2 #include "system/stacktrace.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "system/line_stream.h"
21 #include "system/lt.h"
22 #include "system/lt/lt_adapters.h"
23 #include "system/nth_alloc.h"
24 #include "system/str.h"
25 #include "system/log.h"
27 #define LEVEL_LINE_MAX_LENGTH 512
28 #define LEVEL_GRAVITY 1500.0f
34 const char *file_name;
35 LevelMetadata *metadata;
36 Background *background;
37 RigidBodies *rigid_bodies;
42 Platforms *back_platforms;
48 Vec flying_camera_position;
49 float flying_camera_scale;
52 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
54 trace_assert(file_name);
56 Lt *const lt = create_lt();
61 Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
67 level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
68 if (level->file_name == NULL) {
72 LineStream *level_stream = PUSH_LT(
77 LEVEL_LINE_MAX_LENGTH),
79 if (level_stream == NULL) {
83 level->metadata = PUSH_LT(
85 create_level_metadata_from_line_stream(level_stream),
86 destroy_level_metadata);
87 if (level->metadata == NULL) {
91 level->background = PUSH_LT(
93 create_background_from_line_stream(level_stream),
95 if (level->background == NULL) {
99 level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
100 if (level->rigid_bodies == NULL) {
104 level->player = PUSH_LT(
106 create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
108 if (level->player == NULL) {
112 level->platforms = PUSH_LT(
114 create_platforms_from_line_stream(level_stream),
116 if (level->platforms == NULL) {
120 level->goals = PUSH_LT(
122 create_goals_from_line_stream(level_stream),
124 if (level->goals == NULL) {
128 level->lava = PUSH_LT(
130 create_lava_from_line_stream(level_stream),
132 if (level->lava == NULL) {
136 level->back_platforms = PUSH_LT(
138 create_platforms_from_line_stream(level_stream),
140 if (level->back_platforms == NULL) {
144 level->boxes = PUSH_LT(
146 create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player),
148 if (level->boxes == NULL) {
152 level->labels = PUSH_LT(
154 create_labels_from_line_stream(level_stream),
156 if (level->labels == NULL) {
160 level->regions = PUSH_LT(
162 create_regions_from_line_stream(level_stream, broadcast),
164 if (level->regions == NULL) {
168 level->flying_mode = false;
169 level->flying_camera_position = vec(0.0f, 0.0f);
170 level->flying_camera_scale = 1.0f;
172 destroy_line_stream(RELEASE_LT(lt, level_stream));
177 void destroy_level(Level *level)
180 RETURN_LT0(level->lt);
183 int level_render(const Level *level, Camera *camera)
187 if (background_render(level->background, camera) < 0) {
191 if (platforms_render(level->back_platforms, camera) < 0) {
195 if (player_render(level->player, camera) < 0) {
199 if (boxes_render(level->boxes, camera) < 0) {
203 if (lava_render(level->lava, camera) < 0) {
207 if (platforms_render(level->platforms, camera) < 0) {
211 if (goals_render(level->goals, camera) < 0) {
215 if (labels_render(level->labels, camera) < 0) {
219 if (regions_render(level->regions, camera) < 0) {
226 int level_update(Level *level, float delta_time)
229 trace_assert(delta_time > 0);
231 boxes_float_in_lava(level->boxes, level->lava);
232 rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
234 boxes_update(level->boxes, delta_time);
235 player_update(level->player, delta_time);
237 rigid_bodies_collide(level->rigid_bodies, level->platforms);
239 player_hide_goals(level->player, level->goals);
240 player_die_from_lava(level->player, level->lava);
241 regions_player_enter(level->regions, level->player);
242 regions_player_leave(level->regions, level->player);
244 goals_update(level->goals, delta_time);
245 lava_update(level->lava, delta_time);
246 labels_update(level->labels, delta_time);
251 int level_event(Level *level, const SDL_Event *event)
256 switch (event->type) {
258 switch (event->key.keysym.sym) {
260 player_jump(level->player);
265 case SDL_JOYBUTTONDOWN:
266 if (event->jbutton.button == 1) {
267 player_jump(level->player);
271 case SDL_MOUSEMOTION:
272 if (level->flying_mode) {
273 vec_add(&level->flying_camera_position,
274 vec((float) event->motion.xrel, (float) event->motion.yrel));
279 if (level->flying_mode) {
280 // TODO(#679): zooming in flying mode is not smooth enough
281 if (event->wheel.y > 0) {
282 level->flying_camera_scale += 0.1f;
283 } else if (event->wheel.y < 0) {
284 level->flying_camera_scale = fmaxf(0.1f, level->flying_camera_scale - 0.1f);
