]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
Merge pull request #188 from tsoding/68
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include <assert.h>
3
4 #include "game/camera.h"
5 #include "game/level.h"
6 #include "game/level/background.h"
7 #include "game/level/boxes.h"
8 #include "game/level/goals.h"
9 #include "game/level/lava.h"
10 #include "game/level/platforms.h"
11 #include "game/level/player.h"
12 #include "system/error.h"
13 #include "system/lt.h"
14
15 /* TODO(#118): Level doesn't play the Nothing and Something sounds when the goal get into view */
16
17 struct level_t
18 {
19     lt_t *lt;
20     player_t *player;
21     platforms_t *platforms;
22     goals_t *goals;
23     lava_t *lava;
24     color_t background_color;
25     platforms_t *back_platforms;
26     background_t *background;
27     boxes_t *boxes;
28 };
29
30 level_t *create_level_from_file(const char *file_name)
31 {
32     assert(file_name);
33
34     lt_t *const lt = create_lt();
35     if (lt == NULL) {
36         return NULL;
37     }
38
39     level_t *const level = PUSH_LT(lt, malloc(sizeof(level_t)), free);
40     if (level == NULL) {
41         throw_error(ERROR_TYPE_LIBC);
42         RETURN_LT(lt, NULL);
43     }
44
45     FILE *level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose);
46     if (level_file == NULL) {
47         throw_error(ERROR_TYPE_LIBC);
48         RETURN_LT(lt, NULL);
49     }
50
51     char color[7];
52     if (fscanf(level_file, "%6s", color) == EOF) {
53         throw_error(ERROR_TYPE_LIBC);
54         RETURN_LT(lt, NULL);
55     }
56     level->background_color = color_from_hexstr(color);
57
58     level->player = PUSH_LT(lt, create_player_from_stream(level_file), destroy_player);
59     if (level->player == NULL) {
60         RETURN_LT(lt, NULL);
61     }
62
63     level->platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
64     if (level->platforms == NULL) {
65         RETURN_LT(lt, NULL);
66     }
67
68     level->goals = PUSH_LT(lt, create_goals_from_stream(level_file), destroy_goals);
69     if (level->goals == NULL) {
70         RETURN_LT(lt, NULL);
71     }
72
73     level->lava = PUSH_LT(lt, create_lava_from_stream(level_file), destroy_lava);
74     if (level->lava == NULL) {
75         RETURN_LT(lt, NULL);
76     }
77
78     level->back_platforms = PUSH_LT(lt, create_platforms_from_stream(level_file), destroy_platforms);
79     if (level->back_platforms == NULL) {
80         RETURN_LT(lt, NULL);
81     }
82
83     level->boxes = PUSH_LT(lt, create_boxes_from_stream(level_file), destroy_boxes);
84     if (level->boxes == NULL) {
85         RETURN_LT(lt, NULL);
86     }
87
88     level->background = PUSH_LT(lt, create_background(level->background_color), destroy_background);
89     if (level->background == NULL) {
90         RETURN_LT(lt, NULL);
91     }
92
93     level->lt = lt;
94
95     fclose(RELEASE_LT(lt, level_file));
96
97     return level;
98 }
99
100 void destroy_level(level_t *level)
101 {
102     assert(level);
103     RETURN_LT0(level->lt);
104 }
105
106 int level_render(const level_t *level, camera_t *camera)
107 {
108     assert(level);
109
110     player_focus_camera(level->player, camera);
111
112     if (camera_clear_background(camera, level->background_color) < 0) {
113         return -1;
114     }
115
116     if (background_render(level->background, camera) < 0) {
117         return -1;
118     }
119
120     if (platforms_render(level->back_platforms, camera) < 0) {
121         return -1;
122     }
123
124     if (player_render(level->player, camera) < 0) {
125         return -1;
126     }
127
128     if (boxes_render(level->boxes, camera) < 0) {
129         return -1;
130     }
131
132     if (lava_render(level->lava, camera) < 0) {
133         return -1;
134     }
135
136     if (platforms_render(level->platforms, camera) < 0) {
137         return -1;
138     }
139
140     if (goals_render(level->goals, camera) < 0) {
141         return -1;
142     }
143
144     /* TODO(#157): goals_cue is not supposed to be invoked in level_render
145      *
146      * But I simply couldn't find a better place for it.
