]> git.lizzy.rs Git - nothing.git/blob - src/game/level.c
(#730) Fix soft reloading
[nothing.git] / src / game / level.c
1 #include <SDL2/SDL.h>
2 #include "system/stacktrace.h"
3
4 #include "broadcast.h"
5 #include "color.h"
6 #include "ebisp/builtins.h"
7 #include "ebisp/interpreter.h"
8 #include "game/camera.h"
9 #include "game/level.h"
10 #include "game/level/background.h"
11 #include "game/level/boxes.h"
12 #include "game/level/goals.h"
13 #include "game/level/labels.h"
14 #include "game/level/lava.h"
15 #include "game/level/platforms.h"
16 #include "game/level/player.h"
17 #include "game/level/regions.h"
18 #include "game/level/rigid_bodies.h"
19 #include "game/level_metadata.h"
20 #include "system/line_stream.h"
21 #include "system/lt.h"
22 #include "system/lt/lt_adapters.h"
23 #include "system/nth_alloc.h"
24 #include "system/str.h"
25 #include "system/log.h"
26
27 #define LEVEL_LINE_MAX_LENGTH 512
28 #define LEVEL_GRAVITY 1500.0f
29
30 struct Level
31 {
32     Lt *lt;
33
34     const char *file_name;
35     LevelMetadata *metadata;
36     Background *background;
37     RigidBodies *rigid_bodies;
38     Player *player;
39     Platforms *platforms;
40     Goals *goals;
41     Lava *lava;
42     Platforms *back_platforms;
43     Boxes *boxes;
44     Labels *labels;
45     Regions *regions;
46
47     bool flying_mode;
48     Vec flying_camera_position;
49     float flying_camera_scale;
50 };
51
52 Level *create_level_from_file(const char *file_name, Broadcast *broadcast)
53 {
54     trace_assert(file_name);
55
56     Lt *const lt = create_lt();
57     if (lt == NULL) {
58         return NULL;
59     }
60
61     Level *const level = PUSH_LT(lt, nth_alloc(sizeof(Level)), free);
62     if (level == NULL) {
63         RETURN_LT(lt, NULL);
64     }
65     level->lt = lt;
66
67     level->file_name = PUSH_LT(lt, string_duplicate(file_name, NULL), free);
68     if (level->file_name == NULL) {
69         RETURN_LT(lt, NULL);
70     }
71
72     LineStream *level_stream = PUSH_LT(
73         lt,
74         create_line_stream(
75             file_name,
76             "r",
77             LEVEL_LINE_MAX_LENGTH),
78         destroy_line_stream);
79     if (level_stream == NULL) {
80         RETURN_LT(lt, NULL);
81     }
82
83     level->metadata = PUSH_LT(
84         lt,
85         create_level_metadata_from_line_stream(level_stream),
86         destroy_level_metadata);
87     if (level->metadata == NULL) {
88         RETURN_LT(lt, NULL);
89     }
90
91     level->background = PUSH_LT(
92         lt,
93         create_background_from_line_stream(level_stream),
94         destroy_background);
95     if (level->background == NULL) {
96         RETURN_LT(lt, NULL);
97     }
98
99     level->rigid_bodies = PUSH_LT(lt, create_rigid_bodies(1024), destroy_rigid_bodies);
100     if (level->rigid_bodies == NULL) {
101         RETURN_LT(lt, NULL);
102     }
103
104     level->player = PUSH_LT(
105         lt,
106         create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast),
107         destroy_player);
108     if (level->player == NULL) {
109         RETURN_LT(lt, NULL);
110     }
111
112     level->platforms = PUSH_LT(
113         lt,
114         create_platforms_from_line_stream(level_stream),
115         destroy_platforms);
116     if (level->platforms == NULL) {
117         RETURN_LT(lt, NULL);
118     }
119
120     level->goals = PUSH_LT(
121         lt,
122         create_goals_from_line_stream(level_stream),
123         destroy_goals);
124     if (level->goals == NULL) {
125         RETURN_LT(lt, NULL);
126     }
127
128     level->lava = PUSH_LT(
129         lt,
130         create_lava_from_line_stream(level_stream),
131         destroy_lava);
132     if (level->lava == NULL) {