293 int level_input(Level *level,
294 const Uint8 *const keyboard_state,
295 SDL_Joystick *the_stick_of_joy)
298 trace_assert(keyboard_state);
299 (void) the_stick_of_joy;
301 if (keyboard_state[SDL_SCANCODE_A]) {
302 player_move_left(level->player);
303 } else if (keyboard_state[SDL_SCANCODE_D]) {
304 player_move_right(level->player);
305 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
306 player_move_left(level->player);
307 } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
308 player_move_right(level->player);
310 player_stop(level->player);
316 int level_reload_preserve_player(Level *level, Broadcast *broadcast)
318 Lt * const lt = create_lt();
323 log_info("Soft-reloading the level from '%s'...\n", level->file_name);
325 /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
327 LineStream * const level_stream = PUSH_LT(
332 LEVEL_LINE_MAX_LENGTH),
333 destroy_line_stream);
334 if (level_stream == NULL) {
338 LevelMetadata *const metadata = create_level_metadata_from_line_stream(level_stream);
339 if (metadata == NULL) {
342 level->metadata = RESET_LT(level->lt, level->metadata, metadata);
344 Background * const background = create_background_from_line_stream(level_stream);
345 if (background == NULL) {
348 level->background = RESET_LT(level->lt, level->background, background);
350 Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
351 if (skipped_player == NULL) {
354 destroy_player(skipped_player);
356 Platforms * const platforms = create_platforms_from_line_stream(level_stream);
357 if (platforms == NULL) {
360 level->platforms = RESET_LT(level->lt, level->platforms, platforms);
362 Goals * const goals = create_goals_from_line_stream(level_stream);
366 level->goals = RESET_LT(level->lt, level->goals, goals);
368 Lava * const lava = create_lava_from_line_stream(level_stream);
372 level->lava = RESET_LT(level->lt, level->lava, lava);
374 Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
375 if (back_platforms == NULL) {
378 level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
380 Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player);
384 level->boxes = RESET_LT(level->lt, level->boxes, boxes);
386 Labels * const labels = create_labels_from_line_stream(level_stream);
387 if (labels == NULL) {
390 level->labels = RESET_LT(level->lt, level->labels, labels);
392 Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
393 if (regions == NULL) {
396 level->regions = RESET_LT(level->lt, level->regions, regions);
401 int level_sound(Level *level, Sound_samples *sound_samples)
403 if (goals_sound(level->goals, sound_samples) < 0) {
407 if (player_sound(level->player, sound_samples) < 0) {
414 void level_toggle_debug_mode(Level *level)
416 background_toggle_debug_mode(level->background);
419 int level_enter_camera_event(Level *level, Camera *camera)
421 if (!level->flying_mode) {
422 player_focus_camera(level->player, camera);
423 camera_scale(camera, 1.0f);
425 camera_center_at(camera, level->flying_camera_position);
426 camera_scale(camera, level->flying_camera_scale);
429 goals_cue(level->goals, camera);
430 goals_checkpoint(level->goals, level->player);
431 labels_enter_camera_event(level->labels, camera);
435 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
441 const char *target = NULL;
442 struct Expr rest = void_expr();
443 struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
448 if (strcmp(target, "goal") == 0) {
449 return goals_send(level->goals, gc, scope, rest);
450 } else if (strcmp(target, "label") == 0) {
451 return labels_send(level->labels, gc, scope, rest);
452 } else if (strcmp(target, "box") == 0) {
453 return boxes_send(level->boxes, gc, scope, rest);
454 } else if (strcmp(target, "body-push") == 0) {
455 long int id = 0, x = 0, y = 0;
456 res = match_list(gc, "ddd", rest, &id, &x, &y);
461 rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
463 return eval_success(NIL(gc));
464 } else if (strcmp(target, "body-add") == 0) {
465 long int x = 0, y = 0, w = 0, h = 0;
466 const char *color = 0;
467 res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
475 (long int) rigid_bodies_add(
477 rect((float)x, (float)y, (float)w, (float)h),
479 } else if (strcmp(target, "fly") == 0) {
480 level->flying_mode = !level->flying_mode;
481 SDL_SetRelativeMouseMode(level->flying_mode);
482 return eval_success(NIL(gc));
485 return unknown_target(gc, "level", target);