147      */
148     goals_cue(level->goals, camera);
149
150     return 0;
151 }
152
153 int level_update(level_t *level, float delta_time)
154 {
155     assert(level);
156     assert(delta_time > 0);
157
158     player_update(level->player, delta_time);
159     player_collide_with_platforms(level->player, level->platforms);
160
161     boxes_update(level->boxes, delta_time);
162     boxes_collide_with_player(level->boxes, level->player);
163     boxes_collide_with_platforms(level->boxes, level->platforms);
164
165     player_hide_goals(level->player, level->goals);
166     player_die_from_lava(level->player, level->lava);
167
168     goals_update(level->goals, delta_time);
169     goals_checkpoint(level->goals, level->player);
170     lava_update(level->lava, delta_time);
171
172     return 0;
173 }
174
175 int level_event(level_t *level, const SDL_Event *event)
176 {
177     assert(level);
178     assert(event);
179
180     switch (event->type) {
181     case SDL_KEYDOWN:
182         switch (event->key.keysym.sym) {
183         case SDLK_SPACE:
184             player_jump(level->player);
185             break;
186         }
187         break;
188
189     case SDL_JOYBUTTONDOWN:
190         if (event->jbutton.button == 1) {
191             player_jump(level->player);
192         }
193         break;
194     }
195
196     return 0;
197 }
198
199 int level_input(level_t *level,
200                 const Uint8 *const keyboard_state,
201                 SDL_Joystick *the_stick_of_joy)
202 {
203     assert(level);
204     assert(keyboard_state);
205     (void) the_stick_of_joy;
206
207     if (keyboard_state[SDL_SCANCODE_A]) {
208         player_move_left(level->player);
209     } else if (keyboard_state[SDL_SCANCODE_D]) {
210         player_move_right(level->player);
211     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
212         player_move_left(level->player);
213     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
214         player_move_right(level->player);
215     } else {
216         player_stop(level->player);
217     }
218
219     return 0;
220 }
221
222 int level_reload_preserve_player(level_t *level, const char *file_name)
223 {
224     lt_t * const lt = create_lt();
225     if (lt == NULL) {
226         return -1;
227     }
228
229     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
230
231     FILE * const level_file = PUSH_LT(lt, fopen(file_name, "r"), fclose);
232     if (level_file == NULL) {
233         throw_error(ERROR_TYPE_LIBC);
234         RETURN_LT(lt, -1);
235     }
236
237     char color[7];
238     if (fscanf(level_file, "%6s", color) == EOF) {
239         throw_error(ERROR_TYPE_LIBC);
240         RETURN_LT(lt, -1);
241     }
242     level->background_color = color_from_hexstr(color);
243
244     player_t * const skipped_player = create_player_from_stream(level_file);
245     if (skipped_player == NULL) {
246         RETURN_LT(lt, -1);
247     }
248     destroy_player(skipped_player);
249
250     platforms_t * const platforms = create_platforms_from_stream(level_file);
251     if (platforms == NULL) {
252         RETURN_LT(lt, -1);
253     }
254     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
255
256     goals_t * const goals = create_goals_from_stream(level_file);
257     if (goals == NULL) {
258         RETURN_LT(lt, -1);
259     }
260     level->goals = RESET_LT(level->lt, level->goals, goals);
261
262     lava_t * const lava = create_lava_from_stream(level_file);
263     if (lava == NULL) {
264         RETURN_LT(lt, -1);
265     }
266     level->lava = RESET_LT(level->lt, level->lava, lava);
267
268     platforms_t * const back_platforms = create_platforms_from_stream(level_file);
269     if (back_platforms == NULL) {
270         RETURN_LT(lt, -1);
271     }
272     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
273
274     boxes_t * const boxes = create_boxes_from_stream(level_file);
275     if (level->boxes == NULL) {
276         RETURN_LT(lt, -1);
277     }
278     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
279
280     RETURN_LT(lt, 0);
281 }
282
283 int level_sound(level_t *level, sound_samples_t *sound_samples)
284 {
285     if (goals_sound(level->goals, sound_samples) < 0) {
286         return -1;
287     }
288
289     if (player_sound(level->player, sound_samples) < 0) {
290         return -1;
291     }
292
293     return 0;
294 }