457                 gc,
458                 (long int) rigid_bodies_add(
459                     level->rigid_bodies,
460                     rect((float)x, (float)y, (float)w, (float)h),
461                     hexstr(color))));
462     } else if (strcmp(target, "fly") == 0) {
463         level->flying_mode = !level->flying_mode;
464         SDL_SetRelativeMouseMode(level->flying_mode);
465         return eval_success(NIL(gc));
466     }
467
468     return unknown_target(gc, "level", target);
469 }