133         RETURN_LT(lt, NULL);
134     }
135
136     level->back_platforms = PUSH_LT(
137         lt,
138         create_platforms_from_line_stream(level_stream),
139         destroy_platforms);
140     if (level->back_platforms == NULL) {
141         RETURN_LT(lt, NULL);
142     }
143
144     level->boxes = PUSH_LT(
145         lt,
146         create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player),
147         destroy_boxes);
148     if (level->boxes == NULL) {
149         RETURN_LT(lt, NULL);
150     }
151
152     level->labels = PUSH_LT(
153         lt,
154         create_labels_from_line_stream(level_stream),
155         destroy_labels);
156     if (level->labels == NULL) {
157         RETURN_LT(lt, NULL);
158     }
159
160     level->regions = PUSH_LT(
161         lt,
162         create_regions_from_line_stream(level_stream, broadcast),
163         destroy_regions);
164     if (level->regions == NULL) {
165         RETURN_LT(lt, NULL);
166     }
167
168     level->flying_mode = false;
169     level->flying_camera_position = vec(0.0f, 0.0f);
170     level->flying_camera_scale = 1.0f;
171
172     destroy_line_stream(RELEASE_LT(lt, level_stream));
173
174     return level;
175 }
176
177 void destroy_level(Level *level)
178 {
179     trace_assert(level);
180     RETURN_LT0(level->lt);
181 }
182
183 int level_render(const Level *level, Camera *camera)
184 {
185     trace_assert(level);
186
187     if (background_render(level->background, camera) < 0) {
188         return -1;
189     }
190
191     if (platforms_render(level->back_platforms, camera) < 0) {
192         return -1;
193     }
194
195     if (player_render(level->player, camera) < 0) {
196         return -1;
197     }
198
199     if (boxes_render(level->boxes, camera) < 0) {
200         return -1;
201     }
202
203     if (lava_render(level->lava, camera) < 0) {
204         return -1;
205     }
206
207     if (platforms_render(level->platforms, camera) < 0) {
208         return -1;
209     }
210
211     if (goals_render(level->goals, camera) < 0) {
212         return -1;
213     }
214
215     if (labels_render(level->labels, camera) < 0) {
216         return -1;
217     }
218
219     if (regions_render(level->regions, camera) < 0) {
220         return -1;
221     }
222
223     return 0;
224 }
225
226 int level_update(Level *level, float delta_time)
227 {
228     trace_assert(level);
229     trace_assert(delta_time > 0);
230
231     boxes_float_in_lava(level->boxes, level->lava);
232     rigid_bodies_apply_omniforce(level->rigid_bodies, vec(0.0f, LEVEL_GRAVITY));
233
234     boxes_update(level->boxes, delta_time);
235     player_update(level->player, delta_time);
236
237     rigid_bodies_collide(level->rigid_bodies, level->platforms);
238
239     player_hide_goals(level->player, level->goals);
240     player_die_from_lava(level->player, level->lava);
241     regions_player_enter(level->regions, level->player);
242     regions_player_leave(level->regions, level->player);
243
244     goals_update(level->goals, delta_time);
245     lava_update(level->lava, delta_time);
246     labels_update(level->labels, delta_time);
247
248     return 0;
249 }
250
251 int level_event(Level *level, const SDL_Event *event)
252 {
253     trace_assert(level);
254     trace_assert(event);
255
256     switch (event->type) {
257     case SDL_KEYDOWN:
258         switch (event->key.keysym.sym) {
259         case SDLK_SPACE:
260             player_jump(level->player);
261             break;
262         }
263         break;
264
265     case SDL_JOYBUTTONDOWN:
266         if (event->jbutton.button == 1) {
267             player_jump(level->player);
268         }
269         break;
270
271     case SDL_MOUSEMOTION:
272         if (level->flying_mode) {
273             vec_add(&level->flying_camera_position,
274                     vec((float) event->motion.xrel, (float) event->motion.yrel));
275         }
276         break;
277
278     case SDL_MOUSEWHEEL:
279         if (level->flying_mode) {
280             // TODO(#679): zooming in flying mode is not smooth enough
281             if (event->wheel.y > 0) {
282                 level->flying_camera_scale += 0.1f;
283             } else if (event->wheel.y < 0) {
284                 level->flying_camera_scale = fmaxf(0.1f, level->flying_camera_scale - 0.1f);
285             }
286         }
287         break;
288     }
289
290     return 0;
291 }
292
293 int level_input(Level *level,
294                 const Uint8 *const keyboard_state,
295                 SDL_Joystick *the_stick_of_joy)
296 {
297     trace_assert(level);
298     trace_assert(keyboard_state);
299     (void) the_stick_of_joy;
300
301     if (keyboard_state[SDL_SCANCODE_A]) {
302         player_move_left(level->player);
303     } else if (keyboard_state[SDL_SCANCODE_D]) {
304         player_move_right(level->player);
305     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) {
306         player_move_left(level->player);
307     } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) {
308         player_move_right(level->player);
309     } else {
310         player_stop(level->player);
311     }
312
313     return 0;
314 }
315
316 int level_reload_preserve_player(Level *level, Broadcast *broadcast)
317 {
318     Lt * const lt = create_lt();
319     if (lt == NULL) {
320         return -1;
321     }
322
323     log_info("Soft-reloading the level from '%s'...\n", level->file_name);
324
325     /* TODO(#104): duplicate code in create_level_from_file and level_reload_preserve_player */
326
327     LineStream * const level_stream = PUSH_LT(
328         lt,
329         create_line_stream(
330             level->file_name,
331             "r",
332             LEVEL_LINE_MAX_LENGTH),
333         destroy_line_stream);
334     if (level_stream == NULL) {
335         RETURN_LT(lt, -1);
336     }
337
338     LevelMetadata *const metadata = create_level_metadata_from_line_stream(level_stream);
339     if (metadata == NULL) {
340         RETURN_LT(lt, -1);
341     }
342     level->metadata = RESET_LT(level->lt, level->metadata, metadata);
343
344     Background * const background = create_background_from_line_stream(level_stream);
345     if (background == NULL) {
346         RETURN_LT(lt, -1);
347     }
348     level->background = RESET_LT(level->lt, level->background, background);
349
350     Player * const skipped_player = create_player_from_line_stream(level_stream, level->rigid_bodies, broadcast);
351     if (skipped_player == NULL) {
352         RETURN_LT(lt, -1);
353     }
354     destroy_player(skipped_player);
355
356     Platforms * const platforms = create_platforms_from_line_stream(level_stream);
357     if (platforms == NULL) {
358         RETURN_LT(lt, -1);
359     }
360     level->platforms = RESET_LT(level->lt, level->platforms, platforms);
361
362     Goals * const goals = create_goals_from_line_stream(level_stream);
363     if (goals == NULL) {
364         RETURN_LT(lt, -1);
365     }
366     level->goals = RESET_LT(level->lt, level->goals, goals);
367
368     Lava * const lava = create_lava_from_line_stream(level_stream);
369     if (lava == NULL) {
370         RETURN_LT(lt, -1);
371     }
372     level->lava = RESET_LT(level->lt, level->lava, lava);
373
374     Platforms * const back_platforms = create_platforms_from_line_stream(level_stream);
375     if (back_platforms == NULL) {
376         RETURN_LT(lt, -1);
377     }
378     level->back_platforms = RESET_LT(level->lt, level->back_platforms, back_platforms);
379
380     Boxes * const boxes = create_boxes_from_line_stream(level_stream, level->rigid_bodies, level->player);
381     if (boxes == NULL) {
382         RETURN_LT(lt, -1);
383     }
384     level->boxes = RESET_LT(level->lt, level->boxes, boxes);
385
386     Labels * const labels = create_labels_from_line_stream(level_stream);
387     if (labels == NULL) {
388         RETURN_LT(lt, -1);
389     }
390     level->labels = RESET_LT(level->lt, level->labels, labels);
391
392     Regions * const regions = create_regions_from_line_stream(level_stream, broadcast);
393     if (regions == NULL) {
394         RETURN_LT(lt, -1);
395     }
396     level->regions = RESET_LT(level->lt, level->regions, regions);
397
398     RETURN_LT(lt, 0);
399 }
400
401 int level_sound(Level *level, Sound_samples *sound_samples)
402 {
403     if (goals_sound(level->goals, sound_samples) < 0) {
404         return -1;
405     }
406
407     if (player_sound(level->player, sound_samples) < 0) {
408         return -1;
409     }
410
411     return 0;
412 }
413
414 void level_toggle_debug_mode(Level *level)
415 {
416     background_toggle_debug_mode(level->background);
417 }
418
419 int level_enter_camera_event(Level *level, Camera *camera)
420 {
421     if (!level->flying_mode) {
422         player_focus_camera(level->player, camera);
423         camera_scale(camera, 1.0f);
424     } else {
425         camera_center_at(camera, level->flying_camera_position);
426         camera_scale(camera, level->flying_camera_scale);
427     }
428
429     goals_cue(level->goals, camera);
430     goals_checkpoint(level->goals, level->player);
431     labels_enter_camera_event(level->labels, camera);
432     return 0;
433 }
434
435 struct EvalResult level_send(Level *level, Gc *gc, struct Scope *scope, struct Expr path)
436 {
437     trace_assert(level);
438     trace_assert(gc);
439     trace_assert(scope);
440
441     const char *target = NULL;
442     struct Expr rest = void_expr();
443     struct EvalResult res = match_list(gc, "q*", path, &target, &rest);
444     if (res.is_error) {
445         return res;
446     }
447
448     if (strcmp(target, "goal") == 0) {
449         return goals_send(level->goals, gc, scope, rest);
450     } else if (strcmp(target, "label") == 0) {
451         return labels_send(level->labels, gc, scope, rest);
452     } else if (strcmp(target, "box") == 0) {
453         return boxes_send(level->boxes, gc, scope, rest);
454     } else if (strcmp(target, "body-push") == 0) {
455         long int id = 0, x = 0, y = 0;
456         res = match_list(gc, "ddd", rest, &id, &x, &y);
457         if (res.is_error) {
458             return res;
459         }
460
461         rigid_bodies_apply_force(level->rigid_bodies, (size_t) id, vec((float) x, (float) y));
462
463         return eval_success(NIL(gc));
464     } else if (strcmp(target, "body-add") == 0) {
465         long int x = 0, y = 0, w = 0, h = 0;
466         const char *color = 0;
467         res = match_list(gc, "dddds", rest, &x, &y, &w, &h, &color);
468         if (res.is_error) {
469             return res;
470         }
471
472         return eval_success(
473             NUMBER(
474                 gc,
475                 (long int) rigid_bodies_add(
476                     level->rigid_bodies,
477                     rect((float)x, (float)y, (float)w, (float)h),
478                     hexstr(color))));
479     } else if (strcmp(target, "fly") == 0) {
480         level->flying_mode = !level->flying_mode;
481         SDL_SetRelativeMouseMode(level->flying_mode);
482         return eval_success(NIL(gc));
483     }
484
485     return unknown_target(gc, "level", target);
486 }